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Author SHA1 Message Date
enricobuehlerandClaude Opus 4.8 6bd8c18b4d feat(clipboard): Linux + Windows host clipboard backends (Phase 1 host + Phase 3)
Host-side real-session-clipboard integration, reached through the portable
ClipCoordCmd seam so punktfunk1.rs stays platform-agnostic (design
clipboard-and-file-transfer.md §4). Advertised + started only when the operator
policy (PUNKTFUNK_CLIPBOARD, default off) allows it and the session mirrors a
live compositor.

clipboard/ module (gated cfg(any(linux, windows))):
- mod.rs — the unified HostClipboard enum + §3.5 wire<->platform normalization
  and the shared ClipEvent / PasteResponder.
- wayland.rs — ext-data-control-v1 (KWin / wlroots / Sway / Hyprland), the
  preferred Linux backend. On-glass verified on Hyprland.
- mutter.rs — GNOME. Mutter ships no wl/ext data-control at any version, so this
  talks to its DIRECT org.gnome.Mutter.RemoteDesktop clipboard (the xdg portal
  needs an interactive grant a headless host can't answer). On-glass on GNOME.
- windows.rs — the Win32 clipboard on a dedicated message-loop window:
  AddClipboardFormatListener -> WM_CLIPBOARDUPDATE for host copies, OLE delayed
  rendering (WM_RENDERFORMAT) for host pastes, per-window state via GWLP_USERDATA.
- winfmt.rs — pure Win32<->wire byte conversions (CF_HTML offset math, UTF-16
  text, RTF NUL trim), unit-tested on any host (cfg(any(windows, test))).
- session.rs — the backend-agnostic per-session coordinator owning all four data
  paths (host copy->client, client fetch, client copy->host, host paste).

Cargo.toml: windows crate gains Win32_System_DataExchange + Win32_System_Ole.

Verified: Linux builds + clippy + 282 host tests + fmt clean; the full host crate
compiles native on x86_64-pc-windows-msvc (checked on the RTX box).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 19:08:36 +02:00
enricobuehlerandClaude Opus 4.8 af3a7d8cd5 feat(clipboard): wire protocol + client-core task for shared clipboard (Phase 0)
The portable shared-clipboard plane in punktfunk-core, all behind the `quic`
feature (design/clipboard-and-file-transfer.md §3):

- Control messages 0x40–0x44 (ClipControl / ClipOffer / ClipFetch...) and the
  HOST_CAP_CLIPBOARD capability bit, negotiated in the Welcome caps.
- Per-transfer QUIC bi-streams ("PKFs" magic) for lazy fetch of offered content,
  with ClipFetchHdr status/size framing (quic::clipstream).
- The §3.5 portable wire-MIME vocabulary (text/plain;utf-8, text/html, text/rtf,
  image/png) shared by both ends.
- Client-side clipboard task (client.rs) + C ABI surface bumped to v6 (abi.rs,
  regenerated include/punktfunk_core.h).
- Loopback transport tests (quic::tests).

No OS clipboard integration yet — that is the host backends (Phase 1/3) and the
macOS client (Phase 1).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 19:08:21 +02:00
2220 changed files with 87674 additions and 669161 deletions
-18
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@@ -1,18 +0,0 @@
# Workspace-wide build flags.
#
# aes_armv8: RustCrypto's `aes` 0.8.x enables ARMv8-Crypto hardware AES on aarch64 only behind
# this cfg (x86_64 AES-NI is runtime-detected with no flag; the 0.9 line will make aarch64
# automatic too). Without it every aarch64 client (all Apple + virtually all Android) ran
# SOFTWARE AES on the per-packet decrypt path — measured 2026-07-14 on an M3 Ultra at
# ~240 MiB/s/core (~7 µs per 1.4 KB datagram), which single-handedly capped receive throughput
# at ~1.57 Gbps wire. The cfg still runtime-detects via `cpufeatures`, so a chip without the
# extensions falls back safely.
#
# NOTE: a RUSTFLAGS environment variable OVERRIDES config rustflags entirely — build scripts /
# CI lanes that set RUSTFLAGS for aarch64 targets (cargo-ndk, xcframework) must carry
# `--cfg aes_armv8` themselves.
# polyval_armv8: same story for GCM's other half — `polyval` 0.6.x gates its PMULL (carry-less
# multiply) GHASH path behind this cfg on aarch64. AES alone took open_in_place from 240 to
# ~790 MiB/s on the M3 Ultra; software GHASH still dominated until this flag joined it.
[target.'cfg(target_arch = "aarch64")']
rustflags = ["--cfg", "aes_armv8", "--cfg", "polyval_armv8"]
+3 -6
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@@ -1,12 +1,9 @@
# The root build context is used by web/Dockerfile (which needs web/ and
# api/openapi.json) and by ci/rust-ci-arm64cross.Dockerfile (which needs the toolchain
# pin). Allowlist those; keep everything else (target/, .git, crates) out of the
# context upload.
# Root build context is used only by web/Dockerfile, which needs web/ and
# api/openapi.json. Allowlist those; keep everything else (target/, .git, crates)
# out of the context upload.
*
!web
!api/openapi.json
!rust-toolchain.toml
!ci/pf-host-cc
web/node_modules
web/.output
web/dist
-68
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@@ -1,68 +0,0 @@
#!/usr/bin/env bash
# Assert that a builder image's :latest is the SAME manifest as its content key, and
# re-point it when it isn't.
#
# This is what we do instead of pinning consumers by @sha256: digest
# (security-review-2026-08-05, H-6 — see the reasoning at the top of docker.yml). The
# content key is a hash of the ci/ tree, so "which image should :latest be?" has an
# answer derivable from the commit alone. Checking it on every run turns :latest from a
# tag someone remembered to move into a function of the tree.
#
# Two different things make them diverge and neither is distinguishable from here:
#
# - Someone overwrote :latest out of band. Post-fix that needs the push credential,
# but it is exactly the H-6 attack and it must not pass silently.
# - ci/ was reverted. The older key is already a cache hit, so nothing rebuilds and
# nothing re-points :latest — it stays on the newer build forever while every
# consumer pulls a builder that does not match the tree it is building. That bug
# predates this script.
#
# Both are repaired identically, so: repair, and shout. Failing the build instead would
# turn a legitimate revert into a red main with no way forward.
#
# Reads go to the anonymous port, the single write to the authenticated one.
set -euo pipefail
IMAGE="${1:?usage: reconcile-latest.sh <image> <content-key>}"
KEY="${2:?usage: reconcile-latest.sh <image> <content-key>}"
: "${CI_REGISTRY:?CI_REGISTRY not set}"
: "${CI_REGISTRY_PUSH:?CI_REGISTRY_PUSH not set}"
: "${CI_REGISTRY_PASSWORD:?CI_REGISTRY_PASSWORD not set}"
ACCEPT='Accept: application/vnd.docker.distribution.manifest.v2+json, application/vnd.oci.image.manifest.v1+json, application/vnd.oci.image.index.v1+json, application/vnd.docker.distribution.manifest.list.v2+json'
# Digest of a tag, or empty if the tag does not exist. Never fails the script itself —
# "missing" is a state this has to reason about, not an error to abort on.
digest_of() {
curl -sfI -H "$ACCEPT" "http://$CI_REGISTRY/v2/$IMAGE/manifests/$1" 2>/dev/null \
| tr -d '\r' | sed -n 's/^[Dd]ocker-[Cc]ontent-[Dd]igest: //p' || true
}
key_digest=$(digest_of "$KEY")
latest_digest=$(digest_of latest)
if [ -z "$key_digest" ]; then
echo "::error::$IMAGE:$KEY has no manifest — the build or push above did not land"
exit 1
fi
if [ "$key_digest" = "$latest_digest" ]; then
echo "$IMAGE:latest == :$KEY ($key_digest)"
exit 0
fi
echo "::warning::$IMAGE:latest did not match its content key :$KEY — re-pointing it. If ci/ was not just reverted, someone overwrote this tag out of band: check the registry access log on home-ci-core."
echo " was: ${latest_digest:-<no :latest tag>}"
echo " wanted: $key_digest (:$KEY)"
tmp=$(mktemp)
trap 'rm -f "$tmp"' EXIT
media_type=$(curl -sfI -H "$ACCEPT" "http://$CI_REGISTRY/v2/$IMAGE/manifests/$KEY" \
| tr -d '\r' | sed -n 's/^[Cc]ontent-[Tt]ype: //p')
curl -sf -H "$ACCEPT" -o "$tmp" "http://$CI_REGISTRY/v2/$IMAGE/manifests/$KEY"
curl -sf -u "ci:$CI_REGISTRY_PASSWORD" -X PUT -H "Content-Type: $media_type" \
--data-binary @"$tmp" "http://$CI_REGISTRY_PUSH/v2/$IMAGE/manifests/latest"
now=$(digest_of latest)
[ "$now" = "$key_digest" ] || { echo "::error::re-point failed: :latest is $now"; exit 1; }
echo "$IMAGE:latest re-pointed to $key_digest"
-95
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@@ -1,95 +0,0 @@
# Move a versionCode that is ALREADY on Google Play between tracks — no rebuild.
#
# Why this is separate from android.yml: promotion must not rebuild. A rebuild produces a fresh
# versionCode (github.run_number) from possibly-newer sources, so it ships something nobody tested;
# promoting assigns the byte-identical artifact the testers already ran. Bolting this onto
# android.yml would mean an `if:` on all ten of its build steps.
#
# What it is for:
# * promote a tested build up a track (alpha -> production)
# * roll production back by re-pointing it at an older versionCode (to_track=production,
# version_code=<the good one>, from_track blank)
# * halt a rollout (status=halted)
#
# Defaults are deliberately the safe ones: dry_run starts TRUE, so a mis-typed versionCode
# validates and deletes the edit instead of publishing. Flip it to false only when the dry run
# printed what you meant.
name: android-promote
# Two concurrent promotions would race on the same Play edit; the loser fails with a stale-edit
# error. One at a time, and never cancel one mid-flight — a half-applied track change is worse
# than a queued one.
concurrency:
group: android-promote
cancel-in-progress: false
on:
workflow_dispatch:
inputs:
version_code:
description: 'versionCode already on Play (e.g. 10816)'
required: true
to_track:
description: 'destination track'
required: true
default: 'production'
from_track:
description: 'track to verify it is on, then clear (blank = touch nothing else)'
required: false
default: 'alpha'
notes_tag:
description: "tag whose docs/releases/whatsnew/<tag>.txt to attach, e.g. v0.23.0 (blank = none)"
required: false
default: ''
status:
description: 'completed (100%) | inProgress (needs user_fraction) | halted | draft'
required: true
default: 'completed'
user_fraction:
description: 'staged rollout fraction for inProgress, e.g. 0.2 (blank otherwise)'
required: false
default: ''
dry_run:
description: 'validate only, publish nothing'
required: true
default: 'true'
jobs:
promote:
runs-on: ubuntu-24.04
# Same image as android.yml purely for python3 + openssl (play-upload.py's only deps); it is
# already warm on the runner. Nothing here builds.
container:
image: 192.168.1.58:5010/punktfunk-android-ci:latest
timeout-minutes: 15
steps:
- uses: actions/checkout@v4
- name: Promote
env:
SERVICE_ACCOUNT_JSON: ${{ secrets.SERVICE_ACCOUNT_JSON }}
VERSION_CODE: ${{ inputs.version_code }}
TO_TRACK: ${{ inputs.to_track }}
FROM_TRACK: ${{ inputs.from_track }}
NOTES_TAG: ${{ inputs.notes_tag }}
STATUS: ${{ inputs.status }}
USER_FRACTION: ${{ inputs.user_fraction }}
DRY_RUN: ${{ inputs.dry_run }}
run: |
set -- --package io.unom.punktfunk \
--promote "$VERSION_CODE" \
--track "$TO_TRACK" --status "$STATUS"
# Explicit `if`, not `[ ] && …`: under `sh -e` a false AND-OR list that ends up LAST in
# the script aborts the step, and these get reordered.
if [ -n "$FROM_TRACK" ]; then set -- "$@" --promote-from "$FROM_TRACK"; fi
if [ -n "$USER_FRACTION" ]; then set -- "$@" --user-fraction "$USER_FRACTION"; fi
if [ -n "$NOTES_TAG" ]; then
NOTES="docs/releases/whatsnew/${NOTES_TAG}.txt"
# Fail loudly rather than silently publishing with the PREVIOUS release's text still
# showing on the store listing.
[ -f "$NOTES" ] || { echo "ERROR: no such notes file: $NOTES"; exit 1; }
set -- "$@" --release-notes-file "$NOTES"
fi
if [ "$DRY_RUN" = "true" ]; then set -- "$@" --no-commit; fi
echo "promoting versionCode=$VERSION_CODE -> $TO_TRACK (dry_run=$DRY_RUN)"
python3 clients/android/ci/play-upload.py "$@"
+17 -19
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@@ -4,14 +4,6 @@
# `screenshots` job, gated to STABLE RELEASE tags only. Standalone + best-effort: a failure here
# reds nothing else. PNGs land as a 30-day artifact; not committed or published.
name: android-screenshots
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
@@ -22,27 +14,33 @@ jobs:
screenshots:
if: startsWith(github.ref, 'refs/tags/v') || github.event_name == 'workflow_dispatch'
runs-on: ubuntu-24.04
# JDK 21 + SDK baked (AGP 9.3 + Robolectric's SDK-36 android-all jar both want 1721).
# The tests are pure JVM (no NDK), but sharing android.yml's image means one image to
# keep warm instead of a per-run setup-java + sdkmanager download pair.
container:
image: 192.168.1.58:5010/punktfunk-android-ci:latest
timeout-minutes: 45
steps:
- uses: actions/checkout@v4
- name: JDK 21 (AGP 9.2 + Robolectric's SDK-36 android-all jar both want 1721)
uses: actions/setup-java@v4
with:
distribution: temurin
java-version: "21"
- name: Android SDK
# SHA-pinned for parity with android.yml (third-party action). v3 = 9fc6c4e.
uses: android-actions/setup-android@9fc6c4e9069bf8d3d10b2204b1fb8f6ef7065407 # v3
# No NDK/CMake — the screenshot unit tests are pure JVM. compileSdk 37 auto-downloads via AGP
# if the platform channel lacks it (same note as android.yml).
- name: platform-tools + platform 36 + build-tools
run: sdkmanager "platform-tools" "platforms;android-36" "build-tools;37.0.0"
- name: Cache (gradle)
uses: actions/cache@v4
with:
path: |
~/.gradle/caches
~/.gradle/wrapper
# gradle-wrapper.properties is in the key on purpose: `~/.gradle/wrapper` caches the
# Gradle DISTRIBUTION, so a wrapper bump with no .gradle.kts change would otherwise
# restore a key that can never hold the new one. Namespace shared with android.yml —
# it is the same content; two keys just stored it twice in the central cache.
key: gradle-${{ hashFiles('clients/android/**/*.gradle.kts', 'clients/android/gradle/wrapper/gradle-wrapper.properties') }}
restore-keys: gradle-
key: android-screenshots-${{ hashFiles('clients/android/**/*.gradle.kts') }}
restore-keys: android-screenshots-
# Roborazzi renders Compose on the JVM (Robolectric Native Graphics). `-PskipRustBuild` keeps
# the cargo-ndk native build out of the graph — the tests never load libpunktfunk_android.so.
+46 -196
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@@ -2,207 +2,72 @@
# cargo-ndk for all three shipping ABIs and assembles the debug APK (clients/android). Mirrors apple.yml
# but on a Linux runner — the NDK is cross-platform, so no self-hosted host is needed.
#
# Runs in the punktfunk-android-ci builder image (ci/android-ci.Dockerfile, content-keyed on
# the LAN registry): JDK 21, the Android SDK/NDK/CMake pins, cargo-ndk and sccache are all
# baked, so the multi-GB per-run Google downloads this job used to make are gone. Emulator
# instrumentation tests are deferred until a KVM-capable runner exists (they self-skip
# otherwise, like apple.yml's RemoteFirstLightTests).
# Prereq: the runner needs ~6 GB free + internet (it pulls the Android SDK/NDK and the Gradle
# distribution in-job). If android-actions/setup-android is not mirrored on this Gitea instance,
# replace that step with a manual cmdline-tools download, or bake an `android-ci` image like
# ci/rust-ci.Dockerfile. Emulator instrumentation tests are deferred until a KVM-capable runner
# exists (they self-skip otherwise, like apple.yml's RemoteFirstLightTests).
name: android
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
branches: [main]
# Scope canary builds to what this artifact is built FROM — a docs-only or
# web-only push should not light up the whole fleet. Applies to branch pushes;
# tag runs are matched by `tags:` (proven by flatpak/windows-msix releases).
paths:
- 'crates/**'
- 'clients/android/**'
# The builder image is part of what this artifact is built from — an image
# change must exercise its consumer.
- 'ci/android-ci.Dockerfile'
- 'Cargo.toml'
- 'Cargo.lock'
- 'rust-toolchain.toml'
- 'scripts/ci/**'
- '.gitea/workflows/android.yml'
# Single project version: a `vX.Y.Z` tag is THE release (publishes to Play `production` at
# 100% + attaches the .aab/.apk to the unified Gitea Release). A main push is canary
# (Play `internal`). Production access was granted 2026-08-01; before that a tag could only
# reach `alpha` and someone had to promote it by hand in the Console.
# Single project version: a `vX.Y.Z` tag is THE release (uploads to Play's `alpha` closed
# track for manual promotion + attaches the .aab/.apk to the unified Gitea Release). A main
# push is canary (Play `internal`).
tags: ['v*']
pull_request:
paths:
- 'crates/**'
- 'clients/android/**'
# The builder image is part of what this artifact is built from — an image
# change must exercise its consumer.
- 'ci/android-ci.Dockerfile'
- 'Cargo.toml'
- 'Cargo.lock'
- 'rust-toolchain.toml'
- 'scripts/ci/**'
- '.gitea/workflows/android.yml'
workflow_dispatch:
# Shared compile cache: sccache -> RustFS S3 (storage.unom.io, LAN-pinned via ci-core's
# unbound). The NDK clang targets get their own key universes automatically (keys embed
# compiler hash + target), so the three ABI builds share the bucket with everything else.
env:
RUSTC_WRAPPER: sccache
SCCACHE_BUCKET: unom-ci-sccache
SCCACHE_ENDPOINT: https://storage.unom.io
SCCACHE_REGION: home-central
AWS_ACCESS_KEY_ID: ${{ secrets.SCCACHE_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.SCCACHE_SECRET_ACCESS_KEY }}
# sccache and incremental compilation are mutually exclusive; CI wants the shared
# cache, dev boxes keep incremental.
CARGO_INCREMENTAL: "0"
jobs:
android:
runs-on: ubuntu-24.04
container:
image: 192.168.1.58:5010/punktfunk-android-ci:latest
timeout-minutes: 60
steps:
- uses: actions/checkout@v4
# FIRST, because it costs a second and everything after it costs ten minutes.
#
# A release tag MUST carry its own Play "What's new". If the file is absent Play does not
# show nothing — it carries the PREVIOUS release's text onto this version, so production
# users read notes for a build they are not getting. That is the same defect the v0.22.3
# notes shipped (see docs/releases/README.md), and it is invisible until someone reads the
# store listing. Failing here also means a missing file cannot leave a half-published
# release: nothing is built, nothing is attached to the Gitea release, nothing reaches Play.
#
# Canary is exempt on purpose: it has no curated notes, and Play reusing text for internal
# testers costs nothing.
- name: Play release notes gate (tags only)
if: startsWith(github.ref, 'refs/tags/v')
- name: JDK 21 (AGP 9.2 runs on JDK 1721, not the host default)
uses: actions/setup-java@v4
with:
distribution: temurin
java-version: "21"
- name: Rust toolchain + Android targets (self-healing on a fresh runner)
run: |
NOTES="docs/releases/whatsnew/${GITHUB_REF_NAME}.txt"
if [ ! -f "$NOTES" ]; then
echo "ERROR: $NOTES does not exist."
echo "A production release needs its own Play 'What's new' (<=500 chars, written for"
echo "phone/TV users). Without it Play reuses the previous release's text."
echo "See docs/releases/README.md; copy docs/releases/whatsnew/TEMPLATE.txt."
exit 1
if ! command -v rustup >/dev/null && [ ! -x "$HOME/.cargo/bin/rustup" ]; then
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs \
| sh -s -- -y --no-modify-path --profile minimal
fi
# A verbatim copy of another release's file is the same bug wearing a hat: the store
# listing still describes the wrong build. Cheap to check, and only ever trips on an
# actual copy-paste that was never edited.
for other in docs/releases/whatsnew/*.txt; do
if [ "$other" != "$NOTES" ] && [ "$other" != "docs/releases/whatsnew/TEMPLATE.txt" ]; then
if cmp -s "$NOTES" "$other"; then
echo "ERROR: $NOTES is byte-identical to $other."
echo "Write notes describing THIS release, not the one before it."
exit 1
fi
fi
done
# Length is checked here as well as in play-upload.py. Not redundant: the uploader is
# the last line of defence (and the only one android-promote.yml gets), but it runs at
# step 9 — this catches an unedited TEMPLATE copy at step 1 instead of after the build.
# Must count CHARACTERS, not bytes: Play's cap is 500 chars and `•` is 3 bytes in UTF-8,
# so `wc -c` would reject a file that is comfortably legal.
python3 - "$NOTES" <<'PY'
import sys
path = sys.argv[1]
text = open(path, encoding="utf-8").read().strip()
if not text:
sys.exit(f"ERROR: {path} is empty.")
if len(text) > 500:
sys.exit(f"ERROR: {path} is {len(text)} chars; Play allows 500. Trim it.")
print(f"Play release notes OK: {path} ({len(text)}/500 chars)")
PY
RUSTUP="$(command -v rustup || echo "$HOME/.cargo/bin/rustup")"
dirname "$RUSTUP" >> "$GITHUB_PATH"
"$RUSTUP" target add aarch64-linux-android armv7-linux-androideabi x86_64-linux-android
# Everything below the checkout used to be four download steps (JDK, SDK,
# NDK+CMake, cargo-ndk — the flakiest, heaviest part of the job); it is all baked
# into the image now. This guard only re-asserts the Android targets so a
# rust-toolchain.toml pin bump keeps working against an older image (:latest lags
# one image rebuild, same bootstrap note as ci.yml's dep steps).
- name: Rust Android targets (no-op unless the toolchain pin outran the image)
run: rustup target add aarch64-linux-android armv7-linux-androideabi x86_64-linux-android
- name: Android SDK
# SHA-pinned: this workflow's release job carries the signing keystore + Play service-account
# secrets, so a moved tag on a third-party action could exfiltrate them. v3 = 9fc6c4e.
uses: android-actions/setup-android@9fc6c4e9069bf8d3d10b2204b1fb8f6ef7065407 # v3
# Same key namespace as ci.yml/deb.yml ON PURPOSE: identical Cargo.lock, identical
# CARGO_HOME layout (/usr/local/cargo), so the registry/git downloads dedupe with
# the rest of the fleet in the central cache. target/ is deliberately NOT cached
# anymore — sccache covers recompilation without shipping multi-GB tars per run.
- name: Cache (cargo registry)
uses: actions/cache@v4
with:
path: |
/usr/local/cargo/registry
/usr/local/cargo/git
key: cargo-home-${{ hashFiles('Cargo.lock') }}
restore-keys: cargo-home-
- name: NDK r30 + platform 36 + build-tools + CMake (libopus cross-build)
# cmake;3.22.1 installs cmake + ninja under $ANDROID_SDK/cmake/3.22.1/bin — the exact path
# kit/build.gradle.kts prepends to PATH for cargo-ndk's audiopus_sys (libopus) CMake build.
# Note: platforms;android-37 is sometimes missing from standard channels; AGP will
# auto-download it if needed during the build.
run: sdkmanager "platform-tools" "platforms;android-36" "build-tools;37.0.0" "ndk;30.0.14904198" "cmake;3.22.1"
- name: Cache (gradle)
- name: Caches (cargo + gradle)
uses: actions/cache@v4
with:
path: |
~/.cargo/registry
~/.cargo/git
~/.gradle/caches
~/.gradle/wrapper
# gradle-wrapper.properties is in the key on purpose: `~/.gradle/wrapper` caches the
# Gradle DISTRIBUTION, so a wrapper bump with no .gradle.kts change would otherwise
# restore a key that can never hold the new one. Namespace shared with
# android-screenshots.yml — same content, one copy in the central store.
key: gradle-${{ hashFiles('clients/android/**/*.gradle.kts', 'clients/android/gradle/wrapper/gradle-wrapper.properties') }}
restore-keys: gradle-
target
key: android-${{ hashFiles('Cargo.lock', 'clients/android/**/*.gradle.kts') }}
restore-keys: android-
# Clippy for the ANDROID target. Like the kit tests below, this was running NOWHERE: ci.yml
# lints `--workspace` on the host, where `clients/android/native` and every
# `#[cfg(target_os = "android")]` module elsewhere compile out, and this workflow only ever
# built. Discovered in 2026-08 with five lints already resident — code no gate had ever read.
#
# Placed BEFORE assembleDebug deliberately: a lint failure should cost the ~10 s the lint
# takes, not the full three-ABI build first. It shares sccache and the target dir with the
# build that follows, so the compile is not paid twice.
#
# The task lints arm64-v8a AND armeabi-v7a, and reuses the build task's exact cargo-ndk
# environment — see the long note on `registerCargoNdkClippy` in kit/build.gradle.kts for why
# both pointer widths are load-bearing and why the environment must not be duplicated here.
- name: Clippy (Android target, deny warnings)
working-directory: clients/android
run: ./gradlew :kit:cargoNdkClippy --stacktrace
# The kit's JVM unit tests — the pure parsers, migrations and feedback policies. They were
# running nowhere: this workflow only assembled, and android-screenshots.yml runs the :app
# module's tests, so nothing enforced :kit's. Cheap (a couple of seconds against an already
# built module) and it is the only automated cover those behaviours have.
- name: kit unit tests
working-directory: clients/android
run: ./gradlew :kit:testDebugUnitTest --stacktrace
# The cross-client contract in `clients/shared/console-vectors.json` — the console palette
# table, the settings section names and the screen-transition motion, each of which exists in
# three hand-written copies (here, pf-console-ui, the Apple client). The other two check it
# from their own suites; this is Android's side.
#
# FILTERED, not a plain `:app:testDebugUnitTest`: that task also runs the ~20 Roborazzi
# screenshot scenes, which are a release-artifact job (android-screenshots.yml, gated to v*
# tags) and have no business adding a minute to every push. The filter is what lets the
# contract gate here without dragging the rest of the app suite in with it.
- name: console parity vectors + app-module logic tests
working-directory: clients/android
run: >-
./gradlew :app:testDebugUnitTest
--tests 'io.unom.punktfunk.ConsoleVectorsTest'
--tests 'io.unom.punktfunk.HomeTilesTest'
--tests 'io.unom.punktfunk.GamepadSettingsLayoutTest'
--tests 'io.unom.punktfunk.ConsoleSubScreenRowsTest'
--tests 'io.unom.punktfunk.ConsoleSubScreenRoutesTest'
--stacktrace
- name: cargo-ndk
run: command -v cargo-ndk >/dev/null || cargo install cargo-ndk
- name: assembleDebug (cargo-ndk → jniLibs → APK)
working-directory: clients/android
@@ -217,20 +82,11 @@ jobs:
run: |
eval "$(bash scripts/ci/pf-version.sh)" # -> PF_BASE (one minor ahead of the latest stable tag)
case "$GITHUB_REF" in
refs/tags/v*) VN="${GITHUB_REF_NAME#v}"; TRACK="production" ;;
refs/tags/v*) VN="${GITHUB_REF_NAME#v}"; TRACK="alpha" ;; # alpha = built-in closed testing
*) VN="${PF_BASE}-ci${GITHUB_RUN_NUMBER}"; TRACK="internal" ;;
esac
echo "VERSION_NAME=$VN" >> "$GITHUB_ENV"
echo "PLAY_TRACK=$TRACK" >> "$GITHUB_ENV"
# Play's own "What's new" (500-char cap, its own file — the vX.Y.Z.md body is ~34 KB).
# On a tag the gate step above already proved this exists, so the else branch is only
# ever the canary path. See docs/releases/README.md.
NOTES="docs/releases/whatsnew/${GITHUB_REF_NAME}.txt"
if [ -f "$NOTES" ]; then
echo "PLAY_NOTES=$NOTES" >> "$GITHUB_ENV"
else
echo "no Play release notes at $NOTES (canary — Play keeps the previous text)"
fi
echo "android version $VN -> Play track '$TRACK'"
- name: Build Release (signed AAB + universal APK)
@@ -303,21 +159,15 @@ jobs:
# Direct Publishing-API upload instead of r0adkll/upload-google-play — that action hides the
# real API error behind "Unknown error occurred."; this prints it. stdlib + openssl only (no
# pip), reuses SERVICE_ACCOUNT_JSON (raw JSON or base64), auto-handles changesNotSentForReview.
# Track: canary main -> `internal`; a vX.Y.Z release -> `production` at 100% (`completed`).
#
# A tag therefore ships to real users with no further click. Two things keep that honest:
# the tag is only pushed once every platform is green, and Play reviews each production
# release before it reaches anyone. To ramp instead of going straight to 100%, this is
# `--status inProgress --user-fraction 0.2`; to undo a bad one, halt or roll back from the
# Console (or `android-promote.yml`, which can re-point production at an older versionCode).
# Track: canary main -> `internal`; a vX.Y.Z release -> `alpha` (closed testing) for manual
# promotion to production in the Play console.
- name: Upload to Google Play
if: github.event_name == 'push' && (github.ref == 'refs/heads/main' || startsWith(github.ref, 'refs/tags/v'))
env:
SERVICE_ACCOUNT_JSON: ${{ secrets.SERVICE_ACCOUNT_JSON }}
run: |
echo "uploading to Play track '$PLAY_TRACK'"
set -- --package io.unom.punktfunk \
--aab clients/android/app/build/outputs/bundle/release/app-release.aab \
--track "$PLAY_TRACK" --status completed
if [ -n "${PLAY_NOTES:-}" ]; then set -- "$@" --release-notes-file "$PLAY_NOTES"; fi
python3 clients/android/ci/play-upload.py "$@"
python3 clients/android/ci/play-upload.py \
--package io.unom.punktfunk \
--aab clients/android/app/build/outputs/bundle/release/app-release.aab \
--track "$PLAY_TRACK" --status completed
-87
View File
@@ -1,87 +0,0 @@
# Announce a stable release to the Discord #releases channel.
#
# This is the deliberate "go" step for a release. Release notes live in the repo at
# docs/releases/<tag>.md and are seeded into the Gitea release body at creation by the build
# workflows (scripts/ci/gitea-release.sh), so the release is never noteless. Once every
# platform's CI is green for a tag, dispatch this workflow with that tag: it re-asserts the notes
# file over the live release and posts a formatted embed to #releases.
#
# Manual on purpose — pressing "go" is the quality gate that says "all platforms built, notes are
# final, tell the community." It is NOT wired to the tag push, so a half-built or failed release
# is never announced. Stable-only: a -rc/pre-release tag is refused unless allow_prerelease=true.
#
# Requires the repo secret DISCORD_RELEASE_WEBHOOK (the #releases channel webhook URL); GITEA auth
# reuses REGISTRY_TOKEN like the other release workflows.
name: announce
on:
workflow_dispatch:
inputs:
tag:
description: "Release tag to announce (e.g. v0.18.0)"
required: true
allow_prerelease:
description: "Announce even if the tag is a pre-release (-rc)"
required: false
default: "false"
jobs:
announce:
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
# Publish the SIGNED stable update manifest — the moment every host's update check learns
# about this release (planning: host-update-from-web-console.md §3.3). Deliberately here in
# announce, not on the tag: the manual "fleet is green, go" gate doubles as the gate for the
# fleet-wide "update available". Fails the announce loudly if the key is missing (fail-closed)
# or the installer's live bytes don't match their .sha256 sidecar. Pre-release tags are
# ALWAYS skipped — an -rc must never enter the stable feed, even with allow_prerelease.
- name: Publish the stable update manifest
env:
REGISTRY_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
UPDATE_MANIFEST_KEY: ${{ secrets.UPDATE_MANIFEST_KEY }}
# Through the ENVIRONMENT, never interpolated into the script body. A `${{ }}` expansion
# is a raw textual substitution performed BEFORE the shell sees the line, so a
# workflow_dispatch input containing shell syntax executes as this step — and this is the
# step holding UPDATE_MANIFEST_KEY, the Ed25519 key every host pins to decide whether an
# update is real (2026-08-05 review H-6). As `$INPUT_TAG` it is only ever data.
INPUT_TAG: ${{ inputs.tag }}
run: |
set -euo pipefail
TAG="$INPUT_TAG"
# Shape-check before the value reaches a URL or a filename: tags are `vX.Y.Z[-suffix]`.
case "$TAG" in
v[0-9]*) ;;
*) echo "refusing to publish for a tag that is not vX.Y.Z: $TAG" >&2; exit 1 ;;
esac
case "$TAG" in
*[!A-Za-z0-9.+_-]*) echo "tag has characters no release tag has: $TAG" >&2; exit 1 ;;
esac
case "$TAG" in
*-*) echo "pre-release tag $TAG — not publishing to the stable update feed"; exit 0 ;;
esac
VER="${TAG#v}"
URL="https://git.unom.io/unom/punktfunk/releases/download/${TAG}/punktfunk-host-setup-${VER}.exe"
# Re-download and re-hash the real bytes; the sidecar is a cross-check, never the truth.
curl -fsSL "$URL" -o /tmp/installer.exe
curl -fsSL "$URL.sha256" -o /tmp/installer.sha256
SHA="$(sha256sum /tmp/installer.exe | awk '{print $1}')"
grep -qi "$SHA" /tmp/installer.sha256 || {
echo "ERROR: installer sha256 $SHA does not match the release's .sha256 sidecar" >&2
exit 1
}
CHANNEL=stable VERSION="$VER" REQUIRE_KEY=1 \
WINDOWS_URL="$URL" WINDOWS_SHA256="$SHA" \
NOTES_URL="https://git.unom.io/unom/punktfunk/releases/tag/${TAG}" \
bash scripts/ci/publish-update-manifest.sh
- name: Post release announcement to Discord
env:
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
DISCORD_RELEASE_WEBHOOK: ${{ secrets.DISCORD_RELEASE_WEBHOOK }}
ALLOW_PRERELEASE: ${{ inputs.allow_prerelease }}
# Same reasoning as the publish step above: the input is data in the environment, never
# text spliced into the command line.
INPUT_TAG: ${{ inputs.tag }}
run: bash scripts/ci/discord-announce.sh "$INPUT_TAG"
-86
View File
@@ -8,57 +8,13 @@
# them to the run as a single zip artifact (`punktfunk-appstore-screenshots`). It is isolated
# from the build/test job and best-effort, so a capture gap never reds the core signal.
name: apple
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
branches: [main]
# Scope canary builds to what this artifact is built FROM — a docs-only or
# web-only push should not light up the whole fleet. Applies to branch pushes;
# tag runs are matched by `tags:` (proven by flatpak/windows-msix releases).
paths:
- 'crates/**'
- 'clients/apple/**'
- 'scripts/build-xcframework.sh'
- 'Cargo.toml'
- 'Cargo.lock'
- 'rust-toolchain.toml'
- 'scripts/ci/**'
- '.gitea/workflows/apple.yml'
pull_request:
paths:
- 'crates/**'
- 'clients/apple/**'
- 'scripts/build-xcframework.sh'
- 'Cargo.toml'
- 'Cargo.lock'
- 'rust-toolchain.toml'
- 'scripts/ci/**'
- '.gitea/workflows/apple.yml'
workflow_dispatch:
# Shared compile cache: sccache -> RustFS S3 (storage.unom.io — the mini resolves it via
# the router, i.e. the hairpin path whose TLS always validated). Covers every cargo/rustc
# invocation build-xcframework.sh makes, incl. the tvOS -Zbuild-std std builds; the Swift
# side stays on DerivedData (sccache doesn't cache swiftc).
env:
RUSTC_WRAPPER: sccache
SCCACHE_BUCKET: unom-ci-sccache
SCCACHE_ENDPOINT: https://storage.unom.io
SCCACHE_REGION: home-central
AWS_ACCESS_KEY_ID: ${{ secrets.SCCACHE_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.SCCACHE_SECRET_ACCESS_KEY }}
# sccache and incremental compilation are mutually exclusive; the shared cache makes the
# runner's persistent target/ disposable instead of precious.
CARGO_INCREMENTAL: "0"
jobs:
# SECURITY: builds/tests PULL-REQUEST code on the host-mode, persistent `macos-arm64` runner shared
# with the release-signing job (release.yml, which loads the App Store Connect key). Untrusted PR
@@ -85,18 +41,6 @@ jobs:
dirname "$RUSTUP" >> "$GITHUB_PATH"
"$RUSTUP" target add aarch64-apple-darwin x86_64-apple-darwin
# Shared compile cache. ~/.local/bin is on the runner daemon's PATH; GITHUB_PATH is
# belt-and-braces. bsdtar (macOS) globs by default — no --wildcards.
- name: sccache (self-healing install)
run: |
if ! command -v sccache >/dev/null; then
mkdir -p "$HOME/.local/bin"
curl -fsSL https://github.com/mozilla/sccache/releases/download/v0.10.0/sccache-v0.10.0-aarch64-apple-darwin.tar.gz \
| tar -xz --strip-components=1 -C "$HOME/.local/bin" '*/sccache'
fi
echo "$HOME/.local/bin" >> "$GITHUB_PATH"
sccache --version
# `punktfunk-core` now decodes Opus in-core for the Apple client (surround), pulling
# `audiopus_sys`, which builds a vendored static libopus via CMake when pkg-config can't find a
# system Opus — so the xcframework is self-contained (no runtime libopus.dylib on end-user Macs).
@@ -155,18 +99,6 @@ jobs:
"$RUSTUP" target add aarch64-apple-darwin x86_64-apple-darwin \
aarch64-apple-ios aarch64-apple-ios-sim x86_64-apple-ios
# Shared compile cache. ~/.local/bin is on the runner daemon's PATH; GITHUB_PATH is
# belt-and-braces. bsdtar (macOS) globs by default — no --wildcards.
- name: sccache (self-healing install)
run: |
if ! command -v sccache >/dev/null; then
mkdir -p "$HOME/.local/bin"
curl -fsSL https://github.com/mozilla/sccache/releases/download/v0.10.0/sccache-v0.10.0-aarch64-apple-darwin.tar.gz \
| tar -xz --strip-components=1 -C "$HOME/.local/bin" '*/sccache'
fi
echo "$HOME/.local/bin" >> "$GITHUB_PATH"
sccache --version
# See the swift job: audiopus_sys (via the in-core Opus decode) builds vendored libopus with CMake.
- name: CMake (for the vendored libopus audiopus_sys builds)
run: |
@@ -183,20 +115,6 @@ jobs:
# inherits this from the env during the xcframework build).
echo "CMAKE_POLICY_VERSION_MINIMUM=3.5" >> "$GITHUB_ENV"
- name: Pin + prune DerivedData (same disease release.yml already cures)
# screenshots.sh builds into a throwaway mktemp DerivedData per invocation — two
# fresh ~1 GB trees per run, zero reuse. Pin one stable root (PF_SHOT_DERIVED_DATA,
# honored by the script) so repeat runs are incremental, and GC anything a week old
# in the default DerivedData root that no pin owns.
run: |
DD="$HOME/ci/derived-data/screenshots"
mkdir -p "$DD"
echo "PF_SHOT_DERIVED_DATA=$DD" >> "$GITHUB_ENV"
if [ -d "$HOME/Library/Developer/Xcode/DerivedData" ]; then
find "$HOME/Library/Developer/Xcode/DerivedData" -mindepth 1 -maxdepth 1 \
-mtime +7 -exec rm -rf {} + 2>/dev/null || true
fi
- name: Build PunktfunkCore.xcframework (mac + iOS slices)
run: BUILD_IOS=1 bash scripts/build-xcframework.sh
@@ -210,10 +128,6 @@ jobs:
bash tools/screenshots.sh ipad || echo "::warning::iPad 13\" screenshots skipped"
echo "Produced:"; ls -la screenshots || true
- name: Shut the Simulators down (leaked booted sims once piled up 846 deep)
if: always()
run: xcrun simctl shutdown all || true
- name: Upload screenshots (zip artifact)
if: always()
# v3, not v4: Gitea's artifact backend identifies as GHES, which @actions/artifact v2+
+17 -338
View File
@@ -1,4 +1,4 @@
# Build the punktfunk-host / punktfunk-client / punktfunk-web / punktfunk-scripting pacman packages from
# Build the punktfunk-host / punktfunk-client / punktfunk-web pacman packages from
# packaging/arch/PKGBUILD and publish them to Gitea's Arch package registry, so Arch boxes
# get new builds via `pacman -Syu`. Counterpart to deb.yml (apt) and rpm.yml (dnf/rpm-ostree).
# Arch is rolling, so the packages build against whatever the archlinux:base-devel container
@@ -14,151 +14,46 @@
# NOTE: this token + the registry-held private key are the trust root — a token holder can
# publish a validly-signed package (the signature attests "via the registry", not "built by CI").
name: arch
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
branches: [main]
# Scope canary builds to what this artifact is built FROM — a docs-only or
# web-only push should not light up the whole fleet. Applies to branch pushes;
# tag runs are matched by `tags:` (proven by flatpak/windows-msix releases).
paths:
- 'crates/**'
- 'clients/linux/**'
- 'clients/session/**'
- 'clients/shared/**'
- 'clients/cli/**'
- 'web/**'
- 'sdk/**'
- 'packaging/arch/**'
- 'packaging/gamescope/**'
- 'Cargo.toml'
- 'Cargo.lock'
- 'rust-toolchain.toml'
- 'scripts/ci/**'
- '.gitea/workflows/arch.yml'
# Single project version: a `vX.Y.Z` tag is THE release. main publishes to the
# `punktfunk-canary` pacman repo as X.Y.Z-0.<run#> (sorts below the eventual X.Y.Z-1),
# tags to `punktfunk` — separate repos, so neither channel can shadow the other.
tags: ['v*']
# REBUILDING A PUBLISHED RELEASE, because on a rolling distro the ground moves under one.
# Arch went FFmpeg 8 -> 9 (every libav soname +1) four minutes before v0.25.0 was tagged, so
# the release's punktfunk-host was linked in a builder image that still had 8 and shipped
# `libavcodec.so=62-64`. No up-to-date Arch box can satisfy that — and pacman prepares the
# whole transaction at once, so it did not merely block our package, it blocked those users'
# entire `pacman -Syu`. The repair is a rebuild of the SAME upstream version at a HIGHER
# pkgrel; nothing else reaches a box that already has the broken build recorded in its db.
# The workflow file at the tag can never carry inputs added after it was tagged, so dispatch
# this from `main`: it checks the tag's SOURCE out, publishes to the STABLE repo, and
# replaces the release-page assets. Same lever for any future "the distro moved" rebuild.
workflow_dispatch:
inputs:
release_tag:
description: 'Rebuild this published release (e.g. v0.25.0) into the stable `punktfunk` repo. Empty = ordinary canary build of the dispatched ref.'
required: false
default: ''
pkgrel:
description: 'pkgrel for that rebuild — MUST be above the published one (2, 3, …); a same-pkgrel republish is invisible to pacman. Ignored without release_tag.'
required: false
default: '2'
env:
REGISTRY: git.unom.io
OWNER: unom
# Shared compile cache: sccache -> RustFS S3 (storage.unom.io). NOTE: makepkg runs
# behind `sudo -u builder env ...`, which strips ambient env — the makepkg step
# re-exports these explicitly.
RUSTC_WRAPPER: sccache
SCCACHE_BUCKET: unom-ci-sccache
SCCACHE_ENDPOINT: https://storage.unom.io
SCCACHE_REGION: home-central
AWS_ACCESS_KEY_ID: ${{ secrets.SCCACHE_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.SCCACHE_SECRET_ACCESS_KEY }}
CARGO_INCREMENTAL: "0"
jobs:
build-publish:
runs-on: ubuntu-24.04
container:
# Everything the two pacman steps below used to download (~1 GB/run) is baked in,
# plus bun, sccache and node (ci/arch-ci.Dockerfile). The steps stay as --needed
# no-op guards for the one push where :latest lags an image-content change.
image: 192.168.1.58:5010/punktfunk-arch-ci:latest
image: docker.io/library/archlinux:base-devel
timeout-minutes: 90
env:
CARGO_HOME: /usr/local/cargo
steps:
# git + nodejs must exist before actions/checkout — base-devel ships neither, and
# act_runner runs the action's JS with the CONTAINER's node, it does not inject one.
- name: Build + runtime-dev deps (no-op guard — baked into arch-ci)
# No -Syu: the image's snapshot IS the build environment (see the Dockerfile's
# rolling-release note); with everything installed this resolves locally and
# does nothing. It only matters on the push that adds a dep before the image
# rebuild lands — same bootstrap note as ci.yml's GTK4 step.
- name: Install build + runtime-dev deps
run: |
pacman -S --noconfirm --needed \
git nodejs rust clang cmake ninja nasm pkgconf python vulkan-headers \
pacman -Syu --noconfirm --needed \
git nodejs rust clang cmake nasm pkgconf python vulkan-headers \
gtk4 libadwaita sdl3 ffmpeg pipewire wayland libxkbcommon opus libei \
mesa libglvnd unzip libarchive || echo "::warning::pacman guard failed (stale image db?) — proceeding with baked packages"
mesa libglvnd unzip libarchive
# bun builds the punktfunk-web console AND is vendored as its runtime (PF_WITH_WEB=1);
# it's AUR-only on Arch, so bootstrap the official binary.
command -v bun >/dev/null || {
curl -fsSL https://bun.sh/install | bash
install -m0755 "$HOME/.bun/bin/bun" /usr/local/bin/bun
}
bun --version
# THE BUILDER'S FFmpeg IS PART OF THE PACKAGE CONTRACT, not merely a build detail.
# packaging/arch/PKGBUILD binds punktfunk-host to the exact libav sonames it linked
# (`libavcodec.so=63-64` …), so a builder one FFmpeg major behind Arch emits a package
# that NOBODY can install — and takes the user's whole `pacman -Syu` down with it, since
# pacman prepares the transaction as a unit. That is exactly how v0.25.0 shipped: PR #108
# re-keyed this image for FFmpeg 9, the release tag fired four minutes later, and the job
# still got the FFmpeg-8 `:latest`. The image is a cache and is allowed to lag — but never
# on this one axis. So heal it in-job and shout, instead of building a dead package.
# (Runs BEFORE checkout: a stale image should be repaired before anything depends on it.)
- name: FFmpeg soname parity with today's Arch (heals a stale builder image)
run: |
export LC_ALL=C # `Provides` is a localized field name
# Piped (never a TTY here) pacman prints each field on ONE line, unwrapped.
sonames() { sed -n 's/^Provides *: *//p' | tr ' ' '\n' | grep -E '^lib(av|sw)[a-z]*\.so=' | sort | tr '\n' ' '; }
# A SEPARATE --dbpath: this refreshes only a throwaway view of the repos, so the
# container's own db never enters the partial-upgrade state a bare `pacman -Sy` leaves.
mkdir -p /tmp/pf-archsync
if ! pacman -Sy --dbpath /tmp/pf-archsync --logfile /dev/null >/dev/null 2>&1; then
echo "::warning::could not refresh the Arch db — skipping the FFmpeg parity check"
exit 0
fi
HAVE="$(pacman -Qi ffmpeg | sonames)"
WANT="$(pacman -Si --dbpath /tmp/pf-archsync ffmpeg | sonames)"
echo "builder ffmpeg $(pacman -Q ffmpeg | cut -d' ' -f2): $HAVE"
echo "arch ffmpeg $(pacman -Si --dbpath /tmp/pf-archsync ffmpeg | sed -n 's/^Version *: *//p'): $WANT"
if [ "$HAVE" = "$WANT" ]; then
echo "OK: the builder links the FFmpeg every up-to-date Arch box already has"
exit 0
fi
echo "::warning::arch-ci is stale ACROSS AN FFMPEG SONAME BUMP — upgrading it for this run."
echo "::warning::Bump the 'refreshed:' date in ci/arch-ci.Dockerfile so the IMAGE carries it."
pacman -Syu --noconfirm || true
HAVE="$(pacman -Qi ffmpeg | sonames)"
if [ "$HAVE" != "$WANT" ]; then
echo "::error::builder still links $HAVE while Arch ships $WANT."
echo "::error::Building on would publish a package no Arch box can install."
exit 1
fi
echo "healed: builder now links $HAVE"
- uses: actions/checkout@v4
with:
# A dispatched release rebuild takes its WORKFLOW from the ref you dispatch (the only
# way it can carry inputs the tag predates) and its SOURCE from the tag. Empty string
# = checkout's own default, i.e. the triggering ref, for every other trigger.
ref: ${{ github.event.inputs.release_tag }}
# Cache cargo's git dir too, not just the registry: the workspace includes
# clients/windows, whose windows-reactor/windows deps are git-pinned — cargo must CLONE
@@ -176,45 +71,12 @@ jobs:
# vX.Y.Z tag -> X.Y.Z-1 in the `punktfunk` repo; main push -> <next-minor>-0.<run#> in
# `punktfunk-canary` (pkgrel accepts only digits+dots — the run number carries the
# monotonic ordering; the commit sha is stamped into the binary via the workflow log).
#
# The run number is ZERO-PADDED to a fixed width, and that padding is load-bearing.
# pacman's own vercmp compares numeric segments numerically and gets this right either
# way, but Gitea's Arch registry picks the version it advertises in `punktfunk-canary.db`
# by STRING order. Unpadded, the run counter crossing a power of ten inverts that order
# ("0.9907" > "0.10095" because '9' > '1'), so the db pins itself to the last build
# before the rollover and every later canary becomes invisible to `pacman -Syu` — the
# packages publish fine, the index just never names them. That is exactly what happened
# on 2026-07-29 when run #10000 landed; it cost an evening and needed a manual purge of
# every 4-digit `0.22.0-0.9xxx` version to unstick. Padding keeps string order and
# numeric order in agreement, so the two can never disagree again.
#
# Keep the leading `0.` — it is what sorts a canary BELOW the eventual `X.Y.Z-1` stable
# release. (A pkgrel is digits+dots only, so `0.` is the only prefix available; raising
# it to `1.` would sort canaries ABOVE the release and is not an option.)
env:
RELEASE_TAG: ${{ github.event.inputs.release_tag }}
REBUILD_PKGREL: ${{ github.event.inputs.pkgrel }}
run: |
eval "$(bash scripts/ci/pf-version.sh)" # -> PF_BASE (one minor ahead of latest stable)
if [ -n "${RELEASE_TAG:-}" ]; then
# Dispatched rebuild of a published release (see the workflow_dispatch note at the
# top): same upstream version, higher pkgrel, straight into the stable repo.
# ⚠ Keep that pkgrel SINGLE-DIGIT. Gitea's Arch registry picks the version its .db
# advertises by STRING order (the same trap the canary zero-padding below exists for),
# so "0.25.0-10" sorts BELOW "0.25.0-2" and the rebuild would never be advertised.
V="${RELEASE_TAG#v}"
R="${REBUILD_PKGREL:-2}"
REPO=punktfunk
case "$R" in
''|*[!0-9.]*) echo "::error::pkgrel '$R' is not digits+dots"; exit 1 ;;
1) echo "::error::pkgrel 1 is the published build — a rebuild MUST go up (2, 3, …)"; exit 1 ;;
esac
else
case "$GITHUB_REF" in
refs/tags/v*) V="${GITHUB_REF_NAME#v}"; R="1"; REPO=punktfunk ;;
*) V="$PF_BASE"; R="0.$(printf '%08d' "$GITHUB_RUN_NUMBER")"; REPO=punktfunk-canary ;;
esac
fi
case "$GITHUB_REF" in
refs/tags/v*) V="${GITHUB_REF_NAME#v}"; R="1"; REPO=punktfunk ;;
*) V="$PF_BASE"; R="0.${GITHUB_RUN_NUMBER}"; REPO=punktfunk-canary ;;
esac
echo "PF_PKGVER=$V" >> "$GITHUB_ENV"
echo "PF_PKGREL=$R" >> "$GITHUB_ENV"
echo "REPO=$REPO" >> "$GITHUB_ENV"
@@ -243,165 +105,16 @@ jobs:
sudo -u builder git config --global --add safe.directory "$PWD"
mkdir -p dist && chown builder: dist
cd packaging/arch
# sudo env_reset strips the ambient env, so the sccache wiring must cross the
# boundary explicitly (same values as the workflow env block).
sudo -u builder env PF_SRCDIR="$GITHUB_WORKSPACE" PF_WITH_WEB=1 PF_WITH_SCRIPTING=1 \
sudo -u builder env PF_SRCDIR="$GITHUB_WORKSPACE" PF_WITH_WEB=1 \
PF_PKGVER="$PF_PKGVER" PF_PKGREL="$PF_PKGREL" \
CARGO_HOME="$CARGO_HOME" PKGDEST="$GITHUB_WORKSPACE/dist" \
RUSTC_WRAPPER="$RUSTC_WRAPPER" CARGO_INCREMENTAL="$CARGO_INCREMENTAL" \
SCCACHE_BUCKET="$SCCACHE_BUCKET" SCCACHE_ENDPOINT="$SCCACHE_ENDPOINT" \
SCCACHE_REGION="$SCCACHE_REGION" \
AWS_ACCESS_KEY_ID="$AWS_ACCESS_KEY_ID" AWS_SECRET_ACCESS_KEY="$AWS_SECRET_ACCESS_KEY" \
makepkg -f -d --holdver
ls -lh "$GITHUB_WORKSPACE/dist"
# The host must ship a VERSIONED libav soname dep, and nothing else in this pipeline proves
# it. packaging/arch/PKGBUILD lists bare `libavcodec.so` etc. and relies on makepkg rewriting
# each into `libavcodec.so=<soname>-<arch>` from the built binary's DT_NEEDED; if that
# rewrite ever stops happening — Arch dropping the soname `provides`, someone "tidying" the
# entries out of `depends`, a makepkg change — the dep silently degrades to an unversioned
# name that ANY ffmpeg satisfies. That is precisely the 2026-08-08 state in which `pacman
# -Syu` walked every Arch/CachyOS install across the FFmpeg 8 -> 9 soname bump and left the
# host unable to start (exit 127 before main(), restart loop). The failure is invisible in a
# green build and only shows up as a bricked box weeks later, so assert it here.
- name: Assert the host pins the FFmpeg soname
run: |
PKG="$(ls "$GITHUB_WORKSPACE"/dist/punktfunk-host-*.pkg.tar.zst | head -1)"
DEPS="$(bsdtar -xOf "$PKG" .PKGINFO | sed -n 's/^depend = //p')"
echo "$DEPS" | sed 's/^/ depend = /'
for lib in libavcodec libavutil; do
echo "$DEPS" | grep -qE "^$lib\.so=[0-9]+-[0-9]+$" || {
echo "::error::punktfunk-host declares no VERSIONED $lib.so dependency."
echo "::error::makepkg did not expand the bare soname from DT_NEEDED, so pacman can"
echo "::error::upgrade FFmpeg across a soname break and brick the install."
echo "::error::See the depends comment in packaging/arch/PKGBUILD."
exit 1
}
done
echo "OK: $(echo "$DEPS" | grep -E '^libav|^libsw' | tr '\n' ' ')"
# 0.26.0-1 setcap'd `cap_sys_nice=ep` on the host from this package's .INSTALL scriptlet and
# killed desktop streaming on every KDE box — with a green board, because nothing here ever
# looked at what the built package would DO. The lesson recorded then was "verify the
# PACKAGE, never the board"; this is that, and pacman is the channel where it matters most,
# since capabilities live in the scriptlet rather than in package metadata.
#
# Host must carry NOTHING, the worker exactly cap_sys_nice=ep. `--self-test` runs first so a
# guard that has quietly lost the ability to fail takes the job down rather than approving a
# release. (Only the host package is checked: the client/web/scripting packages ship neither
# binary and the script skips them by itself.)
- name: Assert the capability matrix (Arch package)
run: |
bash scripts/ci/assert-cap-matrix.sh --self-test
bash scripts/ci/assert-cap-matrix.sh "$GITHUB_WORKSPACE"/dist/punktfunk-host-*.pkg.tar.zst
# The optional HDR gamescope companion (packaging/gamescope) — a separate pkgbase with a
# completely different dependency set, published into the same repo so `pacman -S
# punktfunk-gamescope` is all an Arch/SteamOS box needs for 10-bit BT.2020 PQ.
#
# CACHED on `packaging/gamescope/**`: it depends on nothing else in this repo, so a normal
# push restores the built package instead of spending ~10 minutes on someone else's C++ tree.
# Arch is rolling, so the cache is invalidated by our own patch changes only — a stale binary
# against newer system libs is the same risk the distro's own package carries between rebuilds.
- uses: actions/cache@v4
id: gamescope
with:
path: dist-gamescope
key: punktfunk-gamescope-arch-${{ hashFiles('packaging/gamescope/**') }}
- name: Build punktfunk-gamescope (makepkg)
if: steps.gamescope.outputs.cache-hit != 'true'
# Best-effort: punktfunk-host works without it (SDR on the gamescope backend), and a
# failure building gamescope must not cost the packages this workflow exists to publish.
run: |
set -x
# Baked into arch-ci — a no-op guard, like the dep step above.
pacman -S --noconfirm --needed \
glslang libcap libdrm libinput libx11 libxcomposite libxdamage libxext \
libxkbcommon libxmu libxrender libxres libxtst libxxf86vm libavif libdecor \
hwdata luajit pipewire seatd sdl2-compat vulkan-icd-loader wayland \
xcb-util-errors xcb-util-wm xorg-xwayland \
meson cmake glm wayland-protocols benchmark libxcursor || true
mkdir -p dist-gamescope && chown builder: dist-gamescope
chown -R builder: packaging/gamescope
if sudo -u builder env PKGDEST="$GITHUB_WORKSPACE/dist-gamescope" \
bash -c 'cd packaging/gamescope && makepkg -f -d --holdver'; then
ls -lh dist-gamescope
else
echo "::warning::punktfunk-gamescope failed to build — Arch boxes stay SDR on the gamescope backend this run"
rm -rf dist-gamescope # never cache a failed build (an empty path is not saved)
fi
# THE GATE THIS PIPELINE WAS MISSING. The soname assert above proves the libav dep is
# VERSIONED; it cannot prove the version is one that EXISTS. v0.25.0 passed it and still
# shipped `libavcodec.so=62-64` to a world that had moved to 63 — every affected user got
# "unable to satisfy dependency … required by punktfunk-host", and because pacman prepares
# one transaction, their whole system upgrade stopped there. So ask the only question that
# matters before publishing: would a real, up-to-date Arch box install this?
#
# An empty --dbpath is what makes the answer honest. It means "nothing is installed", so
# pacman must satisfy every dependency FROM THE REPOS exactly as a user's box does. Checking
# against the builder's own installed set instead would let a stale ffmpeg satisfy the stale
# bound and hide the break completely — the very illusion that shipped v0.25.0. `--print`
# resolves and prints; it downloads nothing and installs nothing. Verified against the real
# broken artifact on an ffmpeg-9 box: it reproduces the user-visible failure verbatim.
- name: Assert every package installs on an up-to-date Arch box
run: |
export LC_ALL=C
mkdir -p /tmp/pf-instcheck
if ! pacman -Sy --dbpath /tmp/pf-instcheck --logfile /dev/null >/dev/null 2>&1; then
echo "::error::could not sync the Arch db — cannot prove these packages install"
exit 1
fi
check() { # check FILE -> 0 installable, 1 not (reason on stdout)
pacman -U --print --noconfirm --dbpath /tmp/pf-instcheck --logfile /dev/null "$1" 2>&1
}
ls dist/*.pkg.tar.zst >/dev/null 2>&1 || { echo "::error::nothing in dist/ to check"; exit 1; }
rc=0
for pkg in dist/*.pkg.tar.zst; do
if out="$(check "$pkg")"; then
echo "OK $(basename "$pkg") ($(echo "$out" | wc -l) targets resolve)"
else
rc=1
echo "::error::$(basename "$pkg") CANNOT be installed on an up-to-date Arch box:"
echo "$out" | sed 's/^/ /'
fi
done
# gamescope stays best-effort, exactly as its build step is: a companion that cannot
# install is dropped from the upload with a warning, never a reason to withhold the
# packages this workflow exists to publish. (It is also the one package that can be
# restored from a cache older than the current Arch snapshot.)
for pkg in dist-gamescope/*.pkg.tar.zst; do
[ -e "$pkg" ] || continue
if out="$(check "$pkg")"; then
echo "OK $(basename "$pkg") ($(echo "$out" | wc -l) targets resolve)"
else
echo "::warning::$(basename "$pkg") is not installable on current Arch — NOT publishing it"
echo "$out" | sed 's/^/ /'
rm -f "$pkg"
fi
done
if [ "$rc" != 0 ]; then
echo "::error::refusing to publish: pacman would reject this on a current box, and a"
echo "::error::rejected dependency blocks the user's ENTIRE upgrade, not just punktfunk."
echo "::error::Usual cause: the arch-ci builder image lags Arch across a soname bump —"
echo "::error::bump 'refreshed:' in ci/arch-ci.Dockerfile, let docker.yml republish it, re-run."
exit 1
fi
# NOTE deliberately NO sysext image is built or published here: a prebuilt HOST binary on
# SteamOS breaks on the next A/B soname bump (and /var — where sysexts live — is
# per-partition-set), which is the standing packaging verdict behind the on-device
# distrobox build (scripts/steamdeck/, see scripts/steamdeck/README.md). That flow builds
# its own HDR gamescope too. packaging/arch/build-sysext.sh remains a by-hand tool for the
# Deck CLIENT image and for operators who accept the prebuilt-host trade-off.
- name: Publish to the Gitea Arch registry
env:
TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
# The gamescope companion rides the same loop (same repo, same channel).
cp -f dist-gamescope/*.pkg.tar.zst dist/ 2>/dev/null || true
for pkg in dist/*.pkg.tar.zst; do
echo "uploading $pkg"
NAME=$(bsdtar -xOf "$pkg" .PKGINFO | sed -n 's/^pkgname = //p')
@@ -416,48 +129,14 @@ jobs:
done
echo "published to $OWNER/arch/$REPO"
# On a real release, also attach the packages to the unified Gitea Release. A dispatched
# rebuild attaches to that SAME release object: the release page is a distribution surface
# too, and leaving the superseded .pkg.tar.zst sitting on it is one click away from handing
# someone the exact break the rebuild exists to fix.
- name: Attach packages to the Gitea release (stable tags + release rebuilds)
if: startsWith(gitea.ref, 'refs/tags/v') || github.event.inputs.release_tag != ''
# On a real release, also attach the packages to the unified Gitea Release.
- name: Attach packages to the Gitea release (stable tags only)
if: startsWith(gitea.ref, 'refs/tags/v')
env:
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
RELEASE_TAG: ${{ github.event.inputs.release_tag }}
run: |
. scripts/ci/gitea-release.sh
TAG="${RELEASE_TAG:-$GITHUB_REF_NAME}"
RID=$(ensure_release "$TAG" "$TAG" auto)
RID=$(ensure_release "$GITHUB_REF_NAME" "$GITHUB_REF_NAME" auto)
for pkg in dist/*.pkg.tar.zst; do
upsert_asset "$RID" "$pkg"
done
# A rebuild bumps pkgrel, so its FILENAMES differ from the ones already attached, and
# upsert_asset only replaces by name — the superseded set would survive untouched.
# Drop every pacman asset (and .sha256 sidecar) this upload did not just write.
#
# ⚠⚠ THIS MUST LIVE IN THE WORKFLOW, NOT IN scripts/ci/gitea-release.sh. The sourced
# script comes from the CHECKED-OUT TREE, which on a release rebuild is the OLD TAG —
# so it can only ever offer the helpers that existed when that tag was cut. A helper
# added for this feature is therefore guaranteed ABSENT in the one code path that
# calls it: the first attempt failed with `prune_release_assets: command not found`
# after publishing perfectly. Only the workflow file itself is taken from the ref you
# dispatch. Same reason a packaging fix made after a tag does NOT reach a rebuild of
# that tag — the PKGBUILD is the tag's too.
if [ -n "${RELEASE_TAG:-}" ]; then
KEEP="$(cd dist && printf '%s ' *.pkg.tar.zst)"
# An UNMATCHED glob would come through literally and match nothing in the keep set —
# i.e. "delete every pacman asset on the release". Skip entirely instead.
case "$KEEP" in *'*'*) KEEP="" ;; esac
API="$GITHUB_SERVER_URL/api/v1/repos/$GITHUB_REPOSITORY"
if [ -n "$KEEP" ]; then
curl -fsS "$API/releases/$RID/assets" -H "Authorization: token $GITEA_TOKEN" \
| python3 -c "import json,sys;k=set(sys.argv[1].split());k|={n+'.sha256' for n in k};print('\n'.join('%s %s'%(a['id'],a['name']) for a in json.load(sys.stdin) if a.get('name','').endswith(('.pkg.tar.zst','.pkg.tar.zst.sha256')) and a['name'] not in k))" "$KEEP" \
| while read -r id name; do
[ -n "$id" ] || continue
echo "dropping superseded release asset: $name"
curl -fsS -o /dev/null -X DELETE "$API/releases/$RID/assets/$id" \
-H "Authorization: token $GITEA_TOKEN" || true
done
fi
fi
+14 -135
View File
@@ -1,64 +1,32 @@
# Supply-chain advisory scan for EVERY dependency tree the project ships or publishes, plus the
# license-allowlist gate (CRA Annex I Part II: know your components; catch a bad dep the moment
# it lands).
# Supply-chain advisory scan for BOTH dependency trees the project ships to users:
# * cargo-audit → the (network-facing, crypto-heavy) Rust tree, against the RustSec advisory DB.
# * bun audit → each Bun-managed tree that ships or publishes: web (the mgmt console BFF —
# login gate, session sealing, mgmt bearer token), sdk (@punktfunk/host),
# plugin-kit (@punktfunk/plugin-kit).
# * pnpm audit → clients/decky (the Steam Deck plugin).
# * docs-site → scanned NON-blocking (continue-on-error): known transitive advisories ride in
# via the CMS/UI chain (@unom/ui → payload → dompurify/monaco) and the nitropack
# build chain (node-tar, brace-expansion); clearing them needs coordinated bumps
# verified against the LIVE site (the docs don't build standalone) — tracked in
# punktfunk-planning design/cra-readiness.md. Flip to blocking once clean.
# * cargo-about → license-allowlist gate over BOTH Rust workspaces (about.toml `accepted`);
# fails if any crate carries a license outside the allowlist — the regression
# guard about.toml always promised. (The Android Gradle tree has no lockfile, so
# nothing scans it — see the CRA roadmap.)
# Triggers: weekly (catch newly-disclosed CVEs in pinned deps), on every lockfile/allowlist
# change, and on demand.
# * bun audit → the web management console (Nitro/Bun BFF) — the component that holds the login
# gate, session sealing, and the mgmt bearer token, so its deps matter too.
# Triggers: weekly (catch newly-disclosed CVEs in pinned deps), on every lockfile change (catch a bad
# dep the moment it lands), and on demand.
# To silence a known-unfixable Rust advisory, add it to `.cargo/audit.toml` ([advisories] ignore=[…]).
name: audit
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
schedule:
- cron: '0 6 * * 1' # Mondays 06:00 UTC
push:
branches: [main]
paths:
- 'Cargo.lock'
- 'packaging/windows/drivers/Cargo.lock'
- 'web/bun.lock'
- 'docs-site/bun.lock'
- 'sdk/bun.lock'
- 'plugin-kit/bun.lock'
- 'clients/decky/pnpm-lock.yaml'
- 'about.toml'
- '.gitea/workflows/audit.yml'
paths: ['Cargo.lock', 'web/bun.lock', '.gitea/workflows/audit.yml']
workflow_dispatch:
jobs:
cargo-audit:
runs-on: ubuntu-24.04
container:
image: 192.168.1.58:5010/punktfunk-rust-ci:latest
image: git.unom.io/unom/punktfunk-rust-ci:latest
timeout-minutes: 30
steps:
- uses: actions/checkout@v4
# Cache /usr/local/cargo so the cargo-audit binary (and the advisory DB clone) persist.
- uses: actions/cache@v4
with:
path: |
/usr/local/cargo/bin
/usr/local/cargo/registry
path: /usr/local/cargo
key: cargo-audit-${{ hashFiles('Cargo.lock') }}
restore-keys: cargo-audit-
- name: cargo audit
@@ -68,17 +36,13 @@ jobs:
cargo audit
bun-audit:
strategy:
fail-fast: false
matrix:
tree: [web, sdk, plugin-kit]
runs-on: ubuntu-24.04
container:
image: oven/bun:1
timeout-minutes: 15
defaults:
run:
working-directory: ${{ matrix.tree }}
working-directory: web
steps:
# oven/bun's slim base lacks a CA bundle + git — actions/checkout's HTTPS fetch needs them
# (same preamble as web-screenshots.yml / ci.yml's web job).
@@ -86,94 +50,9 @@ jobs:
working-directory: /
run: apt-get update && apt-get install -y --no-install-recommends ca-certificates git
- uses: actions/checkout@v4
# `bun audit` queries the registry advisory DB for the versions pinned in the tree's
# bun.lock. No install/build needed — it reads the manifest + lockfile. Fails the job on any
# advisory, the same fail-on-vulnerability stance as cargo-audit above; triage a finding by
# bumping the dep (or, if genuinely unfixable + inapplicable, pinning a resolution and
# noting why here).
#
# web carries two ignores, the ONLY ones in a blocking tree — both image-size advisories
# (GHSA-w3rx-r6r6-pgpr ICNS, GHSA-5p2g-fcmc-qvqq JXL/HEIF infinite-loop DoS). They are
# unfixable AND unreachable:
# * unfixable — the vulnerable range is `<= 2.0.2` and 2.0.2 IS latest; upstream has
# published no patched release, so no override can clear them.
# * unreachable — image-size rides in under `@unom/ui @payloadcms/richtext-lexical
# … payload`, and @payloadcms/richtext-lexical is a PEER of @unom/ui that only its
# `./richtext` export needs. The console imports section/toast/button/card/dialog/
# form/*/material/tabs — never `./richtext` — so payload is auto-installed peer weight
# that no bundle, and no request path, ever touches.
# Drop these the moment image-size ships a fix, or @unom/ui marks that peer optional
# (peerDependenciesMeta) and the chain leaves web/bun.lock entirely — either one makes the
# bare `bun audit` green again. Scoped per-tree so sdk/plugin-kit stay strictly fail-on-any.
# `bun audit` queries the registry advisory DB for the versions pinned in web/bun.lock. No
# install/build needed — it reads the manifest + lockfile. Fails the job on any advisory, the
# same fail-on-vulnerability stance as cargo-audit above; triage a finding by bumping the dep
# (or, if genuinely unfixable + inapplicable, pinning a resolution and noting why here).
- name: bun audit
run: |
if [ "${{ matrix.tree }}" = "web" ]; then
bun audit --ignore=GHSA-w3rx-r6r6-pgpr --ignore=GHSA-5p2g-fcmc-qvqq
else
bun audit
fi
# Kept OUT of the bun-audit matrix so this tree's known-advisory state can't normalize failure
# in a shipping tree. Non-blocking via a step-level `||` (NOT job-level continue-on-error, which
# act_runner does not reliably honor — a red job here would take the whole run red). The full
# advisory list still lands in the log; the warning marks it wasn't clean.
docs-site-audit:
runs-on: ubuntu-24.04
container:
image: oven/bun:1
timeout-minutes: 15
defaults:
run:
working-directory: docs-site
steps:
- name: Install git + CA certs
working-directory: /
run: apt-get update && apt-get install -y --no-install-recommends ca-certificates git
- uses: actions/checkout@v4
- name: bun audit (non-blocking)
run: bun audit || echo "::warning::docs-site has known advisories (CMS/UI + nitropack chains) — tracked in punktfunk-planning design/cra-readiness.md"
pnpm-audit:
runs-on: ubuntu-24.04
container:
image: node:22-bookworm
timeout-minutes: 15
defaults:
run:
working-directory: clients/decky
steps:
- uses: actions/checkout@v4
# decky is pnpm-managed (pnpm-lock.yaml lockfileVersion 9.0 → pnpm 10 reads it). Like
# bun audit, `pnpm audit` needs no install/build — lockfile + registry advisory DB only.
# --prod: rollup bundles only the prod deps into the shipped plugin; devDependencies are
# build tooling that never leaves CI (auditing them fails on toolchain advisories that
# can't reach a user — the docs-site problem in miniature).
- name: pnpm audit
run: |
npm install -g pnpm@10
pnpm audit --prod
# The regression guard about.toml documents: fail if any crate in either Rust workspace carries
# a license outside the `accepted` allowlist (e.g. a copyleft dep silently entering the linked
# set). cargo-about is version-pinned: the config uses the per-crate `accepted` syntax
# validated against exactly this version.
license-gate:
runs-on: ubuntu-24.04
container:
image: 192.168.1.58:5010/punktfunk-rust-ci:latest
timeout-minutes: 30
steps:
- uses: actions/checkout@v4
- uses: actions/cache@v4
with:
path: |
/usr/local/cargo/bin
/usr/local/cargo/registry
key: cargo-about-0.9.1
restore-keys: cargo-about-
- name: cargo about license gate (host + driver workspaces)
run: |
git config --global --add safe.directory "$PWD"
command -v cargo-about >/dev/null 2>&1 || cargo install --locked cargo-about --version 0.9.1 --features cli
cargo about generate about.hbs --fail -o /dev/null
cargo about generate -m packaging/windows/drivers/Cargo.toml -c about.toml about.hbs --fail -o /dev/null
run: bun audit
+1 -6
View File
@@ -29,9 +29,4 @@ jobs:
steps:
- uses: actions/checkout@v4
- name: Tier-3 GPU stream benchmark
# Through the environment, not interpolated into the command line: a `${{ }}` expansion is
# substituted before the shell parses the line, so an input carrying shell syntax would run
# as this step (2026-08-05 review H-6).
env:
BENCH_MODE: ${{ inputs.mode || '1920x1080x120' }}
run: bash scripts/bench/gpu-stream.sh "$BENCH_MODE" 12
run: bash scripts/bench/gpu-stream.sh "${{ inputs.mode || '1920x1080x120' }}" 12
-59
View File
@@ -1,59 +0,0 @@
# Report-only CPU benchmarks, moved out of ci.yml: they never fail the build (shared CI
# hardware is too noisy to gate on), so running them per-push only occupied a fleet slot
# during fan-out storms. Nightly + on demand is exactly as much signal at none of the
# queue cost. The tight regression gate + the real encode/stream path live on the
# self-hosted GPU runner (Tier 3, bench-gpu.yml).
name: bench
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
schedule:
- cron: '30 4 * * *'
workflow_dispatch:
# Shared compile cache: sccache -> RustFS S3 (storage.unom.io, LAN-pinned via ci-core's
# unbound). Keys include compiler hash + target + flags, so cross-OS/arch entries can
# never collide; every Rust job on every host feeds and reads one warm cache.
env:
RUSTC_WRAPPER: sccache
SCCACHE_BUCKET: unom-ci-sccache
SCCACHE_ENDPOINT: https://storage.unom.io
SCCACHE_REGION: home-central
AWS_ACCESS_KEY_ID: ${{ secrets.SCCACHE_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.SCCACHE_SECRET_ACCESS_KEY }}
# sccache and incremental compilation are mutually exclusive; CI wants the shared
# cache, dev boxes keep incremental.
CARGO_INCREMENTAL: "0"
jobs:
bench:
# Tier-1 (criterion microbenchmarks) + Tier-2 (FEC loss recovery) — GPU-free, so they run here.
runs-on: ubuntu-24.04
container:
image: 192.168.1.58:5010/punktfunk-rust-ci:latest
timeout-minutes: 30
steps:
- uses: actions/checkout@v4
# Shared compile cache (sccache -> RustFS S3 over the LAN). Baked into the builder
# images; this fetch keeps the job green while the running :latest predates the bake.
- name: sccache (no-op once the image bakes it)
run: |
command -v sccache >/dev/null 2>&1 || {
curl -fsSL https://github.com/mozilla/sccache/releases/download/v0.10.0/sccache-v0.10.0-x86_64-unknown-linux-musl.tar.gz \
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache'
}
sccache --version
- name: Prep
run: |
git config --global --add safe.directory "$PWD"
command -v python3 >/dev/null || { apt-get update && apt-get install -y --no-install-recommends python3; }
- name: Tier-1 microbenchmarks (criterion)
run: cargo bench -p punktfunk-core --bench pipeline -- --warm-up-time 1 --measurement-time 3
- name: Tier-2 FEC loss recovery (loss-harness)
run: cargo run -q -p loss-harness
- name: Compare vs baseline (report-only)
run: python3 scripts/bench/compare.py --threshold 0.5
+21 -188
View File
@@ -1,58 +1,23 @@
# CI for punktfunk (Gitea Actions). Linux jobs run on the `ubuntu-24.04` fleet label; the
# Rust job runs inside the prebuilt builder image (ci/rust-ci.Dockerfile — system FFmpeg 8,
# CI for punktfunk (Gitea Actions). Linux jobs run on the `ubuntu-latest` runner; the Rust
# job runs inside the prebuilt builder image (ci/rust-ci.Dockerfile — system FFmpeg 8,
# PipeWire, GL/GBM, libcuda link stub, pinned-channel rustup) so the workspace links the
# same libs as the dev boxes. Builder images come from the LAN registry on home-ci-core
# (content-keyed, docker.yml) — never the WAN. Apple client CI lives in apple.yml (macOS
# runner). The report-only benchmarks moved to bench.yml (nightly + dispatch) so they stop
# occupying a fleet slot on every push.
# same libs as the dev boxes. Apple client CI lives in apple.yml (macOS runner).
name: ci
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
branches: [main]
pull_request:
# Shared compile cache: sccache -> RustFS S3 (storage.unom.io, LAN-pinned via ci-core's
# unbound). Keys include compiler hash + target + flags, so cross-OS/arch entries can
# never collide; every Rust job on every host feeds and reads one warm cache.
env:
RUSTC_WRAPPER: sccache
SCCACHE_BUCKET: unom-ci-sccache
SCCACHE_ENDPOINT: https://storage.unom.io
SCCACHE_REGION: home-central
AWS_ACCESS_KEY_ID: ${{ secrets.SCCACHE_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.SCCACHE_SECRET_ACCESS_KEY }}
# sccache and incremental compilation are mutually exclusive; CI wants the shared
# cache, dev boxes keep incremental.
CARGO_INCREMENTAL: "0"
jobs:
rust:
runs-on: ubuntu-24.04
container:
image: 192.168.1.58:5010/punktfunk-rust-ci:latest
image: git.unom.io/unom/punktfunk-rust-ci:latest
timeout-minutes: 90
steps:
- uses: actions/checkout@v4
# Shared compile cache (sccache -> RustFS S3 over the LAN). Baked into the builder
# images; this fetch keeps the job green while the running :latest predates the bake.
- name: sccache (no-op once the image bakes it)
run: |
command -v sccache >/dev/null 2>&1 || {
curl -fsSL https://github.com/mozilla/sccache/releases/download/v0.10.0/sccache-v0.10.0-x86_64-unknown-linux-musl.tar.gz \
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache'
}
sccache --version
# punktfunk-client-linux link deps. Also baked into rust-ci.Dockerfile — but ci.yml
# runs against the image from the PREVIOUS push (docker.yml bootstrap note), so this
# keeps the job green across image-content changes; a no-op once the image has them.
@@ -61,30 +26,6 @@ jobs:
apt-get update
apt-get install -y --no-install-recommends libgtk-4-dev libadwaita-1-dev libsdl3-dev
# The committed pf-zerocopy SPIR-V blobs are pulled in with include_bytes! and rebuilt only
# by hand — edit a .comp, forget the rebuild, and the OLD kernel ships with no compile error
# or failing test. Recompile each shader and diff the disassembly. Filtering OpSourceExtension
# (+ --no-header) is exactly what absorbs the shaderc-vs-glslang generator difference; every
# instruction, ID and constant must match.
#
# Disassemble to FILES rather than `diff <(…) <(…)`: Gitea's runner executes a step's `run:`
# under `sh -e`, not bash, and dash has no process substitution — the shell rejected the
# script at PARSE time, so the gate never compared anything. Worse, it took the whole `rust`
# job with it: Format, Clippy, Build, Test and every gate below were skipped on each of the
# 35 commits between the gate landing (143a707f) and this fix. A gate that cannot run is
# indistinguishable from one that passes, which is exactly the failure it exists to prevent.
- name: Shader SPIR-V drift gate (pf-zerocopy)
run: |
apt-get install -y --no-install-recommends glslang-tools spirv-tools
for s in rgb2nv12_buf cursor_blend; do
d=crates/pf-zerocopy/src/imp
glslangValidator -V "$d/$s.comp" -o "/tmp/$s.spv" >/dev/null
spirv-dis --no-header "$d/$s.spv" | grep -v OpSourceExtension > "/tmp/$s.committed"
spirv-dis --no-header "/tmp/$s.spv" | grep -v OpSourceExtension > "/tmp/$s.rebuilt"
diff "/tmp/$s.committed" "/tmp/$s.rebuilt" \
|| { echo "::error::$d/$s.spv is stale — rebuild it from $s.comp"; exit 1; }
done
# Best-effort caches (act_runner's built-in cache server). Keyed on Cargo.lock:
# registry/git are download caches, target/ the incremental build. The target key
# carries the rustc version — resolved via `rustc --version` (below) rather than parsed
@@ -120,49 +61,9 @@ jobs:
- name: Test (unit + loopback + proptest + C ABI harness)
run: cargo test --workspace --locked
# The GPU encode backends are OFF by default, so every step above compiles ~none of them:
# `nvenc` gates enc/linux/nvenc_cuda.rs (+ nvenc_core/nvenc_status) and `vulkan-encode` gates
# enc/linux/vulkan_video.rs (+ the vendored vk_av1_encode/vk_valve_rgb bindings) — ~8,150
# lines carrying ~70 `unsafe` blocks. Their ONLY prior CI coverage was deb.yml's
# `cargo build`, where warnings are not errors, so pf-encode's own
# `#![deny(clippy::undocumented_unsafe_blocks)]` — the crate's stated unsafe-proof gate —
# was never actually enforced on them. (`pyrowave` needs no extra step: punktfunk-host has
# `default = ["pyrowave"]`, so the steps above already cover it.)
#
# `--all-targets` is load-bearing, not decoration: without it the feature-gated
# `#[cfg(test)]` modules are never compiled, which is exactly how all ten
# `NvencCudaEncoder::open` call sites in nvenc_cuda.rs's tests drifted to the wrong arity
# (E0061 x10) without any job noticing.
#
# GPU-free: every test needing real hardware is `#[ignore]`d, and NVENC/CUDA resolve their
# entry points at RUNTIME (dlopen), so the test binary links without a driver present.
# (On MSVC the same crate link-imports those symbols instead, which is why windows-host.yml
# can only type-check these tests via clippy — see the note there.)
#
# Scoped to `-p pf-encode` with ITS OWN feature names: punktfunk-host has no code gated on
# `nvenc`/`vulkan-encode` (its only `cfg(feature)` sites are the two `pyrowave` ones in
# capture.rs, and pyrowave is default-on, so the steps above already cover them). Going
# through `--features punktfunk-host/...` would force punktfunk-host into the selection and
# re-run its entire test suite a second time for no extra coverage.
#
# `pyrowave` is listed explicitly even though it is punktfunk-host's default: selecting only
# `-p pf-encode` takes the host out of the resolution, and pf-encode's own default is empty.
# Naming it keeps this the SHIPPED Linux feature set — deb.yml builds
# `--features punktfunk-host/nvenc,punktfunk-host/vulkan-encode` WITHOUT
# `--no-default-features`, so the .deb carries nvenc + vulkan-encode + pyrowave together, and
# that combination is what deserves the lint.
- name: Clippy + test the feature-gated Linux encode backends
run: |
cargo clippy -p pf-encode --all-targets --locked \
--features nvenc,vulkan-encode,pyrowave -- -D warnings
cargo test -p pf-encode --locked --features nvenc,vulkan-encode,pyrowave
- name: C ABI harness (standalone link proof)
run: bash crates/punktfunk-core/tests/c/run.sh
- name: sccache stats (visibility only)
run: sccache --show-stats
- name: Verify generated header is committed & up to date
run: |
cargo build -p punktfunk-core --locked
@@ -170,63 +71,6 @@ jobs:
git diff --exit-code include/punktfunk_core.h \
|| (echo "include/punktfunk_core.h is stale — commit the regenerated header" && exit 1)
# The client stack cross-checked for aarch64. NOT an artifact job — deb.yml ships those —
# this exists so a portability defect fails here instead of surfacing in a release build or
# on a user's board. It earns its runtime: the bug that motivated it (a Vulkan extension
# array typed `*const i8`, where `c_char` is signed on x86_64 and UNSIGNED on aarch64)
# compiled cleanly on every target CI built at the time.
#
# Client crates only, listed explicitly: the host's encode stack is x86 (NVENC/QSV/AMF) and
# `--workspace` would drag it in. Runs in the cross image (amd64 toolchain + arm64 sysroot,
# ci/rust-ci-arm64cross.Dockerfile) on the ordinary runner — no arm64 runner involved.
rust-arm64:
runs-on: ubuntu-24.04
container:
image: 192.168.1.58:5010/punktfunk-rust-ci-arm64cross:latest
timeout-minutes: 60
steps:
- uses: actions/checkout@v4
# Shared compile cache (sccache -> RustFS S3 over the LAN). Baked into the builder
# images; this fetch keeps the job green while the running :latest predates the bake.
- name: sccache (no-op once the image bakes it)
run: |
command -v sccache >/dev/null 2>&1 || {
curl -fsSL https://github.com/mozilla/sccache/releases/download/v0.10.0/sccache-v0.10.0-x86_64-unknown-linux-musl.tar.gz \
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache'
}
sccache --version
- name: Cache keys
run: echo "rustc=$(rustc --version | cut -d' ' -f2)" >> "$GITHUB_ENV"
- uses: actions/cache@v4
with:
path: |
/usr/local/cargo/registry
/usr/local/cargo/git
key: cargo-home-${{ hashFiles('Cargo.lock') }}
restore-keys: cargo-home-
- uses: actions/cache@v4
with:
path: target
# Its OWN prefix: aarch64 artifacts must never share the amd64 jobs' target cache.
key: cargo-target-arm64-v1-${{ env.rustc }}-${{ hashFiles('Cargo.lock') }}
restore-keys: cargo-target-arm64-v1-${{ env.rustc }}-
- name: Clippy for aarch64 (deny warnings)
run: |
cargo clippy --target aarch64-unknown-linux-gnu --all-targets --locked \
-p punktfunk-core -p pf-client-core -p pf-presenter -p pf-console-ui \
-p punktfunk-client-session -p punktfunk-client-linux \
-- -D warnings
# The minimal embedded build — no Skia, no PyroWave — is what a small image installs, so
# it has to keep compiling on its own, not just as a subset of the default features.
- name: Build the session binary, minimal features
run: |
cargo build --release --target aarch64-unknown-linux-gnu --locked \
-p punktfunk-client-session --no-default-features
web:
runs-on: ubuntu-24.04
container:
@@ -252,11 +96,6 @@ jobs:
run: bun run build
- name: Typecheck
run: bun run lint
# Scoped to server/: the console's browser code has no test runner, but the gate that keeps a
# plugin's origin apart from the console's does — and its failure mode is a well-formed header
# that only a browser rejects, which nothing else here would catch.
- name: Test
run: bun run test
docs-site:
runs-on: ubuntu-24.04
@@ -281,30 +120,24 @@ jobs:
- name: Typecheck
run: bun run lint
# web/bun.nix and sdk/bun.nix are GENERATED from their bun.lock (bun2nix) and committed; the Nix
# build fetches node_modules from nothing else. They regenerate only on a local `bun install` that
# runs lifecycle scripts — never under CI's `--ignore-scripts`, and never on a merge or rebase,
# which happily carries a lockfile change past a bun.nix generated before it. That is not
# theoretical: web/bun.nix sat stale on main for 553 commits (2026-07-27 → 2026-08-05) with
# `nix build .#punktfunk-web` broken, and was repaired only by accident when an advisory bump
# happened to rerun a real `bun install`.
#
# Deliberately UNFILTERED and in ci.yml rather than nix.yml: it needs no Nix, takes well under a
# minute, and the whole point is that the drift arrives through commits that look unrelated to
# Nix. The Nix-toolchain gates (flake eval + building the bun packages) live in nix.yml.
bun-nix:
bench:
# Tier-1 (criterion microbenchmarks) + Tier-2 (FEC loss recovery) — GPU-free, so they run here.
# Report-only: prints the numbers + a diff vs the committed baseline to the job summary and never
# fails the build (shared CI hardware is too noisy to gate on). The tight regression gate + the
# real encode/stream path live on the self-hosted GPU runner (Tier 3, bench-gpu.yml).
runs-on: ubuntu-24.04
container:
image: oven/bun:1
timeout-minutes: 15
image: git.unom.io/unom/punktfunk-rust-ci:latest
timeout-minutes: 30
steps:
# oven/bun ships neither git nor a real node, and the slim base has no CA bundle —
# actions/checkout needs all three (see the web job).
- name: Install git + node + CA certs
run: apt-get update && apt-get install -y --no-install-recommends ca-certificates git nodejs
- uses: actions/checkout@v4
# Regenerates each bun.nix from its committed bun.lock and diffs, and checks that the
# bun2nix version pin agrees across flake.nix and both package.json files (bun.nix has no
# schema stability across bun2nix releases). Fix with: scripts/ci/check-bun-nix.sh --fix
- name: bun.nix drift gate
run: sh scripts/ci/check-bun-nix.sh
- name: Prep
run: |
git config --global --add safe.directory "$PWD"
command -v python3 >/dev/null || { apt-get update && apt-get install -y --no-install-recommends python3; }
- name: Tier-1 microbenchmarks (criterion)
run: cargo bench -p punktfunk-core --bench pipeline -- --warm-up-time 1 --measurement-time 3
- name: Tier-2 FEC loss recovery (loss-harness)
run: cargo run -q -p loss-harness
- name: Compare vs baseline (report-only)
run: python3 scripts/bench/compare.py --threshold 0.5
+20 -417
View File
@@ -1,58 +1,18 @@
# Build the punktfunk .debs and publish them to Gitea's Debian package registry, so Ubuntu
# boxes get new builds via `apt update && apt upgrade`. Three jobs, all publishing to the same
# apt distribution/component:
#
# build-publish — client + web + scripting, on the Ubuntu 26.04 rust-ci image (the client
# needs 24.04-absent libs: SDL3, GTK4 ≥ 4.20).
# build-publish-client-arm64
# — the same client package for arm64, CROSS-compiled on the same amd64
# runner in the rust-ci-arm64cross image. No host counterpart: the Linux
# host's encode stack is x86 (NVENC/QSV/AMF).
# build-publish-host — the HOST, on the Ubuntu 24.04 rust-ci-noble image with a from-source
# FFmpeg 8 BUNDLED into the .deb. This lowers the host's glibc floor to 2.39
# and removes the hard `Depends: libavcodec62`, so the ONE host .deb installs
# on Ubuntu 24.04 LTS through 26.04. (A 26.04-built host .deb is uninstallable
# on 24.04 — the reason this job exists; see packaging/debian/README.md.)
#
# Both compute VERSION identically (scripts/ci/pf-version.sh is deterministic per commit), so the
# host and client packages always share a version line. The release-attach helpers are race-safe
# (ensure_release create-or-fetch; upsert_asset only conflicts on same-name), so the jobs run parallel.
# Build the punktfunk-host and punktfunk-client .debs and publish them to Gitea's Debian
# package registry, so Ubuntu boxes get new builds via `apt update && apt upgrade`. Runs
# inside the same Ubuntu 26.04 rust-ci builder image as ci.yml, so dpkg-shlibdeps pins the
# runtime lib package names (libavcodec62, libpipewire-0.3-0t64, …) to exactly what the
# target boxes run.
#
# Registry (public, unom org): https://git.unom.io/unom/-/packages
# Box setup (once): see packaging/debian/README.md
#
# REGISTRY_TOKEN: repo Actions secret, a PAT with write:package scope (shared with docker.yml).
name: deb
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
branches: [main]
# Scope canary builds to what this artifact is built FROM — a docs-only or
# web-only push should not light up the whole fleet. Applies to branch pushes;
# tag runs are matched by `tags:` (proven by flatpak/windows-msix releases).
paths:
- 'crates/**'
- 'clients/linux/**'
- 'clients/session/**'
- 'clients/shared/**'
- 'clients/cli/**'
- 'web/**'
- 'sdk/**'
- 'packaging/debian/**'
- 'packaging/linux/**'
- 'Cargo.toml'
- 'Cargo.lock'
- 'rust-toolchain.toml'
- 'scripts/ci/**'
- '.gitea/workflows/deb.yml'
# Single project version: a `vX.Y.Z` tag is THE release for every platform (see
# docs-site channels.md). The old version-shadow (a client tag shipping a host package
# that outranked rolling builds) is now structurally impossible — main publishes to the
@@ -64,35 +24,16 @@ env:
REGISTRY: git.unom.io
OWNER: unom
COMPONENT: main
RUSTC_WRAPPER: sccache
SCCACHE_BUCKET: unom-ci-sccache
SCCACHE_ENDPOINT: https://storage.unom.io
SCCACHE_REGION: home-central
AWS_ACCESS_KEY_ID: ${{ secrets.SCCACHE_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.SCCACHE_SECRET_ACCESS_KEY }}
# sccache and incremental compilation are mutually exclusive; CI wants the shared
# cache, dev boxes keep incremental.
CARGO_INCREMENTAL: "0"
jobs:
build-publish:
runs-on: ubuntu-24.04
container:
image: 192.168.1.58:5010/punktfunk-rust-ci:latest
image: git.unom.io/unom/punktfunk-rust-ci:latest
timeout-minutes: 90
steps:
- uses: actions/checkout@v4
# Shared compile cache (sccache -> RustFS S3 over the LAN). Baked into the builder
# images; this fetch keeps the job green while the running :latest predates the bake.
- name: sccache (no-op once the image bakes it)
run: |
command -v sccache >/dev/null 2>&1 || {
curl -fsSL https://github.com/mozilla/sccache/releases/download/v0.10.0/sccache-v0.10.0-x86_64-unknown-linux-musl.tar.gz \
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache'
}
sccache --version
- name: Version + channel
# vX.Y.Z tag -> X.Y.Z, published to the `stable` apt distribution (a real release).
# A main push -> <next-minor>~ciN.g<sha>, published to the `canary` distribution: the '~' sorts
@@ -119,15 +60,10 @@ jobs:
run: |
apt-get update
# python3 is used by scripts/ci/gitea-release.sh for the stable-tag release attach.
# No libvulkan-dev: nothing here compiles or links against Vulkan (ash dlopens
# libvulkan and pf-vkdecode binds nothing at build time), so neither the compile nor
# dpkg-shlibdeps — which resolves DT_NEEDED sonames only — ever asks for it. The
# client's `Depends: libvulkan1` is added by hand in packaging/debian/build-client-deb.sh
# precisely because a dlopen is invisible to shlibdeps.
# No libav*-dev: the client links no FFmpeg since M10 (§6 of
# design/client-native-decode.md).
# libvulkan-dev: /usr/include/vulkan/vulkan.h for the client's pf-ffvk bindgen
# (FFmpeg's hwcontext_vulkan.h includes it).
apt-get install -y --no-install-recommends dpkg-dev python3 \
libgtk-4-dev libadwaita-1-dev libsdl3-dev
libgtk-4-dev libadwaita-1-dev libsdl3-dev libvulkan-dev
# Share ci.yml's cache keys so the release build reuses its registry + target artifacts.
- name: Cache keys
@@ -147,21 +83,19 @@ jobs:
key: cargo-target-v3-${{ env.rustc }}-${{ hashFiles('Cargo.lock') }}
restore-keys: cargo-target-v3-${{ env.rustc }}-
- name: Build release clients
- name: Build release host + client
env:
PUNKTFUNK_BUILD_VERSION: ${{ env.VERSION }} # stamped into the binaries (build.rs)
PUNKTFUNK_BUILD_VERSION: ${{ env.VERSION }} # stamped into the binary (build.rs)
run: |
git config --global --add safe.directory "$PWD"
# FOUR binaries ship in the client .deb, so all four are built here: the GTK shell,
# punktfunk-client-session (the Vulkan/Skia streamer the shell execs for a connect),
# punktfunk-cli (the headless `punktfunk` front-end), and pf-update (the root helper
# behind `punktfunk-client --apply-update`). build-client-deb.sh installs all four;
# leaving punktfunk-cli out here made it fall over on `install: No such file or
# directory`, because its build-if-missing guard only tested the first two and so decided
# everything was already built. The HOST is built separately in the build-publish-host
# job (Ubuntu 24.04 image + bundled FFmpeg 8).
cargo build --release --locked \
-p punktfunk-client-linux -p punktfunk-client-session -p punktfunk-cli -p pf-update
# punktfunk-client-session is the Vulkan/Skia streamer the shell execs for a connect —
# both client binaries must ship (build-client-deb.sh installs both).
# --features punktfunk-host/nvenc: the direct-SDK NVENC path (real RFI + recovery anchor on
# Linux NVIDIA; design/linux-direct-nvenc.md). AMD/Intel-safe — NVENC/CUDA is dlopen'd at
# runtime (no link-time dep; identical DT_NEEDED to a plain build), and the encoder is only
# constructed for a CUDA capture frame + PUNKTFUNK_NVENC_DIRECT, never on VAAPI hosts.
cargo build --release --locked --features punktfunk-host/nvenc \
-p punktfunk-host -p punktfunk-client-linux -p punktfunk-client-session
- name: Build + smoke-boot web console (bun preset)
# Gate the .deb on a real bun boot: the punktfunk-web .deb runs the Nitro `bun` preset
@@ -191,12 +125,10 @@ jobs:
- name: Build .debs
run: |
export PATH="$HOME/.bun/bin:$PATH"
# host .deb is built in build-publish-host (Ubuntu 24.04 image); this job ships the rest.
VERSION="$VERSION" bash packaging/debian/build-deb.sh
VERSION="$VERSION" bash packaging/debian/build-client-deb.sh
# Reuse CI's bun for the vendored runtime (matches the amd64 runner) instead of downloading.
VERSION="$VERSION" BUN_BIN="$(command -v bun || true)" bash packaging/debian/build-web-deb.sh
# The plugin/script runner (bun-bundled Effect SDK) — same vendored-bun mechanics.
VERSION="$VERSION" BUN_BIN="$(command -v bun || true)" bash packaging/debian/build-scripting-deb.sh
- name: Publish to the Gitea apt registry
env:
@@ -231,332 +163,3 @@ jobs:
for DEB in dist/*.deb; do
upsert_asset "$RID" "$DEB"
done
# ---------------------------------------------------------------------------------------------
# The HOST .deb — built on Ubuntu 24.04 (noble) with a from-source FFmpeg 8 BUNDLED, so it installs
# on Ubuntu 24.04 LTS through 26.04 (see the file header + packaging/debian/README.md). Runs in
# parallel with build-publish and publishes to the SAME distribution/component; the version step is
# byte-identical so host and clients share a version line.
build-publish-host:
runs-on: ubuntu-24.04
container:
image: 192.168.1.58:5010/punktfunk-rust-ci-noble:latest
timeout-minutes: 90
steps:
- uses: actions/checkout@v4
# Shared compile cache (sccache -> RustFS S3 over the LAN). Baked into the builder
# images; this fetch keeps the job green while the running :latest predates the bake.
- name: sccache (no-op once the image bakes it)
run: |
command -v sccache >/dev/null 2>&1 || {
curl -fsSL https://github.com/mozilla/sccache/releases/download/v0.10.0/sccache-v0.10.0-x86_64-unknown-linux-musl.tar.gz \
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache'
}
sccache --version
- name: Version + channel
run: |
git config --global --add safe.directory "$PWD"
eval "$(bash scripts/ci/pf-version.sh)" # -> PF_BASE (one minor ahead of the latest stable tag)
SHORT=$(echo "$GITHUB_SHA" | cut -c1-8)
case "$GITHUB_REF" in
refs/tags/v*) V="${GITHUB_REF_NAME#v}"; DIST=stable ;;
*) V="${PF_BASE}~ci${GITHUB_RUN_NUMBER}.g${SHORT}"; DIST=canary ;;
esac
echo "VERSION=$V" >> "$GITHUB_ENV"
echo "DISTRIBUTION=$DIST" >> "$GITHUB_ENV"
echo "host package version $V -> apt distribution '$DIST'"
# dpkg-shlibdeps/dpkg-deb + patchelf are baked into rust-ci-noble; python3 is for the
# release-attach helper. Re-install defensively so the job stays green against the PREVIOUS
# image on the same push (docker.yml bootstrap lag) — a no-op once the image ships them.
- name: dpkg-dev + patchelf + python3
run: |
apt-get update
apt-get install -y --no-install-recommends dpkg-dev patchelf python3
- name: Cache keys
run: echo "rustc=$(rustc --version | cut -d' ' -f2)" >> "$GITHUB_ENV"
- uses: actions/cache@v4
with:
path: |
/usr/local/cargo/registry
/usr/local/cargo/git
key: cargo-home-${{ hashFiles('Cargo.lock') }}
restore-keys: cargo-home-
- uses: actions/cache@v4
with:
path: target
# Own key: this target dir is built against 24.04's glibc/toolchain and must NOT share
# ci.yml's 26.04 target cache (mixing would poison both).
key: cargo-target-noble-v1-${{ env.rustc }}-${{ hashFiles('Cargo.lock') }}
restore-keys: cargo-target-noble-v1-${{ env.rustc }}-
- name: Build release host
env:
PUNKTFUNK_BUILD_VERSION: ${{ env.VERSION }} # stamped into the binary (build.rs)
run: |
git config --global --add safe.directory "$PWD"
# Same features the old combined build used: --nvenc (direct-SDK NVENC, real RFI on NVIDIA;
# NVENC/CUDA is dlopen'd — no link dep, so this image needs no libcuda stub) + --vulkan-encode
# (raw VK_KHR_video_encode_h265 on AMD/Intel, pure ash). ffmpeg-sys-next links the image's
# bundled FFmpeg 8 via PKG_CONFIG_PATH (set in rust-ci-noble).
#
# punktfunk-tray is deliberately NOT in this invocation — build-deb.sh builds it separately,
# and that split is load-bearing (see the identical note in the RPM spec / Arch PKGBUILD):
# cargo unifies features across one build, so co-building the tray with the host pulls the
# host's ashpd -> zbus/tokio onto the tray's shared zbus and the tray panics at every launch
# with "there is no reactor running, must be called from the context of a Tokio 1.x runtime".
# It WAS listed here, which is why only the .deb shipped a crashing tray while the RPM and
# Arch packages — which already split it — were fine.
#
# punktfunk-encode-worker IS in this invocation: it is the capability-carrying PyroWave
# encode worker that ships next to the host in /usr/bin, and build-deb.sh only builds it
# if the artifact is missing — building it here keeps it on the same sccache pass as the
# host. Unlike the tray it shares the host's dependency graph by design (v1 accepts that
# the worker links the same FFmpeg), so feature unification here is harmless.
cargo build --release --locked --features punktfunk-host/nvenc,punktfunk-host/vulkan-encode \
-p punktfunk-host -p punktfunk-encode-worker
- name: Build host .deb (FFmpeg bundled)
# BUNDLE_FFMPEG=1 copies the image's /opt/ffmpeg libav* into the package and repoints the
# binary's rpath, so there is no `Depends: libavcodec62` to block install on 24.04. FFMPEG_PREFIX
# defaults to /opt/ffmpeg (the image's ENV also sets it).
run: |
VERSION="$VERSION" BUNDLE_FFMPEG=1 bash packaging/debian/build-deb.sh
# Read the capability matrix out of the BUILT .deb before it is published. dpkg carries no
# capability metadata — the postinst applies them — so this reads the postinst that will
# actually run on a user's box, plus the payload. 0.26.0-1 granted the host cap_sys_nice=ep
# from exactly that postinst and killed every KDE desktop session while every board stayed
# green: host must carry NOTHING, worker exactly cap_sys_nice=ep. `--self-test` first so a
# guard that can no longer fail takes the job down instead of waving the release through.
- name: Assert the capability matrix (host .deb)
run: |
bash scripts/ci/assert-cap-matrix.sh --self-test
bash scripts/ci/assert-cap-matrix.sh dist/punktfunk-host_*.deb
# punktfunk-gamescope for apt. Same reasoning as the RPM leg in rpm.yml: without a packaged
# build, a Debian/Ubuntu box has no route to the patched gamescope except compiling it, and a
# stock gamescope streams SDR, cursorless, and tells every game its display is 60 Hz.
#
# CACHED on packaging/gamescope/** alone — it depends on nothing else in this repo, so a
# normal push restores a binary instead of spending ~10 minutes on someone else's tree.
- uses: actions/cache@v4
id: gamescope
with:
path: gs-cache
key: punktfunk-gamescope-noble-${{ hashFiles('packaging/gamescope/**') }}
- name: Build the patched gamescope
if: steps.gamescope.outputs.cache-hit != 'true'
# Best-effort, exactly like rpm.yml: the host packages above are the primary delivery and
# work without this binary, so a hiccup building an unrelated tree must not fail the job.
# `build-dep gamescope` resolves the distro's much older packaged version, so it can come up
# short — that is what the `|| true`s absorb, and the marker check downstream is what makes
# a half-built result impossible to ship.
run: |
set -x
apt-get update
apt-get install -y --no-install-recommends meson ninja-build glslc git || true
apt-get build-dep -y gamescope || true
# NOT best-effort. `build-dep gamescope` resolves the distro's much older packaged
# gamescope — where noble has one at all — so it misses what the master tree needs, and
# wayland-protocols is the gap that actually stops the build: meson dies in
# protocol/meson.build with "Neither a subproject directory nor a wayland-protocols.wrap
# file was found", because the tree has no wrap fallback for it. That is what happened on
# the v0.26.0 tag: the step warned and skipped, the job stayed green, and the release
# shipped with no gamescope .deb while the notes said it had one.
apt-get install -y --no-install-recommends wayland-protocols
# The remaining Arch makedepends the older packaged gamescope does not necessarily pull.
# Best-effort: meson falls back or does without, and a name that moves between Ubuntu
# releases should not fail the job. (No libstdc++ static package is needed here — g++
# ships libstdc++.a, which is why only Fedora tripped the sanity check.)
# `build-dep gamescope` gives noble almost nothing — the distro has no comparable package
# — so the tree's real dependency set has to be named outright. One `apt-get` per name on
# purpose: a single transaction aborts wholesale on one unknown package, which would
# install NOTHING and hide the real gap behind a name typo. Best-effort per package, with
# the missing one named; the end-of-job gate below is what actually decides.
for p in libxdamage-dev libxcomposite-dev libxrender-dev libxext-dev libxxf86vm-dev \
libxtst-dev libx11-dev libxres-dev libxmu-dev libxcursor-dev libxi-dev \
libxfixes-dev libxkbcommon-dev libxkbcommon-x11-dev libcap-dev libdrm-dev \
libinput-dev libudev-dev libpipewire-0.3-dev libseat-dev libsdl2-dev \
libluajit-5.1-dev libavif-dev libdecor-0-dev hwdata libglm-dev libbenchmark-dev \
glslang-tools libvulkan-dev libwayland-dev libxcb1-dev libxcb-composite0-dev \
libxcb-xfixes0-dev libxcb-res0-dev libxcb-ewmh-dev libxcb-icccm4-dev \
libxcb-errors-dev libpixman-1-dev libdisplay-info-dev libgbm-dev libegl-dev \
cmake xwayland; do
apt-get install -y --no-install-recommends "$p" \
|| echo "::warning::no such noble package: $p (gamescope may still build without it)"
done
if bash packaging/gamescope/build-punktfunk-gamescope.sh \
--destdir "$PWD/gs-stage" --prefix /usr --jobs "$(nproc)"; then
install -Dm0755 gs-stage/usr/bin/punktfunk-gamescope gs-cache/punktfunk-gamescope
else
# Warn only, even on a tag. The hard gate moved to the END of this job: failing HERE
# skips the host .deb's own publish + release-attach steps below, which is how the
# v0.26.0 release ended up still carrying the pre-CAP_SYS_NICE host .deb from an
# earlier tag commit — a KDE-breaking artifact withheld from replacement by a gate
# meant to protect the release. Never let a missing EXTRA stop a good artifact
# shipping; go red afterwards instead.
echo "::warning::punktfunk-gamescope failed to build on noble — no .deb this run (gamescope sessions stay SDR)"
fi
- name: Build punktfunk-gamescope .deb
# Picked up by the publish loop below, which globs dist/*.deb.
run: |
if [ -x gs-cache/punktfunk-gamescope ] && gs-cache/punktfunk-gamescope --version >/dev/null 2>&1; then
bash packaging/debian/build-gamescope-deb.sh --binary gs-cache/punktfunk-gamescope
else
# Warn only — see the note on the build step. The gate is the last step of this job.
echo "::warning::no usable punktfunk-gamescope — skipping its .deb"
fi
- name: Publish to the Gitea apt registry
env:
TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
for DEB in dist/*.deb; do
echo "uploading $DEB"
NAME=$(dpkg-deb -f "$DEB" Package)
VER=$(dpkg-deb -f "$DEB" Version)
ARCH=$(dpkg-deb -f "$DEB" Architecture)
curl -fsS -o /dev/null --user "enricobuehler:$TOKEN" -X DELETE \
"https://$REGISTRY/api/packages/$OWNER/debian/pool/$DISTRIBUTION/$COMPONENT/$NAME/$VER/$ARCH" || true
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$DEB" \
"https://$REGISTRY/api/packages/$OWNER/debian/pool/$DISTRIBUTION/$COMPONENT/upload"
done
echo "published host to $OWNER/debian $DISTRIBUTION/$COMPONENT"
- name: Attach the host .deb to the Gitea release (stable tags only)
if: startsWith(gitea.ref, 'refs/tags/v')
env:
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
. scripts/ci/gitea-release.sh
RID=$(ensure_release "$GITHUB_REF_NAME" "$GITHUB_REF_NAME" auto)
for DEB in dist/*.deb; do
upsert_asset "$RID" "$DEB"
done
# A release must not be able to make a claim its own CI silently dropped: v0.26.0's notes and
# docs-site said the patched gamescope was apt-installable while no .deb had ever been built,
# because every failure on this path was a `::warning::` that returned 0.
#
# ⚠ LAST step on purpose. The first version of this gate failed at the build step instead, and
# that skipped the host .deb's own publish + attach below — so the release kept the PREVIOUS
# tag commit's host .deb, which still carried the CAP_SYS_NICE postinst that breaks KDE. A
# gate protecting the release withheld the fix for it. Everything good ships first; the job
# goes red afterwards.
- name: A stable tag must ship the gamescope .deb
if: startsWith(gitea.ref, 'refs/tags/v')
run: |
shopt -s nullglob
built=(dist/punktfunk-gamescope_*.deb)
if [ ${#built[@]} -eq 0 ]; then
echo "::error::no punktfunk-gamescope .deb was built — a stable tag must not ship without it (the release notes and docs-site say it is apt-installable). Everything else in this job published normally; see the gamescope build step above for the meson error."
exit 1
fi
echo "gamescope .deb present: ${built[*]}"
# ---------------------------------------------------------------------------------------------
# The aarch64 CLIENT .deb. Cross-compiled on the ordinary amd64 runner in the
# punktfunk-rust-ci-arm64cross image (the rust-ci toolchain + an arm64 multiarch sysroot — see
# ci/rust-ci-arm64cross.Dockerfile); there is no arm64 runner in the fleet and none is needed.
# Client only, by decision: the Linux host encodes with NVENC/QSV/AMF, all x86.
# Publishes to the same distribution/component as the amd64 jobs — the apt registry keys pool
# entries by arch, so `apt` on an arm64 box picks this one up with no client-side configuration.
build-publish-client-arm64:
runs-on: ubuntu-24.04
container:
image: 192.168.1.58:5010/punktfunk-rust-ci-arm64cross:latest
timeout-minutes: 90
steps:
- uses: actions/checkout@v4
# Shared compile cache (sccache -> RustFS S3 over the LAN). Baked into the builder
# images; this fetch keeps the job green while the running :latest predates the bake.
- name: sccache (no-op once the image bakes it)
run: |
command -v sccache >/dev/null 2>&1 || {
curl -fsSL https://github.com/mozilla/sccache/releases/download/v0.10.0/sccache-v0.10.0-x86_64-unknown-linux-musl.tar.gz \
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache'
}
sccache --version
# Byte-identical to build-publish's version step (pf-version.sh is deterministic per
# commit), so the arm64 package always shares the amd64 version line.
- name: Version + channel
run: |
eval "$(bash scripts/ci/pf-version.sh)"
SHORT=$(echo "$GITHUB_SHA" | cut -c1-8)
case "$GITHUB_REF" in
refs/tags/v*) V="${GITHUB_REF_NAME#v}"; DIST=stable ;;
*) V="${PF_BASE}~ci${GITHUB_RUN_NUMBER}.g${SHORT}"; DIST=canary ;;
esac
echo "VERSION=$V" >> "$GITHUB_ENV"
echo "DISTRIBUTION=$DIST" >> "$GITHUB_ENV"
echo "package version $V -> apt distribution '$DIST' (arm64)"
# dpkg-shlibdeps + dpkg-deb. The arm64 link deps themselves are the cross image's whole
# point and are already baked in; python3 is for scripts/ci/gitea-release.sh.
- name: dpkg-dev
run: |
apt-get update
apt-get install -y --no-install-recommends dpkg-dev python3
- name: Cache keys
run: echo "rustc=$(rustc --version | cut -d' ' -f2)" >> "$GITHUB_ENV"
- uses: actions/cache@v4
with:
path: |
/usr/local/cargo/registry
/usr/local/cargo/git
key: cargo-home-${{ hashFiles('Cargo.lock') }}
restore-keys: cargo-home-
- uses: actions/cache@v4
with:
path: target
# Its OWN key — these are aarch64 artifacts under target/aarch64-unknown-linux-gnu/
# and must never share the amd64 jobs' target cache.
key: cargo-target-arm64-v1-${{ env.rustc }}-${{ hashFiles('Cargo.lock') }}
restore-keys: cargo-target-arm64-v1-${{ env.rustc }}-
- name: Build the arm64 client .deb
env:
PUNKTFUNK_BUILD_VERSION: ${{ env.VERSION }} # stamped into the binaries (build.rs)
run: |
git config --global --add safe.directory "$PWD"
ARCH=arm64 TARGET=aarch64-unknown-linux-gnu \
bash packaging/debian/build-client-deb.sh
# Fail here rather than shipping an amd64 binary under an arm64 package name.
readelf -h target/aarch64-unknown-linux-gnu/release/punktfunk-session \
| grep -q AArch64 || { echo "ERROR: session binary is not AArch64"; exit 1; }
- name: Publish to the Gitea apt registry
env:
TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
for DEB in dist/*.deb; do
echo "uploading $DEB"
NAME=$(dpkg-deb -f "$DEB" Package)
VER=$(dpkg-deb -f "$DEB" Version)
ARCH=$(dpkg-deb -f "$DEB" Architecture)
curl -fsS -o /dev/null --user "enricobuehler:$TOKEN" -X DELETE \
"https://$REGISTRY/api/packages/$OWNER/debian/pool/$DISTRIBUTION/$COMPONENT/$NAME/$VER/$ARCH" || true
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$DEB" \
"https://$REGISTRY/api/packages/$OWNER/debian/pool/$DISTRIBUTION/$COMPONENT/upload"
done
echo "published arm64 client to $OWNER/debian $DISTRIBUTION/$COMPONENT"
- name: Attach the arm64 .deb to the Gitea release (stable tags only)
if: startsWith(gitea.ref, 'refs/tags/v')
env:
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
. scripts/ci/gitea-release.sh
RID=$(ensure_release "$GITHUB_REF_NAME" "$GITHUB_REF_NAME" auto)
for DEB in dist/*.deb; do
upsert_asset "$RID" "$DEB"
done
+31 -43
View File
@@ -6,12 +6,17 @@
#
# The plugin backend is PURE PYTHON (clients/decky/main.py — no compiled binary), so we do NOT
# need the Decky CLI (which requires Docker + rust-nightly only to compile native backends).
# We build the frontend with pnpm and stage the store-layout tree with the SAME script local
# builds use (clients/decky/scripts/package.sh) — the plugin's file list lives in exactly ONE
# place, so a file added there (bin/, assets/, controller_config/, …) can never be silently
# missing from the published build. (Hand-assembling the zip here is how the shipped plugin
# lost the shortcut artwork + Steam Input layout for a while.) CI only adds `update.json` on
# top: the {channel, manifest} pointer the plugin's self-update check polls.
# We build the frontend with pnpm and assemble the store-layout zip by hand:
#
# punktfunk.zip
# punktfunk/ <- single top-level dir == plugin.json "name"
# plugin.json [required]
# package.json [required; CI stamps "version" — Decky reads the installed version here]
# main.py [required: python backend]
# dist/index.js [required: rollup output]
# update.json [CI-baked {channel, manifest}: where the plugin's self-update check polls]
# README.md (recommended)
# LICENSE [required by the plugin store]
#
# SELF-UPDATE (no Decky store): alongside the zip we also publish a tiny per-channel
# `manifest.json` ({version, artifact=<immutable per-version zip URL>, sha256}). The installed
@@ -20,25 +25,10 @@
#
# REGISTRY_TOKEN: repo Actions secret, a PAT with write:package scope (shared with deb/rpm/docker).
name: decky
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
branches: [main]
# Scope canary builds to what this artifact is built FROM — a docs-only or
# web-only push should not light up the whole fleet. Applies to branch pushes;
# tag runs are matched by `tags:` (proven by flatpak/windows-msix releases).
paths:
- 'clients/decky/**'
- 'scripts/ci/**'
- '.gitea/workflows/decky.yml'
tags: ['v*']
workflow_dispatch:
@@ -46,10 +36,7 @@ env:
REGISTRY: git.unom.io
OWNER: unom
PACKAGE: punktfunk-decky # generic-registry package name
# The plugin's ON-DISK dir == the zip's top-level dir. Deliberately NOT plugin.json "name"
# (that is the brand-cased label Decky lists, and it locates a plugin by matching it, not by
# the folder) — see clients/decky/scripts/package.sh.
PLUGIN: punktfunk
PLUGIN: punktfunk # plugin.json "name" == zip top-level dir
jobs:
build-publish:
@@ -103,27 +90,28 @@ jobs:
- name: Assemble store-layout zip
working-directory: ${{ gitea.workspace }}
run: |
# node:22-bookworm ships python3 (a package.sh dep) but not zip; install both anyway
# so an image change can't silently break the build.
apt-get update && apt-get install -y --no-install-recommends zip python3 >/dev/null
# Stage the canonical plugin tree (dist/, main.py, bin/, assets/, controller_config/,
# LICENSE, …) with the same script local/sideload builds use — see the header comment.
# Runs AFTER the version stamp, so the staged package.json carries $VERSION.
bash clients/decky/scripts/package.sh
DEST="clients/decky/out/$PLUGIN"
# CI-only addition: the self-update channel pointer the backend reads (main.py
# check_update). It points at THIS channel's manifest.json (published below); that
# manifest in turn points at the immutable per-version zip, so its sha256 stays valid
# across future alias re-uploads.
apt-get update && apt-get install -y --no-install-recommends zip >/dev/null
STAGE="$RUNNER_TEMP/decky"
DEST="$STAGE/$PLUGIN"
rm -rf "$STAGE"; mkdir -p "$DEST/dist" "$DEST/bin"
cp clients/decky/plugin.json "$DEST/"
cp clients/decky/package.json "$DEST/"
cp clients/decky/main.py "$DEST/"
cp clients/decky/dist/index.js "$DEST/dist/"
cp clients/decky/README.md "$DEST/"
# The stream-launch wrapper (target of the Steam shortcut); keep it executable
# (runner_info() also re-chmods at runtime in case the zip/extract drops the bit).
cp clients/decky/bin/punktfunkrun.sh "$DEST/bin/"
chmod 0755 "$DEST/bin/punktfunkrun.sh"
# Store requires a LICENSE in the plugin root; the project is MIT OR Apache-2.0.
cp LICENSE-MIT "$DEST/LICENSE"
# Self-update channel pointer the backend reads (main.py check_update). It points at
# THIS channel's manifest.json (published below); that manifest in turn points at the
# immutable per-version zip, so its sha256 stays valid across future alias re-uploads.
printf '{"channel":"%s","manifest":"%s/%s/manifest.json"}\n' "$ALIAS" "$BASE" "$ALIAS" > "$DEST/update.json"
( cd clients/decky/out && zip -r "$RUNNER_TEMP/punktfunk.zip" "$PLUGIN" )
( cd "$STAGE" && zip -r "$RUNNER_TEMP/punktfunk.zip" "$PLUGIN" )
ls -lh "$RUNNER_TEMP/punktfunk.zip"
unzip -l "$RUNNER_TEMP/punktfunk.zip"
# Backstop against packaging drift: the runtime-loaded pieces MUST be in the zip.
for f in main.py dist/index.js bin/punktfunkrun.sh assets/grid.png \
controller_config/punktfunk.vdf update.json; do
unzip -l "$RUNNER_TEMP/punktfunk.zip" "$PLUGIN/$f" >/dev/null || { echo "MISSING $f" >&2; exit 1; }
done
# The update manifest the plugin polls: the immutable per-version artifact + its
# sha256 (Decky's installer verifies the download against this hash, aborting on
# mismatch — so it MUST be the per-version URL, never the mutable alias).
-38
View File
@@ -99,41 +99,3 @@ jobs:
mkdir -p ~/unom-flatpak/site/repo
cd ~/unom-flatpak
docker compose -f compose.production.yml up -d
winget:
runs-on: ubuntu-24.04
timeout-minutes: 10
steps:
- uses: actions/checkout@v4
- name: Sync winget source compose + server
uses: appleboy/scp-action@917f8b81dfc1ccd331fef9e2d61bdc6c8be94634 # v0.1.7
with:
host: ${{ inputs.deploy_host || secrets.DEPLOY_HOST }}
username: ${{ secrets.DEPLOY_USER }}
port: ${{ secrets.DEPLOY_PORT }}
key: ${{ secrets.DEPLOY_SSH_KEY }}
# Land all three flat in ~/unom-winget/ (drop the packaging/winget/server/ prefix).
source: "packaging/winget/server/compose.production.yml,packaging/winget/server/server.mjs,packaging/winget/server/handler.mjs"
target: "~/unom-winget"
strip_components: 3
overwrite: true
- name: Start winget REST source
uses: appleboy/ssh-action@0ff4204d59e8e51228ff73bce53f80d53301dee2 # v1.2.5
with:
host: ${{ inputs.deploy_host || secrets.DEPLOY_HOST }}
username: ${{ secrets.DEPLOY_USER }}
port: ${{ secrets.DEPLOY_PORT }}
key: ${{ secrets.DEPLOY_SSH_KEY }}
script: |
set -euo pipefail
# ./data/data.json is NOT shipped by this workflow — windows-host.yml rsyncs it on each
# stable tag (same content/config split as the flatpak repo). Ensure the bind-mount
# source exists so the container starts; it serves 503 until the first catalogue lands.
mkdir -p ~/unom-winget/data
cd ~/unom-winget
docker compose -f compose.production.yml up -d
# Surface a missing catalogue here rather than letting winget report "no package found".
sleep 3
curl -fsS http://127.0.0.1:3240/healthz || echo "NOTE: no catalogue yet - publish a stable tag to populate it"
+24 -268
View File
@@ -1,72 +1,17 @@
# Build + push the dockerized pieces.
#
# Two very different image families now:
#
# BUILDER images (punktfunk-rust-ci{,-noble,-arm64cross}, punktfunk-fedora{,44}-rpm)
# live on the LAN registry (home-ci-core — unom/infra runners/ci-core/) and are
# CONTENT-KEYED: the tag is a hash of what they are built from (the ci/ tree, +
# rust-toolchain.toml for the cross image), and a build only happens when that key
# has no manifest yet. A push that doesn't touch ci/ costs one curl per image
# (~seconds), pushes nothing over the WAN, and mints no per-SHA tag debris on the
# runners — the failure mode that filled the fleet's disks. `:latest` is re-pushed
# alongside every new key and is what the consuming workflows pin.
#
# READS come from :5010 and need no credential. WRITES go to :5011 and need
# CI_REGISTRY_PASSWORD. Same store behind both — a registry keys by repository name,
# not by the host:port the client used — so an image pushed to :5011 is the same
# image every consumer pulls from :5010.
#
# APP images (punktfunk-web, punktfunk-docs) are deployables: they keep going to the
# Gitea registry (git.unom.io) with :latest + :sha-<8> (+ :vX.Y.Z on tags), because
# unom-1 deploys pull from there and releases pin them.
#
# Build + push the dockerized pieces to the Gitea container registry:
# punktfunk-web — management console (web/Dockerfile, repo-root context)
# punktfunk-docs — documentation site (docs-site/Dockerfile)
# punktfunk-rust-ci — Rust CI builder image consumed by ci.yml
# punktfunk-fedora-rpm — Fedora 43 builder image consumed by rpm.yml (Bazzite RPM)
# Host and clients are intentionally NOT containerized (see CLAUDE.md "What's left").
#
# REGISTRY_TOKEN: repo Actions secret, a PAT with write:package scope (app images).
# CI_REGISTRY_PASSWORD: repo Actions secret, the LAN registry's push credential for user
# `ci`. Generated on ci-core into /srv/ci/stack/registry-secret; rotate in both places.
# REGISTRY_TOKEN: repo Actions secret, a PAT with write:package scope.
#
# --- security-review-2026-08-05 H-6, FIXED 2026-08-05 -------------------------------
# The registry used to accept anonymous pushes from any LAN peer, and every
# secret-bearing job in this repo runs INSIDE an image pulled from it. Attacker
# position #1 of the project's own threat model did not need to break any signing
# logic: push one tag, and the next android.yml run executes their code in the same job
# that does `echo "$RELEASE_KEYSTORE_BASE64" | base64 -d > release.jks`. Same shape for
# rpm.yml (RPM_GPG_PRIVATE_KEY) and android-promote.yml (SERVICE_ACCOUNT_JSON).
#
# The infra half is done (unom/infra runners/ci-core/): :5010 serves GET/HEAD only and
# refuses everything else with 405, :5011 demands basic auth on every request. The half
# in this file is done below: pushes and release-tag manifest PUTs authenticate.
#
# ⚠ On the second half as the review originally worded it — "pin consumers by @sha256:
# digest". We deliberately do something else, because after authentication the digest
# pin no longer buys what it was meant to buy. The set of people who can overwrite a tag
# is now exactly the set who can push to main and edit a pinned digest in this very
# file: a pin defends against nobody it did not already trust, while costing a
# two-commit dance on every ci/ change (~3x a month) during which consumers silently run
# a builder image that predates the ci/ change they are testing.
#
# What actually closes the residual gap — a tag quietly overwritten out of band — is
# making :latest a CHECKED function of the tree instead of a tag someone remembered to
# move. The "Reconcile :latest" step below asserts on every run that :latest and
# :ck-$KEY are the same digest, repairs it when they are not, and says so loudly. That
# catches an out-of-band overwrite on the next push to main, needs no churn, and fixes
# a real pre-existing bug on the side: reverting ci/ used to leave :latest pointing at
# the newer build forever. Revisit inline digest pins if the push credential ever leaves
# the maintainer trust set.
#
# Bootstrap note: consuming workflows pull <LAN>/punktfunk-rust-ci:latest, so the LAN
# registry must hold a seeded :latest once (done 2026-07-29 from the last Gitea-registry
# images); after that, this workflow keeps :latest current whenever ci/ changes.
# Bootstrap note: ci.yml's rust job pulls punktfunk-rust-ci:latest from the registry, so
# this workflow (or a manual push) must have succeeded once before that job can run; on
# the same push, ci.yml builds against the PREVIOUS image. All three were seeded manually
# on 2026-06-12.
name: docker
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
@@ -77,209 +22,9 @@ on:
env:
REGISTRY: git.unom.io
OWNER: unom
# Read port (anonymous, GET/HEAD only) and write port (basic auth). Two doors onto
# one store; see the header.
CI_REGISTRY: 192.168.1.58:5010
CI_REGISTRY_PUSH: 192.168.1.58:5011
jobs:
builders:
runs-on: ubuntu-24.04
timeout-minutes: 60
strategy:
matrix:
include:
- image: punktfunk-rust-ci
dockerfile: ci/rust-ci.Dockerfile
# Ubuntu 24.04 LTS host builder: same purpose as rust-ci but lowers the host .deb's glibc
# floor to 2.39 and bundles a from-source FFmpeg 8, so the package installs on 24.04 LTS
# (rust-ci's 26.04 build is uninstallable there). Consumed by deb.yml's build-publish-host job.
- image: punktfunk-rust-ci-noble
dockerfile: ci/rust-ci-noble.Dockerfile
- image: punktfunk-fedora-rpm
dockerfile: ci/fedora-rpm.Dockerfile
# Fedora 44 builder (Fedora KDE spin): same Dockerfile, newer base → libavcodec.so.62.
- image: punktfunk-fedora44-rpm
dockerfile: ci/fedora-rpm.Dockerfile
buildargs: --build-arg FEDORA_VERSION=44
keysuffix: -f44
# Android builder (JDK + SDK/NDK + cargo-ndk + sccache) — android.yml and
# android-screenshots.yml run in it; ~3 GB of per-run Google downloads became
# image layers.
- image: punktfunk-android-ci
dockerfile: ci/android-ci.Dockerfile
# Arch builder (base-devel + both makepkg legs' deps + bun + sccache) —
# arch.yml runs in it; ~1 GB of per-run pacman traffic became image layers.
- image: punktfunk-arch-ci
dockerfile: ci/arch-ci.Dockerfile
steps:
- uses: actions/checkout@v4
# The key is the git TREE HASH of ci/ — every byte any of these Dockerfiles can see
# (they all use ci/ as build context). One key for the whole family on purpose: a
# change to any of them re-keys all four, and a spurious rebuild of a sibling is
# cheap, rare, and infinitely better than a stale one.
- name: Content key
run: |
git config --global --add safe.directory "$PWD"
echo "KEY=ck-$(git rev-parse HEAD:ci | cut -c1-12)${{ matrix.keysuffix }}" >> "$GITHUB_ENV"
- name: Check whether this key already exists
id: exists
run: |
ACCEPT='Accept: application/vnd.docker.distribution.manifest.v2+json, application/vnd.oci.image.manifest.v1+json, application/vnd.oci.image.index.v1+json, application/vnd.docker.distribution.manifest.list.v2+json'
if curl -sf -o /dev/null -H "$ACCEPT" \
"http://$CI_REGISTRY/v2/${{ matrix.image }}/manifests/$KEY"; then
echo "hit=true" >> "$GITHUB_OUTPUT"
echo "::notice::${{ matrix.image }}:$KEY already in the LAN registry — nothing to build"
else
echo "hit=false" >> "$GITHUB_OUTPUT"
fi
# Tagged for the WRITE port: :5010 refuses a push outright, so a tag that names it
# can only fail. Consumers still pull the identical image from :5010.
- name: Build
if: steps.exists.outputs.hit == 'false'
# --pull is cheap now: base images come through the ci-core pull-through mirror.
run: |
docker build --pull ${{ matrix.buildargs }} \
-f "${{ matrix.dockerfile }}" \
-t "$CI_REGISTRY_PUSH/${{ matrix.image }}:$KEY" \
-t "$CI_REGISTRY_PUSH/${{ matrix.image }}:latest" \
ci
# Gated like Build/Push: only the docker CLI needs this login (Reconcile and Tag-for-release
# authenticate via curl -u), so a cache-hit job with nothing to push must not be able to fail
# on a login it never uses — proven on run 16013, where a host with a misconfigured daemon
# failed exactly here on a hit=true leg.
- name: Log in to the LAN registry
if: steps.exists.outputs.hit == 'false'
run: |
echo "$CI_REGISTRY_PASSWORD" | docker login "$CI_REGISTRY_PUSH" -u ci --password-stdin
env:
CI_REGISTRY_PASSWORD: ${{ secrets.CI_REGISTRY_PASSWORD }}
- name: Push
if: steps.exists.outputs.hit == 'false'
run: |
docker push "$CI_REGISTRY_PUSH/${{ matrix.image }}:$KEY"
docker push "$CI_REGISTRY_PUSH/${{ matrix.image }}:latest"
# :latest must be whatever ci/ says it is, on every run — not only on the runs that
# happened to build. Two things break that: an out-of-band overwrite (the H-6
# attack, now only reachable by someone holding the push credential), and a plain
# revert of ci/, which leaves :latest on the newer build because the older key is
# already a cache hit and nothing re-points it. Both look identical from here and
# both are repaired the same way, so repair and shout rather than fail the build.
- name: Reconcile :latest with the content key
run: .gitea/scripts/reconcile-latest.sh "${{ matrix.image }}" "$KEY"
env:
CI_REGISTRY_PASSWORD: ${{ secrets.CI_REGISTRY_PASSWORD }}
# A release pins reproducible builder images without any rebuild: copy the key's
# manifest to a vX.Y.Z tag via the registry API (no image bytes move).
- name: Tag for release
if: startsWith(github.ref, 'refs/tags/v')
run: |
ACCEPT='Accept: application/vnd.docker.distribution.manifest.v2+json, application/vnd.oci.image.manifest.v1+json, application/vnd.oci.image.index.v1+json, application/vnd.docker.distribution.manifest.list.v2+json'
MT=$(curl -sfI -H "$ACCEPT" "http://$CI_REGISTRY/v2/${{ matrix.image }}/manifests/$KEY" \
| tr -d '\r' | sed -n 's/^[Cc]ontent-[Tt]ype: //p')
curl -sf -H "$ACCEPT" -o /tmp/manifest.json \
"http://$CI_REGISTRY/v2/${{ matrix.image }}/manifests/$KEY"
curl -sf -u "ci:$CI_REGISTRY_PASSWORD" -X PUT -H "Content-Type: $MT" \
--data-binary @/tmp/manifest.json \
"http://$CI_REGISTRY_PUSH/v2/${{ matrix.image }}/manifests/$GITHUB_REF_NAME"
env:
CI_REGISTRY_PASSWORD: ${{ secrets.CI_REGISTRY_PASSWORD }}
# Today the job container is ephemeral (the ubuntu-24.04 label is a docker://
# image), so the credential docker login wrote would die with it anyway. Don't
# make that a load-bearing assumption about a runner label somebody may change to
# a host runner later.
- name: Log out of the LAN registry
if: always()
run: docker logout "$CI_REGISTRY_PUSH" || true
# The aarch64 CROSS builder — a SEPARATE job because it is `FROM punktfunk-rust-ci:latest`
# (the LAN copy) and so must not race the matrix entry that publishes that base. Consumed
# by the arm64 client legs in ci.yml/deb.yml. Its key also folds in rust-toolchain.toml:
# the Dockerfile installs the aarch64 target against the toolchain the workspace pins.
builders-arm64cross:
runs-on: ubuntu-24.04
needs: builders
timeout-minutes: 60
env:
IMAGE: punktfunk-rust-ci-arm64cross
steps:
- uses: actions/checkout@v4
- name: Content key
run: |
git config --global --add safe.directory "$PWD"
echo "KEY=ck-$(printf '%s%s' "$(git rev-parse HEAD:ci)" "$(git rev-parse HEAD:rust-toolchain.toml)" | sha256sum | cut -c1-12)" >> "$GITHUB_ENV"
- name: Check whether this key already exists
id: exists
run: |
ACCEPT='Accept: application/vnd.docker.distribution.manifest.v2+json, application/vnd.oci.image.manifest.v1+json, application/vnd.oci.image.index.v1+json, application/vnd.docker.distribution.manifest.list.v2+json'
if curl -sf -o /dev/null -H "$ACCEPT" \
"http://$CI_REGISTRY/v2/$IMAGE/manifests/$KEY"; then
echo "hit=true" >> "$GITHUB_OUTPUT"
echo "::notice::$IMAGE:$KEY already in the LAN registry — nothing to build"
else
echo "hit=false" >> "$GITHUB_OUTPUT"
fi
- name: Build
if: steps.exists.outputs.hit == 'false'
# Root context: it needs rust-toolchain.toml to install the target against the
# toolchain the workspace actually pins.
run: |
docker build --pull \
-f ci/rust-ci-arm64cross.Dockerfile \
-t "$CI_REGISTRY_PUSH/$IMAGE:$KEY" \
-t "$CI_REGISTRY_PUSH/$IMAGE:latest" \
.
# Same gate as the builders job above: the login only serves Push.
- name: Log in to the LAN registry
if: steps.exists.outputs.hit == 'false'
run: |
echo "$CI_REGISTRY_PASSWORD" | docker login "$CI_REGISTRY_PUSH" -u ci --password-stdin
env:
CI_REGISTRY_PASSWORD: ${{ secrets.CI_REGISTRY_PASSWORD }}
- name: Push
if: steps.exists.outputs.hit == 'false'
run: |
docker push "$CI_REGISTRY_PUSH/$IMAGE:$KEY"
docker push "$CI_REGISTRY_PUSH/$IMAGE:latest"
- name: Reconcile :latest with the content key
run: .gitea/scripts/reconcile-latest.sh "$IMAGE" "$KEY"
env:
CI_REGISTRY_PASSWORD: ${{ secrets.CI_REGISTRY_PASSWORD }}
- name: Tag for release
if: startsWith(github.ref, 'refs/tags/v')
run: |
ACCEPT='Accept: application/vnd.docker.distribution.manifest.v2+json, application/vnd.oci.image.manifest.v1+json, application/vnd.oci.image.index.v1+json, application/vnd.docker.distribution.manifest.list.v2+json'
MT=$(curl -sfI -H "$ACCEPT" "http://$CI_REGISTRY/v2/$IMAGE/manifests/$KEY" \
| tr -d '\r' | sed -n 's/^[Cc]ontent-[Tt]ype: //p')
curl -sf -H "$ACCEPT" -o /tmp/manifest.json \
"http://$CI_REGISTRY/v2/$IMAGE/manifests/$KEY"
curl -sf -u "ci:$CI_REGISTRY_PASSWORD" -X PUT -H "Content-Type: $MT" \
--data-binary @/tmp/manifest.json \
"http://$CI_REGISTRY_PUSH/v2/$IMAGE/manifests/$GITHUB_REF_NAME"
env:
CI_REGISTRY_PASSWORD: ${{ secrets.CI_REGISTRY_PASSWORD }}
- name: Log out of the LAN registry
if: always()
run: docker logout "$CI_REGISTRY_PUSH" || true
# Deployable app images — unchanged flow, Gitea registry, per-SHA + release tags.
apps:
build-push:
runs-on: ubuntu-24.04
timeout-minutes: 45
strategy:
@@ -291,6 +36,17 @@ jobs:
- image: punktfunk-docs
dockerfile: docs-site/Dockerfile
context: docs-site
- image: punktfunk-rust-ci
dockerfile: ci/rust-ci.Dockerfile
context: ci
- image: punktfunk-fedora-rpm
dockerfile: ci/fedora-rpm.Dockerfile
context: ci
# Fedora 44 builder (Fedora KDE spin): same Dockerfile, newer base → libavcodec.so.62.
- image: punktfunk-fedora44-rpm
dockerfile: ci/fedora-rpm.Dockerfile
context: ci
buildargs: --build-arg FEDORA_VERSION=44
steps:
- uses: actions/checkout@v4
@@ -305,7 +61,7 @@ jobs:
# On a release tag, also tag the image vX.Y.Z so a release pins reproducible web/docs images.
EXTRA=""
case "$GITHUB_REF" in refs/tags/v*) EXTRA="-t $REGISTRY/$OWNER/${{ matrix.image }}:${GITHUB_REF_NAME}" ;; esac
docker build --pull \
docker build --pull ${{ matrix.buildargs }} \
-f "${{ matrix.dockerfile }}" \
-t "$REGISTRY/$OWNER/${{ matrix.image }}:latest" \
-t "$REGISTRY/$OWNER/${{ matrix.image }}:sha-${GITHUB_SHA::8}" \
@@ -324,7 +80,7 @@ jobs:
# unom-ci-deploy key).
deploy-docs:
runs-on: ubuntu-24.04
needs: apps
needs: build-push
timeout-minutes: 10
steps:
- uses: actions/checkout@v4
+6 -64
View File
@@ -19,14 +19,6 @@
#
# REGISTRY_TOKEN: repo Actions secret, a PAT with write:package scope (shared with deb/rpm/docker).
name: flatpak
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
@@ -34,10 +26,7 @@ on:
# The flatpak is the CLIENT — only rebuild when the client/core/manifest change, not on every
# design/host push (this is a heavy flatpak-builder run). Tags (v*, the client release) build too.
# The bundle ships BOTH client binaries (shell + Vulkan session), so every crate in either
# binary's dependency closure must be listed here — including the native decode rungs, or a
# commit that only touches the decoder never rebuilds the bundle and the Deck canary quietly
# stops tracking it. pf-dxvadec is absent on purpose: it is `cfg(windows)` in pf-client-core
# and never enters the Linux closure (windows.yml / windows-msix.yml carry it instead).
# binary's dependency closure must be listed here.
paths:
- 'clients/linux/**'
- 'clients/session/**'
@@ -45,9 +34,6 @@ on:
- 'crates/pf-client-core/**'
- 'crates/pf-presenter/**'
- 'crates/pf-console-ui/**'
- 'crates/pf-bitstream/**'
- 'crates/pf-vkdecode/**'
- 'crates/pf-vaadec/**'
- 'packaging/flatpak/**'
- 'Cargo.lock'
- '.gitea/workflows/flatpak.yml'
@@ -70,19 +56,8 @@ jobs:
container:
# Fedora ships a recent flatpak + flatpak-builder + the kernel userns support.
# --privileged is required for bubblewrap inside the Docker executor (see header).
#
# --network host is what finally fixed the years-long "Could not resolve
# hostname" on every flathub fetch. MEASURED 2026-07-30 on home-runner-2, all
# in ONE container: `getent hosts dl.flathub.org` resolved, `curl` got HTTP
# 200 (both auto and -4), and flatpak still failed error [6] — so it was never
# DNS config, the resolver, the docker version, or the per-job network. It is
# ostree's own resolver refusing to work through Docker's embedded 127.0.0.11
# (proven: rewriting resolv.conf to a real nameserver did NOT help, and the
# default bridge failed too, while the host netns — no embedded resolver in the
# path at all — works every time). Host networking also means this job no
# longer needs the nsswitch surgery below to be lucky.
image: fedora:43
options: --privileged --network host
options: --privileged
steps:
# DNS fix — MUST run before any network step. fedora:43's nsswitch.conf is
# `hosts: files myhostname resolve [!UNAVAIL=return] dns`: the `resolve`
@@ -98,21 +73,8 @@ jobs:
# sufficient — the Tooling step's dnf install pulls a systemd package upgrade whose RPM
# trigger re-runs authselect and regenerates this file, undoing the fix. It's reapplied
# there, right before the first `flatpak` network call.
- name: Fix container DNS (drop nss-resolve)
run: |
sed -i 's/resolve \[!UNAVAIL=return\] //' /etc/nsswitch.conf
# History: this step used to ALSO force glibc onto TCP DNS (`options use-vc`) because
# the runner fleet's Docker embedded resolver dropped UDP lookups under parallel-job
# load (investigated 2026-07-11; v0.15.0/v0.16.0 each burned retry.sh's whole budget).
# That root cause is now fixed at the infra level (2026-07-22): the runner host runs a
# local dnsmasq cache on the docker bridge and daemon.json points every job container
# at it, so lookups terminate on-box instead of crossing the saturated uplink — the
# UDP path is reliable again. The TCP path through the same chain proved FLAKY under
# fleet concurrency (flatpak remote-add failed 10/10 with instant NXDOMAIN while dnf
# in the same container resolved fine), so `use-vc` flipped from mitigation to sole
# cause of this leg's failures — removed. retry.sh (10×) stays as the backstop for
# genuine upstream blips.
cat /etc/resolv.conf || true
- name: Fix container DNS (drop nss-resolve — no systemd-resolved in CI)
run: sed -i 's/resolve \[!UNAVAIL=return\] //' /etc/nsswitch.conf
# fedora:43 has no node, but actions/checkout (a JS action) needs it. A plain `run:` step
# executes via the container shell (no node needed), so install node BEFORE checkout.
@@ -134,7 +96,7 @@ jobs:
# authselect trigger fires — so this line alone was never the fix for the failures
# below. See the retry.sh bump for the real cause.
sed -i 's/resolve \[!UNAVAIL=return\] //' /etc/nsswitch.conf
# Flathub provides the GNOME runtime/SDK + the rust-stable and llvm20 extensions.
# Flathub provides the GNOME runtime/SDK + the rust-stable + ffmpeg-full extensions.
#
# ROOT CAUSE (confirmed 2026-07-11 by watching a live run on home-runner-1): this is
# NOT a deterministic nsswitch/DNS-config bug. gitea-runner-fleet on home-runner-1 is
@@ -152,25 +114,6 @@ jobs:
https://dl.flathub.org/repo/flathub.flatpakrepo
git config --global --add safe.directory "$PWD"
# This job was the fleet's single heaviest network consumer: every run re-downloaded
# the GNOME runtime + SDK + llvm/rust extensions (multi-GB from Flathub) and
# every crate source. Both live in well-defined directories, both are idempotently
# verified/extended by the steps below, and the central cache server restores them
# at LAN speed — so cache them. Keyed on what actually pins them: the manifest tree
# (runtimes/extensions) and manifest+Cargo.lock (crate sources + builder state).
- name: Cache Flathub runtimes
uses: actions/cache@v4
with:
path: ~/.local/share/flatpak
key: flatpak-runtimes-${{ hashFiles('packaging/flatpak/**') }}
restore-keys: flatpak-runtimes-
- name: Cache flatpak-builder state (crate sources, ccache)
uses: actions/cache@v4
with:
path: .flatpak-builder
key: flatpak-builder-state-${{ hashFiles('Cargo.lock', 'packaging/flatpak/**') }}
restore-keys: flatpak-builder-state-
- name: Version + channel
# Tag vX.Y.Z -> X.Y.Z on the OSTree `stable` branch (a real release); a main push ->
# <next-minor>-ciN.g<sha> on the `canary` branch (base one minor ahead of the latest stable
@@ -257,8 +200,7 @@ jobs:
# or TCP dial costs a backoff-retry instead of the whole (long) compile:
# 1) --install-deps-only pulls everything the manifest declares from Flathub: the
# GNOME 50 runtime/SDK + the rust-stable (//25.08, rustc 1.96) and llvm20 SDK
# extensions. (No codec extension: the client links no FFmpeg — see the
# manifest header.)
# extensions, plus the runtime's auto codecs-extra (HEVC libavcodec).
# 2) --download-only fetches every source (all crates in cargo-sources.json) into
# the .flatpak-builder state dir. Both are resumable/idempotent, so re-running
# after a partial failure is safe and cheap.
+1 -33
View File
@@ -5,55 +5,23 @@
# Standalone + best-effort: a failure here reds nothing else. PNGs land as a 30-day
# artifact; they are not committed or published.
name: linux-client-screenshots
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
tags: ["v*"]
workflow_dispatch:
# Shared compile cache: sccache -> RustFS S3 (storage.unom.io, LAN-pinned via ci-core's
# unbound). Keys include compiler hash + target + flags, so cross-OS/arch entries can
# never collide; every Rust job on every host feeds and reads one warm cache.
env:
RUSTC_WRAPPER: sccache
SCCACHE_BUCKET: unom-ci-sccache
SCCACHE_ENDPOINT: https://storage.unom.io
SCCACHE_REGION: home-central
AWS_ACCESS_KEY_ID: ${{ secrets.SCCACHE_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.SCCACHE_SECRET_ACCESS_KEY }}
# sccache and incremental compilation are mutually exclusive; CI wants the shared
# cache, dev boxes keep incremental.
CARGO_INCREMENTAL: "0"
jobs:
screenshots:
if: startsWith(github.ref, 'refs/tags/v') || github.event_name == 'workflow_dispatch'
runs-on: ubuntu-24.04
# Same image as ci.yml/deb.yml — already carries the Rust toolchain + GTK/SDL build deps.
container:
image: 192.168.1.58:5010/punktfunk-rust-ci:latest
image: git.unom.io/unom/punktfunk-rust-ci:latest
timeout-minutes: 90
steps:
- uses: actions/checkout@v4
# Shared compile cache (sccache -> RustFS S3 over the LAN). Baked into the builder
# images; this fetch keeps the job green while the running :latest predates the bake.
- name: sccache (no-op once the image bakes it)
run: |
command -v sccache >/dev/null 2>&1 || {
curl -fsSL https://github.com/mozilla/sccache/releases/download/v0.10.0/sccache-v0.10.0-x86_64-unknown-linux-musl.tar.gz \
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache'
}
sccache --version
# Client link deps (baked into the image; kept here so the job is green across image
# rebuilds — a no-op once present) PLUS the headless-render extras: a virtual X server,
# software GL+Vulkan (llvmpipe/lavapipe), the icon theme + fonts the UI draws with, and a
-201
View File
@@ -1,201 +0,0 @@
# Nix packaging gate. Until this existed, NOTHING in CI ever evaluated flake.nix: the word "nix"
# appeared in exactly one workflow file, and only in a comment about bun2nix breaking a Windows
# step. Every Nix regression therefore reached main invisibly and was found by hand on a Nix box —
# `nix build .#punktfunk-web` was broken for 553 commits before anyone noticed (see the bun-nix job
# in ci.yml for that story).
#
# Two tiers, because a full `nix flake check` builds the whole Rust workspace with crane and would
# run for an hour on every push:
#
# * eval — `nix flake check --no-build`: instantiates every package, app, check and devShell
# without building them. Catches the failures that actually happen to this flake — a
# renamed file, a callPackage argument that no longer exists, a syntax error, a package
# attribute dropped from packages.nix.
#
# ⚠ It does NOT, on its own, check the NixOS module. `nix flake check` handles
# `nixosModules` by forcing the value and asserting it is a lambda taking an open
# attribute set — nothing more (nix's own source: `// FIXME: if we have a 'nixpkgs'
# input, use it to check the module.`). MEASURED: a module setting a nonexistent
# OPTION, referencing a nonexistent `pkgs` attribute AND calling a nonexistent `lib`
# function passes clean, printing `checking NixOS module ... all checks passed!`. This
# header used to claim the module was covered here; it was not, for the module's whole
# life. It is covered NOW because `checks.<system>.nixos-module`
# (packaging/nix/module-check.nix) evaluates it against real nixpkgs and asserts on the
# rendered systemd units — and because those assertions are pure Nix, INSTANTIATING
# that check runs them, so `--no-build` is enough. Keep them pure: a shell script in
# the derivation body would only run under a full `nix flake check`, which builds the
# hour-long Rust packages.
# * bun — actually BUILDS punktfunk-web + punktfunk-scripting. These are the two derivations
# whose inputs churn constantly (every dependency bump moves a lockfile) and they cost
# minutes, not hours, because neither compiles Rust. This is the end-to-end proof that
# the generated bun.nix really does materialise a working node_modules offline — it
# covers what the ci.yml drift gate cannot, e.g. a tarball the registry no longer
# serves, or the codegen going quietly message-less (see packages.nix's inlang note).
#
# The Rust packages (punktfunk-host, punktfunk-client) and punktfunk-gamescope are NOT built here.
# They are the expensive ones and their inputs are already gated by the `rust` job in ci.yml; build
# them by hand on a Nix box, or with the `build-rust` dispatch input below.
#
# ⚠ punktfunk-gamescope deserves the dispatch run more than it looks: `host.gamescopeHdr` DEFAULTS
# TRUE, so it is on the critical path of every `services.punktfunk.host.enable = true` build, while
# being the one package nothing here compiles. It patches whatever gamescope the pinned nixpkgs
# carries, so a nixpkgs bump — not a change of ours — is what breaks it, and the first person to
# find out would be an operator whose system rebuild fails. Run the dispatch after a flake.lock bump.
#
# ⚠ pull_request is deliberately present. flatpak.yml shipped with push-only triggers and manifest
# breakage reached main invisibly for weeks — do not "simplify" this workflow by dropping it.
# ⚠ The two path lists are duplicated on purpose: a YAML anchor would be tidier, but Gitea's
# workflow parser is not a place to bet on anchor support. Keep them in step by hand.
name: nix
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
branches: [main]
paths:
- "flake.nix"
- "flake.lock"
- "packaging/nix/**"
- "**/bun.lock"
- "**/bun.nix"
- "**/package.json"
- "Cargo.lock"
- "Cargo.toml"
- "rust-toolchain.toml"
- ".gitea/workflows/nix.yml"
- "scripts/ci/check-bun-nix.sh"
pull_request:
paths:
- "flake.nix"
- "flake.lock"
- "packaging/nix/**"
- "**/bun.lock"
- "**/bun.nix"
- "**/package.json"
- "Cargo.lock"
- "Cargo.toml"
- "rust-toolchain.toml"
- ".gitea/workflows/nix.yml"
- "scripts/ci/check-bun-nix.sh"
workflow_dispatch:
inputs:
build-rust:
description: "Also build punktfunk-host + punktfunk-client (slow: full Rust workspace)"
type: boolean
default: false
build-gamescope:
description: "Also build punktfunk-gamescope (patched gamescope from source; run after a flake.lock bump)"
type: boolean
default: false
jobs:
flake:
runs-on: ubuntu-24.04
container:
# NOT nixos/nix. That image contains nix and essentially nothing else — in particular no
# /bin/sleep, and Gitea's act_runner starts every job container with
# `entrypoint=["/bin/sleep","10800"]`. The container therefore never starts:
# failed to create shim task: OCI runtime create failed: unable to start container
# process: exec: "/bin/sleep": stat /bin/sleep: no such file or directory
# and — the part that makes this expensive to debug — every step is then reported as
# `cancelled` rather than failed, which reads exactly like a superseded run.
#
# node:22-bookworm instead: a full Debian with coreutils (so the entrypoint exists) and a
# real node (so actions/checkout works with no pre-checkout install dance), and audit.yml
# already pulls it on this fleet, so it is proven to resolve here. Nix is installed below.
image: node:22-bookworm
timeout-minutes: 90
env:
# The flake needs both experimental features. Also baked into the installer's --extra-conf
# below; this covers any step that shells out before that config is read.
NIX_CONFIG: "experimental-features = nix-command flakes"
# Absolute path rather than $GITHUB_PATH: one less runner behaviour to assume.
NIX: /nix/var/nix/profiles/default/bin/nix
# `--init none` installs Nix with NO daemon running, but the installer still writes a profile
# script that exports NIX_REMOTE=daemon. Anything that sources it (any `-l` login shell) then
# dies on `cannot connect to socket at '/nix/var/nix/daemon-socket/socket'` — which is exactly
# how the installer's own self-test fails during this step, harmlessly, and would be a
# confusing first thing to read in the log. The steps below never source that profile, but pin
# the empty value so a future step cannot reintroduce it. Empty = talk to the local store
# directly, which works because the job runs as root (MEASURED: "Store URL: local, Trusted: 1",
# and a real `nix build` of a trivial derivation succeeds).
NIX_REMOTE: ""
steps:
- uses: actions/checkout@v4
# The Determinate installer needs curl + xz; git so nix can read the flake from the checkout.
# (node:22-bookworm is the full image and already has all three — this is belt-and-braces
# against a future slim-image swap, and costs one cached apt call.)
- name: Installer prerequisites
run: apt-get update && apt-get install -y --no-install-recommends ca-certificates curl xz-utils git
# `--init none` is the container mode: no systemd, no daemon. Running as root, nix then talks
# to the store directly. Determinate Nix is also what the Nix box (.21) runs, so CI and the
# hand-verification box stay on the same distribution.
- name: Install Nix
run: |
curl -fsSL https://install.determinate.systems/nix -o /tmp/nix-installer.sh
sh /tmp/nix-installer.sh install linux --init none --no-confirm \
--extra-conf "experimental-features = nix-command flakes"
"$NIX" --version
# Nix reads the flake through libgit2 and refuses a checkout owned by another uid
# ("detected dubious ownership"), which is the normal case for a container job.
- name: Trust the checkout
run: git config --global --add safe.directory "$PWD"
# Diagnostics. This fleet ran a runner out of disk on 2026-08-06 (the ci.yml `web` job died
# with "no space left on device" mid-`bun install`), and a Nix build is the heaviest thing
# here — so record the headroom, or a future failure is a guess.
- name: Environment
run: df -h / /nix /tmp || true
# Evaluates + instantiates every flake output without building any of it.
- name: nix flake check (eval only)
run: |
"$NIX" flake check --no-build --show-trace
# The bun packages, built for real. This is the leg that would have caught the stale
# web/bun.nix end to end: the derivation's offline `bun install` runs against a store cache
# built strictly from bun.nix, so a lockfile that cache does not cover fails here.
# Path-filtered, so it runs only when the packaging or a lockfile actually moves. If it ever
# starts going red on runner disk rather than on real defects, demote it to the dispatch
# opt-in below rather than leaving an infra-red gate on the board.
- name: Build the bun packages
run: |
"$NIX" build --print-build-logs .#punktfunk-web .#punktfunk-scripting
# Both launchers exec pkgs.bun from the store; confirm they were produced and are real entry
# points rather than dangling wrappers.
- name: Smoke the built launchers
run: |
set -eu
web=$("$NIX" path-info .#punktfunk-web)
scripting=$("$NIX" path-info .#punktfunk-scripting)
test -x "$web/bin/punktfunk-web-server" || { echo "no punktfunk-web-server in $web" >&2; exit 1; }
test -x "$scripting/bin/punktfunk-scripting" || { echo "no punktfunk-scripting in $scripting" >&2; exit 1; }
# The console must be the bun bundle, not a node one — the same assertion packages.nix
# makes at build time, re-checked on the installed output.
grep -q 'Bun\.serve' "$web/share/punktfunk-web/.output/server/index.mjs" \
|| { echo "installed console is not a bun bundle" >&2; exit 1; }
echo "bun packages OK: $web $scripting"
# Opt-in only: the full Rust workspace through crane, which is the hour-long leg.
# `github.event.inputs.*` (string) rather than `inputs.*` — the portable spelling.
- name: Build the Rust packages (dispatch opt-in)
if: ${{ github.event.inputs.build-rust == 'true' }}
run: |
"$NIX" build --print-build-logs .#punktfunk-host .#punktfunk-client
# The patched compositor. Separate from build-rust because its failure mode is different: it
# tracks nixpkgs' gamescope, not our Rust, so it wants a run after a flake.lock bump rather
# than after a code change. `gamescope.nix` fails loudly (an eval-time `throw` if nixpkgs no
# longer exposes a patchable derivation, a `+pfhdr` grep in installCheckPhase) — but only if
# something actually builds it.
- name: Build the patched gamescope (dispatch opt-in)
if: ${{ github.event.inputs.build-gamescope == 'true' }}
run: |
"$NIX" build --print-build-logs .#punktfunk-gamescope
-103
View File
@@ -1,103 +0,0 @@
# Publish the plugin framework (@punktfunk/plugin-kit) to the Gitea npm registry
# (https://git.unom.io/api/packages/unom/npm/).
#
# Trigger: push a tag `plugin-kit-vX.Y.Z` (must equal plugin-kit/package.json "version"),
# or run manually. Versions independently of the app's `v*` and the SDK's `sdk-v*` tags.
#
# The kit's devDependency on @punktfunk/host is `file:../sdk`, so the SDK's dist must be
# built BEFORE the kit's `bun install` copies it.
#
# Auth: REGISTRY_TOKEN — the same repo Actions secret sdk-publish.yml uses.
name: plugin-kit-publish
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
tags: ['plugin-kit-v*']
workflow_dispatch:
jobs:
publish:
runs-on: ubuntu-24.04
container:
image: oven/bun:1
timeout-minutes: 15
steps:
# oven/bun's slim base ships neither git, a CA bundle, nor node — actions/checkout's HTTPS
# fetch needs git + ca-certificates, and the version-guard step below uses node.
- name: Install git + node + CA certs
run: apt-get update && apt-get install -y --no-install-recommends ca-certificates git nodejs
- uses: actions/checkout@v4
- name: Build the SDK (file:../sdk dependency source)
working-directory: sdk
run: |
bun install --frozen-lockfile --ignore-scripts
bun run build
- name: Install dependencies
working-directory: plugin-kit
run: bun install --frozen-lockfile --ignore-scripts
# bun 1.3 installs a `file:` dependency by copying its DIRECTORIES but symlinking each
# top-level FILE to itself — `node_modules/@punktfunk/host/package.json -> package.json`, a
# dangling self-reference. `dist/` therefore arrives intact while the manifest that points at
# it does not, so module resolution dies at the first step and every `@punktfunk/host` import
# reads as "cannot find module". Replacing the tree with a real copy is the whole fix; drop
# this step once bun links `file:` deps correctly again.
- name: "Repair the file: dependency (bun 1.3 self-symlink)"
working-directory: plugin-kit
run: |
# -f follows the link, so this is true only when the manifest actually resolves.
if test -f node_modules/@punktfunk/host/package.json; then
echo "bun linked it correctly — this step can go"
else
rm -rf node_modules/@punktfunk/host
cp -R ../sdk node_modules/@punktfunk/host
fi
test -f node_modules/@punktfunk/host/package.json
test -f node_modules/@punktfunk/host/dist/index.d.ts
# The kit had no biome config and no lint step, while every plugin repo that consumes it does
# — so its source drifted (unused imports, formatting) with nothing to catch it. Now gated
# here, on the same config and pinned biome version the plugins use.
- name: Lint & format
working-directory: plugin-kit
run: bun run check
- name: Typecheck
working-directory: plugin-kit
run: bun run typecheck
- name: Test
working-directory: plugin-kit
run: bun test
- name: Build (dist/ JS + .d.ts + theme.css)
working-directory: plugin-kit
run: bun run build
- name: Tag matches package version
if: startsWith(github.ref, 'refs/tags/')
working-directory: plugin-kit
run: |
TAG="${GITHUB_REF_NAME#plugin-kit-v}"
PKG="$(node -p "require('./package.json').version")"
test "$TAG" = "$PKG" || { echo "tag $GITHUB_REF_NAME does not match package version $PKG"; exit 1; }
- name: Publish to Gitea registry
working-directory: plugin-kit
env:
NODE_AUTH_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
test -n "$NODE_AUTH_TOKEN" || { echo "REGISTRY_TOKEN secret is empty"; exit 1; }
printf '//git.unom.io/api/packages/unom/npm/:_authToken=%s\n' "$NODE_AUTH_TOKEN" >> .npmrc
bun publish
+12 -170
View File
@@ -56,14 +56,6 @@
# picks the first non-beta /Applications/Xcode*.app and only falls back to a beta with a
# loud warning.
name: release
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
@@ -88,21 +80,6 @@ on:
required: false
default: "true"
# Shared compile cache: sccache -> RustFS S3 (storage.unom.io — the mini resolves it via
# the router, i.e. the hairpin path whose TLS always validated). Covers every cargo/rustc
# invocation build-xcframework.sh makes, incl. the tvOS -Zbuild-std std builds; the Swift
# side stays on DerivedData (sccache doesn't cache swiftc).
env:
RUSTC_WRAPPER: sccache
SCCACHE_BUCKET: unom-ci-sccache
SCCACHE_ENDPOINT: https://storage.unom.io
SCCACHE_REGION: home-central
AWS_ACCESS_KEY_ID: ${{ secrets.SCCACHE_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.SCCACHE_SECRET_ACCESS_KEY }}
# sccache and incremental compilation are mutually exclusive; the shared cache makes the
# runner's persistent target/ disposable instead of precious.
CARGO_INCREMENTAL: "0"
jobs:
apple:
runs-on: macos-arm64
@@ -172,38 +149,6 @@ jobs:
# inherits this from the env during the xcframework build).
echo "CMAKE_POLICY_VERSION_MINIMUM=3.5" >> "$GITHUB_ENV"
# Shared compile cache. ~/.local/bin is on the runner daemon's PATH; GITHUB_PATH is
# belt-and-braces. bsdtar (macOS) globs by default — no --wildcards.
- name: sccache (self-healing install)
run: |
if ! command -v sccache >/dev/null; then
mkdir -p "$HOME/.local/bin"
curl -fsSL https://github.com/mozilla/sccache/releases/download/v0.10.0/sccache-v0.10.0-aarch64-apple-darwin.tar.gz \
| tar -xz --strip-components=1 -C "$HOME/.local/bin" '*/sccache'
fi
echo "$HOME/.local/bin" >> "$GITHUB_PATH"
sccache --version
- name: Pin + prune Xcode DerivedData
# Without -derivedDataPath, xcodebuild derives its DerivedData directory name from the
# PROJECT'S ABSOLUTE PATH — and act_runner rotates its workspace
# (~/.cache/act/<hash>/hostexecutor), so each rotation minted a brand new ~760 MB tree
# under ~/Library that nothing ever collected. 31 of them piled up in three days
# (~32 GB with the shared ModuleCache), filled the runner's boot volume, and failed
# v0.16.0's xcframework build with "No space left on device". Pinning one path makes the
# tree REUSED instead of multiplied — it also keeps the module cache warm between runs.
run: |
DD="$HOME/ci/derived-data/release"
mkdir -p "$DD"
echo "DERIVED_DATA=$DD" >> "$GITHUB_ENV"
# Safety net for trees the pin does not own: the legacy per-path ones from before this
# change, and anything another job leaves in the default root. Untouched for a week ⇒ gone.
if [ -d "$HOME/Library/Developer/Xcode/DerivedData" ]; then
find "$HOME/Library/Developer/Xcode/DerivedData" -mindepth 1 -maxdepth 1 \
-mtime +7 -exec rm -rf {} + 2>/dev/null || true
fi
echo "disk after prune:"; df -h /System/Volumes/Data | tail -1
- name: Build PunktfunkCore.xcframework (mac + iOS + tvOS)
# tvOS is a tier-3 target (nightly -Zbuild-std): slow on the first build, then cached on
# the self-hosted runner. Built on canary too so the tvOS archive/upload below runs on the
@@ -231,7 +176,6 @@ jobs:
-project "$PROJECT" -scheme Punktfunk \
-destination 'generic/platform=macOS' \
-archivePath "$RUNNER_TEMP/Punktfunk-macos.xcarchive" \
-derivedDataPath "$DERIVED_DATA" \
-skipMacroValidation -skipPackagePluginValidation \
MARKETING_VERSION="$VERSION" CURRENT_PROJECT_VERSION="$BUILD_NUM" \
CODE_SIGNING_ALLOWED=NO
@@ -314,12 +258,9 @@ jobs:
# sdk-scoped one (iOS/tvOS) lands on it and fails the archive ("does not support
# provisioning profiles"). Automatic signing assigns a profile only to the app and leaves
# the resource bundle (and the macOS-host macro plugins) alone, and bakes the sandbox
# entitlements in. -allowProvisioningUpdates lets Xcode sync the App ID capabilities and
# regenerate the managed *development* profile — needed because the App Groups capability
# (group.io.unom.punktfunk, in Config/Punktfunk-macOS.entitlements) invalidated the cached
# one. This is DEVELOPMENT signing against the Apple Development cert already in the
# keychain, so the App-Manager ASC key suffices. DISTRIBUTION signing happens in the export
# step below
# entitlements in. No -allowProvisioningUpdates → it stays OFFLINE and never cloud-signs
# (the App-Manager ASC key can't), so the runner must have a macOS *development* profile
# for io.unom.punktfunk installed. DISTRIBUTION signing happens in the export step below
# (manual, via the plist). Quit Xcode so it can't prune the manually-installed App Store
# distribution profile that export needs.
osascript -e 'tell application "Xcode" to quit' >/dev/null 2>&1 || true
@@ -329,12 +270,7 @@ jobs:
-project "$PROJECT" -scheme Punktfunk \
-destination 'generic/platform=macOS' \
-archivePath "$RUNNER_TEMP/Punktfunk-macos-appstore.xcarchive" \
-derivedDataPath "$DERIVED_DATA" \
-skipMacroValidation -skipPackagePluginValidation \
-allowProvisioningUpdates \
-authenticationKeyPath "$RUNNER_TEMP/asc.p8" \
-authenticationKeyID "${{ secrets.ASC_API_KEY_ID }}" \
-authenticationKeyIssuerID "${{ secrets.ASC_API_ISSUER_ID }}" \
MARKETING_VERSION="$VERSION" CURRENT_PROJECT_VERSION="$BUILD_NUM" \
CODE_SIGN_STYLE=Automatic \
DEVELOPMENT_TEAM="$TEAM_ID"
@@ -372,33 +308,19 @@ jobs:
# license screens) builds for iphoneos, so even the sdk-scoped PROVISIONING_PROFILE_SPECIFIER
# this step used to set matched it and failed the archive ("does not support provisioning
# profiles"). Automatic signing profiles only the app and leaves the resource bundle (and
# the macOS-host macro plugins) alone. -allowProvisioningUpdates lets Xcode sync the App ID
# capabilities and regenerate the managed *development* profiles for both io.unom.punktfunk
# AND the embedded io.unom.punktfunk.widgets — needed because adding the App Groups
# capability (group.io.unom.punktfunk, shared with the Widget/Live-Activity extension)
# invalidated the cached managed dev profile, which had no widgets profile at all. This is
# DEVELOPMENT signing against the Apple Development cert already in the keychain — no cert
# creation, so the App-Manager ASC key is sufficient (it only manages App IDs/dev profiles).
# DISTRIBUTION signing is the export step below (manual, via the plist) and is unaffected.
# A running Xcode.app prunes unrecognized profiles — quit it so the manually-installed
# App Store distribution profile survives for export.
# the macOS-host macro plugins) alone. No -allowProvisioningUpdates → OFFLINE, never
# cloud-signs (the App-Manager ASC key can't), so the runner needs an iOS *development*
# profile for io.unom.punktfunk installed. DISTRIBUTION signing is the export step below
# (manual, via the plist). A running Xcode.app prunes unrecognized profiles — quit it so the
# manually-installed App Store distribution profile survives for export.
osascript -e 'tell application "Xcode" to quit' >/dev/null 2>&1 || true
pkill -x Xcode 2>/dev/null || true
PROFILE="Punktfunk iOS App Store Distribution"
# The embedded PunktfunkWidgetsExtension (bundle io.unom.punktfunk.widgets) is a second
# distribution artifact in the .ipa, so manual signing must map its App ID to its own
# App Store profile too — else exportArchive fails ("no profile for io.unom.punktfunk.widgets").
WIDGET_PROFILE="Punktfunk iOS Widgets App Store Distribution"
DEVELOPER_DIR="$XCODE_DEV_DIR" xcodebuild archive \
-project "$PROJECT" -scheme Punktfunk-iOS \
-destination 'generic/platform=iOS' \
-archivePath "$RUNNER_TEMP/Punktfunk-ios.xcarchive" \
-derivedDataPath "$DERIVED_DATA" \
-skipMacroValidation -skipPackagePluginValidation \
-allowProvisioningUpdates \
-authenticationKeyPath "$RUNNER_TEMP/asc.p8" \
-authenticationKeyID "${{ secrets.ASC_API_KEY_ID }}" \
-authenticationKeyIssuerID "${{ secrets.ASC_API_ISSUER_ID }}" \
MARKETING_VERSION="$VERSION" CURRENT_PROJECT_VERSION="$BUILD_NUM" \
CODE_SIGN_STYLE=Automatic \
DEVELOPMENT_TEAM="$TEAM_ID"
@@ -413,10 +335,7 @@ jobs:
<key>signingStyle</key><string>manual</string>
<key>signingCertificate</key><string>Apple Distribution</string>
<key>provisioningProfiles</key>
<dict>
<key>io.unom.punktfunk</key><string>$PROFILE</string>
<key>io.unom.punktfunk.widgets</key><string>$WIDGET_PROFILE</string>
</dict>
<dict><key>io.unom.punktfunk</key><string>$PROFILE</string></dict>
</dict>
</plist>
EOF
@@ -428,76 +347,6 @@ jobs:
-authenticationKeyID "${{ secrets.ASC_API_KEY_ID }}" \
-authenticationKeyIssuerID "${{ secrets.ASC_API_ISSUER_ID }}"
- name: iOS — export .ipa (Gitea release + run artifact)
# The TestFlight step above uploads straight to App Store Connect (destination=upload) and
# leaves NO .ipa on disk. Re-export the SAME archive with destination=export to get an
# App Store distribution-signed .ipa for the Gitea release + the run artifacts. Same gate as
# that archive; a warn+skip (never fails the best-effort iOS leg) if the archive is absent,
# e.g. a workflow_dispatch with testflight=false. NOTE: an App Store-signed .ipa installs
# only via TestFlight/App Store, not by direct sideload — it's a release/archival artifact.
if: gitea.event_name != 'workflow_dispatch' || inputs.testflight == 'true'
id: ios_ipa
run: |
ARCHIVE="$RUNNER_TEMP/Punktfunk-ios.xcarchive"
if [ ! -d "$ARCHIVE" ]; then
echo "::warning::iOS archive not found — skipping .ipa export"
exit 0
fi
PROFILE="Punktfunk iOS App Store Distribution"
WIDGET_PROFILE="Punktfunk iOS Widgets App Store Distribution"
# destination=export writes the .ipa to -exportPath; otherwise identical manual signing to
# the upload plist (both profiles, Apple Distribution). No ASC key needed — no network.
cat > "$RUNNER_TEMP/export-appstore-ipa.plist" <<EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>method</key><string>app-store-connect</string>
<key>destination</key><string>export</string>
<key>teamID</key><string>$TEAM_ID</string>
<key>signingStyle</key><string>manual</string>
<key>signingCertificate</key><string>Apple Distribution</string>
<key>provisioningProfiles</key>
<dict>
<key>io.unom.punktfunk</key><string>$PROFILE</string>
<key>io.unom.punktfunk.widgets</key><string>$WIDGET_PROFILE</string>
</dict>
</dict>
</plist>
EOF
DEVELOPER_DIR="$XCODE_DEV_DIR" xcodebuild -exportArchive \
-archivePath "$ARCHIVE" \
-exportOptionsPlist "$RUNNER_TEMP/export-appstore-ipa.plist" \
-exportPath "$RUNNER_TEMP/export-ipa"
SRC=$(ls "$RUNNER_TEMP/export-ipa/"*.ipa 2>/dev/null | head -1)
[ -n "$SRC" ] || { echo "::warning::no .ipa was produced by export"; exit 0; }
mkdir -p "$GITHUB_WORKSPACE/dist"
IPA="$GITHUB_WORKSPACE/dist/Punktfunk-$VERSION.ipa"
mv "$SRC" "$IPA"
echo "IPA=$IPA" >> "$GITHUB_ENV"
echo "ipa=dist/Punktfunk-$VERSION.ipa" >> "$GITHUB_OUTPUT"
echo "exported $IPA"
- name: Attach .ipa to the workflow run
if: steps.ios_ipa.outputs.ipa != ''
# v3, not v4: Gitea's artifact backend identifies as GHES, which upload-artifact@v4 refuses
# (same reason as android.yml / apple.yml). Download is a zip of the .ipa.
uses: actions/upload-artifact@v3
with:
name: punktfunk-ios-ipa
path: ${{ steps.ios_ipa.outputs.ipa }}
if-no-files-found: warn
retention-days: 30
- name: Attach .ipa to the Gitea release (stable tags only)
if: startsWith(gitea.ref, 'refs/tags/v') && steps.ios_ipa.outputs.ipa != ''
env:
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
. scripts/ci/gitea-release.sh
RID=$(ensure_release "$GITHUB_REF_NAME" "$GITHUB_REF_NAME" auto)
upsert_asset "$RID" "$IPA" "Punktfunk-$VERSION.ipa"
- name: tvOS — archive + upload to TestFlight
# Canary + stable, the same track as iOS/macOS — the tvOS xcframework slice is now built
# on every apple push (above), so this matches the iOS step's gate exactly.
@@ -510,11 +359,9 @@ jobs:
# resource bundle (PunktfunkKit_PunktfunkKit) builds for appletvos and rejected the
# sdk-scoped profile this step used to set; Automatic signing profiles only the app and
# leaves the resource bundle + the macOS-host macro plugins (OnceMacro/SwizzlingMacro/
# AssociationMacro) alone. -allowProvisioningUpdates lets Xcode sync the App ID capabilities
# and regenerate the managed *development* profile — the tvOS app carries the App Groups key
# (group.io.unom.punktfunk) too, which invalidated the cached one. DEVELOPMENT signing against
# the Apple Development cert already in the keychain, so the App-Manager ASC key suffices.
# DISTRIBUTION signing is the export step below (manual, plist).
# AssociationMacro) alone. No -allowProvisioningUpdates → OFFLINE, never cloud-signs (the
# App-Manager ASC key can't), so the runner needs a tvOS *development* profile for
# io.unom.punktfunk installed. DISTRIBUTION signing is the export step below (manual, plist).
osascript -e 'tell application "Xcode" to quit' >/dev/null 2>&1 || true
pkill -x Xcode 2>/dev/null || true
PROFILE="Punktfunk tvOS App Store Distribution"
@@ -522,12 +369,7 @@ jobs:
-project "$PROJECT" -scheme Punktfunk-tvOS \
-destination 'generic/platform=tvOS' \
-archivePath "$RUNNER_TEMP/Punktfunk-tvos.xcarchive" \
-derivedDataPath "$DERIVED_DATA" \
-skipMacroValidation -skipPackagePluginValidation \
-allowProvisioningUpdates \
-authenticationKeyPath "$RUNNER_TEMP/asc.p8" \
-authenticationKeyID "${{ secrets.ASC_API_KEY_ID }}" \
-authenticationKeyIssuerID "${{ secrets.ASC_API_ISSUER_ID }}" \
MARKETING_VERSION="$VERSION" CURRENT_PROJECT_VERSION="$BUILD_NUM" \
CODE_SIGN_STYLE=Automatic \
DEVELOPMENT_TEAM="$TEAM_ID"
+14 -258
View File
@@ -9,33 +9,10 @@
#
# REGISTRY_TOKEN: repo Actions secret, a PAT with write:package scope (shared with docker.yml).
name: rpm
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
branches: [main]
# Scope canary builds to what this artifact is built FROM — a docs-only or
# web-only push should not light up the whole fleet. Applies to branch pushes;
# tag runs are matched by `tags:` (proven by flatpak/windows-msix releases).
paths:
- 'crates/**'
- 'web/**'
- 'sdk/**'
- 'packaging/rpm/**'
- 'packaging/gamescope/**'
- 'packaging/bazzite/**'
- 'Cargo.toml'
- 'Cargo.lock'
- 'rust-toolchain.toml'
- 'scripts/ci/**'
- '.gitea/workflows/rpm.yml'
# Single project version: a `vX.Y.Z` tag is THE release. main publishes to the `*-canary` rpm
# groups, tags to the base groups (`bazzite`/`fedora-44`) — separate repos, so the old
# version-shadow (a release outranking rolling builds in one group) is structurally gone.
@@ -45,15 +22,6 @@ on:
env:
REGISTRY: git.unom.io
OWNER: unom
RUSTC_WRAPPER: sccache
SCCACHE_BUCKET: unom-ci-sccache
SCCACHE_ENDPOINT: https://storage.unom.io
SCCACHE_REGION: home-central
AWS_ACCESS_KEY_ID: ${{ secrets.SCCACHE_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.SCCACHE_SECRET_ACCESS_KEY }}
# sccache and incremental compilation are mutually exclusive; CI wants the shared
# cache, dev boxes keep incremental.
CARGO_INCREMENTAL: "0"
jobs:
build-publish:
@@ -72,23 +40,13 @@ jobs:
group: fedora-44
fedver: 44
container:
image: 192.168.1.58:5010/${{ matrix.image }}:latest
image: git.unom.io/unom/${{ matrix.image }}:latest
timeout-minutes: 90
env:
CARGO_HOME: /usr/local/cargo
steps:
- uses: actions/checkout@v4
# Shared compile cache (sccache -> RustFS S3 over the LAN). Baked into the builder
# images; this fetch keeps the job green while the running :latest predates the bake.
- name: sccache (no-op once the image bakes it)
run: |
command -v sccache >/dev/null 2>&1 || {
curl -fsSL https://github.com/mozilla/sccache/releases/download/v0.10.0/sccache-v0.10.0-x86_64-unknown-linux-musl.tar.gz \
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache'
}
sccache --version
# rpmbuild + git archive need the checkout trusted; cache the crates download.
# The client link deps are also baked into the fedora-rpm image, but this job runs
# against the image from the PREVIOUS push (docker.yml bootstrap note) — keep it
@@ -96,23 +54,11 @@ jobs:
- name: Prep
run: |
git config --global --add safe.directory "$PWD"
# No vulkan-headers: nothing in the workspace compiles against the system Vulkan headers.
# The host's Vulkan encode hand-rolls its structs, pyrowave-sys bindgens its own vendored
# copy, and both host and client reach Vulkan through ash, which dlopens the loader. (The
# HDR gamescope leg further down does need them, and pulls them itself via `dnf builddep
# gamescope`.) Matches packaging/rpm/punktfunk.spec, which dropped its BuildRequires too.
dnf -y install gtk4-devel libadwaita-devel SDL3-devel
# vulkan-headers: the client's pf-ffvk crate runs bindgen over FFmpeg's
# libavutil/hwcontext_vulkan.h (#include <vulkan/vulkan.h>).
dnf -y install gtk4-devel libadwaita-devel SDL3-devel vulkan-headers
# sysext build (packaging/bazzite/build-sysext.sh): squashfs + SELinux labeling.
# libcap = setcap/getcap: the sysext is the ONLY place the image can acquire
# cap_sys_nice=ep on punktfunk-encode-worker (a merged /usr is read-only squashfs and no
# scriptlet ever runs), and it is also what the build's host-must-be-uncapped assertion
# and the capability-matrix CI leg read with. Without it the image ships the lever inert.
dnf -y install squashfs-tools cpio libselinux-utils selinux-policy-targeted libcap
# Fedora's own gamescope, for its RUNTIME libraries only — never shipped, never run. The
# sysext folds in our punktfunk-gamescope and verifies it by executing `--version`, and
# on a cache hit (the common case) nothing else in this job would have pulled libavif /
# luajit / seatd / SDL2 in. Cheap, and it tracks gamescope's dep list for us.
dnf -y install gamescope || true
dnf -y install squashfs-tools cpio libselinux-utils selinux-policy-targeted
# bun builds the punktfunk-web console (--with web). Baked into the image; install it
# here too so the job stays green against the PREVIOUS image (docker.yml bootstrap note).
command -v bun >/dev/null || {
@@ -124,8 +70,8 @@ jobs:
- uses: actions/cache@v4
with:
path: /usr/local/cargo/registry
key: cargo-home-fedora-${{ hashFiles('Cargo.lock') }}
restore-keys: cargo-home-fedora-
key: cargo-home-${{ hashFiles('Cargo.lock') }}
restore-keys: cargo-home-
- name: Version + channel
# vX.Y.Z tag -> X.Y.Z-1 in the base group (a real release); main push -> <next-minor>-0.ciN.g<sha>
@@ -146,33 +92,16 @@ jobs:
echo "rpm $V-$R -> group '$GROUP'"
- name: Build RPM
# PF_WITH_WEB=1 / PF_WITH_SCRIPTING=1 → also build the punktfunk-web console + the
# punktfunk-scripting runner subpackages (the publish loop globs them in; the host RPM
# Recommends both). Both need bun (ensured in Prep).
run: PF_VERSION="$PF_VERSION" PF_RELEASE="$PF_RELEASE" PF_WITH_WEB=1 PF_WITH_SCRIPTING=1 bash packaging/rpm/build-rpm.sh
# PF_WITH_WEB=1 → also build the noarch punktfunk-web subpackage (the publish loop below
# globs it in; the host RPM Recommends it). Needs bun (ensured in Prep).
run: PF_VERSION="$PF_VERSION" PF_RELEASE="$PF_RELEASE" PF_WITH_WEB=1 bash packaging/rpm/build-rpm.sh
# Signs with packages@unom.io (org secret) and self-verifies before publish. On a v* tag a
# missing key FAILS the build rather than publishing unsigned RPMs into a gpgcheck=1 repo.
- name: Sign RPMs
- name: Sign RPMs (dormant until RPM_GPG_PRIVATE_KEY is set — see packaging/rpm/README.md)
env:
RPM_GPG_PRIVATE_KEY: ${{ secrets.RPM_GPG_PRIVATE_KEY }}
RPM_GPG_PASSPHRASE: ${{ secrets.RPM_GPG_PASSPHRASE }}
run: bash packaging/rpm/sign-rpms.sh
# Read the file-capability matrix out of the BUILT rpm, before anything is signed or
# published. 0.26.0-1 shipped `%caps(cap_sys_nice=ep)` on the host through this very spec —
# on Fedora and, via rpm-ostree layering, on Bazzite — and every board was green while every
# KDE desktop session died in the field. The lesson recorded then was "verify the PACKAGE,
# never the board"; this is that. Host must carry NOTHING; the worker must carry exactly
# cap_sys_nice=ep. `--self-test` first, so a guard that has quietly stopped being able to
# fail takes the job down instead of waving the release through.
- name: Assert the capability matrix (rpm)
run: |
bash scripts/ci/assert-cap-matrix.sh --self-test
# Only the main host package carries binaries; -debuginfo/-debugsource and the
# client/web/scripting subpackages ship neither and are skipped by the script itself.
bash scripts/ci/assert-cap-matrix.sh dist/punktfunk-[0-9]*.rpm
- name: Publish to the Gitea RPM registry
env:
TOKEN: ${{ secrets.REGISTRY_TOKEN }}
@@ -194,176 +123,26 @@ jobs:
done
echo "published to $OWNER/rpm/$GROUP"
# The HDR-capable gamescope the sysext carries (packaging/gamescope) — what lets the
# gamescope backend stream 10-bit BT.2020 PQ instead of 8-bit SDR.
#
# CACHED, and that is the whole reason this is affordable: it is a ~10-minute C++ meson build
# of an entirely separate tree that depends on NOTHING in this repo except
# `packaging/gamescope/**` (the patches and the upstream pin, which lives in the build
# script). So the key is that directory's hash and a normal push restores a binary instead of
# building one. Per-Fedora-major, because the binary is soname-coupled to its base exactly
# like the RPM is — an f43 build does not start on f44 (libavutil.so.59 vs .60).
- uses: actions/cache@v4
id: gamescope
with:
path: gs-cache
key: punktfunk-gamescope-f${{ matrix.fedver }}-${{ hashFiles('packaging/gamescope/**') }}
- name: Build the HDR gamescope
if: steps.gamescope.outputs.cache-hit != 'true'
# Best-effort ON PURPOSE. The sysext is the primary Bazzite delivery path and works without
# this binary (the host just stays SDR on the gamescope backend, which is what every
# release before this one did) — so a hiccup building someone else's tree must not cost the
# whole image. It is loud, though: the warning below, and `--gamescope` silently absent
# downstream is impossible because build-sysext.sh verifies the +pfhdr marker itself.
run: |
set -x
# `dnf builddep` resolves Fedora's PACKAGED gamescope, which is older than the master we
# pin, so it can come up short — xorg-x11-server-Xwayland-devel is the one that actually
# bites (wlroots' configure dies on a missing xserver.wrap several minutes in).
dnf -y install dnf-plugins-core meson ninja-build glslc || true
dnf builddep -y gamescope || true
dnf -y install xorg-x11-server-Xwayland-devel || true
# NOT best-effort: build-punktfunk-gamescope.sh appends `-static-libstdc++` to LDFLAGS
# (so the binary still starts on SteamOS's older libstdc++ — see its comment), and
# without the static library meson's very FIRST sanity check dies with
# "cannot find -lstdc++ / have you installed the static version", so nothing builds at
# all. That is what happened on the v0.26.0 tag: both Fedora bases warned and skipped,
# the job stayed green, and the release shipped with no gamescope RPM while the notes
# said it had one. A rename here must be LOUD, hence no `|| true`.
dnf -y install libstdc++-static
# The rest of the Arch package's makedepends that Fedora's older packaged gamescope does
# not necessarily pull. Best-effort: unlike the static runtime, meson finds fallbacks or
# does without, and a name that moves between Fedora releases should not fail the job.
dnf -y install wayland-protocols-devel glm-devel cmake libXcursor-devel || true
if bash packaging/gamescope/build-punktfunk-gamescope.sh \
--destdir "$PWD/gs-stage" --prefix /usr --jobs "$(nproc)"; then
install -Dm0755 gs-stage/usr/bin/punktfunk-gamescope gs-cache/punktfunk-gamescope
else
# Warn only, even on a tag — the hard gate is the LAST step of this job. Failing here
# would skip the sysext build, the sysext feed, AND the release attach below, so a
# missing gamescope would also withhold the punktfunk RPMs and the .raw images that
# built perfectly well. deb.yml learned that the expensive way on v0.26.0.
echo "::warning::punktfunk-gamescope failed to build for f${{ matrix.fedver }} — the sysext ships without it (gamescope sessions stay SDR)"
fi
# The same binary, as an ordinary RPM. The sysext below is the Atomic/Bazzite delivery; this
# is the one a traditional Fedora-family box (Nobara, plain Fedora) can actually install —
# until it existed those users had no packaged route to the patched build at all, and a stock
# gamescope tells every game its display is 60 Hz whatever the client negotiated.
#
# Same best-effort rule as the build above: no binary, no package, and the host stays on its
# existing SDR/host-composited path. The spec re-checks the +pfhdr marker itself.
- name: Package punktfunk-gamescope as an RPM
run: |
if [ -x gs-cache/punktfunk-gamescope ] && gs-cache/punktfunk-gamescope --version >/dev/null 2>&1; then
bash packaging/gamescope/build-gamescope-rpm.sh \
--binary gs-cache/punktfunk-gamescope \
--release "$PF_RELEASE"
else
# Warn only — see the note on the build step. The gate is the last step of this job.
echo "::warning::no usable punktfunk-gamescope for f${{ matrix.fedver }} — skipping its RPM"
fi
# A SECOND signing pass, for this package only. The main "Sign RPMs" step ran back at build
# time, long before this RPM existed — the gamescope build sits behind its own ~10-minute
# cache and deliberately runs after the host RPMs are already published. So every
# punktfunk-gamescope RPM went to the registry UNSIGNED, and the repo file we tell users to
# install carries gpgcheck=1: `dnf install punktfunk-gamescope` failed with "The package is
# not signed" on every Fedora and Nobara box. The package was in the channel the whole time
# and could not be installed from it — which is worse than absent, because the release notes
# and the docs-site both say it is there.
#
# Same fail-closed rule as the first pass: sign-rpms.sh hard-fails on refs/tags/v* if the org
# secret is missing, rather than republishing something a user's dnf will reject.
- name: Sign punktfunk-gamescope
env:
RPM_GPG_PRIVATE_KEY: ${{ secrets.RPM_GPG_PRIVATE_KEY }}
RPM_GPG_PASSPHRASE: ${{ secrets.RPM_GPG_PASSPHRASE }}
run: |
shopt -s nullglob
rpms=(dist/punktfunk-gamescope-*.rpm)
# No RPM here is the best-effort skip above, already warned about — not a signing failure.
if [ "${#rpms[@]}" -eq 0 ]; then
echo "no punktfunk-gamescope RPM to sign (see the packaging step above)"
exit 0
fi
bash packaging/rpm/sign-rpms.sh "${rpms[@]}"
- name: Publish punktfunk-gamescope to the Gitea RPM registry
env:
TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
shopt -s nullglob
for rpm in dist/punktfunk-gamescope-*.rpm; do
case "$rpm" in *debuginfo*|*debugsource*) continue;; esac
NAME=$(rpm -qp --qf '%{NAME}' "$rpm" 2>/dev/null)
VR=$(rpm -qp --qf '%{VERSION}-%{RELEASE}' "$rpm" 2>/dev/null)
ARCH=$(rpm -qp --qf '%{ARCH}' "$rpm" 2>/dev/null)
echo "uploading $rpm"
curl -fsS -o /dev/null --user "enricobuehler:$TOKEN" -X DELETE \
"https://$REGISTRY/api/packages/$OWNER/rpm/$GROUP/package/$NAME/$VR/$ARCH" || true
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$rpm" \
"https://$REGISTRY/api/packages/$OWNER/rpm/$GROUP/upload"
done
# The no-layering Bazzite path: wrap the just-built host + web RPMs into a systemd-sysext
# image and publish it to the per-Fedora-major feed (punktfunk-sysext/f43[-canary], …) that
# `punktfunk-sysext install|update` reads. Same RPMs, same channels — just no rpm-ostree.
- name: Build the sysext image
run: |
# Execute it here rather than only handing it over: build-sysext.sh treats an unusable
# --version as fatal (rightly — it is how the +pfhdr marker is read), and a cached binary
# whose runtime libs are missing from this container must cost the image its HDR, not the
# image itself.
gs=()
if [ -x gs-cache/punktfunk-gamescope ] && gs-cache/punktfunk-gamescope --version >/dev/null 2>&1; then
gs=(--gamescope gs-cache/punktfunk-gamescope)
echo "folding in $(gs-cache/punktfunk-gamescope --version 2>&1 | head -1)"
else
echo "::warning::no usable punktfunk-gamescope for f${{ matrix.fedver }} — the sysext ships without it (gamescope sessions stay SDR)"
fi
bash packaging/bazzite/build-sysext.sh --version-id "${{ matrix.fedver }}" \
--out "dist-sysext/punktfunk-${PF_VERSION}-${PF_RELEASE}-x86-64.raw" \
"${gs[@]}" \
dist/punktfunk-"${PF_VERSION}-${PF_RELEASE}"*.rpm \
dist/punktfunk-web-"${PF_VERSION}-${PF_RELEASE}"*.rpm \
dist/punktfunk-scripting-"${PF_VERSION}-${PF_RELEASE}"*.rpm
dist/punktfunk-web-"${PF_VERSION}-${PF_RELEASE}"*.rpm
# Read the capability matrix back OUT of the image that is about to be published — the one
# channel where getting it wrong is unrepairable, because a merged sysext's /usr is read-only
# squashfs and the only fix is a new image plus a feed republish. 0.26.0-1's Bazzite breakage
# was confirmed exactly this way, after the fact, by mounting the published .raw and running
# getcap on it. Doing it here means the .raw never reaches the feed.
#
# The script proves its own reader first (cap a file, squash it, unsquash it, read it back)
# so a runner that cannot see file capabilities FAILS the leg instead of blessing the image.
- name: Assert the capability matrix (sysext image)
run: |
bash scripts/ci/assert-cap-matrix.sh \
"dist-sysext/punktfunk-${PF_VERSION}-${PF_RELEASE}-x86-64.raw"
# The feed's SHA256SUMS is OpenPGP-signed with the same packages@unom.io key as the RPMs, and
# punktfunk-sysext(8) refuses a feed it can't verify — the checksums alone never proved
# anything, sitting on the same registry as the images they describe.
- name: Publish the sysext feed
env:
TOKEN: ${{ secrets.REGISTRY_TOKEN }}
RPM_GPG_PRIVATE_KEY: ${{ secrets.RPM_GPG_PRIVATE_KEY }}
run: |
case "$GROUP" in
*-canary) FEED="f${{ matrix.fedver }}-canary"; KEEP=6; OTHER="f${{ matrix.fedver }}" ;;
*) FEED="f${{ matrix.fedver }}"; KEEP=0; OTHER="f${{ matrix.fedver }}-canary" ;;
*-canary) FEED="f${{ matrix.fedver }}-canary"; KEEP=6 ;; # rolling: bound the pile-up
*) FEED="f${{ matrix.fedver }}"; KEEP=0 ;; # stable: keep every release
esac
KEEP=$KEEP bash packaging/bazzite/publish-sysext-feed.sh "$FEED" \
"dist-sysext/punktfunk-${PF_VERSION}-${PF_RELEASE}-x86-64.raw"
# Re-seal this Fedora major's OTHER channel too. Stable feeds only publish on a tag, so
# without this a stable box would sit in front of an unsigned (hence refused) feed until
# the next release; canary pushes are frequent, so every live feed gets sealed within a
# day of this landing, and a key rotation propagates without rebuilding any image.
# Best-effort: a channel that has never published yet has no manifest to seal.
bash packaging/bazzite/publish-sysext-feed.sh --seal "$OTHER" \
|| echo "::warning::could not seal the $OTHER feed (no manifest yet?)"
# On a real release, also attach the .rpms to the unified Gitea Release. Both Fedora bases
# (bazzite=F43, fedora-44) build the SAME filename, so suffix the asset with the base to keep
@@ -383,26 +162,3 @@ jobs:
for raw in dist-sysext/*.raw; do
upsert_asset "$RID" "$raw" "$(basename "$raw" .raw).f${{ matrix.fedver }}.raw"
done
# A release must not be able to make a claim its own CI silently dropped — v0.26.0's notes
# said the patched gamescope was dnf-installable while both Fedora bases had skipped it on a
# `::warning::` (missing libstdc++-static, which the -static-libstdc++ link needs).
#
# ⚠ LAST step on purpose, matching deb.yml: failing at the build step instead would skip the
# sysext image, the feed publish AND the attach above, withholding the punktfunk RPMs and
# .raw images that built perfectly well. Everything good ships first; the job goes red after.
- name: A stable tag must ship the gamescope RPM
if: startsWith(gitea.ref, 'refs/tags/v')
run: |
shopt -s nullglob
built=(dist/punktfunk-gamescope-*.rpm)
keep=()
for r in "${built[@]}"; do
case "$r" in *debuginfo*|*debugsource*) continue;; esac
keep+=("$r")
done
if [ ${#keep[@]} -eq 0 ]; then
echo "::error::no punktfunk-gamescope RPM was built for f${{ matrix.fedver }} — a stable tag must not ship without it (the release notes and docs-site say it is installable). Everything else in this job published normally; see the gamescope build step above for the meson error."
exit 1
fi
echo "gamescope RPM present: ${keep[*]}"
-76
View File
@@ -1,76 +0,0 @@
# Per-release SBOM (CRA Annex I Part II §1: identify and document the components in the product,
# in a commonly used machine-readable format — we emit CycloneDX JSON).
#
# Tag push → the SBOM is attached to the Gitea release, next to the artifacts it describes.
# Release assets are never pruned (security updates must stay available ≥10 years, CRA Art. 13),
# so the SBOM's retention rides on the release's.
# workflow_dispatch on a non-tag ref → generated and uploaded as a workflow artifact only
# (pipeline validation / an on-demand snapshot); no release is touched.
#
# What goes in: scripts/ci/gen-sbom.sh = syft over the checkout (every lockfile-pinned dep in
# both Rust workspaces + the JS trees + Swift Package.resolved) merged with
# compliance/sbom/manual-components.cdx.json (vendored C/C++, bundled DLLs, gamescope).
name: sbom
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
tags: ['v*']
workflow_dispatch:
jobs:
sbom:
runs-on: ubuntu-24.04
container:
image: 192.168.1.58:5010/punktfunk-rust-ci:latest
timeout-minutes: 20
steps:
# fetch-depth 0: the dispatch path derives the canary base from the tag history
# (scripts/ci/pf-version.sh), which a shallow clone cannot see.
- uses: actions/checkout@v4
with:
fetch-depth: 0
# Pinned syft (keep in sync with the version validated against this repo; bump deliberately).
#
# The BINARY version was pinned; the INSTALLER was not — it was fetched from `main` and piped
# into a shell, so whatever that branch happened to say at job time ran here, with the job's
# environment (2026-08-05 review H-6). Pinning the script to the same tag as the binary makes
# the whole step reproducible: bump the tag in both places together.
- name: Install syft
env:
SYFT_VERSION: v1.49.0
run: |
set -euo pipefail
curl -sSfL "https://raw.githubusercontent.com/anchore/syft/${SYFT_VERSION}/install.sh" \
| sh -s -- -b /usr/local/bin "$SYFT_VERSION"
- name: Generate SBOM
run: |
git config --global --add safe.directory "$PWD"
case "$GITHUB_REF" in
refs/tags/v*) VERSION="${GITHUB_REF_NAME#v}" ;;
*) eval "$(bash scripts/ci/pf-version.sh)"; VERSION="${PF_BASE}-snapshot" ;;
esac
sh scripts/ci/gen-sbom.sh "$VERSION" "punktfunk-${VERSION}.cdx.json"
echo "SBOM_FILE=punktfunk-${VERSION}.cdx.json" >> "$GITHUB_ENV"
- name: Attach to release
if: startsWith(github.ref, 'refs/tags/')
env:
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
. scripts/ci/gitea-release.sh
RID=$(ensure_release "$GITHUB_REF_NAME" "$GITHUB_REF_NAME" auto)
upsert_asset "$RID" "$SBOM_FILE"
# v3, not v4: Gitea's artifact backend rejects upload-artifact@v4 (see release.yml).
- name: Upload artifact (non-tag runs)
if: "!startsWith(github.ref, 'refs/tags/')"
uses: actions/upload-artifact@v3
with:
name: sbom
path: punktfunk-*.cdx.json
-68
View File
@@ -1,68 +0,0 @@
# Publish the TypeScript SDK (@punktfunk/host) to the Gitea npm registry
# (https://git.unom.io/api/packages/unom/npm/).
#
# Trigger: push a tag `sdk-vX.Y.Z` (must equal sdk/package.json "version"), or run manually.
# The SDK versions independently of the app's `v*` tags, so bumping the host doesn't republish it.
#
# Auth: REGISTRY_TOKEN — the same repo Actions secret docker.yml uses (a Gitea PAT with
# write:package scope). No new secret needed.
name: sdk-publish
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
tags: ['sdk-v*']
workflow_dispatch:
jobs:
publish:
runs-on: ubuntu-24.04
container:
image: oven/bun:1
timeout-minutes: 15
defaults:
run:
working-directory: sdk
steps:
# oven/bun's slim base ships neither git, a CA bundle, nor node — actions/checkout's HTTPS
# fetch needs git + ca-certificates, and the version-guard step below uses node.
- name: Install git + node + CA certs
working-directory: /
run: apt-get update && apt-get install -y --no-install-recommends ca-certificates git nodejs
- uses: actions/checkout@v4
- name: Install dependencies
run: bun install --frozen-lockfile --ignore-scripts
- name: Typecheck
run: bun run typecheck
- name: Test
run: bun test
- name: Build (dist/ JS + .d.ts)
run: bun run build
- name: Tag matches package version
if: startsWith(github.ref, 'refs/tags/')
run: |
TAG="${GITHUB_REF_NAME#sdk-v}"
PKG="$(node -p "require('./package.json').version")"
test "$TAG" = "$PKG" || { echo "tag $GITHUB_REF_NAME does not match package version $PKG"; exit 1; }
- name: Publish to Gitea registry
env:
NODE_AUTH_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
test -n "$NODE_AUTH_TOKEN" || { echo "REGISTRY_TOKEN secret is empty"; exit 1; }
# .npmrc already maps the @punktfunk scope to the registry; append the auth line.
printf '//git.unom.io/api/packages/unom/npm/:_authToken=%s\n' "$NODE_AUTH_TOKEN" >> .npmrc
bun publish
-8
View File
@@ -6,14 +6,6 @@
# host packaging). Best-effort: a standalone workflow, so a failure here reds
# nothing else. PNGs land as a 30-day artifact; they are not committed or published.
name: web-screenshots
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
+3 -11
View File
@@ -11,14 +11,6 @@
# shell: pwsh deliberately (PowerShell 5.1's Out-File -Encoding utf8 prepends a BOM that corrupts the
# first GITHUB_ENV line — see windows.yml).
name: windows-drivers
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
workflow_dispatch:
@@ -161,9 +153,9 @@ jobs:
# `// SAFETY:` proof. Both invariants are lint-gated (`unsafe_op_in_unsafe_fn` +
# `undocumented_unsafe_blocks`); this step keeps them from regressing. (wdk-probe is a
# toolchain-only probe crate and is excluded.)
run: cargo clippy -p pf-umdf-util -p pf-xusb -p pf-gamepad -p pf-mouse -p wdk-iddcx -p pf-vdisplay --all-targets -- -D warnings
- name: cargo fmt --check the safe-layer + gamepad/mouse drivers
run: cargo fmt -p pf-umdf-util -p pf-xusb -p pf-gamepad -p pf-mouse --check
run: cargo clippy -p pf-umdf-util -p pf-xusb -p pf-dualsense -p wdk-iddcx -p pf-vdisplay --all-targets -- -D warnings
- name: cargo fmt --check the safe-layer + gamepad drivers
run: cargo fmt -p pf-umdf-util -p pf-xusb -p pf-dualsense --check
- name: Inspect /INTEGRITYCHECK (before) — expect FORCE_INTEGRITY set by wdk-build
run: |
# explicit --target (.cargo/config.toml) -> output under the triple subdir.
+22 -361
View File
@@ -1,8 +1,7 @@
# Build the punktfunk Windows HOST as a signed Inno Setup installer and publish it to Gitea's generic
# package registry, so a Windows GPU box can install the streaming host (SYSTEM service + bundled
# pf-vdisplay virtual-display driver + the web management console + the opt-in plugin/script runner,
# run by scheduled tasks on a bundled bun) from one signed setup.exe. Runs on a self-hosted
# windows-amd64 runner
# pf-vdisplay virtual-display driver + the web management console, run by a scheduled task on a bundled
# bun) from one signed setup.exe. Runs on a self-hosted windows-amd64 runner
# (host mode; same MSVC/Windows-SDK/LLVM env as windows.yml — generic from unom/infra's
# windows-runner/, FFmpeg/Inno Setup self-provision via the "Ensure Windows toolchain" step below).
#
@@ -22,32 +21,17 @@
#
# Signing reuses the client's MSIX_CERT_PFX_B64 / MSIX_CERT_PASSWORD secrets (CN=unom). Without them
# an ephemeral self-signed cert is generated and its public .cer published next to the installer
# (import once to LocalMachine\TrustedPublisher). That fallback is for canary/CI ONLY — on a v* tag
# the pack script FAILS CLOSED rather than ship a release signed by a per-build throwaway cert.
# See packaging/windows/pack-host-installer.ps1.
# (import once to LocalMachine\TrustedPublisher). See packaging/windows/pack-host-installer.ps1.
#
# GPU backends: the host builds with --features nvenc,amf-qsv,qsv = all three vendors in one installer.
# GPU backends: the host builds with --features nvenc,amf-qsv = all three vendors in one installer.
# - NVENC (NVIDIA, direct SDK): nothing needed at build time — the entry points are resolved at
# RUNTIME from the driver's nvEncodeAPI64.dll (a link-time import would kill the binary on
# AMD/Intel-only boxes before main).
# - QSV native (Intel, VPL — design/native-qsv-encoder.md): the MIT dispatcher is built from the
# vendored tree (libvpl-sys, cmake+bindgen — LIBCLANG_PATH already in the runner env for
# pyrowave-sys) and statically linked; the GPU runtime comes from the Intel driver store at run
# time, so no new DLL ships and non-Intel boxes are unaffected. This is the Intel dispatch;
# the ffmpeg *_qsv path below stays as its open-failure fallback until Phase 4 deletes it.
# - AMF/QSV (AMD/Intel, libavcodec): link-imports the FFmpeg libs from FFMPEG_DIR (the BtbN lgpl-shared
# tree the client uses; includes the *_amf/*_qsv encoders) and bundles its DLLs into the installer.
# lgpl-shared (not gpl-shared) keeps those bundled DLLs LGPL (we never use the GPL-only x264/x265).
# CI never launches the exe, so no GPU is needed here — this is build + Windows clippy coverage only.
name: windows-host
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
@@ -56,31 +40,9 @@ on:
- 'crates/punktfunk-host/**'
- 'crates/punktfunk-core/**'
- 'crates/punktfunk-tray/**'
# The encode subsystem (split out in W6) + the vendored VPL dispatcher the `qsv` feature
# builds — without these, encoder changes only reached this workflow via Cargo.lock luck.
- 'crates/pf-encode/**'
- 'crates/libvpl-sys/**'
# …and the rest of the W6 subsystem crates this build compiles. pf-encode was listed while
# the crates it speaks (pf-frame's CapturedFrame/PixelFormat/dxgi vocabulary, pf-gpu's
# adapter selection, pf-zerocopy, pf-host-config) were not, so a change that broke the
# Windows host through one of THEM reached main with no Windows build at all — the same
# Cargo.lock-luck gap the two lines above were added to close.
- 'crates/pf-frame/**'
- 'crates/pf-gpu/**'
- 'crates/pf-zerocopy/**'
- 'crates/pf-host-config/**'
- 'crates/pf-capture/**'
- 'crates/pf-win-display/**'
- 'crates/pf-vdisplay/**'
- 'crates/pf-inject/**'
- 'crates/pf-paths/**'
- 'crates/pf-driver-proto/**'
- 'crates/pf-clipboard/**'
- 'crates/pyrowave-sys/**'
- 'packaging/windows/**'
- 'scripts/windows/**'
- 'web/**'
- 'sdk/**'
- 'Cargo.lock'
- 'Cargo.toml'
- '.gitea/workflows/windows-host.yml'
@@ -91,15 +53,6 @@ env:
REGISTRY: git.unom.io
OWNER: unom
PKG: punktfunk-host-windows
RUSTC_WRAPPER: sccache
SCCACHE_BUCKET: unom-ci-sccache
SCCACHE_ENDPOINT: https://storage.unom.io
SCCACHE_REGION: home-central
AWS_ACCESS_KEY_ID: ${{ secrets.SCCACHE_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.SCCACHE_SECRET_ACCESS_KEY }}
# sccache and incremental compilation are mutually exclusive; CI wants the shared
# cache, dev boxes keep incremental.
CARGO_INCREMENTAL: "0"
jobs:
package:
@@ -132,24 +85,24 @@ jobs:
shell: pwsh
run: |
# CARGO_TARGET_DIR=C:\t dodges the MAX_PATH wall in the CMake-from-source crates (aws-lc,
# opus) the host pulls; via GITHUB_ENV (pwsh Out-File utf8 = no BOM, unlike Windows
# PowerShell 5.1 — keeps the first line clean).
# opus) the host pulls; CARGO_WORKSPACE_DIR mirrors the client workflows. Both via GITHUB_ENV
# (pwsh Out-File utf8 = no BOM, unlike Windows PowerShell 5.1 — keeps the first line clean).
"CARGO_TARGET_DIR=C:\t" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
# audiopus_sys' vendored opus declares cmake_minimum_required < 3.5, which CMake 4.x
# refuses outright. Green runs today only survive on the cached configure output — a
# target-dir purge (the runner's disk-cleanup task) would fail the fresh configure, as
# observed on a clean build on this very runner (2026-07-17). No-op for compliant
# projects (libvpl-sys pins 3.13+).
"CMAKE_POLICY_VERSION_MINIMUM=3.5" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
# FFMPEG_DIR: the BtbN lgpl-shared x64 tree, provisioned by
# scripts/ci/provision-windows-punktfunk-extras.ps1. The CLIENT used to link it too; since M10
# it links no libav* at all (windows.yml sets no FFMPEG_DIR), so this tree is the HOST's alone
# and the provisioning step keeps fetching it for that reason. The host's AMD/Intel AMF/QSV encode backend
"CARGO_WORKSPACE_DIR=$env:GITHUB_WORKSPACE" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
# FFMPEG_DIR: the same BtbN lgpl-shared x64 tree the Windows CLIENT links against (provisioned
# by scripts/ci/provision-windows-punktfunk-extras.ps1). The host's AMD/Intel AMF/QSV encode backend
# (--features amf-qsv) link-imports avcodec/avutil/swscale from it; pack-host-installer.ps1
# then bundles its bin\*.dll into the installer. LIBCLANG_PATH is in the runner daemon env.
if (-not $env:FFMPEG_DIR) {
"FFMPEG_DIR=C:\Users\Public\ffmpeg" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
}
# VBCABLE_DIR: the pinned official VB-CABLE package (provisioned by
# provision-windows-punktfunk-extras.ps1) -> pack-host-installer.ps1 bundles the
# streaming virtual microphone. Same daemon-env-or-fallback pattern as FFMPEG_DIR
# (the daemon env only refreshes on a runner-task restart).
if (-not $env:VBCABLE_DIR) {
"VBCABLE_DIR=C:\Users\Public\vbcable" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
}
$pf = & "$env:GITHUB_WORKSPACE/scripts/ci/pf-version.ps1" # single source of truth: base is one minor ahead of the latest stable tag
$v = if ($env:GITHUB_REF -like 'refs/tags/v*') {
$env:GITHUB_REF_NAME -replace '^v', ''
@@ -161,11 +114,10 @@ jobs:
"PUNKTFUNK_BUILD_VERSION=$v" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
Write-Output "host version $v"
- name: Build (release, nvenc + amf-qsv + qsv)
- name: Build (release, nvenc + amf-qsv)
shell: pwsh
# All-vendor host: NVENC (NVIDIA, direct SDK) + native QSV (Intel, static VPL dispatcher)
# + AMF/QSV (AMD + the Intel ffmpeg fallback, libavcodec via FFMPEG_DIR).
run: cargo build --release -p punktfunk-host --features nvenc,amf-qsv,qsv
# All-vendor host: NVENC (NVIDIA, direct SDK) + AMF/QSV (AMD/Intel, libavcodec via FFMPEG_DIR).
run: cargo build --release -p punktfunk-host --features nvenc,amf-qsv
- name: Build (release, status tray)
shell: pwsh
@@ -175,89 +127,9 @@ jobs:
- name: Clippy (host + tray, Windows)
shell: pwsh
# First-ever Windows lint coverage for the host (Linux CI never lints the windows-cfg code).
# --release is REQUIRED, not just faster: a default (debug) clippy compiles the whole dep tree
# into a SECOND target dir (C:\t\debug), which means a second full build of openh264-sys2's
# vendored C++ (the software-H.264 fallback in pf-encode) on top of the release copy the Build
# steps above already produced. That second cc-rs `cl.exe` fan-out tips this runner over into
# `cabac_decoder.cpp: fatal error C1069 (cannot read compiler command line)` — an environmental
# disk/temp exhaustion, NOT a source error (the identical file compiles fine in the release
# build minutes earlier). Linting in release reuses those native build-script artifacts (no
# openh264 rebuild), and keeps everything in one C:\t\release tree. Same reason
# pf-vkhdr-layer's clippy below runs --release.
#
# pf-encode, pf-capture and pf-vdisplay are linted SEPARATELY with --all-targets so their
# Windows `#[cfg(test)]` modules are type-checked — pf-encode's AMF C-ABI layout assertions
# (`variant_layout_matches_c` and friends, which are the only guard on a hand-mirrored
# vtable ABI), the QSV tests, the PyroWave-Windows smoke test; pf-capture's `StallWatch`
# tests, the DXGI HDR self-tests and the cursor-conversion tables. The host lint above
# cannot cover them: `-p punktfunk-host` only builds those crates as dependencies, so their
# test targets are never compiled anywhere, and that blind spot is what let the Linux twin's
# tests rot to the wrong arity unnoticed. pf-capture has no cargo features, so it needs no
# feature juggling and pulls in no extra dep tree.
# NOTE: for the HOST and pf-encode, clippy (a check, no link step) is deliberately the
# vehicle — `cargo test` with `nvenc` cannot LINK on MSVC: nvidia-video-codec-sdk
# link-imports NvEncodeAPICreateInstance / NvEncodeAPIGetMaxSupportedVersion, which resolve
# only against the driver's import lib. (On Linux the same crate dlopens them, so ci.yml can
# and does run the tests there.) Running them here would need an `--features amf-qsv,qsv`
# build without `nvenc`, i.e. a third full dep tree on a runner that already trips C1069 —
# not worth it while ci.yml executes the same tests.
#
# That reasoning does NOT extend to pf-capture: it has no encoder dependency at all
# (`cargo tree -p pf-capture` lists no nvidia/ffmpeg/libvpl/pyrowave), so its test binary
# links against nothing this runner lacks, and it reuses the release artifacts the steps
# above already built. Its Windows `#[test]`s — StallWatch, the f16 conversions, the cursor
# truth table, the IDD generation masking — are Windows-only code that NO other job can
# execute, so linting them was leaving real coverage on the table. See the run step below.
run: |
cargo clippy --release -p punktfunk-host --features nvenc,amf-qsv,qsv -- -D warnings; if ($LASTEXITCODE) { throw "host clippy" }
cargo clippy --release -p pf-encode --all-targets --features nvenc,amf-qsv,qsv -- -D warnings; if ($LASTEXITCODE) { throw "pf-encode clippy" }
cargo clippy --release -p pf-capture --all-targets -- -D warnings; if ($LASTEXITCODE) { throw "pf-capture clippy" }
cargo clippy --release -p pf-vdisplay --all-targets -- -D warnings; if ($LASTEXITCODE) { throw "pf-vdisplay clippy" }
cargo clippy --release -p punktfunk-tray -- -D warnings; if ($LASTEXITCODE) { throw "tray clippy" }
- name: Test (pf-capture, Windows)
shell: pwsh
# The only Rust tests that RUN on Windows CI. pf-capture's `#[cfg(target_os = "windows")]`
# test modules cover code no Linux job compiles, let alone executes: 19 declared, of which
# 18 execute here — the IDD-push StallWatch state machine and ring-generation masking
# (idd_push.rs), the cursor shape→wire truth table (idd_push/cursor_poll.rs), and
# `f32_to_f16` including the rounding-carry / saturation edges the HDR P010 path depends on
# (dxgi/selftest.rs). All 18 are pure — no Win32, no device, no desktop. The 19th,
# `hdr_p010_selftest_intel_1080_live`, is `#[ignore]`d because it needs a real Intel
# adapter; it stays a manual `-- --ignored` run on the validation boxes. Until this step
# the whole set was type-checked by the clippy line above and nothing more.
#
# --release for the same reason as the clippy step: it reuses C:\t\release instead of
# spawning a second debug dep tree (the C1069 disk-exhaustion trigger). If this step ever
# starts tripping C1069 anyway, record THAT here rather than quietly dropping the step.
#
# The link question this step turns on was settled empirically before it was added: the same
# command was run on a Windows dev box against a workspace checkout and linked + executed
# cleanly, building in ~51 s off an existing release target dir.
run: |
cargo test --release -p pf-capture; if ($LASTEXITCODE) { throw "pf-capture tests" }
- name: Test (pf-vdisplay, Windows)
shell: pwsh
# pf-vdisplay's Windows half is ~3,400 lines (manager.rs, pf_vdisplay.rs, ddc.rs, the three
# manager/ submodules) that NO other job compiles — the host lint above builds the crate as
# a dependency, so its test targets were reaching no compiler anywhere. Worse, the only two
# Windows `#[test]`s were `if env::var("PUNKTFUNK_PF_VDISPLAY_LIVE").is_err() { return; }`
# early-returns, so an unrun hardware test reported `ok`. They are `#[ignore]`d now and this
# step reports them as `ignored`, which is the truth.
#
# The link objection recorded for the host and pf-encode above does NOT apply here, for the
# same reason it does not apply to pf-capture: `pf-encode` is `default = []`, and nothing in
# `-p pf-vdisplay`'s graph turns on `nvenc`/`amf-qsv`/`qsv`, so no nvidia/ffmpeg/libvpl
# import libs are ever asked for. Settled empirically before this step was added, to the
# same standard as pf-capture's: the exact two commands were run on this runner against a
# checkout at C:\temp\pf-vd-check — clippy clean, then 46 passed / 2 ignored in 0.19 s.
#
# --release to reuse C:\t\release rather than spawning a debug tree (the C1069 trigger).
# Note this DOES build a second, featureless pf-encode; it is small precisely because none
# of the encoder features are on.
run: |
cargo test --release -p pf-vdisplay; if ($LASTEXITCODE) { throw "pf-vdisplay tests" }
cargo clippy -p punktfunk-host --features nvenc,amf-qsv -- -D warnings; if ($LASTEXITCODE) { throw "host clippy" }
cargo clippy -p punktfunk-tray -- -D warnings; if ($LASTEXITCODE) { throw "tray clippy" }
- name: Build + lint the HDR Vulkan layer (pf-vkhdr-layer)
shell: pwsh
@@ -271,18 +143,6 @@ jobs:
cargo clippy --release -- -D warnings; if ($LASTEXITCODE) { throw "pf-vkhdr-layer clippy" }
Pop-Location
# The console output is fully self-contained (Nitro noExternals) and most pushes
# don't touch web/ or sdk/ — restore it from the central cache and skip the ~2.5 min
# bun build+smoke entirely on a hit. First workflow on this runner to use the
# actions cache at all (the runner's config.yaml needed cache.external_server —
# see unom/infra runners/ci-core/README.md).
- name: Cache web console output
id: webconsole
uses: actions/cache@v4
with:
path: web/.output
key: web-console-win-${{ hashFiles('web/**', 'sdk/**') }}
- name: Fetch portable bun runtime (build tool + bundled to run the console)
shell: pwsh
run: |
@@ -302,7 +162,6 @@ jobs:
& $bun --version
- name: Build + smoke-boot web console (bun)
if: steps.webconsole.outputs.cache-hit != 'true'
shell: pwsh
env:
# PAT with read access to the unom org packages — the @unom npm registry needs auth to BUILD.
@@ -320,15 +179,7 @@ jobs:
Add-Content -Path $rc -Value "//git.unom.io/api/packages/unom/npm/:_authToken=$env:REGISTRY_TOKEN"
}
Push-Location web
# `--ignore-scripts` like every other web install in CI (ci.yml, web-screenshots.yml,
# sdk/plugin-kit-publish, and the SDK install further down this same file). This step was
# the one site that ran lifecycle scripts, and web's `postinstall` is `bun2nix -o bun.nix`
# — a NIX codegen step that shells out to `bun` on PATH. CI runs a fetched PORTABLE bun by
# absolute path (`$env:BUN_EXE`), so PATH has none, and bun2nix aborted the install:
# error: bun is not installed in %PATH% ... postinstall script exited with 255
# Nothing here needs those scripts — `build` re-runs its own `prebuild` codegen — and
# bun.nix is a Nix artifact this job neither consumes nor commits.
& $bun install --frozen-lockfile --ignore-scripts; if ($LASTEXITCODE) { throw "bun install failed ($LASTEXITCODE)" }
& $bun install --frozen-lockfile; if ($LASTEXITCODE) { throw "bun install failed ($LASTEXITCODE)" }
& $bun run build; if ($LASTEXITCODE) { throw "web build failed ($LASTEXITCODE)" }
if (-not (Select-String -Path .output\server\index.mjs -Pattern 'Bun\.serve' -Quiet)) {
throw "web build is not a bun bundle - need the 'bun' preset + custom entry"
@@ -343,86 +194,13 @@ jobs:
Stop-Process -Id $p.Id -Force -ErrorAction SilentlyContinue
Write-Output "web console smoke (bun): /login -> $code"
if ($code -ne 200) { throw "web console failed to boot under bun" }
# WEB_OUTPUT_DIR has to be exported whether or not the step above ran. It used to be that step's
# last line, so a CACHE HIT skipped it and left the variable unset — and pack-host-installer.ps1
# treats an unset WEB_OUTPUT_DIR as "don't bundle the console", silently ("installer built
# WITHOUT the web console"). That shipped in 0.22.1 and 0.22.2: no {app}\web, so no web-run.cmd,
# so `web setup` bails, so no PunktfunkWeb task and no console at all. It also removed the only
# thing that stopped bun before the copy (StopBunRuntimes was #ifdef WithWeb), while bun.exe kept
# shipping under WithScripting — which is the "DeleteFile failed; code 5" modal on bun.exe.
# The throw is the point: never silently ship a console-less installer again.
- name: Export the console output dir (cache hit or fresh build)
shell: pwsh
run: |
if (-not (Test-Path 'web\.output\server\index.mjs')) {
throw "web\.output is missing - neither the cache restore nor the build produced it, and the installer must not ship without the console"
}
"WEB_OUTPUT_DIR=$((Resolve-Path 'web\.output').Path)" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
- name: Build plugin/script runner bundle (bun)
shell: pwsh
# `bun build --target=bun` bundles the SDK's runner CLI to ONE self-contained JS (effect + the
# SDK inlined; the dynamic plugin import stays a runtime import). pack-host-installer.ps1 ships
# it (+ the shared bun) and registers its scheduled task DISABLED (opt-in). The SDK's deps are
# public npm (effect), so no @unom token is needed here.
run: |
$bun = $env:BUN_EXE
Push-Location sdk
& $bun install --frozen-lockfile --ignore-scripts; if ($LASTEXITCODE) { throw "sdk bun install failed ($LASTEXITCODE)" }
New-Item -ItemType Directory -Force -Path C:\t\scripting | Out-Null
& $bun build src/runner-cli.ts --target=bun --outfile=C:\t\scripting\runner-cli.js; if ($LASTEXITCODE) { throw "runner bundle build failed ($LASTEXITCODE)" }
Pop-Location
if (-not (Select-String -Path C:\t\scripting\runner-cli.js -Pattern 'attempt=' -Quiet)) {
throw "runner bundle missing the dynamic plugin import - wrong build"
}
"SCRIPTING_BUNDLE=C:\t\scripting\runner-cli.js" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
# NOT cached, and it must stay that way: the UMDF drivers build IN-TREE inside the pack
# step (a relocated CARGO_TARGET_DIR breaks wdk-build's manifest walk), and act rotates
# the job workspace path (~/.cache/act/<hash>/hostexecutor) between runs. A cargo target
# dir restored under a DIFFERENT absolute path brings state that points at the old one:
# measured 2026-07-30, `pf-umdf-util` died with 14 × "unable to create file lock (os
# error 3)" and took the whole job with it. ~1 min of rebuild is the correct price; the
# same rotation is why the other Windows jobs use a fixed C:\t instead of a cached
# workspace-relative target.
# Every payload this job is SUPPOSED to bundle, asserted before packing. The packer treats each
# one as optional — correct for a local debug pack, and the reason 0.22.1/0.22.2 shipped with no
# web console: an unset WEB_OUTPUT_DIR omitted it behind a single Write-Host. CI knows it bundles
# all of these, so here a missing input is a build failure rather than a quietly smaller
# installer. (pack-host-installer.ps1 already does this for VB-CABLE, for the same reason.)
- name: Verify every installer payload is present
shell: pwsh
run: |
$need = @(
@{ n = 'web console (WEB_OUTPUT_DIR)'; p = $env:WEB_OUTPUT_DIR; f = 'server\index.mjs' }
@{ n = 'bun runtime (BUN_EXE)'; p = $env:BUN_EXE; f = '' }
@{ n = 'plugin runner (SCRIPTING_BUNDLE)';p = $env:SCRIPTING_BUNDLE; f = '' }
@{ n = 'FFmpeg DLLs (FFMPEG_DIR\bin)'; p = $env:FFMPEG_DIR; f = 'bin' }
)
$missing = @()
foreach ($x in $need) {
if (-not $x.p) { $missing += "$($x.n): env var not set"; continue }
$full = if ($x.f) { Join-Path $x.p $x.f } else { $x.p }
if (-not (Test-Path $full)) { $missing += "$($x.n): missing $full" }
else { Write-Output "payload OK - $($x.n) -> $full" }
}
if ($missing.Count) {
$missing | ForEach-Object { Write-Output "MISSING PAYLOAD - $_" }
throw "$($missing.Count) installer payload(s) missing - refusing to ship an incomplete installer"
}
- name: Pack + sign installer
shell: pwsh
env:
MSIX_CERT_PFX_B64: ${{ secrets.MSIX_CERT_PFX_B64 }}
MSIX_CERT_PASSWORD: ${{ secrets.MSIX_CERT_PASSWORD }}
# The DRIVER cert is separate from the host/MSIX one and reaches the two driver build
# scripts through the environment (pack-host-installer.ps1 invokes them, they read
# $env:DRIVER_CERT_PFX_B64 themselves). Without it they sign with a per-build throwaway,
# which the installer then trusts as a machine root — see packaging/windows/README.md.
DRIVER_CERT_PFX_B64: ${{ secrets.DRIVER_CERT_PFX_B64 }}
DRIVER_CERT_PASSWORD: ${{ secrets.DRIVER_CERT_PASSWORD }}
run: |
& packaging/windows/pack-host-installer.ps1 `
-Version $env:HOST_VERSION -TargetDir C:\t\release -OutDir C:\t\out
@@ -471,120 +249,3 @@ jobs:
foreach ($f in @($env:HOST_SETUP_PATH, $env:HOST_CER_PATH)) {
if ($f -and (Test-Path $f)) { Upsert-GiteaAsset -ReleaseId $rid -File $f }
}
# winget manifests for the release just attached above. Runs AFTER the attach step so the
# InstallerUrl the manifest pins is already live — winget validates the URL + hash, and a
# manifest published ahead of its artifact is a hard 404 for every client that picks it up.
# Stable tags only: winget pins one immutable artifact per version, so the rolling `canary/`
# alias has nothing it could point at.
- name: Emit + attach winget manifests (stable tags only)
if: startsWith(gitea.ref, 'refs/tags/v')
shell: pwsh
env:
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
& scripts/ci/winget-manifest.ps1 `
-Version $env:HOST_VERSION -InstallerPath $env:HOST_SETUP_PATH -OutDir C:\t\out\winget
. scripts/ci/gitea-release.ps1
$rid = Ensure-GiteaRelease -Tag $env:GITHUB_REF_NAME -Name $env:GITHUB_REF_NAME -Prerelease 'auto'
foreach ($f in (Get-ChildItem C:\t\out\winget -Filter *.yaml)) {
Upsert-GiteaAsset -ReleaseId $rid -File $f.FullName
}
# Republish the winget REST source on unom-1 once the release above carries its manifests.
#
# A separate Linux job, not another step in `package`: the deploy actions are Docker-based and do
# not run on a Windows runner. `needs: package` also gives the ordering that matters — build-data
# reads the manifests from the release, so it must not run before they are attached.
# Publish the SIGNED canary update manifest after the canary installer lands (planning:
# host-update-from-web-console.md §3.3 — canary rides this workflow because the installer is
# the only artifact the manifest references by URL; other canary channels may trail by minutes,
# which the per-PM apply path tolerates). A Linux job: the signer is bash+openssl. Skips (with
# a warning) when UPDATE_MANIFEST_KEY is absent — a canary build must not fail over it.
canary-manifest:
needs: package
if: gitea.ref == 'refs/heads/main'
runs-on: ubuntu-24.04
timeout-minutes: 10
steps:
- uses: actions/checkout@v4
- name: Publish the canary update manifest
env:
REGISTRY_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
UPDATE_MANIFEST_KEY: ${{ secrets.UPDATE_MANIFEST_KEY }}
run: |
set -euo pipefail
# Same derivation the package job used: canary = <next-minor base>'s major.minor + run#.
eval "$(bash scripts/ci/pf-version.sh)"
VER="${PF_MAJOR}.${PF_MINOR}.${GITHUB_RUN_NUMBER}"
URL="https://${REGISTRY}/api/packages/${OWNER}/generic/${PKG}/${VER}/punktfunk-host-setup-${VER}.exe"
curl -fsSL "$URL" -o /tmp/installer.exe
SHA="$(sha256sum /tmp/installer.exe | awk '{print $1}')"
CHANNEL=canary VERSION="$VER" CI_RUN="${GITHUB_RUN_NUMBER}" \
WINDOWS_URL="$URL" WINDOWS_SHA256="$SHA" \
NOTES_URL="https://git.unom.io/unom/punktfunk/releases" \
bash scripts/ci/publish-update-manifest.sh
winget-source:
needs: package
if: startsWith(gitea.ref, 'refs/tags/v')
runs-on: ubuntu-24.04
timeout-minutes: 10
steps:
- uses: actions/checkout@v4
# build-data re-derives the WHOLE catalogue from the releases rather than appending this one,
# so the result cannot drift and re-running any tag reproduces it byte for byte.
- name: Build + test the source catalogue
working-directory: packaging/winget/server
run: |
set -euo pipefail
npm install --no-audit --no-fund
node build-data.mjs --out data/data.json
# A wrong response SHAPE does not fail loudly — winget just reports "no package found".
# Gate on the suite before anything reaches the box.
node test.mjs
# Content only. server.mjs/handler.mjs/compose land via deploy-services.yml, matching how the
# flatpak repo's content and config deploy on separate paths.
- name: Ship the catalogue to unom-1
uses: appleboy/scp-action@917f8b81dfc1ccd331fef9e2d61bdc6c8be94634 # v0.1.7
with:
host: ${{ secrets.DEPLOY_HOST }}
username: ${{ secrets.DEPLOY_USER }}
port: ${{ secrets.DEPLOY_PORT }}
key: ${{ secrets.DEPLOY_SSH_KEY }}
source: "packaging/winget/server/data/data.json"
target: "~/unom-winget/data"
strip_components: 4
overwrite: true
# No restart: server.mjs reloads on mtime change. This only proves the new catalogue is the
# one actually being served, and fails the release if it is not.
- name: Verify the served catalogue
uses: appleboy/ssh-action@0ff4204d59e8e51228ff73bce53f80d53301dee2 # v1.2.5
with:
host: ${{ secrets.DEPLOY_HOST }}
username: ${{ secrets.DEPLOY_USER }}
port: ${{ secrets.DEPLOY_PORT }}
key: ${{ secrets.DEPLOY_SSH_KEY }}
script: |
set -euo pipefail
curl -fsS http://127.0.0.1:3240/healthz
echo
curl -fsS -X POST http://127.0.0.1:3240/manifestSearch \
-H 'content-type: application/json' -d '{"FetchAllManifests":true}' \
| grep -q "${GITHUB_REF_NAME#v}" \
|| { echo "served catalogue does not contain ${GITHUB_REF_NAME#v}"; exit 1; }
echo "winget source serving ${GITHUB_REF_NAME#v}"
# `env:` below populates the RUNNER's environment; this action runs `script` on the
# REMOTE host, which inherits nothing from it. `envs:` is the action's OWN input —
# it must live under `with:` (matching docker.yml/deploy-services.yml's REGISTRY_TOKEN
# forwarding) — naming the variables to forward into the remote shell. A prior fix put
# it as a step-level sibling of `with:`/`env:` instead: that key is not part of the
# step schema, so appleboy/ssh-action never received it as an input and the step kept
# failing ("GITHUB_REF_NAME: unbound variable") on every tag after 24d2f97e too.
envs: GITHUB_REF_NAME
env:
GITHUB_REF_NAME: ${{ gitea.ref_name }}
+23 -46
View File
@@ -1,17 +1,13 @@
# Build the punktfunk Windows client as signed MSIX packages (x64 + ARM64) and publish them to
# Gitea's generic package registry, so Windows boxes can download + install a real package (Start
# tile, clean install/uninstall) instead of a loose exe. Runs on a self-hosted windows-amd64
# runner (host mode; the MSVC/WinUI toolchain comes from unom/infra's windows-runner/, the rest
# runner (host mode; the MSVC/WinUI toolchain comes from unom/infra's windows-runner/, FFmpeg
# self-provisions via the "Ensure Windows toolchain" step below, same as windows.yml) — the
# Windows SDK's makeappx/signtool are baked into the runner's daemon env.
#
# Both arches come off the ONE x64 runner: x86_64 natively, aarch64 cross-compiled (the x64 MSVC
# toolset has the ARM64 cross compiler). See windows.yml for the cross-build rationale + the
# BOM/MAX_PATH runner gotchas.
#
# NO FFmpeg since M10 (design/client-native-decode.md §6): the client decodes natively, so the
# package carries no libav* DLLs and this workflow sets no FFMPEG_DIR. The host installer
# (windows-host.yml) is unchanged.
# toolset has the ARM64 cross compiler; the matrix points FFMPEG_DIR at the ARM64 FFmpeg tree). See
# windows.yml for the cross-build rationale + the BOM/MAX_PATH runner gotchas.
#
# Registry (public, unom org): https://git.unom.io/unom/-/packages (generic group)
# Packaging internals: clients/windows/packaging/README.md.
@@ -25,23 +21,12 @@
# Published to the generic registry + the `canary/` alias.
# Both arches share the version; artifacts are arch-suffixed (..._x64.msix / ..._arm64.msix).
#
# Signing (clients/windows/packaging/pack-msix.ps1): if the MSIX_CERT_PFX_B64 / MSIX_CERT_PASSWORD
# Actions secrets are set (a real or shared code-signing .pfx whose subject DN == Publisher), the
# package is signed with them. Otherwise an ephemeral self-signed cert is generated and its public
# .cer is published next to the .msix (users import it to Trusted People before install).
#
# That fallback is for canary/CI ONLY. On a v* tag the pack script FAILS CLOSED — a missing secret
# aborts the build instead of quietly shipping a release signed by a per-build throwaway cert that
# no one can pin. Nothing to opt into here: the script reads GITHUB_REF itself.
# Signing (packaging/pack-msix.ps1): if the MSIX_CERT_PFX_B64 / MSIX_CERT_PASSWORD Actions secrets
# are set (a real or shared code-signing .pfx whose subject DN == Publisher), the package is signed
# with them. Otherwise an ephemeral self-signed cert is generated and its public .cer is published
# next to the .msix (users import it to Trusted People before install). Drop in a real cert later
# with no workflow change — just add the secrets (+ pass -Publisher if its subject differs).
name: windows-msix
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
@@ -53,9 +38,7 @@ on:
- 'crates/pf-client-core/**'
- 'crates/pf-presenter/**'
- 'crates/pf-console-ui/**'
- 'crates/pf-bitstream/**'
- 'crates/pf-vkdecode/**'
- 'crates/pf-dxvadec/**'
- 'crates/pf-ffvk/**'
- 'Cargo.lock'
- 'Cargo.toml'
- '.gitea/workflows/windows-msix.yml'
@@ -66,15 +49,6 @@ env:
REGISTRY: git.unom.io
OWNER: unom
PKG: punktfunk-client-windows
RUSTC_WRAPPER: sccache
SCCACHE_BUCKET: unom-ci-sccache
SCCACHE_ENDPOINT: https://storage.unom.io
SCCACHE_REGION: home-central
AWS_ACCESS_KEY_ID: ${{ secrets.SCCACHE_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.SCCACHE_SECRET_ACCESS_KEY }}
# sccache and incremental compilation are mutually exclusive; CI wants the shared
# cache, dev boxes keep incremental.
CARGO_INCREMENTAL: "0"
jobs:
package:
@@ -86,10 +60,12 @@ jobs:
include:
- arch: x64
target: x86_64-pc-windows-msvc
ffmpeg: C:\Users\Public\ffmpeg
td: C:\t
session_flags: ''
- arch: arm64
target: aarch64-pc-windows-msvc
ffmpeg: C:\Users\Public\ffmpeg-arm64
td: C:\t-a64
# No skia-binaries prebuilt for aarch64-pc-windows-msvc: the session ships
# without the Skia console UI on ARM64 (streaming unaffected) — flip when
@@ -98,17 +74,22 @@ jobs:
steps:
- uses: actions/checkout@v4
- name: Ensure Windows toolchain (WDK, Inno Setup, ARM64 target)
- name: Ensure Windows toolchain (WDK, FFmpeg, Inno Setup, ARM64 target)
shell: pwsh
run: ./scripts/ci/ensure-windows-toolchain.ps1
- name: Configure + version
shell: pwsh
run: |
# CARGO_TARGET_DIR (per-arch, short) dodges the MAX_PATH wall in the CMake-from-source
# crates (see windows.yml). No FFMPEG_DIR: nothing in this package links libav* (M10),
# and pack-msix.ps1 no longer copies runtime DLLs from one.
# windows-reactor's build.rs unwraps CARGO_WORKSPACE_DIR; CARGO_TARGET_DIR (per-arch, short)
# dodges the MAX_PATH wall in the CMake-from-source crates (see windows.yml). FFMPEG_DIR
# selects the arch's import libs + is read by pack-msix.ps1 for the runtime DLLs. All via
# GITHUB_ENV.
"CARGO_WORKSPACE_DIR=$env:GITHUB_WORKSPACE" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
"CARGO_TARGET_DIR=${{ matrix.td }}" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
"FFMPEG_DIR=${{ matrix.ffmpeg }}" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
# pf-ffvk's bindgen needs Vulkan headers (arch-independent; provisioned alongside FFmpeg).
"PF_FFVK_VULKAN_INCLUDE=C:\Users\Public\vulkan-headers\include" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
rustup target add ${{ matrix.target }}
$pf = & "$env:GITHUB_WORKSPACE/scripts/ci/pf-version.ps1" # single source of truth: base is one minor ahead of the latest stable tag
$parts = if ($env:GITHUB_REF -like 'refs/tags/v*') {
@@ -123,15 +104,11 @@ jobs:
"MSIX_VERSION=$v" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
Write-Output "MSIX version $v arch ${{ matrix.arch }} target ${{ matrix.target }}"
# All three client binaries — the shell spawns punktfunk-session.exe (a package
# sibling) for every stream, and punktfunk-console.exe is the couch Start-menu tile's
# hand-off shim. --no-default-features on ARM64 is a no-op for the shell.
# Both client binaries — the shell spawns punktfunk-session.exe (a package sibling)
# for every stream. --no-default-features on ARM64 is a no-op for the shell.
- name: Build (release)
shell: pwsh
# punktfunk-cli builds the `punktfunk.exe` the manifest aliases and pack-msix.ps1
# requires (bf981027 added the requirement without the build — same gap 90c84ef4
# closed for deb).
run: cargo build --release -p punktfunk-client-windows -p punktfunk-client-session -p punktfunk-cli ${{ matrix.session_flags }} --target ${{ matrix.target }}
run: cargo build --release -p punktfunk-client-windows -p punktfunk-client-session ${{ matrix.session_flags }} --target ${{ matrix.target }}
- name: Pack + sign MSIX
shell: pwsh
+37 -61
View File
@@ -1,30 +1,29 @@
# Windows client CI — runs on a self-hosted windows-amd64 runner (host mode; the generic runner +
# toolchain come from unom/infra's windows-runner/; punktfunk's own extras - WDK, Inno Setup,
# the ARM64 rustup target - self-provision via the "Ensure Windows toolchain" step below, a fast
# no-op once already present, so any runner with that label works with no manual dispatch step
# first). Build + clippy + fmt + test BOTH client binaries: the WinUI 3 shell
# (windows-reactor + WASAPI + SDL3) and the punktfunk-session Vulkan client
# (pf-presenter/pf-client-core/pf-console-ui — every stream runs in it, spawned by the
# toolchain come from unom/infra's windows-runner/; punktfunk's own extras - FFmpeg,
# Vulkan-Headers, WDK, Inno Setup, the ARM64 rustup target - self-provision via the "Ensure
# Windows toolchain" step below, a fast no-op once already present, so any runner with that label
# works with no manual dispatch step first). Build + clippy + fmt + test BOTH client binaries:
# the WinUI 3 shell (windows-reactor + WASAPI + SDL3) and the punktfunk-session Vulkan client
# (pf-presenter/pf-client-core/pf-console-ui/pf-ffvk — every stream runs in it, spawned by the
# shell). ARM64 note: rust-skia publishes no aarch64-pc-windows-msvc prebuilt binaries, so the
# session builds --no-default-features there (no Skia console UI; streaming is unaffected) —
# flip when skia-binaries adds the target.
#
# NO FFmpeg here since M10 (design/client-native-decode.md §6): the client decodes with
# pf-vkdecode / pf-dxvadec / openh264+rav1d and links no libav* at all, so this workflow sets
# no FFMPEG_DIR, no PF_FFVK_VULKAN_INCLUDE and prepends nothing to PATH. The provisioning
# script still fetches the FFmpeg trees because the HOST keeps FFmpeg — windows-host.yml's
# `amf-qsv` leg link-imports them.
#
# Two architectures from ONE x64 runner: x86_64-pc-windows-msvc natively and
# aarch64-pc-windows-msvc by cross-compiling. The x64 MSVC toolset ships an ARM64 cross compiler
# (VC\Tools\MSVC\<ver>\bin\Hostx64\arm64\cl.exe) and aarch64-pc-windows-msvc is a tier-2 Rust
# target with host tools, so no ARM64 runner is needed — the cc/cmake crates pick the ARM64
# compiler from the target triple (SDL3 + libopus build-from-source cross-compile fine). The one
# thing the aarch64 build can't do is *run* on the x64 host, so fmt + test run only for x64.
# arch-specific external dep is FFmpeg's import libs: the runner keeps an x64 tree at
# C:\Users\Public\ffmpeg and an ARM64 tree at C:\Users\Public\ffmpeg-arm64 (both FFmpeg 7.x /
# avcodec-61); the matrix points FFMPEG_DIR at the right one. aarch64 can't *run* on the x64 host,
# so fmt + test run only for x64.
#
# The MSVC/WinUI toolchain (cargo/rustup on ASCII paths, NASM, CMake, LLVM, CARGO_HOME,
# CMAKE_POLICY_VERSION_MINIMUM, …) is baked into the runner's daemon env. Per-checkout
# The MSVC/WinUI/FFmpeg toolchain (cargo/rustup on ASCII paths, NASM, CMake, LLVM, the x64 FFmpeg,
# CARGO_HOME, CMAKE_POLICY_VERSION_MINIMUM, …) is baked into the runner's daemon env. Per-checkout
# / per-arch vars are set in a step:
# - CARGO_WORKSPACE_DIR windows-reactor's build.rs unwraps it + stages the Win App SDK
# NuGets/winmd under it (from GITHUB_WORKSPACE).
# - CARGO_TARGET_DIR=C:\t… the runner's host workdir is buried deep under
# C:\Windows\System32\config\systemprofile\.cache\act\<hash>\hostexecutor\,
# so the default target\ path blows past Windows' MAX_PATH (260) inside the
@@ -32,20 +31,13 @@
# can't create its .tlog (DirectoryNotFoundException -> MSB6003). A short
# root keeps every nested path well under the limit (per-arch so the two
# matrix legs don't share a target dir).
# - FFMPEG_DIR per-arch FFmpeg import libs (x64 vs arm64 tree).
#
# Steps use `shell: pwsh` (PowerShell 7) deliberately: Windows PowerShell 5.1's
# `Out-File -Encoding utf8` prepends a UTF-8 BOM that corrupts the first GITHUB_ENV line (that
# var silently never gets set). pwsh writes no BOM.
# `Out-File -Encoding utf8` prepends a UTF-8 BOM that corrupts the first GITHUB_ENV line (the
# CARGO_WORKSPACE_DIR var silently never gets set -> reactor build.rs panics). pwsh writes no BOM.
# The runner's daemon wrapper puts C:\Program Files\PowerShell\7 on PATH so the job finds pwsh.
name: windows
# One pending run per workflow+ref: a newer push supersedes the queued/running one and cancels
# it (a canary only needs the latest commit; each release tag is its own ref so tag runs never
# cancel each other). Keeps a busy push cadence from piling ~10 queued runs per commit onto the
# runner fleet. Gitea honors this for push triggers (PR triggers: see gitea#35933).
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
@@ -57,9 +49,7 @@ on:
- 'crates/pf-client-core/**'
- 'crates/pf-presenter/**'
- 'crates/pf-console-ui/**'
- 'crates/pf-bitstream/**'
- 'crates/pf-vkdecode/**'
- 'crates/pf-dxvadec/**'
- 'crates/pf-ffvk/**'
- 'Cargo.lock'
- 'Cargo.toml'
- '.gitea/workflows/windows.yml'
@@ -71,28 +61,12 @@ on:
- 'crates/pf-client-core/**'
- 'crates/pf-presenter/**'
- 'crates/pf-console-ui/**'
- 'crates/pf-bitstream/**'
- 'crates/pf-vkdecode/**'
- 'crates/pf-dxvadec/**'
- 'crates/pf-ffvk/**'
- 'Cargo.lock'
- 'Cargo.toml'
- '.gitea/workflows/windows.yml'
workflow_dispatch:
# Shared compile cache: sccache -> RustFS S3 (storage.unom.io, LAN-pinned via ci-core's
# unbound). Keys include compiler hash + target + flags, so cross-OS/arch entries can
# never collide; every Rust job on every host feeds and reads one warm cache.
env:
RUSTC_WRAPPER: sccache
SCCACHE_BUCKET: unom-ci-sccache
SCCACHE_ENDPOINT: https://storage.unom.io
SCCACHE_REGION: home-central
AWS_ACCESS_KEY_ID: ${{ secrets.SCCACHE_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.SCCACHE_SECRET_ACCESS_KEY }}
# sccache and incremental compilation are mutually exclusive; CI wants the shared
# cache, dev boxes keep incremental.
CARGO_INCREMENTAL: "0"
jobs:
# SECURITY: this job builds PULL-REQUEST code (attacker-controllable build.rs / cargo build) on the
# host-mode, persistent `windows-amd64` runner that the release-SIGNING jobs (windows-host.yml /
@@ -116,44 +90,46 @@ jobs:
steps:
- uses: actions/checkout@v4
- name: Ensure Windows toolchain (WDK, Inno Setup, ARM64 target)
- name: Ensure Windows toolchain (WDK, FFmpeg, Inno Setup, ARM64 target)
shell: pwsh
run: ./scripts/ci/ensure-windows-toolchain.ps1
- name: Configure + toolchain versions
shell: pwsh
run: |
"CARGO_WORKSPACE_DIR=$env:GITHUB_WORKSPACE" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
# Per-arch short target root (dodges MAX_PATH; keeps the two legs from sharing target\).
$td = if ('${{ matrix.target }}' -eq 'aarch64-pc-windows-msvc') { 'C:\t-a64' } else { 'C:\t' }
"CARGO_TARGET_DIR=$td" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
# No FFMPEG_DIR / PF_FFVK_VULKAN_INCLUDE / PATH prepend: the client links no libav*
# since M10 (see this file's header), so nothing here needs import libs or runtime DLLs.
# The HOST still does — windows-host.yml sets them for its amf-qsv leg.
# Per-arch FFmpeg import libs (provision-windows-punktfunk-extras.ps1 fetches both).
$ff = if ('${{ matrix.target }}' -eq 'aarch64-pc-windows-msvc') { 'C:\Users\Public\ffmpeg-arm64' } else { 'C:\Users\Public\ffmpeg' }
"FFMPEG_DIR=$ff" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
# pf-ffvk's bindgen needs Vulkan headers (arch-independent; provisioned alongside FFmpeg).
"PF_FFVK_VULKAN_INCLUDE=C:\Users\Public\vulkan-headers\include" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
# $ff\bin on PATH too (not just FFMPEG_DIR, which only satisfies the linker): the test
# binary needs the actual DLLs to load at runtime. Set here rather than relying on the
# daemon's own env (project-env.ps1) - on a freshly cloned/registered runner the daemon
# starts before this job's "Ensure Windows toolchain" step ever writes that file, so its
# PATH doesn't include this yet on a first run (confirmed live: STATUS_DLL_NOT_FOUND).
"$ff\bin" | Out-File -FilePath $env:GITHUB_PATH -Append -Encoding utf8
rustup target add ${{ matrix.target }}
rustc --version
cargo --version
Write-Output "target ${{ matrix.target }} target-dir $td"
Write-Output "target ${{ matrix.target }} target-dir $td ffmpeg $ff"
# Both client binaries. ARM64: no skia-binaries prebuilt for the target, so the session
# drops its `ui` feature there (pf-console-ui excluded; --no-default-features is a no-op
# for the shell, which has no features).
# punktfunk-cli is in every gate: windows-msix.yml ships its `punktfunk.exe` alias, so
# a CLI that only the release workflow compiles is a release-day surprise. Its tests
# RUN the binary (help contract), as the session's contract_smoke runs the session —
# the gate class that catches a compiling-but-wrong binary (the 0.22.0 clobber).
- name: Build
shell: pwsh
run: |
$sf = @(); if ('${{ matrix.target }}' -eq 'aarch64-pc-windows-msvc') { $sf = @('--no-default-features') }
cargo build -p punktfunk-client-windows -p punktfunk-client-session -p punktfunk-cli @sf --target ${{ matrix.target }}
cargo build -p punktfunk-client-windows -p punktfunk-client-session @sf --target ${{ matrix.target }}
- name: Clippy (-D warnings)
shell: pwsh
run: |
# Every crate in the `paths:` trigger above is named here: `cargo clippy -p X` BUILDS a
# dependency but only LINTS the packages it is given, so a decode crate that starts the
# run but is missing from this list would be gated by nothing.
$pkgs = @('-p','punktfunk-client-windows','-p','punktfunk-client-session','-p','punktfunk-cli','-p','pf-client-core','-p','pf-presenter','-p','pf-bitstream','-p','pf-vkdecode','-p','pf-dxvadec')
$pkgs = @('-p','punktfunk-client-windows','-p','punktfunk-client-session','-p','pf-client-core','-p','pf-presenter','-p','pf-ffvk')
$sf = @()
if ('${{ matrix.target }}' -eq 'aarch64-pc-windows-msvc') { $sf = @('--no-default-features') } else { $pkgs += @('-p','pf-console-ui') }
cargo clippy @pkgs --all-targets @sf --target ${{ matrix.target }} -- -D warnings
@@ -161,9 +137,9 @@ jobs:
- name: Rustfmt check
if: matrix.target == 'x86_64-pc-windows-msvc'
shell: pwsh
run: cargo fmt -p punktfunk-client-windows -p punktfunk-client-session -p punktfunk-cli -p pf-client-core -p pf-presenter -p pf-console-ui -p pf-dxvadec -- --check
run: cargo fmt -p punktfunk-client-windows -p punktfunk-client-session -p pf-client-core -p pf-presenter -p pf-console-ui -p pf-ffvk -- --check
- name: Test
if: matrix.target == 'x86_64-pc-windows-msvc'
shell: pwsh
run: cargo test -p punktfunk-client-windows -p punktfunk-client-session -p punktfunk-cli -p pf-client-core -p pf-presenter -p pf-console-ui -p pf-dxvadec --target ${{ matrix.target }}
run: cargo test -p punktfunk-client-windows -p punktfunk-client-session -p pf-client-core -p pf-presenter -p pf-console-ui -p pf-ffvk --target ${{ matrix.target }}
-9
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@@ -38,12 +38,3 @@ CLAUDE.md
# Local flatpak-builder output (build-flatpak.sh) — ostree repo + build dir at the repo root.
.flatpak-repo/
.flatpak-build/
# Nix build outputs (flake.nix) — `nix build` result symlinks + direnv cache. flake.lock IS tracked.
/result
/result-*
.direnv/
# Gradle build output inside the vendored pyrowave Granite Android platform (regenerated, never ours to commit)
/crates/pyrowave-sys/vendor/pyrowave/Granite/application/platforms/android/**/.gradle/
/crates/pyrowave-sys/vendor/pyrowave/Granite/application/platforms/android/**/build/
-1511
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+10 -66
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@@ -1,10 +1,10 @@
# Contributing to Punktfunk
# Contributing to punktfunk
Thanks for your interest in contributing!
## Licensing of contributions (inbound = outbound)
Punktfunk is dual-licensed under **MIT OR Apache-2.0**.
punktfunk is dual-licensed under **MIT OR Apache-2.0**.
> Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in
> the work by you, as defined in the Apache-2.0 license, shall be dual licensed as **MIT OR
@@ -28,74 +28,18 @@ If you add a new third-party dependency, it must be permissive (MIT / Apache-2.0
Unicode-3.0 / etc.). `about.toml` holds the accepted-license allow-list; regenerate the attribution
file with `scripts/gen-third-party-notices.sh` when the dependency tree changes.
## Prerequisites
The Rust toolchain is **pinned exactly** in `rust-toolchain.toml`; rustup installs it for you the
first time you build, so don't override it — a different rustc reformats files nobody touched.
The workspace links real system libraries, so a bare `cargo build --workspace` fails on a stock
machine. The authoritative list is what CI installs, in `ci/rust-ci.Dockerfile` — on **Ubuntu 26.04**,
which is what gets you FFmpeg 8:
```sh
sudo apt install build-essential clang libclang-dev pkg-config cmake \
libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libavfilter-dev libavdevice-dev \
libpipewire-0.3-dev libopus-dev libwayland-dev libxkbcommon-dev \
libgl-dev libegl-dev libgbm-dev \
libgtk-4-dev libadwaita-1-dev libsdl3-dev \
libvulkan-dev
```
(The last two groups are the Linux client shell and the Vulkan session presenter; skip them only
if you never build those crates. `libvulkan-dev` is for the LOADER's pkg-config/soname — ash
dlopens it, and the client links no FFmpeg at all, so no libav*-dev appears here.
`scripts/bootstrap-ubuntu.sh` sets up an Ubuntu **capture-test host** — NVIDIA, Sway, PipeWire —
and is not a substitute for the list above.)
## Before you push
Enable the repo git hooks once per clone — they run the exact rustfmt gates CI runs (main
workspace + the UMDF driver workspace) on every commit and push, so a push can never fail CI
on formatting alone:
```sh
git config core.hooksPath scripts/git-hooks
```
Then the usual full pass. Use `--locked` as CI does — otherwise a silent `Cargo.lock` update can pass
locally and fail CI:
```sh
cargo fmt --all --check
cargo clippy --workspace --all-targets --locked -- -D warnings
cargo test --workspace --locked
cargo clippy --workspace --all-targets -- -D warnings
cargo test --workspace
```
Two more gates that only apply to some changes:
Generated artifacts are checked in and CI fails on drift: `include/punktfunk_core.h` (cbindgen) and
`api/openapi.json` (`cargo run -p punktfunk-host -- openapi`). Match the surrounding code's comment
density and naming. Commit messages end with the `Co-Authored-By` trailer (see `git log`).
- **Touched `web/` or `docs-site/`?** CI builds and typechecks both. Run, in that directory:
```sh
bun install && bun run build && bun run lint
```
Build first — it generates the API client / MDX typegen that the typecheck imports.
- **Touched Windows- or Linux-gated code from another OS?** `scripts/xcheck.sh windows` (or
`linux`) type-checks and lints that platform's `#[cfg(target_os = …)]` code in about a second,
instead of waiting for the CI job that compiles it.
Generated artifacts are checked in. `include/punktfunk_core.h` (cbindgen) is regenerated by the build
and CI fails if the committed copy drifts. `api/openapi.json` is **not** gated — nothing in CI
regenerates or diffs it, so regenerate and commit it yourself whenever you touch the management API,
and copy the snapshot the docs site serves:
```sh
cargo run -p punktfunk-host -- openapi > api/openapi.json
cp api/openapi.json docs-site/public/openapi.json
```
Match the surrounding code's comment density and naming. Commit messages end with the
`Co-Authored-By` trailer (see `git log`).
See the [README's Build & test section](README.md#build--test-from-source) for the extra dev
commands (the FEC loss harness, the standalone C-ABI proof) and
[Design invariants](README.md#design-invariants) for the rules a change is expected to hold to, and
the [docs site](https://docs.punktfunk.unom.io) for architecture and per-platform guides.
See the [README's Build & test section](README.md#build--test-from-source) and
[Design invariants](README.md#design-invariants) for the full build/test/run guide, and the
[docs site](https://docs.punktfunk.unom.io) for architecture and per-platform guides.
Generated
+149 -884
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+2 -61
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@@ -4,42 +4,17 @@ members = [
"crates/punktfunk-core",
"crates/punktfunk-host",
"crates/punktfunk-host/vendor/usbip-sim",
# The capability-carrying PyroWave encode worker. A SEPARATE binary by design — never a
# hardlink of, or a subcommand of, punktfunk-host (design/gpu-priority-capability-worker.md).
"crates/punktfunk-encode-worker",
"crates/punktfunk-tray",
"crates/pf-bitstream",
"crates/pf-bitstream/vendor/cros-codecs",
"crates/pf-client-core",
"crates/pf-clipboard",
"crates/pf-presenter",
"crates/pf-console-ui",
"crates/pf-ffvk",
"crates/pf-driver-proto",
"crates/pf-paths",
"crates/pf-update",
"crates/pf-update-check",
"crates/pf-host-config",
"crates/pf-gpu",
"crates/pf-zerocopy",
"crates/pf-frame",
"crates/pf-win-display",
"crates/pf-encode",
"crates/pf-capture",
"crates/pf-inject",
"crates/pf-vdisplay",
"crates/pf-vkdecode",
"crates/pf-dxvadec",
"crates/pf-vaadec",
"crates/pyrowave-sys",
"crates/libvpl-sys",
"clients/probe",
"clients/cli",
"clients/linux",
"clients/session",
"clients/windows",
"clients/android/native",
"tools/cursor-probe",
"tools/display-disturb",
"tools/latency-probe",
"tools/loss-harness",
]
@@ -49,11 +24,6 @@ members = [
exclude = [
"packaging/linux/steam-deck-gadget/usbip-poc",
"clients/android/native/vendor/ndk",
# Bring-your-own-hardware measurement tools. `hid-descriptor-dump` pulls `hidapi`, a C library
# wanting libudev on Linux; `win-input-matrix` is Windows-only and asks the live input stacks
# what they can see. Neither belongs in `cargo build --workspace` or on a CI leg with no pad.
"tools/hid-descriptor-dump",
"tools/win-input-matrix",
]
# ndk 0.9.0 verbatim from crates.io plus ONE visibility change (and two warning fixes — an
@@ -65,42 +35,13 @@ exclude = [
ndk = { path = "clients/android/native/vendor/ndk" }
[workspace.package]
version = "0.27.0"
version = "0.9.2"
edition = "2021"
rust-version = "1.82"
license = "MIT OR Apache-2.0"
authors = ["unom"]
repository = "https://git.unom.io/unom/punktfunk"
# The `unsafe` discipline the `packaging/windows/drivers/*` crates already run, extended to the
# workspace. `unsafe fn` marks a CONTRACT the caller must uphold; it is not a licence for the whole
# body to skip checking. Without this lint an `unsafe fn` body is unchecked end to end, so a 600-line
# function hides which handful of lines are actually the unsafe ones — exactly the reviewer-hostile
# shape we are working down. (This is the Rust 2024 default; adopting it early also pays off the
# edition migration.)
#
# `deny`, not `warn`. `warn` was never actually a softer setting: CI runs `cargo clippy … -D
# warnings`, which promotes it to a hard error anyway — that is how adopting this lint turned main
# red on every platform for a day without the level in this file ever saying `deny`. A level that
# lies about its own severity is worse than a strict one, so this now states what CI already does,
# and the exemptions are written down per file instead of hiding in a 689-warning wall nobody reads.
#
# THE EXEMPTIONS. Fourteen GPU/FFI backend files carry `#![allow(unsafe_op_in_unsafe_fn)]` with a
# one-line reason each. They are not "not done yet" — they are where this lint stops paying:
# their bodies are ash/CUDA/AMF/libav calls almost line for line (measured: 64% of the sites are a
# single third-party FFI call, and of the 44 `unsafe fn`s in them only 4 have a body containing no
# unsafe operation at all). Narrowing them means one `unsafe {}` per line plus, since pf-encode also
# denies `clippy::undocumented_unsafe_blocks`, one hand-written SAFETY comment per line that could
# only ever restate "an ash call on a live device" — the precise noise that made `unsafe` stop
# meaning anything here before (see the header of `pf-win-display/src/win_display.rs`).
#
# Everything else in the workspace is at zero and enforced. Removing one of those allows, file by
# file, is real work with a real payoff; blanket-narrowing all fourteen is not. Prefer DELETING an
# `unsafe fn` marker over wrapping its body: keep the marker only where a caller can actually break
# something (a raw pointer, a borrowed HANDLE, a GPU object that must not be in flight).
[workspace.lints.rust]
unsafe_op_in_unsafe_fn = "deny"
[profile.release]
opt-level = 3
lto = "thin"
+1 -1
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@@ -186,7 +186,7 @@
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright 2026 unom - Enrico Bühler
Copyright 2026 unom
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
+1 -1
View File
@@ -1,6 +1,6 @@
MIT License
Copyright (c) 2026 unom - Enrico Bühler
Copyright (c) 2026 unom
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+31 -85
View File
@@ -1,5 +1,5 @@
<p align="center">
<img src="assets/punktfunk-logo.svg" alt="Punktfunk" width="320" />
<img src="assets/punktfunk-logo.svg" alt="punktfunk" width="320" />
</p>
<p align="center"><b>Low-latency desktop and game streaming with first-class Linux and Windows hosts.</b></p>
@@ -18,7 +18,7 @@ access** · **[r/Punktfunk](https://www.reddit.com/r/Punktfunk/)**.
🔒 **Security:** found a vulnerability? Report it privately to **security@punktfunk.com** — see
[SECURITY.md](SECURITY.md). Please don't open a public issue.
Punktfunk pairs a **virtual-display streaming host** with native clients on every platform. It speaks
punktfunk pairs a **virtual-display streaming host** with native clients on every platform. It speaks
the existing **GameStream** protocol, so any [Moonlight](https://moonlight-stream.org/) client works
day one — and adds its own faster **`punktfunk/1`** protocol that breaks the ~1 Gbps FEC wall with a
**GF(2¹⁶) Leopard-RS** transport. A single shared **Rust core** (`punktfunk-core`) holds the
@@ -43,13 +43,8 @@ on Linux and Windows, and over a stable C ABI from the Apple and Android apps.
- **Low latency, GPU end to end.** Frames go straight from the compositor to the NVENC encoder with
zero CPU copies (dmabuf → CUDA/Vulkan → NVENC), over a transport tuned for responsiveness rather
than throughput. Stable 240 fps at 5120×1440; sub-millisecond capture-to-reassembly on-box,
~1.3 ms cross-machine on a LAN. (On Linux AMD/Intel, Vulkan Video for HEVC and AV1 with VAAPI for
H.264 and as the fallback; a GPU-less software H.264 encoder exists as a last resort.)
- **A library that fills itself.** Steam and non-Steam titles show up as a grid on every client, and
plugins add their own sources — ROM Manager (your ROM collection, matched to installed emulators),
Playnite, VirtualHere. Install them from the console's **Plugins** page or with
`punktfunk-host plugins add`. See
[Plugins](https://docs.punktfunk.unom.io/docs/plugins).
~1.3 ms cross-machine on a LAN. (AMD/Intel encode via VAAPI, and a GPU-less software H.264
encoder exists as a fallback.)
- **Works with what you already have.** Any Moonlight/Artemis client connects over GameStream — and
native apps for macOS, Linux, Windows, and Android use the lower-latency `punktfunk/1` protocol.
- **Secure by default.** Hosts require a one-time SPAKE2 **PIN pairing**; after that, devices
@@ -63,12 +58,12 @@ on Linux and Windows, and over a stable C ABI from the Apple and Android apps.
| **Core**`punktfunk-core` + C ABI (protocol · FEC · crypto · QUIC) | ✅ Complete & hardened |
| **GameStream host** → stock Moonlight | ✅ Live end-to-end: pairing, RTSP, audio, per-client virtual output at native resolution, GPU zero-copy NVENC, gamepads |
| **Native protocol**`punktfunk/1` | ✅ Validated live: QUIC control + GF(2¹⁶) FEC/AES-GCM data plane, PIN pairing, mDNS discovery, mid-stream mode renegotiation |
| **Windows host** (Windows 11 22H2+, x64) | ✅ Beta — shipping as a signed installer: its own all-Rust IddCx **virtual display** (secure-desktop capable) with a **sealed IDD-push** capture path — finished frames pushed straight into its own driver, not screen-scraped (no DDA/WGC) · GPU encode (NVENC on NVIDIA, AMF/QSV on AMD/Intel, software H.264 without a GPU) · WASAPI audio · bundled virtual-gamepad drivers (no ViGEmBus) · HDR incl. Vulkan-game HDR. NVIDIA live-validated; AMD/Intel CI-green |
| **Windows host** (Windows 11 22H2+, x64) | 🟡 Implemented & shipping as a signed installer: its own all-Rust IddCx **virtual display** (secure-desktop capable) with a **sealed IDD-push** capture path — finished frames pushed straight into its own driver, not screen-scraped (no DDA/WGC) · GPU encode (NVENC on NVIDIA, AMF/QSV on AMD/Intel, software H.264 without a GPU) · WASAPI audio · bundled virtual-gamepad drivers (no ViGEmBus) · HDR incl. Vulkan-game HDR. NVIDIA live-validated; AMD/Intel CI-green |
| **macOS / iOS / tvOS client** (`clients/apple`) | ✅ Streaming live: VideoToolbox decode (HEVC, and AV1 on hardware that decodes it), controllers incl. DualSense, discovery, pairing, speed test |
| **Linux client** (`clients/linux` + `clients/session`) | ✅ Streaming live: relm4/GTK4 launcher shell that spawns a Vulkan session binary — Vulkan Video / VAAPI / software decode, PipeWire audio, SDL3 controllers, Skia console UI; ships as Flatpak/apt/rpm/Arch |
| **Android client** (`clients/android`, phone + TV) | ✅ Streaming live: AMediaCodec decode + HDR10, AAudio audio, controllers, discovery, pairing |
| **Windows client** (`clients/windows`, WinUI 3) | ✅ Streaming live: WinUI 3 shell + Vulkan session presenter, hardware decode on all GPU vendors via Vulkan Video → D3D11VA → software (NVIDIA + Intel validated on glass), WASAPI audio, SDL3 controllers, discovery, pairing; ships as signed MSIX (x64 + ARM64). Hardware decode and HDR10 present validated on glass on NVIDIA and Intel, including HDR pass-through on the Intel D3D11VA path |
| **Web console + management API** (`web/`) | ✅ TanStack console over the OpenAPI mgmt API: host status, paired devices, on-demand PIN pairing, game library, virtual-display presets, plugin store, GPU selection, performance capture graphs, live host logs, host updates |
| **Windows client** (`clients/windows`, WinUI 3) | ✅ Streaming live: WinUI 3 shell + Vulkan session presenter, hardware decode on all GPU vendors via Vulkan Video → D3D11VA → software (NVIDIA + Intel validated on glass), WASAPI audio, SDL3 controllers, discovery, pairing; ships as signed MSIX (x64 + ARM64). HDR10 implemented, on-glass validation pending |
| **Web console + management API** (`web/`) | ✅ TanStack console over the OpenAPI mgmt API: host status, paired devices, on-demand PIN pairing, GPU selection, performance capture graphs, live host logs |
Every native client also ships a tiered **stats overlay** (Compact / Normal / Detailed) with a
shared vocabulary across platforms, and the session client carries a full gamepad-driven **console
@@ -84,80 +79,38 @@ mid-stream mode renegotiation and a wall-clock skew handshake so latency stays v
Both run from **one process**: bare `punktfunk-host serve` is the **secure native-only default**
(`punktfunk/1` + the management API/web console), and `serve --gamestream` additionally enables the
GameStream/Moonlight-compat planes (opt-in, trusted-LAN only — GameStream has inherent on-path
weaknesses). The host is managed through a REST API and web console. The **host** builds against
FFmpeg 7 or 8; the **clients** link no FFmpeg at all — they decode natively (Vulkan Video, DXVA,
VAAPI, VideoToolbox, MediaCodec, openh264 + rav1d).
weaknesses). The host is managed through a REST API and web console. Builds against FFmpeg 7 or 8.
What works where: **[the support matrix](https://docs.punktfunk.unom.io/docs/support-matrix)** ·
where it's heading: **[the roadmap](https://docs.punktfunk.unom.io/docs/roadmap)**.
Full milestone status: **[docs.punktfunk.unom.io/docs/status](https://docs.punktfunk.unom.io/docs/status)** ·
roadmap: **[/docs/roadmap](https://docs.punktfunk.unom.io/docs/roadmap)**.
## Install the host
Pick your platform and install from its package registry — the per-platform guide covers adding the
repo, first run, and the web console. The Linux host is the primary, most battle-tested path; on
SteamOS the host is built on-device by a script instead, and a Windows host ships as a signed
installer (all-vendor: NVIDIA, AMD, Intel).
repo, first run, and the web console. The Linux host is the primary, most battle-tested path; a
Windows host also ships as a signed installer (all-vendor: NVIDIA, AMD, Intel).
| Platform | Install | Guide |
|--------|---------|-------|
| **Ubuntu / Debian** (apt) | `sudo apt install punktfunk-host` *(after adding the repo)* | [Ubuntu / Debian](https://docs.punktfunk.unom.io/docs/ubuntu) · [packaging/debian](packaging/debian/README.md) |
| **Bazzite / Fedora Atomic** (systemd-sysext) | `curl -fsSLO https://git.unom.io/unom/punktfunk/raw/branch/main/packaging/bazzite/punktfunk-sysext.sh && sudo bash punktfunk-sysext.sh install` *(no layering, no reboot; rpm-ostree + bootc also supported)* | [Bazzite](https://docs.punktfunk.unom.io/docs/bazzite) |
| **Fedora** (dnf) | `sudo dnf install punktfunk` *(after adding the repo; the console comes with it)* | [Fedora](https://docs.punktfunk.unom.io/docs/fedora) · [packaging/rpm](packaging/rpm/README.md) |
| **Arch / CachyOS** (pacman) | `sudo pacman -Syu punktfunk-host` *(binary repo — always a full `-Syu`)* | [Arch Linux](https://docs.punktfunk.unom.io/docs/arch) · [packaging/arch](packaging/arch/README.md) |
| **SteamOS / Steam Deck** (on-device build) | `bash ~/punktfunk/scripts/steamdeck/install.sh` *(after cloning this repo to `~/punktfunk`)* | [SteamOS (Host)](https://docs.punktfunk.unom.io/docs/steamos-host) |
| **Windows** (11 22H2+, x64) | `winget install unom.PunktfunkHost` *(after `winget source add -n punktfunk https://winget.punktfunk.unom.io -t Microsoft.Rest`)* · or the signed `setup.exe` from the package registry | [Windows Host](https://docs.punktfunk.unom.io/docs/windows-host) · [packaging/winget](packaging/winget/README.md) |
| **Ubuntu / Debian** (apt) | `sudo apt install punktfunk-host` *(after adding the repo)* | [Ubuntu — GNOME](https://docs.punktfunk.unom.io/docs/ubuntu-gnome) · [KDE](https://docs.punktfunk.unom.io/docs/ubuntu-kde) |
| **Bazzite / Fedora Atomic** (systemd-sysext) | `sudo bash punktfunk-sysext.sh install` *(no layering, no reboot; rpm-ostree + bootc also supported)* | [Bazzite](https://docs.punktfunk.unom.io/docs/bazzite) |
| **Fedora** (dnf) | `dnf install punktfunk punktfunk-web` *(after adding the repo)* | [Fedora — KDE](https://docs.punktfunk.unom.io/docs/fedora-kde) |
| **Arch / Steam Deck** (pacman / sysext) | `pacman -Sy punktfunk-host` *(binary repo)* · sysext `.raw` *(SteamOS)* | [packaging/arch](packaging/arch/README.md) |
| **Windows** (11 22H2+, x64) | signed `setup.exe` from the package registry | [Windows Host](https://docs.punktfunk.unom.io/docs/windows-host) |
`punktfunk-host` is the streaming host; `punktfunk-web` is the browser console (pairing + status).
**Linux:** every package ships systemd **user** units, so you don't launch the host by hand. The
host unit won't start until `~/.config/punktfunk/host.env` exists, so copy the template your package
installed first:
```sh
mkdir -p ~/.config/punktfunk
# /usr/share/punktfunk/ on Fedora/Arch/Bazzite, /usr/share/punktfunk-host/ on Debian/Ubuntu
# (on Bazzite take host.env.bazzite instead)
cp /usr/share/punktfunk/host.env.example ~/.config/punktfunk/host.env
systemctl --user enable --now punktfunk-host # the streaming host
systemctl --user enable --now punktfunk-web # the web console (Arch: install punktfunk-web first)
```
The shipped host unit runs `serve --gamestream` — the native `punktfunk/1` plane **plus** the
GameStream/Moonlight-compat planes, which belong on a trusted LAN only; for a native-only host drop
the flag with a `systemctl --user edit punktfunk-host` drop-in (which needs an empty `ExecStart=`
line before the replacement — the install guide has the snippet). Then open
`https://<host-ip>:47992` and pair.
How the virtual display and input are wired up depends on your desktop — see
[KDE](https://docs.punktfunk.unom.io/docs/kde) · [GNOME](https://docs.punktfunk.unom.io/docs/gnome) ·
[Steam / gamescope](https://docs.punktfunk.unom.io/docs/gamescope) ·
[Sway](https://docs.punktfunk.unom.io/docs/sway).
**Windows:** the installer registers and starts the host as a `LocalSystem` service, so there is
nothing to run by hand — open the web console and pair. Use
`punktfunk-host service start|stop|restart|status` if you need to control it. Upgrades happen in
place — the console's **Updates** card, `winget upgrade unom.PunktfunkHost`, or the newer
`setup.exe` over the old install; uninstall from Add/Remove Programs.
Full instructions: **[docs.punktfunk.unom.io/docs/install](https://docs.punktfunk.unom.io/docs/install)**.
The console's **Host** page also shows when a newer host is out, along with the exact command for
how *this* box was installed (or a one-click **Update now** on Windows) — see
[Updating the host](https://docs.punktfunk.unom.io/docs/updating). To remove it again, or to go back
to an earlier version, see [Uninstalling](https://docs.punktfunk.unom.io/docs/uninstall) and
[Release Channels](https://docs.punktfunk.unom.io/docs/channels#pin-a-version-or-roll-back).
After install, run `punktfunk-host serve` inside your desktop session (the secure native default;
add `--gamestream` on a trusted LAN if you also want stock Moonlight clients), then pair from the web
console. Full instructions: **[docs.punktfunk.unom.io/docs/install](https://docs.punktfunk.unom.io/docs/install)**.
## Connect a client
| Streaming to… | Use |
|---|---|
| Mac, iPhone, iPad, Apple TV | The **Apple app** (`clients/apple`) — also on TestFlight |
| Linux desktop / laptop | **`punktfunk-client`** (Flatpak / apt / rpm / Arch) |
| Steam Deck | The **Decky plugin** in Gaming Mode — it launches the client for you ([Steam Deck](https://docs.punktfunk.unom.io/docs/steam-deck)); in Desktop Mode, the Flatpak directly |
| Linux desktop / laptop, Steam Deck | **`punktfunk-client`** (Flatpak / apt / rpm / Arch) |
| Android phone or TV | The **Android app** (`clients/android`) |
| Windows | Native **`punktfunk-client`** (signed MSIX) or **Moonlight** |
| Scripts, automation, another launcher | **`punktfunk`** — the headless CLI shipped in the Linux client packages (`punktfunk pair`, `punktfunk hosts list --json`, `punktfunk launch <host>`) |
| Anything else (browser, old phone, smart TV) | **Moonlight** over GameStream |
Each client discovers hosts on the network automatically and does a one-time
@@ -169,7 +122,7 @@ Each client discovers hosts on the network automatically and does a one-time
For development, or as an install fallback where no package is available:
```sh
cargo build --workspace # core, host, tray, shared client crates, Linux shell + session client, the `punktfunk` CLI, probe (Linux & macOS)
cargo build --workspace # core, host, tray, shared client crates, Linux shell + session client, probe (Linux & macOS)
cargo test --workspace # unit + loopback + proptest + C ABI harness
cargo clippy --workspace --all-targets -- -D warnings
cargo fmt --all --check
@@ -189,13 +142,10 @@ and the [docs site](https://docs.punktfunk.unom.io).
crates/
punktfunk-core/ protocol · FEC · pacing · crypto · QUIC control plane — the C ABI (lib + cdylib + staticlib)
punktfunk-host/ the host (Linux + Windows): virtual displays · capture · encode · input · GameStream · punktfunk/1 · mgmt
pf-client-core/ shared client plumbing (Linux + Windows): session pump · native decode ladder · audio · SDL3 gamepads · trust · discovery
pf-client-core/ shared client plumbing (Linux + Windows): session pump · FFmpeg decode · audio · SDL3 gamepads · trust · discovery
pf-presenter/ Vulkan session presenter: SDL3 window · ash swapchain · frame present · input capture
pf-console-ui/ Skia console UI for the session client: gamepad shell · stats OSD · pairing · on-screen keyboard
pf-bitstream/ H.264 / H.265 / AV1 bitstream parsing + per-AU decode plans — the one parser every native rung submits from
pf-vkdecode/ native Vulkan Video decode (H.264 / H.265 / AV1) on the presenter's own device
pf-dxvadec/ native DXVA buffer layouts + AuPlan → picparams conversion (the Windows D3D11VA rung)
pf-vaadec/ native libva buffer layouts + AuPlan → picparams conversion (the Linux VAAPI rung)
pf-ffvk/ FFmpeg Vulkan hwcontext bindings (AVVkFrame) for Vulkan Video decode on the presenter's device
pf-driver-proto/ host ↔ pf-vdisplay driver contract: control IOCTLs + IDD-push frame transport (no_std)
punktfunk-tray/ host tray icon (Windows notification area / Linux StatusNotifierItem)
clients/
@@ -204,14 +154,11 @@ clients/
session/ punktfunk-session, the Vulkan streaming session (Rust · SDL3 · ash · Skia console UI) — also runs standalone (gamescope, Decky)
windows/ Windows desktop app (Rust · WinUI 3 · D3D11 · WASAPI · SDL3)
android/ Android phone + TV app (Kotlin · Rust JNI core · AMediaCodec · AAudio)
cli/ punktfunk, the headless client CLI — pair · hosts · wake · library · launch · punktfunk:// links
probe/ headless reference / measurement client for punktfunk/1
decky/ Steam Deck Decky plugin
web/ web console (TanStack) over the management API — status · devices · pairing · library · displays · plugins · GPUs · performance · logs · updates
web/ web console (TanStack) over the management API — status · devices · pairing · GPUs · performance · logs
api/openapi.json management-API OpenAPI spec (regenerated via `punktfunk-host openapi`, checked in)
sdk/ `@punktfunk/host` — TypeScript management-API client + event stream (Effect)
plugin-kit/ `@punktfunk/plugin-kit` — the plugin authoring kit (bun / TypeScript)
packaging/ apt · rpm / COPR · Arch · Flatpak · Bazzite sysext + bootc · Windows installer + drivers · winget · Nix · gamescope
packaging/ apt · rpm / COPR · Arch · Flatpak · Bazzite bootc image
docs-site/ public documentation site (Fumadocs) — https://docs.punktfunk.unom.io
include/punktfunk_core.h cbindgen-generated C header (checked in)
tools/ latency-probe · loss-harness (measurement)
@@ -248,16 +195,15 @@ additional terms or conditions. See [CONTRIBUTING.md](CONTRIBUTING.md).
### Third-party components
Punktfunk's own source is MIT/Apache-2.0. Shipped binaries additionally link third-party components
punktfunk's own source is MIT/Apache-2.0. Shipped binaries additionally link third-party components
under their own (permissive) licenses — see [`THIRD-PARTY-NOTICES.txt`](THIRD-PARTY-NOTICES.txt)
(regenerate with `scripts/gen-third-party-notices.sh`). The Windows **host** build also
bundles FFmpeg under the **LGPL v2.1+** (dynamically linked, replaceable DLLs; the license text and
notice ship in the installed `licenses/` folder). The **clients** bundle no FFmpeg — they link
none.
(regenerate with `scripts/gen-third-party-notices.sh`). The Windows host and client builds also
bundle FFmpeg under the **LGPL v2.1+** (dynamically linked, replaceable DLLs; the license text and
notice ship in the installed `licenses/` folder).
### Trademarks
Punktfunk is an independent project and is **not affiliated with, endorsed by, or sponsored by**
punktfunk is an independent project and is **not affiliated with, endorsed by, or sponsored by**
NVIDIA, Microsoft, Sony, Valve, or the Moonlight project. "GameStream", "Moonlight", "Xbox",
"DualSense", "DualShock", and "PlayStation" are trademarks of their respective owners and are used
here only to describe interoperability.
+3 -44
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@@ -1,17 +1,8 @@
# Security Policy
Punktfunk is a low-latency desktop/game streaming stack. A host is effectively remote control of a
punktfunk is a low-latency desktop/game streaming stack. A host is effectively remote control of a
machine, so we take security reports seriously and appreciate responsible disclosure.
## Supported versions
Punktfunk ships on two tracks — **stable** (a `vX.Y.Z` tag; the current line is **0.22.x**) and
**canary** (built from `main`). Fixes ship as a new release on those tracks; in practice
we don't backport to older minor versions, so the supported versions are the latest stable release
and the current canary build. If you're on an older build, please check that the issue still
reproduces on the latest stable before reporting it. See
[Release Channels](https://docs.punktfunk.unom.io/docs/channels).
## Reporting a vulnerability
**Please report security issues privately by email to security@punktfunk.com.**
@@ -23,7 +14,7 @@ exposes other users before a fix exists.
The more of this you can give us, the faster we can act:
- The component and version (e.g. `punktfunk-host 0.22.3`, Windows or Linux, which client).
- The component and version (e.g. `punktfunk-host 0.9.0`, Windows or Linux, which client).
- The impact — what an attacker can do, and from what position (same LAN, a local service account,
admin, a paired client, …).
- Steps to reproduce, a proof-of-concept, or a crash/log if you have one.
@@ -65,38 +56,6 @@ https://docs.punktfunk.unom.io/docs/security):
If you're unsure whether something is in scope, report it anyway — we'd rather hear about it.
## Verifying what you downloaded
Every distribution path is authenticated. Nothing below needs an account or a network round trip to
us beyond the download itself.
- **Release-page downloads** (DMG, MSIX, setup.exe, APK, decky zip, .deb/.rpm) each ship a
`<file>.sha256` next to them. In your download directory:
`sha256sum -c punktfunk-1.2.3.dmg.sha256` (macOS: `shasum -a 256 -c …`).
- **RPMs** from the dnf repo are OpenPGP-signed with `packages@unom.io` (`AF245C506F4E4763`); the
repo file in [`packaging/rpm/README.md`](packaging/rpm/README.md) sets `gpgcheck=1`, so dnf
checks every package for you. `rpmkeys --checksig` on a downloaded RPM verifies it by hand.
- **The Bazzite sysext feed** carries a detached signature over its `SHA256SUMS`, from that same
key. `punktfunk-sysext` verifies it before installing and refuses a feed it cannot verify — the
public key is baked into the script rather than fetched from the feed.
- **Windows installers and MSIX packages** are Authenticode-signed; a release build that cannot
reach its code-signing certificate fails to build rather than falling back to a self-signed one.
Check with `Get-AuthenticodeSignature punktfunk-host-setup-1.2.3.exe`.
- **The Windows drivers** (virtual display, virtual gamepads) are signed with a stable self-signed
certificate, `CN=punktfunk-driver`
(SHA-1 `4B8493E7CD565758D335F8F4F05C5A7261A13E02`), also published in
[`packaging/windows/README.md`](packaging/windows/README.md). The installer has to add it to the
machine's trusted roots for a self-signed driver to install at all, so — unlike the cases above —
this signature does **not** authenticate the download: it gives the drivers a stable publisher
identity you can compare against the published fingerprint, and it is removed again on uninstall.
Verify with `Get-AuthenticodeSignature` on the installed `pf_vdisplay.dll`, or list what is
trusted with `Get-ChildItem Cert:\LocalMachine\Root | ? Subject -like '*punktfunk*'`.
A checksum on its own only tells you the download wasn't corrupted in transit — it says nothing
about who produced the file, since anyone able to replace an artifact can replace its checksum.
Where that distinction matters (the update feeds, the package repos), the checksums are covered by
a signature. If a signature check fails, please don't work around it; report it.
## Safe harbor
We consider good-faith security research that follows this policy to be authorized, and we won't
@@ -107,4 +66,4 @@ pursue legal action against researchers who:
- give us reasonable time to remediate before public disclosure,
- don't exfiltrate more data than needed to demonstrate the issue.
Thank you for helping keep Punktfunk and its users safe.
Thank you for helping keep punktfunk and its users safe.
+1278 -1917
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+1 -1
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@@ -1,7 +1,7 @@
THIRD-PARTY SOFTWARE NOTICES
============================================================================
Punktfunk (https://git.unom.io/unom/punktfunk) is licensed under MIT OR Apache-2.0.
punktfunk (https://git.unom.io/unom/punktfunk) is licensed under MIT OR Apache-2.0.
The binaries it ships statically/dynamically link the third-party Rust crates below.
Each is distributed under its own permissive license; full texts follow.
Generated by `cargo about generate about.hbs` (see about.toml) — do not edit by hand.
+12 -26
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@@ -4,22 +4,10 @@
# cargo about generate about.hbs > THIRD-PARTY-NOTICES.txt # (or use scripts/gen-third-party-notices.sh)
#
# `accepted` is the allow-list of SPDX licenses permitted in the dependency tree. CI fails if a crate
# carries anything not listed here — the regression guard against a copyleft dependency silently
# entering the linked set. All entries
# carries anything not listed here — which is exactly the regression guard we want against a copyleft
# dependency silently entering the linked set. All entries
# below are permissive / attribution-only; deliberately NO GPL/LGPL/AGPL/MPL-link/SSPL/EPL.
#
# ⚠ KNOW THE LIMIT OF THIS GATE. cargo-about walks the CARGO graph, so it sees CRATES. A native
# library linked through a permissively-licensed `-sys` crate is INVISIBLE to it, licence and all.
# FFmpeg is precisely that shape: `ffmpeg-sys-next` is WTFPL and passes cleanly, while the LGPL
# libavcodec/libavutil/swscale it link-imports — and which the Windows host installer bundles as
# DLLs — never appear in the harvest at all. This gate did not catch FFmpeg entering the tree and
# would not catch the next such library. Copyleft arriving as C behind a -sys crate is a REVIEW
# question, not a CI one; the LGPL obligations we do carry are discharged by hand (the notice files
# and the replaceable-DLL linkage, see packaging/windows/punktfunk-host.iss).
#
# Since M10 this is a HOST-only concern: the client links no FFmpeg, so for every client artifact
# the crate graph and the linked set finally coincide and the gate means what it appears to mean.
#
# The dependency-free fallback is scripts/gen-third-party-notices.py (reads the cargo registry cache),
# which is what produced the committed baseline when cargo-about is unavailable offline.
@@ -49,15 +37,13 @@ accepted = [
ignore-build-dependencies = true
ignore-dev-dependencies = true
# Per-crate license-acceptance additions (cargo-about ≥0.6 syntax; the old `[crate.clarify]`
# license-only form fails to deserialize under cargo-about 0.9, which now wants checksummed file
# clarifications — per-crate `accepted` extensions express the same intent without checksums).
#
# r-efi is tri-licensed with an LGPL-2.1-or-later arm; cargo-about resolves OR-expressions to an
# accepted arm on its own (MIT/Apache-2.0 are globally accepted), so it needs no entry. (It is
# also UEFI-target-gated out of every shipped build.)
#
# ring's license is an AND of permissive terms including the OpenSSL license; accept the
# OpenSSL/ISC parts for this crate only, not globally.
[ring]
accepted = ["OpenSSL", "ISC"]
# r-efi offers an LGPL-2.1-or-later arm but is tri-licensed; take a permissive arm. (It is also
# UEFI-target-gated out of every shipped build.)
[r-efi.clarify]
license = "MIT OR Apache-2.0"
[ring.clarify]
license = "MIT AND ISC AND OpenSSL"
[aws-lc-sys.clarify]
license = "ISC AND Apache-2.0 AND MIT AND BSD-3-Clause AND OpenSSL"
+80 -4311
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@@ -1,17 +0,0 @@
Font Awesome Free — brand icons (steam, xbox in assets/launcher-icons/) are from
Font Awesome Free.
Copyright (c) Fonticons, Inc. (https://fontawesome.com)
Font Awesome Free icons are licensed under the Creative Commons Attribution 4.0
International license (CC BY 4.0), https://creativecommons.org/licenses/by/4.0/.
The icons are redistributed here as monochrome SVG path data with no
modifications beyond color normalization (fill="currentColor").
Per the Font Awesome Free license (https://fontawesome.com/license/free):
"Font Awesome Free is free, open source, and GPL friendly. You can use it for
commercial projects, open source projects, or really almost whatever you want.
Attribution is required by MIT, SIL OFL, and CC BY licenses."
Brand icons are trademarks of their respective owners and are used for
identification purposes only; their use does not imply endorsement.
@@ -1,29 +0,0 @@
Playnite — the `playnite` mark in assets/launcher-icons/ is the Playnite logo from the
Playnite source repository (media/playnite-logo-black.svg).
Copyright (c) 2020 Josef Nemec (https://github.com/JosefNemec/Playnite)
Licensed under the MIT License:
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in the
Software without restriction, including without limitation the rights to use, copy,
modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
and to permit persons to whom the Software is furnished to do so, subject to the
following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Modifications: the colour was normalized to fill="currentColor"; the original viewBox
(0 0 1024 1024) and path geometry are unchanged.
Brand icons are trademarks of their respective owners and are used for identification
purposes only; their use does not imply endorsement.
@@ -1,13 +0,0 @@
Simple Icons — brand icons (lutris, heroic, epic, gog in assets/launcher-icons/) are
from Simple Icons
(https://simpleicons.org, https://github.com/simple-icons/simple-icons).
Upstream slugs: lutris, heroicgameslauncher, epicgames, gogdotcom.
The Simple Icons SVG path data is released under CC0 1.0 Universal (public domain
dedication), https://creativecommons.org/publicdomain/zero/1.0/ — no attribution
required; this notice is provided for provenance.
Brand icons are trademarks of their respective owners and are used for
identification purposes only; their use does not imply endorsement. See
https://github.com/simple-icons/simple-icons/blob/develop/DISCLAIMER.md.
-62
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@@ -1,62 +0,0 @@
# Launcher icon masters
The brand marks a **launcher tile** draws — the entries a library plugin publishes with
`role: "launcher"` (design D4), which open Steam Big Picture or Heroic or Playnite rather
than a game. One file per **icon token**, the value a plugin puts in an entry's `icon`
field and every client resolves against the set it ships.
| token | mark | emitted by | source |
|---|---|---|---|
| `steam` | Steam | punktfunk-plugin-steam (Big Picture + desktop) | Font Awesome Free brands (CC BY 4.0) |
| `lutris` | Lutris | punktfunk-plugin-lutris | Simple Icons (CC0 1.0) |
| `heroic` | Heroic Games Launcher | punktfunk-plugin-heroic | Simple Icons (CC0 1.0, slug `heroicgameslauncher`) |
| `playnite` | Playnite | punktfunk-plugin-playnite | JosefNemec/Playnite (MIT) |
| `epic` | Epic Games | punktfunk-plugin-epic — **dormant** | Simple Icons (CC0 1.0, slug `epicgames`) |
| `gog` | GOG.com | punktfunk-plugin-gog — **dormant** | Simple Icons (CC0 1.0, slug `gogdotcom`) |
| `xbox` | Xbox | punktfunk-plugin-xbox — **dormant** | Font Awesome Free brands (CC BY 4.0) |
The last three are **dormant on purpose**: those plugins carry a `launcher` config switch that
is off by default and whose `launcherEntries` returns nothing, because the host has no verified
`launcher_ui` activation for them yet — a tile would be a card that does nothing. Their marks
ship anyway so that turning one on stays the one-line plugin change those plugins promise,
instead of also needing a release of all six clients.
`steam` is the same mark as `assets/os-icons/steam.svg`, generated from that file rather than
re-sourced, so the SteamOS host badge and the Steam launcher tile can never drift apart.
## Why a token and not the icon itself
A plugin sends the **name** of a mark, never its bytes, and never a URL.
The obvious alternative — a plugin ships its own `icon.svg` and the host's art proxy serves it —
is closed by construction, and deliberately: `local_art_bytes` serves what the bytes *are*
(`sniff_image_type`, `crates/punktfunk-host/src/library/art.rs`), and SVG is not on that list
because it is script-capable XML and the web console renders library art in a browser. Widening
that sniff to admit SVG would trade a rendering nicety for a stored-XSS surface.
Sending a token instead keeps that refusal intact and buys three things a proxied image could
not have given us anyway: the glyph stays vector at every tile size a client picks, it takes the
tile's own ink instead of arriving pre-coloured, and it costs no fetch, no cache and no bytes on
a reconcile that is already body-limited.
The cost is that a **third-party** plugin cannot ship a mark no client bundles. Its tile falls
back to the launcher's name on an accent face — exactly what every launcher tile looked like
before this existed — and the fix is a pull request adding the master here.
All files are monochrome (`fill="currentColor"`), original per-icon viewBoxes preserved. Those
viewBoxes are not all square (`0 0 24 24`, `0 0 496 512`, `0 0 1024 1024`), so **a client must
letterbox rather than stretch** — a mark drawn to a square box is a squashed mark.
## Regenerating the per-client derivatives
`bash scripts/gen-launcher-icons.sh [token ...]` turns a master into the three baked forms (GTK
symbolic SVG, Windows PNG, Apple template PDF) and prints the path data for the three clients
that inline it (web console, Android, the in-session console UI). Adding a **new** token also
means adding it to each client's shipped-token list — the script prints that checklist too.
## Licensing
Attribution notices live in `LICENSES/` and are folded into `THIRD-PARTY-NOTICES.txt` by
`scripts/gen-third-party-notices.py`. The marks are trademarks of their respective owners; they
are used here nominatively — to *identify* the launcher a tile opens, the standard practice in
this ecosystem — and imply no affiliation or endorsement.
-2
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@@ -1,2 +0,0 @@
<!-- epic — from Simple Icons (CC0 1.0), slug `epicgames`. See README.md. -->
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<!-- gog — from Simple Icons (CC0 1.0), slug `gogdotcom`. See README.md. -->
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<!-- heroic — from Simple Icons (CC0 1.0), slug `heroicgameslauncher`. See README.md. -->
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<!-- lutris — from Simple Icons (CC0 1.0), slug `lutris`. See README.md. -->
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="currentColor"><path d="m21.231 18.89.001-.002c-1.293 3.243-5.218 5.232-9.447 5.105C5.3 23.993 0 18.48 0 11.906S5.276.001 11.785.001c1.793 0 3.493.406 5.015 1.13.081-.177.271-.544.451-.557.238-.017.374.137.526.309.154.172.46.429.46.429s1.393-.481 2.955.377c1.563.858 1.783 1.116 2.09 1.716.152.301.195.829.2 1.282a.796.796 0 0 0-.07-.003c-.496 0-.96.455-.96 1.08 0 .263.082.496.215.678l-.01.007a1.505 1.505 0 0 0-.132.01 18.704 18.704 0 0 0-.389-.142 2.53 2.53 0 0 1-.82-.472 1.402 1.402 0 0 0-1.196-2.112c-.383 0-.73.156-.982.41-.472-.271-1.174-.482-2.527-.565l-.407-.011c-2.282.012-3.611.279-5.979 1.301-.603.283-1.206.615-1.785 1.001-.423.3-.639.67-.709 1.137a1.326 1.326 0 0 0 1.23 1.373h.042c1.27.06 2.039 1.99 2.063 2.497.004.05.004.023.003.08-.032.727-.37 1.267-1.088 1.246a1.231 1.231 0 0 1-.976-.494c-.063-.077-.103-.172-.159-.254-.666-1.081-1.732-1.36-2.771-1.523-.438-.068-1.073-.122-1.31.25a8.28 8.28 0 0 0-.577 3.063c-.02 5.036 4.041 9.118 9.026 9.118 2.575 0 5.349-.952 6.993-2.7l-.035.03c-1.772 1.473-4.66 1.941-6.027 1.941-4.302 0-7.818-3.232-7.818-7.578 0-1.276.288-2.396.814-3.36.495.183.947.483 1.28 1.022a.24.24 0 0 0 .013.021c.064.092.111.197.182.284.424.524.881.658 1.342.68h.01c.43.013.768-.12 1.024-.342.347-.3.55-.79.577-1.382v-.014c.002-.085 0-.053-.004-.112-.024-.376-.333-1.318-.906-2.027-.266-.331-.587-.607-.95-.774l.12-.074c.756-.457 2.364-.977 4.592-.638 1.13.173 2.055.419 3.483.879 1.657.534 2.579 1.279 3.854 1.427.15.017.301.018.45.003.41 1.129.634 2.35.634 3.621 0 2.068-.59 3.995-1.611 5.62zm1.947-12.274s-.115.201-.364.322c-.103.05-.282-.075-.45.1-.359.726.516 1.332.923 1.315.408-.017.73-.432.712-.793-.017-.558-.82-.944-.82-.944zm.234-1.432c.255 0 .462.26.462.58 0 .32-.207.58-.462.58-.254 0-.46-.26-.46-.58 0-.32.206-.58.46-.58zm-3.292-.951c.492 0 .89.403.89.9a.895.895 0 0 1-.89.898.895.895 0 0 1-.89-.899c0-.496.399-.899.89-.899z"/></svg>

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<!-- playnite — from JosefNemec/Playnite media/playnite-logo-black.svg (MIT). See README.md. -->
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1024 1024" fill="currentColor"><path d="M966.686,623.899c-9.773-81.666-29.323-161.25-54.514-239.447c-13.759-42.709-30.419-84.189-56.091-121.452 c-31.701-46.014-74.789-72.958-130.812-78.579c-29.631-2.973-57.785,4.118-85.677,12.35 c-61.172,18.056-123.359,25.124-186.493,14.903c-30.919-5.006-61.308-13.526-91.743-21.225 c-76.445-19.338-145.323,4.995-191.165,69.261c-11.441,16.04-21.194,33.543-29.78,51.312 c-25.091,51.925-40.443,107.249-54.53,162.924c-18.822,74.393-33.019,149.491-33.664,226.571c0,7.184-0.342,14.386,0.061,21.547 c1.557,27.727,4.354,55.289,16.045,80.97c15.334,33.68,45.905,46.725,79.471,31.198c18.291-8.461,36.293-19.857,50.766-33.743 c24.597-23.598,46.616-49.934,69.125-75.64c17.934-20.481,39.086-35.301,66.115-40.203c15.779-2.862,31.802-6.006,47.736-6.118 c87.888-0.62,175.783-0.602,263.673-0.278c51.4,0.189,93.314,19.382,124.091,62.134c12.518,17.388,27.83,32.889,42.78,48.371 c18.598,19.259,38.974,36.431,64.412,46.39c32.967,12.907,62.547,1.677,77.882-30.198c3.965-8.242,6.963-17.122,9.155-26.017 C976.198,727.534,972.874,675.607,966.686,623.899z M315.471,527.643c-44.289,0.213-80.733-36.32-80.847-81.045 c-0.115-45.048,35.472-81.194,80.197-81.458c44.521-0.263,80.718,35.897,80.884,80.801 C395.871,490.671,359.773,527.429,315.471,527.643z M708.857,319.301c21.859,0.06,39.486,17.884,39.471,39.91 c-0.015,22.133-17.489,39.677-39.523,39.682c-22.045,0.005-39.456-17.53-39.444-39.724 C669.372,337.125,687.089,319.241,708.857,319.301z M622.269,486.36c-21.542,0.085-39.7-18.08-39.808-39.822 c-0.108-21.888,17.617-39.622,39.62-39.641c22.066-0.018,39.759,17.552,39.718,39.442 C661.758,468.205,643.909,486.275,622.269,486.36z M708.967,573.333c-21.823,0.096-39.537-17.668-39.611-39.721 c-0.074-22.079,17.523-39.992,39.338-40.044c21.715-0.052,39.597,17.908,39.645,39.816 C748.386,555.477,730.883,573.237,708.967,573.333z M795.752,486.362c-21.764,0.155-39.671-17.882-39.651-39.938 c0.021-22.15,17.628-39.639,39.793-39.525c22.091,0.114,39.527,17.993,39.155,40.152 C834.686,468.733,817.216,486.209,795.752,486.362z"/></svg>

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<!-- steam — from Font Awesome Free 5 brands (CC BY 4.0); the same mark as assets/os-icons/steam.svg. See README.md. -->
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512" fill="currentColor"><path d="M496 256c0 137-111.2 248-248.4 248-113.8 0-209.6-76.3-239-180.4l95.2 39.3c6.4 32.1 34.9 56.4 68.9 56.4 39.2 0 71.9-32.4 70.2-73.5l84.5-60.2c52.1 1.3 95.8-40.9 95.8-93.5 0-51.6-42-93.5-93.7-93.5s-93.7 42-93.7 93.5v1.2L176.6 279c-15.5-.9-30.7 3.4-43.5 12.1L0 236.1C10.2 108.4 117.1 8 247.6 8 384.8 8 496 119 496 256zM155.7 384.3l-30.5-12.6a52.79 52.79 0 0 0 27.2 25.8c26.9 11.2 57.8-1.6 69-28.4 5.4-13 5.5-27.3.1-40.3-5.4-13-15.5-23.2-28.5-28.6-12.9-5.4-26.7-5.2-38.9-.6l31.5 13c19.8 8.2 29.2 30.9 20.9 50.7-8.3 19.9-31 29.2-50.8 21zm173.8-129.9c-34.4 0-62.4-28-62.4-62.3s28-62.3 62.4-62.3 62.4 28 62.4 62.3-27.9 62.3-62.4 62.3zm.1-15.6c25.9 0 46.9-21 46.9-46.8 0-25.9-21-46.8-46.9-46.8s-46.9 21-46.9 46.8c.1 25.8 21.1 46.8 46.9 46.8z"/></svg>

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<!-- xbox — from Font Awesome Free 6 brands (CC BY 4.0), `fa-xbox`. See README.md. -->
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Bazzite — the `bazzite` mark in assets/os-icons/ is derived from the Bazzite logo in
the Bazzite source repository (repo_content/Bazzite.svg).
Copyright (c) Universal Blue (https://github.com/ublue-os/bazzite)
Licensed under the Apache License, Version 2.0,
https://www.apache.org/licenses/LICENSE-2.0.
Modifications: the logo's "b" letterform was lifted out of the surrounding badge, the
gradient and decorative overlays were dropped, and the path was translated and scaled
into a 24x24 box with a monochrome fill (fill="currentColor").
Brand icons are trademarks of their respective owners and are used for identification
purposes only; their use does not imply endorsement.
@@ -1,17 +0,0 @@
Font Awesome Free — brand icons (apple, linux, steam, ubuntu, fedora, opensuse in
assets/os-icons/) are from Font Awesome Free.
Copyright (c) Fonticons, Inc. (https://fontawesome.com)
Font Awesome Free icons are licensed under the Creative Commons Attribution 4.0
International license (CC BY 4.0), https://creativecommons.org/licenses/by/4.0/.
The icons are redistributed here as monochrome SVG path data with no
modifications beyond color normalization (fill="currentColor").
Per the Font Awesome Free license (https://fontawesome.com/license/free):
"Font Awesome Free is free, open source, and GPL friendly. You can use it for
commercial projects, open source projects, or really almost whatever you want.
Attribution is required by MIT, SIL OFL, and CC BY licenses."
Brand icons are trademarks of their respective owners and are used for
identification purposes only; their use does not imply endorsement.
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Simple Icons — brand icons (arch, nixos, debian, cachyos, nobara in assets/os-icons/)
are from Simple Icons
(https://simpleicons.org, https://github.com/simple-icons/simple-icons).
The Simple Icons SVG path data is released under CC0 1.0 Universal (public domain
dedication), https://creativecommons.org/publicdomain/zero/1.0/ — no attribution
required; this notice is provided for provenance.
Brand icons are trademarks of their respective owners and are used for
identification purposes only; their use does not imply endorsement. See
https://github.com/simple-icons/simple-icons/blob/develop/DISCLAIMER.md.
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# OS icon masters
The canonical OS/distro brand marks every client derives its host-card OS icon from
(web console inline SVGs, GTK symbolic icons, Windows PNGs, Apple template imagesets,
Android `ImageVector`s). One file per **icon token** of the host's OS-identity chain
(see `crates/punktfunk-host/src/osinfo.rs` and `crates/pf-client-core/src/os.rs`):
| token | mark | source |
|---|---|---|
| `windows` | Windows (the current four-pane mark, no perspective skew) | own geometry |
| `apple` | Apple (also `macos` via alias) | Font Awesome Free brands (CC BY 4.0) |
| `linux` | Tux | Font Awesome Free brands (CC BY 4.0) |
| `steam` | Steam (also `steamos` via alias) | Font Awesome Free brands (CC BY 4.0) |
| `ubuntu` | Ubuntu | Font Awesome Free brands (CC BY 4.0) |
| `fedora` | Fedora | Font Awesome Free brands (CC BY 4.0) |
| `opensuse` | SUSE | Font Awesome Free brands (CC BY 4.0) |
| `arch` | Arch Linux | Simple Icons (CC0 1.0) |
| `nixos` | NixOS | Simple Icons (CC0 1.0) |
| `debian` | Debian | Simple Icons (CC0 1.0) |
| `bazzite` | Bazzite | ublue-os/bazzite (Apache-2.0) |
| `cachyos` | CachyOS | Simple Icons (CC0 1.0) |
| `nobara` | Nobara | Simple Icons (CC0 1.0, slug `nobaralinux`) |
The last three are **distro leaves, not families**: a chain walks most-specific-first, so
`linux/fedora/bazzite` would otherwise draw the Fedora mark. They earn their own art because
"a Bazzite box" and "a Fedora box" are different machines to the person reading the card, and
they are what this project's hosts actually run. Every other distro with no file here (Pop!_OS,
Mint, …) still degrades to its family's mark and finally to Tux — that fallback is the design,
not a gap.
Windows is the one mark drawn here rather than sourced: every icon set that ships a "Windows"
brand glyph still carries the **Windows 8/10 flag with the perspective skew**, which reads as
dated next to the flat four-pane mark Microsoft has used since Windows 11. Four equal squares
(11.377 + 1.246 gap) is the current proportion.
All files are monochrome (`fill="currentColor"`), original per-icon viewBoxes preserved. Because
those viewBoxes are not all square, a client must letterbox rather than stretch — see the aspect
note in `clients/android/.../components/OsIcons.kt`.
## Regenerating the per-client derivatives
`bash scripts/gen-os-icons.sh [token ...]` turns a master into the three baked forms (GTK
symbolic SVG, Windows PNG, Apple template PDF) and prints the path data for the three clients
that inline it (web console, Decky plugin, Android). Adding a **new** token also means adding it
to each client's shipped-token list — the script prints that checklist too.
## Licensing
Attribution notices live in `LICENSES/` and are folded into `THIRD-PARTY-NOTICES.txt` by
`scripts/gen-third-party-notices.py`. The marks are trademarks of their respective owners; they
are used here nominatively — to *identify* the operating system a host runs, the standard
practice in this ecosystem — and imply no affiliation or endorsement.
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<!-- bazzite — the Bazzite "b", from ublue-os/bazzite repo_content/Bazzite.svg (Apache-2.0), lifted out of the badge and normalized to a 24x24 box. See README.md. -->
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<!-- windows — the modern (Windows 11) four-pane mark: four equal squares, no perspective skew. Own geometry, see README.md. -->
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# Android CI builder: JDK 21 + Android SDK/NDK/CMake + pinned Rust with the three shipping
# Android targets + cargo-ndk + sccache. Everything android.yml used to download per run
# (~3 GB of NDK + SDK packages from Google, plus a from-source cargo-ndk build) is baked
# here instead; the image is content-keyed and rebuilt only when the ci/ tree changes
# (docker.yml `builders`).
#
# docker build -f ci/android-ci.Dockerfile -t punktfunk-android-ci ci
#
# Version pins mirror what android.yml installed via sdkmanager: AGP 9.3 wants JDK 1721;
# cmake;3.22.1 because kit/build.gradle.kts prepends $ANDROID_SDK/cmake/3.22.1/bin to PATH
# for cargo-ndk's audiopus_sys (libopus) CMake build; platforms;android-37 is deliberately
# absent (AGP auto-downloads it if a build ever needs it — same note as the old workflow).
FROM ubuntu:26.04
ENV DEBIAN_FRONTEND=noninteractive
RUN apt-get update && apt-get install -y --no-install-recommends \
ca-certificates curl git unzip zip python3 openjdk-21-jdk-headless \
build-essential pkg-config \
&& rm -rf /var/lib/apt/lists/*
ENV JAVA_HOME=/usr/lib/jvm/java-21-openjdk-amd64
# Android SDK: cmdline-tools must land under cmdline-tools/latest for sdkmanager to
# find its own root.
ENV ANDROID_HOME=/opt/android-sdk \
ANDROID_SDK_ROOT=/opt/android-sdk
ARG CMDLINE_TOOLS=13114758
RUN mkdir -p "$ANDROID_HOME/cmdline-tools" \
&& curl -fsSL -o /tmp/clt.zip "https://dl.google.com/android/repository/commandlinetools-linux-${CMDLINE_TOOLS}_latest.zip" \
&& unzip -q /tmp/clt.zip -d "$ANDROID_HOME/cmdline-tools" \
&& mv "$ANDROID_HOME/cmdline-tools/cmdline-tools" "$ANDROID_HOME/cmdline-tools/latest" \
&& rm /tmp/clt.zip
ENV PATH=$ANDROID_HOME/cmdline-tools/latest/bin:$ANDROID_HOME/platform-tools:$PATH
RUN yes | sdkmanager --licenses >/dev/null \
&& sdkmanager "platform-tools" "platforms;android-36" "build-tools;37.0.0" \
"ndk;30.0.14904198" "cmake;3.22.1" \
&& chmod -R a+rX "$ANDROID_HOME"
# Toolchain shared across CI users (jobs may run as different uids) — same shape as
# rust-ci.Dockerfile, plus the Android cross targets and cargo-ndk. The registry/git
# download caches are stripped after the cargo-ndk install: jobs restore those from the
# shared actions cache, and baking them would only bloat every pull.
ENV RUSTUP_HOME=/usr/local/rustup \
CARGO_HOME=/usr/local/cargo \
PATH=/usr/local/cargo/bin:$PATH
RUN curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs \
| sh -s -- -y --no-modify-path --profile minimal \
&& rustup target add aarch64-linux-android armv7-linux-androideabi x86_64-linux-android \
&& cargo install cargo-ndk --locked \
&& rm -rf "$CARGO_HOME/registry" "$CARGO_HOME/git" \
&& chmod -R a+w "$RUSTUP_HOME" "$CARGO_HOME" \
&& rustc --version && cargo ndk --version
# Shared compile cache: jobs set RUSTC_WRAPPER=sccache (backend = RustFS S3 on the LAN,
# see .gitea/workflows — the env lives there so dev use of this image stays uncached).
ARG SCCACHE_VERSION=0.10.0
RUN curl -fsSL "https://github.com/mozilla/sccache/releases/download/v${SCCACHE_VERSION}/sccache-v${SCCACHE_VERSION}-x86_64-unknown-linux-musl.tar.gz" \
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache' \
&& sccache --version
# actions/checkout (and every other JS action: cache, upload-artifact) execs `node` INSIDE
# the job container — no node, no checkout (exit 127; same lesson flatpak.yml documents for
# fedora:43). A separate trailing layer on purpose: appending here keeps the fat SDK/NDK
# layers above cache-valid instead of invalidating the whole build.
RUN apt-get update && apt-get install -y --no-install-recommends nodejs \
&& rm -rf /var/lib/apt/lists/* \
&& node --version
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# Arch CI builder: base-devel + every dependency arch.yml's two makepkg legs used to
# pacman-install per run (~1 GB of mirror traffic each time) + bun + sccache + nodejs
# (JS actions exec node INSIDE the job container — the same lesson as android-ci).
# Content-keyed and rebuilt only when the ci/ tree changes (docker.yml `builders`).
#
# docker build -f ci/arch-ci.Dockerfile -t punktfunk-arch-ci ci
#
# ROLLING-RELEASE TRADEOFF, on purpose: packages now build against the Arch snapshot
# from the last image rebuild instead of a fresh -Syu per run. That is the same staleness
# the gamescope cache already embraces ("a stale binary against newer system libs is the
# same risk the distro's own package carries between rebuilds"), and any ci/ edit — or
# bumping the date in this line (refreshed: 2026-08-08) — re-keys and re-snapshots it.
#
# ⚠ That staleness has a sharp edge, and 2026-08-08 is why the date above moved: this snapshot is
# what decides which FFmpeg the HOST links, and arch.yml deliberately runs no -Syu, so the builder
# stayed frozen on ffmpeg 8 (libavcodec 62) even after Arch shipped 2:9.0-5 (libavcodec 63) to
# every user. A canary built from the old snapshot therefore CANNOT satisfy the soname dep that
# packaging/arch/PKGBUILD now derives from the link (libavcodec.so=62-64 against a box that has
# 63-64), so it would simply refuse to install rather than start. Re-keying this image is the step
# that makes the ffmpeg-9 bump actually reach the package — a Cargo.toml bump alone does nothing
# here. Whenever Arch moves to an FFmpeg major, bump the date in the same commit.
#
# ⚠ AND KNOW WHY THAT WAS NOT ENOUGH: bumping this date only helps once docker.yml has actually
# republished the image, and nothing sequences the two workflows. v0.25.0 was tagged four minutes
# after the ffmpeg-9 merge, so the release build still pulled the FFmpeg-8 `:latest` and published
# a punktfunk-host that no up-to-date Arch box could install — which blocks the user's ENTIRE
# `pacman -Syu`, not just our package. arch.yml therefore no longer trusts this image on that one
# axis: it compares the builder's libav sonames against the repos before building (and `-Syu`s
# itself if they differ), and refuses to publish anything a pristine-db `pacman -U --print` says
# is unsatisfiable. This file staying current is still the CHEAP path — those guards are the
# backstop, not the plan.
FROM docker.io/library/archlinux:base-devel
# One transaction: the main build/runtime deps (first list) + the gamescope companion's
# deps (second list) — both copied verbatim from what arch.yml installed in-job, where
# they now no-op as `--needed` guards.
# vulkan-headers rides the first list only because arch.yml's copy does; the package it actually
# serves is the gamescope companion (packaging/gamescope/PKGBUILD makedepends). punktfunk itself
# needs no system Vulkan headers — pyrowave-sys bindgens its own vendored copy and ash dlopens the
# loader — but arch.yml builds gamescope with `makepkg -d`, so an absent makedepend would not be
# reported as a missing dependency, only as a compile failure. Keep it.
RUN pacman -Syu --noconfirm --needed \
git nodejs rust clang cmake ninja nasm pkgconf python vulkan-headers \
gtk4 libadwaita sdl3 ffmpeg pipewire wayland libxkbcommon opus libei \
mesa libglvnd unzip libarchive \
glslang libcap libdrm libinput libx11 libxcomposite libxdamage libxext \
libxmu libxrender libxres libxtst libxxf86vm libavif libdecor \
hwdata luajit seatd sdl2-compat vulkan-icd-loader \
xcb-util-errors xcb-util-wm xorg-xwayland \
meson glm wayland-protocols benchmark libxcursor \
&& pacman -Scc --noconfirm
# bun builds the punktfunk-web console + the punktfunk-scripting runner AND is vendored
# as their runtime (PF_WITH_WEB=1 / PF_WITH_SCRIPTING=1); it's AUR-only on Arch, so
# bootstrap the official binary — once, here, instead of per run.
RUN curl -fsSL https://bun.sh/install | bash \
&& install -m0755 /root/.bun/bin/bun /usr/local/bin/bun \
&& rm -rf /root/.bun \
&& bun --version
# Shared compile cache: jobs set RUSTC_WRAPPER=sccache (backend = RustFS S3 on the LAN,
# see .gitea/workflows — the env lives there so dev use of this image stays uncached).
ARG SCCACHE_VERSION=0.10.0
RUN curl -fsSL "https://github.com/mozilla/sccache/releases/download/v${SCCACHE_VERSION}/sccache-v${SCCACHE_VERSION}-x86_64-unknown-linux-musl.tar.gz" \
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache' \
&& sccache --version
+2 -12
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@@ -27,10 +27,8 @@ RUN dnf -y install \
mesa-libGL-devel mesa-libgbm-devel \
# punktfunk-client link deps (GTK4 shell + SDL3 gamepads)
gtk4-devel libadwaita-devel SDL3-devel \
# No vulkan-headers: nothing in the workspace compiles against the system Vulkan headers
# (pyrowave-sys bindgens its own vendored copy; host and client both reach Vulkan through
# ash, which dlopens the loader), and packaging/rpm/punktfunk.spec BuildRequires none.
# rpm.yml's HDR gamescope leg needs them and pulls them with `dnf builddep gamescope`.
# pf-ffvk bindgen over libavutil/hwcontext_vulkan.h needs <vulkan/vulkan.h>
vulkan-headers \
&& dnf clean all
# bun — both the BUILD tool and the RUNTIME for the punktfunk-web console (`bun run build` -> the
@@ -68,11 +66,3 @@ RUN curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs \
| sh -s -- -y --no-modify-path --profile minimal \
&& chmod -R a+w "$RUSTUP_HOME" "$CARGO_HOME" \
&& rustc --version && cargo --version
# Shared compile cache: jobs set RUSTC_WRAPPER=sccache (backend = RustFS S3 on the LAN,
# see .gitea/workflows — the env lives there so dev use of this image stays uncached).
# musl build: one static binary serves the Ubuntu and Fedora images alike.
ARG SCCACHE_VERSION=0.10.0
RUN curl -fsSL "https://github.com/mozilla/sccache/releases/download/v${SCCACHE_VERSION}/sccache-v${SCCACHE_VERSION}-x86_64-unknown-linux-musl.tar.gz" \
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache' \
&& sccache --version
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@@ -1,45 +0,0 @@
#!/bin/bash
# Host-side C compiler wrapper for the aarch64 cross image (ci/rust-ci-arm64cross.Dockerfile).
#
# Why this exists: ffmpeg-sys-next's build script compiles a probe it intends to RUN — it
# executes the binary to read the libav* version macros — so it forces `.target(HOST)` with
# the comment "don't cross-compile this", but still hands that host compile the TARGET's
# pkg-config include paths. `-I/usr/include/aarch64-linux-gnu` then shadows the host's own
# multiarch libc headers and the x86 compiler dies inside bits/math-vector.h on NEON/SVE
# types it has never heard of.
#
# Prepending the host's multiarch dir does NOT fix it: GCC drops a `-I` that duplicates a
# directory already on its system include path (keeping it in the original, later position),
# so the arm64 dir stays in front. The reliable fix is to remove the target include dirs from
# the host compile entirely — the probe only wants FFmpeg's version macros, and the amd64
# libav*-dev headers are installed and on the default search path, at the same version (both
# come from this Ubuntu release).
#
# Scope: only ever invoked as CC for the HOST triple (CC_x86_64_unknown_linux_gnu). Target
# compiles go to aarch64-linux-gnu-gcc and never pass through here.
set -euo pipefail
declare -a out=()
while (($#)); do
case "$1" in
# `-I dir` as two arguments — the form cc's Command building and ffmpeg-sys both emit.
-I)
if [[ ${2-} == *aarch64-linux-gnu* ]]; then
shift 2
continue
fi
out+=("$1" "${2-}")
shift 2
;;
# `-Idir` glued into one argument.
-I*aarch64-linux-gnu*)
shift
;;
*)
out+=("$1")
shift
;;
esac
done
exec /usr/bin/cc "${out[@]}"
-82
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@@ -1,82 +0,0 @@
# Cross-compiling CI builder: amd64 host toolchain + an arm64 multiarch sysroot, for the
# aarch64 Linux CLIENT artifacts (punktfunk-client + punktfunk-session).
#
# docker build -f ci/rust-ci-arm64cross.Dockerfile -t punktfunk-rust-ci-arm64cross .
#
# Derived from punktfunk-rust-ci so the Rust toolchain, clang, and CMake are byte-identical
# to the amd64 legs — this image only adds the target side. Kept as a SEPARATE image rather
# than folded into the base because the :arm64 dev libs are ~1 GB that every other CI job
# would otherwise pull for nothing.
#
# Client only: the Linux HOST stays amd64 (its encode stack is NVENC/QSV/AMF), so none of the
# host's CUDA/GBM link deps are mirrored here.
#
# Ubuntu splits archives by architecture: amd64 lives on archive.ubuntu.com, every port
# (arm64 included) on ports.ubuntu.com. Both stanzas therefore have to be pinned with an
# explicit `Architectures:` or apt tries to fetch arm64 from the amd64 mirror and 404s.
#
# Built from the REPO ROOT context (not ci/) — see the rust-toolchain.toml copy below.
FROM 192.168.1.58:5010/punktfunk-rust-ci:latest
ENV DEBIAN_FRONTEND=noninteractive
# 1. Pin the stock sources to amd64, add ports.ubuntu.com for arm64.
RUN sed -i 's|^Types: deb$|Types: deb\nArchitectures: amd64|' /etc/apt/sources.list.d/ubuntu.sources \
&& . /etc/os-release \
&& printf 'Types: deb\nArchitectures: arm64\nURIs: http://ports.ubuntu.com/ubuntu-ports/\nSuites: %s %s-updates %s-backports %s-security\nComponents: main universe restricted multiverse\nSigned-By: /usr/share/keyrings/ubuntu-archive-keyring.gpg\n' \
"$VERSION_CODENAME" "$VERSION_CODENAME" "$VERSION_CODENAME" "$VERSION_CODENAME" \
> /etc/apt/sources.list.d/ubuntu-ports-arm64.sources \
&& dpkg --add-architecture arm64
# 2. The cross toolchain + every arm64 dev lib the client links. Mirrors the client half of
# rust-ci.Dockerfile's list (FFmpeg, PipeWire, Opus, SDL3, GTK4/libadwaita, xkbcommon). No
# Vulkan dev package: nothing compiles or links against Vulkan — ash dlopens the loader, and
# pyrowave-sys bindgens its own vendored headers.
RUN apt-get update && apt-get install -y --no-install-recommends \
crossbuild-essential-arm64 \
libavcodec-dev:arm64 libavformat-dev:arm64 libavutil-dev:arm64 libswscale-dev:arm64 \
libavfilter-dev:arm64 libavdevice-dev:arm64 \
libpipewire-0.3-dev:arm64 libopus-dev:arm64 \
libsdl3-dev:arm64 libgtk-4-dev:arm64 libadwaita-1-dev:arm64 \
libwayland-dev:arm64 libxkbcommon-dev:arm64 \
&& rm -rf /var/lib/apt/lists/*
# 3. The Rust target — installed against the toolchain the WORKSPACE pins, not the image's
# default. The base image bakes whatever `stable` was at its build time, while every build
# in the repo switches to the exact channel in rust-toolchain.toml; adding the target to
# the default toolchain instead leaves the pinned one without an aarch64 std, and the build
# dies on `can't find crate for core` a few hundred crates in. Running rustup from a
# directory that contains the pin file resolves the right toolchain (and pre-downloads it,
# which every workspace job would otherwise pay for on first use).
COPY rust-toolchain.toml /opt/pf-toolchain/
WORKDIR /opt/pf-toolchain
RUN rustup target add aarch64-unknown-linux-gnu && rustup show
WORKDIR /
# 4. Cross wiring. Everything in this image is a cross build, so the plain (un-suffixed)
# variables are safe and cover the crates that roll their own pkg-config/bindgen calls
# instead of going through the target-scoped lookups.
# * PKG_CONFIG uses Debian's multiarch wrapper, which resolves the arm64 .pc files and
# rewrites -I/-L into the sysroot without per-crate cooperation.
# * BINDGEN_EXTRA_CLANG_ARGS: clang defaults to the host triple, so bindgen would parse
# arm64 headers with amd64 type layouts (silently wrong, not a build error) — the
# explicit --target plus the multiarch include dir is what keeps the layouts honest.
# * CC_x86_64_unknown_linux_gnu routes HOST-targeted compiles through a wrapper that
# strips the arm64 include dirs — see ci/pf-host-cc for the ffmpeg-sys-next probe it
# exists for.
COPY ci/pf-host-cc /usr/local/bin/pf-host-cc
RUN chmod 0755 /usr/local/bin/pf-host-cc
ENV CARGO_TARGET_AARCH64_UNKNOWN_LINUX_GNU_LINKER=aarch64-linux-gnu-gcc \
CC_aarch64_unknown_linux_gnu=aarch64-linux-gnu-gcc \
CXX_aarch64_unknown_linux_gnu=aarch64-linux-gnu-g++ \
AR_aarch64_unknown_linux_gnu=aarch64-linux-gnu-ar \
CC_x86_64_unknown_linux_gnu=/usr/local/bin/pf-host-cc \
PKG_CONFIG=aarch64-linux-gnu-pkg-config \
PKG_CONFIG_ALLOW_CROSS=1 \
BINDGEN_EXTRA_CLANG_ARGS="--target=aarch64-unknown-linux-gnu -I/usr/include/aarch64-linux-gnu"
# Fail the BUILD, not some later CI job, if the wrapper or a sysroot .pc is missing.
RUN command -v aarch64-linux-gnu-pkg-config \
&& aarch64-linux-gnu-pkg-config --cflags libavcodec sdl3 gtk4 libpipewire-0.3 \
&& aarch64-linux-gnu-gcc -dumpmachine | grep -q aarch64
-101
View File
@@ -1,101 +0,0 @@
# LTS builder for the punktfunk HOST .deb — Ubuntu 24.04 (noble), the current Ubuntu LTS.
#
# WHY THIS EXISTS (see packaging/debian/README.md → "Ubuntu 24.04 LTS"):
# The default builder (ci/rust-ci.Dockerfile) is Ubuntu 26.04, so the host .deb it produces bakes
# in a glibc 2.41 floor and a hard `Depends: libavcodec62, …` (FFmpeg 8). Ubuntu 24.04 LTS ships
# glibc 2.39 and FFmpeg 6.1 (libavcodec60), so that .deb is uninstallable there — apt reports the
# deps as "too recent". Building the host on 24.04 instead lowers the glibc floor to 2.39 (the
# binary then runs on 24.04 → 26.04), and the ONE library 24.04 is too old for — FFmpeg — is built
# from source here and BUNDLED into the .deb (packaging/debian/build-deb.sh, BUNDLE_FFMPEG=1), so
# the package no longer depends on the distro's libav* at all. Everything else the host links
# (PipeWire, Wayland, xkbcommon, GL/EGL/GBM, Vulkan; opus is vendored via cmake) is soname-compatible
# on 24.04, so this ONE universal host .deb replaces the 26.04-built one for every Ubuntu user.
#
# libcuda is deliberately NOT provided: the host dlopen's libcuda.so.1 at runtime (pf-zerocopy /
# pf-encode) and never link-imports it, so — unlike the full-workspace rust-ci image, which builds
# tests that DO link a cuda stub — this host-only build needs no NVIDIA driver package. NVENC/EGL
# come from whatever driver the target runs, out of band.
#
# Rebuilt+pushed by .gitea/workflows/docker.yml (matrix: punktfunk-rust-ci-noble); consumed by the
# `build-publish-host` job in .gitea/workflows/deb.yml. Bootstrap: like rust-ci, the first deb.yml
# run after this image is added uses the image from a PRIOR docker.yml push — seed it once manually
# (docker build -f ci/rust-ci-noble.Dockerfile -t … ci && docker push) before the host job can run.
FROM ubuntu:24.04
ENV DEBIAN_FRONTEND=noninteractive
RUN apt-get update && apt-get install -y --no-install-recommends \
# toolchain + bindgen; nodejs runs the JS actions (checkout/cache); unzip for the rustup installer's deps
build-essential clang libclang-dev pkg-config cmake git curl ca-certificates nodejs unzip \
# .deb assembly: dpkg-shlibdeps/dpkg-deb; patchelf repoints the binary's rpath at the bundled FFmpeg
dpkg-dev patchelf \
# FFmpeg 8 build deps: nasm (asm), VAAPI (libva/libdrm) so the built libav* keep the AMD/Intel
# encode backend the host auto-selects; zlib (libavformat). NVENC needs only headers (below), dlopen'd.
nasm libva-dev libdrm-dev zlib1g-dev \
# host link deps present on 24.04 with sonames compatible up to 26.04
libpipewire-0.3-dev libwayland-dev libxkbcommon-dev \
libgl-dev libegl-dev libgbm-dev libvulkan-dev \
&& rm -rf /var/lib/apt/lists/*
# --- FFmpeg 8 from source -> /opt/ffmpeg (shared libs + .pc files) ----------------------------------
# libavcodec.so.62, matching the 26.04 line's soname so the host behaves identically. This is an
# LGPL build (no --enable-gpl / --enable-nonfree) so bundling the .so's into an MIT/Apache .deb stays
# license-clean — LGPL's relink clause is satisfied by dynamic linking, and the only encoders the host
# calls (h264/hevc/av1 _nvenc + _vaapi, plus scale_vaapi/hwmap filters; software H.264 fallback is the
# BSD-2 openh264 crate, NOT FFmpeg libx264) are all LGPL-compatible.
# Sourced from the official FFmpeg GitHub mirror by release tag, NOT ffmpeg.org: the CI build network
# can't reach ffmpeg.org (curl times out) but reaches github.com fine. The `nX.Y` tag pins the version
# (n8.0 -> libavcodec 62); bump it to move FFmpeg. Immutable-tag clone, so no separate checksum needed.
#
# STAYING ON 8.0 THROUGH THE 2026-08-08 FFmpeg-9 BUMP IS DELIBERATE. `ffmpeg-next` moved to 9, but a
# crate major is a CEILING (ffmpeg-sys-next 9 spans libavcodec 56..63), so an 8.0 tree still compiles
# — and this .deb is the one package with NO exposure to the soname break that motivated the bump: it
# BUNDLES these libs into /usr/lib/punktfunk-host behind an rpath and strips the libav* sonames from
# its Depends, so nothing the user's apt does can move them underneath it. Bumping this tag would
# re-qualify the encode stack for every Ubuntu user and buy none of them anything, so it is its own
# change — and it drags NVHDR_TAG and the soname assertion below along with it.
ARG FFMPEG_TAG=n8.0
# nv-codec-headers must MATCH the FFmpeg version: its `master` is NVENC SDK 13, which renamed
# NV_ENC_CLOCK_TIMESTAMP_SET.countingType -> countingTypeLSB and won't compile against FFmpeg 8.0's
# nvenc.c. Pin the last SDK-12 tag (has the field FFmpeg 8.0 expects). Bump alongside FFMPEG_TAG.
ARG NVHDR_TAG=n12.2.72.0
RUN set -eux; \
# nv-codec-headers: the NVENC/NVDEC headers FFmpeg's --enable-nvenc needs (headers only, no lib —
# the driver is dlopen'd at runtime). Installs ffnvcodec.pc under /usr/local/lib/pkgconfig.
git clone --depth 1 --branch "$NVHDR_TAG" https://github.com/FFmpeg/nv-codec-headers.git /tmp/nvhdr; \
make -C /tmp/nvhdr install PREFIX=/usr/local; \
git clone --depth 1 --branch "$FFMPEG_TAG" https://github.com/FFmpeg/FFmpeg.git /tmp/ffmpeg; \
cd /tmp/ffmpeg; \
PKG_CONFIG_PATH=/usr/local/lib/pkgconfig ./configure \
--prefix=/opt/ffmpeg \
--enable-shared --disable-static \
--disable-doc --disable-programs --disable-debug \
--enable-nvenc --enable-vaapi \
--extra-cflags=-I/usr/local/include --extra-ldflags=-L/usr/local/lib; \
make -j"$(nproc)"; make install; \
cd /; rm -rf /tmp/ffmpeg /tmp/nvhdr; \
# sanity: the soname we expect to bundle (libavcodec.so.62 on FFmpeg 8)
test -e /opt/ffmpeg/lib/libavcodec.so.62
# ffmpeg-sys-next discovers FFmpeg via pkg-config; point it at the bundled build. PKG_CONFIG_PATH is
# PREPENDED to pkg-config's default dirs (not a replacement — that's PKG_CONFIG_LIBDIR), so PipeWire /
# Wayland / libva / … still resolve from the system. FFMPEG_PREFIX is read by build-deb.sh's bundler.
ENV PKG_CONFIG_PATH=/opt/ffmpeg/lib/pkgconfig \
FFMPEG_PREFIX=/opt/ffmpeg
# Toolchain shared across CI users (jobs may run as different uids).
ENV RUSTUP_HOME=/usr/local/rustup \
CARGO_HOME=/usr/local/cargo \
PATH=/usr/local/cargo/bin:$PATH
RUN curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs \
| sh -s -- -y --no-modify-path --profile minimal \
--component rustfmt,clippy \
&& chmod -R a+w "$RUSTUP_HOME" "$CARGO_HOME" \
&& rustc --version && cargo clippy --version && cargo fmt --version
# Shared compile cache: jobs set RUSTC_WRAPPER=sccache (backend = RustFS S3 on the LAN,
# see .gitea/workflows — the env lives there so dev use of this image stays uncached).
# musl build: one static binary serves the Ubuntu and Fedora images alike.
ARG SCCACHE_VERSION=0.10.0
RUN curl -fsSL "https://github.com/mozilla/sccache/releases/download/v${SCCACHE_VERSION}/sccache-v${SCCACHE_VERSION}-x86_64-unknown-linux-musl.tar.gz" \
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache' \
&& sccache --version
+3 -14
View File
@@ -13,9 +13,7 @@ ENV DEBIAN_FRONTEND=noninteractive
RUN apt-get update && apt-get install -y --no-install-recommends \
# toolchain + bindgen; nodejs runs the JS actions (checkout/cache); unzip is for the bun installer
build-essential clang libclang-dev pkg-config cmake git curl ca-certificates nodejs unzip \
# ffmpeg-next 9, built against whatever libav* 26.04 ships (FFmpeg 8 / libavcodec 62 today).
# The crate major is a CEILING — ffmpeg-sys-next 9 spans libavcodec 56..63 — so this image does
# not need to move in lockstep with Arch's FFmpeg 9; it just links what the distro has.
# ffmpeg-next 8 (system FFmpeg 8 / libavcodec 62 on 26.04)
libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libavfilter-dev \
libavdevice-dev \
# capture / audio / display stacks (+xkbcommon for the wlr input backend)
@@ -24,9 +22,8 @@ RUN apt-get update && apt-get install -y --no-install-recommends \
libgl-dev libegl-dev libgbm-dev \
# punktfunk-client-linux (GTK4/libadwaita shell, SDL3 gamepads)
libgtk-4-dev libadwaita-1-dev libsdl3-dev \
# No libvulkan-dev: nothing in the workspace compiles or links against Vulkan (pyrowave-sys
# bindgens its own vendored headers, and both host and client reach Vulkan through ash, which
# dlopens the loader), so neither the build nor deb.yml's dpkg-shlibdeps ever asks for it.
# pf-ffvk (bindgen over libavutil/hwcontext_vulkan.h needs <vulkan/vulkan.h>)
libvulkan-dev \
&& rm -rf /var/lib/apt/lists/*
# bun — builds the punktfunk-web console in deb.yml (which runs the web build in THIS image).
@@ -53,11 +50,3 @@ RUN curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs \
--component rustfmt,clippy \
&& chmod -R a+w "$RUSTUP_HOME" "$CARGO_HOME" \
&& rustc --version && cargo clippy --version && cargo fmt --version
# Shared compile cache: jobs set RUSTC_WRAPPER=sccache (backend = RustFS S3 on the LAN,
# see .gitea/workflows — the env lives there so dev use of this image stays uncached).
# musl build: one static binary serves the Ubuntu and Fedora images alike.
ARG SCCACHE_VERSION=0.10.0
RUN curl -fsSL "https://github.com/mozilla/sccache/releases/download/v${SCCACHE_VERSION}/sccache-v${SCCACHE_VERSION}-x86_64-unknown-linux-musl.tar.gz" \
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache' \
&& sccache --version
-4
View File
@@ -144,10 +144,6 @@ dependencies {
testImplementation("androidx.compose.ui:ui-test-junit4")
debugImplementation("androidx.compose.ui:ui-test-manifest") // the ComponentActivity test host
testImplementation("junit:junit:4.13.2")
// Real `org.json` for the shared-vectors test: the `org.json` inside `android.jar` is a stub
// set whose every method throws "Stub!", so a plain JVM unit test cannot parse with it. Same
// dependency, same reason, as the kit module's deeplink-vectors test.
testImplementation("org.json:json:20250107")
testImplementation("org.robolectric:robolectric:4.16.1")
testImplementation("io.github.takahirom.roborazzi:roborazzi:1.64.0")
testImplementation("io.github.takahirom.roborazzi:roborazzi-compose:1.64.0")
@@ -27,27 +27,12 @@
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Gamepad rumble feedback. -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- Steam Controller 2 over direct BLE (Sc2BleLink talks Valve's vendor GATT service to the
bonded pad). A RUNTIME permission (NEARBY_DEVICES group); the capture engages only when
already granted — USB capture (wired / Puck dongle) needs no Bluetooth at all. -->
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
<!-- We target phone + TV from day one: keep the app installable on TV (no touchscreen) and on
devices without a gamepad. -->
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.software.leanback" android:required="false" />
<uses-feature android:name="android.hardware.gamepad" android:required="false" />
<!-- Neutralize Play's IMPLIED hard requirements, which filtered real TVs as "not compatible"
(reported on a Philips OLED707): RECORD_AUDIO implies android.hardware.microphone and the
Wi-Fi state permissions imply android.hardware.wifi, both required=true unless declared
otherwise. Some TVs declare no microphone (mic uplink is optional and runtime-gated) and
ethernet-only boxes declare no wifi (discovery/WifiLock are best-effort hedges there). -->
<uses-feature android:name="android.hardware.microphone" android:required="false" />
<uses-feature android:name="android.hardware.wifi" android:required="false" />
<!-- Steam Controller 2 capture: USB host for the wired pad / Puck dongle, Bluetooth for the
direct-BLE pad — both optional (the feature quietly disengages without them). -->
<uses-feature android:name="android.hardware.usb.host" android:required="false" />
<uses-feature android:name="android.hardware.bluetooth_le" android:required="false" />
<!-- appCategory="game": a game-streaming client IS a game as far as the SoC is concerned.
On Snapdragon devices (and other OEMs with a Game Mode / Game Dashboard) this makes the app
@@ -73,16 +58,10 @@
android:name="android.game_mode_config"
android:resource="@xml/game_mode_config" />
<!-- configChanges includes `keyboard` (not just keyboardHidden): claiming a Steam
Controller 2's USB HID interface removes its lizard-mode keyboard/mouse input
devices, which flips CONFIG_KEYBOARD (QWERTY→NOKEYS) — without `keyboard` declared,
Android RECREATES the activity, disposing StreamScreen and killing the stream the
moment the capture engages (tester-diagnosed on-glass, 2026-07-15). Releasing the
interfaces at session end brings the devices back — same flip, same need. -->
<activity
android:name=".MainActivity"
android:exported="true"
android:configChanges="orientation|screenSize|keyboard|keyboardHidden|screenLayout|density|navigation"
android:configChanges="orientation|screenSize|keyboardHidden|screenLayout|density|navigation"
android:theme="@style/Theme.PunktfunkAndroid">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
@@ -90,21 +69,6 @@
<!-- TV launcher entry. -->
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
</intent-filter>
<!-- punktfunk:// deep links (design/client-deep-links.md §2): an external tool, an OS
shortcut or a wiki page opens a stream on a host this device already trusts. The
URL carries only REFERENCES to things that exist here (a host record, a settings
profile, a library id) — never resolution/bitrate/codec values, and never a
pairing route; MainActivity's router enforces the rest. BROWSABLE is what lets a
browser hand it over (behind its own "Open Punktfunk?" prompt).
NOTE: launchMode deliberately stays `standard` and the configChanges set above is
untouched — its `keyboard` entry is what keeps an SC2 claim from killing a running
stream, and neither has anything to gain from this filter. -->
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="punktfunk" />
</intent-filter>
</activity>
</application>
</manifest>
File diff suppressed because it is too large Load Diff
@@ -1,350 +0,0 @@
package io.unom.punktfunk
import android.os.Build
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.size
import androidx.compose.material3.AlertDialog
import androidx.compose.material3.CircularProgressIndicator
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.dp
import androidx.compose.ui.window.DialogProperties
import io.unom.punktfunk.models.PendingTrust
// The prompts that say the SAME thing in both interfaces.
//
// Every one of these existed twice — a Material `AlertDialog` in ConnectDialogs.kt and a console
// glass card in GamepadDialogs.kt — with the two copies maintained by hand. Predictably they
// drifted, and always in the direction of the console losing something: "Pair with PIN…" lost its
// ellipsis, "if no prompt appears when you tap Allow" became "after Allow", and the speed test
// stopped telling console users which layer Apply would write to at all.
//
// What is shared here is the DESCRIPTION of a prompt — a title, a list of [DialogAction]s and a
// body — and what stays per-interface is only how that description is drawn. That split is the
// whole point: a copy change now lands in both places because there is only one place.
//
// ⚠ Deliberately NOT unified, and they belong apart: the PIN ceremony (a numeric keyboard field
// and an editable device name on touch; four D-pad digit slots on the console — different input
// models, not different skins), Add/Edit Host (a bottom sheet and a full screen with its own
// on-screen keyboard), and the host action list (an anchored dropdown vs a modal stack, and the
// touch one grows a row per profile).
/**
* One prompt, drawn as whichever interface is running.
*
* [actions] is ordered PRIMARY FIRST the console stacks them in that order with the cursor on
* the first, and the touch renderer lifts that same first action into `confirmButton` and lays the
* rest out beside it. One order, two idioms, no per-dialog bookkeeping.
*
* The two renderers cannot be one tree: an `AlertDialog` composes into its own platform window
* while [ConsoleModal] is a plain Box in the calling tree which is also why the console one
* needs a `BackHandler` and the caller's `navActive` gate while the touch one needs neither.
*/
@Composable
fun PunktfunkDialog(
gamepadUi: Boolean,
title: String,
onDismiss: () -> Unit,
actions: List<DialogAction>,
/**
* False pins the prompt open against a stray tap outside it for a dialog sitting over work
* in flight, where a mis-tap would abandon it. Console-side there is no outside to tap, so
* this only reaches the touch renderer.
*/
dismissOnOutsideTap: Boolean = true,
body: @Composable ColumnScope.() -> Unit,
) {
if (gamepadUi) {
GamepadDialog(title = title, onDismiss = onDismiss, actions = actions, body = body)
return
}
val primary = actions.firstOrNull { it.primary } ?: actions.firstOrNull()
val rest = actions.filter { it !== primary }
AlertDialog(
onDismissRequest = onDismiss,
properties = DialogProperties(dismissOnClickOutside = dismissOnOutsideTap),
title = { Text(title) },
text = { Column(verticalArrangement = Arrangement.spacedBy(10.dp)) { body() } },
confirmButton = {
primary?.let { a ->
TextButton(onClick = a.onClick, enabled = a.enabled) { Text(a.label) }
}
},
dismissButton = {
if (rest.isNotEmpty()) {
Row {
rest.forEach { a ->
TextButton(onClick = a.onClick, enabled = a.enabled) { Text(a.label) }
}
}
}
},
)
}
/** A prompt's body paragraph, dimmed to sit under the title in either interface. */
@Composable
private fun PromptText(text: String, gamepadUi: Boolean) {
val ink = LocalGamepadInk.current
Text(
text,
style = MaterialTheme.typography.bodyMedium,
color = if (gamepadUi) ink.fg(0.7f) else MaterialTheme.colorScheme.onSurfaceVariant,
)
}
/** First connection to a host that advertised pair=optional: offer TOFU, but pitch PIN pairing. */
@Composable
fun TrustNewHostPrompt(
gamepadUi: Boolean,
pt: PendingTrust,
onTrust: () -> Unit,
onPairInstead: () -> Unit,
onDismiss: () -> Unit,
) {
PunktfunkDialog(
gamepadUi = gamepadUi,
title = "Trust this host?",
onDismiss = onDismiss,
actions = listOf(
DialogAction("Trust (TOFU)", primary = true, onClick = onTrust),
DialogAction("Pair with PIN…", onClick = onPairInstead),
DialogAction("Cancel", onClick = onDismiss),
),
) {
PromptText("First connection to ${pt.host}:${pt.port}.", gamepadUi)
pt.advertisedFp?.let { PromptText("Fingerprint ${it.take(16)}", gamepadUi) }
PromptText(
"This host allows trust-on-first-use, but that can't tell an impostor from the real " +
"host. Pairing with a PIN is stronger — it proves both sides.",
gamepadUi,
)
}
}
/** The pinned fingerprint no longer matches — force re-pairing (never a silent re-trust). */
@Composable
fun FingerprintChangedPrompt(
gamepadUi: Boolean,
pt: PendingTrust,
onRepair: () -> Unit,
onDismiss: () -> Unit,
) {
PunktfunkDialog(
gamepadUi = gamepadUi,
title = "Host identity changed",
onDismiss = onDismiss,
actions = listOf(
DialogAction("Re-pair", primary = true, onClick = onRepair),
DialogAction("Cancel", onClick = onDismiss),
),
) {
PromptText(
"The pinned fingerprint for ${pt.host} no longer matches what it now advertises. " +
"This can mean a host reinstall — or an impostor. Re-pair with the host's PIN to " +
"continue.",
gamepadUi,
)
}
}
/**
* A fresh pair=required (or manual/unknown-policy) host: offer the two ways in. "Request access" is
* the no-PIN path connect and wait for the operator to click Approve in the host's console;
* "Use a PIN…" switches to the SPAKE2 ceremony.
*/
@Composable
fun RequestAccessPrompt(
gamepadUi: Boolean,
pt: PendingTrust,
onRequestAccess: () -> Unit,
onUsePin: () -> Unit,
onDismiss: () -> Unit,
) {
PunktfunkDialog(
gamepadUi = gamepadUi,
title = "Pairing required",
onDismiss = onDismiss,
actions = listOf(
DialogAction("Request access", primary = true, onClick = onRequestAccess),
DialogAction("Use a PIN…", onClick = onUsePin),
DialogAction("Cancel", onClick = onDismiss),
),
) {
PromptText("${pt.host}:${pt.port} requires pairing before it will stream.", gamepadUi)
PromptText(
"Request access and approve this device in the host's console (or web UI) — no PIN " +
"needed. Or pair with the 4-digit PIN the host displays.",
gamepadUi,
)
}
}
/**
* The no-PIN "request access" wait: the connect is parked on the host until the operator approves
* this device. Cancel returns the UI immediately the caller trips the per-attempt flag so a late
* approval is torn down silently (see ConnectScreen.requestAccess) and resumes discovery.
*
* Outside taps are ignored: a connect is parked on the host, and a stray tap beside the card is not
* a decision to abandon it.
*/
@Composable
fun AwaitingApprovalPrompt(gamepadUi: Boolean, hostLabel: String, onCancel: () -> Unit) {
val ink = LocalGamepadInk.current
PunktfunkDialog(
gamepadUi = gamepadUi,
title = "Waiting for approval",
onDismiss = onCancel,
actions = listOf(DialogAction("Cancel", primary = true, onClick = onCancel)),
dismissOnOutsideTap = false,
) {
val deviceName = Build.MODEL ?: "this device"
Row(
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.spacedBy(12.dp),
) {
CircularProgressIndicator(
modifier = Modifier.size(20.dp),
strokeWidth = 2.dp,
color = if (gamepadUi) ink.fg else MaterialTheme.colorScheme.primary,
)
Text(
"Approve this device on $hostLabel.",
color = if (gamepadUi) ink.fg else MaterialTheme.colorScheme.onSurface,
)
}
PromptText(
"Open the host's console (or web UI) and approve “$deviceName”. It connects " +
"automatically once you approve — no PIN needed.",
gamepadUi,
)
}
}
/**
* Android 17+ Local Network Protection rationale: ACCESS_LOCAL_NETWORK was denied, so discovery and
* every connect are dead offer the system prompt again and a settings deep link (a permanently-
* denied request returns instantly without ever showing the prompt, so "Allow" alone isn't enough).
*/
@Composable
fun LocalNetworkPrompt(
gamepadUi: Boolean,
onAllow: () -> Unit,
onSettings: () -> Unit,
onDismiss: () -> Unit,
) {
PunktfunkDialog(
gamepadUi = gamepadUi,
title = "Allow local network access",
onDismiss = onDismiss,
actions = listOf(
DialogAction("Allow", primary = true, onClick = onAllow),
DialogAction("Open settings", onClick = onSettings),
DialogAction("Not now", onClick = onDismiss),
),
) {
PromptText(
"Android blocks Punktfunk from talking to devices on your network, so it can't find " +
"or reach any host until you allow it.",
gamepadUi,
)
PromptText(
"If no prompt appears after you allow it, enable “Nearby devices” for Punktfunk in " +
"system settings.",
gamepadUi,
)
}
}
/**
* The link measurement and what to do with the result. A TV box on a powerline adapter is exactly
* the machine whose link is worth measuring, so this belongs on the couch surface too and so
* does [speedTestTargetNote], which the console used to omit, leaving a console user to guess
* which layer Apply would write to.
*/
@Composable
fun SpeedTestPrompt(
gamepadUi: Boolean,
hostName: String,
target: SpeedTestTarget,
phase: SpeedTestPhase,
onApply: (toProfile: Boolean) -> Unit,
onDismiss: () -> Unit,
) {
val ink = LocalGamepadInk.current
val done = phase as? SpeedTestPhase.Done
PunktfunkDialog(
gamepadUi = gamepadUi,
title = "Network speed test",
onDismiss = onDismiss,
// Measuring bursts traffic for two seconds; a tap outside must not abandon it midway.
dismissOnOutsideTap = phase !is SpeedTestPhase.Measuring,
actions = buildList {
if (done != null) {
add(
DialogAction(
when (target) {
SpeedTestTarget.Global -> "Apply"
is SpeedTestTarget.Profile -> "Apply to “${target.profile.name}"
is SpeedTestTarget.Ask -> "Set in “${target.profile.name}"
},
primary = true,
) { onApply(true) },
)
if (target is SpeedTestTarget.Ask) {
add(DialogAction("Set as default") { onApply(false) })
}
}
add(DialogAction("Close", primary = done == null, onClick = onDismiss))
},
) {
PromptText(hostName, gamepadUi)
when (phase) {
SpeedTestPhase.Connecting -> PromptText("Connecting…", gamepadUi)
SpeedTestPhase.Measuring ->
PromptText(
"Measuring — the host is bursting test traffic for two seconds.",
gamepadUi,
)
is SpeedTestPhase.Failed -> Text(
phase.message,
style = MaterialTheme.typography.bodyMedium,
color = if (gamepadUi) ink.danger else MaterialTheme.colorScheme.error,
)
is SpeedTestPhase.Done -> {
Text(
"%.0f Mbit/s measured · %.1f %% loss".format(phase.measuredMbps, phase.lossPct),
style = MaterialTheme.typography.bodyLarge,
fontWeight = FontWeight.SemiBold,
color = if (gamepadUi) ink.fg else MaterialTheme.colorScheme.onSurface,
)
PromptText(
"Recommended bitrate: %.0f Mbit/s".format(phase.recommendedMbps),
gamepadUi,
)
PromptText(speedTestTargetNote(target), gamepadUi)
}
}
}
}
/** One line saying which layer an Apply will write to, and why that one. */
private fun speedTestTargetNote(target: SpeedTestTarget): String = when (target) {
SpeedTestTarget.Global ->
"This host uses the default settings, so the bitrate goes there."
is SpeedTestTarget.Profile ->
"This host streams with “${target.profile.name}”, which sets its own bitrate — " +
"that override is what it actually reads."
is SpeedTestTarget.Ask ->
"This host streams with “${target.profile.name}”, which currently inherits the default " +
"bitrate. Setting it in the profile affects only this host's profile; setting it as " +
"the default affects everything that inherits it."
}
@@ -1,6 +1,9 @@
package io.unom.punktfunk
import androidx.compose.animation.AnimatedContent
import androidx.compose.animation.AnimatedVisibility
import androidx.compose.animation.Crossfade
import androidx.compose.animation.ExperimentalAnimationApi
import androidx.compose.animation.core.tween
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
@@ -11,9 +14,6 @@ import androidx.compose.animation.slideInVertically
import androidx.compose.animation.slideOutHorizontally
import androidx.compose.animation.slideOutVertically
import androidx.compose.animation.togetherWith
import androidx.compose.foundation.ScrollState
import androidx.compose.foundation.gestures.animateScrollBy
import androidx.compose.foundation.gestures.scrollBy
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxWithConstraints
import androidx.compose.foundation.layout.Row
@@ -21,141 +21,58 @@ import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.systemBarsPadding
import androidx.compose.material3.Icon
import androidx.compose.material3.LocalContentColor
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.NavigationBar
import androidx.compose.material3.NavigationBarItem
import androidx.compose.material3.NavigationRail
import androidx.compose.material3.NavigationRailItem
import androidx.compose.material3.Scaffold
import androidx.compose.material3.Text
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.compositionLocalOf
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableLongStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalConfiguration
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.LocalDensity
import androidx.compose.ui.unit.Density
import androidx.compose.ui.unit.dp
import android.widget.Toast
import io.unom.punktfunk.kit.link.DeepLinkResult
import io.unom.punktfunk.kit.link.DeepLinks
import io.unom.punktfunk.kit.link.HostResolution
import io.unom.punktfunk.kit.SessionEndReason
import io.unom.punktfunk.kit.security.KnownHostStore
import io.unom.punktfunk.models.ActiveSession
import io.unom.punktfunk.models.Tab
import kotlin.math.roundToInt
import kotlinx.coroutines.launch
@Composable
fun App(forceGamepadUi: Boolean = false) {
val context = LocalContext.current
val activity = context as? MainActivity
val settingsStore = remember { SettingsStore(context) }
var settings by remember { mutableStateOf(settingsStore.load()) }
// The active session (null = not streaming). It carries the settings the connect resolved,
// so the stream screen never re-reads the store behind its own connect's back.
var session by remember { mutableStateOf<ActiveSession?>(null) }
var streamHandle by remember { mutableLongStateOf(0L) } // 0 = not streaming
var tab by remember { mutableStateOf(Tab.Connect) }
// Set when a session ends because its game exited and it began as a library launch: the host
// whose library the console shell should come back to. Held HERE because the shell's own
// navigation state does not outlive the stream. Cleared once the shell has consumed it, so a
// later manual Back out of the library is not undone by a stale value.
var reopenLibraryHostId by remember { mutableStateOf<String?>(null) }
// Console (gamepad) mode mirrors the Apple client: the setting AND (its mode says Always OR a
// pad is attached OR this is a TV OR the dev force flag). Flips live as controllers
// connect/disconnect — unless the mode is Always, where it simply stays.
// Console (gamepad) mode mirrors the Apple client: the setting AND (a pad is attached OR this is
// a TV OR the dev force flag). Flips live as controllers connect/disconnect.
val tv = remember { isTvDevice(context) }
val controllerConnected by rememberControllerConnected()
val gamepadUi = gamepadUiActive(
settings.gamepadUiEnabled, settings.gamepadUiMode, controllerConnected, tv, forceGamepadUi,
)
val gamepadUi = gamepadUiActive(settings.gamepadUiEnabled, controllerConnected, tv, forceGamepadUi)
// Publish the live session process-wide, so a `punktfunk://` link that arrives as a SECOND
// activity instance (the normal case under `launchMode = standard`) can refuse it before that
// instance is ever resumed — see MainActivity.onCreate. Cleared on dispose, so an activity
// destroyed mid-stream doesn't leave a ghost that blocks every future link.
DisposableEffect(session) {
MainActivity.liveStream = session?.let { MainActivity.LiveStream(it.hostId) }
onDispose { MainActivity.liveStream = null }
}
// The same rule for the rare in-instance case (a caller that set FLAG_ACTIVITY_SINGLE_TOP, so
// the link reached `onNewIntent` on the streaming activity itself). Pointing at the host
// already being streamed is the one exception, and its right answer is to do nothing — the
// intent has already brought the app forward, which is exactly what "focus it" means here.
val pendingLink = activity?.pendingDeepLink
LaunchedEffect(pendingLink, session) {
val url = pendingLink ?: return@LaunchedEffect
val live = session ?: return@LaunchedEffect // not streaming: ConnectScreen routes it
activity.pendingDeepLink = null
val parsed = DeepLinks.parse(url) as? DeepLinkResult.Parsed ?: return@LaunchedEffect
val target = DeepLinks.resolveHost(parsed.link, KnownHostStore(context).all())
val sameHost = target is HostResolution.Known && target.host.id == live.hostId
if (!sameHost) {
Toast.makeText(
context,
"Already streaming — end this session first.",
Toast.LENGTH_LONG,
).show()
}
}
// The console backdrop's colour family, published once from the live settings rather than
// threaded through every screen that draws a backdrop. Because it is read from the SAME
// `settings` state the gamepad settings screen writes, stepping the Background row recolours
// the field behind that very row.
val palette = GamepadPalette.named(settings.uiPalette)
CompositionLocalProvider(
LocalGamepadPalette provides palette,
LocalGamepadInk provides GamepadInk.of(palette),
) {
AnimatedContent(
targetState = session,
targetState = streamHandle != 0L,
transitionSpec = {
fadeIn() togetherWith fadeOut()
},
label = "StreamTransition"
) { active ->
if (active != null) {
) { isStreaming ->
if (isStreaming) {
// Immersive: the stream takes the whole screen, no bottom bar.
StreamScreen(active) { reason ->
// A game launched from a library exiting is a normal finish, and the player is
// almost certainly after the next title — so send them back to that library rather
// than all the way out to host selection. The console shell's own screen state does
// not survive the stream (StreamScreen replaces it in the composition, discarding
// its `remember`s), so the intent is hoisted here and handed back on the way in.
reopenLibraryHostId =
if (reason == SessionEndReason.GAME_EXITED && active.launchedFromLibrary) {
active.hostId
} else {
null
}
session = null
}
StreamScreen(streamHandle, micEnabled = settings.micEnabled, onDisconnect = { streamHandle = 0L })
} else if (gamepadUi) {
GamepadShell(
settings = settings,
onSettingsChange = { settings = it; settingsStore.save(it) },
onConnected = { session = it },
deepLink = pendingLink,
onDeepLinkHandled = { activity?.pendingDeepLink = null },
reopenLibraryHostId = reopenLibraryHostId,
onReopenLibraryHandled = { reopenLibraryHostId = null },
onConnected = { streamHandle = it },
)
} else {
// Adaptive nav: a bottom bar on phones; on tablets / large windows a side NavigationRail
@@ -186,13 +103,7 @@ fun App(forceGamepadUi: Boolean = false) {
label = "TabTransition"
) { targetTab ->
when (targetTab) {
Tab.Connect -> ConnectScreen(
settings = settings,
onConnected = { session = it },
onSettingsChange = { settings = it; settingsStore.save(it) },
deepLink = pendingLink,
onDeepLinkHandled = { activity?.pendingDeepLink = null },
)
Tab.Connect -> ConnectScreen(settings = settings, onConnected = { streamHandle = it })
Tab.Settings -> SettingsScreen(
initial = settings,
onChange = { settings = it; settingsStore.save(it) },
@@ -218,9 +129,8 @@ fun App(forceGamepadUi: Boolean = false) {
Spacer(Modifier.weight(1f))
}
// The rail handles its own insets; the content pane insets itself (the screens
// don't, since they used to rely on the Scaffold's padding). Cutout included:
// a tablet in landscape puts its punch on exactly this pane's leading edge.
Box(Modifier.weight(1f).fillMaxHeight().consoleSafeArea()) { tabContent(true) }
// don't, since they used to rely on the Scaffold's padding).
Box(Modifier.weight(1f).fillMaxHeight().systemBarsPadding()) { tabContent(true) }
}
} else {
Scaffold(
@@ -243,31 +153,10 @@ fun App(forceGamepadUi: Boolean = false) {
}
}
}
}
}
/**
* The console backdrop's colour family for everything under [App] provided from the live
* settings so a change on the gamepad settings screen recolours every backdrop at once. Defaults
* to the brand violet, which is also what a preview or a test composition gets.
*/
val LocalGamepadPalette = compositionLocalOf { GamepadPalette.named("violet") }
/**
* Which console screen the gamepad shell is showing, and how deep it sits Home is the root, and
* everything reachable from it is one level in. The DEPTH is what decides whether a change is a
* push or a pop, and therefore which way the screens travel.
*/
private enum class GamepadScreen(val depth: Int) {
Home(0),
Settings(1),
Library(1),
// Reached FROM Settings, not from Home, so they sit a level deeper again — which is precisely
// what makes Settings → Controllers travel like a push and the way back like a pop. Give one of
// these depth 1 and the transition would read as a sideways swap between two peers.
Controllers(2),
Licenses(2),
}
/** Which console screen the gamepad shell is showing. */
private enum class GamepadScreen { Home, Settings, Library }
/**
* The console (gamepad) shell the Android mirror of the Apple client's ContentView gamepad branch:
@@ -278,40 +167,11 @@ private enum class GamepadScreen(val depth: Int) {
fun GamepadShell(
settings: Settings,
onSettingsChange: (Settings) -> Unit,
onConnected: (ActiveSession) -> Unit,
deepLink: String? = null,
onDeepLinkHandled: () -> Unit = {},
/**
* Open this saved host's library instead of Home on the way in set when a game launched from
* it has just exited. Null (the default) starts on Home exactly as before.
*/
reopenLibraryHostId: String? = null,
onReopenLibraryHandled: () -> Unit = {},
onConnected: (Long) -> Unit,
) {
val context = LocalContext.current
var screen by remember { mutableStateOf(GamepadScreen.Home) }
var libraryHost by remember { mutableStateOf<io.unom.punktfunk.kit.security.KnownHost?>(null) }
// Where the settings screen was when a sub-screen took over. The shell's AnimatedContent
// discards a screen's `remember`s the moment it stops being the target, so a trip out to the
// Controllers view and back would otherwise land on the Stream tab's first row — the couch
// equivalent of a browser losing your scroll position on Back. Held here because this is the
// only thing that outlives the screen.
var settingsPlace by remember { mutableStateOf<GpSettingsPlace?>(null) }
// Consume the "come back to this library" intent once, on entry. Keyed on the id so a second
// game exit re-fires it; the parent clears it immediately, so a manual Back stays backed out.
// A host that has since been forgotten simply leaves us on Home rather than failing.
LaunchedEffect(reopenLibraryHostId) {
val id = reopenLibraryHostId ?: return@LaunchedEffect
// Navigate BEFORE acknowledging: acknowledging clears the parent's state, which re-keys
// this effect and cancels the coroutine running it. Nothing suspends in between today, so
// either order happens to work — but this one cannot be broken by a later edit that adds a
// suspending call. A host that has since been forgotten just leaves us on Home.
KnownHostStore(context).all()
.firstOrNull { it.id == id }
?.let { libraryHost = it; screen = GamepadScreen.Library }
onReopenLibraryHandled()
}
// On a TV, shrink the 10-foot UI so its elements aren't oversized. Density-aware: expand the
// effective dp footprint to at least CONSOLE_TV_MIN_WIDTH_DP (→ smaller elements) ONLY when the
@@ -324,57 +184,16 @@ fun GamepadShell(
val fitDensity = screenWidthPx / CONSOLE_TV_MIN_WIDTH_DP
val consoleDensity = if (isTv && fitDensity < baseDensity.density) fitDensity else baseDensity.density
// The console's screen transition, and the desktop console's contract rather than a plain
// cross-fade (see ConsoleMotion for the numbers and where they come from): a PUSH slides the
// incoming screen up out of a fade while the outgoing one recedes; a POP runs it backwards, the
// leaving screen sliding down and the revealed one growing back. Direction comes from the
// screens' nav DEPTH, so Settings → Home pops even though nothing tracks a stack.
//
// Each slot's controller nav is gated on being the CURRENT target (`s == screen`), so mid-
// transition only the incoming screen drives the pad. All screens pin their legend at the same
// ConsoleLegendInset, so it reads as fixed while the content behind it moves.
val animated = animationsEnabled()
CompositionLocalProvider(LocalDensity provides Density(consoleDensity, baseDensity.fontScale)) {
// Measured INSIDE the console's own density, not the device's: on a TV the console UI runs at a
// reduced density to shrink the 10-foot layout, and a slide sized in device pixels would travel
// further than every other dp in the same animation.
val slidePx = with(LocalDensity.current) { ConsoleMotion.PUSH_SLIDE.toPx() }.roundToInt()
AnimatedContent(
targetState = screen,
transitionSpec = {
if (!animated) {
// Reduce-motion: no travel, no scale — just a fast cross-fade, the same courtesy
// the frozen backdrop pays.
fadeIn(tween(ConsoleMotion.REDUCED_MS)) togetherWith
fadeOut(tween(ConsoleMotion.REDUCED_MS))
} else if (targetState.depth > initialState.depth) {
(
fadeIn(ConsoleMotion.ease()) +
slideInVertically(ConsoleMotion.ease()) { slidePx } +
scaleIn(ConsoleMotion.ease(), initialScale = ConsoleMotion.ENTER_SCALE)
) togetherWith (
fadeOut(ConsoleMotion.ease()) +
scaleOut(ConsoleMotion.ease(), targetScale = ConsoleMotion.EXIT_SCALE)
)
} else {
(
fadeIn(ConsoleMotion.ease(), initialAlpha = ConsoleMotion.REVEAL_ALPHA) +
scaleIn(ConsoleMotion.ease(), initialScale = ConsoleMotion.EXIT_SCALE)
) togetherWith (
fadeOut(ConsoleMotion.ease()) +
slideOutVertically(ConsoleMotion.ease()) { slidePx }
)
}
},
label = "consoleScreen",
) { s ->
// Cross-fade between console screens so switches are smooth. Each slot's controller nav is gated
// on being the CURRENT target (`s == screen`), so during the fade only the incoming screen drives
// the pad. All screens pin their legend at the same ConsoleLegendInset, so it reads as fixed while
// the content behind it fades.
Crossfade(targetState = screen, animationSpec = tween(240), label = "consoleScreen") { s ->
when (s) {
GamepadScreen.Home -> ConnectScreen(
settings = settings,
onConnected = onConnected,
onSettingsChange = onSettingsChange,
deepLink = deepLink,
onDeepLinkHandled = onDeepLinkHandled,
gamepadUi = true,
onOpenSettings = { screen = GamepadScreen.Settings },
onOpenLibrary = { host -> libraryHost = host; screen = GamepadScreen.Library },
@@ -383,23 +202,7 @@ fun GamepadShell(
GamepadScreen.Settings -> GamepadSettingsScreen(
initial = settings,
onChange = onSettingsChange,
// Leaving for HOME forgets the place: coming back in from the carousel should start
// at the top of the first section, exactly as it always has. Only a sub-screen's
// Back is a return.
onBack = { screen = GamepadScreen.Home; settingsPlace = null },
navActive = s == screen,
resume = settingsPlace,
onPlace = { settingsPlace = it },
onOpenControllers = { screen = GamepadScreen.Controllers },
onOpenLicenses = { screen = GamepadScreen.Licenses },
)
GamepadScreen.Controllers -> ConsoleControllersScreen(
gamepadSetting = settings.gamepad,
onBack = { screen = GamepadScreen.Settings },
navActive = s == screen,
)
GamepadScreen.Licenses -> ConsoleLicensesScreen(
onBack = { screen = GamepadScreen.Settings },
onBack = { screen = GamepadScreen.Home },
navActive = s == screen,
)
GamepadScreen.Library -> libraryHost?.let { host ->
@@ -418,128 +221,3 @@ fun GamepadShell(
/** Minimum effective dp width the console UI targets on a TV (bigger → the 10-foot UI shrinks). */
private const val CONSOLE_TV_MIN_WIDTH_DP = 1180f
// --- Showing a TOUCH-written screen on the console's field -------------------------------------
//
// Two screens (Controllers, Licenses) exist once and are shown in both interfaces. They live beside
// the shell rather than in `GamepadChrome.kt` because they are about the SHELL's job — putting a
// screen that was written for one interface onto the other's field — rather than about the console's
// own material.
/**
* Re-inks a screen written against the TOUCH theme so it can be shown on the console's field.
*
* `ControllersScreen` alone pulls `MaterialTheme.colorScheme` at 27 explicit sites, plus implicitly
* through every `OutlinedCard`, `Switch`, `OutlinedButton` and `LinearProgressIndicator` it draws.
* Dropped into the shell those keep the touch palette light-grey body text with no background of
* its own, which over the six PALE console palettes (`GamepadPalette`, `light = true`) is grey on
* pastel: technically painted, in practice unreadable. That is the same class of bug as the console
* dialogs that spent a release rendering dark ink on a dark card.
*
* The fix is deliberately ONE derived colour scheme rather than 27 call-site branches:
* * a call-site branch cannot reach the IMPLICIT pulls at all a `Switch`'s track and an
* `OutlinedCard`'s border are resolved inside Material, not here;
* * two colours per site is exactly the shape that drifts, and it would leave the touch screen
* carrying console vocabulary it has no use for.
*
* The alternative give the console presentation an opaque backdrop and let the touch theme read on
* its own ground was rejected because it splits the screen's material in two: an opaque touch-grey
* slab under a palette-inked header and legend, with a visible seam between them, on a field whose
* whole point is that one look runs through it.
*
* The base scheme follows the field's lightness, so anything not overridden here (a container role
* some Material component reaches for) still lands on the right side of the contrast line.
*/
@Composable
internal fun ConsoleInkedTheme(content: @Composable () -> Unit) {
val ink = LocalGamepadInk.current
val scheme = remember(ink) {
val base = if (ink.isLight) lightColorScheme() else darkColorScheme()
base.copy(
primary = ink.accent,
onPrimary = ink.onAccent,
// A card becomes a PANE over the aurora rather than a slab on top of it: the console's
// own glass fill, so an OutlinedCard here is cut from the material the settings rows are.
surface = ink.glass,
onSurface = ink.fg,
surfaceVariant = ink.fg(0.12f),
onSurfaceVariant = ink.fg(0.68f),
outline = ink.fg(0.30f),
outlineVariant = ink.fg(0.16f),
// Nothing here paints a background — the aurora is the ground — but a component that
// resolves `background` (or the content colour for it) must still land on the palette.
background = Color.Transparent,
onBackground = ink.fg,
)
}
// The typography and shapes are the app's, not Material's defaults: this swaps the INK, not the
// brand typeface. And `LocalContentColor` has to be provided by hand — outside a Surface or a
// Scaffold it defaults to BLACK, which is how an unstyled `Text` would vanish into a dark field.
MaterialTheme(
colorScheme = scheme,
typography = MaterialTheme.typography,
shapes = MaterialTheme.shapes,
) {
CompositionLocalProvider(LocalContentColor provides ink.fg, content = content)
}
}
/**
* The console's scroll route for a screen that is a WALL of content rather than a list of focusable
* rows.
*
* Compose only scrolls a container to keep a FOCUSED child visible, so a screen whose body holds no
* focusable nodes (the licenses notices are one enormous `Text`) simply cannot be scrolled by a
* controller: the D-pad has nothing to move to. These screens therefore drive the scroll state
* directly up/down steps, the shoulders page.
*
* Returned as a plain function so a screen's nav callbacks read `scroll(-1, page = false)` rather
* than each screen minting its own coroutine + viewport arithmetic (which is how the two would end
* up scrolling at different speeds).
*/
@Composable
internal fun rememberConsoleScroller(scroll: ScrollState): (dir: Int, page: Boolean) -> Unit {
val scope = rememberCoroutineScope()
val animated = animationsEnabled()
return remember(scroll, animated) {
{ dir, page ->
val delta = consoleScrollDelta(scroll.viewportSize.toFloat(), page, dir)
if (delta != 0f) {
scope.launch {
// Auto-repeat fires every 150 ms while a direction is held, so each animation is
// short enough to have landed (or nearly) before the next one cancels it —
// otherwise a held D-pad crawls, each step restarting from where the last was
// interrupted.
if (animated) {
scroll.animateScrollBy(
delta,
ConsoleMotion.ease(
if (page) ConsoleMotion.TRANSITION_MS else ConsoleMotion.FOCUS_MS,
),
)
} else {
scroll.scrollBy(delta)
}
}
}
}
}
}
/**
* How far one console scroll press travels: [dir] is -1 (up/left) or +1 (down/right), [page] picks
* the shoulders' full page over a D-pad step. Zero while the viewport is unmeasured a first press
* that arrived before layout must do nothing rather than fling the content by zero-times-nothing.
*/
internal fun consoleScrollDelta(viewportPx: Float, page: Boolean, dir: Int): Float =
if (viewportPx <= 0f) 0f else viewportPx * (if (page) CONSOLE_PAGE else CONSOLE_STEP) * dir
/**
* A page keeps a band of what you were reading on screen rather than jumping a clean screenful the
* overlap every reader has used since the printed page, and the difference between "I moved down"
* and "where was I".
*/
private const val CONSOLE_PAGE = 0.88f
/** A D-pad step is about a quarter screen, so holding the direction walks the wall rather than flicking it. */
private const val CONSOLE_STEP = 0.28f
@@ -1,107 +0,0 @@
package io.unom.punktfunk
import android.content.ClipData
import android.content.ClipboardManager
import android.content.Context
import android.os.Handler
import android.os.Looper
import io.unom.punktfunk.kit.NativeBridge
/**
* Text clipboard sync for the active session (the desktop-client model, text-only v1):
* * **Device host**: a local copy (the primary-clip listener, plus one probe at start) is
* announced as a lazy offer the text crosses only when the host actually pastes (a
* `fetch:` event, answered with the clipboard's current content).
* * **Host device**: a host copy arrives as an `offer:` event and is fetched eagerly into
* the system clipboard (Android apps can't lazily materialize a paste from the network
* without a content-provider round-trip that isn't worth it here).
*
* Loop guard: text set from a host fetch is remembered ([lastFromHost]) so the resulting
* primary-clip-changed callback doesn't bounce it straight back as a new offer. Clipboard reads
* happen while the stream is foreground (Android only allows focused-app reads). The native
* events are drained on a dedicated thread and applied on the main thread; [stop] joins it.
*/
class ClipboardSync(
private val context: Context,
private val handle: Long,
) {
private val main = Handler(Looper.getMainLooper())
private val cm = context.getSystemService(Context.CLIPBOARD_SERVICE) as ClipboardManager
@Volatile private var running = true
private var seq = 0
private var lastOffered: String? = null
private var lastFromHost: String? = null
private var pendingFetch = -1
private var thread: Thread? = null
private val clipListener = ClipboardManager.OnPrimaryClipChangedListener { offerLocal() }
fun start() {
NativeBridge.nativeClipControl(handle, true)
cm.addPrimaryClipChangedListener(clipListener)
thread = Thread({ pollLoop() }, "pf-clipboard").also { it.start() }
offerLocal() // whatever is already on the clipboard is pasteable host-side right away
}
fun stop() {
running = false
cm.removePrimaryClipChangedListener(clipListener)
thread?.join(600) // one poll timeout (250 ms) + slack
thread = null
}
/** Announce the current local text (if it's new and not an echo of a host copy). */
private fun offerLocal() {
if (!running) return
val text = currentClipText() ?: return
if (text == lastOffered || text == lastFromHost) return
lastOffered = text
seq += 1
NativeBridge.nativeClipOfferText(handle, seq)
}
private fun currentClipText(): String? = runCatching {
cm.primaryClip?.takeIf { it.itemCount > 0 }?.getItemAt(0)
?.coerceToText(context)?.toString()?.takeIf { it.isNotEmpty() }
}.getOrNull()
private fun pollLoop() {
while (running) {
val ev = NativeBridge.nativeNextClip(handle) ?: continue
if (ev == "closed") return
main.post { handleEvent(ev) }
}
}
private fun handleEvent(ev: String) {
if (!running) return
val parts = ev.split(":", limit = 3)
when (parts[0]) {
"offer" -> {
val offerSeq = parts.getOrNull(1)?.toIntOrNull() ?: return
if (parts.getOrNull(2) == "1") {
pendingFetch = NativeBridge.nativeClipFetchText(handle, offerSeq)
}
}
"fetch" -> {
val req = parts.getOrNull(1)?.toIntOrNull() ?: return
val text = currentClipText()
if (text != null) {
NativeBridge.nativeClipServeText(handle, req, text)
} else {
NativeBridge.nativeClipCancel(handle, req)
}
}
"data" -> {
val xfer = parts.getOrNull(1)?.toIntOrNull() ?: return
if (xfer != pendingFetch) return // stale/unknown transfer
pendingFetch = -1
val text = parts.getOrNull(2)?.takeIf { it.isNotEmpty() } ?: return
lastFromHost = text
runCatching { cm.setPrimaryClip(ClipData.newPlainText("Punktfunk", text)) }
}
// "state"/"cancel"/"error": nothing to drive in the text-only v1.
}
}
}
@@ -19,7 +19,6 @@ import androidx.compose.material3.ExperimentalMaterial3Api
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.ModalBottomSheet
import androidx.compose.material3.OutlinedTextField
import androidx.compose.material3.Switch
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.material3.rememberModalBottomSheetState
@@ -123,6 +122,130 @@ internal fun AddHostSheet(
}
}
/** First connection to a host that advertised pair=optional: offer TOFU, but pitch PIN pairing. */
@Composable
internal fun TrustNewHostDialog(
pt: PendingTrust,
onTrust: () -> Unit,
onPairInstead: () -> Unit,
onDismiss: () -> Unit,
) {
AlertDialog(
onDismissRequest = onDismiss,
title = { Text("Trust this host?") },
text = {
Column {
Text("First connection to ${pt.host}:${pt.port}.")
pt.advertisedFp?.let { Text("Fingerprint ${it.take(16)}") }
Text(
"This host allows trust-on-first-use, but that can't tell an impostor " +
"from the real host. Pairing with a PIN is stronger — it proves both sides.",
)
}
},
confirmButton = {
TextButton(onClick = onTrust) { Text("Trust (TOFU)") }
},
dismissButton = {
Row {
TextButton(onClick = onPairInstead) { Text("Pair with PIN…") }
TextButton(onClick = onDismiss) { Text("Cancel") }
}
},
)
}
/**
* Android 17+ Local Network Protection rationale: ACCESS_LOCAL_NETWORK was denied, so discovery and
* every connect are dead offer the system prompt again and a settings deep link (a permanently-
* denied request returns instantly without ever showing the prompt, so "Allow" alone isn't enough).
*/
@Composable
internal fun LocalNetworkDialog(onAllow: () -> Unit, onSettings: () -> Unit, onDismiss: () -> Unit) {
AlertDialog(
onDismissRequest = onDismiss,
title = { Text("Allow local network access") },
text = {
Text(
"Android blocks punktfunk from talking to devices on your network, so it can't " +
"find or reach any host until you allow it. If no prompt appears when you tap " +
"Allow, enable “Nearby devices” for punktfunk in system settings.",
)
},
confirmButton = {
TextButton(onClick = onAllow) { Text("Allow") }
},
dismissButton = {
Row {
TextButton(onClick = onSettings) { Text("Open settings") }
TextButton(onClick = onDismiss) { Text("Not now") }
}
},
)
}
/** The pinned fingerprint no longer matches — force re-pairing (never a silent re-trust). */
@Composable
internal fun FingerprintChangedDialog(
pt: PendingTrust,
onRepair: () -> Unit,
onDismiss: () -> Unit,
) {
AlertDialog(
onDismissRequest = onDismiss,
title = { Text("Host identity changed") },
text = {
Text(
"The pinned fingerprint for ${pt.host} no longer matches what it now " +
"advertises. This can mean a host reinstall — or an impostor. Re-pair " +
"with the host's PIN to continue.",
)
},
confirmButton = {
TextButton(onClick = onRepair) { Text("Re-pair") }
},
dismissButton = {
TextButton(onClick = onDismiss) { Text("Cancel") }
},
)
}
/**
* A fresh pair=required (or manual/unknown-policy) host: offer the two ways in. "Request access" is
* the no-PIN path connect and wait for the operator to click Approve in the host's console;
* "Use a PIN…" switches to the SPAKE2 ceremony.
*/
@Composable
internal fun RequestAccessDialog(
pt: PendingTrust,
onRequestAccess: () -> Unit,
onUsePin: () -> Unit,
onDismiss: () -> Unit,
) {
AlertDialog(
onDismissRequest = onDismiss,
title = { Text("Pairing required") },
text = {
Column {
Text("${pt.host}:${pt.port} requires pairing before it will stream.")
Text(
"Request access and approve this device in the host's console (or web " +
"UI) — no PIN needed. Or pair with the 4-digit PIN the host displays.",
)
}
},
confirmButton = {
TextButton(onClick = onRequestAccess) { Text("Request access") }
},
dismissButton = {
Row {
TextButton(onClick = onUsePin) { Text("Use a PIN…") }
TextButton(onClick = onDismiss) { Text("Cancel") }
}
},
)
}
/**
* The SPAKE2 PIN ceremony dialog. Runs [NativeBridge.nativePair] off the UI thread itself (the
* pin/name/error state is dialog-local); on success hands the host's verified fingerprint to
@@ -180,8 +303,7 @@ internal fun PairPinDialog(
if (fp.isNotEmpty()) {
onPaired(fp) // verified host fp — caller saves + connects
} else {
// Cause-specific: wrong PIN vs not-armed vs unreachable.
err = ConnectErrors.pairMessage(NativeBridge.nativeTakeLastError())
err = "Pairing failed — wrong PIN, or the host isn't armed."
}
}
}
@@ -195,18 +317,51 @@ internal fun PairPinDialog(
}
/**
* Edit a saved host: name, address, port, the Wake-on-LAN MAC, and the per-host settings the record
* owns shared clipboard (a trust decision about THIS machine, so it was never really a global).
* The MAC is auto-learned from the host's mDNS advert while it's online, but this is where you can
* enter or correct it (e.g. to wake a host you've only ever reached by address). [suggestedMacs]
* prefills the field from the live advert when nothing's been learned yet. Keyed by the host so
* reopening resets the fields. Mirrors the Apple client's edit form.
* The no-PIN "request access" wait: the connect is parked on the host until the operator approves
* this device. Cancel returns the UI immediately the caller trips the per-attempt flag so a late
* approval is torn down silently (see ConnectScreen.requestAccess) and resumes discovery.
*/
@Composable
internal fun AwaitingApprovalDialog(hostLabel: String, onCancel: () -> Unit) {
AlertDialog(
onDismissRequest = onCancel,
title = { Text("Waiting for approval") },
text = {
val deviceName = Build.MODEL ?: "this device"
Column(verticalArrangement = Arrangement.spacedBy(12.dp)) {
Row(
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.spacedBy(12.dp),
) {
CircularProgressIndicator(modifier = Modifier.size(20.dp), strokeWidth = 2.dp)
Text("Approve this device on $hostLabel.")
}
Text(
"Open the host's console (or web UI) and approve “$deviceName”. It connects " +
"automatically once you approve — no PIN needed.",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
},
confirmButton = {},
dismissButton = {
TextButton(onClick = onCancel) { Text("Cancel") }
},
)
}
/**
* Edit a saved host: name, address, port, and the Wake-on-LAN MAC. The MAC is auto-learned from the
* host's mDNS advert while it's online, but this is where you can enter or correct it (e.g. to wake a
* host you've only ever reached by address). [suggestedMacs] prefills the field from the live advert
* when nothing's been learned yet. Keyed by the host so reopening resets the fields. Mirrors the
* Apple client's edit form.
*/
@Composable
internal fun EditHostDialog(
target: KnownHost,
suggestedMacs: List<String>,
profiles: List<StreamProfile>,
onSave: (KnownHost) -> Unit,
onDismiss: () -> Unit,
) {
@@ -216,13 +371,6 @@ internal fun EditHostDialog(
var mac by remember(target) {
mutableStateOf(target.mac.ifEmpty { suggestedMacs }.joinToString(", "))
}
var clipboard by remember(target) { mutableStateOf(target.clipboardSync) }
// A binding whose profile was deleted reads as "Default settings" (which is what it already
// resolves to) and is cleaned off the record on the next save — never an error state.
var boundId by remember(target, profiles) {
mutableStateOf(target.profileId?.takeIf { id -> profiles.any { it.id == id } })
}
var pins by remember(target) { mutableStateOf(target.pinnedProfileIds) }
AlertDialog(
onDismissRequest = onDismiss,
title = { Text("Edit host") },
@@ -258,31 +406,6 @@ internal fun EditHostDialog(
placeholder = { Text("auto-filled when the host is seen") },
singleLine = true,
)
Row(
modifier = Modifier.fillMaxWidth(),
verticalAlignment = Alignment.CenterVertically,
) {
Column(Modifier.weight(1f)) {
Text("Shared clipboard", style = MaterialTheme.typography.bodyLarge)
Text(
"Text copied here pastes on this host and vice versa",
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
Switch(checked = clipboard, onCheckedChange = { clipboard = it })
}
if (profiles.isNotEmpty()) {
HostProfileBinding(
profiles = profiles,
boundId = boundId,
onBind = { boundId = it },
pins = pins,
onTogglePin = { id ->
pins = if (id in pins) pins - id else pins + id
},
)
}
}
},
confirmButton = {
@@ -295,9 +418,6 @@ internal fun EditHostDialog(
address = address.trim(),
port = port.toIntOrNull() ?: target.port,
mac = KnownHostStore.parseMacs(mac),
clipboardSync = clipboard,
profileId = boundId,
pinnedProfileIds = pins,
),
)
},
@@ -1,69 +0,0 @@
package io.unom.punktfunk
import io.unom.punktfunk.kit.NativeBridge
/**
* Cause-specific user-facing messages for failed pair/connect attempts, keyed on the stable
* machine token from [NativeBridge.nativeTakeLastError]. One vocabulary for both the PIN
* ceremony and the request-access (delegated approval) path, so a dead network path is never
* reported as "wrong PIN" and an operator denial is never reported as a timeout the exact
* collapse behind more than one support thread.
*/
object ConnectErrors {
/** Message for a failed SPAKE2 PIN ceremony ([NativeBridge.nativePair] returned `""`). */
fun pairMessage(token: String): String = when (token) {
"crypto" -> "Wrong PIN — check the PIN on the host's Pairing page and try again."
else -> shared(token) ?: transport(token)
}
/**
* Message for a failed connect / request-access ([NativeBridge.nativeConnect] returned `0`).
* [requestAccess] tunes the fallback wording for the delegated-approval path.
*/
fun connectMessage(token: String, requestAccess: Boolean): String =
shared(token) ?: when (token) {
"crypto" ->
"The host's identity doesn't match the saved fingerprint — re-pair with this host."
"timeout", "io", "" ->
if (requestAccess) {
"The request never reached the host, or nobody approved it in time — " +
"check the network path (no VPN, no guest-Wi-Fi isolation) and the " +
"host's console."
} else {
transport(token)
}
else -> "Connection failed — check host/port and logcat."
}
/** The host's typed rejection reasons — identical wording across every punktfunk client. */
private fun shared(token: String): String? = when (token) {
"not-armed" ->
"Pairing isn't armed on the host — arm it on the host's Pairing page, then try again."
"bound-other" ->
"The host's pairing window is armed for a different device — arm it for this one."
"rate-limited" -> "Too many pairing attempts — wait a couple of seconds and try again."
"identity-required" ->
"The host requires pairing — pair this device (PIN or request access) first."
"denied" -> "The host declined this device's request."
"approval-timeout" ->
"Nobody approved the request on the host in time — approve this device in the " +
"host's console or web UI, then request access again."
"superseded" ->
"A newer request from this device replaced this one — approve the latest request " +
"on the host."
"wire-version" -> "Client and host versions don't match — update both to the same release."
"busy" -> "The host is busy with another session."
else -> null
}
/** Transport-level causes (nothing typed arrived from the host). */
private fun transport(token: String): String = when (token) {
"timeout" ->
"The host didn't answer — check that this device and the host are on the same " +
"network (no VPN on this device, no guest-Wi-Fi / AP isolation)."
"io" ->
"Couldn't reach the host — check that this device and the host are on the same " +
"network (no VPN on this device, no guest-Wi-Fi / AP isolation)."
else -> "Pairing failed — the host didn't answer or closed the connection (see logcat)."
}
}
@@ -1,339 +0,0 @@
package io.unom.punktfunk
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.lazy.grid.GridCells
import androidx.compose.foundation.lazy.grid.GridItemSpan
import androidx.compose.foundation.lazy.grid.LazyVerticalGrid
import androidx.compose.foundation.lazy.grid.items
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Add
import androidx.compose.material3.CircularProgressIndicator
import androidx.compose.material3.ExtendedFloatingActionButton
import androidx.compose.material3.Icon
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import io.unom.punktfunk.components.EmptyHostsState
import io.unom.punktfunk.components.HostCard
import io.unom.punktfunk.components.HostMenuItem
import io.unom.punktfunk.components.SectionLabel
import io.unom.punktfunk.kit.discovery.DiscoveredHost
import io.unom.punktfunk.kit.security.KnownHost
import io.unom.punktfunk.models.HostStatus
/**
* The touch home: the saved/discovered host grid with the Add-host FAB over it everything
* `ConnectScreen` draws when the console UI is off, and the counterpart of [buildHomeTiles] +
* `GamepadHome` when it is on.
*
* Pure display: every action arrives as a callback, because they all end in state the screen owns
* (a dial in flight, the trust prompt, the host store). What this file DOES own is the arrangement
* which sections exist, in what order, and which actions a given card offers and the two rules
* that are easy to get wrong from the outside: a pinned card is a shortcut and so withholds the
* host's destructive actions, and every card in a section reserves the profile chip's space as soon
* as one of them needs it.
*/
@Composable
internal fun ConnectGrid(
savedHosts: List<KnownHost>,
/** Every live advert — the OS mark prefers it over the stored one, and "searching…" reads it. */
discovered: List<DiscoveredHost>,
/** Adverts with no saved record behind them, de-duped by the caller (it needs them too). */
discoveredUnsaved: List<DiscoveredHost>,
/** Saved hosts answering the QUIC probe, "address:port" — the routed half of "online". */
reachable: Set<String>,
profiles: List<StreamProfile>,
pinsFor: (KnownHost) -> List<StreamProfile>,
connecting: Boolean,
/** A confirmation ("75 Mbit/s set in …"); [status] is the failure line. Never the same thing. */
notice: String?,
status: String?,
lnpGranted: Boolean,
/** Raise the local-network-permission prompt — the banner's "Allow…" and the wake guard. */
onAskLocalNetwork: () -> Unit,
/**
* Dial a saved host. The second argument is `connect`'s one-off profile reference: null follows
* the host's binding (a plain tap), a profile id forces that profile, and the empty string
* forces the global defaults a real, different action on a bound host, which is why it has to
* survive as a value rather than collapsing into "unset".
*/
onConnect: (KnownHost, String?) -> Unit,
onConnectDiscovered: (DiscoveredHost) -> Unit,
onForget: (KnownHost) -> Unit,
onEdit: (KnownHost) -> Unit,
onWake: (KnownHost) -> Unit,
onSpeedTest: (KnownHost) -> Unit,
onCopyLink: (KnownHost, StreamProfile?) -> Unit,
onTogglePin: (KnownHost, StreamProfile) -> Unit,
onRescan: () -> Unit,
onAddHost: () -> Unit,
) {
// The profile rows a card's overflow menu grows. With no profiles at all it stays empty — a
// user who never wants this feature sees no new clutter anywhere but the settings scope chips.
// "Connect with" is a ONE-OFF on every card: it never rebinds the host, which is why rebinding
// lives in the Edit sheet instead.
fun hostMenu(kh: KnownHost, pin: StreamProfile?): List<HostMenuItem> = buildList {
if (pin == null) {
add(HostMenuItem("Network speed test") { onSpeedTest(kh) })
}
add(HostMenuItem("Copy link") { onCopyLink(kh, pin) })
if (profiles.isEmpty()) return@buildList
if (pin != null) {
add(HostMenuItem("Unpin card", startsSection = true) { onTogglePin(kh, pin) })
}
add(
HostMenuItem("Connect with: Default settings", startsSection = true) {
// The empty reference is "force the defaults", not "unset" — on a bound host that
// is a real, different action from a plain tap.
onConnect(kh, "")
},
)
profiles.forEach { p ->
add(HostMenuItem("Connect with: ${p.name}") { onConnect(kh, p.id) })
}
if (pin == null) {
profiles.forEachIndexed { i, p ->
val pinned = p.id in kh.pinnedProfileIds
add(
HostMenuItem(
if (pinned) "Unpin card: ${p.name}" else "Pin as card: ${p.name}",
startsSection = i == 0,
) { onTogglePin(kh, p) },
)
}
}
}
// The saved-hosts grid: each host's own card, then one card per profile it has pinned, so a
// pinned combination is a plain one-click connect instead of a trip through a menu.
val savedCards = savedHosts.flatMap { kh ->
listOf(HostCardEntry(kh, null)) + pinsFor(kh).map { HostCardEntry(kh, it) }
}
// Cards in one grid row must be the same height (the grid won't stretch them), so as soon as
// ANY saved card carries a profile chip, they all reserve its space. Nobody who doesn't use
// profiles ever sees the gap.
val anyProfileChip = savedCards.any { it.pin != null || it.host.profileId != null }
Box(Modifier.fillMaxSize()) {
LazyVerticalGrid(
columns = GridCells.Adaptive(minSize = 160.dp),
modifier = Modifier.fillMaxSize(),
contentPadding = PaddingValues(horizontal = 16.dp, vertical = 16.dp),
horizontalArrangement = Arrangement.spacedBy(8.dp),
verticalArrangement = Arrangement.spacedBy(8.dp),
) {
item(span = { GridItemSpan(maxLineSpan) }) {
Column(horizontalAlignment = Alignment.CenterHorizontally) {
Spacer(Modifier.height(8.dp))
Text("Punktfunk", style = MaterialTheme.typography.headlineLarge)
Text(
"stream a remote desktop",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
Spacer(Modifier.height(24.dp))
notice?.let {
Surface(
color = MaterialTheme.colorScheme.secondaryContainer,
shape = MaterialTheme.shapes.medium,
modifier = Modifier.fillMaxWidth(),
) {
Text(
it,
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSecondaryContainer,
textAlign = TextAlign.Center,
modifier = Modifier.padding(horizontal = 16.dp, vertical = 12.dp),
)
}
Spacer(Modifier.height(16.dp))
}
status?.let {
// In-flight progress (connecting / waking) is the full-screen ConnectOverlay's
// job now, so `status` only ever carries a result/error here — a filled error
// container reads as a real failure banner, not just red text lost in the layout.
Surface(
color = MaterialTheme.colorScheme.errorContainer,
shape = MaterialTheme.shapes.medium,
modifier = Modifier.fillMaxWidth(),
) {
Text(
it,
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onErrorContainer,
textAlign = TextAlign.Center,
modifier = Modifier.padding(horizontal = 16.dp, vertical = 12.dp),
)
}
Spacer(Modifier.height(16.dp))
}
}
}
if (!lnpGranted) {
// Local network access denied: discovery can't ever find anything and every connect
// would time out — say so at the top, with the fix one tap away, instead of letting
// the screen look idle/broken.
item(span = { GridItemSpan(maxLineSpan) }) {
Surface(
color = MaterialTheme.colorScheme.errorContainer,
shape = MaterialTheme.shapes.medium,
modifier = Modifier.fillMaxWidth(),
) {
Column(
Modifier.padding(horizontal = 16.dp, vertical = 12.dp),
horizontalAlignment = Alignment.CenterHorizontally,
) {
Text(
"Local network access is off",
style = MaterialTheme.typography.titleSmall,
color = MaterialTheme.colorScheme.onErrorContainer,
)
Text(
"Android blocks Punktfunk from finding or reaching hosts until you allow it.",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onErrorContainer,
textAlign = TextAlign.Center,
)
TextButton(onClick = onAskLocalNetwork) { Text("Allow…") }
}
}
Spacer(Modifier.height(12.dp))
}
}
if (savedHosts.isEmpty() && discoveredUnsaved.isEmpty()) {
item(span = { GridItemSpan(maxLineSpan) }) {
EmptyHostsState()
}
}
if (savedHosts.isNotEmpty()) {
item(span = { GridItemSpan(maxLineSpan) }) {
SectionLabel("Saved hosts")
}
items(savedCards, key = { it.key }) { entry ->
val kh = entry.host
val pin = entry.pin
val bound = kh.profileId?.let { id -> profiles.firstOrNull { it.id == id } }
HostCard(
name = kh.name,
address = "${kh.address}:${kh.port}",
status = if (kh.paired) HostStatus.PAIRED else HostStatus.TOFU,
online = kh.isOnline(discovered, reachable),
// Live advert preferred (the store lags a discovery tick), else stored.
os = discovered.firstOrNull { kh.matches(it) && it.os.isNotEmpty() }?.os
?: kh.os,
enabled = !connecting,
// A pinned card connects with ITS profile; the host's own card follows the
// binding, which is exactly what its chip says it will do.
onConnect = { onConnect(kh, pin?.id) },
// Edit / Forget / Wake live on the host's own card only: a pinned card is a
// shortcut, not a second host, and offering destructive host actions on it
// would blur exactly that.
onForget = if (pin != null) null else ({ onForget(kh) }),
onEdit = if (pin != null) null else ({ onEdit(kh) }),
// Explicit wake-only: offered when the host is offline and we have a MAC. The
// screen runs it through the WakeController so it shows the "Waking…" overlay
// and waits for the host to come online (matched by fingerprint, so a new DHCP
// address on a cold boot still counts as "up") rather than firing a single
// silent packet.
onWake = if (pin == null && kh.mac.isNotEmpty() && !kh.isOnline(discovered, reachable)) {
({ onWake(kh) })
} else {
null
},
profileLabel = pin?.name ?: bound?.name,
profileProminent = pin != null,
accent = accentColor(pin?.accent ?: bound?.accent),
menuItems = hostMenu(kh, pin),
reserveProfileSlot = anyProfileChip,
)
}
}
if (discoveredUnsaved.isNotEmpty()) {
item(span = { GridItemSpan(maxLineSpan) }) {
Spacer(Modifier.height(12.dp))
SectionLabel("Discovered on the network")
}
items(discoveredUnsaved, key = { "disc-${it.host}-${it.port}" }) { dh ->
HostCard(
name = dh.name,
address = "${dh.host}:${dh.port}",
status = if (dh.pairingRequired) HostStatus.PAIRING else HostStatus.TOFU,
online = true, // in the discovered list ⇒ live on mDNS right now
os = dh.os,
enabled = !connecting,
onConnect = { onConnectDiscovered(dh) },
onForget = null,
)
}
}
// Active-discovery hint: discovery runs whenever this screen is up, so while it's
// scanning but nothing's turned up yet (and we're not mid-connect), show it's working
// rather than looking idle/empty. Suppressed while local network access is denied —
// a spinner would be a lie there (the browse can't receive anything); the banner above
// owns that state.
// Scan again is offered whether or not anything turned up: the case that sends people
// here is ONE expected host missing, not an empty list, and a browse that quietly went
// deaf (blocked when it started, or backed off to its hour-long re-query) looks
// exactly like a network without that host on it.
if (lnpGranted && !connecting) {
item(span = { GridItemSpan(maxLineSpan) }) {
Row(
modifier = Modifier.fillMaxWidth().padding(vertical = 12.dp),
horizontalArrangement = Arrangement.Center,
verticalAlignment = Alignment.CenterVertically,
) {
if (discovered.isEmpty()) {
CircularProgressIndicator(modifier = Modifier.size(16.dp), strokeWidth = 2.dp)
Spacer(Modifier.width(8.dp))
Text(
"Searching the local network…",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
Spacer(Modifier.width(8.dp))
}
TextButton(onClick = onRescan) { Text("Scan again") }
}
}
}
item(span = { GridItemSpan(maxLineSpan) }) {
Spacer(Modifier.height(96.dp))
}
}
ExtendedFloatingActionButton(
onClick = onAddHost,
icon = { Icon(Icons.Filled.Add, contentDescription = null) },
text = { Text("Add host") },
expanded = !connecting,
modifier = Modifier
.align(Alignment.BottomEnd)
.padding(20.dp),
)
}
}
@@ -1,6 +1,5 @@
package io.unom.punktfunk
import android.content.res.Configuration
import androidx.activity.compose.BackHandler
import androidx.compose.animation.core.LinearEasing
import androidx.compose.animation.core.RepeatMode
@@ -30,8 +29,8 @@ import androidx.compose.runtime.getValue
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.Stroke
import androidx.compose.ui.platform.LocalConfiguration
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.text.style.TextAlign
@@ -192,7 +191,6 @@ internal fun ConnectTakeover(
onCancel: () -> Unit,
onRetry: () -> Unit,
) {
val ink = LocalGamepadInk.current
val copy = connectCopy(phase)
val timedOut = phase is ConnectPhase.WakeTimedOut
@@ -205,10 +203,7 @@ internal fun ConnectTakeover(
) {
GamepadAuroraBackground(Modifier.fillMaxSize())
Column(
// The backdrop runs full-bleed; the COPY keeps clear of the bars and the cutout. In
// landscape a hole punch is a side inset deeper than this 40 dp gutter, so centred text
// would otherwise sit under the camera.
Modifier.consoleSafeArea().padding(horizontal = 40.dp).widthIn(max = 460.dp),
Modifier.padding(horizontal = 40.dp).widthIn(max = 460.dp),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.spacedBy(18.dp),
) {
@@ -217,7 +212,7 @@ internal fun ConnectTakeover(
Icon(
Icons.Filled.Bedtime,
contentDescription = null,
tint = ink.fg(0.9f),
tint = Color.White.copy(alpha = 0.9f),
modifier = Modifier.size(46.dp),
)
}
@@ -226,14 +221,14 @@ internal fun ConnectTakeover(
}
Text(
copy.title,
color = ink.fg,
color = Color.White,
fontWeight = FontWeight.Bold,
fontSize = 24.sp,
textAlign = TextAlign.Center,
)
Text(
copy.subtitle,
color = ink.fg(0.65f),
color = Color.White.copy(alpha = 0.65f),
fontSize = 14.sp,
textAlign = TextAlign.Center,
fontFamily = if (copy.monoSubtitle) FontFamily.Monospace else FontFamily.Default,
@@ -243,19 +238,7 @@ internal fun ConnectTakeover(
add(PadGlyph.hint('B', copy.cancelLabel, onClick = onCancel))
if (timedOut) add(PadGlyph.hint('A', "Try Again", onClick = onRetry))
}
// The SAME bottom-start spot every console screen pins its legend at — this takeover sat
// its pill at bottom-CENTRE, so pressing Connect made the one piece of chrome that is
// supposed to read as fixed jump halfway across the screen (second on-glass verdict).
val landscape =
LocalConfiguration.current.orientation == Configuration.ORIENTATION_LANDSCAPE
Box(
Modifier
.align(Alignment.BottomStart)
.consoleLegendInsets(landscape)
.padding(ConsoleLegendInset),
) {
GamepadHintBar(hints)
}
GamepadHintBar(hints, Modifier.align(Alignment.BottomCenter).padding(bottom = 28.dp))
}
}
@@ -266,7 +249,6 @@ internal fun ConnectTakeover(
*/
@Composable
private fun PulsingSpinner() {
val ink = LocalGamepadInk.current
val transition = rememberInfiniteTransition(label = "connectPulse")
val pulse by transition.animateFloat(
initialValue = 0f,
@@ -280,14 +262,14 @@ private fun PulsingSpinner() {
for (i in 0..1) {
val p = (pulse + i * 0.5f) % 1f
drawCircle(
color = ink.accent.copy(alpha = (1f - p) * 0.35f),
color = Color(0xFF8678F5).copy(alpha = (1f - p) * 0.35f),
radius = maxR * (0.42f + p * 0.58f),
style = Stroke(width = 2.dp.toPx()),
)
}
}
CircularProgressIndicator(
color = ink.fg,
color = Color.White,
strokeWidth = 3.dp,
modifier = Modifier.size(54.dp),
)
@@ -1,195 +0,0 @@
package io.unom.punktfunk
import androidx.compose.runtime.Composable
import io.unom.punktfunk.kit.security.ClientIdentity
import io.unom.punktfunk.kit.security.KnownHost
import io.unom.punktfunk.models.PendingTrust
/**
* Everything `ConnectScreen` puts ON TOP of whichever home it drew the trust and pairing
* ceremony, the parked "Waiting for approval…", the console's host options, the speed test, the
* edit form, the local-network rationale, and finally the connect takeover.
*
* They live together because their ORDER is the contract: this is a stack of siblings in one tree,
* so the last one drawn is the one on top, and [ConnectOverlay] is last on purpose a dial can
* start from any of the prompts above it, and its takeover has to cover the prompt that started it.
*
* Only the state each prompt reads comes in; every action goes back out as a callback, because they
* all end in the connect/pair engine or in the host store, which the screen owns. Nothing in here
* decides anything it decides only what is visible.
*/
@Composable
internal fun ConnectPrompts(
gamepadUi: Boolean,
/** The client identity — the PIN ceremony needs it to run SPAKE2; null while it is still minting. */
identity: ClientIdentity?,
profiles: List<StreamProfile>,
isOnline: (KnownHost) -> Boolean,
// ---- trust / pairing --------------------------------------------------------------------
pendingTrust: PendingTrust?,
/** Dismiss (null) or re-aim the SAME decision at another kind — "Pair with PIN…" does that. */
onPendingTrustChange: (PendingTrust?) -> Unit,
/** Trust-on-first-use accepted: dial with no pin. Offered only for a `pair=optional` host. */
onTrustNew: (PendingTrust) -> Unit,
/** The PIN ceremony completed with this host fingerprint — save as paired, then dial. */
onPaired: (PendingTrust, String) -> Unit,
onRequestAccess: (PendingTrust) -> Unit,
// ---- the parked no-PIN request ----------------------------------------------------------
/** Non-null while a "request access" connect sits parked on the host awaiting approval. */
awaitingHostName: String?,
onCancelApproval: () -> Unit,
// ---- console host options (Up on a saved carousel tile) ---------------------------------
optionsTarget: HostCardEntry?,
onDismissOptions: () -> Unit,
libraryEnabled: Boolean,
onOpenLibrary: (KnownHost) -> Unit,
onWake: (KnownHost) -> Unit,
onSpeedTest: (KnownHost) -> Unit,
onCopyLink: (KnownHost, StreamProfile?) -> Unit,
onEditHost: (KnownHost) -> Unit,
onForgetHost: (KnownHost) -> Unit,
onTogglePin: (KnownHost, StreamProfile) -> Unit,
// ---- speed test --------------------------------------------------------------------------
speedTest: HostCardEntry?,
/** Which layer Apply writes to. Resolved by the caller (it holds the store); set with [speedTest]. */
speedTestTarget: SpeedTestTarget?,
speedTestPhase: SpeedTestPhase,
/** true = write the measured bitrate to the profile, false = to the global default. */
onApplySpeedTest: (Boolean) -> Unit,
onDismissSpeedTest: () -> Unit,
// ---- edit host ---------------------------------------------------------------------------
editTarget: KnownHost?,
/** A MAC from the live advert, for a host whose own is not learned yet. */
editSuggestedMacs: List<String>,
onSaveHost: (KnownHost) -> Unit,
onDismissEdit: () -> Unit,
// ---- local network permission ------------------------------------------------------------
lnpPrompt: Boolean,
onAllowLocalNetwork: () -> Unit,
onOpenSystemSettings: () -> Unit,
onDismissLnpPrompt: () -> Unit,
// ---- the connect takeover ----------------------------------------------------------------
connectingHostName: String?,
waker: WakeController,
onCancelConnect: () -> Unit,
) {
pendingTrust?.let { pt ->
// Same trust/pairing logic, console-styled + controller-navigable in gamepad mode.
val onPair = { onPendingTrustChange(pt.copy(kind = PendingTrust.Kind.PAIR)) }
// Three of the four say the same thing in both interfaces, so they are ONE prompt that
// knows which one is running. Only the PIN ceremony genuinely differs — a keyboard field
// against four D-pad digit slots is a different input model, not a different skin.
when (pt.kind) {
PendingTrust.Kind.TRUST_NEW -> TrustNewHostPrompt(
gamepadUi, pt,
onTrust = { onTrustNew(pt) },
onPairInstead = onPair,
onDismiss = { onPendingTrustChange(null) },
)
PendingTrust.Kind.FP_CHANGED ->
FingerprintChangedPrompt(gamepadUi, pt, onPair) { onPendingTrustChange(null) }
PendingTrust.Kind.REQUEST_ACCESS -> RequestAccessPrompt(
gamepadUi, pt,
onRequestAccess = { onRequestAccess(pt) },
onUsePin = onPair,
onDismiss = { onPendingTrustChange(null) },
)
PendingTrust.Kind.PAIR -> {
val onSavePaired = { fp: String -> onPaired(pt, fp) }
if (gamepadUi) {
GamepadPairPinDialog(pt, identity, onSavePaired) { onPendingTrustChange(null) }
} else {
PairPinDialog(pt, identity, onSavePaired) { onPendingTrustChange(null) }
}
}
}
}
awaitingHostName?.let { hostLabel ->
AwaitingApprovalPrompt(gamepadUi, hostLabel = hostLabel, onCancel = onCancelApproval)
}
// Console host options (Up on a saved carousel tile): Wake / Edit / Forget.
optionsTarget?.let { entry ->
val kh = entry.host
val pin = entry.pin
val offline = !isOnline(kh)
GamepadHostOptionsDialog(
hostName = kh.name,
canWake = kh.mac.isNotEmpty() && offline,
onWake = { onDismissOptions(); onWake(kh) },
// A saved host always has a library (it's a knownHost) → offer it when the setting's on,
// so a TV remote reaches the library here instead of via the Y face button.
onLibrary = if (libraryEnabled && pin == null) {
{ onDismissOptions(); onOpenLibrary(kh) }
} else {
null
},
onSpeedTest = if (pin == null) {
{ onDismissOptions(); onSpeedTest(kh) }
} else {
null
},
onCopyLink = { onDismissOptions(); onCopyLink(kh, pin) },
onEdit = { onDismissOptions(); onEditHost(kh) },
onForget = { onForgetHost(kh); onDismissOptions() },
onDismiss = onDismissOptions,
// A pin's only action: unpinning touches neither the host nor the profile.
onUnpin = pin?.let { p -> { onTogglePin(kh, p); onDismissOptions() } },
profileName = pin?.name,
)
}
if (speedTest != null && speedTestTarget != null) {
SpeedTestPrompt(
gamepadUi, speedTest.host.name, speedTestTarget, speedTestPhase,
onApplySpeedTest, onDismissSpeedTest,
)
}
editTarget?.let { kh ->
if (gamepadUi) {
// Console edit: the same field list + on-screen keyboard as Add-Host, seeded from the
// host with an extra MAC row; the action SAVES instead of connecting.
GamepadAddHostScreen(
onAdd = { _, _, _ -> },
onDismiss = onDismissEdit,
editHost = kh,
suggestedMacs = editSuggestedMacs,
onSave = onSaveHost,
// Shared clipboard and the profile binding — the two host decisions that used to
// exist only in the touch edit sheet, which a TV box has no way to reach.
profiles = profiles,
)
} else {
EditHostDialog(
target = kh,
suggestedMacs = editSuggestedMacs,
profiles = profiles,
onSave = onSaveHost,
onDismiss = onDismissEdit,
)
}
}
if (lnpPrompt) {
// Android 17+ local-network-permission rationale: re-request (a permanently-denied request
// returns instantly without a system prompt — hence the settings deep link alongside).
LocalNetworkPrompt(
gamepadUi,
onAllow = onAllowLocalNetwork,
onSettings = onOpenSystemSettings,
onDismiss = onDismissLnpPrompt,
)
}
// Topmost: the full-screen connect takeover — instant "Connecting…" feedback on any dial, flowing
// seamlessly into the "Waking…" wait if the host turns out to be asleep. Rides over both the touch
// grid and the console home.
ConnectOverlay(
connectingHostName = connectingHostName,
waker = waker,
gamepadUi = gamepadUi,
onCancelConnect = onCancelConnect,
)
}
File diff suppressed because it is too large Load Diff
@@ -1,7 +1,5 @@
package io.unom.punktfunk
import android.content.Context
import android.content.res.Configuration
import android.hardware.input.InputManager
import android.os.Build
import android.os.CombinedVibration
@@ -12,15 +10,12 @@ import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
import androidx.activity.compose.BackHandler
import androidx.compose.foundation.ScrollState
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.ExperimentalLayoutApi
import androidx.compose.foundation.layout.FlowRow
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
@@ -43,18 +38,12 @@ import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateMapOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberUpdatedState
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.LocalConfiguration
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.unit.dp
import dev.chrisbanes.haze.HazeState
import dev.chrisbanes.haze.hazeSource
import io.unom.punktfunk.kit.DsDevice
import io.unom.punktfunk.kit.Gamepad
import io.unom.punktfunk.kit.Sc2Capture
import kotlinx.coroutines.delay
/**
@@ -63,145 +52,10 @@ import kotlinx.coroutines.delay
* case where a pad "doesn't work" adapters and BT-to-USB dongles often enumerate with a different
* identity than the physical pad, or not as a gamepad at all, and punktfunk only forwards devices
* Android classifies as gamepad/joystick. This screen makes that visible on the device itself.
*
* This is the TOUCH entry point; [ConsoleControllersScreen] shows the same body on the console's
* field. Both drive [ControllersBody] the screen exists once, and the support answer it gives has
* to be the same one whichever interface asked.
*/
@Composable
fun ControllersScreen(gamepadSetting: Int, onBack: () -> Unit) {
BackHandler(onBack = onBack)
var testing by remember { mutableStateOf(false) }
ControllersBody(
gamepadSetting = gamepadSetting,
scroll = rememberScrollState(),
testing = testing,
onTestingChange = { testing = it },
// The touch screen holds the probes for its whole life: events are OBSERVED (not consumed)
// while the test is off, which is what keeps the "Last input" line live while browsing.
// Nothing else here wants the pad, so there is no one to hand them to.
observeInput = true,
contentPadding = PaddingValues(horizontal = 20.dp, vertical = 24.dp),
) {
Text("Controllers", style = MaterialTheme.typography.headlineMedium)
}
}
/**
* The same screen on the console's field the couch route to it, which a TV box has no other way to
* reach (there is no touch interface to fall back to there, which is exactly why this matters).
*
* Navigation, and how the pad is shared with the test:
* * up/down scrolls, the shoulders page the body is cards and prose with no focusable rows, and
* Compose only scrolls to keep a FOCUSED child visible (see [rememberConsoleScroller]);
* * A starts the input test, which is the one thing on this screen a controller can act on;
* * while the test runs it OWNS the pad that is the whole point of it so this screen's nav
* drops out of the probe slots and B is a HOLD (below). Everything reverts the moment it ends.
*/
@Composable
fun ConsoleControllersScreen(gamepadSetting: Int, onBack: () -> Unit, navActive: Boolean = true) {
BackHandler(onBack = onBack)
val landscape = LocalConfiguration.current.orientation == Configuration.ORIENTATION_LANDSCAPE
val hazeState = remember { HazeState() }
val scroll = rememberScrollState()
val scrollBy = rememberConsoleScroller(scroll)
var testing by remember { mutableStateOf(false) }
val padIsGamepad = (LocalContext.current as? MainActivity)?.lastPadIsGamepad ?: true
GamepadNavEffect2D(
// Off while the test runs: both want the same single probe slot, and the test is the one
// the user just asked for. The identity check in each teardown (here and in the body) is
// what makes the handover safe in either direction.
active = navActive && !testing,
onDirection = { dir ->
when (dir) {
NavDir.UP -> scrollBy(-1, false)
NavDir.DOWN -> scrollBy(1, false)
// Nothing on this screen steps sideways; paging is the shoulders' job.
NavDir.LEFT, NavDir.RIGHT -> {}
}
},
onActivate = { testing = true },
onShoulder = { delta -> scrollBy(delta, true) },
)
Box(Modifier.fillMaxSize()) {
Box(Modifier.fillMaxSize().hazeSource(hazeState)) {
// The calm backdrop, full-bleed under the bars and the cutout: this is a screen to READ,
// and the aurora is ambience. Only the content takes the safe area.
GamepadFormBackground(Modifier.fillMaxSize())
// The body is written against the touch theme; on the console field it has to be inked
// from the palette or it is grey-on-pastel over the six pale palettes.
ConsoleInkedTheme {
Column(Modifier.fillMaxSize().consoleSafeArea()) {
ControllersBody(
gamepadSetting = gamepadSetting,
scroll = scroll,
testing = testing,
onTestingChange = { testing = it },
// Only while testing: the rest of the time the screen's own nav holds the
// probes, so the "Last input" line is a test-time readout here rather than
// an always-on one. A pad that reaches this screen at all has already
// proved it is seen — by moving the cursor here.
observeInput = testing,
contentPadding = PaddingValues(
start = ConsoleEdgeInset,
end = ConsoleEdgeInset,
// Clears the floating legend zone, like every other console list.
bottom = ConsoleLegendClearance,
),
) {
ConsoleHeader("Connected controllers", horizontalInset = false)
}
}
}
}
Box(
Modifier
.align(Alignment.BottomStart)
.consoleLegendInsets(landscape)
.padding(ConsoleLegendInset),
) {
GamepadHintBar(
if (testing) {
// The rule, stated at the moment it applies: while the test runs, B is a BUTTON
// UNDER TEST like any other — it lights its own chip — so only a hold ends the
// test, after which B is the universal Back again. Tappable as the touch hatch.
listOf(PadGlyph.hint('B', "Hold to finish") { testing = false })
} else {
listOfNotNull(
GamepadHint('↕', PadGlyph.Arrow, "Scroll"),
// Advertised only where they exist — a TV remote has no shoulders, and
// claiming otherwise is both a lie and the reason a narrow legend overflows.
GamepadHint('⇄', PadGlyph.Arrow, "Page").takeIf { padIsGamepad },
PadGlyph.hint('A', "Test inputs") { testing = true },
PadGlyph.hint('B', "Done", onClick = onBack),
)
},
hazeState = hazeState,
)
}
}
}
/**
* The screen itself, shared by both interfaces. [contentPadding] and [heading] are where they
* differ: the touch screen pads for a thumb and titles with the Material headline, the console pads
* to the shared edge inset, clears its floating legend, and titles with [ConsoleHeader].
*
* [observeInput] decides whether this body installs the shared MainActivity probes at all see the
* two call sites, and [ConsoleControllersScreen] for why they cannot both be on at once.
*/
@Composable
private fun ControllersBody(
gamepadSetting: Int,
scroll: ScrollState,
testing: Boolean,
onTestingChange: (Boolean) -> Unit,
observeInput: Boolean,
contentPadding: PaddingValues,
heading: @Composable () -> Unit,
) {
val context = LocalContext.current
val activity = context as? MainActivity
@@ -227,31 +81,17 @@ private fun ControllersBody(
// Live input test. While `testing`, the MainActivity probes consume pad events (so they show up
// here instead of driving focus navigation); holding B releases, since the pad can no longer
// reach the Switch.
// reach the Switch. Events are observed (not consumed) even when the test is off, so the
// "last input" line works while browsing.
var testing by remember { mutableStateOf(false) }
val held = remember { mutableStateMapOf<Int, Boolean>() }
val axes = remember { mutableStateMapOf<String, Float>() }
var lastInput by remember { mutableStateOf<String?>(null) }
var bHeld by remember { mutableStateOf(false) }
// The hold has lasted long enough; the test ends when B is let go (see the probe).
var holdSatisfied by remember { mutableStateOf(false) }
// The probes below are built ONCE per `observeInput` and then read these for the life of that
// installation. `testing` and the callback arrive as parameters now, so capturing them plainly
// would freeze the values they had when the probe was made — the test would consume nothing.
val consuming by rememberUpdatedState(testing)
// The console's refusal thud, on whatever actuator the driving pad or this device has.
val haptics by rememberUpdatedState(rememberConsoleHaptics())
DisposableEffect(observeInput) {
// Stable probe refs, and a teardown that releases the slot only if WE still hold it — the
// rule GamepadNavEffect2D follows. Without it this screen's dispose nulls whatever is in the
// slot: during the console shell's push/pop BOTH screens are briefly composed, so leaving
// here would kill the pad navigation the arriving screen had just installed. The same
// teardown also runs when this screen hands the pad to its own input test and back.
val keyProbe: (KeyEvent) -> Boolean = probe@{ event ->
DisposableEffect(Unit) {
activity?.padKeyProbe = probe@{ event ->
if (!Gamepad.isPad(event.device)) return@probe false
// Read ONCE, up front: the test can end inside this very event, and the release that
// ended it still has to be swallowed here — see the B branch below.
val consume = consuming
when (event.action) {
KeyEvent.ACTION_DOWN -> {
held[event.keyCode] = true
@@ -259,34 +99,13 @@ private fun ControllersBody(
}
KeyEvent.ACTION_UP -> {
held[event.keyCode] = false
if (event.keyCode == KeyEvent.KEYCODE_BUTTON_B) {
bHeld = false
if (consume) {
if (event.eventTime - event.downTime >= HOLD_TO_FINISH_MS) {
// The hold ends the test HERE, on the release, and NOT the moment
// the 1.2 s elapsed: end it a moment earlier and this release falls
// through unconsumed to the activity's B→BACK remap, which takes the
// whole screen with it. Finishing the test and leaving the screen on
// one press is not what "hold B to finish" says.
onTestingChange(false)
held.clear()
} else {
// A short B is not swallowed either. While the test owns the pad, B
// is a BUTTON UNDER TEST — it lights its chip like every other — so
// a tap can't also mean "leave", and in the console B is otherwise
// the universal back. The press gets the boundary thud instead, the
// same answer a refused step gets on the settings screen: heard, and
// it means something else here.
haptics.boundary()
}
}
}
if (event.keyCode == KeyEvent.KEYCODE_BUTTON_B) bHeld = false
}
}
lastInput = "${event.device?.name}: ${KeyEvent.keyCodeToString(event.keyCode)}"
consume
testing
}
val motionProbe: (MotionEvent) -> Boolean = probe@{ event ->
activity?.padMotionProbe = probe@{ event ->
if (!Gamepad.isPad(event.device)) return@probe false
axes["LX"] = event.getAxisValue(MotionEvent.AXIS_X)
axes["LY"] = event.getAxisValue(MotionEvent.AXIS_Y)
@@ -302,86 +121,36 @@ private fun ControllersBody(
)
axes["HX"] = event.getAxisValue(MotionEvent.AXIS_HAT_X)
axes["HY"] = event.getAxisValue(MotionEvent.AXIS_HAT_Y)
consuming
}
if (observeInput) {
activity?.padKeyProbe = keyProbe
activity?.padMotionProbe = motionProbe
testing
}
onDispose {
activity?.let { a ->
if (a.padKeyProbe === keyProbe) a.padKeyProbe = null
if (a.padMotionProbe === motionProbe) a.padMotionProbe = null
}
activity?.padKeyProbe = null
activity?.padMotionProbe = null
}
}
// Hold-B-to-exit: with events consumed, the pad can't reach the Switch — a 1.2 s hold ends the
// test instead (touch still works). This half only ANSWERS the hold once it is long enough; the
// release is what ends the test (see the probe). Letting go early cancels the effect before the
// delay fires, so nothing is announced.
LaunchedEffect(bHeld, testing) {
// test instead (touch still works). A short tap cancels the effect before the delay fires.
LaunchedEffect(bHeld) {
if (bHeld && testing) {
delay(HOLD_TO_FINISH_MS)
holdSatisfied = true
// A hold with no answer at the moment it lands is a hold you keep holding. Say it in
// both channels a couch user has: a pulse in the hands, a changed line on the screen.
haptics.confirm()
} else {
holdSatisfied = false
delay(1_200)
testing = false
held.clear()
}
}
Column(
modifier = Modifier
.fillMaxSize()
.verticalScroll(scroll)
.padding(contentPadding),
.verticalScroll(rememberScrollState())
.padding(horizontal = 20.dp, vertical = 24.dp),
verticalArrangement = Arrangement.spacedBy(24.dp),
) {
heading()
// Capture-side detection, re-checked on USB hot-plug. The SC2 is never an InputDevice
// (lizard mode is kb/mouse; the capture claims even those away) so it's enumerated from
// the USB device list + bonded BLE; a Sony pad IS an InputDevice until claimed, so its
// row supplements the PadRow below with the capture status + the USB grant.
var usbGeneration by remember { mutableIntStateOf(0) }
DisposableEffect(Unit) {
val receiver = object : android.content.BroadcastReceiver() {
override fun onReceive(c: Context?, i: android.content.Intent?) { usbGeneration++ }
}
val filter = android.content.IntentFilter().apply {
addAction(android.hardware.usb.UsbManager.ACTION_USB_DEVICE_ATTACHED)
addAction(android.hardware.usb.UsbManager.ACTION_USB_DEVICE_DETACHED)
}
if (Build.VERSION.SDK_INT >= 33) {
context.registerReceiver(receiver, filter, Context.RECEIVER_NOT_EXPORTED)
} else {
@Suppress("UnspecifiedRegisterReceiverFlag")
context.registerReceiver(receiver, filter)
}
onDispose { runCatching { context.unregisterReceiver(receiver) } }
}
val sc2Probe = remember { Sc2Capture(context) }
val sc2Usb = remember(usbGeneration) { sc2Probe.findUsbDevice() }
val sc2Ble = remember(usbGeneration) {
if (context.checkSelfPermission(android.Manifest.permission.BLUETOOTH_CONNECT) ==
android.content.pm.PackageManager.PERMISSION_GRANTED
) sc2Probe.pairedBleAddress() else null
}
val sc2Present = sc2Usb != null || sc2Ble != null
val dsUsb = remember(usbGeneration) {
(context.getSystemService(Context.USB_SERVICE) as android.hardware.usb.UsbManager)
.deviceList.values.firstOrNull {
it.vendorId == DsDevice.VID_SONY && it.productId in DsDevice.USB_PIDS
}
}
Text("Controllers", style = MaterialTheme.typography.headlineMedium)
Group("Gamepads") {
if (sc2Present) Sc2Row(sc2Usb, activity)
dsUsb?.let { DsRow(it) }
if (pads.isEmpty() && !sc2Present) {
if (pads.isEmpty()) {
Text(
"No controller detected. Punktfunk can only forward devices Android " +
"No controller detected. punktfunk can only forward devices Android " +
"classifies as a gamepad or joystick — a pad connected through an adapter " +
"or hub may show up under \"Other input devices\" below with the adapter's " +
"identity, or not at all.",
@@ -389,11 +158,8 @@ private fun ControllersBody(
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
// Every real controller is forwarded now (Automatic forwards them all, each on its own
// wire pad index) — not just the first. A joystick-only device Android doesn't classify as
// a gamepad still can't be forwarded (the host wants a gamepad), so gate the badge on it.
pads.forEach { dev ->
PadRow(dev, forwarded = isForwarded(dev), gamepadSetting = gamepadSetting)
pads.forEachIndexed { i, dev ->
PadRow(dev, forwarded = i == 0, gamepadSetting = gamepadSetting)
}
}
@@ -402,19 +168,13 @@ private fun ControllersBody(
Column(Modifier.weight(1f)) {
Text("Test inputs", style = MaterialTheme.typography.bodyLarge)
Text(
when {
holdSatisfied -> "Release B to finish"
testing -> "Controller input stays on this screen — hold B to finish"
else -> "Show button presses and stick motion live"
},
if (testing) "Controller input stays on this screen — hold B to finish"
else "Show button presses and stick motion live",
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
Switch(
checked = testing,
onCheckedChange = { on -> onTestingChange(on); if (!on) held.clear() },
)
Switch(checked = testing, onCheckedChange = { testing = it; if (!it) held.clear() })
}
if (testing) {
ButtonGrid(held)
@@ -451,228 +211,6 @@ private fun ControllersBody(
}
}
/**
* The Steam Controller 2 card capture-side state, since a (claimed or lizard-mode) SC2 never
* appears as a gamepad InputDevice. Shows the transport, whether the capture is live (driving
* these menus now; streamed as-is in a session), and a grant button when USB access is missing.
*/
@Composable
private fun Sc2Row(usbDev: android.hardware.usb.UsbDevice?, activity: MainActivity?) {
val context = LocalContext.current
val settingOn = remember { SettingsStore(context).load().sc2Capture }
val active = activity?.sc2MenuActive == true
val usbManager = context.getSystemService(Context.USB_SERVICE) as android.hardware.usb.UsbManager
val permitted = usbDev != null && usbManager.hasPermission(usbDev)
OutlinedCard(modifier = Modifier.fillMaxWidth()) {
Column(
modifier = Modifier.padding(16.dp),
verticalArrangement = Arrangement.spacedBy(6.dp),
) {
Row(modifier = Modifier.fillMaxWidth(), verticalAlignment = Alignment.CenterVertically) {
Text(
"Steam Controller 2",
style = MaterialTheme.typography.bodyLarge,
modifier = Modifier.weight(1f),
)
if (active) {
Text(
"navigating this UI",
style = MaterialTheme.typography.labelSmall,
color = MaterialTheme.colorScheme.primary,
)
}
}
Text(
when {
usbDev == null -> "Paired via Bluetooth"
usbDev.productId == io.unom.punktfunk.kit.Sc2Device.PID_WIRED -> "Wired (USB)"
else -> "Puck dongle (USB)"
},
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
when {
!settingOn -> Text(
"Passthrough is disabled in Settings — enable \"Steam Controller 2 " +
"passthrough\" to capture it.",
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
active -> Text(
"Captured — streams as-is: the host presents a real Steam Controller 2 " +
"that its Steam drives directly (trackpads, gyro, haptics).",
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
usbDev != null && !permitted -> {
Text(
"Needs USB access to be captured.",
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
OutlinedButton(onClick = { activity?.startSc2MenuNav(forceAsk = true) }) {
Text("Grant USB access")
}
}
else -> Text(
"Detected — capture engages automatically.",
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
}
}
}
/**
* Broadcast action for the Sony-pad USB grants fired by both the menu-time auto-ask
* ([MainActivity.maybeAskDsPermission]) and [DsRow]'s explicit button, so an open card
* refreshes whichever dialog was answered.
*/
internal const val DS_USB_PERMISSION_ACTION = "io.unom.punktfunk.DS_CONTROLLERS_USB_PERMISSION"
/**
* The Sony USB pad card capture status + the USB grant. The grant normally arrives via the
* menu-time auto-ask the moment the pad attaches ([MainActivity.maybeAskDsPermission]); the
* button here is the recovery path after a deny (the auto-ask fires once per attach). Shown
* ALONGSIDE the pad's ordinary [PadRow] (unclaimed it is still an InputDevice); the capture
* itself only runs inside a stream, so at menu time this card is pure status.
*/
@Composable
private fun DsRow(usbDev: android.hardware.usb.UsbDevice) {
val context = LocalContext.current
val settingOn = remember { SettingsStore(context).load().dsCapture }
val usbManager = context.getSystemService(Context.USB_SERVICE) as android.hardware.usb.UsbManager
var permitted by remember(usbDev) { mutableStateOf(usbManager.hasPermission(usbDev)) }
val model = DsDevice.modelFor(usbDev.productId)
val label = when (model) {
DsDevice.Model.DUALSENSE -> "DualSense"
DsDevice.Model.DUALSENSE_EDGE -> "DualSense Edge"
DsDevice.Model.DUALSHOCK4 -> "DualShock 4"
null -> return
}
// Refresh `permitted` when the grant dialog answers (the grant itself is system-recorded;
// this receiver only updates the card).
val action = DS_USB_PERMISSION_ACTION
DisposableEffect(usbDev) {
val receiver = object : android.content.BroadcastReceiver() {
override fun onReceive(c: Context?, i: android.content.Intent?) {
if (i?.action == action) permitted = usbManager.hasPermission(usbDev)
}
}
androidx.core.content.ContextCompat.registerReceiver(
context,
receiver,
android.content.IntentFilter(action),
androidx.core.content.ContextCompat.RECEIVER_NOT_EXPORTED,
)
onDispose { runCatching { context.unregisterReceiver(receiver) } }
}
OutlinedCard(modifier = Modifier.fillMaxWidth()) {
Column(
modifier = Modifier.padding(16.dp),
verticalArrangement = Arrangement.spacedBy(6.dp),
) {
Text("$label passthrough", style = MaterialTheme.typography.bodyLarge)
Text(
"Wired (USB)",
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
when {
!settingOn -> Text(
"Passthrough is disabled in Settings — enable \"DualSense / DualShock " +
"passthrough (USB)\" to capture it.",
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
!permitted -> {
Text(
"Needs USB access — grant it now and streams capture the pad silently.",
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
OutlinedButton(onClick = {
usbManager.requestPermission(
usbDev,
android.app.PendingIntent.getBroadcast(
context, 3, // requestCode 3 — 0/1/2 are the SC2/stream grants
android.content.Intent(action).setPackage(context.packageName),
// MUTABLE: the USB stack appends the grant extras to this intent.
android.app.PendingIntent.FLAG_MUTABLE,
),
)
}) {
Text("Grant USB access")
}
}
else -> {
Text(
if (model == DsDevice.Model.DUALSHOCK4) {
"Ready — captured at stream start: rumble, lightbar and gyro are " +
"driven directly."
} else {
"Ready — captured at stream start: rumble, adaptive triggers, lightbar " +
"and gyro are driven directly."
},
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
// Pad-audio self test. Deliberately reachable WITHOUT a stream: it exists to
// answer "can this phone drive this pad's audio endpoint at all", and gating
// that behind a live session would make it depend on the very thing one wants
// to rule out when a session misbehaves. DualSense only — the DS4 has no
// 4-channel haptics device.
if (model != DsDevice.Model.DUALSHOCK4) {
var testing by remember { mutableStateOf(false) }
var result by remember { mutableStateOf<String?>(null) }
result?.let {
Text(
it,
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
OutlinedButton(
enabled = !testing,
onClick = {
testing = true
result = null
Thread({
// Its OWN connection: the renderer's descriptor must never be
// shared with another transfer engine, and that applies to
// this test as much as to the real path.
val conn = runCatching { usbManager.openDevice(usbDev) }.getOrNull()
val fd = conn?.fileDescriptor ?: -1
val r = if (fd >= 0) {
io.unom.punktfunk.kit.NativeBridge.nativePadAudioSelfTest(fd, 3, 60)
} else {
-1
}
conn?.close()
val msg = when {
r > 0 -> "Haptics test passed — $r frames to the pad."
r == -1 -> "Could not open the pad's audio interface. " +
"Some kernels refuse it; the pad still works normally."
r == -2 -> "The audio stream stopped part-way."
else -> "The stream opened but no audio reached the pad."
}
android.os.Handler(android.os.Looper.getMainLooper()).post {
result = msg
testing = false
}
}, "pf-pad-selftest-ui").start()
},
) {
Text(if (testing) "Testing…" else "Test haptics")
}
}
}
}
}
}
}
/** One detected gamepad: identity, what it streams as, and a rumble test. */
@Composable
private fun PadRow(dev: InputDevice, forwarded: Boolean, gamepadSetting: Int) {
@@ -684,12 +222,8 @@ private fun PadRow(dev: InputDevice, forwarded: Boolean, gamepadSetting: Int) {
Row(modifier = Modifier.fillMaxWidth(), verticalAlignment = Alignment.CenterVertically) {
Text(dev.name, style = MaterialTheme.typography.bodyLarge, modifier = Modifier.weight(1f))
if (forwarded) {
// Android's own controller number (1-based; 0 = unassigned), shown so a multi-pad
// user can tell which physical pad is which. The stream's wire pad index is
// assigned separately (lowest-free per device) once streaming starts.
val number = dev.controllerNumber
Text(
if (number > 0) "forwarded · player $number" else "forwarded to host",
"forwarded to host",
style = MaterialTheme.typography.labelSmall,
color = MaterialTheme.colorScheme.primary,
)
@@ -785,15 +319,6 @@ private fun Group(title: String, content: @Composable ColumnScope.() -> Unit) {
}
}
/**
* Whether this device is actually forwarded to the host the same rule the stream's [GamepadRouter]
* applies: a real, non-virtual controller whose source classes include GAMEPAD. A joystick-only node
* (e.g. a DualSense motion-sensor sibling, or an adapter that enumerates as bare joystick) shows in
* the list but isn't forwarded.
*/
private fun isForwarded(dev: InputDevice): Boolean =
!dev.isVirtual && dev.sources and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD
/** Whether the controller reports a rumble motor — via VibratorManager (API 31+) or the legacy Vibrator. */
private fun deviceHasVibrator(dev: InputDevice): Boolean =
if (Build.VERSION.SDK_INT >= 31) {
@@ -846,10 +371,6 @@ private fun prefLabel(pref: Int): String = when (pref) {
Gamepad.PREF_DUALSHOCK4 -> "DualShock 4"
Gamepad.PREF_STEAMCONTROLLER -> "Steam Controller"
Gamepad.PREF_STEAMDECK -> "Steam Deck"
Gamepad.PREF_DUALSENSEEDGE -> "DualSense Edge"
Gamepad.PREF_SWITCHPRO -> "Switch Pro"
Gamepad.PREF_STEAMCONTROLLER2 -> "Steam Controller 2"
Gamepad.PREF_STEAMCONTROLLER2_PUCK -> "Steam Controller 2 Puck"
else -> "Automatic"
}
@@ -876,11 +397,3 @@ private val TEST_BUTTONS = listOf(
/** Axis bars shown in the test view, in display order. */
private val AXIS_LABELS = listOf("LX", "LY", "RX", "RY", "LT", "RT", "HX", "HY")
/**
* How long B must be held to end the input test and, below that, how long a press still counts as
* a tap that gets answered rather than ignored. One constant, because a hold that ends at 1.2 s
* while the "you tapped" answer stops at some other number leaves a window where a press does
* nothing at all.
*/
private const val HOLD_TO_FINISH_MS = 1_200L
@@ -3,7 +3,6 @@ package io.unom.punktfunk
import android.content.res.Configuration
import androidx.activity.compose.BackHandler
import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.border
@@ -19,9 +18,10 @@ import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.layout.systemBarsPadding
import androidx.compose.foundation.layout.widthIn
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.foundation.text.KeyboardOptions
import androidx.compose.foundation.verticalScroll
import androidx.compose.material3.Button
@@ -31,12 +31,6 @@ import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.focus.focusRequester
import androidx.compose.ui.platform.LocalConfiguration
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.semantics.Role
import androidx.compose.ui.semantics.contentDescription
import androidx.compose.ui.semantics.role
import androidx.compose.ui.semantics.semantics
import androidx.compose.ui.semantics.toggleableState
import androidx.compose.ui.state.ToggleableState
import androidx.compose.ui.text.input.KeyboardType
import dev.chrisbanes.haze.HazeState
import dev.chrisbanes.haze.hazeSource
@@ -53,6 +47,7 @@ import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
@@ -74,20 +69,6 @@ private const val KB_ROWS = 5
private class Field(val id: String, val label: String, val value: String, val placeholder: String)
/**
* A non-text row of the EDIT form a switch or a stepped choice, driven like a settings row rather
* than opening the keyboard. Add-host mode has none: they all edit properties a host only has once
* it is saved.
*/
private class ExtraRow(
val label: String,
val value: String,
/** Non-null = draw a [ConsoleSwitch] instead of the value text. */
val toggled: Boolean?,
val adjust: (Int) -> Unit,
val activate: () -> Unit,
)
@Composable
fun GamepadAddHostScreen(
onAdd: (name: String, address: String, port: Int) -> Unit,
@@ -97,13 +78,7 @@ fun GamepadAddHostScreen(
editHost: KnownHost? = null,
suggestedMacs: List<String> = emptyList(),
onSave: ((KnownHost) -> Unit)? = null,
/**
* The profile catalog, for the edit form's binding row. Empty (the default) simply omits that
* row which is also what a device with no profiles yet gets.
*/
profiles: List<StreamProfile> = emptyList(),
) {
val ink = LocalGamepadInk.current
val context = LocalContext.current
val isTv = remember { isTvDevice(context) }
val isEdit = editHost != null
@@ -113,15 +88,6 @@ fun GamepadAddHostScreen(
var address by remember { mutableStateOf(editHost?.address ?: "") }
var port by remember { mutableStateOf(editHost?.port?.toString() ?: "9777") }
var mac by remember { mutableStateOf(editHost?.mac?.ifEmpty { suggestedMacs }?.joinToString(", ") ?: "") }
// The two host properties the console could not reach at all until now. `copy` preserved them,
// so nothing was ever LOST — but a couch-only user (a TV box has no touch interface to fall
// back to) could never decide either one, which the touch edit sheet has always offered.
var clipboard by remember(editHost) { mutableStateOf(editHost?.clipboardSync ?: true) }
// Filtered through the live catalog, so a binding to a since-deleted profile reads as unset
// rather than as a name nothing can resolve — the same guard the touch sheet applies.
var boundId by remember(editHost, profiles) {
mutableStateOf(editHost?.profileId?.takeIf { id -> profiles.any { it.id == id } })
}
val canAdd = address.isNotBlank() && (port.toIntOrNull() ?: 0) > 0
fun commit() {
if (isEdit && editHost != null && onSave != null) {
@@ -131,8 +97,6 @@ fun GamepadAddHostScreen(
address = address.trim(),
port = port.toIntOrNull() ?: editHost.port,
mac = KnownHostStore.parseMacs(mac),
clipboardSync = clipboard,
profileId = boundId,
),
)
} else {
@@ -170,43 +134,7 @@ fun GamepadAddHostScreen(
add(Field("port", "Port", port, "9777"))
if (isEdit) add(Field("mac", "Wake MAC", mac, "auto-filled when the host is seen"))
}
// The switch/choice rows, between the text fields and the action. Only in EDIT mode: both edit
// properties a host only has once it has been saved.
val extras = buildList {
if (isEdit) {
add(
ExtraRow(
label = "Shared clipboard",
value = if (clipboard) "On" else "Off",
toggled = clipboard,
// Directional = state-targeted, so holding a direction can't oscillate — the
// same rule the settings toggles and the pin picker use.
adjust = { d -> clipboard = d > 0 },
activate = { clipboard = !clipboard },
),
)
if (profiles.isNotEmpty()) {
// "Default settings" is the absence of a binding, not a profile, so it leads the
// ring as a null rather than being faked as an entry in the catalog.
val options = listOf<StreamProfile?>(null) + profiles
val idx = options.indexOfFirst { it?.id == boundId }.coerceAtLeast(0)
fun stepTo(delta: Int) {
val n = ((idx + delta) % options.size + options.size) % options.size
boundId = options[n]?.id
}
add(
ExtraRow(
label = "Profile",
value = options[idx]?.name ?: "Default settings",
toggled = null,
adjust = { d -> stepTo(d) },
activate = { stepTo(1) },
),
)
}
}
}
val actionIndex = fields.size + extras.size // the Save/Add action sits after everything
val actionIndex = fields.size // the Save/Add action sits just after the last field
fun openKeyboard(id: String) { editing = id; kbRow = 1; kbCol = 0 }
fun closeKeyboard() { editing = null }
@@ -223,13 +151,11 @@ fun GamepadAddHostScreen(
"address" -> c != ' '
else -> true
}
/** The focused row's extra, or null when the cursor is on a text field or the action. */
fun focusedExtra(): ExtraRow? = extras.getOrNull(focus - fields.size)
fun activateField() {
when {
focus == actionIndex -> if (canAdd) commit() else { focus = 1; openKeyboard("address") }
focus < fields.size -> openKeyboard(fields[focus].id)
else -> focusedExtra()?.activate()
if (focus == actionIndex) {
if (canAdd) commit() else { focus = 1; openKeyboard("address") }
} else {
openKeyboard(fields[focus].id)
}
}
fun pressKey() {
@@ -252,11 +178,7 @@ fun GamepadAddHostScreen(
when (dir) {
NavDir.UP -> if (focus > 0) focus--
NavDir.DOWN -> if (focus < actionIndex) focus++
// Left/right step the switch and the profile ring, exactly as they step a
// settings row. On a text field or the action they still do nothing — there is
// no value there to walk.
NavDir.LEFT -> focusedExtra()?.adjust(-1)
NavDir.RIGHT -> focusedExtra()?.adjust(1)
else -> {}
}
} else {
when (dir) {
@@ -291,17 +213,15 @@ fun GamepadAddHostScreen(
// visible (stacked, the keyboard covered the whole short screen). The legend is NOT put
// under the keyboard here — it floats at the same fixed bottom-left spot as everywhere.
Row(
Modifier.fillMaxSize().consoleSafeArea().padding(start = ConsoleEdgeInset, end = 20.dp, top = 8.dp, bottom = 8.dp),
Modifier.fillMaxSize().systemBarsPadding().padding(start = ConsoleEdgeInset, end = 20.dp, top = 8.dp, bottom = 8.dp),
horizontalArrangement = Arrangement.spacedBy(18.dp),
) {
Column(
Modifier.weight(1f).fillMaxHeight().widthIn(max = 620.dp)
.verticalScroll(rememberScrollState()),
Modifier.weight(1f).fillMaxHeight().verticalScroll(rememberScrollState()),
verticalArrangement = Arrangement.spacedBy(8.dp),
) {
ConsoleHeader(title, horizontalInset = false)
fields.forEachIndexed { i, f -> FieldRow(f, focused = false, editing = editing == f.id) { onFieldClick(i) } }
extras.forEachIndexed { i, e -> ExtraRowView(e, focused = false) { onFieldClick(fields.size + i) } }
AddActionRow(actionLabel, enabled = canAdd, focused = false) { onAddClick() }
Spacer(Modifier.height(64.dp)) // clear the floating legend at bottom-left
}
@@ -315,11 +235,9 @@ fun GamepadAddHostScreen(
} else {
// Portrait (or landscape not typing): the FORM SCROLLS so the Add button is never
// compressed by the keyboard; the keyboard sits below it; the legend floats (fixed).
Column(Modifier.fillMaxSize().consoleSafeArea().padding(horizontal = ConsoleEdgeInset)) {
Column(Modifier.fillMaxSize().systemBarsPadding().padding(horizontal = ConsoleEdgeInset)) {
Column(
// Same 620 dp cap as the settings rows: a field stretched across a wide
// landscape phone is a ribbon, not an input.
Modifier.weight(1f).widthIn(max = 620.dp).verticalScroll(rememberScrollState()),
Modifier.weight(1f).fillMaxWidth().verticalScroll(rememberScrollState()),
verticalArrangement = Arrangement.spacedBy(8.dp),
) {
ConsoleHeader(title, horizontalInset = false)
@@ -327,16 +245,11 @@ fun GamepadAddHostScreen(
Text(
"Hosts on this network appear automatically — add one by address for everything else.",
style = MaterialTheme.typography.bodyMedium,
color = ink.fg(0.55f),
color = Color.White.copy(alpha = 0.55f),
modifier = Modifier.widthIn(max = 520.dp).padding(bottom = 8.dp),
)
}
fields.forEachIndexed { i, f -> FieldRow(f, focused = focus == i && editing == null, editing = editing == f.id) { onFieldClick(i) } }
extras.forEachIndexed { i, e ->
ExtraRowView(e, focused = focus == fields.size + i && editing == null) {
onFieldClick(fields.size + i)
}
}
AddActionRow(actionLabel, enabled = canAdd, focused = focus == actionIndex && editing == null) { onAddClick() }
Spacer(Modifier.height(72.dp)) // last field clears the floating legend when scrolled
}
@@ -354,7 +267,7 @@ fun GamepadAddHostScreen(
// open or not), so opening the keyboard never relocates it below the keys. Backdrop-blurred.
Box(
Modifier.align(Alignment.BottomStart)
.consoleLegendInsets(landscape)
.then(if (landscape) Modifier else Modifier.systemBarsPadding())
.padding(ConsoleLegendInset),
) {
GamepadHintBar(
@@ -393,7 +306,6 @@ private fun TvAddHostForm(
onAdd: () -> Unit,
onDismiss: () -> Unit,
) {
val ink = LocalGamepadInk.current
BackHandler(onBack = onDismiss)
val firstFocus = remember { FocusRequester() }
Box(Modifier.fillMaxSize()) {
@@ -401,17 +313,17 @@ private fun TvAddHostForm(
Column(
Modifier
.fillMaxSize()
.consoleSafeArea()
.systemBarsPadding()
.padding(horizontal = 56.dp, vertical = 36.dp)
.widthIn(max = 720.dp)
.verticalScroll(rememberScrollState()),
verticalArrangement = Arrangement.spacedBy(16.dp),
) {
Text(title, style = MaterialTheme.typography.headlineMedium, fontWeight = FontWeight.Bold, color = ink.fg)
Text(title, style = MaterialTheme.typography.headlineMedium, fontWeight = FontWeight.Bold, color = Color.White)
Text(
"Hosts on this network appear automatically — add one by address for everything else.",
style = MaterialTheme.typography.bodyMedium,
color = ink.fg(0.55f),
color = Color.White.copy(alpha = 0.55f),
)
OutlinedTextField(
value = name, onValueChange = onName, singleLine = true,
@@ -450,104 +362,48 @@ private fun rowCols(row: Int): Int = if (row < KB_ACTIONS_ROW) KB_CHAR_ROWS[row]
@Composable
private fun FieldRow(f: Field, focused: Boolean, editing: Boolean, onClick: () -> Unit) {
val ink = LocalGamepadInk.current
val visuals = animateConsoleFocus(active = focused || editing, editing = editing)
// The caret keeps its slot and only fades, like the settings rows' chevrons. Appending it on
// `editing` shoved the whole value left the instant the keyboard opened — the same
// layout-moves-under-focus bug the settings detail line had, one screen over.
val caretAlpha by animateFloatAsState(
if (editing) 1f else 0f,
ConsoleMotion.ease(ConsoleMotion.FOCUS_MS),
label = "caret",
)
val shape = RoundedCornerShape(14.dp)
Row(
modifier = Modifier
.fillMaxWidth()
.consoleGlass(ConsoleShape.Row, visuals)
.graphicsLayer { scaleX = visuals.scale; scaleY = visuals.scale }
.clip(shape)
.background(visuals.background)
.border(1.dp, visuals.border, shape)
.clickable(interactionSource = remember { MutableInteractionSource() }, indication = null, onClick = onClick)
.padding(horizontal = 16.dp, vertical = 14.dp),
verticalAlignment = Alignment.CenterVertically,
) {
Text(f.label, style = MaterialTheme.typography.bodyLarge, fontWeight = FontWeight.SemiBold, color = ink.fg)
Text(f.label, style = MaterialTheme.typography.bodyLarge, fontWeight = FontWeight.SemiBold, color = Color.White)
Spacer(Modifier.weight(1f))
Text(
f.value.ifEmpty { f.placeholder },
style = MaterialTheme.typography.bodyMedium.copy(fontFamily = FontFamily.Monospace),
color = if (f.value.isEmpty()) ink.fg(0.35f) else ink.fg,
color = if (f.value.isEmpty()) Color.White.copy(alpha = 0.35f) else Color.White,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
Text(" |", color = ink.accent, modifier = Modifier.graphicsLayer { alpha = caretAlpha })
}
}
/**
* A switch or stepped-choice row of the edit form. Deliberately the settings screen's row in
* miniature same glass, same end-aligned value slot, same `ConsoleSwitch` because it IS a
* settings row: it edits a stored property with left/right, and a user who has met one has met
* both.
*/
@Composable
private fun ExtraRowView(row: ExtraRow, focused: Boolean, onClick: () -> Unit) {
val ink = LocalGamepadInk.current
val visuals = animateConsoleFocus(active = focused)
Row(
modifier = Modifier
.fillMaxWidth()
.consoleGlass(ConsoleShape.Row, visuals)
.clickable(
interactionSource = remember { MutableInteractionSource() },
indication = null,
onClick = onClick,
)
.semantics(mergeDescendants = true) {
role = if (row.toggled != null) Role.Switch else Role.Button
contentDescription = "${row.label}, ${row.value}"
row.toggled?.let {
toggleableState = if (it) ToggleableState.On else ToggleableState.Off
}
}
.padding(horizontal = 16.dp, vertical = 14.dp),
verticalAlignment = Alignment.CenterVertically,
) {
Text(
row.label,
style = MaterialTheme.typography.bodyLarge,
fontWeight = FontWeight.SemiBold,
color = ink.fg,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
modifier = Modifier.weight(1f),
)
Spacer(Modifier.width(8.dp))
if (row.toggled != null) {
ConsoleSwitch(on = row.toggled, focused = focused)
} else {
Text(
row.value,
style = MaterialTheme.typography.bodyMedium,
color = ink.fg(if (focused) 1f else 0.6f),
textAlign = TextAlign.End,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
}
if (editing) Text(" |", color = Color(0xFF8678F5))
}
}
@Composable
private fun AddActionRow(label: String, enabled: Boolean, focused: Boolean, onClick: () -> Unit) {
val ink = LocalGamepadInk.current
val visuals = animateConsoleFocus(active = focused)
val shape = RoundedCornerShape(14.dp)
val labelColor by animateColorAsState(
if (enabled) ink.accent else ink.fg(0.35f),
ConsoleMotion.ease(ConsoleMotion.FOCUS_MS),
if (enabled) Color(0xFF8678F5) else Color.White.copy(alpha = 0.35f),
tween(160),
label = "addLabel",
)
Box(
modifier = Modifier
.fillMaxWidth()
.consoleGlass(ConsoleShape.Row, visuals)
.graphicsLayer { scaleX = visuals.scale; scaleY = visuals.scale }
.clip(shape)
.background(visuals.background)
.border(1.dp, visuals.border, shape)
.clickable(interactionSource = remember { MutableInteractionSource() }, indication = null, onClick = onClick)
.padding(vertical = 14.dp),
contentAlignment = Alignment.Center,
@@ -569,18 +425,15 @@ private fun KeyboardGrid(
bottomInset: Dp = 0.dp, // empty frame at the bottom of the glass for the floating legend to sit over
onKey: (Int, Int) -> Unit,
) {
val ink = LocalGamepadInk.current
val shape = ConsoleShape.Keyboard
val shape = RoundedCornerShape(20.dp)
val gap = if (compact) 5.dp else 7.dp
Column(
Modifier
.fillMaxWidth()
.widthIn(max = 640.dp)
.clip(shape)
// Palette glass, lifted a touch above a row's: the keyboard is a slab the keys sit on,
// and a hardcoded white wash was the one surface a pale palette couldn't recolour.
.background(ink.glass.copy(alpha = (ink.glass.alpha * 1.5f).coerceAtMost(1f)))
.border(1.dp, ink.fg(0.12f), shape)
.background(Color(0x1FFFFFFF))
.border(1.dp, Color.White.copy(alpha = 0.12f), shape)
.padding(start = 12.dp, end = 12.dp, top = if (compact) 8.dp else 12.dp, bottom = 12.dp + bottomInset),
verticalArrangement = Arrangement.spacedBy(gap),
) {
@@ -601,21 +454,18 @@ private fun KeyboardGrid(
@Composable
private fun Keycap(label: String, focused: Boolean, compact: Boolean, modifier: Modifier = Modifier, onClick: () -> Unit) {
val ink = LocalGamepadInk.current
// Fast tweens: the keyboard cursor hops many keys per second under hold-to-repeat, so the
// trailing key must have faded before the cursor is two keys away — quick, but no longer a snap.
val bg by animateColorAsState(
if (focused) ink.accent else ink.glass,
if (focused) Color(0xFF8678F5) else Color(0x14FFFFFF),
tween(90),
label = "keyBg",
)
// `onAccent`, not black: a pale palette's accent can be light enough that black-on-it is the
// unreadable combination, and the palette already resolved which way that goes.
val fg by animateColorAsState(if (focused) ink.onAccent else ink.fg, tween(90), label = "keyFg")
val fg by animateColorAsState(if (focused) Color.Black else Color.White, tween(90), label = "keyFg")
Box(
modifier = modifier
.height(if (compact) 34.dp else 44.dp)
.clip(ConsoleShape.Keycap)
.clip(RoundedCornerShape(9.dp))
.background(bg)
.clickable(interactionSource = remember { MutableInteractionSource() }, indication = null, onClick = onClick),
contentAlignment = Alignment.Center,
@@ -1,348 +0,0 @@
package io.unom.punktfunk
import android.graphics.RuntimeShader
import android.os.Build
import androidx.annotation.RequiresApi
import androidx.compose.animation.core.LinearEasing
import androidx.compose.animation.core.RepeatMode
import androidx.compose.animation.core.animateFloat
import androidx.compose.animation.core.infiniteRepeatable
import androidx.compose.animation.core.rememberInfiniteTransition
import androidx.compose.animation.core.tween
import androidx.compose.animation.core.withInfiniteAnimationFrameMillis
import androidx.compose.foundation.Canvas
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.produceState
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.BlendMode
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ShaderBrush
import java.util.Locale
import kotlin.math.PI
import kotlin.math.cos
import kotlin.math.max
import kotlin.math.sin
// The living console backdrop, in two renderings of ONE design.
//
// On API 33+ this is the desktop console's actual field: `pf-console-ui`'s `mesh_sksl`
// (library.rs) ported to AGSL — a 4×4 bicubic colour mesh warped by four drifting interior points,
// swayed ±8° in hue, vignetted and scrimmed. AGSL is the SkSL subset Android 13 ships, so the
// shader body is very nearly the same source, and `GamepadPalette.meshColors` is literally the same
// 16-cell table the Rust samples. Below 33 (`RuntimeShader` is 33+) the field falls back to four
// drifting radial blobs sampled from the same palette ramp — an approximation of the same look, and
// the honest one: emulating a mesh gradient with bitmaps would cost more than it bought.
//
// Either way it is AMBIENCE, never content: it runs full-bleed under the cutout and the system bars,
// and every console screen's chrome floats over it.
/**
* The console backdrop. [calm] is what the FORM screens (settings, add-host) wear: the pools dim
* onto the ground so the glass rows keep real colour and luminance without the launcher's contrast.
* Motion is identical either way on purpose only the contrast differs, so moving between screens
* can't make the field jump.
*
* Honours the system's "remove animations" accessibility setting by freezing at a fixed phase, the
* same courtesy the Apple client pays Reduce Motion which doubles as the deterministic mode the
* screenshot harness captures in, since the phase is just a uniform.
*/
@Composable
fun GamepadAuroraBackground(modifier: Modifier = Modifier, calm: Boolean = false) {
val palette = LocalGamepadPalette.current
val animated = animationsEnabled()
// Compiled once per palette and cached process-wide: stepping the Background row recolours the
// field under the very row being stepped, and a shader compile per D-pad press would be felt on
// a TV box. A compile failure resolves null and takes the blob path — a vendor Skia that
// rejects the source must not take the console UI down with it.
val shader = if (Build.VERSION.SDK_INT >= 33) {
remember(palette.id) { meshShaderFor(palette) }
} else {
null
}
if (shader != null) {
MeshAurora(modifier, shader, calm, animated)
} else {
BlobAurora(modifier, palette, calm, animated)
}
}
/**
* The backdrop for the console FORM screens (settings, add-host) the launcher's own living field
* at `calm`, so no screen in the console UI is backed by a still image and the palette setting
* reaches every one of them. Mirrors the Apple client's GamepadFormBackground and the desktop's
* single `calm` uniform.
*/
@Composable
fun GamepadFormBackground(modifier: Modifier = Modifier) {
GamepadAuroraBackground(modifier, calm = true)
}
// --- The mesh field (API 33+) ---------------------------------------------------------------
/** The phase a frozen (reduce-motion / screenshot) field is drawn at — the desktop's t = 0. */
private const val FROZEN_PHASE = 0f
@RequiresApi(33)
@Composable
private fun MeshAurora(
modifier: Modifier,
shader: RuntimeShader,
calm: Boolean,
animated: Boolean,
) {
val ink = LocalGamepadInk.current
val palette = LocalGamepadPalette.current
val brush = remember(shader) { ShaderBrush(shader) }
// Real monotonic seconds, not a wrapping sweep: the four warp points and the hue sway run at
// mutually irrational rates (periods ~90130 s), so no loop length exists that would rejoin
// them seamlessly — which is exactly why the desktop feeds its shader elapsed time too. Frozen
// under reduce-motion, where it also makes the field deterministic for a screenshot.
val time by produceState(FROZEN_PHASE, animated) {
if (!animated) return@produceState
while (true) {
withInfiniteAnimationFrameMillis { value = it / 1000f }
}
}
val (gr, gg, gb) = palette.ground
Canvas(modifier) {
// Uniforms are set per draw, not per recomposition: `time` is read HERE, inside the draw
// scope, so a new frame invalidates the draw only — the composition never re-runs.
shader.setFloatUniform("u_res", size.width, size.height)
shader.setFloatUniform("u_tc", time, if (calm) 1f else 0f)
// The calm lift: the palette's ground scaled to 0.4, what the field flattens toward.
shader.setFloatUniform(
"u_lift",
(gr * 0.4).toFloat(), (gg * 0.4).toFloat(), (gb * 0.4).toFloat(), 0f,
)
// Where the vignette and scrims tend, and how hard — black at full strength on a dark
// field, white at well under half on a pale one (mixing a pastel toward white at the dark
// field's strength bleaches the chroma straight out of the gradient).
shader.setFloatUniform(
"u_scrim",
ink.shade.red, ink.shade.green, ink.shade.blue, ink.shadeScale,
)
drawRect(brush)
}
}
/**
* Compiled mesh shaders by palette id at most the 13 shipped palettes, so it is bounded by the
* table rather than by use. Touched only from the composition (main) thread.
*/
private val meshShaders = HashMap<String, RuntimeShader?>()
@RequiresApi(33)
private fun meshShaderFor(palette: GamepadPalette): RuntimeShader? =
meshShaders.getOrPut(palette.id) {
runCatching { RuntimeShader(meshAgsl(palette.meshColors)) }.getOrNull()
}
/**
* Format a shader constant. `Locale.ROOT` is not optional: `String.format` on a German-locale
* device emits `0,075`, which is a syntax error in the shader source and would take the whole
* backdrop out on exactly the devices it was authored on. `%f` also keeps a very small ramp value
* out of exponent notation, which SkSL would still parse but nobody would enjoy reading.
*/
private fun n(v: Double): String = String.format(Locale.ROOT, "%.6f", v)
/**
* The mesh gradient as AGSL, the palette baked into the source and resolution/time/calm/scrim left
* as uniforms the direct port of `pf-console-ui`'s `mesh_sksl`, kept structurally line-for-line
* with it so the two can be diffed. A smooth bicubic blend of the 16 colours (a separable
* cubic-Bézier basis in x then y, the fragment-shader analogue of SwiftUI's
* `MeshGradient(smoothsColors: true)`), four interior points driving a bounded domain warp, then
* the ±8° hue sway, an elliptical vignette and the vertical legibility scrim.
*/
private fun meshAgsl(colors: List<Triple<Double, Double, Double>>): String {
fun c(i: Int): String {
val (r, g, b) = colors[i]
return "float3(${n(r)}, ${n(g)}, ${n(b)})"
}
// The four interior-point domain-warp accumulators. SIG (0.30) sets how far each point's pull
// reaches; the warp is the weight-normalised average displacement, so |warp| ≤ max|amp|.
val warp = buildString {
for (p in GamepadPalette.MESH_INTERIOR) {
append(" q = uv - float2(${n(p.x)}, ${n(p.y)});\n")
append(" ww = exp(-dot(q, q) / (2.0 * 0.30 * 0.30));\n")
append(" d = float2(${n(p.amp)} * sin(tt * ${n(p.sx)} + ${n(p.phase)}),\n")
append(" ${n(p.amp)} * cos(tt * ${n(p.sy)} + ${n(p.phase)} * 1.3));\n")
append(" wsum += d * ww; wtot += ww;\n")
}
}
return """
uniform float2 u_res;
// x = seconds since this field started, y = the calm mix (0 launcher, 1 form).
uniform float2 u_tc;
// rgb = the palette's corner colour scaled for the calm lift; a is unused.
uniform float4 u_lift;
// rgb = what the vignette and scrims tend toward, a = how hard.
uniform float4 u_scrim;
// Cubic-Bézier basis over four control values — the smooth 4-point blend per axis.
float bz(float t, float a, float b, float c, float d) {
float u = 1.0 - t;
return u*u*u*a + 3.0*u*u*t*b + 3.0*u*t*t*c + t*t*t*d;
}
float3 bz3(float t, float3 a, float3 b, float3 c, float3 d) {
return float3(bz(t, a.r, b.r, c.r, d.r), bz(t, a.g, b.g, c.g, d.g), bz(t, a.b, b.b, c.b, d.b));
}
// Hue rotation about the grey axis (Rodrigues) — the ±8° warm/cool sway. The desktop's `cross(k,
// col)` is written out here: with k = (c, c, c) it collapses to c·(b-g, r-b, g-r), which needs no
// builtin at all — AGSL's function set is a subset of SkSL's and not worth betting the field on.
float3 hue(float3 col, float a) {
float c = 0.5773503;
float cs = cos(a); float sn = sin(a);
float3 kx = c * float3(col.b - col.g, col.r - col.b, col.g - col.r);
return col*cs + kx*sn + float3(c) * dot(float3(c), col) * (1.0 - cs);
}
half4 main(float2 xy) {
float tt = u_tc.x; float calm = u_tc.y;
float2 uv = xy / u_res;
// Interior control points wander → bounded domain warp (pools follow them).
float2 wsum = float2(0.0); float wtot = 0.0; float2 q; float ww; float2 d;
$warp
uv = clamp(uv - wsum / (wtot + 0.0001), 0.0, 1.0);
// Bicubic blend of the 16 mesh colours: cubic-Bézier in x per row, then in y.
float3 r0 = bz3(uv.x, ${c(0)}, ${c(1)}, ${c(2)}, ${c(3)});
float3 r1 = bz3(uv.x, ${c(4)}, ${c(5)}, ${c(6)}, ${c(7)});
float3 r2 = bz3(uv.x, ${c(8)}, ${c(9)}, ${c(10)}, ${c(11)});
float3 r3 = bz3(uv.x, ${c(12)}, ${c(13)}, ${c(14)}, ${c(15)});
float3 col = bz3(uv.y, r0, r1, r2, r3);
col = hue(col, sin(tt * 0.021) * 0.1396263);
// Calm: flatten the field toward its own corner colour — the pools dim and the corners lift,
// so a form screen keeps real colour under its glass rows while losing the launcher's
// contrast. Motion is untouched.
col = mix(col, col * 0.60 + u_lift.rgb, calm);
// Elliptical vignette: clear at r=0.25 → scrim·0.42 at r=1.15. Halved under calm — a
// launcher's cards sit in the pooled centre, but a form screen's rows run out toward the
// edges, where crushing them just eats the list.
float2 e = (xy / u_res - 0.5) * 2.0;
float vig = clamp((length(e) - 0.25) / 0.90, 0.0, 1.0) * mix(0.42, 0.21, calm) * u_scrim.a;
col = mix(col, u_scrim.rgb, vig);
// Vertical legibility scrim for the pinned heading + the floating legend.
float v = xy.y / u_res.y;
float s = v < 0.32 ? mix(0.38, 0.06, v / 0.32)
: v < 0.68 ? mix(0.06, 0.08, (v - 0.32) / 0.36)
: mix(0.08, 0.40, (v - 0.68) / 0.32);
col = mix(col, u_scrim.rgb, s * u_scrim.a);
return half4(half3(col), 1.0);
}
"""
}
// --- The blob field (API 2832 fallback) -----------------------------------------------------
/**
* One drifting blob of the fallback field: where it sits, how far it wanders, and how fast. Integer
* [sx]/[sy] keep the loop seamless at wrap. The COLOUR is the palette's, taken from its ramp at
* draw time, so the field always shows several of that palette's tones at once.
*/
private class AuroraBlob(
val baseX: Float,
val baseY: Float,
val driftX: Float,
val driftY: Float,
val sx: Int,
val sy: Int,
val phase: Float,
val radiusFrac: Float,
val alpha: Float,
)
private val auroraBlobs = listOf(
AuroraBlob(0.30f, 0.26f, 0.16f, 0.10f, 1, 1, 0.0f, 0.62f, 0.55f),
AuroraBlob(0.78f, 0.68f, 0.13f, 0.14f, 1, 2, 2.4f, 0.68f, 0.58f),
AuroraBlob(0.16f, 0.82f, 0.12f, 0.09f, 2, 1, 4.1f, 0.52f, 0.42f),
AuroraBlob(0.72f, 0.14f, 0.10f, 0.08f, 1, 3, 1.2f, 0.48f, 0.40f),
)
/**
* Soft blobs from the palette's ramp drifting over its ground on slow, seamless loops, finished
* with a centre-pooling vignette and top/bottom legibility scrims. What API 2832 sees in place of
* the mesh: the same colour families, the same "ambience, never content" role, and the same
* [GamepadPalette] setting recolours it.
*/
@Composable
private fun BlobAurora(
modifier: Modifier,
palette: GamepadPalette,
calm: Boolean,
animated: Boolean,
) {
val ink = LocalGamepadInk.current
val transition = rememberInfiniteTransition(label = "aurora")
// A full 0..2π sweep over ~96 s; integer per-blob multipliers make sin/cos continuous at the
// wrap so the field never visibly jumps when the animation restarts.
val swept by transition.animateFloat(
initialValue = 0f,
targetValue = (2 * PI).toFloat(),
animationSpec = infiniteRepeatable(tween(96_000, easing = LinearEasing), RepeatMode.Restart),
label = "angle",
)
val angle = if (animated) swept else 0f
val tones = palette.blobColors
val ground = palette.groundColor
// Where the scrims tend, and how hard. Mixing a PALE field toward white at the dark field's
// strength bleaches the chroma straight out of the gradient, so a pale palette gets under
// half — the same scrim strength the desktop console's shader carries.
val scrim = if (palette.light) ink.fg else Color.Black
val strength = if (palette.light) 0.45f else 1f
Canvas(modifier) {
drawRect(ground)
val span = max(size.width, size.height)
for ((i, b) in auroraBlobs.withIndex()) {
val cx = (b.baseX + b.driftX * sin(angle * b.sx + b.phase)) * size.width
val cy = (b.baseY + b.driftY * cos(angle * b.sy + b.phase)) * size.height
val r = span * b.radiusFrac
// Calm scales each blob's contribution rather than dimming the whole canvas: the
// ground stays put and only the pools come down to meet it, which is the same "lower
// the contrast, keep the colour" the desktop console's `calm` uniform does.
val alpha = if (calm) b.alpha * 0.62f else b.alpha
drawCircle(
brush = Brush.radialGradient(
colors = listOf(tones[i].copy(alpha = alpha), Color.Transparent),
center = Offset(cx, cy),
radius = r,
),
center = Offset(cx, cy),
radius = r,
// Additive only works over a DARK ground; over a pale one every blob
// saturates to white and the field turns grey. Pale palettes tint instead.
blendMode = if (palette.light) BlendMode.SrcOver else BlendMode.Plus,
)
}
// Cinematic vignette: pool light centre, settle the corners toward the scrim. Halved under
// calm: a launcher's cards sit in the pooled centre, but a form screen's rows run out
// toward the edges, where crushing them just eats the list.
drawRect(
Brush.radialGradient(
colors = listOf(
Color.Transparent,
scrim.copy(alpha = (if (calm) 0.22f else 0.44f) * strength),
),
center = Offset(size.width / 2, size.height / 2),
radius = span * 0.92f,
),
)
// Top/bottom legibility scrim for the pinned title + hint bar.
drawRect(
Brush.verticalGradient(
0.0f to scrim.copy(alpha = 0.40f * strength),
0.30f to scrim.copy(alpha = 0.05f * strength),
0.70f to scrim.copy(alpha = 0.06f * strength),
1.0f to scrim.copy(alpha = 0.42f * strength),
),
)
}
}
File diff suppressed because it is too large Load Diff
@@ -6,6 +6,7 @@ import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.core.Spring
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.spring
import androidx.compose.animation.core.tween
import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.background
import androidx.compose.foundation.border
@@ -17,6 +18,7 @@ import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.heightIn
import androidx.compose.foundation.layout.padding
@@ -43,16 +45,15 @@ import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.platform.LocalConfiguration
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import io.unom.punktfunk.kit.NativeBridge
import io.unom.punktfunk.kit.security.ClientIdentity
import io.unom.punktfunk.kit.security.KnownHost
import io.unom.punktfunk.models.PendingTrust
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
@@ -82,7 +83,6 @@ fun GamepadDialog(
actions: List<DialogAction>,
body: @Composable ColumnScope.() -> Unit,
) {
val ink = LocalGamepadInk.current
// Focus the primary action; buttons are stacked full-width, navigated up/down (fits long labels
// like "Request access" without the cramped-row wrapping a horizontal layout caused).
var focus by remember { mutableIntStateOf(actions.indexOfFirst { it.primary }.coerceAtLeast(0)) }
@@ -104,17 +104,22 @@ fun GamepadDialog(
// the focused button pulls itself into view (see DialogButton), so D-pad navigation always shows
// the current action even when the stack scrolls.
val maxCardHeight = (LocalConfiguration.current.screenHeightDp * 0.92f).dp
ConsoleModal {
Box(
Modifier.fillMaxSize().background(Color.Black.copy(alpha = 0.62f)),
contentAlignment = Alignment.Center,
) {
Column(
Modifier
.padding(24.dp)
.widthIn(max = 520.dp)
.heightIn(max = maxCardHeight)
.consoleCard()
.clip(RoundedCornerShape(24.dp))
.background(Color(0xF01A1730))
.border(1.dp, Color.White.copy(alpha = 0.12f), RoundedCornerShape(24.dp))
.padding(28.dp),
verticalArrangement = Arrangement.spacedBy(14.dp),
) {
Text(title, style = MaterialTheme.typography.headlineSmall, fontWeight = FontWeight.Bold, color = ink.fg)
Text(title, style = MaterialTheme.typography.headlineSmall, fontWeight = FontWeight.Bold, color = Color.White)
Column(
Modifier.weight(1f, fill = false).verticalScroll(rememberScrollState()),
verticalArrangement = Arrangement.spacedBy(10.dp),
@@ -132,7 +137,6 @@ fun GamepadDialog(
@OptIn(ExperimentalFoundationApi::class)
@Composable
private fun DialogButton(label: String, focused: Boolean, primary: Boolean, enabled: Boolean, onClick: () -> Unit) {
val ink = LocalGamepadInk.current
val scale by animateFloatAsState(
if (focused) 1.02f else 1f,
spring(dampingRatio = 0.7f, stiffness = Spring.StiffnessMediumLow),
@@ -142,42 +146,40 @@ private fun DialogButton(label: String, focused: Boolean, primary: Boolean, enab
// that's scrolled out of a short window, pull it into view (no-op when already visible).
val intoView = remember { BringIntoViewRequester() }
LaunchedEffect(focused) { if (focused) intoView.bringIntoView() }
val focus by animateFloatAsState(
if (focused) 1f else 0f,
ConsoleMotion.ease(ConsoleMotion.FOCUS_MS),
label = "btnFocus",
)
val shape = RoundedCornerShape(14.dp)
// Focus sweeps up/down the stack — cross-fade the fills so it glides instead of snapping.
val bg by animateColorAsState(
when {
focused -> ink.accent
primary -> ink.accent(0.20f)
else -> ink.glass
focused -> Color(0xFF6656F2)
primary -> Color(0x336656F2)
else -> Color(0x14FFFFFF)
},
ConsoleMotion.ease(ConsoleMotion.FOCUS_MS),
tween(160),
label = "btnBg",
)
val fg by animateColorAsState(
when {
!enabled -> ink.fg(0.35f)
// On the accent, not on the field — a pale palette's accent decides this, not the ink.
focused -> ink.onAccent
primary -> ink.accent
else -> ink.fg(0.85f)
!enabled -> Color.White.copy(alpha = 0.35f)
focused -> Color.White
primary -> Color(0xFF8678F5)
else -> Color.White.copy(alpha = 0.85f)
},
ConsoleMotion.ease(ConsoleMotion.FOCUS_MS),
tween(160),
label = "btnFg",
)
val borderColor by animateColorAsState(
ink.fg(if (focused) 0.3f else 0.08f),
ConsoleMotion.ease(ConsoleMotion.FOCUS_MS),
Color.White.copy(alpha = if (focused) 0.3f else 0.08f),
tween(160),
label = "btnBorder",
)
Box(
modifier = Modifier
.fillMaxWidth()
.bringIntoViewRequester(intoView)
.consoleGlass(ConsoleShape.Row, ConsoleFocusVisuals(scale, bg, borderColor, focus))
.graphicsLayer { scaleX = scale; scaleY = scale }
.clip(shape)
.background(bg)
.border(1.dp, borderColor, shape)
.clickable(
enabled = enabled,
interactionSource = remember { MutableInteractionSource() },
@@ -194,14 +196,13 @@ private fun DialogButton(label: String, focused: Boolean, primary: Boolean, enab
/** Body text helper — a dimmed paragraph. */
@Composable
private fun DialogText(text: String) {
val ink = LocalGamepadInk.current
Text(text, style = MaterialTheme.typography.bodyMedium, color = ink.fg(0.7f))
Text(text, style = MaterialTheme.typography.bodyMedium, color = Color.White.copy(alpha = 0.7f))
}
/**
* Console host options for a saved tile Wake (offered only when offline + a MAC is known), Copy
* link, Edit, Forget. Reached by pressing Up on a focused saved host in the carousel; the console
* counterpart of the touch host card's overflow menu.
* Console host options for a saved tile Wake (offered only when offline + a MAC is known), Edit,
* Forget. Reached by pressing Up on a focused saved host in the carousel; the console counterpart of
* the touch host card's overflow menu.
*/
@Composable
fun GamepadHostOptionsDialog(
@@ -211,175 +212,118 @@ fun GamepadHostOptionsDialog(
onLibrary: (() -> Unit)?, // non-null when the game library is enabled → reachable without Y
onEdit: () -> Unit,
onForget: () -> Unit,
/**
* Copy this tile's `punktfunk://` link. Offered on a pinned tile too — unlike the host's other
* actions it says nothing about the host, it hands out the shortcut this very tile already is
* (profile included), which is exactly what a pin is for.
*/
onCopyLink: () -> Unit,
onDismiss: () -> Unit,
onSpeedTest: (() -> Unit)? = null,
/**
* Non-null when this is a PINNED host+profile tile, whose only action is to unpin. A pin is a
* shortcut, not a second host offering the host's destructive actions on it would blur
* exactly that, and the touch grid withholds them for the same reason.
*/
onUnpin: (() -> Unit)? = null,
profileName: String? = null,
) {
GamepadDialog(
title = if (profileName != null) "$hostName · $profileName" else hostName,
title = hostName,
onDismiss = onDismiss,
actions = buildList {
if (onUnpin != null) {
add(DialogAction("Unpin card", primary = true, onClick = onUnpin))
add(DialogAction("Copy link", onClick = onCopyLink))
add(DialogAction("Cancel", onClick = onDismiss))
return@buildList
}
if (onLibrary != null) add(DialogAction("Library", primary = true, onClick = onLibrary))
if (canWake) add(DialogAction("Wake host", onClick = onWake))
if (onSpeedTest != null) add(DialogAction("Network speed test", onClick = onSpeedTest))
add(DialogAction("Copy link", onClick = onCopyLink))
add(DialogAction("Edit…", primary = onLibrary == null, onClick = onEdit))
add(DialogAction("Forget", onClick = onForget))
add(DialogAction("Cancel", onClick = onDismiss))
},
) {
DialogText(
if (onUnpin != null) {
"This card is a shortcut to this host with one profile. Unpinning it changes " +
"nothing about the host or the profile."
} else {
"Manage this saved host."
},
)
DialogText("Manage this saved host.")
}
}
/**
* The pin-to-hosts picker the settings screen's Profiles section opens the Android mirror of the
* desktop console's PinHostsScreen (design §5.2a): one toggle row per SAVED host, D-pad up/down
* moves, A flips the focused pin, left/right unpins/pins (the settings-toggle semantics), B closes.
* A toggle is presentation only: it edits the host's pinned cards through the same store write the
* carousel's unpin uses, never the profile itself and never the host's default binding.
*
* Pin state is read live from [pinned] (backed by the host records), so what a switch shows is
* always what the store holds the row can't disagree with the carousel it feeds.
*/
@OptIn(ExperimentalFoundationApi::class)
/** Console counterpart of [LocalNetworkDialog] — the Android 17+ ACCESS_LOCAL_NETWORK rationale. */
@Composable
fun GamepadPinHostsDialog(
profileName: String,
hosts: List<KnownHost>,
pinned: (KnownHost) -> Boolean,
onToggle: (KnownHost) -> Unit,
onDismiss: () -> Unit,
) {
val ink = LocalGamepadInk.current
// 0..hosts.lastIndex = host rows, hosts.size = the Done button (with no hosts, index 0 IS
// Done, so it starts focused).
var focus by remember { mutableIntStateOf(0) }
BackHandler(onBack = onDismiss)
GamepadNavEffect2D(
active = true,
onDirection = { dir ->
when (dir) {
NavDir.UP -> if (focus > 0) focus--
NavDir.DOWN -> if (focus < hosts.size) focus++
// Directional = state-targeted (left → unpinned, right → pinned), so holding a
// direction can't oscillate; asking for the state it's already in is a no-op.
NavDir.LEFT -> hosts.getOrNull(focus)?.let { if (pinned(it)) onToggle(it) }
NavDir.RIGHT -> hosts.getOrNull(focus)?.let { if (!pinned(it)) onToggle(it) }
}
},
onActivate = {
val kh = hosts.getOrNull(focus)
if (kh != null) onToggle(kh) else onDismiss()
},
)
val maxCardHeight = (LocalConfiguration.current.screenHeightDp * 0.92f).dp
ConsoleModal {
Column(
Modifier
.padding(24.dp)
.widthIn(max = 520.dp)
.heightIn(max = maxCardHeight)
.consoleCard()
.padding(28.dp),
verticalArrangement = Arrangement.spacedBy(14.dp),
) {
Text(
"Pin “$profileName",
style = MaterialTheme.typography.headlineSmall,
fontWeight = FontWeight.Bold,
color = ink.fg,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
Column(
Modifier.weight(1f, fill = false).verticalScroll(rememberScrollState()),
verticalArrangement = Arrangement.spacedBy(10.dp),
) {
if (hosts.isEmpty()) {
DialogText("No saved hosts yet — pair with a host first, then pin this profile to it.")
} else {
DialogText("A pinned profile appears as its own card on the host — one press connects with it.")
hosts.forEachIndexed { i, kh ->
PinHostRow(
label = kh.name,
on = pinned(kh),
focused = i == focus,
onClick = { onToggle(kh) },
)
}
}
Spacer(Modifier.size(4.dp))
DialogButton(
"Done",
focused = focus == hosts.size,
primary = true,
enabled = true,
onClick = onDismiss,
)
}
}
}
}
/** One host's pin toggle: name + a [ConsoleSwitch], with the shared console focus visuals. */
@OptIn(ExperimentalFoundationApi::class)
@Composable
private fun PinHostRow(label: String, on: Boolean, focused: Boolean, onClick: () -> Unit) {
val ink = LocalGamepadInk.current
val visuals = animateConsoleFocus(active = focused)
// Inside the dialog's scroll region, like DialogButton: a focused row scrolled out of a short
// landscape window pulls itself into view.
val intoView = remember { BringIntoViewRequester() }
LaunchedEffect(focused) { if (focused) intoView.bringIntoView() }
Row(
Modifier
.fillMaxWidth()
.bringIntoViewRequester(intoView)
.consoleGlass(ConsoleShape.Row, visuals)
.clickable(
interactionSource = remember { MutableInteractionSource() },
indication = null,
onClick = onClick,
)
.padding(horizontal = 16.dp, vertical = 13.dp),
verticalAlignment = Alignment.CenterVertically,
fun GamepadLocalNetworkDialog(onAllow: () -> Unit, onSettings: () -> Unit, onDismiss: () -> Unit) {
GamepadDialog(
title = "Allow local network access",
onDismiss = onDismiss,
actions = listOf(
DialogAction("Allow", primary = true, onClick = onAllow),
DialogAction("Open settings", onClick = onSettings),
DialogAction("Not now", onClick = onDismiss),
),
) {
Text(
label,
style = MaterialTheme.typography.bodyLarge,
fontWeight = FontWeight.SemiBold,
color = ink.fg,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
DialogText(
"Android blocks punktfunk from talking to devices on your network, so it can't find " +
"or reach any host until you allow it.",
)
DialogText(
"If no prompt appears after Allow, enable “Nearby devices” for punktfunk in " +
"system settings.",
)
}
}
@Composable
fun GamepadTrustNewDialog(pt: PendingTrust, onTrust: () -> Unit, onPairInstead: () -> Unit, onDismiss: () -> Unit) {
GamepadDialog(
title = "Trust this host?",
onDismiss = onDismiss,
actions = listOf(
DialogAction("Cancel", onClick = onDismiss),
DialogAction("Pair with PIN", onClick = onPairInstead),
DialogAction("Trust (TOFU)", primary = true, onClick = onTrust),
),
) {
DialogText("First connection to ${pt.host}:${pt.port}.")
pt.advertisedFp?.let { DialogText("Fingerprint ${it.take(16)}") }
DialogText(
"This host allows trust-on-first-use, but that can't tell an impostor from the real host. " +
"Pairing with a PIN is stronger — it proves both sides.",
)
}
}
@Composable
fun GamepadFingerprintChangedDialog(pt: PendingTrust, onRepair: () -> Unit, onDismiss: () -> Unit) {
GamepadDialog(
title = "Host identity changed",
onDismiss = onDismiss,
actions = listOf(
DialogAction("Cancel", onClick = onDismiss),
DialogAction("Re-pair", primary = true, onClick = onRepair),
),
) {
DialogText(
"The pinned fingerprint for ${pt.host} no longer matches what it now advertises. This can " +
"mean a host reinstall — or an impostor. Re-pair with the host's PIN to continue.",
)
}
}
@Composable
fun GamepadRequestAccessDialog(pt: PendingTrust, onRequestAccess: () -> Unit, onUsePin: () -> Unit, onDismiss: () -> Unit) {
GamepadDialog(
title = "Pairing required",
onDismiss = onDismiss,
actions = listOf(
DialogAction("Cancel", onClick = onDismiss),
DialogAction("Use a PIN", onClick = onUsePin),
DialogAction("Request access", primary = true, onClick = onRequestAccess),
),
) {
DialogText("${pt.host}:${pt.port} requires pairing before it will stream.")
DialogText(
"Request access and approve this device in the host's console (or web UI) — no PIN needed. " +
"Or pair with the 4-digit PIN the host displays.",
)
}
}
@Composable
fun GamepadAwaitingApprovalDialog(hostLabel: String, onCancel: () -> Unit) {
GamepadDialog(
title = "Waiting for approval",
onDismiss = onCancel,
actions = listOf(DialogAction("Cancel", primary = true, onClick = onCancel)),
) {
val deviceName = Build.MODEL ?: "this device"
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(12.dp)) {
CircularProgressIndicator(modifier = Modifier.size(20.dp), strokeWidth = 2.dp, color = Color.White)
Text("Approve this device on $hostLabel.", color = Color.White)
}
DialogText(
"Open the host's console (or web UI) and approve “$deviceName”. It connects automatically " +
"once you approve — no PIN needed.",
)
Spacer(Modifier.weight(1f))
ConsoleSwitch(on = on, focused = focused)
}
}
@@ -390,7 +334,6 @@ private fun PinHostRow(label: String, on: Boolean, focused: Boolean, onClick: ()
*/
@Composable
fun GamepadPairPinDialog(pt: PendingTrust, identity: ClientIdentity?, onPaired: (String) -> Unit, onDismiss: () -> Unit) {
val ink = LocalGamepadInk.current
val scope = rememberCoroutineScope()
val digits = remember(pt) { mutableStateListOf(0, 0, 0, 0) }
var slot by remember(pt) { mutableIntStateOf(0) } // 0..3 = digit slots, 4 = Pair button
@@ -408,12 +351,7 @@ fun GamepadPairPinDialog(pt: PendingTrust, identity: ClientIdentity?, onPaired:
NativeBridge.nativePair(pt.host, pt.port, id.certPem, id.privateKeyPem, pin, name)
}
pairing = false
if (fp.isNotEmpty()) {
onPaired(fp)
} else {
// Cause-specific: wrong PIN vs not-armed vs unreachable.
err = ConnectErrors.pairMessage(NativeBridge.nativeTakeLastError())
}
if (fp.isNotEmpty()) onPaired(fp) else err = "Pairing failed — wrong PIN, or the host isn't armed."
}
}
@@ -432,24 +370,25 @@ fun GamepadPairPinDialog(pt: PendingTrust, identity: ClientIdentity?, onPaired:
)
val maxCardHeight = (LocalConfiguration.current.screenHeightDp * 0.92f).dp
ConsoleModal {
Box(Modifier.fillMaxSize().background(Color.Black.copy(alpha = 0.62f)), contentAlignment = Alignment.Center) {
Column(
Modifier.padding(24.dp).widthIn(max = 460.dp).heightIn(max = maxCardHeight)
.consoleCard()
.clip(RoundedCornerShape(24.dp))
.background(Color(0xF01A1730)).border(1.dp, Color.White.copy(alpha = 0.12f), RoundedCornerShape(24.dp))
.verticalScroll(rememberScrollState())
.padding(28.dp),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.spacedBy(18.dp),
) {
Text("Pair with PIN", style = MaterialTheme.typography.headlineSmall, fontWeight = FontWeight.Bold, color = ink.fg)
Text("Pair with PIN", style = MaterialTheme.typography.headlineSmall, fontWeight = FontWeight.Bold, color = Color.White)
Text(
"Enter the 4-digit PIN shown on the host — D-pad ↑↓ sets a digit, ←→ moves.",
style = MaterialTheme.typography.bodyMedium, color = ink.fg(0.7f), textAlign = TextAlign.Center,
style = MaterialTheme.typography.bodyMedium, color = Color.White.copy(alpha = 0.7f), textAlign = TextAlign.Center,
)
Row(horizontalArrangement = Arrangement.spacedBy(12.dp)) {
repeat(4) { i -> PinSlot(digits[i], focused = slot == i && !pairing) }
}
err?.let { Text(it, color = ink.danger, style = MaterialTheme.typography.bodyMedium) }
err?.let { Text(it, color = Color(0xFFE0736F), style = MaterialTheme.typography.bodyMedium) }
DialogButton(
label = if (pairing) "Pairing…" else "Pair",
focused = slot == 4 && !pairing,
@@ -463,20 +402,13 @@ fun GamepadPairPinDialog(pt: PendingTrust, identity: ClientIdentity?, onPaired:
@Composable
private fun PinSlot(value: Int, focused: Boolean) {
val ink = LocalGamepadInk.current
val shape = RoundedCornerShape(12.dp)
Box(
Modifier.size(54.dp, 66.dp).clip(shape)
.background(if (focused) ink.accent(0.20f) else ink.glass)
.border(if (focused) 2.dp else 1.dp, if (focused) ink.accent else ink.fg(0.1f), shape),
.background(if (focused) Color(0x336656F2) else Color(0x14FFFFFF))
.border(if (focused) 2.dp else 1.dp, if (focused) Color(0xFF8678F5) else Color.White.copy(alpha = 0.1f), shape),
contentAlignment = Alignment.Center,
) {
Text(
value.toString(),
fontSize = 30.sp,
fontWeight = FontWeight.Bold,
color = ink.fg,
fontFamily = FontFamily.Monospace,
)
Text(value.toString(), fontSize = 30.sp, fontWeight = FontWeight.Bold, color = Color.White, fontFamily = FontFamily.Monospace)
}
}
@@ -1,10 +1,8 @@
package io.unom.punktfunk
import android.content.res.Configuration
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.Spring
import androidx.compose.animation.core.spring
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.layout.Arrangement
@@ -19,11 +17,11 @@ import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.systemBarsPadding
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.pager.HorizontalPager
import androidx.compose.foundation.pager.PageSize
import androidx.compose.foundation.pager.rememberPagerState
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Add
@@ -35,7 +33,6 @@ import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
@@ -47,7 +44,6 @@ import androidx.compose.ui.draw.blur
import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.TransformOrigin
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.platform.LocalConfiguration
import androidx.compose.ui.platform.LocalContext
@@ -59,7 +55,6 @@ import dev.chrisbanes.haze.HazeState
import dev.chrisbanes.haze.hazeSource
import io.unom.punktfunk.kit.security.KnownHost
import kotlin.math.absoluteValue
import kotlin.math.cos
import kotlinx.coroutines.launch
// The gamepad-driven home — the Android mirror of the Apple client's GamepadHomeView: a distinct,
@@ -67,12 +62,6 @@ import kotlinx.coroutines.launch
// active. A center-snapping carousel of hosts (saved first, then discovered, then a trailing Add
// Host tile), driven from the couch: A connects, X opens Settings, Y opens a saved host's library.
/**
* How far a fully off-centre card turns away from the viewer, in radians (~48°). Never rendered as
* a rotation see the projection note at the call site.
*/
private const val CARD_TURN_RAD = 0.838f
/** One navigable launcher tile — a saved host, a discovered-but-unsaved host, or the Add Host action. */
class HomeTile(
val id: String,
@@ -84,26 +73,11 @@ class HomeTile(
val connecting: Boolean = false,
val isAdd: Boolean = false, // the trailing Add Host tile (plus icon, not a monogram)
val knownHost: KnownHost? = null, // set for saved hosts → enables the library (Y)
/**
* Set when this tile is a PINNED host+profile combination rather than the host's own tile.
* A pin is a shortcut, not a second host: the host-level actions (wake, edit, forget, library)
* belong to the host's own tile, and this one offers only Unpin.
*/
val pinnedProfileId: String? = null,
/**
* The profile a press will actually connect with the host's binding, or the pin's own
* profile. Rendered as a chip on the card rather than appended to the subtitle: on a PIN card
* the profile is the entire reason the card exists, and a card that only whispers it in grey
* body text can't say that. Matches the Apple client's tile.
*/
val profileName: String? = null,
/** The profile's `#RRGGBB` chip colour, if it set one. */
val profileAccent: Color? = null,
val activate: () -> Unit,
) {
// Any SAVED host offers the library (matches Apple) — the fetch itself returns a clear "pair
// first" message if the host hasn't authorized this device for its management API.
val hasLibrary: Boolean get() = knownHost != null && pinnedProfileId == null
val hasLibrary: Boolean get() = knownHost != null
}
/**
@@ -138,16 +112,6 @@ fun GamepadHome(
LaunchedEffect(pagerState.settledPage) { navTarget = pagerState.settledPage }
val current = tiles.getOrNull(navTarget)
// Bumped on every confirm — the centred card dips under the press and springs back, so A reads
// as a button being pushed rather than as a screen simply changing.
var pressToken by remember { mutableIntStateOf(0) }
val press = remember { Animatable(1f) }
LaunchedEffect(pressToken) {
if (pressToken == 0) return@LaunchedEffect
press.animateTo(0.97f, ConsoleMotion.ease(70))
press.animateTo(1f, spring(dampingRatio = 0.45f, stiffness = Spring.StiffnessMedium))
}
GamepadNavEffect(
active = navActive && tiles.isNotEmpty(),
onMove = { dir ->
@@ -157,8 +121,7 @@ fun GamepadHome(
scope.launch { pagerState.animateScrollToPage(target) }
}
},
// A / D-pad-center → Connect
onActivate = { pressToken++; tiles.getOrNull(navTarget)?.let(onActivate) },
onActivate = { tiles.getOrNull(navTarget)?.let(onActivate) }, // A / D-pad-center → Connect
onSecondary = { // Y (gamepad) → Library
tiles.getOrNull(navTarget)?.takeIf { libraryEnabled && it.hasLibrary }?.let(onOpenLibrary)
},
@@ -176,9 +139,9 @@ fun GamepadHome(
// way. Each hint is also TAPPABLE (touch hatch).
val padIsGamepad = (LocalContext.current as? MainActivity)?.lastPadIsGamepad ?: false
val connectLabel = if (current?.isAdd == true) "Add Host" else "Connect"
val connectAction: () -> Unit = { pressToken++; tiles.getOrNull(navTarget)?.let(onActivate) }
val connectAction: () -> Unit = { tiles.getOrNull(navTarget)?.let(onActivate) }
val optionsAction: () -> Unit = { current?.let(onOptions) }
val arrowTint = PadGlyph.Arrow
val arrowTint = Color(0xFF9A93C7)
val hints = buildList {
if (padIsGamepad) {
add(PadGlyph.hint('A', connectLabel, onClick = connectAction))
@@ -208,12 +171,7 @@ fun GamepadHome(
val cardWidth = (maxWidth * 0.82f).coerceAtMost(360.dp)
val cardHeight = (maxHeight * 0.56f).coerceAtMost(216.dp)
val sidePad = ((maxWidth - cardWidth) / 2).coerceAtLeast(0.dp)
// The carousel deliberately IGNORES the safe area (first on-glass verdict): only the
// CENTRED card matters, and it sits mid-screen; the fanned neighbours running under
// the hole punch is ambience, while insetting the pager CLIPPED them at the cutout
// edge — cards visibly cut off is worse than cards behind a camera. The title and the
// legend keep their insets; they are content.
Box(Modifier.fillMaxSize()) {
Box(Modifier.fillMaxSize().systemBarsPadding()) {
HorizontalPager(
state = pagerState,
pageSize = PageSize.Fixed(cardWidth),
@@ -225,35 +183,17 @@ fun GamepadHome(
val tile = tiles[page]
// Real distance-from-centered (page + fractional drag), so the pop tracks the
// live scroll: centered tile at full scale/brightness, neighbours recede + blur.
// Signed, because which SIDE a card fans to decides which edge it turns on.
val signed = (page - pagerState.currentPage) - pagerState.currentPageOffsetFraction
val offset = signed.absoluteValue.coerceIn(0f, 1f)
val offset = ((pagerState.currentPage - page) + pagerState.currentPageOffsetFraction)
.absoluteValue.coerceIn(0f, 1f)
GamepadHostTile(
tile = tile,
centred = offset < 0.5f,
modifier = Modifier
.graphicsLayer {
// The press dip applies to the CENTRED card only — it is the one
// the button acted on, and a whole carousel flinching would read
// as the screen moving rather than a card being pressed.
val s = lerp(1f, 0.86f, offset) * lerp(press.value, 1f, offset)
val s = lerp(1f, 0.86f, offset)
scaleX = s
scaleY = s
alpha = lerp(1f, 0.5f, offset)
}
.graphicsLayer {
// The neighbours TURN away, projected rather than rendered in 3D.
// `cos(angle)` as a horizontal squeeze IS the orthographic
// projection of a Y-axis rotation, and hinging it on the edge the
// card fans from is what carries the direction the rotation's sign
// would have. The Apple client arrived here the hard way (see
// GamepadCarousel.swift): a real `rotation3DEffect` renders the
// card through an offscreen pass and flashed as the strip settled.
// Affine transforms don't.
scaleX = cos(CARD_TURN_RAD * offset)
transformOrigin =
TransformOrigin(if (signed > 0f) 0f else 1f, 0.5f)
}
// Unbounded so the depth blur isn't hard-clipped at the card's rectangle
// (the cut-off edge). No-op below API 31; a soft blur above.
.blur(radius = (offset * 12f).dp, edgeTreatment = BlurredEdgeTreatment.Unbounded)
@@ -263,7 +203,6 @@ fun GamepadHome(
indication = null,
) {
if (page == navTarget) {
pressToken++
onActivate(tile)
} else {
navTarget = page
@@ -278,28 +217,20 @@ fun GamepadHome(
// Title floats over the top (out of the carousel's layout, so the cards stay centred). Uses
// the shared ConsoleHeader so it lines up with every other screen's heading.
Row(
Modifier.align(Alignment.TopStart).fillMaxWidth().consoleSafeArea()
Modifier.align(Alignment.TopStart).fillMaxWidth().systemBarsPadding()
.padding(end = ConsoleEdgeInset),
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.SpaceBetween,
) {
// The TITLE has priority (unweighted, so it is measured at its full width first) and the
// chip takes what is left, ellipsizing its device name. The other way round — which is
// what a weighted header gave — a talkative controller name ("Xbox Wireless Controller")
// ate a 360 dp portrait phone's title down to "Selec…".
ConsoleHeader("Select a Host")
if (controllerName != null) {
ControllerStatusChip(controllerName, Modifier.weight(1f, fill = false))
}
ConsoleHeader("Select a Host", modifier = Modifier.weight(1f))
if (controllerName != null) ControllerStatusChip(controllerName)
}
// Legend floats bottom-start with a real backdrop blur of the content behind it. In LANDSCAPE
// it ignores the system bars (the nav-bar inset made the bottom gap look oversized) but never
// the cutout — reverse-landscape parks the punch on this very corner.
// it ignores the safe area (the nav-bar inset made the bottom gap look oversized).
Box(
Modifier
.align(Alignment.BottomStart)
.consoleLegendInsets(landscape)
.then(if (landscape) Modifier else Modifier.systemBarsPadding())
.padding(ConsoleLegendInset),
) {
GamepadHintBar(hints, hazeState = hazeState)
@@ -307,31 +238,21 @@ fun GamepadHome(
}
}
/**
* One glass landscape console tile bigger and bolder than the touch grid's HostCard, and cut from
* the same [Modifier.consoleGlass] every console surface is, so a card and a settings row catch the
* light the same way. [centred] is the carousel's own focus: the tile the pad is pointing at, which
* earns the lift and the accent bloom.
*/
/** One dark-glass landscape console tile — bigger and bolder than the touch grid's HostCard. */
@Composable
private fun GamepadHostTile(tile: HomeTile, centred: Boolean, modifier: Modifier = Modifier) {
val ink = LocalGamepadInk.current
val visuals = animateConsoleFocus(active = centred)
// A SAVED host wears the palette's accent; a discovered one (or the Add tile) stays neutral
// glass, so "already yours" reads before you get to the label.
val fill = if (tile.filled) ink.accent(0.20f) else ink.glass
private fun GamepadHostTile(tile: HomeTile, modifier: Modifier = Modifier) {
val shape = RoundedCornerShape(26.dp)
val wash = if (tile.filled) {
Brush.verticalGradient(listOf(Color(0x336656F2), Color(0x14100C2A)))
} else {
Brush.verticalGradient(listOf(Color(0x1AFFFFFF), Color(0x0DFFFFFF)))
}
Column(
modifier = modifier
.fillMaxWidth()
// The carousel already drives its own scale; the glass must not fight it with a second.
.consoleGlass(
ConsoleShape.Tile,
ConsoleFocusVisuals(1f, fill, ink.fg(0.16f), visuals.focus),
// A DASHED edge on anything not yet saved — a host found on the network, and the
// Add tile. It is the touch grid's own convention and the Apple client's, and it
// says "not yours yet" before the subtitle has to.
dashed = !tile.filled,
)
.clip(shape)
.background(wash)
.border(1.dp, Color.White.copy(alpha = 0.16f), shape)
.padding(22.dp),
) {
Row(Modifier.fillMaxWidth(), verticalAlignment = Alignment.Top) {
@@ -342,7 +263,7 @@ private fun GamepadHostTile(tile: HomeTile, centred: Boolean, modifier: Modifier
Icon(
Icons.Filled.Lock,
contentDescription = "Paired",
tint = ink.fg(0.7f),
tint = Color.White.copy(alpha = 0.7f),
modifier = Modifier.padding(end = 6.dp).size(15.dp),
)
}
@@ -359,66 +280,14 @@ private fun GamepadHostTile(tile: HomeTile, centred: Boolean, modifier: Modifier
tile.title,
style = MaterialTheme.typography.titleLarge,
fontWeight = FontWeight.Bold,
color = ink.fg,
color = Color.White,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
if (tile.profileName != null) {
ConsoleProfileChip(
name = tile.profileName,
accent = tile.profileAccent,
// On a PIN card the profile is why the card exists; on a bound host's own card it
// is a note about what a press will do. Same chip, two weights.
prominent = tile.pinnedProfileId != null,
modifier = Modifier.padding(top = 5.dp),
)
}
Text(
tile.subtitle,
style = MaterialTheme.typography.bodyMedium,
color = ink.fg(0.55f),
maxLines = 1,
overflow = TextOverflow.Ellipsis,
modifier = Modifier.padding(top = 2.dp),
)
}
}
/**
* The profile a card connects with, worn as a tinted capsule. The console counterpart of the touch
* grid's own chip (`HostComponents.kt`) same shape and the same quiet/prominent split, but inked
* from the console palette rather than `MaterialTheme`, since it sits on the aurora.
*
* A profile that set no accent falls back to the palette's, not to the touch theme's primary: on a
* moss or copper field the brand violet would be the one foreign colour on the card.
*/
@Composable
private fun ConsoleProfileChip(
name: String,
accent: Color?,
prominent: Boolean,
modifier: Modifier = Modifier,
) {
val ink = LocalGamepadInk.current
val tint = accent ?: ink.accent
Row(
modifier = modifier
.clip(ConsoleShape.Pill)
.background(tint.copy(alpha = if (prominent) 0.24f else 0.12f))
.padding(horizontal = 9.dp, vertical = 3.dp),
verticalAlignment = Alignment.CenterVertically,
) {
Box(Modifier.size(7.dp).clip(CircleShape).background(tint))
Spacer(Modifier.width(6.dp))
Text(
name,
style = if (prominent) {
MaterialTheme.typography.labelLarge
} else {
MaterialTheme.typography.labelMedium
},
fontWeight = if (prominent) FontWeight.Bold else FontWeight.SemiBold,
color = tint,
color = Color.White.copy(alpha = 0.55f),
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
@@ -427,15 +296,11 @@ private fun ConsoleProfileChip(
@Composable
private fun MonogramBadge(tile: HomeTile) {
val ink = LocalGamepadInk.current
val shape = RoundedCornerShape(15.dp)
// Lit from the top like every other console surface — and the unsaved badge takes the palette's
// own accent at low opacity rather than the brand violet, which on a copper or moss field was
// the one square of the wrong hue on the screen.
val fill = if (tile.filled) {
Brush.verticalGradient(listOf(ink.accent.copy(alpha = 0.92f), ink.accent))
Brush.verticalGradient(listOf(Color(0xFF6656F2), Color(0xFF8678F5)))
} else {
Brush.verticalGradient(listOf(ink.accent(0.20f), ink.accent(0.14f)))
Brush.verticalGradient(listOf(Color(0x296656F2), Color(0x296656F2)))
}
Box(
modifier = Modifier.size(52.dp).clip(shape).background(fill),
@@ -445,18 +310,18 @@ private fun MonogramBadge(tile: HomeTile) {
tile.connecting -> CircularProgressIndicator(
modifier = Modifier.size(24.dp),
strokeWidth = 2.dp,
color = ink.fg,
color = Color.White,
)
tile.isAdd -> Icon(
Icons.Filled.Add,
contentDescription = null,
tint = if (tile.filled) ink.fg else ink.accent,
tint = if (tile.filled) Color.White else Color(0xFF8678F5),
)
else -> Text(
tile.title.trim().firstOrNull()?.uppercaseChar()?.toString() ?: "",
style = MaterialTheme.typography.titleLarge,
fontWeight = FontWeight.Bold,
color = if (tile.filled) ink.fg else ink.accent,
color = if (tile.filled) Color.White else Color(0xFF8678F5),
)
}
}
@@ -1,135 +0,0 @@
package io.unom.punktfunk
import androidx.compose.runtime.compositionLocalOf
import androidx.compose.ui.graphics.Color
// The ink the console (gamepad) UI draws with under the chosen background palette.
//
// The console screens were white-on-dark throughout with the brand violet hardcoded as the accent.
// Both had to become palette-derived at once: a pale field needs dark text or it is unreadable,
// and a violet focus wash on a copper field is exactly the clash this exists to fix.
//
// Published as a CompositionLocal rather than passed down, so a leaf (a row, a hint pill, a card)
// can ask for the right colour without every caller in between knowing about palettes. The Apple
// client uses an environment value and `pf-console-ui` a thread-local for the same reason.
/** Everything about the console's look that follows the chosen palette. */
class GamepadInk(
/** Primary text/glyph colour. */
val fg: Color,
/** Focus wash, selected tab pill, switch track — the palette's own accent. */
val accent: Color,
/** What reads ON the accent (a filled pill's label, a switch knob). */
val onAccent: Color,
/** The base fill every glass surface starts from, at its resting opacity. */
val glass: Color,
/** What a wash laid UNDER text tends toward: black on a dark field, white on a pale one. */
val shade: Color,
/**
* How hard those washes go. A pale field needs far less mixing toward white at the dark
* field's strength bleaches the chroma straight out of the gradient.
*/
val shadeScale: Float,
/** True when the field is pale, for the few places that branch rather than blend. */
val isLight: Boolean,
/**
* The near-opaque ground a MODAL card sits on. A dialog can't be glass: it has to occlude the
* screen it covers, and it carries [fg] text which is why this must follow the palette. It
* was a hardcoded near-black indigo, so on a pale palette the card's dark ink landed on a dark
* card and the dialogs were unreadable.
*/
val card: Color,
/**
* What dims the screen BEHIND a modal. Always dark, whatever the field: a scrim's job is to
* push the backdrop down, and a pale field lit with more white doesn't recede it glares. A
* pale one needs less of it, because it has further to fall.
*/
val modalScrim: Color,
/**
* The light a glass surface catches along its top edge. White either way a highlight is a
* specular, not a tint but a pale field's frost is already bright, so it takes MORE to read
* as an edge against the pastel showing through it.
*/
val highlight: Color,
/**
* What a failure says itself in the pairing error, and anything else the console has to
* refuse in words. Follows the palette because it lands on [card], not on the field: the salmon
* that reads on a dark modal is washed out on a near-white one.
*/
val danger: Color,
) {
/** The foreground at [alpha]. */
fun fg(alpha: Float): Color = fg.copy(alpha = alpha)
/** The accent at [alpha]. */
fun accent(alpha: Float): Color = accent.copy(alpha = alpha)
/** A wash under text: [alpha] is the dark-field strength, scaled for a pale one. */
fun shade(alpha: Float): Color = shade.copy(alpha = alpha * shadeScale)
companion object {
fun of(p: GamepadPalette): GamepadInk {
val accent = p.accentColor
// Chosen by luminance, not by `light`: an accent is picked for contrast against the
// GLASS, not against the field.
val accentLuma =
0.2126 * p.accent.first + 0.7152 * p.accent.second + 0.0722 * p.accent.third
val onAccent = if (accentLuma > 0.55) Color.Black else Color.White
val (gr, gg, gb) = p.ground
if (!p.light) {
return GamepadInk(
fg = Color.White,
accent = accent,
onAccent = onAccent,
glass = Color.White.copy(alpha = 0.08f),
shade = Color.Black,
shadeScale = 1f,
isLight = false,
// The palette's own ground, lifted just off it so the card reads as a surface
// ABOVE the field rather than a hole in it. For the brand violet that lands on
// the #1A1730 the dialogs were hardcoded to, which is where the number came from.
card = Color(
(gr + 0.030).toFloat().coerceAtMost(1f),
(gg + 0.030).toFloat().coerceAtMost(1f),
(gb + 0.040).toFloat().coerceAtMost(1f),
0.94f,
),
modalScrim = Color.Black.copy(alpha = 0.62f),
highlight = Color.White.copy(alpha = 0.30f),
danger = Color(0xFFE0736F),
)
}
return GamepadInk(
// Tinted toward the palette's own ground so it doesn't read as a foreign grey.
fg = Color((gr * 0.16).toFloat(), (gg * 0.14).toFloat(), (gb * 0.20).toFloat()),
accent = accent,
onAccent = onAccent,
// More body than the dark glass carries: white frost over a bright gradient has
// far less separating it from its backdrop than dark glass over a dark one.
glass = Color.White.copy(alpha = 0.55f),
shade = Color.White,
shadeScale = 0.45f,
isLight = true,
// Near-white rather than near-black: the card carries this palette's DARK ink.
card = Color.White.copy(alpha = 0.94f),
// Lighter than the dark field's: a pastel backdrop is closer to the card already,
// so the same 0.62 would read as a bruise rather than a recession.
modalScrim = Color.Black.copy(alpha = 0.38f),
highlight = Color.White.copy(alpha = 0.55f),
// Deepened for the near-white card the pale palettes' modals use — the dark
// field's salmon has nothing like enough contrast against it.
danger = Color(0xFFB3352F),
)
}
/** The shipped dark look — what a preview or a test composition gets. */
val DARK = of(GamepadPalette.named("violet"))
}
}
/**
* The ink of the palette currently drawing, for everything under [App]. Provided from the live
* settings alongside [LocalGamepadPalette], so a change on the gamepad settings screen re-inks
* every console surface at once.
*/
val LocalGamepadInk = compositionLocalOf { GamepadInk.DARK }
@@ -65,10 +65,6 @@ fun GamepadNavEffect(
) {
val activity = LocalContext.current as? MainActivity ?: return
val state = remember { NavInputState() }
// Menu feel, inherited by every console screen that navigates through here rather than wired
// per screen: a tick as the cursor steps, a pulse on confirm. Renders on the driving pad's own
// motors, the phone body if it has none, and nothing at all on a TV.
val haptics by rememberUpdatedState(rememberConsoleHaptics())
// The effects below are keyed on `active` only (they must NOT restart on every recomposition), so
// they'd otherwise capture the FIRST callbacks — closing over a stale `tiles` (fewer hosts than are
// discovered later, which clamped navigation to that old count). rememberUpdatedState keeps the
@@ -102,10 +98,7 @@ fun GamepadNavEffect(
KeyEvent.KEYCODE_DPAD_UP -> { if (edge) currentOnUp(); true }
KeyEvent.KEYCODE_DPAD_DOWN -> { if (edge) currentOnDown(); true }
KeyEvent.KEYCODE_BUTTON_A, KeyEvent.KEYCODE_DPAD_CENTER,
KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_NUMPAD_ENTER -> {
if (edge) { haptics.confirm(); currentOnActivate() }
true
}
KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_NUMPAD_ENTER -> { if (edge) currentOnActivate(); true }
// The gamepad Select / View / Share button → context options (a remote uses Down).
KeyEvent.KEYCODE_BUTTON_SELECT -> { if (edge) currentOnOptions(); true }
KeyEvent.KEYCODE_BUTTON_X -> { if (edge) currentOnTertiary(); true }
@@ -146,10 +139,8 @@ fun GamepadNavEffect(
}
when {
dir == 0 -> committed = 0
dir != committed -> {
haptics.tick(); currentOnMove(dir); committed = dir; fireAt = now + INITIAL_DELAY_MS
}
now >= fireAt -> { haptics.tick(); currentOnMove(dir); fireAt = now + REPEAT_MS }
dir != committed -> { currentOnMove(dir); committed = dir; fireAt = now + INITIAL_DELAY_MS }
now >= fireAt -> { currentOnMove(dir); fireAt = now + REPEAT_MS }
}
delay(16)
}
@@ -161,9 +152,8 @@ fun GamepadNavEffect(
* keyboard). Same hysteresis + hold-to-repeat as [GamepadNavEffect] but on both axes the dominant
* stick axis (or the pressed D-pad/HAT) commits a [NavDir], and it re-arms only after the stick
* returns near centre (so a flick is one step). [onActivate] is A / center, [onTertiary] is X,
* [onSecondary] is Y, and [onShoulder] is L1 (-1) / R1 (+1) a step SIDEWAYS out of the list, which
* the settings screen uses for its section tabs. B is left to MainActivity's BACK remap the
* screen's BackHandler (so B "peels one layer": close the keyboard, then the screen).
* [onSecondary] is Y. B is left to MainActivity's BACK remap the screen's BackHandler (so B "peels
* one layer": close the keyboard, then the screen).
*/
@Composable
fun GamepadNavEffect2D(
@@ -172,18 +162,13 @@ fun GamepadNavEffect2D(
onActivate: () -> Unit,
onTertiary: () -> Unit = {},
onSecondary: () -> Unit = {},
onShoulder: (Int) -> Unit = {},
) {
val activity = LocalContext.current as? MainActivity ?: return
val state = remember { NavInputState() }
// See [GamepadNavEffect] — the same menu feel, so a form screen and a carousel answer a press
// identically.
val haptics by rememberUpdatedState(rememberConsoleHaptics())
val currentOnDirection by rememberUpdatedState(onDirection)
val currentOnActivate by rememberUpdatedState(onActivate)
val currentOnTertiary by rememberUpdatedState(onTertiary)
val currentOnSecondary by rememberUpdatedState(onSecondary)
val currentOnShoulder by rememberUpdatedState(onShoulder)
DisposableEffect(active) {
// Stable probe refs so onDispose only releases the slot if WE still own it — during a
@@ -208,16 +193,10 @@ fun GamepadNavEffect2D(
KeyEvent.KEYCODE_DPAD_UP -> { state.dpadY = if (down) -1 else 0; true }
KeyEvent.KEYCODE_DPAD_DOWN -> { state.dpadY = if (down) 1 else 0; true }
KeyEvent.KEYCODE_BUTTON_A, KeyEvent.KEYCODE_DPAD_CENTER,
KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_NUMPAD_ENTER -> {
if (edge) { haptics.confirm(); currentOnActivate() }
true
}
KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_NUMPAD_ENTER -> { if (edge) currentOnActivate(); true }
KeyEvent.KEYCODE_BUTTON_X -> { if (edge) currentOnTertiary(); true }
KeyEvent.KEYCODE_BUTTON_Y -> { if (edge) currentOnSecondary(); true }
// Edge-only, no auto-repeat: a held shoulder shouldn't spin through the tabs.
KeyEvent.KEYCODE_BUTTON_L1 -> { if (edge) { haptics.tick(); currentOnShoulder(-1) }; true }
KeyEvent.KEYCODE_BUTTON_R1 -> { if (edge) { haptics.tick(); currentOnShoulder(1) }; true }
else -> false // B → MainActivity (remapped to BACK → BackHandler)
else -> false // B / shoulders → MainActivity (B remaps to BACK → BackHandler)
}
}
if (active) {
@@ -244,10 +223,8 @@ fun GamepadNavEffect2D(
when {
raw == null && nearCentre -> committed = null
raw == null -> { /* in the hysteresis band → hold, don't fire */ }
raw != committed -> {
haptics.tick(); currentOnDirection(raw); committed = raw; fireAt = now + INITIAL_DELAY_MS
}
now >= fireAt -> { haptics.tick(); currentOnDirection(raw); fireAt = now + REPEAT_MS }
raw != committed -> { currentOnDirection(raw); committed = raw; fireAt = now + INITIAL_DELAY_MS }
now >= fireAt -> { currentOnDirection(raw); fireAt = now + REPEAT_MS }
}
delay(16)
}
@@ -264,10 +241,7 @@ private fun resolveDir(s: NavInputState): NavDir? {
if (s.hatY >= 0.5f) return NavDir.DOWN
if (s.hatX <= -0.5f) return NavDir.LEFT
if (s.hatX >= 0.5f) return NavDir.RIGHT
// Horizontal wins an exact |x| == |y| diagonal tie (Y must be strictly greater to take the
// vertical branch), matching the SDL core and Apple nav so a perfect 45° push resolves the
// same on every client.
return if (abs(s.stickY) > abs(s.stickX)) {
return if (abs(s.stickY) >= abs(s.stickX)) {
when {
s.stickY <= -STICK_HIGH -> NavDir.UP
s.stickY >= STICK_HIGH -> NavDir.DOWN
@@ -1,299 +0,0 @@
package io.unom.punktfunk
import androidx.compose.ui.graphics.Color
// The console (gamepad) UI's background colour families, and the ink each one calls for.
//
// A palette is a short ordered ramp of DISTINCT hues, not one hue at several brightnesses. The
// field samples that ramp so several tones show at once and pool into each other, the way a real
// gradient poster does. An earlier version rotated ONE field's hue per palette, which is why every
// non-default palette read flat and monotone.
//
// A palette also owns the UI sitting on it: [accent] is the focus wash / selected pill / switch
// colour, and [light] flips the ink so a pale field gets dark text instead of white.
//
// The table, [ramp] and [CELL_RAMP] are mirrored in `pf-console-ui`'s `library.rs` (Rust) and the
// Apple client's `GamepadPalette.swift` under the same ids, so one `ui_palette` value is one look
// on every client. Keep the three copies in step: a palette added here without the others is a
// value the other clients silently render as Violet.
/**
* One wandering interior control point of the mesh: [x]/[y] its resting place in unit UV, [amp] how
* far it strays, [sx]/[sy] its per-axis rates in rad·s¹ and [phase] its offset. Its live
* displacement `(amp·sin(t·sx+ph), amp·cos(t·sy+ph·1.3))` drives a bounded domain warp, so the
* bright colour pools drift with it.
*/
class MeshWarpPoint(
val x: Double,
val y: Double,
val amp: Double,
val sx: Double,
val sy: Double,
val phase: Double,
)
/** One background colour family. */
class GamepadPalette(
/** The stored `ui_palette` value ([Settings.uiPalette]). */
val id: String,
/** What the settings row shows. */
val name: String,
/**
* The colour ramp, dark end first. Empty = the brand default's explicit field, kept
* bit-identical to what every install already sees.
*/
val stops: List<Triple<Double, Double, Double>>,
/** The field's ground — what it settles onto and what the calm mix lifts toward. */
val ground: Triple<Double, Double, Double>,
/** The UI accent: focus wash, selected tab pill, switch track. */
val accent: Triple<Double, Double, Double>,
/** A pale field: the UI flips to dark ink and the legibility scrims go white. */
val light: Boolean,
) {
/** Four drifting blob colours, spread across the ramp so the field shows several hues. */
val blobColors: List<Color> by lazy {
val s = stops.ifEmpty { VIOLET_BLOBS }
(0..3).map { color(ramp(s, 0.15 + 0.25 * it)) }
}
/** The field's ground as a Compose colour. */
val groundColor: Color by lazy { color(ground) }
/** The accent as a Compose colour. */
val accentColor: Color by lazy { color(accent) }
/**
* The 16 mesh colours this palette's field is woven from: the ramp sampled per cell (see
* [CELL_RAMP]), or [MESH_COLORS] verbatim for the brand default the exact rule
* `pf-console-ui`'s `Palette::mesh_colors` follows, so one `ui_palette` value is one field on
* every client. Consumed by the AGSL backdrop on API 33+; the blob field
* ([blobColors]) approximates the same table below that.
*/
val meshColors: List<Triple<Double, Double, Double>> by lazy {
if (stops.isEmpty()) {
MESH_COLORS
} else {
(0..15).map { i ->
ramp(stops, 0.5 * ((i % 4) / 3.0 + (i / 4) / 3.0) + CELL_RAMP[i])
}
}
}
companion object {
/**
* Where each of the 16 mesh cells samples the ramp. The base is the diagonal
* `0.5·(x + y)` top-left the ramp's dark end, bottom-right its bright one and the
* per-cell nudges break the banding a pure diagonal would show. Mirrored from
* `pf-console-ui`'s `CELL_RAMP`.
*/
val CELL_RAMP = listOf(
0.10, -0.06, 0.04, -0.12,
-0.08, 0.14, -0.10, 0.06,
0.06, -0.12, 0.16, -0.04,
-0.10, 0.08, -0.06, 0.12,
)
/**
* The brand default's 16 mesh colours, used verbatim (rather than sampled from a ramp) so
* `violet` stays bit-identical to what every install already sees. Mirrors
* `pf-console-ui`'s `MESH_COLORS`.
*/
val MESH_COLORS = listOf(
Triple(0.075, 0.060, 0.160), Triple(0.34, 0.27, 0.72),
Triple(0.30, 0.26, 0.74), Triple(0.075, 0.060, 0.160),
Triple(0.42, 0.20, 0.54), Triple(0.49, 0.39, 0.95),
Triple(0.28, 0.31, 0.84), Triple(0.16, 0.26, 0.64),
Triple(0.45, 0.23, 0.60), Triple(0.53, 0.31, 0.75),
Triple(0.35, 0.35, 0.91), Triple(0.19, 0.28, 0.70),
Triple(0.075, 0.060, 0.160), Triple(0.22, 0.18, 0.54),
Triple(0.24, 0.20, 0.58), Triple(0.075, 0.060, 0.160),
)
/**
* The four interior points that wander; the 12 boundary points stay pinned to the frame (a
* drifting edge point would shrink the field and expose the ground behind it). Periods
* ~90130 s, out of phase, so the field never visibly loops. Mirrors `MESH_INTERIOR`.
*/
val MESH_INTERIOR = listOf(
MeshWarpPoint(0.333, 0.333, 0.11, 0.049, 0.063, 0.4),
MeshWarpPoint(0.667, 0.333, 0.10, 0.055, 0.052, 2.1),
MeshWarpPoint(0.333, 0.667, 0.10, 0.058, 0.049, 3.6),
MeshWarpPoint(0.667, 0.667, 0.12, 0.047, 0.061, 5.0),
)
/** The brand default's blob ramp — the colours the pre-palette field used. */
private val VIOLET_BLOBS = listOf(
Triple(0.53, 0.47, 0.96), Triple(0.24, 0.20, 0.72), Triple(0.62, 0.30, 0.80),
Triple(0.22, 0.38, 0.86), Triple(0.53, 0.47, 0.96),
)
/**
* The thirteen shipped palettes: the brand default, six more dark fields, then six pale
* ones. Cycling order runs dark light, so stepping the row walks the range one way.
*/
val ALL = listOf(
// --- dark fields (white ink) ---
GamepadPalette(
"violet", "Violet", emptyList(),
ground = Triple(0.075, 0.060, 0.160),
accent = Triple(0.525, 0.471, 0.961), light = false,
),
GamepadPalette(
// For OLED and AMOLED panels, where a black pixel is a pixel switched off — no
// glow, no power. The first two stops are literally (0,0,0), so the shaded half
// of the field is genuinely off rather than "very dark grey", and the ground is
// pure black too: the calm mix on the form screens lifts toward nothing. What is
// left is a faint indigo→violet ember in the bright corner. The accent stays the
// brand violet — focus has to be findable on black.
// Named for the look, not the panel technology — black with a thin violet corona
// belongs beside Nebula and Abyss. ⚠ The ID stays "oled": it is the stored
// `ui_palette` value and the cross-client key, so renaming it would orphan saved
// choices and desync the clients.
"oled", "Eclipse",
listOf(
Triple(0.000, 0.000, 0.000), Triple(0.000, 0.000, 0.000),
Triple(0.010, 0.020, 0.100), Triple(0.045, 0.016, 0.115),
Triple(0.120, 0.024, 0.130),
),
ground = Triple(0.0, 0.0, 0.0),
accent = Triple(0.525, 0.471, 0.961), light = false,
),
GamepadPalette(
// Deep indigo climbing through violet into a hot magenta.
"nebula", "Nebula",
listOf(
Triple(0.07, 0.05, 0.20), Triple(0.26, 0.14, 0.54), Triple(0.52, 0.20, 0.72),
Triple(0.82, 0.26, 0.62), Triple(0.98, 0.46, 0.68),
),
ground = Triple(0.055, 0.040, 0.135),
accent = Triple(0.95, 0.42, 0.72), light = false,
),
GamepadPalette(
// Ink-blue water: teal → cerulean → a violet undertow.
"abyss", "Abyss",
listOf(
Triple(0.02, 0.10, 0.17), Triple(0.04, 0.28, 0.42), Triple(0.07, 0.46, 0.63),
Triple(0.16, 0.38, 0.78), Triple(0.26, 0.22, 0.58),
),
ground = Triple(0.018, 0.070, 0.130),
accent = Triple(0.26, 0.76, 0.92), light = false,
),
GamepadPalette(
// Banked coals: plum embers → crimson → burnt orange → gold.
"ember", "Ember",
listOf(
Triple(0.16, 0.03, 0.10), Triple(0.45, 0.06, 0.12), Triple(0.72, 0.18, 0.06),
Triple(0.90, 0.42, 0.08), Triple(0.95, 0.68, 0.18),
),
ground = Triple(0.090, 0.035, 0.040),
accent = Triple(0.98, 0.62, 0.26), light = false,
),
GamepadPalette(
// Forest floor into moss and a lime break.
"moss", "Moss",
listOf(
Triple(0.03, 0.11, 0.09), Triple(0.06, 0.27, 0.20), Triple(0.09, 0.45, 0.31),
Triple(0.28, 0.61, 0.28), Triple(0.58, 0.77, 0.31),
),
ground = Triple(0.025, 0.085, 0.070),
accent = Triple(0.48, 0.86, 0.46), light = false,
),
GamepadPalette(
// Neutral, but never flat: barely-there saturation that still travels from a cool
// charcoal to a warm stone.
"graphite", "Graphite",
listOf(
Triple(0.06, 0.07, 0.11), Triple(0.15, 0.18, 0.25), Triple(0.30, 0.31, 0.35),
Triple(0.45, 0.42, 0.38), Triple(0.60, 0.56, 0.49),
),
ground = Triple(0.055, 0.055, 0.070),
accent = Triple(0.78, 0.80, 0.86), light = false,
),
// --- pale fields (dark ink) ---
GamepadPalette(
// The holographic foil: rose → lilac → periwinkle → aqua, with a white bloom.
"holo", "Holo",
listOf(
Triple(0.99, 0.72, 0.90), Triple(0.80, 0.60, 0.98), Triple(0.58, 0.62, 0.99),
Triple(0.55, 0.86, 0.98), Triple(0.94, 0.98, 1.00),
),
ground = Triple(0.96, 0.92, 0.99),
accent = Triple(0.42, 0.28, 0.86), light = true,
),
GamepadPalette(
// The poster sunset: periwinkle → magenta → scarlet → tangerine → gold.
"sunset", "Sunset",
listOf(
Triple(0.55, 0.45, 0.92), Triple(0.86, 0.31, 0.66), Triple(0.97, 0.26, 0.34),
Triple(0.99, 0.51, 0.18), Triple(1.00, 0.80, 0.22),
),
ground = Triple(0.98, 0.74, 0.34),
accent = Triple(0.64, 0.13, 0.44), light = true,
),
GamepadPalette(
// Peach into blush and lilac — the softest of the set.
"bloom", "Bloom",
listOf(
Triple(1.00, 0.86, 0.72), Triple(0.99, 0.73, 0.79), Triple(0.95, 0.65, 0.89),
Triple(0.82, 0.68, 0.96), Triple(0.73, 0.79, 0.99),
),
ground = Triple(0.99, 0.90, 0.89),
accent = Triple(0.72, 0.24, 0.55), light = true,
),
GamepadPalette(
// First light: pale gold → coral → lilac.
"dawn", "Dawn",
listOf(
Triple(1.00, 0.92, 0.70), Triple(1.00, 0.80, 0.62), Triple(0.99, 0.66, 0.62),
Triple(0.90, 0.62, 0.78), Triple(0.77, 0.69, 0.95),
),
ground = Triple(1.00, 0.93, 0.82),
accent = Triple(0.82, 0.33, 0.28), light = true,
),
GamepadPalette(
// Sea glass: mint → aqua → a pale sky.
"mint", "Mint",
listOf(
Triple(0.82, 0.98, 0.90), Triple(0.62, 0.94, 0.88), Triple(0.55, 0.88, 0.95),
Triple(0.63, 0.82, 0.99), Triple(0.82, 0.87, 1.00),
),
ground = Triple(0.90, 0.98, 0.96),
accent = Triple(0.04, 0.42, 0.40), light = true,
),
GamepadPalette(
// Near-white, but iridescent rather than flat — rose, sky, mint and cream in turn.
"opal", "Opal",
listOf(
Triple(0.98, 0.92, 0.96), Triple(0.87, 0.93, 0.99), Triple(0.91, 0.99, 0.95),
Triple(0.99, 0.96, 0.88), Triple(0.94, 0.90, 0.99),
),
ground = Triple(0.97, 0.96, 0.99),
accent = Triple(0.36, 0.32, 0.44), light = true,
),
)
/**
* The palette stored under [id], falling back to the brand default an unknown name is a
* palette a newer client shipped, not a reason to draw nothing.
*/
fun named(id: String): GamepadPalette = ALL.firstOrNull { it.id == id } ?: ALL[0]
/** Sample an ordered colour ramp at [t] ∈ [0, 1] (linear between neighbouring stops). */
fun ramp(
stops: List<Triple<Double, Double, Double>>,
t: Double,
): Triple<Double, Double, Double> {
if (stops.isEmpty()) return Triple(0.0, 0.0, 0.0)
if (stops.size == 1) return stops[0]
val x = t.coerceIn(0.0, 1.0) * (stops.size - 1)
val i = x.toInt().coerceAtMost(stops.size - 2)
val f = x - i
val (ar, ag, ab) = stops[i]
val (br, bg, bb) = stops[i + 1]
return Triple(ar + (br - ar) * f, ag + (bg - ag) * f, ab + (bb - ab) * f)
}
fun color(c: Triple<Double, Double, Double>): Color =
Color(c.first.toFloat(), c.second.toFloat(), c.third.toFloat())
}
}
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