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Align the macOS/iPad Stream menu on the cross-client Ctrl+Alt+Shift set the Windows and Linux clients reserve — Release Mouse (⌃⌥⇧Q), Disconnect (⌃⌥⇧D), HUD toggle (⌃⌥⇧S) — with ⌘⎋ kept as the macOS/iPad capture toggle, and surface them on a 6-second banner at stream start. Add an opt-in V-Sync present mode (punktfunk.vsync, default OFF = lowest-latency immediate present; PUNKTFUNK_PRESENT_MODE overrides for A/B), with the presenter reworked to a frame-arrival-triggered render thread across Stage2Pipeline / MetalVideoPresenter / SessionPresenter, plus the windowed title-bar safe-area handling. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
77 lines
2.9 KiB
Swift
77 lines
2.9 KiB
Swift
// PunktfunkClient — the macOS client app (also runs unbundled via swift run).
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// Hosts grid → trust-on-first-use → StreamView (AVSampleBufferDisplayLayer HEVC) + input.
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#if os(macOS)
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import AppKit
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#endif
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import SwiftUI
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@main
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struct PunktfunkClientApp: App {
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#if os(macOS)
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@NSApplicationDelegateAdaptor(AppDelegate.self) private var appDelegate
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#endif
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init() {
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#if os(iOS)
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// Put Geist on the navigation titles before any bar is built.
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BrandTheme.apply()
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#endif
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}
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var body: some Scene {
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WindowGroup("Punktfunk") {
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// Pin the whole app's tint to the brand purple explicitly — the asset-catalog accent
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// resolution is environment/timing-sensitive and can fall back to system blue. Wraps the
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// screenshot harness too, so captured screens are on-brand.
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Group {
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#if DEBUG
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// PUNKTFUNK_SHOT_SCENE=<name> → show that single mock-populated screen full-bleed for
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// the App Store screenshot capture (tools/screenshots.sh). Normal launch otherwise;
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// the whole path is absent from Release builds.
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if let scene = ScreenshotMode.requestedScene {
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ScreenshotHostView(scene: scene)
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} else {
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ContentView()
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}
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#else
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ContentView()
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#endif
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}
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.tint(.brand)
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// Geist Sans is the app's typeface. This sets the default for unstyled text and the
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// form row labels; views that pick an explicit size/weight use `.geist(…)` directly.
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.font(.geist(17, relativeTo: .body))
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}
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// The Stream menu (Release Mouse ⌃⌥⇧Q, Disconnect ⌃⌥⇧D, Show/Hide Statistics ⌃⌥⇧S —
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// the cross-client Ctrl+Alt+Shift set) — a real menu bar on macOS, hardware-keyboard
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// shortcuts on iPad. tvOS has neither.
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#if !os(tvOS)
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.commands { StreamCommands() }
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#endif
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#if os(macOS)
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Settings {
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// A separate scene — `.tint` does not cross scene boundaries, so re-apply the brand
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// tint here or the Preferences window falls back to the (unreliable) asset accent.
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SettingsView()
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.tint(.brand)
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}
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#endif
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}
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}
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#if os(macOS)
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final class AppDelegate: NSObject, NSApplicationDelegate {
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func applicationDidFinishLaunching(_ notification: Notification) {
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// `swift run` launches an unbundled binary; promote it to a regular app so the
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// window fronts and receives keyboard/mouse focus (GameController needs focus).
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NSApp.setActivationPolicy(.regular)
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NSApp.activate(ignoringOtherApps: true)
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}
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func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
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true
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}
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}
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#endif
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