A screen that applies `gamepadPaletteInk()` to its own body sits ABOVE its own copy of the
environment: the modifier covers its descendants, never the body's own `ink.…` references. So
each of these screens read whatever was published above it — and on tvOS, where they are
presented as covers rather than nested in the iOS shell, that is nothing at all. They got the
bare dark default while their CHILD views (the hint bar, the host tiles, the glass) resolved the
real palette, which is why a pale field came out with a white title, white row labels and white
values under correctly-pale glass, with the focus wash still brand violet instead of the
palette's accent. The same trap the `gamepadMetrics` comment already documents, one environment
key over.
Resolve the ink from the stored `ui_palette` instead of the environment in the six screens that
publish it, and in `GamepadScreenBackground` — mounted as their `.background { }`, so it was
reading the parent's ink too and bleaching a pale field's scrim toward white.
Three more of the same family, all tvOS-only:
- the pairing cover drew the system's dark chrome straight over the launcher showing through
it (a tvOS cover has no background of its own): the PIN prompt was white on the bright
aurora. It gets the console field and the palette now, in the launcher's branch only — the
touch route to the same sheet still belongs to the system background.
- the library cover's navigation title is drawn by the NavigationStack, which wraps LibraryView
from outside its own ink, so the shelf's name stayed white over content that had already gone
dark. Fixed on tvOS and on the macOS sheet (gated there — that sheet is both modes').
- the library's loading / error / empty states mounted no backdrop at all; only the coverflow
did. They now take the same field, so the spinner no longer sits on the launcher's own
aurora with the host tiles still visible behind it.
And a contrast bug the same screens made visible: a saved host's badge glyph took `fg`, which is
chosen against the FIELD, while the badge it sits on IS the accent. The two disagree at both ends
of the set — a pale palette put near-black on a deep accent, Graphite (accent luma 0.80) put
white on light grey. It takes `onAccent` now, like the selected settings tab.
Verified on the tvOS 26.5 simulator across Mint, Sunset, Violet and Graphite: launcher, settings,
add-host, pairing and the library's loading state. `swift test` 288 passed / 6 skipped; iOS and
tvOS both build.