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Refresh the README and documentation for public visitors: - README: public-facing rewrite with accurate status for all four native clients (macOS, Linux, Windows, Android) and the Windows host. - docs site: fix stale client status (Android is a full client, not a scaffold; Windows client is stage-1 complete + signed MSIX), add the missing Android client section, correct "which client" guidance. - Windows host: corrected from "deferred/scoped" to implemented & shipping (NVIDIA-only, x64-only) across windows-host, roadmap, status, requirements, running-as-a-service, and the README. - Remove internal infrastructure from public docs (box names, private IPs, SSH/token commands, deploy topology); rewrite status.md as a public project-status page; sanitize ci.md and implementation-plan.md. - Update clients/android and clients/apple READMEs to current state. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
45 lines
2.2 KiB
Markdown
45 lines
2.2 KiB
Markdown
---
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title: Connect with Moonlight
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description: Stream from a punktfunk host using any Moonlight client.
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---
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punktfunk speaks the **GameStream** protocol, so [Moonlight](https://moonlight-stream.org/) connects
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to it like it would to any GameStream host — no punktfunk-specific app needed. It's a great option for
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a browser, a smart TV, or any device without a native client.
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> Many platforms also have a **native punktfunk client** with lower latency and built-in
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> discovery/pairing — including **Windows** and **Android** (phone and Android TV). See
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> [Clients](/docs/clients) before reaching for Moonlight.
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## 1. Make sure the host is running
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On the host machine, `serve --native` (or your [service](/docs/running-as-a-service)) should be up.
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The host advertises itself on the network, so Moonlight usually finds it on its own.
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## 2. Add the host in Moonlight
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Open Moonlight. Your host should appear automatically on the same network. If it doesn't, use **Add
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Host manually** and enter the host machine's IP address.
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## 3. Pair
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Select the host and choose **Pair**. Moonlight shows a 4-digit PIN. On the host, you confirm pairing
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(from the web console, or it accepts the ceremony when armed) — see [Pairing & Trust](/docs/pairing).
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Once paired, Moonlight remembers the host.
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## 4. Stream
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Pick an app/desktop and start streaming. The host creates a virtual display at the resolution and
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frame rate Moonlight requests (set these in Moonlight's settings), encodes it on the GPU, and streams
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it. Mouse, keyboard, and controllers flow back to the host.
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## Tips
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- **Set your resolution and frame rate in Moonlight's settings** before connecting — the host matches
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whatever Moonlight asks for, creating the virtual display at that exact mode.
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- **Codec:** HEVC (H.265) is a good default; AV1 is available if your client supports it.
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- **Bitrate:** start moderate and raise it. For very high bitrates, the [native
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clients](/docs/clients) have a built-in speed test; with Moonlight, set the bitrate manually.
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- Moonlight uses the GameStream protocol, not punktfunk's native FEC/encryption extensions. On a
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solid LAN this is fine; on a lossy link a [native client](/docs/clients) holds up better.
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