The TV storefronts were the only ones with no automated screenshot captures #222
+21
-10
@@ -676,20 +676,23 @@ jobs:
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# Skipped on PRs (cost); runs on main pushes + manual dispatch. Needs the build/test job green
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# first, and is a separate job so a capture hiccup can never red the core signal.
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#
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# Scope = the two REQUIRED iOS sizes (iPhone 6.9" + iPad 13"), captured on the Simulator
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# (`simctl io screenshot`, no Screen Recording grant needed). macOS and tvOS are deliberately
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# NOT in CI: the self-hosted runner is headless (no window-server session), so the mac window
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# capture can't run there; tvOS needs the Tier-3 build-std slice. Generate those two locally on
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# a GUI Mac with `clients/apple/tools/screenshots.sh macos tvos`.
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# Scope = the two REQUIRED iOS sizes (iPhone 6.9" + iPad 13") + Apple TV (1920×1080), captured
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# on the Simulator (`simctl io screenshot`, no Screen Recording grant needed). The tvOS slice is
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# Tier-3 (nightly -Zbuild-std, same as the distribute job — slow cold, cached on the self-hosted
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# runner). The tvOS scene list is explicit: the gamepad-console scenes are iOS/macOS-only, and an
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# unknown scene name falls back to a NORMAL app launch — the capture would silently be of the
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# real empty app. macOS stays deliberately NOT in CI: the runner is headless (no window-server
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# session), so the mac window capture can't run there — generate it locally on a GUI Mac with
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# `clients/apple/tools/screenshots.sh macos`.
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screenshots:
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needs: swift
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if: gitea.event_name != 'pull_request'
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runs-on: macos-arm64
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timeout-minutes: 75
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timeout-minutes: 90
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steps:
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- uses: actions/checkout@v4
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- name: Rust toolchain + iOS Simulator targets
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- name: Rust toolchain + iOS Simulator targets (+ nightly for the tvOS slices)
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run: |
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if ! command -v rustup >/dev/null && [ ! -x "$HOME/.cargo/bin/rustup" ]; then
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curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs \
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@@ -699,6 +702,10 @@ jobs:
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dirname "$RUSTUP" >> "$GITHUB_PATH"
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"$RUSTUP" target add aarch64-apple-darwin x86_64-apple-darwin \
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aarch64-apple-ios aarch64-apple-ios-sim x86_64-apple-ios
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# tvOS targets are tier-3 (no prebuilt std) — build-xcframework.sh compiles them with
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# nightly + -Zbuild-std, so ensure nightly + rust-src are present (see the swift job).
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"$RUSTUP" toolchain install nightly --profile minimal
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"$RUSTUP" component add rust-src --toolchain nightly
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# Shared compile cache. The script handles the macOS side (user-prefix install +
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# GITHUB_PATH, bsdtar globbing) — see scripts/ci/ensure-sccache.sh.
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@@ -735,10 +742,10 @@ jobs:
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-mtime +7 -exec rm -rf {} + 2>/dev/null || true
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fi
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- name: Build PunktfunkCore.xcframework (mac + iOS slices)
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run: BUILD_IOS=1 bash scripts/build-xcframework.sh
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- name: Build PunktfunkCore.xcframework (mac + iOS + tvOS slices)
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run: BUILD_IOS=1 BUILD_TVOS=1 bash scripts/build-xcframework.sh
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- name: Capture screenshots (iPhone 6.9" + iPad 13"; auto-creates the Simulators)
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- name: Capture screenshots (iPhone 6.9" + iPad 13" + Apple TV; auto-creates the Simulators)
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working-directory: clients/apple
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env:
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SETTLE: "8" # Simulators settle slower than a local run
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@@ -746,6 +753,10 @@ jobs:
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# Independent invocations: one platform failing skips it, not the other.
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bash tools/screenshots.sh ios || echo "::warning::iOS (iPhone 6.9\") screenshots skipped"
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bash tools/screenshots.sh ipad || echo "::warning::iPad 13\" screenshots skipped"
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# tvOS shoots only the scenes that exist there — the 06–09 gamepad-console scenes are
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# compiled out on tvOS (native focus engine), and an unknown name = a normal app launch.
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SCENES="01-stream 02-hosts 05-settings 03-pair" \
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bash tools/screenshots.sh tvos || echo "::warning::Apple TV screenshots skipped"
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echo "Produced:"; ls -la screenshots || true
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- name: Shut the Simulators down (leaked booted sims once piled up 846 deep)
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@@ -0,0 +1,55 @@
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package io.unom.punktfunk.screenshots
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import androidx.activity.ComponentActivity
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import androidx.compose.ui.test.junit4.createAndroidComposeRule
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import androidx.compose.ui.test.onRoot
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import com.github.takahirom.roborazzi.captureRoboImage
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import org.junit.Rule
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import org.junit.Test
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import org.junit.runner.RunWith
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import org.robolectric.RobolectricTestRunner
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import org.robolectric.annotation.Config
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import org.robolectric.annotation.GraphicsMode
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/**
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* The same Roborazzi harness as ScreenshotTest, at Android TV geometry: 960×540dp in the
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* `television` UI mode at xhdpi (2.0×) = 1920×1080 px — the Play Store's 16:9 TV screenshot size,
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* captured 1:1 with no resampling. Only the screens that exist on a TV are shot here: the
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* gamepad-console shell (what LEANBACK_LAUNCHER opens into) and the in-stream view. Files are
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* prefixed `tv-` so the artifact separates the form factors.
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*/
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@RunWith(RobolectricTestRunner::class)
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@GraphicsMode(GraphicsMode.Mode.NATIVE)
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@Config(sdk = [36], qualifiers = "w960dp-h540dp-television-xhdpi")
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class TvScreenshotTest {
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@get:Rule
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val compose = createAndroidComposeRule<ComponentActivity>()
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private val out = "build/outputs/roborazzi"
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private fun shootRoot(name: String, content: @androidx.compose.runtime.Composable () -> Unit) {
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compose.mainClock.autoAdvance = false
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compose.setContent { ShotTheme(content) }
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compose.mainClock.advanceTimeBy(800)
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compose.onRoot().captureRoboImage("$out/tv-$name.png")
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}
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@Test
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fun stream() = shootRoot("stream") { StreamScene(io.unom.punktfunk.StatsVerbosity.COMPACT) }
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@Test
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fun streamDetailed() =
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shootRoot("stream-detailed") { StreamScene(io.unom.punktfunk.StatsVerbosity.DETAILED) }
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@Test
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fun consoleHome() = shootRoot("console-home") { ConsoleHomeScene() }
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@Test
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fun consoleSettings() = shootRoot("console-settings") { ConsoleSettingsScene() }
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@Test
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fun consoleControllers() = shootRoot("console-controllers") { ConsoleControllersScene() }
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@Test
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fun connectingConsole() = shootRoot("connecting-console") { ConnectConsoleScene() }
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}
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