The user direction after WP0: ENet exists only for Moonlight, so the native
plane must be provably safe and the compat planes a deliberate choice.
Opt-in, everywhere. Windows already was (unchecked installer task). The three
opt-out surfaces are flipped: the shipped systemd user unit (deb/RPM/Arch/
sysext) no longer bakes --gamestream into ExecStart — a new
PUNKTFUNK_GAMESTREAM=1 host.env knob (pf-host-config, OR-ed with the CLI
flag) is the packaged opt-in; the NixOS module default goes true→false, with
a module-check assertion that unset = native-only; the Deck installer takes
--gamestream to opt in (--no-gamestream kept as explicit-off). Docs
(quickstart, running-as-a-service, moonlight, ubuntu/fedora/arch firewall
sections, gnome/sway, how-it-works) rewritten to the opt-in shape; the
CHANGELOG carries the upgrade note.
Enforced-safe. punktfunk-core is #![deny(unsafe_code)] crate-wide — every
module that parses network bytes is safe Rust as a compile error, not a
census result. Carve-outs are exactly two documented classes, neither of
which interprets attacker bytes: the client surface (abi, client) and the
transport syscall-batching shims (udp/{apple,linux,windows}, qos_windows).
In punktfunk-host, the modules a secure-default host exposes — native
(cfg-not-test: its tests exercise the client C ABI on purpose),
native_pairing, mgmt, mgmt_token, discovery, wol — are #[forbid(unsafe_code)].
Gates: Linux amd64 container clippy --all-targets -D warnings clean over
core+host-config+host; core 204 tests green under the deny; mgmt 46/46,
control 6/6. .133 Windows clippy (shipped features, clean-first,
sentinel-checked) clean — covers the qos_windows/udp-windows carve-outs.
macOS + iOS cargo check green (the apple.rs carve-out compiles for real).
241 lines
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Markdown
241 lines
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Markdown
---
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title: Fedora
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description: Install the Punktfunk host on Fedora from the RPM registry.
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---
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Install a Punktfunk host on **Fedora** from the self-hosted RPM registry. The host installs as an
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RPM-managed systemd **`--user`** service and updates with `dnf upgrade` like the rest of your
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system — no building required. It works with either **KDE Plasma** or **GNOME**; the
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desktop-specific setup (which compositor captures, headless sessions, quirks) lives on the
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[desktop configure pages](#5-configure-your-desktop). Host encode is **NVENC on NVIDIA**; on
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**AMD/Intel** HEVC and AV1 go through **Vulkan Video**, with **VAAPI** for H.264 and as the fallback
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(`PUNKTFUNK_ENCODER=auto` picks per GPU).
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> New here? Read [Security & Safe Use](/docs/security) first — a streaming host is remote control of
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> the machine, so keep it on a trusted LAN or VPN and require pairing.
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Install is two parts: **GPU driver** → **host RPM**. Then open the firewall and point the host at
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your desktop from the [desktop configure pages](#5-configure-your-desktop).
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## 1. NVIDIA driver (RPM Fusion akmod)
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Enable RPM Fusion (free + nonfree), then install the akmod driver + CUDA. RPM Fusion's nonfree
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NVIDIA repo is sometimes pre-enabled on some spins; the full free/nonfree repos below are still
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needed (they carry the NVENC ffmpeg in the next step).
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```sh
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sudo dnf install \
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https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \
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https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm
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sudo dnf install akmod-nvidia xorg-x11-drv-nvidia-cuda
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```
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**NVENC ffmpeg.** Fedora ships `ffmpeg-free`, which is built **without** NVENC — the host can't
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encode with it. Swap to RPM Fusion's ffmpeg:
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```sh
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sudo dnf install --allowerasing ffmpeg ffmpeg-libs
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ffmpeg -hide_banner -encoders | grep nvenc # expect hevc_nvenc / av1_nvenc / h264_nvenc
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```
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**Secure Boot.** If `mokutil --sb-state` says *enabled*, the akmod module is signed with a
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locally-generated key that must be enrolled once:
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```sh
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sudo akmods --force # build + sign the module
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sudo mokutil --import /etc/pki/akmods/certs/public_key.der # set a one-time password
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sudo reboot
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```
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On the next boot a blue **MOK Manager** screen appears **on the machine's console** (not over
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SSH): *Enroll MOK → Continue → Yes → (the password) → Reboot*. Then verify:
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```sh
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nvidia-smi # driver loads
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ffmpeg -hide_banner -encoders | grep nvenc
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```
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(Or disable Secure Boot in firmware to skip the MOK step — fine for a dedicated test box.)
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**AMD / Intel.** No akmod needed — the Mesa stack carries both encode paths. HEVC and AV1 go through
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**Vulkan Video** by default (the Mesa Vulkan driver, present on any normal Fedora desktop), and
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**VAAPI** is the H.264 path and the fallback. Install the freeworld VAAPI drivers for full codec
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support (`mesa-va-drivers-freeworld` for AMD from RPM Fusion, `intel-media-driver` for Intel); on a
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desktop these are usually already present.
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## 2. Install the host (RPM)
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The host is published to the self-hosted Gitea RPM registry, in a per-release group (an RPM is
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soname-coupled to its base, so each Fedora release gets its own group). Pick the one matching your
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release — `rpm -E %fedora` prints the number you're on:
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- **Fedora 44** → `fedora-44`
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- **Fedora 43** → `bazzite` — that group is a plain Fedora 43 build of the same `punktfunk` package,
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so it's the right one for a regular Fedora 43 box too
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Put your group in the `baseurl` below, then add the repo and install:
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```sh
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sudo tee /etc/yum.repos.d/punktfunk.repo >/dev/null <<'REPO'
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[punktfunk]
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name=punktfunk
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# The group for your release: fedora-44 on Fedora 44, bazzite on Fedora 43.
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baseurl=https://git.unom.io/api/packages/unom/rpm/fedora-44
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enabled=1
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# Packages are GPG-signed (gpgcheck=1) AND the repo metadata is Gitea-signed (repo_gpgcheck=1).
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gpgcheck=1
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repo_gpgcheck=1
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gpgkey=https://git.unom.io/api/packages/unom/rpm/repository.key
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https://git.unom.io/api/packages/unom/generic/punktfunk-keys/1/RPM-GPG-KEY-punktfunk
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REPO
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sudo dnf install punktfunk
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sudo usermod -aG input "$USER" # /dev/uinput access for virtual gamepads (re-login to apply)
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```
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Also join `punktfunk` if **either** applies — you want the **virtual Steam Deck controller**
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(paddles, trackpads, gyro — it reaches games as a real USB pad, which is why Steam Input adopts
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it), or this box autologins into Steam **Gaming Mode** (Nobara and friends) and you want the host
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to take that session over at the client's resolution:
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```sh
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sudo usermod -aG punktfunk "$USER" # usbip/vhci + display-manager takeover (re-login to apply)
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```
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That is a second group on purpose: it grants write access to the usbip `attach` file, which
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materialises an arbitrary emulated USB device, so it stays off the `input` group everyone is
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routinely told to join. Join it only on a machine you trust. Skip it on a plain desktop host and
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the pad simply arrives as an ordinary Xbox 360 controller; skip it on a Gaming Mode box and the
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takeover silently degrades to mirroring the box's own screen — see
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[gamescope](/docs/gamescope#nobara-and-other-autologin-display-managers).
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Updates later are just `sudo dnf upgrade punktfunk`, followed by
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`systemctl --user restart punktfunk-host` so the running host picks up the new binary. The package
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ships the systemd user units, the udev rule, the UDP socket-buffer sysctl tuning, and example
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configs.
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The group you picked above is the **stable** channel. For the latest `main` build, point `baseurl` at
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`fedora-44-canary` (or `bazzite-canary`) instead — see [Release Channels](/docs/channels). Updating
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in general, including the opt-in one-click button in the web console, is covered in
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[Updating the Host](/docs/updating).
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> `fedora-44` and `bazzite` are the only stable groups published, so on Fedora 42 or older — or on a
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> release newer than 44 — there's nothing matching yet. Build one with the same toolchain CI uses —
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> `docker build --build-arg FEDORA_VERSION=NN -f ci/fedora-rpm.Dockerfile -t pf-rpm ci` then run
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> `packaging/rpm/build-rpm.sh` inside it — or build from source (appendix below).
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## 3. Check it installed
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Before moving on, confirm the binary is there and nothing else is competing for the same job:
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```sh
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punktfunk-host --version # the binary is on PATH
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punktfunk-host detect-conflicts # exits 1 if Sunshine/Apollo is also installed
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```
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If `detect-conflicts` reports another streaming host, remove it before going further — two hosts on
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one machine is the most common reason a clean install never streams. See
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[Troubleshooting → another streaming host is installed](/docs/troubleshooting#another-streaming-host-sunshine-apollo--is-installed).
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Once you've enabled the service on your desktop page below, these are how you watch it:
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```sh
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systemctl --user status punktfunk-host # active
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journalctl --user -u punktfunk-host -f # watch a client connect
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```
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## 4. Open the firewall
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Fedora runs **firewalld** by default and the package never edits your firewall, so the host stays
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unreachable until you allow it. The RPM installs the service definitions — enable them once.
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The packaged unit runs `serve --gamestream` — the RPM installs it as it ships and only rewrites the
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binary path — so a host you enabled with `systemctl --user enable --now punktfunk-host` serves
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**both** the native `punktfunk/1` plane and stock [Moonlight](/docs/moonlight) clients, and needs
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**both** services:
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```sh
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sudo firewall-cmd --reload # load the installed definitions
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sudo firewall-cmd --permanent --add-service=punktfunk-native
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sudo firewall-cmd --reload
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```
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Enabled **GameStream/Moonlight compat** (`PUNKTFUNK_GAMESTREAM=1` in `host.env` — see
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[What the unit starts](/docs/running-as-a-service#what-the-unit-starts))? Then also:
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```sh
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sudo firewall-cmd --permanent --add-service=punktfunk-gamestream && sudo firewall-cmd --reload
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```
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`punktfunk-native` opens UDP 9777 (QUIC control), UDP 5353 (mDNS discovery) and TCP 47990 (the
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mgmt/library API — HTTPS + mTLS, read-only off loopback). `punktfunk-gamestream` opens the fixed
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Moonlight ports — TCP 47984, 47989 and 48010, UDP 47998–48000 — plus the same mDNS. The media
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**data plane** uses an ephemeral UDP port the client opens with a hole-punch, so there is nothing
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fixed to open for video.
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And if you want the web console reachable from another device, open **TCP 47992**:
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```sh
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sudo firewall-cmd --permanent --add-service=punktfunk-web && sudo firewall-cmd --reload
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```
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## 5. Configure your desktop
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How the host creates its virtual display and injects input depends on your desktop, not your distro.
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Continue on the page for the desktop you run — it covers your `host.env`, any compositor quirks, and
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starting the host:
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- [KDE Plasma (KWin)](/docs/kde)
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- [GNOME (Mutter)](/docs/gnome)
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- [Steam / gamescope](/docs/gamescope)
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- [Hyprland](/docs/hyprland)
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- [Sway / wlroots](/docs/sway)
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Enable the browser management console (status, paired devices, arm pairing) — see
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[Web Console](/docs/web-console).
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For a headless KWin appliance that streams at boot with no graphical login, see
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[KDE → Headless session](/docs/kde#headless-session).
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Full config reference: [Configuration](/docs/configuration). Service model:
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[Running as a Service](/docs/running-as-a-service).
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## 6. Connect a client
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From any [client](/docs/clients), `--discover` finds the host on the LAN. On first connect, complete
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the **PIN pairing** — arm it from the host's [web console](/docs/web-console#arm-pairing), which
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displays a 4-digit PIN to type into the client. See [Clients](/docs/clients) and
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[Pairing](/docs/pairing).
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## Next steps
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- **Keep it current** — [Updating the Host](/docs/updating).
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- **Remove it again** — [Uninstalling](/docs/uninstall).
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- **Something not working?** — [Troubleshooting](/docs/troubleshooting).
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## Appendix — build from source
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If there's no RPM for your Fedora release and you don't want to build one, compile the host directly
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(no clean updates / no packaged units — you wire those up by hand):
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```sh
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sudo dnf install gcc gcc-c++ make cmake clang clang-devel nasm git pkgconf-pkg-config \
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pipewire-devel wayland-devel wayland-protocols-devel libxkbcommon-devel opus-devel \
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libdrm-devel mesa-libgbm-devel mesa-libGL-devel mesa-libEGL-devel mesa-libGLES-devel libva-devel \
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ffmpeg-devel libei-devel
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curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
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git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk
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cargo build --release --locked \
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--features punktfunk-host/nvenc,punktfunk-host/vulkan-encode \
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-p punktfunk-host
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```
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`mesa-libGL-devel` isn't optional — the zero-copy GPU path links `libGL`, and without it the build
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fails at the link step with `cannot find -lGL`. The two `--features` are what the packaged builds
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use: leave them off and the host has no direct NVENC (NVIDIA) and no Vulkan Video encode
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(AMD/Intel), and quietly falls back to the slower libav backends.
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Then write `~/.config/punktfunk/host.env` (as in `/usr/share/punktfunk/host.env.kde`, but the host
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binary is `target/release/punktfunk-host`) and run it inside your desktop session — for a headless
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KWin appliance see [KDE → Headless session](/docs/kde#headless-session).
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