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wdk-sys build script: "missing field driver-model" deserializing workspace_metadata[wdk] — a workspace build reads the model from the WORKSPACE metadata, not the package. Set [workspace.metadata.wdk.driver-model] = UMDF 2.31 (all our drivers are UMDF 2.x incl. pf-vdisplay IddCx). Past the Cargo.lock fix. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
39 lines
1.3 KiB
TOML
39 lines
1.3 KiB
TOML
# Unified in-tree workspace for punktfunk's all-Rust UMDF drivers, on microsoft/windows-drivers-rs
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# (crates.io wdk/wdk-sys/wdk-build — NOT the dev-box ../../crates/wdk* path-deps). Part of the
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# Windows-host rewrite (docs/windows-host-rewrite.md, M1). pf-vdisplay + the gamepad drivers move here.
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#
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# Separate from the main cargo workspace (own [workspace] root) because driver crates are cdylibs built
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# with the WDK toolchain (cargo-wdk / wdk-build) on Windows only. Path-deps the shared ABI crate
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# crates/pf-vdisplay-proto from the main tree.
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[workspace]
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resolver = "2"
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members = ["wdk-probe"]
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[workspace.package]
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edition = "2024"
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version = "0.0.1"
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license = "MIT OR Apache-2.0"
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publish = false
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[workspace.dependencies]
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wdk = "0.4.1"
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wdk-sys = "0.5.1"
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wdk-build = "0.5.1"
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pf-vdisplay-proto = { path = "../../../crates/pf-vdisplay-proto" }
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# wdk-sys's build script reads the WDK driver-model from the WORKSPACE metadata (a workspace build can't
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# know which member it's building for). All our drivers are UMDF 2.x (incl. pf-vdisplay's IddCx), so set
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# it once here; a member needing a different model would get its own [package.metadata.wdk.driver-model].
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[workspace.metadata.wdk.driver-model]
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driver-type = "UMDF"
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umdf-version-major = 2
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target-umdf-version-minor = 31
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[profile.dev]
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panic = "abort"
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lto = true
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[profile.release]
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panic = "abort"
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lto = true
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