2c937855b3
The OS floor is now enforced at install time (MinVersion=10.0.22621 with an explanatory [Messages] override): pf-vdisplay is built against IddCx 1.10, and on Windows 10 (incl. LTSC) / Win11 21H2 the device fails start with Code 10 STATUS_DEVICE_POWER_FAILURE (field-reported). Docs (site requirements/install/ windows-host pages + README) state the floor; new docs-site Security page. Installer also gains the trayicon task (punktfunk-tray.exe file + HKLM Run key, post-install launch as the signed-in user, upgrade taskkill + uninstall --quit/taskkill choreography before file deletion), and the wizard/cleanup text/port sweeps move off the stale :3000 web-console references to :47992 (cleanups sweep both for upgrades from old installs). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
173 lines
6.7 KiB
Markdown
173 lines
6.7 KiB
Markdown
---
|
|
title: Ubuntu — GNOME
|
|
description: Set up a punktfunk host on Ubuntu with the GNOME desktop (Mutter).
|
|
---
|
|
|
|
Set up a punktfunk host on **Ubuntu** (Desktop or Server) running **GNOME**. The host uses GNOME's
|
|
Mutter compositor to create a per-client virtual display. Tested on Ubuntu 24.04+ and GNOME 48+.
|
|
|
|
> New to this? Skim [Requirements](/docs/requirements) first, and read
|
|
> [Security & Safe Use](/docs/security) — a streaming host is remote control of the machine, so keep it
|
|
> on a trusted LAN or VPN and require pairing.
|
|
|
|
## 1. NVIDIA driver
|
|
|
|
Install the recommended NVIDIA driver:
|
|
|
|
```sh
|
|
sudo ubuntu-drivers install # or: sudo apt install nvidia-driver-<version>
|
|
```
|
|
|
|
Then make sure the **GL/EGL userspace** is present — GNOME on NVIDIA needs it, and the base driver
|
|
package doesn't always pull it in. Install the `libnvidia-gl` package matching your driver version:
|
|
|
|
```sh
|
|
sudo apt install libnvidia-gl-<version> # e.g. libnvidia-gl-550
|
|
```
|
|
|
|
Reboot, then confirm the driver and KMS modeset:
|
|
|
|
```sh
|
|
nvidia-smi
|
|
cat /sys/module/nvidia_drm/parameters/modeset # should print Y
|
|
```
|
|
|
|
If modeset is not `Y`:
|
|
|
|
```sh
|
|
echo 'options nvidia-drm modeset=1' | sudo tee /etc/modprobe.d/nvidia-drm.conf
|
|
sudo update-initramfs -u && sudo reboot
|
|
```
|
|
|
|
> **Secure Boot:** on a machine with Secure Boot **enabled**, the NVIDIA kernel module won't load
|
|
> until you enrol its signing key. If `nvidia-smi` reports it can't talk to the driver, run
|
|
> `sudo mokutil --import /var/lib/shim-signed/mok/MOK.der` (set a one-time password), reboot, and
|
|
> choose **Enrol MOK** at the blue screen. Or disable Secure Boot in firmware.
|
|
|
|
## 2. Install the host (apt)
|
|
|
|
`punktfunk-host` is published as a `.deb` to the public Gitea apt registry, so the box installs and
|
|
updates with plain `apt`. The registry is public — no auth needed, just trust its signing key:
|
|
|
|
```sh
|
|
sudo install -d -m 0755 /etc/apt/keyrings
|
|
curl -fsSL https://git.unom.io/api/packages/unom/debian/repository.key \
|
|
| sudo tee /etc/apt/keyrings/punktfunk.asc >/dev/null
|
|
|
|
echo "deb [signed-by=/etc/apt/keyrings/punktfunk.asc] https://git.unom.io/api/packages/unom/debian stable main" \
|
|
| sudo tee /etc/apt/sources.list.d/punktfunk.list
|
|
|
|
sudo apt update
|
|
sudo apt install punktfunk-host
|
|
```
|
|
|
|
`punktfunk-host` `Recommends` the browser console (`punktfunk-web`), so apt pulls it in by default.
|
|
The desktop *client* (`punktfunk-client`) is a separate package for the machine you stream *to* — not
|
|
installed on a host. The NVIDIA driver is **not** a dependency — you installed it out of band in
|
|
step 1. Later updates are just `sudo apt update && sudo apt upgrade`.
|
|
|
|
## 3. Configure
|
|
|
|
The package ships the systemd **user** unit, the `/dev/uinput` udev rule, the socket-buffer sysctl
|
|
tuning, and an example config. As the desktop user, grant gamepad access and write the GNOME config:
|
|
|
|
```sh
|
|
sudo usermod -aG input "$USER" # /dev/uinput for virtual gamepads (re-login to apply)
|
|
mkdir -p ~/.config/punktfunk
|
|
cat > ~/.config/punktfunk/host.env <<'ENV'
|
|
WAYLAND_DISPLAY=wayland-0
|
|
XDG_CURRENT_DESKTOP=GNOME
|
|
PUNKTFUNK_COMPOSITOR=mutter
|
|
PUNKTFUNK_VIDEO_SOURCE=virtual
|
|
PUNKTFUNK_ZEROCOPY=1
|
|
PUNKTFUNK_INPUT_BACKEND=libei
|
|
ENV
|
|
```
|
|
|
|
See the [Configuration reference](/docs/configuration) for every option.
|
|
|
|
## 4. Run
|
|
|
|
Start the host as a user service from **inside your GNOME session** (so it can reach Mutter):
|
|
|
|
```sh
|
|
systemctl --user enable --now punktfunk-host
|
|
journalctl --user -u punktfunk-host -f # watch it come up + print its fingerprint
|
|
```
|
|
|
|
The host listens on UDP `9777` (native punktfunk/1) plus the GameStream ports, and advertises itself
|
|
over mDNS. It requires **PIN pairing** by default (secure on a LAN) — arm pairing from the web
|
|
console (next step) and pair once from your [client](/docs/clients).
|
|
|
|
### Web console
|
|
|
|
The console (status, paired devices, arm pairing) ships as `punktfunk-web`:
|
|
|
|
```sh
|
|
systemctl --user enable --now punktfunk-web
|
|
# read the auto-generated login password, then open http://<host-ip>:47992
|
|
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
|
|
```
|
|
|
|
#### Console login password
|
|
|
|
The console is password-protected. On first start `punktfunk-web-init` generates a random login
|
|
password and saves it to `~/.config/punktfunk/web-password` (as `PUNKTFUNK_UI_PASSWORD=…`). Read it
|
|
back at any time — from the init service's journal, or straight from the file:
|
|
|
|
```sh
|
|
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
|
|
sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web-password
|
|
```
|
|
|
|
To set your own password, edit that file (`PUNKTFUNK_UI_PASSWORD=<your-password>`) and restart the
|
|
console: `systemctl --user restart punktfunk-web`. Forgot it? This is the recovery path linked from
|
|
the console login screen — see [Forgot your Password?](/docs/forgot-password).
|
|
|
|
To run the host automatically at boot — including on a **headless** machine with no monitor — see
|
|
[Running as a Service](/docs/running-as-a-service).
|
|
|
|
## Troubleshooting
|
|
|
|
- **gnome-shell fails to start / "GPU … not supported by EGL":** the NVIDIA GL/EGL userspace is
|
|
missing. Install `libnvidia-gl-<version>` (step 1) and confirm
|
|
`/usr/share/glvnd/egl_vendor.d/10_nvidia.json` exists.
|
|
- **Capture fails with "Session creation inhibited":** a **locked** GNOME session blocks screen
|
|
capture. On a headless/always-on host, disable the lock — see
|
|
[Running as a Service](/docs/running-as-a-service).
|
|
- More in [Troubleshooting](/docs/troubleshooting).
|
|
|
|
## Appendix — build from source
|
|
|
|
If the apt registry doesn't have a build for your release, or you want to track `main` directly,
|
|
compile the host yourself (no clean updates / no packaged units — you wire those up by hand).
|
|
|
|
Install the build toolchain and runtime libraries:
|
|
|
|
```sh
|
|
sudo apt install build-essential pkg-config cmake clang libclang-dev nasm git curl \
|
|
pipewire pipewire-pulse wireplumber libpipewire-0.3-dev libspa-0.2-dev \
|
|
libwayland-dev wayland-protocols libxkbcommon-dev libopus-dev \
|
|
libdrm-dev libgbm-dev libegl-dev libgles-dev mesa-common-dev libva-dev \
|
|
ffmpeg libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libavfilter-dev libavdevice-dev \
|
|
libnvidia-egl-wayland1 libnvidia-egl-gbm1 libei-dev
|
|
```
|
|
|
|
Install Rust if you don't have it, then build:
|
|
|
|
```sh
|
|
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
|
|
git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk
|
|
cargo build --release -p punktfunk-host
|
|
```
|
|
|
|
The host binary lands at `target/release/punktfunk-host`. Write `~/.config/punktfunk/host.env` as in
|
|
step 3, then run it inside your GNOME session:
|
|
|
|
```sh
|
|
cargo run --release -p punktfunk-host -- serve --gamestream
|
|
```
|
|
|
|
(The native plane is always on; `--gamestream` adds the Moonlight-compat surface this guide's
|
|
GameStream ports refer to — trusted LAN only. Drop it for a secure native-only host.)
|