Two console-UI defects found on glass. **1. The collections hand-over silently stopped happening — a C7 regression.** `LibraryScreen::collections_upgrade` decided "the library in the shared model is the one MY fetch produced" by OBSERVING a non-`Ready` phase from the render loop, and latching a `fetch_seen` flag when it saw one. That only ever held because a fetch's first act was to block on the network: the model sat at `Loading` for hundreds of milliseconds, so any frame caught it. The catalog cache (`9e561f14`, C7 item 2) put a disk read in front of that. On a warm cache the fetch thread publishes `Ready` about a millisecond after `Loading` — both inside a single 60 Hz frame — so a shelf pushed over a host visited before went from the PREVIOUS host's `Ready` straight to its own without any frame observing the `Loading` between them. `fetch_seen` stayed false, the hand-over was refused for the life of the screen, and "Start in collections" did nothing. Worse the more you used it: the failure needed a populated cache, so it appeared exactly on the hosts you open most and never on a fresh install. Fixed by not inferring it. `LibraryShared` gains a `fetch_epoch`, bumped once per fetch by a new `begin_fetch()` (which the console binary now calls in place of `set_phase(Loading)`), and a shelf records the epoch at the moment it is PUSHED — before its `FetchLibrary` is even queued. "Is this list mine" becomes `fetch_epoch() != entry_epoch`: a counter cannot be missed the way a passing state can, and it is exact rather than probabilistic. `fetch_seen` is gone. Two regression tests, and the first is written so a phase-observing implementation cannot pass it — there is deliberately no `collections_upgrade` call between `begin_fetch` and the cached list, which is the whole point: * `a_warm_cache_still_hands_over_though_no_frame_ever_saw_loading` * `a_cached_list_from_before_the_push_is_still_refused` — the other half, so the fix cannot degrade into "always upgrade" The existing tests that drove the old flag through a phase transition now model a real push (`begin_fetch`), including the failed-fetch-then-retry case, where a retry is a second epoch. **2. The sort/view bar's focus wash covered the band, not the row.** `TabStrip` seats its pills 2 dp into whatever band it is given and draws them 30 tall, so the library bar's content occupies 34 of its 46 dp band — the remaining 12 is the air before the field. The focus wash was drawn over the whole `bar` rect, putting 2 dp above the pills and 14 below: a backdrop its own content visibly sat high inside. It now covers the pill row's extent with symmetric padding, so it is centred on the thing it highlights at any scale. `TAB_PILL_TOP` / `TAB_PILL_H` are published from `widgets` and used by both the strip and the wash, so the two cannot drift. Deliberately NOT fixed by moving the pills: settings and collections hand `TabStrip` the same band and draw no backdrop behind it, where "tabs, then air, then content" is the right rhythm. Centring the row there would have crowded their lists for a defect neither has. Also adds the screenshot scene that was missing — `07c-library-bar` at both palette poles. The bar's wash only draws when the bar has focus, and no dump ever put it in that state, which is how a mis-sized backdrop shipped. Shot on violet AND mint because the wash is `accent(0.14)` and a translucent accent reads differently over a dark field than a pale one. Verified: the Linux container gate over `pf-console-ui` + `pf-client-core` + `punktfunk-client-session` — fmt, clippy `--all-targets -D warnings`, a plain build, and 177 + 219 tests green. Both new shots rendered and eyeballed: the wash hugs the pill row on both palettes.
punktfunk-session
The Vulkan session binary: one stream per invocation in an SDL3 window — no UI toolkit,
no widgets, terminal stats. The power-user / gamescope stream client, and the stage-2
presenter of the Linux client re-architecture (punktfunk-planning:
linux-client-rearchitecture.md).
This binary is deliberately dumb: a renderer the front-ends call INTO — the GTK shell
(punktfunk-client), the WinUI shell, and the punktfunk CLI all spawn it through the
same brain (pf_client_core::orchestrate), which resolves policy (profiles, settings,
wake) and hands the result down, normally as a --resolved-spec file. It reads the
shared stores only as the compat fallback for a bare hand-launched invocation.
punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen] [--stats]
punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen]
--browse opens the console game library (the Skia coverflow over the animated aurora)
instead of connecting: A launches the focused title as a stream in the same window,
session end returns to the library, B quits (Gaming Mode returns). Paired hosts only —
pairing is the desktop client / Decky plugin's job. PUNKTFUNK_FAKE_LIBRARY=<file.json>
feeds canned entries with no host (portrait paths starting with / load from disk).
fixtures/mixed-platform-library.json is the standing asset for the library's grouping and
sorting work: launchers, five platforms, several stores, and entries with no platform at
all — which is the case that matters, because a platform-less Steam library must not
collapse into one "Unknown" heap. Two titles are deliberately awkward ("The Witcher 3"
sorts under W, "Émigré" under E) so a broken article fold or diacritic relaxation shows up
on screen rather than only in a unit test:
PUNKTFUNK_FAKE_LIBRARY=clients/session/fixtures/mixed-platform-library.json \
punktfunk-session --browse
Reads the same identity / known-hosts / settings stores as the desktop client
(punktfunk-client), so enrolling on either side makes the other work; this binary never
connects to a host it has no pinned fingerprint for (--fp HEX overrides the store).
Pairing is punktfunk pair <host> — the CLI, which ships alongside this binary in every
package and needs no window and no toolkit either. punktfunk-session --pair still works
for one release (someone's provisioning script calls it today) but prints a deprecation
notice: pairing is a trust ceremony and belongs to the brain, not a renderer.
Stdout is the machine interface: {"ready":true} after the first presented frame,
stats: … once per second while the overlay tier isn't Off (always the full detailed
text, whatever the OSD shows; --stats forces the overlay on), one
{"error"|"ended": …} JSON line on the way out. Logs go to stderr. Exit codes: 0
clean end, 2 connect failed, 3 trust rejected / pairing required, 4 presenter
init failed.
In-stream keys match the desktop client: click captures input (Ctrl+Alt+Shift+Q releases), Ctrl+Alt+Shift+D disconnects, F11 toggles fullscreen; the controller escape chord (L1+R1+Start+Select, hold to disconnect) works the same.
The default build carries the Skia console UI (ui feature): the stats OSD and capture
hint render in-window. Ctrl+Alt+Shift+S cycles the OSD tier live — Off → Compact (one
line: fps · latency · Mb/s) → Normal (mode + end-to-end percentiles) → Detailed (decoder
path + per-stage latency equation); any tier but Off also emits the stdout mirror.
--no-default-features is the ~5 MB power-user build — same streaming, stats on stdout
only, no Skia anywhere in the dependency tree.
Decode follows the Settings preference (auto is vendor-ordered: Vulkan Video → VAAPI →
software on Linux, Vulkan Video → D3D11VA → software on Windows, with VAAPI/D3D11VA first
on Intel — every rung native since M10; see "Decode rungs" below): the Vulkan decoder runs
on the presenter's own device where the stack supports it (every vendor, zero copy); VAAPI
dmabufs import per-plane elsewhere (D3D11VA textures on Windows); software is the universal
fallback. 10-bit Main10 and HDR10 are advertised (VIDEO_CAP_10BIT|HDR): P010 decodes
through the Vulkan and VAAPI/D3D11VA paths (the CPU rung is 8-bit by contract and refuses
10-bit rather than mis-scaling it), and PQ streams present
on an HDR10/ST.2084 swapchain when the desktop offers one (KDE HDR, gamescope) or
tone-map in-shader to SDR when it doesn't (PUNKTFUNK_TONEMAP_PEAK tunes the rolloff,
default ≈1000 nits). The host still gates the upgrade behind its PUNKTFUNK_10BIT
policy.
Decode rungs (M10: native only)
This binary contains no FFmpeg. auto walks native rungs — pf-vkdecode over Vulkan
Video, then the platform's own (pf-dxvadec on Windows, pf-vaadec on Linux), then the CPU
rung (openh264/rav1d). The libavcodec rungs that used to sit under each of them are
deleted, along with pf-ffvk and the ffmpeg-next dependency.
One of the native rungs has never decoded a frame on real hardware (native VAAPI's H.264 and H.265 legs; its AV1 leg has decoded but has never been parity-checked). It runs anyway — with the libavcodec twins gone, the only thing below them is the CPU, so barring them would cost the session hardware decode outright rather than move it one rung down. What replaces the safety net is the log: every session names the rung it landed on with its evidence state,
decode rung active rung=native-vulkan codec=HEVC hardware_verified=true evidence=...
…and that line is a WARNING when nothing has ever decoded a frame through the
rung/codec pair the session chose. pf-client-core's video.rs module docs carry the full
table; read any field report about M10 against it.
Debug/bisect knobs: PUNKTFUNK_DECODER=native-vulkan|native-vaapi|native-d3d11va|software
(a pin skips the vendor order, which is how a lab run reaches a rung auto will not pick
on this device; a pinned rung that cannot open still falls through to the standard ladder,
loudly; native-vaapi also takes PUNKTFUNK_VAAPI_DEVICE=/dev/dri/renderDNNN to choose
the GPU). The pre-M10 spellings vulkan/vaapi/d3d11va named the libavcodec rungs
specifically; they are MIGRATED onto the native rung for the same hardware family, with a
warn line saying so — every desktop Settings UI offered those values, so refusing them
would end a session over a dropdown someone picked long ago.
PUNKTFUNK_PRESENT_MODE= mailbox|fifo|immediate|fifo_relaxed (default MAILBOX, FIFO where the surface offers no
MAILBOX — AMD on Windows), PUNKTFUNK_VK_DEVICE=<index> (multi-GPU), and
PUNKTFUNK_HW_FAULT=import (fault every VAAPI dmabuf import — proves the three-strike
demotion to software on healthy hardware).
PUNKTFUNK_AU_FAULT=drop|truncate|flip[:period] deliberately corrupts decoder input on the
native Vulkan lane (default period 60 — one AU a second at 60 fps; inert everywhere else, and
inert entirely if the value doesn't parse). drop swallows the AU, so the next one references a
picture that was never decoded — the bitstream planner catches it immediately. truncate delivers
a picture whose slice data stops mid-frame and flip alters one byte deep in the payload: both
parse perfectly, so only the driver's per-frame decode-status query can see them, and neither is
visible at all on a driver without queryResultStatusSupport. Watch the
result on the Detailed stats line's integrity: term (damaged = concealment the planner caught,
refused = AUs the decoder rejected outright, driver-failed = the hardware's own verdict, run
= consecutive frames with no picture, worst run = the longest such stretch of the session — the
once-a-second run sample misses the bad moment almost every time — and no driver status = this
device cannot answer the driver question at all). A session that lands on any other lane says so
in the log rather than faulting silently.
Note that PUNKTFUNK_AU_DUMP records the AU as it arrived from the HOST, while the fault injector
runs later, at the native decoder's own entry. On a faulted run the dump is therefore the clean
bitstream — reconstruct the damaged bytes from the spec if you need them (the injector is pure and
deterministic).