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enricobuehler 6a506a8fa9 fix(vdisplay/driver,pf-frame): no punktfunk process holds REALTIME GPU priority by default
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The RX 9070 XT field A/B (2026-08-11/12 logs) convicted BOTH of our REALTIME
GPU-scheduling levers of generating the metronomic capture-stall class the
stall program has chased for weeks — compose-silence holes of 150-800 ms in
which ETW shows NO process presenting while the GPU stays responsive:

- the vdisplay driver's IddCxSetRealtimeGPUPriority raise beat at ~1.75-1.78 s
  (PFVD_NO_RT_GPU=1 alone removed that metronome: ~0.35 stalls/s metronomic ->
  10 sparse aperiodic over 3.9 min);
- the host auto-gate's HIGH->REALTIME upgrade (pf-frame dxgi.rs, T2.3) beat at
  ~3.58 s in the AV1 sessions where it promoted (vram_pct=1, 12:59:26); pinning
  PUNKTFUNK_GPU_PRIORITY_CLASS=high removed that residual too (13:45 session:
  zero metronomic, stall rate at the clean-run baseline).

Neither period matches any punktfunk clock: the full periodic-actor census
(driver: event-paced drain + 16 ms E_PENDING wait, 33 ms cursor poll, 3 s
watchdog reap; host: 250 ms descriptor poll, 5/50/100 ms probes + ~2 s scanline
retarget, 2 s VRAM gate, 2 s exclusive re-assert, 3.33 s pinger, 1 s stats,
~1 Hz phase-lock, fps/2 LTR marks) has nothing in the 1.69-2.29 s band, and
every host-side actor ran unchanged in the A/B that killed the fast metronome.
The periodicity is emergent from holding an unreachable-priority queue against
the WDDM scheduler on this AMD family (the period even differs by which of our
processes holds REALTIME); it is not a punktfunk cadence being amplified, so
there is nothing punktfunk-periodic to fix - the fix is to stop holding
REALTIME by default, which is also canonical parity (no shipping IDD raises
it, and HIGH was the class that delivered the original Sunshine-parity encode
win).

- Driver: PFVD_NO_RT_GPU (default-ON, opt-OUT) becomes the PFVD_RT_GPU ladder,
  default OFF on every vendor: unset = no raise (canonical IDD behavior);
  =thread = SetGPUThreadPriority(+7), a graduated in-band middle rung for field
  A/B (not default: unmeasured here, and the host measured the same call as "no
  help" for its own starvation case); anything else = the old REALTIME DDI.
  PFVD_NO_RT_GPU stays recognized and WINS over the opt-in, so the field boxes
  that carry it through the default-ON era keep meaning OFF. Both directions
  remain A/B-able without a rebuild (machine env + device restart). The CPU
  half of the original branch-2 hardening (MMCSS / TIME_CRITICAL) is untouched
  - it addressed the delivery holes that were actually observed.
- Host: PUNKTFUNK_GPU_PRIORITY_CLASS default auto -> high. `auto` (the gated
  REALTIME upgrade) stays available as an explicit opt-in, `realtime` still
  pins; unrecognized values now land on the HIGH default instead of silently
  opting into the gate - a typo must not buy the hazard. The VRAM/HAGS gate
  machinery is unchanged for `auto`; it guards the NVENC-hang hazard but cannot
  see this one.
- stall.rs: the no-OS-event METRONOMIC warning now carries rt_gpu_driver /
  rt_gpu_host fields (the machine-env state of both levers) and names clearing
  them as the FIRST cure, ahead of the display-hardware suspects - a field log
  self-answers the triage question this program just spent a week on.

No console policy axis for the driver knob: the lever is default-safe now, the
driver reads config at WUDFHost scope where machine env already matches the
device-restart lifecycle, and a policy axis would need pf-driver-proto churn
(or a device-key registry write) for an experimental lever that only exists to
be A/B-ed. If the `thread` rung ever proves out as a default-worthy raise,
that is the moment to revisit.
2026-08-12 13:57:20 +02:00
3 changed files with 164 additions and 56 deletions
@@ -533,14 +533,47 @@ impl StallWatch {
suspects)"
);
} else {
// The two REALTIME GPU-priority opt-ins, as configured in THIS process's
// environment (machine env; the WUDFHost driver process resolves the PFVD pair
// the same way, so this read mirrors what the driver decided — modulo a machine
// env edited after either process started, which a restart heals). The RX 9070
// XT field A/B (2026-08-12) convicted EXACTLY this warning's signature twice
// over: the driver's swap-chain REALTIME raise beat at ~1.8 s, the host
// auto-gate's REALTIME upgrade at ~3.6 s — so a log carrying this warning must
// say whether either lever is engaged before anyone chases display hardware.
let rt_gpu_driver = if std::env::var_os("PFVD_NO_RT_GPU").is_some() {
"off (PFVD_NO_RT_GPU)"
} else {
match std::env::var_os("PFVD_RT_GPU") {
None => "off (default)",
Some(v) if v.eq_ignore_ascii_case("thread") => "gpu-thread (+7)",
Some(_) => "REALTIME (PFVD_RT_GPU)",
}
};
let rt_gpu_host = match std::env::var("PUNKTFUNK_GPU_PRIORITY_CLASS")
.ok()
.as_deref()
{
Some("off") => "off",
Some("normal") => "normal",
Some("realtime") => "REALTIME (pinned)",
Some("auto") => "auto (gated REALTIME upgrade)",
_ => "high (default)",
};
tracing::warn!(
period_s = format!("{:.2}", period.as_secs_f64()),
os_correlated = correlated,
connected_inactive = %suspects,
rt_gpu_driver,
rt_gpu_host,
verdicts = %verdict_tally,
classes = %class_tally,
"capture stalls are METRONOMIC with NO coinciding OS display event — \
the disturbance is BELOW Windows: the GPU driver servicing a \
the disturbance is BELOW Windows. FIRST: if rt_gpu_driver or \
rt_gpu_host shows a REALTIME opt-in, clear it (unset PFVD_RT_GPU / \
set PUNKTFUNK_GPU_PRIORITY_CLASS=high) — a punktfunk process holding \
REALTIME GPU priority is the field-proven amplifier of exactly this \
signature on AMD. Otherwise: the GPU driver servicing a \
connected-but-asleep sink (standby HPD/DDC/link probing), \
display-poller software (the SteelSeries-GG/SignalRGB class — \
correlate 'slow display-descriptor poll' lines), or the DWM present \
+42 -24
View File
@@ -155,18 +155,26 @@ enum PrioMode {
Off,
/// A fixed class the operator pinned (`normal`=2 / `high`=4 / `realtime`=5).
Static(i32),
/// The default: HIGH immediately, then upgrade to REALTIME when it is safe — HAGS off, or
/// Opt-in (`auto`): HIGH immediately, then upgrade to REALTIME when it is safe — HAGS off, or
/// HAGS on with comfortable VRAM headroom (with a monitor that downgrades the moment VRAM
/// tightens). REALTIME is the proven ceiling-raiser (it is how our brief encode preempts a
/// saturating game), but REALTIME + NVIDIA + HAGS + near-full VRAM is a documented NVENC
/// hang the gate takes the win everywhere it cannot hit the hazard.
/// tightens). REALTIME is the T2.3 ceiling-raiser (a higher-priority context preempts at
/// pixel granularity), but it carries TWO field-proven hazards: REALTIME + NVIDIA + HAGS +
/// near-full VRAM is a documented NVENC hang (the VRAM gate covers that one), and on AMD the
/// upgrade itself produced a metronomic content-starving stall class (~3.6 s period, RX 9070
/// XT, 2026-08-12 A/B: pinning `high` removed it) that no VRAM gate can see — which is why
/// `auto` is no longer the default.
Auto,
}
/// Resolve `PUNKTFUNK_GPU_PRIORITY_CLASS` (`off|normal|high|realtime|auto`, default **auto**).
/// Resolve `PUNKTFUNK_GPU_PRIORITY_CLASS` (`off|normal|high|realtime|auto`, default **high**).
/// D3DKMT_SCHEDULINGPRIORITYCLASS: IDLE 0, BELOW_NORMAL 1, NORMAL 2, ABOVE_NORMAL 3, HIGH 4,
/// REALTIME 5. `realtime` pins REALTIME statically (no gate — the operator owns the hazard);
/// `high` restores the pre-T2.3 static default.
/// `auto` is the T2.3 gated-REALTIME mode, opt-in since the 2026-08-12 field A/B convicted the
/// REALTIME upgrade of its own metronomic stall class on AMD (see [`PrioMode::Auto`]) — HIGH is
/// the Sunshine/Apollo-parity lever that delivered the original decisive win, and the default
/// must not hold REALTIME anywhere (the same inversion as the vdisplay driver's `PFVD_RT_GPU`
/// ladder, which fixed the faster ~1.8 s metronome the same day). Unrecognized values read as
/// the default, not as `auto` — a typo must not opt a box into the hazard.
fn configured_gpu_priority_mode() -> PrioMode {
match std::env::var("PUNKTFUNK_GPU_PRIORITY_CLASS")
.ok()
@@ -174,9 +182,10 @@ fn configured_gpu_priority_mode() -> PrioMode {
{
Some("off") => PrioMode::Off,
Some("normal") => PrioMode::Static(2),
Some("high") => PrioMode::Static(4),
Some("realtime") => PrioMode::Static(5),
_ => PrioMode::Auto,
Some("auto") => PrioMode::Auto,
// `high`, unset, and anything unrecognized all land on the HIGH default.
_ => PrioMode::Static(4),
}
}
@@ -275,14 +284,17 @@ unsafe fn d3dkmt_set_scheduling_priority_class(
/// GPU-saturated game our capture+encode process is starved of GPU time slices — NVENC sits ~idle but
/// `lock_bitstream` waits ~20 ms for our context to be scheduled. Elevating the PROCESS GPU scheduling
/// priority class (the strong cross-process lever — far more effective than `SetGPUThreadPriority`
/// alone, which we measured as no help) lets our brief encode preempt the game. Default is the
/// T2.3 `auto` mode: HIGH immediately here, then [`auto_priority_gate`] upgrades to REALTIME
/// where the NVIDIA+HAGS+full-VRAM NVENC-hang hazard cannot bite (and a monitor downgrades when
/// it could). Runs once per process; best-effort.
/// `PUNKTFUNK_GPU_PRIORITY_CLASS = off|normal|high|realtime|auto` (default auto; `high` = the
/// pre-gate static behavior; `realtime` = pinned, operator owns the hazard). Best-effort:
/// silently no-ops under a UAC-filtered token (the process will not hold SE_INC_BASE_PRIORITY,
/// so the D3DKMT call is a no-op).
/// alone, which we measured as no help) lets our brief encode preempt the game. Default is a
/// static HIGH — the class that delivered that win. The T2.3 `auto` mode (HIGH here, then
/// [`auto_priority_gate`] upgrades to REALTIME behind the NVENC-hang VRAM gate) is opt-in since
/// the 2026-08-12 field A/B: on AMD the REALTIME upgrade generated its own metronomic
/// content-starving stall class (~3.6 s period) that the VRAM gate cannot see, and pinning HIGH
/// removed it. Runs once per process; best-effort.
/// `PUNKTFUNK_GPU_PRIORITY_CLASS = off|normal|high|realtime|auto` (default high; `auto` = the
/// gated-REALTIME upgrade, operator opts into the AMD stall hazard for the extra ceiling;
/// `realtime` = pinned, operator owns every hazard). Best-effort: silently no-ops under a
/// UAC-filtered token (the process will not hold SE_INC_BASE_PRIORITY, so the D3DKMT call is a
/// no-op).
fn elevate_process_gpu_priority() {
use std::sync::Once;
static ONCE: Once = Once::new();
@@ -316,17 +328,23 @@ fn elevate_process_gpu_priority() {
});
}
// --- REALTIME auto-gate (gpu-contention §5.C / latency plan T2.3) --------------------------------
// --- REALTIME auto-gate (gpu-contention §5.C / latency plan T2.3) — OPT-IN since 2026-08-12 ------
//
// REALTIME GPU scheduling priority is the genuine cross-process ceiling-raiser under a saturating
// game (a higher-priority context preempts at pixel granularity — the Async-TimeWarp mechanism),
// and our SYSTEM service uniquely holds the SE_INC_BASE_PRIORITY it needs. The one documented
// hazard: REALTIME + NVIDIA + HAGS-on + near-full VRAM can hang NVENC. So: probe HAGS once via
// D3DKMT; HAGS off ⇒ REALTIME unconditionally; HAGS on ⇒ REALTIME gated on LOCAL-segment VRAM
// headroom, with a monitor thread that downgrades to HIGH the moment usage crosses
// [`VRAM_DOWNGRADE_PCT`] of the OS budget and restores REALTIME after it has stayed under
// [`VRAM_RESTORE_PCT`] for [`VRAM_RESTORE_TICKS`] consecutive polls (hysteresis against flapping
// on the boundary of the hazard window).
// and our SYSTEM service uniquely holds the SE_INC_BASE_PRIORITY it needs. Two field-proven
// hazards bound it. (1) REALTIME + NVIDIA + HAGS-on + near-full VRAM can hang NVENC — the VRAM
// gate below exists for that one: probe HAGS once via D3DKMT; HAGS off ⇒ REALTIME
// unconditionally; HAGS on ⇒ REALTIME gated on LOCAL-segment VRAM headroom, with a monitor
// thread that downgrades to HIGH the moment usage crosses [`VRAM_DOWNGRADE_PCT`] of the OS
// budget and restores REALTIME after it has stayed under [`VRAM_RESTORE_PCT`] for
// [`VRAM_RESTORE_TICKS`] consecutive polls (hysteresis against flapping on the boundary of the
// hazard window). (2) On AMD (RX 9070 XT A/B), a punktfunk process holding REALTIME generated a
// metronomic content-starving stall class — every ~3.6 s ALL processes' presents paused
// 150800 ms with the GPU responsive — that no VRAM gate can see, and the vdisplay driver's
// REALTIME swap-chain raise produced the same pathology on its own ~1.8 s beat. That second
// hazard is why the whole gate now runs only under an explicit `auto`, and the default stays a
// static HIGH.
/// Downgrade REALTIME→HIGH when local VRAM usage exceeds this share of the OS budget.
const VRAM_DOWNGRADE_PCT: u64 = 92;
@@ -69,13 +69,55 @@ fn hr_success(hr: NTSTATUS) -> bool {
hr >= 0
}
/// The `IddCxSetRealtimeGPUPriority` A/B knob: `PFVD_NO_RT_GPU` (any value, MACHINE env — the
/// driver runs in WUDFHost as LocalService, so `setx /M PFVD_NO_RT_GPU 1` + a device restart)
/// turns the priority raise OFF. Read once per process, the [`crate::log`] `OnceLock` pattern.
fn realtime_gpu_priority_enabled() -> bool {
/// How (whether) the swap-chain processing device's GPU scheduling is raised — the
/// interval-stutter program's A/B ladder, resolved once per WUDFHost process from the MACHINE
/// environment (the driver runs as LocalService: `setx /M PFVD_RT_GPU 1` + a device restart
/// applies it; the [`crate::log`] `OnceLock` pattern).
#[derive(Clone, Copy, PartialEq, Eq)]
enum RtGpuMode {
/// No raise at all — canonical-IDD scheduling, and the DEFAULT since the 2026-08 field
/// conviction (see [`rt_gpu_mode`]).
Off,
/// `PFVD_RT_GPU=thread`: `IDXGIDevice::SetGPUThreadPriority(7)` — the graduated middle rung.
/// A per-device GPU *thread* priority inside the band ordinary applications can also reach,
/// so it biases the scheduler without the REALTIME rung's unreachable-preemption hazard. Not
/// the default because it is unmeasured here — and the host process measured the same call as
/// "no help" for its encode-starvation case (`pf-frame/src/dxgi.rs`) — so it exists purely as
/// the field-A/B rung between OFF and REALTIME.
GpuThread,
/// `PFVD_RT_GPU=<anything else>`: the IddCx 1.9 `IddCxSetRealtimeGPUPriority` DDI — the old
/// default-ON behavior, "higher priority than any regular application can set".
Realtime,
}
/// Resolve the [`RtGpuMode`] ladder. Default **OFF**: no canonical IDD driver raises its
/// swap-chain device's GPU priority, and a 2026-08 field A/B on an RX 9070 XT convicted our
/// REALTIME raise as the amplifier of a metronomic ~1.8 s capture-stall class — every ~1.8 s
/// EVERY process's presents stopped for 150800 ms while the GPU stayed responsive (a starved
/// present path, not a stalled engine); clearing the raise removed the metronome entirely.
/// The raise was added as speculative "outranks GPU contention" hardening (branch-2 of the
/// disturbance-immunity program) whose CPU half — MMCSS / TIME_CRITICAL on this thread — is the
/// part that addressed the observed delivery holes and REMAINS in force; the GPU half never had
/// a measured win and now has a measured loss, so it is opt-in on every vendor (NVIDIA is
/// untested in either direction, and a vendor-split default would double the support matrix on
/// no evidence).
///
/// Precedence: the old opt-OUT (`PFVD_NO_RT_GPU`, any value) wins over the new opt-IN — a field
/// box that carried it through the default-ON era must keep meaning OFF no matter what is set
/// beside it. Both directions stay A/B-able without a rebuild.
fn rt_gpu_mode() -> RtGpuMode {
use std::sync::OnceLock;
static ON: OnceLock<bool> = OnceLock::new();
*ON.get_or_init(|| std::env::var_os("PFVD_NO_RT_GPU").is_none())
static MODE: OnceLock<RtGpuMode> = OnceLock::new();
*MODE.get_or_init(|| {
if std::env::var_os("PFVD_NO_RT_GPU").is_some() {
return RtGpuMode::Off;
}
match std::env::var_os("PFVD_RT_GPU") {
None => RtGpuMode::Off,
Some(v) if v.eq_ignore_ascii_case("thread") => RtGpuMode::GpuThread,
Some(_) => RtGpuMode::Realtime,
}
})
}
/// A minimal newtype to move a raw pointer / handle across the thread boundary. The wrapped value is a
@@ -252,32 +294,47 @@ impl SwapChainProcessor {
}
thread::sleep(Duration::from_millis(50));
}
// IddCx 1.9 realtime GPU scheduling priority for the processing device (stall-immunity
// program, branch-2 hardening): swap-chain buffer processing outruns ordinary GPU
// contention — "higher priority than any regular application can set". The slot is
// guaranteed populated (`IddMinimumVersionRequired = 10`, lib.rs); the DDI itself may
// still decline (e.g. E_NOTIMPL on pre-WDDM-3.0 hardware) — best-effort, never fatal.
// Called while our borrowed device reference is still alive; IddCx uses it synchronously.
// GPU-scheduling raise for the swap-chain processing device — OPT-IN, default none (see
// [`rt_gpu_mode`] for the field conviction that inverted the old default-ON). What used
// to be sold as stall immunity ("swap-chain buffer processing outruns ordinary GPU
// contention") preempts the game's and DWM's own queues at a level apps can't reach, and
// on an AMD field box that manifested as the metronomic content-starving stall class the
// stall program spent weeks attributing. The CPU-side half of that hardening (MMCSS /
// TIME_CRITICAL, above) is untouched — it addressed the delivery holes actually observed.
//
// Knobbed (PFVD_NO_RT_GPU, machine env, read in the WUDFHost process): no canonical IDD
// driver raises this priority, and it preempts the game's and DWM's own queues at a level
// apps can't reach — a candidate aggravator in the interval-stutter program that must
// stay A/B-able on a field box without a rebuild. Default ON (today's behavior).
if set_ok && realtime_gpu_priority_enabled() {
let mut rt = pod_init!(IDARG_IN_SETREALTIMEGPUPRIORITY);
rt.pDevice = dxgi_device.as_raw().cast();
// SAFETY: driver is loaded; `swap_chain` is the live assigned swap-chain whose device
// bind just succeeded; `rt.pDevice` is that same bound DXGI device, alive across the
// synchronous call; `rt` points to valid local storage.
let hr = unsafe { wdk_iddcx::IddCxSetRealtimeGPUPriority(swap_chain, &rt) };
if hr_success(hr) {
dbglog!(
"[pf-vd] swap-chain: processing device raised to REALTIME GPU priority (target={target_id})"
);
} else {
dbglog!(
"[pf-vd] swap-chain: realtime GPU priority declined ({hr:#x}) — normal scheduling (target={target_id})"
);
// Both raises are best-effort, never fatal, and issued while our borrowed device
// reference is still alive (IddCx uses it synchronously; the DXGI call is direct). The
// REALTIME slot is guaranteed populated (`IddMinimumVersionRequired = 10`, lib.rs), but
// the DDI may still decline (e.g. E_NOTIMPL on pre-WDDM-3.0 hardware).
if set_ok {
match rt_gpu_mode() {
RtGpuMode::Off => {}
RtGpuMode::GpuThread => {
// SAFETY: `dxgi_device` is the live device just bound to the swap-chain; the
// call takes a scalar in the documented 7..=7 band and retains nothing.
let res = unsafe { dxgi_device.SetGPUThreadPriority(7) };
dbglog!(
"[pf-vd] swap-chain: GPU thread priority +7 (PFVD_RT_GPU=thread) — ok={} (target={target_id})",
res.is_ok()
);
}
RtGpuMode::Realtime => {
let mut rt = pod_init!(IDARG_IN_SETREALTIMEGPUPRIORITY);
rt.pDevice = dxgi_device.as_raw().cast();
// SAFETY: driver is loaded; `swap_chain` is the live assigned swap-chain whose
// device bind just succeeded; `rt.pDevice` is that same bound DXGI device,
// alive across the synchronous call; `rt` points to valid local storage.
let hr = unsafe { wdk_iddcx::IddCxSetRealtimeGPUPriority(swap_chain, &rt) };
if hr_success(hr) {
dbglog!(
"[pf-vd] swap-chain: processing device raised to REALTIME GPU priority (PFVD_RT_GPU) (target={target_id})"
);
} else {
dbglog!(
"[pf-vd] swap-chain: realtime GPU priority declined ({hr:#x}) — normal scheduling (target={target_id})"
);
}
}
}
}
// Release our borrowed device reference — IddCx holds its own now, or we gave up. (Explicit drop