468a60c88a
Bring the user-facing + project docs in line with the shipped, on-glass-validated state (Stages 0-5 §6A + keep-alive hardening + gaming-rig) ahead of a merge decision: - docs-site/virtual-displays.md: drop the now-false "stored but not yet enforced / following release" caveats — conflict handling, per-client identity + KDE scaling round-trip, and §6A multi-monitor layout are all live; gaming-rig/forever ships (freed via Release); document the reconnect-always-resumes + deliberate-quit-skips-linger behavior and the PUNKTFUNK_IDLE_TIMEOUT_MS knob. KDE persistent scaling → ✅ today (validated); Windows primary → shipped; Sway exclusive stays "following release". - README: a "displays you configure, not just create" differentiator bullet. - CLAUDE.md: the display-management invariant now reflects Stages 0-5 shipped (all axes enforced, forever/Pinned, hardened reconnect) instead of "Stage 0 shipped". - host.env.example: document PUNKTFUNK_IDLE_TIMEOUT_MS + that display policy lives in the console. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
152 lines
9.4 KiB
Markdown
152 lines
9.4 KiB
Markdown
---
|
|
title: Virtual displays
|
|
description: Control how punktfunk creates, keeps alive, and arranges the virtual displays it streams — presets, keep-alive, exclusive vs. extend, and persistent per-client scaling.
|
|
---
|
|
|
|
When a client connects, punktfunk creates a **virtual display** sized to exactly that client's
|
|
resolution and refresh, renders your desktop or game onto it, and streams it. This page is about the
|
|
**policy** for that display: how long it survives a disconnect, whether it takes over your physical
|
|
monitors, what happens when a second client connects, and how desktop environments remember
|
|
per-client settings like scaling.
|
|
|
|
You set this policy in the **web console** (Host → *Virtual displays*), or by editing
|
|
`~/.config/punktfunk/display-settings.json` directly (`%ProgramData%\punktfunk\display-settings.json`
|
|
on Windows). A change applies to the **next** connection — a running session keeps the display it
|
|
opened on.
|
|
|
|
> **You rarely need to touch this.** The default behavior matches how punktfunk has always worked.
|
|
> Reach for a preset when you want a specific experience — a dedicated couch/gaming box, a desktop
|
|
> you also use in person, or a multi-monitor workstation.
|
|
|
|
> **What's live today:** **keep-alive** (linger, or **forever**), **topology** (extend / primary /
|
|
> exclusive), **conflict handling**, **per-client identity + persistent scaling** (Windows *and*
|
|
> KDE/KWin), and **multi-monitor layout** (several clients as monitors of one desktop) are all
|
|
> enforced. A reconnect always resumes the kept display — even a fast one — instead of spawning a
|
|
> second. The remaining gaps are noted inline: the Linux `primary` physical-keep *effect*, Sway
|
|
> `exclusive`, and multi-display for a *single* client (that last is the next stage).
|
|
|
|
## Pick a preset
|
|
|
|
A preset is the easy way in — select one in the console and you're done. Each expands to a bundle of
|
|
the individual options documented further down.
|
|
|
|
| Preset | What it's for |
|
|
|---|---|
|
|
| **Default** | Today's behavior. A short linger absorbs reconnects, the streamed output becomes the sole desktop, and extra clients each get their own view. |
|
|
| **Gaming rig** | A dedicated couch/headless box. The game and its display survive disconnects indefinitely (keep-alive **forever**), and whoever connects takes the box over. Release it from the console when you're done. |
|
|
| **Shared desktop** | A desktop you also use in person. punktfunk never blanks your real monitors and never leaves a ghost display behind; concurrent viewers each get a view. |
|
|
| **Hot-desk** | One user at a time with fast reattach — roaming between your own devices. A second user is told the box is busy, and each device+resolution keeps its own scaling. |
|
|
| **Workstation** | The multi-monitor daily driver. Your displays come back exactly where you arranged them, with per-client identity and an exclusive desktop. |
|
|
|
|
## Options reference
|
|
|
|
Choose **Custom** in the console to set these directly.
|
|
|
|
### Keep alive
|
|
|
|
How long the virtual display survives after your last session disconnects. On a gamescope game host,
|
|
this also keeps the **game itself running** so you can reconnect straight back into it.
|
|
|
|
- **Off** — tear the display down at session end (nothing lingers).
|
|
- **A duration** (seconds) — keep it for that long; a reconnect inside the window drops you straight
|
|
back in, with no re-negotiation and no desktop reshuffle.
|
|
- **Forever** — keep it until you stop the host or **release it** from the console (Host → *Virtual
|
|
displays* → *Release*). This is the gaming-rig model.
|
|
|
|
Default: **10 seconds**. Windows has always lingered 10 s; the Linux backends previously tore down
|
|
immediately — a short linger makes reconnects smoother on both.
|
|
|
|
**A reconnect always resumes the kept display** — the host recognises your device and hands back the
|
|
same display, even if you reconnect a second or two after dropping (before it has noticed you left).
|
|
**Deliberately quitting** (closing the client, not a network drop) tears the display down at once,
|
|
skipping the linger, so you don't leave a ghost behind. How quickly a *dropped* client is noticed is
|
|
the QUIC idle timeout — 8 s by default, tunable with `PUNKTFUNK_IDLE_TIMEOUT_MS` (see
|
|
[Legacy environment knobs](#legacy-environment-knobs)) if you want kept displays freed sooner.
|
|
|
|
> **Keep-alive + Exclusive keeps your physical monitors dark after you disconnect**, until the
|
|
> linger expires or you release the display. That's intentional for a dedicated gaming box, but
|
|
> don't set a long/forever keep-alive together with Exclusive on a machine whose monitors you also
|
|
> use in person — use **Shared desktop** there instead.
|
|
|
|
### Topology
|
|
|
|
What punktfunk does with your monitor layout while it streams.
|
|
|
|
- **Extend** — add the virtual display alongside your real monitors; touch nothing else.
|
|
- **Primary** — make the virtual display your primary output; your physical monitors stay on.
|
|
- **Exclusive** — the virtual display becomes your **only** enabled output (physical monitors are
|
|
disabled, then restored when streaming ends). This is what makes the streamed surface *be* the
|
|
desktop, so panels and windows land on it.
|
|
- **Automatic** *(default)* — Exclusive on Windows and on an auto-detected KDE/GNOME desktop
|
|
("stream this desktop" means the streamed output *is* the desktop); Extend when you've pinned a
|
|
specific compositor with `PUNKTFUNK_COMPOSITOR` (a test/CI posture).
|
|
|
|
Per-backend support:
|
|
|
|
| | KWin | Mutter/GNOME | Sway/wlroots | Windows |
|
|
|---|---|---|---|---|
|
|
| Extend | ✅ | ✅ | ✅ | ✅ |
|
|
| Primary | ✅ | ✅ | ⚠️ treated as Extend | ✅ |
|
|
| Exclusive | ✅ | ✅ | ⏳ following release | ✅ |
|
|
|
|
### Conflict handling · identity · layout
|
|
|
|
- **Conflict handling** — what happens when a *different* client connects while one is already
|
|
streaming and asks for a different resolution: give it its own display (**separate**), take the
|
|
box over (**steal**), share the existing display at its current mode (**join**), or refuse it
|
|
(**reject**). On Linux, `separate` gives each client its own display on the shared desktop. On
|
|
**Windows** a second client is **rejected** (a clean "host busy") even under `separate` — two
|
|
clients can't yet share one virtual display's capture there (that's a later stage), so the live
|
|
session is protected instead. A same-client *reconnect* never conflicts — it resumes.
|
|
- **Identity** — whether each client gets a **stable display identity** so your desktop environment
|
|
remembers its settings (see [Persistent scaling](#persistent-scaling)): one shared identity, one
|
|
**per client**, or one **per client + resolution**.
|
|
- **Layout / max displays** — when several clients each become a monitor of one desktop, this places
|
|
them side by side (**auto**) or exactly where you arrange them in the console (**manual**, keyed to
|
|
each client), up to **max displays**. Arrange them under Host → *Virtual displays* once two or more
|
|
are streaming.
|
|
|
|
## Persistent scaling
|
|
|
|
Set your display **scaling** once and have it stick across reconnects. This works by giving each
|
|
client a *stable display identity*, so your desktop environment keys its per-monitor settings to it.
|
|
|
|
| Host | Supported | How |
|
|
|---|---|---|
|
|
| **Windows** | ✅ today | Connect, set scaling in Settings while streaming — Windows remembers it per client. |
|
|
| **KDE / KWin** | ✅ today | Set scaling in System Settings while streaming; KWin keys it to a stable per-client output name and reapplies it on reconnect. Validated live (150 %/125 % survive a full disconnect + reconnect). |
|
|
| **GNOME / Mutter** | ❌ | GNOME's virtual-monitor API exposes no stable identity to key config on. |
|
|
| **Sway / wlroots** | ❌ | Headless outputs can't carry a stable identity; pin scale in your sway config instead. |
|
|
|
|
## Legacy environment knobs
|
|
|
|
These `PUNKTFUNK_*` variables still work, but the console (and `display-settings.json`) supersede
|
|
them — when a settings file exists, it wins.
|
|
|
|
| Legacy knob | Now expressed as |
|
|
|---|---|
|
|
| `PUNKTFUNK_MONITOR_LINGER_MS` | **Keep alive** → duration *(Windows)* |
|
|
| `PUNKTFUNK_NO_ISOLATE` | **Topology** → Extend *(Windows)* |
|
|
| `PUNKTFUNK_KWIN_VIRTUAL_PRIMARY` / `PUNKTFUNK_MUTTER_VIRTUAL_PRIMARY` | **Topology** → Exclusive (when set) / Extend (when `0`) |
|
|
|
|
One knob has no console equivalent — it's a transport tuning, not display policy:
|
|
|
|
- **`PUNKTFUNK_IDLE_TIMEOUT_MS`** (host, default `8000`) — how long the host waits before declaring a
|
|
*dropped* client gone, which is when a kept display starts its linger (or is freed). Lower it (e.g.
|
|
`3000`) to reclaim kept displays sooner after an ungraceful drop; it's clamped to ≥1 s and its
|
|
keep-alive ping scales with it, so a live session never false-disconnects. A deliberate quit is
|
|
instant regardless. Also `--idle-timeout-ms` on `punktfunk1-host`.
|
|
|
|
## Troubleshooting
|
|
|
|
**My physical monitors stayed off after I disconnected.** You have keep-alive set together with
|
|
Exclusive topology — the display (and your isolated desktop) is being kept for the linger window.
|
|
Release it from the console (Host → *Virtual displays*), or switch to the **Shared desktop** preset
|
|
so streaming never disables your real monitors.
|
|
|
|
**The virtual output shows only my wallpaper.** Your topology is Extend, so the streamed display is
|
|
an empty extension. Use **Primary** or **Exclusive** so your desktop actually lands on it.
|
|
|
|
**KWin virtual outputs need KWin ≥ 6.5.6.** Older KWin can't create the virtual output at all —
|
|
see [requirements](/docs/requirements).
|