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punktfunk/packaging/README.md
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enricobuehler 8956bc14de
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feat(packaging/flatpak,decky): Steam Deck client flatpak + plugin deploy + CI
Ship the punktfunk Linux client to the Steam Deck as a Flatpak — the only viable
SteamOS install path, since /usr is read-only and lacks libadwaita/SDL3 — and
publish both it and the Decky plugin through Gitea. Built and validated live on a
Steam Deck (SteamOS 3.7): bundle installs user-scope, all libs resolve, libavcodec
resolves to the codecs-extra HEVC build, devices=all for DualSense hidraw.

packaging/flatpak (new):
- io.unom.Punktfunk.yml on GNOME 50 / freedesktop-sdk 25.08. rust-stable//25.08
  (rustc 1.96 — the GTK4 chain needs >=1.92; the EOL GNOME-48/24.08 rust-stable at
  1.89 could not build it) + llvm20 (libclang for bindgen in ffmpeg-sys-next/sdl3-sys).
  HEVC libavcodec comes from the runtime's auto codecs-extra extension point (no
  app-side codec declaration). Bundled SDL3 3.4.10 (matches sdl3-sys 0.6.6+SDL-3.4.10).
  finish-args: wayland/fallback-x11, --device=all (GPU/VAAPI + evdev + hidraw — flatpak
  cannot bind /dev/hidrawN char devices via --filesystem), pulseaudio, network,
  ~/.config/punktfunk.
- metainfo.xml, desktop, square SVG icon, build-flatpak.sh (offline cargo-sources;
  on-Deck org.flatpak.Builder or CI), README.

clients/decky:
- add LICENSE (MIT), fix package.json license (BSD-3-Clause -> Apache-2.0 OR MIT),
  add scripts/{package.sh,deploy.sh} (the plugins dir is root-owned: stage to /tmp,
  sudo install, restart plugin_loader), align the launcher fallback to the real
  flatpak app id io.unom.Punktfunk, rewrite the install section.

.gitea/workflows:
- flatpak.yml: privileged Fedora container builds the bundle and publishes to the
  Gitea generic registry (+ release attachment on tags).
- decky.yml: pnpm build -> store-layout zip -> registry (stable latest/ URL for
  Decky "install from URL").

docs: packaging/README + packaging/flatpak/README.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:43:35 +02:00

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Markdown

# Packaging punktfunk for Fedora / Bazzite
The punktfunk host is Linux-only and links system FFmpeg (NVENC), PipeWire, Opus and
the NVIDIA driver. This directory packages it for the **Fedora Atomic / Bazzite** world
(rpm-ostree + bootc), where most of those deps are already present.
> 👉 **Ubuntu/Debian hosts** install via `apt` from Gitea's package registry — see
> [`debian/README.md`](debian/README.md) (`apt update && apt upgrade` for new builds).
> 👉 **End-to-end Bazzite setup walkthrough** (install → udev/group → `host.env` → service →
> firewall → verify → troubleshooting): [`bazzite/README.md`](bazzite/README.md). This file is the
> higher-level packaging rationale.
```
packaging/
rpm/punktfunk.spec # the RPM (builds punktfunk-host from source with cargo)
bazzite/host.env # gamescope-default config for a Bazzite appliance
bazzite/README.md # step-by-step Bazzite setup guide
bootc/Containerfile # bake punktfunk into a Bazzite-based atomic image
copr/ # COPR build-from-SCM settings
```
## What's needed beyond base Fedora
| Dependency | Where it comes from |
|---|---|
| `ffmpeg-libs` with **NVENC** | **RPM Fusion nonfree** (`ffmpeg`, not `ffmpeg-free`) |
| NVIDIA driver (`libnvidia-encode`, `libEGL_nvidia`) | Bazzite **-nvidia** images ship it; plain Fedora: `akmod-nvidia` + `xorg-x11-drv-nvidia-cuda` |
| gamescope, PipeWire, wireplumber | **Bazzite ships these**; plain Fedora: `dnf install gamescope pipewire wireplumber` |
| `opus`, `libei` | Fedora base / updates |
On **Bazzite** the only genuinely new runtime bits are `ffmpeg-libs` (RPM Fusion) + `opus` +
`libei` — the rest of the stack is already there. The default backend is **gamescope**
(`packaging/bazzite/host.env`), which the host spawns headless per session — no desktop login.
## Option A — Gitea RPM registry (recommended; per-host, `rpm-ostree`)
The host's RPM is published to **unom's self-hosted Gitea RPM registry** (CI builds it on every
push), mirroring the [Debian/apt](debian/README.md) setup. Add one repo file, install, and track
updates with `rpm-ostree upgrade` — no COPR account needed. Full guide: [`rpm/README.md`](rpm/README.md).
```sh
# unsigned pkgs + Gitea-signed metadata → repo_gpgcheck=1, gpgcheck=0 (see rpm/README.md)
sudo tee /etc/yum.repos.d/punktfunk.repo >/dev/null <<'REPO'
[gitea-unom-bazzite]
name=punktfunk (unom, Bazzite)
baseurl=https://git.unom.io/api/packages/unom/rpm/bazzite
enabled=1
gpgcheck=0
repo_gpgcheck=1
gpgkey=https://git.unom.io/api/packages/unom/rpm/repository.key
REPO
rpm-ostree install punktfunk && systemctl reboot
# updates: rpm-ostree upgrade && systemctl reboot
```
## Option B — COPR (per-host, `rpm-ostree install`)
1. Create a COPR project, enable **build-from-SCM** pointing at this repo, spec path
`packaging/rpm/punktfunk.spec` (see `copr/README.md`). Under *External Repositories* add
RPM Fusion nonfree so `ffmpeg-devel` resolves at build time.
2. On the Bazzite host:
```sh
# RPM Fusion (for the NVENC ffmpeg) — usually already enabled on Bazzite
rpm-ostree install \
https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \
https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm
# enable the COPR + install punktfunk
sudo wget -O /etc/yum.repos.d/_copr_punktfunk.repo \
https://copr.fedorainfracloud.org/coprs/enricobuehler/punktfunk/repo/fedora-$(rpm -E %fedora)/
rpm-ostree install punktfunk
systemctl reboot
```
## Option B — bootc (image-based, atomic)
Layer punktfunk into a Bazzite image once, then rebase any number of hosts onto it — no
per-host drift. See `bootc/Containerfile`:
```sh
podman build -t ghcr.io/<you>/bazzite-punktfunk -f packaging/bootc/Containerfile .
podman push ghcr.io/<you>/bazzite-punktfunk
# on the target:
sudo bootc switch ghcr.io/<you>/bazzite-punktfunk && systemctl reboot
```
## First-run setup (either option)
```sh
ujust add-user-to-input-group # virtual gamepads need /dev/uinput (then re-login).
# On Bazzite use ujust, NOT `usermod -aG input` (atomic OS — it won't stick).
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env # edit (gamescope app, etc.)
systemctl --user enable --now punktfunk-host
```
Pair a stock Moonlight client (mDNS-discovered), or connect the native punktfunk/1 client.
## Why not Flatpak (for the HOST)?
The host needs unsandboxed access the zero-copy NVENC path, `/dev/uinput`, the PipeWire
graph and the compositor's privileged protocols — a Flatpak sandbox fights all of these.
An RPM (or the bootc layer) installs into the host system where those just work.
> 👉 The **client** is a different story — it IS shipped as a Flatpak (the only viable
> Steam Deck install path: SteamOS `/usr` is read-only and lacks `libadwaita`/`libSDL3`). See
> [`flatpak/README.md`](flatpak/README.md). The client sandbox only needs the GPU render node,
> Wayland, PipeWire audio, the network and hidraw — all expressible as finish-args.
## Building the SRPM/RPM locally (Fedora only)
```sh
git archive --format=tar.gz --prefix=punktfunk-0.0.1/ -o ~/rpmbuild/SOURCES/punktfunk-0.0.1.tar.gz HEAD
rpmbuild -ba packaging/rpm/punktfunk.spec # needs the BuildRequires from the spec
```
(Not buildable on Debian/Ubuntu — use a Fedora toolbox/container or COPR.)