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The ring layer moves out of the session binary into pf_client_core::logring (desktop-gated beside the ring it feeds) — it started as punktfunk-session's private module, and the moment both desktop shells wanted the row, a copy per bin was exactly the drift the crate exists to prevent. The session keeps the same layer under its new name; tracing-log and log fall out of its manifest. Both shells install it beside their visible layer with its own DEBUG filter — the env filter keeps scoping only what's printed, because the ring exists for the diagnostics nobody enabled before the bug happened. The row itself lands on each shell's saved-host menu on the console's own gate (paired + online), wired to logring::send_to_host on a worker thread, outcome as a toast (GTK) / the status line (WinUI), in the console's wording verbatim. And the bundle is worth sending: orchestrate now pipes the session child's stderr through logring::forward_child_stderr — every line still lands on our stderr exactly as inherit interleaved it, and lands in the ring too. Without that, the one surface a GUI-only user can export held everything EXCEPT the stream it was exported about — the same hole the WinUI logfile module was built to close for the file; its child forwarder now feeds the ring on the same pass.
56 lines
2.9 KiB
TOML
56 lines
2.9 KiB
TOML
[package]
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name = "punktfunk-client-session"
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description = "punktfunk/1 Vulkan session binary — SDL3 window, ash presenter, terminal stats; the power-user / gamescope stream client"
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version.workspace = true
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edition.workspace = true
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rust-version.workspace = true
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license.workspace = true
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authors.workspace = true
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repository.workspace = true
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[[bin]]
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name = "punktfunk-session"
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path = "src/main.rs"
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[features]
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default = ["ui", "pyrowave"]
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# PyroWave client decode (the wired-LAN wavelet codec) — enables the decode backend + the
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# planar present path. ON by default; each session still opts in explicitly (the Settings
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# codec pick, or PUNKTFUNK_PREFER_PYROWAVE=1). The Windows ARM64 leg builds
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# --no-default-features and so skips it — note that also drops `ui` (the Skia console/OSD),
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# not just pyrowave; hardware video decode itself (D3D11VA / Vulkan Video) is unaffected.
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pyrowave = ["pf-client-core/pyrowave", "pf-presenter/pyrowave"]
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# The Skia console UI (stats OSD, capture HUD, later the gamepad library). Dropping it
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# (`--no-default-features`) is the ~15 MB-smaller power-user build: same streaming,
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# stats on stdout only.
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ui = ["dep:pf-console-ui", "dep:serde_json"]
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# Same Linux+Windows gating as the rest of the client stack; elsewhere this is a stub
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# binary.
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[target.'cfg(any(target_os = "linux", windows))'.dependencies]
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# `default-features = false` on both: THIS crate's `pyrowave` feature (above) is the single
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# switch that turns the wavelet codec on, and it enables it explicitly on each. Inheriting their
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# defaults instead would make `--no-default-features` a lie — the Windows ARM64 leg builds that
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# way precisely to skip the vendored PyroWave C++, which has no ARM64 SIMD path.
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pf-presenter = { path = "../../crates/pf-presenter", default-features = false }
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pf-console-ui = { path = "../../crates/pf-console-ui", optional = true }
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pf-client-core = { path = "../../crates/pf-client-core", default-features = false }
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punktfunk-core = { path = "../../crates/punktfunk-core", features = ["quic"] }
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# The fake-library dev hook (`PUNKTFUNK_FAKE_LIBRARY`, browse mode) parses GameEntry JSON.
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serde_json = { version = "1", optional = true }
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tracing = "0.1"
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tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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# This crate carries NO toolkit, deliberately: it is the renderer the shells spawn, and the
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# `--no-default-features` build is what a minimal/embedded image installs. GTK4/libadwaita/relm4
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# belong to `clients/linux` (the shell) and must never appear here — a stray copy of the shell's
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# modules landed in src/ once (b0ea1e6b) and dragging its dependencies in behind it is what let
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# the wrong `main.rs` build and ship as `punktfunk-session`.
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# Embeds the app icon as an exe resource (build.rs) — Windows hosts only (rc.exe from
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# the SDK); same pattern as clients/windows.
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[target.'cfg(windows)'.build-dependencies]
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winresource = "0.1"
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[lints]
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workspace = true
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