The Arch fix in the previous commit was incomplete. 0.26.0-1 granted the host CAP_SYS_NICE through
every Linux channel we ship, and each one breaks KWin identification the same way:
* packaging/rpm/punktfunk.spec .......... %caps(cap_sys_nice=ep) in %files <- Fedora AND Bazzite
via rpm-ostree layering
* packaging/bazzite/build-sysext.sh ..... setcap on the staging tree, recorded by mksquashfs
* packaging/debian/build-deb.sh ......... setcap in the postinst
* packaging/nix/nixos-module.nix ........ security.wrappers with capabilities = "cap_sys_nice=ep"
* scripts/steamdeck/install.sh .......... setcap on $BIN, six lines after writing the .desktop
whose Exec= it thereby voids
Bazzite was NOT a separate fault, as first reported here — it is this one. Verified by mounting the
published punktfunk-0.26.0-1-x86-64.raw: `getcap usr/bin/punktfunk-host` reports cap_sys_nice=ep,
stored as security.capability in the squashfs. The claim in packaging/arch/build-sysext.sh that
"file capabilities don't survive this squashfs path" is false and is corrected here; mksquashfs
records them, which is exactly why the image shipped one.
NixOS deserves its own note: a security.wrappers entry does not dodge the problem. The wrapper
raises the capability into its AMBIENT set before exec'ing the store binary, precisely so it
survives — which lands CAP_SYS_NICE in the exec'd process's permitted set and fails the readlink
identically to a file capability. ExecStart now points at the store path directly, which is also the
path packages.nix substitutes into the .desktop's Exec=, so the two finally agree.
Measured blast radius of holding a capability, same-uid reader, CachyOS kernel 7.1.6:
/proc/PID/exe ....... EPERM <- KWin's identification. Desktop sessions die.
/proc/PID/root/* .... EPERM <- xdg-desktop-portal reads .flatpak-info here to resolve an
app id; the wlroots and Hyprland backends go through it
/proc/PID/environ ... EPERM
/proc/PID/cgroup .... OK
/proc/PID/status .... OK
/proc/PID/cmdline ... OK
Compositor backends, by exposure: KWin is broken outright (proven, field-confirmed). gamescope has
no identity gate and was never affected, which matches the field — only Desktop mode was reported.
Mutter drives Mutter's own D-Bus API, not the portal, and looks unaffected. wlroots and Hyprland go
through the ScreenCast portal, whose app-id resolution reads a path the capability blocks — a real
exposure, not something I reproduced end to end.
The sysext build now HARD-FAILS if a capability is staged, rather than trusting that the RPM payload
never carries one: a merged sysext's /usr is read-only squashfs, so a bad image cannot be repaired
on the box, and the spec was one %caps() away from baking one in again.
Docs corrected, because they advertised the capability as a feature:
* docs-site running-as-a-service "GPU scheduling priority" — rewritten: the host carries no
capability, why it must not, and how to clear a 0.26.0-1 install (Bazzite needs a new image)
* docs-site configuration.md — the PYROWAVE_QUEUE_PRIORITY row no longer claims the packages grant it
* packaging/bazzite/README.md — §6.5 still described the kde-desktop-setup.sh behaviour from
before it stopped writing KWIN_WAYLAND_NO_PERMISSION_CHECKS and started REMOVING it; plus a
note that 0.26.0-1 Desktop mode cannot be repaired in place
* packaging/arch/README.md — the false "capabilities don't survive the sysext" line
* CHANGELOG v0.26.0 PW1 — annotated with the 0.26.0-2 correction rather than rewritten, and the
owed PyroWave-under-load A/B now says it needs a gamescope-only box
Verified: bash -n on all five changed shell files; nix-instantiate --parse on nixos-module.nix and
packages.nix; the published 0.26.0-1 sysext mounted and its capability read; getcap on an uncapped
file exits 0 with empty output, so the new build assertion cannot false-positive.
punktfunk on Arch Linux / SteamOS
Packaging for punktfunk on Arch and Arch-derived immutable distros. The PKGBUILD is a split
package producing punktfunk-host (the gaming-rig host) and punktfunk-client (the native
GTK4/libadwaita Linux client) — mirrors the rpm subpackages (packaging/rpm/punktfunk.spec) and the
deb build scripts. On a Steam Deck used as a client you want punktfunk-client (it's what the
Decky plugin launches); on a gaming rig, punktfunk-host.
Steam Deck as a HOST: don't use this PKGBUILD — SteamOS's read-only root makes
makepkg/sysext awkward, and a prebuilt binary breaks on OS library bumps. Use the on-device build script instead:scripts/steamdeck/install.sh(it builds in a Debian-trixie distrobox ABI-matched to SteamOS and uses VAAPI on the Deck's AMD GPU). The Deck host path is the one exception to "host encode is NVENC-only" below.
A third member, punktfunk-web (the browser management console — pairing + status), is
opt-in: build it by setting PF_WITH_WEB=1, which requires bun at build time (bun-bin
from the AUR if it isn't in your repos). bun is also the runtime — the console serves HTTPS
(HTTP/1.1 over TLS) via Bun.serve, so the package vendors the bun binary (no nodejs dependency). A
default makepkg builds only host+client with no JS tooling — mirroring the RPM spec's %bcond_with web.
Host encode: NVENC on NVIDIA, VAAPI on AMD/Intel (
PUNKTFUNK_ENCODER=autopicks one). The host now has a VAAPI encoder + zero-copy dmabuf path alongside NVENC/CUDA, sopunktfunk-hostworks on Arch + NVIDIA and AMD/Intel (incl. the Steam Deck — see the on-device path above). The client decodes via VAAPI on AMD/Intel with a software fallback.
Install from the binary repo (recommended)
CI (.gitea/workflows/arch.yml) builds this PKGBUILD in an archlinux:base-devel container on
every push and publishes the packages to the Gitea Arch package registry — a plain pacman
repo, so an Arch box installs and updates punktfunk with pacman -Syu like everything else.
Two repos mirror the deb/rpm channels: punktfunk (release tags) and punktfunk-canary
(rolling main-branch builds, versioned X.Y.Z-0.<run#> so a later release always outranks
them). Enable exactly one.
The registry signs the repo database and every package, so first import its key into pacman's keyring (a one-time step — after this, packages install signature-verified):
# 1. Trust the registry signing key.
curl -fsS https://git.unom.io/api/packages/unom/arch/repository.key \
| sudo pacman-key --add -
sudo pacman-key --lsign-key E0CA04465C99C936E0B0C6510A317015A34DDD69
# 2. Add the repo (pick ONE channel — punktfunk for releases, punktfunk-canary for main builds).
# printf, not a heredoc, so this works in fish too (CachyOS's default shell has no `<<EOF`).
printf '\n[punktfunk]\nServer = https://git.unom.io/api/packages/unom/arch/$repo/$arch\n' \
| sudo tee -a /etc/pacman.conf >/dev/null
# 3. Sync + install.
sudo pacman -Sy punktfunk-host # gaming rig
sudo pacman -Sy punktfunk-client # the native GTK4 Linux client
sudo pacman -Sy punktfunk-web # optional browser management console
(No SigLevel line needed — pacman's default Required DatabaseOptional verifies the signed
packages against the key you just trusted. Arch is rolling, so the packages are built against
current Arch sonames — keep the box itself updated too.)
Step 2 appends, so running it twice leaves two [punktfunk] blocks and every later pacman
run opens with error: could not register 'punktfunk' database (database already registered).
It is harmless — pacman ignores the duplicate and carries on — but to silence it, delete the
extra block from /etc/pacman.conf.
Then the same first-run steps as a source build (printed by the install scriptlet): input
group, host.env, systemctl --user enable --now punktfunk-host — see the next section.
If pacman says unable to satisfy dependency 'libavcodec.so=…'
:: unable to satisfy dependency 'libavcodec.so=62-64' required by punktfunk-host
punktfunk-host links FFmpeg, so it depends on the exact libav sonames it was built against —
FFmpeg 8 provides libavcodec.so=62, FFmpeg 9 provides libavcodec.so=63. This message means the
package on offer was built against a different FFmpeg major than your box has. Because pacman
prepares the whole transaction at once, it stops your entire pacman -Syu, not just this package.
The bound is deliberate. Without it the upgrade succeeds and leaves a host binary that cannot
start at all — exit 127 before main(), in a systemd restart loop, with nothing in its own log
to explain it (ldd /usr/bin/punktfunk-host | grep 'not found' is the one-line diagnosis).
sudo pacman -Syyu— a forced db refresh, in case the matching build is already published. Comparepacman -Si punktfunk-hostagainst yourpacman -Q ffmpeg.- Still refused? Then we published a build made against the wrong FFmpeg — please report it. The
repair arrives as a higher pkgrel of the same version (
0.25.0-2), so a later-Syupicks it up with nothing to undo. - To let the rest of the system upgrade in the meantime:
sudo pacman -Syu --ignore punktfunk-host. If pacman still refuses (your installed copy is the one carrying the bound), remove it withsudo pacman -Rdd punktfunk-host, upgrade, and install it again once the rebuild lands. Either way the host stays down until then — that is the soname break itself, not a second fault.
Build from source — Arch Linux (mutable)
cd packaging/arch
# Build the working tree (CI / dev) — no git fetch:
PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
# …or build the tagged release the AUR way:
makepkg -si
# …add the web console too (needs bun / bun-bin):
PF_WITH_WEB=1 PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
aarch64 (Arch Linux ARM) — the client
The PKGBUILD declares arch=('x86_64' 'aarch64'). On aarch64 it builds the client only —
pkgname drops punktfunk-host, so makepkg never enters the host's build or package path, and
build() skips the host/tray cargo invocations and their NVENC/Vulkan-encode features. The host
stays x86-only because its encode stack (NVENC/QSV/AMF) is.
Nothing else changes — run the same command on an Arch Linux ARM box:
cd packaging/arch
PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
# -> punktfunk-client-<ver>-<rel>-aarch64.pkg.tar.zst (no punktfunk-host package)
There is no cross-compile path here: makepkg builds for CARCH, so this wants a real aarch64
Arch machine (or an emulated Arch Linux ARM container, which is slow). Unlike the deb, it has
not been verified end to end yet — there is no official arm64 Arch container to test in.
Then the standard first-run (printed by the install scriptlet):
sudo usermod -aG input "$USER" # virtual gamepads; re-login after
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env # gamescope backend
systemctl --user enable --now punktfunk-host
# Web console (if you installed the punktfunk-web package): enable it + read the login password.
systemctl --user enable --now punktfunk-web
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p' # open https://<host-ip>:47992
NVENC/EGL come from the NVIDIA driver: sudo pacman -S --needed nvidia-utils. Arch's stock
ffmpeg already has NVENC built in — no RPM-Fusion-style swap needed (unlike Fedora).
Runtime dependency map (Fedora/Debian → Arch)
| Need | Arch package |
|---|---|
| FFmpeg + NVENC | ffmpeg (NVENC built in) |
| PipeWire + session mgr | pipewire wireplumber |
| PulseAudio-API audio for games | pipewire-pulse (host optdepend — real pulseaudio also works; never a hard dep, it CONFLICTS with pulseaudio) |
| Opus / input injection | opus libei |
| GL/EGL + gbm + xkb + wayland | libglvnd mesa libxkbcommon wayland |
| NVIDIA driver (NVENC/EGL/CUDA) | nvidia-utils (optdepend — never a hard dep) |
| Compositor backends | gamescope (≥3.16.22) / kwin / mutter / sway (optdepends) |
Immutable Arch (SteamOS 3) — the systemd-sysext mechanism
SteamOS has a read-only /usr on A/B partitions, and every OS update reimages the rootfs —
so steamos-readonly disable + pacman is fragile for anything that must survive updates. The
SteamOS-blessed overlay mechanism is a systemd-sysext: an image merged read-only over /usr
at boot, living in the writable /var/lib/extensions/.
For a SteamOS HOST this is NOT the supported path — that is
scripts/steamdeck/install.sh(the on-device distrobox build, which also builds the HDR gamescope). A host sysext carries a prebuilt binary that breaks on the next SteamOS soname bump, and/var— where sysexts live — is per-A/B-partition-set. The mechanism below is what the Deck client image uses (next section), and an option for operators on other immutable Arch derivatives who accept the prebuilt trade-off.
Build the package, then wrap its /usr payload into a sysext image:
# 1. build the pacman packages (needs an Arch environment / container)
cd packaging/arch && PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
( cd ../gamescope && makepkg -f -d --holdver ) # optional: the HDR gamescope companion
# 2. turn it into a sysext .raw (extracts the packages' /usr into an image + extension-release);
# --gamescope folds the HDR build into a HOST image (verified by its +pfhdr banner)
bash build-sysext.sh --gamescope ../gamescope/punktfunk-gamescope-*.pkg.tar.zst punktfunk-host-*.pkg.tar.zst
# 3. on the box:
sudo cp punktfunk-host.raw /var/lib/extensions/
sudo systemctl enable --now systemd-sysext # merges it
systemctl --user enable --now punktfunk-host # the user unit is now under /usr/lib
The udev rule, sysctl, and systemd user unit all live under /usr/lib, so the merged sysext
exposes them. systemd-sysext refresh re-merges after a reboot. (One HDR nuance of the sysext
path: the image ships gamescope without CAP_SYS_NICE, so its frame pacing is marginally worse —
everything works. Note the host binary carries no capability on either path, deliberately: one
would make the host unidentifiable to KWin and break desktop streaming, see
Running as a service.)
Steam Deck — the client (what the Decky plugin launches)
To stream to a Deck, you install punktfunk-client there — same sysext mechanism, but
wrapping the client package instead. The split makepkg produces both .pkg.tar.zst files; on the
Deck use the client one:
cd packaging/arch && PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
bash build-sysext.sh punktfunk-client-*.pkg.tar.zst # → punktfunk-client.raw
# on the Deck:
sudo cp punktfunk-client.raw /var/lib/extensions/
sudo systemctl enable --now systemd-sysext
sudo pacman -S --needed libva-mesa-driver # VAAPI hw decode on the Deck's AMD APU
Now punktfunk-client is on PATH, so the Decky plugin finds and
launches it (punktfunk-client --connect host:port) — gamescope composites its video like a game.
The client needs no /dev/uinput or compositor-spawning rights (it captures input and decodes),
so it's a much lighter sysext than the host.
Firewall
Stock Arch ships no firewall — every port is open by default, so there is nothing to do.
Spins that enable one do not get their ports opened for you: an Arch package never touches the
admin's running firewall. CachyOS is the common case — it ships ufw enabled by default (not
firewalld), so out of the box the host is unreachable until you allow it. Some other spins (e.g.
EndeavourOS) enable firewalld instead.
The punktfunk-host package ships openers for both — a ufw application profile
(/etc/ufw/applications.d/punktfunk) and firewalld service definitions
(/usr/lib/firewalld/services/) — so enabling is one command whichever you run:
# ufw (CachyOS, and Ubuntu once you enable ufw) — reads the profile at once, no reload needed:
sudo ufw allow punktfunk-native # the native-only host (the default)
sudo ufw allow punktfunk-gamestream # …or add this for the Moonlight/GameStream host
# firewalld (EndeavourOS and other Fedora-like spins):
sudo firewall-cmd --reload # pick up the installed def
sudo firewall-cmd --permanent --add-service=punktfunk-native
# --add-service=punktfunk-gamestream # …for the Moonlight host
sudo firewall-cmd --reload
punktfunk-gamestream opens the fixed Moonlight ports + mDNS; punktfunk-native opens the QUIC
control port (UDP 9777) + mDNS + the mgmt/library API (TCP 47990, HTTPS + mTLS). Enable both if the
host runs serve --gamestream (which serves both planes). The data plane is an ephemeral UDP port the client opens with a hole-punch, so
there is no fixed data port in either service — the host streams back out through the path the
client opened, which any firewall that allows outbound UDP (the default) passes. The mgmt REST API
(TCP 47990, HTTPS + mTLS) binds all interfaces by default so paired clients can browse the game library
— the punktfunk-native profile opens it. Off-loopback it serves only read-only status/library to a
paired client cert and keeps the admin surface loopback-only (--mgmt-bind 127.0.0.1:47990 to opt out).
If you installed the web console (punktfunk-web) and want it reachable from another device,
open its port with the matching one-liner — sudo ufw allow punktfunk-web or sudo firewall-cmd --permanent --add-service=punktfunk-web && sudo firewall-cmd --reload — which opens TCP 47992
(HTTPS, login-gated). The mgmt API (47990) is opened for paired clients by the punktfunk-native
profile (game-library browsing over mTLS); off-loopback it serves only read-only status/library and
keeps admin loopback-only.
Prefer explicit rules (or a firewall the shipped profiles don't cover)? Open the ports directly.
The native punktfunk/1 plane:
- QUIC control plane: UDP 9777 (
serve --native-port Nto change). - Data plane: a separate UDP port. By default it's random — the host binds
0.0.0.0:0and tells the client which port it got. Video flows host → client, but the client sends the first packet (a hole-punch), so the host learns the client's real source and streams back — this traverses NAT / inter-VLAN with no forwarded port. You normally don't open it: if a deny-inbound firewall drops the punch, the host waits ~2.5 s and falls back to the client-reported address, and a stateful firewall then admits the return (it just adds ~2.5 s to session start). To skip that delay, pin it withserve --data-port <PORT>(orPUNKTFUNK_DATA_PORT): the host binds that fixed port and streams direct (no punch-wait) — open exactly that one port. A fixed port serves one session at a time (concurrent ones fall back to random + hole-punch), and direct mode needs the client's reported address to be reachable (flat LAN / a non-remapping port-forward).
And the GameStream / Moonlight ports (fixed) — only needed if you run the host with
serve --gamestream (opt-in, trusted LAN only); bare serve is native-only and doesn't open these:
| Port | Proto | Purpose |
|---|---|---|
| 47984 | TCP | HTTPS nvhttp (paired, mutual-TLS) |
| 47989 | TCP | HTTP nvhttp (/serverinfo, /pair PIN flow) |
| 48010 | TCP | RTSP handshake |
| 47998–48010 | UDP | Video RTP (+ FEC), ENet control (47999), audio (48000) |
| 5353 | UDP | mDNS auto-discovery |
The mgmt API (TCP 47990, HTTPS + mTLS) binds all interfaces by default so paired clients can browse the
game library — the punktfunk-native profile opens it. Off-loopback it serves only read-only
status/library to a paired client cert; the admin surface stays loopback-only. Pass
--mgmt-bind 127.0.0.1:47990 to keep it loopback-only (then leave 47990 closed).
With ufw (explicit ports, instead of the shipped punktfunk-native/punktfunk-gamestream profile):
sudo ufw allow 9777/udp # punktfunk/1 control plane
sudo ufw allow 47990/tcp # mgmt/library API (HTTPS + mTLS; LAN = read-only, paired)
sudo ufw allow 47984/tcp && sudo ufw allow 47989/tcp && sudo ufw allow 48010/tcp
sudo ufw allow 47998,47999,48000/udp # GameStream video/control/audio
sudo ufw allow 5353/udp # mDNS discovery
# The punktfunk/1 data plane uses a random UDP port; leave it closed on a LAN — the host hole-punches
# and falls back (~2.5s at session start if firewalled). To skip that, pin it: `serve --data-port
# 9778` and `ufw allow 9778/udp`.
With raw nftables (add to your inet filter input chain):
udp dport 9777 accept # punktfunk/1 control plane
tcp dport 47990 accept # mgmt/library API (HTTPS + mTLS; LAN = read-only, paired)
tcp dport { 47984, 47989, 48010 } accept
udp dport { 47998-48000, 5353 } accept # GameStream video/control/audio + mDNS
# The punktfunk/1 data plane is a random UDP port — normally left closed (hole-punch + ~2.5s
# fallback). Pin it with `serve --data-port <PORT>` to open exactly one instead.
Files
PKGBUILD— split package:punktfunk-host+punktfunk-client(builds the working tree viaPF_SRCDIR, or a git tag for AUR).punktfunk-host.install/punktfunk-client.install— pacman scriptlets (udev reload + sysctl + first-run hint, incl. the ufw/firewalld enable command for whichever is present), mirror the RPM%post/ deb postinst.- The firewall openers are shared across all Linux packaging and live in
../linux/: the ufw application profile (punktfunk.ufw→/etc/ufw/applications.d/punktfunk) and the firewalld service definitions (punktfunk-native.xml/punktfunk-gamestream.xml/punktfunk-web.xml→/usr/lib/firewalld/services/). None auto-enabled; see Firewall above. build-sysext.sh— wraps either built.pkg.tar.zstinto asystemd-sysext.rawfor SteamOS (derives the name from the package, so it works for host or client).