//! Command-line entry paths: argv helpers, the headless flows (pair/wake/library), the //! exec handoff to `punktfunk-session` for `--connect`/`--browse`, and the CI screenshot //! scenes. use crate::app::AppModel; use crate::ui_hosts::{ConnectRequest, HostsMsg}; use gtk::glib; use gtk::prelude::*; use relm4::prelude::*; use std::cell::RefCell; use std::rc::Rc; /// The handles `run_shot` needs — cloned out of `AppModel` before it moves into the /// component parts, so the scene can be dispatched from the window's `map` callback. pub struct ShotCtx { pub window: adw::ApplicationWindow, pub nav: adw::NavigationView, pub hosts: relm4::Sender, pub settings: Rc>, pub gamepad: crate::gamepad::GamepadService, pub identity: (String, String), pub sender: ComponentSender, } /// The value following `flag` in argv, if present (`--flag value`). pub fn arg_value(flag: &str) -> Option { std::env::args() .skip_while(|a| a != flag) .nth(1) .filter(|v| !v.starts_with("--")) } /// True if argv contains `flag` (a valueless switch). fn arg_flag(flag: &str) -> bool { std::env::args().any(|a| a == flag) } /// Fullscreen the shell — the Gaming-Mode fallback for a bare launch (streams and the /// console library exec the session binary, which handles its own fullscreen). pub fn fullscreen_mode() -> bool { arg_flag("--fullscreen") || std::env::var_os("SteamDeck").is_some() || std::env::var_os("GAMESCOPE_WAYLAND_DISPLAY").is_some() } /// Split `host[:port]`: no colon defaults the port to 9777; a colon with an unparsable /// port yields `None` for it (callers decide whether to default or bail). fn parse_host_port(target: &str) -> (String, Option) { match target.rsplit_once(':') { Some((a, p)) => (a.to_string(), p.parse().ok()), None => (target.to_string(), Some(9777)), } } /// `--connect` / `--browse`: streams and the console library live in the /// `punktfunk-session` Vulkan binary — replace this process with it, forwarding the /// relevant argv verbatim. This keeps the Decky wrapper (which launches the SHELL with /// these flags) working unchanged until it's repointed at the session binary. pub fn exec_session() -> glib::ExitCode { use std::os::unix::process::CommandExt as _; let forward = [ "--connect", "--browse", "--fp", "--launch", "--mgmt", "--connect-timeout", ]; let mut cmd = std::process::Command::new(crate::spawn::session_binary()); let mut args = std::env::args().skip(1).peekable(); while let Some(a) = args.next() { if a == "--fullscreen" || a == "--stats" { cmd.arg(a); } else if forward.contains(&a.as_str()) { cmd.arg(&a); if let Some(v) = args.peek() { if !v.starts_with("--") { cmd.arg(args.next().unwrap()); } } } } let err = cmd.exec(); // only returns on failure eprintln!("exec punktfunk-session: {err}"); glib::ExitCode::FAILURE } /// Run the SPAKE2 PIN ceremony without a GTK window and persist the verified host to the /// known-hosts store as paired, so a later `--connect` connects silently. Same identity /// store the streaming path uses, so pairing here makes the stream work. /// Prints a one-line `paired : fp=` on success; exits non-zero on failure. pub fn headless_pair(pin: &str) -> glib::ExitCode { let Some(target) = arg_value("--connect") else { eprintln!("--pair requires --connect host[:port]"); return glib::ExitCode::FAILURE; }; let (addr, port) = parse_host_port(&target); let port = port.unwrap_or(9777); // The label the HOST stores this client under (its paired-devices list). let name = arg_value("--name").unwrap_or_else(|| "Steam Deck".to_string()); let identity = match crate::trust::load_or_create_identity() { Ok(i) => i, Err(e) => { eprintln!("client identity: {e:#}"); return glib::ExitCode::FAILURE; } }; match crate::trust::pair_with_host(&addr, port, &identity, pin, &name) { Ok(fp) => { let fp_hex = crate::trust::hex(&fp); crate::trust::persist_host( &arg_value("--host-label").unwrap_or_else(|| addr.clone()), &addr, port, &fp_hex, true, ); println!("paired {addr}:{port} fp={fp_hex}"); glib::ExitCode::SUCCESS } Err(e) => { eprintln!("pairing failed: {e:?} (wrong PIN, or pairing not armed on the host?)"); glib::ExitCode::FAILURE } } } /// `--wake host[:port]` — send a Wake-on-LAN magic packet to a saved host and exit, /// without opening a window. The MAC comes from the known-hosts store (learned from the /// host's mDNS `mac` TXT while it was online); exits non-zero if none is known yet. pub fn cli_wake() -> glib::ExitCode { let Some(target) = arg_value("--wake") else { eprintln!("--wake requires host[:port]"); return glib::ExitCode::FAILURE; }; let (addr, port) = parse_host_port(&target); let port = port.unwrap_or(9777); let mac = crate::trust::KnownHosts::load() .hosts .iter() .find(|h| h.addr == addr && h.port == port) .map(|h| h.mac.clone()) .unwrap_or_default(); if mac.is_empty() { eprintln!( "--wake: no MAC known for {addr}:{port} — connect once while the host is awake so its \ advertised MAC is learned" ); return glib::ExitCode::FAILURE; } crate::wol::wake(&mac, addr.parse().ok()); println!("woke {addr}:{port} ({} MAC(s) targeted)", mac.len()); glib::ExitCode::SUCCESS } /// `--library host[:mgmt_port]` — fetch and print the host's game library over the real /// mTLS + pinned-fingerprint client, no GTK window. The pin comes from `--fp HEX` when /// given, else the known-hosts store (matched by address), else none (TOFU-accept). pub fn headless_library(target: &str) -> glib::ExitCode { let (addr, port) = match target.rsplit_once(':') { Some((a, p)) if p.parse::().is_ok() => (a.to_string(), p.parse().unwrap()), _ => (target.to_string(), crate::library::DEFAULT_MGMT_PORT), }; let identity = match crate::trust::load_or_create_identity() { Ok(i) => i, Err(e) => { eprintln!("client identity: {e:#}"); return glib::ExitCode::FAILURE; } }; let pin = arg_value("--fp") .as_deref() .and_then(crate::trust::parse_hex32) .or_else(|| { crate::trust::KnownHosts::load() .hosts .iter() .find(|h| h.addr == addr) .and_then(|h| crate::trust::parse_hex32(&h.fp_hex)) }); match crate::library::fetch_games(&addr, port, &identity, pin) { Ok(games) => { for g in &games { println!("{}\t{}\t{}", g.id, g.store, g.title); } println!("{} game(s)", games.len()); glib::ExitCode::SUCCESS } Err(e) => { eprintln!("library: {e}"); glib::ExitCode::FAILURE } } } /// `PUNKTFUNK_SHOT_SCENE`, when set, selects a scripted host-free scene for CI screenshots. pub fn shot_scene() -> Option { std::env::var("PUNKTFUNK_SHOT_SCENE") .ok() .filter(|s| !s.is_empty()) } /// Render one mock-populated, host-free scene over the already-presented window, then /// print `PF_SHOT_READY` once it has settled. When `PUNKTFUNK_SHOT_OUT=/path.png` is set /// the app CAPTURES ITSELF (widget snapshot → gsk render → PNG) — no Xvfb/ImageMagick /// needed. The stream and gamepad-library scenes are gone with the pages (both live in /// the session binary now). pub fn run_shot(ctx: &ShotCtx, scene: &str) { let sender = &ctx.sender; // A plausible host for the trust/pair dialogs (fp_hex = 64 hex chars). let mock_req = || ConnectRequest { name: "Living Room PC".to_string(), addr: "192.168.1.42".to_string(), port: 9777, fp_hex: Some( "9f8e7d6c5b4a39281706f5e4d3c2b1a0998877665544332211ffeeddccbbaa00".to_string(), ), pair_optional: true, launch: None, mac: Vec::new(), }; let mock_advert = |key: &str, name: &str, addr: &str, fp: &str| crate::discovery::DiscoveredHost { key: key.to_string(), fullname: format!("{key}._punktfunk._udp.local."), name: name.to_string(), addr: addr.to_string(), port: 9777, fp_hex: fp.to_string(), pair: "required".to_string(), mgmt_port: None, mac: Vec::new(), }; // What the self-capture renders: the main window, except for scenes that open their // own toplevel (the shortcuts window). let mut target: gtk::Widget = ctx.window.clone().upcast(); let hosts = &ctx.hosts; match scene { // Saved hosts come from the seeded known-hosts store; on top, inject synthetic // adverts through the same path the mDNS stream feeds. "hosts" | "02-hosts" => { let _ = hosts.send(HostsMsg::Advert(mock_advert( "mock-online", "Living Room PC", "192.168.1.42", "9f8e7d6c5b4a39281706f5e4d3c2b1a0998877665544332211ffeeddccbbaa00", ))); let _ = hosts.send(HostsMsg::Advert(mock_advert( "mock-new", "steamdeck", "192.168.1.77", "00aabbccddeeff112233445566778899a0b1c2d3e4f5061728394a5b6c7d8e9f", ))); } "settings" | "03-settings" => { crate::ui_settings::show(&ctx.window, ctx.settings.clone(), &ctx.gamepad, || {}); } "trust" | "04-trust" => crate::ui_trust::tofu_dialog(&ctx.window, sender, mock_req()), "pair" | "05-pair" => { crate::ui_trust::pin_dialog(&ctx.window, sender, ctx.identity.clone(), mock_req()) } "addhost" | "06-addhost" => { let _ = hosts.send(HostsMsg::ShowAddHost); } "shortcuts" | "07-shortcuts" => { let w = crate::app::shortcuts_window(&ctx.window); w.present(); target = w.upcast(); } // The library page with injected entries: mixed stores exercising the badge set, // no-art placeholders, and one solid-color texture standing in for a poster. "library" | "08-library" => { let (games, art) = mock_library(); crate::ui_library::open_mock( &ctx.nav, ctx.identity.clone(), sender, mock_req(), games, art, ); } other => tracing::warn!("unknown PUNKTFUNK_SHOT_SCENE={other:?}; showing hosts only"), } let settle_ms = std::env::var("PUNKTFUNK_SHOT_SETTLE_MS") .ok() .and_then(|v| v.parse().ok()) .unwrap_or(900); let scene = scene.to_string(); glib::timeout_add_local_once(std::time::Duration::from_millis(settle_ms), move || { use std::io::Write as _; // Self-capture of the dialog scenes (trust/pair/settings/addhost) needs a GL // renderer: `WidgetPaintable(window)` under the cairo software renderer doesn't // composite the `AdwDialog` overlay layer (the dialog IS presented — the // page-content scenes capture fine either way; CI uses GL or the X11 root-grab). let self_capture = std::env::var("PUNKTFUNK_SHOT_OUT") .ok() .filter(|p| !p.is_empty()); if let Some(out) = &self_capture { if let Err(e) = save_png(&target, out) { eprintln!("PF_SHOT_ERROR scene={scene}: {e:#}"); } } println!("PF_SHOT_READY scene={scene}"); let _ = std::io::stdout().flush(); // Self-capture mode: the shot is on disk — exit so back-to-back scene runs // don't stack windows on a live desktop. if self_capture.is_some() { std::process::exit(0); } }); } /// The mock game set for the `library` scene: mixed stores exercising the badge set, /// plus one solid-colour poster texture. fn mock_library() -> ( Vec, Vec<(String, gtk::gdk::Texture)>, ) { let game = |id: &str, store: &str, title: &str| crate::library::GameEntry { id: id.to_string(), store: store.to_string(), title: title.to_string(), art: crate::library::Artwork::default(), }; let games = vec![ game("steam:570", "steam", "Dota 2"), game("steam:1091500", "steam", "Cyberpunk 2077"), game("custom:emu-1", "custom", "RetroArch"), game("heroic:fortnite", "heroic", "Fortnite"), game("gog:witcher3", "gog", "The Witcher 3"), game("lutris:osu", "lutris", "osu!"), ]; let art = vec![( "steam:570".to_string(), solid_texture(300, 450, 0x35, 0x84, 0xe4), )]; (games, art) } /// A WxH single-colour RGBA texture — the `library` scene's stand-in for a fetched poster. fn solid_texture(w: i32, h: i32, r: u8, g: u8, b: u8) -> gtk::gdk::Texture { let px = [r, g, b, 0xff].repeat((w * h) as usize); gtk::gdk::MemoryTexture::new( w, h, gtk::gdk::MemoryFormat::R8g8b8a8, &glib::Bytes::from_owned(px), (w * 4) as usize, ) .upcast() } /// Snapshot `widget` (the whole window, dialogs included) into a PNG: WidgetPaintable → /// `gtk::Snapshot` → the realized native's gsk renderer → `GdkTexture::save_to_png`. fn save_png(widget: >k::Widget, path: &str) -> anyhow::Result<()> { use anyhow::Context as _; let (w, h) = (widget.width(), widget.height()); anyhow::ensure!(w > 0 && h > 0, "widget not laid out yet ({w}x{h})"); let paintable = gtk::WidgetPaintable::new(Some(widget)); let snapshot = gtk::Snapshot::new(); paintable.snapshot(&snapshot, f64::from(w), f64::from(h)); let node = snapshot.to_node().context("empty snapshot")?; let renderer = widget .native() .context("widget not realized")? .renderer() .context("no gsk renderer")?; let texture = renderer.render_texture(node, None); texture .save_to_png(path) .with_context(|| format!("save {path}"))?; Ok(()) }