11045a0f70
Local snapshot of intermingled in-flight work, committed to unblock the encode
refactor (a clean ffmpeg_win.rs for the vbv-dedup follow-on). These hunks span
the same files and can't be cleanly split here; the commit bundles three
distinct workstreams that each belong in their own PR:
- logging rework (~43 files: level re-tiering, structured fields, `?e`,
hot-path flood latches)
- conflicting-host detection (detect.rs + detect/{linux,windows}.rs + wiring
in main.rs/mgmt.rs/Cargo.toml/docs/packaging)
- standby-sink DWM-stall attribution (windows/display_events.rs + capture/
vdisplay wiring)
NOT verified as a combination. NOT to be pushed until the refactor is done and
these are re-verified and reorganized into their proper per-workstream PRs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
103 lines
6.5 KiB
Markdown
103 lines
6.5 KiB
Markdown
---
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title: Host CLI
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description: The punktfunk-host commands and the flags you'll actually use.
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---
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The host is one binary, `punktfunk-host`. Most of the time you'll run a single command; the rest reads
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its settings from [`host.env`](/docs/configuration).
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## `serve`
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The normal way to run a host. By default `serve` starts the **secure native host**: the native
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`punktfunk/1` server (QUIC, SPAKE2 PIN pairing, per-direction AEAD) plus the management API/web
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console — all in one process. The native plane is **always on**; there is no flag to turn it off.
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```sh
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punktfunk-host serve
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```
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Add `--gamestream` (alias `--moonlight`) to **also** run the GameStream/Moonlight-compatible planes
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(nvhttp pairing, RTSP, ENet control, `_nvstream` mDNS) — required for stock [Moonlight](/docs/moonlight)
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clients. This is **opt-in** because GameStream carries inherent on-path weaknesses (pairing over plain
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HTTP; its legacy control encryption can reuse GCM nonces), so enable it **only on a trusted LAN**. The
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native plane is immune to those issues.
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```sh
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punktfunk-host serve --gamestream
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```
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| Flag | Meaning |
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| `--gamestream` / `--moonlight` | Also run the GameStream/Moonlight-compat planes (for stock Moonlight clients). Opt-in, trusted-LAN only — see above. |
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| `--native` | No-op. The native `punktfunk/1` server always runs in `serve`; kept only for backward compatibility. |
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| `--native-port <PORT>` | Native QUIC port (default `9777`). |
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| `--open` | Don't require pairing — serve any device on the network. Off by default; only for trusted single-user setups. |
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| `--mgmt-bind <IP:PORT>` | Management API address (default `0.0.0.0:47990` — all interfaces, so paired clients can browse the game library over mTLS; pass `127.0.0.1:47990` to keep it loopback-only). |
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| `--mgmt-token <TOKEN>` | Override the bearer token for the management API. |
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| `--no-mdns` | Skip the mDNS adverts (native + GameStream) — for networks/containers where multicast doesn't work. Clients connect via a manually added host instead. Same as `PUNKTFUNK_MDNS=0`. |
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| `--data-port <PORT>` | Pin the per-session video data plane to this fixed UDP port and stream direct (no hole-punch) — open exactly that port in the host firewall. Same as `PUNKTFUNK_DATA_PORT`; default is a random port + hole-punch. |
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These are the only flags `serve` accepts.
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The management API is **always HTTPS**. It binds all interfaces by default so a **paired client** can
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fetch the game library over its mTLS certificate — but off loopback that certificate reaches only the
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read-only status + library endpoints. The **admin surface** (arming pairing, removing devices, session
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control, library edits) authenticates with a **bearer token** and is honored **from loopback only**, so
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it is never LAN-exposed even under the default wide bind. If you don't pass `--mgmt-token`, a token is
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auto-generated and persisted to `~/.config/punktfunk/mgmt-token` (the bundled web console reads the same
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file); `--mgmt-token` only overrides it. Pass `--mgmt-bind 127.0.0.1:47990` to keep 47990 loopback-only.
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Every endpoint is documented in the interactive [**API Reference**](/api).
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By default the host **requires pairing** — see [Pairing & Trust](/docs/pairing). On `serve` you
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**arm pairing from the web console** (or mgmt API); the host then displays a 4-digit PIN. Pass `--open` to
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turn off the mandatory-pairing default and serve any device on the network (trusted single-user setups
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only). `punktfunk1-host` (below) requires pairing by default too; its `--allow-tofu` flag is the
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test-host equivalent of `--open`.
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## `punktfunk1-host`
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A standalone native-only host, mainly for testing the `punktfunk/1` path without the GameStream server
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or web console.
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```sh
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punktfunk-host punktfunk1-host --source virtual
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```
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| Flag | Meaning |
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| `--port <N>` | QUIC listen port (default `9777`). |
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| `--source synthetic` · `virtual` | `virtual` uses a real virtual display + NVENC; `synthetic` emits test frames. |
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| `--seconds <N>` / `--frames <N>` | Bound each session by wall-clock seconds or frame count. |
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| `--max-concurrent <N>` | Stream at most N sessions at once (default 4); overflow waits in the queue. |
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| `--max-sessions <N>` | Exit after N sessions (0 = serve forever). |
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| `--allow-tofu` | Also accept **unpaired** clients (trust-on-first-use) and advertise pairing as optional. Pairing is required by default; trusted LANs only. (`--allow-pairing`/`--require-pairing` are the old names for the default behaviour and are accepted as no-ops.) |
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| `--pairing-pin <PIN>` | Use a fixed pairing PIN instead of a fresh random one per ceremony. For test harnesses/CI only — a guessable PIN defeats the ceremony's rate limit. |
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| `--data-port <PORT>` | Pin the video data plane to this fixed UDP port and stream direct (no hole-punch). Same as `PUNKTFUNK_DATA_PORT`. |
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| `--idle-timeout-ms <MS>` | Disconnect-detection latency — the QUIC control-connection idle timeout (default 8000). |
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| `--no-mdns` | Skip the `_punktfunk._udp` advert; clients use `--connect HOST:PORT`. Same as `PUNKTFUNK_MDNS=0`. |
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`--max-concurrent` and `--allow-tofu` are **`punktfunk1-host`-only** — `serve` does not accept them.
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On `serve` you arm pairing from the web console instead (`--open` is its serve-any-device switch),
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and concurrency is fixed at the built-in default (4 sessions) rather than settable from the command
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line.
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Both `serve` and `punktfunk1-host` advertise the host on the network so clients can discover it. List
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hosts from another machine with `punktfunk-probe --discover`. Where multicast doesn't work (some
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Docker/VLAN setups), pass `--no-mdns` (or set `PUNKTFUNK_MDNS=0`) and add the host in the client by
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address instead.
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## `detect-conflicts`
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`punktfunk-host detect-conflicts` reports other Moonlight-compatible hosts (Sunshine, Apollo, and
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forks) installed or running on this machine. Running one alongside Punktfunk is **unsupported** —
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they fight over the same ports and virtual-display driver. Prints what it found and exits **1** if
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any conflict exists, **0** if clean (so installers and scripts can gate on it). The host also runs
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this check at `serve` startup and surfaces it in the logs, tray, and — on Windows — the installer.
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See [Troubleshooting → another streaming host is installed](/docs/troubleshooting#another-streaming-host-sunshine-apollo--is-installed).
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## Environment
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Most behaviour (compositor, video source, input backend, zero-copy) is set in
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[`host.env`](/docs/configuration), not on the command line. When running as a
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[service](/docs/running-as-a-service), the unit loads `host.env` for you.
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