133e25849d
Sources reorganized (client: Home/Session/Settings/Stores/Support/Trust; kit: Audio/Connection/Gamepad/Input/Support/Video/Views) with the big files split along the same seams. The gamepad mode is couch-complete, and now on macOS too (the living-room Mac case), not just iOS/iPadOS: - GamepadSettingsView: a console-style, fully controller-navigable settings screen (X from the launcher) — up/down moves focus, left/right steps values (clamped, boundary thud), A cycles/toggles, B closes; the focused row shows a one-line description. Backed by GamepadMenuList, the vertical sibling of GamepadCarousel, and SettingsOptions — the option lists hoisted out of SettingsView statics and shared by the touch, tvOS and gamepad settings. - GamepadAddHostView + GamepadKeyboard: register a host end to end with a pad — field rows open an on-screen controller keyboard (dpad grid, A types, X backspaces, B done); the launcher carousel ends in an Add Host tile, so the dead-end "add one with touch first" empty state is gone. - Launcher polish: contextual hint bar with the pad's real button glyphs, controller name + battery chip, one shared console chrome. - GamepadScreenBackground: an animated aurora (TimelineView-driven drifting blobs in the brand's violet family, breathing radii, slow hue shift, legibility scrim; freezes under Reduce Motion). Pure SwiftUI on purpose — a .metal library only bundles reliably in one of the two build systems (SPM vs the xcodeproj's synced folders) these sources compile under. - macOS port: settings/add-host/library present as sized sheets (a macOS sheet takes its content's IDEAL size, and the GeometryReader-driven screens collapsed to nothing), NSScreen-based mode lists, scroll indicators .never (the "always show scroll bars" setting overrides .hidden), tray scrims so scrolled rows dim under the pinned title/hints, extra title clearance, and a PUNKTFUNK_FORCE_GAMEPAD_UI=1 dev hook — launcher/settings/add-host/keyboard/ library render-verified live on a real Mac + LAN hosts. - GamepadMenuInput: X button support, and (re)start now snapshots held buttons so a controller handoff press never fires twice (the B that closed the keyboard no longer also cancels the screen underneath). - Cleanups: one "Connection failed" alert in ContentView instead of one per home screen; HostDiscovery.advertises/unsaved shared by both home screens. - host: can_encode_444 stub for the non-Linux/Windows host build (the macOS synthetic-source loopback used by the Swift tests). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
26 lines
1.3 KiB
Plaintext
26 lines
1.3 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<!-- Custom keys merged into the auto-generated Info.plist (GENERATE_INFOPLIST_FILE=YES
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supplies the rest). NSBonjourServices is required for NWBrowser to browse this
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service type on iOS/tvOS — without it the system blocks the browse and discovery
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returns nothing. Kept OUT of the synchronized App/ + Sources/ groups so it isn't
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auto-added as a bundle resource (which collides with Info.plist processing). -->
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<key>NSBonjourServices</key>
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<array>
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<string>_punktfunk._udp</string>
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</array>
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<!-- Standard-algorithm crypto only (AES-GCM via the Rust core) — exempt from export
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compliance, but the key must be declared or every TestFlight build stalls on the
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compliance question. -->
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<key>ITSAppUsesNonExemptEncryption</key>
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<false/>
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<!-- Allow CADisplayLink above 60 Hz on ProMotion iPhones: without this key the system
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silently caps the link at 60 even when SessionPresenter asks for the stream's rate
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via preferredFrameRateRange, so a 120 fps stream would present at half rate. -->
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<key>CADisableMinimumFrameDurationOnPhone</key>
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<true/>
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</dict>
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</plist>
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