An AVAudioEngine start can block on the audio server for seconds (~1.9 s
per attempt in the 2026-08-14 field case), and macOS captures and sends the
stream's input from the main thread — so every device-change rebuild, loop
or no loop, froze the stream's input for the length of the rebuild, and a
mic-on session start stalled the UI at connect.
All engine lifecycle work (start/startEngines and below, teardown, rebuild)
now runs on a per-session serial engineQueue; the main queue keeps only the
trigger bookkeeping — debounce, backoff, and the retry ladder — which is
cheap by construction. The rebuild path splits accordingly: rebuildFire
(main: bookkeeping, reads the config) → performRebuild (engineQueue: the
actual teardown + start) → rebuildFailed (main: ladder scheduling; a fresh
trigger already queued wins over a retry).
Confinement moves with the work: ring, startConfig and enginesAttempted go
under the existing stateLock (start paths write on engineQueue, stats and
the revive gate read elsewhere); combinedGate is engineQueue-confined; the
permission-grant continuation lands on engineQueue instead of main. The
engines were already lock-guarded and stopped cross-thread by stop(), and
every start path already re-checks the stop flag after publishing, so the
in-flight-start-vs-stop race keeps its existing resolution.
Embedder-visible edge: SessionAudio.start() is now asynchronous on macOS
too (it always was on iOS/tvOS) — playback is live shortly after the call,
not on return; stats is safe from any thread.
Gates: swift build + 295 tests 0 failures (macOS), full-package
arm64-apple-ios17.0 typecheck.