enricobuehler 16a00563a8 feat: M2 zero-copy foundation — EGL→CUDA import + NVENC CUDA-frame path
Scaffolding for dmabuf zero-copy (plan §9), opt-in via LUMEN_ZEROCOPY:

- src/zerocopy/{cuda,egl}.rs: hand-rolled CUDA Driver-API FFI (no Rust crate
  exposes the EGL-interop calls / CUeglFrame) with a shared process-wide
  CUcontext + pitched device buffers; an EGL importer (GBM platform on the
  NVIDIA render node) that turns a dmabuf into an EGLImage, registers it with
  CUDA, and copies it device-to-device into an owned buffer. `zerocopy-probe`
  subcommand validates the FFI/linking/GPU access — confirmed on the box
  (driver 595, EGL_EXT_image_dma_buf_import + modifiers).
- CapturedFrame gains a FramePayload enum (Cpu(Vec<u8>) | Cuda(DeviceBuffer));
  the encoder branches: CPU keeps the expand+upload path, CUDA wraps the device
  buffer in an AV_PIX_FMT_CUDA frame fed straight to hevc_nvenc (sharing our
  CUcontext via a hand-declared AVCUDADeviceContext, since ffmpeg-sys doesn't
  bind hwcontext_cuda.h). open_video/the encoder take a `cuda` flag derived from
  the first frame's payload.

The capture-side dmabuf negotiation (which produces the Cuda frames) is the
next step; the CPU path is unchanged and remains the default + fallback. Builds
clean, clippy clean, tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 15:13:05 +00:00

lumen

A ground-up low-latency desktop streaming stack, built Linux-first, with a shared Rust protocol core and native clients per platform.

lumen is a placeholder codename. The bet: ship a Linux virtual-display streaming host that speaks the existing Moonlight protocol (every Moonlight/Artemis client works day one), then break the ~1 Gbps FEC wall with a GF(2¹⁶) Leopard-RS transport as a negotiated extension. See docs/implementation-plan.md.

Status

Milestone State
M1 — lumen-core + C ABI done & tested (FEC, packetization, crypto, session, lumen_core.h)
M0 — pipeline spike (wlroots→PipeWire→NVENC→file→lumen-core) done & verified on NVIDIA (RTX 5070 Ti / driver 595)
M2 — P1 host → stock Moonlight 🟡 capture+encode landed in M0; pairing/RTSP/vdisplay pending
M3 — measurement harness 🟡 tools/loss-harness runs; latency-probe scaffolded
M4 — P2 transport + Rust client 🟡 GF(2¹⁶) core done; lumen-client-rs scaffolded
M5 — Apple client scaffolded (clients/apple)

lumen-core is complete and verified: it builds and its full test suite (FEC recovery, loopback round-trip under loss, property tests, and a C ABI harness) passes on macOS/aarch64. M0 is done: lumen-host captures a headless wlroots output via the ScreenCast portal + PipeWire, encodes it with NVENC, writes a playable H.265 file, and round-trips every access unit through a lumen_core host→client session (see docs/linux-setup.md). The remaining Linux host backends (KWin/Mutter virtual displays, libei input, web/pairing) are #[cfg(target_os = "linux")] seams — defined and compiling, implementations pending (M2).

Layout

crates/
  lumen-core/        protocol · FEC · pacing · crypto — the C ABI (lib + cdylib + staticlib)
  lumen-host/        Linux host: vdisplay · capture · encode · inject · web (cfg-gated)
  lumen-client-rs/   reference client (M4): VAAPI decode + wgpu present
clients/{apple,android}/   native client scaffolds (import lumen_core.h)
include/lumen_core.h       cbindgen-generated C header (checked in)
tools/{latency-probe,loss-harness}/   measurement (plan §10)
docs/implementation-plan.md

Build & test

cargo build --workspace          # green on Linux and macOS
cargo test  --workspace          # unit + loopback + proptest + C ABI harness
cargo clippy --workspace --all-targets

cargo run -p loss-harness        # FEC loss-resilience sweep (no network needed)
bash crates/lumen-core/tests/c/run.sh   # standalone C-ABI link+round-trip proof

The C header regenerates from crates/lumen-core/src/abi.rs on every build (cbindgen via build.rs) into include/lumen_core.h.

Design invariants

  • One core, linked everywhere. Protocol/FEC/crypto/pacing live in lumen-core exactly once, exposed over a stable, versioned C ABI (lumen_abi_version(), LumenConfig carries its own struct_size).
  • No async on the hot path. The per-frame pipeline uses native threads only; tokio/quinn are gated behind the off-by-default quic feature (control plane only).
  • FEC is the wall-breaker. GF(2⁸) (≤255 shards/block) for Moonlight compat; GF(2¹⁶) (≤65535 shards/block, SIMD, O(n log n)) to push past ~1 Gbps.

License

MIT OR Apache-2.0.

S
Description
next gen game streaming - built using rust, back compatible with game stream clients, and supporting virtual displays for kde/kwin, gnome and gamescope.
Readme 16 MiB
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