Files
enricobuehler 7b99b41ede docs(design): trim shipped plans, consolidate cluster, add index
Much of design/ described work that has since shipped. Trim each doc to
its durable rationale + still-open items (the code is the source of truth
for shipped detail; git history holds the full originals).

- Shipped plans -> status stubs: stats-capture, gamestream-host-plan,
  apple-stage2-presenter, windows-service.
- Trimmed completed-out / open-kept: implementation-plan, hdr-pipeline,
  host-latency, gpu-contention (fixed stale status table), game-library,
  linux-setup (fixed m0->spike + stale zero-copy claim),
  session-aware-host-followups, windows-client-bootstrap,
  windows-dualsense-{scoping,game-detection}, windows-virtual-display,
  security-review (per-finding status table; #12 still open),
  apollo-comparison (shipped backlog collapsed to one-liners).
- Windows-host cluster consolidated: windows-host.md -> redirect into
  windows-host-rewrite.md (whose stale scorecard is corrected -- goal1 is
  merged, M4 done); windows-secure-desktop.md archived (now a fallback
  behind IDD-push primary).
- Kept evergreen: ci.md, gamescope-multiuser.md, windows-build-and-packaging.md.
- New design/README.md: per-doc status table + consolidated open-items
  roll-up so nothing is tracked in only one buried doc.
- Repoint 5 code comments to the archived secure-desktop doc path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 16:39:06 +00:00

8.6 KiB

Linux host setup — NVIDIA GPU VM (pipeline spike + GameStream host)

Status: Setup guide — still current and in active use (referenced from clients/apple/README.md). The pipeline spike and the GameStream host are shipped (see design/gamestream-host-plan.md + CLAUDE.md). This doc is trimmed to the bring-up steps + gotchas; the §4 crate-API walkthrough was folded into CLAUDE.md "Pinned crate facts".

How to bring up the build environment for the punktfunk Linux host on an NVIDIA-GPU Ubuntu VM and run the pipeline spike (capture→encode). punktfunk-core already builds and is tested cross-platform; this is about the platform backends in crates/punktfunk-host.

Target Ubuntu 24.04 (noble): Sway 1.9, FFmpeg 6.1.1, xdg-desktop-portal 1.18. 22.04 (jammy) ships Sway 1.7 / FFmpeg 4.4 — too old for this path; build from source or upgrade. Package names/versions below were verified against the live Ubuntu archive.

1. Bootstrap

git clone git@git.unom.io:unom/punktfunk.git && cd punktfunk && git checkout m1-punktfunk-core
bash scripts/bootstrap-ubuntu.sh

It verifies the (already-installed) NVIDIA + NVENC stack, installs the Rust toolchain (rustup) and the build/runtime deps (PipeWire, xdg-desktop-portal + the wlroots backend, Sway, Wayland/DRM/EGL/GBM/VA dev libs, capture tools), gates the FFmpeg -dev headers so it can't clobber your custom NVENC FFmpeg, and drops headless-Sway + portal config templates into ~/.config (only if absent). It does not reboot or edit GRUB.

After it runs, sanity-check the core on Linux:

cargo test --workspace        # 21 tests; same suite that's green on macOS

2. NVIDIA prerequisites (one-time, may need a reboot)

Wayland on NVIDIA requires KMS modeset. The bootstrap checks it; if it isn't Y:

echo 'options nvidia-drm modeset=1 fbdev=1' | sudo tee /etc/modprobe.d/nvidia-drm.conf
sudo update-initramfs -u && sudo reboot
cat /sys/module/nvidia_drm/parameters/modeset   # must print Y after reboot
  • Driver ≥ 535 is the floor for headless wlroots (EGL/dmabuf); 550+ recommended.
  • Install the NVIDIA GL/EGL userspace, not just nvidia-utils: sudo apt install libnvidia-gl-<NNN> (matching the driver, e.g. libnvidia-gl-595). nvidia-utils-NNN ships nvidia-smi + NVENC but not libEGL_nvidia.so.0 or the GLVND vendor JSON (/usr/share/glvnd/egl_vendor.d/10_nvidia.json). Without them libglvnd falls back to Mesa, wlroots can't init EGL on the GPU and drops to the pixman software renderer — and the ScreenCast portal then fails to negotiate a buffer format (unable to receive a valid format from wlr_screencopy). Verify after install: ls /usr/share/glvnd/egl_vendor.d/10_nvidia.json && ldconfig -p | grep libEGL_nvidia. A correct GPU Sway logs EGL vendor: NVIDIA and a list of DMA-BUF formats.
  • Join the render + video groups: sudo usermod -aG render,video $USER, then re-login (group changes only apply to new logins). wlroots opens /dev/dri/renderD128 (group render) and /dev/dri/card* (group video), both 0660; without membership Sway aborts with Permission denied. (scripts/headless/*.sh bridge a not-yet-re-logged-in shell with sg render, but re-login is the clean fix.)
  • A headless VM GPU exposes no DRM connectors — that's expected. We don't use the DRM backend; WLR_BACKENDS=headless renders to an offscreen GBM/EGL surface and creates a virtual HEADLESS-1 output. Use the render node /dev/dri/renderD128.
  • NVENC in a VM: full PCI passthrough = bare-metal NVENC, no license. vGPU needs a valid license (vWS) or NVENC runs degraded — the bootstrap's smoke-encode tells you if it actually works. Consumer GeForce cards also cap concurrent NVENC sessions (~8); datacenter/RTX-pro are effectively unlimited — relevant once we serve many clients.

3. Bring up the headless compositor + prove capture→NVENC

# shell 1 — start headless GPU Sway on the shared user bus (blocks; -d for debug log)
bash scripts/headless/run-headless-sway.sh        # success logs "EGL vendor: NVIDIA"

# shell 2 — same user: set the client mode, import the portal env, write the env file
bash scripts/headless/prepare-session.sh 2560x1440@60Hz
source /tmp/punktfunk-sway-env.sh
swaymsg -t get_outputs                       # confirm HEADLESS-1 active
swaymsg exec foot                            # optional: animated content to capture
bash scripts/headless/capture-smoke-test.sh  # wf-recorder (wlr-screencopy) -> hevc_nvenc
ffprobe /tmp/punktfunk-headless-test.mkv         # confirm a real H.265 stream

wf-recorder uses wlr-screencopy directly (no portal/D-Bus) — the fastest way to de-risk the GPU encode path. Note: screencopy encodes straight to a file and cannot feed PipeWire; the real integration uses the ScreenCast portal (see the pipeline spike). If shell 1 logged a Mesa/EGL fallback (or Sway dropped to pixman) instead of EGL vendor: NVIDIA, install the NVIDIA GL userspace (§2) — the portal cannot capture a pixman output.

An idle headless output produces no frames (its frame clock is driven by damage); give it a real refresh mode (prepare-session.sh does) and run something animated (swaymsg exec foot) or the capture will be ~1 frame.

The wlroots-on-NVIDIA env workarounds (WLR_RENDERER=gles2, WLR_NO_HARDWARE_CURSORS=1, GBM_BACKEND=nvidia-drm, sway --unsupported-gpu, …) live in scripts/headless/env.shsource it before launching anything Wayland.

4. The spike proper — wire it into punktfunk-core

Goal (plan §8): headless output → PipeWire ScreenCast → NVENC → a playable file, then feed the encoded access units into a punktfunk_core::Session (host role). The module seams exist in crates/punktfunk-host/src/{vdisplay,capture,encode,inject,pipeline}.rs.

Status: implemented and verified end-to-end in crates/punktfunk-host (spike.rs, capture/linux.rs, encode/linux.rs). After the §3 bring-up:

source /tmp/punktfunk-sway-env.sh
swaymsg exec foot   # animated content
# Live portal capture → NVENC HEVC → playable file, with each AU also round-tripped
# through a punktfunk_core host→client Session (FEC + packetize + reassemble) and verified:
cargo run -p punktfunk-host -- spike --source portal --seconds 5 --out /tmp/punktfunk-spike.h265
ffprobe /tmp/punktfunk-spike.h265
# No capture session needed (encode + core only): --source synthetic

Verified result: 1920x1080 HEVC, ~300 frames in 5s, punktfunk-core loopback … 0 mismatches. The portal negotiates packed RGB (24-bit, 3 bpp) on wlroots; the encoder expands it to rgb0 (one pad byte/pixel, no colour math) since NVENC accepts rgb0/bgr0 but not rgb24. GPU zero-copy is now implemented on all paths (tiled dmabuf → EGL/GL → CUDA; LINEAR dmabuf → Vulkan bridge → CUDA → NVENC — see CLAUDE.md); the capture module keeps a cpu_bytes fallback for inputs that can't be imported.

Crate/API details (ashpd 0.13 screencast handshake, pipewire 0.9 frame pull, ffmpeg-next 8.x encoder selection, reis/uinput input) now live in CLAUDE.md "Pinned crate facts" — they are the source of truth, with the FFmpeg-prefix override export FFMPEG_DIR=/that/prefix and the bindgen LIBCLANG_PATH knob in the troubleshooting table below.

The GameStream host built on this spike is shipped — serverinfo/RTSP/pairing for a stock Moonlight client, a per-compositor virtual output created on connect, input via reis/uinput. See design/gamestream-host-plan.md + CLAUDE.md.

Troubleshooting

Symptom Fix
Sway aborts on NVIDIA add --unsupported-gpu (the helper scripts do)
not a KMS device / no connectors expected on a headless VM GPU — use WLR_BACKENDS=headless, not the DRM backend
Sway won't start at all WLR_RENDERER_ALLOW_SOFTWARE=1 WLR_RENDERER=pixman to prove the pipeline, then fix EGL
ScreenCast portal finds no output ensure xdg-desktop-portal-wlr is running in the same session, XDG_CURRENT_DESKTOP=sway, and ~/.config/xdg-desktop-portal-wlr/config has output_name=HEADLESS-1
Cannot load libnvidia-encode.so.1 NVENC runtime lib missing (driver) or unlicensed vGPU
cargo build can't find FFmpeg export FFMPEG_DIR=$(pkg-config --variable=prefix libavcodec) or point PKG_CONFIG_PATH at the custom build
bindgen: libclang not found export LIBCLANG_PATH=$(llvm-config --libdir)

Open items

None — the pipeline spike and the GameStream host it seeds are both shipped (see design/gamestream-host-plan.md + CLAUDE.md). This file remains as the host-box bring-up guide.