44 Commits

Author SHA1 Message Date
enricobuehler f01c5e210c feat(resize/apple): resize overlay — blur + spinner during mid-stream resize
Make a Match-window resize deliberate instead of a stutter: blur the live
stream and show a spinner while the host rebuilds its virtual display +
encoder and VideoToolbox re-inits on the new-mode IDR. No new protocol —
driven entirely by existing client signals.

- ResizeIndicator (pure core, unit-tested): START = follower steering,
  END = a decoded frame at the target size, TIMEOUT = 2.5s safety net for a
  rejected/capped switch that never yields a new-size frame; re-arms only on
  a CHANGED target, not a repeated same-size drag.
- MatchWindowFollower.onResizeTarget fires the instant the window differs
  from the live mode (deduped via lastSteered); a new onDecodedSize callback
  threads each new-mode IDR's coded dims through StreamPump/Stage2Pipeline →
  SessionPresenter → both stream views.
- SessionModel gains @Published resizing (+ resizeTargeted/resizeDecoded, a
  tick on the 1 Hz stats timer, reset on disconnect); ContentView blurs the
  stream 16px and overlays ResizeIndicatorView while resizing (the 32px
  trust-prompt blur is unchanged and takes precedence).

tvOS declares the props but never fires the follower (it drives modes via
AVDisplayManager), so the overlay stays dormant there. Pure core verified on
the Linux toolchain; full AppKit/UIKit build pending on a Mac.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 15:58:14 +02:00
enricobuehler d294b3923c test(resize): extract + unit-test the live-reconfigure gate (H1 gamescope / H5 per-client-mode)
The Linux §6 on-glass matrix can validate the gamescope must-REJECT behavior only on
native-gamescope hardware (the NVIDIA dev box fails headless GBM allocation — a nested
Hyprland/sway/gamescope output comes up 0×0), so pin the gate down deterministically
instead: extract the inline `live_reconfig_ok` decision into a pure
`reconfig_allowed(compositor, per_client_mode)` and test it — gamescope rejects in every
identity mode, a per-client-mode policy rejects on every backend, and all other
compositors (plus the synthetic protocol-test source) with the default identity accept.

Also fmt-normalizes the re_add block from the prior commit (whitespace only).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 14:56:59 +02:00
enricobuehler 4c18bb80ca feat(resize/win): mid-stream resize on-glass fixes — corrective-ack actual res + monitor re-arrival
On-glass validation on the .173 Windows IDD-push host confirmed the Reconfigure
protocol + host rebuild work end-to-end and genuinely change pixels for an
advertised mode (1920x1080 -> 1280x720: two SPS/IDR sets, ffprobe both res). It
also surfaced two gaps for out-of-EDID-list target modes, both fixed here.

Fix 2 (corrective ack carries the ACTUAL resolution): the H2/H3 corrective ack
recovered only the achieved REFRESH (interval_hz), taking width/height straight
from the request — so when a backend delivered a different RESOLUTION (Windows
pf-vdisplay falling back to its advertised mode) the client was told it got a
size it never received, and by the D2 discipline never re-asked. New
`delivered_mode(frame.{w,h}, interval)` derives the ack from the captured frame's
real dims (what the encoder opened at / the client decodes) in both the success
and rollback branches. Unit-tested.

Fix 1 (reach arbitrary mid-stream modes via monitor RE-ARRIVAL): the pf-vdisplay
driver freezes a monitor's advertised mode list at IOCTL_ADD, and IddCx exposes
no live update-modes DDI, so an in-place ChangeDisplaySettingsExW to a mode not
advertised at arrival returns DISP_CHANGE_BADMODE. The manager's mid-stream
reconfigure now REMOVEs + re-ADDs the driver monitor at the exact new mode,
reusing the slot's stable per-client id (EDID serial / ContainerId) so the OS
keeps identity + saved DPI. The rebuilt Monitor PRESERVES gen (lease/refcount
continuity) and the group restore snapshot; reisolate_after_swap re-isolates the
new target without recapturing it. Host-only — no driver change. One monitor
hotplug per switch (the design's accepted "re-arrival for everything").

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 14:34:22 +02:00
enricobuehler 89ff326ebf feat(resize/apple): Match-window mid-stream resize trigger + settings (C3)
design/midstream-resolution-resize.md Phase 2, Apple client. The stream mode
follows the session window/scene: a windowed macOS window resize or an iPad
Stage Manager / Split View scene change renegotiates the host's virtual
display + encoder via the existing PunktfunkConnection.requestMode, so a
windowed session streams native-resolution pixels instead of scaling.
Decode/present need nothing — VideoToolbox recreates its session on the
keyframe-derived format-description change (§1 table).

- MatchWindowFollower (new): the shared D2 trigger discipline — physical
  pixels even-floored + clamped ≥320×200, debounce to resize-end, ≥1 s
  between requests, skip a size equal to the live mode, request each distinct
  size at most once (stops re-asking a rejected size / looping on a host
  rollback). Pure normalize/request core is unit-tested (MatchWindowTests).
- macOS StreamLayerView: fed from layoutPresenter() (bounds → convertToBacking),
  guarded to once-in-a-window.
- iOS StreamViewController: fed from viewDidLayoutSubviews (bounds × render
  scale); iOS-only (iPhone fullscreen no-ops, tvOS uses AVDisplayManager).
- Settings: "Match window" toggle in the Stream mode section (iOS + macOS),
  DefaultsKey.matchWindow, read per session by the follower.

Verified on a Linux Swift 6.1.2 toolchain (the app target needs AppKit/UIKit,
unavailable here): the real MatchWindowFollower.swift type-checks in Swift 5
mode against a connection stub, and the pure discipline + the follower's
decision path pass a standalone harness (drag-settle + grow → exactly two
switches, refresh preserved, no re-request loop). A full build + on-device run
(macOS window, iPad Stage Manager) remains for a Mac.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 13:36:03 +02:00
enricobuehler d0d9bd5bfb feat(resize): mid-stream resolution resize — host hardening (H1–H5) + session-binary Match window (C1)
design/midstream-resolution-resize.md Phase 0 + Phase 1.

Host (Phase 0):
- H1/H5: per-backend Reconfigure acceptance gate — reject for gamescope
  (all sub-modes; a resize must never relaunch the title) and under the
  per-client-mode identity policy (a resize would resolve a different
  display slot). Synthetic stays reconfigurable on purpose (the protocol
  test source; the C-ABI roundtrip test rides it). Plus a 500 ms host-side
  min-interval backstop against Reconfigure spam.
- H2: rollback/corrective ack — the data plane reports the mode actually
  live after a failed rebuild (or a refresh the backend capped) through a
  reconfig_result channel; the control task forwards it as a second
  accepted Reconfigured so the client's mode slot self-corrects.
- H3: live stats mode — SendStats reads a packed AtomicU64 (w|h|hz)
  updated on every switch instead of latching the session-start mode.
- H4: registry::retire(gen) — a mode-switch rebuild force-releases the
  superseded Linux display, so linger/forever keep-alive policies don't
  accumulate kept monitors at stale modes. VirtualOutput carries pool_gen
  (fresh AND reused) and the Pipeline tuple threads it to the switch arm.

Client (Phase 1, default off):
- Settings: match_window policy + persisted last window size; exposed as
  the Resolution tri-state (Native / Match window / explicit) in the Skia
  console, GTK and WinUI settings pages.
- pf-presenter: window opens at the persisted size; Hello mode follows the
  window's pixel size; D2 trigger discipline (400 ms debounce to
  resize-end, ≥1 s spacing, even-floor + ≥320×200 clamp, each distinct
  size requested at most once — covers rejects and host rollbacks) as a
  pure, unit-tested decision; HUD line + title refresh on a switch.
- Session binary wires both --connect and --browse paths; the WinUI shell
  is session-always, so this covers Windows too.

Verified: workspace tests + clippy green; synthetic --remode end-to-end;
live session-binary run (window at persisted 1000×600 → Hello 1000×600@60).
On-glass per-backend matrix (Mutter/KWin/gamescope-reject, keep-alive
accumulation) still pending before any default flip.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 12:53:47 +02:00
enricobuehler ca61477c3c docs(roadmap): surround 5.1/7.1 is shipped, not planned
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5.1 and 7.1 surround now works end to end (host encodes multichannel
via multistream Opus; native clients render >2 channels via
AudioDec::Surround). Move it to Shipped + the at-a-glance table, and
narrow the Planned entry to the genuinely-future object-based spatial
audio work. Corrects the stale 'every path is stereo end to end / no
client renders it yet' claim.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 11:26:48 +02:00
enricobuehler 68a1ec41c2 Merge pull request 'Rumble envelopes (0xCA v2) + 0.9.2' (#3) from rumble-envelopes into main
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2026-07-11 01:35:01 +00:00
enricobuehler 4873e8925d fix(apple/test): unwrap optional leaseSeconds in RumbleTuningTests
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RumbleTuning.leaseSeconds returns TimeInterval? (nil for the no-lease sentinel);
XCTAssertEqual(_, _, accuracy:) needs a non-optional Double. Coalesce with .nan
so a nil (which must not happen for a real ttl) still fails the assertion.
Test-only — the production Swift built clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 03:16:56 +02:00
enricobuehler 01d10f46ea chore(release): bump workspace version to 0.9.2
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Release 0.9.2 — self-terminating rumble envelopes (0xCA v2) make "stuck rumble"
inexpressible on the wire and retire the per-client staleness guesses, plus the
Windows game-abandoned-residual stop and the Steam Deck Game-Mode HDR fix
(bind gamescope's Wayland socket).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 03:08:33 +02:00
enricobuehler 73c911cae4 feat(rumble): host-authoritative self-terminating envelopes (0xCA v2)
Rumble was level-triggered, unbounded state on a lossy channel: a non-zero
level meant "buzz until further notice", healed only by the host re-sending
state every 500 ms, and every client guessed when the host had died with its own
magic timeout (SDL 1.5 s, Apple 1.6 s, Android up to 60 s). A lost stop, a
reordered start, or a dead host could drone the motor for seconds.

Make "stuck rumble" inexpressible on the wire. The 0xCA datagram grows a
length-tolerant tail — [u8 seq][u16 ttl_ms] — so it self-terminates: the host
authorizes a level for at most ttl_ms and renews it (~120 ms) while it holds,
letting an abandoned one lapse client-side. seq is a per-pad wrapping reorder
gate (reusing GamepadSnapshot::seq_newer) so a reordered stale start can't
re-light a stopped motor. Decoders read the first 7 bytes as a plain level and
ignore the tail, so no wire-version bump: an old client renders a new host's
levels, and a new client falls back to its prior staleness heuristic against an
old host (ttl = None). All four generation pairings render correctly.

- core: encode_rumble_datagram_v2 / decode_rumble_envelope (datagram.rs); the
  client demux applies the seq gate then forwards (pad, low, high, Option<ttl>);
  next_rumble is unchanged (drops ttl), next_rumble_ttl keeps it; ABI adds
  punktfunk_connection_next_rumble2 + PUNKTFUNK_RUMBLE_NO_TTL, ABI_VERSION 4->5
  (WIRE_VERSION unchanged — the tail is backward-compatible).
- host (punktfunk1.rs): the flat 500 ms refresh becomes a renewal loop that bumps
  seq + stamps a fresh TTL on active pads and drains a short post-stop zero burst,
  then goes quiet. Hatches: PUNKTFUNK_RUMBLE_ENVELOPE=0 (legacy v1 + flat refresh,
  a bisect switch), PUNKTFUNK_RUMBLE_TTL_MS (clamped [150, 5000]).
- renderers honor the TTL as their playback duration/deadline and keep their old
  heuristic only for a legacy (ttl=None) update: pf-client-core (the Deck haptic
  keep-alive is now deadline-bounded so it can't sustain a host-stopped rumble),
  clients/windows (SDL duration), android (JNI packs the lease out-of-band in bit
  48 so any u16 ttl is unambiguous; Kotlin createOneShot(ttl)), apple
  (RumbleRenderer.envelopeDeadline + nextRumble2; sessionStaleSeconds demoted to
  the legacy fallback).
- tests: codec round-trip + tail tolerance + seq-gate reorder (Rust); the probe
  asserts the v2 tail arrived under PUNKTFUNK_TEST_FEEDBACK; the Apple loopback
  asserts ttlMs round-trips end to end; RumbleTuning lease-decision cases.

The host-side idle-timeout from the previous commit is defense in depth on the
game side; this is the guarantee on the client side. Design:
punktfunk-planning/design/rumble-envelope-plan.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 03:08:27 +02:00
enricobuehler 19e9828e8d fix(host/windows): force off a stale rumble residual the game abandoned
XInput vibration is level-triggered — it persists until the game sets it to
zero — so a game that latches a rumble and then stops calling XInputSetState (a
residual left at a menu/loading screen, or a plain forgotten stop) drones to the
client forever (measured: a stuck (0,512) resent every 500 ms for 5.5 minutes).
A real controller stops when the app stops driving it; mirror that. Keyed on
game ACTIVITY (any SET_STATE, even an unchanged one), so a rumble the game keeps
asserting is never cut — only an abandoned residual is; kept above SDL's ~2 s
resend so an SDL-driven host game refreshes the activity clock before it fires.

This is the game-facing half of the rumble-stop story; the wire-facing half is
the self-terminating envelope model in the following commit. They compose: this
bounds a game-abandoned rumble at the host, envelopes bound a host-abandoned
rumble at the client.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 03:07:58 +02:00
enricobuehler a1e79a0d69 fix(flatpak): bind gamescope's Wayland socket for Deck Game-Mode HDR
The Vulkan-layer env vars alone left hdr10_format=None on a Deck OLED: the
FROG gamescope WSI layer loads but must open a Wayland connection to
gamescope's private socket ($GAMESCOPE_WAYLAND_DISPLAY = gamescope-0) to
negotiate HDR10 via the gamescope_swapchain protocol. The Deck runs games as
X11 clients, so --socket=wayland binds nothing and that socket never enters the
sandbox → the layer silently can't reach the compositor → PQ tone-mapped to
SDR, badge dark. Bind xdg-run/gamescope-0 (as chiaki-ng does); with the layer
path + ENABLE_GAMESCOPE_WSI + the socket, the surface offers HDR10 and the
presenter's existing HDR10 swapchain path engages — no client code change.
Harmless off-Deck (the layer no-ops with no gamescope socket to bind).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 03:07:50 +02:00
enricobuehler 313f194c63 fix(ci/flatpak): the DNS failures are runner-load packet drops, not nsswitch — widen the retry budget
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Live-debugged on home-runner-1: confirmed the dnf install in Tooling does
NOT actually rewrite /etc/nsswitch.conf (no authselect trigger fires), so
the nss-resolve sed from 68b5376f/5f687a70 was never the actual fix.
gitea-runner-fleet on this box is a shared, resource-capped fleet (3
replicas, --cpus 5/--memory 7g each, on 16c/24G) serving punktfunk AND
several other orgs' repos concurrently. A push to main fans out ~8
punktfunk workflows at once on top of that other traffic, and the box's
Docker embedded DNS resolver (127.0.0.11) drops UDP lookups under the
combined load — exactly what retry.sh's own header already documented.
Manually dispatching this job while the box was idle succeeded instantly,
with or without the sed. retry.sh's 5-attempt (~100s) budget isn't always
enough to outlast a synchronized multi-org burst; bumped the three
flathub-facing calls (remote-add, install-deps-only, download-only) to 10
attempts (~9min). Verified end-to-end on a live re-run (run 8993) after
this change: full success including publish + OSTree deploy.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-11 02:22:17 +02:00
enricobuehler 55472495a4 Merge pull request 'feat(ci): accept deploy_host input in deploy-services for target-agnostic deploys' (#2) from feat/deploy-host-input into main
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2026-07-10 23:56:46 +00:00
enricobuehler 9e6bd790a3 feat(ci): accept deploy_host input so deploy-all can target a fresh box
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When unom/infra deploy-all provisions a new unom-1, it dispatches this
deploy with the just-created box IP. Falls back to the DEPLOY_HOST secret
on push-triggered runs, so existing behavior is unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 01:56:04 +02:00
enricobuehler 68b5376fb8 fix(ci/flatpak): reapply nss-resolve DNS fix after dnf pulls systemd upgrade
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rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 15m30s
apple / screenshots (push) Successful in 18m50s
The earlier fix (5f687a70) dropped `resolve` from nsswitch.conf before the
Tooling step's dnf install. But that install pulls flatpak's recommended
xdg-desktop-portal -> pipewire/wireplumber, which drags in a systemd
package upgrade whose RPM trigger re-runs authselect and regenerates
nsswitch.conf — silently re-adding the `resolve` entry and clobbering the
fix before `flatpak remote-add` ever runs. Reapply the sed right after the
dnf install, immediately before the first flatpak network call.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-11 01:40:03 +02:00
enricobuehler 35d97ae6ac feat(windows): parallel virtual displays — proto v3 ring binding, manager slot map, group topology (W0–W3)
windows-drivers / probe-and-proto (push) Successful in 41s
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release / apple (push) Successful in 19m30s
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flatpak / build-publish (push) Failing after 2m9s
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design/windows-parallel-virtual-displays.md (display-management Stage 7 / §6.6): N
simultaneously-live pf-vdisplay monitors, one sealed ring each, every idd-push-security
invariant preserved per-ring.

- proto v3: SharedHeader._pad → target_id — the ring NAMES its monitor, host-stamped
  before the magic; the driver publisher refuses a cross-bound ring via the shared,
  unit-tested frame::check_attach (new DRV_STATUS_BIND_FAIL — the gamepad pad_index
  validation applied to frames, invariant #10); the host's wait_for_attach surfaces the
  refusal loudly and self-checks its own stamp.
- manager: the one-monitor MgrState becomes a slot map keyed by the client's identity
  slot (0 = anonymous/GameStream); per-slot reconnect + dead-WUDFHost preempts,
  slot-scoped begin_idd_setup (a different identity is an admission question, never a
  preempt), ONE device-level watchdog pinger, per-slot /display/state + /display/release.
- group topology: isolate_displays_ccd takes the managed target SET (a sibling slot is
  never deactivated); SavedConfig + the DDC/PnP axes move to the group record (first-in
  captures, last-out restores); desktop layout via CCD source origins from the pure
  layout::arrange (auto-row default, manual pins win), re-applied on create + reconfigure.
- admission: the Windows separate→reject override now sits behind the
  PUNKTFUNK_WIN_SEPARATE=1 validation hatch (the wedge it guarded is structurally gone —
  a second identity gets its own monitor + ring; default flips in W5 after soak);
  max_displays and NVENC session-unit budgets decline an unaffordable display AT
  admission; kick_dwm_compose is process-globally throttled and per-display — cursor
  jump + 35 ms dwell (a sub-tick jump composes nothing; DWM reads dirties from current
  state at the next vsync tick).

On-glass on the RTX box: V1/V2/V4/V5/V6/V9 green — two paired clients on two monitors
streaming ~60 fps each with zero mismatches and zero bind failures, churn-hammer clean
(no 0x80070490), per-ring mode-change recreate leaves the sibling untouched, typed
budget rejection, fault-injected cross-bind refused loudly with the sibling undisturbed.
V7: WUDFHost-kill shared fate is clean; in-process device recovery is a known follow-up
(the retired-never-closed control handles block the adapter cycle — reset-pf-vdisplay.ps1
recovers). DWM composes two IDD monitors concurrently at 60 fps — the plan's
load-bearing unknown, answered yes.

Also carries the client-HDR EDID forwarding that shared this working tree
(Hello::display_hdr → AddRequest luminance tail → the monitor's CTA-861.3 HDR block,
PUNKTFUNK_CLIENT_PEAK_NITS hatch) and the Deck client fixes (40 ms rumble keep-alive
with 1-LSB jitter, HDR self-diagnosing presenter warn, flatpak HDR env).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 01:06:44 +02:00
enricobuehler 979e38523b Merge pull request 'ci: build-free deploy-services.yml for docs + flatpak server' (#1) from deploy-services-workflow into main
ci / bench (push) Failing after 30s
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2026-07-10 21:31:17 +00:00
enricobuehler 9b0aac4b5c ci: fix deploy-services.yml content (was double-encoded)
ci / web (pull_request) Successful in 51s
ci / docs-site (pull_request) Successful in 1m6s
apple / swift (pull_request) Successful in 4m31s
apple / screenshots (pull_request) Has been skipped
ci / bench (pull_request) Successful in 6m36s
android / android (pull_request) Successful in 11m4s
ci / rust (pull_request) Failing after 14m45s
2026-07-10 19:12:38 +00:00
enricobuehler 124a81e861 ci: deploy-only workflow for docs + flatpak server (no rebuild)
docker.yml (5-image matrix) and flatpak.yml (full flatpak-builder) couple the
docs + flatpak-server deploys to heavy builds. This adds a dispatchable,
build-free deploy-services.yml that just (re)places the compose files and pulls
the already-published images, so unom/infra's deploy-all can bring a fresh
unom-1 fully up in one dispatch. The flatpak ./site OSTree content is restored
from the unom-1 backup or regenerated by flatpak.yml's next publish.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 19:11:46 +00:00
enricobuehler 3078528b28 feat(video): 4:4:4 defaults — the host allows it, the client chooses it
windows-host / package (push) Successful in 13m40s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 4m59s
ci / web (push) Successful in 43s
ci / docs-site (push) Successful in 48s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 6m6s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 1m2s
decky / build-publish (push) Successful in 15s
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deb / build-publish (push) Successful in 16m47s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 22m52s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 20m56s
flatpak / build-publish (push) Successful in 7m4s
ci / rust (push) Failing after 13m2s
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Capability now lives on the host, choice on the client. PUNKTFUNK_444 flips
to DEFAULT ON with an explicit-off grammar (0/false/off/no — the old
presence-only flag() would have read =0 as on); every existing gate still
applies (client advertisement, HEVC, full-chroma capture, encode probe,
Windows HDR-display downgrade), so an unset host merely stops refusing. The
Apple client's "Full chroma (4:4:4)" toggle flips to DEFAULT OFF: full chroma
is a per-session trade — a clear win for desktop/text, but at a fixed bitrate
game content spends those bits better at 4:2:0, and the encode/decode pixel
rate rises. Persisted user choices survive both flips.

Live-verified on the CachyOS VM: host with no env negotiates
chroma_format_idc=3 for a 4:4:4-advertising client; PUNKTFUNK_444=0 resolves
4:2:0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 18:09:28 +02:00
enricobuehler 0dacb37088 feat(linux): zero-copy 4:4:4 — the EGL worker converts to planar YUV444 on the GPU
A 4:4:4 session no longer falls to the CPU path (SHM capture + swscale
RGB→YUV444P + re-upload — the fps-ceiling triple tax). The zero-copy worker
grows a Yuv444Blit: three full-res R8 GL passes (the proven BT.709
coefficients; studio or full range per PUNKTFUNK_444_FULLRANGE, read by both
processes so pixels and VUI flip together) into ONE stacked 3-plane pitched
CUDA allocation — which keeps the worker↔host wire and IPC single-plane. The
encoder copies the planes into ffmpeg's yuv444p CUDA surface and hevc_nvenc
emits Range-Extensions 4:4:4 natively.

ImportKind::Tiled444 is APPENDED to the worker protocol (a worker outliving a
replaced host binary must keep the old tags stable; an old worker just errors
the import, which the fail machinery already handles). A 4:4:4 session on a
LINEAR/gamescope capture — no convert wired there — fails with a clear message
instead of letting hevc_nvenc silently subsample. caps().chroma_444 now keys
off the session (it missed the GPU path when keyed off the swscale's
existence).

Live-verified on the CachyOS VM (RTX 5070 Ti): per-frame "imported to CUDA
yuv444=true", stream Rext/yuv444p/bt709 in both tv and pc range, no CPU-path
warning.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 18:09:28 +02:00
enricobuehler 5f687a7083 fix(ci/flatpak): drop nss-resolve so flatpak can resolve DNS in the container
ci / web (push) Successful in 45s
ci / docs-site (push) Successful in 56s
decky / build-publish (push) Successful in 15s
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docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 8s
flatpak / build-publish (push) Failing after 2m20s
ci / bench (push) Successful in 13m9s
arch / build-publish (push) Successful in 20m58s
docker / deploy-docs (push) Successful in 24s
android / android (push) Successful in 26m8s
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ci / rust (push) Successful in 31m15s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 31m22s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 29m11s
apple / swift (push) Has been cancelled
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fedora:43 nsswitch routes host lookups through the resolve module
(systemd-resolved), absent in a CI container. git/curl/dnf fall through
to the dns module (Docker 127.0.0.11); flatpak/ostree's resolver trips
[!UNAVAIL=return] and dies with '[6] Could not resolve hostname'. Was
masked as flaky 'busy runner drops DNS' + retry.sh, but it's
deterministic on runners where the resolve module tips that way (started
failing when jobs landed on the newly-added home-runner-2). Drop the
resolve entry -> plain dns lookups.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 18:03:43 +02:00
enricobuehler d55cde61d3 style: cargo fmt — settle the CSC/tvOS changes' layout (CI Format gate)
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windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Has been cancelled
windows-host / package (push) Has been cancelled
arch / build-publish (push) Has been cancelled
decky / build-publish (push) Successful in 16s
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docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 6s
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android / android (push) Successful in 16m24s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 18m2s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 19m21s
ci / docs-site (push) Successful in 46s
ci / web (push) Successful in 51s
flatpak / build-publish (push) Failing after 2m15s
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ci / rust (push) Successful in 18m22s
apple / swift (push) Has been cancelled
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Formatting only, no code change: the signaled-CSC and tvOS commits
(1fcf9e11, 3ba19f28) left six files unformatted and the rust job's
Format step rejects main. cargo fmt --all --check is clean after this.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 17:11:27 +02:00
enricobuehler 3ba19f28a2 feat(apple): the gamepad UI comes to tvOS - focus-driven, with real session controls
ci / rust (push) Failing after 50s
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ci / bench (push) Successful in 5m34s
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docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5m46s
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android / android (push) Successful in 21m4s
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windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 5m38s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 1m3s
windows / build (x86_64-pc-windows-msvc) (push) Failing after 1m2s
release / apple (push) Has been cancelled
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apple / screenshots (push) Has been cancelled
The console UI now runs on tvOS through the NATIVE focus engine: carousel
cards and settings rows are focusable Buttons (Siri Remote and pads both
navigate; imperative scrollTo replaces the drop-prone scrollPosition binding),
while iOS/macOS keep the 60 Hz poll untouched - on tvOS it carries only what
focus has no concept of: X/Y screen actions and left/right value adjust with
the poll's dominant-axis feel (onMoveCommand proved input-source-dependent:
keyboard intercepted, pad dpad not -> double steps). Text entry uses the
system fullscreen keyboard (TVTextEntry); pairing + library present as covers
under the launcher; the game library defaults ON; settings values slide a
quiet 14 pt in the step's direction.

Session controls: controller/remote input routes EXCLUSIVELY through
GameController during a stream (GCEventViewController, interaction disabled) -
a pad's B no longer doubles as a UIKit menu press that ended sessions
mid-game. Deliberate exits only: the cross-client escape chord (hold
L1+R1+Start+Select 1.5 s - pf-client-core's contract, now implemented on all
Apple platforms) and holding the remote's Back >= 1 s; the start-of-stream
banner (now also on tvOS) teaches both. The Siri Remote's touch surface
drives the host pointer - press = left click, Play/Pause = right click,
release-tail jumps gated so motion stays truly relative.

tvOS 26 regressions fixed at the root: the app-wide brand tint rendered every
unfocused control as a blank pill (tint dropped on tvOS) and the 17 pt root
font shrank the whole platform (29 pt there), plus 10-foot sizing across host
cards, the gamepad screens, and the stats HUD (whose misleading "Press Menu"
hint is gone). Acknowledgements scrolls by focus-sized chunks and Menu pops
instead of suspending; full-width focusSections make the home actions
reachable from any column. The presenter defaults to stage-3 glass pacing on
tvOS (a 60 Hz panel fed a 60 fps stream is the sticky-FIFO worst case behind
the 50 ms display stage) and is pickable from the gamepad settings; HDR
capability advertises from AVPlayer.eligibleForHDRPlayback instead of the
current mode's EDR headroom, so an SDR home screen no longer hides an HDR TV.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 16:59:01 +02:00
enricobuehler 1fcf9e11ec fix(video): honor the signaled CSC matrix end-to-end + tvOS HDR presentation
Clients derive Y'CbCr->RGB from the stream's SIGNALED matrix x range x depth
via shared csc rows (Rust csc_rows + Swift CscRows) instead of hardcoded
709/2020 - a BT.601-signaled stream (a Linux host's RGB-input NVENC) no longer
renders with a constant hue error. Host-side signaling made honest across
NVENC/VAAPI/openh264/GameStream and the session plan's chroma/bit-depth.
Decoded color-bar fixtures (601/709 x limited/full) pin the math in tests on
both cores.

Same presenter, tvOS HDR: tvOS has no Metal EDR API and a bare PQ colorspace
tag composites UNTONE-MAPPED (the "overblown" Apple TV report), so HDR now
splits on the display's live EDR headroom - PQ passthrough when the
per-session AVDisplayManager mode switch landed (a real HDR10 output
tone-maps itself), else an in-shader PQ->SDR tone-map (203-nit reference
white, extended-Reinhard 1000-nit knee, 2020->709) into the proven SDR layer
config. The 10-bit stream keeps its full decode depth either way.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 16:59:01 +02:00
enricobuehler db49904c6d fix(core): un-break win64 clippy — RawSocket is already u64, the cast is same-type
ci / web (push) Successful in 52s
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apple / screenshots (push) Has been cancelled
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CI's Windows clippy (-D warnings) rejects `raw as u64` in the qWAVE flow
guard: std's RawSocket is u64 on Windows, so the cast is a no-op
(clippy::unnecessary_cast). Verified with the CI's exact invocation
(cargo clippy -p punktfunk-host --features nvenc,amf-qsv -- -D warnings)
on the RTX box.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 16:55:27 +02:00
enricobuehler a011aebef5 feat(host,web): experimental PnP monitor-devnode disable for Exclusive sessions
ci / web (push) Successful in 1m0s
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docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 47s
windows-host / package (push) Failing after 3m40s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 2m54s
android / android (push) Has been cancelled
apple / screenshots (push) Has been cancelled
arch / build-publish (push) Has been cancelled
ci / rust (push) Has been cancelled
ci / bench (push) Has been cancelled
deb / build-publish (push) Has been cancelled
docker / deploy-docs (push) Has been cancelled
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Has been cancelled
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Has been cancelled
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Has been cancelled
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windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 2m21s
flatpak / build-publish (push) Failing after 2m26s
windows / build (aarch64-pc-windows-msvc) (push) Failing after 1m2s
windows / build (x86_64-pc-windows-msvc) (push) Has been cancelled
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
release / apple (push) Failing after 19m24s
Second experiment against the connected-but-dark-head stutter (field-proven
on the reporter's box: unplugging his standby HDMI TV removes a metronomic
~4 s double-jolt; DDC/CI is a dead end for TVs — measured on the lab LG, VCP
0xD6 gets no I2C ACK). An Exclusive isolate only removes physical monitors
from the CCD topology; their PnP devnodes stay live, so every standby wake
(auto input scan, Instant-On HPD cycling) still triggers the full Windows
reaction: PnP arrival/removal, CCD re-evaluation, DWM invalidation — the
suspected hiccup mechanism (Apollo #368's Device-Manager-refresh signature).

- New `pnp_disable_monitors` display-policy axis (default off): orthogonal
  to presets like game_session/ddc_power_off, surfaced in GET/PUT
  /display/settings + the enforced list, carried through the layout
  transform.
- windows/monitor_devnode.rs: after the isolate takes, disable exactly the
  deactivated monitors' devnodes — CCD target → monitor device path
  (DISPLAYCONFIG_TARGET_DEVICE_NAME) → PnP instance id → CM_Disable_DevNode
  with CM_DISABLE_PERSIST, so a hot-plug RE-ARRIVAL stays disabled (that
  persistence is the whole point). Teardown re-enables BEFORE the CCD
  restore (+300 ms re-arrival settle) so restored paths have their monitors
  back. Precise selection — co-installed third-party virtual displays are
  never touched.
- Crash safety: instance ids journal to <config>/pnp-disabled-monitors.json
  before disabling; serve startup re-enables leftovers from a crashed host.
  Worst case is documented in the console help (Device Manager re-enable).
- Web console: second Experimental-badged toggle (the DDC block refactored
  into a shared ExperimentalToggle), EN/DE strings, preset-switch carry.

Verified: Linux 263 tests + clippy + fmt clean; Windows (RTX box) 220/220 +
clippy clean; web tsc + production build clean; openapi.json regenerated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 16:47:40 +02:00
enricobuehler d1770c3476 refactor(host): shared send-pacing policy for the native and GameStream video planes
Networking-audit deferred plan §5. Both planes spread a frame's wire
packets across a time budget in chunked bursts; the schedule logic,
PUNKTFUNK_VIDEO_DROP loss injection, and percentile helper were duplicated
between punktfunk1::paced_submit and gamestream::stream::spawn_sender. Now
one host-local send_pacing::pace_frame carries the policy; each plane keeps
its exact historical parameterization and its own syscall layer (GSO
Session vs sendmmsg over the RTP socket — policy shared, plumbing not):

  native     burst_bytes = PUNKTFUNK_PACE_BURST_KB (microburst stage),
             fixed 16-packet chunks, budget = 0.9 × time-to-deadline
  gamestream no burst stage, bounded steps (≤ 12, chunk ≥ 16, the old
             pace_layout), fixed budget = 0.75 × frame interval

Deterministic-schedule unit tests pin both parameterizations against
verbatim transcriptions of the legacy math (burst split, chunk layout,
step counts — including pace_layout's historical test anchors) and the
sleep-target formula (GameStream's legacy per_step form agrees to
≤ steps/2 ns; the unified fraction form is used for both). Deliberate
sub-observable normalizations, all on test-knob or ns-scale paths:
PUNKTFUNK_VIDEO_DROP is now parsed once per process and clamped to 1..=90
on the GameStream plane too (was per-stream, unclamped), and the native
sleep floor comparison is now >= (was >, differs only at exactly 500 µs).

Validation:
- 263 host tests green, incl. the end-to-end sender_delivers_batches
  (spawn_sender → pace_frame → sendmmsg, byte-identical delivery)
- PUNKTFUNK_VIDEO_DROP FEC sweep at 5 % and 8 % injected wire loss:
  all 11 punktfunk1 integration tests (full host↔client roundtrips
  through send_loop → paced_submit) recover and pass
- pending: one real Moonlight smoke session against this build (the
  legacy-plane timing gate) — recipe handed to the operator

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 16:26:41 +02:00
enricobuehler baa04d2d24 style: cargo fmt over the networking-audit changes
rustfmt pass over the files the deferred-plan items touched (pinned
toolchain 1.96.0); no semantic change. cargo fmt --all --check now clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 16:10:20 +02:00
enricobuehler ddb93c533c fix(core,android): networking-audit small follow-ups — bounds, oversized AUs, probe flag
Networking-audit deferred plan §6:

- 6.1 client reassembler ceiling derived from the negotiated rate:
  Welcome::session_config (client role) now sets max_frame_bytes to
  clamp(4 × bitrate_kbps×125 / refresh_hz, 8 MiB, 64 MiB) instead of the
  blanket 64 MiB p1_defaults bound — the hostile-header memory ceiling was
  ~10× larger than any real access unit. Local only (the host never
  reassembles video; the wire is self-describing); a bitrate-0 (older)
  host keeps the old bound. Unit-tested floor/derived/host/old-host cases.
- 6.2 ProbeState.active is cleared when the host's ProbeResult lands, so
  the pump stops mirroring receive counters once the burst is over.
- 6.3 Android: an AU larger than the codec input buffer is DROPPED with a
  recovery-keyframe request and a counter, on both the sync (feed) and
  async (feed_ready) paths — a truncated AU is corrupt input the decoder
  chews on silently, poisoning the reference chain until the next IDR. The
  async path recycles the never-queued input slot; the sync path returns
  the dequeued slot with zero valid bytes.
- 6.4 bounded uplink channels: mic_tx at 64 (~320 ms of 5 ms frames;
  overflow sheds the fresh frame with a debug log — a tokio mpsc can't
  shed from the head, and past 320 ms of backlog the mic is broken either
  way; the bound is about memory) and ctrl_tx at 32 (sparse requests; a
  full queue means a wedged control task, reported as Closed). input_tx
  stays unbounded per the plan: keyboard/mouse events must never silently
  drop, and gamepad state is snapshot-healed.
- 6.5 (wire version byte says P1 while streaming Gf16): record-only,
  resolves with the P2 packet revision.

include/punktfunk_core.h: cbindgen re-emitted in the new module order
after the quic/ split (item 3) — no semantic change beyond the reorder.

cargo ndk check (arm64-v8a), workspace clippy, core+host tests green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 16:07:42 +02:00
enricobuehler 9afcbcd307 feat(transport): Windows DSCP via qWAVE flows — PUNKTFUNK_DSCP now real on the wire there
Networking-audit deferred plan §4 (the qos.rs follow-up). On Windows
set_tos_v4 succeeds but the stack strips the mark without a qWAVE flow, so
PUNKTFUNK_DSCP=1 was a silent wire no-op there. Now (Apollo/Sunshine's
approach): QOSCreateHandle once per process; QOSAddSocketToFlow per
connected media socket — video → QOSTrafficTypeAudioVideo, audio →
QOSTrafficTypeVoice (QOS_NON_ADAPTIVE_FLOW) — then best-effort
QOSSetFlow(QOSSetOutgoingDSCPValue, 40/48) to pin the exact CS5/CS6 the
other platforms mark. The pin lands for elevated processes (the host runs
as the SYSTEM service — exactly where the video egress is) or under the
"allow non-admin DSCP" policy; otherwise the traffic-type default marking
stands (still WMM-useful). Gating + contract unchanged: opt-in via
dscp_enabled(), every step debug-logs and continues.

set_media_qos now returns an RAII QosFlow guard (QOSRemoveSocketFromFlow on
drop) that must outlive the socket's traffic: stored in UdpTransport
(declared before the socket, so drop order removes the flow first) and held
for the stream's scope by the GameStream video/audio senders — whose
tagging moved after connect(), since qWAVE derives the flow's 5-tuple from
the connected socket (behavior-neutral on Linux). Off-Windows the guard is
inert and never constructed.

Validated: cargo check -p punktfunk-core --target x86_64-pc-windows-msvc
green (the full host can't cross-check from Linux — aws-lc-sys needs MSVC
tooling; it builds on-box via deploy-host.ps1). Remaining on the next
Windows pass per plan: deploy to the RTX box and pktmon/Wireshark the
client side — DSCP ≠ 0 on video egress with PUNKTFUNK_DSCP=1, 0 without.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 15:59:23 +02:00
enricobuehler e9b2eacf87 refactor(core): split quic.rs (3.2k lines) into src/quic/ — pure move
Networking-audit deferred plan §3. One file per concern, zero logic edits:

  quic/mod.rs      MAGIC/CTL_MAGIC + re-exports (every crate::quic::X path
                   compiles unchanged across host + all clients)
  quic/msgs.rs     Hello/Welcome/Start, typed control msgs + type bytes,
                   resolve_codec, ColorInfo, window_loss_ppm, pairing msgs
  quic/pake.rs     the SPAKE2 pairing exchange
  quic/datagram.rs 0xC9–0xCF plane codecs (audio/rumble/mic/rich-input/
                   hidout/HdrMeta/HostTiming)
  quic/io.rs       length-prefixed stream IO
  quic/clock.rs    clock_offset_ns estimator, clock_sync, ClockResync
  quic/endpoint.rs quinn config, ALPN, pinning verifiers, keep-alive
  quic/tests.rs    the cross-cutting test module, unchanged

Mechanical deltas only: the nested `pub mod` wrappers became files (one
dedent), submodules import what they previously inherited from the parent
scope, and the three RichInput kind tags are pub(super) for the tests
(same-module before). Verified line-multiset-identical after normalizing
indentation. cargo check --workspace, core tests (quic), clippy, and
cargo ndk check all green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 15:51:15 +02:00
enricobuehler d4467a44e2 feat(core): mid-stream clock re-sync — live offset survives wall-clock steps and drift
Networking-audit deferred plan §2. The host↔client offset was measured once
at connect; an NTP step or slow drift silently corrupted the clock-based
jump-to-live signal, the ABR one-way-delay signal, and every latency stat —
4a3b1ae2's disarm backstop stopped the IDR storm but lost the detector for
the session. Now the client re-estimates mid-stream and recovers it.

- quic: ClockResync — the connect-time 8-round probe/echo estimate as a
  select!-driven state machine (rounds matched by echoed t1, stale batches
  ignored), plus accept_resync (batch min-RTT ≤ max(2 ms, 1.5× connect RTT)
  so a congested window can never bias the offset). No wire change: the
  host has always answered ClockProbe at any time on the control stream.
- client: the offset lives in an Arc<AtomicI64> seeded at connect; the
  control task re-probes every 60 s and immediately after the pump's FIRST
  no-op clock flush (the "clock stepped under me" signal, sent on the next
  report tick). On apply: store, reset stale_frames/noop_clock_flushes,
  re-arm the clock detector if a step had disarmed it. The disarm heuristic
  stays as the final backstop. Public NativeClient::clock_offset_ns keeps
  the connect-time value (ABI untouched); new clock_offset_now_ns() /
  clock_offset_shared() expose the live value.
- consumers migrated to the live offset: pf-client-core session stats, the
  pf-presenter e2e stamp, Windows session/render, Android feeder/drain/
  DisplayTracker (the tracker holds the shared handle, not the client, so
  the leaked render-callback refcount can't pin the session).
- probe: --clock-resync runs a second full handshake mid-connection and
  asserts a sane, consistent estimate. Live against the local canary host:
  offsets 8646/2139 ns, disagreement 6 µs, 8/8 rounds — OK.

Unit tests cover the round collection, stale-echo rejection, batch restart,
min-RTT selection, and the acceptance guard. cargo ndk check green.
Remaining manual validation: `sudo date -s "+2 sec"` on a live streaming
client → expect one no-op flush, a re-sync, re-armed detector, no IDR pulse.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 15:45:12 +02:00
enricobuehler 68a863866a perf(core): packetize straight into the wire pool — zero-alloc host send path
Stage B of the zero-copy host packetize path (networking-audit deferred
plan §1): Packetizer::packetize_each yields (header, shard) pairs in exact
wire order; Session::seal_frame writes seq(8) ‖ header(40) ‖ shard ‖ tag
scratch directly into the pooled wire buffer and seals [8..] in place. The
per-packet intermediate Vec (header ++ body) and its extra memcpy are gone
— with Stage A, every data byte is now copied once (frame → wire) instead
of three times, and the ~2 transient allocs/packet on the send thread are
zero after pool warmup (~180k allocs/s at 1 Gbps rates).

packetize() stays as a thin wrapper over packetize_each — the reference
implementation used by tests and the loss harness.

- wire-equivalence test: pooled path vs wrapper path byte-identical across
  multi-block/partial-tail/exact-multiple/empty frames, fec 0%/50%, both
  schemes, crypto on/off
- loss-harness sweep: recovery rates identical to the pre-item-1 baseline
- bench pipeline (end-to-end incl. client half) vs pre-item-1 baseline,
  stages A+B cumulative: gf16/64K -3.6%, gf16/1M -3.2%; gf8 cases are
  Cauchy-math-bound and unchanged within noise
- cargo ndk check (arm64-v8a) green

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 15:22:53 +02:00
enricobuehler cdbdc078d6 perf(core): ref-based FEC encode — packetize shards reference the frame in place
Stage A of the zero-copy host packetize path (networking-audit deferred
plan §1): ErasureCoder::encode now takes &[&[u8]], so Packetizer::packetize
builds each block's data shards as slices straight into the frame buffer
instead of allocating + copying a Vec per data shard. Only the frame's
final (possibly partial) shard is staged in a reusable zero-padded scratch;
blocks are consecutive shard ranges, so every other shard is a full
payload-sized slice.

- gf8: encode_sep() over the same Cauchy codec — parity byte-identical to
  nanors/Moonlight (nanors_exact_parity_vectors unchanged and green)
- gf16: reed_solomon_simd::encode is already generic over AsRef<[u8]>
- loss-harness sweep: recovery rates identical before/after
- bench pipeline (end-to-end, host+client): gf8/64K -3.0%, gf16/64K -2.2%,
  gf16/1M -3.4%, gf8/1M -0.7%

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 15:16:07 +02:00
enricobuehler 204577c7ce style(core): dedupe Hello::decode trailing-field offset math
The four trailing single-byte fields (video_caps, audio_channels, video_codecs,
preferred_codec) each recomputed the name/launch offset chain from scratch —
four copies of the same three-line walk, each a chance to diverge when the next
trailing field lands. Compute name_len/launch_off/tail once and index from
there; name/launch decode from the same bindings. Wire behaviour pinned by the
existing roundtrip + back-compat tests (all green).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 14:55:51 +02:00
enricobuehler dd73ae2469 fix(host): fresh random per-session nonce salt instead of the static "pkf1"
Every session sealed with the literal salt b"pkf1", so GCM nonce uniqueness
(nonce = salt || sequence) rested ENTIRELY on the per-session key being fresh —
correct today, but a single key-reuse bug anywhere in the handshake path would
have meant immediate catastrophic nonce reuse instead of merely a wrong key.
Random salt per session keeps the documented second line of defense real. The
salt is negotiated via Welcome, so every deployed client just follows — no wire
or compat change.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 14:55:51 +02:00
enricobuehler 6fbab53d56 feat(audio): libopus packet-loss concealment on the client audio plane
The 0xC9 audio datagrams ride the lossy plane with no FEC, and no client ever
consulted the per-packet sequence: a lost 5 ms Opus packet played out as a hard
gap in the ring — an audible click/pop on every drop, i.e. constantly on the
Wi-Fi links where video loss is already being FEC-absorbed.

Now a shared `AudioGapTracker` (punktfunk-core::audio — pure data, wrap-safe,
unit-tested incl. u32 wraparound / reorder / duplicate cases) tells the decoder
how many packets went missing immediately before each received one, and both
native clients (pf-client-core PipeWire path, Android AAudio path) synthesize
that many frames of libopus packet-loss concealment first: `decode` with empty
input (the opus crate maps it to a NULL data pointer = PLC), sized by the last
real frame's sample count. Interpolated fade instead of a click.

Bounds: a gap is capped at 10 packets (50 ms) — libopus PLC fades to silence
after a few frames anyway, so past the cap the rings' existing underrun/re-prime
path takes over. Reorders and duplicates conceal nothing (the plane has no
reorder buffer; playing a late packet where it lands is the existing behaviour).
In-band Opus FEC (LBRR) is deliberately NOT used: the host sends 5 ms frames
and LBRR needs ≥10 ms frames to carry anything.

The cap is a crate-private const so cbindgen keeps it out of the C ABI header.
Host cargo tests + clippy green; android crate verified via cargo ndk check.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 14:55:37 +02:00
enricobuehler 4a3b1ae2e3 fix(core): jump-to-live survives a mid-session clock step — disarm on no-op flushes
The clock-based jump-to-live detector compares wall-clock receive time against
the CONNECT-TIME skew offset. A wall-clock step on either end (NTP mid-session,
resume-from-sleep correction) shifts every future frame's apparent latency by a
constant: past the 400 ms bound the detector fires forever — one backlog flush +
recovery IDR every 2 s cooldown, and the bitrate controller rides the repeated
"flushed" bad windows down to its floor. A stream that was perfectly live turns
into a periodic quality pulse with no recovery path.

The tell is in the flush itself: a genuine 400 ms backlog is ≥~170 datagrams
even at the 5 Mbps bitrate floor, but a clock-step flush finds nothing to
discard. So: two consecutive clock-triggered flushes that discarded <64
datagrams and zero queued AUs disarm the clock detector for the session (logged).
This also covers upstream router bufferbloat — delay standing in a queue a local
flush can't drain, where the OWD signal to the bitrate controller is the actual
remedy and a 2 s IDR cadence only feeds the congestion. The clock-free
queue-depth detector stays armed either way; it measures the local queue
directly and can't be fooled by a clock.

Rode along: the 11-field `Negotiated` tuple is now a documented struct — the
connect/worker plumbing reads as named fields instead of positional magic.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 14:55:20 +02:00
enricobuehler c7b8007ce7 fix(core): receive path — replay window covers the loss window, zero-alloc open
Two receive-path findings from the networking audit:

1. The anti-replay window (4096 seqs) silently re-tightened the "late ≠ lost"
   fix: at 1 Gbps (~125k pkt/s) it spans only ~33 ms, so a Wi-Fi-retry-delayed
   shard the reassembler's 120 ms loss window would still use was dropped HERE
   first as "older than the window" — recreating the false-loss → recovery-IDR
   churn the time-based loss window was built to kill, exactly on the high-rate
   links punktfunk targets. Widened to 32768 (covers 120 ms up to ~270k pkt/s,
   ≈2 Gbps+); the bitmap costs 4 KiB per session and the replay-hiding bound
   stays finite.

2. Every received datagram still paid one Vec allocation in the AES-GCM open
   (and a to_vec on the plaintext probe path) — ~125k allocs/s of cross-thread
   allocator churn at line rate, the same class of overhead that was the
   documented single-core wall on the macOS receive path. New
   `SessionCrypto::open_in_place` (mirror of seal_in_place; GCM verifies the
   tag BEFORE decrypting, so a forged packet never yields plaintext) lets
   `poll_frame` decrypt inside the recv ring and hand the reassembler a slice.
   Byte-identical semantics, unit-tested against `open` incl. tamper/runt
   cases; criterion entry added next to seal_in_place.

Tests: 94 core unit + loopback/c_abi suites green; clippy clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 14:55:06 +02:00
enricobuehler cca5008805 feat(host,web): experimental DDC/CI monitor power-off for Exclusive sessions
ci / web (push) Successful in 47s
ci / docs-site (push) Successful in 1m7s
decky / build-publish (push) Successful in 19s
apple / swift (push) Successful in 1m10s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 15s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 12s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 30s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 11s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 9s
apple / screenshots (push) Successful in 5m28s
ci / bench (push) Successful in 6m40s
docker / deploy-docs (push) Successful in 20s
windows-host / package (push) Successful in 8m45s
android / android (push) Successful in 12m43s
deb / build-publish (push) Successful in 13m1s
arch / build-publish (push) Successful in 14m36s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 13m5s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 16m20s
ci / rust (push) Successful in 22m12s
The sole-virtual-display stutter investigation's active experiment: when the
Exclusive isolate deactivates a physical monitor, the dark-but-connected head
keeps getting serviced (monitor standby auto-input-scan / DP link churn) at a
seconds-scale cadence — the leading suspect for the periodic double-jolt. A
panel commanded off over DDC/CI (the VESA monitor-control channel in the video
cable) believes it has an owner and, on cooperating firmware, stops probing.

- New `ddc_power_off` display-policy axis (default off): orthogonal to presets
  like game_session, stored in display-settings.json, surfaced in GET/PUT
  /display/settings + the enforced list, carried through the layout transform.
- windows/ddc.rs: VCP 0xD6 power-mode control via the dxva2 Physical Monitor
  API. Deliberately DPMS-off (0x04, DDC stays responsive, signal return wakes)
  and never power-button-off (0x05, bricks-until-button on many monitors).
  Probe-before-write; every failure is skip-and-log — monitors without DDC/CI,
  OSD-disabled, or behind docks/KVMs degrade to a logged no-op.
- Manager wiring: panels commanded off immediately BEFORE the Exclusive CCD
  isolate (an HMONITOR — and with it the DDC channel — only exists while the
  display is active); teardown wakes them right after the CCD restore, where
  returning signal alone already wakes most firmware.
- Web console: an Experimental-badged on/off control on the display card,
  applied immediately like the game-session axis and preserved across preset
  switches; EN/DE strings incl. the wake-failure escape hatch (press the
  monitor's power button once, turn the option off).

Diagnostic value on top of the fix: if this kills a reporter's stutter, the
churn is monitor-firmware-initiated; if only topology=primary/extend does, the
driver services dark heads regardless — the two remaining root-cause classes.

Verified: Linux 258 tests + clippy + fmt clean; Windows (RTX box) 220/220 +
clippy clean; web tsc + production build clean; openapi.json regenerated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 12:32:36 +02:00
enricobuehler f68f6bc590 fix(linux): zerocopy worker survives the host binary being replaced on disk
apple / swift (push) Successful in 1m10s
ci / web (push) Successful in 53s
ci / docs-site (push) Successful in 1m29s
apple / screenshots (push) Successful in 5m39s
windows-host / package (push) Successful in 7m45s
ci / bench (push) Successful in 5m30s
decky / build-publish (push) Successful in 18s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 8s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 8s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 7s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 8s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 1m4s
arch / build-publish (push) Successful in 11m21s
docker / deploy-docs (push) Successful in 11s
android / android (push) Successful in 15m23s
deb / build-publish (push) Successful in 13m39s
ci / rust (push) Successful in 17m30s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 12m7s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 13m56s
A pacman canary upgrade under a running host (0.5284→0.5338, 09:24 today)
unlinked /usr/bin/punktfunk-host; current_exe() then readlinked to
"<path> (deleted)", every worker spawn failed ENOENT, and each session
silently fell back to the CPU linear-copy capture — observed as the box
"regressing" to ~90 fps at 5-7 MP until a service restart.

- RemoteImporter::spawn now pins a read fd to /proc/self/exe (once, kept for
  the process lifetime) and execs the worker via /proc/self/fd/<n>. The magic
  link names the running image's inode, not its path, so the spawn survives
  replacement/deletion — and the worker is always byte-for-byte the host's own
  build, so a mid-upgrade spawn can't hit a worker-protocol skew either. If
  the fd draws number 3 (the worker's socket slot — the pre-exec dup2 would
  clobber it) it is re-numbered; if /proc is unavailable the old path-based
  spawn remains as fallback.
- argv[0] is set to "punktfunk-host" and the worker prctl-renames its comm to
  "pf-zerocopy" — exec-by-fd-path would otherwise show a bare fd number in ps
  and top.
- zerocopy-probe now also spawns the worker (handshake + modifier query), so
  the probe catches spawn-level breakage, not just FFI/GPU bring-up.

Verified end-to-end on the dev box: probe with the binary unlinked mid-run
(/proc/self/exe → "(deleted)") still spawns the worker and reports all 13
modifiers. New unit tests cover the pinned spawn and the deleted-file exec;
the latter retries ETXTBSY (fs::copy's write fd leaks into other tests'
forked children until their execs clear it — a copy-then-exec harness
artifact, not a production concern).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 11:34:13 +02:00
enricobuehler 7ab97bb1a3 feat(host): capture-stall watch — DWM-level self-diagnosis for the Exclusive-topology stutter
ci / web (push) Successful in 54s
ci / docs-site (push) Successful in 1m7s
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decky / build-publish (push) Successful in 36s
windows-host / package (push) Successful in 8m13s
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docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 32s
apple / screenshots (push) Successful in 5m38s
android / android (push) Successful in 16m12s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 10s
deb / build-publish (push) Successful in 15m13s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 10m33s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 13m43s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 11m46s
ci / rust (push) Successful in 22m46s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 15m45s
docker / deploy-docs (push) Successful in 22s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 16m10s
Field repro (Mounjay, still present on 0.9.0): the ~4 s double-jolt stutter
appears ONLY while the virtual display is the sole active display (Exclusive
topology) and stops the instant Windows switches to Extend — live, both ways.
Cross-project research (Apollo #179/#358/#368/#563/#776, VDD #36, Tom's HW)
points at the display/present path BELOW capture: an inactive-but-connected
DisplayPort head being periodically serviced (standby HPD/AUX/link events),
with a DWM software-vsync clock beat as the secondary (different-signature)
class. Neither ends in anything our recovery-side detector can see unless the
client actually loses data — so give the HOST a direct sensor at the ring:

- StallWatch (idd_push.rs): a >150 ms hole in DWM frame delivery counts as a
  capture stall only when the 8 preceding frames arrived within 400 ms —
  sustained >=20 fps flow, so an idle desktop, a caret blink, or a paused
  video can never trip it. Per-stall debug line; when stalls settle into an
  evenly-spaced multi-second cycle, one rate-limited WARN names the class:
  'capture stalls are METRONOMIC', with the topology=primary/extend and
  refresh-rate leads. Ring-recreate recovery gaps reset the watch (self-
  inflicted, already logged by the recreate path).
- The evenly-spaced-cycle detector moves out of punktfunk1.rs into
  metronome.rs (RecoveryCadence -> Metronome, unchanged logic + tests) so the
  IDR-serve detector and the stall watch share one implementation; the
  recovery WARN now cross-references the capture-stall lines.

Diagnosis map for an Exclusive-mode stutter log: 'slow display-descriptor
poll' = something holds the win32k display lock; 'capture stalls are
METRONOMIC' without it = DWM stopped composing (DP servicing / present
clock, below us); recovery-IDR METRONOMIC alone = frames flowed but clients
lost data. Verified: Linux tests+clippy+fmt clean; Windows (RTX box)
220/220 + clippy clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 11:05:21 +02:00
162 changed files with 14462 additions and 5261 deletions
+101
View File
@@ -0,0 +1,101 @@
# Deploy-only: bring up the two unom-1 pieces that live in THIS repo but whose normal
# deploys are coupled to heavy build workflows — docs to docker.yml's 5-image matrix,
# the flatpak server to flatpak.yml's full flatpak-builder run. This workflow does
# NEITHER build: it just (re)places the compose files and pulls the already-published
# images, so unom/infra's deploy-all can bring a fresh unom-1 fully up in a single
# dispatch without triggering those rebuilds.
#
# docs -> pulls git.unom.io/unom/punktfunk-docs:latest (built by docker.yml) and
# brings it up on :3220.
# flatpak -> brings up the caddy:2-alpine static server on :3230. The OSTree repo
# CONTENT (./site) is NOT shipped here — it is regenerated by flatpak.yml
# on the next client build, or restored from the unom-1 backup
# (unom/infra scripts/restore-unom-1.sh, `files` tag). A fresh box serves
# an empty repo until then; that is expected.
#
# Dispatched by unom/infra scripts/deploy-all.sh: `dispatch-and-wait.sh punktfunk
# deploy-services.yml`. Uses the same secret set docker.yml/flatpak.yml already rely on:
# DEPLOY_HOST/USER/PORT/SSH_KEY (the unom-ci-deploy key) + REGISTRY_TOKEN (docs pull).
name: deploy-services
run-name: ${{ gitea.actor }} deploy docs + flatpak server
on:
workflow_dispatch:
inputs:
deploy_host:
description: "Box IP to deploy to; deploy-all passes the freshly-provisioned target IP. Blank (push) uses the DEPLOY_HOST secret."
required: false
jobs:
docs:
runs-on: ubuntu-24.04
timeout-minutes: 10
steps:
- uses: actions/checkout@v4
- name: Sync compose file
# SHA-pinned (receives DEPLOY_SSH_KEY): a moved tag would mean credential
# exfiltration. v0.1.7 = 917f8b8. Bump the SHA + trailing version together.
uses: appleboy/scp-action@917f8b81dfc1ccd331fef9e2d61bdc6c8be94634 # v0.1.7
with:
host: ${{ inputs.deploy_host || secrets.DEPLOY_HOST }}
username: ${{ secrets.DEPLOY_USER }}
port: ${{ secrets.DEPLOY_PORT }}
key: ${{ secrets.DEPLOY_SSH_KEY }}
source: "compose.production.yml"
target: "~/punktfunk-docs"
overwrite: true
- name: Pull and start docs
# SHA-pinned: receives DEPLOY_SSH_KEY + REGISTRY_TOKEN. v1.2.5 = 0ff4204.
uses: appleboy/ssh-action@0ff4204d59e8e51228ff73bce53f80d53301dee2 # v1.2.5
env:
REGISTRY_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
with:
host: ${{ inputs.deploy_host || secrets.DEPLOY_HOST }}
username: ${{ secrets.DEPLOY_USER }}
port: ${{ secrets.DEPLOY_PORT }}
key: ${{ secrets.DEPLOY_SSH_KEY }}
# Token enters via env, never the script text (keeps it out of run logs).
envs: REGISTRY_TOKEN
script: |
set -euo pipefail
printf '%s' "$REGISTRY_TOKEN" | docker login git.unom.io -u enricobuehler --password-stdin
cd ~/punktfunk-docs
docker compose -f compose.production.yml pull docs
docker compose -f compose.production.yml up -d --no-build docs
flatpak:
runs-on: ubuntu-24.04
timeout-minutes: 10
steps:
- uses: actions/checkout@v4
- name: Sync flatpak server compose + Caddyfile
uses: appleboy/scp-action@917f8b81dfc1ccd331fef9e2d61bdc6c8be94634 # v0.1.7
with:
host: ${{ inputs.deploy_host || secrets.DEPLOY_HOST }}
username: ${{ secrets.DEPLOY_USER }}
port: ${{ secrets.DEPLOY_PORT }}
key: ${{ secrets.DEPLOY_SSH_KEY }}
# Land both files flat in ~/unom-flatpak/ (drop the packaging/flatpak/server/ prefix).
source: "packaging/flatpak/server/compose.production.yml,packaging/flatpak/server/Caddyfile"
target: "~/unom-flatpak"
strip_components: 3
overwrite: true
- name: Start flatpak static server
uses: appleboy/ssh-action@0ff4204d59e8e51228ff73bce53f80d53301dee2 # v1.2.5
with:
host: ${{ inputs.deploy_host || secrets.DEPLOY_HOST }}
username: ${{ secrets.DEPLOY_USER }}
port: ${{ secrets.DEPLOY_PORT }}
key: ${{ secrets.DEPLOY_SSH_KEY }}
script: |
set -euo pipefail
# ./site (the OSTree repo) is NOT shipped by this workflow. Ensure the
# bind-mount source exists so caddy starts; content is restored from the
# unom-1 backup or regenerated by flatpak.yml's next publish.
mkdir -p ~/unom-flatpak/site/repo
cd ~/unom-flatpak
docker compose -f compose.production.yml up -d
+42 -6
View File
@@ -59,6 +59,23 @@ jobs:
image: fedora:43
options: --privileged
steps:
# DNS fix — MUST run before any network step. fedora:43's nsswitch.conf is
# `hosts: files myhostname resolve [!UNAVAIL=return] dns`: the `resolve`
# module is nss-resolve (systemd-resolved), which isn't running in a CI
# container. glibc getaddrinfo (git, curl, dnf) mostly falls through to the
# `dns` module -> Docker's embedded 127.0.0.11 -> works. flatpak/ostree's
# resolver does NOT fall through: the absent-daemon socket connect trips
# `[!UNAVAIL=return]` and it reports "[6] Could not resolve hostname". This
# was masked as an intermittent "busy runner drops DNS" and papered over
# with retry.sh — but it's deterministic on a runner where the resolve
# module tips that way (surfaced when jobs began landing on home-runner-2).
# Drop the `resolve` entry so host lookups use plain `dns`. NOTE: this alone is not
# sufficient — the Tooling step's dnf install pulls a systemd package upgrade whose RPM
# trigger re-runs authselect and regenerates this file, undoing the fix. It's reapplied
# there, right before the first `flatpak` network call.
- name: Fix container DNS (drop nss-resolve — no systemd-resolved in CI)
run: sed -i 's/resolve \[!UNAVAIL=return\] //' /etc/nsswitch.conf
# fedora:43 has no node, but actions/checkout (a JS action) needs it. A plain `run:` step
# executes via the container shell (no node needed), so install node BEFORE checkout.
- name: node for the JS actions
@@ -72,11 +89,28 @@ jobs:
# gnupg2/rsync/openssh-clients: sign the OSTree repo + rsync it to unom-1 (see the deploy step).
dnf -y install flatpak flatpak-builder git python3 python3-aiohttp python3-tomlkit curl jq \
gnupg2 rsync openssh-clients
# Belt-and-suspenders: keep nsswitch on plain `dns` even if this dnf transaction pulled
# in a fresh systemd-resolved (it does — flatpak recommends xdg-desktop-portal ->
# pipewire/wireplumber -> systemd-networkd/-resolved). Verified on the real runner
# (2026-07-11) this dnf install does NOT actually rewrite /etc/nsswitch.conf — no
# authselect trigger fires — so this line alone was never the fix for the failures
# below. See the retry.sh bump for the real cause.
sed -i 's/resolve \[!UNAVAIL=return\] //' /etc/nsswitch.conf
# Flathub provides the GNOME runtime/SDK + the rust-stable + ffmpeg-full extensions.
# retry.sh: the busy runner intermittently drops DNS lookups ("[6] Could not resolve
# hostname" seconds after dnf pulled 300+ packages fine) — never fail the job on a
# single-shot fetch. Same treatment for every network command below.
bash scripts/ci/retry.sh 5 flatpak remote-add --user --if-not-exists flathub \
#
# ROOT CAUSE (confirmed 2026-07-11 by watching a live run on home-runner-1): this is
# NOT a deterministic nsswitch/DNS-config bug. gitea-runner-fleet on home-runner-1 is
# a SHARED, resource-capped fleet (3 replicas, --cpus 5 --memory 7g each, on a 16c/24G
# box) serving punktfunk AND several other orgs' repos (chatwoot, website, cms, data,
# infra, tempblade, played...). A push to punktfunk's main fans out ~8 workflows at
# once, and this runner box's Docker embedded DNS resolver (127.0.0.11) genuinely
# drops UDP lookups under that concurrent load — exactly what retry.sh's own header
# comment already documented. Reproduced: manually dispatching this job when the box
# was idle (1 container running) succeeded immediately, with or without the sed above.
# 5 attempts (~100s total) isn't always enough to outlast a synchronized multi-org
# burst, so bump the bootstrap fetch's budget — never fail the job on a single-shot
# fetch. Same treatment for every network command below.
bash scripts/ci/retry.sh 10 flatpak remote-add --user --if-not-exists flathub \
https://dl.flathub.org/repo/flathub.flatpakrepo
git config --global --add safe.directory "$PWD"
@@ -171,10 +205,12 @@ jobs:
# the .flatpak-builder state dir. Both are resumable/idempotent, so re-running
# after a partial failure is safe and cheap.
# --disable-rofiles-fuse is the container-safe path (no FUSE).
bash scripts/ci/retry.sh 5 flatpak-builder --user --force-clean --disable-rofiles-fuse \
# 10 attempts (~9min budget), matching the remote-add bootstrap above — same shared,
# load-sensitive runner, same flathub.org resolution path.
bash scripts/ci/retry.sh 10 flatpak-builder --user --force-clean --disable-rofiles-fuse \
--install-deps-from=flathub --install-deps-only \
"$PWD/build-dir" "$MANIFEST"
bash scripts/ci/retry.sh 5 flatpak-builder --user --force-clean --disable-rofiles-fuse \
bash scripts/ci/retry.sh 10 flatpak-builder --user --force-clean --disable-rofiles-fuse \
--download-only \
"$PWD/build-dir" "$MANIFEST"
Generated
+14 -14
View File
@@ -2154,7 +2154,7 @@ dependencies = [
[[package]]
name = "latency-probe"
version = "0.9.1"
version = "0.9.2"
[[package]]
name = "lazy_static"
@@ -2286,7 +2286,7 @@ checksum = "0ceec5bc11778974d1bcb055b18002eba7f4b3518b6a0081b3af5f21666da9ad"
[[package]]
name = "loss-harness"
version = "0.9.1"
version = "0.9.2"
dependencies = [
"punktfunk-core",
]
@@ -2765,7 +2765,7 @@ checksum = "9b4f627cb1b25917193a259e49bdad08f671f8d9708acfd5fe0a8c1455d87220"
[[package]]
name = "pf-client-core"
version = "0.9.1"
version = "0.9.2"
dependencies = [
"anyhow",
"async-channel",
@@ -2787,7 +2787,7 @@ dependencies = [
[[package]]
name = "pf-console-ui"
version = "0.9.1"
version = "0.9.2"
dependencies = [
"anyhow",
"ash",
@@ -2808,7 +2808,7 @@ dependencies = [
[[package]]
name = "pf-ffvk"
version = "0.9.1"
version = "0.9.2"
dependencies = [
"ash",
"bindgen",
@@ -2817,7 +2817,7 @@ dependencies = [
[[package]]
name = "pf-presenter"
version = "0.9.1"
version = "0.9.2"
dependencies = [
"anyhow",
"ash",
@@ -3001,7 +3001,7 @@ dependencies = [
[[package]]
name = "punktfunk-client-android"
version = "0.9.1"
version = "0.9.2"
dependencies = [
"android_logger",
"jni",
@@ -3017,7 +3017,7 @@ dependencies = [
[[package]]
name = "punktfunk-client-linux"
version = "0.9.1"
version = "0.9.2"
dependencies = [
"anyhow",
"async-channel",
@@ -3033,7 +3033,7 @@ dependencies = [
[[package]]
name = "punktfunk-client-session"
version = "0.9.1"
version = "0.9.2"
dependencies = [
"anyhow",
"pf-client-core",
@@ -3048,7 +3048,7 @@ dependencies = [
[[package]]
name = "punktfunk-client-windows"
version = "0.9.1"
version = "0.9.2"
dependencies = [
"anyhow",
"async-channel",
@@ -3072,7 +3072,7 @@ dependencies = [
[[package]]
name = "punktfunk-core"
version = "0.9.1"
version = "0.9.2"
dependencies = [
"aes-gcm",
"bytes",
@@ -3103,7 +3103,7 @@ dependencies = [
[[package]]
name = "punktfunk-host"
version = "0.9.1"
version = "0.9.2"
dependencies = [
"aes",
"aes-gcm",
@@ -3175,7 +3175,7 @@ dependencies = [
[[package]]
name = "punktfunk-probe"
version = "0.9.1"
version = "0.9.2"
dependencies = [
"anyhow",
"mdns-sd",
@@ -3189,7 +3189,7 @@ dependencies = [
[[package]]
name = "punktfunk-tray"
version = "0.9.1"
version = "0.9.2"
dependencies = [
"anyhow",
"ksni",
+1 -1
View File
@@ -35,7 +35,7 @@ exclude = [
ndk = { path = "clients/android/native/vendor/ndk" }
[workspace.package]
version = "0.9.1"
version = "0.9.2"
edition = "2021"
rust-version = "1.82"
license = "MIT OR Apache-2.0"
+8
View File
@@ -2517,6 +2517,10 @@
"type": "object",
"description": "The user-facing display-management policy — what `display-settings.json` holds and what the mgmt\nAPI GETs/PUTs. When [`preset`](Self::preset) is not [`Preset::Custom`] the explicit fields are\nignored (the console writes one or the other); [`effective`](Self::effective) resolves both to a\nsingle [`EffectivePolicy`].",
"properties": {
"ddc_power_off": {
"type": "boolean",
"description": "EXPERIMENTAL (Windows): command physical monitors' panels off over DDC/CI (VCP 0xD6 →\nDPMS off) right before an `Exclusive` isolate deactivates them, and back on at restore.\nTargets the \"connected-but-dark head\" periodic-stutter class (monitor standby\nauto-input-scan / DP link churn while the virtual display is the sole active display) at\nthe monitor-firmware level. Best-effort — monitors without DDC/CI (or with it disabled in\nthe OSD) are skipped. Orthogonal to `preset` (like `game_session`): preserved across\npreset changes; `#[serde(default)]` = off so existing `display-settings.json` files are\nuntouched."
},
"game_session": {
"$ref": "#/components/schemas/GameSession",
"description": "How a game-launching session is served (`design/gamemode-and-dedicated-sessions.md` §5.2).\nOrthogonal to `preset`/lifecycle — preserved across preset changes; `#[serde(default)]` = `Auto`\nso existing `display-settings.json` files are untouched."
@@ -2539,6 +2543,10 @@
"mode_conflict": {
"$ref": "#/components/schemas/ModeConflict"
},
"pnp_disable_monitors": {
"type": "boolean",
"description": "EXPERIMENTAL (Windows): after an `Exclusive` isolate deactivates the physical monitors,\nadditionally DISABLE their PnP device nodes (persistently, so a standby monitor/TV whose\nhot-plug events re-arrive stays disabled) and re-enable them at restore. Targets the same\n\"connected-but-dark head\" periodic-stutter class as [`Self::ddc_power_off`], but at the\nWindows-reaction level: a disabled devnode's wake events trigger no PnP arrival, no CCD\nre-evaluation, no DWM invalidation. A crash-recovery journal re-enables leftovers on host\nstartup. Orthogonal to `preset` (like `game_session`); `#[serde(default)]` = off."
},
"preset": {
"$ref": "#/components/schemas/Preset"
},
@@ -35,6 +35,9 @@ class GamepadFeedback(private val handle: Long) {
const val TAG_LED: Byte = 0x01
const val TAG_PLAYER_LEDS: Byte = 0x02
const val TAG_TRIGGER: Byte = 0x03
// Fallback one-shot duration against a legacy host (no v2 TTL lease): the prior fixed value.
// A new host renews far below this, so it never actually holds this long there.
const val LEGACY_RUMBLE_MS = 60_000L
}
@Volatile private var running = false
@@ -66,7 +69,17 @@ class GamepadFeedback(private val handle: Long) {
while (running) {
val ev = NativeBridge.nativeNextRumble(handle)
if (ev < 0L) continue // timeout / closed
renderRumble(((ev ushr 16) and 0xFFFF).toInt(), (ev and 0xFFFF).toInt())
// ev bit 48 = has a v2 lease; bits 32..47 = ttl_ms; 16..31 = low; 0..15 = high. The
// lease flag is out-of-band, so any ttl_ms (incl. 0xFFFF) is a real lease — no
// in-band sentinel. No lease (legacy host) → the prior long one-shot.
val hasLease = ((ev ushr 48) and 0x1L) == 0x1L
val ttl = ((ev ushr 32) and 0xFFFF).toInt()
val durationMs = if (hasLease) ttl.toLong() else LEGACY_RUMBLE_MS
renderRumble(
((ev ushr 16) and 0xFFFF).toInt(),
(ev and 0xFFFF).toInt(),
durationMs,
)
}
}, "pf-rumble").apply { isDaemon = true; start() }
@@ -143,9 +156,14 @@ class GamepadFeedback(private val handle: Long) {
}
}
/** low = heavy/left motor, high = light/right motor; both 0..0xFFFF (the host's u16 amplitudes). */
private fun renderRumble(low: Int, high: Int) {
Log.i(TAG, "rumble low=$low high=$high") // verification line — BEFORE any no-op return
/**
* low = heavy/left motor, high = light/right motor; both 0..0xFFFF (the host's u16 amplitudes).
* `durationMs` is the host's v2 envelope TTL — the one-shot self-terminates after it unless the
* host renews, so a lost stop (or a dead host) silences at the lease instead of the old fixed
* 60 s. Against a legacy host it is [LEGACY_RUMBLE_MS] (the prior fixed duration).
*/
private fun renderRumble(low: Int, high: Int, durationMs: Long) {
Log.i(TAG, "rumble low=$low high=$high ttlMs=$durationMs") // verification line — BEFORE any no-op return
val lo = toAmplitude(low)
val hi = toAmplitude(high)
val m = vm
@@ -157,12 +175,12 @@ class GamepadFeedback(private val handle: Long) {
val combo = CombinedVibration.startParallel()
if (amplitudeControlled && vibratorIds.size >= 2) {
// ids[0] = light/right, ids[1] = heavy/left (XInput/Moonlight convention).
if (hi != 0) combo.addVibrator(vibratorIds[0], oneShot(hi))
if (lo != 0) combo.addVibrator(vibratorIds[1], oneShot(lo))
if (hi != 0) combo.addVibrator(vibratorIds[0], oneShot(hi, durationMs))
if (lo != 0) combo.addVibrator(vibratorIds[1], oneShot(lo, durationMs))
} else {
// Single motor or no amplitude control: blend both into one effect.
val a = (lo * 0.8 + hi * 0.33).toInt().coerceIn(1, 255)
for (id in vibratorIds) combo.addVibrator(id, oneShot(a))
for (id in vibratorIds) combo.addVibrator(id, oneShot(a, durationMs))
}
runCatching { m.vibrate(combo.combine()) }
return
@@ -175,7 +193,10 @@ class GamepadFeedback(private val handle: Long) {
}
val a = (lo * 0.8 + hi * 0.33).toInt().coerceIn(1, 255)
runCatching {
lv.vibrate(if (amplitudeControlled) oneShot(a) else oneShot(VibrationEffect.DEFAULT_AMPLITUDE))
lv.vibrate(
if (amplitudeControlled) oneShot(a, durationMs)
else oneShot(VibrationEffect.DEFAULT_AMPLITUDE, durationMs)
)
}
}
@@ -185,8 +206,10 @@ class GamepadFeedback(private val handle: Long) {
return if (v16 != 0 && a == 0) 1 else a
}
// Long one-shot held until the next packet (the host re-sends ~periodically); cancel on zero.
private fun oneShot(amp: Int): VibrationEffect = VibrationEffect.createOneShot(60_000L, amp)
// One-shot held for `durationMs` — the host's v2 TTL (renewed while the level holds), so it
// self-terminates on a lost stop; cancel on zero.
private fun oneShot(amp: Int, durationMs: Long): VibrationEffect =
VibrationEffect.createOneShot(durationMs, amp)
// ---- HID output ----
+60 -35
View File
@@ -355,45 +355,70 @@ fn decode_loop(
};
let mut pcm = vec![0f32; pcm_scratch];
let mut window_peak = 0f32; // loudest |sample| since the last log — tells a tone from silence
while !shutdown.load(Ordering::Relaxed) {
let mut gaps = punktfunk_core::audio::AudioGapTracker::new();
let mut frame_samples = 0usize; // per-channel samples of the last decoded frame — the PLC unit
'pump: while !shutdown.load(Ordering::Relaxed) {
match client.next_audio(Duration::from_millis(5)) {
Ok(pkt) => match dec.decode_float(&pkt.data, &mut pcm, false) {
Ok(samples) => {
let n = samples * channels;
for &s in &pcm[..n] {
window_peak = window_peak.max(s.abs());
Ok(pkt) => {
// Conceal lost packets (a seq gap) with libopus PLC before decoding the one that
// arrived: empty input synthesizes `frame_samples` of interpolation per missing
// packet — an inaudible fade instead of the click a hard gap makes in the ring.
for _ in 0..gaps.missing_before(pkt.seq) {
let plc = frame_samples * channels;
if plc == 0 {
break; // no decoded frame yet to size the concealment from
}
// The ring's pre-reservation in `start` assumes the protocol's 5 ms (≤480-f32/ch)
// frames; a larger frame would force a one-time realloc on the RT thread. Catch a
// future host frame-size change here in debug, not as a silent audio glitch.
debug_assert!(
n <= 5 * ms,
"audio frame {n} f32 exceeds the 5 ms ring reserve"
);
let count = counters.opus_decoded.fetch_add(1, Ordering::Relaxed) + 1;
// Reuse a recycled buffer if the callback handed one back; only allocate when the
// free-list is momentarily empty (startup / after a backpressure drop).
let mut buf = free_rx
.try_recv()
.unwrap_or_else(|_| Vec::with_capacity(pcm_scratch));
buf.clear();
buf.extend_from_slice(&pcm[..n]);
match tx.try_send(buf) {
Ok(()) | Err(TrySendError::Full(_)) => {} // drop-newest under backpressure
Err(TrySendError::Disconnected(_)) => break,
}
if count % 600 == 0 {
log::info!(
"audio: opus={count} pcm_frames={} underruns={} ring={} peak={window_peak:.3}",
counters.pcm_written.load(Ordering::Relaxed),
counters.underruns.load(Ordering::Relaxed),
counters.ring_depth.load(Ordering::Relaxed),
);
window_peak = 0.0;
if let Ok(samples) = dec.decode_float(&[], &mut pcm[..plc], false) {
let mut buf = free_rx
.try_recv()
.unwrap_or_else(|_| Vec::with_capacity(pcm_scratch));
buf.clear();
buf.extend_from_slice(&pcm[..samples * channels]);
match tx.try_send(buf) {
Ok(()) | Err(TrySendError::Full(_)) => {}
Err(TrySendError::Disconnected(_)) => break 'pump,
}
}
}
Err(e) => log::debug!("audio: opus decode: {e}"),
},
match dec.decode_float(&pkt.data, &mut pcm, false) {
Ok(samples) => {
frame_samples = samples;
let n = samples * channels;
for &s in &pcm[..n] {
window_peak = window_peak.max(s.abs());
}
// The ring's pre-reservation in `start` assumes the protocol's 5 ms (≤480-f32/ch)
// frames; a larger frame would force a one-time realloc on the RT thread. Catch a
// future host frame-size change here in debug, not as a silent audio glitch.
debug_assert!(
n <= 5 * ms,
"audio frame {n} f32 exceeds the 5 ms ring reserve"
);
let count = counters.opus_decoded.fetch_add(1, Ordering::Relaxed) + 1;
// Reuse a recycled buffer if the callback handed one back; only allocate when the
// free-list is momentarily empty (startup / after a backpressure drop).
let mut buf = free_rx
.try_recv()
.unwrap_or_else(|_| Vec::with_capacity(pcm_scratch));
buf.clear();
buf.extend_from_slice(&pcm[..n]);
match tx.try_send(buf) {
Ok(()) | Err(TrySendError::Full(_)) => {} // drop-newest under backpressure
Err(TrySendError::Disconnected(_)) => break,
}
if count % 600 == 0 {
log::info!(
"audio: opus={count} pcm_frames={} underruns={} ring={} peak={window_peak:.3}",
counters.pcm_written.load(Ordering::Relaxed),
counters.underruns.load(Ordering::Relaxed),
counters.ring_depth.load(Ordering::Relaxed),
);
window_peak = 0.0;
}
}
Err(e) => log::debug!("audio: opus decode: {e}"),
}
}
Err(PunktfunkError::NoFrame) => {} // timeout
Err(_) => break, // session closed
}
+85 -40
View File
@@ -18,7 +18,7 @@ use punktfunk_core::error::PunktfunkError;
use punktfunk_core::session::Frame;
use std::collections::VecDeque;
use std::ffi::c_void;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::atomic::{AtomicBool, AtomicI64, Ordering};
use std::sync::{mpsc, Arc, Mutex};
use std::time::{Duration, Instant};
@@ -202,6 +202,8 @@ fn run_sync(
let mut fed: u64 = 0;
let mut rendered: u64 = 0;
let mut discarded: u64 = 0;
// AUs larger than the codec input buffer, dropped whole (see `feed`/`feed_ready`).
let mut oversized_dropped: u64 = 0;
// The AU waiting for a free codec input buffer. `feed` is non-blocking; on transient input
// pressure the AU stays parked here instead of being dropped (a drop forces a keyframe
// round-trip) and we only pop the next one once it's queued.
@@ -213,12 +215,12 @@ fn run_sync(
// Skew-corrected latency stats (spec: design/stats-unification.md) use the negotiated
// host-minus-client clock offset (0 if the host didn't answer the skew handshake — then the
// HUD flags it "(same-host clock)").
let clock_offset = client.clock_offset_ns;
let clock_offset = client.clock_offset_shared();
// Display stage (spec `display` + the capture→displayed headline): frames released with
// render = true are parked in the tracker; the OnFrameRendered callback pairs them with
// SurfaceFlinger's render timestamp. `render_cb` is the callback's leaked Arc refcount,
// reclaimed after the codec is dropped below.
let tracker = DisplayTracker::new(stats.clone(), clock_offset);
let tracker = DisplayTracker::new(stats.clone(), clock_offset.clone());
let render_cb = install_render_callback(&codec, &tracker);
// HUD stage split: receipt timestamps keyed by the pts we queue into the codec, so the decoded
// point (output-buffer dequeue — MediaCodec round-trips presentationTimeUs) can be paired back
@@ -256,6 +258,7 @@ fn run_sync(
// the output buffer) for the decoded-point pairing in `drain`.
if stats.enabled() {
let received_ns = now_realtime_ns();
let clock_offset = clock_offset.load(Ordering::Relaxed);
let lat_ns = received_ns + clock_offset as i128 - frame.pts_ns as i128;
let lat_us = (lat_ns > 0 && lat_ns < 10_000_000_000)
.then_some((lat_ns / 1000) as u64);
@@ -295,7 +298,13 @@ fn run_sync(
// and excluded, so ADPF sees this thread's real per-frame CPU cost, not the poll timeout.
let work_t0 = Instant::now();
if let Some(frame) = pending.take() {
if feed(&codec, &frame.data, frame.pts_ns / 1000) {
if feed(
&codec,
&client,
&frame.data,
frame.pts_ns / 1000,
&mut oversized_dropped,
) {
fed += 1;
if fed % 300 == 0 {
log::info!("decode: fed={fed} rendered={rendered} discarded={discarded}");
@@ -320,7 +329,7 @@ fn run_sync(
wait,
&stats,
&mut in_flight,
clock_offset,
clock_offset.load(Ordering::Relaxed),
&tracker,
);
rendered += r;
@@ -418,8 +427,10 @@ fn now_monotonic_ns() -> i128 {
/// endpoint whenever the platform delivers render callbacks).
struct DisplayTracker {
stats: Arc<crate::stats::VideoStats>,
/// Host-minus-client clock offset (ns) for the skew-corrected end-to-end sample.
clock_offset: i64,
/// Live host-minus-client clock offset (ns) for the skew-corrected end-to-end sample
/// loaded per callback so mid-stream re-syncs apply. Holding the handle (not the client)
/// keeps the leaked render-callback refcount from pinning the whole session alive.
clock_offset: Arc<AtomicI64>,
/// `(pts_us, decoded_real_ns)` of frames released with `render = true`, in release order,
/// awaiting their callback. Pushes are HUD-gated by the caller, so this stays empty (and the
/// callback early-outs) while the overlay is hidden.
@@ -427,7 +438,10 @@ struct DisplayTracker {
}
impl DisplayTracker {
fn new(stats: Arc<crate::stats::VideoStats>, clock_offset: i64) -> Arc<DisplayTracker> {
fn new(
stats: Arc<crate::stats::VideoStats>,
clock_offset: Arc<AtomicI64>,
) -> Arc<DisplayTracker> {
Arc::new(DisplayTracker {
stats,
clock_offset,
@@ -554,7 +568,8 @@ unsafe extern "C" fn on_frame_rendered(
}
}
}
let e2e_ns = displayed_ns + t.clock_offset as i128 - pts_us as i128 * 1000;
let e2e_ns =
displayed_ns + t.clock_offset.load(Ordering::Relaxed) as i128 - pts_us as i128 * 1000;
let e2e_us = (e2e_ns > 0 && e2e_ns < 10_000_000_000).then_some((e2e_ns / 1000) as u64);
let display_us = decoded_ns.map(|d| ((displayed_ns - d).max(0) / 1000) as u64);
t.stats.note_displayed(e2e_us, display_us);
@@ -827,13 +842,13 @@ fn run_async(
// pts we queue) live in a shared map: the feeder writes them at receipt, this loop pairs decoded
// output back to them. Behind a `Mutex` since two threads touch it — only ever locked while the
// HUD is visible.
let clock_offset = client.clock_offset_ns;
let clock_offset = client.clock_offset_shared();
let in_flight = Arc::new(Mutex::new(VecDeque::<(u64, i128)>::new()));
// Display stage (spec `display` + the capture→displayed headline): the rendered frame is
// parked in the tracker at release; the OnFrameRendered callback pairs it with
// SurfaceFlinger's render timestamp. `render_cb` is the callback's leaked Arc refcount,
// reclaimed after the codec is dropped below.
let tracker = DisplayTracker::new(stats.clone(), clock_offset);
let tracker = DisplayTracker::new(stats.clone(), clock_offset.clone());
let render_cb = install_render_callback(&codec, &tracker);
// Feeder thread: block on the network so this loop doesn't (an AU's arrival becomes an event that
@@ -842,19 +857,13 @@ fn run_async(
let client = client.clone();
let stats = stats.clone();
let in_flight = in_flight.clone();
let clock_offset = clock_offset.clone();
let shutdown = shutdown.clone();
let ev_tx = ev_tx.clone();
std::thread::Builder::new()
.name("pf-decode-feed".into())
.spawn(move || {
feeder_loop(
client,
stats,
in_flight,
clock_offset as i128,
shutdown,
ev_tx,
);
feeder_loop(client, stats, in_flight, clock_offset, shutdown, ev_tx);
})
.ok()
};
@@ -878,6 +887,8 @@ fn run_async(
let mut fed: u64 = 0;
let mut rendered: u64 = 0;
let mut discarded: u64 = 0;
// AUs larger than the codec input buffer, dropped whole (see `feed`/`feed_ready`).
let mut oversized_dropped: u64 = 0;
let mut last_dropped = client.frames_dropped();
let mut last_kf_req: Option<Instant> = None;
// Productive (dispatch+feed+present) time between displayed frames; reported to ADPF once one is
@@ -922,14 +933,21 @@ fn run_async(
if fmt_dirty {
apply_hdr_dataspace(&codec, &window, &mut applied_ds);
}
feed_ready(&codec, &mut pending_aus, &mut free_inputs, &mut fed);
feed_ready(
&codec,
&client,
&mut pending_aus,
&mut free_inputs,
&mut fed,
&mut oversized_dropped,
);
let had_output = !ready.is_empty();
present_ready(
&codec,
&mut ready,
&stats,
&in_flight,
clock_offset,
clock_offset.load(Ordering::Relaxed),
&tracker,
&mut rendered,
&mut discarded,
@@ -999,7 +1017,7 @@ fn feeder_loop(
client: Arc<NativeClient>,
stats: Arc<crate::stats::VideoStats>,
in_flight: Arc<Mutex<VecDeque<(u64, i128)>>>,
clock_offset: i128,
clock_offset: Arc<AtomicI64>,
shutdown: Arc<AtomicBool>,
ev_tx: mpsc::Sender<DecodeEvent>,
) {
@@ -1010,6 +1028,7 @@ fn feeder_loop(
Ok(frame) => {
if stats.enabled() {
let received_ns = now_realtime_ns();
let clock_offset = clock_offset.load(Ordering::Relaxed) as i128;
let lat_ns = received_ns + clock_offset - frame.pts_ns as i128;
let lat_us =
(lat_ns > 0 && lat_ns < 10_000_000_000).then_some((lat_ns / 1000) as u64);
@@ -1089,12 +1108,15 @@ fn dispatch_event(
/// Queue as many parked AUs as there are free input buffer slots (async mode: the indices come from
/// `InputAvailable` callbacks, not a dequeue). Each AU is copied into its codec input buffer and
/// submitted; a too-large AU is truncated (logged) rather than dropped.
/// submitted; an AU larger than the buffer is DROPPED (+ a recovery keyframe requested) — a
/// truncated AU is corrupt input the decoder chews on silently, poisoning the reference chain.
fn feed_ready(
codec: &MediaCodec,
client: &NativeClient,
pending_aus: &mut VecDeque<Frame>,
free_inputs: &mut VecDeque<usize>,
fed: &mut u64,
oversized_dropped: &mut u64,
) {
while !pending_aus.is_empty() && !free_inputs.is_empty() {
let idx = free_inputs.pop_front().unwrap();
@@ -1105,14 +1127,20 @@ fn feed_ready(
continue;
};
let au = &frame.data;
let n = au.len().min(dst.len());
if n < au.len() {
if au.len() > dst.len() {
// The slot was never queued, so it stays ours — recycle it for the next AU.
free_inputs.push_front(idx);
*oversized_dropped += 1;
log::warn!(
"decode: AU {} > input buffer {}, truncated",
"decode: AU {} > input buffer {} — dropped ({} so far), requesting keyframe",
au.len(),
dst.len()
dst.len(),
*oversized_dropped
);
let _ = client.request_keyframe();
continue;
}
let n = au.len();
// SAFETY: `au` (wire AU) and `dst` (codec input buffer) are distinct allocations, both valid
// for `n` bytes; `MaybeUninit<u8>` is layout-identical to `u8`, so this initializes dst[..n].
unsafe {
@@ -1298,27 +1326,44 @@ fn try_set_frame_rate(window: &NativeWindow, frame_rate: f32, is_tv: bool) -> bo
/// Try to copy one access unit into a codec input buffer and queue it, without blocking. Returns
/// `false` only on `TryAgainLater` (no input buffer free) — the caller keeps the AU pending and
/// retries; a hard dequeue/queue error counts as consumed (retrying can't salvage the AU, and
/// parking it forever would wedge the loop on a broken codec).
fn feed(codec: &MediaCodec, au: &[u8], pts_us: u64) -> bool {
/// parking it forever would wedge the loop on a broken codec). An AU larger than the input
/// buffer is DROPPED (+ a recovery keyframe requested), never truncated — a truncated AU is
/// corrupt input the decoder chews on silently, poisoning the reference chain.
fn feed(
codec: &MediaCodec,
client: &NativeClient,
au: &[u8],
pts_us: u64,
oversized_dropped: &mut u64,
) -> bool {
match codec.dequeue_input_buffer(Duration::ZERO) {
Ok(DequeuedInputBufferResult::Buffer(mut buf)) => {
let n = {
let dst = buf.buffer_mut();
let n = au.len().min(dst.len());
if n < au.len() {
if au.len() > dst.len() {
*oversized_dropped += 1;
log::warn!(
"decode: AU {} > input buffer {}, truncated",
"decode: AU {} > input buffer {} — dropped ({} so far), requesting keyframe",
au.len(),
dst.len()
dst.len(),
*oversized_dropped
);
let _ = client.request_keyframe();
0 // return the slot with zero valid bytes — a no-op input, not corrupt data
} else {
let n = au.len();
// SAFETY: `au` and `dst` are distinct allocations (wire AU vs. codec buffer),
// both valid for `n` bytes; `MaybeUninit<u8>` is layout-identical to `u8`, so
// the cast write initializes exactly `dst[..n]`.
unsafe {
std::ptr::copy_nonoverlapping(
au.as_ptr(),
dst.as_mut_ptr().cast::<u8>(),
n,
);
}
n
}
// SAFETY: `au` and `dst` are distinct allocations (wire AU vs. codec buffer), both
// valid for `n` bytes; `MaybeUninit<u8>` is layout-identical to `u8`, so the cast
// write initializes exactly `dst[..n]`.
unsafe {
std::ptr::copy_nonoverlapping(au.as_ptr(), dst.as_mut_ptr().cast::<u8>(), n);
}
n
};
if let Err(e) = codec.queue_input_buffer(buf, 0, n, pts_us, 0) {
log::warn!("decode: queue_input_buffer: {e}");
+18 -6
View File
@@ -24,8 +24,12 @@ const TAG_PLAYER_LEDS: u8 = 0x02;
const TAG_TRIGGER: u8 = 0x03;
/// `NativeBridge.nativeNextRumble(handle): Long` — block up to ~100 ms for the next rumble update.
/// Returns `(low << 16) | high` (each 0..=0xFFFF; `0` = stop), or `-1` on timeout / session closed.
/// Pad index is dropped (single-pad model). Run from a dedicated Kotlin poll thread.
/// Returns a packed positive long: bit 48 = "has a v2 lease", bits 32..47 = `ttl_ms`, bits 16..31 =
/// `low`, bits 0..15 = `high` (`low`/`high` 0..=0xFFFF, `0/0` = stop). The lease flag is
/// out-of-band so ANY 16-bit `ttl_ms` — including 0xFFFF — is unambiguous (no in-band sentinel to
/// collide with a real 65535 ms lease). No lease (legacy host) → bit 48 clear, and Kotlin falls
/// back to its long one-shot. `-1` on timeout / session closed (all packed values are positive, so
/// `-1` stays unambiguous). Pad index is dropped (single-pad model). Run from a Kotlin poll thread.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeNextRumble(
_env: JNIEnv,
@@ -37,12 +41,20 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeNextRumble(
if handle == 0 {
return -1;
}
// SAFETY: live handle per the nativeConnect/nativeClose contract; next_rumble is &self on the
// Sync connector — safe alongside the decode/audio/input threads. Kotlin stops these poll
// SAFETY: live handle per the nativeConnect/nativeClose contract; next_rumble_ttl is &self on
// the Sync connector — safe alongside the decode/audio/input threads. Kotlin stops these poll
// threads (and joins them — unbounded) before nativeClose frees the handle.
let h = unsafe { &*(handle as *const SessionHandle) };
match h.client.next_rumble(PULL_TIMEOUT) {
Ok((_pad, low, high)) => (jlong::from(low) << 16) | jlong::from(high),
match h.client.next_rumble_ttl(PULL_TIMEOUT) {
Ok((_pad, low, high, ttl)) => {
// The reorder gate already ran in the core, so this update is fresh. Encode the
// Option out-of-band: a real lease sets bit 48 and carries ttl_ms verbatim.
let (lease_flag, ttl_bits) = match ttl {
Some(ms) => (1i64 << 48, jlong::from(ms) << 32),
None => (0, 0),
};
lease_flag | ttl_bits | (jlong::from(low) << 16) | jlong::from(high)
}
Err(_) => -1, // NoFrame (timeout) or Closed — Kotlin loops on its running flag
}
})
@@ -161,6 +161,9 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect<'lo
}
},
preferred_codec.clamp(0, u8::MAX as jint) as u8,
// No display-volume forwarding from Android yet (the panel tone-maps PQ itself via the
// Surface dataspace + static metadata) — the host keeps its virtual-display EDID defaults.
None,
launch, // a store-qualified library id to boot into a game, or None for the desktop
pin, // Some → Crypto on host-fp mismatch
identity, // owned (cert, key) PEM, or None (anonymous)
@@ -376,7 +376,7 @@
"$(inherited)",
"@executable_path/../Frameworks",
);
MARKETING_VERSION = 0.1;
MARKETING_VERSION = 0.9.1;
PRODUCT_BUNDLE_IDENTIFIER = io.unom.punktfunk;
PRODUCT_NAME = "$(TARGET_NAME)";
SUPPORTED_PLATFORMS = macosx;
@@ -412,7 +412,7 @@
"$(inherited)",
"@executable_path/../Frameworks",
);
MARKETING_VERSION = 0.1;
MARKETING_VERSION = 0.9.1;
PRODUCT_BUNDLE_IDENTIFIER = io.unom.punktfunk;
PRODUCT_NAME = "$(TARGET_NAME)";
SUPPORTED_PLATFORMS = macosx;
@@ -449,7 +449,7 @@
"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 0.1;
MARKETING_VERSION = 0.9.1;
PRODUCT_BUNDLE_IDENTIFIER = io.unom.punktfunk;
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = iphoneos;
@@ -490,7 +490,7 @@
"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 0.1;
MARKETING_VERSION = 0.9.1;
PRODUCT_BUNDLE_IDENTIFIER = io.unom.punktfunk;
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = iphoneos;
@@ -522,7 +522,7 @@
"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 0.1;
MARKETING_VERSION = 0.9.1;
PRODUCT_BUNDLE_IDENTIFIER = io.unom.punktfunk;
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = appletvos;
@@ -552,7 +552,7 @@
"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 0.1;
MARKETING_VERSION = 0.9.1;
PRODUCT_BUNDLE_IDENTIFIER = io.unom.punktfunk;
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = appletvos;
@@ -68,25 +68,28 @@ struct ContentView: View {
/// edge-to-edge (behind the notch); windowed respects the top inset so the title bar
/// never covers the video.
@State private var isFullscreen = false
#endif
#if os(macOS) || os(tvOS)
/// Shows the start-of-stream shortcut banner (the Windows client's discoverability
/// pattern): raised on every transition to `.streaming`, dropped by the banner's own
/// 6-second task. Independent of the stats HUD so the keys are discoverable even with
/// statistics off.
/// statistics off. On tvOS it carries the ONLY exits (hold Back / the pad chord) plus
/// the remote-as-pointer controls, so it must be seen at least once per session.
@State private var showShortcutHint = false
#endif
#if !os(macOS)
@State private var showSettings = false
#endif
#if os(iOS) || os(macOS)
// A connected controller (+ the Settings toggle) swaps the whole home screen for
// GamepadHomeView instead of retrofitting HomeView's touch/desktop UI see `home` below.
// On tvOS the same screens are focus-engine-driven, so the Siri Remote keeps working;
// with no (extended) controller attached tvOS falls back to HomeView as before.
@ObservedObject private var gamepadManager = GamepadManager.shared
@AppStorage(DefaultsKey.gamepadUIEnabled) private var gamepadUIEnabled = true
private var gamepadUIActive: Bool {
GamepadUIEnvironment.isActive(
gamepadConnected: gamepadManager.active != nil, enabledSetting: gamepadUIEnabled)
}
#endif
var body: some View {
Group {
@@ -108,7 +111,7 @@ struct ContentView: View {
.onChange(of: model.phase) { _, phase in
switch phase {
case .streaming:
#if os(macOS)
#if os(macOS) || os(tvOS)
showShortcutHint = true // the 6 s shortcut banner, per session start
#endif
// A session actually started remember it on the card ("Connected ago"
@@ -278,13 +281,30 @@ struct ContentView: View {
onPaired: handlePaired, onLaunchTitle: launchTitle, wake: { wakeOnly($0) })
}
}
#elseif os(iOS)
#else
Group {
if gamepadUIActive {
GamepadHomeView(
store: store, model: model, discovery: discovery,
libraryTarget: $libraryTarget, waker: waker,
connect: { connect($0) }, connectDiscovered: connectDiscovered)
// On tvOS pairing/library normally present from HomeView's navigationDestinations
// which aren't mounted while the gamepad launcher is up. Give the launcher its
// own presenters (exactly one of the two homes is mounted at a time, so these can
// never double-present against HomeView's routes). Menu closes a cover the same
// way B backs out elsewhere; PairSheet's own onDisappear cancels a live ceremony.
#if os(tvOS)
.fullScreenCover(item: $pairingTarget) { host in
PairSheet(host: host) { fingerprint in handlePaired(host, fingerprint: fingerprint) }
.onExitCommand { pairingTarget = nil }
}
.fullScreenCover(item: $libraryTarget) { host in
NavigationStack {
LibraryView(store: store, host: host, onLaunch: { launchTitle(host, $0) })
}
.onExitCommand { libraryTarget = nil }
}
#endif
} else {
HomeView(
store: store, model: model, discovery: discovery,
@@ -295,14 +315,6 @@ struct ContentView: View {
onPaired: handlePaired, onLaunchTitle: launchTitle, wake: { wakeOnly($0) })
}
}
#else
HomeView(
store: store, model: model, discovery: discovery,
showAddHost: $showAddHost, pairingTarget: $pairingTarget,
speedTestTarget: $speedTestTarget, libraryTarget: $libraryTarget,
showSettings: $showSettings,
connect: { connect($0) }, connectDiscovered: connectDiscovered,
onPaired: handlePaired, onLaunchTitle: launchTitle, wake: { wakeOnly($0) })
#endif
}
@@ -315,12 +327,25 @@ struct ContentView: View {
}()
return ZStack {
stream(captureEnabled: pendingFingerprint == nil)
.blur(radius: pendingFingerprint != nil ? 32 : 0)
// Blur the live stream during the trust prompt (heavy) and during a resize (lighter
// the deliberate "hold on" while the host rebuilds its pipeline and the decoder
// re-inits on the new-mode IDR). Only the resize blur animates; the trust blur snaps
// as before (its own overlay handles the transition).
.blur(radius: pendingFingerprint != nil ? 32 : (model.resizing ? 16 : 0))
.animation(.easeInOut(duration: 0.22), value: model.resizing)
.overlay {
if pendingFingerprint != nil {
Color.black.opacity(0.45)
}
}
// The resize spinner rides over the (blurred) stream; suppressed under the trust
// prompt, which owns the screen. It never hit-tests, so window-drag resizes keep
// steering and the next click still reaches the stream.
.overlay {
if pendingFingerprint == nil {
ResizeIndicatorView(active: model.resizing)
}
}
if let fp = pendingFingerprint {
TrustCardView(
fingerprint: fp,
@@ -362,11 +387,14 @@ struct ContentView: View {
#else
.background(Color.black)
.ignoresSafeArea()
// Siri Remote MENU = disconnect (the idiomatic tvOS "back"). With no focusable
// disconnect control during play, the controller's buttons flow to the host instead of
// driving the focus engine. NOTE: a game controller's Menu is also forwarded to the
// host as Start the Siri Remote is the intended disconnect path.
.onExitCommand { model.disconnect() }
// SWALLOW Menu/B during a session a game controller's B button ALSO surfaces as this
// UIKit menu press, so the old instant-disconnect here ended the session on every B
// press in gameplay. The button still reaches the host via GamepadCapture; the
// DELIBERATE exits are holding the remote's Back 1 s (SiriRemotePointer) and holding
// L1+R1+Start+Select 1.5 s on a pad (GamepadCapture's escape chord), both surfaced by
// the start-of-stream banner. The empty handler is what keeps the press from bubbling
// out and suspending the app.
.onExitCommand {}
#endif
}
@@ -395,6 +423,16 @@ struct ContentView: View {
onSessionEnd: { [weak model] in
Task { @MainActor in model?.sessionEnded() }
},
// Resize overlay START the follower is main-actor, so this drives the blur
// + spinner synchronously the instant the window differs from the live mode.
onResizeTarget: { [weak model] w, h in
model?.resizeTargeted(width: w, height: h)
},
// Resize overlay END the coded dims of each new-mode IDR, reported from the
// decode pump thread; hop to the main actor to clear the overlay.
onDecodedSize: { [weak model] w, h in
Task { @MainActor in model?.resizeDecoded(width: w, height: h) }
},
endToEndMeter: model.endToEnd,
decodeMeter: model.decodeStage,
displayMeter: model.displayStage
@@ -418,17 +456,18 @@ struct ContentView: View {
}
.animation(.smooth(duration: 0.28), value: statsVerbosity)
}
#if os(macOS)
// The start-of-stream shortcut banner (Windows-client parity): the full
// reserved key set on a glass pill, bottom-centre, for the first 6 seconds of
#if os(macOS) || os(tvOS)
// The start-of-stream shortcut banner (Windows-client parity): the platform's
// reserved controls on a glass pill, bottom-centre, for the first 6 seconds of
// every session independent of the stats HUD, so the keys are discoverable
// even with statistics off. The banner's own task drops it (cancelled cleanly
// if the session view goes away first).
// if the session view goes away first). On tvOS it carries the ONLY exits
// Menu/B is swallowed during a session (the `.onExitCommand {}` in the tvOS
// session branch), so the hold gestures must be told to the user.
.overlay(alignment: .bottom) {
if captureEnabled && showShortcutHint {
Text("Click the stream to capture · ⌃⌥⇧Q releases the mouse · "
+ "⌃⌥⇧D disconnects · ⌃⌥⇧S stats")
.font(.geist(12, relativeTo: .caption))
Text(Self.shortcutHintText)
.font(.geist(Self.shortcutHintFont, relativeTo: .caption))
.foregroundStyle(.secondary)
.padding(.horizontal, 14)
.padding(.vertical, 8)
@@ -472,6 +511,17 @@ struct ContentView: View {
}
}
#if os(macOS)
private static let shortcutHintText =
"Click the stream to capture · ⌃⌥⇧Q releases the mouse · ⌃⌥⇧D disconnects · ⌃⌥⇧S stats"
private static let shortcutHintFont: CGFloat = 12
#elseif os(tvOS)
private static let shortcutHintText =
"Hold the remote's Back button — or L1+R1+Start+Select on a controller — to disconnect"
+ " · Touch surface moves the pointer · press clicks · Play/Pause right-clicks"
private static let shortcutHintFont: CGFloat = 22 // read from the couch
#endif
// MARK: - Connect
private func connect(_ host: StoredHost, launchID: String? = nil, allowTofu: Bool? = nil) {
@@ -1,13 +1,15 @@
// The gamepad-driven "Add Host" screen (iOS/iPadOS/macOS) the controller counterpart of
// The gamepad-driven "Add Host" screen (iOS/iPadOS/macOS/tvOS) the controller counterpart of
// AddHostSheet, reached from the launcher's Add Host tile. Three field rows (name / address /
// port) plus the Add action, navigated with the same vertical focus list as the gamepad settings;
// A on a field opens GamepadKeyboard in a bottom tray, so a host can be registered end to end
// without touching the screen. Field edits are live (the row shows every keystroke); B closes the
// keyboard first, then cancels the screen the same "back peels one layer" rule as a console UI.
// tvOS swaps the custom keyboard tray for the SYSTEM fullscreen keyboard (TVTextEntry): unlike
// iOS/macOS, tvOS HAS a first-class controller/remote-drivable text entry, so the native one wins.
import PunktfunkKit
import SwiftUI
#if os(iOS) || os(macOS)
#if os(iOS) || os(macOS) || os(tvOS)
struct GamepadAddHostView: View {
@Environment(\.dismiss) private var dismiss
@@ -37,22 +39,22 @@ struct GamepadAddHostView: View {
isActive: editing == nil
) { row, focused in
rowView(row, focused: focused)
.frame(maxWidth: 620)
.frame(maxWidth: GamepadFormMetrics.rowMaxWidth)
.padding(.horizontal, 24)
}
.frame(maxWidth: .infinity)
.safeAreaInset(edge: .top, spacing: 0) {
VStack(spacing: 4) {
Text("Add Host")
.font(.geist(compact ? 20 : 30, .bold, relativeTo: .title))
.font(.geist(gamepadTitleSize(compact: compact), .bold, relativeTo: .title))
.foregroundStyle(.white)
if !compact {
Text("Hosts on this network appear automatically — add one by address "
+ "for everything else.")
.font(.geist(13, relativeTo: .caption))
.font(.geist(GamepadFormMetrics.detailFont, relativeTo: .caption))
.foregroundStyle(.white.opacity(0.55))
.multilineTextAlignment(.center)
.frame(maxWidth: 440)
.frame(maxWidth: GamepadFormMetrics.rowMaxWidth * 0.72)
}
}
.padding(.top, gamepadTitleTopPadding(compact: compact))
@@ -75,10 +77,38 @@ struct GamepadAddHostView: View {
.onChange(of: port) { _, value in
if value.count > 5 { port = String(value.prefix(5)) }
}
#if os(tvOS)
// tvOS types with the SYSTEM fullscreen keyboard (TVTextEntry) instead of the custom
// tray the remote and the pad both drive it natively. Same `editing` state as the
// tray, just a different presentation; done (or Menu, edits-stick) commits and returns.
.fullScreenCover(isPresented: Binding(
get: { editing != nil },
set: { if !$0 { editing = nil } })
) {
if let field = editing {
TVTextEntry(
title: fieldTitle(field),
text: editingBinding(field).wrappedValue,
keyboardType: keyboardType(field)
) { value in
commitEntry(field, value)
editing = nil
}
}
}
#endif
}
/// The keyboard tray while editing, the controls legend otherwise.
/// The keyboard tray while editing, the controls legend otherwise. (tvOS never shows the
/// tray `editing` presents the system keyboard cover instead so it's legend-only there.)
@ViewBuilder private var bottomTray: some View {
#if os(tvOS)
GamepadHintBar(hints: [
.init(glyph: buttonGlyph(\.buttonA, fallback: "a.circle"), text: "Select"),
.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Cancel"),
])
.frame(maxWidth: .infinity, alignment: .leading)
#else
if let editing {
VStack(spacing: 10) {
GamepadKeyboard(
@@ -104,6 +134,7 @@ struct GamepadAddHostView: View {
])
.frame(maxWidth: .infinity, alignment: .leading)
}
#endif
}
/// Touch/click fallback for closing the controller path is B, a hardware keyboard's Esc
@@ -111,14 +142,16 @@ struct GamepadAddHostView: View {
private var closeButton: some View {
Button { dismiss() } label: {
Image(systemName: "xmark")
.font(.system(size: 14, weight: .semibold))
.font(.system(size: GamepadFormMetrics.closeFont, weight: .semibold))
.foregroundStyle(.white)
.frame(width: 34, height: 34)
.frame(width: GamepadFormMetrics.closeSide, height: GamepadFormMetrics.closeSide)
.glassBackground(Circle(), interactive: true)
.contentShape(Circle())
}
.buttonStyle(.plain)
.keyboardShortcut(.cancelAction)
#if !os(tvOS)
.keyboardShortcut(.cancelAction) // unavailable on tvOS (Menu is the cancel there)
#endif
.accessibilityLabel("Cancel")
}
@@ -142,19 +175,20 @@ struct GamepadAddHostView: View {
}
private func rowView(_ row: Row, focused: Bool) -> some View {
HStack(spacing: 14) {
let m = GamepadFormMetrics.self
return HStack(spacing: 14) {
if row.isAction {
Label("Add Host", systemImage: "plus.circle.fill")
.font(.geist(16, .semibold, relativeTo: .body))
.font(.geist(m.labelFont, .semibold, relativeTo: .body))
.foregroundStyle(canAdd ? Color.brand : .white.opacity(0.35))
.frame(maxWidth: .infinity)
} else {
Text(row.label)
.font(.geist(16, .semibold, relativeTo: .body))
.font(.geist(m.labelFont, .semibold, relativeTo: .body))
.foregroundStyle(.white)
Spacer(minLength: 12)
Text(row.value.isEmpty ? row.placeholder : row.value)
.font(.geistFixed(15, .medium))
.font(.geistFixed(m.valueFont, .medium))
.foregroundStyle(row.value.isEmpty ? .white.opacity(0.35) : .white)
.lineLimit(1)
.truncationMode(.head) // keep the end of a long address visible while typing
@@ -162,20 +196,20 @@ struct GamepadAddHostView: View {
// The live-edit caret: this row is what the keyboard tray is typing into.
Rectangle()
.fill(Color.brand)
.frame(width: 2, height: 18)
.frame(width: 2, height: m.labelFont + 2)
}
}
}
.padding(.horizontal, 16)
.padding(.vertical, 13)
.padding(.horizontal, m.rowHPad)
.padding(.vertical, m.rowVPad)
// Liquid Glass rows, matching the settings screen; the focused (or actively edited) row
// takes the brand wash, and the edited row keeps its brand caret border.
.consoleGlass(
RoundedRectangle(cornerRadius: 14, style: .continuous),
RoundedRectangle(cornerRadius: m.rowCorner, style: .continuous),
tint: (focused || editing == row.id) ? Color.brand.opacity(0.30) : nil,
interactive: focused)
.overlay {
RoundedRectangle(cornerRadius: 14, style: .continuous)
RoundedRectangle(cornerRadius: m.rowCorner, style: .continuous)
.strokeBorder(
editing == row.id ? Color.brand.opacity(0.7) : .white.opacity(focused ? 0.28 : 0.06),
lineWidth: 1)
@@ -235,5 +269,41 @@ struct GamepadAddHostView: View {
default: return nil
}
}
#if os(tvOS)
// MARK: - System keyboard plumbing (see the fullScreenCover on `body`)
private func fieldTitle(_ id: String) -> String {
switch id {
case "name": return "Name (optional)"
case "port": return "Port"
default: return "Address (IP or hostname)"
}
}
/// .URL for the address (dots on the primary layer, no autocapitalize) the closest tvOS
/// keyboard to "hostname or IP".
private func keyboardType(_ id: String) -> UIKeyboardType {
switch id {
case "port": return .numberPad
case "address": return .URL
default: return .default
}
}
/// Apply a system-keyboard result, enforcing what `allowedCharacters` enforces per keystroke
/// on the other platforms (the system keyboard will type anything).
private func commitEntry(_ id: String, _ value: String) {
switch id {
case "port":
editingBinding(id).wrappedValue = String(value.filter(\.isNumber).prefix(5))
case "address":
editingBinding(id).wrappedValue = value
.replacingOccurrences(of: " ", with: "")
default:
editingBinding(id).wrappedValue = value
}
}
#endif
}
#endif
@@ -1,6 +1,11 @@
// The one piece of gamepad-menu machinery shared by the host launcher (GamepadHomeView) and the
// library coverflow (LibraryCoverflowView): a horizontal, center-snapping carousel driven entirely
// by a controller (iOS/iPadOS/macOS).
// by a controller (iOS/iPadOS/macOS) or, on tvOS, by the NATIVE FOCUS ENGINE: every card is a
// focusable Button, so the Siri Remote and a game controller both navigate through the system
// (dpad/swipe moves focus, select activates, Menu backs out at the presentation level), and the
// cursor/scroll chase the focused card instead of the poll. The poll still runs on tvOS but
// carries ONLY the Y/X actions (library/settings) buttons the focus engine has no concept of.
// The iOS/macOS poll-driven behavior is untouched by the tvOS mode.
//
// The scrolling is pure native SwiftUI `.scrollTargetLayout()` + `.scrollTargetBehavior(.viewAligned)`
// snap exactly one item to center, and symmetric `.safeAreaPadding(.horizontal)` (sized off the live
@@ -24,7 +29,7 @@
import PunktfunkKit
import SwiftUI
#if os(iOS) || os(macOS)
#if os(iOS) || os(macOS) || os(tvOS)
struct GamepadCarousel<Item: Identifiable, Card: View>: View where Item.ID: Hashable {
let items: [Item]
@@ -54,6 +59,11 @@ struct GamepadCarousel<Item: Identifiable, Card: View>: View where Item.ID: Hash
@State private var input = GamepadMenuInput(manager: .shared)
@State private var haptics = MenuHaptics(manager: .shared)
#if os(tvOS)
/// tvOS: the focus engine is the navigation authority `cursor`/`scrolledID` chase this,
/// never the other way around (mirroring the poll's cursor-first discipline).
@FocusState private var focusedID: Item.ID?
#endif
/// Authoritative gamepad cursor (index into `items`). Never assigned from scroll read-back
/// while the gamepad is driving that's the whole desync fix.
@State private var cursor = 0
@@ -81,26 +91,72 @@ struct GamepadCarousel<Item: Identifiable, Card: View>: View where Item.ID: Hash
var body: some View {
GeometryReader { geo in
let inset = max(0, (geo.size.width - itemWidth) / 2)
ScrollView(.horizontal) {
HStack(spacing: spacing) {
ForEach(items) { item in
card(item)
.frame(width: itemWidth)
.contentShape(Rectangle())
.onTapGesture { tap(item) }
ScrollViewReader { proxy in
ScrollView(.horizontal) {
HStack(spacing: spacing) {
ForEach(items) { item in
#if os(tvOS)
// A focusable Button per card: the focus engine does the navigating
// (remote swipes and pad dpad alike), select activates. The bare style
// below keeps the tile's own look the `.scrollTransition` center pop
// is the focus treatment, since focus and center track each other.
Button { activate(item) } label: {
card(item)
.frame(width: itemWidth)
}
.buttonStyle(ConsoleBareButtonStyle())
.focused($focusedID, equals: item.id)
.id(item.id)
#else
card(item)
.frame(width: itemWidth)
.contentShape(Rectangle())
.onTapGesture { tap(item) }
#endif
}
}
.frame(height: geo.size.height) // fill so shorter cards center vertically
.scrollTargetLayout()
}
// The two-way `.scrollPosition` + snap machinery serves the POLL/touch platforms.
// Not on tvOS: that binding DROPS a write landing mid-animation (the very desync
// the poll's cursor design exists to avoid see the header), and on tvOS the
// focus engine's own reveal-scrolls are always in flight, so drops were routine
// ("navigation not reflected in the scroll view"). tvOS scrolls imperatively
// below instead scrollTo RE-TARGETS mid-animation (the GamepadMenuList pattern).
#if !os(tvOS)
.scrollPosition(id: $scrolledID)
.scrollTargetBehavior(.viewAligned)
#endif
// .never, not .hidden macOS's "always show scroll bars" setting overrides .hidden
// and paints a scroller across the console strip.
.scrollIndicators(.never)
.scrollClipDisabled() // let the focused card scale up past the strip bounds
.safeAreaPadding(.horizontal, inset)
.offset(x: bumpOffset)
#if os(tvOS)
// Land initial focus on the first card (the launcher's first host / the coverflow's
// first title) instead of wherever the engine guesses.
.defaultFocus($focusedID, items.first?.id)
// Focus moved (remote swipe / pad dpad) chase it: cursor, detail selection,
// controller detent, and an imperative center scroll.
.onChange(of: focusedID) { _, newValue in
guard let idx = index(of: newValue), idx != cursor else { return }
cursor = idx
lastNav = Date()
haptics.move()
selection = newValue
withAnimation(.easeOut(duration: scrollAnim)) {
proxy.scrollTo(newValue, anchor: .center)
}
}
.frame(height: geo.size.height) // fill so shorter cards center vertically
.scrollTargetLayout()
// The list changed under a stable focus (discovered hosts prepend tiles): the
// content shifted but no focus change fires above re-center the focused card.
.onChange(of: items.map(\.id)) { _, _ in
if let id = focusedID { proxy.scrollTo(id, anchor: .center) }
}
#endif
}
.scrollPosition(id: $scrolledID)
.scrollTargetBehavior(.viewAligned)
// .never, not .hidden macOS's "always show scroll bars" setting overrides .hidden
// and paints a scroller across the console strip.
.scrollIndicators(.never)
.scrollClipDisabled() // let the focused card scale up past the strip bounds
.safeAreaPadding(.horizontal, inset)
.offset(x: bumpOffset)
}
.sensoryFeedback(.selection, trigger: cursor)
.sensoryFeedback(.impact(weight: .medium), trigger: activateTick)
@@ -128,13 +184,16 @@ struct GamepadCarousel<Item: Identifiable, Card: View>: View where Item.ID: Hash
// A touch drag settles the scroll onto a new id: adopt it as the cursor. Ignored while a
// programmatic scroll is animating (its own intermediate id write-backs would regress the
// cursor) and briefly after a gamepad move (the same reason), so only a genuine touch drag
// which never sets `isScrolling` moves the cursor here.
// which never sets `isScrolling` moves the cursor here. Not on tvOS: there is no touch
// drag, and the focus engine's own reveal-scrolls must never steal the cursor from focus.
#if !os(tvOS)
.onChange(of: scrolledID) { _, newValue in
guard !isScrolling, Date().timeIntervalSince(lastNav) > navSettle else { return }
guard let idx = index(of: newValue), idx != cursor else { return }
cursor = idx
selection = newValue
}
#endif
// Re-seed a dropped/changed selection AND re-wire the input callbacks so they capture the
// current `items` value (a plain array unlike an observed object it would otherwise go
// stale in the closures stored on `input`).
@@ -147,12 +206,20 @@ struct GamepadCarousel<Item: Identifiable, Card: View>: View where Item.ID: Hash
// MARK: - Input wiring
private func wire() {
#if os(tvOS)
// The focus engine owns move/confirm/back on tvOS (that's what keeps the Siri Remote
// working on this screen and what routes Menu through the system's back semantics).
// The poll carries only the buttons focus has no concept of: Y/X, the screen actions.
input.onSecondary = onSecondary
input.onTertiary = onTertiary
#else
input.onMove = { move($0) }
input.onConfirm = { activate() }
input.onSecondary = onSecondary
input.onTertiary = onTertiary
input.onBack = onBack
input.onShoulder = shoulderJump > 0 ? { shoulder(right: $0) } : nil
#endif
}
private func move(_ direction: GamepadMenuInput.Direction) {
@@ -212,9 +279,14 @@ struct GamepadCarousel<Item: Identifiable, Card: View>: View where Item.ID: Hash
private func activate() {
guard cursor >= 0, cursor < items.count else { return }
activate(items[cursor])
}
/// Shared confirm tail the poll activates the cursor's item, a tvOS Button its own.
private func activate(_ item: Item) {
activateTick &+= 1
haptics.confirm()
onActivate(items[cursor])
onActivate(item)
}
/// Touch fallback matching the rest of the app: tapping the centered card activates it, tapping
@@ -257,6 +329,13 @@ struct GamepadCarousel<Item: Identifiable, Card: View>: View where Item.ID: Hash
scrolledID = id
selection = id
}
#if os(tvOS)
// Keep real focus on the reconciled item when its old target vanished from the list
// the engine would otherwise pick a neighbour by geometry and drag the cursor with it.
if focusedID == nil || index(of: focusedID) == nil, cursor < items.count {
focusedID = items[cursor].id
}
#endif
}
private func boundaryBump(forward: Bool) {
@@ -2,11 +2,12 @@
// GamepadAddHostView, LibraryCoverflowView): the full-bleed console backdrop, the
// controller-glyph hint bar, and the connected-controller status chip. One look across every
// screen is what makes the gamepad UI read as a coherent mode rather than a set of themed pages.
// iOS/iPadOS and macOS (the couch Mac-mini case); tvOS keeps its native focus engine instead.
// iOS/iPadOS, macOS (the couch Mac-mini case), and tvOS where the same screens are driven by
// the native focus engine instead of the controller poll (see GamepadCarousel/GamepadMenuList).
import PunktfunkKit
import SwiftUI
#if os(iOS) || os(macOS)
#if os(iOS) || os(macOS) || os(tvOS)
import GameController
/// The active controller's real glyph for a button (Xbox "A", DualSense , ) via
@@ -31,6 +32,51 @@ func gamepadTitleTopPadding(compact: Bool) -> CGFloat {
#endif
}
/// Point size for a gamepad screen's pinned title: TV-large on tvOS (read from the couch), the
/// in-hand compact-aware sizes elsewhere.
func gamepadTitleSize(compact: Bool) -> CGFloat {
#if os(tvOS)
44
#else
compact ? 20 : 30
#endif
}
/// Metrics shared by the gamepad form screens' glass rows (GamepadSettingsView,
/// GamepadAddHostView) one set of numbers so the two screens read as the same surface,
/// sized for the couch on tvOS and for the hand elsewhere.
enum GamepadFormMetrics {
#if os(tvOS)
static let headerFont: CGFloat = 17
static let labelFont: CGFloat = 23
static let valueFont: CGFloat = 21
static let iconFont: CGFloat = 24
static let iconWidth: CGFloat = 40
static let chevronFont: CGFloat = 16
static let rowHPad: CGFloat = 24
static let rowVPad: CGFloat = 19
static let rowCorner: CGFloat = 18
static let rowMaxWidth: CGFloat = 920
static let detailFont: CGFloat = 19
static let closeFont: CGFloat = 20
static let closeSide: CGFloat = 48
#else
static let headerFont: CGFloat = 12
static let labelFont: CGFloat = 16
static let valueFont: CGFloat = 15
static let iconFont: CGFloat = 17
static let iconWidth: CGFloat = 28
static let chevronFont: CGFloat = 12
static let rowHPad: CGFloat = 16
static let rowVPad: CGFloat = 13
static let rowCorner: CGFloat = 14
static let rowMaxWidth: CGFloat = 620
static let detailFont: CGFloat = 13
static let closeFont: CGFloat = 14
static let closeSide: CGFloat = 34
#endif
}
/// One glyph + label cell in a hint bar.
struct GamepadHint: Identifiable {
let glyph: String
@@ -45,21 +91,32 @@ struct GamepadHint: Identifiable {
struct GamepadHintBar: View {
let hints: [GamepadHint]
// 10-foot legend on tvOS, in-hand sizes elsewhere.
#if os(tvOS)
private static let glyphFont: CGFloat = 27
private static let textFont: CGFloat = 20
private static let pad: CGFloat = 18
#else
private static let glyphFont: CGFloat = 19
private static let textFont: CGFloat = 14
private static let pad: CGFloat = 13
#endif
var body: some View {
HStack(spacing: 18) {
ForEach(hints) { hint in
HStack(spacing: 7) {
Image(systemName: hint.glyph)
.font(.system(size: 19))
.font(.system(size: Self.glyphFont))
.foregroundStyle(.white)
Text(hint.text)
}
.fixedSize() // keep glyph + label together; never truncate a hint mid-word
}
}
.font(.geist(14, .semibold, relativeTo: .subheadline))
.font(.geist(Self.textFont, .semibold, relativeTo: .subheadline))
.foregroundStyle(.white.opacity(0.85))
.padding(13)
.padding(Self.pad)
.consoleGlass(Capsule())
.overlay(Capsule().strokeBorder(.white.opacity(0.12), lineWidth: 1))
}
@@ -297,30 +354,56 @@ struct GamepadFormBackground: View {
}
}
#if os(tvOS)
/// Bare chrome for the focusable console Buttons (carousel cards, menu-list rows) on tvOS: the
/// tile/row draws its own look and the screen's own focus treatment marks the focused element
/// (the carousel's `.scrollTransition` center pop, the list row's `focused` styling), so the
/// system's lift/halo would double up on it. Press feedback is a small dip, matching the
/// interactive-glass feel elsewhere.
struct ConsoleBareButtonStyle: ButtonStyle {
func makeBody(configuration: Configuration) -> some View {
configuration.label
.scaleEffect(configuration.isPressed ? 0.97 : 1)
.animation(.smooth(duration: 0.15), value: configuration.isPressed)
}
}
#endif
/// "Which pad is driving this UI" the active controller's name and battery, worn as a quiet
/// chip in the launcher's top bar. Callers observe GamepadManager already, so this re-renders
/// when the pad or its battery state changes.
struct ControllerStatusChip: View {
let controller: GamepadManager.DiscoveredController
// Legible from the couch on tvOS, quiet in hand elsewhere.
#if os(tvOS)
private static let font: CGFloat = 17
private static let hPad: CGFloat = 16
private static let vPad: CGFloat = 10
#else
private static let font: CGFloat = 12
private static let hPad: CGFloat = 12
private static let vPad: CGFloat = 7
#endif
var body: some View {
HStack(spacing: 7) {
Image(systemName: controller.hasTouchpadAndMotion
? "playstation.logo" : "gamecontroller.fill")
.font(.system(size: 12))
.font(.system(size: Self.font))
Text(controller.name)
.lineLimit(1)
if let level = controller.batteryLevel {
Image(systemName: batterySymbol(level))
.font(.system(size: 12))
.font(.system(size: Self.font))
.foregroundStyle(level <= 0.2 && !controller.isCharging
? AnyShapeStyle(.red) : AnyShapeStyle(.white.opacity(0.7)))
}
}
.font(.geist(12, .medium, relativeTo: .caption))
.font(.geist(Self.font, .medium, relativeTo: .caption))
.foregroundStyle(.white.opacity(0.7))
.padding(.horizontal, 12)
.padding(.vertical, 7)
.padding(.horizontal, Self.hPad)
.padding(.vertical, Self.vPad)
.background(Capsule().fill(.white.opacity(0.08)))
.overlay(Capsule().strokeBorder(.white.opacity(0.12), lineWidth: 1))
}
@@ -1,4 +1,4 @@
// The gamepad-driven home screen (iOS/iPadOS only): a distinct, "10-foot" console-style host
// The gamepad-driven home screen: a distinct, "10-foot" console-style host
// launcher shown INSTEAD of HomeView while GamepadUIEnvironment is active a separate screen built
// around a center-snapping carousel of hosts, driven from the couch with a controller. No touch is
// required anywhere: A connects, Y opens a saved host's library (when the flag is on), X opens the
@@ -14,11 +14,13 @@
// `.safeAreaInset` (top / bottom-leading) guaranteed inside the safe area and out of the carousel's
// vertical budget and the card is sized off the remaining height. macOS mounts it too (the
// couch Mac-mini case) same screen, with the settings/add-host covers presented as sheets
// (macOS has no fullScreenCover). tvOS never mounts this view (native focus engine instead).
// (macOS has no fullScreenCover). tvOS mounts it as well, driven by the native focus engine
// (see GamepadCarousel's tvOS mode) so the Siri Remote works alongside the pad; Play/Pause
// mirrors X for Settings since the focus engine has no concept of that button.
import PunktfunkKit
import SwiftUI
#if os(iOS) || os(macOS)
#if os(iOS) || os(macOS) || os(tvOS)
import GameController
/// One navigable tile: a saved host, a discovered-but-unsaved one, or the trailing Add Host
@@ -60,8 +62,9 @@ struct GamepadHomeView: View {
let connect: (StoredHost) -> Void
let connectDiscovered: (DiscoveredHost) -> Void
/// Same experimental gate the touch grid's "Browse Library" context-menu item uses.
@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = false
/// Same gate the touch grid's "Browse Library" context-menu item uses (default ON; the
/// Settings "Game library" toggle opts out).
@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = true
#if os(iOS)
/// `.compact` in a landscape phone window drives tighter chrome so everything still fits.
@Environment(\.verticalSizeClass) private var vSizeClass
@@ -104,6 +107,12 @@ struct GamepadHomeView: View {
try? await Task.sleep(for: .seconds(10))
}
}
// The remote's Play/Pause mirrors the pad's X (Settings): the focus engine never surfaces
// X, and historically tvOS maps a pad's X to this same press the poll and this command
// double-firing just sets the same Bool twice.
#if os(tvOS)
.onPlayPauseCommand { showSettings = true }
#endif
// The settings / add-host screens take over the controller (the carousel's `isActive`
// gate above). iOS presents them full screen the immersive console feel; macOS has no
// fullScreenCover, so they become generously sized sheets over the dimmed launcher.
@@ -128,11 +137,17 @@ struct GamepadHomeView: View {
// MARK: - Hero (carousel + detail), sized to fit the space between the pinned title and hints
@ViewBuilder private func hero(for size: CGSize) -> some View {
#if os(tvOS)
// 10-foot scale: the phone-sized card reads like a postage stamp from the couch.
let cardWidth = min(560, size.width * 0.34)
let cardHeight = min(350, max(240, size.height - 260))
#else
let cardWidth = min(340, size.width * 0.84)
// 48 the carousel's own vertical breathing (+40) plus a small margin; clamp so the strip
// always fits the region the pinned title / hints safe-area insets leave. (The old detail
// line below the strip is gone it only re-printed what the centered card already shows.)
let cardHeight = min(compact ? 176 : 224, max(118, size.height - 48))
#endif
VStack(spacing: compact ? 8 : 10) {
Spacer(minLength: 0)
carousel(cardWidth: cardWidth, cardHeight: cardHeight)
@@ -145,7 +160,7 @@ struct GamepadHomeView: View {
private var titleBar: some View {
Text("Select a Host")
.font(.geist(compact ? 20 : 30, .bold, relativeTo: .title))
.font(.geist(gamepadTitleSize(compact: compact), .bold, relativeTo: .title))
.foregroundStyle(.white)
.frame(maxWidth: .infinity)
.overlay(alignment: .trailing) {
@@ -158,6 +173,14 @@ struct GamepadHomeView: View {
}
}
private var cardSpacing: CGFloat {
#if os(tvOS)
44
#else
30
#endif
}
// MARK: - Carousel
private func carousel(cardWidth: CGFloat, cardHeight: CGFloat) -> some View {
@@ -165,7 +188,7 @@ struct GamepadHomeView: View {
items: tiles,
selection: $selection,
itemWidth: cardWidth,
spacing: 30,
spacing: cardSpacing,
onActivate: { $0.activate() },
onSecondary: { openLibraryForSelected() },
onTertiary: { showSettings = true },
@@ -272,6 +295,31 @@ private struct GamepadHostTile: View {
let tile: HomeTile
let size: CGSize
// 10-foot metrics on tvOS, in-hand metrics elsewhere one tile, two viewing distances.
#if os(tvOS)
private static let titleFont: CGFloat = 33
private static let subtitleFont: CGFloat = 19
private static let statusFont: CGFloat = 15
private static let pipSide: CGFloat = 12
private static let badgeSide: CGFloat = 70
private static let badgeCorner: CGFloat = 19
private static let monogramFont: CGFloat = 34
private static let iconFont: CGFloat = 32
private static let pad: CGFloat = 28
private static let corner: CGFloat = 30
#else
private static let titleFont: CGFloat = 23
private static let subtitleFont: CGFloat = 13
private static let statusFont: CGFloat = 11
private static let pipSide: CGFloat = 9
private static let badgeSide: CGFloat = 52
private static let badgeCorner: CGFloat = 15
private static let monogramFont: CGFloat = 25
private static let iconFont: CGFloat = 24
private static let pad: CGFloat = 20
private static let corner: CGFloat = 26
#endif
var body: some View {
VStack(alignment: .leading, spacing: 0) {
HStack(alignment: .top, spacing: 8) {
@@ -282,38 +330,38 @@ private struct GamepadHostTile: View {
HStack(spacing: 7) {
if tile.isPaired {
Image(systemName: "lock.fill")
.font(.system(size: 11, weight: .semibold))
.font(.system(size: Self.statusFont, weight: .semibold))
.foregroundStyle(.white.opacity(0.5))
}
if tile.isOnline {
Circle()
.fill(Color.green)
.frame(width: 9, height: 9)
.frame(width: Self.pipSide, height: Self.pipSide)
.shadow(color: .green.opacity(0.7), radius: 5)
}
}
}
Spacer(minLength: 0)
Text(tile.title)
.font(.geist(23, .bold, relativeTo: .title2))
.font(.geist(Self.titleFont, .bold, relativeTo: .title2))
.foregroundStyle(.white)
.lineLimit(1)
.minimumScaleFactor(0.7)
Text(tile.subtitle)
.font(.geist(13, relativeTo: .caption))
.font(.geist(Self.subtitleFont, relativeTo: .caption))
.foregroundStyle(.white.opacity(0.55))
.lineLimit(1)
.padding(.top, 2)
}
.padding(20)
.padding(Self.pad)
.frame(width: size.width, height: size.height, alignment: .leading)
// Liquid Glass console tile a brand wash marks a saved host as primary; discovered /
// Add-Host tiles stay neutral glass with a dashed edge. Glass clips to the shape itself.
.consoleGlass(
RoundedRectangle(cornerRadius: 26, style: .continuous),
RoundedRectangle(cornerRadius: Self.corner, style: .continuous),
tint: tile.filled ? Color.brand.opacity(0.20) : nil)
.overlay {
RoundedRectangle(cornerRadius: 26, style: .continuous)
RoundedRectangle(cornerRadius: Self.corner, style: .continuous)
.strokeBorder(
LinearGradient(
colors: [.white.opacity(0.22), .white.opacity(0.04)],
@@ -324,7 +372,7 @@ private struct GamepadHostTile: View {
}
private var monogramBadge: some View {
let shape = RoundedRectangle(cornerRadius: 15, style: .continuous)
let shape = RoundedRectangle(cornerRadius: Self.badgeCorner, style: .continuous)
return ZStack {
shape.fill(tile.filled
? AnyShapeStyle(LinearGradient(
@@ -335,15 +383,15 @@ private struct GamepadHostTile: View {
ProgressView().tint(.white)
} else if let icon = tile.icon {
Image(systemName: icon)
.font(.system(size: 24, weight: .semibold))
.font(.system(size: Self.iconFont, weight: .semibold))
.foregroundStyle(Color.brand)
} else {
Text(monogram(tile.title))
.font(.geistFixed(25, .bold))
.font(.geistFixed(Self.monogramFont, .bold))
.foregroundStyle(tile.filled ? .white : Color.brand)
}
}
.frame(width: 52, height: 52)
.frame(width: Self.badgeSide, height: Self.badgeSide)
.overlay {
if !tile.filled {
shape.strokeBorder(Color.brand.opacity(0.5), lineWidth: 1)
@@ -1,8 +1,14 @@
// The vertical sibling of GamepadCarousel (iOS/iPadOS/macOS): a controller-driven focus list for
// the gamepad UI's form-like screens (GamepadSettingsView, GamepadAddHostView). Up/down moves a
// focus bar through the rows, left/right adjusts the focused row's value, A activates it, B backs
// out. The CALLER owns each row's look (it gets the focused flag); this component owns the focus
// cursor, controller polling, haptics, and keeping the focused row scrolled into view.
// The vertical sibling of GamepadCarousel (iOS/iPadOS/macOS/tvOS): a controller-driven focus list
// for the gamepad UI's form-like screens (GamepadSettingsView, GamepadAddHostView). Up/down moves
// a focus bar through the rows, left/right adjusts the focused row's value, A activates it, B
// backs out. The CALLER owns each row's look (it gets the focused flag); this component owns the
// focus cursor, controller polling, haptics, and keeping the focused row scrolled into view.
//
// On tvOS the rows are focusable Buttons and the NATIVE FOCUS ENGINE replaces the poll entirely
// (Siri Remote and pads both drive it: up/down moves focus, select activates, Menu via
// onExitCommand backs out). Left/right value-adjust isn't wired there; select cycles a value
// forward exactly like A does elsewhere, the standard tvOS settings interaction. The iOS/macOS
// poll-driven behavior is untouched by the tvOS mode.
//
// Unlike the carousel there is no snapping and no `.scrollPosition` two-way binding to fight: the
// cursor is plainly authoritative, the scroll view just chases it with `scrollTo`. Touch stays a
@@ -16,7 +22,7 @@
import PunktfunkKit
import SwiftUI
#if os(iOS) || os(macOS)
#if os(iOS) || os(macOS) || os(tvOS)
struct GamepadMenuList<Item: Identifiable, Row: View>: View where Item.ID: Hashable {
let items: [Item]
@@ -36,6 +42,15 @@ struct GamepadMenuList<Item: Identifiable, Row: View>: View where Item.ID: Hasha
@State private var input = GamepadMenuInput(manager: .shared)
@State private var haptics = MenuHaptics(manager: .shared)
#if os(tvOS)
/// tvOS: the focus engine is the navigation authority for UP/DOWN `cursor` chases this, so
/// the caller's `focused` row styling always matches real system focus. LEFT/RIGHT adjust
/// comes from the POLL (see `wire`), never from `.onMoveCommand`: the command stream is
/// 4-way with no axis data (diagonal scroll wobble buckets into left/right), and its
/// interception of up/down proved INPUT-SOURCE-DEPENDENT on hardware keyboard arrows were
/// intercepted but a pad's dpad was not, so programmatic stepping double-moved every press.
@FocusState private var focusedID: Item.ID?
#endif
/// Authoritative focus cursor (index into `items`).
@State private var cursor = 0
/// A short vertical recoil when a move is refused at a list end.
@@ -51,10 +66,23 @@ struct GamepadMenuList<Item: Identifiable, Row: View>: View where Item.ID: Hasha
ScrollView(.vertical) {
LazyVStack(spacing: 6) {
ForEach(Array(items.enumerated()), id: \.element.id) { idx, item in
#if os(tvOS)
// A focusable Button per row: the engine moves between them, select
// activates (`tap` keeps the cursor in step before firing). The row's
// own `focused` styling is the focus treatment the bare style adds
// no system chrome on top of it.
Button { tap(idx) } label: {
row(item, focusedID == item.id)
}
.buttonStyle(ConsoleBareButtonStyle())
.focused($focusedID, equals: item.id)
.id(item.id)
#else
row(item, idx == cursor && isActive)
.contentShape(Rectangle())
.onTapGesture { tap(idx) }
.id(item.id)
#endif
}
}
.padding(.vertical, 10)
@@ -69,6 +97,20 @@ struct GamepadMenuList<Item: Identifiable, Row: View>: View where Item.ID: Hasha
}
}
}
#if os(tvOS)
// Focus moved (remote swipe / pad dpad) keep the cursor, the caller's focusID mirror,
// and the controller detent in step. Menu = the list's back action (both tvOS callers
// pass one; the screen behind would otherwise catch the press and peel too far).
.onChange(of: focusedID) { _, newValue in
guard let id = newValue, let idx = items.firstIndex(where: { $0.id == id }),
idx != cursor else { return }
cursor = idx
focusID = id
haptics.move()
}
.defaultFocus($focusedID, items.first?.id)
.onExitCommand { onBack?() }
#endif
.sensoryFeedback(.selection, trigger: cursor)
.sensoryFeedback(.selection, trigger: adjustTick)
.sensoryFeedback(.impact(weight: .medium), trigger: activateTick)
@@ -102,6 +144,22 @@ struct GamepadMenuList<Item: Identifiable, Row: View>: View where Item.ID: Hasha
// MARK: - Input wiring
private func wire() {
#if os(tvOS)
// The focus engine owns up/down and select (Button rows) and Menu (onExitCommand) the
// poll carries ONLY the horizontal axis, where its dominant-axis deadzone + hold-repeat
// are exactly the adjust feel the other platforms have, and where the focus engine has
// nothing to move to in a vertical list. Vertical poll directions are deliberately
// dropped: acting on them would double the engine's own focus moves. (The Siri Remote
// never reaches this poll no extended profile so remote users cycle values with
// select instead, which `activate` already does.)
input.onMove = { direction in
switch direction {
case .left: adjust(by: -1)
case .right: adjust(by: 1)
case .up, .down: break
}
}
#else
input.onMove = { direction in
switch direction {
case .up: step(by: -1)
@@ -112,6 +170,7 @@ struct GamepadMenuList<Item: Identifiable, Row: View>: View where Item.ID: Hasha
}
input.onConfirm = { activate() }
input.onBack = onBack
#endif
}
private func step(by delta: Int) {
@@ -123,6 +182,7 @@ struct GamepadMenuList<Item: Identifiable, Row: View>: View where Item.ID: Hasha
haptics.move()
}
private func adjust(by delta: Int) {
guard let onAdjust, cursor >= 0, cursor < items.count else { return }
if onAdjust(items[cursor], delta) {
@@ -165,6 +225,12 @@ struct GamepadMenuList<Item: Identifiable, Row: View>: View where Item.ID: Hasha
cursor = min(max(cursor, 0), items.count - 1)
focusID = items[cursor].id
}
#if os(tvOS)
// Keep real focus on the reconciled row when its old target vanished from the list.
if focusedID == nil || !items.contains(where: { $0.id == focusedID }), cursor < items.count {
focusedID = items[cursor].id
}
#endif
}
private func boundaryBump(forward: Bool) {
@@ -29,8 +29,9 @@ struct HomeView: View {
/// Explicit Wake-on-LAN of an offline host fires the packet and waits for it to come online
/// (the "Waking" overlay), without connecting. Routed through ContentView's HostWaker.
let wake: (StoredHost) -> Void
/// Experimental game-library browser (gated) the host-card "Browse Library" action.
@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = false
/// Game-library browser (default ON; the Settings toggle opts out) the host-card
/// "Browse Library" action.
@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = true
/// The host being edited (name / address / port / Wake-on-LAN MAC) drives the edit sheet.
@State private var editTarget: StoredHost?
@@ -48,6 +49,13 @@ struct HomeView: View {
}
}
.padding()
// Mirror of the action row's focusSection below: an UPWARD move from
// the centered buttons must land back in the grid even when no card
// sits in the buttons' columns (a lone top-left card, say). The grid
// spans the row, so the section catches every upward ray.
#if os(tvOS)
.focusSection()
#endif
}
if !discoveredUnsaved.isEmpty {
discoveredSection
@@ -67,6 +75,14 @@ struct HomeView: View {
}
}
.padding(.top, 24)
// One FULL-WIDTH focus target for any downward move out of the grid.
// focusSection alone is not enough: the engine tests the section's
// FRAME, and a content-hugging centered HStack only overlaps the middle
// columns a swipe down from an outer card dead-ends and the actions
// are unreachable by remote. Stretching the section across the row means
// every column's downward ray hits it.
.frame(maxWidth: .infinity)
.focusSection()
#endif
}
}
@@ -198,6 +214,10 @@ struct HomeView: View {
}
.padding([.horizontal, .bottom])
.padding(.top, store.hosts.isEmpty ? 0 : 8)
// Same reachability contract as the saved grid above see its focusSection comment.
#if os(tvOS)
.focusSection()
#endif
}
/// Discovered hosts not already saved (see `HostDiscovery.unsaved` shared with the gamepad
@@ -259,7 +279,9 @@ struct HomeView: View {
#if os(macOS)
[GridItem(.adaptive(minimum: 250, maximum: 320), spacing: 16)]
#elseif os(tvOS)
[GridItem(.adaptive(minimum: 320), spacing: 48)]
// Tracks CardMetrics' 10-foot sizes at the 30pt name a 320pt column truncates
// every hostname longer than ~10 characters.
[GridItem(.adaptive(minimum: 460), spacing: 48)]
#else
[GridItem(.adaptive(minimum: 280), spacing: 16)]
#endif
@@ -22,8 +22,9 @@ private struct CardMetrics {
CardMetrics(tile: 54, monogram: 26, name: 19, meta: 13, status: 11,
padding: 16, spacing: 14, radius: 12)
#elseif os(tvOS)
CardMetrics(tile: 64, monogram: 32, name: 24, meta: 16, status: 14,
padding: 18, spacing: 18, radius: 14)
// 10-foot sizes the 24pt-name tier read like a phone card from the couch.
CardMetrics(tile: 84, monogram: 42, name: 30, meta: 20, status: 17,
padding: 24, spacing: 22, radius: 18)
#else
CardMetrics(tile: 44, monogram: 21, name: 15, meta: 12, status: 10.5,
padding: 13, spacing: 12, radius: 10)
@@ -1,4 +1,4 @@
// The gamepad-driven presentation of the game library (iOS/iPadOS/macOS see LibraryView's
// The gamepad-driven presentation of the game library (iOS/iPadOS/macOS/tvOS see LibraryView's
// `gamepadUIActive` branch): a classic coverflow instead of the touch grid. All the
// scrolling/snapping/navigation/haptics live in GamepadCarousel; this file is the coverflow card
// (poster + the 3D recede treatment via `.scrollTransition`), the "now focused" detail panel, and
@@ -15,7 +15,7 @@
import PunktfunkKit
import SwiftUI
#if os(iOS) || os(macOS)
#if os(iOS) || os(macOS) || os(tvOS)
import GameController
struct LibraryCoverflowView: View {
@@ -21,9 +21,9 @@ struct LibraryView: View {
/// list fetch, reused across every poster in the grid). Built alongside `games` in `load()`;
/// torn down on disappear since it isn't one-shot like `LibraryClient.fetch`'s own session.
@State private var imageSession: URLSession?
#if os(iOS) || os(macOS)
// Gamepad-driven browsing (iOS/iPadOS/macOS) see ContentView's identical gate. tvOS keeps
// its existing plain-grid presentation of this same view unchanged.
#if os(iOS) || os(macOS) || os(tvOS)
// Gamepad-driven browsing see ContentView's identical gate. With no controller (or the
// setting off) every platform keeps the plain-grid presentation of this same view.
@ObservedObject private var gamepadManager = GamepadManager.shared
@AppStorage(DefaultsKey.gamepadUIEnabled) private var gamepadUIEnabled = true
private var gamepadUIActive: Bool {
@@ -69,7 +69,6 @@ struct LibraryView: View {
} else if games.isEmpty {
emptyState
} else {
#if os(iOS) || os(macOS)
if gamepadUIActive {
LibraryCoverflowView(
games: games, imageSession: imageSession, onLaunch: onLaunch,
@@ -77,9 +76,6 @@ struct LibraryView: View {
} else {
grid
}
#else
grid
#endif
}
}
@@ -38,10 +38,22 @@ struct PunktfunkClientApp: App {
ContentView()
#endif
}
// NOT on tvOS: under the tvOS 26 glass button style a tinted UNFOCUSED control fills
// AND labels itself in the tint every plain Button/TextField renders as a blank
// brand-violet pill until focused. Untinted, tvOS keeps the system glass look
// (visible labels, white focus lift); brand color stays on explicit Color.brand uses.
#if !os(tvOS)
.tint(.brand)
#endif
// Geist Sans is the app's typeface. This sets the default for unstyled text and the
// form row labels; views that pick an explicit size/weight use `.geist()` directly.
// tvOS reads from across the room: its system body is 29pt, so pinning the phone's
// 17pt there shrank every unstyled control (rows, fields, buttons) to postage size.
#if os(tvOS)
.font(.geist(29, relativeTo: .body))
#else
.font(.geist(17, relativeTo: .body))
#endif
}
// The Stream menu (Release Mouse Q, Disconnect D, Show/Hide Statistics S
// the cross-client Ctrl+Alt+Shift set) a real menu bar on macOS, hardware-keyboard
@@ -0,0 +1,41 @@
// The resize overlay (design/midstream-resolution-resize.md client resize UX). A Match-window
// resize renegotiates the host's virtual display + encoder and re-inits the local VideoToolbox
// decoder on the first new-mode IDR an unavoidable sub-second gap where the last frame lingers,
// briefly freezes, or the picture pops to the new geometry. Rather than let that read as a stutter,
// we make it DELIBERATE: the caller blurs the live stream and this centered spinner + caption
// acknowledges the transition. It clears the instant a frame at the requested size decodes (the
// `onDecodedSize` END signal) or on the follower's safety timeout see `SessionModel.resizing`.
//
// Floating overlay, never a hit-test target: input keeps flowing to the stream underneath so a
// resize the user triggers by dragging the window never swallows their next click.
import PunktfunkKit
import SwiftUI
struct ResizeIndicatorView: View {
/// Mirrors `SessionModel.resizing`; the fade in/out is driven off this.
let active: Bool
var body: some View {
ZStack {
if active {
VStack(spacing: 12) {
ProgressView().controlSize(.large).tint(.white)
Text("Resizing…")
.font(.geist(15, .medium, relativeTo: .callout))
.foregroundStyle(.white.opacity(0.85))
}
.padding(.horizontal, 30)
.padding(.vertical, 24)
.glassBackground(RoundedRectangle(cornerRadius: 20, style: .continuous))
.overlay(
RoundedRectangle(cornerRadius: 20, style: .continuous)
.strokeBorder(.white.opacity(0.12), lineWidth: 1))
.transition(.opacity.combined(with: .scale(scale: 0.92)))
}
}
.environment(\.colorScheme, .dark) // the spinner + glass read over any frame
.animation(.easeInOut(duration: 0.22), value: active)
.allowsHitTesting(false) // the stream keeps receiving input the whole time
}
}
@@ -2,6 +2,7 @@
// handshake phase, and the pump-thread main-actor stats relay.
import Foundation
import os
import PunktfunkKit
import SwiftUI
@@ -10,6 +11,15 @@ import SwiftUI
#elseif canImport(UIKit)
import UIKit
#endif
#if os(tvOS)
import AVFoundation // AVPlayer.eligibleForHDRPlayback the TV-capability HDR gate
#endif
/// 1 Hz latency-stage line mirrored to the unified log so the stages can be read WITHOUT the
/// on-screen HUD (Console.app, wirelessly on an iPad/Apple TV). The HUD is not a neutral
/// instrument: any visible overlay forces the metal layer through the compositor, which costs a
/// refresh period on the vsync-latched platforms this is how to measure with it off.
private let statsLog = Logger(subsystem: "io.unom.punktfunk", category: "stats")
/// Pump-thread-side frame counters; a 1 Hz main-actor timer drains them into @Published
/// values. NSLock instead of an actor the writer is the (non-async) pump thread.
@@ -99,6 +109,16 @@ final class SessionModel: ObservableObject {
/// Mirrors StreamView's capture state (it owns the input capture; this drives the
/// HUD's "click to capture" / " releases" hint).
@Published var mouseCaptured = false
/// Resize overlay (design/midstream-resolution-resize.md client resize UX): true from the
/// instant a Match-window resize starts steering toward a new size until a frame at that size
/// decodes (or a safety timeout). Drives the blur+spinner so the unavoidable host-rebuild delay
/// reads as a deliberate, acknowledged transition instead of a stutter. Pure state lives in
/// `ResizeIndicator`; this mirrors its `active` for SwiftUI.
@Published private(set) var resizing = false
/// START = follower steering (main actor), END = a new-mode IDR's coded dims (decode pump,
/// hopped to main), TIMEOUT = safety net for a rejected/capped switch that never yields a
/// differently-sized frame. Ticked from the 1 Hz stats timer.
private var resizeIndicator = ResizeIndicator()
let meter = FrameMeter()
/// Capturereceived (the host+network stage), fed per AU at receipt by the stream view's
@@ -119,6 +139,12 @@ final class SessionModel: ObservableObject {
private var audio: SessionAudio?
private var gamepadCapture: GamepadCapture?
private var gamepadFeedback: GamepadFeedback?
#if os(tvOS)
/// Siri Remote host pointer while streaming (touch surface moves, press = left click,
/// Play/Pause = right click) + the remote's deliberate exit (hold Back 1 s). See
/// SiriRemotePointer same trust gate/lifecycle as the gamepad capture above.
private var remotePointer: SiriRemotePointer?
#endif
var isBusy: Bool { phase != .idle }
@@ -163,13 +189,25 @@ final class SessionModel: ObservableObject {
let displayHDR: Bool = {
#if os(macOS)
return (NSScreen.main?.maximumExtendedDynamicRangeColorComponentValue ?? 1.0) > 1.0
#elseif os(tvOS)
// NOT the EDR headroom here: on tvOS that reflects the CURRENT output mode, and
// Apple's recommended setup runs an SDR home screen with Match Content an
// HDR-capable TV would read 1.0 at connect time and never be advertised. The
// session switches the display to HDR10 itself once streaming (AVDisplayManager
// see StreamViewIOS), so gate on the TV's mode-independent capability; if the
// switch never lands, the presenter's in-shader tone-map keeps PQ safe anyway.
return AVPlayer.eligibleForHDRPlayback
#else
return UIScreen.main.potentialEDRHeadroom > 1.0
#endif
}()
let hdrCapable = hdrEnabled && displayHDR
// 4:4:4 opt-out (default on); the hardware-decode probe below is the real gate.
let want444 = (UserDefaults.standard.object(forKey: DefaultsKey.enable444) as? Bool) ?? true
// 4:4:4 opt-IN (default off): full chroma is a per-client choice a clear win for
// desktop/text work, but at a fixed bitrate it spends bits on chroma that game content
// doesn't visibly need, and the encode/decode pixel rate rises. The host allows it by
// default (PUNKTFUNK_444, default on), so this toggle is the one real switch; the
// hardware-decode probe below still gates what can actually be advertised.
let want444 = (UserDefaults.standard.object(forKey: DefaultsKey.enable444) as? Bool) ?? false
Task.detached(priority: .userInitiated) {
// PunktfunkConnection.init blocks on the QUIC handshake keep it off the main
// actor. The persistent identity is presented on every connect so a paired
@@ -300,6 +338,10 @@ final class SessionModel: ObservableObject {
// connection is still up); the feedback drain joins off-main like audio.
gamepadCapture?.stop()
gamepadCapture = nil
#if os(tvOS)
remotePointer?.stop() // releases any held click while the connection is still up
remotePointer = nil
#endif
let feedback = gamepadFeedback
gamepadFeedback = nil
if let conn = connection {
@@ -332,6 +374,8 @@ final class SessionModel: ObservableObject {
lostFrames = 0
lostPct = 0
mouseCaptured = false
resizing = false
resizeIndicator = ResizeIndicator() // no stale target/timer into the next session
}
/// Called (via the main actor) when the pump hits end-of-session.
@@ -342,6 +386,23 @@ final class SessionModel: ObservableObject {
errorMessage = "Session ended by \(name)."
}
/// Resize overlay START (main actor from the Match-window follower's `onResizeTarget`): the
/// window began differing from the live mode, so a `Reconfigure` toward `(width, height)` is
/// imminent. Show the blur+spinner immediately, before the debounced request even leaves.
func resizeTargeted(width: UInt32, height: UInt32) {
resizeIndicator.steering(
width: width, height: height, now: Date().timeIntervalSinceReferenceDate)
resizing = resizeIndicator.active
}
/// Resize overlay END (main actor hopped from the decode pump's `onDecodedSize`): a new-mode
/// IDR decoded at `(width, height)`. Clears the overlay only when that matches the size we're
/// steering to (a same-size loss-recovery IDR, or the initial connect IDR, is a no-op).
func resizeDecoded(width: Int, height: Int) {
resizeIndicator.decoded(width: UInt32(max(width, 0)), height: UInt32(max(height, 0)))
resizing = resizeIndicator.active
}
private func beginStreaming() {
guard let conn = connection else { return }
// Input capture itself is owned by StreamView (engaged by the captureEnabled
@@ -363,11 +424,20 @@ final class SessionModel: ObservableObject {
// session's virtual pad is a DualSense). Same trust gate as audio nothing is
// forwarded during the trust prompt.
let capture = GamepadCapture(connection: conn, manager: .shared)
// The cross-client escape chord (hold L1+R1+Start+Select 1.5 s) on tvOS the only
// controller way out of a stream (B/Menu is swallowed during sessions; see ContentView).
capture.onDisconnectRequest = { [weak self] in self?.disconnect() }
capture.start()
gamepadCapture = capture
let feedback = GamepadFeedback(connection: conn, manager: .shared)
feedback.start()
gamepadFeedback = feedback
#if os(tvOS)
let pointer = SiriRemotePointer(connection: conn)
pointer.onDisconnectRequest = { [weak self] in self?.disconnect() }
pointer.start()
remotePointer = pointer
#endif
}
private func startStatsTimer() {
@@ -376,6 +446,11 @@ final class SessionModel: ObservableObject {
let timer = Timer(timeInterval: 1.0, repeats: true) { [weak self] _ in
guard let self else { return }
Task { @MainActor in
// Resize-overlay safety net: clear a stuck overlay when a targeted size never
// decodes (a rejected/capped switch). The decoded-frame END clears it promptly on
// success; this only fires after the timeout.
self.resizeIndicator.tick(now: Date().timeIntervalSinceReferenceDate)
self.resizing = self.resizeIndicator.active
let (frames, bytes, total) = self.meter.drain()
self.fps = frames
self.mbps = Double(bytes) * 8 / 1_000_000
@@ -429,12 +504,32 @@ final class SessionModel: ObservableObject {
} else {
self.decodeValid = false
}
if let d = self.displayStage.drain() {
let displayWindow = self.displayStage.drain()
if let d = displayWindow {
self.displayP50Ms = d.p50Ms
self.displayValid = true
} else {
self.displayValid = false
}
// Mirror the window to the unified log (see statsLog) one line per second,
// stages in ms, only while frames actually flowed. `fps` counts RECEIVED AUs;
// `presents` counts frames that reached glass (the display meter's sample count)
// a presentsfps gap is the presenter dropping/serializing, an fps deficit is
// upstream (host capture/encode or the network).
if frames > 0 {
let line = String(
format: "fps=%d presents=%d e2e_p50=%.1f e2e_p95=%.1f hostnet_p50=%.1f "
+ "decode_p50=%.1f display_p50=%.1f lost=%d",
frames,
displayWindow?.count ?? 0,
self.endToEndValid ? self.endToEndP50Ms : -1,
self.endToEndValid ? self.endToEndP95Ms : -1,
self.hostNetworkValid ? self.hostNetworkP50Ms : -1,
self.decodeValid ? self.decodeP50Ms : -1,
self.displayValid ? self.displayP50Ms : -1,
lost)
statsLog.info("\(line, privacy: .public)")
}
}
}
// .common so the HUD keeps updating during window drags / menu tracking.
@@ -26,7 +26,7 @@ struct StreamHUDView: View {
// this card its frame (and, on iOS, its clamped corner) animate to the new size rather
// than cross-fading a whole new card in. Only the inner content switches per tier.
tierContent
.padding(10)
.padding(cardPadding)
.glassBackground(cardShape)
.padding(edgeInset)
}
@@ -145,36 +145,43 @@ struct StreamHUDView: View {
.foregroundStyle(.secondary)
}
#endif
#if os(tvOS)
// No focusable control during play: a focusable button steals the controller's
// A press (the focus engine consumes it before the host sees it). Disconnect is
// the Siri Remote's Menu button (.onExitCommand on the stream) just hint it.
Text("Press Menu to disconnect")
.font(.geist(12, relativeTo: .caption))
.foregroundStyle(.secondary)
#else
// D lives on the app's Stream menu (so it still works when the HUD is hidden)
// and in InputCapture's monitor while captured; this button is the in-overlay,
// click-to-disconnect affordance.
// click-to-disconnect affordance. tvOS deliberately gets NEITHER a button (a
// focusable control would steal the controller's A press from the host) NOR a hint
// line: the exits are the hold gestures the start-of-stream banner teaches (hold
// the remote's Back; hold L1+R1+Start+Select on a pad).
#if os(macOS)
Button("Disconnect (⌃⌥⇧D)") { model.disconnect() }
.font(.geist(12, relativeTo: .caption))
#else
#elseif os(iOS)
Button("Disconnect") { model.disconnect() }
.font(.geist(12, relativeTo: .caption))
#endif
#endif
}
}
// MARK: - Card metrics
/// The OUTER gap between the card and the screen edge. (Inner content padding stays a fixed 10.)
/// On iOS the card hugs a physically rounded display corner, so it sits a little further in and
/// pairs with a concentric corner radius (below); on macOS/tvOS windows the classic 10 reads fine.
/// The card's inner content padding. Roomier on tvOS the stat text auto-scales for the
/// couch (relative system styles), so the card's chrome must keep pace or it reads cramped.
private var cardPadding: CGFloat {
#if os(tvOS)
return 16
#else
return 10
#endif
}
/// The OUTER gap between the card and the screen edge. On iOS the card hugs a physically
/// rounded display corner, so it sits a little further in and pairs with a concentric corner
/// radius (below); tvOS floats it well clear of the TV's overscan-ish edge; macOS windows
/// keep the classic 10.
private var edgeInset: CGFloat {
#if os(iOS)
return 14
#elseif os(tvOS)
return 24
#else
return 10
#endif
@@ -187,6 +194,8 @@ struct StreamHUDView: View {
private var cardCornerRadius: CGFloat {
#if os(iOS)
return max(12, DeviceMetrics.displayCornerRadius - edgeInset)
#elseif os(tvOS)
return 16 // scales with the roomier padding
#else
return 10
#endif
@@ -1,13 +1,25 @@
import PunktfunkKit
import SwiftUI
/// Open-source acknowledgements: punktfunk's own license (MIT OR Apache-2.0) followed by the
/// Open-source acknowledgements: Punktfunk's own license (MIT OR Apache-2.0) followed by the
/// third-party software notices. Used as a pushed view on iOS/tvOS and a preferences tab on macOS.
struct AcknowledgementsView: View {
private var version: String? {
Bundle.main.infoDictionary?["CFBundleShortVersionString"] as? String
}
// TV-legible sizes for the explicitly-sized text; the in-hand sizes elsewhere. (The license
// walls use relative system styles, which already scale per platform.)
#if os(tvOS)
private static let titleFont: CGFloat = 36
private static let headlineFont: CGFloat = 26
private static let captionFont: CGFloat = 20
#else
private static let titleFont: CGFloat = 22
private static let headlineFont: CGFloat = 17
private static let captionFont: CGFloat = 12
#endif
var body: some View {
ScrollView {
// Top-level LazyVStack so the third-party-notices chunks (Licenses.thirdPartyNoticesChunks,
@@ -16,42 +28,40 @@ struct AcknowledgementsView: View {
// notice chunks visually continuous; the header block carries its own spacing + bottom pad.
LazyVStack(alignment: .leading, spacing: 0) {
VStack(alignment: .leading, spacing: 18) {
Text("punktfunk")
.font(.geist(22, .bold, relativeTo: .title2))
Text("Punktfunk")
.font(.geist(Self.titleFont, .bold, relativeTo: .title2))
if let version {
Text("Version \(version)")
.font(.geist(12, relativeTo: .caption))
.font(.geist(Self.captionFont, relativeTo: .caption))
.foregroundStyle(.secondary)
}
Text(Licenses.appLicense)
LicenseWall(text: Licenses.appLicense)
.font(.caption.monospaced())
.modifier(SelectableText())
Divider()
Text("Bundled font")
.font(.geist(17, .semibold, relativeTo: .headline))
Text("punktfunk ships the Geist typeface (Geist Sans), "
.font(.geist(Self.headlineFont, .semibold, relativeTo: .headline))
Text("Punktfunk ships the Geist typeface (Geist Sans), "
+ "© The Geist Project Authors / Vercel, used under the SIL Open Font "
+ "License 1.1.")
.font(.geist(12, relativeTo: .caption))
.font(.geist(Self.captionFont, relativeTo: .caption))
.foregroundStyle(.secondary)
if !Licenses.fontLicense.isEmpty {
Text(Licenses.fontLicense)
LicenseWall(text: Licenses.fontLicense)
.font(.caption2.monospaced())
.modifier(SelectableText())
}
Divider()
Text("Third-party software")
.font(.geist(17, .semibold, relativeTo: .headline))
.font(.geist(Self.headlineFont, .semibold, relativeTo: .headline))
Text(
"punktfunk uses the open-source components below, each under its own license. "
"Punktfunk uses the open-source components below, each under its own license. "
+ "On some platforms FFmpeg is additionally bundled under the LGPL v2.1+ "
+ "(dynamically linked, replaceable)."
)
.font(.geist(12, relativeTo: .caption))
.font(.geist(Self.captionFont, relativeTo: .caption))
.foregroundStyle(.secondary)
}
.frame(maxWidth: .infinity, alignment: .leading)
@@ -62,6 +72,7 @@ struct AcknowledgementsView: View {
.font(.caption2.monospaced())
.frame(maxWidth: .infinity, alignment: .leading)
.modifier(SelectableText())
.modifier(TVFocusable())
}
}
.frame(maxWidth: 900, alignment: .leading)
@@ -85,3 +96,40 @@ private struct SelectableText: ViewModifier {
#endif
}
}
/// Focus IS scrolling on tvOS: with nothing focusable in this pushed screen the license wall
/// couldn't move at all, and a Menu press had nothing inside the NavigationStack to route
/// through it suspended the whole app instead of popping. Plain (non-interactive) focusability
/// on every license/notice chunk fixes both; a chunk is sized to about two thirds of a screen
/// (see Licenses.chunked), so each focus step reads as a page turn. The chunks must be SMALL
/// focus stops all the way down one tall focusable block would strand focus at its top and the
/// next stop could sit past the LazyVStack's instantiation window.
private struct TVFocusable: ViewModifier {
func body(content: Content) -> some View {
#if os(tvOS)
content.focusable()
#else
content
#endif
}
}
/// One license wall: a single selectable Text on touch/desktop; on tvOS, focus-page-sized
/// chunks (see TVFocusable). The caller's `.font` cascades into either form.
private struct LicenseWall: View {
let text: String
var body: some View {
#if os(tvOS)
let chunks = Licenses.chunked(text)
ForEach(chunks.indices, id: \.self) { i in
Text(chunks[i])
.frame(maxWidth: .infinity, alignment: .leading)
.modifier(TVFocusable())
}
#else
Text(text)
.modifier(SelectableText())
#endif
}
}
@@ -1,4 +1,4 @@
// The gamepad-driven settings screen (iOS/iPadOS/macOS): the couch-relevant subset of SettingsView,
// The gamepad-driven settings screen (iOS/iPadOS/macOS/tvOS): the couch-relevant subset of SettingsView,
// restyled as a console settings page and fully navigable with a controller up/down moves the
// focus bar, left/right steps the focused value, A cycles/toggles it, B closes. Shown from the
// gamepad home launcher (X); the touch SettingsView remains the full-fidelity editor (custom
@@ -13,7 +13,7 @@
import PunktfunkKit
import SwiftUI
#if os(iOS) || os(macOS)
#if os(iOS) || os(macOS) || os(tvOS)
import GameController
struct GamepadSettingsView: View {
@@ -26,7 +26,7 @@ struct GamepadSettingsView: View {
@AppStorage(DefaultsKey.bitrateKbps) private var bitrateKbps = 0
@AppStorage(DefaultsKey.audioChannels) private var audioChannels = 2
@AppStorage(DefaultsKey.hdrEnabled) private var hdrEnabled = true
@AppStorage(DefaultsKey.enable444) private var enable444 = true
@AppStorage(DefaultsKey.enable444) private var enable444 = false
@AppStorage(DefaultsKey.codec) private var codec = "auto"
@AppStorage(DefaultsKey.micEnabled) private var micEnabled = true
// The overlay tier's raw string (rows tag by rawValue); the absent-key default runs the
@@ -34,8 +34,9 @@ struct GamepadSettingsView: View {
@AppStorage(DefaultsKey.statsVerbosity) private var statsVerbosityRaw
= StatsVerbosity.current.rawValue
@AppStorage(DefaultsKey.hudPlacement) private var hudPlacement = HUDPlacement.topTrailing.rawValue
@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = false
@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = true
@AppStorage(DefaultsKey.gamepadUIEnabled) private var gamepadUIEnabled = true
@AppStorage(DefaultsKey.presenter) private var presenter = SettingsOptions.presenterDefault
@ObservedObject private var gamepads = GamepadManager.shared
#if os(iOS)
@@ -47,6 +48,9 @@ struct GamepadSettingsView: View {
private let compact = false // no size classes on macOS; the sheet is sized generously
#endif
@State private var focusID: String?
/// The direction of the last value step (+1 right/forward, -1 left) picks which edge the
/// changed value slides in from, so the animation follows the user's motion.
@State private var lastAdjustDelta = 1
var body: some View {
GamepadMenuList(
@@ -57,13 +61,13 @@ struct GamepadSettingsView: View {
onBack: { dismiss() }
) { row, focused in
rowView(row, focused: focused)
.frame(maxWidth: 620)
.frame(maxWidth: GamepadFormMetrics.rowMaxWidth)
.padding(.horizontal, 24)
}
.frame(maxWidth: .infinity)
.safeAreaInset(edge: .top, spacing: 0) {
Text("Settings")
.font(.geist(compact ? 20 : 30, .bold, relativeTo: .title))
.font(.geist(gamepadTitleSize(compact: compact), .bold, relativeTo: .title))
.foregroundStyle(.white)
.padding(.top, gamepadTitleTopPadding(compact: compact))
.padding(.bottom, compact ? 4 : 8)
@@ -74,7 +78,7 @@ struct GamepadSettingsView: View {
.safeAreaInset(edge: .bottom, alignment: .leading, spacing: 0) {
VStack(alignment: .leading, spacing: 8) {
Text(focusedDetail)
.font(.geist(13, relativeTo: .caption))
.font(.geist(GamepadFormMetrics.detailFont, relativeTo: .caption))
.foregroundStyle(.white.opacity(0.55))
.lineLimit(2, reservesSpace: true)
.animation(.smooth(duration: 0.2), value: focusID)
@@ -107,61 +111,78 @@ struct GamepadSettingsView: View {
private var closeButton: some View {
Button { dismiss() } label: {
Image(systemName: "xmark")
.font(.system(size: 14, weight: .semibold))
.font(.system(size: GamepadFormMetrics.closeFont, weight: .semibold))
.foregroundStyle(.white)
.frame(width: 34, height: 34)
.frame(width: GamepadFormMetrics.closeSide, height: GamepadFormMetrics.closeSide)
.glassBackground(Circle(), interactive: true)
.contentShape(Circle())
}
.buttonStyle(.plain)
.keyboardShortcut(.cancelAction)
#if !os(tvOS)
.keyboardShortcut(.cancelAction) // unavailable on tvOS (Menu is the cancel there)
#endif
.accessibilityLabel("Close settings")
}
// MARK: - Row rendering
private func rowView(_ row: Row, focused: Bool) -> some View {
VStack(alignment: .leading, spacing: 6) {
let m = GamepadFormMetrics.self
return VStack(alignment: .leading, spacing: 6) {
if let header = row.header {
Text(header)
.font(.geist(12, .semibold, relativeTo: .caption))
.font(.geist(m.headerFont, .semibold, relativeTo: .caption))
.tracking(1.4)
.foregroundStyle(.white.opacity(0.45))
.padding(.leading, 16)
.padding(.leading, m.rowHPad)
.padding(.top, 14)
}
HStack(spacing: 14) {
Image(systemName: row.icon)
.font(.system(size: 17))
.font(.system(size: m.iconFont))
.foregroundStyle(focused ? Color.brand : .white.opacity(0.55))
.frame(width: 28)
.frame(width: m.iconWidth)
Text(row.label)
.font(.geist(16, .semibold, relativeTo: .body))
.font(.geist(m.labelFont, .semibold, relativeTo: .body))
.foregroundStyle(.white)
.lineLimit(1)
Spacer(minLength: 12)
HStack(spacing: 9) {
Image(systemName: "chevron.left")
.font(.system(size: 12, weight: .semibold))
.font(.system(size: m.chevronFont, weight: .semibold))
.foregroundStyle(.white.opacity(focused ? 0.6 : 0))
Text(row.value)
.font(.geist(15, .medium, relativeTo: .callout))
.foregroundStyle(focused ? .white : .white.opacity(0.6))
.lineLimit(1)
// Keyed by the value so a change slides the new option in instead of
// hard-swapping the string a QUIET horizontal slip following the user's
// motion (a right-step enters from the right), crossfading over ~14 pt.
// Deliberately not `.push`: that travels the whole container width, loud
// and visibly outside the row. The ZStack is the stable home the
// removed/inserted texts transition within.
let slide: CGFloat = lastAdjustDelta >= 0 ? 14 : -14
ZStack {
Text(row.value)
.font(.geist(m.valueFont, .medium, relativeTo: .callout))
.foregroundStyle(focused ? .white : .white.opacity(0.6))
.lineLimit(1)
.id(row.value)
.transition(.asymmetric(
insertion: .offset(x: slide).combined(with: .opacity),
removal: .offset(x: -slide).combined(with: .opacity)))
}
.animation(.smooth(duration: 0.22), value: row.value)
Image(systemName: "chevron.right")
.font(.system(size: 12, weight: .semibold))
.font(.system(size: m.chevronFont, weight: .semibold))
.foregroundStyle(.white.opacity(focused ? 0.6 : 0))
}
}
.padding(.horizontal, 16)
.padding(.vertical, 13)
.padding(.horizontal, m.rowHPad)
.padding(.vertical, m.rowVPad)
// Every row is Liquid Glass; the focused one takes a brand wash and reacts to press.
.consoleGlass(
RoundedRectangle(cornerRadius: 14, style: .continuous),
RoundedRectangle(cornerRadius: m.rowCorner, style: .continuous),
tint: focused ? Color.brand.opacity(0.30) : nil,
interactive: focused)
.overlay {
RoundedRectangle(cornerRadius: 14, style: .continuous)
RoundedRectangle(cornerRadius: m.rowCorner, style: .continuous)
.strokeBorder(.white.opacity(focused ? 0.28 : 0.06), lineWidth: 1)
}
.scaleEffect(focused ? 1.0 : 0.98)
@@ -193,10 +214,12 @@ struct GamepadSettingsView: View {
/// Dispatch by id so the focus list's stored input callbacks always act on freshly built rows
/// (never on state captured at wire time).
private func adjust(id: String, by delta: Int) -> Bool {
rows.first { $0.id == id }?.adjust(delta) ?? false
lastAdjustDelta = delta
return rows.first { $0.id == id }?.adjust(delta) ?? false
}
private func activate(id: String) {
lastAdjustDelta = 1 // A always cycles forward
rows.first { $0.id == id }?.activate()
}
@@ -252,6 +275,12 @@ struct GamepadSettingsView: View {
detail: "Sharper text and UI at more bandwidth — needs host opt-in and "
+ "hardware decode.",
value: $enable444),
choiceRow(
id: "presenter", icon: "rectangle.stack", label: "Presenter",
detail: "Stage 3 paces presents to the display — lowest display latency. "
+ "Stage 2 shows each frame on arrival. Applies from the next session.",
options: SettingsOptions.presenters, current: presenter
) { presenter = $0 },
choiceRow(
id: "audio", header: "Audio", icon: "speaker.wave.2", label: "Audio channels",
@@ -287,8 +316,7 @@ struct GamepadSettingsView: View {
) { hudPlacement = $0 },
toggleRow(
id: "library", icon: "square.grid.2x2", label: "Game library",
detail: "Browse and launch the host's games with \(buttonName(\.buttonY, "Y")) "
+ "(experimental).",
detail: "Browse and launch the host's games with \(buttonName(\.buttonY, "Y")).",
value: $libraryEnabled),
toggleRow(
id: "gamepadUI", icon: "hand.tap", label: "Controller-optimized UI",
@@ -37,6 +37,30 @@ enum SettingsOptions {
static let hudPlacements: [(label: String, tag: String)] =
HUDPlacement.allCases.map { ($0.label, $0.rawValue) }
/// Stage-2 vs stage-3 present pacing (`DefaultsKey.presenter` see SessionPresenter's
/// PresenterChoice); the freeze-prone stage-1 diagnostic only ships in DEBUG builds.
static var presenters: [(label: String, tag: String)] {
var options: [(label: String, tag: String)] = [
("Stage 2", "stage2"),
("Stage 3", "stage3"),
]
#if DEBUG
options.append(("Stage 1 (debug)", "stage1"))
#endif
return options
}
/// The platform's presenter default (mirrors SessionPresenter's platformDefault tvOS runs
/// glass pacing, everything else arrival). Views seed their @AppStorage display from this so
/// an untouched picker shows what actually runs.
static var presenterDefault: String {
#if os(tvOS)
"stage3"
#else
"stage2"
#endif
}
/// Stats-overlay tiers (`DefaultsKey.statsVerbosity`) the `tag` is the raw value.
static let statsVerbosities: [(label: String, tag: String)] =
StatsVerbosity.allCases.map { ($0.label, $0.rawValue) }
@@ -105,8 +129,8 @@ enum SettingsOptions {
return options
}
#if os(iOS) || os(macOS)
// MARK: - Stream mode (iOS + macOS pickers; tvOS builds its own preset list)
// MARK: - Stream mode (iOS/macOS pickers + the gamepad settings rows on all three; the
// touch/remote tvOS SettingsView builds its own preset list)
/// 16:9 then ultrawide presets; the device's native mode is prepended by `resolutionModes`.
static let resolutionPresets: [(name: String, w: Int, h: Int)] = [
@@ -124,8 +148,8 @@ enum SettingsOptions {
@MainActor
static func resolutionModes() -> [(name: String, w: Int, h: Int)] {
var native: [(name: String, w: Int, h: Int)] = []
#if os(iOS)
let bounds = UIScreen.main.nativeBounds // portrait-oriented pixels
#if os(iOS) || os(tvOS)
let bounds = UIScreen.main.nativeBounds // portrait-oriented pixels (tvOS: the TV mode)
native = [("This device",
Int(max(bounds.width, bounds.height)),
Int(min(bounds.width, bounds.height)))]
@@ -145,7 +169,7 @@ enum SettingsOptions {
/// the screen can't show), plus any stored custom value so it stays selectable.
@MainActor
static func refreshRates(including current: Int) -> [Int] {
#if os(iOS)
#if os(iOS) || os(tvOS)
let maxHz = UIScreen.main.maximumFramesPerSecond
#else
let maxHz = NSScreen.main?.maximumFramesPerSecond ?? 60
@@ -155,5 +179,4 @@ enum SettingsOptions {
if !rates.contains(current) { rates.append(current) }
return rates.sorted()
}
#endif
}
@@ -13,6 +13,11 @@ extension SettingsView {
// failed exactly one slice: the iOS archive (macOS/tvOS never compile that branch).
@ViewBuilder var streamModeSection: some View {
Section {
#if os(iOS) || os(macOS)
// Match-window (design/midstream-resolution-resize.md D1): follow the session
// window/scene, renegotiating the host mode on a resize. Off the explicit mode below.
Toggle("Match window", isOn: $matchWindow)
#endif
#if os(iOS)
iosResolutionWheel
iosRefreshRows
@@ -35,8 +40,11 @@ extension SettingsView {
} header: {
Text("Stream mode")
} footer: {
Text("The host creates a virtual output at exactly this mode — "
+ "native resolution, no scaling. \(Self.bitrateFooter)")
Text(matchWindow
? "The stream follows this window — the host resizes its virtual output to match "
+ "as you resize, no scaling. \(Self.bitrateFooter)"
: "The host creates a virtual output at exactly this mode — "
+ "native resolution, no scaling. \(Self.bitrateFooter)")
.font(.geist(12, relativeTo: .caption))
.foregroundStyle(.secondary)
}
@@ -380,8 +388,9 @@ extension SettingsView {
Text("Codec is a preference; the host falls back if it can't encode your choice. "
+ "HDR (HDR10) and full chroma (4:4:4) are HEVC-only, and each engages only when "
+ "both this device and the host support it — otherwise the stream stays 8-bit "
+ "4:2:0 SDR. 4:4:4 sharpens text and UI for extra bandwidth. Applies from the "
+ "next session.")
+ "4:2:0 SDR. 4:4:4 (off by default) sharpens text and UI — best for desktop "
+ "work; for games the bits are better spent at 4:2:0. Applies from the next "
+ "session.")
.font(.geist(12, relativeTo: .caption))
.foregroundStyle(.secondary)
}
@@ -21,10 +21,11 @@ struct SettingsView: View {
@AppStorage(DefaultsKey.streamWidth) var width = 1920
@AppStorage(DefaultsKey.streamHeight) var height = 1080
@AppStorage(DefaultsKey.streamHz) var hz = 60
@AppStorage(DefaultsKey.matchWindow) var matchWindow = false
@AppStorage(DefaultsKey.compositor) var compositor = 0
@AppStorage(DefaultsKey.gamepadType) var gamepadType = 0
@AppStorage(DefaultsKey.bitrateKbps) var bitrateKbps = 0
@AppStorage(DefaultsKey.presenter) var presenter = "stage2"
@AppStorage(DefaultsKey.presenter) var presenter = SettingsOptions.presenterDefault
#if os(macOS)
@AppStorage(DefaultsKey.vsync) var vsync = false
#endif
@@ -32,8 +33,8 @@ struct SettingsView: View {
@AppStorage(DefaultsKey.allowVRR) var allowVRR = true
#endif
@AppStorage(DefaultsKey.hdrEnabled) var hdrEnabled = true
@AppStorage(DefaultsKey.enable444) var enable444 = true
@AppStorage(DefaultsKey.libraryEnabled) var libraryEnabled = false
@AppStorage(DefaultsKey.enable444) var enable444 = false
@AppStorage(DefaultsKey.libraryEnabled) var libraryEnabled = true
@AppStorage(DefaultsKey.fullscreenWhileStreaming) var fullscreenWhileStreaming = true
@AppStorage(DefaultsKey.micEnabled) var micEnabled = true
@AppStorage(DefaultsKey.audioChannels) var audioChannels = 2
@@ -43,9 +44,7 @@ struct SettingsView: View {
@AppStorage(DefaultsKey.statsVerbosity) var statsVerbosityRaw = StatsVerbosity.current.rawValue
@AppStorage(DefaultsKey.hudPlacement) var hudPlacement = HUDPlacement.topTrailing.rawValue
@ObservedObject var gamepads = GamepadManager.shared
#if !os(tvOS)
@AppStorage(DefaultsKey.gamepadUIEnabled) var gamepadUIEnabled = true
#endif
#if DEBUG && !os(tvOS)
@State var showControllerTest = false
#endif
@@ -284,19 +283,6 @@ struct SettingsView: View {
("4K @ 60", "3840x2160x60"),
]
/// Stage-2 vs stage-3 present pacing (see SettingsView+Sections' presenterSection for the
/// rationale); the freeze-prone stage-1 diagnostic only ships in DEBUG builds.
private static var presenterOptions: [(label: String, tag: String)] {
var options: [(label: String, tag: String)] = [
("Stage 2 (default)", "stage2"),
("Stage 3 (experimental)", "stage3"),
]
#if DEBUG
options.append(("Stage 1 (debug)", "stage1"))
#endif
return options
}
private var modeTag: Binding<String> {
Binding(
get: { "\(width)x\(height)x\(hz)" },
@@ -313,6 +299,12 @@ struct SettingsView: View {
Binding(get: { hdrEnabled ? "on" : "off" }, set: { hdrEnabled = $0 == "on" })
}
/// The gamepad-UI switch as an on/off row (same shape as HDR above) the escape hatch back
/// to this focus-engine home for someone who prefers it with a controller connected.
private var gamepadUIEnabledTag: Binding<String> {
Binding(get: { gamepadUIEnabled ? "on" : "off" }, set: { gamepadUIEnabled = $0 == "on" })
}
private var tvBody: some View {
let currentTag = "\(width)x\(height)x\(hz)"
let bounds = UIScreen.main.nativeBounds
@@ -338,7 +330,7 @@ struct SettingsView: View {
selection: $audioChannels)
if bitrateKbps > 1_000_000 {
Label(Self.gigabitWarning, systemImage: "exclamationmark.triangle.fill")
.font(.geist(12, relativeTo: .caption))
.font(.geist(20, relativeTo: .caption)) // TV-legible caption size
.foregroundStyle(.orange)
.multilineTextAlignment(.center)
}
@@ -347,7 +339,7 @@ struct SettingsView: View {
selection: $compositor)
TVSelectionRow(
title: "Presenter",
options: Self.presenterOptions,
options: SettingsOptions.presenters,
selection: $presenter)
TVSelectionRow(
title: "10-bit HDR",
@@ -355,7 +347,7 @@ struct SettingsView: View {
Text("The host creates a virtual output at exactly this mode — native "
+ "resolution, no scaling. \(Self.bitrateFooter) A specific compositor "
+ "is honored only if available on the host.")
.font(.geist(12, relativeTo: .caption))
.font(.geist(20, relativeTo: .caption))
.foregroundStyle(.secondary)
.multilineTextAlignment(.center)
.padding(.top, 8)
@@ -375,8 +367,11 @@ struct SettingsView: View {
TVSelectionRow(
title: "Controller type", options: SettingsOptions.padTypes,
selection: $gamepadType)
TVSelectionRow(
title: "Gamepad-optimized browsing",
options: [("On", "on"), ("Off", "off")], selection: gamepadUIEnabledTag)
Text(Self.controllersFooter)
.font(.geist(12, relativeTo: .caption))
.font(.geist(20, relativeTo: .caption))
.foregroundStyle(.secondary)
.multilineTextAlignment(.center)
.padding(.top, 8)
@@ -82,20 +82,36 @@ private struct ConsoleGlass<S: Shape>: ViewModifier {
var interactive = false
func body(content: Content) -> some View {
if #available(iOS 26, macOS 26, tvOS 26, *) {
#if os(tvOS)
// ALWAYS the material fallback on tvOS: the gamepad settings list is 15+ of these
// surfaces, and live Liquid Glass per row made the whole screen visibly laggy on the
// Apple TV's GPU (same class of call GlassProminentButton already makes glass fights
// the 10-foot platform). The tint rides an overlay so the focused row keeps its wash.
content.background {
shape.fill(.ultraThinMaterial)
.environment(\.colorScheme, .dark)
.overlay {
if let tint { shape.fill(tint) }
}
}
#else
if #available(iOS 26, macOS 26, *) {
content.glassEffect(glass, in: shape)
} else {
content.background { shape.fill(.ultraThinMaterial).environment(\.colorScheme, .dark) }
}
#endif
}
@available(iOS 26, macOS 26, tvOS 26, *)
#if !os(tvOS)
@available(iOS 26, macOS 26, *)
private var glass: Glass {
var g: Glass = .regular
if let tint { g = g.tint(tint) }
if interactive { g = g.interactive() }
return g
}
#endif
}
extension View {
@@ -48,7 +48,7 @@ struct PairSheet: View {
+ "(http://<host>:3000 → Pairing). "
+ "Pairing verifies both sides at once — no fingerprint comparison "
+ "needed.")
.font(.geist(16, relativeTo: .callout))
.font(.geist(22, relativeTo: .callout)) // TV-legible (system callout is ~25 there)
.foregroundStyle(.secondary)
.multilineTextAlignment(.center)
TVFieldRow(
@@ -59,7 +59,7 @@ struct PairSheet: View {
) { editing = .clientName }
if let errorText {
Text(errorText)
.font(.geist(16, relativeTo: .callout))
.font(.geist(22, relativeTo: .callout))
.foregroundStyle(.red)
}
HStack(spacing: 32) {
@@ -263,19 +263,24 @@ public final class SessionAudio {
defer { drainDone.signal() }
// Decode happens IN-CORE (libopus multistream) AudioToolbox's Opus path is
// stereo-only and is handed back as interleaved f32 PCM in wire channel order.
while !flag.isStopped {
// Per-iteration autorelease pool: no runloop on this thread (see Stage2Pipeline).
var alive = true
while alive, !flag.isStopped {
alive = autoreleasepool { () -> Bool in
let pcm: PunktfunkConnection.AudioPCM?
do {
pcm = try connection.nextAudioPcm(timeoutMs: 100)
} catch {
break // session closed
return false // session closed
}
guard let pcm, pcm.frameCount > 0 else { continue }
guard let pcm, pcm.frameCount > 0 else { return true }
pcm.samples.withUnsafeBufferPointer { p in
if let base = p.baseAddress {
ring.write(base, count: pcm.frameCount * pcm.channels)
}
}
return true
}
}
}
thread.name = "punktfunk-audio"
@@ -570,7 +570,8 @@ public final class PunktfunkConnection {
/// Pull the next force-feedback update for the GCController haptics engine:
/// `(pad, lowFrequency, highFrequency)` with 0...0xFFFF amplitudes, (0, 0) = stop.
/// Drain from the (single) feedback thread, alongside `nextHidOutput`.
/// Drain from the (single) feedback thread, alongside `nextHidOutput`. Drops the v2
/// self-termination TTL use `nextRumble2` to honor the host lease.
public func nextRumble(timeoutMs: UInt32 = 0) throws -> (pad: UInt16, low: UInt16, high: UInt16)? {
feedbackLock.lock()
defer { feedbackLock.unlock() }
@@ -590,6 +591,33 @@ public final class PunktfunkConnection {
}
}
/// Pull the next force-feedback update *including its self-termination TTL* (v2 envelopes):
/// `(pad, low, high, ttlMs)`. `ttlMs` is how long to render this level before silencing unless
/// the host renews it; `RumbleTuning.noTTL` (`UInt32.max`) means "no lease" a legacy host, so
/// fall back to a client-side staleness timeout. The reorder gate (seq) already ran in the
/// core, so a stale/reordered envelope never surfaces here. Drain from the (single) feedback
/// thread, alongside `nextHidOutput`.
public func nextRumble2(timeoutMs: UInt32 = 0) throws
-> (pad: UInt16, low: UInt16, high: UInt16, ttlMs: UInt32)?
{
feedbackLock.lock()
defer { feedbackLock.unlock() }
guard let h = liveHandle() else { throw PunktfunkClientError.closed }
var pad: UInt16 = 0, low: UInt16 = 0, high: UInt16 = 0, ttl: UInt32 = .max
let rc = punktfunk_connection_next_rumble2(h, &pad, &low, &high, &ttl, timeoutMs)
switch rc {
case statusOK:
return (pad, low, high, ttl)
case statusNoFrame:
return nil
case statusClosed:
throw PunktfunkClientError.closed
default:
throw PunktfunkClientError.status(rc)
}
}
/// One DualSense feedback event a game wrote to the host's virtual pad replay it on
/// the real controller (GCDeviceLight, GCControllerPlayerIndex,
/// GCDualSenseAdaptiveTrigger). Only a `.dualSense` session emits these.
@@ -48,6 +48,23 @@ public final class GamepadCapture {
/// Motion forwarding floor: 4 ms between samples ( 250 Hz, the DualSense's own rate).
private static let motionIntervalNs: UInt64 = 4_000_000
/// The cross-client controller escape chord (pf-client-core's `ESCAPE_CHORD`):
/// L1+R1+Start+Select held together four simultaneous buttons no game uses, so normal
/// play can't trip it. Held for `disconnectHold` it ends the session via
/// `onDisconnectRequest`; the chord keeps forwarding to the host meanwhile (the user is
/// leaving anyway). The desktop clients' quick-press step (leave fullscreen / release
/// capture) has no Apple equivalent worth wiring macOS has Q/D, touch has the HUD.
private static let escapeChord: UInt32 =
GamepadWire.leftShoulder | GamepadWire.rightShoulder | GamepadWire.start | GamepadWire.back
/// pf-client-core's `DISCONNECT_HOLD` the same 1.5 s on every client.
private static let disconnectHold: TimeInterval = 1.5
private var chordTimer: Timer?
/// Fired ON MAIN once the escape chord has been held `disconnectHold` the session owner
/// disconnects. On tvOS this (plus the Siri Remote's hold-Back) is the ONLY way out of a
/// stream with a controller: B/Menu presses are deliberately swallowed during a session so
/// gameplay can't end it (see ContentView's tvOS session branch).
public var onDisconnectRequest: (() -> Void)?
public init(connection: PunktfunkConnection, manager: GamepadManager) {
self.connection = connection
self.manager = manager
@@ -165,6 +182,7 @@ public final class GamepadCapture {
private func sync(_ g: GCExtendedGamepad) {
guard !suspended else { return }
let newButtons = Self.buttonMask(g)
updateEscapeChord(newButtons)
let changed = newButtons ^ buttons
if changed != 0 {
for bit in GamepadWire.allButtons where changed & bit != 0 {
@@ -297,7 +315,26 @@ public final class GamepadCapture {
/// Unwind everything held on the wire: button-ups, neutral axes, lifted fingers. The
/// host's virtual pad returns to rest instead of running with the last state.
/// Arm the disconnect timer when the full chord lands, disarm the moment any of the four
/// releases. Events only arrive on state CHANGES, so a held chord needs the timer the
/// handler won't fire again until something moves.
private func updateEscapeChord(_ newButtons: UInt32) {
let held = newButtons & Self.escapeChord == Self.escapeChord
if held, chordTimer == nil {
let timer = Timer(timeInterval: Self.disconnectHold, repeats: false) { [weak self] _ in
Task { @MainActor in self?.onDisconnectRequest?() }
}
RunLoop.main.add(timer, forMode: .common)
chordTimer = timer
} else if !held, chordTimer != nil {
chordTimer?.invalidate()
chordTimer = nil
}
}
private func releaseAll() {
chordTimer?.invalidate()
chordTimer = nil
for bit in GamepadWire.allButtons where buttons & bit != 0 {
connection.send(.gamepadButton(bit, down: false, pad: 0))
}
@@ -74,7 +74,11 @@ public final class GamepadFeedback {
// session a DualSense or a DualShock 4 (lightbar only). Block briefly on it there and
// let rumble own the wait elsewhere; on an Xbox session it stays nonblocking.
let thread = Thread { [connection, flag, drainDone, weak self] in
while !flag.isStopped {
// Per-iteration autorelease pool: no runloop on this thread, and the haptics/HID
// rendering below autoreleases ObjC temporaries. `false` = session over.
var alive = true
while alive, !flag.isStopped {
alive = autoreleasepool { () -> Bool in
do {
// Poll the feedback planes NON-BLOCKING. A blocking poll (timeoutMs > 0) holds
// the connection's shared feedback lock for its whole wait; the video pump drains
@@ -88,15 +92,15 @@ public final class GamepadFeedback {
// drain: levels rendered up to ~130 ms late through the core's 16-deep queue,
// and its drop-newest overflow could shed a stop while stale nonzero states
// queued ahead of it buzzing until the host's next 500 ms refresh.
var newest: (low: UInt16, high: UInt16)?
var newest: (low: UInt16, high: UInt16, ttl: UInt32)?
var rumbleBurst = 0
while rumbleBurst < 64, !flag.isStopped,
let r = try connection.nextRumble(timeoutMs: 0) {
if r.pad == 0 { newest = (r.low, r.high) }
let r = try connection.nextRumble2(timeoutMs: 0) {
if r.pad == 0 { newest = (r.low, r.high, r.ttlMs) }
rumbleBurst += 1
}
if let n = newest {
self?.rumble.apply(low: n.low, high: n.high)
self?.rumble.apply(low: n.low, high: n.high, ttlMs: n.ttl)
}
// Drain a BOUNDED burst of hidout events so sustained 0xCD traffic (a game writing
// per-frame LED/trigger reports) can't spin here or block stop() past one cycle.
@@ -106,12 +110,14 @@ public final class GamepadFeedback {
self?.render(ev)
burst += 1
}
return true
} catch {
break // .closed (or fatal) the session is over
return false // .closed (or fatal) the session is over
}
}
// ~8 ms poll cadence (125 Hz), slept OUTSIDE the feedback lock low rumble/HID
// latency without holding the lock the HDR-meta drain needs.
if !flag.isStopped { Thread.sleep(forTimeInterval: 0.008) }
if alive, !flag.isStopped { Thread.sleep(forTimeInterval: 0.008) }
}
drainDone.signal()
}
@@ -23,10 +23,23 @@ enum RumbleTuning {
/// the churn that lost stops inside CoreHaptics. Newest level wins when the window opens;
/// zero is never throttled.
static let minRebakeSeconds: TimeInterval = 0.025
/// Session watchdog: silence the motors when no wire command arrived for this long. The
/// host re-sends the current rumble state every 500 ms as its loss heal, so this trips only
/// after 3 consecutive refreshes vanished i.e. the channel or host died while audible.
/// Session watchdog: silence the motors when no wire command arrived for this long. This is
/// the **legacy-host fallback only** an old host sends no self-termination lease, so its
/// periodic re-send (every 500 ms) is the sole liveness signal and 3 vanished refreshes means
/// the channel or host died while audible. A v2 host instead supplies a per-command TTL (see
/// [`leaseSeconds`]); that deadline supersedes this watchdog.
static let sessionStaleSeconds: TimeInterval = 1.6
/// The legacy no-lease sentinel a v2 `ttl_ms` carries for an old host (mirrors the C ABI's
/// `PUNKTFUNK_RUMBLE_NO_TTL`). `UInt32.max` by construction.
static let noTTL: UInt32 = .max
/// Interpret a wire TTL (ms) from a rumble update: `nil` for the legacy no-lease sentinel
/// ([`noTTL`]) the renderer falls back to [`sessionStaleSeconds`] else the self-termination
/// lease in seconds (render the level for at most this long unless the host renews it).
static func leaseSeconds(ttlMs: UInt32) -> TimeInterval? {
ttlMs == noTTL ? nil : TimeInterval(ttlMs) / 1000
}
/// Levels closer than this (0.4 % of full scale) are the same level an identical host
/// refresh must never rebuild a player.
static let levelEpsilon: Float = 1.0 / 256.0
@@ -139,6 +152,10 @@ final class RumbleRenderer: @unchecked Sendable {
/// Wire-truth target (raw wire units) and when it was last confirmed by any command.
private var target: (low: UInt16, high: UInt16) = (0, 0)
private var lastCommand = DispatchTime(uptimeNanoseconds: 0)
/// The v2 envelope lease: the active level is authorized until here unless the host renews it
/// (`tick` silences at the deadline). `nil` against a legacy host (no lease the
/// `sessionStaleSeconds` watchdog is the backstop) and while silent.
private var envelopeDeadline: DispatchTime?
/// Runs while anything is (or should be) audible: staleness watchdog, segment re-arm,
/// throttled-level catch-up, engine rebuild after a reset, HID keepalive. Nil while silent,
/// so an idle controller costs no timer wakeups and no radio traffic.
@@ -212,13 +229,23 @@ final class RumbleRenderer: @unchecked Sendable {
}
}
/// Set the wire-truth target. Called with every 0xCA state the host sends level changes
/// AND the 500 ms refreshes; refreshes stamp liveness for the watchdog and are otherwise
/// free (invariant 2).
func apply(low lowAmp: UInt16, high highAmp: UInt16) {
/// Set the wire-truth target. Called with every 0xCA state the host sends level changes AND
/// renewals (v2) / 500 ms refreshes (legacy); both stamp liveness and, for v2, refresh the
/// self-termination deadline. `ttlMs` is the envelope lease in ms, or [`RumbleTuning.noTTL`]
/// against a legacy host (no lease the staleness watchdog is the backstop). Renewals at an
/// unchanged level extend the deadline before the idempotence guard, so a held rumble never
/// lapses mid-effect.
func apply(low lowAmp: UInt16, high highAmp: UInt16, ttlMs: UInt32 = RumbleTuning.noTTL) {
queue.async {
self.lastCommand = .now()
let active = lowAmp != 0 || highAmp != 0
// v2 lease: a nonzero level gets an explicit deadline; a stop or a legacy update clears
// it. Set BEFORE the idempotence guard so an identical renewal still extends the lease.
if let lease = RumbleTuning.leaseSeconds(ttlMs: ttlMs), active {
self.envelopeDeadline = .now() + lease
} else {
self.envelopeDeadline = nil
}
if active != self.wasActive {
self.wasActive = active
log.debug(
@@ -236,6 +263,7 @@ final class RumbleRenderer: @unchecked Sendable {
self.ticker?.cancel()
self.ticker = nil
self.target = (0, 0)
self.envelopeDeadline = nil
self.wasActive = false
self.teardown()
self.closeHID()
@@ -293,9 +321,18 @@ final class RumbleRenderer: @unchecked Sendable {
/// Watchdog + housekeeping heartbeat while audible.
private func tick() {
if let after = policy.staleAfter, target != (0, 0), seconds(since: lastCommand) > after {
// The host refreshes rumble state every 500 ms; this much silence means the channel
// (or host) died while a motor was on. A direct-connected pad would have been
if let deadline = envelopeDeadline {
// v2 host lease: silence the moment it lapses unrenewed. This firing in the wild is the
// observable signature of a host that stopped renewing (a dropped stop, or a dead host)
// the whole point of the envelope model: the motor can't outlive the host's intent.
if target != (0, 0), DispatchTime.now() >= deadline {
log.warning("rumble: envelope expired unrenewed — silencing")
target = (0, 0)
envelopeDeadline = nil
}
} else if let after = policy.staleAfter, target != (0, 0), seconds(since: lastCommand) > after {
// Legacy host (no lease): it re-sends state every 500 ms, so this much silence means the
// channel (or host) died while a motor was on. A direct-connected pad would have been
// stopped by its game long ago force the same outcome.
log.warning(
"rumble: no wire refresh for \(after, format: .fixed(precision: 1), privacy: .public)s — auto-silencing")
@@ -0,0 +1,173 @@
// The Siri Remote as a pointing device during a tvOS streaming session the remote's touch
// surface drives the HOST cursor (relative deltas, like a laptop trackpad), a surface press
// clicks (left button), and Play/Pause right-clicks. It also owns the remote's DELIBERATE
// session exit: hold Back/Menu `disconnectHold`. A short Back press does nothing the
// UIKit menu press it also generates is swallowed by ContentView's session branch, so neither
// a trackpad fumble nor a game-controller B press can end the session (the pad's exit is the
// L1+R1+Start+Select chord in GamepadCapture).
//
// The remote is read through GameController as a GCMicroGamepad with
// `reportsAbsoluteDpadValues = true`: the dpad axes then report the finger's ABSOLUTE position
// on the surface (±1, +y up) while touched, and snap to exactly (0, 0) on lift. Successive
// positions are differenced into relative mouse deltas; the exact-zero snap is treated as a
// lift (a real touch at the mathematical centre is measure-zero, and one dropped delta there
// is imperceptible). Handlers (not a poll) the same in-session delivery GamepadCapture
// relies on.
//
// Lifecycle mirrors GamepadCapture: started by SessionModel when streaming begins (never
// during the trust prompt), stopped on disconnect; held buttons are released on stop so the
// host never keeps a stuck click.
#if os(tvOS)
import Foundation
import GameController
import UIKit
@MainActor
public final class SiriRemotePointer {
private let connection: PunktfunkConnection
private var observers: [NSObjectProtocol] = []
private var bound: GCController?
/// Finger position (±1 axes) at the last dpad callback while touched; nil = lifted.
private var lastTouch: (x: Float, y: Float)?
/// Wire buttons currently held (1 = left, 3 = right) released on stop/unbind.
private var heldButtons: Set<UInt32> = []
/// When Back/Menu went down; a release after `disconnectHold` fires the exit.
private var menuDownAt: Date?
/// Hold Back/Menu at least this long (then release) to end the session. Shorter than the
/// controller chord's 1.5 s the remote has no way to trip this during gameplay.
private static let disconnectHold: TimeInterval = 1.0
/// A full edge-to-edge swipe moves the host cursor about this many pixels. The surface is
/// small; two comfortable swipes should cross a 1080p desktop.
private static let pointerScale: Float = 1100
/// Largest single-callback finger travel accepted as real motion (surface units; the axes
/// span ±1, so 0.4 a fifth of the pad). On RELEASE the hardware slides the reported
/// position back to (0, 0) through intermediate callbacks naive differencing turns that
/// tail into reverse deltas that RETRACE the whole swipe, so the cursor springs back to its
/// anchor and the pointer feels absolute. Real finger motion arrives as many small steps
/// (even a fast flick stays well under this per callback); the release tail arrives as one
/// or two huge jumps discard those (the anchor still follows, so nothing accumulates).
private static let maxStep: Float = 0.4
/// Fired ON MAIN after Back/Menu was held `disconnectHold` and released.
public var onDisconnectRequest: (() -> Void)?
public init(connection: PunktfunkConnection) {
self.connection = connection
}
public func start() {
observers.append(NotificationCenter.default.addObserver(
forName: .GCControllerDidConnect, object: nil, queue: .main
) { [weak self] _ in
MainActor.assumeIsolated { self?.rebind() }
})
observers.append(NotificationCenter.default.addObserver(
forName: .GCControllerDidDisconnect, object: nil, queue: .main
) { [weak self] _ in
MainActor.assumeIsolated { self?.rebind() }
})
rebind()
}
public func stop() {
observers.forEach(NotificationCenter.default.removeObserver(_:))
observers.removeAll()
bind(nil)
}
/// The Siri Remote is the non-extended controller carrying a microGamepad a full gamepad
/// (which also EXPOSES a microGamepad view of itself) must never be captured here, its
/// buttons belong to GamepadCapture.
private func rebind() {
let remote = GCController.controllers().first {
$0.extendedGamepad == nil && $0.microGamepad != nil
}
bind(remote)
}
private func bind(_ controller: GCController?) {
guard controller !== bound else { return }
if let old = bound?.microGamepad {
old.dpad.valueChangedHandler = nil
old.buttonA.pressedChangedHandler = nil
old.buttonX.pressedChangedHandler = nil
old.buttonMenu.pressedChangedHandler = nil
}
releaseHeld()
lastTouch = nil
menuDownAt = nil
bound = controller
guard let micro = controller?.microGamepad else { return }
// Absolute finger position instead of the emulated dpad the raw surface is what a
// trackpad needs. Rotation stays off: the remote's natural grip is the coordinate frame.
micro.reportsAbsoluteDpadValues = true
micro.allowsRotation = false
micro.dpad.valueChangedHandler = { [weak self] _, x, y in
MainActor.assumeIsolated { self?.touchMoved(x: x, y: y) }
}
// Surface click = left button; Play/Pause = right (the remote's only spare face button).
micro.buttonA.pressedChangedHandler = { [weak self] _, _, pressed in
MainActor.assumeIsolated { self?.setButton(1, down: pressed) }
}
micro.buttonX.pressedChangedHandler = { [weak self] _, _, pressed in
MainActor.assumeIsolated { self?.setButton(3, down: pressed) }
}
micro.buttonMenu.pressedChangedHandler = { [weak self] _, _, pressed in
MainActor.assumeIsolated { self?.menuChanged(pressed: pressed) }
}
}
private func touchMoved(x: Float, y: Float) {
// Exact (0, 0) is the lift snap drop the anchor so the next touch starts a fresh
// gesture instead of a jump-delta from the old position.
guard x != 0 || y != 0 else {
lastTouch = nil
return
}
defer { lastTouch = (x, y) }
guard let last = lastTouch else { return } // first contact anchors, moves nothing
let stepX = x - last.x
let stepY = y - last.y
// The release tail (and any tracking glitch) shows up as a single impossible jump
// see `maxStep`. Skip the emission; the deferred anchor update above still follows the
// reported position, so the gesture cleanly re-anchors instead of retracing.
guard abs(stepX) < Self.maxStep, abs(stepY) < Self.maxStep else { return }
let dx = stepX * Self.pointerScale / 2 // axes span ±1 full swipe = 2.0
let dy = -stepY * Self.pointerScale / 2 // GC +y is up; mouse +y is down
let ix = Int32(dx.rounded())
let iy = Int32(dy.rounded())
guard ix != 0 || iy != 0 else { return }
connection.send(.mouseMove(dx: ix, dy: iy))
}
private func setButton(_ button: UInt32, down: Bool) {
if down { heldButtons.insert(button) } else { heldButtons.remove(button) }
connection.send(.mouseButton(button, down: down))
}
private func menuChanged(pressed: Bool) {
if pressed {
menuDownAt = Date()
return
}
let heldFor = menuDownAt.map { Date().timeIntervalSince($0) } ?? 0
menuDownAt = nil
if heldFor >= Self.disconnectHold {
onDisconnectRequest?()
}
// A short press is deliberately nothing: the accompanying UIKit menu press is swallowed
// in ContentView, and forwarding it as a host key would make trackpad fumbles type.
}
private func releaseHeld() {
for button in heldButtons {
connection.send(.mouseButton(button, down: false))
}
heldButtons.removeAll()
}
}
#endif
@@ -11,6 +11,15 @@ public enum DefaultsKey {
public static let streamWidth = "punktfunk.width"
public static let streamHeight = "punktfunk.height"
public static let streamHz = "punktfunk.hz"
/// Match-window resolution policy (design/midstream-resolution-resize.md D1/D2): when on, the
/// stream mode FOLLOWS the session view the connect asks for the view's pixel size and a
/// mid-session resize (a windowed macOS window, an iPad Stage Manager / Split View scene)
/// renegotiates the host's virtual display + encoder (`PunktfunkConnection.requestMode`), so a
/// windowed session streams native-resolution pixels instead of scaling. Off (default): the
/// explicit `streamWidth`/`streamHeight` are used and never auto-resized (a fullscreen session
/// is native either way, so this degenerates to Auto-native there). Read per session by the
/// stream views' `MatchWindowFollower`.
public static let matchWindow = "punktfunk.matchWindow"
public static let compositor = "punktfunk.compositor"
public static let gamepadType = "punktfunk.gamepadType"
public static let gamepadID = "punktfunk.gamepadID"
@@ -13,14 +13,14 @@ public enum Licenses {
return text
}
/// punktfunk's own license MIT OR Apache-2.0, at your option.
/// Punktfunk's own license MIT OR Apache-2.0, at your option.
public static var appLicense: String {
let mit = resource("LICENSE-MIT")
let apache = resource("LICENSE-APACHE")
if mit.isEmpty && apache.isEmpty {
return "punktfunk is licensed under MIT OR Apache-2.0, at your option."
return "Punktfunk is licensed under MIT OR Apache-2.0, at your option."
}
return "punktfunk is licensed under MIT OR Apache-2.0, at your option.\n\n"
return "Punktfunk is licensed under MIT OR Apache-2.0, at your option.\n\n"
+ "================================ MIT ================================\n\n"
+ mit
+ "\n\n============================== Apache-2.0 ==============================\n\n"
@@ -51,11 +51,27 @@ public enum Licenses {
/// Acknowledgements screen renders these chunks in a `LazyVStack` (only on-screen chunks lay
/// out, and no chunk is tall enough to clip). Split at line boundaries and joined with "\n";
/// the inter-chunk break is the `LazyVStack` row boundary, so no text is lost. Computed once.
public static let thirdPartyNoticesChunks: [String] = {
let lines = thirdPartyNotices.split(separator: "\n", omittingEmptySubsequences: false)
let chunkSize = 200
return stride(from: 0, to: lines.count, by: chunkSize).map { start in
lines[start..<min(start + chunkSize, lines.count)].joined(separator: "\n")
public static let thirdPartyNoticesChunks: [String] = chunked(thirdPartyNotices)
/// Lines per chunk: tvOS reads much smaller chunks focus is how tvOS scrolls, and each
/// chunk is one focus stop, so a 200-line chunk (~5 screens tall there) would skip most of
/// itself per step; ~24 lines two thirds of a screen reads like a page turn. Elsewhere the
/// only constraint is the text-render height limit, so chunks stay big.
private static var chunkLines: Int {
#if os(tvOS)
24
#else
200
#endif
}
/// `text` split at line boundaries into render/focus-sized chunks (joined with "\n"; the
/// inter-chunk break is the caller's stack-row boundary, so no text is lost). tvOS pages
/// focus through these every license wall on the Acknowledgements screen renders this way.
public static func chunked(_ text: String) -> [String] {
let lines = text.split(separator: "\n", omittingEmptySubsequences: false)
return stride(from: 0, to: lines.count, by: chunkLines).map { start in
lines[start..<min(start + chunkLines, lines.count)].joined(separator: "\n")
}
}()
}
}
@@ -0,0 +1,126 @@
// The YCbCrRGB conversion as three shader rows, ported from pf-client-core's `csc_rows`
// (crates/pf-client-core/src/video.rs) the ONE coefficient implementation every punktfunk
// presenter derives its CSC from. Keep the two in LOCKSTEP: both carry the same unit tests
// (CscRowsTests.swift the Rust `csc_rows` tests), and a coefficient change lands in both or
// neither.
//
// Why this exists: the stage-2 Metal shaders used to hardcode BT.709 (SDR) / BT.2020 (HDR)
// matrices, silently ignoring the stream's signaled matrix. A Linux host's RGB-input NVENC paths
// signal BT.601 limited (NVENC's fixed internal RGBYUV conversion; ffmpeg force-writes that
// VUI), so those streams rendered with the wrong coefficients a constant hue error. The rows
// are now computed per frame from the decoded buffer's actual signaling (VideoToolbox propagates
// the HEVC VUI / AV1 colour config onto the CVPixelBuffer's attachments) and handed to the
// fragment shaders as bytes.
import CoreVideo
import simd
/// The fragment shaders' CSC constant block: `rgb[i] = dot(r[i].xyz, yuv) + r[i].w`.
/// Layout matches the Metal-side `struct CscUniform { float4 r0; float4 r1; float4 r2; }`
/// (three 16-byte-aligned float4s, stride 48) passed via `setFragmentBytes`.
public struct CscUniform: Equatable, Sendable {
public var r0: SIMD4<Float>
public var r1: SIMD4<Float>
public var r2: SIMD4<Float>
}
public enum CscRows {
/// A decoded frame's YCbCr signaling: the H.273 matrix code (1 = BT.709, 5/6 = BT.601,
/// 9/10 = BT.2020; 2 = unspecified the BT.709 SDR default, mirroring `ColorDesc`) and
/// whether the samples are full range.
public struct Signal: Equatable, Sendable {
public var matrix: UInt8
public var fullRange: Bool
public init(matrix: UInt8, fullRange: Bool) {
self.matrix = matrix
self.fullRange = fullRange
}
}
/// Read a decoded buffer's signaling: the matrix from the `CVImageBuffer` attachment
/// (VideoToolbox propagates the bitstream's colour description there), the range from the
/// pixel format itself (the video- vs full-range biplanar siblings), so a full-range stream
/// expands correctly no matter which sibling VideoToolbox delivered.
public static func signal(of buffer: CVPixelBuffer) -> Signal {
var matrix: UInt8 = 2 // unspecified BT.709 default in rows()
if let att = CVBufferCopyAttachment(buffer, kCVImageBufferYCbCrMatrixKey, nil),
CFGetTypeID(att) == CFStringGetTypeID() {
let s = unsafeDowncast(att, to: CFString.self)
if CFEqual(s, kCVImageBufferYCbCrMatrix_ITU_R_709_2) {
matrix = 1
} else if CFEqual(s, kCVImageBufferYCbCrMatrix_ITU_R_601_4) {
matrix = 5
} else if CFEqual(s, kCVImageBufferYCbCrMatrix_SMPTE_240M_1995) {
matrix = 7
} else if CFEqual(s, kCVImageBufferYCbCrMatrix_ITU_R_2020) {
matrix = 9
} else {
// CICP codes CoreMedia has no named constant for arrive as the literal string
// "YCbCrMatrix#<code>" the suffix IS the H.273 code. BT.470BG (5) takes this
// form (proven by the 601 golden fixture), and BT.470BG is exactly what a Linux
// host's RGB-input NVENC signals, so missing it re-creates the hue bug the
// per-frame signaling exists to fix.
let str = s as String
if str.hasPrefix("YCbCrMatrix#"), let code = UInt8(str.dropFirst(12)) {
matrix = code
}
}
}
let pf = CVPixelBufferGetPixelFormatType(buffer)
let fullRange = pf == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange
|| pf == kCVPixelFormatType_420YpCbCr10BiPlanarFullRange
|| pf == kCVPixelFormatType_444YpCbCr8BiPlanarFullRange
|| pf == kCVPixelFormatType_444YpCbCr10BiPlanarFullRange
return Signal(matrix: matrix, fullRange: fullRange)
}
/// Compute the three rows bit-depth exact. `depth` picks the limited-range code points
/// (8-bit: 16/235/240 over 255; 10-bit: 64/940/960 over 1023 NOT the same normalized
/// values, the difference is ~half a code). `msbPacked` folds in the P010/x444 packing
/// factor: 10 significant bits live in the MSBs of 16, so an `.r16Unorm` sample reads
/// `code·64/65535` multiplying by `65535/65472` recovers exact `code/1023` (this replaces
/// the shaders' old documented ~0.1% approximation).
public static func rows(_ signal: Signal, depth: Int, msbPacked: Bool) -> CscUniform {
// BT.601 (5/6), BT.2020 (9/10); everything else incl. unspecified is the host's
// BT.709 SDR default (mirrors the Rust side's dispatch).
let (kr, kb): (Double, Double)
switch signal.matrix {
case 5, 6: (kr, kb) = (0.299, 0.114)
case 9, 10: (kr, kb) = (0.2627, 0.0593)
default: (kr, kb) = (0.2126, 0.0722)
}
let kg = 1.0 - kr - kb
let max = Double((1 << depth) - 1) // 255 / 1023
let step = Double(1 << (depth - 8)) // code points per 8-bit step: 1 / 4
let pack = msbPacked ? 65535.0 / 65472.0 : 1.0
let (sy, oy, sc): (Double, Double, Double)
if signal.fullRange {
(sy, oy, sc) = (pack, 0.0, pack)
} else {
(sy, oy, sc) = (
pack * max / (219.0 * step),
-(16.0 * step) / max,
pack * max / (224.0 * step)
)
}
// rgb = M * (yuv + off) = M*yuv + M*off rows of M with the offset dot folded into
// w. `yuv` is the SAMPLED (packed) value, so the offsets divide by the packing
// factor to land on the same scale.
let off = [oy / pack, -0.5 / pack, -0.5 / pack]
let m: [[Double]] = [
[sy, 0.0, 2.0 * (1.0 - kr) * sc],
[
sy,
-2.0 * (1.0 - kb) * kb / kg * sc,
-2.0 * (1.0 - kr) * kr / kg * sc,
],
[sy, 2.0 * (1.0 - kb) * sc, 0.0],
]
func row(_ r: Int) -> SIMD4<Float> {
let w = (0..<3).reduce(0.0) { $0 + m[r][$1] * off[$1] }
return SIMD4(Float(m[r][0]), Float(m[r][1]), Float(m[r][2]), Float(w))
}
return CscUniform(r0: row(0), r1: row(1), r2: row(2))
}
}
@@ -0,0 +1,153 @@
// Match-window resize follower (design/midstream-resolution-resize.md D1/D2, client C3).
//
// The presenting view feeds this its PHYSICAL-PIXEL size on every layout; it debounces to
// resize-end, spaces requests 1 s apart, and asks the connection to switch the host's virtual
// display + encoder to match (`PunktfunkConnection.requestMode`) so a windowed macOS session or
// an iPad Stage Manager / Split View scene streams native-resolution pixels instead of scaling.
// The decode/present side needs nothing: VideoToolbox recreates its session on the keyframe-derived
// format-description change (the first new-mode AU is an IDR with fresh parameter sets).
//
// The trigger discipline is the shared cross-client one (mirrors the session binary's
// `resize_decision`): physical pixels rounded DOWN to even (the host rejects odd dimensions) and
// clamped 320×200; debounce to resize-end; 1 s between requests; skip a size equal to the live
// mode; and request each distinct size at most once which both stops re-asking a rejected size
// and keeps a host-side rollback (accepted, rebuild failed, corrective ack restored the old mode)
// from looping request rollback request.
import Foundation
/// The pure, side-effect-free core of the Match-window trigger so the normalize/skip discipline
/// is unit-tested without a live connection or a UI (`MatchWindowTests`).
public enum MatchWindow {
/// Even-floor + clamp a physical-pixel size to a host-valid mode dimension: the host's
/// `validate_dimensions` rejects odd sizes, and we never ask below 320×200.
public static func normalize(widthPx: Int, heightPx: Int) -> (width: UInt32, height: UInt32) {
let evenClamp: (Int, UInt32) -> UInt32 = { px, minimum in
let even = UInt32(max(px, 0)) / 2 * 2
return max(even, minimum)
}
return (evenClamp(widthPx, 320), evenClamp(heightPx, 200))
}
/// Whether to request `target` now (the debounce has already settled; spacing is the caller's
/// timer): `nil` to skip equal to the live mode, or already requested once (a rejected size /
/// a host rollback must not loop). `target` is expected already-[normalize]d.
public static func request(
target: (width: UInt32, height: UInt32),
current: (width: UInt32, height: UInt32),
lastRequested: (width: UInt32, height: UInt32)?
) -> (width: UInt32, height: UInt32)? {
if target.width == current.width, target.height == current.height { return nil }
if let lr = lastRequested, lr.width == target.width, lr.height == target.height { return nil }
return target
}
}
/// Owns the debounce timer + serialization state and drives `PunktfunkConnection.requestMode` from
/// the stream view's layout callbacks. Main-actor: the views feed it on the main thread and it reads
/// the connection's live mode there. Enabled per session from the `matchWindow` setting.
@MainActor
public final class MatchWindowFollower {
private weak var connection: PunktfunkConnection?
private let debounce: TimeInterval
private let minSpacing: TimeInterval
private var enabled: Bool
private var work: DispatchWorkItem?
private var pendingSize: (width: Int, height: Int)?
private var lastRequested: (width: UInt32, height: UInt32)?
private var lastRequestAt: Date?
/// The last size we reported via [`onResizeTarget`] dedups the per-layout stream of a drag so
/// the UI is notified once per distinct target, and reset to `nil` when the window is back in
/// sync with the live mode (so a later resize re-reports).
private var lastSteered: (width: UInt32, height: UInt32)?
/// Fired (on the main actor) the instant the window starts differing from the live mode i.e.
/// a resize is under way and a `Reconfigure` for `(width, height)` is imminent. Drives the
/// resize overlay's INSTANT feedback (blur + spinner) BEFORE the debounced request leaves; the
/// overlay clears when a decoded frame reaches this size (or on a timeout). Deduped per target.
public var onResizeTarget: ((_ width: UInt32, _ height: UInt32) -> Void)?
/// `debounce` = quiet time after the last size event before requesting (Win32 gets
/// `WM_EXITSIZEMOVE` for free; we debounce). `minSpacing` = floor between accepted requests
/// (a full host pipeline rebuild each). Defaults match the other clients.
public init(
connection: PunktfunkConnection,
enabled: Bool,
debounce: TimeInterval = 0.4,
minSpacing: TimeInterval = 1.0
) {
self.connection = connection
self.enabled = enabled
self.debounce = debounce
self.minSpacing = minSpacing
}
/// Turn following on/off live (a mid-session settings change; off cancels a pending request).
public func setEnabled(_ on: Bool) {
enabled = on
if !on {
work?.cancel()
work = nil
pendingSize = nil
lastSteered = nil
}
}
/// Feed the presenting view's current PHYSICAL-PIXEL size (its `bounds` × the backing/display
/// scale). Called from every layout pass; coalesced by the debounce so a drag-resize sends one
/// request at its end, never one per frame.
public func noteSize(widthPx: Int, heightPx: Int) {
guard enabled else { return }
pendingSize = (widthPx, heightPx)
schedule()
reportSteering(widthPx: widthPx, heightPx: heightPx)
}
/// Report the resize overlay's START signal (deduped): the moment the normalized window size
/// differs from the live mode we're steering toward a new size. No connection / no negotiated
/// mode yet nothing to compare against, skip.
private func reportSteering(widthPx: Int, heightPx: Int) {
guard let connection else { return }
let target = MatchWindow.normalize(widthPx: widthPx, heightPx: heightPx)
let mode = connection.currentMode()
guard mode.width > 0, mode.height > 0 else { return }
if target.width == mode.width, target.height == mode.height {
lastSteered = nil // back in sync a later change re-reports
return
}
if lastSteered?.width == target.width, lastSteered?.height == target.height { return }
lastSteered = target
onResizeTarget?(target.width, target.height)
}
private func schedule() {
work?.cancel()
let item = DispatchWorkItem { [weak self] in self?.fire() }
work = item
DispatchQueue.main.asyncAfter(deadline: .now() + debounce, execute: item)
}
private func fire() {
guard enabled, let connection, let size = pendingSize else { return }
// 1 s spacing: a request went out recently re-arm the debounce and retry later rather
// than fire early (keeps at most ~one request outstanding the accept ack round-trips in
// milliseconds, ahead of the host's rebuild).
if let last = lastRequestAt, Date().timeIntervalSince(last) < minSpacing {
schedule()
return
}
let target = MatchWindow.normalize(widthPx: size.width, heightPx: size.height)
let mode = connection.currentMode()
pendingSize = nil
guard let req = MatchWindow.request(
target: target,
current: (mode.width, mode.height),
lastRequested: lastRequested
) else { return }
// Keep the current refresh Match-window follows SIZE, not rate.
connection.requestMode(width: req.width, height: req.height, refreshHz: mode.refreshHz)
lastRequested = req
lastRequestAt = Date()
}
}
@@ -28,17 +28,39 @@ private let presenterLog = Logger(subsystem: "io.unom.punktfunk", category: "pre
/// dimmer. Matches the host's standard PQ reference white.
private let hdrReferenceWhiteNits: Float = 203.0
/// Runtime-compiled (no metallib build step needed in SwiftPM): a fullscreen triangle and BT.709 SDR
/// and BT.2020-PQ HDR YCbCrRGB fragment shaders. uv.y is flipped (1 - p.y) so the top-left-origin
/// texture presents upright (NDC y is up). The HDR shader outputs PQ-encoded RGB as-is the
/// CAMetalLayer's `itur_2100_PQ` colour space + `edrMetadata` tell the system compositor the samples
/// are PQ and how to tone-map them (no EOTF here, matching the host's BT.2020 PQ emission).
/// PUNKTFUNK_SDR_COLORSPACE=srgb A/B hatch for the SDR layer's colour tag. Today the SDR layer
/// ships with `colorspace = nil`, which on macOS means NO colour matching: the BT.709/sRGB-encoded
/// stream is displayed with the panel's native primaries mild oversaturation on every P3 Mac.
/// `srgb` tags the layer so CoreAnimation colour-matches it into the panel's gamut (the strictly
/// correct rendering). Kept OFF by default until the on-glass A/B confirms it (the nil path is the
/// long-proven look, and some users may prefer the vivid rendition); flip the default once verified.
private let sdrColorspaceOverride: CGColorSpace? = {
guard ProcessInfo.processInfo.environment["PUNKTFUNK_SDR_COLORSPACE"] == "srgb" else {
return nil
}
return CGColorSpace(name: CGColorSpace.sRGB)
}()
/// Runtime-compiled (no metallib build step needed in SwiftPM): a fullscreen triangle and YCbCrRGB
/// fragment shaders whose conversion arrives as three constant rows computed per frame on the CPU
/// (`CscRows` the Swift port of pf-client-core's `csc_rows`, from the decoded buffer's actual
/// signaling). One set of coefficients honors BT.601/709/2020 × full/limited × 8/10-bit instead of
/// the old hardcoded BT.709/BT.2020 matrices a BT.601-signaled stream (a Linux host's RGB-input
/// NVENC) used to render with BT.709 coefficients, a constant hue error. uv.y is flipped (1 - p.y)
/// so the top-left-origin texture presents upright (NDC y is up). The HDR shader outputs PQ-encoded
/// RGB as-is the CAMetalLayer's `itur_2100_PQ` colour space + `edrMetadata` tell the system
/// compositor the samples are PQ and how to tone-map them (no EOTF here, matching the host's
/// BT.2020 PQ emission).
private let shaderSource = """
#include <metal_stdlib>
using namespace metal;
struct VOut { float4 pos [[position]]; float2 uv; };
// The CPU-computed CSC rows (CscRows.swift, layout-matched): rgb[i] = dot(ri.xyz, yuv) + ri.w.
// Range expansion, the matrix, and the 10-bit MSB-packing factor are all folded in.
struct CscUniform { float4 r0; float4 r1; float4 r2; };
vertex VOut pf_vtx(uint vid [[vertex_id]]) {
float2 p = float2(float((vid << 1) & 2), float(vid & 2));
VOut o;
@@ -94,43 +116,80 @@ float2 chromaUV(texture2d<float> lumaTex, texture2d<float> chromaTex, float2 uv)
return uv;
}
// SDR: 8-bit NV12 / 4:4:4 (BT.709, limited/video range) full-range RGB. Chroma is sampled at the
// (siting-corrected) luma UV, so a full-size 4:4:4 chroma plane needs no shader change vs 4:2:0.
fragment float4 pf_frag(VOut in [[stage_in]],
texture2d<float> lumaTex [[texture(0)]],
texture2d<float> chromaTex [[texture(1)]]) {
// The shared sample + row-multiply: YCbCr (bicubic luma, siting-corrected bilinear chroma)
// RGB via the per-frame rows. A full-size 4:4:4 chroma plane needs no change vs 4:2:0 (the siting
// offset self-disables). What the result MEANS depends on the stream: an SDR frame's rows yield
// gamma-encoded RGB, an HDR frame's rows yield PQ-encoded RGB the fragment variants below
// differ only in what they do next.
float3 sampleRgb(texture2d<float> lumaTex, texture2d<float> chromaTex, float2 uv,
constant CscUniform& csc) {
constexpr sampler s(filter::linear, address::clamp_to_edge);
float y = catmullRomLuma(lumaTex, s, in.uv);
float2 c = chromaTex.sample(s, chromaUV(lumaTex, chromaTex, in.uv)).rg;
// BT.709, 8-bit limited (video) range full-range RGB.
y = (y - 16.0/255.0) * (255.0/219.0);
float u = (c.x - 128.0/255.0) * (255.0/224.0);
float v = (c.y - 128.0/255.0) * (255.0/224.0);
float r = y + 1.5748 * v;
float g = y - 0.1873 * u - 0.4681 * v;
float b = y + 1.8556 * u;
return float4(saturate(float3(r, g, b)), 1.0);
float3 yuv = float3(catmullRomLuma(lumaTex, s, uv),
chromaTex.sample(s, chromaUV(lumaTex, chromaTex, uv)).rg);
return saturate(float3(dot(csc.r0.xyz, yuv) + csc.r0.w,
dot(csc.r1.xyz, yuv) + csc.r1.w,
dot(csc.r2.xyz, yuv) + csc.r2.w));
}
// HDR: 10-bit P010 / 4:4:4 (BT.2020, limited range), YCbCr that is PQ-encoded. We apply the BT.2020
// matrix to get PQ-encoded RGB and output it as-is the CAMetalLayer's itur_2100_PQ colour space
// + edrMetadata tell the compositor the samples are PQ, so it does the PQdisplay tone-map. No EOTF
// here. P010/x444 store the 10-bit code in the high bits of each 16-bit sample, so an .r16Unorm sample
// reads ~code/1023 (the /1024 vs /1023 error is < 0.1%).
// SDR: 8-bit NV12 / 4:4:4 full-range RGB, transfer left baked (shown as-is, the proven SDR
// layer config).
fragment float4 pf_frag(VOut in [[stage_in]],
texture2d<float> lumaTex [[texture(0)]],
texture2d<float> chromaTex [[texture(1)]],
constant CscUniform& csc [[buffer(0)]]) {
return float4(sampleRgb(lumaTex, chromaTex, in.uv, csc), 1.0);
}
// HDR: 10-bit P010 / 4:4:4 (BT.2020, PQ-encoded YCbCr) full-range PQ RGB, output as-is
// the CAMetalLayer's itur_2100_PQ colour space + edrMetadata tell the compositor the samples are
// PQ, so it does the PQdisplay tone-map. No EOTF here. The rows fold in the exact 10-bit
// MSB-packing factor (the old hardcoded shader carried a documented ~0.1% /1024-vs-/1023 error).
fragment float4 pf_frag_hdr(VOut in [[stage_in]],
texture2d<float> lumaTex [[texture(0)]],
texture2d<float> chromaTex [[texture(1)]]) {
constexpr sampler s(filter::linear, address::clamp_to_edge);
float y = catmullRomLuma(lumaTex, s, in.uv);
float2 c = chromaTex.sample(s, chromaUV(lumaTex, chromaTex, in.uv)).rg;
// BT.2020 10-bit limited (video) range full-range PQ RGB.
y = (y - 64.0/1023.0) * (1023.0/876.0);
float u = (c.x - 512.0/1023.0) * (1023.0/896.0);
float v = (c.y - 512.0/1023.0) * (1023.0/896.0);
float r = y + 1.4746 * v;
float g = y - 0.16455 * u - 0.57135 * v;
float b = y + 1.8814 * u;
return float4(saturate(float3(r, g, b)), 1.0);
texture2d<float> chromaTex [[texture(1)]],
constant CscUniform& csc [[buffer(0)]]) {
return float4(sampleRgb(lumaTex, chromaTex, in.uv, csc), 1.0);
}
// HDR on tvOS when the display is composited WITHOUT HDR headroom (SDR output mode, or the user
// disabled Match Dynamic Range): no Metal EDR API exists there (CAEDRMetadata /
// wantsExtendedDynamicRangeContent are API_UNAVAILABLE(tvos)), and a bare PQ colour-space tag
// composites UNtone-mapped the CAMetalLayer header says so outright which showed as a badly
// overblown picture on Apple TV. So this variant finishes the job in-shader: PQ EOTF linear
// light, 203-nit reference white (BT.2408) anchored at display white, extended-Reinhard highlight
// rolloff with a 1000-nit knee, BT.2020BT.709 primaries, BT.709 OETF into the proven SDR layer
// config. The 10-bit BT.2020 stream keeps its full decode depth; only the final presentation is
// display-referred SDR. (When the display IS in an HDR mode requested per session via
// AVDisplayManager, see StreamViewIOS tvOS presents pf_frag_hdr's PQ passthrough instead:
// in a genuine HDR10 output, PQ passthrough is the correct emission and the TV tone-maps.)
fragment float4 pf_frag_hdr_tv(VOut in [[stage_in]],
texture2d<float> lumaTex [[texture(0)]],
texture2d<float> chromaTex [[texture(1)]],
constant CscUniform& csc [[buffer(0)]]) {
// YCbCr full-range PQ RGB via the per-frame rows (as pf_frag_hdr).
float3 pq = sampleRgb(lumaTex, chromaTex, in.uv, csc);
// ST 2084 EOTF: PQ code value linear light, 1.0 = 10,000 nits.
const float m1 = 2610.0/16384.0;
const float m2 = 78.84375;
const float c1 = 3424.0/4096.0;
const float c2 = 18.8515625;
const float c3 = 18.6875;
float3 p = pow(pq, 1.0/m2);
float3 lin = pow(max(p - c1, 0.0) / (c2 - c3 * p), 1.0/m1);
// Scene-referred with diffuse white at 1.0 (the same 203-nit anchor the EDR path uses).
float3 t = lin * (10000.0/203.0);
// BT.2020 BT.709 primaries while still linear; negatives are out-of-gamut, floor them.
float3 t709 = float3(
dot(t, float3( 1.6605, -0.5876, -0.0728)),
dot(t, float3(-0.1246, 1.1329, -0.0083)),
dot(t, float3(-0.0182, -0.1006, 1.1187)));
t709 = max(t709, 0.0);
// Extended Reinhard: 1.0 stays put, the 1000-nit knee lands at display white, above rolls off.
const float w = 1000.0/203.0;
float3 mapped = saturate(t709 * (1.0 + t709 / (w * w)) / (1.0 + t709));
// BT.709 OETF the same encoding the SDR stream arrives in, so both paths present alike.
float3 e = select(1.099 * pow(mapped, 0.45) - 0.099, 4.5 * mapped, mapped < 0.018);
return float4(e, 1.0);
}
"""
@@ -144,12 +203,19 @@ public final class MetalVideoPresenter {
/// frame in `render`; the layer is reconfigured to match when the session flips (HDR toggle).
private let pipelineSDR: MTLRenderPipelineState
private let pipelineHDR: MTLRenderPipelineState
/// tvOS only: the in-shader PQSDR tone-map fallback (pf_frag_hdr_tv bgra8), used whenever
/// the display is composited without HDR headroom see `setDisplayHeadroom`. nil elsewhere.
private let pipelineHDRToneMap: MTLRenderPipelineState?
private var textureCache: CVMetalTextureCache?
/// Current layer configuration switched in `configure(hdr:)` when a frame's HDR-ness differs.
/// Render-thread confined once the pipeline runs (Stage2Pipeline.start's one pre-thread
/// `configure` call is ordered before the thread starts, so it doesn't race).
private var hdrActive = false
/// tvOS only: whether HDR frames currently present as PQ PASSTHROUGH (display has HDR headroom
/// its own tone-map applies) vs the in-shader tone-map fallback. Render-thread confined;
/// derived from the staged display headroom at the top of every `render`.
private var hdrPassthroughActive = false
/// Last HDR mastering grade received via `setHdrMeta` (the host's 0xCE). Cached so a mid-session
/// SDRHDR flip's `configureColor` re-applies the real grade instead of clobbering it back to the
/// bare reference-white anchor (an out-of-order race otherwise: `setHdrMeta` and the flip both write
@@ -163,6 +229,11 @@ public final class MetalVideoPresenter {
private let stagingLock = NSLock()
private var pendingHdrMeta: PunktfunkConnection.HdrMeta?
private var drawableTarget: CGSize = .zero
/// tvOS: the display's current EDR headroom (UIScreen.currentEDRHeadroom), pushed from the
/// main thread (SessionPresenter.layout + the mode-switch observers). > 1 the display is
/// composited with HDR headroom, so HDR frames present as PQ passthrough; otherwise the
/// in-shader tone-map keeps the picture from blowing out. 1 (the default) is the safe start.
private var stagedDisplayHeadroom: CGFloat = 1.0
#if DEBUG
/// Last logged "decodeddrawable" signature, so the diagnostic logs only on a size/HDR change.
@@ -177,6 +248,7 @@ public final class MetalVideoPresenter {
else { return nil }
let pipelineSDR: MTLRenderPipelineState
let pipelineHDR: MTLRenderPipelineState
let pipelineHDRToneMap: MTLRenderPipelineState?
do {
let library = try device.makeLibrary(source: shaderSource, options: nil)
let vtx = library.makeFunction(name: "pf_vtx")
@@ -188,8 +260,20 @@ public final class MetalVideoPresenter {
let hdr = MTLRenderPipelineDescriptor()
hdr.vertexFunction = vtx
hdr.fragmentFunction = library.makeFunction(name: "pf_frag_hdr")
hdr.colorAttachments[0].pixelFormat = .rgba16Float // EDR-capable
hdr.colorAttachments[0].pixelFormat = .rgba16Float // PQ passthrough
pipelineHDR = try device.makeRenderPipelineState(descriptor: hdr)
#if os(tvOS)
// tvOS carries BOTH HDR pipelines: PQ passthrough when the display is composited
// with HDR headroom, the in-shader tone-map ( the 8-bit SDR config) when it isn't.
// See setDisplayHeadroom / configureColor.
let tm = MTLRenderPipelineDescriptor()
tm.vertexFunction = vtx
tm.fragmentFunction = library.makeFunction(name: "pf_frag_hdr_tv")
tm.colorAttachments[0].pixelFormat = .bgra8Unorm
pipelineHDRToneMap = try device.makeRenderPipelineState(descriptor: tm)
#else
pipelineHDRToneMap = nil
#endif
} catch {
return nil
}
@@ -229,17 +313,19 @@ public final class MetalVideoPresenter {
return MetalVideoPresenter(
device: device, queue: queue, pipelineSDR: pipelineSDR, pipelineHDR: pipelineHDR,
textureCache: textureCache, layer: layer)
pipelineHDRToneMap: pipelineHDRToneMap, textureCache: textureCache, layer: layer)
}
private init(
device: MTLDevice, queue: MTLCommandQueue, pipelineSDR: MTLRenderPipelineState,
pipelineHDR: MTLRenderPipelineState, textureCache: CVMetalTextureCache, layer: CAMetalLayer
pipelineHDR: MTLRenderPipelineState, pipelineHDRToneMap: MTLRenderPipelineState?,
textureCache: CVMetalTextureCache, layer: CAMetalLayer
) {
self.device = device
self.queue = queue
self.pipelineSDR = pipelineSDR
self.pipelineHDR = pipelineHDR
self.pipelineHDRToneMap = pipelineHDRToneMap
self.textureCache = textureCache
self.layer = layer
}
@@ -251,30 +337,68 @@ public final class MetalVideoPresenter {
/// an rgba16Float drawable + BT.2020 PQ colour space + EDR with a 203-nit reference-white anchor;
/// SDR uses the plain 8-bit sRGB path.
public func configure(hdr: Bool) {
#if os(tvOS)
// Reconfigure on an HDR flip AND on a passthroughtone-map flip: the display's headroom
// changes when the AVDisplayManager mode switch (requested at session start) completes
// typically a second or two into the session.
stagingLock.lock()
let passthrough = stagedDisplayHeadroom > 1.0
stagingLock.unlock()
guard hdr != hdrActive || (hdr && passthrough != hdrPassthroughActive) else { return }
hdrActive = hdr
hdrPassthroughActive = passthrough
#else
guard hdr != hdrActive else { return }
hdrActive = hdr
#endif
configureColor(hdr: hdr)
}
/// tvOS: park the display's current EDR headroom (a MAIN-thread `UIScreen` read pushed by
/// SessionPresenter.layout and the stream view's mode-switch observers). > 1 flips HDR frames
/// to PQ passthrough (the display's own tone-map applies); 1 keeps the in-shader tone-map.
/// Applied by the render thread on the next frame, like every other staged value here.
public func setDisplayHeadroom(_ headroom: CGFloat) {
stagingLock.lock()
stagedDisplayHeadroom = headroom
stagingLock.unlock()
}
/// Set the layer's pixel format + colour config for SDR or HDR. MAIN THREAD ONLY. EDR is requested
/// on macOS + iOS (the old `#if os(macOS)` guard left iOS EDR half-engaged). tvOS has NO EDR API
/// (`wantsExtendedDynamicRangeContent`/`edrMetadata`/`CAEDRMetadata` are all unavailable there), so
/// it gets the PQ pixel format + colour space only the tvOS compositor tone-maps from those.
/// (`wantsExtendedDynamicRangeContent`/`edrMetadata`/`CAEDRMetadata` are all unavailable there)
/// and a bare PQ colour-space tag composites UNtone-mapped (the "overblown HDR" Apple TV report),
/// so tvOS instead tone-maps PQSDR in the shader (pf_frag_hdr_tv) and keeps the SDR layer config.
private func configureColor(hdr: Bool) {
if hdr {
#if os(tvOS)
if hdrPassthroughActive {
// Display composited WITH HDR headroom (the session's AVDisplayManager request
// landed): emit PQ passthrough in a real HDR10 output that's the correct
// emission, and the TV applies its own tone-map.
layer.pixelFormat = .rgba16Float
layer.colorspace = CGColorSpace(name: CGColorSpace.itur_2100_PQ)
} else {
// SDR-composited display: PQ would render untone-mapped (blown out) the
// pf_frag_hdr_tv shader tone-maps to SDR instead.
layer.pixelFormat = .bgra8Unorm
layer.colorspace = nil
}
#else
layer.pixelFormat = .rgba16Float
layer.colorspace = CGColorSpace(name: CGColorSpace.itur_2100_PQ)
#if !os(tvOS)
layer.wantsExtendedDynamicRangeContent = true
// Anchor reference white. Re-apply the real grade if one already arrived (0xCE before the
// flip); otherwise the bare 203-nit anchor. Without this anchor the PQ signal is too bright.
layer.edrMetadata = makeEDR(lastHdrMeta)
#endif
} else {
// SDR: gamma-encoded BT.709 [0,1] in an 8-bit drawable; a nil colorspace tags it device/sRGB
// (the proven SDR path never showed the "too bright" issue, which was HDR-only).
// SDR: gamma-encoded BT.709 [0,1] in an 8-bit drawable. Default: nil colorspace = NO
// colour matching on macOS (the panel's native primaries the long-proven look,
// slightly oversaturated on P3 panels); PUNKTFUNK_SDR_COLORSPACE=srgb tags the layer
// for correct colour matching instead (A/B pending see sdrColorspaceOverride).
layer.pixelFormat = .bgra8Unorm
layer.colorspace = nil
layer.colorspace = sdrColorspaceOverride
#if !os(tvOS)
layer.wantsExtendedDynamicRangeContent = false
layer.edrMetadata = nil
@@ -360,6 +484,11 @@ public final class MetalVideoPresenter {
|| pf == kCVPixelFormatType_420YpCbCr10BiPlanarFullRange
|| pf == kCVPixelFormatType_444YpCbCr10BiPlanarVideoRange
|| pf == kCVPixelFormatType_444YpCbCr10BiPlanarFullRange
// The frame's YCbCrRGB rows, from its ACTUAL signaling (buffer attachments + pixel
// format) a BT.601-signaled stream gets 601 coefficients, full-range gets full-range
// expansion; recomputed per frame because the host can flip colour in-band (SDRHDR).
var csc = CscRows.rows(
CscRows.signal(of: pixelBuffer), depth: tenBit ? 10 : 8, msbPacked: tenBit)
guard let textureCache,
let luma = makeTexture(
pixelBuffer, plane: 0, format: tenBit ? .r16Unorm : .r8Unorm, cache: textureCache),
@@ -395,9 +524,17 @@ public final class MetalVideoPresenter {
guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: pass) else {
return false
}
#if os(tvOS)
// HDR splits by the display's headroom (kept in step with the layer by `configure` above):
// PQ passthrough into an HDR-composited display, the tone-map shader otherwise.
let hdrPipeline = hdrPassthroughActive ? pipelineHDR : (pipelineHDRToneMap ?? pipelineHDR)
encoder.setRenderPipelineState(hdrActive ? hdrPipeline : pipelineSDR)
#else
encoder.setRenderPipelineState(hdrActive ? pipelineHDR : pipelineSDR)
#endif
encoder.setFragmentTexture(CVMetalTextureGetTexture(luma), index: 0)
encoder.setFragmentTexture(CVMetalTextureGetTexture(chroma), index: 1)
encoder.setFragmentBytes(&csc, length: MemoryLayout<CscUniform>.stride, index: 0)
encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3)
encoder.endEncoding()
if let onPresented {
@@ -0,0 +1,63 @@
// Resize-in-progress indicator state (design/midstream-resolution-resize.md client UX).
//
// A mid-stream resize takes the host 0.32 s to rebuild its virtual display + encoder, and the
// first new-mode frame is an IDR that the decoder re-inits on. Rather than let the stream scale
// (stretch/blur) to the changing window during that gap, the client EMBRACES the delay: it shows a
// deliberate blur + spinner the instant a resize starts and clears it the instant the sharp
// new-resolution frame is on screen so the wait reads as intentional, not as lag.
//
// This is driven ENTIRELY by signals the client already has (no new protocol):
// * START the Match-window follower reports the size it is steering toward (instant, on the
// first resize layout, before the debounced request even leaves).
// * END the decode pipeline reports each new-mode IDR's dimensions; when they reach the target
// the new picture is here.
// * TIMEOUT the safety net for a switch that never delivers the exact target: the host rejected
// it (gamescope), capped it to an advertised mode, or a corrective ack landed a different size.
//
// Pure + side-effect-free so the transition logic is unit-tested without a live session or UI
// (`ResizeIndicatorTests`); `SessionModel` owns an instance and mirrors `active` into a @Published.
import Foundation
/// The pure state of the resize overlay. `now` is a monotonic time in seconds (the caller passes
/// `ProcessInfo.processInfo.systemUptime` or a test clock).
public struct ResizeIndicator {
/// Whether the blur + spinner should be shown.
public private(set) var active = false
/// The size the follower is steering toward cleared once a decoded frame reaches it.
private var target: (width: UInt32, height: UInt32)?
/// When the current `active` span began the timeout is measured from here.
private var since: TimeInterval?
/// How long to keep the overlay up if the target frame never arrives (rejected / capped switch).
public var timeout: TimeInterval
public init(timeout: TimeInterval = 2.5) { self.timeout = timeout }
/// The follower is steering toward `width`×`height` a resize is under way. Show the overlay now
/// (instant feedback). Called only for a genuine change (the follower skips a target equal to the
/// live mode), possibly many times as a drag moves through sizes; the timeout re-arms whenever the
/// target actually changes so a slow drag never trips it mid-gesture.
public mutating func steering(width: UInt32, height: UInt32, now: TimeInterval) {
if !active || target?.width != width || target?.height != height {
since = now
}
target = (width, height)
active = true
}
/// A decoded frame arrived at `width`×`height` (a new-mode IDR). Clears the overlay once it
/// matches the steered target the sharp new-resolution picture is on glass.
public mutating func decoded(width: UInt32, height: UInt32) {
guard active, let t = target, t.width == width, t.height == height else { return }
active = false
since = nil
}
/// Timeout safety net: stop showing the overlay once `timeout` has elapsed with no matching frame
/// (a rejected or host-capped switch never delivers the exact target).
public mutating func tick(now: TimeInterval) {
guard active, let s = since, now - s >= timeout else { return }
active = false
since = nil
}
}
@@ -10,6 +10,9 @@
import AVFoundation
import Foundation
import QuartzCore
#if os(tvOS)
import UIKit
#endif
/// Weak-target wrapper for CADisplayLink. The link retains its target, so targeting a view or
/// presenter directly makes a `owner link owner` cycle that only `invalidate()` breaks if a
@@ -34,16 +37,31 @@ enum PresenterChoice: Equatable {
/// Resolve from the `PUNKTFUNK_PRESENTER` env override (A/B without touching settings) first,
/// then the persisted `DefaultsKey.presenter` setting; anything unknown (or an empty env var)
/// falls back to stage-2. `allowStage1` is false in release builds, where a leftover DEBUG
/// "stage1" value silently maps to stage-2 rather than reviving the freeze-prone fallback.
/// falls back to the platform default. `allowStage1` is false in release builds, where a
/// leftover DEBUG "stage1" value silently maps to the default rather than reviving the
/// freeze-prone fallback.
static func resolve(setting: String?, env: String?, allowStage1: Bool) -> PresenterChoice {
let raw = env.flatMap { $0.isEmpty ? nil : $0 } ?? setting
switch raw {
case "stage1": return allowStage1 ? .stage1 : .stage2
case "stage1": return allowStage1 ? .stage1 : platformDefault
case "stage2": return .stage2
case "stage3": return .stage3
default: return .stage2
default: return platformDefault
}
}
/// tvOS defaults to GLASS pacing: an Apple TV is the sticky-FIFO worst case by construction
/// a fixed 60 Hz panel fed a 60 fps stream, where arrival pacing pins the layer's image queue
/// at ~3 drawables and every frame rides ~50 ms of queue (the measured display stage there).
/// The Settings picker can still force stage-2 for an A/B. Everything else keeps stage-2 (the
/// proven default; ProMotion/desktop panels out-tick the stream often enough to drain).
static var platformDefault: PresenterChoice {
#if os(tvOS)
.stage3
#else
.stage2
#endif
}
}
final class SessionPresenter {
@@ -67,7 +85,8 @@ final class SessionPresenter {
displayMeter: LatencyMeter? = nil,
makeDisplayLink: (AnyObject, Selector) -> CADisplayLink,
onFrame: (@Sendable (AccessUnit) -> Void)?,
onSessionEnd: (@Sendable () -> Void)?
onSessionEnd: (@Sendable () -> Void)?,
onDecodedSize: (@Sendable (Int, Int) -> Void)? = nil
) {
stop()
self.connection = connection
@@ -110,12 +129,14 @@ final class SessionPresenter {
link.add(to: .main, forMode: .common)
stage2Link = link
syncFrameRate(hz: connection.currentMode().refreshHz)
pipeline.start(connection: connection, onFrame: onFrame, onSessionEnd: onSessionEnd)
pipeline.start(
connection: connection, onFrame: onFrame, onSessionEnd: onSessionEnd,
onDecodedSize: onDecodedSize)
} else {
let pump = StreamPump()
pump.start(
connection: connection, layer: baseLayer,
onFrame: onFrame, onSessionEnd: onSessionEnd)
onFrame: onFrame, onSessionEnd: onSessionEnd, onDecodedSize: onDecodedSize)
self.pump = pump
}
}
@@ -179,6 +200,13 @@ final class SessionPresenter {
stage2?.setDrawableTarget(CGSize(
width: (fit.width * contentsScale).rounded(),
height: (fit.height * contentsScale).rounded()))
#if os(tvOS)
// Push the display's live EDR headroom alongside: > 1 means the TV is composited in an
// HDR mode (the session's AVDisplayManager request landed see StreamViewIOS), and HDR
// frames flip to PQ passthrough. The stream view also re-layouts on mode-switch/screen-
// mode notifications, so a mid-session switch reaches here without a bounds change.
stage2?.setDisplayHeadroom(UIScreen.main.currentEDRHeadroom)
#endif
}
/// Stop the active pump/pipeline ( one poll timeout; stage-2 joins its pump) and detach the
@@ -329,7 +329,8 @@ public final class Stage2Pipeline {
public func start(
connection: PunktfunkConnection,
onFrame: (@Sendable (AccessUnit) -> Void)?,
onSessionEnd: (@Sendable () -> Void)?
onSessionEnd: (@Sendable () -> Void)?,
onDecodedSize: (@Sendable (Int, Int) -> Void)? = nil
) {
offsetNs = connection.clockOffsetNs
recovery.bind(connection) // arm host-keyframe recovery for this session
@@ -350,6 +351,9 @@ public final class Stage2Pipeline {
let thread = Thread {
defer { pumpStopped.signal() } // let stop() join the pump (bounded) before decoder.reset()
var format: CMVideoFormatDescription?
// Report coded dims to the resize overlay only on a CHANGE (new-mode IDR), not per
// loss-recovery IDR at the same size (see StreamPump).
var lastDecodedDims: CMVideoDimensions?
var lastFramesDropped = connection.framesDropped()
// Persistent recovery WANT, not a one-shot edge (see StreamPump for the full rationale):
// keep asking until an IDR lands so a request swallowed by the throttle is re-sent.
@@ -358,7 +362,12 @@ public final class Stage2Pipeline {
// decode 4:4:4 at the negotiated resolution (the HW probe clears the common case but not a
// resolution-ceiling miss). End cleanly instead of looping on a black screen.
var decodeFailRun = 0
while !token.isStopped {
// Every iteration drains its own autorelease pool: this thread has no runloop, so
// autoreleased VT/CM temporaries would otherwise accumulate until session end.
// `false` = session over exit the loop (the closure can't `break` across itself).
var alive = true
while alive, !token.isStopped {
alive = autoreleasepool { () -> Bool in
do {
// Loss recovery (the primary path). The reassembler drops unrecoverable AUs and the
// decoder conceals the reference-missing deltas often WITHOUT an error callback
@@ -378,13 +387,18 @@ public final class Stage2Pipeline {
if let meta = try? connection.nextHdrMeta(timeoutMs: 0) {
presenter.setHdrMeta(meta)
}
guard let au = try connection.nextAU(timeoutMs: 100) else { continue }
guard let au = try connection.nextAU(timeoutMs: 100) else { return true }
onFrame?(au)
if let f = connection.videoCodec.formatDescription(fromKeyframe: au.data) {
format = f // refreshed on every IDR (mode changes included)
let dims = CMVideoFormatDescriptionGetDimensions(f)
if lastDecodedDims?.width != dims.width || lastDecodedDims?.height != dims.height {
lastDecodedDims = dims
onDecodedSize?(Int(dims.width), Int(dims.height))
}
awaitingIDR = false // a fresh IDR re-anchored decode recovery complete
}
guard let f = format, !token.isStopped else { continue }
guard let f = format, !token.isStopped else { return true }
if decoder.decode(au: au, format: f) {
decodeFailRun = 0
} else {
@@ -397,12 +411,14 @@ public final class Stage2Pipeline {
// recovers within a GOP) 4:4:4 isn't decodable here; end the session.
if connection.isChroma444, decodeFailRun >= 180 {
if !token.isStopped { onSessionEnd?() }
break
return false
}
}
return true
} catch {
if !token.isStopped { onSessionEnd?() }
break // session closed
return false // session closed
}
}
}
}
@@ -435,10 +451,14 @@ public final class Stage2Pipeline {
let gate: PresentGate? = pacing == .glass ? PresentGate() : nil
let renderThread = Thread {
defer { renderStopped.signal() }
while !token.isStopped {
// Every iteration drains its own autorelease pool (`return` = the old `continue`):
// this thread has no runloop, and `nextDrawable()` AUTORELEASES each CAMetalDrawable
// without a per-iteration pool every presented frame's drawable object (plus its
// texture-descriptor/array retinue, ~2 MB/min at 120 fps) piles up until session end.
while !token.isStopped { autoreleasepool {
if renderSignal.wait(timeout: .now() + .milliseconds(100)) == .timedOut {
debugStats?.flushIfDue(ring: ring, gate: gate)
continue
return
}
// Stage-3: while a present is in flight, don't take from the ring at all frames
// keep coalescing there (newest wins, the intended drop point) and the presented
@@ -447,13 +467,13 @@ public final class Stage2Pipeline {
if let gate, !gate.tryAcquire(now: CACurrentMediaTime()) {
debugStats?.gatedWake()
debugStats?.flushIfDue(ring: ring, gate: gate)
continue
return
}
guard !token.isStopped, let frame = ring.take() else {
gate?.release() // armed but nothing to render don't hold the gate stale
debugStats?.emptyWake()
debugStats?.flushIfDue(ring: ring, gate: gate)
continue
return
}
// V-Sync ON: flip on the next predicted vsync (< one period out, stale link
// immediate see VsyncClock). OFF: flip as soon as the GPU finishes.
@@ -488,7 +508,7 @@ public final class Stage2Pipeline {
ring.putBack(frame)
}
debugStats?.flushIfDue(ring: ring, gate: gate)
}
} }
}
renderThread.name = "punktfunk-stage2-render"
renderThread.qualityOfService = .userInteractive
@@ -512,6 +532,13 @@ public final class Stage2Pipeline {
presenter.setDrawableTarget(size)
}
/// Forward the display's current EDR headroom to the presenter (MAIN thread a `UIScreen`
/// read). tvOS flips HDR presentation between PQ passthrough and the in-shader tone-map on
/// it; see `MetalVideoPresenter.setDisplayHeadroom`.
public func setDisplayHeadroom(_ headroom: CGFloat) {
presenter.setDisplayHeadroom(headroom)
}
/// Stop the pump + render thread ( one poll timeout each) and drop the decode session. MAIN
/// THREAD; idempotent. Does not close the connection. A restart needs a fresh Stage2Pipeline
/// (the stop is permanent).
@@ -21,7 +21,8 @@ final class StreamPump {
connection: PunktfunkConnection,
layer: AVSampleBufferDisplayLayer,
onFrame: (@Sendable (AccessUnit) -> Void)?,
onSessionEnd: (@Sendable () -> Void)?
onSessionEnd: (@Sendable () -> Void)?,
onDecodedSize: (@Sendable (Int, Int) -> Void)? = nil
) {
let token = token
// Coalesced host keyframe requests (100 ms throttle see KeyframeRecovery).
@@ -35,6 +36,9 @@ final class StreamPump {
let thread = Thread {
var format: CMVideoFormatDescription?
// Report the coded dims to the resize overlay only when they CHANGE (a new-mode IDR),
// not on every loss-recovery IDR at the same size so it fires once per real switch.
var lastDecodedDims: CMVideoDimensions?
var lastFramesDropped = connection.framesDropped()
// Recovery is a persistent WANT, not a one-shot edge: set it on detected loss (or a
// decoder reset), retry the throttled request EVERY iteration, and clear it only when a
@@ -47,7 +51,12 @@ final class StreamPump {
var awaitingIDR = false
var awaitingSince = Date.distantPast // when the current recovery began (for the resume log)
var wasFailed = false
while !token.isStopped {
// Every iteration drains its own autorelease pool: this thread has no runloop, so
// autoreleased CM/layer temporaries would otherwise accumulate until session end.
// `false` = session over exit the loop (the closure can't `break` across itself).
var alive = true
while alive, !token.isStopped {
alive = autoreleasepool { () -> Bool in
do {
// Loss recovery (the primary path). Under the host's infinite GOP the only
// recovery keyframe is one we request. The reassembler drops unrecoverable AUs
@@ -69,11 +78,16 @@ final class StreamPump {
}
if awaitingIDR { recovery.request() }
guard let au = try connection.nextAU(timeoutMs: 100) else { continue }
guard let au = try connection.nextAU(timeoutMs: 100) else { return true }
onFrame?(au)
let idrFormat = connection.videoCodec.formatDescription(fromKeyframe: au.data)
if let f = idrFormat {
format = f // refreshed on every IDR (mode changes included)
let dims = CMVideoFormatDescriptionGetDimensions(f)
if lastDecodedDims?.width != dims.width || lastDecodedDims?.height != dims.height {
lastDecodedDims = dims
onDecodedSize?(Int(dims.width), Int(dims.height))
}
if awaitingIDR {
let ms = Int(Date().timeIntervalSince(awaitingSince) * 1000)
pumpLog.notice("video: recovery IDR received — resumed after \(ms, privacy: .public) ms")
@@ -97,13 +111,15 @@ final class StreamPump {
guard let f = format,
let sample = connection.videoCodec.sampleBuffer(au: au, format: f),
!token.isStopped // don't enqueue a stale frame after a restart
else { continue }
else { return true }
layer.enqueue(sample)
return true
} catch {
if !token.isStopped {
onSessionEnd?()
}
break // session closed
return false // session closed
}
}
}
}
@@ -87,6 +87,8 @@ public struct StreamView: NSViewRepresentable {
private let onDisconnectRequest: (() -> Void)?
private let onFrame: (@Sendable (AccessUnit) -> Void)?
private let onSessionEnd: (@Sendable () -> Void)?
private let onResizeTarget: ((UInt32, UInt32) -> Void)?
private let onDecodedSize: (@Sendable (Int, Int) -> Void)?
private let endToEndMeter: LatencyMeter?
private let decodeMeter: LatencyMeter?
private let displayMeter: LatencyMeter?
@@ -108,6 +110,8 @@ public struct StreamView: NSViewRepresentable {
onDisconnectRequest: (() -> Void)? = nil,
onFrame: (@Sendable (AccessUnit) -> Void)? = nil,
onSessionEnd: (@Sendable () -> Void)? = nil,
onResizeTarget: ((UInt32, UInt32) -> Void)? = nil,
onDecodedSize: (@Sendable (Int, Int) -> Void)? = nil,
endToEndMeter: LatencyMeter? = nil,
decodeMeter: LatencyMeter? = nil,
displayMeter: LatencyMeter? = nil
@@ -118,6 +122,8 @@ public struct StreamView: NSViewRepresentable {
self.onDisconnectRequest = onDisconnectRequest
self.onFrame = onFrame
self.onSessionEnd = onSessionEnd
self.onResizeTarget = onResizeTarget
self.onDecodedSize = onDecodedSize
self.endToEndMeter = endToEndMeter
self.decodeMeter = decodeMeter
self.displayMeter = displayMeter
@@ -131,6 +137,8 @@ public struct StreamView: NSViewRepresentable {
view.endToEndMeter = endToEndMeter
view.decodeMeter = decodeMeter
view.displayMeter = displayMeter
view.onResizeTarget = onResizeTarget
view.onDecodedSize = onDecodedSize
view.start(connection: connection, onFrame: onFrame, onSessionEnd: onSessionEnd)
return view
}
@@ -142,6 +150,8 @@ public struct StreamView: NSViewRepresentable {
view.endToEndMeter = endToEndMeter
view.decodeMeter = decodeMeter
view.displayMeter = displayMeter
view.onResizeTarget = onResizeTarget
view.onDecodedSize = onDecodedSize
// SwiftUI reuses the NSView across state changes repoint the pump only when the
// connection identity actually changed.
if view.connection !== connection {
@@ -165,6 +175,9 @@ public final class StreamLayerView: NSView {
/// stage-1 StreamPump displayLayer path as the Metal-unavailable / DEBUG fallback.
private let presenter = SessionPresenter()
public private(set) var connection: PunktfunkConnection?
/// Match-window resize follower (C3) non-nil while a session is active AND the `matchWindow`
/// setting is on; fed the view's physical-pixel size on every relayout.
private var matchFollower: MatchWindowFollower?
private let cursorCapture = CursorCapture()
private var inputCapture: InputCapture?
private var appObservers: [NSObjectProtocol] = []
@@ -201,6 +214,13 @@ public final class StreamLayerView: NSView {
/// view can't do that itself (the connection's owner disconnects).
public var onDisconnectRequest: (() -> Void)?
/// Resize overlay signals (design/midstream-resolution-resize.md client UX): `onResizeTarget`
/// (main thread, via the follower) fires the instant the window starts steering toward a new
/// size; `onDecodedSize` (PUMP thread) fires when a new-mode IDR's dims land. The owner drives
/// the blur+spinner from these set before `start()`.
public var onResizeTarget: ((UInt32, UInt32) -> Void)?
public var onDecodedSize: (@Sendable (Int, Int) -> Void)?
/// Main-thread only. False = input capture disabled outright (UI layered over the
/// stream); flipping to true auto-engages once.
public var captureEnabled = true {
@@ -626,15 +646,32 @@ public final class StreamLayerView: NSView {
displayMeter: displayMeter,
makeDisplayLink: { displayLink(target: $0, selector: $1) },
onFrame: onFrame,
onSessionEnd: onSessionEnd)
onSessionEnd: onSessionEnd,
onDecodedSize: onDecodedSize) // resize overlay END signal (new-mode IDR dims)
// Match-window (C3): follow the window's pixel size when the setting is on. Latched at
// session start (mirrors the other clients); the first real `layout()` feeds the initial
// size, so the stream converges to the window even if the connect used the explicit mode.
let follower = MatchWindowFollower(
connection: connection,
enabled: UserDefaults.standard.bool(forKey: DefaultsKey.matchWindow))
follower.onResizeTarget = onResizeTarget // resize overlay START signal (instant, on the follower)
matchFollower = follower
layoutPresenter()
requestAutoCapture() // entering a session is the deliberate "capture me" moment
}
/// Aspect-fit the stage-2 metal sublayer to the view; refresh contentsScale on a
/// retinanon-retina move (see SessionPresenter.layout).
/// retinanon-retina move (see SessionPresenter.layout). Also feeds the Match-window follower
/// the view's physical-pixel size (bounds backing), so a window resize / retina move follows.
private func layoutPresenter() {
presenter.layout(in: bounds, contentsScale: window?.backingScaleFactor ?? 1)
// Feed the follower only once in a window (backing scale is real then) and with real
// bounds a pre-window layout would report point-sized dimensions.
if window != nil, bounds.width > 0, bounds.height > 0 {
let px = convertToBacking(bounds).size
matchFollower?.noteSize(
widthPx: Int(px.width.rounded()), heightPx: Int(px.height.rounded()))
}
}
public override func viewDidChangeBackingProperties() {
@@ -650,6 +687,7 @@ public final class StreamLayerView: NSView {
inputCapture?.stop()
inputCapture = nil
presenter.stop()
matchFollower = nil
connection = nil
}
@@ -36,6 +36,9 @@ import PunktfunkCore
import SwiftUI
import UIKit
import os
#if os(tvOS)
import AVKit // AVDisplayManager the per-session display-mode (HDR10/refresh) request
#endif
/// Same diagnostic switch as InputCapture (PUNKTFUNK_INPUT_DEBUG=1): on iOS we log the
/// resolved pointer-lock state each time capture engages, so the user can see whether the
@@ -50,6 +53,8 @@ public struct StreamView: UIViewControllerRepresentable {
private let onCaptureChange: ((Bool) -> Void)?
private let onFrame: (@Sendable (AccessUnit) -> Void)?
private let onSessionEnd: (@Sendable () -> Void)?
private let onResizeTarget: ((UInt32, UInt32) -> Void)?
private let onDecodedSize: (@Sendable (Int, Int) -> Void)?
private let endToEndMeter: LatencyMeter?
private let decodeMeter: LatencyMeter?
private let displayMeter: LatencyMeter?
@@ -65,6 +70,8 @@ public struct StreamView: UIViewControllerRepresentable {
onDisconnectRequest: (() -> Void)? = nil,
onFrame: (@Sendable (AccessUnit) -> Void)? = nil,
onSessionEnd: (@Sendable () -> Void)? = nil,
onResizeTarget: ((UInt32, UInt32) -> Void)? = nil,
onDecodedSize: (@Sendable (Int, Int) -> Void)? = nil,
endToEndMeter: LatencyMeter? = nil,
decodeMeter: LatencyMeter? = nil,
displayMeter: LatencyMeter? = nil
@@ -74,6 +81,8 @@ public struct StreamView: UIViewControllerRepresentable {
self.onCaptureChange = onCaptureChange
self.onFrame = onFrame
self.onSessionEnd = onSessionEnd
self.onResizeTarget = onResizeTarget
self.onDecodedSize = onDecodedSize
self.endToEndMeter = endToEndMeter
self.decodeMeter = decodeMeter
self.displayMeter = displayMeter
@@ -86,6 +95,8 @@ public struct StreamView: UIViewControllerRepresentable {
controller.endToEndMeter = endToEndMeter
controller.decodeMeter = decodeMeter
controller.displayMeter = displayMeter
controller.onResizeTarget = onResizeTarget
controller.onDecodedSize = onDecodedSize
controller.start(connection: connection, onFrame: onFrame, onSessionEnd: onSessionEnd)
return controller
}
@@ -96,6 +107,8 @@ public struct StreamView: UIViewControllerRepresentable {
controller.endToEndMeter = endToEndMeter
controller.decodeMeter = decodeMeter
controller.displayMeter = displayMeter
controller.onResizeTarget = onResizeTarget
controller.onDecodedSize = onDecodedSize
if controller.connection !== connection {
controller.start(connection: connection, onFrame: onFrame, onSessionEnd: onSessionEnd)
}
@@ -108,7 +121,20 @@ public struct StreamView: UIViewControllerRepresentable {
}
}
public final class StreamViewController: UIViewController {
#if os(tvOS)
/// tvOS: a GCEventViewController with `controllerUserInteractionEnabled = false` routes game-
/// controller (and Siri Remote) input EXCLUSIVELY to the GameController framework while the
/// stream is up. Without it a pad's B/Menu press doubles as a UIKit menu press which ended
/// the session (or suspended the whole app) from ordinary gameplay; a SwiftUI
/// `.onExitCommand {}` swallow proved unreliable with nothing focusable on screen. Every
/// in-session exit is GC-level by design: the pad's escape chord (GamepadCapture) and the
/// remote's hold-Back (SiriRemotePointer).
public typealias StreamViewControllerBase = GCEventViewController
#else
public typealias StreamViewControllerBase = UIViewController
#endif
public final class StreamViewController: StreamViewControllerBase {
public private(set) var connection: PunktfunkConnection?
private var observers: [NSObjectProtocol] = []
/// Record the unified latency stages (end-to-end / decode / display) when the stage-2
@@ -119,6 +145,11 @@ public final class StreamViewController: UIViewController {
/// The shared presenter stack: stage-2 (CAMetalLayer sublayer + display link) with the
/// stage-1 StreamPump displayLayer path as the Metal-unavailable / DEBUG fallback.
private let presenter = SessionPresenter()
#if os(tvOS)
/// The window's display manager the session's mode request was set on held weakly so
/// stop() can clear the request even after the view has left the window.
private weak var sessionDisplayManager: AVDisplayManager?
#endif
#if os(iOS)
private var inputCapture: InputCapture?
fileprivate var captured = false
@@ -126,6 +157,11 @@ public final class StreamViewController: UIViewController {
/// Capture state at the last resign, restored on the next foreground otherwise the
/// mouse/keyboard stay released after navigating out and nothing re-grabs them.
private var wasCapturedOnResign = false
/// Match-window resize follower (C3) non-nil while a session is active AND the `matchWindow`
/// setting is on; fed the view's physical-pixel size from `viewDidLayoutSubviews` so an iPad
/// Stage Manager / Split View scene resize renegotiates the host mode. iOS only (iPhone
/// naturally no-ops fullscreen; tvOS drives display modes via AVDisplayManager instead).
private var matchFollower: MatchWindowFollower?
#endif
/// Reads whether the scene's pointer is actually locked right now; nil = state
@@ -140,6 +176,13 @@ public final class StreamViewController: UIViewController {
}
var onCaptureChange: ((Bool) -> Void)?
/// Resize-overlay START: forwarded to the Match-window follower so a scene resize drives the
/// blur+spinner the instant the window differs from the live mode (iOS only tvOS has no
/// follower). See `MatchWindowFollower.onResizeTarget`.
var onResizeTarget: ((UInt32, UInt32) -> Void)?
/// Resize-overlay END: the presenter reports the coded dims of each new-mode IDR here, so the
/// overlay clears when a frame at the requested size actually decodes.
var onDecodedSize: (@Sendable (Int, Int) -> Void)?
var captureEnabled = true {
didSet {
@@ -157,6 +200,12 @@ public final class StreamViewController: UIViewController {
public override func loadView() {
view = StreamLayerUIView()
#if os(tvOS)
// Kill the pad/remote UIKit press path at the source for the whole session (see the
// GCEventViewController typealias above). GC delivery is untouched: GamepadCapture
// forwards the pad, SiriRemotePointer drives the pointer and owns the remote exit.
controllerUserInteractionEnabled = false
#endif
// Re-size the stage-2 drawable if the display scale changes without a bounds change (e.g.
// moving to an external display at a different scale) the iOS analogue of macOS's
// viewDidChangeBackingProperties relayout. The handler takes the VC as its argument, so it
@@ -230,6 +279,18 @@ public final class StreamViewController: UIViewController {
}
#endif
#if os(tvOS)
// The GCEventViewController's interaction flag applies to the deepest such controller
// CONTAINING THE FIRST RESPONDER inside SwiftUI's hosting-controller sandwich that is not
// guaranteed to be us unless we anchor the responder chain here explicitly.
public override var canBecomeFirstResponder: Bool { true }
public override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
becomeFirstResponder()
}
#endif
func start(
connection: PunktfunkConnection,
onFrame: (@Sendable (AccessUnit) -> Void)?,
@@ -288,6 +349,14 @@ public final class StreamViewController: UIViewController {
}
capture.start()
inputCapture = capture
// Match-window (C3): follow the scene's pixel size when the setting is on. Latched at
// session start (mirrors the other clients); `viewDidLayoutSubviews` feeds it covers
// Stage Manager / Split View resizes and rotation. iPhone fullscreen naturally no-ops.
let follower = MatchWindowFollower(
connection: connection,
enabled: UserDefaults.standard.bool(forKey: DefaultsKey.matchWindow))
follower.onResizeTarget = onResizeTarget
matchFollower = follower
#endif
// Presenter choice + lifecycle live in SessionPresenter (shared with macOS): stage-2
@@ -301,7 +370,8 @@ public final class StreamViewController: UIViewController {
displayMeter: displayMeter,
makeDisplayLink: { CADisplayLink(target: $0, selector: $1) },
onFrame: onFrame,
onSessionEnd: onSessionEnd)
onSessionEnd: onSessionEnd,
onDecodedSize: onDecodedSize)
layoutMetalLayer()
#if os(iOS)
@@ -342,6 +412,19 @@ public final class StreamViewController: UIViewController {
setCaptured(true) // entering a session is the deliberate "capture me" moment
}
#endif
#if os(tvOS)
// The TV's mode switch (requested in applyDisplayCriteriaIfNeeded) completes
// asynchronously, and a dynamic-range-only switch doesn't re-layout by itself
// re-layout on the switch/mode notifications so the presenter sees the new EDR
// headroom immediately (layout pushes UIScreen.currentEDRHeadroom down).
observers.append(NotificationCenter.default.addObserver(
forName: .AVDisplayManagerModeSwitchEnd, object: nil, queue: .main
) { [weak self] _ in self?.layoutMetalLayer() })
observers.append(NotificationCenter.default.addObserver(
forName: UIScreen.modeDidChangeNotification, object: nil, queue: .main
) { [weak self] _ in self?.layoutMetalLayer() })
#endif
}
func stop() {
@@ -359,6 +442,13 @@ public final class StreamViewController: UIViewController {
streamView.onPointerButton = nil
streamView.onScroll = nil
streamView.currentHostMode = nil
matchFollower = nil
#endif
#if os(tvOS)
// Return the TV to the user's preferred mode the home screen must not stay in the
// session's HDR10/refresh mode.
sessionDisplayManager?.preferredDisplayCriteria = nil
sessionDisplayManager = nil
#endif
presenter.stop()
connection = nil
@@ -367,8 +457,60 @@ public final class StreamViewController: UIViewController {
public override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
layoutMetalLayer()
#if os(iOS)
// Match-window (C3): feed the follower the view's physical-pixel size (points × scale).
let b = streamView.bounds
if b.width > 0, b.height > 0 {
let scale = renderScale
matchFollower?.noteSize(
widthPx: Int((b.width * scale).rounded()),
heightPx: Int((b.height * scale).rounded()))
}
#endif
#if os(tvOS)
applyDisplayCriteriaIfNeeded()
#endif
}
#if os(tvOS)
/// Ask the TV for a display mode matching the session HDR10 at the stream's refresh rate
/// via AVDisplayManager, the tvOS mechanism custom renderers use for HDR output (AVFoundation
/// playback layers do this implicitly). Honored only when the user allows matching (tvOS
/// Settings Video and Audio Match Content); the presenter reads the RESULT off UIScreen's
/// EDR headroom (pushed in SessionPresenter.layout) and keeps the in-shader tone-map whenever
/// the switch never lands, so an SDR-composited display can't show blown-out PQ either way.
/// Applied once per session, as soon as the window and the negotiated mode both exist; the
/// stop() teardown clears it.
private func applyDisplayCriteriaIfNeeded() {
guard let manager = view.window?.avDisplayManager, let connection,
manager.preferredDisplayCriteria == nil,
UserDefaults.standard.object(forKey: DefaultsKey.hdrEnabled) as? Bool ?? true
else { return }
let mode = connection.currentMode()
guard mode.width > 0, mode.height > 0, mode.refreshHz > 0 else { return }
// A synthetic HDR10-HEVC format description carrying the negotiated mode what the
// stream decodes to. AVDisplayCriteria(refreshRate:formatDescription:) matches the
// display to it (tvOS 17+, our deployment floor).
let ext: [CFString: Any] = [
kCMFormatDescriptionExtension_ColorPrimaries:
kCMFormatDescriptionColorPrimaries_ITU_R_2020,
kCMFormatDescriptionExtension_TransferFunction:
kCMFormatDescriptionTransferFunction_SMPTE_ST_2084_PQ,
kCMFormatDescriptionExtension_YCbCrMatrix:
kCMFormatDescriptionYCbCrMatrix_ITU_R_2020,
]
var desc: CMFormatDescription?
CMVideoFormatDescriptionCreate(
allocator: kCFAllocatorDefault, codecType: kCMVideoCodecType_HEVC,
width: Int32(mode.width), height: Int32(mode.height),
extensions: ext as CFDictionary, formatDescriptionOut: &desc)
guard let desc else { return }
manager.preferredDisplayCriteria = AVDisplayCriteria(
refreshRate: Float(mode.refreshHz), formatDescription: desc)
sessionDisplayManager = manager
}
#endif
/// The display scale to render the metal drawable at. `traitCollection.displayScale` is the
/// canonical render scale and is reliable once the controller is in the hierarchy;
/// `view.contentScaleFactor` can read 1.0 before the view attaches to a window/screen, which
@@ -0,0 +1,112 @@
import CoreMedia
import CoreVideo
import VideoToolbox
import XCTest
import simd
@testable import PunktfunkKit
/// Golden end-to-end colour tests: decode the known-signaling bar fixtures through a real
/// `VTDecompressionSession`, read the buffer's propagated signaling via `CscRows.signal(of:)`,
/// convert sampled YCbCr through `CscRows.rows` the exact math the Metal shaders run and
/// require the ORIGINAL RGB bars back. This is the proof of the two assumptions the stage-2
/// colour fix rests on: (1) VideoToolbox propagates the bitstream's matrix onto the decoded
/// CVPixelBuffer's attachments, and (2) signal+rows renders it correctly for BT.601/709 ×
/// limited/full. A hardcoded-709 regression fails the 601 fixture by tens of code points.
final class ColorBarDecodeTests: XCTestCase {
private static let bars: [(r: Float, g: Float, b: Float)] = [
(255, 255, 255), (255, 255, 0), (0, 255, 255), (0, 255, 0),
(255, 0, 255), (255, 0, 0), (0, 0, 255), (0, 0, 0),
]
/// Decode one fixture AU to a biplanar 4:2:0 buffer of the given range sibling.
private func decode(_ au: [UInt8], pixelFormat: OSType) throws -> CVPixelBuffer {
let data = Data(au)
guard let format = AnnexB.formatDescription(fromIDR: data, codec: .hevc) else {
throw XCTSkip("could not build a format description from the fixture")
}
let attrs: [CFString: Any] = [kCVPixelBufferPixelFormatTypeKey: pixelFormat]
var session: VTDecompressionSession?
let created = VTDecompressionSessionCreate(
allocator: kCFAllocatorDefault, formatDescription: format,
decoderSpecification: nil, imageBufferAttributes: attrs as CFDictionary,
outputCallback: nil, decompressionSessionOut: &session)
guard created == noErr, let session else {
throw XCTSkip("VTDecompressionSessionCreate failed (\(created))")
}
defer { VTDecompressionSessionInvalidate(session) }
let unit = AccessUnit(data: data, ptsNs: 0, frameIndex: 0, flags: 0, receivedNs: 0)
guard let sample = AnnexB.sampleBuffer(au: unit, format: format, codec: .hevc) else {
throw XCTSkip("could not build a sample buffer")
}
var produced: CVPixelBuffer?
let status = VTDecompressionSessionDecodeFrame(
session, sampleBuffer: sample, flags: [], infoFlagsOut: nil
) { status, _, imageBuffer, _, _ in
if status == noErr { produced = imageBuffer }
}
XCTAssertEqual(status, noErr, "decode submit")
VTDecompressionSessionWaitForAsynchronousFrames(session)
return try XCTUnwrap(produced, "no decoded frame")
}
private func assertBars(
_ name: String, au: [UInt8], pixelFormat: OSType,
expected: CscRows.Signal
) throws {
let buffer = try decode(au, pixelFormat: pixelFormat)
let signal = CscRows.signal(of: buffer)
XCTAssertEqual(signal, expected, "\(name): VT must propagate the bitstream signaling")
let rows = CscRows.rows(signal, depth: 8, msbPacked: false)
CVPixelBufferLockBaseAddress(buffer, .readOnly)
defer { CVPixelBufferUnlockBaseAddress(buffer, .readOnly) }
let yBase = try XCTUnwrap(CVPixelBufferGetBaseAddressOfPlane(buffer, 0))
.assumingMemoryBound(to: UInt8.self)
let yStride = CVPixelBufferGetBytesPerRowOfPlane(buffer, 0)
let cBase = try XCTUnwrap(CVPixelBufferGetBaseAddressOfPlane(buffer, 1))
.assumingMemoryBound(to: UInt8.self)
let cStride = CVPixelBufferGetBytesPerRowOfPlane(buffer, 1)
for (i, bar) in Self.bars.enumerated() {
let (cx, cy) = (i * 32 + 16, 32)
let y = Float(yBase[cy * yStride + cx]) / 255.0
let cb = Float(cBase[(cy / 2) * cStride + (cx / 2) * 2]) / 255.0
let cr = Float(cBase[(cy / 2) * cStride + (cx / 2) * 2 + 1]) / 255.0
let yuv = SIMD3<Float>(y, cb, cr)
let rgb = SIMD3<Float>(
simd_dot(SIMD3(rows.r0.x, rows.r0.y, rows.r0.z), yuv) + rows.r0.w,
simd_dot(SIMD3(rows.r1.x, rows.r1.y, rows.r1.z), yuv) + rows.r1.w,
simd_dot(SIMD3(rows.r2.x, rows.r2.y, rows.r2.z), yuv) + rows.r2.w)
XCTAssertEqual(rgb.x * 255, bar.r, accuracy: 3, "\(name) bar \(i) R")
XCTAssertEqual(rgb.y * 255, bar.g, accuracy: 3, "\(name) bar \(i) G")
XCTAssertEqual(rgb.z * 255, bar.b, accuracy: 3, "\(name) bar \(i) B")
}
}
/// BT.601 (BT.470BG) limited what a Linux host's RGB-input NVENC signals. The fixture that
/// catches a hardcoded-BT.709 shader.
func testGolden601LimitedBars() throws {
try assertBars(
"601-limited", au: ColorBarFixtures.bars601Limited,
pixelFormat: kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange,
expected: .init(matrix: 5, fullRange: false))
}
/// BT.709 limited the hosts' explicit SDR signaling.
func testGolden709LimitedBars() throws {
try assertBars(
"709-limited", au: ColorBarFixtures.bars709Limited,
pixelFormat: kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange,
expected: .init(matrix: 1, fullRange: false))
}
/// BT.709 full range the PUNKTFUNK_444_FULLRANGE experiment's signaling (requesting the
/// full-range sibling keeps VT from range-converting, so the full-range rows are exercised).
func testGolden709FullBars() throws {
try assertBars(
"709-full", au: ColorBarFixtures.bars709Full,
pixelFormat: kCVPixelFormatType_420YpCbCr8BiPlanarFullRange,
expected: .init(matrix: 1, fullRange: true))
}
}
@@ -0,0 +1,864 @@
// Golden colour-bar fixtures the SAME bytes as crates/pf-client-core/tests/bars-*.h265
// (one 256×64 LOSSLESS x265 IDR of 8 saturated bars per signaling variant; generated
// offline with ffmpeg/libx265, RGBYUV matched to the declared VUI so the original RGB
// is recoverable ±1 code). Regenerate both together the Rust and Swift golden tests
// must chew identical streams. Test-target only; nothing here ships.
enum ColorBarFixtures {
static let bars601Limited: [UInt8] = [
0x00, 0x00, 0x00, 0x01, 0x40, 0x01, 0x0c, 0x01, 0xff, 0xff, 0x01, 0x60, 0x00, 0x00, 0x03, 0x00,
0x90, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0xff, 0x95, 0x98, 0x09, 0x00, 0x00, 0x00, 0x01,
0x42, 0x01, 0x01, 0x01, 0x60, 0x00, 0x00, 0x03, 0x00, 0x90, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03,
0x00, 0xff, 0xa0, 0x08, 0x08, 0x10, 0x59, 0x65, 0x66, 0x92, 0x4c, 0xae, 0x6a, 0x02, 0x02, 0x0a,
0x08, 0x00, 0x00, 0x03, 0x00, 0x08, 0x00, 0x00, 0x03, 0x00, 0xc8, 0x40, 0x00, 0x00, 0x00, 0x01,
0x44, 0x01, 0xc1, 0x71, 0xa9, 0x12, 0x00, 0x00, 0x01, 0x4e, 0x01, 0x05, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xd1, 0x2c, 0xa2, 0xde, 0x09, 0xb5, 0x17, 0x47, 0xdb, 0xbb, 0x55, 0xa4,
0xfe, 0x7f, 0xc2, 0xfc, 0x4e, 0x78, 0x32, 0x36, 0x35, 0x20, 0x28, 0x62, 0x75, 0x69, 0x6c, 0x64,
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0x5a, 0x14, 0xff, 0x1d, 0x76, 0xda, 0x09, 0x36, 0xa4, 0x5d, 0xaf, 0xff, 0xbd, 0x87, 0x69, 0x9c,
0xd9, 0xf7, 0x0c, 0x48, 0x98, 0x9e, 0x17, 0x4b, 0xff, 0xef, 0x58, 0x85, 0xf5, 0xa1, 0x4f, 0xf1,
0xd7, 0x6d, 0xa0, 0x93, 0x60, 0x15, 0xbf, 0xfe, 0xf6, 0x1d, 0xa6, 0x73, 0x67, 0xdc, 0x31, 0x22,
0x62, 0x78, 0x5d, 0x2f, 0xff, 0xbd, 0x62, 0x17, 0xd6, 0x85, 0x3f, 0xc7, 0x5d, 0xb6, 0x82, 0x4d,
0xcc, 0x83, 0xff, 0xff, 0xf1, 0xd3, 0x9b, 0xa2, 0x9d, 0xe7, 0x8c, 0x66, 0x72, 0xc0, 0x2f, 0xcf,
0x65, 0x9b, 0xff, 0xf7, 0xc0, 0xca, 0x22, 0x04, 0xa8, 0x24, 0xf3, 0x1d, 0x63, 0x5d, 0x84, 0x8f,
0xff, 0x44, 0x5f, 0xff, 0x9f, 0xeb, 0xff, 0x4c, 0x13, 0x36, 0x00, 0x3c, 0x22, 0xc9, 0xc2, 0xf5,
0xf9, 0xef, 0xff, 0xcf, 0xf5, 0xff, 0xa6, 0x09, 0x9b, 0x00, 0x1e, 0x11, 0x64, 0xe1, 0x7a, 0xf0,
0x2a, 0x80, 0xe0, 0x04, 0x5a, 0x21, 0x7a, 0xa9, 0x51, 0x5c, 0x9d, 0x9c, 0x8a, 0x61, 0xc3, 0xd2,
0xff, 0xfd, 0xc8, 0xbf, 0xcc, 0xd3, 0x4c, 0x35, 0xeb, 0x66, 0x85, 0xe3, 0xe5, 0xaa, 0x5e, 0xbf,
0xff, 0x72, 0x03, 0xdc, 0x34, 0x44, 0x7e, 0x97, 0x68, 0x3e, 0x1a, 0xca, 0x8d, 0xf6, 0xb9, 0xc9,
0xff, 0xf9, 0x98, 0x62, 0x79, 0xa6, 0x97, 0x88, 0xdb, 0x12, 0xa0, 0xdb, 0x18, 0x4a, 0x52, 0x7f,
0xfe, 0x65, 0x99, 0x2d, 0xca, 0xa3, 0x9b, 0x23, 0x17, 0x99, 0x47, 0x1b, 0x57, 0x6b, 0x24, 0xda,
0x4f, 0xff, 0x9f, 0xb9, 0x30, 0x05, 0x2e, 0xef, 0x9f, 0xad, 0x6d, 0xfc, 0x3e, 0xcf, 0xff, 0x9f,
0xb9, 0x30, 0x05, 0x2e, 0xef, 0x9f, 0xad, 0x6d, 0xfb, 0xed, 0x2b, 0xed, 0xff, 0xf5, 0xca, 0x2c,
0x22, 0x59, 0x65, 0xee, 0x46, 0x1b, 0xdc, 0x14, 0xc5, 0xff, 0xf5, 0xca, 0x2c, 0x22, 0x59, 0x65,
0xee, 0x46, 0x1b, 0xdc, 0x0c, 0x2d, 0x3c, 0xe4, 0xff, 0xf9, 0xfe, 0xf1, 0xf6, 0xb4, 0x7a, 0xc8,
0x10, 0x48, 0x21, 0xb8, 0xfb, 0x3f, 0xfe, 0x7e, 0xe4, 0xc0, 0x14, 0xbb, 0xbe, 0x7e, 0xb5, 0xb7,
0xef, 0xb4, 0xfa, 0x17, 0xff, 0xd7, 0x3f, 0x91, 0xb5, 0xa5, 0x4a, 0x1d, 0xb1, 0x7b, 0x6a, 0xd4,
0xc5, 0xff, 0xf5, 0xca, 0x2c, 0x22, 0x59, 0x65, 0xee, 0x46, 0x1b, 0xdc, 0x0c, 0x28, 0xe4, 0xd2,
0xe3, 0x5f, 0xff, 0xde, 0xd4, 0xf2, 0x31, 0x27, 0x12, 0xa5, 0x4a, 0x95, 0x3c, 0x28, 0x50, 0xa1,
0x42, 0x85, 0x06, 0xda, 0xff, 0xfd, 0xc8, 0x0f, 0x94, 0x31, 0x1a, 0xd2, 0x66, 0x8a, 0xa8, 0x74,
0x03, 0x52, 0xcf, 0x12, 0x00, 0x52, 0x6c, 0xd3, 0x36, 0x5f, 0x46, 0x35, 0xfb, 0xc6, 0xbf, 0x4b,
0xf4, 0xbf, 0x4b, 0xf4, 0xc0, 0x96, 0x09, 0x60, 0x96, 0x09, 0x60, 0x96, 0x09, 0x60, 0x95, 0xf5,
0xab, 0x2f, 0xff, 0xfe, 0xd2, 0xdd, 0x9c, 0x95, 0xe0, 0x25, 0xdd, 0x39, 0xd3, 0x9d, 0x39, 0xd3,
0x9d, 0x4c, 0x14, 0xc1, 0x4c, 0x14, 0xc1, 0x4c, 0x14, 0xc1, 0x4c, 0x13, 0xab, 0xb0, 0x0b, 0xff,
0xf7, 0x20, 0x3e, 0x50, 0xc4, 0x6b, 0x49, 0x9a, 0x2a, 0xa1, 0xd0, 0x0d, 0x52, 0xf5, 0xff, 0xfb,
0x90, 0x1f, 0x28, 0x62, 0x35, 0xa4, 0xcd, 0x15, 0x50, 0xe8, 0x06, 0xa5, 0xb2, 0xce, 0xbf, 0x7f,
0xff, 0x14, 0x7b, 0x0e, 0x08, 0x20, 0x18, 0x32, 0x3e, 0xeb, 0x9a, 0xc6, 0xee, 0x81, 0xdf, 0xff,
0xc5, 0x0c, 0x78, 0xe1, 0x5d, 0x95, 0x29, 0x2c, 0x78, 0x61, 0xfa, 0x77, 0x12, 0x37, 0x16, 0xff,
0xfd, 0xc8, 0xbf, 0xcc, 0xd3, 0x4c, 0x35, 0xeb, 0x66, 0x85, 0xe3, 0xe5, 0xaa, 0x5e, 0xbf, 0xff,
0x72, 0x03, 0xe5, 0x0c, 0x46, 0xb4, 0x99, 0xa2, 0xaa, 0x1d, 0x00, 0xd4, 0xb6, 0xe7, 0x39, 0xf1,
0xaf, 0xff, 0xe2, 0x23, 0x20, 0x60, 0x5e, 0x18, 0x61, 0x88, 0x57, 0x5d, 0x75, 0xd7, 0x5d, 0x5b,
0x2f, 0xff, 0xbd, 0x62, 0x17, 0xd6, 0x85, 0x3f, 0xc7, 0x5d, 0xb6, 0x81, 0xde, 0x79, 0xff, 0xff,
0xf5, 0x01, 0xe9, 0xc0, 0xa2, 0xd0, 0xd3, 0x64, 0xd6, 0x4d, 0x64, 0xd6, 0x4d, 0x65, 0x5c, 0x55,
0xc5, 0x5c, 0x55, 0xc5, 0x5c, 0x55, 0xc5, 0x5c, 0x4d, 0xaa, 0x10, 0x05, 0xd9, 0x33, 0xd5, 0xc0,
0x00, 0x00, 0x03, 0x00, 0x0b, 0xff, 0xff, 0xff, 0xff, 0xfd, 0xc6, 0x42, 0xf7, 0xff, 0xd7, 0x28,
0xb0, 0x89, 0x65, 0x97, 0xb9, 0x18, 0x6f, 0x70, 0x53, 0x17, 0xff, 0xd7, 0x28, 0xb0, 0x89, 0x65,
0x97, 0xb9, 0x18, 0x6f, 0x70, 0x30, 0x56, 0xfd, 0x5b, 0xff, 0xf2, 0x33, 0x67, 0x90, 0x81, 0x60,
0x4a, 0x3d, 0x34, 0x7d, 0x12, 0xe6, 0xff, 0xfc, 0x8a, 0xea, 0x0e, 0x95, 0x0c, 0xc0, 0x73, 0xf5,
0x83, 0xaf, 0xfa, 0x2f, 0x2f, 0xff, 0xbd, 0x87, 0x69, 0x9c, 0xd9, 0xf7, 0x0c, 0x48, 0x98, 0x9e,
0x07, 0x4b, 0xff, 0xef, 0x58, 0x85, 0xf5, 0xa1, 0x4f, 0xf1, 0xd7, 0x6d, 0xa0, 0x78, 0x35, 0x4a,
0x6d, 0xff, 0xfc, 0x50, 0xc7, 0x8e, 0x15, 0xd9, 0x52, 0x92, 0xc7, 0x86, 0x1f, 0xa7, 0x74, 0x0e,
0xff, 0xfe, 0x28, 0x63, 0xc7, 0x0a, 0xec, 0xa9, 0x49, 0x63, 0xc3, 0x0f, 0xd3, 0xb8, 0x92, 0x9f,
0x57, 0xff, 0xee, 0x40, 0x7c, 0xa1, 0x88, 0xd6, 0x93, 0x34, 0x55, 0x43, 0xa0, 0x1a, 0xa5, 0xeb,
0xff, 0xf7, 0x20, 0x3e, 0x50, 0xc4, 0x6b, 0x49, 0x9a, 0x2a, 0xa1, 0xd0, 0x0d, 0x4b, 0x13, 0x9a,
0xfc, 0x01, 0x0a, 0xb8, 0xdc, 0xe9, 0xaa, 0x51, 0xa6, 0x2f, 0x33, 0x38, 0x70, 0x9f, 0x3f, 0xff,
0x81, 0x38, 0x6f, 0x96, 0x59, 0x2c, 0x9d, 0xc5, 0x46, 0x2d, 0xbb, 0xb2, 0x86, 0x2f, 0xff, 0xde,
0x02, 0x4a, 0x0e, 0x78, 0xf4, 0x81, 0xf4, 0x0e, 0xf1, 0xaf, 0x76, 0xc4, 0x68, 0x3a, 0x7f, 0xfe,
0x7a, 0x23, 0xee, 0xeb, 0xae, 0x0b, 0xba, 0xa9, 0x83, 0xd2, 0x73, 0xc7, 0xd0, 0x9f, 0xff, 0x9e,
0x6a, 0xb4, 0x7c, 0xad, 0x6d, 0xa6, 0x32, 0xbc, 0x60, 0xd2, 0xe3, 0x9c, 0x90, 0x95, 0xe3, 0xff,
0xe9, 0x1b, 0x9a, 0x48, 0x96, 0x45, 0x2e, 0x92, 0xdc, 0x57, 0xac, 0xb3, 0xff, 0xe9, 0x1b, 0x9a,
0x48, 0x96, 0x45, 0x2e, 0x92, 0xdc, 0x57, 0x99, 0x5e, 0x95, 0x7f, 0xfe, 0x01, 0xa9, 0xd0, 0xd9,
0xc1, 0x16, 0xba, 0xb0, 0xf7, 0x82, 0xfd, 0x7f, 0xfe, 0x01, 0xa9, 0xd0, 0xd9, 0xc1, 0x16, 0xba,
0xb0, 0xf7, 0x81, 0x46, 0x41, 0x3d, 0xbf, 0xff, 0x01, 0x63, 0xdb, 0x18, 0x93, 0x66, 0x4d, 0xce,
0x9b, 0xce, 0x5f, 0xaf, 0xff, 0xc0, 0x35, 0x3a, 0x1b, 0x38, 0x22, 0xd7, 0x56, 0x1e, 0xf0, 0x28,
0x50, 0x74, 0xff, 0xfa, 0x4a, 0x1b, 0x55, 0xac, 0x47, 0xb6, 0x24, 0xc4, 0x4a, 0xa2, 0xcb, 0x3f,
0xfe, 0x91, 0xb9, 0xa4, 0x89, 0x64, 0x52, 0xe9, 0x2d, 0xc5, 0x79, 0x98, 0x82, 0x80,
]
static let bars709Limited: [UInt8] = [
0x00, 0x00, 0x00, 0x01, 0x40, 0x01, 0x0c, 0x01, 0xff, 0xff, 0x01, 0x60, 0x00, 0x00, 0x03, 0x00,
0x90, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0xff, 0x95, 0x98, 0x09, 0x00, 0x00, 0x00, 0x01,
0x42, 0x01, 0x01, 0x01, 0x60, 0x00, 0x00, 0x03, 0x00, 0x90, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03,
0x00, 0xff, 0xa0, 0x08, 0x08, 0x10, 0x59, 0x65, 0x66, 0x92, 0x4c, 0xae, 0x6a, 0x02, 0x02, 0x02,
0x08, 0x00, 0x00, 0x03, 0x00, 0x08, 0x00, 0x00, 0x03, 0x00, 0xc8, 0x40, 0x00, 0x00, 0x00, 0x01,
0x44, 0x01, 0xc1, 0x71, 0xa9, 0x12, 0x00, 0x00, 0x01, 0x4e, 0x01, 0x05, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xd1, 0x2c, 0xa2, 0xde, 0x09, 0xb5, 0x17, 0x47, 0xdb, 0xbb, 0x55, 0xa4,
0xfe, 0x7f, 0xc2, 0xfc, 0x4e, 0x78, 0x32, 0x36, 0x35, 0x20, 0x28, 0x62, 0x75, 0x69, 0x6c, 0x64,
0x20, 0x32, 0x31, 0x36, 0x29, 0x20, 0x2d, 0x20, 0x34, 0x2e, 0x32, 0x2b, 0x31, 0x2d, 0x65, 0x34,
0x34, 0x34, 0x37, 0x34, 0x34, 0x3a, 0x5b, 0x4d, 0x61, 0x63, 0x20, 0x4f, 0x53, 0x20, 0x58, 0x5d,
0x5b, 0x63, 0x6c, 0x61, 0x6e, 0x67, 0x20, 0x32, 0x31, 0x2e, 0x30, 0x2e, 0x30, 0x5d, 0x5b, 0x36,
0x34, 0x20, 0x62, 0x69, 0x74, 0x5d, 0x20, 0x38, 0x62, 0x69, 0x74, 0x2b, 0x31, 0x30, 0x62, 0x69,
0x74, 0x2b, 0x31, 0x32, 0x62, 0x69, 0x74, 0x20, 0x2d, 0x20, 0x48, 0x2e, 0x32, 0x36, 0x35, 0x2f,
0x48, 0x45, 0x56, 0x43, 0x20, 0x63, 0x6f, 0x64, 0x65, 0x63, 0x20, 0x2d, 0x20, 0x43, 0x6f, 0x70,
0x79, 0x72, 0x69, 0x67, 0x68, 0x74, 0x20, 0x32, 0x30, 0x31, 0x33, 0x2d, 0x32, 0x30, 0x31, 0x38,
0x20, 0x28, 0x63, 0x29, 0x20, 0x4d, 0x75, 0x6c, 0x74, 0x69, 0x63, 0x6f, 0x72, 0x65, 0x77, 0x61,
0x72, 0x65, 0x2c, 0x20, 0x49, 0x6e, 0x63, 0x20, 0x2d, 0x20, 0x68, 0x74, 0x74, 0x70, 0x3a, 0x2f,
0x2f, 0x78, 0x32, 0x36, 0x35, 0x2e, 0x6f, 0x72, 0x67, 0x20, 0x2d, 0x20, 0x6f, 0x70, 0x74, 0x69,
0x6f, 0x6e, 0x73, 0x3a, 0x20, 0x63, 0x70, 0x75, 0x69, 0x64, 0x3d, 0x39, 0x38, 0x20, 0x66, 0x72,
0x61, 0x6d, 0x65, 0x2d, 0x74, 0x68, 0x72, 0x65, 0x61, 0x64, 0x73, 0x3d, 0x31, 0x20, 0x6e, 0x6f,
0x2d, 0x77, 0x70, 0x70, 0x20, 0x6e, 0x6f, 0x2d, 0x70, 0x6d, 0x6f, 0x64, 0x65, 0x20, 0x6e, 0x6f,
0x2d, 0x70, 0x6d, 0x65, 0x20, 0x6e, 0x6f, 0x2d, 0x70, 0x73, 0x6e, 0x72, 0x20, 0x6e, 0x6f, 0x2d,
0x73, 0x73, 0x69, 0x6d, 0x20, 0x6c, 0x6f, 0x67, 0x2d, 0x6c, 0x65, 0x76, 0x65, 0x6c, 0x3d, 0x30,
0x20, 0x62, 0x69, 0x74, 0x64, 0x65, 0x70, 0x74, 0x68, 0x3d, 0x38, 0x20, 0x69, 0x6e, 0x70, 0x75,
0x74, 0x2d, 0x63, 0x73, 0x70, 0x3d, 0x31, 0x20, 0x66, 0x70, 0x73, 0x3d, 0x32, 0x35, 0x2f, 0x31,
0x20, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x2d, 0x72, 0x65, 0x73, 0x3d, 0x32, 0x35, 0x36, 0x78, 0x36,
0x34, 0x20, 0x69, 0x6e, 0x74, 0x65, 0x72, 0x6c, 0x61, 0x63, 0x65, 0x3d, 0x30, 0x20, 0x74, 0x6f,
0x74, 0x61, 0x6c, 0x2d, 0x66, 0x72, 0x61, 0x6d, 0x65, 0x73, 0x3d, 0x30, 0x20, 0x6c, 0x65, 0x76,
0x65, 0x6c, 0x2d, 0x69, 0x64, 0x63, 0x3d, 0x30, 0x20, 0x68, 0x69, 0x67, 0x68, 0x2d, 0x74, 0x69,
0x65, 0x72, 0x3d, 0x31, 0x20, 0x75, 0x68, 0x64, 0x2d, 0x62, 0x64, 0x3d, 0x30, 0x20, 0x72, 0x65,
0x66, 0x3d, 0x33, 0x20, 0x6e, 0x6f, 0x2d, 0x61, 0x6c, 0x6c, 0x6f, 0x77, 0x2d, 0x6e, 0x6f, 0x6e,
0x2d, 0x63, 0x6f, 0x6e, 0x66, 0x6f, 0x72, 0x6d, 0x61, 0x6e, 0x63, 0x65, 0x20, 0x72, 0x65, 0x70,
0x65, 0x61, 0x74, 0x2d, 0x68, 0x65, 0x61, 0x64, 0x65, 0x72, 0x73, 0x20, 0x61, 0x6e, 0x6e, 0x65,
0x78, 0x62, 0x20, 0x6e, 0x6f, 0x2d, 0x61, 0x75, 0x64, 0x20, 0x6e, 0x6f, 0x2d, 0x65, 0x6f, 0x62,
0x20, 0x6e, 0x6f, 0x2d, 0x65, 0x6f, 0x73, 0x20, 0x6e, 0x6f, 0x2d, 0x68, 0x72, 0x64, 0x20, 0x69,
0x6e, 0x66, 0x6f, 0x20, 0x68, 0x61, 0x73, 0x68, 0x3d, 0x30, 0x20, 0x74, 0x65, 0x6d, 0x70, 0x6f,
0x72, 0x61, 0x6c, 0x2d, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x3d, 0x30, 0x20, 0x6f, 0x70, 0x65,
0x6e, 0x2d, 0x67, 0x6f, 0x70, 0x20, 0x6d, 0x69, 0x6e, 0x2d, 0x6b, 0x65, 0x79, 0x69, 0x6e, 0x74,
0x3d, 0x32, 0x35, 0x20, 0x6b, 0x65, 0x79, 0x69, 0x6e, 0x74, 0x3d, 0x32, 0x35, 0x30, 0x20, 0x67,
0x6f, 0x70, 0x2d, 0x6c, 0x6f, 0x6f, 0x6b, 0x61, 0x68, 0x65, 0x61, 0x64, 0x3d, 0x30, 0x20, 0x62,
0x66, 0x72, 0x61, 0x6d, 0x65, 0x73, 0x3d, 0x34, 0x20, 0x62, 0x2d, 0x61, 0x64, 0x61, 0x70, 0x74,
0x3d, 0x32, 0x20, 0x62, 0x2d, 0x70, 0x79, 0x72, 0x61, 0x6d, 0x69, 0x64, 0x20, 0x62, 0x66, 0x72,
0x61, 0x6d, 0x65, 0x2d, 0x62, 0x69, 0x61, 0x73, 0x3d, 0x30, 0x20, 0x72, 0x63, 0x2d, 0x6c, 0x6f,
0x6f, 0x6b, 0x61, 0x68, 0x65, 0x61, 0x64, 0x3d, 0x32, 0x30, 0x20, 0x6c, 0x6f, 0x6f, 0x6b, 0x61,
0x68, 0x65, 0x61, 0x64, 0x2d, 0x73, 0x6c, 0x69, 0x63, 0x65, 0x73, 0x3d, 0x30, 0x20, 0x73, 0x63,
0x65, 0x6e, 0x65, 0x63, 0x75, 0x74, 0x3d, 0x34, 0x30, 0x20, 0x6e, 0x6f, 0x2d, 0x68, 0x69, 0x73,
0x74, 0x2d, 0x73, 0x63, 0x65, 0x6e, 0x65, 0x63, 0x75, 0x74, 0x20, 0x72, 0x61, 0x64, 0x6c, 0x3d,
0x30, 0x20, 0x6e, 0x6f, 0x2d, 0x73, 0x70, 0x6c, 0x69, 0x63, 0x65, 0x20, 0x6e, 0x6f, 0x2d, 0x69,
0x6e, 0x74, 0x72, 0x61, 0x2d, 0x72, 0x65, 0x66, 0x72, 0x65, 0x73, 0x68, 0x20, 0x63, 0x74, 0x75,
0x3d, 0x36, 0x34, 0x20, 0x6d, 0x69, 0x6e, 0x2d, 0x63, 0x75, 0x2d, 0x73, 0x69, 0x7a, 0x65, 0x3d,
0x38, 0x20, 0x6e, 0x6f, 0x2d, 0x72, 0x65, 0x63, 0x74, 0x20, 0x6e, 0x6f, 0x2d, 0x61, 0x6d, 0x70,
0x20, 0x6d, 0x61, 0x78, 0x2d, 0x74, 0x75, 0x2d, 0x73, 0x69, 0x7a, 0x65, 0x3d, 0x33, 0x32, 0x20,
0x74, 0x75, 0x2d, 0x69, 0x6e, 0x74, 0x65, 0x72, 0x2d, 0x64, 0x65, 0x70, 0x74, 0x68, 0x3d, 0x31,
0x20, 0x74, 0x75, 0x2d, 0x69, 0x6e, 0x74, 0x72, 0x61, 0x2d, 0x64, 0x65, 0x70, 0x74, 0x68, 0x3d,
0x31, 0x20, 0x6c, 0x69, 0x6d, 0x69, 0x74, 0x2d, 0x74, 0x75, 0x3d, 0x30, 0x20, 0x72, 0x64, 0x6f,
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0x49, 0x25, 0xa6, 0x9a, 0x69, 0xa6, 0x9a, 0x60, 0x3f, 0xff, 0xf3, 0x35, 0x41, 0x04, 0x41, 0xef,
0xf0, 0x95, 0xfa, 0x4c, 0x21, 0x48, 0x56, 0x7f, 0x6a, 0x62, 0x00, 0xb3, 0xd4, 0x0d, 0xe9, 0xf0,
0x69, 0x96, 0x4e, 0x10, 0x2d, 0x02, 0xd0, 0x2d, 0x02, 0xd0, 0x38, 0x43, 0x84, 0x38, 0x43, 0x84,
0x38, 0x43, 0x84, 0x38, 0x42, 0xdf, 0x7f, 0x9a, 0xfd, 0xff, 0xff, 0xb9, 0x77, 0x71, 0x05, 0xa5,
0x8b, 0x43, 0x77, 0x37, 0x73, 0x77, 0x37, 0x73, 0x7b, 0x07, 0xb0, 0x7b, 0x07, 0xb0, 0x7b, 0x07,
0xb0, 0x7b, 0x07, 0x92, 0x20, 0x6d, 0xff, 0xfe, 0xb4, 0xe9, 0xde, 0x13, 0xd7, 0xc9, 0xbc, 0x56,
0xf3, 0xee, 0xa8, 0xe4, 0x3f, 0xff, 0xa1, 0xf0, 0xfc, 0x2e, 0x5d, 0x4d, 0xac, 0xc7, 0x3f, 0x7b,
0x12, 0xf6, 0x0d, 0x0c, 0x84, 0xff, 0xfb, 0x0e, 0x4f, 0x86, 0x62, 0xe4, 0x29, 0xcd, 0x16, 0x0d,
0x1c, 0xd5, 0xf4, 0xff, 0xfc, 0xd6, 0x57, 0xd6, 0xef, 0x5c, 0x7f, 0xf4, 0x23, 0xc4, 0x3b, 0xff,
0x44, 0x22, 0xf3, 0xff, 0xf1, 0x4c, 0x00, 0x90, 0x41, 0x74, 0x0e, 0xdb, 0x83, 0xdb, 0x98, 0x09,
0xfd, 0xff, 0xf6, 0xfe, 0x6f, 0x2f, 0xb4, 0x11, 0xde, 0x8f, 0x3c, 0xed, 0x20, 0xdb, 0x5c, 0x20,
0xf4, 0xf5, 0x7f, 0xff, 0x37, 0xb3, 0x9d, 0x94, 0xa5, 0x29, 0xc9, 0x4a, 0x52, 0x94, 0xa4, 0x4d,
0xff, 0xf3, 0x75, 0xe0, 0xaa, 0xe3, 0x22, 0xfb, 0x9e, 0x89, 0xbf, 0x1c, 0x4c, 0x9f, 0xff, 0xfb,
0x72, 0x76, 0xc9, 0x19, 0x67, 0xaf, 0x6f, 0x7e, 0xf7, 0xef, 0x7e, 0xf7, 0xef, 0xb6, 0x7b, 0x67,
0xb6, 0x7b, 0x67, 0xb6, 0x7b, 0x67, 0xb6, 0x78, 0x08, 0xd8, 0x96, 0x00, 0xbe, 0x62, 0xfd, 0xef,
0x7b, 0xdf, 0x2a, 0x10, 0x84, 0x21, 0x06, 0xa8, 0x0d, 0x2f, 0xff, 0x8c, 0x55, 0xb0, 0xd2, 0xf0,
0x2a, 0xe6, 0xfa, 0xe9, 0xef, 0xff, 0xe8, 0xfa, 0x01, 0x39, 0xc2, 0x9c, 0x8f, 0x09, 0xe8, 0xf5,
0x30, 0xa2, 0xaf, 0xff, 0x1f, 0x61, 0x54, 0xea, 0xd1, 0xd6, 0xde, 0xc5, 0x29, 0x4f, 0xff, 0x9e,
0xf9, 0x05, 0x2a, 0x46, 0x6f, 0x36, 0x3c, 0x0c, 0xa8, 0xb2, 0x7f, 0xff, 0x10, 0x1f, 0xff, 0x8e,
0x40, 0x9d, 0x84, 0xfb, 0x4f, 0x3f, 0xff, 0x8b, 0xc9, 0x5b, 0x85, 0x13, 0x47, 0x02, 0xc4, 0x4e,
0xf7, 0x00, 0xbd, 0x7f, 0xfd, 0xc5, 0xa0, 0xda, 0x81, 0x9a, 0x24, 0xd8, 0x3d, 0x5c, 0x15, 0x53,
0xfb, 0xbf, 0xfe, 0xf7, 0xe2, 0x20, 0x48, 0xd8, 0xf0, 0xa3, 0xa0, 0x20, 0xd8, 0x91, 0x6c, 0x02,
0xb1, 0xff, 0xf7, 0xe3, 0x2f, 0x59, 0xc2, 0x49, 0x94, 0x57, 0x95, 0xcb, 0x93, 0x3a, 0xf8, 0xff,
0xfb, 0xc1, 0x6f, 0x38, 0x3c, 0x77, 0x60, 0x88, 0x59, 0xdf, 0x60, 0xb2, 0x38, 0xe9, 0xd9, 0x00,
0x1d, 0x78, 0xe9, 0xc8, 0x3a, 0x32, 0x69, 0x9c, 0x9d, 0xb6, 0xaa, 0xbf, 0xff, 0x43, 0x59, 0x62,
0x04, 0x19, 0x30, 0xcb, 0xb7, 0xbb, 0xb8, 0xbf, 0x13, 0x3f, 0xff, 0x4d, 0xaa, 0x30, 0x0e, 0x2d,
0xd4, 0xce, 0xc1, 0x74, 0x43, 0x75, 0xd4, 0xac, 0x51, 0xff, 0xf7, 0xb5, 0x7d, 0x74, 0x83, 0xc8,
0xce, 0x4e, 0xcc, 0xce, 0xd8, 0x34, 0xc9, 0xff, 0xf7, 0x9a, 0xf2, 0xaa, 0xcb, 0x45, 0x75, 0xe2,
0x6c, 0x41, 0xf5, 0xd9, 0xe3, 0xdd, 0x2b, 0xff, 0xfe, 0x2f, 0x25, 0x6e, 0x14, 0x4d, 0x1c, 0x0b,
0x11, 0x43, 0x57, 0xff, 0x8a, 0xf6, 0xdb, 0x90, 0x47, 0xf1, 0x2c, 0x72, 0x5f, 0x12, 0xf3, 0xbf,
0xfd, 0xb6, 0x8c, 0x1f, 0x2a, 0x79, 0x43, 0xec, 0x20, 0x9c, 0xcf, 0xff, 0x6c, 0x8a, 0x5d, 0x2e,
0xe4, 0x89, 0x32, 0x9a, 0xe5, 0xa6, 0xe8, 0xab, 0xff, 0xf1, 0xaa, 0x55, 0x4e, 0x89, 0x31, 0xd5,
0x8f, 0x95, 0xfa, 0x7f, 0xf8, 0x83, 0x93, 0x10, 0xaf, 0x77, 0xdb, 0x76, 0x14, 0x41, 0x6b, 0x2f,
0xff, 0xdb, 0xb3, 0xff, 0xee, 0xc9, 0xc6, 0xfe, 0x3a, 0x41, 0x29, 0xff, 0xed, 0x04, 0xf6, 0x57,
0xff, 0xad, 0x42, 0x1c, 0xbd, 0xb4, 0x6c, 0xa7, 0x9c, 0x87, 0xff, 0xfe, 0x68, 0xd4, 0xc9, 0x92,
0xa5, 0x0d, 0x13, 0x6c, 0xdb, 0x36, 0xcd, 0xb3, 0xad, 0x6b, 0x5a, 0xd6, 0xb5, 0xad, 0x6b, 0x5a,
0xd6, 0xa0, 0xbf, 0xff, 0xe3, 0xc2, 0xd8, 0x6d, 0xe4, 0xc2, 0xf4, 0x25, 0xcb, 0x59, 0x2d, 0x72,
0x69, 0x07, 0x74, 0x08, 0x72, 0x03, 0xa8, 0x50, 0x05, 0xd6, 0xc4, 0x6f, 0x61, 0x7c, 0x5e, 0x8f,
0xb1, 0x6c, 0x68, 0x31, 0xa0, 0xc6, 0x83, 0x1a, 0x0c, 0x6e, 0x09, 0xb8, 0x26, 0xe0, 0x9b, 0x82,
0x6e, 0x09, 0xb8, 0x26, 0xe0, 0x9a, 0x13, 0x7a, 0xec, 0x03, 0x8b, 0x5c, 0xd7, 0xad, 0xfa, 0x2c,
0x33, 0xd1, 0x4e, 0x0c, 0x78, 0x31, 0xe0, 0xc7, 0x83, 0x1e, 0x10, 0x04, 0x40, 0x11, 0x00, 0x44,
0x01, 0x10, 0x04, 0x40, 0x11, 0x00, 0x43, 0x9c, 0x89, 0x17, 0xff, 0xfd, 0x9c, 0xe7, 0x03, 0xc3,
0xae, 0xde, 0x4e, 0xb4, 0xa4, 0x8b, 0xab, 0x48, 0x6a, 0xfd, 0x60, 0x7c, 0x57, 0x1f, 0xff, 0xd9,
0xb4, 0x6f, 0x2c, 0x0c, 0xc9, 0xc2, 0xcd, 0xf5, 0x60, 0x12, 0x59, 0xc5, 0xae, 0xf1, 0x27, 0x19,
0x97, 0x69, 0xa5, 0xff, 0xfe, 0xcc, 0xd6, 0x37, 0x17, 0x92, 0xb3, 0x66, 0x3f, 0xdb, 0x68, 0x44,
0x9e, 0x21, 0x12, 0x8a, 0x48, 0x6e, 0xbf, 0xff, 0xb3, 0x00, 0xda, 0x17, 0x61, 0x02, 0xfd, 0x26,
0x97, 0x1d, 0x83, 0x48, 0x87, 0x5a, 0x4e, 0xcb, 0x8f, 0x24, 0x08, 0xbf, 0xff, 0xa5, 0x31, 0x1b,
0x76, 0x35, 0x05, 0x4a, 0x6b, 0x42, 0x63, 0x65, 0x8e, 0x3d, 0x96, 0x3e, 0x36, 0xef, 0xff, 0xff,
0xe9, 0x3f, 0x11, 0xd7, 0xa0, 0x62, 0x26, 0x55, 0xb4, 0x6c, 0xb0, 0x97, 0x1f, 0x37, 0xbb, 0x6c,
0x1c, 0x56, 0x89, 0x79, 0x8c, 0xff, 0xfe, 0x34, 0xc7, 0x82, 0x42, 0x10, 0x85, 0x44, 0x21, 0x08,
0x42, 0x17, 0x27, 0xff, 0xd9, 0x5a, 0x82, 0x0e, 0xab, 0x3d, 0xa6, 0xf5, 0x32, 0x85, 0xb7, 0x7f,
0xff, 0xf8, 0xc7, 0xf1, 0x63, 0xc2, 0xcd, 0xea, 0x59, 0x25, 0x92, 0x59, 0x25, 0x92, 0x59, 0x7d,
0x97, 0xd9, 0x7d, 0x97, 0xd9, 0x7d, 0x97, 0xd9, 0x7d, 0x92, 0x8d, 0xf2, 0x00, 0x48, 0xbc, 0xcb,
0x5a, 0xd6, 0xb5, 0xc0, 0xa5, 0x29, 0x4a, 0x52, 0x06, 0x77, 0xcf, 0xff, 0xb8, 0x30, 0x59, 0x27,
0xf7, 0x62, 0x38, 0x0c, 0xa1, 0x35, 0xff, 0xec, 0x9b, 0xb6, 0x5d, 0x9a, 0x02, 0x56, 0xf3, 0xc6,
0x71, 0x48, 0xbb, 0x5f, 0xfe, 0xd6, 0x42, 0xaa, 0x1d, 0x7a, 0xde, 0x77, 0x06, 0xab, 0xaf, 0xff,
0x64, 0xdd, 0xb2, 0xec, 0xd0, 0x12, 0xb7, 0x9e, 0x33, 0x80, 0x15, 0xbf, 0xfd, 0xac, 0x85, 0x54,
0x3a, 0xf5, 0xbc, 0xee, 0x0d, 0x57, 0x5f, 0xfe, 0xc9, 0xbb, 0x65, 0xd9, 0xa0, 0x25, 0x6f, 0x3c,
0x67, 0x26, 0x41, 0xff, 0xff, 0xfd, 0x21, 0x61, 0xf6, 0xe8, 0x83, 0x3c, 0x43, 0x61, 0x53, 0x6b,
0xfc, 0x33, 0xa6, 0xbe, 0x35, 0x59, 0x89, 0xbf, 0xff, 0xca, 0x91, 0xd0, 0xc1, 0x31, 0xc1, 0xe7,
0xbb, 0x89, 0xf6, 0x15, 0x87, 0x70, 0x29, 0xba, 0x64, 0xba, 0x7e, 0x88, 0xbf, 0xff, 0xb2, 0x30,
0xd1, 0x95, 0xef, 0xe1, 0xec, 0x3b, 0xef, 0xd8, 0x40, 0x72, 0x7f, 0x53, 0x27, 0xc6, 0x4c, 0xfb,
0xff, 0xfb, 0x23, 0x0d, 0x19, 0x5e, 0xfe, 0x1e, 0xc3, 0xbe, 0xfd, 0x84, 0x07, 0x27, 0xf5, 0x32,
0x7c, 0x64, 0x69, 0x54, 0x07, 0x00, 0x21, 0xa1, 0xb8, 0x31, 0xe7, 0x92, 0x4d, 0x21, 0x98, 0xe1,
0xe9, 0x7f, 0xff, 0x8d, 0x04, 0x56, 0x50, 0xf3, 0x87, 0x8e, 0xe9, 0x2c, 0x8b, 0x9a, 0x5d, 0x0e,
0x69, 0x7a, 0xdf, 0xb3, 0x5f, 0xff, 0xe3, 0x40, 0xd3, 0x1c, 0xfe, 0x0e, 0x49, 0x93, 0x22, 0xcd,
0xe3, 0xac, 0xa4, 0x02, 0xfb, 0xa5, 0x1b, 0xab, 0x9c, 0x9f, 0xff, 0xd6, 0x74, 0xad, 0x35, 0x38,
0x54, 0x07, 0xfc, 0xf4, 0x47, 0x3e, 0xc8, 0x84, 0xfb, 0x24, 0x7a, 0xe0, 0x27, 0xff, 0xf5, 0x9d,
0x13, 0x49, 0x92, 0x11, 0x5f, 0xc8, 0xd6, 0x12, 0xc1, 0xc0, 0x69, 0x64, 0x95, 0x44, 0x79, 0x86,
0x49, 0xb4, 0x9f, 0xfe, 0x3f, 0x97, 0x6d, 0x34, 0x2f, 0xd0, 0xc9, 0x77, 0xb6, 0x27, 0xff, 0x8f,
0xe5, 0xdb, 0x4d, 0x0b, 0xf4, 0x32, 0x5d, 0xe3, 0x55, 0x7d, 0xbf, 0xfd, 0x07, 0x21, 0x7d, 0xd6,
0x5c, 0x66, 0xa7, 0xd9, 0x86, 0xaf, 0xff, 0x41, 0xc8, 0x5f, 0x75, 0x97, 0x19, 0xa9, 0xf6, 0x50,
0x7a, 0x79, 0xc9, 0xff, 0xe5, 0x1b, 0x2a, 0x9d, 0xe9, 0xe9, 0x3d, 0x4b, 0x9a, 0x64, 0xff, 0xf1,
0xfc, 0xbb, 0x69, 0xa1, 0x7e, 0x86, 0x4b, 0xbc, 0x6a, 0xfa, 0x17, 0xff, 0xa4, 0xbb, 0x55, 0x2a,
0x0d, 0xeb, 0x17, 0x5e, 0x75, 0x2b, 0xff, 0xd0, 0x72, 0x17, 0xdd, 0x65, 0xc6, 0x6a, 0x7d, 0x94,
0x1c, 0x72, 0x69, 0x71, 0xaf, 0xff, 0xe8, 0xc5, 0xf4, 0xd9, 0x5a, 0x12, 0x49, 0x24, 0xda, 0x28,
0xa2, 0x8a, 0x28, 0x9d, 0x85, 0xff, 0xf9, 0x58, 0x68, 0xe1, 0xbe, 0x89, 0x87, 0x0a, 0x41, 0xbd,
0x40, 0x5a, 0xbe, 0x24, 0x00, 0xa4, 0xd7, 0xb7, 0x6b, 0xc7, 0x0b, 0x74, 0x72, 0x39, 0x7e, 0x97,
0xe9, 0x7e, 0x97, 0xe9, 0x88, 0xe8, 0x8e, 0x88, 0xe8, 0x8e, 0x88, 0xe8, 0x8e, 0x88, 0xe7, 0xf1,
0x59, 0x7f, 0xff, 0xf5, 0x72, 0xea, 0x9c, 0xa5, 0xe0, 0xe5, 0xe5, 0x3e, 0x53, 0xe5, 0x3e, 0x53,
0xe5, 0xd0, 0x5d, 0x05, 0xd0, 0x5d, 0x05, 0xd0, 0x5d, 0x05, 0xd0, 0x54, 0x5d, 0x80, 0x5f, 0xff,
0x95, 0x86, 0x8e, 0x1b, 0xe8, 0x98, 0x70, 0xa4, 0x1b, 0xd4, 0x05, 0xe9, 0xaf, 0xff, 0xca, 0xc3,
0x47, 0x0d, 0xf4, 0x4c, 0x38, 0x52, 0x0d, 0xea, 0x02, 0xd6, 0x96, 0x75, 0xfb, 0xff, 0xf4, 0xf5,
0xfe, 0xc9, 0x8b, 0xed, 0xa0, 0xd4, 0x3f, 0xd4, 0x4e, 0xf3, 0xbb, 0xff, 0xf4, 0xf2, 0xb7, 0x3b,
0x35, 0x34, 0x01, 0xbd, 0xcf, 0xc7, 0x6b, 0xc8, 0x86, 0xe2, 0xdf, 0xff, 0x95, 0xa6, 0x26, 0x6d,
0x66, 0xef, 0x24, 0x4f, 0x9c, 0x50, 0x2e, 0x0b, 0x5f, 0xff, 0x95, 0x86, 0x8e, 0x1b, 0xe8, 0x98,
0x70, 0xa4, 0x1b, 0xd4, 0x05, 0xad, 0x73, 0x9c, 0xf8, 0xd7, 0xff, 0xe5, 0x69, 0x89, 0x9b, 0x5a,
0xd6, 0xc7, 0xef, 0x7b, 0xde, 0xf7, 0x16, 0xbf, 0xfd, 0x93, 0xe0, 0xd5, 0x22, 0xf4, 0x00, 0x3c,
0x0c, 0x4d, 0xbe, 0x7f, 0xff, 0xfd, 0x40, 0x7a, 0x70, 0x28, 0xb4, 0x34, 0xd9, 0x35, 0x93, 0x59,
0x35, 0x93, 0x59, 0x57, 0x15, 0x71, 0x57, 0x15, 0x71, 0x57, 0x15, 0x71, 0x57, 0x13, 0x6a, 0x84,
0x01, 0x71, 0x0e, 0xa9, 0x4a, 0x52, 0x95, 0x06, 0xb5, 0xad, 0x6b, 0x51, 0x99, 0x0b, 0xdf, 0xfe,
0x83, 0xd1, 0xc1, 0x15, 0xe1, 0x93, 0x97, 0xb2, 0x8b, 0xd5, 0xff, 0xe8, 0x3d, 0x1c, 0x11, 0x5e,
0x19, 0x39, 0x7b, 0x28, 0x32, 0x5b, 0xf5, 0x6f, 0xff, 0x84, 0x61, 0x55, 0x1a, 0xb6, 0xa2, 0x05,
0x17, 0xea, 0x77, 0xff, 0xbf, 0xa1, 0xda, 0x6b, 0x8b, 0x14, 0x60, 0xb1, 0x38, 0x81, 0x17, 0x97,
0xff, 0xb5, 0x90, 0xaa, 0x87, 0x5e, 0xb7, 0x9d, 0xc1, 0x9a, 0xeb, 0xff, 0xd9, 0x3e, 0x0d, 0x52,
0x2f, 0x40, 0x03, 0xc0, 0xc4, 0xe5, 0x54, 0xa6, 0xdf, 0xff, 0xa7, 0x95, 0xb9, 0xd9, 0xa9, 0xa0,
0x0d, 0xee, 0x7e, 0x3b, 0x5e, 0x72, 0xef, 0xff, 0xd3, 0xca, 0xdc, 0xec, 0xd4, 0xd0, 0x06, 0xf7,
0x3f, 0x1d, 0xaf, 0x22, 0x29, 0xf5, 0x7f, 0xfe, 0x56, 0x1a, 0x38, 0x6f, 0xa2, 0x61, 0xc2, 0x90,
0x6f, 0x50, 0x17, 0xa6, 0xbf, 0xff, 0x2b, 0x0d, 0x1c, 0x37, 0xd1, 0x30, 0xe1, 0x48, 0x37, 0xa8,
0x0b, 0x55, 0x39, 0xaf, 0xc0, 0x10, 0x61, 0x2d, 0x46, 0x41, 0x11, 0x62, 0x85, 0x8e, 0x38, 0x4f,
0x9f, 0xff, 0xa0, 0xec, 0x48, 0x58, 0xc2, 0x3d, 0xd1, 0xc3, 0x19, 0xc3, 0x9c, 0x10, 0x5f, 0xff,
0x9a, 0x0a, 0x59, 0x0b, 0x58, 0xda, 0x57, 0xf6, 0xb4, 0x6d, 0xdb, 0xd2, 0xd0, 0x74, 0xff, 0xfb,
0x6e, 0x83, 0xdb, 0x08, 0x11, 0x73, 0xd9, 0x78, 0x19, 0x7e, 0x5b, 0xa4, 0xff, 0xfb, 0x6d, 0x28,
0x6c, 0x1c, 0x47, 0xe7, 0xaa, 0x54, 0x14, 0x29, 0x10, 0x54, 0x84, 0xaf, 0x1f, 0xfe, 0x55, 0xcd,
0xa1, 0xdc, 0xc5, 0x8c, 0x5f, 0x8b, 0xa9, 0x49, 0xff, 0xe5, 0x5c, 0xda, 0x1d, 0xcc, 0x58, 0xc5,
0xf8, 0xb9, 0xf9, 0xf4, 0xab, 0xff, 0xda, 0xe2, 0xc5, 0x4b, 0x14, 0xd2, 0x8e, 0xe6, 0xbb, 0x98,
0xbf, 0xfd, 0xae, 0x2c, 0x54, 0xb1, 0x4d, 0x28, 0xee, 0x6b, 0xab, 0xd2, 0x09, 0xed, 0xff, 0xee,
0x2e, 0x2a, 0xa2, 0x37, 0x77, 0x7d, 0xbd, 0x0c, 0x42, 0xff, 0xf6, 0xb8, 0xb1, 0x52, 0xc5, 0x34,
0xa3, 0xb9, 0xae, 0xae, 0xd0, 0x74, 0xff, 0xf3, 0x35, 0xea, 0xa4, 0x9a, 0x1c, 0x9b, 0xe5, 0xac,
0xa2, 0x7f, 0xf9, 0x57, 0x36, 0x87, 0x73, 0x16, 0x31, 0x7e, 0x2e, 0x7e, 0xd0, 0x50,
]
static let bars709Full: [UInt8] = [
0x00, 0x00, 0x00, 0x01, 0x40, 0x01, 0x0c, 0x01, 0xff, 0xff, 0x01, 0x60, 0x00, 0x00, 0x03, 0x00,
0x90, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0xff, 0x95, 0x98, 0x09, 0x00, 0x00, 0x00, 0x01,
0x42, 0x01, 0x01, 0x01, 0x60, 0x00, 0x00, 0x03, 0x00, 0x90, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03,
0x00, 0xff, 0xa0, 0x08, 0x08, 0x10, 0x59, 0x65, 0x66, 0x92, 0x4c, 0xae, 0x6e, 0x02, 0x02, 0x02,
0x08, 0x00, 0x00, 0x03, 0x00, 0x08, 0x00, 0x00, 0x03, 0x00, 0xc8, 0x40, 0x00, 0x00, 0x00, 0x01,
0x44, 0x01, 0xc1, 0x71, 0xa9, 0x12, 0x00, 0x00, 0x01, 0x4e, 0x01, 0x05, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xd1, 0x2c, 0xa2, 0xde, 0x09, 0xb5, 0x17, 0x47, 0xdb, 0xbb, 0x55, 0xa4,
0xfe, 0x7f, 0xc2, 0xfc, 0x4e, 0x78, 0x32, 0x36, 0x35, 0x20, 0x28, 0x62, 0x75, 0x69, 0x6c, 0x64,
0x20, 0x32, 0x31, 0x36, 0x29, 0x20, 0x2d, 0x20, 0x34, 0x2e, 0x32, 0x2b, 0x31, 0x2d, 0x65, 0x34,
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0x07, 0xca, 0x83, 0xa8, 0x8e, 0xe6, 0x10, 0x50,
]
}
@@ -0,0 +1,96 @@
import CoreVideo
import XCTest
import simd
@testable import PunktfunkKit
/// Mirrors pf-client-core's `csc_rows` tests (crates/pf-client-core/src/video.rs) the Swift port
/// must stay in LOCKSTEP with the Rust implementation, so these are the same fixtures with the
/// same tolerances. A divergence here means the two sides would render the same stream
/// differently.
final class CscRowsTests: XCTestCase {
private func apply(_ u: CscUniform, _ yuv: SIMD3<Float>) -> SIMD3<Float> {
SIMD3(
simd_dot(SIMD3(u.r0.x, u.r0.y, u.r0.z), yuv) + u.r0.w,
simd_dot(SIMD3(u.r1.x, u.r1.y, u.r1.z), yuv) + u.r1.w,
simd_dot(SIMD3(u.r2.x, u.r2.y, u.r2.z), yuv) + u.r2.w)
}
/// 10-bit limited MSB-packed (P010/x444): reference white Y=940, black Y=64, neutral
/// chroma 512 sampled as UNORM16 of `code << 6`.
func testBt2020TenBitLimitedWhiteBlack() {
let rows = CscRows.rows(.init(matrix: 9, fullRange: false), depth: 10, msbPacked: true)
func s(_ code: UInt32) -> Float { Float(code << 6) / 65535.0 }
let white = apply(rows, SIMD3(s(940), s(512), s(512)))
let black = apply(rows, SIMD3(s(64), s(512), s(512)))
for i in 0..<3 {
XCTAssertEqual(white[i], 1.0, accuracy: 0.002, "white \(white)")
XCTAssertEqual(black[i], 0.0, accuracy: 0.002, "black \(black)")
}
}
/// Reference white (Y=235, U=V=128 limited) RGB 1.0; reference black (Y=16) 0.0.
func testBt709LimitedWhiteBlack() {
let rows = CscRows.rows(.init(matrix: 1, fullRange: false), depth: 8, msbPacked: false)
let white = apply(rows, SIMD3(235.0 / 255.0, 128.0 / 255.0, 128.0 / 255.0))
let black = apply(rows, SIMD3(16.0 / 255.0, 128.0 / 255.0, 128.0 / 255.0))
for i in 0..<3 {
XCTAssertEqual(white[i], 1.0, accuracy: 0.005, "white \(white)")
XCTAssertEqual(black[i], 0.0, accuracy: 0.005, "black \(black)")
}
}
/// Full-range identity points + the 601-vs-709 red excursion (guards the matrix-code
/// dispatch the two matrices MUST differ measurably, that difference is the whole bug
/// class this port fixes).
func testFullRangeAndRedExcursion() {
let rows601 = CscRows.rows(.init(matrix: 5, fullRange: true), depth: 8, msbPacked: false)
let white = apply(rows601, SIMD3(1.0, 0.5, 0.5))
for i in 0..<3 {
XCTAssertEqual(white[i], 1.0, accuracy: 1e-5, "\(white)")
}
let red601 = apply(rows601, SIMD3(0.0, 0.5, 1.0))
XCTAssertEqual(red601[0], 2.0 * (1.0 - 0.299) * 0.5, accuracy: 1e-4, "\(red601)")
let rows709 = CscRows.rows(.init(matrix: 1, fullRange: true), depth: 8, msbPacked: false)
let red709 = apply(rows709, SIMD3(0.0, 0.5, 1.0))
XCTAssertEqual(red709[0], 2.0 * (1.0 - 0.2126) * 0.5, accuracy: 1e-4, "\(red709)")
XCTAssertGreaterThan(abs(red601[0] - red709[0]), 0.05)
}
/// Unspecified (2) and unknown matrix codes fall back to BT.709 the same default as the
/// Rust side and every punktfunk host's implicit SDR baseline.
func testUnspecifiedFallsBackTo709() {
let unspec = CscRows.rows(.init(matrix: 2, fullRange: false), depth: 8, msbPacked: false)
let bt709 = CscRows.rows(.init(matrix: 1, fullRange: false), depth: 8, msbPacked: false)
XCTAssertEqual(unspec, bt709)
}
/// `signal(of:)` reads the matrix off the buffer's attachment (what VideoToolbox propagates
/// from the VUI) and the range off the pixel format a 601-tagged buffer must come back as
/// matrix 5, an untagged one as unspecified (2), and a full-range sibling as fullRange.
func testSignalReadsAttachmentAndRange() throws {
func makeBuffer(_ format: OSType) throws -> CVPixelBuffer {
var pb: CVPixelBuffer?
let status = CVPixelBufferCreate(kCFAllocatorDefault, 64, 64, format, nil, &pb)
guard status == kCVReturnSuccess, let pb else {
throw XCTSkip("could not allocate a \(format) pixel buffer")
}
return pb
}
let tagged = try makeBuffer(kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange)
CVBufferSetAttachment(
tagged, kCVImageBufferYCbCrMatrixKey, kCVImageBufferYCbCrMatrix_ITU_R_601_4,
.shouldPropagate)
XCTAssertEqual(CscRows.signal(of: tagged), CscRows.Signal(matrix: 5, fullRange: false))
let untagged = try makeBuffer(kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange)
XCTAssertEqual(CscRows.signal(of: untagged), CscRows.Signal(matrix: 2, fullRange: false))
let full = try makeBuffer(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange)
CVBufferSetAttachment(
full, kCVImageBufferYCbCrMatrixKey, kCVImageBufferYCbCrMatrix_ITU_R_2020,
.shouldPropagate)
XCTAssertEqual(CscRows.signal(of: full), CscRows.Signal(matrix: 9, fullRange: true))
}
}
@@ -88,16 +88,19 @@ final class LoopbackIntegrationTests: XCTestCase {
// one feedback burst on the hostclient planes drain both and verify, end to
// end through the xcframework: rumble (0xCA) + the three hidout kinds (0xCD).
if ProcessInfo.processInfo.environment["PUNKTFUNK_TEST_FEEDBACK"] == "1" {
var rumble: (pad: UInt16, low: UInt16, high: UInt16)?
var rumble: (pad: UInt16, low: UInt16, high: UInt16, ttlMs: UInt32)?
var hidout: [PunktfunkConnection.HidOutputEvent] = []
let feedbackDeadline = Date().addingTimeInterval(10)
while (rumble == nil || hidout.count < 3), Date() < feedbackDeadline {
if rumble == nil, let r = try conn.nextRumble(timeoutMs: 100) { rumble = r }
if rumble == nil, let r = try conn.nextRumble2(timeoutMs: 100) { rumble = r }
if let ev = try conn.nextHidOutput(timeoutMs: 100) { hidout.append(ev) }
}
XCTAssertEqual(rumble?.pad, 0)
XCTAssertEqual(rumble?.low, 0x4000)
XCTAssertEqual(rumble?.high, 0x8000)
// The synthetic host emits a v2 envelope (400 ms TTL) assert the self-terminating tail
// survived the full wire C ABI Swift path, not just the level.
XCTAssertEqual(rumble?.ttlMs, 400)
XCTAssertTrue(
hidout.contains(.led(pad: 0, r: 10, g: 20, b: 30)),
"missing the scripted lightbar event: \(hidout)")
@@ -0,0 +1,43 @@
// The Match-window trigger discipline (design/midstream-resolution-resize.md D2), as pure
// functions the same rules the session binary's `resize_decision` unit-tests: physical pixels
// even-floored and clamped 320×200, skip a size equal to the live mode, and request each
// distinct size at most once (so a rejected size / a host rollback can't loop).
import XCTest
@testable import PunktfunkKit
final class MatchWindowTests: XCTestCase {
func testNormalizeEvenFloorsAndClamps() {
// Odd pixels floor to even (the host rejects odd dimensions).
let a = MatchWindow.normalize(widthPx: 1001, heightPx: 601)
XCTAssertEqual(a.width, 1000)
XCTAssertEqual(a.height, 600)
// Already-even sizes pass through.
let b = MatchWindow.normalize(widthPx: 2560, heightPx: 1440)
XCTAssertEqual(b.width, 2560)
XCTAssertEqual(b.height, 1440)
// Tiny / zero clamp to the host floor.
let c = MatchWindow.normalize(widthPx: 100, heightPx: 80)
XCTAssertEqual(c.width, 320)
XCTAssertEqual(c.height, 200)
let z = MatchWindow.normalize(widthPx: 0, heightPx: -4)
XCTAssertEqual(z.width, 320)
XCTAssertEqual(z.height, 200)
}
func testRequestSkipsEqualAndAlreadyRequested() {
// A new size (different from the live mode, not yet requested) request it.
let r = MatchWindow.request(
target: (1000, 600), current: (1280, 720), lastRequested: (800, 500))
XCTAssertEqual(r?.width, 1000)
XCTAssertEqual(r?.height, 600)
// Equal to the live mode nothing to do.
XCTAssertNil(MatchWindow.request(
target: (1280, 720), current: (1280, 720), lastRequested: nil))
// Already requested once don't re-ask (covers a rejected size AND a host rollback:
// accepted rebuild failed corrective ack restored the old mode must not loop).
XCTAssertNil(MatchWindow.request(
target: (1000, 600), current: (1280, 720), lastRequested: (1000, 600)))
}
}
@@ -0,0 +1,52 @@
import XCTest
@testable import PunktfunkKit
final class ResizeIndicatorTests: XCTestCase {
func testInactiveUntilSteered() {
var r = ResizeIndicator()
XCTAssertFalse(r.active)
// A decoded frame with nothing pending is a no-op (session start / steady state).
r.decoded(width: 1920, height: 1080)
XCTAssertFalse(r.active)
}
func testSteeringActivatesAndDecodedTargetClears() {
var r = ResizeIndicator()
r.steering(width: 2560, height: 1440, now: 0)
XCTAssertTrue(r.active)
// A frame at a DIFFERENT size (the old mode still draining) doesn't clear it.
r.decoded(width: 1920, height: 1080)
XCTAssertTrue(r.active)
// The target frame lands clear.
r.decoded(width: 2560, height: 1440)
XCTAssertFalse(r.active)
}
func testTimeoutClearsWhenTargetNeverArrives() {
var r = ResizeIndicator(timeout: 2.5)
r.steering(width: 2560, height: 1440, now: 10)
r.tick(now: 12) // 2 s < timeout still up
XCTAssertTrue(r.active)
r.tick(now: 12.6) // 2.6 s timeout a rejected/capped switch clears
XCTAssertFalse(r.active)
}
func testDragReArmsTimeoutOnEachNewTarget() {
var r = ResizeIndicator(timeout: 2.5)
r.steering(width: 2000, height: 1200, now: 0)
r.steering(width: 2200, height: 1200, now: 2) // target changed since re-armed to 2
r.tick(now: 4) // only 2 s since the last change still up (drag isn't a timeout)
XCTAssertTrue(r.active)
r.tick(now: 4.6) // 2.6 s since the last change clears
XCTAssertFalse(r.active)
}
func testSteadyDragDoesNotResetTimeout() {
var r = ResizeIndicator(timeout: 2.5)
r.steering(width: 2560, height: 1440, now: 0)
r.steering(width: 2560, height: 1440, now: 1) // SAME target since stays 0
r.tick(now: 2.6) // 2.6 s since the ORIGINAL steer clears (not reset by the repeat)
XCTAssertFalse(r.active)
}
}
@@ -75,6 +75,40 @@ final class RumbleTuningTests: XCTestCase {
renderer.stop()
}
func testLeaseSecondsInterpretsWireTTL() {
// The legacy no-lease sentinel nil (fall back to the staleness watchdog).
XCTAssertNil(RumbleTuning.leaseSeconds(ttlMs: RumbleTuning.noTTL))
XCTAssertEqual(RumbleTuning.noTTL, UInt32.max)
// A real lease its duration in seconds (non-nil for any ttl != noTTL).
XCTAssertEqual(RumbleTuning.leaseSeconds(ttlMs: 400) ?? .nan, 0.4, accuracy: 1e-9)
XCTAssertEqual(RumbleTuning.leaseSeconds(ttlMs: 0) ?? .nan, 0, accuracy: 1e-9)
XCTAssertEqual(RumbleTuning.leaseSeconds(ttlMs: 150) ?? .nan, 0.15, accuracy: 1e-9)
}
func testEnvelopeLeaseBoundsMotorLifeTighterThanTheLegacyWatchdog() {
// The whole point of v2: a host-supplied lease silences the motor faster than the
// legacy staleness watchdog ever could (which needs sessionStaleSeconds of silence). The
// default 400 ms TTL is well under that, on every platform.
let defaultTTL = RumbleTuning.leaseSeconds(ttlMs: 400)
XCTAssertNotNil(defaultTTL)
XCTAssertLessThan(defaultTTL!, RumbleTuning.sessionStaleSeconds)
// The ticker must be able to observe an expired lease promptly (well within one TTL).
XCTAssertLessThan(RumbleTuning.tickSeconds, defaultTTL!)
}
/// A v2 envelope with a short TTL, left unrenewed, must self-silence the renderer's core
/// promise. Drive the real queue/ticker (no physical pad) and confirm it doesn't wedge.
func testEnvelopeExpiresWhenUnrenewed() {
let renderer = RumbleRenderer(policy: .session)
renderer.retarget(nil)
// A 100 ms lease, then no renewal the ticker (50 ms) must silence it on its own.
renderer.apply(low: 0x8000, high: 0x8000, ttlMs: 100)
Thread.sleep(forTimeInterval: 0.3)
// No assertion on private state; this exercises the expiry path + serial-queue teardown
// without deadlock (the ticker fires on the same queue stop() sync-hops onto).
renderer.stop()
}
func testTuningRelationsTheDesignDependsOn() {
// The watchdog must tolerate a couple of lost 500 ms host refreshes (heals, not gaps)
// but trip well before a stuck rumble reads as "still going".
+2 -1
View File
@@ -496,7 +496,8 @@ impl AppModel {
2, // audio_channels: stereo
crate::video::decodable_codecs(), // codecs (unused by the probe, but honest)
0, // preferred_codec: no preference
None, // launch: probe connect, no game
None, // display_hdr: probe connect, nothing presents
None, // launch: probe connect, no game
pin,
Some(identity),
std::time::Duration::from_secs(15),
+29 -16
View File
@@ -264,21 +264,23 @@ pub fn show(
let page = adw::PreferencesPage::new();
let stream = adw::PreferencesGroup::builder().title("Stream").build();
let res_names: Vec<String> = RESOLUTIONS
.iter()
.map(|&(w, h)| {
if w == 0 {
"Native display".to_string()
} else {
format!("{w} × {h}")
}
})
// The D1 tri-state: Native, Match window (a virtual index 1, stored as the
// `match_window` flag), then the explicit sizes.
let res_names: Vec<String> = std::iter::once("Native display".to_string())
.chain(std::iter::once("Match window".to_string()))
.chain(
RESOLUTIONS
.iter()
.skip(1)
.map(|&(w, h)| format!("{w} × {h}")),
)
.collect();
let res_row = ChoiceRow::new(
&dialog,
inline,
"Resolution",
"The host creates a virtual output at exactly this size",
"The host creates a virtual output at exactly this size — Match window follows \
the stream window, including mid-stream resizes",
&res_names.iter().map(String::as_str).collect::<Vec<_>>(),
);
let hz_names: Vec<String> = REFRESH
@@ -470,10 +472,15 @@ pub fn show(
// Seed from the current settings.
{
let s = settings.borrow();
let res_i = RESOLUTIONS
.iter()
.position(|&(w, h)| w == s.width && h == s.height)
.unwrap_or(0);
let res_i = if s.match_window {
1
} else {
RESOLUTIONS
.iter()
.position(|&(w, h)| w == s.width && h == s.height)
.map(|i| if i == 0 { 0 } else { i + 1 })
.unwrap_or(0)
};
res_row.set_selected(res_i as u32);
let hz_i = REFRESH.iter().position(|&r| r == s.refresh_hz).unwrap_or(0);
hz_row.set_selected(hz_i as u32);
@@ -508,8 +515,14 @@ pub fn show(
dialog.add(&page);
dialog.connect_closed(move |_| {
let mut s = settings.borrow_mut();
let (w, h) = RESOLUTIONS[(res_row.selected() as usize).min(RESOLUTIONS.len() - 1)];
(s.width, s.height) = (w, h);
// Index 1 is the virtual "Match window" option; 0 = Native, 2.. = explicit.
let res_i = (res_row.selected() as usize).min(RESOLUTIONS.len());
s.match_window = res_i == 1;
(s.width, s.height) = if res_i <= 1 {
(0, 0)
} else {
RESOLUTIONS[res_i - 1]
};
s.refresh_hz = REFRESH[(hz_row.selected() as usize).min(REFRESH.len() - 1)];
s.bitrate_kbps = (bitrate_row.value() * 1000.0) as u32;
s.gamepad = GAMEPADS[(pad_row.selected() as usize).min(GAMEPADS.len() - 1)].to_string();
+89 -2
View File
@@ -111,6 +111,11 @@ struct Args {
/// `--discover [SECS]` — browse the LAN for native (`_punktfunk._udp`) hosts for `SECS`
/// seconds (default 4), print what's found, and exit. No connection is made.
discover: Option<u64>,
/// `--clock-resync` — after the connect-time skew handshake, immediately run a SECOND
/// handshake on the same control stream and assert both estimates are sane and consistent:
/// the headless validator for the host answering `ClockProbe` at any time (what the native
/// clients' mid-stream re-sync relies on). Aborts the session when the re-probe fails.
clock_resync: bool,
}
fn parse_mode(m: &str) -> Option<Mode> {
@@ -274,6 +279,7 @@ fn parse_args() -> Args {
.iter()
.any(|a| a == "--discover")
.then(|| get("--discover").and_then(|s| s.parse().ok()).unwrap_or(4)),
clock_resync: argv.iter().any(|a| a == "--clock-resync"),
}
}
@@ -485,6 +491,10 @@ async fn session(args: Args) -> Result<()> {
| punktfunk_core::quic::CODEC_AV1,
// `--codec` soft preference (0 = auto). The host honors it when it can emit it.
preferred_codec: args.preferred_codec,
// PUNKTFUNK_CLIENT_PEAK_NITS=<nits> advertises a synthetic display volume — the host
// writes it into the virtual display's EDID (CTA HDR block), so the EDID-forwarding
// path can be validated headlessly (check the host's monitor caps / ADD log line).
display_hdr: punktfunk_core::client::display_hdr_env_override(),
}
.encode(),
)
@@ -523,7 +533,8 @@ async fn session(args: Args) -> Result<()> {
// Wall-clock skew handshake on the still-private control stream (before --remode/--speed-test
// take it): align our clock to the host's so the per-frame capture→received latency is valid
// across machines. `None` ⇒ an old host that doesn't answer — fall back to a shared clock (0).
let clock_offset_ns = match punktfunk_core::quic::clock_sync(&mut send, &mut recv).await {
let first_skew = punktfunk_core::quic::clock_sync(&mut send, &mut recv).await;
let clock_offset_ns = match &first_skew {
Some(skew) => {
tracing::info!(
offset_ns = skew.offset_ns,
@@ -536,6 +547,42 @@ async fn session(args: Args) -> Result<()> {
None => None,
};
// `--clock-resync`: prove the host answers `ClockProbe` mid-session, not just at connect —
// the contract the native clients' mid-stream re-sync rests on. Run a full second handshake
// and require a sane, consistent estimate: both batches measure the same physical skew, so
// they must agree to within RTT-scale error (the handshake's own uncertainty is ≈ RTT/2).
if args.clock_resync {
let first = first_skew.as_ref().ok_or_else(|| {
anyhow!("clock-resync: host never answered the connect-time handshake")
})?;
let second = punktfunk_core::quic::clock_sync(&mut send, &mut recv)
.await
.ok_or_else(|| anyhow!("clock-resync: host did not answer the re-probe"))?;
let disagree_ns = (second.offset_ns - first.offset_ns).unsigned_abs();
let bound_ns = (first.rtt_ns + second.rtt_ns).max(2_000_000);
tracing::info!(
first_offset_ns = first.offset_ns,
second_offset_ns = second.offset_ns,
disagree_us = disagree_ns / 1000,
bound_us = bound_ns / 1000,
second_rtt_us = second.rtt_ns / 1000,
rounds = second.rounds,
"clock re-probe answered"
);
if second.rounds < 8 || disagree_ns > bound_ns {
return Err(anyhow!(
"clock-resync: re-probe unsound (rounds {}, disagreement {} µs > bound {} µs)",
second.rounds,
disagree_ns / 1000,
bound_ns / 1000
));
}
println!(
"clock-resync OK: offsets {} / {} ns",
first.offset_ns, second.offset_ns
);
}
// Packet-level receive counters mirrored from `session.stats()` by the data-plane loop. The
// speed test reads their delta over the burst window so throughput/loss reflect every delivered
// wire packet (graceful past the FEC budget), not just fully-reassembled probe AUs.
@@ -960,6 +1007,10 @@ async fn session(args: Args) -> Result<()> {
let audio_bytes = std::sync::Arc::new(std::sync::atomic::AtomicU64::new(0));
let rumble_pkts = std::sync::Arc::new(std::sync::atomic::AtomicU64::new(0));
let hidout_pkts = std::sync::Arc::new(std::sync::atomic::AtomicU64::new(0));
// Set when a self-terminating v2 rumble envelope (0xCA with the seq+ttl tail) arrives — the
// Rust-side contract check for `PUNKTFUNK_TEST_FEEDBACK` (asserted at report time). A legacy v1
// datagram leaves it false, so this only ever fails when a v2 tail we EXPECTED went missing.
let saw_v2_rumble = std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false));
// Per-AU host timings (0xCF) → the stream loop, which matches them to received AUs by pts
// and reports the host/network split. try_send: overflow drops samples, never blocks QUIC.
let (host_timing_tx, host_timing_rx) =
@@ -971,6 +1022,7 @@ async fn session(args: Args) -> Result<()> {
rumble_pkts.clone(),
hidout_pkts.clone(),
);
let saw_v2 = saw_v2_rumble.clone();
let ht_tx = host_timing_tx;
let conn2 = conn.clone();
// Build a multistream decoder for the host-RESOLVED layout so the probe actually decodes
@@ -979,6 +1031,7 @@ async fn session(args: Args) -> Result<()> {
tokio::spawn(async move {
use std::sync::atomic::Ordering::Relaxed;
let mut hdr_logged = false;
let mut rumble_logged = false;
let layout = punktfunk_core::audio::layout_for(audio_channels, false);
let mut audio_dec =
opus::MSDecoder::new(48_000, layout.streams, layout.coupled, layout.mapping).ok();
@@ -1004,7 +1057,24 @@ async fn session(args: Args) -> Result<()> {
Err(e) => tracing::debug!(error = %e, "probe audio decode"),
}
}
} else if punktfunk_core::quic::decode_rumble_datagram(&d).is_some() {
} else if let Some(u) = punktfunk_core::quic::decode_rumble_envelope(&d) {
// Log the first rumble so a loopback test can see the self-terminating v2
// envelope tail (seq + TTL) arrived, not just the level.
if !rumble_logged {
rumble_logged = true;
tracing::info!(
pad = u.pad,
low = u.low,
high = u.high,
envelope = ?u.envelope,
"rumble (0xCA)"
);
}
// Record that a v2 tail was present — the Rust-side seq/ttl contract check for
// PUNKTFUNK_TEST_FEEDBACK (asserted at report time).
if u.envelope.is_some() {
saw_v2.store(true, Relaxed);
}
r.fetch_add(1, Relaxed);
} else if let Some(meta) = punktfunk_core::quic::decode_hdr_meta_datagram(&d) {
// HDR static metadata (0xCE). Log the first receipt so a loopback test can
@@ -1245,6 +1315,23 @@ async fn session(args: Args) -> Result<()> {
}
}
// Rust-side rumble-envelope contract check: when the host was told to script a feedback burst
// (PUNKTFUNK_TEST_FEEDBACK, shared by a loopback harness), fail if no self-terminating v2 tail
// (seq + TTL) arrived — a regression that reverted the host to v1 level datagrams increments the
// rumble counter identically and would otherwise pass silently. Only tightens an otherwise-OK run
// (a video failure stays the primary error). The level + hidout planes are asserted end-to-end by
// the Apple loopback; this covers the seq/ttl tail on the Rust/Linux path.
let result = if std::env::var("PUNKTFUNK_TEST_FEEDBACK").as_deref() == Ok("1")
&& result.is_ok()
&& !saw_v2_rumble.load(std::sync::atomic::Ordering::Relaxed)
{
Err(anyhow::anyhow!(
"PUNKTFUNK_TEST_FEEDBACK: expected a v2 rumble envelope (0xCA seq+ttl tail), received none"
))
} else {
result
};
// `--quit` closes with the deliberate-quit code so the host skips the keep-alive linger; a normal
// exit uses code 0 (an unwanted-disconnect close → the host lingers for a reconnect).
let close_code = if args.quit {
+4
View File
@@ -145,6 +145,10 @@ pub fn run(target: Option<&str>) -> u8 {
trust::touch_last_used(&trust::hex(&fingerprint));
})),
overlay: Some(Box::new(overlay)),
window_size: crate::session_main::window_size(&settings_at_start),
// Latched at console start (like the stats tier above): toggling Match window in
// the console's settings screen applies from the next console launch.
match_window: crate::session_main::match_window(&settings_at_start),
};
let result =
+34
View File
@@ -146,6 +146,10 @@ mod session_main {
} else {
0
},
// No portable Wayland/X11 display-volume query yet, so the host keeps its EDID
// defaults for Linux clients; `PUNKTFUNK_CLIENT_PEAK_NITS` (read in the session
// pump) pins one manually.
display_hdr: None,
mic_enabled: settings.mic_enabled,
// The Settings preference (auto → VAAPI where it exists; the presenter
// demotes to software on boxes whose Vulkan can't import the dmabufs).
@@ -160,6 +164,34 @@ mod session_main {
}
}
/// The window's starting size under Match-window: the persisted last size, so the
/// first connect's mode already matches the glass; `None` (policy off / never
/// stored) = the 1280×720 default.
pub(crate) fn window_size(settings: &trust::Settings) -> Option<(u32, u32)> {
(settings.match_window && settings.last_window_w > 0 && settings.last_window_h > 0)
.then_some((settings.last_window_w, settings.last_window_h))
}
/// The Match-window policy hook for the presenter loop
/// (design/midstream-resolution-resize.md D1/D2): `Some(persist)` turns the
/// debounced resize→`Reconfigure` machinery on; the callback stores each resize-end's
/// logical window size (load-modify-save, like the console settings screen) so the
/// next launch opens at it.
pub(crate) fn match_window(
settings: &trust::Settings,
) -> Option<Box<dyn FnMut(u32, u32)>> {
settings.match_window.then(|| {
Box::new(|w: u32, h: u32| {
let mut s = trust::Settings::load();
if (s.last_window_w, s.last_window_h) != (w, h) {
s.last_window_w = w;
s.last_window_h = h;
s.save();
}
}) as Box<dyn FnMut(u32, u32)>
})
}
/// One JSON status line on stdout (the shell parses these; strings hand-escaped via
/// the minimal rules a reason string can need). `pub(crate)`: browse mode emits its
/// failure through the same contract when spawned with `--json-status`.
@@ -339,6 +371,8 @@ mod session_main {
overlay: Some(Box::new(pf_console_ui::SkiaOverlay::new())),
#[cfg(not(feature = "ui"))]
overlay: None,
window_size: window_size(&settings),
match_window: match_window(&settings),
};
let outcome =
+23 -15
View File
@@ -136,29 +136,37 @@ pub(crate) fn settings_page(
let s = ctx.settings.lock().unwrap().clone();
// --- Display ---------------------------------------------------------------------------
// The D1 tri-state: Native, Match window (a virtual index 1, stored as the
// `match_window` flag), then the explicit sizes.
let (res_names, res_i) = {
let names: Vec<String> = RESOLUTIONS
.iter()
.map(|&(w, h)| {
if w == 0 {
"Native display".into()
} else {
format!("{w} \u{00D7} {h}")
}
})
let names: Vec<String> = std::iter::once("Native display".to_string())
.chain(std::iter::once("Match window".to_string()))
.chain(
RESOLUTIONS
.iter()
.skip(1)
.map(|&(w, h)| format!("{w} \u{00D7} {h}")),
)
.collect();
let i = RESOLUTIONS
.iter()
.position(|&(w, h)| w == s.width && h == s.height)
.unwrap_or(0);
let i = if s.match_window {
1
} else {
RESOLUTIONS
.iter()
.position(|&(w, h)| w == s.width && h == s.height)
.map(|i| if i == 0 { 0 } else { i + 1 })
.unwrap_or(0)
};
(names, i)
};
let res_combo = setting_combo(ctx, "Resolution", res_names, res_i, |s, i| {
(s.width, s.height) = RESOLUTIONS[i];
s.match_window = i == 1;
(s.width, s.height) = if i <= 1 { (0, 0) } else { RESOLUTIONS[i - 1] };
})
.tooltip(
"The host creates a virtual display at exactly this size. \u{201C}Native display\u{201D} \
resolves to the monitor this window is on at connect.",
resolves to the monitor this window is on at connect; \u{201C}Match window\u{201D} \
follows the stream window, including mid-stream resizes.",
);
let (hz_names, hz_i) = {
let names: Vec<String> = REFRESH
+2 -2
View File
@@ -52,7 +52,7 @@ impl PartialEq for StreamProps {
thread_local! {
/// Frames + host clock offset, stashed by the mount effect for `on_mounted` (which fires
/// later, once the native panel exists).
static PENDING: RefCell<Option<(crate::session::FrameRx, i64)>> = const { RefCell::new(None) };
static PENDING: RefCell<Option<(crate::session::FrameRx, std::sync::Arc<std::sync::atomic::AtomicI64>)>> = const { RefCell::new(None) };
/// The live render thread; stopped + joined by the unmount cleanup (before panel teardown).
static RENDER: RefCell<Option<RenderThread>> = const { RefCell::new(None) };
}
@@ -88,7 +88,7 @@ pub(crate) fn stream_page(props: &StreamProps, cx: &mut RenderCx) -> Element {
move || {
if let Some((connector, frames, stop)) = shared.handoff.lock().unwrap().take() {
let mode = connector.mode();
let clock_offset = connector.clock_offset_ns;
let clock_offset = connector.clock_offset_shared();
connector_ref.set(Some(connector.clone()));
PENDING.with(|c| *c.borrow_mut() = Some((frames, clock_offset)));
crate::input::install(connector, mode, inhibit, show_stats, stop);
+9 -5
View File
@@ -607,18 +607,22 @@ fn run(
}
}
// Feedback planes (this thread is their single consumer). The host re-sends rumble state
// periodically, so a generous duration with refresh-on-update is safe — a dropped stop
// heals within ~500 ms.
// Feedback planes (this thread is their single consumer). Rumble arrives as
// self-terminating v2 envelopes: the host renews an active level and lets an abandoned one
// lapse, so the SDL duration is the host's TTL — a lost stop (or a dead host) self-silences
// at the lease instead of droning. A legacy host (`ttl == None`) sends no lease → keep the
// proven 5 s duration and rely on its periodic re-send as before.
if let Some(connector) = w.attached.clone() {
while let Ok((pad, low, high)) = connector.next_rumble(Duration::ZERO) {
while let Ok((pad, low, high, ttl)) = connector.next_rumble_ttl(Duration::ZERO) {
if pad == 0 {
// Floor the lease so a jittered renewal can't gap the actuator between writes.
let dur_ms = ttl.map_or(5_000, |ms| (ms as u32).max(240));
if let Some(p) = w.active_id().and_then(|id| w.opened.get_mut(&id)) {
// Surface a failed SDL rumble write: a swallowed error here (DualSense not in
// the right HIDAPI mode, etc.) reads exactly like "rumble doesn't work". The
// host logs the send side on 0xCA, so the two together pinpoint host-game vs
// client-render.
if let Err(e) = p.set_rumble(low, high, 5_000) {
if let Err(e) = p.set_rumble(low, high, dur_ms) {
tracing::warn!(low, high, error = %e, "rumble: SDL set_rumble failed");
} else {
tracing::debug!(low, high, "rumble: rendered");
+142 -85
View File
@@ -4,7 +4,9 @@
//! the dedicated render thread ([`crate::render`]) — presenting never touches (or is stalled by)
//! the XAML thread.
//!
//! Two frame sources, one pair of YUV shaders (identical colour math for both):
//! Two frame sources, ONE YCbCr→RGB shader whose conversion rows arrive per frame in a constant
//! buffer (`pf_client_core::video::csc_rows` from the frame's CICP signaling — identical colour
//! math for both sources, and the stream's signaled matrix/range is honored, not assumed):
//!
//! * **GPU (D3D11VA)** — [`crate::video::GpuFrame`] is a slice of the decoder-only NV12/P010
//! texture array. One `CopySubresourceRegion` with a display-size box moves the slice — **both
@@ -46,10 +48,14 @@ use windows::Win32::Graphics::Dxgi::Common::*;
use windows::Win32::Graphics::Dxgi::*;
use windows::Win32::System::Threading::WaitForSingleObject;
// One vertex shader (fullscreen triangle) + two pixel shaders, selected per frame colour space.
// tex0 is the luma plane, tex1 the chroma plane. The YUV→RGB matrices fold the limited→full range
// scale into the coefficients; for P010 the R16 sample is rescaled (×65535/65472) to undo the
// 10-bits-in-the-high-bits packing, then converted with BT.2020 NCL, PQ preserved.
// One vertex shader (fullscreen triangle) + ONE pixel shader for every colour combination:
// tex0 is the luma plane, tex1 the chroma plane, and the YCbCr→RGB conversion arrives as three
// constant-buffer rows precomputed on the CPU per frame (`pf_client_core::video::csc_rows` —
// bit-depth exact, range expansion + the P010 ×65535/65472 high-bit repack folded in). One shader
// honors whatever the stream signals (BT.601/709/2020, full/limited, 8/10-bit) instead of the old
// two hardcoded matrices — a BT.601-signaled stream (a Linux host's RGB-input NVENC) used to
// render with BT.709 coefficients, a constant hue error. A PQ stream's rows yield PQ-encoded
// RGB passed through as-is to the HDR10 swapchain, exactly as before.
const SHADER_HLSL: &str = r#"
struct VSOut { float4 pos : SV_Position; float2 uv : TEXCOORD0; };
VSOut vs_main(uint vid : SV_VertexID) {
@@ -62,47 +68,47 @@ VSOut vs_main(uint vid : SV_VertexID) {
Texture2D tex0 : register(t0);
Texture2D tex1 : register(t1);
SamplerState smp : register(s0);
cbuffer Csc : register(b0) {
float4 r0; // rgb[i] = dot(ri.xyz, yuv) + ri.w
float4 r1;
float4 r2;
};
float4 ps_nv12(VSOut i) : SV_Target {
float y = tex0.Sample(smp, i.uv).r;
float2 uv = tex1.Sample(smp, i.uv).rg;
float yy = (y - 0.0627451) * 1.164384; // (Y-16/255)*255/219
float u = uv.x - 0.5;
float v = uv.y - 0.5; // BT.709 limited, chroma scale folded
float r = yy + 1.792741 * v;
float g = yy - 0.213249 * u - 0.532909 * v;
float b = yy + 2.112402 * u;
return float4(saturate(float3(r, g, b)), 1.0);
}
float4 ps_p010(VSOut i) : SV_Target {
const float S = 65535.0 / 65472.0; // undo P010 high-bit packing → exact 10-bit / 1023
float y = tex0.Sample(smp, i.uv).r * S;
float2 uv = tex1.Sample(smp, i.uv).rg * S;
float yy = (y - 0.0625611) * 1.167808; // (Y-64/1023)*1023/876
float u = uv.x - 0.5;
float v = uv.y - 0.5; // BT.2020 NCL limited, chroma scale folded; PQ kept
float r = yy + 1.683611 * v;
float g = yy - 0.187877 * u - 0.652337 * v;
float b = yy + 2.148072 * u;
return float4(saturate(float3(r, g, b)), 1.0);
float4 ps_yuv(VSOut i) : SV_Target {
// 4:2:0 chroma is left-cosited (H.273 type 0 — the default inference when unsignaled, and
// what the hosts produce), but sampling the half-res plane at the luma UV assumes CENTER
// siting — a ~0.5-luma-px rightward chroma shift on hard colored edges. Offset +0.25 chroma
// texels to re-align (the same correction the Apple client applies). Self-disables when the
// plane widths match (a full-size 4:4:4 chroma plane has no subsampling to correct).
float lw, lh, cw, ch;
tex0.GetDimensions(lw, lh);
tex1.GetDimensions(cw, ch);
float2 cuv = i.uv;
if (cw < lw) { cuv.x += 0.25 / cw; }
float3 yuv = float3(tex0.Sample(smp, i.uv).r, tex1.Sample(smp, cuv).rg);
float3 rgb = float3(dot(r0.xyz, yuv) + r0.w,
dot(r1.xyz, yuv) + r1.w,
dot(r2.xyz, yuv) + r2.w);
return float4(saturate(rgb), 1.0);
}
"#;
/// The currently bound frame: per-plane SRVs (over the GPU sample texture or the CPU plane
/// textures) + the colour space that picks the shader. Redraws (resize, letterbox) re-present it.
/// textures). Redraws (resize, letterbox) re-present it — the CSC constant buffer still holds
/// this frame's rows, and the swapchain mode was latched by `set_hdr` when the frame arrived.
struct Bound {
y: ID3D11ShaderResourceView,
c: ID3D11ShaderResourceView,
hdr: bool,
}
pub struct Presenter {
device: ID3D11Device,
context: ID3D11DeviceContext,
vs: ID3D11VertexShader,
ps_nv12: ID3D11PixelShader,
ps_p010: ID3D11PixelShader,
ps_yuv: ID3D11PixelShader,
/// Dynamic constant buffer holding the bound frame's three CSC rows (`csc_rows`), rewritten
/// on every bind (colour signaling can flip in-band, e.g. the host's SDR→HDR re-init).
csc_buf: ID3D11Buffer,
sampler: ID3D11SamplerState,
swap: IDXGISwapChain1,
/// Creation flags — MUST be re-passed to every `ResizeBuffers` or it fails.
@@ -157,7 +163,22 @@ impl Presenter {
let shared = crate::gpu::shared().ok_or_else(|| anyhow!("no shared D3D11 device"))?;
let device = shared.device.clone();
let context = shared.context.clone();
let (vs, ps_nv12, ps_p010, sampler) = build_pipeline(&device)?;
let (vs, ps_yuv, sampler) = build_pipeline(&device)?;
// The per-frame CSC rows (three float4s). Dynamic: rewritten with Map-discard on bind.
let csc_desc = D3D11_BUFFER_DESC {
ByteWidth: 48,
Usage: D3D11_USAGE_DYNAMIC,
BindFlags: D3D11_BIND_CONSTANT_BUFFER.0 as u32,
CPUAccessFlags: D3D11_CPU_ACCESS_WRITE.0 as u32,
..Default::default()
};
let csc_buf = unsafe {
let mut b = None;
device
.CreateBuffer(&csc_desc, None, Some(&mut b))
.context("CreateBuffer (CSC rows)")?;
b.ok_or_else(|| anyhow!("null CSC constant buffer"))?
};
let (swap, swap_flags) =
create_composition_swapchain(&device, width.max(1), height.max(1))?;
// ≤1 queued present: the render thread blocks on the waitable, so a frame is only drawn
@@ -175,8 +196,8 @@ impl Presenter {
device,
context,
vs,
ps_nv12,
ps_p010,
ps_yuv,
csc_buf,
sampler,
swap,
swap_flags,
@@ -327,12 +348,10 @@ impl Presenter {
let (fy, fc) = plane_formats(g.ten_bit);
let y = self.plane_srv(&dst, fy)?;
let c = self.plane_srv(&dst, fc)?;
if g.ten_bit != g.hdr {
warn_bitdepth_mismatch_once(g.ten_bit, g.hdr);
}
self.write_csc_rows(g.color, g.ten_bit)?;
self.src_w = g.width;
self.src_h = g.height;
self.bound = Some(Bound { y, c, hdr: g.hdr });
self.bound = Some(Bound { y, c });
// Hold the frame until the next bind: its decode surface stays out of the reuse pool
// until this copy is queued ahead of any later decoder write (previous frame drops here).
self.gpu_frame = Some(g);
@@ -428,12 +447,13 @@ impl Presenter {
w.div_ceil(2) as usize * 2 * bytes,
h.div_ceil(2) as usize,
)?;
let (y_srv, uv_srv) = (y_srv.clone(), uv_srv.clone());
self.write_csc_rows(frame.color, frame.ten_bit)?;
self.src_w = w;
self.src_h = h;
self.bound = Some(Bound {
y: y_srv.clone(),
c: uv_srv.clone(),
hdr: frame.hdr,
y: y_srv,
c: uv_srv,
});
self.gpu_frame = None; // drop any held GPU frame
Ok(())
@@ -464,6 +484,32 @@ impl Presenter {
}
}
/// Recompute the bound frame's YCbCr→RGB rows from its CICP signaling and Map-discard them
/// into the CSC constant buffer. `ten_bit` selects the 10-bit code points AND the P010
/// high-bit repack (the plane SRVs are R16/R16G16 UNORM for 10-bit).
fn write_csc_rows(&self, color: pf_client_core::video::ColorDesc, ten_bit: bool) -> Result<()> {
let rows = pf_client_core::video::csc_rows(color, if ten_bit { 10 } else { 8 }, ten_bit);
unsafe {
let mut mapped = D3D11_MAPPED_SUBRESOURCE::default();
self.context
.Map(
&self.csc_buf,
0,
D3D11_MAP_WRITE_DISCARD,
0,
Some(&mut mapped),
)
.context("Map CSC constant buffer")?;
std::ptr::copy_nonoverlapping(
rows.as_ptr() as *const u8,
mapped.pData as *mut u8,
48, // [[f32; 4]; 3]
);
self.context.Unmap(&self.csc_buf, 0);
}
Ok(())
}
/// Map-discard `tex` and copy `rows` rows of `row_bytes` from `src` (stride `src_pitch`).
fn map_rows(
&self,
@@ -525,14 +571,8 @@ impl Presenter {
c.IASetInputLayout(None);
c.IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
c.VSSetShader(&self.vs, None);
c.PSSetShader(
if bound.hdr {
&self.ps_p010
} else {
&self.ps_nv12
},
None,
);
c.PSSetShader(&self.ps_yuv, None);
c.PSSetConstantBuffers(0, Some(&[Some(self.csc_buf.clone())]));
c.PSSetShaderResources(0, Some(&[Some(bound.y.clone()), Some(bound.c.clone())]));
c.PSSetSamplers(0, Some(&[Some(self.sampler.clone())]));
c.Draw(3, 0);
@@ -645,20 +685,6 @@ fn plane_formats(ten_bit: bool) -> (DXGI_FORMAT, DXGI_FORMAT) {
}
}
/// The host couples 10-bit ⟺ HDR today; a mismatch means the shader's transfer/matrix assumption
/// is off for this stream (rendered anyway — approximate colour beats no picture).
fn warn_bitdepth_mismatch_once(ten_bit: bool, hdr: bool) {
use std::sync::atomic::{AtomicBool, Ordering};
static ONCE: AtomicBool = AtomicBool::new(true);
if ONCE.swap(false, Ordering::Relaxed) {
tracing::warn!(
ten_bit,
hdr,
"bit depth / HDR mismatch — colour may be approximate"
);
}
}
/// A composition flip-model swapchain (no HWND) for binding to a XAML `SwapChainPanel`, with the
/// frame-latency waitable when the driver allows it. Returns the swapchain + the flags it was
/// created with (every `ResizeBuffers` must re-pass them).
@@ -708,28 +734,18 @@ fn create_composition_swapchain(
fn build_pipeline(
device: &ID3D11Device,
) -> Result<(
ID3D11VertexShader,
ID3D11PixelShader,
ID3D11PixelShader,
ID3D11SamplerState,
)> {
) -> Result<(ID3D11VertexShader, ID3D11PixelShader, ID3D11SamplerState)> {
let vs_blob = compile(SHADER_HLSL, "vs_main", "vs_5_0")?;
let nv12_blob = compile(SHADER_HLSL, "ps_nv12", "ps_5_0")?;
let p010_blob = compile(SHADER_HLSL, "ps_p010", "ps_5_0")?;
let yuv_blob = compile(SHADER_HLSL, "ps_yuv", "ps_5_0")?;
unsafe {
let mut vs = None;
device
.CreateVertexShader(blob_bytes(&vs_blob), None, Some(&mut vs))
.context("CreateVertexShader")?;
let mut ps_nv12 = None;
let mut ps_yuv = None;
device
.CreatePixelShader(blob_bytes(&nv12_blob), None, Some(&mut ps_nv12))
.context("CreatePixelShader (nv12)")?;
let mut ps_p010 = None;
device
.CreatePixelShader(blob_bytes(&p010_blob), None, Some(&mut ps_p010))
.context("CreatePixelShader (p010)")?;
.CreatePixelShader(blob_bytes(&yuv_blob), None, Some(&mut ps_yuv))
.context("CreatePixelShader (yuv)")?;
let sdesc = D3D11_SAMPLER_DESC {
Filter: D3D11_FILTER_MIN_MAG_MIP_LINEAR,
AddressU: D3D11_TEXTURE_ADDRESS_CLAMP,
@@ -742,12 +758,7 @@ fn build_pipeline(
device
.CreateSamplerState(&sdesc, Some(&mut sampler))
.context("CreateSamplerState")?;
Ok((
vs.unwrap(),
ps_nv12.unwrap(),
ps_p010.unwrap(),
sampler.unwrap(),
))
Ok((vs.unwrap(), ps_yuv.unwrap(), sampler.unwrap()))
}
}
@@ -823,6 +834,52 @@ pub fn display_supports_hdr() -> bool {
false
}
/// The HDR display's colour volume from `IDXGIOutput6::GetDesc1` — the first output currently in
/// HDR (BT.2020 PQ) mode, as [`HdrMeta`](punktfunk_core::quic::HdrMeta) for `Hello::display_hdr`.
/// The host writes this volume into its virtual display's EDID, so host apps tone-map to THIS
/// panel and the PQ stream needs no client-side rescue. Chromaticities come as CIE xy floats
/// (×50000 → ST.2086 units, G/B/R order); luminances as nits floats (max ×10000 → 0.0001-cd/m²
/// units); `MaxFullFrameLuminance` → MaxFALL (whole nits); MaxCLL stays 0 (a display has no
/// content light level). Same ANY-output coarseness as [`display_supports_hdr`] — the session
/// gates on that check first, so both look at the same panel in the single-HDR-display case.
pub fn display_hdr_volume() -> Option<punktfunk_core::quic::HdrMeta> {
let to_2086 = |v: f32| (v * 50000.0).round().clamp(0.0, 65535.0) as u16;
unsafe {
let factory: IDXGIFactory1 = CreateDXGIFactory1().ok()?;
let mut ai = 0u32;
while let Ok(adapter) = factory.EnumAdapters1(ai) {
ai += 1;
let mut oi = 0u32;
while let Ok(output) = adapter.EnumOutputs(oi) {
oi += 1;
let Ok(o6) = output.cast::<IDXGIOutput6>() else {
continue;
};
let Ok(desc) = o6.GetDesc1() else { continue };
if desc.ColorSpace != DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 {
continue;
}
return Some(punktfunk_core::quic::HdrMeta {
// ST.2086 order is G, B, R.
display_primaries: [
[to_2086(desc.GreenPrimary[0]), to_2086(desc.GreenPrimary[1])],
[to_2086(desc.BluePrimary[0]), to_2086(desc.BluePrimary[1])],
[to_2086(desc.RedPrimary[0]), to_2086(desc.RedPrimary[1])],
],
white_point: [to_2086(desc.WhitePoint[0]), to_2086(desc.WhitePoint[1])],
max_display_mastering_luminance: (desc.MaxLuminance.max(0.0) * 10_000.0).round()
as u32,
min_display_mastering_luminance: (desc.MinLuminance.max(0.0) * 10_000.0).round()
as u32,
max_cll: 0,
max_fall: desc.MaxFullFrameLuminance.max(0.0).round() as u16,
});
}
}
}
None
}
/// Generic HDR10 mastering metadata: BT.2020 primaries + D65 white, a 1000-nit mastering display,
/// MaxCLL 1000 / MaxFALL 400. The fallback used only until the host's real `0xCE` metadata arrives.
fn generic_hdr10_metadata() -> DXGI_HDR_METADATA_HDR10 {
+13 -6
View File
@@ -12,7 +12,7 @@
use crate::present::Presenter;
use crate::session::{FrameRx, FrameTimes};
use crossbeam_channel::RecvTimeoutError;
use std::sync::atomic::{AtomicBool, AtomicU32, AtomicU64, Ordering};
use std::sync::atomic::{AtomicBool, AtomicI64, AtomicU32, AtomicU64, Ordering};
use std::sync::Arc;
use std::time::{Duration, Instant};
@@ -122,12 +122,13 @@ unsafe impl Send for SendPresenter {}
/// Spawn the render thread. `frames` carries `(frame, FrameTimes)`; `clock_offset_ns` maps our
/// wall clock onto the host's so the end-to-end (capture→on-glass) number is cross-machine valid
/// (same math as the pump's host+network stage).
/// (same math as the pump's host+network stage). A live handle (loaded per present) so
/// mid-stream clock re-syncs keep the number honest after an NTP step / drift.
pub fn spawn(
presenter: Presenter,
frames: FrameRx,
shared: Arc<RenderShared>,
clock_offset_ns: i64,
clock_offset_ns: Arc<AtomicI64>,
) -> RenderThread {
let boxed = SendPresenter(presenter);
let shared_w = shared.clone();
@@ -162,7 +163,12 @@ fn poll_window_dpi() -> Option<u32> {
}
}
fn run(presenter: SendPresenter, frames: FrameRx, shared: Arc<RenderShared>, clock_offset_ns: i64) {
fn run(
presenter: SendPresenter,
frames: FrameRx,
shared: Arc<RenderShared>,
clock_offset_ns: Arc<AtomicI64>,
) {
let mut p = presenter.0;
let mut applied = (0u32, 0u32, 0u32); // last (w, h, dpi) handed to the presenter
let mut presented = 0u32;
@@ -232,8 +238,9 @@ fn run(presenter: SendPresenter, frames: FrameRx, shared: Arc<RenderShared>, clo
let displayed_ns = now_ns();
// End-to-end = capture → displayed, host-clock corrected, measured directly
// (never the sum of stage percentiles). Clamped (0, 10 s).
let e2e =
(displayed_ns as i128 + clock_offset_ns as i128 - t.pts_ns as i128).max(0) as u64;
let e2e = (displayed_ns as i128 + clock_offset_ns.load(Ordering::Relaxed) as i128
- t.pts_ns as i128)
.max(0) as u64;
if e2e > 0 && e2e < 10_000_000_000 {
e2e_us.push(e2e / 1000);
}
+37 -14
View File
@@ -144,6 +144,7 @@ pub fn run_speed_probe(
2, // audio_channels: stereo baseline
crate::video::decodable_codecs(),
0, // preferred_codec: no preference
None, // display_hdr: probe connect, nothing presents
None, // launch: no game
pin,
Some(identity),
@@ -235,6 +236,34 @@ fn pump(
frame_rx: FrameRx,
stop: Arc<AtomicBool>,
) {
// Advertise 10-bit + HDR10 only when the user enabled HDR AND a display is actually in HDR
// mode: the host then upgrades HDR content to a Main10/PQ stream (its own 10-bit gate still
// applies). On an SDR display we advertise `0` so the host sends a proper 8-bit BT.709 stream
// rather than PQ the panel would mis-tone-map (washed-out/dark). The presenter handles BT.2020
// PQ frames (P010 / X2BGR10).
let hdr_active = params.hdr_enabled && crate::present::display_supports_hdr();
if params.hdr_enabled && !hdr_active {
tracing::info!("HDR enabled in settings but no HDR display detected — requesting SDR");
}
// With HDR active, also report the panel's real colour volume (GetDesc1): the host writes it
// into its virtual display's EDID, so host apps tone-map to THIS panel and the PQ stream
// arrives already inside its volume — the client presents it untouched.
// PUNKTFUNK_CLIENT_PEAK_NITS pins a synthetic volume for A/B runs.
let display_hdr = if hdr_active {
let vol = punktfunk_core::client::display_hdr_env_override()
.or_else(crate::present::display_hdr_volume);
if let Some(m) = vol {
tracing::info!(
max_nits = m.max_display_mastering_luminance / 10_000,
min_millinits = m.min_display_mastering_luminance / 10,
max_fall = m.max_fall,
"advertising this display's HDR volume to the host"
);
}
vol
} else {
None
};
let connector = match NativeClient::connect(
&params.host,
params.port,
@@ -242,25 +271,16 @@ fn pump(
params.compositor,
params.gamepad,
params.bitrate_kbps,
// Advertise 10-bit + HDR10 only when the user enabled HDR AND a display is actually in HDR
// mode: the host then upgrades HDR content to a Main10/PQ stream (its own 10-bit gate still
// applies). On an SDR display we advertise `0` so the host sends a proper 8-bit BT.709 stream
// rather than PQ the panel would mis-tone-map (washed-out/dark). An HDR display self-tone-maps
// from the mastering metadata we apply. The presenter handles BT.2020 PQ frames (P010 / X2BGR10).
if params.hdr_enabled && crate::present::display_supports_hdr() {
if hdr_active {
punktfunk_core::quic::VIDEO_CAP_10BIT | punktfunk_core::quic::VIDEO_CAP_HDR
} else {
if params.hdr_enabled {
tracing::info!(
"HDR enabled in settings but no HDR display detected — requesting SDR"
);
}
0
},
params.audio_channels,
crate::video::decodable_codecs(), // codecs FFmpeg can decode (HEVC/H.264/AV1)
params.preferred_codec, // the user's soft codec preference (0 = auto)
None, // launch: the Windows client has no library picker yet
display_hdr,
None, // launch: the Windows client has no library picker yet
params.pin,
Some(params.identity),
params.connect_timeout,
@@ -330,7 +350,9 @@ fn pump(
// "PPS id out of range" (a black screen) until one arrives.
let _ = connector.request_keyframe();
let clock_offset = connector.clock_offset_ns;
// Live host↔client clock offset: loaded per use (Relaxed) so mid-stream re-syncs (an NTP
// step, drift) keep the capture-clock latency stats honest — never cached at session start.
let clock_offset_live = connector.clock_offset_shared();
let mut total_frames = 0u64;
let session_start = Instant::now();
let mut window_start = Instant::now();
@@ -363,6 +385,7 @@ fn pump(
frames_n += 1;
bytes_n += frame.data.len() as u64;
// `host+network` stage: capture → received, host-clock corrected. Clamped (0, 10 s).
let clock_offset = clock_offset_live.load(Ordering::Relaxed);
let hostnet = (received_ns as i128 + clock_offset as i128 - frame.pts_ns as i128)
.max(0) as u64;
if hostnet > 0 && hostnet < 10_000_000_000 {
@@ -500,7 +523,7 @@ fn pump(
host_ms: host_p50 as f32 / 1000.0,
net_ms: net_p50 as f32 / 1000.0,
split,
same_host: clock_offset == 0,
same_host: clock_offset_live.load(Ordering::Relaxed) == 0,
hardware,
hdr,
codec: connector.codec,
+18 -7
View File
@@ -32,6 +32,7 @@ use ffmpeg::format::Pixel;
use ffmpeg::software::scaling;
use ffmpeg::util::frame::Video as AvFrame;
use ffmpeg_next as ffmpeg;
use pf_client_core::video::ColorDesc;
use std::ffi::c_void;
use std::ptr;
use windows::core::{Interface, GUID};
@@ -95,8 +96,12 @@ pub struct CpuFrame {
pub uv_stride: usize,
/// P010 sample layout (10 bits in the high bits of 16) vs NV12. Selects texture/SRV formats.
pub ten_bit: bool,
/// BT.2020 PQ HDR10 vs ordinary BT.709 SDR. Selects shader + swapchain colour space.
/// BT.2020 PQ HDR10 vs ordinary BT.709 SDR. Selects the swapchain colour space.
pub hdr: bool,
/// The frame's CICP signaling (HEVC VUI → `AVFrame`), read per-frame — the presenter derives
/// its YCbCr→RGB constant buffer from it (`csc_rows`), so a BT.601-signaled stream (a Linux
/// host's RGB-input NVENC) no longer renders with BT.709 coefficients.
pub color: ColorDesc,
}
/// A decoded frame still on the GPU: a D3D11 texture **array** plus the slice index the decoder
@@ -112,9 +117,11 @@ pub struct GpuFrame {
/// `sw_format`. The presenter keys its copy-texture/SRV formats off this: they must match the
/// source array exactly for `CopySubresourceRegion`.
pub ten_bit: bool,
/// BT.2020 PQ HDR10 (ST.2084 transfer) vs ordinary BT.709 SDR. Selects shader + swapchain
/// colour space only (the host couples 10-bit ⟺ HDR today, but formats key off `ten_bit`).
/// BT.2020 PQ HDR10 (ST.2084 transfer) vs ordinary BT.709 SDR. Selects the swapchain colour
/// space only (the host couples 10-bit ⟺ HDR today, but formats key off `ten_bit`).
pub hdr: bool,
/// Per-frame CICP signaling — see [`CpuFrame::color`].
pub color: ColorDesc,
guard: D3d11FrameGuard,
}
@@ -329,9 +336,10 @@ impl SoftwareDecoder {
/// matrix/range/transfer handling all lives in the presenter's shaders, shared with the
/// D3D11VA path, so software frames are bit-comparable with hardware ones.
fn convert(&mut self, frame: &AvFrame) -> Result<CpuFrame> {
use ffmpeg::color::TransferCharacteristic;
let (fmt, w, h) = (frame.format(), frame.width(), frame.height());
let hdr = frame.color_transfer_characteristic() == TransferCharacteristic::SMPTE2084;
// SAFETY: `frame` wraps a live decoded AVFrame for the duration of this call.
let color = unsafe { ColorDesc::from_raw(frame.as_ptr()) };
let hdr = color.is_pq();
// Source bit depth from the pix-fmt descriptor (stable FFmpeg public API).
let ten_bit = unsafe {
let desc = ffmpeg::ffi::av_pix_fmt_desc_get(fmt.into());
@@ -356,6 +364,7 @@ impl SoftwareDecoder {
uv_stride: conv.stride(1),
ten_bit,
hdr,
color,
})
}
}
@@ -586,8 +595,9 @@ impl D3d11vaDecoder {
if (*self.frame).format != ffi::AVPixelFormat::AV_PIX_FMT_D3D11 as i32 {
bail!("decoder returned a software frame (no D3D11 surface)");
}
let hdr =
(*self.frame).color_trc == ffi::AVColorTransferCharacteristic::AVCOL_TRC_SMPTE2084;
// SAFETY: `self.frame` is the live decoded AVFrame for the duration of this call.
let color = ColorDesc::from_raw(self.frame);
let hdr = color.is_pq();
let ten_bit = {
let hwfc = (*self.frame).hw_frames_ctx;
!hwfc.is_null()
@@ -604,6 +614,7 @@ impl D3d11vaDecoder {
index: (*self.frame).data[1] as usize as u32,
ten_bit,
hdr,
color,
guard: D3d11FrameGuard(cloned),
};
log_layout_once(frame.width, frame.height, frame.index, hdr, ten_bit);
+117 -18
View File
@@ -61,6 +61,16 @@ const ESCAPE_CHORD: [u32; 4] = [wire::BTN_LB, wire::BTN_RB, wire::BTN_START, wir
/// Hold the [`ESCAPE_CHORD`] at least this long to disconnect (escalates the leave-fullscreen press).
const DISCONNECT_HOLD: Duration = Duration::from_millis(1500);
/// Steam Deck built-in haptic keep-alive interval. The Deck's actuator decays inside SDL's
/// ~2 s internal rumble resend (`SDL_RUMBLE_RESEND_MS`), and SDL short-circuits a repeated
/// identical `set_rumble` value to a no-op device write — so a STEADY host value (which the
/// host delivers only as unchanging 500 ms refreshes) never re-kicks the motor and is felt as
/// a periodic pulse. We re-issue below the decay so the bursts fuse into a continuous buzz;
/// 40 ms mirrors SDL's sibling Steam-Controller driver keep-alive. Deck-only (see
/// [`Worker::issue_rumble`]); every other pad sustains rumble at the hardware level and is
/// left untouched.
const DECK_RUMBLE_KEEPALIVE_MS: u64 = 40;
/// Stick deflection below this is ignored for menu navigation (0.5 of full scale — Apple
/// `GamepadMenuInput` parity; menus want deliberate flicks, not drift).
const MENU_DEADZONE: u16 = 16384;
@@ -641,6 +651,21 @@ struct Worker {
menu_mode: bool,
menu_nav: MenuNav,
menu_tx: async_channel::Sender<MenuEvent>,
/// Last rumble value handed to the active pad (the logical host value, pre-jitter) and
/// when — drives the Steam Deck haptic keep-alive in [`Worker::render_feedback`].
rumble_last: (u16, u16),
rumble_last_at: Option<Instant>,
/// Toggles the 1-LSB low-motor nudge that forces SDL past its identical-value dedupe on a
/// Deck keep-alive re-issue (see [`Worker::issue_rumble`]).
rumble_jitter: bool,
/// The host lease from a v2 rumble envelope: last non-zero level expires at this instant
/// unless the host renews it. `None` outside a live rumble or against a legacy host (which
/// sends no lease — the pad then relies on SDL's own duration expiry as before).
rumble_deadline: Option<Instant>,
/// The host-supplied TTL (ms) of the current envelope, handed to SDL as the `set_rumble`
/// duration; `0` = legacy host (fall back to the proven 1.5 s duration). Read by
/// [`Worker::issue_rumble`].
rumble_ttl_ms: u16,
}
impl Worker {
@@ -1225,32 +1250,101 @@ impl Worker {
}
}
/// Hand a rumble value to SDL on the active pad, remembering it for the Deck keep-alive.
/// SDL short-circuits an identical `(low, high)` with NO device write (it only re-arms its
/// expiration), so on a Deck keep-alive re-issue of the same non-zero value we flip a single
/// low-motor LSB — an imperceptible amplitude nudge — to force the write through and keep the
/// actuator physically fed. The SDL duration is the host's envelope TTL (a lease continuously
/// refreshed by renewals, so a sustained rumble never dies mid-effect and an abandoned one
/// self-silences at the TTL); against a legacy host (`rumble_ttl_ms == 0`) it stays the proven
/// 1.5 s.
fn issue_rumble(&mut self, low: u16, high: u16, deck: bool) {
let dur_ms: u32 = if self.rumble_ttl_ms == 0 {
1_500 // legacy host: no lease — keep the proven duration
} else {
// Floor the lease so a jittered renewal (or the ~40 ms Deck re-kick) can never gap the
// actuator between SDL writes.
(self.rumble_ttl_ms as u32).max(DECK_RUMBLE_KEEPALIVE_MS as u32 * 4)
};
let (out_low, out_high) =
if deck && (low, high) == self.rumble_last && (low, high) != (0, 0) {
self.rumble_jitter = !self.rumble_jitter;
(low ^ self.rumble_jitter as u16, high)
} else {
(low, high)
};
match self
.open
.as_mut()
.map(|(_, p)| p.set_rumble(out_low, out_high, dur_ms))
{
// Surface a failed SDL rumble write: a swallowed error here (DualSense not in the
// right HIDAPI mode, etc.) reads exactly like "rumble doesn't work". The host logs
// the send side on 0xCA, so the two together pinpoint host-game vs client-render.
Some(Err(e)) => tracing::warn!(low, high, error = %e, "rumble: SDL set_rumble failed"),
Some(Ok(())) => tracing::debug!(low, high, "rumble: rendered"),
None => tracing::debug!(low, high, "rumble: received but no active pad to render"),
}
self.rumble_last = (low, high);
self.rumble_last_at = Some(Instant::now());
}
/// Drain and render the feedback planes — rumble plus HID output (lightbar /
/// player LEDs / adaptive triggers) — on the active pad; this thread is their single
/// consumer. The host re-sends rumble state every ~500 ms, so the SDL duration only
/// needs to outlive a couple of refresh periods: long enough that one or two lost
/// refreshes don't gap a genuine long rumble, short enough that a stale nonzero state
/// (a stop lost host-side, a session torn down mid-buzz) dies on its own instead of
/// droning for seconds.
/// consumer. Rumble arrives as self-terminating v2 envelopes: each carries a TTL the host
/// renews while the level holds and lets expire when it stops, so the actuator's divergence
/// from the host's intent is bounded by the wire, not by a client guess. A legacy host
/// (`ttl == None`) has no lease — the pad falls back to SDL's own 1.5 s duration expiry as
/// before.
fn render_feedback(&mut self) {
let Some(connector) = self.attached.clone() else {
return;
};
while let Ok((pad, low, high)) = connector.next_rumble(Duration::ZERO) {
// The Steam Deck's built-in haptic actuator decays inside SDL's ~2 s internal rumble
// resend, and SDL dedupes an unchanged `set_rumble` value to a no-op device write — so a
// steady host value is felt as a periodic pulse rather than a continuous buzz. Detect the
// Deck pad here and keep it fed below the decay (`DECK_RUMBLE_KEEPALIVE_MS`) — an actuator
// limitation no wire lease can fix — but bound the re-kick by the host's TTL so it can no
// longer sustain a value the host has stopped renewing. Every other pad sustains (and
// expires) at the SDL/hardware level.
let deck = self
.open
.as_ref()
.and_then(|(id, _)| self.pad_info(*id))
.is_some_and(|p| matches!(p.pref, GamepadPref::SteamDeck));
let mut fresh = false;
while let Ok((pad, low, high, ttl)) = connector.next_rumble_ttl(Duration::ZERO) {
if pad == 0 {
if let Some((_, p)) = self.open.as_mut() {
// Surface a failed SDL rumble write: a swallowed error here (DualSense not in
// the right HIDAPI mode, etc.) reads exactly like "rumble doesn't work". The
// host logs the send side on 0xCA, so the two together pinpoint host-game vs
// client-render.
if let Err(e) = p.set_rumble(low, high, 1_500) {
tracing::warn!(low, high, error = %e, "rumble: SDL set_rumble failed");
} else {
tracing::debug!(low, high, "rumble: rendered");
fresh = true;
self.rumble_ttl_ms = ttl.unwrap_or(0);
// A v2 lease sets an explicit client-side deadline; a legacy update clears it and
// leans on SDL's own duration expiry (unchanged behaviour).
self.rumble_deadline = match ttl {
Some(ms) if (low, high) != (0, 0) => {
Some(Instant::now() + Duration::from_millis(ms as u64))
}
} else {
tracing::debug!(low, high, "rumble: received but no active pad to render");
}
_ => None,
};
self.issue_rumble(low, high, deck);
}
}
// Deck keep-alive: no fresh datagram this tick but a non-zero value is latched. If the
// host lease has expired, silence the actuator (the host stopped renewing — the stop
// datagram was lost, or the host died); otherwise re-kick it so its discrete haptic bursts
// fuse into a continuous buzz. A legacy update leaves `rumble_deadline` None, so the
// re-kick behaves exactly as before (SDL's duration is the only backstop). Non-Deck pads
// never enter here (`deck` is false).
if deck && !fresh && self.rumble_last != (0, 0) {
if self.rumble_deadline.is_some_and(|d| Instant::now() >= d) {
self.rumble_deadline = None;
self.rumble_ttl_ms = 0;
self.issue_rumble(0, 0, deck);
} else if self
.rumble_last_at
.is_none_or(|t| t.elapsed() >= Duration::from_millis(DECK_RUMBLE_KEEPALIVE_MS))
{
let (low, high) = self.rumble_last;
self.issue_rumble(low, high, deck);
}
}
while let Ok(hid) = connector.next_hidout(Duration::ZERO) {
@@ -1318,6 +1412,11 @@ impl Worker {
menu_mode: false,
menu_nav: MenuNav::new(),
menu_tx,
rumble_last: (0, 0),
rumble_last_at: None,
rumble_jitter: false,
rumble_deadline: None,
rumble_ttl_ms: 0,
}
}
}
+41 -10
View File
@@ -33,6 +33,11 @@ pub struct SessionParams {
/// the host still gates the upgrade behind its own PUNKTFUNK_10BIT policy) — `0`
/// when the user turned HDR off in Settings ("never send me 10-bit").
pub video_caps: u8,
/// This display's HDR colour volume (primaries/white/luminance), when the embedder can read
/// it from the OS. Rides `Hello::display_hdr` → the host's virtual-display EDID, so host apps
/// tone-map to THIS panel. `None` = unknown/SDR (host EDID defaults). Overridable for testing
/// via `PUNKTFUNK_CLIENT_PEAK_NITS` (synthesizes a BT.2020 volume at that peak).
pub display_hdr: Option<punktfunk_core::quic::HdrMeta>,
/// Stream the default microphone to the host's virtual mic source.
pub mic_enabled: bool,
/// Video decoder preference (Settings; `PUNKTFUNK_DECODER` overrides — see
@@ -221,6 +226,9 @@ fn pump(
params.audio_channels,
crate::video::decodable_codecs(), // codecs FFmpeg can decode (HEVC/H.264/AV1)
params.preferred_codec, // the user's soft codec preference (0 = auto)
// This display's HDR volume → the host's virtual-display EDID. The env hatch wins so an
// A/B run can pin an exact peak (PUNKTFUNK_CLIENT_PEAK_NITS=600).
punktfunk_core::client::display_hdr_env_override().or(params.display_hdr),
params.launch.clone(),
params.pin,
Some(params.identity),
@@ -279,7 +287,9 @@ fn pump(
})
.flatten();
let clock_offset = connector.clock_offset_ns;
// Live host↔client clock offset: loaded per frame (Relaxed) so mid-stream re-syncs (an NTP
// step, drift) keep the capture-clock latency stats honest — never cached at session start.
let clock_offset_live = connector.clock_offset_shared();
let mut total_frames = 0u64;
let mut window_start = Instant::now();
let mut frames_n = 0u32;
@@ -352,6 +362,8 @@ fn pump(
let decoded_ns = now_ns();
// `host+network` stage: received expressed in the host's capture
// clock, minus the host-stamped capture pts (clamped (0, 10 s)).
let clock_offset =
clock_offset_live.load(std::sync::atomic::Ordering::Relaxed);
let hn = (received_ns as i128 + clock_offset as i128 - frame.pts_ns as i128)
.max(0) as u64;
if hn > 0 && hn < 10_000_000_000 {
@@ -562,18 +574,37 @@ fn spawn_audio(
.name("punktfunk-audio-rx".into())
.spawn(move || {
let mut pcm = vec![0f32; 5760 * channels as usize]; // scratch: max Opus frame (120 ms) × channels
let mut gaps = punktfunk_core::audio::AudioGapTracker::new();
let mut frame_samples = 0usize; // per-channel samples of the last decoded frame — the PLC unit
while !stop.load(Ordering::SeqCst) {
match connector.next_audio(Duration::from_millis(100)) {
Ok(pkt) => match dec.decode_float(&pkt.data, &mut pcm, false) {
// `samples` is per-channel; the interleaved frame is `samples * channels`.
Ok(samples) => {
let n = samples * channels as usize;
let mut buf = player.take_buffer();
buf.extend_from_slice(&pcm[..n]);
player.push(buf);
Ok(pkt) => {
// Conceal lost packets (a seq gap) with libopus PLC before decoding the one
// that arrived: empty input synthesizes `frame_samples` of interpolation per
// missing packet — an inaudible fade instead of the click a hard gap makes.
for _ in 0..gaps.missing_before(pkt.seq) {
let plc = frame_samples * channels as usize;
if plc == 0 {
break; // no decoded frame yet to size the concealment from
}
if let Ok(samples) = dec.decode_float(&[], &mut pcm[..plc], false) {
let mut buf = player.take_buffer();
buf.extend_from_slice(&pcm[..samples * channels as usize]);
player.push(buf);
}
}
Err(e) => tracing::debug!(error = %e, "opus decode"),
},
match dec.decode_float(&pkt.data, &mut pcm, false) {
// `samples` is per-channel; the interleaved frame is `samples * channels`.
Ok(samples) => {
frame_samples = samples;
let n = samples * channels as usize;
let mut buf = player.take_buffer();
buf.extend_from_slice(&pcm[..n]);
player.push(buf);
}
Err(e) => tracing::debug!(error = %e, "opus decode"),
}
}
Err(PunktfunkError::NoFrame) => {}
Err(_) => break, // plane closed — the session is ending
}
+16
View File
@@ -406,6 +406,19 @@ pub struct Settings {
/// Experimental: the game-library browser ("Browse library…" on saved cards) —
/// mirrors the Apple client's "Show game library" toggle, default off.
pub library_enabled: bool,
/// Match-window resolution policy (design/midstream-resolution-resize.md D1): the
/// stream mode follows the session window — the connect asks for the window's pixel
/// size and a mid-session resize renegotiates the host's virtual display + encoder
/// (`Reconfigure`), so windowed sessions stream native-resolution pixels instead of
/// scaling. Overrides `width`/`height` while on; on fullscreen it degenerates to the
/// display's native mode. Default off (Auto-native stays the shipped default until
/// the per-backend validation matrix is green).
pub match_window: bool,
/// The session window's last logical size under `match_window`: the next launch
/// opens its window at this size, so the first connect's mode already matches what
/// the user will be looking at. `0` = never stored → the 1280×720 default.
pub last_window_w: u32,
pub last_window_h: u32,
}
fn default_codec() -> String {
@@ -466,6 +479,9 @@ impl Default for Settings {
stats_verbosity: None,
fullscreen_on_stream: true,
library_enabled: false,
match_window: false,
last_window_w: 0,
last_window_h: 0,
}
}
}
+244 -2
View File
@@ -119,11 +119,13 @@ pub struct ColorDesc {
}
impl ColorDesc {
/// Read the CICP fields off a raw decoded frame.
/// Read the CICP fields off a raw decoded frame. Public: the Windows client's raw-FFI
/// D3D11VA/software decoders build their per-frame `ColorDesc` with it too (same
/// `ffmpeg-next` major, so the `AVFrame` type unifies across the workspace).
///
/// # Safety
/// `frame` must point to a valid `AVFrame` (alive for the duration of the call).
pub(crate) unsafe fn from_raw(frame: *const ffmpeg::ffi::AVFrame) -> ColorDesc {
pub unsafe fn from_raw(frame: *const ffmpeg::ffi::AVFrame) -> ColorDesc {
// SAFETY: caller guarantees a live AVFrame; these are plain enum field reads.
unsafe {
ColorDesc {
@@ -141,6 +143,57 @@ impl ColorDesc {
}
}
/// The YCbCr→RGB conversion as three vec4 rows for a shader constant buffer / push-constant
/// block: `rgb[i] = dot(r[i].xyz, yuv) + r[i].w` — bit-depth exact. The ONE coefficient
/// implementation every presenter derives its CSC from (Vulkan push constants, the Windows
/// client's D3D11 constant buffer), so a stream's signaled matrix/range is honored identically
/// everywhere; the Apple client ports this function (and its tests) to Swift.
///
/// `depth` picks the limited-range code points (8-bit: 16/235/240 over 255; 10-bit:
/// 64/940/960 over 1023 — NOT the same normalized values, the difference is ~half a
/// code). `msb_packed` folds in the P010/X6 packing factor: 10 significant bits live in
/// the MSBs of 16, so a UNORM16 sample reads `code·64/65535` — multiplying by
/// `65535/65472` recovers exact `code/1023`.
pub fn csc_rows(desc: ColorDesc, depth: u8, msb_packed: bool) -> [[f32; 4]; 3] {
// BT.601 (5/6), BT.2020 (9/10); everything else — incl. unspecified — is the host's
// BT.709 SDR default (mirrors the software path's swscale coefficient choice).
let (kr, kb) = match desc.matrix {
5 | 6 => (0.299, 0.114),
9 | 10 => (0.2627, 0.0593),
_ => (0.2126, 0.0722),
};
let kg = 1.0 - kr - kb;
let max = f64::from((1u32 << depth) - 1); // 255 / 1023
let step = f64::from(1u32 << (depth - 8)); // code points per 8-bit step: 1 / 4
let pack = if msb_packed { 65535.0 / 65472.0 } else { 1.0 };
let (sy, oy, sc) = if desc.full_range {
(pack, 0.0f64, pack)
} else {
(
pack * max / (219.0 * step),
-(16.0 * step) / max,
pack * max / (224.0 * step),
)
};
// rgb = M * (yuv + off) = M*yuv + M*off — rows of M with the offset dot folded into
// w. `yuv` is the SAMPLED (packed) value, so the offsets divide by the packing
// factor to land on the same scale.
let off = [oy / pack, -0.5 / pack, -0.5 / pack];
let m = [
[sy, 0.0, 2.0 * (1.0 - kr) * sc],
[
sy,
-2.0 * (1.0 - kb) * kb / kg * sc,
-2.0 * (1.0 - kr) * kr / kg * sc,
],
[sy, 2.0 * (1.0 - kb) * sc, 0.0],
];
core::array::from_fn(|r| {
let w: f64 = (0..3).map(|c| m[r][c] * off[c]).sum();
[m[r][0] as f32, m[r][1] as f32, m[r][2] as f32, w as f32]
})
}
/// RGBA pixels for `GdkMemoryTexture` (which takes a stride).
pub struct CpuFrame {
pub width: u32,
@@ -1387,6 +1440,117 @@ unsafe extern "C" fn pick_vulkan(
mod tests {
use super::*;
fn desc(matrix: u8, full_range: bool) -> ColorDesc {
ColorDesc {
primaries: 1,
transfer: 1,
matrix,
full_range,
}
}
fn apply(rows: &[[f32; 4]; 3], yuv: [f32; 3]) -> [f32; 3] {
core::array::from_fn(|r| {
rows[r][0] * yuv[0] + rows[r][1] * yuv[1] + rows[r][2] * yuv[2] + rows[r][3]
})
}
/// 10-bit limited MSB-packed (P010/X6): reference white Y=940, black Y=64, neutral
/// chroma 512 — sampled as UNORM16 of `code << 6`.
#[test]
fn bt2020_10bit_limited_white_black() {
let rows = csc_rows(desc(9, false), 10, true);
let s = |code: u32| ((code << 6) as f32) / 65535.0;
let white = apply(&rows, [s(940), s(512), s(512)]);
let black = apply(&rows, [s(64), s(512), s(512)]);
for (w, b) in white.iter().zip(black) {
assert!((w - 1.0).abs() < 0.002, "white {white:?}");
assert!(b.abs() < 0.002, "black {black:?}");
}
}
/// Reference white (Y=235, U=V=128 limited) → RGB 1.0; reference black (Y=16) → 0.0
/// — the GL presenter's test, in row form.
#[test]
fn bt709_limited_white_black() {
let rows = csc_rows(desc(1, false), 8, false);
let white = apply(&rows, [235.0 / 255.0, 128.0 / 255.0, 128.0 / 255.0]);
let black = apply(&rows, [16.0 / 255.0, 128.0 / 255.0, 128.0 / 255.0]);
for (w, b) in white.iter().zip(black) {
assert!((w - 1.0).abs() < 0.005, "white {white:?}");
assert!(b.abs() < 0.005, "black {black:?}");
}
}
/// Full-range identity points + the 601-vs-709 red excursion (guards the
/// matrix-code dispatch), same as the GL presenter's test.
#[test]
fn full_range_and_red_excursion() {
let rows = csc_rows(desc(5, true), 8, false);
let white = apply(&rows, [1.0, 0.5, 0.5]);
assert!(white.iter().all(|v| (v - 1.0).abs() < 1e-5), "{white:?}");
let red = apply(&rows, [0.0, 0.5, 1.0]);
assert!((red[0] - 2.0 * (1.0 - 0.299) * 0.5).abs() < 1e-4, "{red:?}");
let rows709 = csc_rows(desc(1, true), 8, false);
let red709 = apply(&rows709, [0.0, 0.5, 1.0]);
assert!(
(red709[0] - 2.0 * (1.0 - 0.2126) * 0.5).abs() < 1e-4,
"{red709:?}"
);
assert!((red[0] - red709[0]).abs() > 0.05);
}
/// The row form must agree with the GL presenter's column-major `yuv_to_rgb` on a
/// grid of inputs — same math, different packing.
#[test]
fn rows_match_the_gl_matrix_form() {
for (matrix, full) in [(1u8, false), (1, true), (5, false), (9, false), (9, true)] {
let d = desc(matrix, full);
let rows = csc_rows(d, 8, false);
// Reimplementation of video_gl::yuv_to_rgb's application for comparison.
let (kr, kb) = match matrix {
5 | 6 => (0.299f32, 0.114f32),
9 | 10 => (0.2627, 0.0593),
_ => (0.2126, 0.0722),
};
let kg = 1.0 - kr - kb;
let (sy, oy, sc) = if full {
(1.0f32, 0.0f32, 1.0f32)
} else {
(255.0 / 219.0, -16.0 / 255.0, 255.0 / 224.0)
};
let mat = [
sy,
sy,
sy,
0.0,
-2.0 * (1.0 - kb) * kb / kg * sc,
2.0 * (1.0 - kb) * sc,
2.0 * (1.0 - kr) * sc,
-2.0 * (1.0 - kr) * kr / kg * sc,
0.0,
];
let off = [oy, -0.5, -0.5];
for yuv in [
[0.1f32, 0.3, 0.7],
[0.9, 0.5, 0.5],
[0.5, 0.2, 0.8],
[16.0 / 255.0, 0.5, 0.5],
] {
let v = [yuv[0] + off[0], yuv[1] + off[1], yuv[2] + off[2]];
let gl: [f32; 3] =
core::array::from_fn(|r| (0..3).map(|c| mat[c * 3 + r] * v[c]).sum());
let ours = apply(&rows, yuv);
for (a, b) in gl.iter().zip(ours) {
assert!(
(a - b).abs() < 1e-5,
"{matrix}/{full}: gl {gl:?} rows {ours:?}"
);
}
}
}
}
/// Lock the DRM FourCC magic numbers against typos — these are the exact values
/// `<drm_fourcc.h>` defines, and a wrong one is what painted the Steam Deck green.
#[test]
@@ -1434,4 +1598,82 @@ mod tests {
assert!(f.color.is_pq());
assert_eq!((f.width, f.height), (64, 64));
}
/// Golden colour fixtures: one 256×64 LOSSLESS x265 IDR of 8 fully-saturated colour bars per
/// signaling variant (generated offline with ffmpeg/libx265; the RGB→YUV conversion matched
/// to the VUI each fixture declares, so the original RGB is recoverable ±1 code). Decoding
/// through the real CPU path (`SoftwareDecoder` → per-frame `ColorDesc` → swscale with the
/// signaled matrix/range) must reproduce the bars — the end-to-end guard for the
/// signaling-driven CSC across BT.601/709 × limited/full. A hardcoded-709 regression fails
/// the 601 fixture by tens of code points; a range mix-up fails the full-range one.
#[test]
fn software_decode_reproduces_golden_bars() {
const BARS: [(u8, u8, u8); 8] = [
(255, 255, 255),
(255, 255, 0),
(0, 255, 255),
(0, 255, 0),
(255, 0, 255),
(255, 0, 0),
(0, 0, 255),
(0, 0, 0),
];
let fixtures: [(&str, &[u8], ColorDesc); 3] = [
(
"601-limited",
include_bytes!("../tests/bars-601-limited.h265"),
ColorDesc {
primaries: 1,
transfer: 1,
matrix: 5, // BT.470BG — what a Linux host's RGB-input NVENC signals
full_range: false,
},
),
(
"709-limited",
include_bytes!("../tests/bars-709-limited.h265"),
ColorDesc {
primaries: 1,
transfer: 1,
matrix: 1,
full_range: false,
},
),
(
"709-full",
include_bytes!("../tests/bars-709-full.h265"),
ColorDesc {
primaries: 1,
transfer: 1,
matrix: 1,
full_range: true, // the PUNKTFUNK_444_FULLRANGE experiment's signaling
},
),
];
for (name, au, want_color) in fixtures {
let mut dec = SoftwareDecoder::new(ffmpeg::codec::Id::HEVC).expect("hevc decoder");
let mut got = dec.decode(au).expect("decode");
if got.is_none() {
dec.decoder.send_eof().ok();
let mut frame = AvFrame::empty();
if dec.decoder.receive_frame(&mut frame).is_ok() {
got = Some(dec.convert_rgba(&frame).expect("convert"));
}
}
let f = got.unwrap_or_else(|| panic!("{name}: no frame decoded"));
assert_eq!(f.color, want_color, "{name}: signaling");
assert_eq!((f.width, f.height), (256, 64), "{name}: dims");
for (i, (r, g, b)) in BARS.iter().enumerate() {
let (cx, cy) = (i * 32 + 16, 32usize);
let o = cy * f.stride + cx * 4;
let px = &f.rgba[o..o + 3];
for (got, want) in px.iter().zip([r, g, b]) {
assert!(
got.abs_diff(*want) <= 3,
"{name} bar {i}: got {px:?}, want ({r},{g},{b})"
);
}
}
}
}
}
+13 -4
View File
@@ -52,10 +52,12 @@ use windows::Win32::Graphics::Direct3D11::{
D3D11_VPOV_DIMENSION_TEXTURE2D,
};
use windows::Win32::Graphics::Dxgi::Common::{
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709, DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709,
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709, DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020,
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601, DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020, DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709, DXGI_FORMAT, DXGI_FORMAT_B8G8R8A8_UNORM,
DXGI_FORMAT_NV12, DXGI_FORMAT_P010, DXGI_RATIONAL, DXGI_SAMPLE_DESC,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601, DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709,
DXGI_FORMAT, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_NV12, DXGI_FORMAT_P010, DXGI_RATIONAL,
DXGI_SAMPLE_DESC,
};
use windows::Win32::Graphics::Dxgi::{
CreateDXGIFactory1, IDXGIAdapter1, IDXGIFactory1, IDXGIKeyedMutex, IDXGIResource1,
@@ -629,9 +631,16 @@ impl D3d11vaDecoder {
// Colour spaces per frame (the host flips PQ in-band): YCbCr in, sRGB out — a PQ
// stream is tone-mapped to SDR by the processor (module docs). CICP → DXGI enums.
// BT.601 (5/6) matters in practice: a Linux host's RGB-input NVENC paths signal
// BT470BG limited (NVENC's fixed internal RGB→YUV is BT.601 — ffmpeg force-writes
// that VUI), and mapping it to P709 here was a constant hue error on those streams.
// DXGI has no full-range G2084 YCbCr enum, so PQ is studio regardless of range.
let in_cs = match (color.transfer, color.matrix, color.full_range) {
(16, _, _) => DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020,
(_, 9, _) => DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020,
(_, 9 | 10, false) => DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020,
(_, 9 | 10, true) => DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020,
(_, 5 | 6, false) => DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601,
(_, 5 | 6, true) => DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601,
(_, _, true) => DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709,
_ => DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709,
};
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+32 -8
View File
@@ -176,7 +176,9 @@ fn row_spec(id: RowId, ctx: &Ctx) -> RowSpec {
RowId::Resolution => (
Some("Stream"),
"Resolution",
if s.width == 0 {
if s.match_window {
"Match window".into()
} else if s.width == 0 {
"Native".into()
} else {
format!("{} × {}", s.width, s.height)
@@ -259,7 +261,8 @@ fn row_spec(id: RowId, ctx: &Ctx) -> RowSpec {
fn detail(id: RowId) -> &'static str {
match id {
RowId::Resolution => {
"The host creates a virtual display at exactly this size — no scaling."
"The host creates a virtual display at exactly this size — no scaling. \
Match window follows this window, including mid-stream resizes."
}
RowId::Refresh => "Native follows the display this window is on.",
RowId::Bitrate => "Automatic uses the host's default (20 Mbps).",
@@ -303,11 +306,20 @@ fn adjust(id: RowId, delta: i32, wrap: bool, ctx: &mut Ctx) -> bool {
let s = &mut *ctx.settings;
match id {
RowId::Resolution => {
let cur = RESOLUTIONS
.iter()
.position(|(w, h)| (*w, *h) == (s.width, s.height));
step_option(cur, RESOLUTIONS.len(), delta, wrap).map(|i| {
(s.width, s.height) = RESOLUTIONS[i];
// The D1 tri-state as one picker: Native, Match window, then the explicit
// sizes (RESOLUTIONS keeps its (0,0) = Native head; Match window is the
// virtual index 1, stored as the `match_window` flag with w/h cleared).
let cur = if s.match_window {
Some(1)
} else {
RESOLUTIONS
.iter()
.position(|(w, h)| (*w, *h) == (s.width, s.height))
.map(|i| if i == 0 { 0 } else { i + 1 })
};
step_option(cur, RESOLUTIONS.len() + 1, delta, wrap).map(|i| {
s.match_window = i == 1;
(s.width, s.height) = if i <= 1 { (0, 0) } else { RESOLUTIONS[i - 1] };
})
}
RowId::Refresh => {
@@ -401,14 +413,26 @@ mod tests {
device_name: "t",
t: 0.0,
};
// Resolution starts at Native (index 0): left refuses, right steps.
// Resolution starts at Native (index 0): left refuses, right steps — first onto
// Match window (the D1 tri-state's middle option), then the explicit sizes.
assert!(!adjust(RowId::Resolution, -1, false, &mut ctx));
assert!(adjust(RowId::Resolution, 1, false, &mut ctx));
assert!(ctx.settings.match_window, "Native → Match window");
assert_eq!((ctx.settings.width, ctx.settings.height), (0, 0));
assert!(adjust(RowId::Resolution, 1, false, &mut ctx));
assert!(!ctx.settings.match_window, "explicit size clears the policy");
assert_eq!((ctx.settings.width, ctx.settings.height), (1280, 720));
// Stepping back from an explicit size returns to Match window, then Native.
assert!(adjust(RowId::Resolution, -1, false, &mut ctx));
assert!(ctx.settings.match_window);
assert!(adjust(RowId::Resolution, -1, false, &mut ctx));
assert!(!ctx.settings.match_window);
assert_eq!(ctx.settings.width, 0, "back to Native");
// Cycle from the last option wraps to the first.
(ctx.settings.width, ctx.settings.height) = (3840, 2160);
assert!(adjust(RowId::Resolution, 1, true, &mut ctx));
assert_eq!(ctx.settings.width, 0, "wrapped to Native");
assert!(!ctx.settings.match_window);
}
#[test]
+277 -7
View File
@@ -53,7 +53,13 @@ pub const fn interface_guid_fields() -> (u32, u16, u16, [u8; 8]) {
/// ([`control::IOCTL_SET_FRAME_CHANNEL`]), and [`control::AddReply`] grew `wudf_pid` (the duplication
/// target). A v1 driver has no channel-delivery IOCTL and expects named objects, so the pairing is
/// incompatible by design.
pub const PROTOCOL_VERSION: u32 = 2;
/// v3: ring↔monitor binding hardening for parallel displays
/// (`design/windows-parallel-virtual-displays.md` §3): [`frame::SharedHeader`] names its monitor
/// (`target_id`, the former `_pad` — same size, same offsets) and the driver's publisher refuses to
/// attach a ring naming a different monitor ([`frame::DRV_STATUS_BIND_FAIL`], the gamepad channel's
/// `pad_index` validation applied to frames). A v2 host never stamps the field, so a v3 driver
/// against a v2 host would refuse every attach — lockstep by the handshake, as ever.
pub const PROTOCOL_VERSION: u32 = 3;
/// `CTL_CODE(FILE_DEVICE_UNKNOWN = 0x22, func, METHOD_BUFFERED = 0, FILE_ANY_ACCESS = 0)`.
pub const fn ctl_code(func: u32) -> u32 {
@@ -89,6 +95,13 @@ pub mod control {
/// `IOCTL_ADD` input. A monotonic `session_id` keys the monitor (the host's refcount manager owns
/// collision safety — no more SudoVDA's 16-byte GUID + pid-mangling). The driver advertises this
/// mode as preferred; the host still CCD-forces the active mode (the OS activates IDDs at a default).
///
/// **Size compatibility**: the client-HDR luminance tail (the three fields after
/// `preferred_monitor_id`) was appended without a protocol bump because BOTH directions degrade
/// cleanly: an un-upgraded driver reads the [`ADD_REQUEST_LEGACY_SIZE`]-byte prefix of a new
/// host's request (its `read_input` accepts a larger buffer) and keeps its built-in EDID
/// luminance; an upgraded driver accepts a legacy-size request and zero-fills the tail (`0` =
/// unknown → the built-in defaults). Any FURTHER field must follow the same discipline.
#[repr(C)]
#[derive(Clone, Copy, Pod, Zeroable, Debug, PartialEq, Eq)]
pub struct AddRequest {
@@ -104,8 +117,26 @@ pub mod control {
/// GameStream sessions). Byte-compatible with the old `_reserved` (offset 20): an un-upgraded
/// driver ignores it (→ auto), which the host detects via [`AddReply::resolved_monitor_id`].
pub preferred_monitor_id: u32,
/// The CLIENT display's peak luminance in nits — written into this monitor's EDID CTA-861.3
/// HDR static-metadata block (Desired Content Max Luminance), so host apps and the OS
/// tone-map to the panel the stream actually lands on instead of the driver's built-in
/// ~1000-nit placeholder. `0` = unknown → the driver keeps its built-in default block.
pub max_luminance_nits: u32,
/// The client display's max frame-average luminance in nits (→ Desired Content Max
/// Frame-average Luminance). `0` = unknown/not indicated.
pub max_frame_avg_nits: u32,
/// The client display's min luminance in MILLI-nits (0.001 cd/m² — the CTA min-luminance
/// range lives well below 1 nit) → Desired Content Min Luminance. `0` = unknown.
pub min_luminance_millinits: u32,
/// Pads the `u64`-aligned struct to a multiple of 8 (Pod forbids implicit tail padding);
/// free expansion room for the next appended field.
pub _reserved: u32,
}
/// [`AddRequest`]'s size before the client-HDR luminance tail — the prefix an un-upgraded
/// driver reads and the whole request an un-upgraded host sends (see the struct docs).
pub const ADD_REQUEST_LEGACY_SIZE: usize = 24;
/// `IOCTL_ADD` reply: the OS target id + the adapter LUID the IDD landed on (split low/high to
/// match `windows` `LUID { LowPart: u32, HighPart: i32 }`).
#[repr(C)]
@@ -193,12 +224,16 @@ pub mod control {
const _: () = {
use core::mem::{offset_of, size_of};
assert!(size_of::<AddRequest>() == 24);
assert!(size_of::<AddRequest>() == 40);
assert!(offset_of!(AddRequest, session_id) == 0);
assert!(offset_of!(AddRequest, width) == 8);
assert!(offset_of!(AddRequest, height) == 12);
assert!(offset_of!(AddRequest, refresh_hz) == 16);
assert!(offset_of!(AddRequest, preferred_monitor_id) == 20);
// The client-HDR luminance tail starts exactly at the legacy boundary (prefix-compat).
assert!(offset_of!(AddRequest, max_luminance_nits) == ADD_REQUEST_LEGACY_SIZE);
assert!(offset_of!(AddRequest, max_frame_avg_nits) == 28);
assert!(offset_of!(AddRequest, min_luminance_millinits) == 32);
assert!(size_of::<AddReply>() == 20);
assert!(offset_of!(AddReply, adapter_luid_low) == 0);
@@ -228,6 +263,88 @@ pub mod control {
};
}
/// CTA-861.3 "Desired Content Luminance" coding for the pf-vdisplay EDID's HDR Static Metadata
/// Data Block — the three bytes that tell Windows (and through it every host app) what luminance
/// volume the virtual display's panel has. The HOST fills [`control::AddRequest`]'s luminance
/// fields from the CLIENT's real display volume and the DRIVER codes them here, so games tone-map
/// to the panel the stream actually lands on.
///
/// Lives in this shared crate (not the driver) deliberately: the driver only builds under the WDK
/// on Windows, but this byte-level coding is exactly the fiddly part that wants unit tests on
/// every dev machine BEFORE a driver build/sign/deploy cycle. `no_std` + integer-only (fixed
/// point), so it drops into the driver unchanged.
pub mod edid {
/// `2^(k/32)` for `k = 0..32` in Q16 fixed point (`round(2^(k/32) * 65536)`) — the fractional
/// step table for the CTA-861.3 luminance exponent.
const POW2_Q16: [u32; 32] = [
65536, 66971, 68438, 69936, 71468, 73032, 74632, 76266, 77936, 79642, 81386, 83169, 84990,
86851, 88752, 90696, 92682, 94711, 96785, 98905, 101070, 103283, 105545, 107856, 110218,
112631, 115098, 117618, 120194, 122825, 125515, 128263,
];
/// Decode a CTA-861.3 max / frame-average luminance code to MILLI-nits:
/// `L = 50 * 2^(CV/32)` cd/m², so `L_millinits = 50_000 * 2^(CV/32)`.
/// (`CV = 255` ≈ 12_525 nits — comfortably inside u64 at Q16.)
pub const fn cta_max_millinits(code: u8) -> u64 {
let whole = code as u32 / 32;
let frac = code as u32 % 32;
((50_000u64 << whole) * POW2_Q16[frac as usize] as u64) >> 16
}
/// Code a display's peak (or frame-average) luminance in nits as a CTA-861.3 luminance value:
/// the LARGEST code whose decoded luminance does not exceed the panel's — never advertise a
/// volume brighter than the glass, so a host app's tone map can't clip on the client. Clamped
/// to `1..=255`: `0` is "no data" on the wire, and callers gate on `nits > 0` themselves (a
/// sub-51-nit request — no real HDR panel — still codes as 1).
pub fn cta_max_luminance_code(nits: u32) -> u8 {
let target = nits as u64 * 1000;
let mut code = 1u8;
while code < 255 && cta_max_millinits(code + 1) <= target {
code += 1;
}
code
}
/// Floor integer square root (Newton's method — `u64::isqrt` needs Rust 1.84, above this
/// crate's 1.82 MSRV). Converges in ≤ 6 iterations from the power-of-two seed.
fn isqrt_u64(x: u64) -> u64 {
if x == 0 {
return 0;
}
// Seed strictly above sqrt(x): 2^(ceil(bits/2)).
let mut r = 1u64 << (64 - x.leading_zeros()).div_ceil(2);
loop {
let next = (r + x / r) / 2;
if next >= r {
return r;
}
r = next;
}
}
/// Code a display's min luminance (MILLI-nits) as the CTA-861.3 min-luminance value, which is
/// relative to the block's coded max: `L_min = L_max * (CV/255)^2 / 100`, so
/// `CV = 255 * sqrt(100 * L_min / L_max)` — rounded to nearest. `max_code` is the byte
/// produced by [`cta_max_luminance_code`]; a result of `0` (a true-black panel, or
/// `millinits = 0` = unknown) is valid on the wire.
pub fn cta_min_luminance_code(millinits: u32, max_code: u8) -> u8 {
let max_millinits = cta_max_millinits(max_code);
if millinits == 0 || max_millinits == 0 {
return 0;
}
// CV = sqrt(100 * 255^2 * L_min / L_max); round to nearest by comparing the two flanking
// squares (the integer sqrt floors).
let x = (100u64 * 255 * 255).saturating_mul(millinits as u64) / max_millinits;
let floor = isqrt_u64(x);
let cv = if (floor + 1) * (floor + 1) - x <= x - floor * floor {
floor + 1
} else {
floor
};
cv.min(255) as u8
}
}
/// The IDD-push frame transport: the host-created shared ring header, the publish token, and the
/// driver-status codes. The texture ring itself is host-created **unnamed** D3D11 keyed-mutex textures;
/// the driver reaches them (and the header + event) only through handles the host duplicated into its
@@ -255,6 +372,12 @@ pub mod frame {
pub const DRV_STATUS_TEX_FAIL: u32 = 2;
/// Driver has no `ID3D11Device1` to open shared resources.
pub const DRV_STATUS_NO_DEVICE1: u32 = 3;
/// Driver refused the attach because the mapped ring names a DIFFERENT monitor
/// ([`SharedHeader::target_id`] != the monitor the delivery landed on) — a host stash cross-wire
/// or stale-delivery race that, with parallel displays, would carry one client's frames into
/// another client's stream. Fail-closed binding validation (v3, invariant #10 of
/// `design/idd-push-security.md`); `driver_status_detail` carries the target id the ring claims.
pub const DRV_STATUS_BIND_FAIL: u32 = 4;
/// The shared metadata header (host-created, mapped by both sides). Atomic fields (`magic`, `latest`,
/// `generation`) are accessed via each side's own atomic view over the mapping; this is the layout.
@@ -272,7 +395,14 @@ pub mod frame {
pub width: u32,
pub height: u32,
pub dxgi_format: u32,
pub _pad: u32,
/// The OS target id of the monitor this ring belongs to (v3 — the former `_pad`, same
/// offset). Host-stamped at ring creation, BEFORE the magic (the magic-last publish ordering
/// guarantees the driver never reads it half-initialized) and never changed afterwards (a
/// mid-session recreate reuses the mapping, so the binding is stable for the ring's life).
/// The driver's publisher attaches only when it equals the monitor's own target id
/// ([`check_attach`]) — a mis-delivered ring fails closed ([`DRV_STATUS_BIND_FAIL`]) instead
/// of carrying another display's frames (invariant #10, `design/idd-push-security.md`).
pub target_id: u32,
/// Driver-written after each copy; host loads `Acquire`. See [`FrameToken`].
pub latest: u64,
pub qpc_pts: u64,
@@ -285,6 +415,43 @@ pub mod frame {
pub driver_status_detail: u32,
}
/// Why the driver's publisher must NOT attach a delivered channel to its monitor's ring — the
/// two reject outcomes of [`check_attach`], each with different driver behavior.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum AttachReject {
/// The header isn't (or is no longer) the ring this delivery described: magic missing, or
/// the host recreated the ring again before the attach (a fresh delivery is on its way).
/// Benign — drop the delivery silently; no status is written.
Stale,
/// The ring names a DIFFERENT monitor (`SharedHeader::target_id` mismatch) — a host
/// stash/delivery cross-wire that, with parallel displays, would publish this monitor's
/// frames into another client's stream. Fail closed: refuse the attach and write
/// [`DRV_STATUS_BIND_FAIL`] so the host's wait-for-attach fails the open loudly.
BindMismatch,
}
/// The publisher's attach precondition (v3): given the mapped header's `magic`, `generation`
/// and `target_id` plus the delivery's generation and the monitor's own target id, decide
/// whether the attach may proceed. Staleness is checked FIRST — a superseded delivery's binding
/// is meaningless (the fresh delivery re-validates it), so it never false-alarms as a bind
/// failure. Pure and shared-crate-owned so the reject paths are unit-tested on every dev
/// machine (the driver workspace builds `panic = "abort"` and cannot host a test harness).
pub fn check_attach(
magic: u32,
header_generation: u32,
header_target_id: u32,
delivery_generation: u32,
monitor_target_id: u32,
) -> Result<(), AttachReject> {
if magic != MAGIC || header_generation != delivery_generation {
return Err(AttachReject::Stale);
}
if header_target_id != monitor_target_id {
return Err(AttachReject::BindMismatch);
}
Ok(())
}
/// The `SharedHeader.latest` publish token: `(generation << 40) | (seq << 8) | slot`.
/// `generation` is 24-bit, `seq` 32-bit, `slot` 8-bit. The generation tag lets the host REJECT a
/// publish from a stale ring (an old-generation publisher racing a mid-session recreate) so it never
@@ -316,8 +483,9 @@ pub mod frame {
}
// Size + per-field offsets are load-bearing: both sides access these via raw atomic views over the
// mapping, so a same-size field reorder would silently corrupt. Pin every offset. The `_pad` after
// `dxgi_format` is what 8-aligns the `u64 latest` at offset 32 — assert that too.
// mapping, so a same-size field reorder would silently corrupt. Pin every offset. `target_id`
// (v3, the former `_pad`) after `dxgi_format` is what 8-aligns the `u64 latest` at offset 32 —
// assert that too.
const _: () = {
use core::mem::{offset_of, size_of};
@@ -329,7 +497,7 @@ pub mod frame {
assert!(offset_of!(SharedHeader, width) == 16);
assert!(offset_of!(SharedHeader, height) == 20);
assert!(offset_of!(SharedHeader, dxgi_format) == 24);
assert!(offset_of!(SharedHeader, _pad) == 28);
assert!(offset_of!(SharedHeader, target_id) == 28);
assert!(offset_of!(SharedHeader, latest) == 32);
assert!(offset_of!(SharedHeader, qpc_pts) == 40);
assert!(offset_of!(SharedHeader, driver_render_luid_low) == 48);
@@ -588,12 +756,52 @@ mod tests {
h.magic = frame::MAGIC;
h.width = 5120;
h.height = 1440;
h.target_id = 262;
let bytes = bytemuck::bytes_of(&h);
assert_eq!(bytes.len(), 64);
let back: frame::SharedHeader = *bytemuck::from_bytes(bytes);
assert_eq!(back.magic, frame::MAGIC);
assert_eq!(back.width, 5120);
assert_eq!(back.height, 1440);
// v3: the monitor binding occupies the old `_pad` slot at offset 28 — byte-compatible (a v2
// host left it zero there).
assert_eq!(bytes[28..32], 262u32.to_le_bytes());
}
#[test]
fn attach_check_binds_ring_to_monitor() {
use frame::{check_attach, AttachReject, MAGIC};
// The good path: magic + matching generation + matching monitor binding.
assert_eq!(check_attach(MAGIC, 7, 262, 7, 262), Ok(()));
// Missing magic / superseded generation → Stale (silent drop, re-delivery coming) — and
// staleness WINS over a binding mismatch, since a superseded delivery's binding is
// meaningless (the fresh one re-validates).
assert_eq!(
check_attach(0, 7, 262, 7, 262),
Err(AttachReject::Stale),
"no magic"
);
assert_eq!(
check_attach(MAGIC, 8, 262, 7, 262),
Err(AttachReject::Stale),
"recreated ring"
);
assert_eq!(
check_attach(0, 8, 999, 7, 262),
Err(AttachReject::Stale),
"stale outranks bind"
);
// The v3 hardening: a fresh, magic-valid ring naming a DIFFERENT monitor fails closed.
assert_eq!(
check_attach(MAGIC, 7, 999, 7, 262),
Err(AttachReject::BindMismatch)
);
// A v2-host header (never stamped, target_id = 0) also fails closed against a v3 driver —
// the GET_INFO handshake rejects that pairing first, but the channel must not rely on it.
assert_eq!(
check_attach(MAGIC, 7, 0, 7, 262),
Err(AttachReject::BindMismatch)
);
}
#[test]
@@ -604,12 +812,32 @@ mod tests {
height: 2160,
refresh_hz: 120,
preferred_monitor_id: 7,
max_luminance_nits: 800,
max_frame_avg_nits: 400,
min_luminance_millinits: 50, // 0.05 nits
_reserved: 0,
};
let bytes = bytemuck::bytes_of(&req);
assert_eq!(bytes.len(), 24);
assert_eq!(bytes.len(), 40);
assert_eq!(*bytemuck::from_bytes::<control::AddRequest>(bytes), req);
// preferred_monitor_id occupies the old `_reserved` slot at offset 20 — byte-compatible.
assert_eq!(bytes[20..24], 7u32.to_le_bytes());
// The client-HDR luminance tail rides after the legacy boundary; a zero-filled tail decodes
// as "unknown" (the un-upgraded-host form the driver's legacy read synthesizes).
assert_eq!(bytes[24..28], 800u32.to_le_bytes());
let mut legacy = [0u8; 40];
legacy[..control::ADD_REQUEST_LEGACY_SIZE]
.copy_from_slice(&bytes[..control::ADD_REQUEST_LEGACY_SIZE]);
let old = *bytemuck::from_bytes::<control::AddRequest>(&legacy);
assert_eq!(old.preferred_monitor_id, 7);
assert_eq!(
(
old.max_luminance_nits,
old.max_frame_avg_nits,
old.min_luminance_millinits
),
(0, 0, 0)
);
let reply = control::AddReply {
adapter_luid_low: 0x1234_5678,
@@ -702,6 +930,48 @@ mod tests {
}
}
#[test]
fn cta_luminance_codes_hit_the_reference_points() {
// The driver's historical built-in EDID block: 0x8A ≈ 993 nits, 0x60 = 400 nits (exact),
// 0x12 for a ~0.05-nit floor. Our coder must land on the same bytes for those volumes.
assert_eq!(edid::cta_max_millinits(0x60), 400_000); // 50·2^3 exactly
assert_eq!(edid::cta_max_millinits(0x8A) / 1000, 993);
assert_eq!(edid::cta_max_luminance_code(400), 0x60);
// 0x8A decodes to 993.481 nits, so 994 is the smallest whole-nit input that reaches it
// under the never-advertise-brighter floor.
assert_eq!(edid::cta_max_luminance_code(994), 0x8A);
assert_eq!(edid::cta_min_luminance_code(50, 0x8A), 0x12); // 0.05 nits @ a 993-nit max
// Floor semantics: never advertise brighter than the panel. 1000 nits sits between
// code 138 (993) and 139 (~1015) → 138.
assert_eq!(edid::cta_max_luminance_code(1000), 138);
assert!(edid::cta_max_millinits(edid::cta_max_luminance_code(1000)) <= 1_000_000);
// Every real code decodes below or at its input (round-down), within one step (~2.2%).
// (Starts above code 1's 51.094 nits — beneath that the documented clamp-to-1 wins.)
for nits in [52u32, 80, 120, 250, 400, 604, 800, 1_499, 4_000, 10_000] {
let c = edid::cta_max_luminance_code(nits);
let dec = edid::cta_max_millinits(c);
assert!(dec <= nits as u64 * 1000, "{nits} → {c} decoded {dec}");
assert!(
dec * 1023 / 1000 >= nits as u64 * 1000,
"{nits} → {c} more than a step low"
);
}
// Clamps: 0/tiny stays a valid on-wire code (callers gate presence on nits > 0); the
// ceiling saturates at 255.
assert_eq!(edid::cta_max_luminance_code(0), 1);
assert_eq!(edid::cta_max_luminance_code(u32::MAX), 255);
// Min-luminance: 0 = unknown/true black stays 0; a floor brighter than the max clamps.
assert_eq!(edid::cta_min_luminance_code(0, 0x8A), 0);
assert_eq!(edid::cta_min_luminance_code(u32::MAX, 1), 255);
// Round-trip a typical HDR400 panel: max 400 nits / min 0.4 nits.
let max_c = edid::cta_max_luminance_code(400);
let min_c = edid::cta_min_luminance_code(400, max_c);
// decode: L_min = L_max·(cv/255)²/100 — must come back within ~10% of 0.4 nits.
let back =
edid::cta_max_millinits(max_c) * (min_c as u64 * min_c as u64) / (255 * 255) / 100;
assert!((360..=440).contains(&back), "min decoded {back} millinits");
}
#[test]
fn guid_is_not_sudovda() {
const SUDOVDA: u128 = 0xE5BC_C234_1E0C_418A_A0D4_EF8B_7501_414D;
+11 -1
View File
@@ -62,7 +62,17 @@ vec3 srgb_oetf(vec3 c) {
}
void main() {
vec3 yuv = vec3(texture(u_y, v_uv).r, texture(u_c, v_uv).rg);
// 4:2:0 chroma is left-cosited (H.273 type 0 — the default inference when unsignaled, and
// what the hosts produce), but sampling the half-res plane at the luma UV assumes CENTER
// siting — a ~0.5-luma-px rightward chroma shift on hard colored edges. Offset +0.25 chroma
// texels to re-align (the same correction the Apple/Windows clients apply). Self-disables
// when the plane widths match (a full-size 4:4:4 chroma plane needs no correction).
vec2 cuv = v_uv;
int cw = textureSize(u_c, 0).x;
if (cw < textureSize(u_y, 0).x) {
cuv.x += 0.25 / float(cw);
}
vec3 yuv = vec3(texture(u_y, v_uv).r, texture(u_c, cuv).rg);
vec3 rgb = vec3(
dot(pc.r0.xyz, yuv) + pc.r0.w,
dot(pc.r1.xyz, yuv) + pc.r1.w,
Binary file not shown.
+4 -164
View File
@@ -9,55 +9,11 @@
use anyhow::{Context as _, Result};
use ash::vk;
use pf_client_core::video::ColorDesc;
/// The push-constant block's matrix half: three vec4 rows,
/// `rgb[i] = dot(r[i].xyz, yuv) + r[i].w` — bit-depth exact.
///
/// `depth` picks the limited-range code points (8-bit: 16/235/240 over 255; 10-bit:
/// 64/940/960 over 1023 — NOT the same normalized values, the difference is ~half a
/// code). `msb_packed` folds in the P010/X6 packing factor: 10 significant bits live in
/// the MSBs of 16, so a UNORM16 sample reads `code·64/65535` — multiplying by
/// `65535/65472` recovers exact `code/1023`.
pub fn csc_rows(desc: ColorDesc, depth: u8, msb_packed: bool) -> [[f32; 4]; 3] {
// BT.601 (5/6), BT.2020 (9/10); everything else — incl. unspecified — is the host's
// BT.709 SDR default (mirrors the software path's swscale coefficient choice).
let (kr, kb) = match desc.matrix {
5 | 6 => (0.299, 0.114),
9 | 10 => (0.2627, 0.0593),
_ => (0.2126, 0.0722),
};
let kg = 1.0 - kr - kb;
let max = f64::from((1u32 << depth) - 1); // 255 / 1023
let step = f64::from(1u32 << (depth - 8)); // code points per 8-bit step: 1 / 4
let pack = if msb_packed { 65535.0 / 65472.0 } else { 1.0 };
let (sy, oy, sc) = if desc.full_range {
(pack, 0.0f64, pack)
} else {
(
pack * max / (219.0 * step),
-(16.0 * step) / max,
pack * max / (224.0 * step),
)
};
// rgb = M * (yuv + off) = M*yuv + M*off — rows of M with the offset dot folded into
// w. `yuv` is the SAMPLED (packed) value, so the offsets divide by the packing
// factor to land on the same scale.
let off = [oy / pack, -0.5 / pack, -0.5 / pack];
let m = [
[sy, 0.0, 2.0 * (1.0 - kr) * sc],
[
sy,
-2.0 * (1.0 - kb) * kb / kg * sc,
-2.0 * (1.0 - kr) * kr / kg * sc,
],
[sy, 2.0 * (1.0 - kb) * sc, 0.0],
];
core::array::from_fn(|r| {
let w: f64 = (0..3).map(|c| m[r][c] * off[c]).sum();
[m[r][0] as f32, m[r][1] as f32, m[r][2] as f32, w as f32]
})
}
// The coefficient math lives in pf-client-core next to `ColorDesc` (one tested
// implementation shared with the Windows client's D3D11 constant buffer and mirrored by the
// Apple client's Swift port); re-exported here so presenter callers keep their import path.
pub use pf_client_core::video::csc_rows;
/// The pass objects (everything except the per-video-size framebuffer, which lives with
/// the video image). Destroyed explicitly via [`CscPass::destroy`] from the presenter's
@@ -336,119 +292,3 @@ pub(crate) fn build_fullscreen_pipeline(
}
Ok(pipeline?[0])
}
#[cfg(test)]
mod tests {
use super::*;
fn desc(matrix: u8, full_range: bool) -> ColorDesc {
ColorDesc {
primaries: 1,
transfer: 1,
matrix,
full_range,
}
}
fn apply(rows: &[[f32; 4]; 3], yuv: [f32; 3]) -> [f32; 3] {
core::array::from_fn(|r| {
rows[r][0] * yuv[0] + rows[r][1] * yuv[1] + rows[r][2] * yuv[2] + rows[r][3]
})
}
/// 10-bit limited MSB-packed (P010/X6): reference white Y=940, black Y=64, neutral
/// chroma 512 — sampled as UNORM16 of `code << 6`.
#[test]
fn bt2020_10bit_limited_white_black() {
let rows = csc_rows(desc(9, false), 10, true);
let s = |code: u32| ((code << 6) as f32) / 65535.0;
let white = apply(&rows, [s(940), s(512), s(512)]);
let black = apply(&rows, [s(64), s(512), s(512)]);
for (w, b) in white.iter().zip(black) {
assert!((w - 1.0).abs() < 0.002, "white {white:?}");
assert!(b.abs() < 0.002, "black {black:?}");
}
}
/// Reference white (Y=235, U=V=128 limited) → RGB 1.0; reference black (Y=16) → 0.0
/// — the GL presenter's test, in row form.
#[test]
fn bt709_limited_white_black() {
let rows = csc_rows(desc(1, false), 8, false);
let white = apply(&rows, [235.0 / 255.0, 128.0 / 255.0, 128.0 / 255.0]);
let black = apply(&rows, [16.0 / 255.0, 128.0 / 255.0, 128.0 / 255.0]);
for (w, b) in white.iter().zip(black) {
assert!((w - 1.0).abs() < 0.005, "white {white:?}");
assert!(b.abs() < 0.005, "black {black:?}");
}
}
/// Full-range identity points + the 601-vs-709 red excursion (guards the
/// matrix-code dispatch), same as the GL presenter's test.
#[test]
fn full_range_and_red_excursion() {
let rows = csc_rows(desc(5, true), 8, false);
let white = apply(&rows, [1.0, 0.5, 0.5]);
assert!(white.iter().all(|v| (v - 1.0).abs() < 1e-5), "{white:?}");
let red = apply(&rows, [0.0, 0.5, 1.0]);
assert!((red[0] - 2.0 * (1.0 - 0.299) * 0.5).abs() < 1e-4, "{red:?}");
let rows709 = csc_rows(desc(1, true), 8, false);
let red709 = apply(&rows709, [0.0, 0.5, 1.0]);
assert!(
(red709[0] - 2.0 * (1.0 - 0.2126) * 0.5).abs() < 1e-4,
"{red709:?}"
);
assert!((red[0] - red709[0]).abs() > 0.05);
}
/// The row form must agree with the GL presenter's column-major `yuv_to_rgb` on a
/// grid of inputs — same math, different packing.
#[test]
fn rows_match_the_gl_matrix_form() {
for (matrix, full) in [(1u8, false), (1, true), (5, false), (9, false), (9, true)] {
let d = desc(matrix, full);
let rows = csc_rows(d, 8, false);
// Reimplementation of video_gl::yuv_to_rgb's application for comparison.
let (kr, kb) = match matrix {
5 | 6 => (0.299f32, 0.114f32),
9 | 10 => (0.2627, 0.0593),
_ => (0.2126, 0.0722),
};
let kg = 1.0 - kr - kb;
let (sy, oy, sc) = if full {
(1.0f32, 0.0f32, 1.0f32)
} else {
(255.0 / 219.0, -16.0 / 255.0, 255.0 / 224.0)
};
let mat = [
sy,
sy,
sy,
0.0,
-2.0 * (1.0 - kb) * kb / kg * sc,
2.0 * (1.0 - kb) * sc,
2.0 * (1.0 - kr) * sc,
-2.0 * (1.0 - kr) * kr / kg * sc,
0.0,
];
let off = [oy, -0.5, -0.5];
for yuv in [
[0.1f32, 0.3, 0.7],
[0.9, 0.5, 0.5],
[0.5, 0.2, 0.8],
[16.0 / 255.0, 0.5, 0.5],
] {
let v = [yuv[0] + off[0], yuv[1] + off[1], yuv[2] + off[2]];
let gl: [f32; 3] =
core::array::from_fn(|r| (0..3).map(|c| mat[c * 3 + r] * v[c]).sum());
let ours = apply(&rows, yuv);
for (a, b) in gl.iter().zip(ours) {
assert!(
(a - b).abs() < 1e-5,
"{matrix}/{full}: gl {gl:?} rows {ours:?}"
);
}
}
}
}
}
+287 -7
View File
@@ -52,6 +52,18 @@ pub struct SessionOpts {
/// stay stdout-only). An overlay whose `init` fails degrades to `None` with a
/// warning rather than killing the session. Browse mode requires one.
pub overlay: Option<Box<dyn Overlay>>,
/// The window's starting logical size; `None` = the 1280×720 default. The binary
/// passes the persisted last-window size under the Match-window policy so the first
/// connect's mode already matches what the user will be looking at.
pub window_size: Option<(u32, u32)>,
/// Match-window resolution policy (design/midstream-resolution-resize.md D1/D2):
/// `Some` = the stream mode follows the window. At session start the params' mode
/// w/h are replaced by the window's physical pixel size; a mid-session resize sends
/// a debounced `Reconfigure` so the host's virtual display + encoder follow. The
/// callback receives the window's logical size at each resize-end — the binary
/// persists it for the next launch. `None` = never auto-resize (Auto-native /
/// Explicit keep today's behavior).
pub match_window: Option<Box<dyn FnMut(u32, u32)>>,
}
pub enum Outcome {
@@ -154,7 +166,9 @@ struct StreamState {
canceled: bool,
ready_announced: bool,
mode_line: String,
clock_offset_ns: i64,
/// Live host↔client clock offset handle (None until Connected): loaded per present so
/// mid-stream re-syncs keep the end-to-end number honest after an NTP step / drift.
clock_offset: Option<Arc<std::sync::atomic::AtomicI64>>,
hdr: bool,
// Presenter-side 1 s window (design/stats-unification.md): end-to-end
// capture→displayed (host-clock corrected) p50+p95, display = decoded→displayed p50.
@@ -171,6 +185,22 @@ struct StreamState {
/// The last pump window, kept so a Ctrl+Alt+Shift+S tier cycle can re-render the
/// OSD immediately instead of waiting up to 1 s for the next Stats event.
last_stats: Option<Stats>,
/// Match-window (D2) debounce state: the last resize event's stamp. `Some` = a
/// resize is pending; the tick fires the request once ~400 ms pass with no further
/// size events (never per drag-frame — each accepted switch is a full host rebuild).
resize_pending: Option<Instant>,
/// When the last `Reconfigure` was sent — the ≥ 1 s spacing between requests (D2).
/// The accept ack round-trips in milliseconds (it precedes the host's rebuild), so
/// this spacing also serializes: at most ~one request is ever outstanding.
resize_sent_at: Option<Instant>,
/// The last size actually requested. Each distinct size is requested at most once:
/// this both implements "don't re-request a rejected size until it changes" (D2) and
/// keeps a host-side rollback (accept ack, rebuild failed, corrective ack restored
/// the old mode) from looping request → rollback → request forever.
resize_requested: Option<(u32, u32)>,
/// The connector mode last shown in the HUD/title — a change (an accepted switch's
/// ack, or a corrective rollback) refreshes both.
shown_mode: Option<Mode>,
}
impl StreamState {
@@ -205,7 +235,7 @@ impl StreamState {
canceled: false,
ready_announced: false,
mode_line: String::new(),
clock_offset_ns: 0,
clock_offset: None,
hdr: false,
win_e2e_us: Vec::with_capacity(256),
win_disp_us: Vec::with_capacity(256),
@@ -215,6 +245,10 @@ impl StreamState {
hw_fails: 0,
osd_text: String::new(),
last_stats: None,
resize_pending: None,
resize_sent_at: None,
resize_requested: None,
shown_mode: None,
}
}
@@ -268,7 +302,10 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
.register_custom_event::<FrameWake>()
.map_err(|e| anyhow::anyhow!("register FrameWake event: {e}"))?;
let mut window = {
let mut b = video.window(&opts.window_title, 1280, 720);
// Match-window (D1): open at the persisted last size, so the first connect's
// mode already matches the glass. 1280×720 stays the fallback/default.
let (ww, wh) = opts.window_size.unwrap_or((1280, 720));
let mut b = video.window(&opts.window_title, ww.max(320), wh.max(200));
match opts.window_pos {
Some((x, y)) => b.position(x, y),
None => b.position_centered(),
@@ -338,12 +375,15 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
let mut stream: Option<StreamState> = match &mut mode {
ModeCtl::Single(build) => {
let force_software = Arc::new(AtomicBool::new(false));
let params = build(
let mut params = build(
&gamepad,
native,
force_software.clone(),
presenter.vulkan_decode(),
);
if opts.match_window.is_some() {
apply_match_window(&mut params, &window);
}
Some(StreamState::new(
params,
force_software,
@@ -421,6 +461,14 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
WindowEvent::PixelSizeChanged(..) | WindowEvent::Resized(..) => {
presenter.recreate_swapchain(&window)?;
presenter.present(&window, FrameInput::Redraw, overlay_frame.as_ref())?;
// Match-window (D2): (re)stamp the debounce — the request fires
// once ~400 ms pass with no further size events, never per
// drag-frame (each accepted switch is a full host rebuild).
if opts.match_window.is_some() {
if let Some(st) = stream.as_mut() {
st.resize_pending = Some(Instant::now());
}
}
}
WindowEvent::Exposed => {
presenter.present(&window, FrameInput::Redraw, overlay_frame.as_ref())?;
@@ -614,7 +662,10 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
presenter.vulkan_decode(),
) {
ActionOutcome::Handled => {}
ActionOutcome::Start(params) => {
ActionOutcome::Start(mut params) => {
if opts.match_window.is_some() {
apply_match_window(&mut params, &window);
}
stream = Some(StreamState::new(
*params,
force_software,
@@ -657,7 +708,7 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
.set_title(&format!("{} · {}", opts.window_title, st.mode_line))
.ok();
gamepad.attach(c.clone());
st.clock_offset_ns = c.clock_offset_ns;
st.clock_offset = Some(c.clock_offset_shared());
let mut cap = Capture::new(c.clone());
cap.engage(); // capture engages when the stream starts (ui_stream parity)
apply_capture(&mut window, &mouse, true);
@@ -751,6 +802,13 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
}
}
// --- Match-window (D2): debounced mode-follow + HUD/title refresh on a switch ----
if let Some(persist) = opts.match_window.as_mut() {
if let Some(st) = stream.as_mut() {
resize_tick(st, &mut window, &opts.window_title, persist.as_mut());
}
}
// --- Console UI: damage-driven overlay re-render for this iteration --------------
if let Some(o) = overlay.as_mut() {
let (pw, ph) = window.size_in_pixels();
@@ -960,7 +1018,11 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
println!("{{\"ready\":true}}");
}
// The `displayed` stamp (same clamp rules as the pump's windows).
let e2e = (displayed_ns as i128 + st.clock_offset_ns as i128 - pts_ns as i128)
let clock_offset_ns = st
.clock_offset
.as_ref()
.map_or(0, |o| o.load(Ordering::Relaxed));
let e2e = (displayed_ns as i128 + clock_offset_ns as i128 - pts_ns as i128)
.max(0) as u64;
if e2e > 0 && e2e < 10_000_000_000 {
st.win_e2e_us.push(e2e / 1000);
@@ -1007,6 +1069,125 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
Ok(outcome)
}
/// Match-window (D1): replace the params' requested w/h with the window's physical pixel
/// size — even-floored (the host's `validate_dimensions` rejects odd) and clamped to a
/// sane minimum — keeping the resolved refresh. Under `--fullscreen` the window IS the
/// display, so this degenerates to the display's native mode.
fn apply_match_window(params: &mut SessionParams, window: &sdl3::video::Window) {
let (pw, ph) = window.size_in_pixels();
params.mode.width = (pw & !1).max(320);
params.mode.height = (ph & !1).max(200);
tracing::info!(
w = params.mode.width,
h = params.mode.height,
"match-window: requesting the window's pixel size"
);
}
/// Match-window (D2) per-iteration tick: refresh the HUD line + window title when the
/// live mode moves (an accepted switch's ack, or a corrective rollback), then fire the
/// debounced `Reconfigure` once ~400 ms pass with no further resize events. The shared
/// trigger discipline:
/// * physical pixels, even-floored, clamped ≥ 320×200; the current refresh is kept;
/// * ≥ 1 s between requests (the accept ack round-trips in milliseconds — it precedes
/// the host's rebuild — so the spacing also keeps at most ~one request outstanding);
/// * each distinct size is requested at most ONCE (`resize_requested`): a rejected
/// size isn't re-asked until the window changes, and a host-side rollback (accepted,
/// rebuild failed, corrective ack restored the old mode) can't loop.
fn resize_tick(
st: &mut StreamState,
window: &mut sdl3::video::Window,
title_base: &str,
persist: &mut dyn FnMut(u32, u32),
) {
let Some(c) = &st.connector else {
return; // not connected yet — the pending stamp survives until we are
};
// HUD/title follow the live mode slot (updated by any accepted ack).
let m = c.mode();
if st.shown_mode.is_some_and(|prev| prev != m) {
st.mode_line = format!("{}×{}@{}", m.width, m.height, m.refresh_hz);
tracing::info!(mode = %st.mode_line, "stream mode switched");
let _ = window.set_title(&format!("{title_base} · {}", st.mode_line));
}
st.shown_mode = Some(m);
match resize_decision(
Instant::now(),
&mut st.resize_pending,
st.resize_sent_at,
st.resize_requested,
(m.width, m.height),
window.size_in_pixels(),
) {
ResizeAction::Wait => {}
ResizeAction::Settled(target) => {
// The debounce settled: persist the window's LOGICAL size for the next
// launch (its window is created in logical units) even when no request goes
// out (e.g. resized back to the streamed size).
let (lw, lh) = window.size();
persist(lw, lh);
let Some((w, h)) = target else { return };
tracing::info!(w, h, "window resized — requesting mode switch");
if c
.request_mode(Mode {
width: w,
height: h,
refresh_hz: m.refresh_hz,
})
.is_err()
{
tracing::warn!("mode-switch request dropped — control channel closed");
}
st.resize_requested = Some((w, h));
st.resize_sent_at = Some(Instant::now());
}
}
}
/// What one [`resize_decision`] tick decided.
#[derive(Debug, PartialEq, Eq)]
enum ResizeAction {
/// Nothing to do yet (no resize pending, still debouncing, or spacing defers — the
/// pending stamp is kept so a later tick retries).
Wait,
/// The debounce settled (pending cleared, the caller persists the window size), with
/// the mode to request — `None` when the size needs no switch (equal to the streamed
/// mode, or this exact size was already requested once).
Settled(Option<(u32, u32)>),
}
/// The D2 trigger discipline as a pure decision (unit-tested — CI can't open windows):
/// debounce to resize-end, ≥ 1 s between requests, physical pixels even-floored and
/// clamped ≥ 320×200, skip when equal to the streamed mode, and each distinct size
/// requested at most once (covers rejected sizes AND host-side rollbacks).
fn resize_decision(
now: Instant,
pending: &mut Option<Instant>,
sent_at: Option<Instant>,
requested: Option<(u32, u32)>,
current: (u32, u32),
pixel_size: (u32, u32),
) -> ResizeAction {
const DEBOUNCE: Duration = Duration::from_millis(400);
const SPACING: Duration = Duration::from_secs(1);
let Some(since) = *pending else {
return ResizeAction::Wait;
};
if now.duration_since(since) < DEBOUNCE {
return ResizeAction::Wait;
}
if sent_at.is_some_and(|at| now.duration_since(at) < SPACING) {
return ResizeAction::Wait; // keep the pending stamp — a later tick retries
}
*pending = None;
let target = ((pixel_size.0 & !1).max(320), (pixel_size.1 & !1).max(200));
if current == target || requested == Some(target) {
return ResizeAction::Settled(None);
}
ResizeAction::Settled(Some(target))
}
/// Apply the capture state to the window: pointer lock (relative mouse + hidden cursor)
/// and — on Windows — a keyboard grab, so system chords (Alt+Tab, the Windows key) reach
/// the host while captured instead of the local shell. SDL implements the grab there
@@ -1109,6 +1290,105 @@ fn stats_text(
mod tests {
use super::*;
#[test]
fn resize_decision_follows_the_d2_discipline() {
let t0 = Instant::now();
let ms = Duration::from_millis;
// No resize pending → nothing to do.
let mut pending = None;
assert_eq!(
resize_decision(t0, &mut pending, None, None, (1280, 720), (1000, 600)),
ResizeAction::Wait
);
// Still debouncing (a drag in progress) → wait, pending kept.
let mut pending = Some(t0);
assert_eq!(
resize_decision(
t0 + ms(399),
&mut pending,
None,
None,
(1280, 720),
(1000, 600)
),
ResizeAction::Wait
);
assert!(pending.is_some(), "pending survives the wait");
// Debounce settled → request the even-floored, clamped pixel size.
assert_eq!(
resize_decision(
t0 + ms(400),
&mut pending,
None,
None,
(1280, 720),
(1001, 601)
),
ResizeAction::Settled(Some((1000, 600))),
"odd pixels floor to even"
);
assert!(pending.is_none(), "pending consumed");
// Spacing: a request went out < 1 s ago → wait WITHOUT dropping the pending
// stamp, so a later tick retries.
let mut pending = Some(t0);
assert_eq!(
resize_decision(
t0 + ms(900),
&mut pending,
Some(t0),
Some((1000, 600)),
(1280, 720),
(800, 500)
),
ResizeAction::Wait
);
assert!(pending.is_some());
assert_eq!(
resize_decision(
t0 + ms(1000),
&mut pending,
Some(t0),
Some((1000, 600)),
(1280, 720),
(800, 500)
),
ResizeAction::Settled(Some((800, 500)))
);
// Equal to the streamed mode → settle (persist) but no request.
let mut pending = Some(t0);
assert_eq!(
resize_decision(t0 + ms(400), &mut pending, None, None, (1280, 720), (1280, 720)),
ResizeAction::Settled(None)
);
// A size already requested once (rejected, or rolled back host-side) is never
// re-asked — no request → rollback → request loop.
let mut pending = Some(t0);
assert_eq!(
resize_decision(
t0 + ms(400),
&mut pending,
None,
Some((1000, 600)),
(1280, 720),
(1000, 600)
),
ResizeAction::Settled(None)
);
// Tiny windows clamp to the host's floor.
let mut pending = Some(t0);
assert_eq!(
resize_decision(t0 + ms(400), &mut pending, None, None, (1280, 720), (100, 80)),
ResizeAction::Settled(Some((320, 200)))
);
}
fn sample() -> (Stats, PresentedWindow) {
(
Stats {
+19
View File
@@ -341,6 +341,11 @@ pub struct Presenter {
hdr10_format: Option<vk::SurfaceFormatKHR>,
/// PQ frames are on screen and the swapchain is in HDR10 mode.
hdr_active: bool,
/// One-shot latch: a PQ frame arrived but the surface offers no HDR10 colorspace, so the
/// CSC pass silently tone-maps to SDR. Warned once — the single most useful signal for
/// diagnosing "HDR isn't advertised" (e.g. gamescope's WSI layer invisible in a flatpak
/// sandbox) vs. the host simply not sending PQ.
hdr_downgrade_warned: bool,
/// `VK_EXT_hdr_metadata` device fns when the driver offers them (gamescope/KDE do).
hdr_metadata_d: Option<ash::ext::hdr_metadata::Device>,
/// The host's latest ST.2086/CLL metadata (the 0xCE plane) — pushed to the
@@ -739,6 +744,7 @@ impl Presenter {
format,
hdr10_format,
hdr_active: false,
hdr_downgrade_warned: false,
hdr_metadata_d,
hdr_meta: None,
video_format: vk::Format::R8G8B8A8_UNORM,
@@ -1066,6 +1072,19 @@ impl Presenter {
FrameInput::D3d11(d) => Some(d.color.is_pq()),
};
if let Some(pq) = frame_pq {
// A PQ stream we can only tone-map (no HDR10 surface) is the silent failure behind
// "HDR isn't advertised": the compositor never sees an HDR-committing app. Say so
// once — its presence proves PQ IS arriving and the surface/compositor is the
// blocker (on the Deck: gamescope's WSI layer not visible in the flatpak sandbox);
// its absence, with a plain SDR stream, points back at the host not sending PQ.
if pq && self.hdr10_format.is_none() && !self.hdr_downgrade_warned {
self.hdr_downgrade_warned = true;
tracing::warn!(
"PQ (HDR10) stream tone-mapped to SDR — the surface offers no HDR10 \
colorspace, so no HDR is committed to the compositor. Under gamescope this \
usually means the gamescope Vulkan WSI layer is not visible in the sandbox."
);
}
let want = pq && self.hdr10_format.is_some();
if want != self.hdr_active {
self.set_hdr_mode(window, want)?;
+8 -1
View File
@@ -77,7 +77,14 @@ libc = "0.2"
# windows-sys (raw FFI, the quinn-udp choice): the high-level `windows` crate doesn't bind the
# `WSASendMsg` extension function. WinSock feature gives WSASendMsg + WSAMSG/WSABUF/CMSGHDR.
# Win32_System_IO too: WSASendMsg's signature references OVERLAPPED, so it's gated on that feature.
windows-sys = { version = "0.59", features = ["Win32_Networking_WinSock", "Win32_System_IO"] }
# Win32_NetworkManagement_QoS + Win32_Foundation: the qWAVE flow API for real on-the-wire DSCP
# marking (transport/qos_windows.rs) — plain IP_TOS is stripped by the Windows stack.
windows-sys = { version = "0.59", features = [
"Win32_Networking_WinSock",
"Win32_System_IO",
"Win32_Foundation",
"Win32_NetworkManagement_QoS",
] }
[dev-dependencies]
proptest = "1"
@@ -71,6 +71,15 @@ fn bench_crypto(c: &mut Criterion) {
g.bench_function("open", |b| {
b.iter(|| black_box(client.open(0, black_box(&sealed)).unwrap()))
});
g.bench_function("open_in_place", |b| {
// In-place open consumes the buffer, so each iteration restores the ciphertext first —
// one memcpy, mirroring what the recv ring does when the next datagram lands in the slot.
let mut buf = sealed.clone();
b.iter(|| {
buf.copy_from_slice(black_box(&sealed));
black_box(client.open_in_place(0, &mut buf).unwrap());
})
});
g.finish();
}
+64
View File
@@ -1374,6 +1374,10 @@ pub unsafe extern "C" fn punktfunk_connect_ex7(
crate::audio::normalize_channels(audio_channels),
video_codecs,
preferred_codec,
// No display-HDR-volume parameter in the C ABI yet: Apple/Android clients tone-map
// themselves (EDR / MediaCodec), so the host's EDID defaults are fine there. An `ex8`
// variant can carry it if a passthrough embedder ever needs it.
None,
launch,
pin,
identity,
@@ -1748,6 +1752,10 @@ pub unsafe extern "C" fn punktfunk_connection_next_audio_pcm(
/// are 0..0xFFFF (`low` = low-frequency motor, `high` = high-frequency), `(0, 0)` = stop.
/// Same timeout/closed semantics as [`punktfunk_connection_next_audio`].
///
/// This drops the self-terminating TTL of a v2 rumble envelope — an embedder that only calls this
/// keeps its own staleness policy, exactly as before. Use [`punktfunk_connection_next_rumble2`] to
/// honor the host-supplied lease and delete the client-side timeout heuristics.
///
/// # Safety
/// `c` is a valid connection handle; out pointers are writable (NULLs are skipped). At
/// most one thread pulls rumble — it may run concurrently with the video/audio pullers.
@@ -1788,6 +1796,62 @@ pub unsafe extern "C" fn punktfunk_connection_next_rumble(
})
}
/// `*ttl_ms` sentinel written by [`punktfunk_connection_next_rumble2`] for a legacy (v1) rumble
/// datagram — an old host that sent no self-termination lease. The client then falls back to its
/// own staleness heuristic for that update instead of a host-supplied deadline.
pub const PUNKTFUNK_RUMBLE_NO_TTL: u32 = 0xFFFF_FFFF;
/// Pull the next rumble update *including its self-termination TTL* (v2 envelopes), waiting up to
/// `timeout_ms`. Same `pad`/`low`/`high` semantics as [`punktfunk_connection_next_rumble`], plus
/// `*ttl_ms`: how long (milliseconds) to render this level before silencing unless the host renews
/// it. [`PUNKTFUNK_RUMBLE_NO_TTL`] means "no lease" — a legacy host; fall back to a client-side
/// timeout. The reorder gate (seq) is applied inside the core before the update surfaces here, so a
/// stale/reordered envelope never reaches the caller.
///
/// # Safety
/// `c` is a valid connection handle; out pointers are writable (NULLs are skipped). At most one
/// thread pulls rumble — it may run concurrently with the video/audio pullers.
#[cfg(feature = "quic")]
#[no_mangle]
pub unsafe extern "C" fn punktfunk_connection_next_rumble2(
c: *mut PunktfunkConnection,
pad: *mut u16,
low: *mut u16,
high: *mut u16,
ttl_ms: *mut u32,
timeout_ms: u32,
) -> PunktfunkStatus {
guard(|| {
let c = match unsafe { c.as_ref() } {
Some(c) => c,
None => return PunktfunkStatus::NullPointer,
};
match c
.inner
.next_rumble_ttl(std::time::Duration::from_millis(timeout_ms as u64))
{
Ok((p, l, h, ttl)) => {
unsafe {
if !pad.is_null() {
*pad = p;
}
if !low.is_null() {
*low = l;
}
if !high.is_null() {
*high = h;
}
if !ttl_ms.is_null() {
*ttl_ms = ttl.map_or(PUNKTFUNK_RUMBLE_NO_TTL, u32::from);
}
}
PunktfunkStatus::Ok
}
Err(e) => e.status(),
}
})
}
/// Pull the next DualSense HID-output feedback event (lightbar / player LEDs / adaptive trigger)
/// the host's virtual pad received from a game, into `*out`. [`PunktfunkStatus::NoFrame`] on
/// timeout, [`PunktfunkStatus::Closed`] once the session ended. Only the DualSense host backend
+71
View File
@@ -125,6 +125,54 @@ pub fn normalize_channels(requested: u8) -> u8 {
}
}
/// Loss detector for the client audio plane, shared by every platform decoder.
///
/// The `0xC9` audio datagrams carry a per-packet sequence the host advances by 1 (wrapping), but
/// ride the lossy datagram plane with no FEC — a lost 5 ms Opus packet used to play out as a hard
/// gap (a click/pop; the jitter rings just emit silence). Feeding this tracker each received
/// packet's sequence tells the decoder how many packets went missing *immediately before it*, so
/// it can synthesize that many frames of libopus packet-loss concealment (`decode` with empty
/// input) before decoding the real one — turning clicks into an inaudible interpolation.
///
/// Reorders and duplicates conceal nothing (the plane has no reorder buffer; playing a late
/// packet where it lands is the existing behaviour), and a gap is capped at
/// [`MAX_CONCEAL_PACKETS`] (50 ms at the protocol's 5 ms frames) — libopus PLC fades to silence
/// after a few frames anyway, so past the cap the ring's underrun/re-prime path takes over as
/// before.
#[derive(Debug, Default)]
pub struct AudioGapTracker {
/// Sequence of the newest packet seen (`None` until the first).
last_seq: Option<u32>,
}
/// Most packets a single gap will ask concealment for (50 ms at the protocol's 5 ms frames).
/// Crate-internal: callers only ever see `missing_before`'s already-capped count (and cbindgen
/// must not export it — it's not part of the C ABI).
const MAX_CONCEAL_PACKETS: u32 = 10;
impl AudioGapTracker {
pub fn new() -> Self {
Self::default()
}
/// Feed the next received packet's sequence; returns how many packets are missing immediately
/// before it (`0` for in-order, the first packet, duplicates, and reorders), capped at
/// [`MAX_CONCEAL_PACKETS`]. Wrapping-safe: a sequence in the backward half of the u32 space is
/// a reorder, not a 2³¹-packet gap.
pub fn missing_before(&mut self, seq: u32) -> u32 {
let Some(last) = self.last_seq else {
self.last_seq = Some(seq);
return 0;
};
let delta = seq.wrapping_sub(last);
if delta == 0 || delta > u32::MAX / 2 {
return 0; // duplicate, or a reorder older than the newest — nothing to conceal
}
self.last_seq = Some(seq);
(delta - 1).min(MAX_CONCEAL_PACKETS)
}
}
// ---- per-platform channel-layout helpers (pure data; no platform deps) --------------------
/// Windows `WAVEFORMATEXTENSIBLE.dwChannelMask` for the wire layout.
@@ -215,6 +263,29 @@ mod tests {
}
}
#[test]
fn gap_tracker_counts_only_forward_gaps() {
let mut t = AudioGapTracker::new();
assert_eq!(t.missing_before(100), 0, "first packet");
assert_eq!(t.missing_before(101), 0, "in order");
assert_eq!(t.missing_before(104), 2, "102+103 lost");
assert_eq!(t.missing_before(104), 0, "duplicate");
assert_eq!(t.missing_before(103), 0, "late reorder conceals nothing");
assert_eq!(t.missing_before(105), 0, "reorder didn't move the anchor");
// A huge gap is capped; the stream continues from the new anchor.
assert_eq!(t.missing_before(105 + 1000), MAX_CONCEAL_PACKETS);
assert_eq!(t.missing_before(105 + 1001), 0);
}
#[test]
fn gap_tracker_survives_seq_wraparound() {
let mut t = AudioGapTracker::new();
assert_eq!(t.missing_before(u32::MAX - 1), 0);
assert_eq!(t.missing_before(u32::MAX), 0, "in order at the edge");
assert_eq!(t.missing_before(1), 1, "seq 0 lost across the wrap");
assert_eq!(t.missing_before(0), 0, "pre-wrap reorder, not a 2^31 gap");
}
#[test]
fn wasapi_masks_are_correct() {
assert_eq!(wasapi_channel_mask(2), 0x3);
+401 -129
View File
@@ -17,14 +17,14 @@ use crate::error::{PunktfunkError, Result};
use crate::input::InputEvent;
use crate::packet::FLAG_PROBE;
use crate::quic::{
endpoint, io, window_loss_ppm, BitrateChanged, ColorInfo, HdrMeta, Hello, HidOutput,
LossReport, ProbeRequest, ProbeResult, Reconfigure, Reconfigured, RequestKeyframe, RichInput,
SetBitrate, Start, Welcome,
accept_resync, endpoint, io, wall_clock_ns, window_loss_ppm, BitrateChanged, ClockEcho,
ClockResync, ColorInfo, HdrMeta, Hello, HidOutput, LossReport, ProbeRequest, ProbeResult,
Reconfigure, Reconfigured, RequestKeyframe, ResyncStep, RichInput, SetBitrate, Start, Welcome,
};
use crate::session::{Frame, Session};
use crate::transport::UdpTransport;
use std::collections::VecDeque;
use std::sync::atomic::{AtomicBool, AtomicU64, Ordering};
use std::sync::atomic::{AtomicBool, AtomicI64, AtomicU32, AtomicU64, Ordering};
use std::sync::mpsc::{Receiver, RecvTimeoutError, SyncSender};
use std::sync::{Arc, Condvar, Mutex};
use std::time::{Duration, Instant};
@@ -53,28 +53,42 @@ enum CtrlRequest {
/// Adaptive bitrate: ask the host to re-target its encoder (kbps). Sent by the pump's
/// [`BitrateController`] when the user's bitrate setting is Automatic.
SetBitrate(u32),
/// Start a mid-stream clock re-sync batch now (see [`ClockResync`]). Sent by the pump on
/// its report tick after the first no-op clock flush — the "the clock stepped under me"
/// signal; the control task also self-triggers one every [`CLOCK_RESYNC_INTERVAL`].
ClockResync,
}
/// What the worker reports to [`NativeClient::connect`] once the handshake lands: the negotiated
/// mode, the host-resolved compositor backend, the host-resolved gamepad backend, the host's
/// certificate fingerprint, the resolved encoder bitrate (kbps), and the host↔client clock offset
/// (ns, host minus client; 0 = no skew correction / an old host that didn't answer the handshake).
/// The trailing `u8`s are the resolved encode bit depth (8/10), the chroma `chroma_format_idc`
/// (1 = 4:2:0, 3 = 4:4:4), the resolved audio channel count (2/6/8), and the resolved video codec
/// (`quic::CODEC_*`), with [`ColorInfo`] the resolved colour signalling — all from the [`Welcome`].
type Negotiated = (
Mode,
CompositorPref,
GamepadPref,
[u8; 32],
u32,
i64,
u8,
ColorInfo,
u8,
u8,
u8,
);
/// What the worker reports to [`NativeClient::connect`] once the handshake lands: the
/// [`Welcome`]-resolved session parameters (mode, backends, encode/colour/audio geometry) plus the
/// host certificate fingerprint and the connect-time clock offset. Mirrored one-to-one onto the
/// public `NativeClient` fields of the same names.
#[derive(Clone, Copy)]
struct Negotiated {
mode: Mode,
compositor: CompositorPref,
gamepad: GamepadPref,
/// SHA-256 of the certificate the host actually presented (TOFU callers persist this).
host_fingerprint: [u8; 32],
/// The encoder bitrate the host actually configured (kbps); `0` = an older host.
bitrate_kbps: u32,
/// Host clock minus client clock (ns); `0` = no skew handshake (old host / synced clocks).
clock_offset_ns: i64,
/// Min RTT of the connect-time skew handshake (ns); `None` = the host never answered —
/// mid-stream re-syncs are pointless then and stay off. The re-sync acceptance guard
/// compares each batch against this baseline ([`accept_resync`]).
clock_rtt_ns: Option<u64>,
/// Resolved encode bit depth: `8`, or `10` for a Main10 / HDR session.
bit_depth: u8,
/// Resolved CICP colour signalling.
color: ColorInfo,
/// Resolved chroma subsampling as the HEVC `chroma_format_idc` (1 = 4:2:0, 3 = 4:4:4).
chroma_format: u8,
/// Resolved audio channel count (2/6/8) — what the Opus decoders must be built from.
audio_channels: u8,
/// The single codec the host will emit (`quic::CODEC_*`).
codec: u8,
}
/// Accumulated state of an in-flight / finished speed test. The data-plane pump mirrors the
/// session's packet-level receive counters here; the control task finalizes the delivered figure
@@ -85,7 +99,8 @@ type Negotiated = (
/// completes, so the old AU-based count cliffed to zero even though most bytes still arrived.
#[derive(Default)]
struct ProbeState {
/// A probe is in progress (set by `request_probe`, cleared by nothing — the latest one wins).
/// A probe is in progress: set by `request_probe`, cleared when the host's [`ProbeResult`]
/// lands (a re-probe just overwrites the whole state — the latest one wins).
active: bool,
/// `session.stats()` receive counters at the burst's start (snapshotted by the pump on its first
/// tick while active) and latest, mirrored every pump iteration.
@@ -177,6 +192,41 @@ const FLUSH_AFTER_FRAMES: u32 = 30;
/// warning instead of a continuous flush/keyframe storm.
const FLUSH_COOLDOWN: Duration = Duration::from_secs(2);
/// A clock-triggered jump-to-live that discarded fewer datagrams than this (and no queued AUs)
/// found NO local backlog: the frames read as late, but nothing here was actually behind. Two
/// causes, and flushing helps neither: a **wall-clock step** (NTP mid-session on either end)
/// shifted the skew-corrected latency by a constant — every future frame reads over-bound and the
/// detector would fire forever, one flush + recovery IDR per cooldown, dragging the bitrate
/// controller to its floor; or the delay is standing in an **upstream queue** (router bufferbloat),
/// which a local flush can't drain — the OWD signal already feeds the bitrate controller, the
/// actual remedy. Even at the 5 Mbps bitrate floor a genuine 400 ms backlog is ~170 datagrams, so
/// 64 cleanly separates "empty" from "real". See `NOOP_CLOCK_FLUSHES_TO_DISARM`.
const NOOP_FLUSH_DATAGRAMS: u64 = 64;
/// Consecutive no-op clock-triggered flushes (see [`NOOP_FLUSH_DATAGRAMS`]) before the clock-based
/// detector is disarmed. The clock-free standing-queue detector stays armed — it measures the
/// local queue directly and can't be fooled by a clock step. No longer for the rest of the
/// session: an applied mid-stream clock re-sync re-arms the detector (the disarm stays as the
/// final backstop between re-syncs).
const NOOP_CLOCK_FLUSHES_TO_DISARM: u32 = 2;
/// Cadence of the control task's periodic mid-stream clock re-sync (see [`ClockResync`]): often
/// enough to bound slow drift and pick up an NTP step within a minute, rare enough to be free
/// (8 tiny control messages per batch). The pump additionally fires one immediately after the
/// FIRST no-op clock flush — the moment a step is actually suspected.
const CLOCK_RESYNC_INTERVAL: Duration = Duration::from_secs(60);
/// Outbound mic uplink queue depth: 5 ms Opus frames, so 64 is ~320 ms of audio — far beyond
/// any worker stall a live mic session survives anyway. On overflow the FRESH frame is dropped
/// (a tokio mpsc can't shed from the head; by the time 320 ms are queued the stream is broken
/// either way, and the bound is about memory, not audio quality) and logged at debug.
const MIC_QUEUE: usize = 64;
/// Outbound control-request queue depth. The requests are sparse (mode switches, keyframe
/// requests, ~1.3 loss reports/s, clock re-syncs) — 32 is hours of headroom; a full queue means
/// the control task is wedged, which callers treat as a closed session.
const CTRL_QUEUE: usize = 32;
/// The pre-decode video hand-off from the data-plane pump to the embedder. Unlike the side planes
/// (self-contained samples that drop the newest on overflow), video AUs are reference-chained under the
/// host's infinite GOP: dropping ANY frame mid-stream corrupts every dependent frame until the next
@@ -272,10 +322,17 @@ impl FrameChannel {
const AUDIO_QUEUE: usize = 64;
/// Rumble updates buffered for the embedder. Overflow drops the NEWEST update (same
/// `try_send` discipline as the other planes) — the host re-sends rumble state
/// periodically, so a dropped transition (including a stop) heals within ~500 ms.
/// `try_send` discipline as the other planes) — the host renews rumble state periodically
/// (v2 envelopes) or re-sends it (legacy v1), so a dropped transition (including a stop) heals
/// within one renewal/refresh period.
const RUMBLE_QUEUE: usize = 16;
/// A rumble update handed to the embedder: `(pad, low, high, ttl_ms)`. `ttl_ms` is `Some(ms)` for
/// a self-terminating v2 envelope (render for at most that long) and `None` for a legacy v1
/// datagram (an old host — the renderer applies its own staleness policy). The seq from a v2
/// envelope is consumed by the reorder gate in the datagram demux and is NOT forwarded.
type RumbleUpdate = (u16, u16, u16, Option<u16>);
/// HID-output (DualSense lightbar / player LEDs / adaptive triggers) buffered for the embedder.
/// Same overflow discipline as rumble; the host re-sends on the next feedback change.
const HIDOUT_QUEUE: usize = 32;
@@ -305,7 +362,7 @@ pub struct NativeClient {
// and two threads racing one plane now serialize instead of being undefined).
frames: Arc<FrameChannel>,
audio: Mutex<Receiver<AudioPacket>>,
rumble: Mutex<Receiver<(u16, u16, u16)>>,
rumble: Mutex<Receiver<RumbleUpdate>>,
/// Inbound DualSense feedback (lightbar / player LEDs / adaptive triggers) — 0xCD datagrams.
hidout: Mutex<Receiver<HidOutput>>,
/// Inbound static HDR metadata (ST.2086 mastering + content light level) — 0xCE datagrams.
@@ -315,11 +372,15 @@ pub struct NativeClient {
host_timing: Mutex<Receiver<crate::quic::HostTiming>>,
input_tx: tokio::sync::mpsc::UnboundedSender<InputEvent>,
/// Outbound mic frames `(seq, pts_ns, opus)` → encoded as 0xCB datagrams by the worker.
mic_tx: tokio::sync::mpsc::UnboundedSender<(u32, u64, Vec<u8>)>,
/// Bounded ([`MIC_QUEUE`]): a wedged worker drops fresh frames (logged) instead of queueing
/// audio-latency (and memory) without limit — mic is best-effort end to end.
mic_tx: tokio::sync::mpsc::Sender<(u32, u64, Vec<u8>)>,
/// Outbound rich input (DualSense touchpad / motion) → 0xCC datagrams by the worker.
rich_input_tx: tokio::sync::mpsc::UnboundedSender<RichInput>,
/// Outbound control-stream requests (mode switch, speed test) → the worker's control task.
ctrl_tx: tokio::sync::mpsc::UnboundedSender<CtrlRequest>,
/// Bounded ([`CTRL_QUEUE`]) — the requests are sparse; a full queue means the control task
/// is wedged/dead, and callers treat it like a closed session.
ctrl_tx: tokio::sync::mpsc::Sender<CtrlRequest>,
/// Speed-test accumulator, shared with the data-plane pump + control task.
probe: Arc<Mutex<ProbeState>>,
shutdown: Arc<AtomicBool>,
@@ -343,6 +404,11 @@ pub struct NativeClient {
/// so the CPU governor keeps the whole video pipeline on fast cores. Empty on platforms without
/// `gettid` (see [`current_hot_tid`]).
hot_tids: Arc<Mutex<Vec<i32>>>,
/// The LIVE host↔client clock offset (ns): seeded with the connect-time estimate, then kept
/// fresh by the control task's mid-stream re-syncs (every [`CLOCK_RESYNC_INTERVAL`], plus on
/// the pump's first no-op clock flush). Shared with the pump and, via
/// [`clock_offset_shared`](Self::clock_offset_shared), with embedder latency-math threads.
clock_offset: Arc<AtomicI64>,
worker: Option<std::thread::JoinHandle<()>>,
/// The currently active session mode (the Welcome's, then updated by every accepted
/// [`NativeClient::request_mode`]).
@@ -364,7 +430,9 @@ pub struct NativeClient {
/// Host clock minus client clock (ns), from the connect-time skew handshake. Add it to a local
/// receive/present timestamp to express it in the host's capture clock (the AU `pts_ns`), making
/// glass-to-glass latency valid across machines. `0` = no correction (an old host that didn't
/// answer, or genuinely synced clocks).
/// answer, or genuinely synced clocks). This is the CONNECT-TIME estimate, kept for ABI/compat;
/// ongoing latency math should read [`clock_offset_now_ns`](Self::clock_offset_now_ns), which
/// follows mid-stream re-syncs after a wall-clock step or drift.
pub clock_offset_ns: i64,
/// The encode bit depth the host resolved for this session ([`Welcome::bit_depth`]): `8`, or
/// `10` for a Main10 / HDR session. `8` for an older host that didn't report it.
@@ -491,6 +559,11 @@ impl NativeClient {
// it emits from these and echoes it in [`NativeClient::codec`].
video_codecs: u8,
preferred_codec: u8,
// The client display's HDR colour volume (primaries/white/luminance), read from the OS
// (e.g. DXGI `GetDesc1`) when presenting HDR. The host forwards it into the virtual
// display's EDID so host apps tone-map to the client's real panel; `None` = unknown/SDR
// (the host keeps its built-in EDID defaults). See [`crate::quic::Hello::display_hdr`].
display_hdr: Option<HdrMeta>,
launch: Option<String>,
pin: Option<[u8; 32]>,
identity: Option<(String, String)>,
@@ -498,15 +571,15 @@ impl NativeClient {
) -> Result<NativeClient> {
let frame_chan = Arc::new(FrameChannel::new());
let (audio_tx, audio_rx) = std::sync::mpsc::sync_channel::<AudioPacket>(AUDIO_QUEUE);
let (rumble_tx, rumble_rx) = std::sync::mpsc::sync_channel::<(u16, u16, u16)>(RUMBLE_QUEUE);
let (rumble_tx, rumble_rx) = std::sync::mpsc::sync_channel::<RumbleUpdate>(RUMBLE_QUEUE);
let (hidout_tx, hidout_rx) = std::sync::mpsc::sync_channel::<HidOutput>(HIDOUT_QUEUE);
let (hdr_meta_tx, hdr_meta_rx) = std::sync::mpsc::sync_channel::<HdrMeta>(HDR_META_QUEUE);
let (host_timing_tx, host_timing_rx) =
std::sync::mpsc::sync_channel::<crate::quic::HostTiming>(HOST_TIMING_QUEUE);
let (input_tx, input_rx) = tokio::sync::mpsc::unbounded_channel::<InputEvent>();
let (mic_tx, mic_rx) = tokio::sync::mpsc::unbounded_channel::<(u32, u64, Vec<u8>)>();
let (mic_tx, mic_rx) = tokio::sync::mpsc::channel::<(u32, u64, Vec<u8>)>(MIC_QUEUE);
let (rich_input_tx, rich_input_rx) = tokio::sync::mpsc::unbounded_channel::<RichInput>();
let (ctrl_tx, ctrl_rx) = tokio::sync::mpsc::unbounded_channel::<CtrlRequest>();
let (ctrl_tx, ctrl_rx) = tokio::sync::mpsc::channel::<CtrlRequest>(CTRL_QUEUE);
let (ready_tx, ready_rx) = std::sync::mpsc::channel::<Result<Negotiated>>();
let shutdown = Arc::new(AtomicBool::new(false));
let quit = Arc::new(AtomicBool::new(false));
@@ -515,6 +588,7 @@ impl NativeClient {
let frames_dropped = Arc::new(AtomicU64::new(0));
let fec_recovered = Arc::new(AtomicU64::new(0));
let hot_tids = Arc::new(Mutex::new(Vec::new()));
let clock_offset = Arc::new(AtomicI64::new(0));
let host = host.to_string();
let frame_chan_w = frame_chan.clone();
@@ -525,6 +599,7 @@ impl NativeClient {
let frames_dropped_w = frames_dropped.clone();
let fec_recovered_w = fec_recovered.clone();
let hot_tids_w = hot_tids.clone();
let clock_offset_w = clock_offset.clone();
let ctrl_tx_pump = ctrl_tx.clone(); // the data-plane pump sends adaptive-FEC LossReports
let worker = std::thread::Builder::new()
.name("punktfunk-client".into())
@@ -555,6 +630,7 @@ impl NativeClient {
audio_channels,
video_codecs,
preferred_codec,
display_hdr,
launch,
pin,
identity,
@@ -577,23 +653,12 @@ impl NativeClient {
frames_dropped: frames_dropped_w,
fec_recovered: fec_recovered_w,
hot_tids: hot_tids_w,
clock_offset: clock_offset_w,
}));
})
.map_err(PunktfunkError::Io)?;
let (
negotiated,
resolved_compositor,
resolved_gamepad,
fingerprint,
resolved_bitrate_kbps,
clock_offset_ns,
bit_depth,
color,
chroma_format,
audio_channels,
codec,
) = match ready_rx.recv_timeout(timeout) {
let negotiated = match ready_rx.recv_timeout(timeout) {
Ok(Ok(t)) => t,
Ok(Err(e)) => return Err(e),
Err(_) => {
@@ -601,7 +666,7 @@ impl NativeClient {
return Err(PunktfunkError::Timeout);
}
};
*mode_slot.lock().unwrap() = negotiated;
*mode_slot.lock().unwrap() = negotiated.mode;
Ok(NativeClient {
frames: frame_chan,
audio: Mutex::new(audio_rx),
@@ -620,17 +685,18 @@ impl NativeClient {
frames_dropped,
fec_recovered,
hot_tids,
clock_offset,
mode: mode_slot,
host_fingerprint: fingerprint,
resolved_compositor,
resolved_gamepad,
resolved_bitrate_kbps,
clock_offset_ns,
bit_depth,
color,
chroma_format,
audio_channels,
codec,
host_fingerprint: negotiated.host_fingerprint,
resolved_compositor: negotiated.compositor,
resolved_gamepad: negotiated.gamepad,
resolved_bitrate_kbps: negotiated.bitrate_kbps,
clock_offset_ns: negotiated.clock_offset_ns,
bit_depth: negotiated.bit_depth,
color: negotiated.color,
chroma_format: negotiated.chroma_format,
audio_channels: negotiated.audio_channels,
codec: negotiated.codec,
})
}
@@ -788,7 +854,7 @@ impl NativeClient {
/// reflects it. A rejected request leaves the session unchanged.
pub fn request_mode(&self, mode: Mode) -> Result<()> {
self.ctrl_tx
.send(CtrlRequest::Mode(mode))
.try_send(CtrlRequest::Mode(mode))
.map_err(|_| PunktfunkError::Closed)
}
@@ -798,7 +864,7 @@ impl NativeClient {
/// lands, so requesting on every frame would flood the control stream).
pub fn request_keyframe(&self) -> Result<()> {
self.ctrl_tx
.send(CtrlRequest::Keyframe)
.try_send(CtrlRequest::Keyframe)
.map_err(|_| PunktfunkError::Closed)
}
@@ -849,6 +915,23 @@ impl NativeClient {
self.hot_tids.lock().map(|v| v.clone()).unwrap_or_default()
}
/// The LIVE host↔client clock offset (ns): the connect-time skew estimate, kept fresh by
/// mid-stream re-syncs (every 60 s, plus immediately when a wall-clock step is suspected).
/// Prefer this over the connect-time [`clock_offset_ns`](Self::clock_offset_ns) field for any
/// ongoing latency math — after an NTP step or slow drift the connect-time value silently
/// corrupts every capture-clock comparison. `0` = no skew handshake (old host / synced clocks).
pub fn clock_offset_now_ns(&self) -> i64 {
self.clock_offset.load(Ordering::Relaxed)
}
/// Shared handle to the live clock offset for plane threads that outlive a `&self` borrow
/// (render/display trackers). Read with [`AtomicI64::load`]`(Ordering::Relaxed)` at each use —
/// never cache the value across frames. Holding this does NOT keep the session alive (unlike
/// an `Arc<NativeClient>`, whose drop disconnects).
pub fn clock_offset_shared(&self) -> Arc<AtomicI64> {
self.clock_offset.clone()
}
/// Start a bandwidth speed test: ask the host to burst filler over the data plane at
/// `target_kbps` of goodput for `duration_ms`, *briefly pausing video*. Non-blocking — the
/// measurement accumulates in the background; poll [`NativeClient::probe_result`] until its
@@ -861,7 +944,7 @@ impl NativeClient {
..Default::default()
};
self.ctrl_tx
.send(CtrlRequest::Probe(ProbeRequest {
.try_send(CtrlRequest::Probe(ProbeRequest {
target_kbps,
duration_ms,
}))
@@ -948,8 +1031,20 @@ impl NativeClient {
}
/// Pull the next rumble update `(pad, low, high)`; same semantics as
/// [`NativeClient::next_audio`]. Amplitudes are 0..0xFFFF, `(0, 0)` = stop.
/// [`NativeClient::next_audio`]. Amplitudes are 0..0xFFFF, `(0, 0)` = stop. The self-terminating
/// TTL of a v2 envelope is dropped here — use [`NativeClient::next_rumble_ttl`] to honor it (a
/// renderer that only sees `(pad, low, high)` keeps its own staleness policy exactly as before,
/// which is what makes this back-compatible for un-updated embedders).
pub fn next_rumble(&self, timeout: Duration) -> Result<(u16, u16, u16)> {
self.next_rumble_ttl(timeout).map(|(p, l, h, _)| (p, l, h))
}
/// Pull the next rumble update including its self-termination TTL: `(pad, low, high, ttl_ms)`.
/// `ttl_ms` is `Some(ms)` for a v2 envelope — render the level for at most that long, then
/// silence — and `None` for a legacy v1 datagram (an old host with no lease; fall back to the
/// renderer's own staleness heuristic). The reorder gate (seq) is applied in the datagram demux
/// before the update reaches this queue, so a stale/reordered envelope never surfaces here.
pub fn next_rumble_ttl(&self, timeout: Duration) -> Result<RumbleUpdate> {
match self.rumble.lock().unwrap().recv_timeout(timeout) {
Ok(r) => Ok(r),
Err(RecvTimeoutError::Timeout) => Err(PunktfunkError::NoFrame),
@@ -1007,9 +1102,17 @@ impl NativeClient {
/// uses them only for diagnostics). The host decodes it into a virtual microphone source.
/// Best-effort — like every datagram, it's dropped under loss; no retransmit.
pub fn send_mic(&self, seq: u32, pts_ns: u64, opus: Vec<u8>) -> Result<()> {
self.mic_tx
.send((seq, pts_ns, opus))
.map_err(|_| PunktfunkError::Closed)
use tokio::sync::mpsc::error::TrySendError;
match self.mic_tx.try_send((seq, pts_ns, opus)) {
Ok(()) => Ok(()),
Err(TrySendError::Full(_)) => {
// Bounded queue full = the worker stalled for ~MIC_QUEUE x 5 ms. Shed this
// frame (mic is best-effort end to end) instead of queueing latency/memory.
tracing::debug!("mic uplink queue full — dropping frame");
Ok(())
}
Err(TrySendError::Closed(_)) => Err(PunktfunkError::Closed),
}
}
/// Queue one rich input event (DualSense touchpad contact or motion sample) for delivery as a
@@ -1040,6 +1143,33 @@ impl Drop for NativeClient {
}
}
/// Test/A-B hatch shared by the client shells: `PUNKTFUNK_CLIENT_PEAK_NITS=<nits>` synthesizes a
/// display colour volume at that peak (BT.2020 primaries, D65, a 0.005-nit floor, frame-average
/// unknown) for [`Hello::display_hdr`](crate::quic::Hello::display_hdr), overriding whatever the
/// shell read from the OS — so the host-side tone-map target (the virtual display's EDID volume)
/// can be pinned exactly for validation, and shells with no OS display-volume query get a manual
/// knob. `None` when unset/unparsable/zero.
pub fn display_hdr_env_override() -> Option<HdrMeta> {
let nits: u32 = std::env::var("PUNKTFUNK_CLIENT_PEAK_NITS")
.ok()?
.trim()
.parse()
.ok()
.filter(|&n| n > 0)?;
tracing::info!(
nits,
"PUNKTFUNK_CLIENT_PEAK_NITS: overriding the advertised display volume"
);
Some(HdrMeta {
display_primaries: [[8500, 39850], [6550, 2300], [35400, 14600]], // BT.2020 G, B, R
white_point: [15635, 16450], // D65
max_display_mastering_luminance: nits.saturating_mul(10_000),
min_display_mastering_luminance: 50, // 0.005 nits
max_cll: 0,
max_fall: 0,
})
}
struct WorkerArgs {
host: String,
port: u16,
@@ -1051,20 +1181,21 @@ struct WorkerArgs {
audio_channels: u8,
video_codecs: u8,
preferred_codec: u8,
display_hdr: Option<HdrMeta>,
launch: Option<String>,
pin: Option<[u8; 32]>,
identity: Option<(String, String)>,
frames: Arc<FrameChannel>,
audio_tx: SyncSender<AudioPacket>,
rumble_tx: SyncSender<(u16, u16, u16)>,
rumble_tx: SyncSender<RumbleUpdate>,
hidout_tx: SyncSender<HidOutput>,
hdr_meta_tx: SyncSender<HdrMeta>,
host_timing_tx: SyncSender<crate::quic::HostTiming>,
input_rx: tokio::sync::mpsc::UnboundedReceiver<InputEvent>,
mic_rx: tokio::sync::mpsc::UnboundedReceiver<(u32, u64, Vec<u8>)>,
mic_rx: tokio::sync::mpsc::Receiver<(u32, u64, Vec<u8>)>,
rich_input_rx: tokio::sync::mpsc::UnboundedReceiver<RichInput>,
ctrl_rx: tokio::sync::mpsc::UnboundedReceiver<CtrlRequest>,
ctrl_tx: tokio::sync::mpsc::UnboundedSender<CtrlRequest>,
ctrl_rx: tokio::sync::mpsc::Receiver<CtrlRequest>,
ctrl_tx: tokio::sync::mpsc::Sender<CtrlRequest>,
ready_tx: std::sync::mpsc::Sender<Result<Negotiated>>,
shutdown: Arc<AtomicBool>,
/// Deliberate-quit flag (see [`NativeClient::quit`]): the worker closes with the quit code if set.
@@ -1074,6 +1205,9 @@ struct WorkerArgs {
frames_dropped: Arc<AtomicU64>,
fec_recovered: Arc<AtomicU64>,
hot_tids: Arc<Mutex<Vec<i32>>>,
/// The live clock offset (see [`NativeClient::clock_offset`]): the worker seeds it with the
/// connect-time estimate; the control task's mid-stream re-syncs update it.
clock_offset: Arc<AtomicI64>,
}
/// The worker: QUIC handshake, then the input/datagram/control tasks + the blocking
@@ -1090,6 +1224,7 @@ async fn worker_main(args: WorkerArgs) {
audio_channels,
video_codecs,
preferred_codec,
display_hdr,
launch,
pin,
identity,
@@ -1112,6 +1247,7 @@ async fn worker_main(args: WorkerArgs) {
frames_dropped,
fec_recovered,
hot_tids,
clock_offset,
} = args;
let setup = async {
let remote: std::net::SocketAddr = join_host_port(&host, port)
@@ -1168,6 +1304,9 @@ async fn worker_main(args: WorkerArgs) {
// resolves the emitted codec from these and reports it in `Welcome::codec`.
video_codecs,
preferred_codec,
// The client display's HDR volume → the host's virtual-display EDID (host apps
// tone-map to the client's real panel). `None` = unknown/SDR.
display_hdr,
}
.encode(),
)
@@ -1203,18 +1342,19 @@ async fn worker_main(args: WorkerArgs) {
// it): align our clock to the host's so the embedder can express receive/present instants in
// the host's capture clock (the AU `pts_ns`). 0 ⇒ an old host that didn't answer (shared-clock
// assumption, as before). This is the substrate for glass-to-glass present-time measurement.
let clock_offset_ns = match crate::quic::clock_sync(&mut send, &mut recv).await {
Some(skew) => {
tracing::info!(
offset_ns = skew.offset_ns,
rtt_us = skew.rtt_ns / 1000,
rounds = skew.rounds,
"clock skew estimated (host-client)"
);
skew.offset_ns
}
None => 0,
};
let (clock_offset_ns, clock_rtt_ns) =
match crate::quic::clock_sync(&mut send, &mut recv).await {
Some(skew) => {
tracing::info!(
offset_ns = skew.offset_ns,
rtt_us = skew.rtt_ns / 1000,
rounds = skew.rounds,
"clock skew estimated (host-client)"
);
(skew.offset_ns, Some(skew.rtt_ns))
}
None => (0, None),
};
let host_udp = std::net::SocketAddr::new(remote.ip(), welcome.udp_port);
let transport =
@@ -1231,58 +1371,42 @@ async fn worker_main(args: WorkerArgs) {
session,
send,
recv,
welcome.mode,
welcome.compositor,
welcome.gamepad,
fingerprint,
welcome.bitrate_kbps,
clock_offset_ns,
welcome.bit_depth,
welcome.color,
welcome.chroma_format,
welcome.audio_channels,
welcome.codec,
Negotiated {
mode: welcome.mode,
compositor: welcome.compositor,
gamepad: welcome.gamepad,
host_fingerprint: fingerprint,
bitrate_kbps: welcome.bitrate_kbps,
clock_offset_ns,
clock_rtt_ns,
bit_depth: welcome.bit_depth,
color: welcome.color,
chroma_format: welcome.chroma_format,
audio_channels: welcome.audio_channels,
codec: welcome.codec,
},
welcome.host_caps,
))
};
let (
conn,
mut session,
mut ctrl_send,
mut ctrl_recv,
negotiated,
resolved_compositor,
resolved_gamepad,
fingerprint,
resolved_bitrate_kbps,
clock_offset_ns,
bit_depth,
color,
chroma_format,
audio_channels,
codec,
host_caps,
) = match setup.await {
let (conn, mut session, mut ctrl_send, mut ctrl_recv, negotiated, host_caps) = match setup.await
{
Ok(t) => t,
Err(e) => {
let _ = ready_tx.send(Err(e));
return;
}
};
let _ = ready_tx.send(Ok((
negotiated,
resolved_compositor,
resolved_gamepad,
fingerprint,
resolved_bitrate_kbps,
clock_offset_ns,
bit_depth,
color,
chroma_format,
audio_channels,
codec,
)));
// Copies the pump needs after `negotiated` is handed over to `connect`.
let clock_rtt_ns = negotiated.clock_rtt_ns;
let resolved_bitrate_kbps = negotiated.bitrate_kbps;
// Seed the live offset with the connect-time estimate BEFORE the embedder can observe the
// client (ready_tx): clock_offset_now_ns() never reads a pre-handshake 0 on a skewed pair.
clock_offset.store(negotiated.clock_offset_ns, Ordering::Relaxed);
// Bumped by the control task each time a re-sync batch is APPLIED; the pump watches it to
// reset its staleness counters and re-arm the clock-based jump-to-live detector.
let clock_gen = Arc::new(AtomicU32::new(0));
let _ = ready_tx.send(Ok(negotiated));
// Input task: embedder events → QUIC datagrams. Toward a host that advertised
// HOST_CAP_GAMEPAD_STATE, the per-transition gamepad events every embedder still emits are
@@ -1365,7 +1489,20 @@ async fn worker_main(args: WorkerArgs) {
let mode_slot = mode_slot.clone();
let probe = probe.clone();
let bitrate_ack = bitrate_ack.clone();
let clock_offset = clock_offset.clone();
let clock_gen = clock_gen.clone();
tokio::spawn(async move {
// Mid-stream clock re-sync (see [`ClockResync`]): a batch runs every
// CLOCK_RESYNC_INTERVAL and whenever the pump asks (CtrlRequest::ClockResync after
// its first no-op clock flush). Echoes interleave with the other control replies in
// the read arm below; only when the host answered the connect-time handshake — an
// old host would just eat the probes.
let mut resync = ClockResync::new();
let mut resync_tick = tokio::time::interval_at(
tokio::time::Instant::now() + CLOCK_RESYNC_INTERVAL,
CLOCK_RESYNC_INTERVAL,
);
resync_tick.set_missed_tick_behavior(tokio::time::MissedTickBehavior::Delay);
loop {
tokio::select! {
req = ctrl_rx.recv() => {
@@ -1376,11 +1513,23 @@ async fn worker_main(args: WorkerArgs) {
CtrlRequest::Keyframe => RequestKeyframe.encode(),
CtrlRequest::Loss(r) => r.encode(),
CtrlRequest::SetBitrate(k) => SetBitrate { bitrate_kbps: k }.encode(),
CtrlRequest::ClockResync => {
if clock_rtt_ns.is_none() {
continue; // no connect-time handshake — host can't answer
}
resync.begin(wall_clock_ns()).encode()
}
};
if io::write_msg(&mut ctrl_send, &bytes).await.is_err() {
break;
}
}
_ = resync_tick.tick(), if clock_rtt_ns.is_some() => {
let probe = resync.begin(wall_clock_ns());
if io::write_msg(&mut ctrl_send, &probe.encode()).await.is_err() {
break;
}
}
msg = io::read_msg(&mut ctrl_recv) => {
let Ok(msg) = msg else { break }; // stream closed
if let Ok(ack) = Reconfigured::decode(&msg) {
@@ -1404,6 +1553,7 @@ async fn worker_main(args: WorkerArgs) {
p.host_send_dropped = result.send_dropped;
p.host_duration_ms = result.duration_ms;
p.done = true;
p.active = false; // burst over — the pump stops mirroring counters
tracing::info!(
host_goodput_bytes = result.bytes_sent,
wire_packets_sent = result.wire_packets_sent,
@@ -1421,6 +1571,35 @@ async fn worker_main(args: WorkerArgs) {
"host re-targeted encoder bitrate"
);
*bitrate_ack.lock().unwrap() = Some(ack.bitrate_kbps);
} else if let Ok(echo) = ClockEcho::decode(&msg) {
match resync.on_echo(&echo, wall_clock_ns()) {
ResyncStep::Probe(p) => {
if io::write_msg(&mut ctrl_send, &p.encode()).await.is_err() {
break;
}
}
ResyncStep::Done { offset_ns, rtt_ns } => {
// Never let a congested window bias the offset (frames read
// late exactly then) — keep the old estimate and let the next
// periodic batch try again.
if accept_resync(rtt_ns, clock_rtt_ns.unwrap_or(0)) {
clock_offset.store(offset_ns, Ordering::Relaxed);
clock_gen.fetch_add(1, Ordering::Relaxed);
tracing::debug!(
offset_ns,
rtt_us = rtt_ns / 1000,
"mid-stream clock re-sync applied"
);
} else {
tracing::debug!(
rtt_us = rtt_ns / 1000,
"clock re-sync batch discarded — RTT above the \
connect-time baseline (congested window)"
);
}
}
ResyncStep::Idle => {}
}
} else {
tracing::warn!("unknown control message — ignoring");
}
@@ -1433,6 +1612,10 @@ async fn worker_main(args: WorkerArgs) {
// Datagram demux: host → client audio/rumble (try_send: a lagging embedder drops the
// newest packet rather than backing up the QUIC receive path).
let dgram_conn = conn.clone();
// Per-pad reorder gate for v2 rumble envelopes (the seq analog of the host's gamepad-state
// gate): a datagram the network reordered must not roll a stopped motor back on. Legacy v1
// datagrams carry no seq and bypass it (an old host's own periodic re-send is the only heal).
let mut rumble_last_seq: [Option<u8>; crate::input::MAX_PADS] = [None; crate::input::MAX_PADS];
tokio::spawn(async move {
while let Ok(d) = dgram_conn.read_datagram().await {
match d.first() {
@@ -1446,8 +1629,31 @@ async fn worker_main(args: WorkerArgs) {
}
}
Some(&crate::quic::RUMBLE_MAGIC) => {
if let Some(r) = crate::quic::decode_rumble_datagram(&d) {
let _ = rumble_tx.try_send(r);
if let Some(u) = crate::quic::decode_rumble_envelope(&d) {
// Gate v2 envelopes on their per-pad seq; forward v1 (envelope: None) as-is.
let fresh = match u.envelope {
Some(env) => {
let idx = u.pad as usize;
if idx < crate::input::MAX_PADS {
if crate::input::GamepadSnapshot::seq_newer(
env.seq,
rumble_last_seq[idx],
) {
rumble_last_seq[idx] = Some(env.seq);
true
} else {
false // reordered/duplicate — drop, keep the newer state
}
} else {
true // out-of-range pad (host never sends these): no gate
}
}
None => true,
};
if fresh {
let ttl = u.envelope.map(|e| e.ttl_ms);
let _ = rumble_tx.try_send((u.pad, u.low, u.high, ttl));
}
}
}
Some(&crate::quic::HIDOUT_MAGIC) => {
@@ -1487,6 +1693,8 @@ async fn worker_main(args: WorkerArgs) {
let pump_shutdown = shutdown.clone();
let pump_probe = probe.clone();
let pump_hot_tids = hot_tids.clone();
let pump_clock_offset = clock_offset.clone();
let pump_clock_gen = clock_gen.clone();
let _ = tokio::task::spawn_blocking(move || {
pin_thread_user_interactive(); // feeds the frame channel → the user-interactive video pump
register_hot_tid(&pump_hot_tids); // this thread does UDP receive + FEC reassembly — hint it
@@ -1515,7 +1723,34 @@ async fn worker_main(args: WorkerArgs) {
let mut stale_frames: u32 = 0;
let mut standing_frames: u32 = 0;
let mut last_flush: Option<Instant> = None;
// Clock-detector health: consecutive clock-triggered flushes that found no local backlog
// (see NOOP_FLUSH_DATAGRAMS). Reaching NOOP_CLOCK_FLUSHES_TO_DISARM turns the clock-based
// detector off (a clock step / upstream queue it can't fix) — until a mid-stream clock
// re-sync lands and re-arms it (`pump_clock_gen` below). The FIRST no-op flush also asks
// the control task for an immediate re-sync (via the report tick): the flush finding no
// local backlog IS the "the wall clock stepped under me" signal.
let mut noop_clock_flushes: u32 = 0;
let mut clock_detector_armed = true;
let mut resync_wanted = false;
let mut seen_clock_gen = pump_clock_gen.load(Ordering::Relaxed);
while !pump_shutdown.load(Ordering::SeqCst) {
// The live host↔client offset: re-loaded every iteration so an applied mid-stream
// re-sync takes effect on the very next frame's latency math.
let clock_offset_ns = pump_clock_offset.load(Ordering::Relaxed);
// An applied re-sync invalidates the staleness run measured under the OLD offset:
// reset the counters and re-arm the clock-based detector if a step had disarmed it.
let gen = pump_clock_gen.load(Ordering::Relaxed);
if gen != seen_clock_gen {
seen_clock_gen = gen;
stale_frames = 0;
noop_clock_flushes = 0;
if !clock_detector_armed {
clock_detector_armed = true;
tracing::info!(
"clock re-sync applied — clock-based jump-to-live re-armed"
);
}
}
// Mirror the reassembler's unrecoverable-drop count for the client's keyframe-recovery
// loop, and (during a speed test) the packet-level receive counters for the throughput
// measurement. Updated every iteration (not just on a produced frame) so they stay current
@@ -1534,13 +1769,19 @@ async fn worker_main(args: WorkerArgs) {
p.active && !p.done
};
if !probe_active && last_report.elapsed() >= ADAPT_REPORT_INTERVAL {
// A no-op clock flush earlier in this window suspected a wall-clock step: fire
// the mid-stream re-sync now (once — the 60 s periodic covers everything else).
if resync_wanted {
resync_wanted = false;
let _ = ctrl_tx.try_send(CtrlRequest::ClockResync);
}
let window_dropped = st.frames_dropped.wrapping_sub(last_dropped);
let loss_ppm = window_loss_ppm(
st.fec_recovered_shards.wrapping_sub(last_recovered),
st.packets_received.wrapping_sub(last_received),
window_dropped,
);
let _ = ctrl_tx.send(CtrlRequest::Loss(LossReport { loss_ppm }));
let _ = ctrl_tx.try_send(CtrlRequest::Loss(LossReport { loss_ppm }));
// Adaptive bitrate: drain any host ack first (its clamp is authoritative), then
// feed the controller this window's congestion signals; a decision becomes a
// SetBitrate on the control stream.
@@ -1558,7 +1799,7 @@ async fn worker_main(args: WorkerArgs) {
flush_in_window,
) {
tracing::info!(kbps, "adaptive bitrate: requesting encoder re-target");
let _ = ctrl_tx.send(CtrlRequest::SetBitrate(kbps));
let _ = ctrl_tx.try_send(CtrlRequest::SetBitrate(kbps));
}
flush_in_window = false;
last_report = Instant::now();
@@ -1605,7 +1846,10 @@ async fn worker_main(args: WorkerArgs) {
owd_sum_ns += lat_ns;
owd_frames += 1;
}
if clock_offset_ns != 0 && lat_ns > FLUSH_LATENCY.as_nanos() as i128 {
if clock_detector_armed
&& clock_offset_ns != 0
&& lat_ns > FLUSH_LATENCY.as_nanos() as i128
{
stale_frames += 1;
} else {
stale_frames = 0;
@@ -1627,7 +1871,7 @@ async fn worker_main(args: WorkerArgs) {
flush_in_window = true; // strongest "link can't hold the rate" signal
let flushed = session.flush_backlog().unwrap_or(0);
let dropped = frames.clear();
let _ = ctrl_tx.send(CtrlRequest::Keyframe);
let _ = ctrl_tx.try_send(CtrlRequest::Keyframe);
tracing::warn!(
behind_ms = if clock_behind { lat_ns / 1_000_000 } else { -1 },
queue_depth = depth,
@@ -1635,6 +1879,34 @@ async fn worker_main(args: WorkerArgs) {
dropped_frames = dropped,
"receive backlog stopped draining — jumped to live (flush + keyframe)"
);
// Clock-detector health check: a clock-only trigger whose flush found
// no local backlog is a false "behind" reading (a wall-clock step, or
// an upstream queue a local flush can't drain) — repeated, it would
// cost a recovery IDR every cooldown forever. Disarm after two in a
// row; the clock-free queue detector keeps covering real backlogs.
if clock_behind && !queue_behind
&& flushed < NOOP_FLUSH_DATAGRAMS
&& dropped == 0
{
noop_clock_flushes += 1;
if noop_clock_flushes == 1 {
// First no-op flush = a wall-clock step is the prime
// suspect: ask for an immediate re-sync (sent on the next
// report tick). Applied, it resets these counters and
// re-arms the detector before the disarm below triggers.
resync_wanted = true;
}
if noop_clock_flushes >= NOOP_CLOCK_FLUSHES_TO_DISARM {
clock_detector_armed = false;
tracing::warn!(
"clock-based jump-to-live disarmed — its flushes found no \
local backlog (clock step or upstream queueing suspected); \
the queue-depth detector stays armed"
);
}
} else {
noop_clock_flushes = 0;
}
continue; // this frame is part of the stale past — don't render it
}
}
+58
View File
@@ -90,6 +90,31 @@ impl SessionCrypto {
)
.map_err(|_| PunktfunkError::Crypto)
}
/// Open in place, no per-packet allocation: `buf` holds `[ciphertext .. ][tag]` on entry and
/// the plaintext in its first `buf.len() - TAG_LEN` bytes on success (returned as the length)
/// — byte-identical to `open`, just written in place. GCM verifies the tag *before*
/// decrypting, so on failure `buf` still holds the ciphertext (the caller drops the packet
/// either way). The hot-path receiver (`Session::poll_frame`) uses this to avoid the `Vec`
/// that `open`'s convenience API allocates for every datagram at line rate — the receive
/// mirror of [`seal_in_place`](Self::seal_in_place).
pub fn open_in_place(&self, seq: u64, buf: &mut [u8]) -> Result<usize> {
if buf.len() < TAG_LEN {
return Err(PunktfunkError::BadPacket);
}
let nonce = nonce(self.recv_salt, seq);
let split = buf.len() - TAG_LEN;
let (ciphertext, tag) = buf.split_at_mut(split);
self.cipher
.decrypt_in_place_detached(
Nonce::from_slice(&nonce),
&seq.to_be_bytes(),
ciphertext,
aes_gcm::Tag::from_slice(tag),
)
.map_err(|_| PunktfunkError::Crypto)?;
Ok(split)
}
}
fn direction(role: Role) -> u8 {
@@ -164,6 +189,39 @@ mod tests {
);
}
#[test]
fn open_in_place_matches_open_and_rejects_tampering() {
let key = random_key();
let salt = random_salt();
let host = SessionCrypto::new(&key, salt, Role::Host);
let client = SessionCrypto::new(&key, salt, Role::Client);
for msg in [
&b""[..],
b"x",
b"the quick brown fox jumps over 13 lazy dogs!!",
] {
let sealed = host.seal(9, msg).unwrap();
let mut buf = sealed.clone();
let n = client.open_in_place(9, &mut buf).unwrap();
assert_eq!(
&buf[..n],
msg,
"in-place open must be byte-identical to open"
);
// Wrong sequence (nonce + AAD) → authentication failure, like `open`.
let mut buf = sealed.clone();
assert!(client.open_in_place(8, &mut buf).is_err());
// A flipped ciphertext/tag bit → authentication failure.
let mut buf = sealed.clone();
let last = buf.len() - 1;
buf[last] ^= 1;
assert!(client.open_in_place(9, &mut buf).is_err());
}
// Shorter than a tag can't be a sealed packet at all.
let mut runt = vec![0u8; TAG_LEN - 1];
assert!(client.open_in_place(0, &mut runt).is_err());
}
#[test]
fn seal_in_place_matches_seal_and_opens() {
let key = random_key();
+1 -1
View File
@@ -12,7 +12,7 @@ impl ErasureCoder for Gf16Coder {
FecScheme::Gf16
}
fn encode(&self, data: &[Vec<u8>], recovery_count: usize) -> Result<Vec<Vec<u8>>, FecError> {
fn encode(&self, data: &[&[u8]], recovery_count: usize) -> Result<Vec<Vec<u8>>, FecError> {
if recovery_count == 0 {
return Ok(Vec::new());
}
+9 -9
View File
@@ -15,7 +15,7 @@ impl ErasureCoder for Gf8Coder {
FecScheme::Gf8
}
fn encode(&self, data: &[Vec<u8>], recovery_count: usize) -> Result<Vec<Vec<u8>>, FecError> {
fn encode(&self, data: &[&[u8]], recovery_count: usize) -> Result<Vec<Vec<u8>>, FecError> {
if recovery_count == 0 {
return Ok(Vec::new());
}
@@ -24,13 +24,12 @@ impl ErasureCoder for Gf8Coder {
let shard_len = data[0].len();
let rs = ReedSolomon::new(k, recovery_count)
.map_err(|_| FecError::Config("invalid GF(2^8) shard counts"))?;
// fec-rs fills parity in place: shards = data || zeroed parity.
let mut shards: Vec<Vec<u8>> = Vec::with_capacity(k + recovery_count);
shards.extend_from_slice(data);
shards.resize_with(k + recovery_count, || vec![0u8; shard_len]);
rs.encode(&mut shards)
// `encode_sep` reads the data shards by reference and fills the parity in place —
// same Cauchy codec as `encode`, without copying the data into a shards scratch.
let mut parity: Vec<Vec<u8>> = (0..recovery_count).map(|_| vec![0u8; shard_len]).collect();
rs.encode_sep(data, &mut parity)
.map_err(|_| FecError::Backend("gf8 encode"))?;
Ok(shards.split_off(k))
Ok(parity)
}
fn reconstruct(
@@ -84,7 +83,7 @@ mod tests {
fn nanors_exact_parity_vectors() {
let coder = Gf8Coder;
// The definitive nanors vector (k=4, m=2): single-byte shards [10,20,30,40] → [136, 0].
let data = vec![vec![10u8], vec![20], vec![30], vec![40]];
let data: [&[u8]; 4] = [&[10u8], &[20], &[30], &[40]];
let parity = coder.encode(&data, 2).unwrap();
assert_eq!(parity, vec![vec![136u8], vec![0u8]]);
@@ -106,7 +105,8 @@ mod tests {
fn recovers_erased_data_shards() {
let coder = Gf8Coder;
let data: Vec<Vec<u8>> = (0..6).map(|i| vec![i as u8; 8]).collect();
let parity = coder.encode(&data, 3).unwrap();
let refs: Vec<&[u8]> = data.iter().map(|s| s.as_slice()).collect();
let parity = coder.encode(&refs, 3).unwrap();
let mut received: Vec<Option<Vec<u8>>> = data
.iter()
.cloned()
+8 -4
View File
@@ -30,7 +30,9 @@ pub trait ErasureCoder: Send + Sync {
/// Encode `data` (K original shards) into `recovery_count` (M) parity shards.
/// Returns the M recovery shards. `recovery_count == 0` returns an empty `Vec`.
fn encode(&self, data: &[Vec<u8>], recovery_count: usize) -> Result<Vec<Vec<u8>>, FecError>;
/// Takes shard *references* so the packetizer can point straight into the frame
/// buffer instead of copying every data byte into per-shard `Vec`s first.
fn encode(&self, data: &[&[u8]], recovery_count: usize) -> Result<Vec<Vec<u8>>, FecError>;
/// Reconstruct the K original shards. `received` has length K+M: indices `0..K` are
/// originals, `K..K+M` are recovery shards; `Some` = present, `None` = lost.
@@ -79,7 +81,7 @@ pub(crate) fn validate_block_shape(
}
/// Validate `encode` inputs: at least one data shard, all of equal length.
pub(crate) fn validate_encode_shape(data: &[Vec<u8>]) -> Result<(), FecError> {
pub(crate) fn validate_encode_shape(data: &[&[u8]]) -> Result<(), FecError> {
let first = data
.first()
.ok_or(FecError::Config("no data shards"))?
@@ -100,7 +102,8 @@ mod tests {
let data: Vec<Vec<u8>> = (0..k)
.map(|i| (0..shard_len).map(|b| (i * 31 + b * 7) as u8).collect())
.collect();
let recovery = coder.encode(&data, m).unwrap();
let refs: Vec<&[u8]> = data.iter().map(|s| s.as_slice()).collect();
let recovery = coder.encode(&refs, m).unwrap();
assert_eq!(recovery.len(), m);
let mut received: Vec<Option<Vec<u8>>> = Vec::with_capacity(k + m);
@@ -128,7 +131,8 @@ mod tests {
#[test]
fn gf8_too_much_loss_errors() {
let data: Vec<Vec<u8>> = (0..8).map(|_| vec![0u8; 64]).collect();
let recovery = Gf8Coder.encode(&data, 2).unwrap();
let refs: Vec<&[u8]> = data.iter().map(|s| s.as_slice()).collect();
let recovery = Gf8Coder.encode(&refs, 2).unwrap();
let mut received: Vec<Option<Vec<u8>>> = data
.iter()
.cloned()
+5 -1
View File
@@ -57,7 +57,11 @@ pub use stats::Stats;
/// clients out-of-band via the mDNS `mac` TXT record, so no connection is required to wake).
/// v4: added `punktfunk_probe` (bounded, trust-agnostic, mDNS-independent reachability handshake —
/// the display-side companion to dial-first, so saved-host "online" pips reflect real reachability).
pub const ABI_VERSION: u32 = 4;
/// v5: added `punktfunk_connection_next_rumble2` (rumble pull that also yields the self-terminating
/// TTL of a v2 envelope; `punktfunk_connection_next_rumble` is unchanged and drops it). Additive —
/// the wire is backward-compatible (the envelope is a length-tolerant tail on 0xCA), so
/// [`WIRE_VERSION`] is unchanged.
pub const ABI_VERSION: u32 = 5;
/// The punktfunk/1 **wire** version — what `Hello`/`Welcome` carry and hosts equality-check.
/// Deliberately its own constant: [`ABI_VERSION`] tracks the embeddable **C surface**
+57 -20
View File
@@ -104,6 +104,11 @@ pub struct Packetizer {
shard_payload: usize,
fec: crate::config::FecConfig,
version: u8,
/// Reusable zero-padded scratch for the frame's final data shard when the frame isn't an
/// exact `shard_payload` multiple (and for the single all-zero shard of an empty frame).
/// Every other data shard is a `shard_payload`-sized slice straight into the frame buffer —
/// blocks are consecutive shard ranges, so only the frame's last shard can be partial.
tail: Vec<u8>,
}
impl Packetizer {
@@ -114,6 +119,7 @@ impl Packetizer {
shard_payload: config.shard_payload,
fec: config.fec,
version: config.phase as u8,
tail: Vec::new(),
}
}
@@ -129,7 +135,9 @@ impl Packetizer {
self.fec.fec_percent
}
/// Packetize one access unit into wire packets (header + shard payload each).
/// Packetize one access unit into owned wire packets (header ++ shard payload each).
/// Thin wrapper over [`packetize_each`](Self::packetize_each) — the allocation-free
/// streaming path's reference implementation (tests and the loss harness use this).
pub fn packetize(
&mut self,
frame: &[u8],
@@ -137,6 +145,31 @@ impl Packetizer {
user_flags: u32,
coder: &dyn ErasureCoder,
) -> Result<Vec<Vec<u8>>> {
let mut packets = Vec::new();
self.packetize_each(frame, pts_ns, user_flags, coder, |hdr, body| {
let mut pkt = Vec::with_capacity(HEADER_LEN + body.len());
pkt.extend_from_slice(hdr.as_bytes());
pkt.extend_from_slice(body);
packets.push(pkt);
Ok(())
})?;
Ok(packets)
}
/// Packetize one access unit, yielding each packet to `emit` as a `(header, shard bytes)`
/// pair — in exact wire order, which is also the order the session's nonce counter
/// advances. No per-packet allocation happens here, so the caller can write header and
/// shard straight into a pooled wire buffer and seal in place
/// ([`Session::seal_frame`](crate::session::Session::seal_frame)). An `emit` error aborts
/// the frame mid-way (packet numbering has already advanced — callers treat it as fatal).
pub fn packetize_each(
&mut self,
frame: &[u8],
pts_ns: u64,
user_flags: u32,
coder: &dyn ErasureCoder,
mut emit: impl FnMut(&PacketHeader, &[u8]) -> Result<()>,
) -> Result<()> {
let payload = self.shard_payload;
let frame_index = self.next_frame_index;
self.next_frame_index = self.next_frame_index.wrapping_add(1);
@@ -159,23 +192,31 @@ impl Packetizer {
));
}
let mut packets = Vec::new();
// Stage the frame's one possibly-partial shard (the last) in the reusable
// zero-padded scratch; every full shard is referenced in place below.
let full_shards = frame.len() / payload;
self.tail.clear();
self.tail.resize(payload, 0);
let rem = frame.len() % payload;
if rem > 0 {
self.tail[..rem].copy_from_slice(&frame[full_shards * payload..]);
}
let tail = &self.tail;
let shard_at = |s: usize| -> &[u8] {
if s < full_shards {
&frame[s * payload..(s + 1) * payload]
} else {
tail.as_slice()
}
};
for b in 0..block_count {
let first = b * max_block;
let last = ((b + 1) * max_block).min(total_data);
let block_data_count = last - first;
// Build this block's data shards (each `payload` bytes, last zero-padded).
let mut data_shards: Vec<Vec<u8>> = Vec::with_capacity(block_data_count);
for s in first..last {
let start = s * payload;
let end = (start + payload).min(frame.len());
let mut shard = vec![0u8; payload];
if start < frame.len() {
shard[..end - start].copy_from_slice(&frame[start..end]);
}
data_shards.push(shard);
}
// This block's data shards: references into `frame` (plus the staged tail).
let data_shards: Vec<&[u8]> = (first..last).map(shard_at).collect();
let recovery_count = self.fec.recovery_for(block_data_count);
let recovery = coder.encode(&data_shards, recovery_count)?;
@@ -186,7 +227,7 @@ impl Packetizer {
for shard_index in 0..total_shards {
let body: &[u8] = if shard_index < block_data_count {
&data_shards[shard_index]
data_shards[shard_index]
} else {
&recovery[shard_index - block_data_count]
};
@@ -219,14 +260,10 @@ impl Packetizer {
fec_scheme: coder.scheme() as u8,
flags,
};
let mut pkt = Vec::with_capacity(HEADER_LEN + body.len());
pkt.extend_from_slice(hdr.as_bytes());
pkt.extend_from_slice(body);
packets.push(pkt);
emit(&hdr, body)?;
}
}
Ok(packets)
Ok(())
}
}
File diff suppressed because it is too large Load Diff
+156
View File
@@ -0,0 +1,156 @@
//! Wall-clock skew: the connect-time handshake ([`clock_sync`]), the NTP-style offset
//! estimator ([`clock_offset_ns`]), and the mid-stream re-sync state machine
//! ([`ClockResync`]).
use super::{io, ClockEcho, ClockProbe};
/// Estimate the host↔client clock offset (**host minus client**, ns) and RTT (ns) from skew-handshake
/// samples `(t1, t2, t3, t4)` — NTP's formula, taking the **minimum-RTT** sample (least queuing
/// noise; also discards the first round's host-setup latency). Offset is positive when the host
/// clock is ahead of the client's; add it to a client timestamp to express it in the host clock.
/// Returns `None` for an empty sample set.
pub fn clock_offset_ns(samples: &[(u64, u64, u64, u64)]) -> Option<(i64, u64)> {
samples
.iter()
.map(|&(t1, t2, t3, t4)| {
let rtt = ((t4 as i128 - t1 as i128) - (t3 as i128 - t2 as i128)).max(0) as u64;
let offset = (((t2 as i128 - t1 as i128) + (t3 as i128 - t4 as i128)) / 2) as i64;
(offset, rtt)
})
.min_by_key(|&(_, rtt)| rtt)
}
/// One wall-clock skew-handshake outcome (see [`clock_sync`]).
pub struct ClockSkew {
/// Host clock minus client clock, ns: add it to a client timestamp to express it in host time.
pub offset_ns: i64,
/// Round-trip time of the minimum-RTT sample, ns.
pub rtt_ns: u64,
/// How many probe rounds the host answered.
pub rounds: usize,
}
/// Run the wall-clock skew handshake from the client side over the (already-open) control stream:
/// `ROUNDS` [`ClockProbe`]/[`ClockEcho`] round-trips, returning the host↔client offset from the
/// minimum-RTT sample. `None` if the host never answers (an old host) — the caller then assumes a
/// shared clock. Each read is bounded so a silent host can't wedge session start. Shared by the
/// reference client and the embeddable connector; uses the realtime clock the host stamps `pts_ns`
/// with, so the offset aligns a client receive instant to the host's capture clock.
pub async fn clock_sync(
send: &mut quinn::SendStream,
recv: &mut quinn::RecvStream,
) -> Option<ClockSkew> {
use std::time::Duration;
const ROUNDS: usize = 8;
let read_timeout = Duration::from_secs(2);
let mut samples: Vec<(u64, u64, u64, u64)> = Vec::with_capacity(ROUNDS);
for _ in 0..ROUNDS {
let t1 = wall_clock_ns();
let probe = ClockProbe { t1_ns: t1 }.encode();
if io::write_msg(send, &probe).await.is_err() {
break;
}
let read = tokio::time::timeout(read_timeout, io::read_msg(recv)).await;
let echo = match read {
Ok(Ok(b)) => match ClockEcho::decode(&b) {
Ok(e) => e,
Err(_) => break,
},
_ => break, // timeout or stream error -> old host / no skew support
};
samples.push((echo.t1_ns, echo.t2_ns, echo.t3_ns, wall_clock_ns()));
}
clock_offset_ns(&samples).map(|(offset_ns, rtt_ns)| ClockSkew {
offset_ns,
rtt_ns,
rounds: samples.len(),
})
}
/// Wall-clock now (ns since the Unix epoch) — the clock the skew handshake stamps and the host
/// stamps AU `pts_ns` with (CLOCK_REALTIME basis, deliberately NOT monotonic: steps/slew are
/// exactly what the handshake measures across machines).
pub fn wall_clock_ns() -> u64 {
std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.map(|d| d.as_nanos() as u64)
.unwrap_or(0)
}
/// What [`ClockResync::on_echo`] asks the driver to do next.
#[derive(Debug, PartialEq, Eq)]
pub enum ResyncStep {
/// Nothing — the echo was stale (a previous batch) or no batch is in flight.
Idle,
/// Send this next-round probe and keep feeding echoes.
Probe(ClockProbe),
/// The batch is complete: the min-RTT estimate over its rounds, per [`clock_offset_ns`].
Done { offset_ns: i64, rtt_ns: u64 },
}
/// Mid-stream wall-clock re-sync (networking-audit deferred plan §2): the same 8-round
/// probe/echo estimate as the connect-time [`clock_sync`], restructured as a state machine so
/// the client's control task can drive it from its `select!` loop without blocking the stream —
/// echoes interleave with other control traffic; rounds are matched by the echoed `t1`.
///
/// A step or slow drift of either wall clock after connect silently corrupts the clock-based
/// jump-to-live signal, the ABR one-way-delay signal, and every latency stat. Re-syncing
/// restores them; the disarm heuristic stays as the final backstop.
pub struct ClockResync {
/// `t1_ns` of the probe in flight; `None` = no batch active. An echo whose `t1` doesn't
/// match is stale (an abandoned batch) and ignored.
pending_t1: Option<u64>,
samples: Vec<(u64, u64, u64, u64)>,
}
impl ClockResync {
/// Rounds per batch — matches the connect-time [`clock_sync`].
pub const ROUNDS: usize = 8;
pub fn new() -> ClockResync {
ClockResync {
pending_t1: None,
samples: Vec::with_capacity(Self::ROUNDS),
}
}
/// Start a (new) batch, abandoning any batch still in flight — its late echoes won't match
/// `pending_t1` and get ignored. Returns the first probe to send, stamped `now_ns`.
pub fn begin(&mut self, now_ns: u64) -> ClockProbe {
self.samples.clear();
self.pending_t1 = Some(now_ns);
ClockProbe { t1_ns: now_ns }
}
/// Feed an inbound [`ClockEcho`] received at `now_ns` (the round's `t4`).
pub fn on_echo(&mut self, echo: &ClockEcho, now_ns: u64) -> ResyncStep {
if self.pending_t1 != Some(echo.t1_ns) {
return ResyncStep::Idle; // stale (abandoned batch) or unsolicited
}
self.samples
.push((echo.t1_ns, echo.t2_ns, echo.t3_ns, now_ns));
if self.samples.len() < Self::ROUNDS {
self.pending_t1 = Some(now_ns);
return ResyncStep::Probe(ClockProbe { t1_ns: now_ns });
}
self.pending_t1 = None;
match clock_offset_ns(&self.samples) {
Some((offset_ns, rtt_ns)) => ResyncStep::Done { offset_ns, rtt_ns },
None => ResyncStep::Idle, // unreachable: ROUNDS > 0 samples were just collected
}
}
}
impl Default for ClockResync {
fn default() -> Self {
Self::new()
}
}
/// Acceptance guard for a re-sync batch: apply the new offset only when its min RTT is
/// comparable to the connect-time RTT — `≤ max(2 ms, 1.5 × connect RTT)`. A congested window
/// biases the offset by its queueing delay, and frames already read late exactly then; better
/// to keep the old estimate and let the next batch try again.
pub fn accept_resync(batch_rtt_ns: u64, connect_rtt_ns: u64) -> bool {
batch_rtt_ns <= (connect_rtt_ns + connect_rtt_ns / 2).max(2_000_000)
}
+508
View File
@@ -0,0 +1,508 @@
//! The QUIC-datagram side planes, demultiplexed by their first byte (0xC90xCF):
//! audio, rumble, mic uplink, rich input, HID output, HDR metadata, host timing.
/// Datagram wire tags. Video rides UDP; everything low-rate rides QUIC datagrams,
/// demultiplexed by the first byte: input = [`crate::input::INPUT_MAGIC`] (0xC8, client→host),
/// audio = [`AUDIO_MAGIC`] (0xC9, host→client), rumble = [`RUMBLE_MAGIC`] (0xCA, host→client),
/// mic = [`MIC_MAGIC`] (0xCB, client→host), rich-input = [`RICH_INPUT_MAGIC`] (0xCC, client→host),
/// HID-output = [`HIDOUT_MAGIC`] (0xCD, host→client), HDR metadata = [`HDR_META_MAGIC`]
/// (0xCE, host→client).
pub const AUDIO_MAGIC: u8 = 0xC9;
pub const RUMBLE_MAGIC: u8 = 0xCA;
/// Microphone uplink: the client's mic, Opus-encoded, client → host (the inverse of
/// [`AUDIO_MAGIC`]). The host feeds it into a virtual PipeWire source so its apps can record it.
pub const MIC_MAGIC: u8 = 0xCB;
/// Rich client→host input: events too big for the fixed 18-byte [`InputEvent`]
/// (crate::input::InputEvent) — the DualSense touchpad and motion sensors. Variable-length,
/// kind-tagged (see [`RichInput`]).
pub const RICH_INPUT_MAGIC: u8 = 0xCC;
/// HID output, host → client: DualSense feedback a game wrote to the host's virtual controller
/// (lightbar, player LEDs, adaptive triggers) — the rich analog of [`RUMBLE_MAGIC`]. See
/// [`HidOutput`].
pub const HIDOUT_MAGIC: u8 = 0xCD;
/// Audio datagram, host → client: `[0xC9][u32 seq LE][u64 pts_ns LE][opus payload]`.
/// One Opus frame per datagram (5 ms — well under any MTU); QUIC already encrypts.
pub fn encode_audio_datagram(seq: u32, pts_ns: u64, opus: &[u8]) -> Vec<u8> {
let mut b = Vec::with_capacity(13 + opus.len());
b.push(AUDIO_MAGIC);
b.extend_from_slice(&seq.to_le_bytes());
b.extend_from_slice(&pts_ns.to_le_bytes());
b.extend_from_slice(opus);
b
}
/// Parse an audio datagram → `(seq, pts_ns, opus payload)`. `None` on bad tag/length.
pub fn decode_audio_datagram(b: &[u8]) -> Option<(u32, u64, &[u8])> {
if b.len() < 13 || b[0] != AUDIO_MAGIC {
return None;
}
let seq = u32::from_le_bytes(b[1..5].try_into().unwrap());
let pts_ns = u64::from_le_bytes(b[5..13].try_into().unwrap());
Some((seq, pts_ns, &b[13..]))
}
/// Legacy rumble datagram (v1), host → client: `[0xCA][u16 pad LE][u16 low LE][u16 high LE]`.
/// Force-feedback state for pad `pad` (0xFFFF amplitudes, 0/0 = stop) as *level-triggered* state
/// — it persists until superseded, which is why the host re-sends it periodically as its loss
/// heal. New hosts emit the self-terminating [`encode_rumble_datagram_v2`] instead; this is kept
/// for the loopback tests and as the wire an old host still speaks (a new client decodes both via
/// [`decode_rumble_envelope`]).
pub fn encode_rumble_datagram(pad: u16, low: u16, high: u16) -> [u8; 7] {
let mut b = [0u8; 7];
b[0] = RUMBLE_MAGIC;
b[1..3].copy_from_slice(&pad.to_le_bytes());
b[3..5].copy_from_slice(&low.to_le_bytes());
b[5..7].copy_from_slice(&high.to_le_bytes());
b
}
/// Wire length of a v1 (legacy, level) rumble datagram.
pub const RUMBLE_V1_LEN: usize = 7;
/// Wire length of a v2 (envelope) rumble datagram — the v1 body plus a `[u8 seq][u16 ttl_ms LE]`
/// tail. Decoders are length-tolerant (see [`decode_rumble_envelope`]): an old client reads the
/// first 7 bytes as a plain level and ignores the tail, so no wire-version bump is needed — the
/// same dual-size idiom the HDR-luminance `AddRequest` tail uses.
pub const RUMBLE_V2_LEN: usize = 10;
/// Rumble envelope datagram (v2), host → client:
/// `[0xCA][u16 pad LE][u16 low LE][u16 high LE][u8 seq][u16 ttl_ms LE]`.
///
/// A *self-terminating* force-feedback command: the level is authorized for at most `ttl_ms`, so
/// a rumble the host stops renewing (or a host that dies) silences on its own — "stuck forever"
/// is inexpressible on the wire. `seq` is a per-pad wrapping counter (bumped on every send,
/// changes *and* renewals) compared with [`GamepadSnapshot::seq_newer`](crate::input::GamepadSnapshot::seq_newer)
/// so a reordered stale start can't re-light the motors after a stop. Renewals fully replace the
/// prior envelope's deadline; they never stack. An explicit stop is still `low == high == 0` sent
/// immediately (expiry is the safety net, never the stop mechanism).
pub fn encode_rumble_datagram_v2(pad: u16, low: u16, high: u16, seq: u8, ttl_ms: u16) -> [u8; 10] {
let mut b = [0u8; RUMBLE_V2_LEN];
b[0] = RUMBLE_MAGIC;
b[1..3].copy_from_slice(&pad.to_le_bytes());
b[3..5].copy_from_slice(&low.to_le_bytes());
b[5..7].copy_from_slice(&high.to_le_bytes());
b[7] = seq;
b[8..10].copy_from_slice(&ttl_ms.to_le_bytes());
b
}
/// The self-termination tail of a v2 rumble envelope (see [`encode_rumble_datagram_v2`]).
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct RumbleEnvelope {
/// Per-pad wrapping send counter — the reorder gate (see [`decode_rumble_envelope`]).
pub seq: u8,
/// How long, in ms, this envelope authorizes the stated level before the client must silence.
pub ttl_ms: u16,
}
/// A decoded rumble update. `envelope` is `None` for a legacy 7-byte datagram (an old host, which
/// has no seq/ttl — the client applies its own staleness policy), `Some` for a v2 envelope.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct RumbleUpdate {
pub pad: u16,
pub low: u16,
pub high: u16,
pub envelope: Option<RumbleEnvelope>,
}
/// Parse a rumble datagram → `(pad, low, high)`, tolerating (and ignoring) a v2 envelope tail.
/// `None` on bad tag/length. Kept for callers that only need the level (the probe, the loopback
/// assertions); clients that honor TTL use [`decode_rumble_envelope`].
pub fn decode_rumble_datagram(b: &[u8]) -> Option<(u16, u16, u16)> {
if b.len() < RUMBLE_V1_LEN || b[0] != RUMBLE_MAGIC {
return None;
}
let u16at = |o: usize| u16::from_le_bytes([b[o], b[o + 1]]);
Some((u16at(1), u16at(3), u16at(5)))
}
/// Parse a rumble datagram → [`RumbleUpdate`], detecting the v2 envelope tail by length. A
/// `>= RUMBLE_V2_LEN` buffer carries `seq`/`ttl_ms`; a 7..RUMBLE_V2_LEN buffer is a legacy level
/// (`envelope: None`) — the same tolerance as an old client would apply, so a torn/short tail
/// degrades to a level rather than dropping. `None` on bad tag/length.
pub fn decode_rumble_envelope(b: &[u8]) -> Option<RumbleUpdate> {
if b.len() < RUMBLE_V1_LEN || b[0] != RUMBLE_MAGIC {
return None;
}
let u16at = |o: usize| u16::from_le_bytes([b[o], b[o + 1]]);
let envelope = (b.len() >= RUMBLE_V2_LEN).then(|| RumbleEnvelope {
seq: b[7],
ttl_ms: u16::from_le_bytes([b[8], b[9]]),
});
Some(RumbleUpdate {
pad: u16at(1),
low: u16at(3),
high: u16at(5),
envelope,
})
}
/// Mic datagram, client → host: `[0xCB][u32 seq LE][u64 pts_ns LE][opus payload]` — the same
/// layout as [`encode_audio_datagram`] with [`MIC_MAGIC`], one Opus frame per datagram.
pub fn encode_mic_datagram(seq: u32, pts_ns: u64, opus: &[u8]) -> Vec<u8> {
let mut b = Vec::with_capacity(13 + opus.len());
b.push(MIC_MAGIC);
b.extend_from_slice(&seq.to_le_bytes());
b.extend_from_slice(&pts_ns.to_le_bytes());
b.extend_from_slice(opus);
b
}
/// Parse a mic datagram → `(seq, pts_ns, opus payload)`. `None` on bad tag/length.
pub fn decode_mic_datagram(b: &[u8]) -> Option<(u32, u64, &[u8])> {
if b.len() < 13 || b[0] != MIC_MAGIC {
return None;
}
let seq = u32::from_le_bytes(b[1..5].try_into().unwrap());
let pts_ns = u64::from_le_bytes(b[5..13].try_into().unwrap());
Some((seq, pts_ns, &b[13..]))
}
pub(super) const RICH_TOUCHPAD: u8 = 0x01;
pub(super) const RICH_MOTION: u8 = 0x02;
pub(super) const RICH_TOUCHPAD_EX: u8 = 0x03;
/// A rich client→host controller input beyond the fixed [`InputEvent`](crate::input::InputEvent):
/// the DualSense touchpad and motion sensors. `pad` is the gamepad index. Wire form is
/// `[0xCC][kind][fields…]` — variable-length and kind-tagged (forward-compatible: an unknown
/// kind decodes to `None` and is dropped).
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum RichInput {
/// One touchpad contact. `x`/`y` are normalized `0..=65535` in SCREEN convention —
/// origin top-left, +y DOWN, exactly what SDL/Windows/Android capture APIs produce
/// (the host scales to the DualSense touchpad resolution); `active = false` lifts
/// the finger.
Touchpad {
pad: u8,
finger: u8,
active: bool,
x: u16,
y: u16,
},
/// Motion sensors: `gyro` (pitch/yaw/roll) + `accel`, raw signed-16 in the sensor's own
/// units — passed straight into the DualSense report.
Motion {
pad: u8,
gyro: [i16; 3],
accel: [i16; 3],
},
/// A richer trackpad contact that also identifies *which* physical pad (Steam Controller / Deck
/// have two), carries a separate click vs touch state, and a pressure reading. `surface`:
/// `0` = the single / DualSense touchpad, `1` = the Steam left pad, `2` = the Steam right pad.
/// Coordinates are **signed** (centred at 0) in SCREEN convention — +x right, +y DOWN,
/// what every client capture API produces. Device-raw quirks are the HOST applier's job
/// (the Deck report is +y up: `steam_proto` flips it — the first live session shipped
/// clients that sent screen-y straight through, so the wire meaning is fixed as screen-y
/// and hosts translate). `pressure` is `0` for a surface with no force sensor. New clients
/// send this for every touch surface; the host decodes both `Touchpad` (`0x01`) and
/// `TouchpadEx` (`0x03`) indefinitely.
TouchpadEx {
pad: u8,
surface: u8,
finger: u8,
touch: bool,
click: bool,
x: i16,
y: i16,
pressure: u16,
},
}
impl RichInput {
pub fn encode(&self) -> Vec<u8> {
let mut out = vec![RICH_INPUT_MAGIC];
match *self {
RichInput::Touchpad {
pad,
finger,
active,
x,
y,
} => {
out.extend_from_slice(&[RICH_TOUCHPAD, pad, finger, active as u8]);
out.extend_from_slice(&x.to_le_bytes());
out.extend_from_slice(&y.to_le_bytes());
}
RichInput::Motion { pad, gyro, accel } => {
out.extend_from_slice(&[RICH_MOTION, pad]);
for v in gyro.iter().chain(accel.iter()) {
out.extend_from_slice(&v.to_le_bytes());
}
}
RichInput::TouchpadEx {
pad,
surface,
finger,
touch,
click,
x,
y,
pressure,
} => {
let state = (touch as u8) | ((click as u8) << 1);
out.extend_from_slice(&[RICH_TOUCHPAD_EX, pad, surface, finger, state]);
out.extend_from_slice(&x.to_le_bytes());
out.extend_from_slice(&y.to_le_bytes());
out.extend_from_slice(&pressure.to_le_bytes());
}
}
out
}
pub fn decode(b: &[u8]) -> Option<RichInput> {
if b.first() != Some(&RICH_INPUT_MAGIC) {
return None;
}
match *b.get(1)? {
RICH_TOUCHPAD if b.len() >= 9 => Some(RichInput::Touchpad {
pad: b[2],
finger: b[3],
active: b[4] != 0,
x: u16::from_le_bytes([b[5], b[6]]),
y: u16::from_le_bytes([b[7], b[8]]),
}),
RICH_MOTION if b.len() >= 15 => {
let i16at = |o: usize| i16::from_le_bytes([b[o], b[o + 1]]);
Some(RichInput::Motion {
pad: b[2],
gyro: [i16at(3), i16at(5), i16at(7)],
accel: [i16at(9), i16at(11), i16at(13)],
})
}
RICH_TOUCHPAD_EX if b.len() >= 12 => Some(RichInput::TouchpadEx {
pad: b[2],
surface: b[3],
finger: b[4],
touch: b[5] & 0x01 != 0,
click: b[5] & 0x02 != 0,
x: i16::from_le_bytes([b[6], b[7]]),
y: i16::from_le_bytes([b[8], b[9]]),
pressure: u16::from_le_bytes([b[10], b[11]]),
}),
_ => None,
}
}
}
const HIDOUT_LED: u8 = 0x01;
const HIDOUT_PLAYER_LEDS: u8 = 0x02;
const HIDOUT_TRIGGER: u8 = 0x03;
const HIDOUT_TRACKPAD_HAPTIC: u8 = 0x04;
/// DualSense feedback flowing host → client (what a game wrote to the host's virtual pad).
/// Wire form `[0xCD][kind][pad][fields…]`. The rich analog of the fixed rumble datagram;
/// rumble itself stays on [`RUMBLE_MAGIC`].
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum HidOutput {
/// Lightbar RGB.
Led { pad: u8, r: u8, g: u8, b: u8 },
/// Player-indicator LEDs (low 5 bits).
PlayerLeds { pad: u8, bits: u8 },
/// One adaptive-trigger effect: `which` 0 = L2, 1 = R2; `effect` is the raw DualSense
/// trigger parameter block (mode + params) for the client to replay on a real controller.
Trigger { pad: u8, which: u8, effect: Vec<u8> },
/// A trackpad haptic pulse for a Steam Controller's voice-coil actuators (its only "rumble").
/// `side` 0 = right pad, 1 = left pad; `amplitude` + `period` (µs off-time) + `count` (pulses)
/// synthesize a buzz. A client without trackpad coils drops it (or maps it to ordinary rumble).
TrackpadHaptic {
pad: u8,
side: u8,
amplitude: u16,
period: u16,
count: u16,
},
}
impl HidOutput {
pub fn encode(&self) -> Vec<u8> {
let mut out = vec![HIDOUT_MAGIC];
match self {
HidOutput::Led { pad, r, g, b } => {
out.extend_from_slice(&[HIDOUT_LED, *pad, *r, *g, *b])
}
HidOutput::PlayerLeds { pad, bits } => {
out.extend_from_slice(&[HIDOUT_PLAYER_LEDS, *pad, *bits])
}
HidOutput::Trigger { pad, which, effect } => {
out.extend_from_slice(&[HIDOUT_TRIGGER, *pad, *which]);
out.extend_from_slice(effect);
}
HidOutput::TrackpadHaptic {
pad,
side,
amplitude,
period,
count,
} => {
out.extend_from_slice(&[HIDOUT_TRACKPAD_HAPTIC, *pad, *side]);
out.extend_from_slice(&amplitude.to_le_bytes());
out.extend_from_slice(&period.to_le_bytes());
out.extend_from_slice(&count.to_le_bytes());
}
}
out
}
pub fn decode(b: &[u8]) -> Option<HidOutput> {
if b.first() != Some(&HIDOUT_MAGIC) {
return None;
}
match *b.get(1)? {
HIDOUT_LED if b.len() >= 6 => Some(HidOutput::Led {
pad: b[2],
r: b[3],
g: b[4],
b: b[5],
}),
HIDOUT_PLAYER_LEDS if b.len() >= 4 => Some(HidOutput::PlayerLeds {
pad: b[2],
bits: b[3],
}),
HIDOUT_TRIGGER if b.len() >= 4 => Some(HidOutput::Trigger {
pad: b[2],
which: b[3],
effect: b[4..].to_vec(),
}),
HIDOUT_TRACKPAD_HAPTIC if b.len() >= 10 => Some(HidOutput::TrackpadHaptic {
pad: b[2],
side: b[3],
amplitude: u16::from_le_bytes([b[4], b[5]]),
period: u16::from_le_bytes([b[6], b[7]]),
count: u16::from_le_bytes([b[8], b[9]]),
}),
_ => None,
}
}
}
/// Static HDR metadata, host → client: SMPTE ST.2086 mastering display colour volume + CEA-861.3
/// content light level. Tag [`HDR_META_MAGIC`]. Carried on a datagram (not [`Welcome`]) because it
/// is larger and can change mid-stream when the source's mastering intent changes; the host
/// re-sends it on keyframes so a client that dropped the best-effort datagram converges. Omitted
/// for HLG (scene-referred — no mastering metadata).
///
/// All fields use the standard HDR10 SEI fixed-point units, so they pass straight to
/// `DXGI_HDR_METADATA_HDR10` / Android `KEY_HDR_STATIC_INFO` / Apple `CAEDRMetadata` — the
/// libavcodec `AVMasteringDisplayMetadata` side needs an `AVRational` conversion.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
pub struct HdrMeta {
/// Display primaries G, B, R as (x, y) chromaticity in 1/50000 units (the ST.2086 RGB order
/// is G, B, R).
pub display_primaries: [[u16; 2]; 3],
/// White point (x, y) in 1/50000 units.
pub white_point: [u16; 2],
/// Max display mastering luminance, 0.0001 cd/m² units.
pub max_display_mastering_luminance: u32,
/// Min display mastering luminance, 0.0001 cd/m² units.
pub min_display_mastering_luminance: u32,
/// Maximum content light level (MaxCLL), nits. `0` = unknown.
pub max_cll: u16,
/// Maximum frame-average light level (MaxFALL), nits. `0` = unknown.
pub max_fall: u16,
}
/// HDR static-metadata datagram tag, host → client (the static analog of the per-frame VUI;
/// see [`HdrMeta`]). Next tag after [`HIDOUT_MAGIC`].
pub const HDR_META_MAGIC: u8 = 0xCE;
/// Wire length of an [`HdrMeta`] body (no tag byte): 6×u16 primaries + 2×u16 white + 2×u32
/// luminance + 2×u16 CLL/FALL = 28 bytes. Shared by the [`HDR_META_MAGIC`] datagram (which
/// prefixes the tag) and the `Hello::display_hdr` trailing field (which carries the bare body).
pub const HDR_META_BODY_LEN: usize = 12 + 4 + 8 + 4;
/// Wire length of an [`HDR_META_MAGIC`] datagram: tag + body = 29 bytes.
const HDR_META_LEN: usize = 1 + HDR_META_BODY_LEN;
/// Append `m`'s [`HDR_META_BODY_LEN`]-byte wire body (LE, no tag byte) to `b`.
pub fn write_hdr_meta_body(m: &HdrMeta, b: &mut Vec<u8>) {
for p in m.display_primaries.iter() {
b.extend_from_slice(&p[0].to_le_bytes());
b.extend_from_slice(&p[1].to_le_bytes());
}
b.extend_from_slice(&m.white_point[0].to_le_bytes());
b.extend_from_slice(&m.white_point[1].to_le_bytes());
b.extend_from_slice(&m.max_display_mastering_luminance.to_le_bytes());
b.extend_from_slice(&m.min_display_mastering_luminance.to_le_bytes());
b.extend_from_slice(&m.max_cll.to_le_bytes());
b.extend_from_slice(&m.max_fall.to_le_bytes());
}
/// Read an [`HdrMeta`] from its wire body (no tag byte). The caller guarantees `b` holds at least
/// [`HDR_META_BODY_LEN`] bytes (both callers slice with an exact-length, bounds-checked `get`).
pub fn read_hdr_meta_body(b: &[u8]) -> HdrMeta {
let u16at = |o: usize| u16::from_le_bytes([b[o], b[o + 1]]);
let u32at = |o: usize| u32::from_le_bytes([b[o], b[o + 1], b[o + 2], b[o + 3]]);
HdrMeta {
display_primaries: [
[u16at(0), u16at(2)],
[u16at(4), u16at(6)],
[u16at(8), u16at(10)],
],
white_point: [u16at(12), u16at(14)],
max_display_mastering_luminance: u32at(16),
min_display_mastering_luminance: u32at(20),
max_cll: u16at(24),
max_fall: u16at(26),
}
}
/// Encode an [`HdrMeta`] into a [`HDR_META_MAGIC`] datagram.
pub fn encode_hdr_meta_datagram(m: &HdrMeta) -> Vec<u8> {
let mut b = Vec::with_capacity(HDR_META_LEN);
b.push(HDR_META_MAGIC);
write_hdr_meta_body(m, &mut b);
b
}
/// Parse a [`HDR_META_MAGIC`] datagram → [`HdrMeta`]. `None` on bad tag or a short/truncated buffer
/// (every attacker-controlled field is bounds-checked by the fixed length before any read).
pub fn decode_hdr_meta_datagram(b: &[u8]) -> Option<HdrMeta> {
if b.len() < HDR_META_LEN || b[0] != HDR_META_MAGIC {
return None;
}
Some(read_hdr_meta_body(&b[1..]))
}
/// Per-AU host-timing datagram tag, host → client (see [`HostTiming`]). Next tag after
/// [`HDR_META_MAGIC`]. Emitted once per access unit, right after its last packet left the host's
/// socket, and only when the client advertised [`VIDEO_CAP_HOST_TIMING`].
pub const HOST_TIMING_MAGIC: u8 = 0xCF;
/// One access unit's host-side processing time: capture → fully sent (the whole host pipeline —
/// capture read/convert, encode, FEC+seal, paced send). The client correlates it to the AU by
/// `pts_ns` (the AU's capture stamp, unique per frame) and derives
/// `network = (received + clock_offset pts_ns) host_us`, so the unified-stats equation's
/// `host+network` stage splits into two per-frame-tiling terms. Best-effort like every side-plane
/// datagram: a lost 0xCF just means that frame contributes no host/network sample.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct HostTiming {
/// The AU's capture stamp (host capture clock — matches the AU's `pts_ns` exactly).
pub pts_ns: u64,
/// Host capture→sent duration, µs (saturated at `u32::MAX` ≈ 71 min — far past the 10 s
/// client-side sanity clamp anyway).
pub host_us: u32,
}
/// Wire length of a [`HOST_TIMING_MAGIC`] datagram: tag + u64 pts + u32 µs = 13 bytes.
const HOST_TIMING_LEN: usize = 1 + 8 + 4;
/// Encode a [`HostTiming`] into a [`HOST_TIMING_MAGIC`] datagram.
pub fn encode_host_timing_datagram(t: &HostTiming) -> Vec<u8> {
let mut b = Vec::with_capacity(HOST_TIMING_LEN);
b.push(HOST_TIMING_MAGIC);
b.extend_from_slice(&t.pts_ns.to_le_bytes());
b.extend_from_slice(&t.host_us.to_le_bytes());
b
}
/// Parse a [`HOST_TIMING_MAGIC`] datagram → [`HostTiming`]. `None` on bad tag or a short buffer
/// (the fixed length bounds every read before it happens).
pub fn decode_host_timing_datagram(b: &[u8]) -> Option<HostTiming> {
if b.len() < HOST_TIMING_LEN || b[0] != HOST_TIMING_MAGIC {
return None;
}
Some(HostTiming {
pts_ns: u64::from_le_bytes(b[1..9].try_into().unwrap()),
host_us: u32::from_le_bytes(b[9..13].try_into().unwrap()),
})
}
+362
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@@ -0,0 +1,362 @@
use std::sync::{Arc, Mutex};
/// Shared QUIC transport tuning for BOTH the host and client endpoints. Keep-alive is the
/// load-bearing setting: with quinn's defaults it is OFF, so any quiet stretch on the
/// connection (no input, audio muted or stalled, a capture hiccup, a mode change) lets the
/// idle timer run out and quinn closes the session — surfacing to the embedder as
/// `next_au` → Closed. The native equivalent of Moonlight's ENet keepalive: a small PING
/// every `KEEP_ALIVE` keeps the path warm. The interval sits well under `MAX_IDLE` so
/// several keepalives can be lost back-to-back (a wifi roam, a brief blip) without a false
/// close, while a genuinely dead peer is still detected within `MAX_IDLE`.
/// The default control-connection idle timeout (disconnect-detection latency). A vanished client
/// is declared dead within this window — the Windows IDD-push path needs it short so a RECONNECT
/// recreates a fresh virtual monitor instead of joining the still-lingering old session; the Linux
/// path pairs it with the same-client reconnect preempt. Host-tunable via `server_with_identity_idle`.
pub const DEFAULT_IDLE_TIMEOUT: std::time::Duration = std::time::Duration::from_secs(8);
fn stream_transport() -> Arc<quinn::TransportConfig> {
stream_transport_idle(DEFAULT_IDLE_TIMEOUT)
}
/// Transport config with a caller-chosen idle timeout (disconnect-detection latency). The
/// keep-alive interval tracks it at half the idle window (capped at the default 4s), so a live
/// path is PINGed at least twice per window and a single lost PING (wifi roam / brief blip) won't
/// false-close. `idle` is clamped to a ≥1s floor so a misconfigured tiny value can't tear live
/// sessions down. Active sessions are unaffected either way: video keeps the connection live and
/// the keep-alive holds it open through quiet control periods.
fn stream_transport_idle(idle: std::time::Duration) -> Arc<quinn::TransportConfig> {
use std::time::Duration;
let idle = idle.max(Duration::from_secs(1));
let keep_alive = (idle / 2).min(Duration::from_secs(4));
let mut t = quinn::TransportConfig::default();
t.max_idle_timeout(Some(
quinn::IdleTimeout::try_from(idle).expect("clamped idle timeout is a valid QUIC value"),
));
t.keep_alive_interval(Some(keep_alive));
// The datagram planes (audio/rumble/hidout/host-timing host→client; mic/rich-input
// client→host) carry realtime state, not bulk data — but they are congestion-controlled,
// unlike video, which rides its own latest-wins UDP path. quinn's default 1 MiB datagram
// send buffer is a FIFO that only sheds oldest-first at the cap, so on a congested link
// (Wi-Fi under streaming load) it holds tens of seconds of Opus: audio and rumble build a
// standing delay that never drains while video stays live. Capping the buffer makes the
// plane latest-wins at the source — ~200 ms of stereo Opus (proportionally less at
// surround bitrates), so sustained congestion costs concealable drops, never lag.
t.datagram_send_buffer_size(4 * 1024);
Arc::new(t)
}
/// Server endpoint with a fresh self-signed certificate (tests/dev — production hosts
/// persist an identity and use [`server_with_identity`] so clients can pin it).
pub fn server(addr: std::net::SocketAddr) -> anyhow_result::Result<quinn::Endpoint> {
let cert = rcgen::generate_simple_self_signed(vec!["punktfunk".into()])
.map_err(|e| anyhow_result::Error::msg(format!("self-signed cert: {e}")))?;
let cert_der = rustls::pki_types::CertificateDer::from(cert.cert);
let key_der = rustls::pki_types::PrivatePkcs8KeyDer::from(cert.key_pair.serialize_der());
server_from_der(cert_der, key_der.into(), addr, DEFAULT_IDLE_TIMEOUT)
}
/// Server endpoint from a persisted PEM identity (certificate + PKCS#8 private key) —
/// the host's long-lived self-signed cert, so the fingerprint clients pin is stable
/// across restarts. Uses the [`DEFAULT_IDLE_TIMEOUT`]; see [`server_with_identity_idle`] to tune it.
pub fn server_with_identity(
addr: std::net::SocketAddr,
cert_pem: &str,
key_pem: &str,
) -> anyhow_result::Result<quinn::Endpoint> {
server_with_identity_idle(addr, cert_pem, key_pem, DEFAULT_IDLE_TIMEOUT)
}
/// Like [`server_with_identity`] but with a host-chosen control-connection idle timeout — the
/// disconnect-detection latency (how long a vanished client takes to be declared dead). Shorter =
/// faster teardown/linger of a dropped session; the value is clamped to a ≥1s floor and its
/// keep-alive scales with it so a live session never false-closes.
pub fn server_with_identity_idle(
addr: std::net::SocketAddr,
cert_pem: &str,
key_pem: &str,
idle: std::time::Duration,
) -> anyhow_result::Result<quinn::Endpoint> {
use rustls::pki_types::pem::PemObject;
let cert_der = rustls::pki_types::CertificateDer::from_pem_slice(cert_pem.as_bytes())
.map_err(|e| anyhow_result::Error::msg(format!("cert pem: {e}")))?;
let key_der = rustls::pki_types::PrivateKeyDer::from_pem_slice(key_pem.as_bytes())
.map_err(|e| anyhow_result::Error::msg(format!("key pem: {e}")))?;
server_from_der(cert_der, key_der, addr, idle)
}
/// Fixed ALPN for the punktfunk/1 QUIC handshake. Pinning it rejects a cross-protocol peer at the
/// TLS layer (defense-in-depth) and makes the wire protocol explicit. Both ends set the SAME value;
/// a host with ALPN configured rejects a client that offers none, so client + host must be updated
/// together (acceptable while the protocol/ABI is still evolving).
const QUIC_ALPN: &[u8] = b"pkf1";
fn server_from_der(
cert_der: rustls::pki_types::CertificateDer<'static>,
key_der: rustls::pki_types::PrivateKeyDer<'static>,
addr: std::net::SocketAddr,
idle: std::time::Duration,
) -> anyhow_result::Result<quinn::Endpoint> {
let _ = rustls::crypto::ring::default_provider().install_default();
// Client auth is OFFERED but optional: a client that presents its self-signed
// identity is fingerprinted post-handshake (pairing / --require-pairing checks);
// one that presents none still connects (and is rejected at the app layer when
// pairing is required).
let mut rustls_cfg = rustls::ServerConfig::builder()
.with_client_cert_verifier(Arc::new(AcceptAnyClientCert))
.with_single_cert(vec![cert_der], key_der)
.map_err(|e| anyhow_result::Error::msg(format!("server config: {e}")))?;
rustls_cfg.alpn_protocols = vec![QUIC_ALPN.to_vec()];
let quic_cfg = quinn::crypto::rustls::QuicServerConfig::try_from(rustls_cfg)
.map_err(|e| anyhow_result::Error::msg(format!("quic server config: {e}")))?;
let mut server_config = quinn::ServerConfig::with_crypto(Arc::new(quic_cfg));
server_config.transport_config(stream_transport_idle(idle)); // keep-alive — see stream_transport_idle
Ok(quinn::Endpoint::server(server_config, addr)?)
}
/// Generate a fresh self-signed identity (certificate + PKCS#8 key, both PEM) — what a
/// client persists once and presents on every connect so hosts can recognize it.
pub fn generate_identity() -> anyhow_result::Result<(String, String)> {
let cert = rcgen::generate_simple_self_signed(vec!["punktfunk-client".into()])
.map_err(|e| anyhow_result::Error::msg(format!("self-signed cert: {e}")))?;
Ok((cert.cert.pem(), cert.key_pair.serialize_pem()))
}
/// Fingerprint of the client certificate a connection presented (host side), if any.
pub fn peer_fingerprint(conn: &quinn::Connection) -> Option<[u8; 32]> {
let identity = conn.peer_identity()?;
let certs = identity
.downcast::<Vec<rustls::pki_types::CertificateDer<'static>>>()
.ok()?;
certs.first().map(|c| cert_fingerprint(c.as_ref()))
}
/// SHA-256 of a certificate's DER encoding — the fingerprint clients pin.
pub fn cert_fingerprint(cert_der: &[u8]) -> [u8; 32] {
use sha2::Digest;
sha2::Sha256::digest(cert_der).into()
}
/// Fingerprint of a PEM-encoded certificate (what a host logs/shows for pairing UX —
/// must match what the client's verifier computes from the DER on the wire).
pub fn fingerprint_of_pem(cert_pem: &str) -> anyhow_result::Result<[u8; 32]> {
use rustls::pki_types::pem::PemObject;
let der = rustls::pki_types::CertificateDer::from_pem_slice(cert_pem.as_bytes())
.map_err(|e| anyhow_result::Error::msg(format!("cert pem: {e}")))?;
Ok(cert_fingerprint(der.as_ref()))
}
/// Client endpoint that skips certificate verification (TOFU bootstrap — read the
/// observed fingerprint off the slot and pin it on the next connect).
pub fn client_insecure() -> anyhow_result::Result<quinn::Endpoint> {
client_pinned(None).0
}
/// What [`client_pinned`] returns: the endpoint plus the slot the verifier writes the
/// observed host fingerprint into during the handshake.
pub type PinnedClient = (
anyhow_result::Result<quinn::Endpoint>,
Arc<Mutex<Option<[u8; 32]>>>,
);
/// Client endpoint that verifies the host by certificate fingerprint.
///
/// `pin = Some(sha256)` rejects any host whose leaf cert doesn't hash to `sha256`;
/// `None` accepts any (trust-on-first-use). Either way the observed fingerprint is
/// written to the returned slot during the handshake, so a TOFU caller can persist it.
pub fn client_pinned(pin: Option<[u8; 32]>) -> PinnedClient {
client_pinned_with_identity(pin, None)
}
/// [`client_pinned`], additionally presenting a client identity (PEM cert + PKCS#8
/// key) via TLS client auth — how a paired client identifies itself to the host.
pub fn client_pinned_with_identity(
pin: Option<[u8; 32]>,
identity: Option<(&str, &str)>,
) -> PinnedClient {
let observed = Arc::new(Mutex::new(None));
let ep = (|| {
let _ = rustls::crypto::ring::default_provider().install_default();
let builder = rustls::ClientConfig::builder()
.dangerous()
.with_custom_certificate_verifier(Arc::new(PinVerify {
pin,
observed: observed.clone(),
}));
let mut rustls_cfg = match identity {
None => builder.with_no_client_auth(),
Some((cert_pem, key_pem)) => {
use rustls::pki_types::pem::PemObject;
let cert =
rustls::pki_types::CertificateDer::from_pem_slice(cert_pem.as_bytes())
.map_err(|e| anyhow_result::Error::msg(format!("client cert pem: {e}")))?;
let key = rustls::pki_types::PrivateKeyDer::from_pem_slice(key_pem.as_bytes())
.map_err(|e| anyhow_result::Error::msg(format!("client key pem: {e}")))?;
builder
.with_client_auth_cert(vec![cert], key)
.map_err(|e| anyhow_result::Error::msg(format!("client auth: {e}")))?
}
};
// Must match the server's ALPN ([`QUIC_ALPN`]) or the handshake is rejected.
rustls_cfg.alpn_protocols = vec![QUIC_ALPN.to_vec()];
let quic_cfg = quinn::crypto::rustls::QuicClientConfig::try_from(rustls_cfg)
.map_err(|e| anyhow_result::Error::msg(format!("quic client config: {e}")))?;
let mut client_cfg = quinn::ClientConfig::new(Arc::new(quic_cfg));
client_cfg.transport_config(stream_transport()); // keep-alive — see stream_transport
let mut ep = quinn::Endpoint::client("0.0.0.0:0".parse().unwrap())?;
ep.set_default_client_config(client_cfg);
Ok(ep)
})();
(ep, observed)
}
/// Minimal error plumbing without pulling anyhow into punktfunk-core's public API.
pub mod anyhow_result {
pub type Result<T> = std::result::Result<T, Error>;
#[derive(Debug)]
pub struct Error(String);
impl Error {
pub fn msg(s: String) -> Self {
Error(s)
}
}
impl std::fmt::Display for Error {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_str(&self.0)
}
}
impl std::error::Error for Error {}
impl From<std::io::Error> for Error {
fn from(e: std::io::Error) -> Self {
Error(e.to_string())
}
}
}
/// Fingerprint-pinning verifier: trust is the SHA-256 of the host's (self-signed) leaf
/// cert, not a CA chain. With no pin it accepts any cert (TOFU) but still records what
/// it saw, so the embedder can persist the fingerprint and pin it from then on.
/// Server-side client-cert verifier: accept any (self-signed) client certificate but
/// verify the handshake signature for real — possession of the presented cert's key is
/// what makes the post-handshake fingerprint ([`peer_fingerprint`]) meaningful.
/// Authorization (is this fingerprint paired?) happens at the application layer.
#[derive(Debug)]
struct AcceptAnyClientCert;
impl rustls::server::danger::ClientCertVerifier for AcceptAnyClientCert {
fn root_hint_subjects(&self) -> &[rustls::DistinguishedName] {
&[]
}
fn client_auth_mandatory(&self) -> bool {
false // unpaired/legacy clients still connect; gating is per-feature
}
fn verify_client_cert(
&self,
_end_entity: &rustls::pki_types::CertificateDer<'_>,
_intermediates: &[rustls::pki_types::CertificateDer<'_>],
_now: rustls::pki_types::UnixTime,
) -> std::result::Result<rustls::server::danger::ClientCertVerified, rustls::Error> {
Ok(rustls::server::danger::ClientCertVerified::assertion())
}
fn verify_tls12_signature(
&self,
message: &[u8],
cert: &rustls::pki_types::CertificateDer<'_>,
dss: &rustls::DigitallySignedStruct,
) -> std::result::Result<rustls::client::danger::HandshakeSignatureValid, rustls::Error> {
rustls::crypto::verify_tls12_signature(
message,
cert,
dss,
&rustls::crypto::ring::default_provider().signature_verification_algorithms,
)
}
fn verify_tls13_signature(
&self,
message: &[u8],
cert: &rustls::pki_types::CertificateDer<'_>,
dss: &rustls::DigitallySignedStruct,
) -> std::result::Result<rustls::client::danger::HandshakeSignatureValid, rustls::Error> {
rustls::crypto::verify_tls13_signature(
message,
cert,
dss,
&rustls::crypto::ring::default_provider().signature_verification_algorithms,
)
}
fn supported_verify_schemes(&self) -> Vec<rustls::SignatureScheme> {
rustls::crypto::ring::default_provider()
.signature_verification_algorithms
.supported_schemes()
}
}
#[derive(Debug)]
struct PinVerify {
pin: Option<[u8; 32]>,
observed: Arc<Mutex<Option<[u8; 32]>>>,
}
impl rustls::client::danger::ServerCertVerifier for PinVerify {
fn verify_server_cert(
&self,
end_entity: &rustls::pki_types::CertificateDer<'_>,
_intermediates: &[rustls::pki_types::CertificateDer<'_>],
_server_name: &rustls::pki_types::ServerName<'_>,
_ocsp: &[u8],
_now: rustls::pki_types::UnixTime,
) -> std::result::Result<rustls::client::danger::ServerCertVerified, rustls::Error> {
let fp = cert_fingerprint(end_entity.as_ref());
*self.observed.lock().unwrap() = Some(fp);
if let Some(expected) = self.pin {
if fp != expected {
return Err(rustls::Error::InvalidCertificate(
rustls::CertificateError::ApplicationVerificationFailure,
));
}
}
Ok(rustls::client::danger::ServerCertVerified::assertion())
}
// The handshake signatures MUST be verified for real even though we pin the cert:
// CertificateVerify is what proves the peer *holds the pinned cert's private key* —
// skip it and an active MITM can replay the host's (public) certificate, match the
// pin, and complete the handshake with its own key.
fn verify_tls12_signature(
&self,
message: &[u8],
cert: &rustls::pki_types::CertificateDer<'_>,
dss: &rustls::DigitallySignedStruct,
) -> std::result::Result<rustls::client::danger::HandshakeSignatureValid, rustls::Error> {
rustls::crypto::verify_tls12_signature(
message,
cert,
dss,
&rustls::crypto::ring::default_provider().signature_verification_algorithms,
)
}
fn verify_tls13_signature(
&self,
message: &[u8],
cert: &rustls::pki_types::CertificateDer<'_>,
dss: &rustls::DigitallySignedStruct,
) -> std::result::Result<rustls::client::danger::HandshakeSignatureValid, rustls::Error> {
rustls::crypto::verify_tls13_signature(
message,
cert,
dss,
&rustls::crypto::ring::default_provider().signature_verification_algorithms,
)
}
fn supported_verify_schemes(&self) -> Vec<rustls::SignatureScheme> {
rustls::crypto::ring::default_provider()
.signature_verification_algorithms
.supported_schemes()
}
}
+20
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@@ -0,0 +1,20 @@
/// Read one framed message (bounded at 64 KiB — control messages are tiny).
pub async fn read_msg(recv: &mut quinn::RecvStream) -> std::io::Result<Vec<u8>> {
let mut len = [0u8; 2];
recv.read_exact(&mut len)
.await
.map_err(std::io::Error::other)?;
let n = u16::from_le_bytes(len) as usize;
let mut buf = vec![0u8; n];
recv.read_exact(&mut buf)
.await
.map_err(std::io::Error::other)?;
Ok(buf)
}
/// Write one framed message.
pub async fn write_msg(send: &mut quinn::SendStream, payload: &[u8]) -> std::io::Result<()> {
send.write_all(&super::frame(payload))
.await
.map_err(std::io::Error::other)
}
+64
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@@ -0,0 +1,64 @@
//! `punktfunk/1` — the native control plane, gated behind the `quic` feature.
//!
//! GameStream is punktfunk's compatibility layer; this is the start of its own protocol. A QUIC
//! connection (quinn, tokio — control plane only, never the per-frame path) carries a
//! length-prefixed binary handshake on one bidirectional stream:
//!
//! ```text
//! client → host Hello { abi_version }
//! host → client Welcome { abi_version, session: full data-plane Config + mode + UDP port }
//! client → host Start { client_udp_port }
//! ```
//!
//! after which both sides bring up a [`crate::session::Session`] over a plain
//! [`UdpTransport`](crate::transport::udp) (native threads, no async) and the host streams.
//! The Welcome carries everything the core negotiates — FEC scheme (including GF(2¹⁶)
//! Leopard, which GameStream can't express), shard sizing, crypto key/salt — so the data
//! plane is exactly the hardened core `Session`.
//!
//! Transport security: the host presents a long-lived self-signed certificate
//! ([`endpoint::server_with_identity`]) and the client pins its SHA-256 fingerprint
//! ([`endpoint::client_pinned`]; no pin = trust-on-first-use, with the observed fingerprint
//! reported back for persisting). The data plane adds AES-GCM on top.
//! All integers little-endian; every message is `u16 length || payload`.
//!
//! Split by concern (networking-audit deferred plan §3 — a pure move): [`msgs`] the
//! handshake + typed control messages, [`pake`] the pairing SPAKE2, [`datagram`] the
//! 0xC90xCF plane codecs, [`io`] framed stream IO, [`clock`] skew estimation + mid-stream
//! re-sync, [`endpoint`] the quinn constructors. Every item is re-exported here, so all
//! existing `crate::quic::X` paths compile unchanged.
/// Protocol magic + version, first bytes of the positional handshake (Hello/Welcome/Start).
pub const MAGIC: &[u8; 4] = b"PKF1";
/// Magic for typed post-handshake / pairing control messages. A distinct magic keeps the
/// typed namespace disjoint from the positional handshake: a `Hello` (whose abi_version
/// byte sits where a type byte would) can never be misparsed as a control message, and
/// vice-versa, regardless of field values.
pub const CTL_MAGIC: &[u8; 4] = b"PKFc";
mod clock;
mod datagram;
mod msgs;
/// quinn endpoint constructors. Host: self-signed identity (fresh, or persisted PEMs via
/// [`endpoint::server_with_identity`]). Client: fingerprint pinning / TOFU via
/// [`endpoint::client_pinned`] ([`endpoint::client_insecure`] is the no-pin special case).
pub mod endpoint;
/// Async framed-message IO over a quinn stream (`u16 LE length || payload`).
pub mod io;
/// SPAKE2 over Ed25519 for the pairing ceremony. The two roles use the asymmetric flow so
/// the identities are ordered; each side binds **both** certificate fingerprints as the
/// SPAKE2 identities, so the derived key only matches when client and host agree on the PIN
/// *and* saw the same two certificates (a MITM, presenting different certs to each leg,
/// cannot reach a shared key).
pub mod pake;
pub use clock::*;
pub use datagram::*;
pub use msgs::*;
#[cfg(test)]
mod tests;

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