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Plan step 3 — the Apple client surfaces the host's game library, behind a feature flag (`DefaultsKey.libraryEnabled`, default OFF). Browsing only; launching a chosen title is step 4. - PunktfunkKit `LibraryClient`: Codable GameEntry/Artwork/LaunchSpec mirroring crates/punktfunk-host/src/library.rs, and an async fetch of GET /api/v1/library with a bearer token. Typed LibraryError guides setup (the common case is "needs a --mgmt-token"). `Artwork.posterCandidates` = portrait → header → hero. - `LibraryView`: cross-platform poster grid (LazyVGrid, AsyncImage that walks the art candidates past load failures to a text placeholder), a store badge, and an inline Connection form (mgmt port + token) that surfaces when the API is unreachable / 401 / no token set. Read-only. - StoredHost gains `mgmtPort`/`mgmtToken` (the mgmt API is a distinct port from the data plane and needs a token off-loopback). Both OPTIONAL — synthesized Decodable ignores property defaults but treats a missing Optional as nil, so older saved hosts decode unchanged (a defaulted non-optional would wipe the list). HostStore.setMgmt. - Entry point: a flag-gated "Browse Library…" host-card context action → LibraryView (sheet on macOS/iOS, pushed on tvOS), mirroring the pair/speed-test plumbing. Plus a Settings "Experimental" toggle. Can't compile Swift on the Linux dev box; CI (apple.yml: swift build + swift test on the mac mini) verifies the macOS path. Added LibraryClientTests (decode + art order) for `swift test`. iOS/tvOS-only branches mirror existing patterns. Live-verify on the Mac pending. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
487 lines
20 KiB
Swift
487 lines
20 KiB
Swift
// App settings (⌘,): the stream mode, the host compositor, and controllers. The host
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// creates a native virtual output at exactly this size/refresh — there is no scaling
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// anywhere in the pipeline.
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#if os(macOS)
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import AppKit
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#endif
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import PunktfunkKit
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import SwiftUI
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@MainActor
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struct SettingsView: View {
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@Environment(\.dismiss) private var dismiss
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@AppStorage(DefaultsKey.streamWidth) private var width = 1920
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@AppStorage(DefaultsKey.streamHeight) private var height = 1080
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@AppStorage(DefaultsKey.streamHz) private var hz = 60
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@AppStorage(DefaultsKey.compositor) private var compositor = 0
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@AppStorage(DefaultsKey.gamepadType) private var gamepadType = 0
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@AppStorage(DefaultsKey.bitrateKbps) private var bitrateKbps = 0
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@AppStorage(DefaultsKey.presenter) private var presenter = "stage1"
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@AppStorage(DefaultsKey.cursorMode) private var cursorMode = "auto"
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@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = false
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@AppStorage(DefaultsKey.micEnabled) private var micEnabled = true
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@ObservedObject private var gamepads = GamepadManager.shared
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#if os(macOS)
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@AppStorage(DefaultsKey.speakerUID) private var speakerUID = ""
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@AppStorage(DefaultsKey.micUID) private var micUID = ""
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@State private var outputDevices: [AudioDevice] = []
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@State private var inputDevices: [AudioDevice] = []
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#endif
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var body: some View {
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#if os(tvOS)
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// Native tv pattern: no inline text entry (typing numbers with a remote is
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// miserable and the inline field chrome fights the focus system). The mode is
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// a preset picker; pickers push selection lists like the system Settings app.
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tvBody
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#else
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sharedBody
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#endif
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}
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#if os(tvOS)
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private static let presets: [(label: String, tag: String)] = [
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("720p @ 60", "1280x720x60"),
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("1080p @ 60", "1920x1080x60"),
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("4K @ 60", "3840x2160x60"),
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]
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private var modeTag: Binding<String> {
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Binding(
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get: { "\(width)x\(height)x\(hz)" },
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set: { tag in
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let parts = tag.split(separator: "x").compactMap { Int($0) }
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guard parts.count == 3 else { return }
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width = parts[0]
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height = parts[1]
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hz = parts[2]
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})
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}
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private var tvBody: some View {
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let currentTag = "\(width)x\(height)x\(hz)"
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let bounds = UIScreen.main.nativeBounds
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let nativeTag = "\(Int(max(bounds.width, bounds.height)))x"
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+ "\(Int(min(bounds.width, bounds.height)))x\(UIScreen.main.maximumFramesPerSecond)"
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var options = Self.presets
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if !options.contains(where: { $0.tag == nativeTag }) {
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options.insert(("This TV (native)", nativeTag), at: 0)
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}
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if !options.contains(where: { $0.tag == currentTag }) {
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options.insert(("Custom (\(width)×\(height) @ \(hz))", currentTag), at: 0)
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}
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let compositors: [(label: String, tag: Int)] = [
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("Automatic", 0),
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("KWin (KDE Plasma)", 1),
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("wlroots (Sway / Hyprland)", 2),
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("Mutter (GNOME)", 3),
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("gamescope", 4),
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]
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return ScrollView {
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VStack(spacing: 16) {
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TVSelectionRow(title: "Stream mode", options: options, selection: modeTag)
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TVSelectionRow(
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title: "Bitrate", options: bitrateOptions, selection: $bitrateKbps)
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if bitrateKbps > 1_000_000 {
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Label(Self.gigabitWarning, systemImage: "exclamationmark.triangle.fill")
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.font(.caption)
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.foregroundStyle(.orange)
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.multilineTextAlignment(.center)
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}
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TVSelectionRow(
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title: "Compositor", options: compositors, selection: $compositor)
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TVSelectionRow(
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title: "Presenter",
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options: [("Stage 1 (default)", "stage1"), ("Stage 2 (experimental)", "stage2")],
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selection: $presenter)
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Text("The host creates a virtual output at exactly this mode — native "
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+ "resolution, no scaling. \(Self.bitrateFooter) A specific compositor "
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+ "is honored only if available on the host.")
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.font(.caption)
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.foregroundStyle(.secondary)
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.multilineTextAlignment(.center)
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.padding(.top, 8)
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ForEach(gamepads.controllers) { controller in
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controllerRow(controller)
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.padding(.horizontal, 24)
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}
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TVSelectionRow(
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title: "Use controller", options: controllerOptions,
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selection: $gamepads.preferredID)
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TVSelectionRow(
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title: "Controller type", options: Self.padTypes, selection: $gamepadType)
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Text(Self.controllersFooter)
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.font(.caption)
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.foregroundStyle(.secondary)
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.multilineTextAlignment(.center)
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.padding(.top, 8)
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}
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.frame(maxWidth: 1000)
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.frame(maxWidth: .infinity)
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.padding(60)
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}
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.navigationTitle("Settings")
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.onAppear {
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gamepads.refresh()
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gamepads.startDiscovery()
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}
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.onDisappear { gamepads.stopDiscovery() }
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}
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#endif
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// MARK: - Bitrate
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/// Slider domain, log-scale: the useful range spans three orders of magnitude
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/// (a few Mbps … 3 Gbps) — linear would cram everything below 100 Mbps into the
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/// first pixels.
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private static let minSliderKbps = 2_000.0
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private static let maxSliderKbps = 3_000_000.0
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private static let bitrateFooter =
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"Automatic uses the host's default bitrate (20 Mbps); the host clamps any choice "
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+ "to its supported range. Run a speed test from a host card's context menu to "
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+ "pick an informed value. Applies from the next session."
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private static let gigabitWarning =
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"Above 1 Gbps — test the network speed first (a host card's context menu → "
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+ "Test Network Speed…). A bitrate beyond what the link sustains causes loss "
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+ "and stutter."
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/// `bitrateKbps == 0` is Automatic; switching to manual lands on the host default.
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private var automaticBitrate: Binding<Bool> {
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Binding(
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get: { bitrateKbps == 0 },
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set: { bitrateKbps = $0 ? 0 : 20_000 })
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}
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/// Slider position 0...1 ↔ kbps on the log scale, snapped to two significant figures
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/// so the readout shows round numbers instead of 47_322.
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private var bitrateSlider: Binding<Double> {
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Binding(
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get: {
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let v = Double(bitrateKbps).clamped(Self.minSliderKbps, Self.maxSliderKbps)
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return log(v / Self.minSliderKbps)
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/ log(Self.maxSliderKbps / Self.minSliderKbps)
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},
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set: { pos in
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let raw = Self.minSliderKbps
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* pow(Self.maxSliderKbps / Self.minSliderKbps, pos)
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let mag = pow(10, floor(log10(raw)) - 1)
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bitrateKbps = Int((raw / mag).rounded() * mag)
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})
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}
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#if os(tvOS)
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/// tvOS has no Slider — the focus-native control is the pushed picker (the same
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/// pattern as the stream mode), so the rates are presets here, up to the same 3 Gbps
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/// ceiling, plus a custom entry so a non-preset stored value stays visible.
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private static let bitratePresets: [(label: String, tag: Int)] = [
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("Automatic", 0),
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("10 Mbps", 10_000),
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("20 Mbps", 20_000),
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("40 Mbps", 40_000),
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("80 Mbps", 80_000),
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("150 Mbps", 150_000),
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("300 Mbps", 300_000),
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("500 Mbps", 500_000),
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("1 Gbps", 1_000_000),
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("1.5 Gbps", 1_500_000),
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("2 Gbps", 2_000_000),
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("3 Gbps", 3_000_000),
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]
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private var bitrateOptions: [(label: String, tag: Int)] {
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var options = Self.bitratePresets
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if !options.contains(where: { $0.tag == bitrateKbps }) {
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options.insert(
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(SpeedTestSheet.mbpsLabel(kbps: bitrateKbps) + " (custom)", bitrateKbps), at: 1)
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}
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return options
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}
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#endif
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// MARK: - Controllers
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private static let padTypes: [(label: String, tag: Int)] = [
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("Automatic", 0),
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("Xbox 360", 1),
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("DualSense", 2),
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]
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private static let controllersFooter =
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"One controller is forwarded to the host, as player 1 — Automatic picks the most "
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+ "recently connected one. The type is the virtual pad the host creates: Automatic "
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+ "matches the controller (a DualSense gets adaptive triggers, lightbar, touchpad "
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+ "and motion), and changes apply from the next session. Two identical controllers "
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+ "may swap a manual selection after reconnecting."
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/// "Use controller" choices: Automatic, every forwardable controller, and — so a stale
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/// pin stays visible instead of leaving the Picker selection tag-less — any pinned id
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/// that is NOT among the selectable (extended) entries, present-but-unusable included.
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private var controllerOptions: [(label: String, tag: String)] {
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let selectable = gamepads.controllers.filter(\.isExtended)
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var options: [(label: String, tag: String)] = [("Automatic", "")]
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options += selectable.map { ($0.name, $0.id) }
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if !gamepads.preferredID.isEmpty,
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!selectable.contains(where: { $0.id == gamepads.preferredID }) {
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options.append(("Unavailable controller", gamepads.preferredID))
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}
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return options
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}
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private func controllerRow(_ controller: GamepadManager.DiscoveredController) -> some View {
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HStack(spacing: 10) {
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Image(systemName: controller.isDualSense ? "playstation.logo" : "gamecontroller.fill")
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.foregroundStyle(.secondary)
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VStack(alignment: .leading, spacing: 2) {
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Text(controller.name)
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HStack(spacing: 8) {
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if !controller.isExtended {
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Text(controller.productCategory)
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}
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if controller.hasAdaptiveTriggers {
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Image(systemName: "r2.button.roundedtop.horizontal")
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}
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if controller.hasLight {
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Image(systemName: "lightbulb.fill")
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}
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if controller.hasMotion {
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Image(systemName: "gyroscope")
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}
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if controller.hasHaptics {
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Image(systemName: "waveform")
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}
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if let level = controller.batteryLevel {
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Text("\(Int(level * 100))%")
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if controller.isCharging {
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Image(systemName: "bolt.fill")
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}
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}
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}
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.font(.caption2)
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.foregroundStyle(.secondary)
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}
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Spacer()
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if gamepads.active?.id == controller.id {
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Text("In use")
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.font(.caption2.weight(.semibold))
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.padding(.horizontal, 8)
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.padding(.vertical, 3)
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.background(Capsule().fill(.green.opacity(0.2)))
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.foregroundStyle(.green)
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}
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}
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}
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private var sharedBody: some View {
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Form {
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Section {
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HStack {
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TextField("Resolution", value: $width, format: .number.grouping(.never))
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Text("×")
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TextField("", value: $height, format: .number.grouping(.never))
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.labelsHidden()
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}
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TextField("Refresh rate (Hz)", value: $hz, format: .number.grouping(.never))
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LabeledContent("") {
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Button("Use this display's mode") { fillFromMainScreen() }
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}
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// (sharedBody is unused on tvOS — its body still compiles there, and
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// Slider doesn't exist on tvOS; the tv path has its own preset picker.)
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#if !os(tvOS)
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Toggle("Automatic bitrate", isOn: automaticBitrate)
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if bitrateKbps != 0 {
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HStack(spacing: 12) {
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Slider(value: bitrateSlider, in: 0...1) {
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Text("Bitrate")
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}
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Text(SpeedTestSheet.mbpsLabel(kbps: bitrateKbps))
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.monospacedDigit()
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.foregroundStyle(.secondary)
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.frame(minWidth: 76, alignment: .trailing)
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}
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if bitrateKbps > 1_000_000 {
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Label(Self.gigabitWarning, systemImage: "exclamationmark.triangle.fill")
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.font(.caption)
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.foregroundStyle(.orange)
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}
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}
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#endif
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} header: {
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Text("Stream mode")
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} footer: {
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Text("The host creates a virtual output at exactly this mode — "
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+ "native resolution, no scaling. \(Self.bitrateFooter)")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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#if !os(tvOS)
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Section {
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#if os(macOS)
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Picker("Speaker", selection: $speakerUID) {
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Text("System default").tag("")
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ForEach(outputDevices) { device in
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Text(device.name).tag(device.uid)
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}
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if !speakerUID.isEmpty,
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!outputDevices.contains(where: { $0.uid == speakerUID }) {
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Text("Unavailable device").tag(speakerUID)
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}
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}
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#endif
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#if !os(tvOS)
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Toggle("Send microphone to the host", isOn: $micEnabled)
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#endif
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#if os(macOS)
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Picker("Microphone", selection: $micUID) {
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Text("System default").tag("")
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ForEach(inputDevices) { device in
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Text(device.name).tag(device.uid)
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}
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if !micUID.isEmpty,
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!inputDevices.contains(where: { $0.uid == micUID }) {
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Text("Unavailable device").tag(micUID)
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}
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}
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.disabled(!micEnabled)
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#endif
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} header: {
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Text("Audio")
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} footer: {
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Text("Host audio plays through the speaker; the microphone feeds the "
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+ "host's virtual mic. System default follows macOS device changes. "
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+ "Applies from the next session.")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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#endif
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Section {
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Picker("Compositor", selection: $compositor) {
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Text("Automatic").tag(0)
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Text("KWin (KDE Plasma)").tag(1)
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Text("wlroots (Sway / Hyprland)").tag(2)
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Text("Mutter (GNOME)").tag(3)
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Text("gamescope").tag(4)
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}
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} header: {
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Text("Host compositor")
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} footer: {
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Text("Which compositor drives the virtual output on the host. A specific "
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+ "choice is honored only if that backend is available there — "
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+ "otherwise the host falls back to auto-detection.")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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#if os(macOS)
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Section {
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Picker("Cursor in stream", selection: $cursorMode) {
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Text("Auto (gamescope)").tag("auto")
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Text("Always").tag("always")
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Text("Never").tag("never")
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}
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} header: {
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Text("Cursor")
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} footer: {
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Text("Show the local system cursor over the stream instead of capturing it. "
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+ "gamescope's capture carries no cursor, so the client draws its own — "
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+ "Auto turns this on only for gamescope sessions. ⌘⇧C toggles it live "
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+ "during a session.")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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#endif
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Section {
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Picker("Presenter", selection: $presenter) {
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Text("Stage 1 (default)").tag("stage1")
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Text("Stage 2 (experimental)").tag("stage2")
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}
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} header: {
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Text("Video presenter")
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} footer: {
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Text("Stage 1 feeds compressed video to the system display layer (known-good). "
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+ "Stage 2 decodes explicitly and presents through Metal with a display "
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+ "link — it adds a capture→present (glass-to-glass) latency line in the HUD "
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+ "and shortens the present tail. Applies from the next session.")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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Section {
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Toggle("Show game library", isOn: $libraryEnabled)
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} header: {
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Text("Experimental")
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} footer: {
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Text("Adds a “Browse Library…” action to each host that lists its games "
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+ "(Steam + custom) via the host's management API. The host must expose that "
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+ "API on the LAN with a token (serve --mgmt-bind 0.0.0.0 --mgmt-token …). "
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+ "Browsing only for now — launching a title comes later.")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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Section {
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if gamepads.controllers.isEmpty {
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Text("No controllers detected")
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.foregroundStyle(.secondary)
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} else {
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ForEach(gamepads.controllers) { controller in
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controllerRow(controller)
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}
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}
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Picker("Use controller", selection: $gamepads.preferredID) {
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ForEach(controllerOptions, id: \.tag) { option in
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Text(option.label).tag(option.tag)
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}
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}
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Picker("Controller type", selection: $gamepadType) {
|
||
ForEach(Self.padTypes, id: \.tag) { option in
|
||
Text(option.label).tag(option.tag)
|
||
}
|
||
}
|
||
} header: {
|
||
Text("Controllers")
|
||
} footer: {
|
||
Text(Self.controllersFooter)
|
||
.font(.caption)
|
||
.foregroundStyle(.secondary)
|
||
}
|
||
}
|
||
.formStyle(.grouped)
|
||
.onAppear {
|
||
gamepads.refresh()
|
||
gamepads.startDiscovery()
|
||
}
|
||
.onDisappear { gamepads.stopDiscovery() }
|
||
#if os(macOS)
|
||
.frame(width: 380)
|
||
.fixedSize()
|
||
.onAppear {
|
||
outputDevices = AudioDevices.outputs()
|
||
inputDevices = AudioDevices.inputs()
|
||
}
|
||
#endif
|
||
}
|
||
|
||
private func fillFromMainScreen() {
|
||
#if os(macOS)
|
||
guard let screen = NSScreen.main else { return }
|
||
let scale = screen.backingScaleFactor
|
||
width = Int(screen.frame.width * scale)
|
||
height = Int(screen.frame.height * scale)
|
||
hz = screen.maximumFramesPerSecond
|
||
#else
|
||
// nativeBounds is portrait-oriented pixels — streams are landscape.
|
||
let bounds = UIScreen.main.nativeBounds
|
||
width = Int(max(bounds.width, bounds.height))
|
||
height = Int(min(bounds.width, bounds.height))
|
||
hz = UIScreen.main.maximumFramesPerSecond
|
||
#endif
|
||
}
|
||
}
|
||
|
||
extension Double {
|
||
/// The log-scale slider mapping needs a bounded input (Automatic stores 0).
|
||
fileprivate func clamped(_ lo: Double, _ hi: Double) -> Double {
|
||
Swift.min(Swift.max(self, lo), hi)
|
||
}
|
||
}
|