Field report: no audio at all on an NVIDIA Shield Android TV, stereo, same
host and settings that play fine on an Apple TV. Video unaffected. Turning
off low-latency mode — which gates the forced HDMI mode switch and the
usage=Game tagging, the two things that toggle controls — changed nothing.
This client opens AAudio directly, where the Apple one goes through
AVAudioEngine and gets route-change handling for free; that is why this was
Android-only. Opening AAudio is a negotiation with a vendor HAL and this
plane treated it as a formality: one Exclusive attempt, one Shared retry,
everything after the open taken on trust. Three separate failures all came
out as "the app has no sound" behind a perfectly ordinary log line:
- a configuration that opens but routes nowhere — nothing ever checked
that the device pulled a single sample, so the decode thread fed Opus
into a dead stream indefinitely;
- request_start failing — we gave up on the spot rather than trying
anything else, so one unhappy config disabled audio for the session;
- a disconnect — by AAudio's contract the stream is then DEAD and the
only recovery is close + open a new one, but the error callback logged
a warning and did nothing. On a TV that is not rare: this client drives
an HDMI mode switch on the video plane, and the platform's own
match-content-frame-rate setting drives more.
The open now walks a ladder, every rung must prove the device is pulling
before it is accepted, and a supervisor owns the plane for the session and
reopens it when the device goes away — with bounded retries across the
settling time of a route change, so a reopen landing mid-switch cannot
permanently disable audio. Granted rate/channels/format are checked rather
than assumed: the realtime callback casts AAudio's buffer to f32 and writes
num_frames * channels of them, so a HAL that disagreed was an out-of-bounds
write on the audio thread, not just a mistuning.
TV boxes now start at Shared. Exclusive is MMAP, the lowest-latency path
AAudio has and the one rung whose routing cannot be verified from inside
the process; the latency it buys was never banked, since the ring depths
are unchanged from the Shared-only era (AAUDIO still primes at 25 ms). On a
mains-powered HDMI box that trade is not worth betting the audio plane on.
Phones keep Exclusive first. If no rung proves itself the first one that
opened and started is used anyway — a watchdog must never be able to turn
working audio into no audio.
nativeStartAudio takes isTv (FEATURE_LEANBACK, the source the video plane
already used) because ro.build.characteristics is not answered by every TV.
debug.punktfunk.audio_sharing / audio_perf / audio_reopen bisect all of it
with setprop, for the device that reports silence and cannot be handed a
custom build. A stream that stops taking samples after it started now says
so at error level instead of looking exactly like an app with no sound.
Not verified on a Shield — no such device here.