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feat(client/apple): carry the quick-action ring on macOS
RingOverlay was gated to iOS and tvOS, so the Mac compiled no ring at
all — everything under it was already macOS-ready with no listener.

A Mac has no two-finger twist, so it opens centred from the routes a Mac
does have: Ctrl+Alt+Shift+O (the chord the desktop clients already
reserve), the Stream menu, and Select+A on a pad. A grabbed pointer
cannot click a button above the video, so the ring releases capture
while it is up and takes it back on close.

Touch mode, Virtual controller and Keyboard are dimmed with a reason, as
tvOS dims its own. The blob resolves as RingPlatform.desktop, which
OverlayActions already named as the Mac's ring. The editor comes with
it, so a Mac-only user can change what the six buttons hold.
2026-08-31 11:54:46 +02:00

18 KiB

title, description
title description
Mouse, touch and pen The in-stream keyboard shortcuts that give your mouse back, the two mouse modes, the three touch modes, and full-fidelity stylus input.

A stream takes your mouse and keyboard the moment you click into it. This page starts with how to get them back, then covers driving the host with a mouse, a touchscreen and a pen. The rows that pick these modes sit in your client's Input settings; the toggles that share that page are in Client settings.

Getting your input back

On the Linux and Windows clients the stream runs in its own session window. Input is captured when the stream starts and whenever you click the video: your local cursor disappears and keys go to the host. In the default mouse mode the pointer is also locked to the window — see Mouse modes.

Shortcut What it does
Ctrl+Alt+Shift+Q Release captured input (press again, or click the stream, to take it back)
Ctrl+Alt+Shift+M Switch the mouse mode (capture ⇄ desktop)
Ctrl+Alt+Shift+D Disconnect
Ctrl+Alt+Shift+S Cycle the stats overlay — off · compact · normal · detailed
Ctrl+Alt+Shift+V Mute or unmute your microphone
Ctrl+Alt+Shift+O Open the quick-action ring
F11 or Alt+Enter Toggle fullscreen

While input is released the session window prints the shortest list over the stream:

Click the stream to capture input · Ctrl+Alt+Shift+Q releases · Ctrl+Alt+Shift+M mouse mode ·
Ctrl+Alt+Shift+D disconnects · Ctrl+Alt+Shift+S stats

With a controller in use the hint names the controller chord instead of the mouse-mode and stats entries. The full list is always available without a stream running — see below.

Muting your microphone

Ctrl+Alt+Shift+V stops sending your microphone to the host; pressing it again resumes. The uplink keeps running underneath, so unmuting is instant.

While muted, a Microphone muted badge sits in the top-right corner of the stream — separate from the stats overlay, so it shows even with stats off.

The mute lasts for that stream only — the next session starts unmuted; nothing is written to your settings. With Stream microphone off in client settings the shortcut does nothing and no badge appears.

The keyboard chord is Linux and Windows only (a Steam Deck stream is the Linux client, so an attached keyboard gets it). On Android a controller can reach the same toggle: Select + Y, and on a DualSense the pad's own Mute button does it too — one toggle per press, and the badge is the same. On Apple clients there is no shortcut; turn Stream microphone off in settings instead.

Alt-Tabbing away releases input on its own and takes it back when you return. A release you asked for with the chord stays released until you opt back in. Either way, keys and buttons you were holding are released on the host, so nothing sticks down.

Without a stream running, the Linux client lists the shortcuts under Keyboard Shortcuts in its main menu, and the Windows client on a Shortcuts screen reached from its host list. Both list the microphone mute; the in-stream hint over the video doesn't, to stay one readable line.

On the other clients

  • macOS honours the release, mouse-mode, disconnect and stats combos, written ⌃⌥⇧Q / M / D / S, plus ⌃⌥⇧A for the microphone mute and ⌃⌥⇧O for the quick-action ring. ⌘⎋ also toggles capture, ⌃⌘F toggles fullscreen, and ⌃⌥⇧C starts or stops clipboard sharing. The Stream menu lists them all except the mouse-mode combo, which works but has no menu item. Every other ⌘ chord goes to the host while input is captured — ⌘Q reaches the host's compositor rather than quitting the app — unless you turn Capture system shortcuts off in client settings. ⌘⎋ and ⌃⌘F are held back either way, so there is always a way out.
  • iPhone and iPad with a hardware keyboard: ⌃⌥⇧Q releases input while it is captured, and ⌘⎋ toggles capture in either direction. ⌃⌥⇧D (disconnect) and ⌃⌥⇧S (stats) come from the app's Stream shortcuts rather than from the stream itself; if they don't respond while you're captured, release first or use the on-screen controls.
  • Android and Android TV honour Ctrl+Alt+Shift+Q only; it toggles pointer capture. The system Back button leaves the stream.
  • Apple TV has no keyboard path, and a short press of the Siri Remote's Back button deliberately does nothing — so a controller's B button can't end your session by accident. To leave, hold Back for about a second and let go. During a session the remote's touch surface drives the host cursor, a press is a left click, and Play/Pause is a right click — hold Play/Pause instead and it cycles the stats overlay. With a controller in hand, Select + X does the same on every Apple client.

Leaving with a controller

Every client reserves one controller chord: L1 + R1 + Start + Select (LB + RB + Start + Back on an Xbox pad), held on any connected pad.

  • Linux, Windows — a press releases captured input, and leaves fullscreen if you didn't start fullscreen. Hold about 1.5 seconds and it disconnects.
  • Steam Deck — a press releases captured input only. The Decky plugin always launches the client fullscreen, and a stream that started fullscreen stays that way. Holding disconnects, as above.
  • macOS, iPhone/iPad, Apple TV — holding about 1.5 seconds disconnects. There is no quick-press step.
  • Android — holding about a second disconnects. A quick press does nothing; the moment the chord completes a Hold to quit… cue appears so you know it registered.

The chord is read off the pads a client forwards, so turning Forward controllers off takes it away on Linux and Windows — there the client stops opening the controller at all. Use Ctrl+Alt+Shift+D or the client's own UI to leave instead. The Apple and Android apps keep watching for the chord either way.

Statistics with a controller

The Apple apps reserve a second chord: Select + X, which cycles the stats overlay one level each time you complete it — for a pad with no keyboard and no free screen for the three-finger tap; on Apple TV it is the only way there with a pad. Both buttons still reach the game; only the overlay changes locally.

On the Siri Remote, hold Play/Pause for about half a second instead. A quick tap is still a right click, sent when you let go.

The guide button (Xbox / PS / Steam) and Quick Access

A controller's guide button — the Xbox logo, the PS button, the Deck's Steam button — is meant to open menus on the host. Some devices want that button for themselves, so every client also carries a gesture that works everywhere: hold Select (Back / View) on its own for about a third of a second. The host sees its guide button held for as long as you hold — a long press, which is how SteamOS opens the Quick Access Menu for a regular pad. A quick tap of Select still reaches the game, delivered when you let go (a beat late); Select in a combo — including the leave chord above — passes through untouched.

What the raw button does, per client:

  • Linux & Windows desktop, macOS, Android — the guide press is forwarded to the host. If Steam Big Picture or the Xbox Game Bar is also watching for it on the device in your hands, both may react — that's a local setting on that device, not something the stream can suppress.
  • Steam Deck / Gaming Mode — the Steam and buttons stay with the Deck by default (SteamOS always opens its own menus for them; forwarding the raw press too opens both menus at once). Reach the host's menus with hold-Select, or the Punktfunk panel's Host menus buttons (Steam Deck page); Steam / guide button → Send to host restores the old behavior.
  • iPhone / iPad — iOS reserves the Home press for its own Game Overlay, so hold-Select is the reliable route to the host's overlay. On iOS 27 or later you can also hand the button to the app yourself, in the system's per-controller Home-button setting.
  • Apple TV — tvOS never delivers the Home press to apps; hold-Select is the only route.

Both halves are settings, per profile like everything else: Steam / guide button (Automatic / Send to host / This device) and Hold Select for guide (Automatic / On / Off). Automatic picks the behavior above for each platform — the gesture stays off where the raw button already works, so games that use a held Select keep it.

Mouse modes

There are two, and they are a per-client setting called Mouse input:

  • Capture (games) — the pointer locks to the stream and only relative movement is sent. The only cursor you see is the host's. This is what mouse-look in a game needs. The session window also grabs the keyboard, so Alt+Tab and the Windows key (Super on Linux) reach the host rather than your own desktop — on macOS that is the ⌘ chords, ⌘Q included, with ⌘⎋ kept back as the way out. Turn Capture system shortcuts off in client settings to keep them local.
  • Desktop (absolute) — the pointer is not locked. It moves in and out of the stream freely and its position is sent as an absolute point — what you want for remote desktop work. Your local cursor is hidden over the stream; the one you see there is the host's. On Linux and Windows, Alt+Tab and the Windows/Super key go to the host here too while Capture system shortcuts is on — the host's Start menu is part of the desktop you're driving — and clicking any other local window takes them back. (On a Mac the ⌘ chords stay local in this mode.)

Capture is the default on the Linux, Windows and macOS clients. Android defaults to Desktop.

Switch live with Ctrl+Alt+Shift+M (⌃⌥⇧M on macOS), whether input is captured or not. On Android, Ctrl+Alt+Shift+Q flips the capture instead. The picker is macOS-only among the Apple apps; on iPad the equivalent is the Capture pointer for games toggle (on by default), which needs the stream fullscreen and frontmost.

Two things can override your choice. gamescope hosts can't take absolute pointer input: ask for desktop mode against one and the session quietly stays captured, and the chord has nothing to offer (see gamescope). And against a host that forwards its cursor separately instead of drawing it into the video, the Linux and Windows clients flip to relative motion by themselves when an app on the host grabs or hides the pointer, then back when it lets go. Using the chord yourself overrides that until the host's intent next changes. The macOS client ignores the signal on purpose.

Touch modes

On a touchscreen client the Touch input setting picks one of three models. All three exist on Android, iPhone/iPad, Linux and Windows.

  • Trackpad (the default) — your finger drives the host cursor like a laptop touchpad. The cursor stays put when you touch down and moves by your finger's travel, so you can lift and re-swipe to walk it across a screen far larger than your own.
  • Direct pointer — the cursor jumps to your finger and follows it.
  • Touch passthrough — every finger is forwarded as a real touch contact, with no gesture interpretation at all. Only useful for apps and games that genuinely understand touch.

Trackpad and Direct pointer share one gesture vocabulary: tap = left click, two-finger tap = right click, two-finger drag = scroll, tap-then-press-and-drag = a held left drag, three-finger tap = cycle the stats overlay. On Android and iPhone/iPad a three-finger swipe up or down summons or dismisses the local on-screen keyboard for typing on the host; the Linux and Windows clients have no such keyboard, and there any two-or-more-finger drag scrolls.

Touch passthrough depends on the host being able to inject touch, and that varies:

Host Touch passthrough
KDE Plasma (KWin), GNOME Full multi-touch
Windows 10 1809 and newer Full multi-touch
Sway, Hyprland and other wlroots compositors Not injected — contacts are dropped
gamescope Gaming Mode Degraded to a single absolute pointer — see gamescope

Wherever the compositor offers no touchscreen device to drive, only the first finger is used, as an absolute pointer — tapping still clicks; pinches and multi-finger gestures don't survive. The trackpad and pointer models are unaffected: they send ordinary mouse events.

A host says whether it injects touch at all. Against one that does not (the wlroots row above, or Windows before 1809), a client set to Touch passthrough runs the trackpad model for that session and says so in a short notice when the stream starts, instead of forwarding contacts the host would drop.

The quick-action ring

On Android, iPhone and iPad a two-finger twist on the stream opens a ring of six buttons under your fingers: about 10° starts it opening, 30° commits it, and lifting short of that winds it back in and sends nothing. The centre button opens a sheet with the whole catalogue and the resolution presets. On Android the Back gesture opens the same ring at the screen centre instead of ending the session; on iPhone and iPad the corner disc does; on Apple TV a short press of the remote's Back; on macOS, Linux and Windows Ctrl+Alt+Shift+O (⌃⌥⇧O on a Mac, also the Stream menu's Quick Actions item); with a controller, Select+A (Select first) on every client, and the host never sees the two presses. What the six buttons hold is the Quick actions setting, and the editor is the ring itself — on every client but Apple TV, which takes whatever the profile carries.

A Mac hands your pointer back for as long as the ring is up, so you can click a button, and takes capture again when it closes. Buttons a platform cannot serve are dimmed and say why: Touch mode, Virtual controller and Keyboard on a Mac, which has no touch screen and no software keyboard.

Virtual controller

Android and iPhone/iPad can draw a controller over the stream, for a game that needs one when no controller is attached. Show or hide it from the ring's Virtual controller button. The host sees one controller arrive when it appears and one leave when it goes, exactly as for a real pad, on the next free pad index beside any real controller you have connected. A finger on one of its controls drives the game; a finger anywhere else still drives the touch mode, so tap-to-click keeps working beside it. A stick follows your thumb from wherever it lands, the D-pad reads eight directions, and a trigger reads how far down its pill your finger sits, so a slow press is a slow press. Layout, Opacity and Scale live under Quick actions in the client settings: Full (two sticks, D-pad, face buttons, bumpers and triggers), Sticks and shoulders, or D-pad and face buttons. Not on Apple TV, a Steam Deck or the desktop clients.

Pen and stylus

A stylus is not treated as a finger. Punktfunk carries position, tip pressure, tilt angle and tilt direction, barrel roll, hover distance, the eraser end, and two barrel buttons on their own input plane.

Clients that send pen input:

  • iPhone and iPad with an Apple Pencil, including hover. The Pencil has no hardware eraser or barrel buttons, so a double-tap is sent as barrel button 2, and on iOS 17.5 or newer a squeeze is sent as barrel button 1. Pencil Pro's barrel roll also needs iOS 17.5.
  • Android phones and tablets with an active stylus — pressure, tilt, hover, the eraser tool and both barrel buttons. Android exposes no barrel-roll axis, so roll is not sent from there.
  • Moonlight clients that send pen events reach the same host-side pen.

The Linux, Windows, macOS and Apple TV clients do not send stylus input.

What the host presents it as:

  • On Linux, a virtual tablet named Punktfunk Pen appears the first time you use the stylus and is removed when the session ends. Applications see a real pen through the usual tablet path, so Krita, GIMP and Xournal++ treat it as a graphics tablet. It is a screen tablet, mapped by your compositor's own default tablet mapping — correct on a single output; multi-monitor pinning is up to the compositor.
  • On Windows, a per-session synthetic pen pointer feeds Windows' normal pen system: pressure, tilt, rotation, the barrel button and the eraser. This needs Windows 10 1809 or newer.

Before it can work on Linux, the host needs access to /dev/uinput — the same input group step the virtual gamepads need, step 3 of your install guide. Without it the host never offers pen at all.

If the host is too old, or pen is switched off, the client folds the stylus into its ordinary touch or pointer path — you can still draw, without pressure and tilt. Whether pen splits out is decided by the host, not your touch mode.

Operators can turn the whole feature off by setting PUNKTFUNK_PEN=0 in the host's host.env (see Configuration). The host then stops advertising pen to Punktfunk and Moonlight clients alike, and every client falls back to touch.