Files
punktfunk/clients/windows/packaging/AppxManifest.xml
T
enricobuehler bd3f417d4b
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feat(windows-client): cross-compile + ship ARM64 (aarch64) off the x64 runner
windows.yml + windows-msix.yml gain an x86_64/aarch64 target matrix. ARM64 is
cross-compiled on the one x64 Windows runner — the x64 MSVC toolset ships the
ARM64 cross compiler, aarch64-pc-windows-msvc is tier-2 with host tools, and
SDL3/libopus (build-from-source) cross-compile cleanly. The only arch-specific
external dep is FFmpeg's import libs: the matrix points FFMPEG_DIR at a per-arch
tree (x64 C:\Users\Public\ffmpeg, arm64 C:\Users\Public\ffmpeg-arm64, both
FFmpeg 7.x / avcodec-61). Per-arch short CARGO_TARGET_DIR avoids a shared target
dir; fmt + test run only for x64 (aarch64 can't execute on the x64 host).

pack-msix.ps1 gains -Arch x64|arm64 (stamps the manifest ProcessorArchitecture,
arch-suffixes the .msix/.cer); windows-msix.yml matrixes both arches and
publishes ..._x64.msix / ..._arm64.msix. setup-windows-runner.ps1 provisions the
rustup target + the ARM64 FFmpeg tree (idempotent).

Verified live on the runner (home-windows-1): debug+release cross-build green,
clippy -D warnings green, and MSIX pack produces a valid arm64 package (manifest
arch=arm64; bundled exe/SDL3/avcodec/reactor-bootstrap all PE machine 0xAA64).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 11:44:24 +00:00

66 lines
2.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!--
MSIX package manifest for the punktfunk Windows client (WinUI 3 via windows-reactor).
This is a TEMPLATE: packaging/pack-msix.ps1 substitutes {VERSION} (4-part numeric, e.g.
0.2.137.0) and {PUBLISHER} (must EXACTLY equal the signing cert's subject DN — default
`CN=unom` for the self-signed CI cert; a real code-signing cert just passes its own subject).
Why this packages cleanly even though the app was built "unpackaged": windows-reactor calls
MddBootstrapInitialize2 with OnPackageIdentity_NOOP (crates/libs/reactor/src/app.rs), so under
MSIX package identity the App SDK bootstrapper is a no-op and the runtime is resolved from the
<PackageDependency> below instead. The framework family + min version mirror what the runner has
installed and what reactor pins (WINDOWSAPPSDK_RELEASE_MAJORMINOR = 0x20000 = 2.0 ->
Microsoft.WindowsAppRuntime.2).
Full-trust Win32 app (EntryPoint Windows.FullTrustApplication + runFullTrust) — it owns raw D3D11,
Win32 low-level input hooks, WASAPI and SDL3, none of which fit the UWP app container.
-->
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
IgnorableNamespaces="uap rescap">
<Identity
Name="unom.Punktfunk"
Publisher="{PUBLISHER}"
Version="{VERSION}"
ProcessorArchitecture="{ARCH}" />
<Properties>
<DisplayName>Punktfunk</DisplayName>
<PublisherDisplayName>unom</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.26100.0" />
<PackageDependency
Name="Microsoft.WindowsAppRuntime.2"
MinVersion="2.2.0.0"
Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
</Dependencies>
<Resources>
<Resource Language="en-us" />
</Resources>
<Applications>
<Application Id="Punktfunk" Executable="punktfunk-client.exe" EntryPoint="Windows.FullTrustApplication">
<uap:VisualElements
DisplayName="Punktfunk"
Description="Low-latency desktop and game streaming client"
BackgroundColor="transparent"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png">
<uap:DefaultTile Square71x71Logo="Assets\Square71x71Logo.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<rescap:Capability Name="runFullTrust" />
</Capabilities>
</Package>