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feat(host): GameStream/Moonlight compat is now opt-in (--gamestream) — secure native-only by default
Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses
that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP
(#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5,
a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing +
per-direction AEAD nonces) has neither. So flip the default to secure-by-default:

- `serve`              → native punktfunk/1 plane + management API ONLY (no GameStream surface).
- `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet
  control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias.
- The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified
  GameStream+native host is `serve --gamestream`.

`gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native
plane + mgmt + native-pairing handle always run.

To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE
Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux
systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare
`serve` default (new/manual use) is secure.

Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README,
…): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI
regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 10:19:40 +00:00

3.1 KiB

title, description
title description
Configuration The host.env settings — compositor, resolution, bitrate, input — and how to tune them.

The host reads its settings from ~/.config/punktfunk/host.env (a simple KEY=value file). Your setup guide gives you a starting host.env for your desktop; this page is the reference.

Session settings

These tell the host which desktop session to attach to. Your setup guide sets them for you.

Setting What it does
WAYLAND_DISPLAY The Wayland socket of your session (wayland-0 for a normal desktop).
XDG_CURRENT_DESKTOP Your desktop (GNOME, KDE).
XDG_RUNTIME_DIR, DBUS_SESSION_BUS_ADDRESS Needed when the host runs outside your interactive session (e.g. as a service).

Core settings

Setting Values Meaning
PUNKTFUNK_COMPOSITOR mutter · kwin · gamescope · wlroots Which backend creates the virtual display. Match your desktop.
PUNKTFUNK_VIDEO_SOURCE virtual · portal virtual creates a per-client display at its exact mode (the normal choice). portal captures an existing monitor instead.
PUNKTFUNK_ZEROCOPY 1 · 0 GPU zero-copy capture→encode. Leave on; it falls back to a CPU path automatically.
PUNKTFUNK_INPUT_BACKEND libei · gamescope · wlr · uinput How input is injected. libei for GNOME/KDE, gamescope for Bazzite.

Resolution and refresh rate

You don't set these on the host — the client chooses them. When a device connects, the host creates a virtual display at that device's resolution and refresh rate. A 1080p60 laptop and a 1440p120 desktop each get their own. (With Moonlight, set the mode in Moonlight's settings; the native clients let you pick a mode or default to the device's display.)

Bitrate

The client requests a bitrate; the host encodes to it. To find a good value for your link:

  • Native clients (Apple, Linux, and more): use the built-in speed test (from a host's menu). It measures your link, suggests a bitrate, and applies it.
  • Moonlight: set the bitrate in Moonlight's settings. Start moderate and raise it.

Multiple devices at once

Today the native punktfunk/1 host (serve) streams one session at a time — additional clients wait in the accept queue until the active session ends. Each session gets its own virtual display at the client's exact resolution; concurrent native sessions are on the roadmap.

(punktfunk1-host, the standalone test host, has a --max-concurrent N knob, default 4, bounded by your GPU's encoder — see the Host CLI reference — but serve does not take that flag.)

Codec and FEC

  • The host encodes HEVC (H.265) by default; AV1 is available for clients that support it.
  • The native protocol adds forward error correction for lossy links. PUNKTFUNK_FEC_PCT=N sets the redundancy percentage (the default is sensible for a normal LAN).

Diagnostics

  • PUNKTFUNK_PERF=1 logs per-stage timing (capture, encode, send) — handy when tuning latency.
  • RUST_LOG=info (or debug) controls log verbosity.