Field report: "no matter what I select the stats overlay is stuck showing as
detailed" on the Deck, cured by restarting the client app.
The console (Gaming Mode, and therefore Decky) builds its window and its run loop
ONCE and streams every session through them, and the loop took its stats tier from
the settings snapshot read at process start. Its own settings screen writes the
chosen tier to the file and redraws its row, so the choice looked taken while every
stream kept the tier the process happened to start on — Detailed for anyone who had
been on Detailed. Only a restart re-read it. The desktop shells were never affected:
they spawn a session process per stream, which resolves settings for itself.
The tier now rides `SessionParams` per launch, so browse mode adopts what THIS launch
resolved and the start-of-process value only seeds the loop until the first stream.
Two things fall out of resolving per launch rather than per process: a profile bound
to a host can finally move the tier in console mode (part of the documented P4 gap),
and the adoption sits in the `Start` arm rather than `StreamState::new`, so the
codec-fallback retry can't snap the overlay back and undo an in-stream cycle.
The `--stats` rule (a floor that lifts Off to Normal and demotes nothing) was written
out three times and is now one tested helper. The rest of the console's latched
presentation tier — touch and mouse model, shortcut inhibit, match-window, render
scale — is unchanged and still needs the models rebuilt per launch.
Gate: clippy --all-targets -D warnings, plain build, and tests for pf-client-core,
pf-presenter and punktfunk-client-session, all green in pf-lxcheck2 (linux/amd64);
clippy proven non-vacuous by touching the four edited files. cargo fmt --all --check
clean.