A plugin's titles launch through the provider's own client, which hands off and exits — so the host had nothing left to watch, and both lifetime behaviors went quiet for exactly the entries a provider contributes. A `ProviderEntry` (and a manual custom entry) may now carry an optional `detect` hint: install dir, exe, or process name. It is deliberately a subset of what the host tracks internally. A Steam appid or a launcher's environment marker are things the host discovers for itself and would be meaningless — or dangerous — to take on someone's word; where a title is installed is something only the provider knows. The host's own findings win where both exist, so a stale export can never redirect the matcher, and a blank field is treated as absent rather than as "match everything" — an empty install dir would otherwise prefix-match every process on the box, and this feature can end processes. `process_name` is the weakest of the three and the only one typed by hand, so it is matched case-insensitively against the image's file name and nothing else: `retroarch` finds RetroArch, not a helper whose name merely starts the same way, and not a script that happens to live in a `retroarch/` directory. The never-adopt-a-pre-existing-process rule still bounds it. Also: the tray summary gains the running-game row (with the closing-in countdown for a game whose client is gone — visible at the machine without opening the console), the SDK mirrors the `game.*` events, and its generated client catches up with the endpoints Phase 1 added. Gates on .21: check + clippy --all-targets clean, 299 tests, fmt CI-parity, openapi regenerated (GameEntry still carries no `detect` outbound); SDK tsc + 54 tests green.
82 lines
4.5 KiB
Markdown
82 lines
4.5 KiB
Markdown
# @punktfunk/plugin-kit
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The Effect-based framework punktfunk plugins are built on. It owns everything that is the
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same in every plugin — lifecycle, config/state, the sync engine, UI serving, the CLI
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scaffold, logging — so a plugin is just its domain logic, its HttpApi contract, and its UI.
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The reference consumer (and the blueprint to copy) is
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[`punktfunk-plugin-rom-manager`](https://git.unom.io/unom/punktfunk-plugin-rom-manager).
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Built on [`@punktfunk/host`](../sdk) (the SDK stays the low-level host client; the kit is
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the opinionated plugin layer on top). Effect `4.x` and the SDK are peer dependencies —
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the plugin's own copies are the only copies.
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## The one rule: async at the boundary, Effect inside
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The packaged runner bundles its own effect + SDK; a plugin's imports resolve to the
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plugin's node_modules. Effect values must therefore never cross the plugin boundary
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(`Context.Tag` identity is per-instance). `definePluginKit` enforces this by construction:
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you write Effect, it exports a plain async-`main` `PluginDef`, and a `ManagedRuntime`
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built from *your* effect instance runs everything. SIGINT/SIGTERM interrupt the plugin
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fiber (scoped finalizers run: UI deregistration, watcher close), bounded by
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`shutdownGraceMs`.
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```ts
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import { definePluginKit, serveUi } from "@punktfunk/plugin-kit";
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import { Effect, Layer } from "effect";
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export default definePluginKit({
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name: "my-plugin",
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version: "0.1.0",
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layer: MyServices.layer, // over the kit base: HostClient | PluginInfo
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main: Effect.gen(function* () {
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const engine = yield* MySync;
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yield* engine.start;
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yield* serveUi({ title: "My Plugin", icon: "puzzle", staticDir, api: MyApiLive });
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yield* Effect.never;
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}),
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});
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```
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## Modules
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| Export | What it owns |
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| --- | --- |
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| `definePluginKit` / `runPluginKitDirect` | the async-main boundary + ManagedRuntime + signal handling |
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| `HostClient`, `PluginInfo` | the `pf` facade as services (`request` = the skew-safe untyped seam) |
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| `makeConfigService` | Schema-driven config: raw shape on disk, defaults ONLY in the Schema (`withDecodingDefaultKey` + `encodingStrategy: "omit"`), atomic writes, world-writable refusal, `changes` stream |
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| `makeCacheStore` | disposable derived state (corrupt/absent → empty, write-through) |
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| `ProviderClient` + wire schemas | typed library-provider reconcile over the untyped wire — including the optional `detect` hint (see below) |
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| `makeSyncEngine` | poll + fs-watch + debounce + single-flight coalescing + fingerprint skip + status feed |
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| `serveUi` / `httpApiEnv` | an `effect/unstable/httpapi` HttpApi behind the SDK's `servePluginUi`, core-only layers |
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| `sseRoute` | the status SSE endpoint (httpapi has no event-stream media type) |
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| `runPluginCli` | `<bin> <command>` dispatcher reusing the plugin's layer graph (deliberately not `effect/unstable/cli` — that would drag platform packages into every plugin) |
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| `loggingLayer` | runner-journal line format |
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| `@punktfunk/plugin-kit/react` | browser glue: `createPluginRouter` (path→hash→fallback deep-link restore + `pf-ui:navigate`), `resolvePluginBase`, `useIsEmbedded`, `ResultGate`, `sseAtom` |
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| `@punktfunk/plugin-kit/theme.css` | the console's violet identity for plugin UIs (import first in your Tailwind entry) |
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## Telling the host how to recognize a running title (`detect`)
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A `ProviderEntry` may carry an optional `detect` hint:
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```ts
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{ external_id: "playnite:9f2…", title: "Hades",
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launch: { kind: "command", value: "playnite://playnite/start/9f2…" },
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detect: { install_dir: "D:\\Games\\Hades" } }
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```
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It is what lets the host tell that the *game* has exited — which ends the streaming session, so the
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player's client returns to its library instead of showing a bare desktop — and what lets an operator
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who opted into it end the game when the session ends.
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Omit it and nothing breaks: the host tracks the process it spawns for your launch command. It matters
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when that command **hands off and exits** — a launcher client, `flatpak run`, a front-end that starts
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an emulator — because then there is nothing left for the host to watch, and both behaviors go quiet
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for that title. Send whatever you genuinely know; `install_dir` is the one to send if you send only
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one, since any process running from under it counts as the game. The host never lets a hint override
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what it worked out itself, and never adopts a process that was already running before the launch.
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## Publishing
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Tag `plugin-kit-vX.Y.Z` (matching `package.json`) — `.gitea/workflows/plugin-kit-publish.yml`
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typechecks, tests, builds, and publishes to the Gitea registry.
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