Files
punktfunk/clients/linux/src/cli.rs
T
enricobuehler 062a54e3a5 style: cargo fmt --all (rustfmt 1.96.0 drift across the re-arch branch)
`cargo fmt --all --check` (ci.yml) was red on main: the client re-architecture
commits and origin's windows-shortcut commit landed with rustfmt violations
(e.g. a 104-char .with_context line in hyprland.rs, an unsorted mod block in
vdisplay.rs, the input.rs `{`-placement CI flagged). Reformat the tree so the
fmt gate passes; no functional changes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 23:33:40 +02:00

378 lines
14 KiB
Rust

//! Command-line entry paths: argv helpers, the headless flows (pair/wake/library), the
//! exec handoff to `punktfunk-session` for `--connect`/`--browse`, and the CI screenshot
//! scenes.
use crate::app::AppModel;
use crate::ui_hosts::{ConnectRequest, HostsMsg};
use gtk::glib;
use gtk::prelude::*;
use relm4::prelude::*;
use std::cell::RefCell;
use std::rc::Rc;
/// The handles `run_shot` needs — cloned out of `AppModel` before it moves into the
/// component parts, so the scene can be dispatched from the window's `map` callback.
pub struct ShotCtx {
pub window: adw::ApplicationWindow,
pub nav: adw::NavigationView,
pub hosts: relm4::Sender<HostsMsg>,
pub settings: Rc<RefCell<crate::trust::Settings>>,
pub gamepad: crate::gamepad::GamepadService,
pub identity: (String, String),
pub sender: ComponentSender<AppModel>,
}
/// The value following `flag` in argv, if present (`--flag value`).
pub fn arg_value(flag: &str) -> Option<String> {
std::env::args()
.skip_while(|a| a != flag)
.nth(1)
.filter(|v| !v.starts_with("--"))
}
/// True if argv contains `flag` (a valueless switch).
fn arg_flag(flag: &str) -> bool {
std::env::args().any(|a| a == flag)
}
/// Fullscreen the shell — the Gaming-Mode fallback for a bare launch (streams and the
/// console library exec the session binary, which handles its own fullscreen).
pub fn fullscreen_mode() -> bool {
arg_flag("--fullscreen")
|| std::env::var_os("SteamDeck").is_some()
|| std::env::var_os("GAMESCOPE_WAYLAND_DISPLAY").is_some()
}
/// Split `host[:port]`: no colon defaults the port to 9777; a colon with an unparsable
/// port yields `None` for it (callers decide whether to default or bail).
fn parse_host_port(target: &str) -> (String, Option<u16>) {
match target.rsplit_once(':') {
Some((a, p)) => (a.to_string(), p.parse().ok()),
None => (target.to_string(), Some(9777)),
}
}
/// `--connect` / `--browse`: streams and the console library live in the
/// `punktfunk-session` Vulkan binary — replace this process with it, forwarding the
/// relevant argv verbatim. This keeps the Decky wrapper (which launches the SHELL with
/// these flags) working unchanged until it's repointed at the session binary.
pub fn exec_session() -> glib::ExitCode {
use std::os::unix::process::CommandExt as _;
let forward = [
"--connect",
"--browse",
"--fp",
"--launch",
"--mgmt",
"--connect-timeout",
];
let mut cmd = std::process::Command::new(crate::spawn::session_binary());
let mut args = std::env::args().skip(1).peekable();
while let Some(a) = args.next() {
if a == "--fullscreen" || a == "--stats" {
cmd.arg(a);
} else if forward.contains(&a.as_str()) {
cmd.arg(&a);
if let Some(v) = args.peek() {
if !v.starts_with("--") {
cmd.arg(args.next().unwrap());
}
}
}
}
let err = cmd.exec(); // only returns on failure
eprintln!("exec punktfunk-session: {err}");
glib::ExitCode::FAILURE
}
/// Run the SPAKE2 PIN ceremony without a GTK window and persist the verified host to the
/// known-hosts store as paired, so a later `--connect` connects silently. Same identity
/// store the streaming path uses, so pairing here makes the stream work.
/// Prints a one-line `paired <addr>:<port> fp=<hex>` on success; exits non-zero on failure.
pub fn headless_pair(pin: &str) -> glib::ExitCode {
let Some(target) = arg_value("--connect") else {
eprintln!("--pair requires --connect host[:port]");
return glib::ExitCode::FAILURE;
};
let (addr, port) = parse_host_port(&target);
let port = port.unwrap_or(9777);
// The label the HOST stores this client under (its paired-devices list).
let name = arg_value("--name").unwrap_or_else(|| "Steam Deck".to_string());
let identity = match crate::trust::load_or_create_identity() {
Ok(i) => i,
Err(e) => {
eprintln!("client identity: {e:#}");
return glib::ExitCode::FAILURE;
}
};
match crate::trust::pair_with_host(&addr, port, &identity, pin, &name) {
Ok(fp) => {
let fp_hex = crate::trust::hex(&fp);
crate::trust::persist_host(
&arg_value("--host-label").unwrap_or_else(|| addr.clone()),
&addr,
port,
&fp_hex,
true,
);
println!("paired {addr}:{port} fp={fp_hex}");
glib::ExitCode::SUCCESS
}
Err(e) => {
eprintln!("pairing failed: {e:?} (wrong PIN, or pairing not armed on the host?)");
glib::ExitCode::FAILURE
}
}
}
/// `--wake host[:port]` — send a Wake-on-LAN magic packet to a saved host and exit,
/// without opening a window. The MAC comes from the known-hosts store (learned from the
/// host's mDNS `mac` TXT while it was online); exits non-zero if none is known yet.
pub fn cli_wake() -> glib::ExitCode {
let Some(target) = arg_value("--wake") else {
eprintln!("--wake requires host[:port]");
return glib::ExitCode::FAILURE;
};
let (addr, port) = parse_host_port(&target);
let port = port.unwrap_or(9777);
let mac = crate::trust::KnownHosts::load()
.hosts
.iter()
.find(|h| h.addr == addr && h.port == port)
.map(|h| h.mac.clone())
.unwrap_or_default();
if mac.is_empty() {
eprintln!(
"--wake: no MAC known for {addr}:{port} — connect once while the host is awake so its \
advertised MAC is learned"
);
return glib::ExitCode::FAILURE;
}
crate::wol::wake(&mac, addr.parse().ok());
println!("woke {addr}:{port} ({} MAC(s) targeted)", mac.len());
glib::ExitCode::SUCCESS
}
/// `--library host[:mgmt_port]` — fetch and print the host's game library over the real
/// mTLS + pinned-fingerprint client, no GTK window. The pin comes from `--fp HEX` when
/// given, else the known-hosts store (matched by address), else none (TOFU-accept).
pub fn headless_library(target: &str) -> glib::ExitCode {
let (addr, port) = match target.rsplit_once(':') {
Some((a, p)) if p.parse::<u16>().is_ok() => (a.to_string(), p.parse().unwrap()),
_ => (target.to_string(), crate::library::DEFAULT_MGMT_PORT),
};
let identity = match crate::trust::load_or_create_identity() {
Ok(i) => i,
Err(e) => {
eprintln!("client identity: {e:#}");
return glib::ExitCode::FAILURE;
}
};
let pin = arg_value("--fp")
.as_deref()
.and_then(crate::trust::parse_hex32)
.or_else(|| {
crate::trust::KnownHosts::load()
.hosts
.iter()
.find(|h| h.addr == addr)
.and_then(|h| crate::trust::parse_hex32(&h.fp_hex))
});
match crate::library::fetch_games(&addr, port, &identity, pin) {
Ok(games) => {
for g in &games {
println!("{}\t{}\t{}", g.id, g.store, g.title);
}
println!("{} game(s)", games.len());
glib::ExitCode::SUCCESS
}
Err(e) => {
eprintln!("library: {e}");
glib::ExitCode::FAILURE
}
}
}
/// `PUNKTFUNK_SHOT_SCENE`, when set, selects a scripted host-free scene for CI screenshots.
pub fn shot_scene() -> Option<String> {
std::env::var("PUNKTFUNK_SHOT_SCENE")
.ok()
.filter(|s| !s.is_empty())
}
/// Render one mock-populated, host-free scene over the already-presented window, then
/// print `PF_SHOT_READY` once it has settled. When `PUNKTFUNK_SHOT_OUT=/path.png` is set
/// the app CAPTURES ITSELF (widget snapshot → gsk render → PNG) — no Xvfb/ImageMagick
/// needed. The stream and gamepad-library scenes are gone with the pages (both live in
/// the session binary now).
pub fn run_shot(ctx: &ShotCtx, scene: &str) {
let sender = &ctx.sender;
// A plausible host for the trust/pair dialogs (fp_hex = 64 hex chars).
let mock_req = || ConnectRequest {
name: "Living Room PC".to_string(),
addr: "192.168.1.42".to_string(),
port: 9777,
fp_hex: Some(
"9f8e7d6c5b4a39281706f5e4d3c2b1a0998877665544332211ffeeddccbbaa00".to_string(),
),
pair_optional: true,
launch: None,
mac: Vec::new(),
};
let mock_advert =
|key: &str, name: &str, addr: &str, fp: &str| crate::discovery::DiscoveredHost {
key: key.to_string(),
fullname: format!("{key}._punktfunk._udp.local."),
name: name.to_string(),
addr: addr.to_string(),
port: 9777,
fp_hex: fp.to_string(),
pair: "required".to_string(),
mgmt_port: None,
mac: Vec::new(),
};
// What the self-capture renders: the main window, except for scenes that open their
// own toplevel (the shortcuts window).
let mut target: gtk::Widget = ctx.window.clone().upcast();
let hosts = &ctx.hosts;
match scene {
// Saved hosts come from the seeded known-hosts store; on top, inject synthetic
// adverts through the same path the mDNS stream feeds.
"hosts" | "02-hosts" => {
let _ = hosts.send(HostsMsg::Advert(mock_advert(
"mock-online",
"Living Room PC",
"192.168.1.42",
"9f8e7d6c5b4a39281706f5e4d3c2b1a0998877665544332211ffeeddccbbaa00",
)));
let _ = hosts.send(HostsMsg::Advert(mock_advert(
"mock-new",
"steamdeck",
"192.168.1.77",
"00aabbccddeeff112233445566778899a0b1c2d3e4f5061728394a5b6c7d8e9f",
)));
}
"settings" | "03-settings" => {
crate::ui_settings::show(&ctx.window, ctx.settings.clone(), &ctx.gamepad, || {});
}
"trust" | "04-trust" => crate::ui_trust::tofu_dialog(&ctx.window, sender, mock_req()),
"pair" | "05-pair" => {
crate::ui_trust::pin_dialog(&ctx.window, sender, ctx.identity.clone(), mock_req())
}
"addhost" | "06-addhost" => {
let _ = hosts.send(HostsMsg::ShowAddHost);
}
"shortcuts" | "07-shortcuts" => {
let w = crate::app::shortcuts_window(&ctx.window);
w.present();
target = w.upcast();
}
// The library page with injected entries: mixed stores exercising the badge set,
// no-art placeholders, and one solid-color texture standing in for a poster.
"library" | "08-library" => {
let (games, art) = mock_library();
crate::ui_library::open_mock(
&ctx.nav,
ctx.identity.clone(),
sender,
mock_req(),
games,
art,
);
}
other => tracing::warn!("unknown PUNKTFUNK_SHOT_SCENE={other:?}; showing hosts only"),
}
let settle_ms = std::env::var("PUNKTFUNK_SHOT_SETTLE_MS")
.ok()
.and_then(|v| v.parse().ok())
.unwrap_or(900);
let scene = scene.to_string();
glib::timeout_add_local_once(std::time::Duration::from_millis(settle_ms), move || {
use std::io::Write as _;
// Self-capture of the dialog scenes (trust/pair/settings/addhost) needs a GL
// renderer: `WidgetPaintable(window)` under the cairo software renderer doesn't
// composite the `AdwDialog` overlay layer (the dialog IS presented — the
// page-content scenes capture fine either way; CI uses GL or the X11 root-grab).
let self_capture = std::env::var("PUNKTFUNK_SHOT_OUT")
.ok()
.filter(|p| !p.is_empty());
if let Some(out) = &self_capture {
if let Err(e) = save_png(&target, out) {
eprintln!("PF_SHOT_ERROR scene={scene}: {e:#}");
}
}
println!("PF_SHOT_READY scene={scene}");
let _ = std::io::stdout().flush();
// Self-capture mode: the shot is on disk — exit so back-to-back scene runs
// don't stack windows on a live desktop.
if self_capture.is_some() {
std::process::exit(0);
}
});
}
/// The mock game set for the `library` scene: mixed stores exercising the badge set,
/// plus one solid-colour poster texture.
fn mock_library() -> (
Vec<crate::library::GameEntry>,
Vec<(String, gtk::gdk::Texture)>,
) {
let game = |id: &str, store: &str, title: &str| crate::library::GameEntry {
id: id.to_string(),
store: store.to_string(),
title: title.to_string(),
art: crate::library::Artwork::default(),
};
let games = vec![
game("steam:570", "steam", "Dota 2"),
game("steam:1091500", "steam", "Cyberpunk 2077"),
game("custom:emu-1", "custom", "RetroArch"),
game("heroic:fortnite", "heroic", "Fortnite"),
game("gog:witcher3", "gog", "The Witcher 3"),
game("lutris:osu", "lutris", "osu!"),
];
let art = vec![(
"steam:570".to_string(),
solid_texture(300, 450, 0x35, 0x84, 0xe4),
)];
(games, art)
}
/// A WxH single-colour RGBA texture — the `library` scene's stand-in for a fetched poster.
fn solid_texture(w: i32, h: i32, r: u8, g: u8, b: u8) -> gtk::gdk::Texture {
let px = [r, g, b, 0xff].repeat((w * h) as usize);
gtk::gdk::MemoryTexture::new(
w,
h,
gtk::gdk::MemoryFormat::R8g8b8a8,
&glib::Bytes::from_owned(px),
(w * 4) as usize,
)
.upcast()
}
/// Snapshot `widget` (the whole window, dialogs included) into a PNG: WidgetPaintable →
/// `gtk::Snapshot` → the realized native's gsk renderer → `GdkTexture::save_to_png`.
fn save_png(widget: &gtk::Widget, path: &str) -> anyhow::Result<()> {
use anyhow::Context as _;
let (w, h) = (widget.width(), widget.height());
anyhow::ensure!(w > 0 && h > 0, "widget not laid out yet ({w}x{h})");
let paintable = gtk::WidgetPaintable::new(Some(widget));
let snapshot = gtk::Snapshot::new();
paintable.snapshot(&snapshot, f64::from(w), f64::from(h));
let node = snapshot.to_node().context("empty snapshot")?;
let renderer = widget
.native()
.context("widget not realized")?
.renderer()
.context("no gsk renderer")?;
let texture = renderer.render_texture(node, None);
texture
.save_to_png(path)
.with_context(|| format!("save {path}"))?;
Ok(())
}