packaging/bazzite/README.md already carries this, but that file ships inside the repo — the page a
field user actually lands on is /docs/bazzite, and it said only that the virtual output 'needs no
config'. On 0.26.0-1 that reads as a lie: the image granted the host CAP_SYS_NICE, so KWin cannot
read the /proc/<pid>/exe it identifies clients by, the shipped .desktop can never match, and every
Desktop session dies with 'KWin does not expose zkde_screencast_unstable_v1 to this client' —
looking exactly like the setup on that page was done wrong.
Says so, and gives the only repair that works: a merged sysext's /usr is read-only, so it is the
next image (punktfunk-sysext update), not a setcap -r. Notes Gaming Mode is unaffected.
Written as a bolded blockquote, the admonition style every other page uses. NOT a {{< callout >}}
shortcode — this site is Fumadocs/MDX, not Hugo, and no shortcode exists anywhere in it. Verified by
running the real build (bun install + vite build) rather than assuming: it completes clean, and the
backticked /proc/<pid>/exe follows the same pattern as the existing <pkg>/<token> in arch.md and
automation.md, which MDX leaves alone inside inline code.
248 lines
13 KiB
Markdown
248 lines
13 KiB
Markdown
---
|
|
title: Bazzite
|
|
description: Set up a Punktfunk host on Bazzite — it follows the box between Steam Gaming Mode (gamescope) and the KDE Plasma desktop automatically.
|
|
---
|
|
|
|
[Bazzite](https://bazzite.gg/) already ships everything a Punktfunk host needs — the NVIDIA driver,
|
|
NVENC, PipeWire, **gamescope**, and the **KDE Plasma desktop**. So a Bazzite host is the most
|
|
"appliance-like" setup, and it streams **both** of Bazzite's faces:
|
|
|
|
- **Steam Gaming Mode** (gamescope) — the couch/handheld game UI.
|
|
- **The KDE Plasma desktop** — the full desktop you get from "Switch to Desktop".
|
|
|
|
The host **auto-detects which one is live and follows the box across the switch** — including
|
|
mid-stream. You flip between Gaming Mode and Desktop with Bazzite's normal Steam UI /
|
|
"Switch to Desktop"; the host just re-targets whatever's running and keeps streaming. Nothing in
|
|
`host.env` forces a mode.
|
|
|
|
> Ideal for a dedicated game-streaming box that you also occasionally want as a remote desktop. For a
|
|
> pure desktop machine, install on [Ubuntu](/docs/ubuntu) or [Fedora](/docs/fedora) and configure the
|
|
> [KDE](/docs/kde) or [GNOME](/docs/gnome) desktop directly — simpler.
|
|
|
|
> New here? Read [Security & Safe Use](/docs/security) first — a streaming host is remote control of
|
|
> the machine, so keep it on a trusted LAN or VPN and require pairing.
|
|
|
|
## Install
|
|
|
|
The host installs as a **systemd system extension (sysext)** — no `rpm-ostree` layering. The
|
|
Bazzite docs treat layering as a last resort (layered packages slow every OS update and can block
|
|
upgrades until removed); a sysext never enters an rpm-ostree transaction: it overlays `/usr`
|
|
read-only from `/var/lib/extensions/`, survives OS updates, installs and updates **without a
|
|
reboot**, and is removable in one command. This is the same mechanism the Fedora Atomic
|
|
maintainers ship via the [fedora-sysexts](https://fedora-sysexts.github.io/) project.
|
|
|
|
```sh
|
|
# One-time bootstrap (afterwards the updater is on PATH as `punktfunk-sysext`):
|
|
curl -fsSLO https://git.unom.io/unom/punktfunk/raw/branch/main/packaging/bazzite/punktfunk-sysext.sh
|
|
sudo bash punktfunk-sysext.sh install # add `--channel canary` for rolling builds
|
|
```
|
|
|
|
That downloads the newest image — host + tray + web console + the plugin runner
|
|
(`punktfunk-scripting`), plus the HDR `punktfunk-gamescope` build — merges it, and applies the
|
|
udev/sysctl setup on the spot; the host is usable immediately, no reboot. The feed's checksum
|
|
manifest is OpenPGP-signed by packages@unom.io (key `AF245C506F4E4763`, the same one that signs our
|
|
RPMs), and `punktfunk-sysext` checks that signature against a key baked into the script before it
|
|
trusts a single checksum — so it needs `gpg` on the box, and it refuses a feed it can't verify.
|
|
|
|
The plugin runner rides along in the image but isn't started: run
|
|
`systemctl --user enable --now punktfunk-scripting` when you want [plugins](/docs/plugins).
|
|
|
|
From then on:
|
|
|
|
```sh
|
|
sudo punktfunk-sysext update # fetch + merge the newest build
|
|
sudo punktfunk-sysext status # channel, installed vs latest version
|
|
sudo punktfunk-sysext remove # unmerge and delete the image (~/.config/punktfunk is kept)
|
|
```
|
|
|
|
After an update, restart the host so it runs the new binary (the updater prints this reminder too).
|
|
The image carries the console as well, so restart that first if you enabled it:
|
|
|
|
```sh
|
|
systemctl --user restart punktfunk-web # only if you run the console
|
|
systemctl --user restart punktfunk-host
|
|
```
|
|
|
|
To **switch channel** later, re-run the install: `sudo punktfunk-sysext install --channel canary`
|
|
(or `--channel stable`). `update` takes no channel flag — it follows whatever the last install wrote
|
|
to `/etc/punktfunk-sysext.conf`. To be able to **go back** to a build that worked, keep a copy of the
|
|
image before you update, and re-install that file afterwards:
|
|
|
|
```sh
|
|
sudo cp /var/lib/extensions/punktfunk.raw ~/punktfunk-known-good.raw # before updating
|
|
sudo punktfunk-sysext install --from-file ~/punktfunk-known-good.raw # to go back to it
|
|
```
|
|
|
|
The web console can also run the update for you — see [Updating the Host](/docs/updating), which
|
|
needs the one-time `sudo usermod -aG punktfunk-update $USER`.
|
|
|
|
`remove` deletes the image and the `/etc` files it seeded (the tray autostart entry, and the
|
|
gamescope session drop-in unless you've edited it), but three things it created outside `/usr` stay
|
|
behind. To clear those too — services first, because once the image unmerges their binaries are
|
|
gone and the units just keep failing:
|
|
|
|
```sh
|
|
systemctl --user disable --now punktfunk-host punktfunk-web
|
|
sudo punktfunk-sysext remove
|
|
sudo rm -f /etc/modules-load.d/punktfunk.conf /etc/udev/rules.d/60-punktfunk.rules
|
|
sudo groupdel punktfunk-update # the (empty) group for web-console updates
|
|
```
|
|
|
|
[Uninstalling](/docs/uninstall) has the same walkthrough for the other install methods, and for the
|
|
clients.
|
|
|
|
Three things to know:
|
|
|
|
- **After a Bazzite major rebase** (Fedora 43 → 44) the old image **refuses to load** rather than
|
|
run against mismatched system libraries — run `sudo punktfunk-sysext update` once and it fetches
|
|
the image built for the new base.
|
|
- **Already layering Punktfunk?** Install the sysext (it shadows the layered copy immediately),
|
|
then drop the layer so it stops slowing your updates:
|
|
`sudo rpm-ostree uninstall punktfunk punktfunk-web && systemctl reboot`.
|
|
- **If it refuses the feed.** `refusing to install from an unsigned feed` means that Fedora major's
|
|
feed predates signing; it gets sealed on the next publish. To install from it anyway, accepting
|
|
that the images are unauthenticated, run
|
|
`sudo env PUNKTFUNK_SYSEXT_ALLOW_UNSIGNED=1 bash punktfunk-sysext.sh install`. The other message,
|
|
`the feed's SHA256SUMS is NOT signed by packages@unom.io`, is not the same thing — don't install;
|
|
re-download the script and try again.
|
|
|
|
For a fully baked appliance image there's also a **bootc** Containerfile that installs the RPMs
|
|
from the registry at image-build time — see `packaging/bootc/` in the repo. Plain `rpm-ostree`
|
|
layering from the [RPM registry](https://git.unom.io/unom/-/packages) keeps working too: add the
|
|
repo exactly as on [Fedora](/docs/fedora), with the `baseurl` group matching your Fedora base, then
|
|
`sudo rpm-ostree install punktfunk punktfunk-web` and reboot. The sysext is still the supported
|
|
default. Building from source also works (Bazzite is Fedora Atomic underneath — same steps as
|
|
[Fedora](/docs/fedora)).
|
|
|
|
## Allow controller input
|
|
|
|
Gamepad and DualSense input needs your user in the `input` group. On Bazzite, don't use
|
|
`usermod` — the base is immutable and the group is managed by a recipe. Use:
|
|
|
|
```sh
|
|
ujust add-user-to-input-group
|
|
```
|
|
|
|
Then **log out and back in**. (A controller that's "detected but does nothing" is almost always this
|
|
permission, not a client problem.)
|
|
|
|
Only if you want the **virtual Steam Deck controller** (paddles, trackpads, gyro), also join
|
|
`punktfunk` — `usermod` is fine here, because unlike `input` this group is ours and the sysext
|
|
creates it on merge:
|
|
|
|
```sh
|
|
sudo usermod -aG punktfunk "$USER" # then log out and back in
|
|
```
|
|
|
|
It is a separate group on purpose: it gates the usbip `attach` file, which can materialise
|
|
arbitrary emulated USB hardware, so it is not folded into the group everyone is told to join for
|
|
gamepads. Skip it and the pad arrives as an ordinary Xbox 360 controller instead.
|
|
|
|
## Configure
|
|
|
|
The RPM ships a Bazzite-tuned config you can copy as your starting point:
|
|
|
|
```sh
|
|
mkdir -p ~/.config/punktfunk
|
|
cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env
|
|
```
|
|
|
|
The template is deliberately minimal — it does **not** force a compositor, because the host
|
|
auto-detects Gaming Mode (gamescope) vs Desktop (KWin) on every connect and follows the switch
|
|
mid-stream. No session anchors are needed either (a user service inherits the right runtime dir).
|
|
The only settings that matter (GPU zero-copy is on by default):
|
|
|
|
```sh
|
|
PUNKTFUNK_VIDEO_SOURCE=virtual
|
|
# GPU zero-copy (dmabuf → CUDA → NVENC) is ON by default; auto-falls back to CPU. Set =0 to force CPU.
|
|
PUNKTFUNK_GAMESCOPE_ATTACH=1 # Gaming Mode = attach to the box's own session — SDR, and no cursor (see below)
|
|
```
|
|
|
|
### Gaming Mode: attach vs managed
|
|
|
|
For Gaming Mode there are two models (pick one; the shipped default is **attach**):
|
|
|
|
- **Attach** (`PUNKTFUNK_GAMESCOPE_ATTACH=1`, the template's default) — the **box** owns its
|
|
gamescope session on its own display, and the host attaches to whatever's live without ever
|
|
tearing it down (on a headless box, a box-owned autologin session is restarted at the client's
|
|
resolution on a mismatch; with a display connected it streams at the box's own mode). Switching
|
|
Desktop ↔ Game is rock-solid.
|
|
- **Managed** (`PUNKTFUNK_GAMESCOPE_MANAGED=1`, and remove the attach line) — the host takes the
|
|
box's gamescope over and relaunches it **headless** at the *client's* exact resolution and
|
|
refresh — Game Mode on the virtual screen — restoring the box on idle.
|
|
|
|
Full treatment: [Steam / gamescope → How the host gets a
|
|
gamescope](/docs/gamescope#how-the-host-gets-a-gamescope).
|
|
|
|
Mid-stream Gaming ↔ Desktop following (`PUNKTFUNK_SESSION_WATCH`) is **on by default** on
|
|
Bazzite/SteamOS. See [Configuration](/docs/configuration) for the full list of knobs.
|
|
|
|
### Streaming the KDE Plasma desktop
|
|
|
|
The **virtual output** (video) for the Desktop session needs no config — the host package ships an
|
|
`io.unom.Punktfunk.Host.desktop` file whose `X-KDE-Wayland-Interfaces` grants the host KWin's
|
|
restricted screencast protocol on a normal interactive Plasma session (background:
|
|
[KDE Plasma](/docs/kde)). After a **fresh host install, log out and back into the Desktop session
|
|
once** so KWin re-reads that grant.
|
|
|
|
The one thing a normal KDE login lacks is the RemoteDesktop grant for headless **input** injection.
|
|
Seed it once (as the streaming user, no root) so the host auto-approves instead of popping an
|
|
un-answerable dialog:
|
|
|
|
```sh
|
|
bash /usr/share/punktfunk/bazzite/kde-desktop-setup.sh
|
|
```
|
|
|
|
Gaming Mode needs none of this — it auto-attaches.
|
|
|
|
> **Version 0.26.0-1 cannot stream the Desktop, and nothing on this page fixes it.** Every session
|
|
> ends with `KWin does not expose zkde_screencast_unstable_v1 to this client`. That image gave the
|
|
> host binary the `CAP_SYS_NICE` capability, and Linux will not let KWin read the `/proc/<pid>/exe`
|
|
> it uses to work out which program is asking — so the grant above can never match, however
|
|
> correctly it is installed. Reinstalling does not help: it looks like a missing `.desktop` file and
|
|
> is not one. The image's `/usr` is read-only, so it cannot be repaired on the box — take the next
|
|
> image with `sudo punktfunk-sysext update`, then
|
|
> `systemctl --user restart punktfunk-host`. Gaming Mode is unaffected; gamescope has no such
|
|
> identity check.
|
|
|
|
## Run as an always-on host
|
|
|
|
Bazzite hosts are typically headless. Enable the host service and linger so it starts at boot — see
|
|
[Running as a Service](/docs/running-as-a-service). One host service covers both Gaming Mode and the
|
|
Desktop; it follows whichever the box is in.
|
|
|
|
```sh
|
|
systemctl --user enable --now punktfunk-host
|
|
systemctl --user enable --now punktfunk-web # web console: pairing + status
|
|
sudo loginctl enable-linger "$USER" # start at boot with nobody logged in
|
|
```
|
|
|
|
Without that last line the `--user` units don't start until someone logs in — which on a headless box
|
|
never happens.
|
|
|
|
Then open [The Web Console](/docs/web-console) for the login password and to
|
|
[arm pairing](/docs/web-console#arm-pairing).
|
|
|
|
## Good to know
|
|
|
|
These apply to the **Gaming Mode (gamescope)** path; the KDE Desktop path is unaffected:
|
|
|
|
- **gamescope 3.16.22 or newer is required; 3.16.23 or newer for the Steam overlay.** Below 3.16.22
|
|
headless capture can deadlock; between the two, capture works but the Steam overlay (Shift+Tab /
|
|
the Quick Access Menu) is never painted into the captured node. Bazzite's current gamescope is
|
|
past both; this only bites if you've pinned an old one.
|
|
- **The template pins attach, and that costs you both the cursor and HDR.** The sysext ships the
|
|
`punktfunk-gamescope` build, but it only reaches a session the host starts itself — and the
|
|
`host.env` template above sets `PUNKTFUNK_GAMESCOPE_ATTACH=1`, where the live session is
|
|
Bazzite's own stock gamescope. Comment that line out and let the managed default take over: you
|
|
get the compositor-drawn pointer and real HDR. To stay on attach instead, set
|
|
`PUNKTFUNK_GAMESCOPE_HDR=0` and `PUNKTFUNK_GAMESCOPE_BIN=/usr/bin/gamescope`. Why each half
|
|
breaks: [gamescope → Known limits](/docs/gamescope#known-limits) for the cursor,
|
|
[HDR → Linux + gamescope](/docs/hdr#linux--gamescope) for the failed connect.
|
|
|
|
Those are the two that bite on Bazzite. The full set — touch, mouse modes, the clipboard — is on
|
|
[gamescope → Known limits](/docs/gamescope#known-limits).
|
|
|
|
Then [connect a client](/docs/clients) — Moonlight works great for couch gaming, and the Apple app for
|
|
Apple TV / iPad. Trouble? See [Troubleshooting](/docs/troubleshooting).
|