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punktfunk/packaging/debian/README.md
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fix(packaging): open mgmt/library port 47990 on the LAN firewall profiles
The mgmt REST API has bound 0.0.0.0:47990 by default since ae51276 so paired
clients can browse the game library over mTLS, but every packaged firewall
opener still excluded 47990 and the docs still claimed it was loopback-only.
On any host with an active firewall (ufw/firewalld) the LAN game-library
feature was silently broken.

Add 47990/tcp to the native firewall profiles (punktfunk.ufw [punktfunk-native]
+ punktfunk-native.xml) and correct the stale "loopback-only by default" text
across the debian/arch/bazzite READMEs and the docs site (incl. the factually
wrong --mgmt-bind default in host-cli.md, 127.0.0.1 -> 0.0.0.0). Opening the
port adds no admin exposure: off-loopback mgmt::require_auth serves only the
read-only status/library allowlist to a paired client cert; the bearer-token
admin surface stays loopback-only regardless of the bind.

Windows was already sound (shared parse_serve binds 0.0.0.0; service.rs already
firewall-opens 47990) — add a clarifying comment so the rule isn't mistaken for
accidental over-exposure.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 12:38:57 +00:00

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# punktfunk-host — Debian/Ubuntu package (apt)
`punktfunk-host` is published as a `.deb` to **Gitea's Debian package registry** in the public
`unom` org, so the Ubuntu hosts update with plain `apt`. CI (`.gitea/workflows/deb.yml`) builds
and publishes on every push to `main` (a rolling `0.5.0~ciN.g<sha>` build to the **`canary`** apt
distribution) and on `vX.Y.Z` tags (a clean `X.Y.Z` to the **`stable`** distribution, plus attached
to the unified Gitea Release). The two are separate apt distributions, so a stable box never jumps
to a canary build — see [Release Channels](https://punktfunk.unom.io/docs/channels). The repo line
below subscribes to `stable`; swap `stable``canary` for the latest main builds.
The same workflow also publishes **`punktfunk-web`** (the browser management console — pairing +
status) and **`punktfunk-client`** (the native GTK4/libadwaita Linux client). `punktfunk-host` **Recommends**
`punktfunk-web`, so a default `apt install punktfunk-host` pulls the console too (alongside the
udev/sysctl bits) unless you've disabled weak deps; `punktfunk-client` is independent — install it
on the box you stream *to*. (`punktfunk-probe` is the headless reference/test tool, not packaged
here.)
Package layout mirrors the Fedora RPM (`../rpm/punktfunk.spec`): the host binary, the `/dev/uinput`
udev rule, the systemd **user** unit, headless session helpers, the example config, and the OpenAPI
doc. Runtime `Depends` are computed by `dpkg-shlibdeps` from the binary itself (built in the Ubuntu
26.04 rust-ci image, so the lib soname package names match the target). The NVIDIA driver
(`libnvidia-encode` / `libEGL_nvidia` / `libcuda`) is **not** a dependency — it's installed out of
band, like on the RPM side.
## Install on a host (one-time)
The registry is public, so no apt auth is needed — just trust the repo's signing key:
```sh
sudo install -d -m 0755 /etc/apt/keyrings
curl -fsSL https://git.unom.io/api/packages/unom/debian/repository.key \
| sudo tee /etc/apt/keyrings/punktfunk.asc >/dev/null
echo "deb [signed-by=/etc/apt/keyrings/punktfunk.asc] https://git.unom.io/api/packages/unom/debian stable main" \
| sudo tee /etc/apt/sources.list.d/punktfunk.list
sudo apt update
sudo apt install punktfunk-host
```
Then, as the desktop user:
```sh
sudo usermod -aG input "$USER" # virtual gamepads (re-login to take effect)
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk-host/host.env.example ~/.config/punktfunk/host.env # then edit
systemctl --user enable --now punktfunk-host
# Web console — enable it and read the auto-generated login password (then open https://<host-ip>:47992):
systemctl --user enable --now punktfunk-web
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
```
## Firewall
**Debian ships no firewall and Ubuntu's `ufw` is installed-but-inactive by default**, so out of the
box there is nothing to open. If you turn one on, the `punktfunk-host` package ships a one-liner
opener for both **ufw** and **firewalld** (neither auto-enabled):
```sh
# ufw (Ubuntu) — profile at /etc/ufw/applications.d/punktfunk, read at once (no reload):
sudo ufw allow punktfunk-native # the default native host
sudo ufw allow punktfunk-gamestream # …add for Moonlight compat
# firewalld — service definitions at /usr/lib/firewalld/services/:
sudo firewall-cmd --reload # load the installed definition
sudo firewall-cmd --permanent --add-service=punktfunk-native
# --add-service=punktfunk-gamestream # …add for Moonlight compat
sudo firewall-cmd --reload
```
If you installed the **web console** (`punktfunk-web`) and want it reachable from another device,
open its port with the matching one-liner — `sudo ufw allow punktfunk-web` or `sudo firewall-cmd
--permanent --add-service=punktfunk-web && sudo firewall-cmd --reload` — which opens **TCP 47992**
(HTTPS, login-gated). The mgmt API (47990) is opened for paired clients by the `punktfunk-native`
profile (game-library browsing over mTLS); off-loopback it serves only read-only status/library and
keeps admin loopback-only.
Prefer explicit rules? Open the ports directly. The **native `punktfunk/1`** plane:
- **QUIC control plane: UDP 9777** (`serve --native-port N` to change).
- **Data plane: a separate UDP port.** By default it's *random* — the host binds `0.0.0.0:0` and
tells the client which port it got. Video flows host → client, but the **client sends the first
packet** (a hole-punch), so the host learns the client's real source and streams back — this
traverses NAT / inter-VLAN with no forwarded port. **You normally don't open it:** if a deny-inbound
firewall drops the punch, the host waits ~2.5 s and falls back to the client-reported address, and a
stateful firewall then admits the return (it just adds ~2.5 s to session start). To skip that delay,
pin it with **`serve --data-port <PORT>`** (or `PUNKTFUNK_DATA_PORT`): the host binds that fixed
port and streams direct (no punch-wait) — open exactly that one port. A fixed port serves one
session at a time (concurrent ones fall back to random + hole-punch), and direct mode needs the
client's reported address to be reachable (flat LAN / a non-remapping port-forward).
And the **GameStream / Moonlight** ports (fixed) — only needed if you run the host with
`serve --gamestream` (opt-in, trusted LAN only); bare `serve` is native-only and doesn't open these:
| Port | Proto | Purpose |
|---|---|---|
| 47984 | TCP | HTTPS nvhttp (paired, mutual-TLS) |
| 47989 | TCP | HTTP nvhttp (`/serverinfo`, `/pair` PIN flow) |
| 48010 | TCP | RTSP handshake |
| 4799848010 | UDP | Video RTP (+ FEC), ENet control (47999), audio (48000) |
| 5353 | UDP | mDNS auto-discovery |
The mgmt API (TCP 47990, HTTPS + mTLS) binds all interfaces by default so paired clients can browse the
game library — the `punktfunk-native` profile opens it. Off-loopback it serves only read-only
status/library to a paired client cert; the admin surface stays loopback-only. Pass
`--mgmt-bind 127.0.0.1:47990` to keep it loopback-only (then leave 47990 closed).
With `ufw` (explicit ports, instead of the shipped profile):
```sh
sudo ufw allow 9777/udp # punktfunk/1 control plane
sudo ufw allow 47990/tcp # mgmt/library API (HTTPS + mTLS; LAN = read-only, paired)
sudo ufw allow 47984/tcp && sudo ufw allow 47989/tcp && sudo ufw allow 48010/tcp
sudo ufw allow 47998,47999,48000/udp # GameStream video/control/audio
sudo ufw allow 5353/udp # mDNS discovery
# The punktfunk/1 data plane uses a random UDP port; leave it closed on a LAN — the host hole-punches
# and falls back (~2.5s at session start if firewalled). To skip that, pin it: `serve --data-port
# 9778` and `ufw allow 9778/udp`.
```
With raw `nftables` (add to your `inet filter input` chain):
```
udp dport 9777 accept # punktfunk/1 control plane
tcp dport 47990 accept # mgmt/library API (HTTPS + mTLS; LAN = read-only, paired)
tcp dport { 47984, 47989, 48010 } accept
udp dport { 47998-48010, 5353 } accept
# The punktfunk/1 data plane is a random UDP port — normally left closed (hole-punch + ~2.5s
# fallback). Pin it with `serve --data-port <PORT>` to open exactly one instead.
```
## Updates
```sh
sudo apt update && sudo apt upgrade # picks up the newest published build
systemctl --user restart punktfunk-host # if the unit was already running
```
## Build a `.deb` locally
```sh
VERSION=0.0.1 bash packaging/debian/build-deb.sh # -> dist/punktfunk-host_0.0.1_amd64.deb
```
Needs `dpkg-dev` (`dpkg-shlibdeps`, `dpkg-deb`). It builds the release binary first if missing.
Build it in the rust-ci image (or on an Ubuntu 26.04 box) so the resolved `Depends` match the
hosts; building on a GPU box is fine — the NVIDIA driver lib is filtered out either way.