0.31.1 notes: fold in #362, which is what makes the console's off switch work #364
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@@ -14,7 +14,7 @@ with the version table of the release you are moving to, then read **Breaking ch
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## v0.31.1
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27 commits since v0.31.0 (17 non-merge), counted at the tip this was cut from.
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30 commits since v0.31.0 (19 non-merge), counted at the tip this was cut from.
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**No versioned surface moves.** `WIRE_VERSION` stays **2**, the C ABI stays **25**, and so do the
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driver protocol, the gamepad channel, the plugin index schema and the host event schema. No C
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@@ -223,6 +223,20 @@ origin once the bars and cutout grew the view.
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`check-docs-drift.sh` scans for `PUNKTFUNK_*` identifiers and cannot tell an operator knob from a
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cbindgen-exported `#define`; every other `PUNKTFUNK_MSG_*` is already baselined beside it.
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- **`clients/probe`** reads the new delivery counter.
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- **`trust::Settings::extra` is `#[serde(flatten)]`**, so `android.*` keys are **top-level** keys of
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the settings document, beside `width` and `codec`. `ConsoleJson` wrote and read them nested under
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an `"extra"` object, which serde stored under the literal key `"extra"` — so no console row ever
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found `android.gamepad_ui_enabled`, every Android-only row (low latency, phone rumble/gyro, SC2 and
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DualSense capture, the console-UI mode picker) read its own default, and the value the console
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saved came back to Kotlin unchanged, so `applySettings` raised no callback. Fixed in #362, which is
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what makes the `feat` above work at all. A store written by the nesting build carries the dead
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wrapper and drops it on the next write. The new test pins the shape from **both sides**: a
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round-trip alone could not catch this, because both halves agreed on the same wrong nesting.
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- **`pf-console-ui` focus halo / `panel_highlight` radii.** A rounded rect grown by `d` keeps its
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corners concentric with the original only if its radius grows by `d` too; both helpers kept the
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card's own radius, so the halo read as a squared-off outline at the four corners. `drop_shadow`
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only offsets and was already right; the collections plate uses `RRect::with_outset`, which adjusts
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radii itself. Every card path goes through the two fixed helpers.
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### Verification status
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@@ -252,6 +266,16 @@ answers) — fixed in #361 by giving each test ids only it uses and retiring the
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(`cargo check` and `cargo clippy -p punktfunk-host -- -D warnings` clean, both compiling arms), and
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`windows-host.yml` has **no `pull_request` trigger**, so a PR will not re-check that arm.
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⚠ **`audit.yml` is red on main and this release does not fix it.** `cargo audit` reports
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**RUSTSEC-2026-0258** (`h2` 0.4.15, "unbounded empty DATA frames", published 2026-08-17, fixed in
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0.4.16); `h2` is transitive through `hyper`. It **predates this cut** — the same job failed on
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`669a1bc0` and on the v0.31.0 tag commit — so it is not a regression here, and it was deliberately
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**not** bundled into the release commit: `cargo update -p h2 --precise 0.4.16` bumps h2 in eleven
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lock lines but also rewrites several `windows-sys` references downward (0.61.2 → 0.59.0/0.52.0) on
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the pinned 1.96.0 toolchain, and re-resolving the graph for the Windows build is not a change to
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make inside a version bump that cannot be compiled for Windows on the cutting host. It wants its own
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commit and its own CI.
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⚠ **Not confirmed on glass:** the Android scancode remap (the reporter's Fire TV Stick 4K Max is the
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test that settles it), the Windows data-plane firewall rule in a field session, and the
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Moonlight-compatible HID pad — the log line to look for there is
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@@ -9,6 +9,7 @@ This is a fix release, and the largest thing in it has been wrong on every Windo
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- **Android: controllers Android has no layout for pressed the wrong buttons.** A DualSense or an Xbox Elite Series 2 over Bluetooth on a Fire TV had L2 arriving as L1, with Circle and R1 doing nothing at all.
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- **Android: the controller console would not go away, and the picture sat in the corner.** Both fixed — and the console now carries its own switch for turning itself off.
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- **A television remote can reach Settings and your library again.** Both were on controller face buttons a remote does not have.
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- **Android: every setting that only exists in the controller console did nothing when you changed it.** Low latency, the phone's own rumble and motion, controller capture — all saved to somewhere nothing read back.
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- **Nobara hosts: "Switch to Desktop" during a stream threw you straight back into the stream.** And on Steam Deck-style hosts, a mid-stream switch could leave Gaming Mode unable to start afterwards.
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- **NixOS: the host installed a compositor that was not there.** The package shipped the small launcher and deleted the program it launches.
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- **Games your host cannot see on disk can now end their own session.** A library add-on can tell the host which of its titles are running, which is the missing half for anything launched by handing off to another program — emulated titles, manually added ones.
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@@ -36,6 +37,8 @@ This is a fix release, and the largest thing in it has been wrong on every Windo
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- **Controllers did nothing at all in Moonlight-compatible sessions on Windows**, reported across every client and every device someone tried, which is what showed it was not a client problem. Windows has two ways to present a virtual Xbox controller, and only one of them is visible to Steam, to games using the common input libraries, and to the Windows Game Controllers panel. Ordinary Punktfunk sessions moved to that one over a year of reports; Moonlight-compatible sessions kept the invisible one purely because both were reached by the same internal name. They now make the same choice, and switching them both back is still one setting if you need it.
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- **Controllers pressed the wrong buttons on devices Android has no layout for.** Reported from a Fire TV Stick 4K Max with a DualSense and an Xbox Elite Series 2, both over Bluetooth, both identified by name and both wrong under the fingers: L2 arrived as L1, and Circle and R1 were dropped entirely. Android names a controller's buttons from a file matched to that exact model, and when there is no such file it falls back to guessing by the order the buttons appear in the controller's own report — which is only right if that order happens to match. Neither pad has a file on a Fire TV. Punktfunk now reads the button's position in the controller's report directly, which is what the controller means rather than what the guess made of it, and does so only where the guess was in play, so a device that already worked is untouched. Triggers get the same treatment: on a pad Android never mapped they sit on raw axes, which is why pulling a trigger could swing the right stick instead. Whether a trigger rests at zero or at the bottom of its range is now measured from the device rather than assumed. **Not yet confirmed on the reporter's own hardware** — the fix is proven against what those two controllers report, but a Fire TV is the test that settles it, so please say if yours still misbehaves. One thing stays broken and cannot be fixed here: the Xbox pad's Guide button is delivered by Android as the Home key, which it never passes to an app.
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- **The controller console could not be dismissed on some Android phones.** Turning it off is a matter of no controller being attached, and the app decided that by asking whether a device claimed to be a gamepad — which is the right question for routing a button press and the wrong one for knowing a pad is in the room. Manufacturer game-mode overlays and gaming-phone shoulder triggers make that claim without being controllers, and one of them was enough to pin the console on forever, because a pad that was never there can never be unplugged. The app now also asks whether the hardware is there behind the claim — a stick, a directional pad or real face buttons — and the new switch above is the guaranteed way out either way.
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- **Changing an Android-only setting inside the controller console did nothing.** Low latency, the phone's own rumble and motion controls, the controller capture switches and the console's own display mode could each be changed in the console, and each quietly went nowhere: the console filed those settings one level deeper than the settings file keeps them, so nothing ever read one back. The row showed its own default, your change came back as the value it had just been handed, and nothing downstream ever heard that anything had moved — which is also why the new off switch above needed this fixed before it could work at all. Settings written by the previous build carry a dead wrapper; it is discarded the next time anything is saved rather than followed around for the life of the install.
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- **The glow behind a focused card was squarer than the card.** The halo grows the card by a few units on every side but kept the card's own corner radius, and a shape grown outward only stays parallel if its corners grow with it — so the two arcs stopped sharing a centre and the corners read as a badly drawn outline instead of light spilling out from behind. Every card in the console goes through that path: the home tiles, the library grid, the coverflow and the collections deck.
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- **The picture sat in the top-left corner of an Android screen.** The video layer took the size of the view once, at the moment it was created — and the stream screen hides the system bars and expands into the display cutout a frame or two later, each of which grows the view underneath a layer that never hears about it. The size is now read fresh for every frame, which also means rotating the phone and multi-window both simply work.
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- **Settings and your game library could not be reached with a television remote.** A remote has a directional pad, OK and Back, and the console had put Settings and the library shelf on controller face buttons it does not have — so on an Android TV neither could be opened at all. Pressing down on the home row now opens Settings, and the library has joined each machine's own options menu, which is where the documentation had been telling you to find it all along. The on-screen hints name whichever route the device in your hand actually has.
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- **On Nobara, "Switch to Desktop" during a stream threw you straight back into the stream.** The switch takes the picture away, Punktfunk reads that as a problem and rebuilds the session, and the rebuild put Gaming Mode back over the desktop that was trying to start. 0.31.0 changed how the host takes Gaming Mode over and left nothing watching for the switch, which Steam Deck and Bazzite machines never noticed because they follow it another way — Nobara has neither. Also fixed on both: a mid-stream switch used to leave Gaming Mode replaced by a placeholder, so the machine's own "Return to Gaming Mode" afterwards started something that did nothing. Both routes now hand the machine back intact.
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@@ -1,4 +1,4 @@
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• Fixes controllers pressing the wrong buttons on boxes Android has no layout for — on a Fire TV a DualSense's L2 arrived as L1, and Circle and R1 did nothing.
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• The controller console can be switched off from inside it, and no longer stays on because of a device that only claims to be a controller.
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• The picture no longer sits in the top-left corner once the system bars hide.
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• A TV remote can reach Settings and your game library again.
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• Fixes every console-only setting doing nothing when you changed it — low latency, rumble, motion and controller capture all went nowhere.
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• Fixes controllers pressing the wrong buttons on boxes Android has no layout for — on a Fire TV a DualSense's L2 arrived as L1.
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• The controller console can now be switched off from inside it, and a TV remote can reach Settings and your library.
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• The picture no longer sits in the top-left corner.
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