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Ship the punktfunk Linux client to the Steam Deck as a Flatpak — the only viable
SteamOS install path, since /usr is read-only and lacks libadwaita/SDL3 — and
publish both it and the Decky plugin through Gitea. Built and validated live on a
Steam Deck (SteamOS 3.7): bundle installs user-scope, all libs resolve, libavcodec
resolves to the codecs-extra HEVC build, devices=all for DualSense hidraw.
packaging/flatpak (new):
- io.unom.Punktfunk.yml on GNOME 50 / freedesktop-sdk 25.08. rust-stable//25.08
(rustc 1.96 — the GTK4 chain needs >=1.92; the EOL GNOME-48/24.08 rust-stable at
1.89 could not build it) + llvm20 (libclang for bindgen in ffmpeg-sys-next/sdl3-sys).
HEVC libavcodec comes from the runtime's auto codecs-extra extension point (no
app-side codec declaration). Bundled SDL3 3.4.10 (matches sdl3-sys 0.6.6+SDL-3.4.10).
finish-args: wayland/fallback-x11, --device=all (GPU/VAAPI + evdev + hidraw — flatpak
cannot bind /dev/hidrawN char devices via --filesystem), pulseaudio, network,
~/.config/punktfunk.
- metainfo.xml, desktop, square SVG icon, build-flatpak.sh (offline cargo-sources;
on-Deck org.flatpak.Builder or CI), README.
clients/decky:
- add LICENSE (MIT), fix package.json license (BSD-3-Clause -> Apache-2.0 OR MIT),
add scripts/{package.sh,deploy.sh} (the plugins dir is root-owned: stage to /tmp,
sudo install, restart plugin_loader), align the launcher fallback to the real
flatpak app id io.unom.Punktfunk, rewrite the install section.
.gitea/workflows:
- flatpak.yml: privileged Fedora container builds the bundle and publishes to the
Gitea generic registry (+ release attachment on tags).
- decky.yml: pnpm build -> store-layout zip -> registry (stable latest/ URL for
Decky "install from URL").
docs: packaging/README + packaging/flatpak/README.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
133 lines
6.2 KiB
Markdown
133 lines
6.2 KiB
Markdown
# punktfunk Decky plugin (SteamOS / Steam Deck)
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A **[Decky Loader](https://decky.xyz/)** plugin that adds a **punktfunk** panel to the Steam
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Deck's Quick Access Menu (the QAM, opened with the `…` button), so you can launch the
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punktfunk streaming client from **Gaming Mode** without dropping to the desktop.
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Because Decky plugins run inside Steam's CEF, the panel is built from real Steam UI
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primitives (`@decky/ui`: `PanelSection`, `PanelSectionRow`, `ButtonItem`, `Field`,
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`Spinner`) — so it looks and feels native to Gaming Mode.
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> **Spike / launcher only.** This is a minimal but functional first cut: discover hosts,
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> connect, disconnect. It launches the existing native GTK4 client
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> (`punktfunk-client`) over the top of Gaming Mode. An in-stream overlay (latency / bitrate
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> HUD, mid-session controls) and a fuller real-Steam-components UI are the next steps.
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> Runtime behavior on a real Deck is **untested** — only the build is verified here.
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## What it does
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1. **Refresh** — browses the LAN over mDNS for punktfunk/1 hosts (the `_punktfunk._udp`
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service) via the backend `discover()`.
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2. **Lists discovered hosts** — name, `ip:port`, and a lock icon for whether pairing is
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required (`pair=required` in the host's TXT record).
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3. **Connect** — selecting a host calls `connect(host, port)`, which launches
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`punktfunk-client --connect host:port`; a toast and the status line reflect the result.
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4. **Disconnect** — `disconnect()` terminates the launched client.
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## Architecture
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| File | Role |
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| --- | --- |
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| `src/index.tsx` | Frontend QAM panel (`@decky/ui` + `@decky/api`). |
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| `main.py` | Backend `Plugin` class: `discover` / `connect` / `disconnect` / `status` exposed over the Decky bridge. |
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| `plugin.json` | Decky plugin manifest. |
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| `decky.pyi` | Type stub for the injected `decky` module (vendored from the template). |
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### Discovery (`discover()`)
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Shells out to **`avahi-browse -rpt _punktfunk._udp`** (SteamOS and Bazzite ship
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`avahi-daemon`; this avoids bundling python-zeroconf):
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- `-r` resolve services, `-p` parseable output, `-t` terminate after the cache dump.
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- Resolved records start with `=` and are semicolon-separated:
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`=;iface;protocol;name;type;domain;hostname;address;port;txt`.
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- The `txt` column is space-separated, quoted `"key=value"` tokens. We read the keys the
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host advertises (`crates/punktfunk-host/src/discovery.rs`): `proto`, `fp`, `pair`, `id`.
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- Records are deduped on the `id` TXT key (a host re-advertises per interface and across
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IPv4/IPv6), preferring the IPv4 address for the user-facing host string.
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### Client launch (`connect()`)
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The client binary `punktfunk-client` is resolved in order: `PATH` → `/usr/bin` →
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`/usr/local/bin` → `~/.local/bin` → a `flatpak run io.unom.Punktfunk` fallback. The resolved
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argv and a clear `client-not-found` error surface to the UI. The child PID is tracked so
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`disconnect()` (and plugin `_unload`) can terminate it.
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> On the **Steam Deck** the client install is the flatpak `io.unom.Punktfunk`
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> (`packaging/flatpak/`) — SteamOS `/usr` is read-only and lacks `libadwaita`/`libSDL3`, so
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> the flatpak (which bundles them) is the canonical path; the resolver's flatpak fallback
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> launches exactly that.
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## Prerequisites
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- **Decky Loader** installed on the Deck (https://decky.xyz/).
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- **`punktfunk-client`** (the GTK4/libadwaita Linux client, crate `punktfunk-client-linux`)
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installed and runnable on the Deck — via `.deb`/RPM/flatpak, or symlinked into
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`~/.local/bin`.
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- **avahi** (`avahi-daemon` + `avahi-browse`) for discovery — present on SteamOS/Bazzite.
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- A punktfunk/1 host on the LAN (`punktfunk-host serve --native` or `m3-host`).
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## Build
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```sh
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pnpm install
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pnpm build # rollup → dist/index.js
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```
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(`npm install && npm run build` also works.)
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## Install on the Deck
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### Option A — Decky "install from URL" (recommended; published by CI)
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CI (`.gitea/workflows/decky.yml`) builds the plugin into a store-layout zip and publishes it to
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Gitea's **generic package registry** on every push to `main` and on `v*` tags, exposing a stable
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URL. In Decky's settings → **Developer Mode** → **Install Plugin from URL**, paste:
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```
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https://git.unom.io/api/packages/unom/generic/punktfunk-decky/latest/punktfunk.zip
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```
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(or a pinned version: `.../punktfunk-decky/<version>/punktfunk.zip`). On tags the same zip is
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also attached to the Gitea release. The zip's layout is the store-required one — a single
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top-level `punktfunk/` dir holding `plugin.json`, `package.json`, `main.py`, `dist/index.js`,
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`README.md`, and `LICENSE`.
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### Option B — manual dev copy (sideload)
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Decky's `~/homebrew/plugins/` is **root-owned** (PluginLoader runs as root and manages it), so a
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plain `rsync` into it fails — stage to a writable temp dir, then `sudo`-install and restart the
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loader. The two helper scripts do exactly this:
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```sh
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cd clients/decky
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pnpm install
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pnpm run package # → out/punktfunk/ + out/punktfunk-v<ver>.zip
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DECK=deck@<deck-ip> pnpm run deploy # rsync → /tmp, sudo cp into plugins/, chown root, restart
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```
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`deploy.sh` prompts for the Deck's sudo password interactively (via `ssh -t`); set `DECKPASS=…`
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to run it non-interactively. Equivalent by hand:
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```sh
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cd clients/decky && pnpm build && bash scripts/package.sh
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rsync -azp --delete out/punktfunk/ deck@<deck-ip>:/tmp/punktfunk/
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ssh -t deck@<deck-ip> 'sudo sh -c "rm -rf ~deck/homebrew/plugins/punktfunk && \
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cp -r /tmp/punktfunk ~deck/homebrew/plugins/punktfunk && \
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chown -R root:root ~deck/homebrew/plugins/punktfunk && systemctl restart plugin_loader"'
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```
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A loader restart is required for an out-of-band install to appear. The **punktfunk** panel then
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shows up in the Quick Access Menu.
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> The plugin launches the client via the flatpak `io.unom.Punktfunk` (see
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> [`../../packaging/flatpak/README.md`](../../packaging/flatpak/README.md)) — install that on
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> the Deck too, or the panel's Connect surfaces a `client-not-found` error.
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## Limitations / next steps
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- Launcher only — no in-stream overlay yet; the client owns the full session once launched.
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- mDNS discovery depends on `avahi-browse`; no manual "add host by IP" entry yet.
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- Pairing (PIN ceremony) is handled by the launched client, not the panel.
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- Not yet tested on real Deck hardware.
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