Files
enricobuehler f6d85f11e2
ci / bun-nix (pull_request) Successful in 24s
ci / docs-drift (pull_request) Successful in 25s
ci / docs-site (pull_request) Successful in 57s
ci / web (pull_request) Successful in 1m1s
installer-smoke / smoke (arch) (pull_request) Successful in 49s
ci / rust-arm64 (pull_request) Successful in 1m27s
apple / swift (pull_request) Successful in 2m6s
apple / distribute (pull_request) Skipped
apple / screenshots (pull_request) Skipped
installer-smoke / smoke (fedora-44) (pull_request) Successful in 2m21s
installer-smoke / smoke (debian-13) (pull_request) Successful in 3m19s
android / android (pull_request) Successful in 5m15s
ci / rust (pull_request) Successful in 6m10s
fix(install): the web console is named in every install line, and a host that has none gets one
Reported from the field: the guided installer (scripts/install.sh) left a Fedora box with a host
and no web console — and then printed the console's URL anyway. Reproduced with the real script
against a faked Fedora 44 os-release: with `punktfunk-host` on PATH the installer prints "already
installed — skipping the install" and never runs its dnf line, so `punktfunk-web` is never added.
The console is where you pair, approve a device and change every setting, so that box can stream
nothing and offers no way to fix it.

The registry was never the problem: `punktfunk-web` is present in the fedora-44 and bazzite RPM
groups, the debian repo and the arch repo (checked all four). The install step was gated on ONE
binary while installing THREE packages.

  * scripts/install.sh asks per package (host / punktfunk-web-server / punktfunk-scripting) instead
    of skipping everything the moment the host binary exists. A box that got the host by hand, from
    an older docs line, or from a package manager set to drop weak deps now gets its console on a
    re-run. Installing a package that is already there is a no-op, so re-running stays safe.
  * The install lines NAME the console on every family. apt relied on `Recommends: punktfunk-web`
    and pacman on an optdepend, both of which vanish under `APT::Install-Recommends "0"` /
    `install_weak_deps=False` / plain pacman. dnf already named it. The packages keep their weak
    deps — a hard Requires would break the COPR build, which has no bun and ships no console — but
    no documented path leans on them any more.
  * The installer stops lying when the console is absent: step 6 warns instead of silently dropping
    punktfunk-web from the units it enables, and the closing banner offers the install line rather
    than a URL nothing serves.

Verified unchanged on the channels that were already right: the Bazzite sysext bakes in web +
scripting, the NixOS module defaults `web.enable` to `host.enable`, the SteamOS script defaults
`WITH_WEB=1`, and the Windows installer bundles the console unconditionally behind a payload guard
added after 0.22.1/0.22.2 shipped without one. COPR is the documented exception (no bun in mock).

The gates that let this ship:
  * check-docs-drift.sh gate 7 asserted the install line only as far as the host package name, so
    a line that dropped the console still passed. It now names all three per family.
  * installer-smoke.yml asserted `punktfunk-host --version` and nothing about the console. It now
    asserts the binary and the user unit per family, and carries the reported failure as a test:
    remove punktfunk-web, re-run the installer, require it back.

data/platforms.json is the source for both the docs and the installer, so the per-distro pages,
the install landing page and the web-console page were updated with it — including a "no console on
a box that has the host?" recovery block for anyone already in this state.
2026-08-27 12:09:59 +02:00

142 lines
7.5 KiB
Markdown

---
title: The Web Console
description: Enable the Punktfunk browser console, read or change its login password, arm PIN pairing, and what every page in it does.
---
The web console is the browser UI for a Punktfunk host — live status, pairing, display policy, the
game library, logs, plugins and host updates. It ships as the **`punktfunk-web`** systemd user unit
on Linux, runs under the **Punktfunk Host service** on Windows, and serves on **`https://<host-ip>:47992`**
(HTTPS with the host's own self-signed identity cert — your browser warns once; trust it and
continue). It's the surface you expose on the LAN to administer the host; the host's own management
API (47990) keeps every admin action loopback-only and off-loopback serves only read-only status and
game-library browsing to paired clients.
> New here? Read [Security & Safe Use](/docs/security) first — a streaming host is remote control of
> the machine, so keep it on a trusted LAN or VPN and require pairing.
## Two ports, not one
The console also listens on **TCP 47993**, where plugin interfaces are served — same host, same
certificate, **different port**.
That is a deliberate boundary. A plugin's interface is third-party code; on the console's own port
the browser would let it act as you, with your logged-in session, against every admin action the
console can reach. A different port is a different *origin*, so the browser keeps the two apart —
but the same *site*, so your login still carries over.
In practice:
- **Open 47993 alongside 47992** on the host's firewall if you browse the console from another
device. The packaged firewall profiles already list both.
- **Trust the certificate twice.** Browsers store a self-signed certificate exception *per port*.
The first time you open a plugin, the console notices it can't reach 47993 yet and offers a link
to open it in a tab — accept the warning there once and it works from then on.
- If a plugin's page is an empty panel, see
[A plugin's interface doesn't load](/docs/troubleshooting#a-plugins-interface-doesnt-load).
## Enable the console
- **Linux packages (apt / RPM / Arch / Bazzite):** `punktfunk-web` is its own package, and the
install line on every distro page names it (the Bazzite sysext image already contains it).
Enable it as your desktop user:
```sh
systemctl --user enable --now punktfunk-web
# then browse to https://<host-ip>:47992
```
**No console on a box that has the host?** That is the one way this goes wrong: the host package
only *recommends* the console on apt and RPM, and lists it as an *optional* dependency on Arch
(pacman never installs those). So a host put on by hand, or by a package manager configured to
skip weak dependencies (`install_weak_deps=False` in `/etc/dnf/dnf.conf`,
`APT::Install-Recommends "0"`), has no console. Install it from the same repo the host came
from — on Arch as a full `-Syu`, never a bare `pacman -S`, to avoid a partial upgrade:
```sh
sudo dnf install punktfunk-web # Fedora
sudo apt install punktfunk-web # Debian / Ubuntu
sudo pacman -Syu punktfunk-web # Arch / CachyOS
systemctl --user enable --now punktfunk-web
```
- **Windows host:** the installer sets up the console and its runtime; the Punktfunk Host service
runs it and brings it back if it ever stops. Nothing to enable — open `https://<this-PC>:47992`.
- **SteamOS host:** the install script builds and starts the console as a user service and prints
the URL when it finishes.
## Login password
The console is password-protected; where the password lives and how you change it depends on the
host platform.
**Linux packages (apt / RPM / Bazzite).** On first start `punktfunk-web-init` generates a random
password and saves it to `~/.config/punktfunk/web-password` (as `PUNKTFUNK_UI_PASSWORD=…`). Read it
from the init service's journal or the file:
```sh
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web-password
```
To set your own, edit that file (`PUNKTFUNK_UI_PASSWORD=<your-password>`) and restart the console:
`systemctl --user restart punktfunk-web`.
**SteamOS host.** Same idea, but the install script writes the generated password to
`~/.config/punktfunk/web.env` and prints it at the end of the install run:
```sh
sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web.env
```
Edit that file and `systemctl --user restart punktfunk-web` to change it.
**Windows host.** You choose the password during install — a secure random default is pre-filled and
shown again on the installer's final page. It's stored in `%ProgramData%\punktfunk\web-password` (as
`PUNKTFUNK_UI_PASSWORD=…`), readable only by Administrators and SYSTEM. To change it, edit the file
and restart the Punktfunk Host service from an **elevated** PowerShell:
```powershell
notepad "$env:ProgramData\punktfunk\web-password" # set PUNKTFUNK_UI_PASSWORD=<your-password>
punktfunk-host service restart
```
Forgot it? See [Forgot your Password?](/docs/forgot-password).
## Arm pairing
The host **requires PIN pairing** by default (secure on a LAN). To connect the first time, log in to
the console, open **Pairing** in the sidebar and click **Pair a device**. The host shows a one-time
4-digit PIN — enter it on your [client](/docs/clients). If the device already tried to connect it
appears under **Waiting for approval** instead; approving it pairs it immediately, no PIN needed.
[Pairing & Trust](/docs/pairing) has the full trust model and how to approve or remove devices later.
## What's in it
Nine destinations in the sidebar (a **More** tab on a phone holds the last five):
![Live status during a stream: video and audio streaming, the running game, the session's codec, resolution, frame rate and bitrate](/img/console-live-status.png)
- **Dashboard** — the live status above: what's streaming, which games run, how many clients are
paired. Buttons stop a session or ask the encoder for a fresh keyframe.
- **Host** — this host's identity (hostname, OS, local IP, version, unique id), the codecs it
advertises, its ports, the **Updates** card (see [Updating the Host](/docs/updating)), the
**GPUs** card — Automatic, or prefer one GPU for capture and encode, applied to the next session
— and the compositor backends it found.
- **Virtual displays** — the policy for the display each session gets, and the Streamed screen
picker. See [Virtual displays](/docs/virtual-displays).
- **Library** — the games every client sees: turn a launcher source on or off, add or edit a custom
title with its own art and launch command. See [Your game library](/docs/game-library).
- **Performance** — arm a capture, run a session, stop it, and read the recording back as
per-stage latency, throughput and health graphs.
- **Logs** — the host's recent log stream *and your plugins'*: follow it live, filter by level or
producer, search it, and download or share it for a bug report. Plugin lines are tagged
`plugin:<name>` and the **Host / Plugins** switch isolates either side.
- **Pairing** — arm a PIN, approve or deny devices waiting for approval, and unpair a device. A
second PIN box for [Moonlight/GameStream](/docs/moonlight) clients appears only when this host
runs the GameStream plane.
- **Plugins** — the plugin store's **Browse**, **Installed** and **Sources** tabs plus the plugin
runner switch; an installed plugin with a UI gets its own entry below. See
[Plugins](/docs/plugins).
- **Settings** — the console's language, and **Sign out**.