14c5e7c11c
Backgrounding a live session no longer freezes it when the user opts in: audio keeps playing (UIBackgroundModes audio), the QUIC connection + pump stay live, video decode is DROPPED, and a bounded timer auto-disconnects. Off by default. - PunktfunkConnection.setVideoDropped/isVideoDropped: a tiny lock-guarded flag both pumps read every iteration. StreamPump (stage-1), Stage2Pipeline (VT + PyroWave) drain nextAU() for flow control but DISCARD the AU before any VideoToolbox/Metal work — the crash/jetsam-safe seam (no GPU off-screen). - SessionModel.enterBackground(timeoutMinutes:) / exitBackground(): set the drop flag, mute the mic (privacy — SessionAudio.setMicMuted pauses the capture engine), arm a DispatchSourceTimer that disconnect(deliberate:false)s on fire (keeps host linger → fast late reconnect). exitBackground clears the flag and requestKeyframe()s; the pump's freeze gate auto-arms on the resumed frame-index gap so concealed frames are withheld until the IDR re-anchors. disconnect() cancels the timer + clears isBackgrounded. - ContentView scenePhase driver (iOS): .background+streaming+setting → enterBackground; .active → exitBackground. scenePhase (not willResignActive) so Control-Center/app-switcher peeks don't start the timer. - Settings → General (iOS-only keepAliveSection): toggle + 1/5/10/30 timeout; new keys backgroundKeepAlive (def off) / backgroundTimeoutMinutes (def 10). - Info.plist: UIBackgroundModes [audio] + NSSupportsLiveActivities (for M3). macOS swift build + swift test green (142 tests). The iOS-gated scenePhase handler + settings section are not exercised by the macOS CI target (known §9 gap) — need on-glass verification (audio never gaps, video re-anchors <1s LAN, timeout ends the session, phone-call audio-steal degrades gracefully). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
183 lines
11 KiB
Swift
183 lines
11 KiB
Swift
// The platform-independent heart of the presenters: one thread pulling AUs from the
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// connection into an AVSampleBufferDisplayLayer, with the format description refreshed
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// on every IDR (the host opens with an IDR carrying in-band parameter sets; recovery
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// keyframes re-send them — there is no out-of-band extradata, ever). Shared by the
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// macOS StreamLayerView and the iOS/iPadOS stream view.
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import AVFoundation
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import Foundation
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import os
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private let pumpLog = Logger(subsystem: "io.unom.punktfunk", category: "video")
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/// One pump per instance; create a fresh StreamPump per start (the stop is permanent —
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/// a restart hands the old pump its own token, so it can never be revived by a newer start()).
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final class StreamPump {
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private let token = StopFlag()
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/// Pump thread: pull AUs, wrap, enqueue. Non-IDR AUs before the first format
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/// description are dropped. `onFrame`/`onSessionEnd` fire on the pump thread.
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func start(
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connection: PunktfunkConnection,
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layer: AVSampleBufferDisplayLayer,
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onFrame: (@Sendable (AccessUnit) -> Void)?,
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onSessionEnd: (@Sendable () -> Void)?,
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onDecodedSize: (@Sendable (Int, Int) -> Void)? = nil
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) {
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let token = token
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// Coalesced host keyframe requests (100 ms throttle — see KeyframeRecovery).
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let recovery = KeyframeRecovery()
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recovery.bind(connection)
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// Post-loss freeze-until-reanchor (shared core policy via the C ABI). Stage-1 has no per-frame
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// decode callback, so the gate is folded at ENQUEUE (from the AU's wire flags): a withheld
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// frame is still enqueued but flagged DoNotDisplay so the layer's decoder keeps the reference
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// chain fed while the last GOOD picture stays on glass — until a clean re-anchor lifts it.
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let gate = ReanchorGate(framesDropped: connection.framesDropped())
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// The layer is non-Sendable but its enqueue/flush are documented thread-safe, and after
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// this point only the pump thread drives it — assert that so the @Sendable Thread closure
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// may capture it.
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nonisolated(unsafe) let layer = layer
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layer.flush() // drop any frames a previous connection left queued
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let thread = Thread {
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var format: CMVideoFormatDescription?
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// Report the coded dims to the resize overlay only when they CHANGE (a new-mode IDR),
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// not on every loss-recovery IDR at the same size — so it fires once per real switch.
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var lastDecodedDims: CMVideoDimensions?
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var lastFramesDropped = connection.framesDropped()
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// Recovery is a persistent WANT, not a one-shot edge: set it on detected loss (or a
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// decoder reset), retry the throttled request EVERY iteration, and clear it only when a
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// fresh IDR actually re-anchors decode. The old code advanced `lastFramesDropped` on the
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// same edge it fired the throttled request — so a request swallowed by the throttle (a
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// second drop within the window, e.g. the lost recovery IDR itself being pruned) was
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// never re-sent: the counter went flat, the climb never re-fired, and the picture stayed
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// frozen for good while audio kept playing. The iPhone's lossy Wi-Fi hits this where the
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// Mac's Ethernet never does.
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var awaitingIDR = false
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var awaitingSince = Date.distantPast // when the current recovery began (for the resume log)
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var wasFailed = false
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// Every iteration drains its own autorelease pool: this thread has no runloop, so
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// autoreleased CM/layer temporaries would otherwise accumulate until session end.
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// `false` = session over — exit the loop (the closure can't `break` across itself).
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var alive = true
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while alive, !token.isStopped {
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alive = autoreleasepool { () -> Bool in
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do {
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// Background keep-alive: drain one AU to keep QUIC flow control + host pacing
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// healthy, then discard it BEFORE any decode/enqueue — no VideoToolbox/Metal work
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// off-screen. Skips all recovery/gate bookkeeping too; exitBackground requests a
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// fresh IDR and the re-anchor gate re-arms on the resumed frame-index gap.
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if connection.isVideoDropped {
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_ = try connection.nextAU(timeoutMs: 100)
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return true
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}
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// Loss recovery (the primary path). Under the host's infinite GOP the only
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// recovery keyframe is one we request. The reassembler drops unrecoverable AUs
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// (framesDropped); the decoder then *conceals* the reference-missing deltas — a
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// frozen / garbage picture that never flips the layer to .failed — so key off the
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// drop count climbing, then keep asking (awaitingIDR) until an IDR lands. Polled
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// every iteration so a total-loss drought still recovers when packets resume.
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let dropped = connection.framesDropped()
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if dropped > lastFramesDropped {
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// Log only on the false→true transition (once per recovery cycle), not per
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// dropped AU, so heavy loss doesn't spam the log.
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if !awaitingIDR {
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awaitingSince = Date()
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pumpLog.notice(
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"video: unrecoverable drop (framesDropped=\(dropped, privacy: .public)) — requesting recovery IDR")
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}
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lastFramesDropped = dropped
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awaitingIDR = true
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}
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if awaitingIDR { recovery.request() }
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// Freeze backstop: a drop-count climb arms the gate (should the frame-index gap
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// below be lost too), and an overdue freeze re-asks for the re-anchor.
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if gate.poll(framesDropped: dropped) { recovery.request() }
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guard let au = try connection.nextAU(timeoutMs: 100) else { return true }
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// Loss recovery (RFI): a forward frame-index gap fires a throttled reference-
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// frame-invalidation request so an RFI-capable host (AMD LTR / NVENC) recovers
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// with a cheap clean P-frame instead of a full IDR. The framesDropped-driven
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// recovery above stays the backstop for when the recovery frame itself is lost.
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// The same gap is the earliest, most precise signal to ARM the display freeze.
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if connection.noteFrameIndexGap(au.frameIndex) { gate.arm() }
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onFrame?(au)
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let idrFormat = connection.videoCodec.formatDescription(fromKeyframe: au.data)
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if let f = idrFormat {
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format = f // refreshed on every IDR (mode changes included)
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let dims = CMVideoFormatDescriptionGetDimensions(f)
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if lastDecodedDims?.width != dims.width || lastDecodedDims?.height != dims.height {
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lastDecodedDims = dims
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onDecodedSize?(Int(dims.width), Int(dims.height))
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}
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if awaitingIDR {
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let ms = Int(Date().timeIntervalSince(awaitingSince) * 1000)
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pumpLog.notice("video: recovery IDR received — resumed after \(ms, privacy: .public) ms")
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}
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awaitingIDR = false // a fresh IDR re-anchored decode — recovery complete
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}
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let failed = layer.status == .failed
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if failed {
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// Decode wedged hard (the cold-first-connect case — a lost/corrupt opening
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// IDR): flush and, unless THIS AU is the recovering IDR (re-anchored above),
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// re-gate on the next in-band parameter sets and keep asking — enqueuing a
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// delta into a failed layer can't recover it.
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if !wasFailed { pumpLog.warning("video: display layer .failed — flushing + re-anchoring") }
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layer.flush()
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gate.arm() // a wedged decoder is a loss — freeze until the re-anchor
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if idrFormat == nil {
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format = nil
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awaitingIDR = true
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}
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}
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wasFailed = failed
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guard let f = format,
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let sample = connection.videoCodec.sampleBuffer(au: au, format: f),
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!token.isStopped // don't enqueue a stale frame after a restart
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else { return true }
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// Freeze-until-reanchor: while holding, WITHHOLD this concealed post-loss frame by
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// flagging it DoNotDisplay — the layer still decodes it (keeping the reference
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// chain fed) but shows the last GOOD picture until a clean re-anchor lifts the
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// gate. Folded from the AU's wire flags (stage-1 has no decode callback).
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if !gate.onDecoded(flags: au.flags) {
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StreamPump.setDoNotDisplay(sample)
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}
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layer.enqueue(sample)
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return true
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} catch {
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if !token.isStopped {
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onSessionEnd?()
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}
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return false // session closed
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}
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}
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}
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}
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thread.name = "punktfunk-pump"
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thread.qualityOfService = .userInteractive
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thread.start()
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}
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/// Flag a sample decode-but-don't-display (`kCMSampleAttachmentKey_DoNotDisplay`). Used to
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/// withhold decoder-concealed post-loss frames while the re-anchor gate holds: the layer keeps
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/// its reference chain fed without flipping the frozen picture. No-op if the attachments array
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/// can't be materialized (then the frame just displays — the freeze degrades to the old behavior).
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private static func setDoNotDisplay(_ sample: CMSampleBuffer) {
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guard let attachments = CMSampleBufferGetSampleAttachmentsArray(
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sample, createIfNecessary: true), CFArrayGetCount(attachments) > 0
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else { return }
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let dict = unsafeBitCast(CFArrayGetValueAtIndex(attachments, 0), to: CFMutableDictionary.self)
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CFDictionarySetValue(
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dict,
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Unmanaged.passUnretained(kCMSampleAttachmentKey_DoNotDisplay).toOpaque(),
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Unmanaged.passUnretained(kCFBooleanTrue).toOpaque())
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}
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/// Stop pumping (≤ one poll timeout). Does not close the connection.
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func stop() {
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token.stop()
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}
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deinit { token.stop() }
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}
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