The card led the About tab with the app icon, and on tvOS that icon is a 400x240
rectangle meeting a layout built for square art. Three passes at framing it —
aspect-correct frame, then dropping the zero-radius clip that was cropping it,
then a max frame so it could shrink instead of overflow — and it was still cut
off on real hardware.
So the card goes. A version string answers the only question anyone opens About
to ask, it has no aspect ratio to get wrong, and it belongs under the rows rather
than over them: quiet and centred, reading as a footer instead of a row you
failed to press. `Row.Kind.footer` draws it.
swift build clean on macOS, arm64-apple-ios17.0 and arm64-apple-tvos17.0;
on glass on an Apple TV as 0.29.0 (100004).
`cornerRadius: 0` reads as "no rounding", but a RoundedRectangle clip is not a
no-op at zero — it still clips to the layout frame, so any art whose aspect ratio
isn't the frame's loses its ends. The TV's 400x240 icon did exactly that as soon
as there was a real icon to draw instead of the square monogram. The mask now
applies only where it is wanted: iOS, whose icon ships unmasked because the
springboard rounds it at draw time.
The frame goes from fixed to MAX for the same failure one step further out: at a
fixed width the image cannot shrink when its row is tight, so it overflows and is
cropped by whatever is above it. `.fit` inside a max frame gives the whole icon
back, just smaller. And the icon takes layout priority in the identity card — the
tagline beside it is happy to wrap, and a 5:3 icon is what suffers first if the
text is given the width it asks for.
swift build clean on macOS, arm64-apple-ios17.0 and arm64-apple-tvos17.0.
Both found on glass on an Apple TV.
The card was laid out against the SCREEN while everything under it is laid out
against a centred column of `rowMaxWidth` — 920pt against a 1920-wide TV. So it
began a few hundred points to the left of every row it introduced and read as a
separate banner rather than the head of the list. It now takes the same column
and the same inner inset as a row's contents, so the icon sits directly above
the row icons.
And it was drawing the "P" monogram, never the app's mark. That fallback exists
because tvOS ships its icon as a parallax image STACK (Back/Circle1/Circle2/
Front) with no single image to load, so `AppIconView.bundleIcon` returned nil
there and always had. `AboutAppIcon` is those four layers flattened into one
asset, generated from the SAME art the stack uses so the two cannot drift into
being subtly different icons. A TV icon is a 400x240 rectangle rather than a
squircle, so `side` means HEIGHT on tvOS and the width follows the real 5:3 art
— framed square it would have sat in a box two thirds empty.
Verified the asset actually survives compilation (`assetutil` finds AboutAppIcon
in the built Assets.car at both scales) — a missing imageset would silently fall
back to the monogram again, which is exactly the bug being fixed.
swift build clean on macOS, arm64-apple-ios17.0 and arm64-apple-tvos17.0.
Reachable, but wrong: About sat at the bottom of the Interface tab, under the
palette and the overlay position — a page about the app filed among the settings
that change how it looks, found only by scrolling past them.
It is a tab now, trailing the strip beside Profiles. Both are built from
something other than the settings store, and About is where the strip ends
because it is the one section that changes nothing.
The standalone GamepadAboutView goes away with it. Its content is the tab's rows,
its two reading surfaces (shortcuts, licences) are in-place layers like the pin
picker, and the identity card — icon, name, version, tagline — rides in the
header under the tab strip. In the header rather than as a first row so the list
holds no focus stop that does nothing when pressed; laid out sideways rather than
centred like the touch page, because this header already carries a title and a
strip and a centred icon-name-version-tagline stack would leave no room for the
rows under it.
Row grows a `kind`, so the About tab can draw a heading and a block of prose
without every other tab's rows pretending to be one.
swift build clean on macOS, arm64-apple-ios17.0 and arm64-apple-tvos17.0;
288 tests pass.
The gamepad UI could add a host and connect to one, and that was all: a renamed
machine or a fat-fingered address stayed wrong forever, because the only surface
that could edit or remove one was the touch UI. The desktop console and the
Android console have both had a host menu on UP for a while — this is the Apple
port of it, so the three consoles are learned once.
UP on a saved tile opens Wake / Copy link / Edit… / Forget pairing / Remove.
Wiring UP takes the whole vertical axis away from scrolling (down goes inert): a
horizontal carousel has no vertical travel to spend, and one meaning per
direction is what makes the gesture learnable. Remove arms on the first press
and only fires on the second, and disarms if focus wanders off the row — the
touch grid gets a system confirmation dialog, and a thumbstick from across a
room is a good reason to be at least as strict. A pinned profile card offers
only Unpin: it is a shortcut, not a second host.
Edit reuses GamepadAddHostView, seeded from the record and writing a COPY back
through HostStore.update, so the fingerprint, MACs, pins and binding the form
never shows survive a rename. It REPLACES the menu rather than stacking on it,
which keeps the shell's "depth <= 1 by construction" true.
This also retires the start-of-stream shortcut banner. Telling someone the
controls for six seconds, over the stream they have just connected to, answers
the question at the one moment nobody is asking it — and it put a composited
overlay above the stream to do it. The words are now ShortcutsCatalog, rendered
by an About page on BOTH surfaces: the new gamepad one (icon, version, licenses,
shortcuts) and the touch AboutView. The touch half is not a bonus — the banner
fired in touch mode on a Mac too, so deleting it without that would have cost
those users the only place the keys were written down.
Verified: swift build clean on macOS, arm64-apple-ios17.0 and arm64-apple-tvos17.0
(the iOS pass is what typechecks the shell-layer code, which is #if os(iOS));
288 tests pass. NOT verified on glass — screen capture is unavailable in this
environment, so the new screens have been compiled and reasoned about but not
seen.