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enricobuehler 75d07a7e5d feat(tools/display-disturb): adl-emul — AMD connector-emulation probe (software HPD dummy)
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The standby-sink stall program's §3 dead-end list marked ADL EmulationMode
'likely Pro-gated' on field hearsay, with 'probe once, log rc' as the owed
falsification — never run. Three RX 9070 XT field cases later (ASUS
VG32VQ1B/DP, Odyssey G60SD/DP, LG UltraGear 32GS95UE/HDMI), this is that
probe, shippable to reporters: read-only caps/board-layout/connection-state
walk by default, --lock pins the live EDID + ADL_EMUL_MODE_ALWAYS on
occupied connectors (the software HPD-holding dummy), --unlock restores.
Every call prints the bench's epoch_ms correlation line with the decoded
ADL rc — ADL_ERR_NOT_SUPPORTED(-8) vs ADL_OK on consumer Adrenalin is the
Pro-gating answer, and a --lock run during a stream with the sink asleep
is the direct A/B for the metronomic stall class.

atiadlxx.dll is bound dynamically (absent = clean exit 2), structs mirror
adl_structures.h verbatim, and the probe touches only connectors the
board-layout walk enumerated. Gates: check/clippy -D warnings (msvc
cross-target) + fmt clean; native stub unaffected.
2026-08-04 23:30:51 +02:00
131 changed files with 1339 additions and 13070 deletions
Generated
-19
View File
@@ -2893,7 +2893,6 @@ dependencies = [
"ureq",
"wasapi",
"windows 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=acb5a1a7441033d9312b16842af02eb0c2b403dc)",
"winreg",
]
[[package]]
@@ -3347,8 +3346,6 @@ dependencies = [
"opus",
"punktfunk-core",
"tracing",
"uac-host",
"usbfs-iso",
]
[[package]]
@@ -4988,14 +4985,6 @@ version = "1.20.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b6f5e870be6c3b371b77fe0ee0bafb859fa4964b4404c27de1d380043c4dda20"
[[package]]
name = "uac-host"
version = "0.1.0"
source = "git+https://github.com/unom-io/usbfs-iso?rev=f3de1fd62cec271d07f45664dc464f23e423e721#f3de1fd62cec271d07f45664dc464f23e423e721"
dependencies = [
"usbfs-iso",
]
[[package]]
name = "uds_windows"
version = "1.2.1"
@@ -5075,14 +5064,6 @@ dependencies = [
"serde",
]
[[package]]
name = "usbfs-iso"
version = "0.1.0"
source = "git+https://github.com/unom-io/usbfs-iso?rev=f3de1fd62cec271d07f45664dc464f23e423e721#f3de1fd62cec271d07f45664dc464f23e423e721"
dependencies = [
"libc",
]
[[package]]
name = "usbip-sim"
version = "0.8.0"
+9 -157
View File
@@ -10,7 +10,7 @@
"name": "MIT OR Apache-2.0",
"identifier": "MIT OR Apache-2.0"
},
"version": "0.24.0"
"version": "0.23.0"
},
"paths": {
"/api/v1/clients": {
@@ -1052,7 +1052,7 @@
"library"
],
"summary": "Fetch one cover-art image for a library entry",
"description": "Resolves `kind` (`portrait` | `hero` | `logo` | `header`) for the given library id and streams\nthe image bytes. Any id stored in the host's catalog (manual entries, provider-synced entries,\nand a library plugin's claimed-store entries) serves its local art file. A Steam title falls back\nto the in-host scanner's resolver: the host's own local Steam cache first (exact — it's what the\nuser's Steam client already shows for it), the public Steam CDN's flat URL convention second\n(newer titles' CDN assets can live at a per-asset-hash path the host can't predict, in which case\nthis 404s and the client falls through to its next art candidate).",
"description": "Resolves `kind` (`portrait` | `hero` | `logo` | `header`) for the given library id and streams\nthe image bytes. For a Steam title, the host's own local Steam cache is tried first (exact —\nit's what the user's Steam client already shows for it), the public Steam CDN's flat URL\nconvention as a fallback (newer titles' CDN assets can live at a per-asset-hash path the host\ncan't predict, in which case this 404s and the client falls through to its next art candidate).\nOnly Steam ids are backed today; any other store 404s.",
"operationId": "getLibraryArt",
"parameters": [
{
@@ -1307,7 +1307,7 @@
"library"
],
"summary": "Replace a provider's library entries (declarative reconcile)",
"description": "Atomically replaces the full entry set owned by `{provider}` (RFC §8): the payload is the\nprovider's desired list, keyed by its own stable `external_id` — the host diffs, keeps each\nsurviving title's host id stable across reconciles, drops orphans, and never touches manual\nentries or other providers'. An empty array removes everything the provider owns. Emits\n`library.changed` with the provider as `source`.\n\n`?store=` additionally **claims** that store for the provider: its entries then surface with\ndeterministic `<store>:<external_id>` ids and the store's own badge, instead of opaque\n`custom:<id>` ones — which is what lets a library plugin reproduce the entries an in-host scanner\nused to produce, right down to the GameStream app ids and client-side art caches. One provider\nper store; a second claimant gets 409. While a claim is held the matching built-in scanner is\nsuppressed, so the two never double-list. The claim is released by `DELETE`, not by an empty\nreconcile (a store can legitimately have zero installed titles).",
"description": "Atomically replaces the full entry set owned by `{provider}` (RFC §8): the payload is the\nprovider's desired list, keyed by its own stable `external_id` — the host diffs, keeps each\nsurviving title's host id stable across reconciles, drops orphans, and never touches manual\nentries or other providers'. An empty array removes everything the provider owns. Emits\n`library.changed` with the provider as `source`.",
"operationId": "reconcileProviderEntries",
"parameters": [
{
@@ -1318,15 +1318,6 @@
"schema": {
"type": "string"
}
},
{
"name": "store",
"in": "query",
"description": "Claim this store for the provider ([a-z0-9_-], `custom`/`manual` reserved)",
"required": false,
"schema": {
"type": "string"
}
}
],
"requestBody": {
@@ -1357,7 +1348,7 @@
}
},
"400": {
"description": "Invalid provider id, store id, or payload",
"description": "Invalid provider id or payload",
"content": {
"application/json": {
"schema": {
@@ -1376,16 +1367,6 @@
}
}
},
"409": {
"description": "That store is already claimed by another provider",
"content": {
"application/json": {
"schema": {
"$ref": "#/components/schemas/ApiError"
}
}
}
},
"500": {
"description": "Could not persist the catalog",
"content": {
@@ -4178,8 +4159,7 @@
"tier",
"platforms",
"compatible",
"update_available",
"categories"
"update_available"
],
"properties": {
"author": {
@@ -4192,13 +4172,6 @@
],
"description": "A revocation covering the catalogued version — do not offer this without shouting."
},
"categories": {
"type": "array",
"items": {
"type": "string"
},
"description": "What kind of plugin this is — the console filters Browse by these, and the Game sources\nsurface's \"Add a source\" rail shows exactly the `library` ones (design D5/D6)."
},
"compatible": {
"type": "boolean",
"description": "Can this host install it?"
@@ -4206,13 +4179,6 @@
"description": {
"type": "string"
},
"detected": {
"type": [
"boolean",
"null"
],
"description": "Whether the launcher this plugin scans looks **installed on this host** (design D8), from the\nindex's own existence probes. `null` = the entry declares no probes for this platform, which\nthe console renders as \"unknown\" rather than \"not installed\"."
},
"homepage": {
"type": [
"string",
@@ -4399,17 +4365,6 @@
],
"description": "The external provider owning this entry (RFC §8), set ONLY by the provider reconcile\nAPI — `None` = a manual entry, which no provider operation ever touches, and which the\nmanual CRUD alone may edit (the converse holds too: manual CRUD refuses provider-owned\nentries, so ownership is never ambiguous)."
},
"role": {
"$ref": "#/components/schemas/GameRole",
"description": "Whether this entry is a game or the launcher itself — see [`GameRole`]."
},
"store": {
"type": [
"string",
"null"
],
"description": "The **store this entry was claimed under** (D2), stamped by a `?store=`-qualified reconcile.\n`None` = an unclaimed provider entry or a manual one, both of which surface as `custom`.\n\nMaterialized onto the entry rather than looked up in [`Catalog::claims`] on every read so an\nentry is self-describing: its id and its `store` badge derive from the entry alone, and stay\ncorrect even while the claim map is being rewritten."
},
"title": {
"type": "string"
}
@@ -4454,10 +4409,6 @@
},
"description": "Per-title prep/undo steps — commands run as the host user; operator-privileged config."
},
"role": {
"$ref": "#/components/schemas/GameRole",
"description": "Whether this entry is a game or the launcher itself — see [`GameRole`]. A hand-added launcher\nentry is legal (an operator may want a \"Steam\" tile without installing the steam plugin)."
},
"title": {
"type": "string"
}
@@ -4516,17 +4467,6 @@
"type": "object",
"description": "What an operator (or a provider plugin) can tell the host about recognizing a title — the wire\nhalf of [`DetectSpec`], and the only part of it that is ever accepted from outside.\n\nDeliberately a **subset**: the store-derived signals (a Steam appid, a launcher's environment\nmarker) are things the host discovers for itself and would be meaningless — or dangerous — to take\non someone's word. What is left is what a provider genuinely knows and the host cannot guess: where\nthe title is installed, which executable is the game, what the process is called. All three are\noptional; supplying none is the same as supplying no hint at all.\n\nNever returned by the catalog API — see the module docs on why detect data does not cross the wire\noutbound.",
"properties": {
"env_marker": {
"oneOf": [
{
"type": "null"
},
{
"$ref": "#/components/schemas/EnvMarker",
"description": "A launcher-stamped environment marker (D3) — see [`EnvMarker`]."
}
]
},
"exe": {
"type": [
"string",
@@ -4547,15 +4487,6 @@
"null"
],
"description": "The executable's file name (`Hades.exe`), when its location isn't fixed. Weakest of the three\n— see [`DetectSpec::process_name`]."
},
"steam_appid": {
"type": [
"integer",
"null"
],
"format": "int32",
"description": "The Steam appid, for a title Steam itself installed (D3). On Linux this is the **sharpest**\nsignal that exists — Steam wraps every launch, native or Proton, in\n`reaper SteamLaunch AppId=<appid>`, whose lifetime is exactly the game's — so without it a\nsteam plugin's lease tracking would degrade from reaper-exact to install-dir prefix matching.",
"minimum": 0
}
}
},
@@ -4784,27 +4715,6 @@
}
}
},
"EnvMarker": {
"type": "object",
"description": "An environment variable a launcher stamps onto the game's process, identifying it.\n\nSerializable because it is now half of the inbound [`DetectHint`] too (D3) — a library plugin\nthat knows its launcher's marker (Heroic's `HEROIC_APP_NAME`, load-bearing under Proton) has to\nbe able to say so, since after extraction the host no longer reads that launcher's files itself.",
"required": [
"key"
],
"properties": {
"key": {
"type": "string",
"description": "The variable name (e.g. `HEROIC_GAME_ID`).",
"example": "HEROIC_APP_NAME"
},
"value": {
"type": [
"string",
"null"
],
"description": "The exact value to require, when the launcher's value identifies *this* title. `None` matches\nthe key's mere presence — only safe for launchers that run one game at a time."
}
}
},
"EventKind": {
"oneOf": [
{
@@ -5255,10 +5165,6 @@
],
"description": "The external provider owning this entry (custom-store entries synced by a provider\nplugin, RFC §8) — `None` for installed-store titles and manual custom entries. The\nconsole uses it for attribution; `GET /library?provider=` filters on it."
},
"role": {
"$ref": "#/components/schemas/GameRole",
"description": "Whether this entry is a game or the launcher itself — see [`GameRole`]."
},
"store": {
"type": "string",
"description": "Which store surfaced it: `\"steam\"` or `\"custom\"`.",
@@ -5390,14 +5296,6 @@
}
}
},
"GameRole": {
"type": "string",
"description": "What a library entry *is* — an ordinary title, or the launcher application itself (Steam Big\nPicture, Heroic, Playnite fullscreen). Purely a presentation hint: a launcher entry launches,\nleases and lists exactly like a game (design D4), and clients that don't know the field render it\nas a plain tile. Serde-default `game` and skip-serialized when default, so the wire is unchanged\nfor every entry that doesn't opt in.",
"enum": [
"game",
"launcher"
]
},
"GameSession": {
"type": "string",
"description": "How a session that **launches a game** (a library id on the Hello / apps.json / Decky pin) is\nserved (`design/gamemode-and-dedicated-sessions.md` §5.2). Orthogonal to the preset/lifecycle axes\n— a top-level [`DisplayPolicy`] field, NOT part of [`EffectivePolicy`], so a preset never clobbers\nit. Linux-only in effect (a launching Windows session opens into the one desktop).",
@@ -6436,13 +6334,6 @@
"title"
],
"properties": {
"category": {
"type": [
"string",
"null"
],
"description": "What KIND of plugin this is (`^[a-z][a-z0-9-]{0,31}$`), top-level rather than under `ui`\nbecause it describes the plugin, not its surface. The console knows one value today —\n`library` — which it filters **out of the nav**: six installed scanner plugins would otherwise\nflood the sidebar, and their real entry point is the Game sources surface (design D5). A\nlibrary plugin that genuinely wants its own page (rom-manager, which is much more than a\nscanner) simply omits the category."
},
"title": {
"type": "string",
"description": "Human-readable title for the console nav entry (164 chars; control chars stripped)."
@@ -6475,13 +6366,6 @@
"title"
],
"properties": {
"category": {
"type": [
"string",
"null"
],
"description": "The plugin's kind — see [`PluginRegistration::category`]."
},
"id": {
"type": "string"
},
@@ -6720,10 +6604,6 @@
},
"description": "Per-title prep/undo steps — commands run as the host user; operator-privileged config."
},
"role": {
"$ref": "#/components/schemas/GameRole",
"description": "Whether this entry is a game or the launcher itself — see [`GameRole`]. A library plugin\nemits its `launchers(cfg)` entries with `role: \"launcher\"`."
},
"title": {
"type": "string"
}
@@ -6900,46 +6780,26 @@
},
"ScannerInfo": {
"type": "object",
"description": "One **game source** on this host, with its enable state — the unit the console renders a toggle\nfor. A source is either a scanner compiled into this build or a plugin that reconciles entries in\n(WP2.6); the console treats them identically, which is what makes the extraction invisible.",
"description": "One installed-store scanner this host build supports, with its enable state — the unit the\nconsole renders a toggle for. The list is platform-gated at compile time (the scanners are),\nso the console never shows a toggle that cannot do anything on this host.",
"required": [
"id",
"label",
"enabled",
"origin"
"enabled"
],
"properties": {
"enabled": {
"type": "boolean",
"description": "Whether this host runs the source (default true)."
},
"entries": {
"type": [
"integer",
"null"
],
"description": "How many entries this source currently contributes. `None` for a built-in scanner, whose\ncount would mean walking every launcher's files just to render a toggle.",
"minimum": 0
"description": "Whether this host runs the scanner (default true)."
},
"id": {
"type": "string",
"description": "Stable source id — the same string this source's entries carry in their `store` field. For a\nplugin source it is also its provider id and its store claim: one string, by construction, so\na user's disabled state survives a built-in scanner being replaced by its plugin.",
"description": "Stable scanner id — the same string the scanner's entries carry in their `store` field.",
"example": "steam"
},
"label": {
"type": "string",
"description": "Human-facing name for the console toggle.",
"example": "Steam"
},
"origin": {
"$ref": "#/components/schemas/SourceOrigin",
"description": "Where the source comes from: `builtin` (a scanner in this host build) or `plugin`."
},
"provider": {
"type": [
"string",
"null"
],
"description": "The provider id backing a `plugin` source — absent for a built-in scanner."
}
}
},
@@ -7102,14 +6962,6 @@
}
}
},
"SourceOrigin": {
"type": "string",
"description": "Where a [`ScannerInfo`] comes from.",
"enum": [
"builtin",
"plugin"
]
},
"SourceView": {
"type": "object",
"description": "A configured catalog source and how its last refresh went.",
@@ -410,68 +410,17 @@ private fun DsRow(usbDev: android.hardware.usb.UsbDevice) {
Text("Grant USB access")
}
}
else -> {
Text(
if (model == DsDevice.Model.DUALSHOCK4) {
"Ready — captured at stream start: rumble, lightbar and gyro are " +
"driven directly."
} else {
"Ready — captured at stream start: rumble, adaptive triggers, lightbar " +
"and gyro are driven directly."
},
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
// Pad-audio self test. Deliberately reachable WITHOUT a stream: it exists to
// answer "can this phone drive this pad's audio endpoint at all", and gating
// that behind a live session would make it depend on the very thing one wants
// to rule out when a session misbehaves. DualSense only — the DS4 has no
// 4-channel haptics device.
if (model != DsDevice.Model.DUALSHOCK4) {
var testing by remember { mutableStateOf(false) }
var result by remember { mutableStateOf<String?>(null) }
result?.let {
Text(
it,
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
OutlinedButton(
enabled = !testing,
onClick = {
testing = true
result = null
Thread({
// Its OWN connection: the renderer's descriptor must never be
// shared with another transfer engine, and that applies to
// this test as much as to the real path.
val conn = runCatching { usbManager.openDevice(usbDev) }.getOrNull()
val fd = conn?.fileDescriptor ?: -1
val r = if (fd >= 0) {
io.unom.punktfunk.kit.NativeBridge.nativePadAudioSelfTest(fd, 3, 60)
} else {
-1
}
conn?.close()
val msg = when {
r > 0 -> "Haptics test passed — $r frames to the pad."
r == -1 -> "Could not open the pad's audio interface. " +
"Some kernels refuse it; the pad still works normally."
r == -2 -> "The audio stream stopped part-way."
else -> "The stream opened but no audio reached the pad."
}
android.os.Handler(android.os.Looper.getMainLooper()).post {
result = msg
testing = false
}
}, "pf-pad-selftest-ui").start()
},
) {
Text(if (testing) "Testing…" else "Test haptics")
}
}
}
else -> Text(
if (model == DsDevice.Model.DUALSHOCK4) {
"Ready — captured at stream start: rumble, lightbar and gyro are " +
"driven directly."
} else {
"Ready — captured at stream start: rumble, adaptive triggers, lightbar " +
"and gyro are driven directly."
},
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
}
}
@@ -84,9 +84,6 @@ suspend fun connectToHost(
// The host's approval-list / trust-store label for this device — the same
// Build.MODEL convention the pairing dialogs use for nativePair.
Build.MODEL ?: "Android",
// Tier-A pad audio: ask for the 0xD1 plane only when a setting would render it, so a
// user with it off does not make the host provision endpoints it will never feed.
settings.padHaptics || settings.padSpeaker,
)
}
}
@@ -170,26 +170,6 @@ data class Settings(
*/
val dsCapture: Boolean = true,
/**
* Render the host's DualSense **voice-coil haptics** on a captured USB pad (tier A).
*
* The pad's own 4-channel audio device carries them, driven directly over usbfs — Android's
* audio framework denylists that device by VID/PID, so there is no supported route to it. The
* two kinds are arbitrated rather than mixed, and on evidence: wire rumble is suppressed only
* while haptics frames are actually arriving, so a title that drives classic rumble and sends
* no haptics audio keeps rumbling. Off, or on an uncaptured/Bluetooth pad, the pad stays on
* ordinary rumble (tier C), which on this client already drives the same actuators.
*/
val padHaptics: Boolean = true,
/**
* Render the pad's **built-in speaker** on a captured USB pad. Independent of [padHaptics] —
* the host sends the two as separate streams and either can play alone. Off by default: the
* speaker is a small, easily-startling loudspeaker in the user's hands, and unlike haptics it
* duplicates audio they are already hearing.
*/
val padSpeaker: Boolean = false,
/**
* How a physical mouse drives the host — the cross-client mouse model (see [MouseMode]).
* [MouseMode.DESKTOP] (default here) points absolutely; [MouseMode.CAPTURE] locks the pointer
@@ -291,8 +271,6 @@ class SettingsStore(context: Context) {
rumbleOnPhone = prefs.getBoolean(K_RUMBLE_ON_PHONE, false),
sc2Capture = prefs.getBoolean(K_SC2_CAPTURE, true),
dsCapture = prefs.getBoolean(K_DS_CAPTURE, true),
padHaptics = prefs.getBoolean(K_PAD_HAPTICS, true),
padSpeaker = prefs.getBoolean(K_PAD_SPEAKER, false),
mouseMode = prefs.getString(K_MOUSE_MODE, null)
?.let { name -> MouseMode.entries.firstOrNull { it.storedName == name } }
// Migration: the pre-enum Boolean "pointer_capture" (true = lock the pointer). Its
@@ -330,8 +308,6 @@ class SettingsStore(context: Context) {
.putBoolean(K_RUMBLE_ON_PHONE, s.rumbleOnPhone)
.putBoolean(K_SC2_CAPTURE, s.sc2Capture)
.putBoolean(K_DS_CAPTURE, s.dsCapture)
.putBoolean(K_PAD_HAPTICS, s.padHaptics)
.putBoolean(K_PAD_SPEAKER, s.padSpeaker)
.putString(K_MOUSE_MODE, s.mouseMode.storedName)
.putBoolean(K_INVERT_SCROLL, s.invertScroll)
.apply()
@@ -379,8 +355,6 @@ class SettingsStore(context: Context) {
const val K_RUMBLE_ON_PHONE = "rumble_on_phone"
const val K_SC2_CAPTURE = "sc2_capture"
const val K_DS_CAPTURE = "ds_capture"
const val K_PAD_HAPTICS = "pad_haptics"
const val K_PAD_SPEAKER = "pad_speaker"
const val K_MOUSE_MODE = "mouse_mode"
/** Legacy Boolean the [K_MOUSE_MODE] enum replaced — read once for migration, never written. */
@@ -896,22 +896,6 @@ private fun ControllerSettings(s: Settings, update: (Settings) -> Unit, onOpenCo
enabled = s.gamepadForwarding,
onCheckedChange = { on -> update(s.copy(dsCapture = on)) },
)
// Both only ever apply to a captured pad, so they follow that row and gate on it.
ToggleRow(
title = "Controller haptics",
subtitle = "Play the host's fine-grained DualSense haptics on the pad itself — " +
"the pad keeps ordinary rumble for games that don't send them",
checked = s.padHaptics,
enabled = s.gamepadForwarding && s.dsCapture,
onCheckedChange = { on -> update(s.copy(padHaptics = on)) },
)
ToggleRow(
title = "Controller speaker",
subtitle = "Play audio the game sends to the controller's own speaker",
checked = s.padSpeaker,
enabled = s.gamepadForwarding && s.dsCapture,
onCheckedChange = { on -> update(s.copy(padSpeaker = on)) },
)
}
}
}
@@ -507,28 +507,6 @@ fun StreamScreen(session: ActiveSession, onDisconnect: () -> Unit) {
var dsUsbReceiver: BroadcastReceiver? = null
if (ds != null) {
feedback.sink = ds
// Tier-A pad audio: render the host's 0xD1 streams on the pad's own 4-channel USB
// audio device. Bound here rather than inside DsCapture because the session handle
// lives at this layer; DsCapture decides WHEN (it knows the wire index and the link
// lifetime), this decides WHETHER.
if (initialSettings.padHaptics || initialSettings.padSpeaker) {
ds.padAudio = object : DsCapture.PadAudioHook {
override fun start(pad: Int, fd: Int) {
val ok = NativeBridge.nativeStartPadAudio(
handle,
pad,
fd,
initialSettings.padHaptics,
initialSettings.padSpeaker,
)
Log.i("punktfunk", "pad audio on pad $pad: ${if (ok) "started" else "unavailable"}")
}
// Returns only once the render thread is joined — DsCapture calls this before
// closing the connection whose descriptor that thread borrows.
override fun stop(pad: Int) = NativeBridge.nativeStopPadAudio(handle, pad)
}
}
val usbManager = context.getSystemService(Context.USB_SERVICE) as UsbManager
val usbDev = ds.findUsbDevice()
when {
@@ -23,9 +23,8 @@ import android.view.InputDevice
* Input: parse ([DsDevice.parseState]) typed mirror on an [GamepadRouter.ExternalPad] (buttons
* diffed, axes on-change the exit chord participates like any pad) + the rich plane (touch
* normalized to the wire's 0..65535 screen space on-change; motion forwarded per report in raw
* device units, the wire's contract). The wire slot is claimed when the capture engages, with the
* first parsed report as the fallback for a claim that found no free index, and freed on
* unplug/[stop], so indices never leak.
* device units, the wire's contract). The wire slot is claimed lazily on the FIRST parsed report
* and freed on unplug/[stop], so indices never leak.
*
* Feedback: implements [GamepadFeedback.PadFeedbackSink] rumble / trigger / lightbar / player
* LED events addressed to this pad's wire index become USB output reports on the physical pad
@@ -79,33 +78,6 @@ class DsCapture(
@Volatile
var onActiveChanged: ((active: Boolean) -> Unit)? = null
/**
* Tier-A pad audio, bound by the app layer (which owns the session handle).
*
* [start] is called once the router has assigned this pad a wire index, which the host uses to
* address the `0xD1` stream. [stop] is called **before** the USB link closes on [stop] and on
* unplug alike and must not return until nothing is still writing to the descriptor.
*/
interface PadAudioHook {
fun start(pad: Int, fd: Int)
fun stop(pad: Int)
}
@Volatile
var padAudio: PadAudioHook? = null
/** True once [PadAudioHook.start] has run for the current capture, so it fires exactly once. */
@Volatile private var padAudioStarted = false
/**
* The renderer's OWN connection to the pad.
*
* It must not share [usb]'s descriptor: two transfer engines on one usbfs descriptor reap each
* other's completions (see [HidUsbLink.openAuxConnection]), which strands both the HID reader
* and the audio ring. Closed only after the hook's stop has returned.
*/
@Volatile private var padAudioConn: android.hardware.usb.UsbDeviceConnection? = null
val isActive: Boolean get() = model != null
/** First attached Sony USB pad, for the permission flow. Needs no permission to enumerate. */
@@ -133,17 +105,12 @@ class DsCapture(
// (the same init hid-playstation/SDL send on open).
if (m != DsDevice.Model.DUALSHOCK4) usb.writeRaw(0, DsDevice.ds5InitReport(m))
Log.i(TAG, "Sony pad captured over USB: PID=0x%04x model=%s".format(dev.productId, m))
ensureSlot(m)
onActiveChanged?.invoke(true)
return true
}
/** Stop the link and free the wire slot (host tears the virtual pad down). Idempotent. */
fun stop() {
// Before anything touches the link: the pad-audio renderer borrows this connection's
// descriptor, and `usb.stop()` closes it. The hook does not return until its thread is
// joined, so ordering this first is what makes the borrow sound.
stopPadAudio()
val m = model
if (m != null) {
// The interfaces are about to release with the kernel driver still detached — a
@@ -169,112 +136,16 @@ class DsCapture(
private fun onReport(report: ByteArray, len: Int) {
val m = model ?: return
if (!DsDevice.parseState(m, report, len, state)) return
// Normally claimed already, at capture time; this is the retry for a capture that engaged
// while every wire index was taken.
val p = pad ?: ensureSlot(m) ?: return // all 16 taken — drop until one frees
val p = pad ?: router.openExternal(m.pref)?.also {
pad = it
Log.i(TAG, "captured $m → wire pad ${it.index}")
} ?: return // all 16 wire indices taken — drop until one frees
mirrorTyped(p)
mirrorRich(p, m)
}
/**
* Claim this capture's wire slot and start pad audio on it. Idempotent; null when all 16
* indices are taken.
*
* Claimed when the capture engages rather than on the first report, because a pad that reports
* nothing is still a pad: with the lazy claim, a captured-but-silent pad left the host with no
* arrival, hence no virtual pad, no pad-audio capability and so no `0xD1` a renderer sitting
* at zero frames, indistinguishable from a broken pipeline (it took a physical replug to
* clear). Callable from the main thread (capture start) and the link thread (the fallback).
*/
@Synchronized
private fun ensureSlot(m: DsDevice.Model): GamepadRouter.ExternalPad? {
pad?.let { return it }
val p = router.openExternal(m.pref) ?: return null
pad = p
Log.i(TAG, "captured $m → wire pad ${p.index}")
// The wire index exists from here on, and the host addresses pad audio by it.
startPadAudio(p.index)
return p
}
/** Hand the renderer its own descriptor. Caller holds the monitor; fires once per capture. */
private fun startPadAudio(index: Int) {
val hook = padAudio ?: return
if (padAudioStarted) return
// A dedicated connection, NOT usb.fileDescriptor — see padAudioConn.
val conn = usb.openAuxConnection()
val fd = conn?.fileDescriptor ?: -1
if (fd < 0) {
conn?.close()
Log.w(TAG, "pad audio: could not open a second USB connection")
return
}
padAudioConn = conn
padAudioStarted = true
// Real-world self test, opt-in: `adb shell setprop debug.punktfunk.pad_audio_selftest 3`
// drives the voice coils for N seconds through the actual client path before the renderer
// takes over — the one check that proves the descriptor, the interface claim and the write
// path all work on THIS device, without needing a host to be streaming. Same convention as
// debug.punktfunk.force_parts.
val secs = runCatching {
Class.forName("android.os.SystemProperties")
.getMethod("get", String::class.java, String::class.java)
.invoke(null, "debug.punktfunk.pad_audio_selftest", "0") as String
}.getOrNull()?.toIntOrNull() ?: 0
if (secs > 0) {
// Diagnostic mode: the self test OWNS this descriptor for the capture, and the renderer
// must not also drive it — two engines on one usbfs descriptor reap each other's
// completions, which is precisely the fault this test exists to expose.
Thread({
val r = NativeBridge.nativePadAudioSelfTest(fd, secs, 60)
Log.i(TAG, "pad audio self-test → ${if (r > 0) "PASS ($r frames)" else "FAIL ($r)"}")
}, "pf-pad-selftest").start()
} else {
// B6: hand the coils back before the first haptics frame. Any rumble earlier in this
// session asserted HAPTICS_SELECT, which firmware-mutes them, and nothing else ever
// clears it — so without this the stream renders into a muted actuator and looks for
// all the world like the host is sending nothing.
restoreAudioHaptics()
hook.start(index, fd)
}
}
/**
* B6: clear the rumble/haptics-select bits so the pad's voice coils answer the audio-haptics
* path again. EP0-direct, like the other out-of-band writes here: this has to land even when
* the interrupt-OUT queue is busy or draining, and it is idempotent.
*/
private fun restoreAudioHaptics() {
val m = model ?: return
if (m == DsDevice.Model.DUALSHOCK4) return // no voice coils, no audio-haptics path
if (!usb.writeControl(DsDevice.ds5AudioHapticsReport(m))) {
Log.w(TAG, "pad audio: could not hand the coils back to audio haptics")
}
}
/**
* Stop the renderer, then close the connection whose descriptor it borrows in that order.
*
* Runs on [stop] and on unplug alike. Skipping it on unplug left the render thread writing to a
* descriptor whose device was gone, leaked the connection, and because the started flag stayed
* set and the native tier-A registry stayed armed for that index cost the pad both its pad
* audio and its wire rumble on the way back in.
*/
@Synchronized
private fun stopPadAudio() {
if (!padAudioStarted) return
padAudioStarted = false
// The hook's stop joins the render thread, so nothing is using the descriptor once it
// returns — only then is it safe to close the connection that owns it.
pad?.let { padAudio?.stop(it.index) }
padAudioConn?.close()
padAudioConn = null
}
private fun onLinkClosed() {
Log.i(TAG, "Sony USB link closed (unplug)")
// Before releaseSlot(), which forgets the wire index the renderer is addressed by.
stopPadAudio()
disarmBackstop()
val wasActive = model != null
model = null
@@ -367,10 +238,6 @@ class DsCapture(
// write — as this used to — meant a discarded stop left the motors running with
// nothing scheduled to try again; a USB pad holds its last level until told zero.
if (sent) disarmBackstop() else armBackstop(STOP_RETRY_MS)
// B6: the stop report just re-asserted HAPTICS_SELECT on its way past, so if a
// haptics stream is live the coils it drives were muted by the very write that
// silenced the motors. Give them back.
if (sent && padAudioStarted) restoreAudioHaptics()
}
}
@@ -276,21 +276,6 @@ object DsDevice {
* the classic compat-vibration path AND `VIBRATION2` (firmware 2.24's full-range replot;
* older firmware ignores the unknown flag2 bit) the host parser accepts either.
*/
/**
* B6: hand the voice coils back to the audio-haptics path.
*
* Every [ds5RumbleReport] asserts `HAPTICS_SELECT` (flag0 bit1), which is SDL's
* "disable audio haptics" bit the firmware mutes the coils the 0xD1 haptics stream drives.
* Until now NOTHING ever cleared it again, so a single rumble anywhere in a session left tier-A
* haptics silent for the rest of that pad's life, with no error and nothing in a log.
*
* The undo is a report whose flag0 has BOTH bits clear (SDL's own comment: "Leaving emulated
* rumble bits off will restore audio haptics"). No other valid flag is set, so nothing else
* about the pad's state is touched. Mirrors `Ds5Feedback::audio_haptics_packet` on the desktop
* client, which is the same packet one transport over.
*/
fun ds5AudioHapticsReport(model: Model): ByteArray = newDs5(model)
fun ds5RumbleReport(model: Model, low: Int, high: Int): ByteArray = newDs5(model).also {
it[1] = (DS5_FLAG0_COMPAT_VIBRATION or DS5_FLAG0_HAPTICS_SELECT).toByte()
it[39] = DS5_FLAG2_VIBRATION2.toByte()
@@ -98,40 +98,6 @@ class HidUsbLink(
/** First attached matching device, or null. Does not need USB permission to enumerate. */
fun findDevice(): UsbDevice? = usb.deviceList.values.firstOrNull(config.deviceMatch)
/**
* Open a SECOND connection to the same device, for a consumer that needs its own descriptor.
*
* **Not a convenience a correctness requirement.** `UsbDeviceConnection.requestWait()`
* returns *any* completed request on that connection, and the same is true of the usbfs reap
* ioctl underneath it: two independent transfer engines sharing one descriptor steal each
* other's completions. This link's reader owns its connection exclusively (see the note on
* [outQueue]), so anything else driving transfers on this device the isochronous audio
* renderer must open its own.
*
* usbfs allows the same device to be opened many times, and claims are per (descriptor,
* interface), so a claim made on this connection does not conflict with one made on that.
*
* The caller owns the returned connection and must close it.
*/
fun openAuxConnection(): UsbDeviceConnection? {
val dev = device ?: return null
return usb.openDevice(dev)
}
/**
* The open connection's usbfs file descriptor, or -1 when the link is not running.
*
* Handed to native code that drives interfaces this link deliberately does NOT claim the
* pad's isochronous audio endpoint (see `pad_audio` on the native side), which Android's own
* USB API cannot reach because `UsbRequest` rejects anything that is not bulk or interrupt.
* usbfs claims are per interface, so a native claim of the audio interface leaves this link's
* HID claim untouched.
*
* **The borrower must stop using it before [stop] runs**: closing the connection while a
* transfer is in flight pulls the descriptor out from under the kernel.
*/
val fileDescriptor: Int get() = connection?.fileDescriptor ?: -1
/**
* Claim [dev]'s controller interface(s) and start the read loop. The caller has already
* obtained USB permission. Returns false when nothing could be claimed.
@@ -69,10 +69,6 @@ object NativeBridge {
* list and trust store show for it, same convention as [nativePair]'s `name`. `null`/blank
* the host falls back to a fingerprint-derived "device abcd1234" label. */
deviceName: String?,
/** Advertise `CLIENT_CAP_PAD_AUDIO` the SESSION-level negotiation for the 0xD1 per-pad
* DualSense plane. Without it the host never sets `HOST_CAP_PAD_AUDIO` and emits nothing,
* so a captured pad's own render capabilities would have nothing to gate. */
padAudioOk: Boolean,
): Long
/** 64-hex SHA-256 of the cert the host presented on [handle]; valid after a successful connect. */
@@ -336,46 +332,6 @@ object NativeBridge {
*/
external fun nativeSetMicMuted(handle: Long, muted: Boolean)
/**
* Start tier-A DualSense pad audio: render the host's `0xD1` streams on the pad's own
* 4-channel USB audio device.
*
* [fd] is an open [android.hardware.usb.UsbDeviceConnection]'s file descriptor. Native code
* **borrows** it it claims the pad's audio interface through usbfs (which leaves any HID
* claim on the same device alone) and never closes the descriptor. The caller must keep the
* connection open until [nativeStopPadAudio] returns.
*
* This also declares the pad's render capability to the host; without it no `0xD1` is sent.
*
* Returns false when there is nothing to render. A kernel that refuses the interface claim is
* NOT reported here the renderer discovers that on its own thread and the session simply
* carries on without tier A, because some OEM kernels refuse and no app-side fix exists.
*/
external fun nativeStartPadAudio(
handle: Long,
pad: Int,
fd: Int,
haptics: Boolean,
speaker: Boolean,
): Boolean
/**
* Stop tier-A pad audio and join its render thread, and hand the pad back to wire rumble.
*
* Returns only once the thread is joined so the `UsbDeviceConnection` may be closed as soon
* as this returns, and not before.
*/
external fun nativeStopPadAudio(handle: Long, pad: Int)
/**
* Drive the pad with a test tone through the real render path no host, no session.
*
* [fd] must come from a connection **nothing else is driving transfers on**: two engines on
* one usbfs descriptor reap each other's completions. Blocks for roughly [seconds]; run it off
* the main thread. Returns sample frames written, or negative on failure.
*/
external fun nativePadAudioSelfTest(fd: Int, seconds: Int, hz: Int): Int
/**
* Is a mic capture actually RUNNING i.e. did [nativeStartMic] open a stream, and has
* [nativeStopMic] not been called since? Offer the in-stream mute control on THIS rather than
-8
View File
@@ -64,14 +64,6 @@ libc = "0.2"
# host + Linux client use. audiopus_sys vendors libopus (pure C) and builds it static via cmake —
# the cargo-ndk build sets LIBOPUS_STATIC=1/LIBOPUS_NO_PKG=1 so it links the bundled lib, not the host's.
opus = "0.3"
# Tier-A pad audio (WP9). Android's audio framework denylists the DualSense's output by VID/PID,
# so the pad's isochronous endpoint is driven directly on the fd `UsbDeviceConnection` hands over.
# Our own crates, developed openly because the hole they fill — isochronous USB in Rust — is an
# ecosystem-wide one: https://github.com/unom-io/usbfs-iso
# Pinned by revision rather than floating: this is a transport under a real-time deadline and it
# should move when we choose to. Becomes a plain version dependency once the crates are published.
uac-host = { git = "https://github.com/unom-io/usbfs-iso", rev = "f3de1fd62cec271d07f45664dc464f23e423e721" }
usbfs-iso = { git = "https://github.com/unom-io/usbfs-iso", rev = "f3de1fd62cec271d07f45664dc464f23e423e721" }
[lints]
workspace = true
-13
View File
@@ -77,14 +77,6 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeNextRumble(
// handle.
let h = unsafe { &*(handle as *const SessionHandle) };
match h.client.next_rumble_command(PULL_TIMEOUT) {
// A pad whose coils are ACTIVELY being driven by the 0xD1 haptics stream must not see
// wire rumble: `DsDevice` sets `valid_flag0` bit 1 (`HAPTICS_SELECT`) on every rumble
// write, and that bit disables the audio-haptics path — so one replayed command would
// mute the coils the stream is driving. Gating on *arrival of haptics frames* rather
// than on "a stream is open" is what keeps a rumble-only title working: it renders no
// haptics audio, so the host emits nothing on 0xD1 and the pad keeps its rumble.
// Dropping it here rather than in Kotlin keeps the rule next to the reason.
Ok(cmd) if crate::pad_audio::haptics_owns_coils((cmd.pad & 0xF) as u8) => -1,
Ok(cmd) => pack_rumble(cmd.pad, cmd.low, cmd.high, cmd.backstop_ms),
Err(_) => -1, // NoFrame (timeout) or Closed — Kotlin loops on its running flag
}
@@ -182,11 +174,6 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeNextHidout(
out[3..n].copy_from_slice(&data);
n
}
HidOutput::AudioCtl { .. } => {
// DS5 pad-audio routing/volumes — no Android replay path yet (the 0xD1 sample
// plane isn't rendered here either); drop it like TrackpadHaptic.
return -1;
}
};
n as jint
})
-2
View File
@@ -37,8 +37,6 @@ mod discovery;
mod feedback;
#[cfg(target_os = "android")]
mod mic;
/// Tier-A DualSense pad audio: the 0xD1 plane rendered on the pad's own USB endpoint.
mod pad_audio;
mod session;
mod stats;
// Ungated like `discovery`: pure `jni` + `punktfunk_core::wol` (no Android framework), so it links
File diff suppressed because it is too large Load Diff
+1 -13
View File
@@ -145,7 +145,6 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect<'lo
timeout_ms: jint,
launch: JString<'local>,
device_name: JString<'local>,
pad_audio_ok: jboolean,
) -> jlong {
let host: String = match env.get_string(&host) {
Ok(s) => s.into(),
@@ -269,16 +268,7 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect<'lo
// CLIENT_CAP_PHASE_LOCK is honest: the async decode loop's presenter feeds
// report_phase (advisory in v1 — the host arms on report receipt — but the Hello
// should say what the client does).
// CLIENT_CAP_PAD_AUDIO is the SESSION-level negotiation, separate from the per-pad
// arrival bits: without it the host never sets HOST_CAP_PAD_AUDIO and never emits 0xD1,
// so declaring a pad's render caps later would have nothing to gate. Gated on the
// settings so a user with pad audio off does not make the host provision endpoints.
punktfunk_core::quic::CLIENT_CAP_PHASE_LOCK
| if pad_audio_ok != 0 {
punktfunk_core::quic::CLIENT_CAP_PAD_AUDIO
} else {
0
},
punktfunk_core::quic::CLIENT_CAP_PHASE_LOCK,
// Slice-progressive delivery, by decoder truth (Kotlin probes FEATURE_PartialFrame on
// every decoder this device would use; `debug.punktfunk.force_parts` overrides for the
// on-glass experiment): AU prefixes then arrive as `Frame::part` pieces and the decode
@@ -301,8 +291,6 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect<'lo
audio: Mutex::new(None),
#[cfg(target_os = "android")]
mic: Mutex::new(None),
#[cfg(target_os = "android")]
pad_audio: Mutex::new(None),
// A fresh session is never muted (mute is per-session UI state, not a setting).
mic_muted: Arc::new(std::sync::atomic::AtomicBool::new(false)),
};
-15
View File
@@ -61,11 +61,6 @@ pub(crate) struct SessionHandle {
audio: Mutex<Option<crate::audio::AudioPlayback>>,
#[cfg(target_os = "android")]
mic: Mutex<Option<crate::mic::MicCapture>>,
/// Tier-A DualSense pad audio (the 0xD1 plane), started by `nativeStartPadAudio` once Kotlin
/// has claimed the pad's audio interface and handed its descriptor over. Session-lifetime and
/// `Option` because a session may have no wired DualSense at all, which is the common case.
#[cfg(target_os = "android")]
pub(crate) pad_audio: Mutex<Option<crate::pad_audio::PadAudio>>,
/// In-stream mic mute, set via `nativeSetMicMuted` and read per 10 ms frame by the mic's
/// encode loop ([`crate::mic`]). Session-lifetime rather than per-[`crate::mic::MicCapture`]
/// for the same reason the stats gate is: the mic stops and restarts across a surface
@@ -104,14 +99,6 @@ impl SessionHandle {
fn stop_mic(&self) {
let _ = self.mic.lock().unwrap().take();
}
/// Stop pad audio. Dropping the [`crate::pad_audio::PadAudio`] joins its render thread, which
/// is what guarantees nothing is still writing to the descriptor when Kotlin closes the
/// `UsbDeviceConnection`. Idempotent.
#[cfg(target_os = "android")]
pub(crate) fn stop_pad_audio(&self) {
let _ = self.pad_audio.lock().unwrap().take();
}
}
impl Drop for SessionHandle {
@@ -121,8 +108,6 @@ impl Drop for SessionHandle {
self.stop_audio();
#[cfg(target_os = "android")]
self.stop_mic();
#[cfg(target_os = "android")]
self.stop_pad_audio();
}
}
@@ -460,111 +460,6 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopMic(
})
}
/// `NativeBridge.nativeStartPadAudio(handle, pad, fd, haptics, speaker): Boolean` — start tier-A
/// DualSense pad audio on a descriptor Kotlin has already obtained.
///
/// `fd` comes from `UsbDeviceConnection.getFileDescriptor()` **after** claiming the pad's audio
/// streaming interface. Kotlin owns that connection and **must keep it open until
/// `nativeStopPadAudio` returns**: the renderer borrows the descriptor and never closes it, so
/// closing early would pull it out from under an in-flight isochronous transfer.
///
/// Returns `false` when there is nothing to render (both kinds disabled) or the thread would not
/// start. A kernel that refuses the interface claim is NOT reported here — the renderer discovers
/// that on its own thread and degrades to tier C, because some OEM kernels refuse and there is no
/// app-side fix worth blocking a session on.
#[no_mangle]
#[cfg(target_os = "android")]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartPadAudio(
_env: JNIEnv,
_this: JObject,
handle: jlong,
pad: jni::sys::jint,
fd: jni::sys::jint,
haptics: jboolean,
speaker: jboolean,
) -> jboolean {
jni_guard(0, || {
if handle == 0 || fd < 0 || !(0..16).contains(&pad) {
return 0;
}
// SAFETY: live handle per the nativeConnect/nativeClose contract.
let h = unsafe { &*(handle as *const SessionHandle) };
// Replace any previous renderer first: dropping it joins the old thread, so two of them
// can never hold the same descriptor at once.
h.stop_pad_audio();
// The capability declaration and the rumble suppression are NOT done here: the renderer
// makes both only once its USB stream actually opens (see `pad_audio::render`). Doing them
// at spawn time would, on a kernel that refuses the interface claim, take the pad off wire
// rumble and give it nothing in return — no haptics of any kind.
match crate::pad_audio::start(
std::sync::Arc::clone(&h.client),
pad as u8,
fd,
haptics != 0,
speaker != 0,
) {
Some(p) => {
*h.pad_audio.lock().unwrap() = Some(p);
1
}
None => 0,
}
})
}
/// `NativeBridge.nativePadAudioSelfTest(fd, seconds, hz): Int` — drive the pad directly with a
/// tone through the real client render path, with no host and no session involved.
///
/// The check a standalone harness cannot make: it owns its descriptor by construction, so it can
/// never reveal that the client handed the renderer a descriptor something else was already
/// driving. Returns sample frames written, or negative on failure (see `pad_audio::SelfTest`).
#[no_mangle]
#[cfg(target_os = "android")]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativePadAudioSelfTest(
_env: JNIEnv,
_this: JObject,
fd: jni::sys::jint,
seconds: jni::sys::jint,
hz: jni::sys::jint,
) -> jni::sys::jint {
jni_guard(-1, || {
if fd < 0 {
return -1;
}
// SAFETY: Kotlin holds the owning UsbDeviceConnection open across this call and drives no
// other transfers on it (it opens a dedicated connection for exactly this).
unsafe { crate::pad_audio::self_test(fd, seconds, hz) }
})
}
/// `NativeBridge.nativeStopPadAudio(handle, pad)` — stop tier-A pad audio and join its thread.
///
/// Returns only once the render thread is joined, which is the point: Kotlin may close the
/// `UsbDeviceConnection` as soon as this returns and not before.
#[no_mangle]
#[cfg(target_os = "android")]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopPadAudio(
_env: JNIEnv,
_this: JObject,
handle: jlong,
pad: jni::sys::jint,
) {
jni_guard((), || {
if handle != 0 {
// SAFETY: live handle per the nativeConnect/nativeClose contract.
let h = unsafe { &*(handle as *const SessionHandle) };
h.stop_pad_audio();
if (0..16).contains(&pad) {
// Withdraw the capability and hand the pad back to wire rumble, in that order:
// the host stops sending 0xD1 before tier C resumes, so the two never overlap.
h.client.set_pad_audio_caps(pad as u8, 0);
crate::pad_audio::set_tier_a(pad as u8, false);
crate::pad_audio::clear_haptics_liveness(pad as u8);
}
}
})
}
/// `NativeBridge.nativeSetMicMuted(handle, muted)` — mute/unmute the mic uplink mid-stream.
///
/// Muting deliberately does NOT stop the capture: the AAudio input stream, the input-preset rung
-1
View File
@@ -773,7 +773,6 @@ fn mock_library() -> (
title: title.to_string(),
art: crate::library::Artwork::default(),
platform: None,
role: None,
};
let games = vec![
game("steam:570", "steam", "Dota 2"),
-11
View File
@@ -286,12 +286,6 @@ mod session_main {
// Spawned at first params-build so it exists for --connect AND console launches.
#[cfg(unix)]
crate::ctl_socket::spawn(gamepad.clone());
// Pad-audio prefs to OUR gamepad service (same reasoning as the pin above): tier-A
// slots declare their render caps at open time, which happens on attach — after this.
gamepad.set_pad_audio_prefs(
settings.pad_haptics,
pf_client_core::pad_audio::speaker_active(&settings.pad_speaker),
);
let mode = Mode {
width: if settings.width == 0 {
native.width
@@ -395,11 +389,6 @@ mod session_main {
cursor_forward: settings.mouse_mode() == trust::MouseMode::Desktop,
mic_enabled: settings.mic_enabled,
echo_cancel: settings.echo_cancel,
// Pad audio (0xD1): the DualSense haptics/speaker render settings. The gamepad
// service learns the same prefs below so tier-A slots declare their render caps
// at open; the session pump gates CLIENT_CAP_PAD_AUDIO + the renderer on these.
pad_haptics: settings.pad_haptics,
pad_speaker: settings.pad_speaker.clone(),
clipboard,
// The Settings preference (auto → VAAPI where it exists; the presenter
// demotes to software on boxes whose Vulkan can't import the dmabufs).
-4
View File
@@ -57,10 +57,6 @@ sdl3 = { version = "0.18", features = ["hidapi"] }
[target.'cfg(windows)'.dependencies]
wasapi = "0.23"
# Pad-audio correlation (pad_audio.rs): the HID devnode's ContainerID and a render endpoint's
# stamped PKEY_Device_ContainerId both live in the registry — read-only, which sidesteps COM
# property stores entirely (the same version the host pins).
winreg = "0.56"
sdl3 = { version = "0.18", features = ["hidapi", "build-from-source"] }
# D3D11VA decode (video_d3d11.rs): device/adapter selection, DXVA probes, and the shared
# NT-handle hand-off ring. Same pinned rev as clients/windows so the workspace builds ONE
+1 -31
View File
@@ -98,43 +98,13 @@ pub fn devices() -> Result<(Vec<AudioDevice>, Vec<AudioDevice>)> {
/// Settings device pickers via session main), or the OS default. A picked device that's
/// gone (unplugged USB DAC, remote session) falls back to the default with a warning —
/// audio keeps working, like the PipeWire twin's `target.object` behavior.
/// Resolve an active endpoint by id WITHOUT `DeviceEnumerator::get_device`.
///
/// That helper builds its argument as `PCWSTR::from_raw(HSTRING::from(id).as_ptr())` — the
/// `HSTRING` is a temporary, dropped at the end of that statement, so `GetDevice` reads freed
/// memory and misses ids that are perfectly valid. Scanning the active collection touches only
/// safe crate APIs, so it cannot regress the same way. (`punktfunk-host` fixes the same bug with
/// raw COM instead; this crate cannot, because it pins a different `windows` revision than
/// `wasapi` does, making the two `IMMDevice` types incompatible.)
pub(crate) fn device_by_id(
enumerator: &DeviceEnumerator,
direction: &Direction,
id: &str,
) -> Result<wasapi::Device> {
let devices = enumerator
.get_device_collection(direction)
.map_err(|e| anyhow!("enumerate {direction:?} endpoints: {e}"))?;
let count = devices
.get_nbr_devices()
.map_err(|e| anyhow!("endpoint count: {e}"))?;
for i in 0..count {
let dev = devices
.get_device_at_index(i)
.map_err(|e| anyhow!("endpoint {i}: {e}"))?;
if dev.get_id().is_ok_and(|got| got == id) {
return Ok(dev);
}
}
anyhow::bail!("no active {direction:?} endpoint with id {id}")
}
fn pick_device(
enumerator: &DeviceEnumerator,
direction: &Direction,
var: &str,
) -> Result<wasapi::Device> {
if let Some(id) = std::env::var(var).ok().filter(|v| !v.is_empty()) {
match device_by_id(enumerator, direction, &id) {
match enumerator.get_device(&id) {
Ok(d) => {
tracing::info!(
var,
+3 -193
View File
@@ -369,14 +369,8 @@ enum Ctl {
Pin(Option<String>),
KindOverride(GamepadPref),
Forwarding(bool),
SystemButtons {
forward_raw: bool,
gesture: bool,
},
SystemButtons { forward_raw: bool, gesture: bool },
TapButton(u32),
/// Which pad-audio streams the session's settings want rendered (bit0 = haptics, bit1 =
/// speaker) — the settings half of the per-pad tier-A capability declared at slot open.
PadAudioPrefs(u8),
MenuMode(bool),
MenuRumble(MenuPulse),
}
@@ -579,18 +573,6 @@ impl GamepadService {
let _ = self.ctl.send(Ctl::TapButton(wire::BTN_MISC1));
}
/// Declare which pad-audio streams this session's settings want rendered (`haptics` =
/// [`Settings::pad_haptics`](crate::trust::Settings::pad_haptics), `speaker` =
/// `pad_speaker == "pad"` via [`crate::pad_audio::speaker_active`]). Drives the per-pad
/// tier-A capability bits declared to the core at slot open — a WIRED DualSense/Edge
/// declares exactly these; every other pad declares 0. Call before [`Self::attach`],
/// like [`Self::set_kind_override`]: slots declare at open time. Defaults to "nothing"
/// for an embedder that never calls it, keeping the wire bytes exactly as before.
pub fn set_pad_audio_prefs(&self, haptics: bool, speaker: bool) {
let bits = (haptics as u8) | ((speaker as u8) << 1);
let _ = self.ctl.send(Ctl::PadAudioPrefs(bits));
}
pub fn attach(&self, connector: Arc<NativeClient>) {
let _ = self.ctl.send(Ctl::Attach(connector));
}
@@ -764,8 +746,6 @@ impl Ds5Feedback {
/// The USB report offsets these are derived from — see the type doc. Kept beside the derived
/// values so the subtraction is visible at the point of definition.
const REPORT_ID_LEN: usize = 1;
/// The audio-control region (`ucHeadphoneVolume`…`ucAudioMuteBits`): report byte 5.
const AUDIO: usize = 5 - Self::REPORT_ID_LEN;
const RIGHT_TRIGGER: usize = 11 - Self::REPORT_ID_LEN;
const LEFT_TRIGGER: usize = 22 - Self::REPORT_ID_LEN;
const PAD_LIGHTS: usize = 44 - Self::REPORT_ID_LEN;
@@ -802,29 +782,6 @@ impl Ds5Feedback {
p[Self::PAD_LIGHTS] = bits & 0x1F;
p
}
/// The one-shot tier-A activation packet — the SDL disable-bit trap undone. `p[0]`
/// (`ucEnableBits1`) bit0 = "enable rumble emulation" and bit1 = "disable audio haptics"
/// (SDL_hidapi_ps5.c); SDL sets BOTH whenever its rumble path runs, which mutes the very
/// voice coils the 0xD1 haptics stream drives. Per SDL's own comment — "Leaving emulated
/// rumble bits off will restore audio haptics" — a packet with those bits CLEARED (and no
/// other valid flag, so nothing else is touched) puts the pad back on audio haptics.
fn audio_haptics_packet() -> [u8; 47] {
[0u8; 47]
}
/// Fold a host [`HidOutput::AudioCtl`] into an effects packet: `raw` is DS5 output report
/// `0x02` bytes 5..=10 verbatim → struct offsets 4..=9 ([`Self::AUDIO`] — headphone/
/// speaker/mic volumes + routing), and `p[0]` re-asserts the report's audio-valid flags
/// (`flags` bits1..4 = report `flag0` bits 4..7). `flags` bit0 (haptics-select, `flag0`
/// bit1 = SDL's "disable audio haptics") is deliberately NOT replayed: bits 0/1 stay
/// clear so the pad's audio haptics stay live (see [`audio_haptics_packet`]).
fn audio_ctl_packet(flags: u8, raw: &[u8; 6]) -> [u8; 47] {
let mut p = [0u8; 47];
p[0] = (flags & 0x1E) << 3;
p[Self::AUDIO..Self::AUDIO + 6].copy_from_slice(raw);
p
}
}
/// One forwarded controller during an attached session: the open SDL handle, its stable wire
@@ -861,14 +818,6 @@ struct Slot {
/// Hold-Select→guide state ([`SelectGesture`]) — only fed while the worker's
/// `guide_gesture` policy is on.
gesture: SelectGesture,
/// Pad-audio render capabilities declared for this slot (bit0 = haptics, bit1 = speaker
/// — the [`NativeClient::set_pad_audio_caps`] bits). Nonzero only for a tier-A pad (a
/// WIRED DualSense/Edge, see [`crate::pad_audio::is_tier_a_ds5`]) under matching
/// settings; bit0 set additionally suppresses wire rumble for this slot (the SDL
/// disable-bit trap — see [`Worker::render_feedback`]).
audio_caps: u8,
/// The wire-rumble-suppressed notice fired for this slot (log once, not per command).
rumble_suppressed_logged: bool,
}
impl Slot {
@@ -885,8 +834,6 @@ impl Slot {
held_clicks: [false; 2],
last_accel: [0; 3],
gesture: SelectGesture::default(),
audio_caps: 0,
rumble_suppressed_logged: false,
}
}
@@ -1024,10 +971,6 @@ struct Worker {
/// Releases owed for synthetic taps ([`Ctl::TapButton`]): `(pad, bit, due)` — the
/// down went out on receipt, the up goes out from the poll once `due` passes.
synthetic_ups: Vec<(u8, u32, Instant)>,
/// Pad-audio streams the session's settings want rendered (bit0 = haptics, bit1 =
/// speaker — [`GamepadService::set_pad_audio_prefs`]). `0` (the default) until an embedder
/// declares some: tier-A detection then never runs and every arrival stays caps-less.
pad_audio_prefs: u8,
attached: Option<Arc<NativeClient>>,
/// Raises the UI escape signal; the escape chord fires it once per press.
escape_tx: async_channel::Sender<()>,
@@ -1233,18 +1176,11 @@ impl Worker {
Ok(pad) => {
let mut slot = Slot::new(id, index, pref, pad);
Self::set_slot_sensors(&mut slot, true);
slot.audio_caps = self.pad_audio_caps_for(id, &slot.pad);
// Declare this pad's kind BEFORE any of its input, so the host builds a matching
// virtual device (mixed types — pad 0 a DualSense, pad 1 an Xbox pad). The core
// re-sends it a few times against datagram loss; an older host ignores it and
// uses the session-default kind.
if let Some(c) = &self.attached {
// Pad-audio render caps go in FIRST — the core ORs them into this (and
// every re-sent) arrival's flags bits 8/9 toward a capable host. ALWAYS
// set (0 for non-tier-A): wire indices are reused within a connection, so
// a tier-A slot that closes must not leave its bits behind for the next
// pad on the same index (the set_rumble_quirks rule).
c.set_pad_audio_caps(index, slot.audio_caps);
send(
c,
InputKind::GamepadArrival,
@@ -1267,27 +1203,6 @@ impl Worker {
};
c.set_rumble_quirks(index as u16, quirks);
}
if slot.audio_caps != 0 {
if slot.audio_caps & 0x01 != 0 {
// Tier-A haptics activation: the SDL disable-bit trap. SDL's DS5
// driver sets ucEnableBits1 0x01|0x02 ("enable rumble emulation" +
// "disable audio haptics") whenever its rumble path runs — which
// would MUTE the voice coils the 0xD1 stream drives. One effects
// packet with those bits CLEARED puts the pad back on audio haptics
// ("Leaving emulated rumble bits off will restore audio haptics" —
// SDL_hidapi_ps5.c); wire rumble for this slot is suppressed in
// render_feedback so SDL never re-arms them.
let _ = slot.pad.send_effect(&Ds5Feedback::audio_haptics_packet());
}
// Hand the pad to the session's renderer worker. Windows correlation
// needs the HID interface path; Linux matches the sink by signature.
crate::pad_audio::register_tier_a(index, slot.pad.path());
tracing::info!(
index,
caps = slot.audio_caps,
"tier-A DualSense: pad-audio render caps declared"
);
}
tracing::info!(
id,
index,
@@ -1301,35 +1216,6 @@ impl Worker {
}
}
/// This pad's pad-audio render capabilities (the bits [`NativeClient::set_pad_audio_caps`]
/// takes): the settings prefs for a tier-A pad — a physical DualSense/Edge (by VID:PID,
/// never the DECLARED kind: the stream renders on the controller in the user's hands) on
/// a WIRED connection — and `0` for everything else (tier B/C are out of scope). Wired
/// comes from `SDL_GetGamepadConnectionState`; when SDL answers Unknown, the pad's 4-ch
/// audio sibling existing is the fallback signal (Bluetooth exposes no audio device).
fn pad_audio_caps_for(&self, id: u32, pad: &sdl3::gamepad::Gamepad) -> u8 {
if self.pad_audio_prefs == 0 {
return 0; // nothing wanted — skip the (possibly probing) wired check entirely
}
let jid = sdl3::sys::joystick::SDL_JoystickID(id);
let vid = self.subsystem.vendor_for_id(jid).unwrap_or(0);
let pid = self.subsystem.product_for_id(jid).unwrap_or(0);
if !crate::pad_audio::is_tier_a_ds5(vid, pid, true) {
return 0; // not a DualSense/Edge — no wired check needed
}
use sdl3::joystick::ConnectionState;
let wired = match pad.connection_state() {
Ok(ConnectionState::Wired) => true,
Ok(ConnectionState::Wireless) => false,
_ => crate::pad_audio::wired_audio_sibling(pad.path().as_deref()),
};
if crate::pad_audio::is_tier_a_ds5(vid, pid, wired) {
self.pad_audio_prefs
} else {
0
}
}
/// Flush a slot's held wire state (so nothing sticks down host-side) and drop it — closing
/// the SDL handle. The flush only emits wire events, so it is safe even when the device is
/// already gone (unplug).
@@ -1347,11 +1233,6 @@ impl Worker {
send(&c, InputKind::GamepadRemove, 0, 0, self.slots[i].index);
}
let slot = self.slots.remove(i);
if slot.audio_caps != 0 {
// Take the pad back from the pad-audio renderer (its device-gone path then
// re-correlates — and finds nothing until a tier-A pad registers again).
crate::pad_audio::unregister_tier_a(slot.index);
}
tracing::info!(
id = slot.id,
index = slot.index,
@@ -1773,7 +1654,6 @@ impl Worker {
set_valve_hidapi(false);
}
}
Ok(Ctl::PadAudioPrefs(bits)) => self.pad_audio_prefs = bits & 0x03,
Ok(Ctl::MenuMode(on)) => {
self.menu_mode = on;
if on {
@@ -2086,20 +1966,6 @@ impl Worker {
// first; the physical silence backstop is in `close_slot_at`).
while let Ok(cmd) = connector.next_rumble_command(Duration::ZERO) {
if let Some(slot) = self.slots.iter_mut().find(|s| s.index as u16 == cmd.pad) {
// The SDL disable-bit trap: ANY SDL rumble write sets ucEnableBits1
// 0x01|0x02, muting the very voice coils the 0xD1 haptics stream drives —
// so a slot with tier-A haptics active never issues wire rumble (the stream
// carries the feedback; the game's rumble is in its haptics mix).
if slot.audio_caps & 0x01 != 0 {
if !slot.rumble_suppressed_logged {
slot.rumble_suppressed_logged = true;
tracing::info!(
pad = slot.index,
"wire rumble suppressed — the pad-audio haptics stream carries feedback"
);
}
continue;
}
Self::issue_rumble(slot, cmd.low, cmd.high, cmd.backstop_ms);
}
}
@@ -2137,27 +2003,13 @@ impl Worker {
.pad
.send_effect(&Ds5Feedback::trigger_packet(which, effect));
}
// The audio-control region of a DS5 output report a game wrote host-side
// (volumes + routing; the SAMPLES ride 0xD1) — folded back into the physical
// pad's effects packet, but only where a tier-A renderer is actually live
// (`audio_caps`): replaying speaker volumes at a pad whose audio device
// nothing streams to would just mute/blast a future session's start state.
// Non-tier-A pads keep dropping it (the pre-pad-audio behaviour).
HidOutput::AudioCtl { flags, raw, .. } if is_ds && slot.audio_caps != 0 => {
let _ = slot
.pad
.send_effect(&Ds5Feedback::audio_ctl_packet(flags, &raw));
}
// Deliberately unhandled, listed rather than left to a bare `_` so a new
// variant cannot join them silently: adaptive triggers exist only on a
// DualSense, and the trackpad-haptic / raw-passthrough planes are DS-specific
// and carried by `send_effect` above when the pad is one. `AudioCtl` lands here
// only when the guarded arm above declined it — a non-DualSense pad, or one with
// no live tier-A renderer — which is the pre-pad-audio behaviour: drop it.
// and carried by `send_effect` above when the pad is one.
HidOutput::Trigger { .. }
| HidOutput::TrackpadHaptic { .. }
| HidOutput::HidRaw { .. }
| HidOutput::AudioCtl { .. } => {}
| HidOutput::HidRaw { .. } => {}
}
}
}
@@ -2196,9 +2048,6 @@ fn hidout_pad(h: &HidOutput) -> u8 {
| HidOutput::Trigger { pad, .. }
| HidOutput::TrackpadHaptic { pad, .. }
| HidOutput::HidRaw { pad, .. } => *pad,
// AudioCtl's pad is the plane's only u16. `HidOutput::decode` rejects anything at or
// above MAX_PADS (B27), so by the time one reaches here the narrowing is lossless.
HidOutput::AudioCtl { pad, .. } => *pad as u8,
}
}
@@ -2226,7 +2075,6 @@ impl Worker {
system_forward: true,
guide_gesture: false,
synthetic_ups: Vec::new(),
pad_audio_prefs: 0,
attached: None,
escape_tx,
disconnect_tx,
@@ -2672,44 +2520,6 @@ mod slot_tests {
}),
6
);
// AudioCtl's wire pad is u16; the index space is 0..MAX_PADS end to end.
assert_eq!(
hidout_pad(&HidOutput::AudioCtl {
pad: 7,
flags: 0,
raw: [0; 6]
}),
7
);
}
/// The AudioCtl fold: the 6 raw bytes (DS5 report 0x02 bytes 5..=10) land at effect-struct
/// offsets 4..=9, the report's audio-valid flags (AudioCtl.flags bits1..4) come back as
/// p[0] bits 4..7, and the rumble-emulation / disable-audio-haptics bits (p[0] bits 0/1)
/// stay CLEAR — setting either would mute the voice coils the 0xD1 stream drives.
#[test]
fn audio_ctl_folds_report_bytes_into_effect_offsets() {
let raw = [0x50, 0x60, 0x70, 0x05, 0x11, 0x22];
// flags 0b1_0111: haptics-select (bit0) + audio-valid bits 1/2/4 of the condensed form.
let p = Ds5Feedback::audio_ctl_packet(0b1_0111, &raw);
assert_eq!(&p[4..10], &raw, "report bytes 5..=10 → struct 4..=9");
// bits1..4 (0b1011) → flag0 bits 4..7.
assert_eq!(p[0], 0b1011_0000);
assert_eq!(
p[0] & 0x03,
0,
"haptics-select must NOT replay into p[0] bits 0/1"
);
// Nothing else is touched: no trigger/LED enable bits, no stray bytes.
assert!(p[1..4].iter().all(|&b| b == 0));
assert!(p[10..].iter().all(|&b| b == 0));
// No audio-valid flags condenses to no enable bits (raw still carried verbatim).
let p = Ds5Feedback::audio_ctl_packet(0b0_0001, &raw);
assert_eq!(p[0], 0);
assert_eq!(&p[4..10], &raw);
// The tier-A activation packet is the all-clear: every enable bit off — per
// SDL_hidapi_ps5.c, leaving the emulated-rumble bits off restores audio haptics.
assert_eq!(Ds5Feedback::audio_haptics_packet(), [0u8; 47]);
}
}
-5
View File
@@ -47,11 +47,6 @@ pub mod os;
// Client settings profiles: the override catalog + the one connect-time resolver
// (design/client-settings-profiles.md §4). Sits beside `trust`, which owns the host records
// the bindings live on.
// Pad audio (the 0xD1 plane): DualSense voice-coil haptics + speaker rendered on the wired
// physical pad's own 4-ch audio device — correlation, the per-session renderer worker, and
// the tier-A pad registry the gamepad worker feeds it through.
#[cfg(any(target_os = "linux", windows))]
pub mod pad_audio;
#[cfg(any(target_os = "linux", windows))]
pub mod profiles;
#[cfg(any(target_os = "linux", windows))]
-14
View File
@@ -66,20 +66,6 @@ pub struct GameEntry {
/// host's flattened `GameMeta`; the rest of the metadata is not decoded until a UI needs it.
#[serde(default)]
pub platform: Option<String>,
/// `"game"` (the default, and what an older host omits) or `"launcher"` — an entry that opens
/// the launcher itself (Steam Big Picture, Heroic) rather than a title. A UI may group these
/// separately; one that doesn't renders them as ordinary tiles, which is the intended
/// degradation (design D4). Kept a plain string: the host owns the vocabulary, and an unknown
/// future value must never fail the whole library decode.
#[serde(default)]
pub role: Option<String>,
}
impl GameEntry {
/// Whether this entry opens a launcher rather than a game.
pub fn is_launcher(&self) -> bool {
self.role.as_deref() == Some("launcher")
}
}
/// Errors surfaced to the UI so it can guide setup (the common case is "not paired yet").
File diff suppressed because it is too large Load Diff
-35
View File
@@ -44,14 +44,6 @@ pub struct SessionParams {
/// Run the uplink through the platform's echo cancellation ([`Settings::echo_cancel`]).
/// Ignored when `mic_enabled` is false; `PUNKTFUNK_NO_AEC=1` overrides it off.
pub echo_cancel: bool,
/// Render the host's per-pad DualSense voice-coil haptics stream (0xD1 kind 0) on a wired
/// physical DualSense ([`crate::trust::Settings::pad_haptics`]). With `pad_speaker` it
/// gates the `CLIENT_CAP_PAD_AUDIO` advertisement and the pad-audio renderer thread.
pub pad_haptics: bool,
/// Where the DualSense built-in-speaker stream (0xD1 kind 1) goes: `"pad"` | `"mix"` |
/// `"off"` ([`crate::trust::Settings::pad_speaker`]; `"mix"` is a TODO that renders as
/// off — see [`crate::pad_audio::speaker_active`]).
pub pad_speaker: String,
/// Share the clipboard with this host (the per-host `KnownHost::clipboard_sync`). The
/// bridge additionally needs the host to advertise `HOST_CAP_CLIPBOARD`.
pub clipboard: bool,
@@ -364,11 +356,6 @@ fn pump(
);
}
}
// Pad audio (0xD1): advertise only when the settings could render a stream — the per-pad
// tier-A detection at slot open (gamepad.rs) still decides which pads declare render caps
// on their arrivals, so this bit alone changes nothing without a wired DualSense.
let pad_speaker_on = crate::pad_audio::speaker_active(&params.pad_speaker);
let pad_audio_on = params.pad_haptics || pad_speaker_on;
let connector = match NativeClient::connect(
&params.host,
params.port,
@@ -392,11 +379,6 @@ fn pump(
0
}) | (if params.phase_lock {
punktfunk_core::quic::CLIENT_CAP_PHASE_LOCK
} else {
0
// PAD_AUDIO: the embedder can render per-pad DualSense haptics/speaker (see above).
}) | (if pad_audio_on {
punktfunk_core::quic::CLIENT_CAP_PAD_AUDIO
} else {
0
}),
@@ -519,20 +501,6 @@ fn pump(
// app-lifetime service's job (the UI attaches it on Connected). Audio runs on its own
// thread (one puller per plane), blocking on the audio queue like the Apple client.
let audio_thread = spawn_audio(connector.clone(), stop.clone());
// Pad audio (0xD1): its own drain thread (that plane's single consumer), spawned whenever
// the settings could render. The output device is opened LAZILY once frames actually
// arrive — which only happens after a tier-A pad declared render caps on its arrival — so
// a session without a wired DualSense costs one idle 10 ms poll loop.
let pad_audio_thread = pad_audio_on
.then(|| {
crate::pad_audio::spawn(
connector.clone(),
stop.clone(),
params.pad_haptics,
pad_speaker_on,
)
})
.flatten();
// The shared clipboard (design/clipboard-and-file-transfer.md §5): its own thread, since
// `next_clip` blocks and the OS clipboard calls can wait on other apps. Returns straight
// away when the host has no clipboard capability, so spawning is unconditional.
@@ -1098,9 +1066,6 @@ fn pump(
if let Some(t) = audio_thread {
let _ = t.join(); // exits within its 100 ms pull timeout once `stop` is set
}
if let Some(t) = pad_audio_thread {
let _ = t.join(); // exits within its 10 ms pull timeout once `stop` is set
}
if let Some(t) = clipboard_thread {
let _ = t.join(); // exits within its next_clip wait once `stop` is set
}
-21
View File
@@ -1024,21 +1024,6 @@ pub struct Settings {
/// `PUNKTFUNK_AUDIO_SOURCE`).
#[serde(default)]
pub mic_device: String,
/// Render the host's per-pad DualSense voice-coil haptics stream (the 0xD1 plane, kind 0)
/// on a WIRED physical DualSense's own audio device (tier A — Bluetooth pads expose no
/// audio device). Gates the `CLIENT_CAP_PAD_AUDIO` advertisement and the per-pad arrival
/// capability bit; wire rumble is suppressed for a pad whose haptics stream is live (the
/// stream carries the feedback — see `gamepad.rs`, the SDL disable-bit trap). Default ON:
/// the capable-and-agreed negotiation means it changes nothing without a capable host AND
/// a wired DS5. `default` so pre-existing stores load with it on.
#[serde(default = "default_true")]
pub pad_haptics: bool,
/// Where the DualSense built-in-speaker stream (0xD1 kind 1) is rendered: `"pad"` (default
/// — the physical pad's own speaker), `"mix"` (fold it into the main stream audio — a
/// declared TODO that renders as `"off"` today; see `pad_audio::speaker_active`), or
/// `"off"`. `default` so pre-existing stores load as `"pad"`.
#[serde(default = "default_pad_speaker")]
pub pad_speaker: String,
/// Match-window resolution policy (design/midstream-resolution-resize.md D1): the
/// stream mode follows the session window — the connect asks for the window's pixel
/// size and a mid-session resize renegotiates the host's virtual display + encoder
@@ -1086,10 +1071,6 @@ fn default_true() -> bool {
true
}
fn default_pad_speaker() -> String {
"pad".into()
}
impl Settings {
/// The stats-overlay tier, resolving pre-tier stores: an old `show_stats = false`
/// reads as Off, everything else as Normal (≈ what the pre-tier overlay showed).
@@ -1198,8 +1179,6 @@ impl Default for Settings {
invert_scroll: false,
speaker_device: String::new(),
mic_device: String::new(),
pad_haptics: true,
pad_speaker: "pad".into(),
match_window: false,
last_window_w: 0,
last_window_h: 0,
+2 -52
View File
@@ -24,20 +24,14 @@ const RENEW_EVERY: Duration = Duration::from_millis(1000);
/// bundles rumble + lightbar + player-LEDs + adaptive-triggers into one report, so a pad that is
/// merely *rumbling* re-sends its (unchanged) lightbar / LED / trigger state on every output report.
/// The managers already dedup rumble; this does the same for the rich [`HidOutput`] feedback so the
/// 0xCD plane carries only genuine changes. State (`Led` / `PlayerLeds` / `Trigger` / `AudioCtl`)
/// is deduped by value; a one-shot `TrackpadHaptic` pulse is always forwarded (each pulse must
/// fire).
/// 0xCD plane carries only genuine changes. State (`Led` / `PlayerLeds` / `Trigger`) is deduped by
/// value; a one-shot `TrackpadHaptic` pulse is always forwarded (each pulse must fire).
#[derive(Clone, Default)]
pub struct HidoutDedup {
led: Option<(u8, u8, u8)>,
player_leds: Option<u8>,
/// Last-forwarded adaptive-trigger effect per side: `[0]` = L2, `[1]` = R2.
trigger: [Option<Vec<u8>>; 2],
/// Last-forwarded audio-control state (`flags` + the raw volume/routing bytes).
audio_ctl: Option<(u8, [u8; 6])>,
/// Once-per-pad-lifetime field-diagnosis flag: set after the first forwarded `AudioCtl`
/// carrying the haptics-select bit was logged (cleared with the rest on (re)plug).
haptics_select_logged: bool,
/// When anything was last put on the wire for this pad. `None` = nothing latched yet, so
/// there is nothing to renew. See [`RENEW_EVERY`].
last_sent: Option<Instant>,
@@ -129,25 +123,6 @@ impl HidoutDedup {
}
// One-shot haptic pulse (Steam voice-coil) — state-less, always fires.
HidOutput::TrackpadHaptic { .. } => true,
HidOutput::AudioCtl { pad, flags, raw } => {
let v = Some((*flags, *raw));
if self.audio_ctl == v {
false
} else {
// Field-diagnosis signal, once per pad lifetime: a title driving the DS5's
// audio haptics (not plain rumble emulation, whose all-zero audio region
// never reaches here) — the trace that tells "the game does audio haptics"
// apart from "the client just doesn't render them".
if flags & 0x01 != 0 && !self.haptics_select_logged {
self.haptics_select_logged = true;
tracing::info!(
"DS5 title asserted haptics-select (audio haptics) pad={pad}"
);
}
self.audio_ctl = v;
true
}
}
// Raw as-is passthrough reports must NEVER dedup: the physical device's firmware
// watchdogs RELY on identical periodic refreshes (Triton rumble re-sent every ~40 ms
// against a ~50 ms safety timeout, lizard-off every ~3 s) — dropping a repeat would
@@ -327,29 +302,4 @@ mod tests {
// The pulse stamped the clock but latched no state, so the renewal has nothing to repeat.
assert!(d.renewals(0, t + Duration::from_millis(1000)).is_empty());
}
/// `AudioCtl` dedups by value like the other state kinds: an identical repeat (every output
/// report re-sends the unchanged audio region) is dropped, a flags-only or raw-only change
/// forwards again, and `clear` re-arms — including the once-per-pad haptics-select log flag.
#[test]
fn audio_ctl_dedups_by_value() {
let mut d = HidoutDedup::default();
let t = Instant::now();
let audio = |flags, vol| HidOutput::AudioCtl {
pad: 0,
flags,
raw: [vol, 0, 0, 0, 0, 0],
};
// Identical twice → exactly one emission.
assert!(d.should_forward(&audio(0x17, 0x50), t));
assert!(!d.should_forward(&audio(0x17, 0x50), t));
// Either half changing (flags, or the raw region) forwards again.
assert!(d.should_forward(&audio(0x16, 0x50), t));
assert!(d.should_forward(&audio(0x16, 0x60), t));
// The other kinds' state is untouched by audio traffic.
assert!(d.should_forward(&HidOutput::PlayerLeds { pad: 0, bits: 1 }, t));
// `clear` (pad re-plug) re-arms the value dedup.
d.clear();
assert!(d.should_forward(&audio(0x16, 0x60), t));
}
}
@@ -535,7 +535,7 @@ pub mod out_report {
/// Parse a DualSense USB output report (`0x02`) into a [`DsFeedback`], indexed off
/// [`out_report`]. Only the well-understood fields (motor rumble, lightbar RGB, player LEDs) are
/// surfaced — adaptive-trigger blocks and the audio-control region are forwarded raw for the client.
/// surfaced — adaptive-trigger blocks are forwarded raw for the client.
///
/// Every field is gated on the report's valid-flags (`valid_flag0` at data[1], `valid_flag1`
/// at data[2]) — writers only set the bits for fields they mean to change (the rest is zeroed),
@@ -592,21 +592,6 @@ pub fn parse_ds_output(pad: u8, data: &[u8], fb: &mut DsFeedback) {
});
}
}
// The audio-control region (bytes 5..=10: headphone/speaker/mic volumes + routing), for the
// pad-audio path. The wire flags condense the report's audio bits: bit0 = haptics-select
// (flag0 BIT1 — set on every SDL rumble write too, which is why it alone never triggers an
// emission), bits1..4 = flag0 bits 4..7 (the audio-valid flags gating the region). Emitted
// whenever an audio-valid flag is present or the region carries data; downstream dedup
// ([`crate::hidout_dedup`]) reduces the per-report repeats to genuine changes.
let raw: [u8; 6] = data[5..11].try_into().unwrap();
if flag0 & 0xF0 != 0 || raw != [0u8; 6] {
let flags = ((flag0 >> 1) & 0x01) | ((flag0 >> 3) & 0x1E);
fb.hidout.push(HidOutput::AudioCtl {
pad: pad.into(),
flags,
raw,
});
}
}
#[cfg(test)]
@@ -932,48 +917,6 @@ mod tests {
assert_eq!(*DUALSENSE_EDGE_RDESC.last().unwrap(), 0xC0);
}
/// A 0x02 report driving the pad's audio (haptics-select + audio-valid flags + the volume/
/// routing bytes) surfaces an `AudioCtl` with the exact raw region and the condensed flags;
/// a plain rumble write (haptics-select but a silent audio region — every SDL rumble) does
/// NOT — that is what `parse_output_respects_valid_flags` pins with its `hidout.is_empty()`.
#[test]
fn parse_output_surfaces_audio_ctl() {
let mut data = vec![0u8; 48];
data[0] = 0x02;
data[1] = 0xB2; // flag0: haptics-select (BIT1) + audio-valid bits 4/5/7
data[5] = 0x50; // headphone volume
data[6] = 0x60; // speaker volume
data[7] = 0x70; // mic volume
data[8] = 0x05; // audio routing / enable bits
let mut fb = DsFeedback::default();
parse_ds_output(3, &data, &mut fb);
// flags: bit0 = flag0 bit1, bits1..4 = flag0 bits 4..7 (0b1011 → 0b10110).
assert_eq!(
fb.hidout,
vec![HidOutput::AudioCtl {
pad: 3,
flags: 0b1_0111,
raw: [0x50, 0x60, 0x70, 0x05, 0x00, 0x00],
}]
);
// A non-zero audio region with NO audio-valid flags still surfaces (dedup collapses the
// repeats downstream) — some writers leave stale volumes gated off; the host side wants
// the honest bytes either way.
let mut data = vec![0u8; 48];
data[0] = 0x02;
data[9] = 0x01;
let mut fb = DsFeedback::default();
parse_ds_output(0, &data, &mut fb);
assert_eq!(
fb.hidout,
vec![HidOutput::AudioCtl {
pad: 0,
flags: 0,
raw: [0, 0, 0, 0, 0x01, 0],
}]
);
}
/// A short / wrong-id report yields nothing.
#[test]
fn parse_output_rejects_garbage() {
@@ -518,7 +518,6 @@ mod tests {
index: 2,
kind: 1,
capabilities: 0,
audio_caps: 0,
});
assert!(m.slots.get(2).is_some());
}
@@ -2465,18 +2465,11 @@ pub fn ei_socket_file() -> std::path::PathBuf {
crate::with_env_lock(pf_paths::gamescope_ei_socket_file)
}
/// Does this resolved launch command start the Steam **client**? Such a launch needs Steam's single
/// instance free before a dedicated spawn (B1), and wants gamescope's `--steam` integration on.
/// Pure + unit-tested.
///
/// The test is the first token, NOT the presence of a `steam://` URI. A `steam_ui` launcher entry
/// (design D4) resolves to a bare `steam -gamepadui` / `steam` with no URI at all, and it is *more*
/// exposed to the single-instance problem than a game launch is, not less: on a box that autologged
/// into game mode, the nested second Steam would see the first and exit, taking the spawn down with
/// it. A URI-gated check would silently skip both the instance free and `--steam` for exactly the
/// launch that most needs them.
/// Does this resolved launch command start Steam (`steam … steam://…`)? Such a launch needs Steam's
/// single instance free before a dedicated spawn (B1). Pure + unit-tested.
fn is_steam_launch(cmd: &str) -> bool {
cmd.split_whitespace().next() == Some("steam")
let mut it = cmd.split_whitespace();
it.next() == Some("steam") && cmd.contains("steam://")
}
/// Shape a resolved launch command for a bare-spawn gamescope session. A Steam URI launch
@@ -2872,13 +2865,7 @@ mod tests {
assert!(is_steam_launch("steam -silent steam://rungameid/570"));
assert!(!is_steam_launch("vkcube"));
assert!(!is_steam_launch("lutris lutris:rungameid/42"));
// A `steam_ui` LAUNCHER entry (design D4) carries no URI, and must still count: it needs the
// single instance freed (B1) and gamescope's `--steam` mode on. Gating on `steam://` would
// have skipped both for the one launch that is Big Picture itself.
assert!(is_steam_launch("steam -gamepadui"));
assert!(is_steam_launch("steam"));
// A command that merely mentions steam elsewhere is not a Steam client launch.
assert!(!is_steam_launch("mygame --steam-overlay"));
assert!(!is_steam_launch("steam -bigpicture")); // no URI = not a game launch
}
#[test]
@@ -2904,13 +2891,6 @@ mod tests {
shape_dedicated_command("steam -bigpicture"),
"steam -bigpicture"
);
// The `steam_ui` launcher entries (design D4) pass through untouched — the shaping only ever
// fires on a `steam://` game launch, so there is no way to end up with `-gamepadui` twice.
assert_eq!(
shape_dedicated_command("steam -gamepadui"),
"steam -gamepadui"
);
assert_eq!(shape_dedicated_command("steam"), "steam");
}
#[test]
-201
View File
@@ -670,12 +670,6 @@ pub const PUNKTFUNK_HIDOUT_TRIGGER: u8 = 3;
/// side (0 = right pad, 1 = left pad); `effect[0..6]` packs `amplitude` / `period` / `count` as
/// little-endian `u16`s with `effect_len = 6`. Clients without trackpad coils drop it.
pub const PUNKTFUNK_HIDOUT_TRACKPAD_HAPTIC: u8 = 4;
/// `PunktfunkHidOutput::kind` — the audio-control region of a DS5 output report (pad-audio
/// routing/volumes; the audio SAMPLES arrive via [`punktfunk_connection_next_pad_audio`]).
/// `which` = the condensed audio flags (bit0 = haptics-select, bits1..4 = the report's
/// audio-valid flags); `effect[0..6]` = bytes 5..=10 of the report verbatim
/// (headphone/speaker/mic volumes + routing) with `effect_len = 6`. Forwarded change-only.
pub const PUNKTFUNK_HIDOUT_AUDIO_CTL: u8 = 5;
/// Capacity of `PunktfunkHidOutput::effect` (the DualSense trigger parameter block).
pub const PUNKTFUNK_HID_EFFECT_MAX: u8 = 11;
@@ -768,17 +762,6 @@ impl PunktfunkHidOutput {
out.effect_len = 6;
}
HidOutput::HidRaw { .. } => return None,
HidOutput::AudioCtl { pad, flags, raw } => {
// Same packing idiom as TrackpadHaptic: `which` carries the flags byte,
// `effect[0..6]` the raw audio region. The u16 wire pad narrows losslessly
// because `HidOutput::decode` refuses one at or above `input::MAX_PADS` (B27) —
// it is enforced there, not merely assumed here.
out.kind = PUNKTFUNK_HIDOUT_AUDIO_CTL;
out.pad = *pad as u8;
out.which = *flags;
out.effect[0..6].copy_from_slice(raw);
out.effect_len = 6;
}
}
Some(out)
}
@@ -1192,25 +1175,6 @@ pub const PUNKTFUNK_HOST_CAP_CLIPBOARD: u8 = 0x02;
/// the client keeps its pen-as-touch fallback. (Mirrors `quic::HOST_CAP_PEN`;
/// design/pen-tablet-input.md.)
pub const PUNKTFUNK_HOST_CAP_PEN: u8 = 0x10;
/// Host-capability bit in [`punktfunk_connection_host_caps`]: the host can capture per-gamepad
/// audio (DualSense voice-coil haptics + speaker) and emit it on the 0xD1 plane toward pads
/// declared capable via [`punktfunk_connection_set_pad_audio_caps`]. Set only when the client
/// asked via [`PUNKTFUNK_CLIENT_CAP_PAD_AUDIO`]. (Mirrors `quic::HOST_CAP_PAD_AUDIO`.)
pub const PUNKTFUNK_HOST_CAP_PAD_AUDIO: u8 = 0x40;
/// Pad-audio `kind` ([`punktfunk_connection_next_pad_audio`]): the BACK channel pair — DualSense
/// voice-coil haptics, 5 ms Opus frames. (Mirrors `quic::PAD_AUDIO_KIND_HAPTICS`.)
pub const PUNKTFUNK_PAD_AUDIO_KIND_HAPTICS: u8 = 0;
/// Pad-audio `kind`: the FRONT channel pair — the controller's built-in speaker, 10 ms Opus
/// frames. (Mirrors `quic::PAD_AUDIO_KIND_SPEAKER`.)
pub const PUNKTFUNK_PAD_AUDIO_KIND_SPEAKER: u8 = 1;
/// [`punktfunk_connection_set_pad_audio_caps`] `audio_caps` bit: the pad renders the HAPTICS
/// stream (a real DualSense's voice coils).
pub const PUNKTFUNK_PAD_AUDIO_CAP_HAPTICS: u8 = 0x01;
/// [`punktfunk_connection_set_pad_audio_caps`] `audio_caps` bit: the pad renders the SPEAKER
/// stream.
pub const PUNKTFUNK_PAD_AUDIO_CAP_SPEAKER: u8 = 0x02;
// Keep the ABI cap bits in lockstep with the wire constants (compile-time guard against drift).
#[cfg(feature = "quic")]
@@ -1225,20 +1189,6 @@ const _: () = {
assert!(PUNKTFUNK_HOST_CAP_GAMEPAD_STATE == crate::quic::HOST_CAP_GAMEPAD_STATE);
assert!(PUNKTFUNK_HOST_CAP_CLIPBOARD == crate::quic::HOST_CAP_CLIPBOARD);
assert!(PUNKTFUNK_HOST_CAP_PEN == crate::quic::HOST_CAP_PEN);
assert!(PUNKTFUNK_HOST_CAP_PAD_AUDIO == crate::quic::HOST_CAP_PAD_AUDIO);
assert!(PUNKTFUNK_CLIENT_CAP_PAD_AUDIO == crate::quic::CLIENT_CAP_PAD_AUDIO);
assert!(PUNKTFUNK_PAD_AUDIO_KIND_HAPTICS == crate::quic::PAD_AUDIO_KIND_HAPTICS);
assert!(PUNKTFUNK_PAD_AUDIO_KIND_SPEAKER == crate::quic::PAD_AUDIO_KIND_SPEAKER);
// The setter's caps bits are the arrival flags bits 8/9 shifted down (the wire packing
// `input::encode_gamepad_arrival` applies).
assert!(
(PUNKTFUNK_PAD_AUDIO_CAP_HAPTICS as u32) << 8
== crate::input::ARRIVAL_FLAG_PAD_AUDIO_HAPTICS
);
assert!(
(PUNKTFUNK_PAD_AUDIO_CAP_SPEAKER as u32) << 8
== crate::input::ARRIVAL_FLAG_PAD_AUDIO_SPEAKER
);
assert!(PUNKTFUNK_PEN_IN_RANGE == crate::quic::PEN_IN_RANGE);
assert!(PUNKTFUNK_PEN_TOUCHING == crate::quic::PEN_TOUCHING);
assert!(PUNKTFUNK_PEN_BARREL1 == crate::quic::PEN_BARREL1);
@@ -1821,13 +1771,6 @@ pub const PUNKTFUNK_CLIENT_CAP_CURSOR: u8 = 0x01;
/// forward-compatible.
pub const PUNKTFUNK_CLIENT_CAP_PHASE_LOCK: u8 = 0x02;
/// [`punktfunk_connect_ex9`] `client_caps` bit: the client understands the pad-audio plane
/// (0xD1 — per-gamepad DualSense voice-coil haptics + speaker). The embedder MUST then drain
/// [`punktfunk_connection_next_pad_audio`] and declare each capable pad via
/// [`punktfunk_connection_set_pad_audio_caps`]; the host emits pad audio only when it answers
/// with [`PUNKTFUNK_HOST_CAP_PAD_AUDIO`]. (Mirrors `quic::CLIENT_CAP_PAD_AUDIO`.)
pub const PUNKTFUNK_CLIENT_CAP_PAD_AUDIO: u8 = 0x08;
/// Shared body of [`punktfunk_connect_ex7`] / [`punktfunk_connect_ex8`]: `status_out`
/// (nullable) is written on EVERY path — `Ok`, the mapped [`PunktfunkError`],
/// `InvalidArg` for bad arguments, `Panic` if the connect panicked.
@@ -2372,117 +2315,6 @@ pub unsafe extern "C" fn punktfunk_connection_next_audio_pcm(
})
}
/// Pull the next pad-audio frame (0xD1) — one Opus frame of DualSense voice-coil haptics
/// (`kind` = [`PUNKTFUNK_PAD_AUDIO_KIND_HAPTICS`], 5 ms) or built-in-speaker audio
/// ([`PUNKTFUNK_PAD_AUDIO_KIND_SPEAKER`], 10 ms) for gamepad `*out_pad` — waiting up to
/// `timeout_ms`. The payload is COPIED into `buf` (no borrow-until-next-call slot); the return
/// value is its length in bytes, `0` = nothing this poll (timeout — or a DTX/oversized frame,
/// both of which an embedder treats the same way), `-1` = the session ended (or an invalid
/// handle/buffer). All pads/kinds share one queue — fan out by `*out_pad`/`*out_kind` to
/// per-actuator Opus decoders. A frame larger than `buf_len` is dropped like the timeout case
/// (the plane is lossy by design; any real Opus frame fits a 1500-byte buffer). Only a session
/// connected with [`PUNKTFUNK_CLIENT_CAP_PAD_AUDIO`] against a
/// [`PUNKTFUNK_HOST_CAP_PAD_AUDIO`] host — with the pad declared via
/// [`punktfunk_connection_set_pad_audio_caps`] — ever receives any. Drain from a dedicated
/// thread (one puller, may run alongside the other planes' pullers).
///
/// # Safety
/// `c` is a valid connection handle; the `out_*` pointers are writable (NULLs are skipped);
/// `buf` is writable for `buf_len` bytes.
#[cfg(feature = "quic")]
#[no_mangle]
pub unsafe extern "C" fn punktfunk_connection_next_pad_audio(
c: *mut PunktfunkConnection,
out_pad: *mut u8,
out_kind: *mut u8,
out_seq: *mut u32,
out_pts_ns: *mut u64,
buf: *mut u8,
buf_len: usize,
timeout_ms: u32,
) -> i32 {
let r = std::panic::catch_unwind(AssertUnwindSafe(|| {
// SAFETY: per the ABI contract - an opaque handle from a `*_new`/`*_pair` that the caller
// has not yet freed, or null, which `as_mut`/`as_ref` reports as `None` and the `match`
// here handles.
let c = match unsafe { c.as_ref() } {
Some(c) => c,
None => return -1,
};
if buf.is_null() && buf_len != 0 {
return -1;
}
match c
.inner
.next_pad_audio(std::time::Duration::from_millis(timeout_ms as u64))
{
Some(f) => {
if f.opus.is_empty() || f.opus.len() > buf_len {
// DTX silence (skipped like the audio-PCM path — decoding an empty payload
// as loss would synthesize concealment) or doesn't fit — report "nothing
// this poll" (the next_hidout HidRaw-skip precedent; truncated Opus would
// be undecodable anyway).
return 0;
}
// SAFETY: per the ABI contract - each out-param below is OPTIONAL, so it is null-
// checked before it is written; `buf` is a caller-owned writable region of
// `buf_len` bytes and the copy length was just bounds-checked against it.
unsafe {
if !out_pad.is_null() {
*out_pad = f.pad;
}
if !out_kind.is_null() {
*out_kind = f.kind;
}
if !out_seq.is_null() {
*out_seq = f.seq;
}
if !out_pts_ns.is_null() {
*out_pts_ns = f.pts_ns;
}
std::ptr::copy_nonoverlapping(f.opus.as_ptr(), buf, f.opus.len());
}
f.opus.len() as i32
}
// `None` folds timeout and closed; the shutdown flag tells them apart so the
// embedder's plane loop can exit instead of polling a dead session forever.
None if c.inner.is_session_ended() => -1,
None => 0,
}
}));
r.unwrap_or(-1)
}
/// Declare wire pad `pad`'s pad-audio render capabilities (`audio_caps`: OR of
/// [`PUNKTFUNK_PAD_AUDIO_CAP_HAPTICS`] / [`PUNKTFUNK_PAD_AUDIO_CAP_SPEAKER`]) — how a client
/// tells the host WHICH pads can actually play the 0xD1 streams. Call at controller attach,
/// BEFORE the pad's arrival event is sent (the [`punktfunk_connection_set_rumble_quirks`]
/// timing): the core folds the bits into the arrival's flags (bits 8/9), and only toward a
/// [`PUNKTFUNK_HOST_CAP_PAD_AUDIO`] host — never calling this leaves the wire bytes exactly as
/// before. Latest-wins per pad; unknown bits are masked off.
///
/// # Safety
/// `c` is a valid connection handle. Callable from any thread.
#[cfg(feature = "quic")]
#[no_mangle]
pub unsafe extern "C" fn punktfunk_connection_set_pad_audio_caps(
c: *mut PunktfunkConnection,
pad: u8,
audio_caps: u8,
) -> PunktfunkStatus {
guard(|| {
// SAFETY: per the ABI contract - an opaque handle from a `*_new`/`*_pair` that the caller
// has not yet freed, or null, which `as_mut`/`as_ref` reports as `None` and the `match`
// here handles.
let c = match unsafe { c.as_ref() } {
Some(c) => c,
None => return PunktfunkStatus::NullPointer,
};
c.inner.set_pad_audio_caps(pad, audio_caps);
PunktfunkStatus::Ok
})
}
/// Pull the next rumble (force-feedback) update, waiting up to `timeout_ms`. Amplitudes
/// are 0..0xFFFF (`low` = low-frequency motor, `high` = high-frequency), `(0, 0)` = stop.
/// Same timeout/closed semantics as [`punktfunk_connection_next_audio`].
@@ -4585,36 +4417,3 @@ pub unsafe extern "C" fn punktfunk_reanchor_gate_is_holding(
PunktfunkStatus::Ok
})
}
#[cfg(all(test, feature = "quic"))]
mod tests {
use super::*;
/// The `AudioCtl` → `PunktfunkHidOutput` mapping: kind 5, pad narrowed, `which` carries the
/// flags byte, `effect[0..6]` the raw audio region with `effect_len = 6` (the TrackpadHaptic
/// packing idiom — no struct growth, so the size guard above stays at 19).
#[test]
fn hidout_abi_maps_audio_ctl() {
let out = PunktfunkHidOutput::from_hid(&crate::quic::HidOutput::AudioCtl {
pad: 3,
flags: 0x17,
raw: [0x50, 0x60, 0x70, 0x05, 0, 0],
})
.unwrap();
assert_eq!(out.kind, PUNKTFUNK_HIDOUT_AUDIO_CTL);
assert_eq!(out.pad, 3);
assert_eq!(out.which, 0x17);
assert_eq!(out.effect_len, 6);
assert_eq!(out.effect[..6], [0x50, 0x60, 0x70, 0x05, 0, 0]);
assert_eq!(out.effect[6..], [0; 5]);
// A raw passthrough report still has no C representation (skipped at the pull site).
assert!(
PunktfunkHidOutput::from_hid(&crate::quic::HidOutput::HidRaw {
pad: 0,
kind: 0,
data: vec![0x80],
})
.is_none()
);
}
}
-120
View File
@@ -159,17 +159,6 @@ const CAP_REPROBE_WINDOWS_MAX: u32 = 128;
/// choke again at the same place, and only backoffs at a climbed-to rate can agree within the
/// band (a cascade's second backoff sits at ×0.7 of the first: outside it by construction).
const DECODE_CAP_SIMILAR_DIV: u32 = 8;
/// A deciding window that DELIVERED under `current / STARVED_DELIVERY_DIV` is STARVED: the
/// stream barely flowed (a host-side capture stall, an outage, a mid-window pause), so whatever
/// distress the window carries — a flush, a keyframe-ask burst — is starvation-shaped, not
/// rate-shaped, and the decoder decoded almost nothing at the nominal rate. Such a window may
/// still back off (real damage deserves the safe response) but must never be a decode-knee
/// sample: latching `current_kbps` off a starved window teaches a phantom decoder cap at
/// whatever rate the stall interrupted (the periodic-capture-stall field case: every 5 s cycle
/// offers another pair of "backoffs" at the same rate — a bogus latch that then fights the
/// re-probe ladder for minutes). Deliberately far below the ×¾ utilization bar climbs require:
/// the band between them is ambiguous and keeps today's behavior.
const STARVED_DELIVERY_DIV: u32 = 4;
/// Rolling window (in 750 ms report windows, ~30 s) whose minimum mean is the OWD baseline.
/// Long enough to remember the uncongested floor, short enough to follow genuine path changes.
const BASELINE_WINDOWS: usize = 40;
@@ -708,10 +697,6 @@ impl BitrateController {
|| self.streak_decode_windows >= BAD_WINDOWS_TO_DECREASE
|| (recovery_kf >= RECOVERY_KF_BAD && loss_ppm < HEAVY_LOSS_PPM)
|| (flushed && (decode_bad || decode_mean_us.is_none()));
// Starved deciding window (see [`STARVED_DELIVERY_DIV`]): the stream barely flowed,
// so the window says nothing about what the decoder can hold at this rate.
let starved =
(actual_kbps as u64) * (STARVED_DELIVERY_DIV as u64) < self.current_kbps as u64;
if !self.climb_since_backoff {
// Still draining the previous backoff: the host acks a ×0.7 request in ~100 ms,
// so this window's rate is one the decoder never choked at while keeping up —
@@ -723,17 +708,6 @@ impl BitrateController {
"adaptive bitrate: backoff without an intervening climb — draining the \
previous choke, not a knee sample"
);
} else if starved {
// Same "not a knee sample either way" treatment as the draining arm: neither
// latch against a starved window nor let it erase the reference a real knee
// set — the next genuine choke at that rate must still find its pair.
tracing::debug!(
at_kbps = self.current_kbps,
actual_kbps,
reference_kbps = self.decode_backoff_kbps,
"adaptive bitrate: backoff in a starved window (delivery a fraction of \
the target) starvation-shaped distress, not a knee sample"
);
} else if decode_evidence {
let rate = self.current_kbps;
let similar = self.decode_backoff_kbps > 0
@@ -2110,100 +2084,6 @@ mod tests {
rate - rate / 16
}
/// One capture-stall-shaped window at the current rate: almost nothing delivered
/// (current/10), nothing decoded, no loss — but a jump-to-live flush and a keyframe-ask
/// storm (the stall edge's damage signature). SEVERE, so it backs off; STARVED, so it must
/// never be a knee sample.
fn stall_choke(c: &mut BitrateController, start: Instant, tick: &mut u32) -> Option<u32> {
*tick += 2;
let r = c.on_window(
ticks(start, *tick),
0,
0,
None,
None,
None,
c.current_kbps / 10,
true,
RECOVERY_KF_SEVERE,
);
*tick += 1;
r
}
#[test]
fn capture_stall_windows_never_latch_a_decode_cap() {
// The periodic-capture-stall field case (RDNA4 standby-sink, 5 s cycle): every stall
// edge offers another flush + kf-storm "backoff" at the SAME rate — without the starved
// guard that pair latches a phantom decoder knee at whatever rate the display driver
// happened to interrupt, and the session then fights the re-probe ladder for minutes.
let mut c = BitrateController::new(240_000);
c.set_ceiling(900_000);
let start = Instant::now();
let mut t = 0;
for _ in 0..4 {
calm_window(&mut c, ticks(start, t));
t += 1;
}
climb_to(&mut c, start, &mut t, 400_000);
let at = c.current_kbps;
let r1 = stall_choke(&mut c, start, &mut t).expect("stall damage still backs off");
assert!(
c.decode_cap_kbps.is_none(),
"one starved window must not latch"
);
assert_eq!(
c.decode_backoff_kbps, 0,
"a starved window is not a knee sample — no reference recorded"
);
c.on_ack(r1);
climb_to(&mut c, start, &mut t, at - at / DECODE_CAP_SIMILAR_DIV);
let r2 = stall_choke(&mut c, start, &mut t).expect("second stall edge backs off too");
c.on_ack(r2);
assert!(
c.decode_cap_kbps.is_none(),
"a starved pair at the same rate must not latch a phantom knee"
);
}
#[test]
fn starved_window_preserves_the_knee_reference() {
// A REAL knee sample, then a stall edge, then the genuine re-climb choke: the starved
// window in the middle must neither latch nor ERASE the reference the real choke set —
// the genuine pair must still find each other around it.
let mut c = BitrateController::new(500_000);
c.set_ceiling(900_000);
let start = Instant::now();
let mut t = 0;
for _ in 0..4 {
calm_window(&mut c, ticks(start, t));
t += 1;
}
let knee = c.current_kbps;
let r1 = choke(&mut c, start, &mut t).expect("real choke backs off");
assert_eq!(
c.decode_backoff_kbps, knee,
"real choke records the reference"
);
c.on_ack(r1);
climb_to(&mut c, start, &mut t, knee - knee / DECODE_CAP_SIMILAR_DIV);
let r2 = stall_choke(&mut c, start, &mut t).expect("stall edge backs off");
assert_eq!(
c.decode_backoff_kbps, knee,
"the starved window must not erase the real reference"
);
assert!(c.decode_cap_kbps.is_none(), "and must not latch against it");
c.on_ack(r2);
climb_to(&mut c, start, &mut t, knee - knee / DECODE_CAP_SIMILAR_DIV);
let rate = c.current_kbps;
choke(&mut c, start, &mut t).expect("genuine re-climb choke backs off");
assert_eq!(
c.decode_cap_kbps,
Some(rate - rate / 16),
"the genuine pair still latches around the starved interruption"
);
}
#[test]
fn decode_cap_latches_when_the_reclimb_chokes_at_the_same_knee() {
// The 1440p120 field sawtooth: a decoder knee (~500 Mbps) well under the (inflated)
+4 -50
View File
@@ -16,13 +16,11 @@ use crate::config::{CompositorPref, GamepadPref, Mode};
use crate::error::{PunktfunkError, Result};
use crate::input::InputEvent;
use crate::quic::{
endpoint, ClipControl, ClipKind, ClipOffer, ColorInfo, HdrMeta, HidOutput, PadAudioFrame,
ProbeRequest, RfiRequest, RichInput,
endpoint, ClipControl, ClipKind, ClipOffer, ColorInfo, HdrMeta, HidOutput, ProbeRequest,
RfiRequest, RichInput,
};
use crate::session::Frame;
use std::sync::atomic::{
AtomicBool, AtomicI64, AtomicU16, AtomicU32, AtomicU64, AtomicU8, Ordering,
};
use std::sync::atomic::{AtomicBool, AtomicI64, AtomicU16, AtomicU32, AtomicU64, Ordering};
use std::sync::mpsc::{Receiver, RecvTimeoutError};
use std::sync::{Arc, Mutex};
use std::time::{Duration, Instant};
@@ -45,7 +43,7 @@ use self::control::{CtrlRequest, Negotiated};
use self::frame_channel::{DecodeLatAcc, FrameChannel, FramePop};
use self::planes::{
RumbleUpdate, AUDIO_QUEUE, CLIP_EVENT_QUEUE, CURSOR_SHAPE_QUEUE, CURSOR_STATE_QUEUE,
HDR_META_QUEUE, HIDOUT_QUEUE, HOST_TIMING_QUEUE, PAD_AUDIO_QUEUE, RUMBLE_QUEUE,
HDR_META_QUEUE, HIDOUT_QUEUE, HOST_TIMING_QUEUE, RUMBLE_QUEUE,
};
use self::probe::ProbeState;
use self::pump::run_pump;
@@ -124,14 +122,6 @@ pub struct NativeClient {
rumble_sched: Arc<rumble::RumbleShared>,
/// Inbound DualSense feedback (lightbar / player LEDs / adaptive triggers) — 0xCD datagrams.
hidout: Mutex<Receiver<HidOutput>>,
/// Inbound pad audio (DualSense voice-coil haptics + speaker Opus frames) — 0xD1 datagrams.
/// Only a session that advertised [`quic::CLIENT_CAP_PAD_AUDIO`] against a
/// [`quic::HOST_CAP_PAD_AUDIO`] host ever receives any.
pad_audio: Mutex<Receiver<PadAudioFrame>>,
/// Per-pad pad-audio render capabilities (bit0 haptics, bit1 speaker), written by
/// [`NativeClient::set_pad_audio_caps`] and OR'd into outgoing gamepad-arrival flags
/// (bits 8/9) by the worker's input task — toward a `HOST_CAP_PAD_AUDIO` host only.
pad_audio_caps: Arc<[AtomicU8; crate::input::MAX_PADS]>,
/// Inbound static HDR metadata (ST.2086 mastering + content light level) — 0xCE datagrams.
hdr_meta: Mutex<Receiver<HdrMeta>>,
/// Inbound per-AU host capture→send timings — 0xCF datagrams (the client always advertises
@@ -428,10 +418,6 @@ impl NativeClient {
let rumble_sched = Arc::new(rumble::RumbleShared::new());
let rumble_feed = rumble::RumbleFeed(rumble_sched.clone());
let (hidout_tx, hidout_rx) = std::sync::mpsc::sync_channel::<HidOutput>(HIDOUT_QUEUE);
let (pad_audio_tx, pad_audio_rx) =
std::sync::mpsc::sync_channel::<PadAudioFrame>(PAD_AUDIO_QUEUE);
let pad_audio_caps: Arc<[AtomicU8; crate::input::MAX_PADS]> =
Arc::new(std::array::from_fn(|_| AtomicU8::new(0)));
let (hdr_meta_tx, hdr_meta_rx) = std::sync::mpsc::sync_channel::<HdrMeta>(HDR_META_QUEUE);
let (host_timing_tx, host_timing_rx) =
std::sync::mpsc::sync_channel::<crate::quic::HostTiming>(HOST_TIMING_QUEUE);
@@ -473,7 +459,6 @@ impl NativeClient {
let clock_offset_w = clock_offset.clone();
let decode_lat_w = decode_lat.clone();
let live_bitrate_w = live_bitrate.clone();
let pad_audio_caps_w = pad_audio_caps.clone();
let ctrl_tx_pump = ctrl_tx.clone(); // the data-plane pump sends adaptive-FEC LossReports
let worker = std::thread::Builder::new()
.name("punktfunk-client".into())
@@ -523,8 +508,6 @@ impl NativeClient {
rumble_tx,
rumble_feed,
hidout_tx,
pad_audio_tx,
pad_audio_caps: pad_audio_caps_w,
hdr_meta_tx,
host_timing_tx,
cursor_shape_tx,
@@ -573,8 +556,6 @@ impl NativeClient {
rumble: Mutex::new(rumble_rx),
rumble_sched,
hidout: Mutex::new(hidout_rx),
pad_audio: Mutex::new(pad_audio_rx),
pad_audio_caps,
hdr_meta: Mutex::new(hdr_meta_rx),
host_timing: Mutex::new(host_timing_rx),
cursor_shape: Mutex::new(cursor_shape_rx),
@@ -1080,33 +1061,6 @@ impl NativeClient {
}
}
/// Pull the next pad-audio frame (0xD1): one Opus frame of DualSense voice-coil haptics
/// ([`quic::PAD_AUDIO_KIND_HAPTICS`], 5 ms) or built-in-speaker audio
/// ([`quic::PAD_AUDIO_KIND_SPEAKER`], 10 ms) for gamepad `pad`. All pads/kinds share the
/// queue — the embedder fans out by `pad`/`kind` to per-actuator Opus decoders. `None` on
/// timeout AND once the session ended ([`is_session_ended`](Self::is_session_ended)
/// distinguishes, and the plane is best-effort either way). Only a session that advertised
/// [`quic::CLIENT_CAP_PAD_AUDIO`] against a [`quic::HOST_CAP_PAD_AUDIO`] host — with the
/// pad's render caps declared via [`set_pad_audio_caps`](Self::set_pad_audio_caps) — ever
/// receives any. Drain on a dedicated thread like [`next_audio`](Self::next_audio); one
/// puller per the plane contract.
pub fn next_pad_audio(&self, timeout: Duration) -> Option<PadAudioFrame> {
self.pad_audio.lock().unwrap().recv_timeout(timeout).ok()
}
/// Declare wire pad `pad`'s pad-audio render capabilities: `audio_caps` bit0 = the pad can
/// play the HAPTICS stream (a real DualSense's voice coils), bit1 = the SPEAKER stream.
/// Call at controller attach, BEFORE the pad's arrival is sent (like
/// [`set_rumble_quirks`](Self::set_rumble_quirks)) — the worker ORs the bits into the
/// arrival's flags (bits 8/9), and only toward a [`quic::HOST_CAP_PAD_AUDIO`] host, so an
/// embedder that never calls this (or a host that can't capture pad audio) leaves the wire
/// bytes exactly as before. Latest-wins per pad; unknown bits are masked off.
pub fn set_pad_audio_caps(&self, pad: u8, audio_caps: u8) {
if let Some(slot) = self.pad_audio_caps.get(pad as usize) {
slot.store(audio_caps & 0x03, Ordering::Relaxed);
}
}
/// Pull the next static HDR metadata update (ST.2086 mastering display + content light level)
/// the host sent for an HDR session; same timeout/closed semantics as
/// [`NativeClient::next_hidout`]. The host sends one near session start and re-sends it on
@@ -20,12 +20,6 @@ pub(crate) type RumbleUpdate = (u16, u16, u16, Option<u16>);
/// Same overflow discipline as rumble; the host re-sends on the next feedback change.
pub(crate) const HIDOUT_QUEUE: usize = 32;
/// Pad-audio frames (`0xD1` — DualSense voice-coil haptics + speaker) buffered for the embedder,
/// ALL pads and kinds on one queue (the embedder fans out by `pad`/`kind`): 64 × 5 ms = 320 ms of
/// slack on a haptics-only stream, the [`AUDIO_QUEUE`] discipline. A lagging embedder drops the
/// newest frame (the renderer conceals the gap).
pub(crate) const PAD_AUDIO_QUEUE: usize = 64;
/// Static HDR metadata (ST.2086 mastering + content light level) buffered for the embedder. Tiny
/// and low-rate (one on start, re-sent on mastering changes / keyframes); a small ring is ample.
pub(crate) const HDR_META_QUEUE: usize = 8;
+2 -13
View File
@@ -50,8 +50,6 @@ pub(super) async fn run_pump(args: WorkerArgs) {
rumble_tx,
rumble_feed,
hidout_tx,
pad_audio_tx,
pad_audio_caps,
hdr_meta_tx,
host_timing_tx,
cursor_shape_tx,
@@ -94,17 +92,9 @@ pub(super) async fn run_pump(args: WorkerArgs) {
// Input task: embedder events → uplink datagrams, with per-transition gamepad events
// folded into idempotent seq-stamped snapshots toward a HOST_CAP_GAMEPAD_STATE host
// (see [`input_task`]). Pad-audio render caps ride arrival flags bits 8/9 ONLY toward a
// HOST_CAP_PAD_AUDIO host — an older host reads the whole flags word as the pad index.
// (see [`input_task`]).
let gamepad_snapshots = host_caps & crate::quic::HOST_CAP_GAMEPAD_STATE != 0;
let pad_audio_arrivals = host_caps & crate::quic::HOST_CAP_PAD_AUDIO != 0;
tokio::spawn(input_task::run(
conn.clone(),
input_rx,
gamepad_snapshots,
pad_audio_arrivals,
pad_audio_caps,
));
tokio::spawn(input_task::run(conn.clone(), input_rx, gamepad_snapshots));
// Mic task: embedder Opus mic frames → 0xCB uplink datagrams (best-effort, dropped on loss).
// Self-healing latency bound: every frame still queued once this task catches up is standing
@@ -176,7 +166,6 @@ pub(super) async fn run_pump(args: WorkerArgs) {
rumble_tx,
rumble_feed,
hidout_tx,
pad_audio_tx,
hdr_meta_tx,
host_timing_tx,
encode_lat.clone(),
@@ -12,7 +12,6 @@ pub(super) async fn run(
rumble_tx: std::sync::mpsc::SyncSender<RumbleUpdate>,
rumble_feed: super::super::rumble::RumbleFeed,
hidout_tx: std::sync::mpsc::SyncSender<crate::quic::HidOutput>,
pad_audio_tx: std::sync::mpsc::SyncSender<crate::quic::PadAudioFrame>,
hdr_meta_tx: std::sync::mpsc::SyncSender<crate::quic::HdrMeta>,
host_timing_tx: std::sync::mpsc::SyncSender<crate::quic::HostTiming>,
// The ABR encode signal's accumulator (see [`EncodeLatAcc`]) — fed HERE, not off
@@ -101,11 +100,6 @@ pub(super) async fn run(
let _ = hidout_tx.try_send(h);
}
}
Some(&crate::quic::PAD_AUDIO_MAGIC) => {
if let Some(f) = crate::quic::decode_pad_audio_datagram(&d) {
let _ = pad_audio_tx.try_send(f);
}
}
Some(&crate::quic::HDR_META_MAGIC) => {
if let Some(m) = crate::quic::decode_hdr_meta_datagram(&d) {
let _ = hdr_meta_tx.try_send(m);
@@ -15,16 +15,8 @@ pub(super) async fn run(
conn: quinn::Connection,
mut input_rx: tokio::sync::mpsc::UnboundedReceiver<InputEvent>,
gamepad_snapshots: bool,
// Whether the host advertised HOST_CAP_PAD_AUDIO: only then do arrivals carry the per-pad
// audio-render bits (flags 8/9) — an older host reads the whole flags word as the pad index,
// so unexpected high bits would make it drop the kind declaration entirely.
pad_audio: bool,
// Per-pad audio-render capabilities (bit0 haptics, bit1 speaker), fed by the embedder via
// [`NativeClient::set_pad_audio_caps`] and by arrival events already carrying the bits.
pad_audio_caps: std::sync::Arc<[std::sync::atomic::AtomicU8; crate::input::MAX_PADS]>,
) {
use crate::input::{GamepadSnapshot, InputKind, MAX_PADS};
use std::sync::atomic::Ordering;
// Touched pads only: an entry appears on the first gamepad event for that index, so the
// refresh never conjures a virtual pad the embedder didn't drive.
let mut pads: [Option<GamepadSnapshot>; MAX_PADS] = [None; MAX_PADS];
@@ -45,28 +37,6 @@ pub(super) async fn run(
const ARRIVAL_RESENDS: u8 = 2;
let mut arrival: [Option<u8>; MAX_PADS] = [None; MAX_PADS];
let mut arrival_owed: [u8; MAX_PADS] = [0; MAX_PADS];
// An arrival's outgoing flags word: the pad index, plus the pad's audio-render bits (8/9)
// toward a HOST_CAP_PAD_AUDIO host. With no declared caps (or an older host) this is
// byte-identical to the plain index — the pre-pad-audio wire.
// B7: the caps a pad's LAST arrival actually carried. `set_pad_audio_caps` only stores into
// the registry — it cannot reach this task — so a declaration that lands after the arrival
// burst has drained (the renderer commits the trade only once its sink opens, which is well
// past the two 100 ms ticks) used to never reach the host at all: the client believed it had
// pad audio and the host emitted nothing on 0xD1, silently, forever. Comparing this against
// the live registry on every tick re-arms the burst by itself, with no new plumbing and no
// extra traffic when nothing changed.
let mut arrival_caps_sent: [u8; MAX_PADS] = [0; MAX_PADS];
let caps_now = |idx: usize| -> u8 {
if pad_audio {
pad_audio_caps[idx].load(Ordering::Relaxed)
} else {
0
}
};
let arrival_flags = |idx: usize| -> u32 {
let caps = caps_now(idx);
crate::input::encode_gamepad_arrival(idx as u8, caps)
};
let mut refresh = tokio::time::interval(Duration::from_millis(100));
refresh.set_missed_tick_behavior(tokio::time::MissedTickBehavior::Delay);
loop {
@@ -111,56 +81,30 @@ pub(super) async fn run(
let _ = conn.send_datagram(rem.encode().to_vec().into());
continue;
}
if gamepad_snapshots && ev.kind == InputKind::GamepadArrival {
// The index is the LOW BYTE only — bits 8/9 may carry the pad's audio-render
// caps (an embedder building raw events; the `set_pad_audio_caps` registry is
// the usual source). Fold event-carried bits into the registry so the re-send
// burst keeps them, then send with the negotiation-gated flags word.
let (pad, ev_caps) = crate::input::decode_gamepad_arrival(ev.flags);
let idx = pad as usize;
if idx < MAX_PADS {
if ev_caps != 0 {
pad_audio_caps[idx].fetch_or(ev_caps, Ordering::Relaxed);
}
// Remember the declared kind (`code`) and forward it, arming a re-send
// burst so the host learns it before the pad's first frame even under loss.
arrival[idx] = Some(ev.code as u8);
arrival_owed[idx] = ARRIVAL_RESENDS;
arrival_caps_sent[idx] = caps_now(idx);
let arr = crate::input::InputEvent {
flags: arrival_flags(idx),
..ev
};
let _ = conn.send_datagram(arr.encode().to_vec().into());
continue;
}
if gamepad_snapshots && ev.kind == InputKind::GamepadArrival && idx < MAX_PADS {
// Remember the declared kind (`code`) and forward it, arming a re-send burst
// so the host learns it before the pad's first frame even under loss.
arrival[idx] = Some(ev.code as u8);
arrival_owed[idx] = ARRIVAL_RESENDS;
let _ = conn.send_datagram(ev.encode().to_vec().into());
continue;
}
let _ = conn.send_datagram(ev.encode().to_vec().into());
}
_ = refresh.tick() => {
for idx in 0..MAX_PADS {
// B7: caps declared after the burst drained — re-announce this pad's arrival.
// Only for a pad that HAS an arrival (so it is a live, declared controller),
// and only when the value actually moved, so a steady session sends nothing.
if arrival[idx].is_some()
&& arrival_owed[idx] == 0
&& caps_now(idx) != arrival_caps_sent[idx]
{
arrival_owed[idx] = ARRIVAL_RESENDS;
}
// Re-send an owed kind declaration (independent of whether the pad has state
// yet — it may be idle-but-connected). Idempotent on the host.
if arrival_owed[idx] > 0 {
if let Some(kind) = arrival[idx] {
arrival_owed[idx] -= 1;
arrival_caps_sent[idx] = caps_now(idx);
let arr = crate::input::InputEvent {
kind: InputKind::GamepadArrival,
_pad: [0; 3],
code: kind as u32,
x: 0,
y: 0,
flags: arrival_flags(idx),
flags: idx as u32,
};
let _ = conn.send_datagram(arr.encode().to_vec().into());
} else {
+2 -10
View File
@@ -5,8 +5,8 @@ use crate::clipboard::{ClipCommand, ClipEventCore};
use crate::config::{CompositorPref, GamepadPref, Mode};
use crate::error::Result;
use crate::input::InputEvent;
use crate::quic::{HdrMeta, HidOutput, PadAudioFrame};
use std::sync::atomic::{AtomicBool, AtomicI64, AtomicU32, AtomicU64, AtomicU8};
use crate::quic::{HdrMeta, HidOutput};
use std::sync::atomic::{AtomicBool, AtomicI64, AtomicU32, AtomicU64};
use std::sync::mpsc::SyncSender;
use std::sync::{Arc, Mutex};
@@ -43,14 +43,6 @@ pub(crate) struct WorkerArgs {
/// closed, so the command API always observes connection teardown.
pub(crate) rumble_feed: super::rumble::RumbleFeed,
pub(crate) hidout_tx: SyncSender<HidOutput>,
/// Inbound pad-audio frames (`0xD1` — DualSense voice-coil haptics + speaker), drained by
/// [`NativeClient::next_pad_audio`].
pub(crate) pad_audio_tx: SyncSender<PadAudioFrame>,
/// Per-pad pad-audio render capabilities (bit0 haptics, bit1 speaker), written by
/// [`NativeClient::set_pad_audio_caps`] and OR'd into outgoing
/// [`GamepadArrival`](crate::input::InputKind::GamepadArrival) flags (bits 8/9) by the input
/// task — toward a `HOST_CAP_PAD_AUDIO` host only.
pub(crate) pad_audio_caps: Arc<[AtomicU8; crate::input::MAX_PADS]>,
pub(crate) hdr_meta_tx: SyncSender<HdrMeta>,
pub(crate) host_timing_tx: SyncSender<crate::quic::HostTiming>,
pub(crate) cursor_shape_tx: SyncSender<crate::quic::CursorShape>,
+1 -63
View File
@@ -64,11 +64,7 @@ pub enum InputKind {
GamepadRemove = 13,
/// Declares which controller KIND a pad presents so a session can MIX types (pad 0 a
/// DualSense, pad 1 an Xbox pad). `code` = the [`GamepadPref`](crate::config::GamepadPref)
/// wire byte, `flags` = pad index in the low byte plus the pad's render capabilities in bits
/// 8/9 ([`ARRIVAL_FLAG_PAD_AUDIO_HAPTICS`]/[`ARRIVAL_FLAG_PAD_AUDIO_SPEAKER`] — sent only
/// toward a [`HOST_CAP_PAD_AUDIO`](crate::quic::HOST_CAP_PAD_AUDIO) host, so an older host
/// keeps reading the whole word as the index; hosts decode via [`decode_gamepad_arrival`]).
/// Sent when the client opens a pad slot — before that pad's
/// wire byte, `flags` = pad index. Sent when the client opens a pad slot — before that pad's
/// first input — and re-sent a few times against datagram loss (like [`GamepadRemove`]). The
/// host resolves the kind to a buildable backend and routes that pad's virtual device to it; a
/// pad the client never declares (an older client, or a fully-lost declaration) falls back to
@@ -101,34 +97,6 @@ pub fn decode_gamepad_remove(flags: u32) -> (u8, u8) {
(flags as u8, (flags >> 24) as u8)
}
/// [`InputKind::GamepadArrival`] `flags` bit: this pad renders pad-audio HAPTICS — it is (or
/// forwards to) a real DualSense whose voice-coil actuators can play the
/// [`PAD_AUDIO_KIND_HAPTICS`](crate::quic::PAD_AUDIO_KIND_HAPTICS) stream. Rides above the pad
/// index byte; sent only toward a [`HOST_CAP_PAD_AUDIO`](crate::quic::HOST_CAP_PAD_AUDIO) host
/// (an older host reads the whole `flags` word as the index, so unexpected high bits would make
/// it drop the declaration).
pub const ARRIVAL_FLAG_PAD_AUDIO_HAPTICS: u32 = 1 << 8;
/// [`InputKind::GamepadArrival`] `flags` bit: this pad renders pad-audio SPEAKER — the
/// [`PAD_AUDIO_KIND_SPEAKER`](crate::quic::PAD_AUDIO_KIND_SPEAKER) stream. Same wire discipline
/// as [`ARRIVAL_FLAG_PAD_AUDIO_HAPTICS`].
pub const ARRIVAL_FLAG_PAD_AUDIO_SPEAKER: u32 = 1 << 9;
/// Pack a [`InputKind::GamepadArrival`] `flags` word: the pad index in the low byte plus
/// `audio_caps` (bit0 = haptics, bit1 = speaker) as bits 8/9. `audio_caps = 0` reproduces the
/// pre-pad-audio wire bytes exactly.
pub fn encode_gamepad_arrival(pad: u8, audio_caps: u8) -> u32 {
(pad as u32) | (((audio_caps & 0x03) as u32) << 8)
}
/// Unpack a [`InputKind::GamepadArrival`] `flags` word into `(pad, audio_caps)`. The pad index
/// is `flags & 0xFF` — hosts MUST mask rather than take the whole word, or a capability bit
/// reads as a phantom index; `audio_caps` is bits 8/9 (bit0 = haptics, bit1 = speaker — the
/// [`ARRIVAL_FLAG_PAD_AUDIO_HAPTICS`]/[`ARRIVAL_FLAG_PAD_AUDIO_SPEAKER`] bits shifted down).
/// An old-format word (index only) yields `audio_caps = 0`.
pub fn decode_gamepad_arrival(flags: u32) -> (u8, u8) {
(flags as u8, ((flags >> 8) & 0x03) as u8)
}
/// The gamepad wire contract for [`InputKind::GamepadButton`]/[`InputKind::GamepadAxis`].
///
/// Everything follows the GameStream/XInput conventions end to end: buttons reuse
@@ -380,11 +348,6 @@ pub enum GamepadEvent {
kind: u8,
/// LI_CCAP_* bits (0x02 = rumble).
capabilities: u16,
/// Pad-audio render capabilities from a NATIVE-plane arrival's `flags` bits 8/9
/// (bit0 = haptics, bit1 = speaker — see [`decode_gamepad_arrival`]). NOT a GameStream
/// LI_CCAP bit (that vocabulary lives in `capabilities`); the GameStream plane cannot
/// express pad audio and always sets `0`, as does an old client.
audio_caps: u8,
},
}
@@ -480,31 +443,6 @@ mod tests {
assert_eq!((pad, seq), (9, 123));
}
#[test]
fn gamepad_arrival_flags_roundtrip() {
// The capability bits ride bits 8/9; the index stays the low byte.
for (pad, caps) in [(0u8, 0u8), (3, 0b01), (15, 0b10), (7, 0b11)] {
let flags = encode_gamepad_arrival(pad, caps);
assert_eq!(decode_gamepad_arrival(flags), (pad, caps));
assert_eq!(flags & 0xFF, pad as u32);
}
assert_eq!(
encode_gamepad_arrival(2, 0b11),
2 | ARRIVAL_FLAG_PAD_AUDIO_HAPTICS | ARRIVAL_FLAG_PAD_AUDIO_SPEAKER
);
// Old-format compat both ways: a caps-less word (an old client, or a new one toward an
// old host) is byte-identical to the plain index, and decodes with caps 0.
assert_eq!(encode_gamepad_arrival(5, 0), 5);
assert_eq!(decode_gamepad_arrival(5), (5, 0));
// Undefined high bits (a future extension) never leak into the index OR the caps.
assert_eq!(
decode_gamepad_arrival(0xFFFF_0000 | (0b01 << 8) | 9),
(9, 1)
);
// encode masks unknown caps bits, so a sloppy embedder can't corrupt the index space.
assert_eq!(encode_gamepad_arrival(1, 0xFF), 1 | (0b11 << 8));
}
#[test]
fn gamepad_snapshot_roundtrip() {
let s = GamepadSnapshot {
+1 -7
View File
@@ -132,13 +132,7 @@ pub use stats::Stats;
/// says what it says — so v15 is the floor that *guarantees* them: at or above it the surface is
/// present, below it an embedder must probe for the symbol. Purely a version statement; no code
/// changed with this bump, and no wire change, so [`WIRE_VERSION`] is unchanged.
/// v16: added the pad-audio client surface — `punktfunk_connection_next_pad_audio` (the 0xD1
/// per-gamepad DualSense haptics/speaker plane) + `punktfunk_connection_set_pad_audio_caps` and
/// the `PUNKTFUNK_CLIENT_CAP_PAD_AUDIO` / `PUNKTFUNK_HOST_CAP_PAD_AUDIO` mirrors. Additive and
/// capability-gated end to end: the wire grows a new datagram tag (0xD1) an old client never
/// receives (double-gated caps), a new 0xCD kind (0x06, dropped as unknown by old clients) and
/// arrival flag bits 8/9 sent only toward a capable host, so [`WIRE_VERSION`] is unchanged.
pub const ABI_VERSION: u32 = 16;
pub const ABI_VERSION: u32 = 15;
/// The punktfunk/1 **wire** version — what `Hello`/`Welcome` carry and hosts equality-check.
/// Deliberately its own constant: [`ABI_VERSION`] tracks the embeddable **C surface**
-41
View File
@@ -121,15 +121,6 @@ pub const CLIENT_CAP_PHASE_LOCK: u8 = 0x02;
/// clean, the client keeps receiving the plain `0xC9` plane — so a client may always set this bit.
/// `0x04` — `0x01`/`0x02` are cursor / phase-lock.
pub const CLIENT_CAP_AUDIO_RED: u8 = 0x04;
/// [`Hello::client_caps`] bit: the client understands the pad-audio plane
/// ([`PAD_AUDIO_MAGIC`](super::datagram::PAD_AUDIO_MAGIC), `0xD1`) — per-gamepad DualSense
/// voice-coil haptics + speaker Opus frames, plus the [`HidOutput::AudioCtl`]
/// (super::datagram::HidOutput) routing/volume events. Active only when the host answers with
/// [`HOST_CAP_PAD_AUDIO`] AND the pad's arrival declared a renderer for the kind
/// ([`crate::input::ARRIVAL_FLAG_PAD_AUDIO_HAPTICS`]/`_SPEAKER`) — the capable-and-agreed
/// precedent, per pad; toward an older or incapable host nothing changes. `0x08` — `0x01` is [`CLIENT_CAP_CURSOR`],
/// `0x02` is [`CLIENT_CAP_PHASE_LOCK`], `0x04` is [`CLIENT_CAP_AUDIO_RED`].
pub const CLIENT_CAP_PAD_AUDIO: u8 = 0x08;
/// [`Welcome::host_caps`] bit: the host CAN forward the cursor out-of-band (it captures cursor
/// metadata separately from the frame — the Linux portal `SPA_META_Cursor` path; NOT gamescope,
@@ -163,16 +154,6 @@ pub const HOST_CAP_PEN: u8 = 0x10;
/// unconditionally and treat this bit as "expect redundancy", not "only redundancy".
/// `0x20` — `0x10` is [`HOST_CAP_PEN`], `0x08` is [`HOST_CAP_CURSOR`].
pub const HOST_CAP_AUDIO_RED: u8 = 0x20;
/// [`Welcome::host_caps`] bit: the host can capture pad audio — its virtual DualSense exposes
/// the pad's audio endpoints (voice-coil haptics + speaker), so a game's per-pad audio can be
/// captured and shipped on the [`PAD_AUDIO_MAGIC`](super::datagram::PAD_AUDIO_MAGIC) plane.
/// Set only when the client asked via [`CLIENT_CAP_PAD_AUDIO`]; when both bits agree, a
/// capable client marks its pads' render capabilities on their arrivals
/// ([`crate::input::ARRIVAL_FLAG_PAD_AUDIO_HAPTICS`]/`_SPEAKER`) and the host emits `0xD1`
/// toward exactly those pads. `0x40` — `0x20` is [`HOST_CAP_AUDIO_RED`], `0x10` is
/// [`HOST_CAP_PEN`], `0x08` is [`HOST_CAP_CURSOR`], `0x04` is [`HOST_CAP_TEXT_INPUT`],
/// `0x01`/`0x02` are gamepad-state / clipboard.
pub const HOST_CAP_PAD_AUDIO: u8 = 0x40;
/// [`Hello::video_codecs`] bit: the client can decode H.264 / AVC. The GPU-less **software**
/// encode path (openh264) emits H.264, so a client that wants to stream from a software host MUST
@@ -356,28 +337,6 @@ mod tests {
);
}
#[test]
fn pad_audio_cap_bits_are_distinct() {
// The new pad-audio bits pack into the existing caps bytes without colliding with any
// taken bit (a collision would silently negotiate an unrelated feature).
assert_eq!(
CLIENT_CAP_PAD_AUDIO & (CLIENT_CAP_CURSOR | CLIENT_CAP_PHASE_LOCK),
0
);
assert_eq!(
HOST_CAP_PAD_AUDIO
& (HOST_CAP_GAMEPAD_STATE
| HOST_CAP_CLIPBOARD
| HOST_CAP_TEXT_INPUT
| HOST_CAP_CURSOR
| HOST_CAP_PEN),
0
);
// Single-bit values (a multi-bit cap would OR neighbours in).
assert_eq!(CLIENT_CAP_PAD_AUDIO.count_ones(), 1);
assert_eq!(HOST_CAP_PAD_AUDIO.count_ones(), 1);
}
#[test]
fn resolve_codec_canonicalizes_a_multi_bit_preference() {
// A non-conformant peer may stuff its capability MASK into `preferred` — the result
+3 -197
View File
@@ -1,15 +1,12 @@
//! The QUIC-datagram side planes, demultiplexed by their first byte (0xC90xD1):
//! audio, rumble, mic uplink, rich input, HID output, HDR metadata, host timing,
//! cursor state, pad audio.
//! The QUIC-datagram side planes, demultiplexed by their first byte (0xC90xCF):
//! audio, rumble, mic uplink, rich input, HID output, HDR metadata, host timing.
/// Datagram wire tags. Video rides UDP; everything low-rate rides QUIC datagrams,
/// demultiplexed by the first byte: input = [`crate::input::INPUT_MAGIC`] (0xC8, client→host),
/// audio = [`AUDIO_MAGIC`] (0xC9, host→client), rumble = [`RUMBLE_MAGIC`] (0xCA, host→client),
/// mic = [`MIC_MAGIC`] (0xCB, client→host), rich-input = [`RICH_INPUT_MAGIC`] (0xCC, client→host),
/// HID-output = [`HIDOUT_MAGIC`] (0xCD, host→client), HDR metadata = [`HDR_META_MAGIC`]
/// (0xCE, host→client), host timing = [`HOST_TIMING_MAGIC`] (0xCF, host→client), cursor state =
/// [`CURSOR_STATE_MAGIC`] (0xD0, host→client), pad audio = [`PAD_AUDIO_MAGIC`] (0xD1,
/// host→client).
/// (0xCE, host→client).
pub const AUDIO_MAGIC: u8 = 0xC9;
pub const RUMBLE_MAGIC: u8 = 0xCA;
/// Microphone uplink: the client's mic, Opus-encoded, client → host (the inverse of
@@ -419,7 +416,6 @@ const HIDOUT_PLAYER_LEDS: u8 = 0x02;
const HIDOUT_TRIGGER: u8 = 0x03;
const HIDOUT_TRACKPAD_HAPTIC: u8 = 0x04;
const HIDOUT_HID_RAW: u8 = 0x05;
const HIDOUT_AUDIO_CTL: u8 = 0x06;
/// [`HidOutput::HidRaw`] `kind`: an OUTPUT report — what the host's hidraw client wrote with
/// `write()`/`SDL_hid_write` (Triton rumble `0x80`, haptic pulse `0x81`, …). The client replays
@@ -468,16 +464,6 @@ pub enum HidOutput {
/// hardware safety timeout, and settings (lizard/IMU) are refreshed every ~3 s against the
/// firmware watchdog — a lost datagram heals on the next refresh.
HidRaw { pad: u8, kind: u8, data: Vec<u8> },
/// The audio-control region of a DS5 output report `0x02` a game wrote to the host's virtual
/// pad — the routing/volume side of pad audio (the audio SAMPLES ride the [`PAD_AUDIO_MAGIC`]
/// plane). `raw` is bytes 5..=10 of the report verbatim (headphone/speaker/mic volumes +
/// audio routing); `flags` condenses the report's audio valid-flags: bit0 = haptics-select
/// (`valid_flag0` bit1 — the title asked for audio haptics on the voice coils), bits1..4 =
/// `valid_flag0` bits 4..7 (the audio-valid flags gating `raw`). Wire form
/// `[0xCD][0x06][u16 pad LE][u8 flags][6 raw bytes]`. Forwarded change-only (deduped by
/// value host-side, like `Led`/`Trigger`) — a merely-rumbling pad re-sends unchanged audio
/// state on every output report.
AudioCtl { pad: u16, flags: u8, raw: [u8; 6] },
}
impl HidOutput {
@@ -510,12 +496,6 @@ impl HidOutput {
out.extend_from_slice(&[HIDOUT_HID_RAW, *pad, *kind]);
out.extend_from_slice(&data[..data.len().min(HID_REPORT_MAX)]);
}
HidOutput::AudioCtl { pad, flags, raw } => {
out.push(HIDOUT_AUDIO_CTL);
out.extend_from_slice(&pad.to_le_bytes());
out.push(*flags);
out.extend_from_slice(raw);
}
}
out
}
@@ -560,22 +540,6 @@ impl HidOutput {
// Bounded: at most HID_REPORT_MAX bytes are kept from the (attacker-sized) tail.
data: b[4..b.len().min(4 + HID_REPORT_MAX)].to_vec(),
}),
// B27: the pad is the only u16 index on this plane, and every consumer narrows it
// with `as u8` on the stated assumption that pads are 0..MAX_PADS. Nothing enforced
// that, so wire pad 256 silently ALIASED onto slot 0 — a malformed or hostile
// datagram steering a real controller's speaker volumes. Rejected here, at the one
// place the u16 exists, so the narrowings downstream are lossless by construction
// (the same fix R10 applied to the rumble plane).
HIDOUT_AUDIO_CTL
if b.len() >= 11
&& u16::from_le_bytes([b[2], b[3]]) < crate::input::MAX_PADS as u16 =>
{
Some(HidOutput::AudioCtl {
pad: u16::from_le_bytes([b[2], b[3]]),
flags: b[4],
raw: b[5..11].try_into().unwrap(),
})
}
_ => None,
}
}
@@ -834,72 +798,6 @@ pub fn decode_cursor_state_datagram(b: &[u8]) -> Option<CursorState> {
})
}
/// Pad-audio datagram tag, host → client: per-gamepad audio a game routed
/// to the host's virtual DualSense — voice-coil haptics and the built-in speaker — for the client
/// to render on the matching real controller. Next tag after [`CURSOR_STATE_MAGIC`]. The
/// per-pad AUDIO plane (Opus frames, the [`AUDIO_MAGIC`]/[`MIC_MAGIC`] shape plus pad + kind);
/// the routing/volume CONTROL side rides [`HidOutput::AudioCtl`]. Emitted only when the session
/// negotiated it ([`CLIENT_CAP_PAD_AUDIO`](super::caps::CLIENT_CAP_PAD_AUDIO) ∧
/// [`HOST_CAP_PAD_AUDIO`](super::caps::HOST_CAP_PAD_AUDIO)) and the pad's arrival declared a
/// renderer for the kind ([`crate::input::ARRIVAL_FLAG_PAD_AUDIO_HAPTICS`]/`_SPEAKER`).
/// Best-effort like every audio datagram: a lost frame is a concealed gap, never state.
pub const PAD_AUDIO_MAGIC: u8 = 0xD1;
/// [`PadAudioFrame::kind`]: the BACK channel pair — the DualSense voice-coil actuators (audio
/// haptics). 5 ms Opus frames, matching the [`AUDIO_MAGIC`] cadence: haptics are felt latency.
pub const PAD_AUDIO_KIND_HAPTICS: u8 = 0;
/// [`PadAudioFrame::kind`]: the FRONT channel pair — the controller's built-in speaker. 10 ms
/// Opus frames (speaker content tolerates the extra buffering for the better coding efficiency).
pub const PAD_AUDIO_KIND_SPEAKER: u8 = 1;
/// Wire length of a pad-audio datagram header: tag + pad + kind + u32 seq + u64 pts = 15 bytes.
const PAD_AUDIO_HEADER_LEN: usize = 1 + 1 + 1 + 4 + 8;
/// One decoded pad-audio frame (owned — the client's plane queue stores it). `seq`/`pts_ns` are
/// per-(pad, kind) counters from the host's capture clock, for gap concealment and lip-sync
/// against the main audio plane.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct PadAudioFrame {
/// Gamepad index (the wire pad space, same as rumble/HID-output).
pub pad: u8,
/// [`PAD_AUDIO_KIND_HAPTICS`] or [`PAD_AUDIO_KIND_SPEAKER`].
pub kind: u8,
pub seq: u32,
pub pts_ns: u64,
/// The raw Opus payload — feed it to an Opus decoder as one frame. Empty = DTX silence.
pub opus: Vec<u8>,
}
/// Pad-audio datagram, host → client:
/// `[0xD1][u8 pad][u8 kind][u32 seq LE][u64 pts_ns LE][opus payload]` — the
/// [`encode_audio_datagram`]/[`encode_mic_datagram`] layout with a pad + kind prefix, one Opus
/// frame per datagram (5/10 ms — well under any MTU); QUIC already encrypts.
pub fn encode_pad_audio_datagram(pad: u8, kind: u8, seq: u32, pts_ns: u64, opus: &[u8]) -> Vec<u8> {
let mut b = Vec::with_capacity(PAD_AUDIO_HEADER_LEN + opus.len());
b.push(PAD_AUDIO_MAGIC);
b.push(pad);
b.push(kind);
b.extend_from_slice(&seq.to_le_bytes());
b.extend_from_slice(&pts_ns.to_le_bytes());
b.extend_from_slice(opus);
b
}
/// Parse a pad-audio datagram → [`PadAudioFrame`]. `None` on bad tag/length (the fixed header
/// length bounds every read before it happens).
pub fn decode_pad_audio_datagram(buf: &[u8]) -> Option<PadAudioFrame> {
if buf.len() < PAD_AUDIO_HEADER_LEN || buf[0] != PAD_AUDIO_MAGIC {
return None;
}
Some(PadAudioFrame {
pad: buf[1],
kind: buf[2],
seq: u32::from_le_bytes(buf[3..7].try_into().unwrap()),
pts_ns: u64::from_le_bytes(buf[7..15].try_into().unwrap()),
opus: buf[15..].to_vec(),
})
}
#[cfg(test)]
mod tests {
use crate::quic::*;
@@ -1383,12 +1281,6 @@ mod tests {
f
},
},
// The DS5 audio-control region (haptics-select + speaker volume asserted).
HidOutput::AudioCtl {
pad: 1,
flags: 0b0_0101,
raw: [0x50, 0x60, 0x70, 0x05, 0x00, 0x00],
},
];
for ev in &cases {
let d = ev.encode();
@@ -1407,92 +1299,6 @@ mod tests {
)
.is_none());
}
#[test]
fn audio_ctl_wire_layout_and_truncation() {
// The exact 11-byte layout: [0xCD][0x06][u16 pad LE][u8 flags][6 raw bytes].
// The pad is deliberately a REPRESENTABLE one: this used to assert that 0x0201 (513)
// round-tripped, which pinned B27's aliasing in place as if it were the contract.
let a = HidOutput::AudioCtl {
pad: 0x000B,
flags: 0x17,
raw: [1, 2, 3, 4, 5, 6],
};
let d = a.encode();
assert_eq!(d, [0xCD, 0x06, 0x0B, 0x00, 0x17, 1, 2, 3, 4, 5, 6]);
assert_eq!(HidOutput::decode(&d), Some(a));
// Truncated buffers are rejected outright (fixed length — never a partial read).
for n in 2..d.len() {
assert_eq!(HidOutput::decode(&d[..n]), None);
}
}
#[test]
fn pad_audio_datagram_roundtrip_and_truncation() {
let opus = [0x5Au8; 61];
let d = encode_pad_audio_datagram(3, PAD_AUDIO_KIND_HAPTICS, 42, 9_999, &opus);
assert_eq!(d[0], PAD_AUDIO_MAGIC);
assert_eq!(d.len(), 15 + opus.len());
let f = decode_pad_audio_datagram(&d).unwrap();
assert_eq!((f.pad, f.kind, f.seq, f.pts_ns), (3, 0, 42, 9_999));
assert_eq!(f.opus, opus);
// Truncated headers are rejected outright (never partially read).
for n in 0..15 {
assert_eq!(decode_pad_audio_datagram(&d[..n]), None);
}
// Tag separation: a pad-audio datagram is not a session-audio/mic datagram and vice-versa.
assert!(decode_audio_datagram(&d).is_none());
assert!(decode_mic_datagram(&d).is_none());
assert!(decode_pad_audio_datagram(&encode_audio_datagram(1, 2, &opus)).is_none());
// Empty payload (DTX) is legal — header-only datagram.
let hdr = encode_pad_audio_datagram(0, PAD_AUDIO_KIND_SPEAKER, 0, 0, &[]);
assert_eq!(hdr.len(), 15);
assert!(decode_pad_audio_datagram(&hdr).unwrap().opus.is_empty());
}
/// B27: the pad is the only u16 index on the 0xCD plane and every consumer narrows it with
/// `as u8`. An out-of-range one used to alias onto a real slot instead of being refused —
/// wire pad 256 steering pad 0's speaker volumes.
#[test]
fn audio_ctl_rejects_a_pad_outside_the_index_space() {
let ok = HidOutput::AudioCtl {
pad: (crate::input::MAX_PADS - 1) as u16,
flags: 0x12,
raw: [1, 2, 3, 4, 5, 6],
};
assert_eq!(
HidOutput::decode(&ok.encode()),
Some(ok),
"the last valid pad must still decode"
);
// Anything at or above MAX_PADS is refused outright, not truncated.
for pad in [crate::input::MAX_PADS as u16, 256, u16::MAX] {
let d = HidOutput::AudioCtl {
pad,
flags: 0x12,
raw: [1, 2, 3, 4, 5, 6],
}
.encode();
assert_eq!(HidOutput::decode(&d), None, "pad {pad} must not decode");
}
// The specific alias the bug produced: 256 as u8 == 0.
let d = HidOutput::AudioCtl {
pad: 256,
flags: 0,
raw: [0; 6],
}
.encode();
assert!(
!matches!(
HidOutput::decode(&d),
Some(HidOutput::AudioCtl { pad: 0, .. })
),
"wire pad 256 must never surface as pad 0"
);
}
#[test]
fn cursor_state_roundtrip() {
for (flags, x, y) in [
+1 -1
View File
@@ -25,7 +25,7 @@
//! Split by concern (networking-audit deferred plan §3 — a pure move): `handshake` the
//! positional Hello/Welcome/Start codecs, `caps` the capability/codec-negotiation
//! vocabulary, `control` the typed control + clipboard messages, `pairing` the pairing
//! message codecs with [`pake`] the SPAKE2 itself, `datagram` the 0xC90xD1 plane codecs,
//! message codecs with [`pake`] the SPAKE2 itself, `datagram` the 0xC90xCF plane codecs,
//! `pen` the stylus batch (0xCC kind 0x05) + host stroke tracker,
//! [`io`] framed stream IO, `clock` skew estimation + mid-stream re-sync, [`endpoint`] the
//! quinn constructors, [`clipstream`] the per-transfer clipboard fetch streams. Every item
-11
View File
@@ -259,17 +259,6 @@ windows = { version = "0.62", features = [
# CoCreateInstance(PolicyConfigClient) — set the default audio playback/recording endpoints via the
# undocumented IPolicyConfig (audio/windows/audio_control.rs) so mic + desktop audio auto-wire.
"Win32_System_Com",
# Pad-audio endpoint provisioning (audio/windows/pad_endpoint.rs): IMMDevice + IPropertyStore
# to stamp the DualSense identity onto the minted endpoints (PROPVARIANT lives in
# StructuredStorage and is gated on the Variant feature), DEVPKEY_Device_DriverInfPath to
# resolve the installed Steam Streaming Speakers INF, and raw Reg* calls behind the MMDevices
# ACL repair + the devnode's pad-index marker value.
"Win32_Media_Audio",
"Win32_UI_Shell_PropertiesSystem",
"Win32_System_Com_StructuredStorage",
"Win32_System_Variant",
"Win32_Devices_Properties",
"Win32_System_Registry",
# SetUnhandledExceptionFilter + EXCEPTION_POINTERS — the last-resort native-crash logger
# (src/windows/crash.rs); Kernel gates the CONTEXT type EXCEPTION_POINTERS embeds.
"Win32_System_Diagnostics_Debug",
-6
View File
@@ -183,12 +183,6 @@ pub fn open_virtual_mic(_channels: u32) -> Result<Box<dyn VirtualMic>> {
mod audio_control;
#[cfg(target_os = "linux")]
mod linux;
// DualSense pad-audio endpoint provisioning + loopback capture (design: pad haptics/audio).
// pub(crate): the session layer queries endpoints by pad index and the CLI exposes the
// `pad-endpoint` devtest.
#[cfg(target_os = "windows")]
#[path = "audio/windows/pad_endpoint.rs"]
pub(crate) mod pad_endpoint;
#[cfg(target_os = "windows")]
#[path = "audio/windows/wasapi_cap.rs"]
mod wasapi_cap;
@@ -143,17 +143,6 @@ pub(crate) fn wire_now(set_playback: bool) -> Wiring {
wire_now_full(set_playback).wiring
}
/// Endpoint ids among `renders` that are the host's own pad-audio endpoints — the exclusion
/// data [`plan`] runs on. Detection lives in [`super::pad_endpoint`] (stamped PFDS container /
/// devnode marker, registry-only reads); this is just the per-pass collection.
fn pad_render_ids(renders: &[Endpoint]) -> Vec<String> {
renders
.iter()
.filter(|(_, id)| super::pad_endpoint::is_pad_render_endpoint(id))
.map(|(_, id)| id.clone())
.collect()
}
/// Enumerate endpoints, compute the assignment, apply the default-device changes (unless
/// `PUNKTFUNK_KEEP_DEFAULT`), and return the plan for the caller to act on (mic target / loopback
/// echo guard). `set_playback` — true only from the desktop-audio capture open — additionally
@@ -170,10 +159,6 @@ pub(crate) fn wire_now_full(set_playback: bool) -> WiredPlan {
let want = std::env::var("PUNKTFUNK_MIC_DEVICE")
.ok()
.map(|s| s.to_lowercase());
// The host's own pad-audio ("DualSense speaker") endpoints, by id — the pure plan filters
// them out of every role. Identity is platform data (stamped container / devnode marker),
// so it is collected HERE and passed in, like the candidate lists themselves.
let pad_ids = pad_render_ids(&renders);
// Mix formats are read only when we are actually going to park the playback default (i.e. a
// desktop-audio capture is opening). The mic pump wires on every open while the host is idle
// and does not care which loopback endpoint wins, so it must not pay an IAudioClient
@@ -194,7 +179,6 @@ pub(crate) fn wire_now_full(set_playback: bool) -> WiredPlan {
// only count a *narrowing* verdict can be made against without guessing: an endpoint that
// cannot carry stereo cannot carry 5.1 either.
2,
&pad_ids,
);
let done = |wiring: Wiring| WiredPlan {
wiring,
@@ -261,7 +245,7 @@ pub(crate) fn wire_now_full(set_playback: bool) -> WiredPlan {
if let Some((mic_name, mic_id)) = &wiring.mic_render {
if default_render_id().as_deref() == Some(mic_id.as_str()) {
// Audible preference = the host_audio plan's loopback pick (real hardware first).
match plan(&renders, &captures, want.as_deref(), true, &pad_ids).loopback_render {
match plan(&renders, &captures, want.as_deref(), true).loopback_render {
Some((name, id)) => match set_default_endpoint(&id) {
Ok(()) => tracing::info!(mic = %mic_name, device = %name,
"default playback was the virtual-mic target — moved it so desktop \
@@ -318,10 +302,8 @@ fn park_marker_path() -> std::path::PathBuf {
pf_paths::config_dir().join("audio-default.prev")
}
/// The current default RENDER endpoint id, if any. pub(crate): the pad-endpoint provisioning
/// uses it for its default-device guard (a freshly minted pad endpoint must never stay the
/// default playback device).
pub(crate) fn default_render_id() -> Option<String> {
/// The current default RENDER endpoint id, if any.
fn default_render_id() -> Option<String> {
wasapi::DeviceEnumerator::new()
.ok()?
.get_default_device(&Direction::Render)
@@ -448,13 +430,11 @@ pub(crate) fn restore_default_playback() {
}
/// Open a device by endpoint id, with a name for error context.
///
/// Resolves through [`super::pad_endpoint::open_wasapi_device`], NOT the `wasapi` crate's
/// `DeviceEnumerator::get_device` — that one hands `GetDevice` a freed string (see the helper's
/// docs), so it fails at random on ids that are perfectly valid.
pub(crate) fn open_endpoint(ep: &Endpoint) -> Result<wasapi::Device> {
super::pad_endpoint::open_wasapi_device(&ep.1)
.map_err(|e| anyhow!("open endpoint {:?}: {e:#}", ep.0))
wasapi::DeviceEnumerator::new()
.map_err(|e| anyhow!("DeviceEnumerator: {e}"))?
.get_device(&ep.1)
.map_err(|e| anyhow!("open endpoint {:?}: {e}", ep.0))
}
// --- IPolicyConfig (undocumented): set a default audio endpoint by id, for all three roles. ---
@@ -501,9 +481,8 @@ const _: () = {
/// Set `device_id` as the default audio endpoint for eConsole/eMultimedia/eCommunications via the
/// undocumented `IPolicyConfig::SetDefaultEndpoint` (the call `mmsys.cpl` makes). Errs if any role
/// fails. pub(crate): the pad-endpoint default-device guard restores the operator's default
/// through the same machinery.
pub(crate) fn set_default_endpoint(device_id: &str) -> Result<()> {
/// fails.
fn set_default_endpoint(device_id: &str) -> Result<()> {
use windows::core::{IUnknown, Interface, GUID, PCWSTR};
use windows::Win32::System::Com::{CoCreateInstance, CLSCTX_ALL};
File diff suppressed because it is too large Load Diff
@@ -511,7 +511,7 @@ fn capture_once(
if assert_plan {
if let Some(d) = seen_default.as_deref() {
if d != dev_id {
match judge_default(wiring, d) {
match judge_default(&en, wiring, d) {
DefaultKind::Capturable(name) => {
tracing::info!(default = %name, planned = %dev_name,
"could not park the default playback on the planned endpoint — \
@@ -639,7 +639,7 @@ fn capture_once(
);
return Ok(Next::Reopen(TargetMode::Follow));
}
match judge_default(wiring, &nid) {
match judge_default(&en, wiring, &nid) {
DefaultKind::Capturable(name) => {
audio_client.stop_stream().ok();
tracing::info!(device = %name,
@@ -726,11 +726,8 @@ enum DefaultKind {
Unknown,
}
/// Resolves through [`super::pad_endpoint::open_wasapi_device`], NOT the `wasapi` crate's
/// `DeviceEnumerator::get_device` — that one hands `GetDevice` a freed string (see the helper's
/// docs), and a spurious miss here silently downgrades a capturable default to `Unknown`.
fn judge_default(wiring: &wiring_plan::Wiring, id: &str) -> DefaultKind {
let Ok(dev) = super::pad_endpoint::open_wasapi_device(id) else {
fn judge_default(en: &DeviceEnumerator, wiring: &wiring_plan::Wiring, id: &str) -> DefaultKind {
let Ok(dev) = en.get_device(id) else {
return DefaultKind::Unknown;
};
let name = dev.get_friendlyname().unwrap_or_default();
@@ -739,15 +736,7 @@ fn judge_default(wiring: &wiring_plan::Wiring, id: &str) -> DefaultKind {
.mic_render
.as_ref()
.is_some_and(|(_, mic_id)| mic_id == id);
// B10: a pad's audio endpoint is not ordinary hardware, and the name rules cannot see that —
// it is deliberately stamped with the controller's own name ("DualSense Wireless Controller")
// so games treat it as the pad's speaker, which means `excluded_from_loopback` passes it
// straight through as `Capturable`. The pure plan filtered these out, but the plan is not the
// only reader: this classifier drives the watchdog, Follow mode and the parked default, so a
// pad endpoint that happened to be the system default could be adopted as the desktop capture
// source — sending the whole desktop mix to a controller's voice coils. Identity, not name.
let is_pad = super::pad_endpoint::is_pad_render_endpoint(id);
if is_mic || is_pad || wiring_plan::excluded_from_loopback(&ln) {
if is_mic || wiring_plan::excluded_from_loopback(&ln) {
DefaultKind::Dud(name)
} else {
DefaultKind::Capturable(name)
@@ -253,16 +253,25 @@ pub(crate) fn install_steam_audio_pair() -> bool {
mic || spk
}
/// Full path of a Steam Remote Play driver INF under Steam's per-arch driver directory
/// (`%CommonProgramFiles(x86)%\Steam\drivers\Windows10\{arch}\<inf_name>`), as a NUL-terminated
/// UTF-16 buffer. Shared by [`try_install_steam_audio`] and the pad-endpoint provisioning
/// ([`super::pad_endpoint`]), which feeds the same INF to `UpdateDriverForPlugAndPlayDevicesW`
/// when no installed Steam Streaming Speakers devnode exposes its `oemNN.inf`. `None` when the
/// environment expansion fails (existence is the caller's check).
pub(crate) fn steam_driver_inf_path(inf_name: &str) -> Option<Vec<u16>> {
use windows::core::PCWSTR;
/// Install one Steam Streaming driver INF by filename via `DiInstallDriverW` (loaded from
/// `newdev.dll`, like Apollo, to avoid an extra windows-crate feature). See
/// [`install_steam_audio_pair`] for the contract; `inf_name` is a bare filename under Steam's
/// per-arch `drivers\Windows10\{arch}\` directory.
///
/// Safe: `inf_name` is a `&str` and every FFI argument is built locally from it, so there is no
/// precondition a caller could break — the `unsafe` is the `LoadLibraryExW`/`transmute`/call chain
/// inside, which is this function's own business.
fn try_install_steam_audio(inf_name: &str) -> bool {
use windows::core::{s, w, PCWSTR};
use windows::Win32::Foundation::HWND;
use windows::Win32::System::Environment::ExpandEnvironmentStringsW;
use windows::Win32::System::LibraryLoader::{
GetProcAddress, LoadLibraryExW, LOAD_LIBRARY_SEARCH_SYSTEM32,
};
if std::env::var_os("PUNKTFUNK_NO_MIC_INSTALL").is_some() {
return false;
}
// Steam ships per-arch driver INFs under `Steam\drivers\Windows10\{arch}\`.
#[cfg(target_arch = "x86_64")]
let subdir = "x64";
@@ -281,33 +290,8 @@ pub(crate) fn steam_driver_inf_path(inf_name: &str) -> Option<Vec<u16>> {
let n =
unsafe { ExpandEnvironmentStringsW(PCWSTR(template.as_ptr()), Some(path.as_mut_slice())) };
if n == 0 || n as usize > path.len() {
return None;
}
path.truncate(n as usize); // keeps the NUL
Some(path)
}
/// Install one Steam Streaming driver INF by filename via `DiInstallDriverW` (loaded from
/// `newdev.dll`, like Apollo, to avoid an extra windows-crate feature). See
/// [`install_steam_audio_pair`] for the contract; `inf_name` is a bare filename under Steam's
/// per-arch `drivers\Windows10\{arch}\` directory.
///
/// Safe: `inf_name` is a `&str` and every FFI argument is built locally from it, so there is no
/// precondition a caller could break — the `unsafe` is the `LoadLibraryExW`/`transmute`/call chain
/// inside, which is this function's own business.
fn try_install_steam_audio(inf_name: &str) -> bool {
use windows::core::{s, w, PCWSTR};
use windows::Win32::Foundation::HWND;
use windows::Win32::System::LibraryLoader::{
GetProcAddress, LoadLibraryExW, LOAD_LIBRARY_SEARCH_SYSTEM32,
};
if std::env::var_os("PUNKTFUNK_NO_MIC_INSTALL").is_some() {
return false;
}
let Some(path) = steam_driver_inf_path(inf_name) else {
return false;
};
// SAFETY: a static NUL-terminated literal, loaded from System32 only (the flag), so this cannot
// pick up a planted `newdev.dll` from the working directory. The handle is checked before use.
+27 -120
View File
@@ -186,17 +186,6 @@ fn virtualish(lname: &str) -> bool {
|| lname.contains("voicemeeter")
}
/// Is this render endpoint id one of the virtual pad's audio endpoints?
///
/// Pulled out of [`plan`] because the plan is NOT the only place that must not treat these as
/// ordinary hardware — see [`excluded_from_loopback`]'s callers. A pad endpoint is deliberately
/// stamped with the controller's own name ("DualSense Wireless Controller") so games read it as
/// the pad's speaker, which means no name-based rule can recognise one; the only reliable test is
/// identity against the ids the pad-endpoint provisioner created.
pub(crate) fn is_pad_render(id: &str, pad_renders: &[String]) -> bool {
pad_renders.iter().any(|p| p == id)
}
/// Compute the assignment. `mic_want` is the operator override (`PUNKTFUNK_MIC_DEVICE`,
/// lowercased): when set it beats the built-in candidate order for the mic target. `host_audio`
/// flips the loopback preference to real hardware (audio audible on the host too); the default
@@ -206,17 +195,8 @@ pub(crate) fn plan(
captures: &[Endpoint],
mic_want: Option<&str>,
host_audio: bool,
pad_renders: &[String],
) -> Wiring {
plan_with_formats(
renders,
captures,
mic_want,
host_audio,
&no_formats,
2,
pad_renders,
)
plan_with_formats(renders, captures, mic_want, host_audio, &no_formats, 2)
}
/// [`plan`] with knowledge of each render endpoint's engine mix format, and the channel count the
@@ -241,20 +221,7 @@ pub(crate) fn plan_with_formats(
host_audio: bool,
format_of: FormatProbe,
want_channels: u8,
pad_renders: &[String],
) -> Wiring {
// 0. Pad-audio endpoints are invisible to the plan: never the mic target (client voice
// would play out of a pad "speaker"), never a loopback source (a game's controller
// audio cues would stream as desktop audio), and — since this shadows `renders` for
// every tier below — never the flagged last resort either. Their names carry no virtual
// marker (they are stamped "DualSense Wireless Controller" on purpose, so games read
// them as the pad's speaker), so the name rules alone would take one for real hardware.
let renders: Vec<Endpoint> = renders
.iter()
.filter(|(_, id)| !is_pad_render(id, pad_renders))
.cloned()
.collect();
let renders = renders.as_slice();
let find_render = |needle: &str| {
renders
.iter()
@@ -455,7 +422,7 @@ mod tests {
ep("Microphone (Webcam)"),
ep("CABLE Output (VB-Audio Virtual Cable)"),
];
let w = plan(&renders, &captures, None, false, &[]);
let w = plan(&renders, &captures, None, false);
assert_eq!(
w.mic_render.unwrap().0,
"CABLE Input (VB-Audio Virtual Cable)"
@@ -484,7 +451,7 @@ mod tests {
ep("CABLE Output (VB-Audio Virtual Cable)"),
ep("Microphone (Steam Streaming Microphone)"),
];
let w = plan(&renders, &captures, None, false, &[]);
let w = plan(&renders, &captures, None, false);
assert_eq!(
w.mic_render.unwrap().0,
"CABLE Input (VB-Audio Virtual Cable)"
@@ -504,7 +471,7 @@ mod tests {
ep("CABLE Input (VB-Audio Virtual Cable)"),
ep("Speakers (Steam Streaming Microphone)"),
];
let w = plan(&renders, &[], None, true, &[]);
let w = plan(&renders, &[], None, true);
assert_eq!(
w.loopback_render.unwrap().0,
"Speakers (Apple Audio Device)"
@@ -521,7 +488,7 @@ mod tests {
ep("CABLE In 16ch (VB-Audio Virtual Cable)"),
];
for host_audio in [false, true] {
let w = plan(&renders, &[], None, host_audio, &[]);
let w = plan(&renders, &[], None, host_audio);
assert!(w.loopback_render.is_none(), "host_audio={host_audio}");
}
}
@@ -533,7 +500,7 @@ mod tests {
fn headless_cable_only_mic_wins() {
let renders = [ep("CABLE Input (VB-Audio Virtual Cable)")];
let captures = [ep("CABLE Output (VB-Audio Virtual Cable)")];
let w = plan(&renders, &captures, None, false, &[]);
let w = plan(&renders, &captures, None, false);
assert!(w.mic_render.is_some(), "mic must claim the only cable");
assert!(w.loopback_render.is_none(), "no echo-safe loopback exists");
}
@@ -551,7 +518,7 @@ mod tests {
ep("CABLE Output (VB-Audio Virtual Cable)"),
ep("Microphone (Steam Streaming Microphone)"),
];
let w = plan(&renders, &captures, None, false, &[]);
let w = plan(&renders, &captures, None, false);
assert_eq!(
w.mic_render.unwrap().0,
"CABLE Input (VB-Audio Virtual Cable)"
@@ -579,7 +546,7 @@ mod tests {
ep("Speakers (Realtek HD Audio)"),
];
let captures = [ep("Microphone (Steam Streaming Microphone)")];
let w = plan(&renders, &captures, None, false, &[]);
let w = plan(&renders, &captures, None, false);
assert_eq!(
w.mic_render.unwrap().0,
"Speakers (Steam Streaming Microphone)"
@@ -593,7 +560,7 @@ mod tests {
fn steam_mic_only_no_echo() {
let renders = [ep("Speakers (Steam Streaming Microphone)")];
let captures = [ep("Microphone (Steam Streaming Microphone)")];
let w = plan(&renders, &captures, None, false, &[]);
let w = plan(&renders, &captures, None, false);
assert!(w.mic_render.is_some());
assert!(w.loopback_render.is_none());
}
@@ -609,7 +576,7 @@ mod tests {
ep("Speakers (Steam Streaming Speakers)"),
];
for host_audio in [false, true] {
let w = plan(&renders, &[], None, host_audio, &[]);
let w = plan(&renders, &[], None, host_audio);
assert_eq!(
w.loopback_render.as_ref().unwrap().0,
"Speakers (Steam Streaming Speakers)",
@@ -630,7 +597,7 @@ mod tests {
ep("Altavoces (Steam Streaming Microphone)"),
];
let captures = [ep("Microphone (Steam Streaming Microphone)")];
let w = plan(&renders, &captures, None, false, &[]);
let w = plan(&renders, &captures, None, false);
assert_eq!(
w.mic_render.unwrap().0,
"Altavoces (Steam Streaming Microphone)"
@@ -653,7 +620,7 @@ mod tests {
];
let captures = [ep("Microphone (Steam Streaming Microphone)")];
for host_audio in [false, true] {
let w = plan(&renders, &captures, None, host_audio, &[]);
let w = plan(&renders, &captures, None, host_audio);
assert_eq!(
w.loopback_render.as_ref().unwrap().0,
"Speakers (Realtek HD Audio)",
@@ -675,7 +642,7 @@ mod tests {
];
let captures = [ep("CABLE Output (VB-Audio Virtual Cable)")];
for host_audio in [false, true] {
let w = plan(&renders, &captures, None, host_audio, &[]);
let w = plan(&renders, &captures, None, host_audio);
assert!(w.loopback_render.is_none(), "host_audio={host_audio}");
assert!(!w.loopback_last_resort, "host_audio={host_audio}");
assert!(w.loopback_unsatisfiable(), "host_audio={host_audio}");
@@ -724,7 +691,7 @@ mod tests {
("steam streaming microphone", fmt(24_000, 1)),
("odyssey", fmt(48_000, 2)),
]);
let w = plan_with_formats(&renders, &captures, None, false, &p, 2, &[]);
let w = plan_with_formats(&renders, &captures, None, false, &p, 2);
assert_eq!(
w.loopback_render.as_ref().unwrap().0,
"1 - Odyssey G60SD (AMD High Definition Audio Device)",
@@ -754,7 +721,7 @@ mod tests {
("steam streaming microphone", fmt(48_000, 2)),
("realtek", fmt(48_000, 2)),
]);
let w = plan_with_formats(&renders, &[], None, false, &p, 2, &[]);
let w = plan_with_formats(&renders, &[], None, false, &p, 2);
assert_eq!(
w.loopback_render.unwrap().0,
"Speakers (Steam Streaming Microphone)"
@@ -770,7 +737,7 @@ mod tests {
ep("Speakers (Steam Streaming Microphone)"),
];
let p = probe(vec![("steam streaming microphone", fmt(16_000, 1))]);
let w = plan_with_formats(&renders, &[], None, false, &p, 2, &[]);
let w = plan_with_formats(&renders, &[], None, false, &p, 2);
assert_eq!(
w.loopback_render.as_ref().unwrap().0,
"Speakers (Steam Streaming Microphone)"
@@ -786,7 +753,7 @@ mod tests {
fn narrowing_is_reported_for_real_hardware_too() {
let renders = [ep("Headset (Hands-Free AG Audio)")];
let p = probe(vec![("headset", fmt(16_000, 1))]);
let w = plan_with_formats(&renders, &[], None, false, &p, 2, &[]);
let w = plan_with_formats(&renders, &[], None, false, &p, 2);
assert_eq!(
w.loopback_render.as_ref().unwrap().0,
"Headset (Hands-Free AG Audio)"
@@ -806,8 +773,8 @@ mod tests {
];
let captures = [ep("CABLE Output (VB-Audio Virtual Cable)")];
for host_audio in [false, true] {
let a = plan(&renders, &captures, None, host_audio, &[]);
let b = plan_with_formats(&renders, &captures, None, host_audio, &no_formats, 2, &[]);
let a = plan(&renders, &captures, None, host_audio);
let b = plan_with_formats(&renders, &captures, None, host_audio, &no_formats, 2);
assert_eq!(a, b, "host_audio={host_audio}");
assert!(a.loopback_narrowing.is_none());
}
@@ -825,7 +792,7 @@ mod tests {
("steam streaming microphone", fmt(24_000, 1)),
("realtek", fmt(48_000, 2)),
]);
let w = plan_with_formats(&renders, &[], None, true, &p, 2, &[]);
let w = plan_with_formats(&renders, &[], None, true, &p, 2);
assert_eq!(w.loopback_render.unwrap().0, "Speakers (Realtek HD Audio)");
}
@@ -853,7 +820,7 @@ mod tests {
ep("Voicemeeter Input (VB-Audio Voicemeeter VAIO)"),
];
let captures = [ep("Voicemeeter Out B1 (VB-Audio Voicemeeter VAIO)")];
let w = plan(&renders, &captures, Some("voicemeeter input"), false, &[]);
let w = plan(&renders, &captures, Some("voicemeeter input"), false);
assert_eq!(
w.mic_render.unwrap().0,
"Voicemeeter Input (VB-Audio Voicemeeter VAIO)"
@@ -869,7 +836,7 @@ mod tests {
#[test]
fn no_virtual_device() {
let renders = [ep("Speakers (Realtek HD Audio)")];
let w = plan(&renders, &[], None, false, &[]);
let w = plan(&renders, &[], None, false);
assert!(w.mic_render.is_none());
assert_eq!(w.loopback_render.unwrap().0, "Speakers (Realtek HD Audio)");
}
@@ -887,7 +854,7 @@ mod tests {
];
let captures = [ep("Voicemeeter Out B1 (VB-Audio Voicemeeter VAIO)")];
for host_audio in [false, true] {
let w = plan(&renders, &captures, None, host_audio, &[]);
let w = plan(&renders, &captures, None, host_audio);
assert_eq!(
w.mic_render.as_ref().unwrap().0,
"Voicemeeter Input (VB-Audio Voicemeeter VAIO)",
@@ -910,7 +877,7 @@ mod tests {
ep("Voicemeeter Aux Input (VB-Audio Voicemeeter AUX VAIO)"),
];
for host_audio in [false, true] {
let w = plan(&renders, &[], None, host_audio, &[]);
let w = plan(&renders, &[], None, host_audio);
assert!(w.mic_render.is_some(), "host_audio={host_audio}");
assert!(w.loopback_render.is_none(), "host_audio={host_audio}");
}
@@ -925,7 +892,7 @@ mod tests {
ep("CABLE Input (VB-Audio Virtual Cable)"),
ep("Speakers (Some Virtual Audio Device)"),
];
let w = plan(&renders, &[], None, false, &[]);
let w = plan(&renders, &[], None, false);
assert!(w.loopback_render.is_none());
}
@@ -951,7 +918,7 @@ mod tests {
// Field shape minus the Speakers (mic holds the Streaming Microphone, nothing else).
let renders = [ep("Altavoces (Steam Streaming Microphone)")];
let captures = [ep("Microphone (Steam Streaming Microphone)")];
let w = plan(&renders, &captures, None, false, &[]);
let w = plan(&renders, &captures, None, false);
assert!(w.loopback_unsatisfiable());
let msg = describe_no_loopback(&renders, &w);
assert!(msg.contains("reserved for the virtual mic"), "{msg}");
@@ -962,70 +929,10 @@ mod tests {
// anyway), while the Steam pair is the remedy that adds a capturable sink.
let renders = [ep("CABLE Input (VB-Audio Virtual Cable)")];
let captures = [ep("CABLE Output (VB-Audio Virtual Cable)")];
let w = plan(&renders, &captures, None, false, &[]);
let w = plan(&renders, &captures, None, false);
assert!(w.loopback_unsatisfiable());
let msg = describe_no_loopback(&renders, &w);
assert!(msg.contains("install Steam"), "{msg}");
assert!(!msg.contains("install VB-Audio Virtual Cable"), "{msg}");
}
/// A stamped pad endpoint is invisible to the plan. Its name carries NO virtual marker — on
/// purpose, games must read it as the pad's speaker — so the name rules alone would classify
/// it as real hardware and hand it the loopback; only the id exclusion prevents that.
/// Measured fact: the wiring plan on the target box already enumerated a stamped endpoint.
#[test]
fn pad_endpoints_invisible() {
let renders = [
ep("DualSense Wireless Controller"),
ep("Speakers (Realtek HD Audio)"),
];
let pads = [renders[0].1.clone()];
let w = plan(&renders, &[], None, false, &pads);
assert_eq!(w.loopback_render.unwrap().0, "Speakers (Realtek HD Audio)");
// Even an operator mic override matching the pad's name must not claim it; with the
// pad as the only render endpoint there is honestly no mic target and no loopback.
let w = plan(
&renders[..1],
&[],
Some("wireless controller"),
false,
&pads,
);
assert!(w.mic_render.is_none());
assert!(w.loopback_render.is_none());
}
/// The exclusion has to survive the LAST RESORT tier, which this merge introduced alongside
/// pad audio. `last_resort` matches on the Steam-Speakers name, but it reads the same
/// shadowed `renders`, so a pad can never be reached through it either — otherwise the whole
/// desktop mix would be routed into the controller's voice coils.
#[test]
fn a_pad_is_never_the_last_resort() {
// Only the pad and the Steam pair exist; the mic reserves the Streaming Microphone, so
// the plan falls all the way through to the last resort.
let renders = [
ep("DualSense Wireless Controller"),
ep("Speakers (Steam Streaming Microphone)"),
ep("Speakers (Steam Streaming Speakers)"),
];
let captures = [ep("Microphone (Steam Streaming Microphone)")];
let pads = [renders[0].1.clone()];
let w = plan(&renders, &captures, None, false, &pads);
assert_eq!(
w.loopback_render.as_ref().unwrap().0,
"Speakers (Steam Streaming Speakers)",
"the last resort must skip the pad"
);
assert!(w.loopback_last_resort);
// …and with the pad as the ONLY candidate left, the plan stays honestly unsatisfiable
// rather than falling back onto the coils.
let w = plan(&renders[..1], &captures, None, false, &pads);
assert!(
w.loopback_render.is_none(),
"a pad was taken as the last resort"
);
assert!(!w.loopback_last_resort);
assert!(w.loopback_unsatisfiable());
}
}
-115
View File
@@ -384,7 +384,6 @@ pub fn dualsense_windows_test(args: &[String]) -> Result<()> {
index: idx,
kind: 2,
capabilities: 0,
audio_caps: 0,
});
println!(
"virtual {} up — cycling Cross + sweeping the left stick for {secs}s. Watch \
@@ -431,7 +430,6 @@ pub fn dualsense_windows_test(args: &[String]) -> Result<()> {
index: idx,
kind: 1,
capabilities: 0,
audio_caps: 0,
});
println!(
"virtual Xbox 360 (XUSB) up — sweeping LS + toggling A for {secs}s. Check with \
@@ -488,119 +486,6 @@ pub fn dualsense_windows_test(args: &[String]) -> Result<()> {
Ok(())
}
/// Windows: pad-audio endpoint provisioning — `pad-endpoint ensure|remove|status [--index N]`.
/// `ensure` runs the idempotent startup path (reuse-or-create the devnode, bind the Steam
/// Streaming Speakers driver, stamp the DualSense identity + 4ch/48k formats, report whether
/// the stamps are SERVED); `status` prints the devnode/endpoint and per-stamp stored vs served
/// state without changing anything; `remove` deletes the devnode via pnputil — the escape
/// hatch only, endpoints are persistent by design. Stamping needs SYSTEM (the MMDevices ACL);
/// run `ensure` under the service account or PsExec when the property-store route is denied.
#[cfg(target_os = "windows")]
pub fn pad_endpoint(args: &[String]) -> Result<()> {
use crate::audio::pad_endpoint as pe;
let idx: u8 = args
.iter()
.skip_while(|a| *a != "--index")
.nth(1)
.and_then(|s| s.parse().ok())
.unwrap_or(0);
// `--endpoint <id>` drives ANY render endpoint, not just a provisioned pad one. It is the
// discriminator between "this process cannot activate anything" and "our endpoint is broken":
// aim the same binary at a known-good endpoint and see whether it succeeds there.
let endpoint_override: Option<String> = args
.iter()
.skip_while(|a| *a != "--endpoint")
.nth(1)
.cloned();
match args.get(1).map(String::as_str) {
Some("ensure") => {
let p = pe::ensure(idx)?;
println!(
"pad-endpoint ensure: pad {} devnode {} endpoint {} needs_aeb_kick={}",
p.pad_index, p.device_instance, p.endpoint_id, p.needs_aeb_kick
);
Ok(())
}
Some("remove") => match pe::find(idx)? {
Some(p) => {
pe::remove(&p);
println!(
"pad-endpoint remove: requested removal of {}",
p.device_instance
);
Ok(())
}
None => {
println!("pad-endpoint remove: no pad-audio devnode for index {idx}");
Ok(())
}
},
// `punktfunk-host pad-endpoint <n> tone [seconds] [hz]` — drive the endpoint directly so
// the whole pad-audio chain can be exercised without a game. Without this, every attempt
// costs a game launch and a failure does not say which link broke.
Some("tone") => {
let secs: u32 = args.get(2).and_then(|s| s.parse().ok()).unwrap_or(5);
let hz: f32 = args.get(3).and_then(|s| s.parse().ok()).unwrap_or(60.0);
let endpoint_id = match endpoint_override {
Some(id) => id,
None => {
// `find` (a system lookup), NOT `endpoint_for` (the service's in-process
// cache): this runs as a separate CLI process and has no cache of its own.
let Some(ep) = pe::find(idx)? else {
println!(
"pad-endpoint tone: no pad-audio devnode for pad {idx} — run \
`ensure` first"
);
return Ok(());
};
if ep.endpoint_id.is_empty() {
println!("pad-endpoint tone: pad {idx} has no endpoint id yet");
return Ok(());
}
ep.endpoint_id
}
};
// `--pair front` drives the pad's SPEAKER instead of the voice coils — the only way to
// exercise the speaker kind without a game that renders one.
let pair = args
.iter()
.skip_while(|a| *a != "--pair")
.nth(1)
.map_or(pe::TonePair::Back, |s| pe::TonePair::parse(s));
println!(
"pad-endpoint tone: {hz} Hz into the {} of {endpoint_id} for {secs}s",
pair.label()
);
pe::render_test_tone(&endpoint_id, secs, hz, pair)?;
println!(
"pad-endpoint tone: done. A connected client with pad audio enabled should have \
buzzed; the host log shows whether the gate opened."
);
Ok(())
}
// `punktfunk-host pad-endpoint capture [seconds]` — the receiving half of `tone`. Run
// both at once to exercise render -> engine -> loopback -> pair routing with no game and
// no client attached.
Some("capture") => {
let secs: u32 = args.get(2).and_then(|s| s.parse().ok()).unwrap_or(5);
let endpoint_id = match endpoint_override {
Some(id) => id,
None => match pe::find(idx)? {
Some(ep) if !ep.endpoint_id.is_empty() => ep.endpoint_id,
_ => {
println!("pad-endpoint capture: pad {idx} has no endpoint — run `ensure`");
return Ok(());
}
},
};
println!("pad-endpoint capture: listening on {endpoint_id} for {secs}s");
pe::capture_probe(&endpoint_id, secs)
}
Some("status") => pe::print_status(idx),
_ => anyhow::bail!("usage: punktfunk-host pad-endpoint <ensure|remove|status> [--index N]"),
}
}
/// Mirror a physical monitor and pull frames from it — the on-glass gate for per-monitor capture
/// (`design/per-monitor-portal-capture.md` P2/P3), without needing a client to connect.
///
@@ -245,19 +245,6 @@ mod tests {
}
}
/// The migration invariant D2 exists to protect. Moonlight caches app ids (and users pin them),
/// and the id is derived from the LIBRARY ID alone — so a title moving from the in-host scanner
/// to a claimed plugin entry keeps its GameStream id iff the library id is byte-identical. This
/// pins that the claimed shape is that shape, and that an unclaimed one would NOT have been.
#[test]
fn a_claimed_plugin_entry_keeps_the_scanners_gamestream_id() {
// What the built-in scanner produced, and what the steam plugin produces once it claims.
assert_eq!(stable_app_id("steam:440"), stable_app_id("steam:440"));
// The same title reconciled WITHOUT a claim gets an opaque `custom:` id — a different app
// id, i.e. exactly the breakage the claim prevents.
assert_ne!(stable_app_id("steam:440"), stable_app_id("custom:9f2c1a"));
}
#[test]
fn append_library_dedups_against_base_ids() {
// A base app whose id happens to fall in the library range must not be clobbered by a library
@@ -65,8 +65,6 @@ pub fn decode(plaintext: &[u8]) -> Option<GamepadEvent> {
index: *b.first()?,
kind: *b.get(1)?,
capabilities: le16(2)? as u16,
// GameStream's LI_CCAP vocabulary can't express pad audio — native-plane only.
audio_caps: 0,
}),
_ => None,
}
@@ -140,7 +138,6 @@ mod tests {
index,
kind,
capabilities,
..
}) = decode(&wrap(MAGIC_CONTROLLER_ARRIVAL, &body))
else {
panic!("expected Arrival");
+6 -54
View File
@@ -15,7 +15,7 @@
pub(crate) use anyhow::{Context, Result};
pub(crate) use serde::{Deserialize, Serialize};
pub(crate) use sha2::{Digest, Sha256};
pub(crate) use std::collections::{BTreeMap, HashSet};
pub(crate) use std::collections::HashSet;
pub(crate) use std::path::{Path, PathBuf};
pub(crate) use std::time::{SystemTime, UNIX_EPOCH};
pub(crate) use utoipa::ToSchema;
@@ -136,29 +136,6 @@ impl GameMeta {
}
}
/// What a library entry *is* — an ordinary title, or the launcher application itself (Steam Big
/// Picture, Heroic, Playnite fullscreen). Purely a presentation hint: a launcher entry launches,
/// leases and lists exactly like a game (design D4), and clients that don't know the field render it
/// as a plain tile. Serde-default `game` and skip-serialized when default, so the wire is unchanged
/// for every entry that doesn't opt in.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize, ToSchema)]
#[serde(rename_all = "lowercase")]
pub enum GameRole {
/// An ordinary title.
#[default]
Game,
/// The launcher application itself.
Launcher,
}
impl GameRole {
/// Whether this is the serde default (`game`) — the `skip_serializing_if` predicate that keeps
/// the field off the wire for the overwhelming majority of entries.
pub(crate) fn is_game(&self) -> bool {
matches!(self, Self::Game)
}
}
/// One title in the unified library, regardless of which store it came from.
#[derive(Clone, Debug, Serialize, ToSchema)]
pub struct GameEntry {
@@ -170,9 +147,6 @@ pub struct GameEntry {
pub store: String,
pub title: String,
pub art: Artwork,
/// Whether this entry is a game or the launcher itself — see [`GameRole`].
#[serde(default, skip_serializing_if = "GameRole::is_game")]
pub role: GameRole,
/// How the host would launch it, when known.
#[serde(skip_serializing_if = "Option::is_none")]
pub launch: Option<LaunchSpec>,
@@ -254,26 +228,12 @@ impl ArtKind {
}
}
/// The full library: every *enabled* source's titles merged + the custom entries, sorted by title.
///
/// Two independent gates run here, both at READ time so neither ever mutates stored state:
///
/// * **The operator's source toggles** (`scanners.rs`, persisted as a disabled-set in
/// `library-scanners.json`) hide a source's titles from every surface — this grid, native clients,
/// `/applist`, and launch resolution. They apply to built-in scanners *and* to plugin sources,
/// which is what lets one toggle keep working verbatim across the whole migration: the ids match
/// (provider id = claimed store id = old scanner id).
/// * **Store claims** (D2): while a library plugin holds a store's claim, the matching built-in
/// scanner is skipped so the two never double-list the same titles during the bridge releases.
/// Removing the plugin releases the claim and the built-in comes straight back.
///
/// The user-curated custom store is not a source and always contributes.
/// The full library: every *enabled* store's titles merged + the custom entries, sorted by title.
/// The operator's scanner toggles (`scanners.rs`) gate each installed-store provider; the custom
/// store is not a scanner and always contributes.
pub fn all_games() -> Vec<GameEntry> {
let off = disabled_scanners();
let claimed = claimed_stores();
// A built-in scanner runs when the operator hasn't disabled it AND no plugin has claimed its
// store out from under it.
let on = |id: &str| !off.contains(id) && !claimed.contains_key(id);
let on = |id: &str| !off.contains(id);
let mut games = Vec::new();
if on("steam") {
games.extend(SteamProvider.list());
@@ -302,15 +262,7 @@ pub fn all_games() -> Vec<GameEntry> {
games.extend(XboxProvider.list());
}
}
// Stored entries: manual ones always contribute; a provider's are subject to the same source
// toggle a built-in scanner is (WP2.6). The plugin may keep reconciling while it is off — the
// entries stay stored and simply aren't surfaced, exactly like a disabled scanner's titles.
games.extend(
load_custom()
.into_iter()
.filter(|e| !source_id_for(e).is_some_and(|src| off.contains(src)))
.map(GameEntry::from),
);
games.extend(load_custom().into_iter().map(GameEntry::from));
games.sort_by_key(|g| g.title.to_lowercase());
games
}
+12 -191
View File
@@ -147,91 +147,24 @@ pub(crate) fn fetch_image(url: &str) -> Option<(Vec<u8>, String)> {
/// A stored [`Artwork`] value that is a **local filesystem path** to an image on the host — as
/// opposed to an `http(s)`/`data:` URL or an already-relative host proxy path. Provider plugins that
/// run on the host (the Playnite sync plugin, and every library scanner plugin) set these: the
/// reconcile payload stays tiny (paths, not inlined bytes, so it scales to thousands of titles) and
/// the host serves the bytes through the art proxy, exactly like Steam's cache art.
///
/// Four accepted shapes:
/// * `file://…` — the **documented plugin contract** ([`file_url_to_path`]), unambiguous on every
/// platform, and what `@punktfunk/plugin-kit/library` emits.
/// * `C:\…` / `C:/…` drive-absolute and `\\server\share` UNC — Windows bare paths, kept for
/// Playnite back-compat (it predates the `file://` contract).
/// * POSIX absolute (`/home/u/covers/x.jpg`) — Lutris covers and Steam's `librarycache`.
///
/// The POSIX widening is why the two `/`-leading shapes the **host itself emits** must be excluded
/// explicitly: its own art-proxy path (`/api/v1/library/art/…`, which [`proxy_local_art`] writes and
/// which must survive a second pass unchanged) and a protocol-relative URL (`//cdn/…`, what GOG's and
/// Microsoft's catalogs return — see [`abs_url`]). Mistaking either for a file would break the proxy
/// round-trip or silently drop CDN art.
/// run on the host (e.g. the Playnite sync plugin) set these: the reconcile payload stays tiny
/// (paths, not inlined bytes, so it scales to thousands of titles) and the host serves the bytes
/// through the art proxy, exactly like Steam's cache art. Windows-shaped only (`C:\…`, `C:/…`, or a
/// `\\server\share` UNC) — Playnite, the only local-art provider, is Windows-only, and this keeps the
/// check from ever mistaking the `/api/…` proxy path (or a POSIX abs path) for a local file.
pub fn is_local_art_path(v: &str) -> bool {
if v.starts_with("http://") || v.starts_with("https://") || v.starts_with("data:") {
return false;
}
if v.starts_with("file://") {
return true;
}
let b = v.as_bytes();
// Windows drive-absolute (`C:\…`, `C:/…`) or UNC (`\\server\share`).
if (b.len() >= 3 && b[1] == b':' && (b[2] == b'\\' || b[2] == b'/')) || v.starts_with("\\\\") {
return true;
}
// POSIX absolute, minus the host's own `/`-leading shapes (see the doc comment).
v.starts_with('/') && !v.starts_with("//") && !v.starts_with("/api/")
}
/// Turn a `file://` art value into a plain filesystem path, percent-decoding it. The kit emits
/// properly encoded URLs (`file:///home/u/My%20Cover.jpg`); a raw path that happens to contain no
/// `%` round-trips either way, which keeps hand-written plugin payloads working.
///
/// `file:///home/u/c.jpg` → `/home/u/c.jpg`; `file:///C:/covers/c.jpg` → `C:/covers/c.jpg` (Windows
/// drive letters arrive after the empty authority's slash); a NON-empty authority
/// (`file://nas/share/c.jpg`) is a UNC reference → `\\nas\share\c.jpg`. Anything without the prefix
/// is returned untouched.
fn file_url_to_path(v: &str) -> std::borrow::Cow<'_, str> {
use std::borrow::Cow;
let Some(rest) = v.strip_prefix("file://") else {
return Cow::Borrowed(v);
};
let decoded = percent_decode(rest);
match decoded.strip_prefix('/') {
// `file:///…` — the empty-authority form. A Windows drive letter (`/C:/…`) loses the slash;
// a POSIX path keeps it.
Some(after) if after.as_bytes().get(1) == Some(&b':') => Cow::Owned(after.to_string()),
Some(_) => Cow::Owned(decoded),
// `file://server/share/…` — a UNC path in URL clothing.
None => Cow::Owned(format!("\\\\{}", decoded.replace('/', "\\"))),
}
}
/// Percent-decode `%XX` escapes. Invalid escapes are left verbatim (a bare `%` in a real path is far
/// likelier than a malformed URL from our own kit), and the result is only ever used as a path that
/// must then exist as a regular file — so a wrong decode degrades to "no art", never to a wrong read.
fn percent_decode(s: &str) -> String {
let b = s.as_bytes();
let mut out = Vec::with_capacity(b.len());
let mut i = 0;
while i < b.len() {
if b[i] == b'%' && i + 2 < b.len() {
let hex = |c: u8| (c as char).to_digit(16);
if let (Some(hi), Some(lo)) = (hex(b[i + 1]), hex(b[i + 2])) {
out.push((hi * 16 + lo) as u8);
i += 3;
continue;
}
}
out.push(b[i]);
i += 1;
}
String::from_utf8(out).unwrap_or_else(|_| s.to_string())
(b.len() >= 3 && b[1] == b':' && (b[2] == b'\\' || b[2] == b'/')) || v.starts_with("\\\\")
}
/// Read a local image file into `(bytes, content-type)` for the art proxy. `None` if it isn't an
/// existing regular file, is empty, or exceeds 16 MiB (a cover never approaches that; the cap bounds
/// host memory). Content-type is guessed from the extension. Accepts every shape
/// [`is_local_art_path`] does — a `file://` value is converted to a path first.
/// host memory). Content-type is guessed from the extension.
pub fn local_art_bytes(path: &str) -> Option<(Vec<u8>, String)> {
let path = file_url_to_path(path);
let p = std::path::Path::new(&*path);
let p = std::path::Path::new(path);
let meta = std::fs::metadata(p).ok()?;
if !meta.is_file() || meta.len() == 0 || meta.len() > 16 * 1024 * 1024 {
return None;
@@ -288,22 +221,9 @@ pub fn proxy_local_art(id: &str, art: &mut Artwork) {
/// `(bytes, content-type)`. Resolves the id against the host's OWN library. Blocking — call off the
/// async runtime (e.g. `spawn_blocking`).
pub fn fetch_box_art(id: &str) -> Option<(Vec<u8>, String)> {
// Same resolution order as the management art proxy (WP1.2): the stored catalog first, for ANY
// id, so a library plugin's entries resolve without the warmer knowing its store.
if let Some(entry) = entry_for_library_id(id) {
return [
ArtKind::Portrait,
ArtKind::Header,
ArtKind::Hero,
ArtKind::Logo,
]
.into_iter()
.filter_map(|kind| art_field(&entry.art, kind))
.find_map(|v| resolve_art_bytes(&v));
}
// Legacy in-host Steam scanner: its `Artwork` fields are relative proxy paths (see `steam_art`)
// the *client* resolves against the host — meaningless to `fetch_image`, which expects an
// absolute URL. Resolve those kinds directly instead of going through the URL fields.
// Steam's `Artwork` fields are now relative proxy paths (see `steam_art`) the *client* resolves
// against the host — meaningless to `fetch_image`, which expects an absolute URL. Resolve
// those kinds directly instead of going through the URL fields.
if let Some(appid) = id
.strip_prefix("steam:")
.and_then(|s| s.parse::<u32>().ok())
@@ -317,7 +237,6 @@ pub fn fetch_box_art(id: &str) -> Option<(Vec<u8>, String)> {
.into_iter()
.find_map(|kind| steam_art_bytes(appid, kind));
}
// The remaining in-host scanners (heroic/lutris/epic/gog/xbox) carry absolute CDN URLs.
let g = all_games().into_iter().find(|g| g.id == id)?;
[g.art.portrait, g.art.header, g.art.hero, g.art.logo]
.into_iter()
@@ -416,60 +335,19 @@ mod tests {
assert!(fetch_image("data:image/png;base64,").is_none());
}
/// The full accept/exclude table (WP1.2). The exclusions are the load-bearing half: two of the
/// three `/`-leading shapes here are emitted by the host ITSELF, so a POSIX rule that swallowed
/// them would break the proxy round-trip and silently drop CDN art.
#[test]
fn local_art_path_detection() {
// Windows-shaped local paths a provider (Playnite) would store.
assert!(is_local_art_path(r"C:\Users\me\cover.jpg"));
assert!(is_local_art_path("C:/Users/me/cover.png"));
assert!(is_local_art_path(r"\\nas\share\art.jpg"));
// The `file://` plugin contract, on both platform shapes.
assert!(is_local_art_path("file:///home/u/covers/x.jpg"));
assert!(is_local_art_path("file:///C:/covers/x.jpg"));
// POSIX absolute — lutris covers, steam librarycache.
assert!(is_local_art_path("/home/u/.cache/lutris/coverart/x.jpg"));
assert!(is_local_art_path("/var/lib/steam/librarycache/570/h.jpg"));
// URLs are NOT local files.
// URLs and the host proxy path are NOT local files.
assert!(!is_local_art_path("https://cdn/x.jpg"));
assert!(!is_local_art_path("http://host/x.jpg"));
assert!(!is_local_art_path("data:image/png;base64,AAAA"));
// …nor is the host's OWN art-proxy path (it must survive a second `proxy_local_art` pass).
assert!(!is_local_art_path(
"/api/v1/library/art/custom:abc/portrait"
));
assert!(!is_local_art_path("/api/v1/library/art/steam:570/hero"));
// …nor a protocol-relative CDN URL (what GOG / the MS catalog return — see `abs_url`).
assert!(!is_local_art_path("//images.gog.com/abc_vertical.jpg"));
// A relative path is not absolute — nothing to serve.
assert!(!is_local_art_path("covers/x.jpg"));
assert!(!is_local_art_path(""));
}
#[test]
fn file_url_converts_to_a_path_and_percent_decodes() {
assert_eq!(file_url_to_path("file:///home/u/c.jpg"), "/home/u/c.jpg");
// Percent-encoded spaces — what a correct URL encoder emits for a real-world cover path.
assert_eq!(
file_url_to_path("file:///home/u/My%20Games/c%2Bx.jpg"),
"/home/u/My Games/c+x.jpg"
);
// Windows drive letters arrive after the empty authority's slash and lose it.
assert_eq!(
file_url_to_path("file:///C:/covers/c.jpg"),
"C:/covers/c.jpg"
);
// A non-empty authority is a UNC reference.
assert_eq!(
file_url_to_path("file://nas/share/c.jpg"),
r"\\nas\share\c.jpg"
);
// Non-`file://` values are returned untouched (bare paths still work).
assert_eq!(file_url_to_path("/home/u/c.jpg"), "/home/u/c.jpg");
assert_eq!(file_url_to_path(r"C:\c.jpg"), r"C:\c.jpg");
// A lone `%` (a legal path character) is not mangled into a decode failure.
assert_eq!(file_url_to_path("file:///home/100%.jpg"), "/home/100%.jpg");
}
#[test]
@@ -493,54 +371,6 @@ mod tests {
);
}
/// A POSIX local cover — the shape the lutris pilot and the steam plugin emit — makes the whole
/// round trip: detected as local, rewritten to the proxy path, and read back as bytes. This is
/// the case G4 blocked (Lutris art was inlined as `data:` URLs and blew the 2 MB body limit).
#[test]
fn posix_local_art_round_trips_through_the_proxy() {
let dir = std::env::temp_dir().join(format!("pf-art-posix-{}", std::process::id()));
std::fs::create_dir_all(&dir).unwrap();
let f = dir.join("cover.jpg");
std::fs::write(&f, [9u8, 9, 9]).unwrap();
let path = f.to_str().unwrap().to_string();
let mut art = Artwork {
portrait: Some(path.clone()),
hero: Some(format!("file://{path}")),
logo: Some("https://cdn/l.png".into()),
header: None,
};
// Only on non-Windows is a temp path POSIX-absolute; on Windows it is drive-absolute, which
// the pre-existing rule already accepted — either way both fields are local.
assert!(is_local_art_path(&path));
proxy_local_art("lutris:42", &mut art);
assert_eq!(
art.portrait.as_deref(),
Some("/api/v1/library/art/lutris:42/portrait")
);
assert_eq!(
art.hero.as_deref(),
Some("/api/v1/library/art/lutris:42/hero"),
"a file:// value is local art too"
);
assert_eq!(art.logo.as_deref(), Some("https://cdn/l.png"));
// Re-running the rewrite is a no-op — the emitted proxy path must not be mistaken for a file.
let before = art.portrait.clone();
proxy_local_art("lutris:42", &mut art);
assert_eq!(art.portrait, before);
// Both spellings read back to the same bytes.
assert_eq!(local_art_bytes(&path).expect("bare path").0, vec![9, 9, 9]);
assert_eq!(
local_art_bytes(&format!("file://{path}"))
.expect("file url")
.0,
vec![9, 9, 9]
);
let _ = std::fs::remove_dir_all(&dir);
}
#[test]
fn local_art_bytes_reads_a_real_file() {
let dir = std::env::temp_dir().join(format!("pf-art-test-{}", std::process::id()));
@@ -551,15 +381,6 @@ mod tests {
assert_eq!(bytes, vec![1, 2, 3, 4]);
assert_eq!(ctype, "image/png");
assert!(local_art_bytes(dir.join("nope.png").to_str().unwrap()).is_none());
// A directory is not a servable cover, and neither is a traversal that lands on one — the
// "existing REGULAR file" check is the confinement, since a plugin's art values are
// operator-trusted paths but must still never turn the proxy into a directory reader.
assert!(local_art_bytes(dir.to_str().unwrap()).is_none());
let up = dir.join("..").join(dir.file_name().unwrap());
assert!(
local_art_bytes(up.to_str().unwrap()).is_none(),
"dir via .."
);
let _ = std::fs::remove_dir_all(&dir);
}
}
+67 -438
View File
@@ -28,17 +28,6 @@ pub struct CustomEntry {
/// host-assigned `id` stays stable across reconciles. Present iff `provider` is.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub external_id: Option<String>,
/// The **store this entry was claimed under** (D2), stamped by a `?store=`-qualified reconcile.
/// `None` = an unclaimed provider entry or a manual one, both of which surface as `custom`.
///
/// Materialized onto the entry rather than looked up in [`Catalog::claims`] on every read so an
/// entry is self-describing: its id and its `store` badge derive from the entry alone, and stay
/// correct even while the claim map is being rewritten.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub store: Option<String>,
/// Whether this entry is a game or the launcher itself — see [`GameRole`].
#[serde(default, skip_serializing_if = "GameRole::is_game")]
pub role: GameRole,
/// How to recognize this title's process once it is running (design §9) — the one thing a
/// provider knows that the host cannot work out for itself.
///
@@ -64,10 +53,6 @@ pub struct CustomInput {
/// Per-title prep/undo steps — commands run as the host user; operator-privileged config.
#[serde(default)]
pub prep: Vec<crate::hooks::PrepCmd>,
/// Whether this entry is a game or the launcher itself — see [`GameRole`]. A hand-added launcher
/// entry is legal (an operator may want a "Steam" tile without installing the steam plugin).
#[serde(default)]
pub role: GameRole,
/// How to recognize this title's process — see [`CustomEntry::detect`].
#[serde(default)]
pub detect: DetectHint,
@@ -91,10 +76,6 @@ pub struct ProviderEntryInput {
/// Per-title prep/undo steps — commands run as the host user; operator-privileged config.
#[serde(default)]
pub prep: Vec<crate::hooks::PrepCmd>,
/// Whether this entry is a game or the launcher itself — see [`GameRole`]. A library plugin
/// emits its `launchers(cfg)` entries with `role: "launcher"`.
#[serde(default)]
pub role: GameRole,
/// How to recognize this title's process — see [`CustomEntry::detect`]. A provider that knows its
/// titles' install directories (Playnite does) should send them: it is what lets a game launched
/// through the provider's own client still end its session when the player quits.
@@ -120,13 +101,10 @@ impl From<CustomEntry> for GameEntry {
.unwrap_or_default()
.or_hint(&c.detect);
GameEntry {
id: library_id_for(&c),
// A claimed entry wears its store's badge; everything else is `custom`. `provider` rides
// along either way, so attribution ("synced by the steam plugin") survives the claim.
store: c.store.clone().unwrap_or_else(|| "custom".into()),
id: format!("custom:{}", c.id),
store: "custom".into(),
title: c.title,
art: c.art,
role: c.role,
launch: c.launch,
provider: c.provider,
detect,
@@ -144,123 +122,42 @@ fn custom_path() -> PathBuf {
pf_paths::config_dir().join("library.json")
}
/// The persisted catalog (`library.json` **v2**): the entries plus the store-claim map (D2).
#[derive(Debug, Default, Serialize, Deserialize)]
pub struct Catalog {
#[serde(default)]
pub entries: Vec<CustomEntry>,
/// `store id → provider id`. One provider per store; a second claimant is refused (409).
///
/// The map — not the entries — is the authority for a claim, which is exactly why it survives an
/// **empty reconcile**: a store the plugin legitimately owns can have zero installed titles, and
/// the built-in scanner it suppresses must stay suppressed anyway. Releasing is explicit
/// (`DELETE /library/provider/{p}`, or the plugin claiming a different store).
#[serde(default)]
pub claims: BTreeMap<String, String>,
}
/// What `library.json` may contain on disk. v1 was a bare array of entries; v2 is the [`Catalog`]
/// object. Untagged, so an existing v1 file loads unchanged — and the host always WRITES v2, so the
/// first mutation after an upgrade migrates the file in place with no separate migration step.
#[derive(Deserialize)]
#[serde(untagged)]
enum LibraryFile {
V2(Catalog),
Legacy(Vec<CustomEntry>),
}
/// Load the whole catalog (default + non-fatal if the file is absent or malformed).
pub fn load_catalog() -> Catalog {
match std::fs::read_to_string(custom_path()) {
Ok(raw) => match serde_json::from_str::<LibraryFile>(&raw) {
Ok(LibraryFile::V2(c)) => c,
Ok(LibraryFile::Legacy(entries)) => Catalog {
entries,
claims: BTreeMap::new(),
},
Err(e) => {
tracing::warn!(error = %e, "library.json malformed — ignoring custom entries");
Catalog::default()
}
},
Err(_) => Catalog::default(),
}
}
/// Load just the entries — the read path every library surface uses.
/// Load the custom entries (empty + non-fatal if the file is absent or malformed).
pub fn load_custom() -> Vec<CustomEntry> {
load_catalog().entries
}
/// The active store claims (`store → provider`). Read per library scan to suppress the built-in
/// scanner a plugin has taken over (D2).
pub fn claimed_stores() -> BTreeMap<String, String> {
load_catalog().claims
}
/// The library id a stored entry surfaces as. **The single source of truth for the mapping** —
/// [`From<CustomEntry> for GameEntry`] and every id→entry lookup go through it, so the id scheme
/// can't drift between the catalog, the art proxy and the launch resolver.
///
/// A **claimed** entry (D2) gets the deterministic `<store>:<external_id>` its built-in scanner used
/// to produce — `steam:440`, `heroic:legendary:Quail` — so entry ids, GameStream FNV-1a app ids,
/// client art caches and Moonlight pins all survive the migration to a plugin untouched. That is the
/// whole point of the claim: extraction must be invisible to everything downstream. An unclaimed
/// entry keeps the opaque host-assigned `custom:<id>`.
pub(crate) fn library_id_for(e: &CustomEntry) -> String {
match (e.store.as_deref(), e.external_id.as_deref()) {
(Some(store), Some(external)) => format!("{store}:{external}"),
_ => format!("custom:{}", e.id),
match std::fs::read_to_string(custom_path()) {
Ok(raw) => serde_json::from_str(&raw).unwrap_or_else(|e| {
tracing::warn!(error = %e, "library.json malformed — ignoring custom entries");
Vec::new()
}),
Err(_) => Vec::new(),
}
}
/// The **source id** an entry is toggled by (WP2.6): its claimed store when it has one, else its
/// provider id. `None` for a manual entry — the custom store is not a source and can never be
/// switched off. Since the claimed store id, the provider id and the old scanner id are all the same
/// string by construction, a user's existing disabled state carries over verbatim.
pub(crate) fn source_id_for(e: &CustomEntry) -> Option<&str> {
e.store.as_deref().or(e.provider.as_deref())
}
/// The stored entry a full **library id** refers to, or `None`. The art proxy resolves *any* id this
/// way before falling back to the legacy per-store branches (WP1.2), which is what lets a plugin's
/// entries be served regardless of what their ids look like.
pub fn entry_for_library_id(library_id: &str) -> Option<CustomEntry> {
load_custom()
.into_iter()
.find(|e| library_id_for(e) == library_id)
}
/// Serve a stored entry's **local** art file for one [`ArtKind`] — the `library.json` branch of the
/// art proxy (`GET /library/art/<library id>/<kind>`). `None` if the id names no stored entry, it has
/// no art of that kind, or that art value isn't a servable local file (e.g. an `http` URL the client
/// fetches itself). Blocking IO — call off the async runtime.
pub fn library_local_art_bytes(library_id: &str, kind: ArtKind) -> Option<(Vec<u8>, String)> {
let field = art_field(&entry_for_library_id(library_id)?.art, kind)?;
/// Serve a custom/provider entry's stored **local** art file for one [`ArtKind`] — the non-Steam
/// branch of the art proxy (`GET /library/art/custom:<id>/<kind>`). `id` is the bare custom id (the
/// `custom:` prefix already stripped by the handler). `None` if the entry is unknown, has no art of
/// that kind, or that art value isn't a servable local file (e.g. an `http` URL the client fetches
/// itself). Blocking IO — call off the async runtime.
pub fn custom_local_art_bytes(id: &str, kind: ArtKind) -> Option<(Vec<u8>, String)> {
let entry = load_custom().into_iter().find(|e| e.id == id)?;
let field = match kind {
ArtKind::Portrait => entry.art.portrait,
ArtKind::Hero => entry.art.hero,
ArtKind::Logo => entry.art.logo,
ArtKind::Header => entry.art.header,
}?;
is_local_art_path(&field)
.then(|| local_art_bytes(&field))
.flatten()
}
/// One [`Artwork`] field by kind — the tiny mapping the proxy and the box-art ladder share.
pub(crate) fn art_field(art: &Artwork, kind: ArtKind) -> Option<String> {
match kind {
ArtKind::Portrait => art.portrait.clone(),
ArtKind::Hero => art.hero.clone(),
ArtKind::Logo => art.logo.clone(),
ArtKind::Header => art.header.clone(),
}
}
/// Persist the catalog in the **v2** shape (write-then-rename, restrictive perms). Every mutation
/// path funnels through here, so a v1 file is upgraded by the first write.
fn save_catalog(catalog: &Catalog) -> Result<()> {
fn save_custom(entries: &[CustomEntry]) -> Result<()> {
let dir = pf_paths::config_dir();
// Owner-private dir (0700 / SYSTEM+Admins DACL) so a non-privileged local user can't plant a
// library.json whose `prep`/`launch` commands the host would later execute — the same trust
// boundary hooks.json and the mgmt token already use.
pf_paths::create_private_dir(&dir).with_context(|| format!("create {}", dir.display()))?;
let json = serde_json::to_string_pretty(catalog)?;
let json = serde_json::to_string_pretty(entries)?;
// Write-then-rename so a crash mid-write never truncates the catalog; `write_secret_file` gives
// the temp file its restrictive perms (0600 / SYSTEM+Admins DACL) before the rename carries them
// to the final path.
@@ -280,26 +177,19 @@ fn new_id(title: &str) -> String {
hex::encode(&Sha256::digest(format!("{title}:{nanos}").as_bytes())[..6])
}
/// Outcome of a mutation — distinguishes "no such entry" from the two conflict cases the mgmt
/// layer maps to 409 rather than 404.
/// Outcome of a manual mutation against an id — distinguishes "no such entry" from "exists,
/// but a provider owns it" (the mgmt layer maps the latter to 409, not 404).
pub enum MutateOutcome<T> {
Done(T),
NotFound,
/// The entry belongs to this provider — mutate it through the provider reconcile API
/// (or remove the whole provider set); manual edits would be clobbered at the next sync.
ProviderOwned(String),
/// The requested store claim is already held by a DIFFERENT provider (D2: one provider per
/// store). Refusing is the point — two plugins both emitting `steam:440` would collide on entry
/// ids, so the second claimant is told who holds it instead of silently taking over.
StoreClaimed {
store: String,
provider: String,
},
}
/// Create a custom (manual) entry, returning it with its assigned id.
pub fn add_custom(input: CustomInput) -> Result<CustomEntry> {
let mut catalog = load_catalog();
let mut entries = load_custom();
let entry = CustomEntry {
id: new_id(&input.title),
title: input.title,
@@ -308,13 +198,11 @@ pub fn add_custom(input: CustomInput) -> Result<CustomEntry> {
prep: input.prep,
provider: None,
external_id: None,
store: None,
role: input.role,
detect: input.detect,
meta: input.meta,
};
catalog.entries.push(entry.clone());
save_catalog(&catalog)?;
entries.push(entry.clone());
save_custom(&entries)?;
emit_changed("manual");
Ok(entry)
}
@@ -322,8 +210,8 @@ pub fn add_custom(input: CustomInput) -> Result<CustomEntry> {
/// Replace a manual entry's fields (id preserved). Provider-owned entries are refused —
/// their state belongs to the provider's reconcile (RFC §8 ownership rule).
pub fn update_custom(id: &str, input: CustomInput) -> Result<MutateOutcome<CustomEntry>> {
let mut catalog = load_catalog();
let Some(slot) = catalog.entries.iter_mut().find(|e| e.id == id) else {
let mut entries = load_custom();
let Some(slot) = entries.iter_mut().find(|e| e.id == id) else {
return Ok(MutateOutcome::NotFound);
};
if let Some(provider) = &slot.provider {
@@ -333,26 +221,25 @@ pub fn update_custom(id: &str, input: CustomInput) -> Result<MutateOutcome<Custo
slot.art = input.art;
slot.launch = input.launch;
slot.prep = input.prep;
slot.role = input.role;
slot.detect = input.detect;
slot.meta = input.meta;
let updated = slot.clone();
save_catalog(&catalog)?;
save_custom(&entries)?;
emit_changed("manual");
Ok(MutateOutcome::Done(updated))
}
/// Delete a manual entry. Provider-owned entries are refused (see [`update_custom`]).
pub fn delete_custom(id: &str) -> Result<MutateOutcome<()>> {
let mut catalog = load_catalog();
let Some(entry) = catalog.entries.iter().find(|e| e.id == id) else {
let mut entries = load_custom();
let Some(entry) = entries.iter().find(|e| e.id == id) else {
return Ok(MutateOutcome::NotFound);
};
if let Some(provider) = &entry.provider {
return Ok(MutateOutcome::ProviderOwned(provider.clone()));
}
catalog.entries.retain(|e| e.id != id);
save_catalog(&catalog)?;
entries.retain(|e| e.id != id);
save_custom(&entries)?;
emit_changed("manual");
Ok(MutateOutcome::Done(()))
}
@@ -378,26 +265,6 @@ pub fn validate_provider_name(provider: &str) -> Result<(), String> {
}
}
/// Store claims become the **prefix of every claimed entry's library id**, so they are far more
/// constrained than a provider name: no dots (an id is split on the first `:`, and a dotted store
/// would read as a hostname in logs), and the two host-owned namespaces are off-limits — `custom` is
/// the unclaimed-entry namespace and `manual` is the no-provider sentinel in `library.changed`.
pub fn validate_store_claim(store: &str) -> Result<(), String> {
if store == "custom" || store == "manual" {
return Err(format!("store id `{store}` is reserved"));
}
let ok = !store.is_empty()
&& store.len() <= 32
&& store
.bytes()
.all(|b| b.is_ascii_lowercase() || b.is_ascii_digit() || matches!(b, b'-' | b'_'));
if ok {
Ok(())
} else {
Err("store id must be 132 chars of [a-z0-9_-]".into())
}
}
/// Validate a reconcile payload: non-empty titles and unique, non-empty external ids (the
/// diff key — a duplicate would make ownership of the surviving entry ambiguous).
pub fn validate_provider_payload(inputs: &[ProviderEntryInput]) -> Result<(), String> {
@@ -415,31 +282,6 @@ pub fn validate_provider_payload(inputs: &[ProviderEntryInput]) -> Result<(), St
e.external_id
));
}
// Closed-vocabulary launch kinds are checked on the way IN as well as at launch time, so a
// plugin gets a 400 it can act on rather than a tile that silently refuses to start.
if let Some(launch) = &e.launch {
if launch.kind == "steam_ui" && !valid_steam_ui(&launch.value) {
return Err(format!(
"entries[{i}]: `launch.value` for kind `steam_ui` must be `bigpicture` or `desktop`"
));
}
}
if let Some(marker) = &e.detect.env_marker {
if !valid_env_key(&marker.key) {
return Err(format!(
"entries[{i}]: `detect.env_marker.key` must be 164 chars of [A-Za-z0-9_]"
));
}
if marker
.value
.as_ref()
.is_some_and(|v| v.len() > MAX_ENV_VALUE)
{
return Err(format!(
"entries[{i}]: `detect.env_marker.value` must be at most {MAX_ENV_VALUE} chars"
));
}
}
}
Ok(())
}
@@ -451,7 +293,6 @@ pub fn validate_provider_payload(inputs: &[ProviderEntryInput]) -> Result<(), St
fn reconcile_entries(
entries: &mut Vec<CustomEntry>,
provider: &str,
store: Option<&str>,
inputs: Vec<ProviderEntryInput>,
) -> Vec<CustomEntry> {
// The provider's current entries, keyed by its own stable id.
@@ -476,10 +317,6 @@ fn reconcile_entries(
prep: input.prep,
provider: Some(provider.to_string()),
external_id: Some(input.external_id),
// Stamping the claim per entry is what makes the surfaced id deterministic
// (`<store>:<external_id>`) — see `library_id_for`.
store: store.map(str::to_string),
role: input.role,
detect: input.detect,
meta: input.meta,
});
@@ -489,86 +326,43 @@ fn reconcile_entries(
result
}
/// Atomically replace `provider`'s entry set (RFC §8: `PUT /library/provider/{provider}`), optionally
/// under a **store claim** (D2: `?store=steam`). The caller validates the name and payload first.
/// Emits `library.changed` with the provider as the source.
///
/// Claiming is idempotent for the holder and refused for anyone else. A provider holds at most one
/// store, so claiming a new one releases whatever it held before — otherwise an abandoned claim would
/// go on suppressing a built-in scanner with nothing to replace it.
/// Atomically replace `provider`'s entry set (RFC §8: `PUT /library/provider/{provider}`).
/// The caller validates the name and payload first. Emits `library.changed` with the provider
/// as the source.
pub fn reconcile_provider(
provider: &str,
store: Option<&str>,
inputs: Vec<ProviderEntryInput>,
) -> Result<MutateOutcome<Vec<CustomEntry>>> {
let mut catalog = load_catalog();
if let Some(store) = store {
if let Some(holder) = catalog.claims.get(store) {
if holder != provider {
return Ok(MutateOutcome::StoreClaimed {
store: store.to_string(),
provider: holder.clone(),
});
}
}
let previous: Vec<String> = catalog
.claims
.iter()
.filter(|(s, p)| p.as_str() == provider && s.as_str() != store)
.map(|(s, _)| s.clone())
.collect();
for stale in previous {
tracing::info!(provider, released = %stale, claimed = store, "library: provider moved its store claim");
catalog.claims.remove(&stale);
}
if catalog
.claims
.insert(store.to_string(), provider.to_string())
.is_none()
{
tracing::info!(provider, store, "library: store claimed by a provider");
}
}
let result = reconcile_entries(&mut catalog.entries, provider, store, inputs);
save_catalog(&catalog)?;
) -> Result<Vec<CustomEntry>> {
let mut entries = load_custom();
let result = reconcile_entries(&mut entries, provider, inputs);
save_custom(&entries)?;
emit_changed(provider);
Ok(MutateOutcome::Done(result))
Ok(result)
}
/// Remove every entry of `provider` **and release its store claim** (RFC §8:
/// `DELETE /library/provider/{provider}` — the clean-uninstall path). Returns how many entries were
/// removed; no event when nothing changed at all.
///
/// Releasing here — and only here — is what makes uninstalling a library plugin bring its built-in
/// scanner straight back, with no restart and nothing to undo by hand.
/// Remove every entry of `provider` (RFC §8: `DELETE /library/provider/{provider}` — the
/// clean-uninstall path). Returns how many were removed; no event when nothing was.
pub fn delete_provider(provider: &str) -> Result<usize> {
let mut catalog = load_catalog();
let before = catalog.entries.len();
catalog
.entries
.retain(|e| e.provider.as_deref() != Some(provider));
let removed = before - catalog.entries.len();
let claims_before = catalog.claims.len();
catalog.claims.retain(|_, p| p != provider);
let released = claims_before - catalog.claims.len();
if removed > 0 || released > 0 {
if released > 0 {
tracing::info!(provider, released, "library: store claim released");
}
save_catalog(&catalog)?;
let mut entries = load_custom();
let before = entries.len();
entries.retain(|e| e.provider.as_deref() != Some(provider));
let removed = before - entries.len();
if removed > 0 {
save_custom(&entries)?;
emit_changed(provider);
}
Ok(removed)
}
/// The prep/undo steps for a library id — any **stored** entry (the in-host scanners have no
/// The prep/undo steps for a library id — `custom:<id>` entries only (the other stores have no
/// per-title config surface; a GameStream `apps.json` entry carries its own `prep` instead).
///
/// Resolved through [`entry_for_library_id`] rather than by stripping a `custom:` prefix, so a
/// claimed entry's prep still runs: after extraction a `steam:440` entry is a stored one, and
/// per-title prep is exactly the kind of thing an operator sets on a game they play.
pub fn prep_for(library_id: &str) -> Vec<crate::hooks::PrepCmd> {
entry_for_library_id(library_id)
let Some(id) = library_id.strip_prefix("custom:") else {
return Vec::new();
};
load_custom()
.into_iter()
.find(|e| e.id == id)
.map(|e| e.prep)
.unwrap_or_default()
}
@@ -581,7 +375,13 @@ fn emit_changed(source: &str) {
});
}
// `valid_steam_appid` moved to `launch.rs` (WP1.1) — it validates a launch value, not a store entry.
/// A digits-only Steam appid: the sole client-influenced part of a Steam launch, validated before it
/// is interpolated into any command / URI (so a client-sent id can never carry shell or URI syntax).
/// Cross-platform — used by the Linux shell mapping ([`command_for`]) and the Windows spawn mapping
/// ([`windows_launch_for`]).
pub(crate) fn valid_steam_appid(value: &str) -> bool {
!value.is_empty() && value.bytes().all(|b| b.is_ascii_digit())
}
#[cfg(test)]
mod tests {
@@ -596,8 +396,6 @@ mod tests {
prep: Vec::new(),
provider: None,
external_id: None,
store: None,
role: GameRole::Game,
detect: DetectHint::default(),
meta: GameMeta::default(),
}
@@ -610,7 +408,6 @@ mod tests {
art: Artwork::default(),
launch: None,
prep: Vec::new(),
role: GameRole::Game,
detect: DetectHint::default(),
meta: GameMeta::default(),
}
@@ -632,79 +429,6 @@ mod tests {
assert_eq!(g.meta.platform.as_deref(), Some("PS2"));
}
/// D2's core promise: a **claimed** entry is indistinguishable from what the built-in scanner
/// produced. Same id, same store badge — plus the provider attribution the scanner never had.
#[test]
fn a_claimed_entry_reproduces_the_scanner_identity() {
let mut e = manual("host-assigned", "Portal 2");
e.provider = Some("steam".into());
e.external_id = Some("620".into());
e.store = Some("steam".into());
assert_eq!(library_id_for(&e), "steam:620");
let g: GameEntry = e.clone().into();
assert_eq!(g.id, "steam:620", "exactly what the scanner emitted");
assert_eq!(g.store, "steam", "the store badge, not `custom`");
assert_eq!(
g.provider.as_deref(),
Some("steam"),
"attribution rides along too"
);
// Unclaimed provider entries are untouched by any of this — rom-manager/playnite keep the
// opaque host id they have always had.
let mut u = manual("abc", "Chrono Trigger");
u.provider = Some("romm".into());
u.external_id = Some("rom-1".into());
assert_eq!(library_id_for(&u), "custom:abc");
assert_eq!(GameEntry::from(u).store, "custom");
// The source a toggle addresses: the claimed store when there is one, else the provider.
assert_eq!(source_id_for(&e), Some("steam"));
let mut r = manual("z", "T");
r.provider = Some("romm".into());
assert_eq!(source_id_for(&r), Some("romm"));
assert_eq!(
source_id_for(&manual("m", "Manual")),
None,
"never hideable"
);
}
/// A claimed entry keeps its `<store>:<external_id>` id across reconciles no matter what the
/// host-assigned id does — which is what keeps GameStream's FNV-1a app ids, client art caches
/// and Moonlight pins valid through the migration (the whole point of D2).
#[test]
fn claimed_ids_are_deterministic_across_reconciles() {
let mut entries = Vec::new();
let r1 = reconcile_entries(
&mut entries,
"steam",
Some("steam"),
vec![input("440", "Team Fortress 2"), input("620", "Portal 2")],
);
let ids: Vec<String> = r1.iter().map(library_id_for).collect();
assert_eq!(ids, ["steam:440", "steam:620"]);
// Re-sync with a renamed title and a new entry: the surfaced ids for surviving titles are
// byte-identical, and a brand-new title's id is derived, not random.
let r2 = reconcile_entries(
&mut entries,
"steam",
Some("steam"),
vec![
input("440", "Team Fortress 2 (2026)"),
input("70", "Half-Life"),
],
);
let ids2: Vec<String> = r2.iter().map(library_id_for).collect();
assert_eq!(ids2, ["steam:440", "steam:70"]);
// Dropping the claim on a later reconcile reverts them to opaque custom ids — the entries
// are the same rows, so this is exactly the "plugin stopped claiming" degradation.
let r3 = reconcile_entries(&mut entries, "steam", None, vec![input("440", "TF2")]);
assert!(library_id_for(&r3[0]).starts_with("custom:"));
}
/// The metadata contract on the wire and on disk: fields serialize FLAT (no `meta` nesting —
/// clients and plugins see `platform` beside `title`), absent fields vanish entirely, and a
/// pre-metadata `library.json` / payload still parses (all-optional).
@@ -753,7 +477,6 @@ mod tests {
let r1 = reconcile_entries(
&mut entries,
"romm",
None,
vec![input("rom-a", "Game A"), input("rom-b", "Game B")],
);
assert_eq!(r1.len(), 2);
@@ -765,7 +488,6 @@ mod tests {
let r2 = reconcile_entries(
&mut entries,
"romm",
None,
vec![input("rom-a", "Game A (v2)"), input("rom-c", "Game C")],
);
assert_eq!(r2.len(), 2);
@@ -784,7 +506,6 @@ mod tests {
let r3 = reconcile_entries(
&mut entries,
"romm",
None,
vec![input("rom-a", "Game A (v2)"), input("rom-c", "Game C")],
);
assert_eq!(
@@ -805,7 +526,7 @@ mod tests {
.any(|e| e.id == "oth1" && e.provider.as_deref() == Some("itch")));
// Empty payload = remove everything the provider owns (same as DELETE).
let r4 = reconcile_entries(&mut entries, "romm", None, Vec::new());
let r4 = reconcile_entries(&mut entries, "romm", Vec::new());
assert!(r4.is_empty());
assert_eq!(
entries.len(),
@@ -814,98 +535,6 @@ mod tests {
);
}
/// `library.json` v1 (a bare array) must keep loading, and v2 (the claims object) must round
/// trip. This is the only migration in the whole program — get it wrong and an existing host
/// silently loses its manual entries on upgrade.
#[test]
fn v1_and_v2_library_files_both_load() {
// v1: exactly what a shipped host has on disk today.
let v1 = r#"[{"id":"abc","title":"Old Manual"}]"#;
let c = match serde_json::from_str::<LibraryFile>(v1).unwrap() {
LibraryFile::Legacy(entries) => Catalog {
entries,
claims: BTreeMap::new(),
},
LibraryFile::V2(_) => panic!("an array must not parse as v2"),
};
assert_eq!(c.entries.len(), 1);
assert_eq!(c.entries[0].title, "Old Manual");
assert!(c.claims.is_empty());
// v2, including a claim.
let v2 = r#"{"entries":[{"id":"abc","title":"New"}],"claims":{"steam":"steam"}}"#;
let c = match serde_json::from_str::<LibraryFile>(v2).unwrap() {
LibraryFile::V2(c) => c,
LibraryFile::Legacy(_) => panic!("an object must not parse as v1"),
};
assert_eq!(c.entries.len(), 1);
assert_eq!(c.claims.get("steam").map(String::as_str), Some("steam"));
// A v2 file with no claims key at all (what the first write after upgrade produces before
// anything is claimed) still loads.
let bare = r#"{"entries":[]}"#;
assert!(matches!(
serde_json::from_str::<LibraryFile>(bare).unwrap(),
LibraryFile::V2(_)
));
// And what we WRITE is v2, so one mutation upgrades the file in place.
let written = serde_json::to_string(&Catalog::default()).unwrap();
assert!(written.contains("\"entries\""));
assert!(written.contains("\"claims\""));
}
#[test]
fn store_claim_validation() {
assert!(validate_store_claim("steam").is_ok());
assert!(validate_store_claim("epic-games").is_ok());
assert!(validate_store_claim("xbox_pc").is_ok());
// The two host-owned namespaces are off-limits.
assert!(validate_store_claim("custom").is_err());
assert!(validate_store_claim("manual").is_err());
assert!(validate_store_claim("").is_err());
assert!(validate_store_claim("Steam").is_err()); // no uppercase
// A dot would read as a hostname in a log line and muddies the `store:id` split.
assert!(validate_store_claim("my.store").is_err());
assert!(validate_store_claim(&"s".repeat(33)).is_err());
}
/// The closed-vocabulary fields are rejected at the door, so a plugin gets a 400 rather than a
/// tile that silently refuses to launch.
#[test]
fn payload_validation_covers_the_new_closed_vocabularies() {
let with_launch = |kind: &str, value: &str| {
let mut i = input("a", "A");
i.launch = Some(LaunchSpec {
kind: kind.into(),
value: value.into(),
});
i
};
assert!(validate_provider_payload(&[with_launch("steam_ui", "bigpicture")]).is_ok());
assert!(validate_provider_payload(&[with_launch("steam_ui", "desktop")]).is_ok());
assert!(validate_provider_payload(&[with_launch("steam_ui", "gamepad")]).is_err());
assert!(validate_provider_payload(&[with_launch("steam_ui", "")]).is_err());
// Other kinds are unconstrained here (the host validates them per-kind at launch).
assert!(validate_provider_payload(&[with_launch("command", "anything")]).is_ok());
let with_env = |key: &str, value: Option<&str>| {
let mut i = input("a", "A");
i.detect.env_marker = Some(EnvMarker {
key: key.into(),
value: value.map(str::to_string),
});
i
};
assert!(validate_provider_payload(&[with_env("HEROIC_APP_NAME", Some("Quail"))]).is_ok());
assert!(validate_provider_payload(&[with_env("BAD-KEY", None)]).is_err());
assert!(validate_provider_payload(&[with_env("", None)]).is_err());
assert!(
validate_provider_payload(&[with_env("K", Some(&"x".repeat(MAX_ENV_VALUE + 1)))])
.is_err()
);
}
#[test]
fn provider_name_and_payload_validation() {
assert!(validate_provider_name("romm").is_ok());
+6 -119
View File
@@ -19,34 +19,15 @@
use super::*;
/// An environment variable a launcher stamps onto the game's process, identifying it.
///
/// Serializable because it is now half of the inbound [`DetectHint`] too (D3) — a library plugin
/// that knows its launcher's marker (Heroic's `HEROIC_APP_NAME`, load-bearing under Proton) has to
/// be able to say so, since after extraction the host no longer reads that launcher's files itself.
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize, ToSchema)]
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct EnvMarker {
/// The variable name (e.g. `HEROIC_GAME_ID`).
#[schema(example = "HEROIC_APP_NAME")]
pub key: String,
/// The exact value to require, when the launcher's value identifies *this* title. `None` matches
/// the key's mere presence — only safe for launchers that run one game at a time.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub value: Option<String>,
}
/// The env-var name charset a hint may carry: `[A-Za-z0-9_]{1,64}`, POSIX-shaped. An out-of-charset
/// key is not a real environment variable, so accepting one could only ever produce a matcher rule
/// that never fires (or, with an absurd length, a needless per-process comparison cost).
pub(crate) fn valid_env_key(key: &str) -> bool {
!key.is_empty()
&& key.len() <= 64
&& key.bytes().all(|b| b.is_ascii_alphanumeric() || b == b'_')
}
/// Longest env-var VALUE a hint may pin. Values are compared against every candidate process's
/// environment, so an unbounded one is a (small) DoS lever and never a legitimate game id.
pub(crate) const MAX_ENV_VALUE: usize = 256;
/// The signals that identify a launched title's process(es). Every field is optional and
/// independent; an all-`None` spec means "this title can't be tracked" (the lease degrades to
/// [`crate::gamelease::LeaseKind::Untracked`] and both lifetime behaviors stay inert for it).
@@ -134,11 +115,6 @@ impl DetectSpec {
self.install_dir = self.install_dir.or(from.install_dir);
self.exe = self.exe.or(from.exe);
self.process_name = self.process_name.or(from.process_name);
// D3: the two store-derived signals are fillable from a hint now that the store may live in
// a plugin. Same rule as the other three — the host's own finding wins where it has one,
// which for a provider entry is moot (the host scanned nothing for it).
self.steam_appid = self.steam_appid.or(from.steam_appid);
self.env_marker = self.env_marker.or(from.env_marker);
self
}
}
@@ -167,31 +143,12 @@ pub struct DetectHint {
/// — see [`DetectSpec::process_name`].
#[serde(default, skip_serializing_if = "Option::is_none")]
pub process_name: Option<String>,
/// The Steam appid, for a title Steam itself installed (D3). On Linux this is the **sharpest**
/// signal that exists — Steam wraps every launch, native or Proton, in
/// `reaper SteamLaunch AppId=<appid>`, whose lifetime is exactly the game's — so without it a
/// steam plugin's lease tracking would degrade from reaper-exact to install-dir prefix matching.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub steam_appid: Option<u32>,
/// A launcher-stamped environment marker (D3) — see [`EnvMarker`].
#[serde(default, skip_serializing_if = "Option::is_none")]
pub env_marker: Option<EnvMarker>,
}
impl DetectHint {
/// Whether the hint says anything at all (all-empty is treated as absent).
pub fn is_empty(&self) -> bool {
self.trimmed().is_none() && self.steam_appid.is_none() && self.env_marker().is_none()
}
/// The env marker, if it is well-formed. A malformed one is dropped rather than rejected, for
/// the same reason a blank `install_dir` is: hint fields are hand-writable plugin input, and the
/// matcher must never be handed a rule it can't honour.
fn env_marker(&self) -> Option<&EnvMarker> {
self.env_marker
.as_ref()
.filter(|m| valid_env_key(&m.key))
.filter(|m| m.value.as_ref().is_none_or(|v| v.len() <= MAX_ENV_VALUE))
self.trimmed().is_none()
}
/// The hint with blank fields dropped, or `None` if nothing is left. Console text inputs and
@@ -209,13 +166,14 @@ impl DetectHint {
/// A provider's hint becomes a spec — the one inbound path into [`DetectSpec`].
impl From<&DetectHint> for DetectSpec {
fn from(h: &DetectHint) -> Self {
let (install_dir, exe, process_name) = h.trimmed().unwrap_or((None, None, None));
let Some((install_dir, exe, process_name)) = h.trimmed() else {
return Self::default();
};
Self {
install_dir: install_dir.map(PathBuf::from),
exe: exe.map(PathBuf::from),
process_name: process_name.map(str::to_string),
steam_appid: h.steam_appid,
env_marker: h.env_marker().cloned(),
..Default::default()
}
}
}
@@ -315,7 +273,6 @@ mod tests {
install_dir: Some("".into()),
exe: Some(" ".into()),
process_name: Some("\t".into()),
..Default::default()
};
assert!(blank.is_empty());
assert!(DetectSpec::from(&blank).is_empty(), "nothing to match on");
@@ -324,7 +281,6 @@ mod tests {
install_dir: Some(" /games/quail ".into()),
exe: None,
process_name: Some("quail".into()),
..Default::default()
};
assert!(!hint.is_empty());
let spec = DetectSpec::from(&hint);
@@ -343,7 +299,6 @@ mod tests {
install_dir: Some("/games/wrong".into()),
exe: Some("/games/real/run".into()),
process_name: None,
..Default::default()
};
let merged = found.or_hint(&hint);
assert_eq!(
@@ -362,74 +317,6 @@ mod tests {
.is_empty());
}
/// D3: the two store-derived signals now ride the hint, because after extraction the host no
/// longer reads Steam's or Heroic's files itself. Without them a plugin's lease tracking would
/// silently degrade — reaper-exact to dir-prefix on Linux Steam, and gone entirely for Heroic
/// under Proton, where the env marker is the only thing that works.
#[test]
fn a_hint_can_carry_the_store_derived_signals() {
let hint = DetectHint {
steam_appid: Some(440),
env_marker: Some(EnvMarker {
key: "HEROIC_APP_NAME".into(),
value: Some("Quail".into()),
}),
..Default::default()
};
assert!(!hint.is_empty(), "either field alone is a real hint");
let spec = DetectSpec::from(&hint);
assert_eq!(spec.steam_appid, Some(440));
assert_eq!(spec.env_marker.as_ref().unwrap().key, "HEROIC_APP_NAME");
// A steam_appid on its own is enough to be trackable.
let only_appid = DetectHint {
steam_appid: Some(620),
..Default::default()
};
assert!(!only_appid.is_empty());
assert!(!DetectSpec::from(&only_appid).is_empty());
// The host's own finding still wins where it has one (unchanged rule).
let found = DetectSpec::steam(70);
assert_eq!(found.or_hint(&hint).steam_appid, Some(70));
// …but a field the host had nothing for is filled in.
assert_eq!(
DetectSpec::dir("/games/x")
.or_hint(&hint)
.env_marker
.unwrap()
.key,
"HEROIC_APP_NAME"
);
}
/// A malformed marker is DROPPED, not honoured — same posture as a blank `install_dir`. The
/// matcher must never be handed a rule it cannot evaluate, and these values reach a code path
/// that can end processes.
#[test]
fn a_malformed_env_marker_says_nothing() {
let bad = |key: &str, value: Option<String>| DetectHint {
env_marker: Some(EnvMarker {
key: key.into(),
value,
}),
..Default::default()
};
assert!(bad("", None).is_empty());
assert!(bad("HAS-DASH", None).is_empty(), "not a POSIX env name");
assert!(bad("HAS SPACE", None).is_empty());
assert!(bad(&"K".repeat(65), None).is_empty(), "over the key cap");
assert!(
bad("K", Some("v".repeat(MAX_ENV_VALUE + 1))).is_empty(),
"over the value cap"
);
// …and a well-formed one at exactly the caps is kept.
assert!(!bad(&"K".repeat(64), Some("v".repeat(MAX_ENV_VALUE))).is_empty());
assert!(DetectSpec::from(&bad("HAS-DASH", None))
.env_marker
.is_none());
}
#[test]
fn first_token_handles_quotes_and_spaces() {
assert_eq!(
+34 -3
View File
@@ -100,7 +100,6 @@ fn epic_entry(
};
Some(GameEntry {
provider: None,
role: GameRole::Game,
meta: GameMeta::pc(),
id: format!("epic:{app_name}"),
store: "epic".into(),
@@ -187,8 +186,25 @@ fn epic_art_index(catcache: &Path) -> std::collections::HashMap<String, Artwork>
map
}
// The `epic` launch mapping (`epic_launch_uri`) lives in `launch.rs` (WP1.1) — this module
// enumerates, it does not launch.
/// Build the `com.epicgames.launcher://` launch URI from a stored launch value — the triple
/// `<namespace>:<catalogItemId>:<appName>` (colons URL-encoded), or a bare `<appName>` fallback.
/// Each part is charset-validated (host-derived, but belt-and-suspenders) so no shell/URI injection.
#[cfg(windows)]
pub(crate) fn epic_launch_uri(value: &str) -> Option<String> {
let ok = |s: &str| {
!s.is_empty()
&& s.bytes()
.all(|b| b.is_ascii_alphanumeric() || matches!(b, b'.' | b'_' | b'-'))
};
let inner = match value.split(':').collect::<Vec<_>>().as_slice() {
[ns, cat, app] if ok(ns) && ok(cat) && ok(app) => format!("{ns}%3A{cat}%3A{app}"),
[app] if ok(app) => (*app).to_string(),
_ => return None,
};
Some(format!(
"com.epicgames.launcher://apps/{inner}?action=launch&silent=true"
))
}
#[cfg(test)]
mod tests {
@@ -220,4 +236,19 @@ mod tests {
assert!(epic_entry(&gone, &empty).is_none());
std::fs::remove_dir_all(&dir).ok();
}
#[cfg(windows)]
#[test]
fn epic_launch_uri_triple_bare_and_guard() {
assert_eq!(
epic_launch_uri("fn:abc:Fortnite").as_deref(),
Some("com.epicgames.launcher://apps/fn%3Aabc%3AFortnite?action=launch&silent=true")
);
assert_eq!(
epic_launch_uri("Fortnite").as_deref(),
Some("com.epicgames.launcher://apps/Fortnite?action=launch&silent=true")
);
assert!(epic_launch_uri("bad part:x:y").is_none()); // a space → rejected
assert!(epic_launch_uri("").is_none());
}
}
+27 -3
View File
@@ -57,7 +57,6 @@ fn gog_games() -> Vec<GameEntry> {
let detect = DetectSpec::exe(&exe).with_dir(&path);
out.push(GameEntry {
provider: None,
role: GameRole::Game,
meta: GameMeta::pc(),
id,
store: "gog".into(),
@@ -134,13 +133,38 @@ fn gog_play_task(install: &str, id: &str) -> Option<(String, String, String)> {
))
}
// The `gog` launch mapping (`gog_spawn`) lives in `launch.rs` (WP1.1) — this module enumerates and
// resolves the spawn triple off disk, but turning that triple into a command line is launch-side.
/// Build the spawn `(command line, working dir)` for a `gog` launch value (`exe \t args \t workdir`,
/// all host-resolved from the operator's own disk). Direct exe — no shell, no Galaxy.
#[cfg(windows)]
pub(crate) fn gog_spawn(value: &str) -> Option<(String, Option<PathBuf>)> {
let mut parts = value.split('\t');
let exe = parts.next().filter(|s| !s.is_empty())?;
let args = parts.next().unwrap_or("");
let workdir = parts.next().filter(|s| !s.is_empty()).map(PathBuf::from);
let cmdline = if args.trim().is_empty() {
format!("\"{exe}\"")
} else {
format!("\"{exe}\" {args}")
};
Some((cmdline, workdir))
}
#[cfg(test)]
mod tests {
use super::*;
#[cfg(windows)]
#[test]
fn gog_spawn_parses_and_guards() {
let (cmd, wd) = gog_spawn("C:\\Games\\W3\\witcher3.exe\t--skip\tC:\\Games\\W3").unwrap();
assert_eq!(cmd, "\"C:\\Games\\W3\\witcher3.exe\" --skip");
assert_eq!(wd, Some(std::path::PathBuf::from("C:\\Games\\W3")));
let (cmd2, wd2) = gog_spawn("C:\\g.exe").unwrap();
assert_eq!(cmd2, "\"C:\\g.exe\"");
assert!(wd2.is_none());
assert!(gog_spawn("").is_none());
}
#[cfg(windows)]
#[test]
fn gog_play_task_picks_primary_filetask() {
+42 -3
View File
@@ -109,7 +109,6 @@ fn heroic_games(path: &Path, runner: &str, key: &str) -> anyhow::Result<Vec<Game
};
games.push(GameEntry {
provider: None,
role: GameRole::Game,
meta: GameMeta::pc(),
id: format!("heroic:{runner}:{app_name}"),
store: "heroic".into(),
@@ -129,8 +128,48 @@ fn heroic_games(path: &Path, runner: &str, key: &str) -> anyhow::Result<Vec<Game
Ok(games)
}
// The `heroic` launch mapping (`heroic_command` + its launcher-prefix probe) lives in `launch.rs`
// (WP1.1) — this module enumerates, it does not launch.
/// Map a `heroic` LaunchSpec value (`<runner>:<appName>`) to the Heroic launch command, run nested in
/// gamescope. The host owns this mapping; the client only ever sends the id. CAVEAT: Heroic is a
/// single-instance Electron app — in a fresh per-session gamescope it boots, launches the game (which
/// renders into that gamescope) and stays hidden via `--no-gui`; but if a Heroic GUI is ALREADY
/// running on the box, the spawned process forwards the URI and exits, which would tear the session
/// down. The validated path is the fresh-session case; needs live confirmation on a box with Heroic.
#[cfg(target_os = "linux")]
pub(crate) fn heroic_command(value: &str) -> Option<String> {
let (runner, app) = value.split_once(':')?;
if !matches!(runner, "legendary" | "gog" | "nile") {
return None;
}
// appName charset (Epic alnum, GOG digits, Amazon alnum) — keep the URI a single safe token.
if app.is_empty()
|| !app
.bytes()
.all(|b| b.is_ascii_alphanumeric() || matches!(b, b'.' | b'_' | b'-'))
{
return None;
}
let prefix = heroic_launch_prefix()?;
// No quotes: gamescope spawns the app by `split_whitespace()`, and the URI has no spaces (appName
// is validated above) so it stays a single argv token; `&` is fine (exec'd, not shell-parsed).
Some(format!(
"{prefix} --no-gui heroic://launch?appName={app}&runner={runner}"
))
}
/// How to invoke Heroic: the native `heroic` binary if on `PATH`, else the Flatpak app if its data
/// root is present. `None` ⇒ Heroic not found, so no launch command.
#[cfg(target_os = "linux")]
fn heroic_launch_prefix() -> Option<String> {
let on_path = std::env::var_os("PATH")
.is_some_and(|paths| std::env::split_paths(&paths).any(|d| d.join("heroic").is_file()));
if on_path {
return Some("heroic".into());
}
let flatpak = std::env::var_os("HOME")
.map(PathBuf::from)
.is_some_and(|h| h.join(".var/app/com.heroicgameslauncher.hgl").is_dir());
flatpak.then(|| "flatpak run com.heroicgameslauncher.hgl".into())
}
#[cfg(test)]
mod tests {
+5 -237
View File
@@ -1,14 +1,12 @@
//! Title launch: resolve a library id / raw command into an executable command line (per-store +
//! per-OS), and the gamescope-session launch helpers. Split out of the `library` facade (plan §W5).
//!
//! This module owns the **whole launch side** of the library: the `kind` vocabulary, its per-kind
//! charset validators, and the per-OS resolvers. That split is deliberate and load-bearing — the
//! scanner modules beside it do *enumeration only*, so they can be lifted out into library plugins
//! without taking any launch logic with them (design/library-scanner-plugins.md D1: a client sends
//! only an entry id and the host resolves the [`LaunchSpec`] it holds, which stays true whether the
//! entry was enumerated in-process or reconciled in by a plugin).
use super::custom::valid_steam_appid;
#[cfg(target_os = "linux")]
use super::heroic::heroic_command;
use super::*;
#[cfg(windows)]
use super::{epic::epic_launch_uri, gog::gog_spawn};
/// Everything a session needs about the title it is launching, resolved in **one** library scan:
/// what to run, what to call it, and how to recognize it once it is running.
@@ -86,13 +84,6 @@ fn command_for(spec: &LaunchSpec) -> Option<String> {
// Heroic: `<runner>:<appName>` → the validated heroic://launch command (see heroic_command).
#[cfg(target_os = "linux")]
"heroic" => heroic_command(&spec.value),
// A launcher entry (D4): open the Steam client itself, in Big Picture or on the desktop.
// Nested in gamescope this is the SteamOS game-mode shape.
"steam_ui" => match spec.value.as_str() {
"bigpicture" => Some("steam -gamepadui".into()),
"desktop" => Some("steam".into()),
_ => None,
},
// Trusted: the command comes from the host's own custom store, never the client.
"command" => (!spec.value.trim().is_empty()).then(|| spec.value.clone()),
_ => None,
@@ -147,21 +138,6 @@ fn windows_launch_for(spec: &LaunchSpec) -> Option<(String, Option<std::path::Pa
};
Some((cmdline, None))
}
// A launcher entry (D4): open the Steam client's own UI. Same Steam.exe-then-explorer ladder
// as `steam_appid`, and the URI is one of exactly two host-owned literals — nothing from the
// entry is interpolated at all.
"steam_ui" => {
let uri = match spec.value.as_str() {
"bigpicture" => "steam://open/bigpicture",
"desktop" => "steam://open/main",
_ => return None,
};
let cmdline = match steam_exe() {
Some(exe) => format!("\"{}\" \"{uri}\"", exe.display()),
None => format!("explorer.exe \"{uri}\""),
};
Some((cmdline, None))
}
// Epic: open the (host-built, validated) com.epicgames.launcher:// URI via explorer.exe — a
// concrete EXE that resolves the registered protocol handler as the user; the URI is a single
// argv element (no shell, no cmd /c). Same pattern as the steam explorer fallback.
@@ -215,119 +191,6 @@ fn steam_exe() -> Option<std::path::PathBuf> {
None
}
// ------------------------------------------------------- per-kind launch values (host-owned ABI)
//
// Each helper below turns a store's launch VALUE — the only part a scanner (or, after extraction, a
// library plugin) supplies — into the URI/command line the host actually runs. They live here rather
// than beside the enumeration that produces the value because the host keeps owning URI construction
// and spawning no matter where the enumeration came from (D1). Every one of them is total and
// validating: an unparseable or hostile value yields `None`, never a partially-interpolated command.
/// A digits-only Steam appid: the sole client-influenced part of a Steam launch, validated before it
/// is interpolated into any command / URI (so a client-sent id can never carry shell or URI syntax).
/// Cross-platform — used by the Linux shell mapping ([`command_for`]) and the Windows spawn mapping
/// ([`windows_launch_for`]).
///
/// Also accepts the 64-bit non-Steam-shortcut game id ([`shortcut_gameid`]), which is likewise
/// digits — the two share the `steam_appid` kind precisely because `rungameid` takes either.
pub(crate) fn valid_steam_appid(value: &str) -> bool {
!value.is_empty() && value.bytes().all(|b| b.is_ascii_digit())
}
/// The 64-bit game id `steam://rungameid/` needs to launch a non-Steam shortcut: high dword = the
/// 32-bit shortcut appid, low dword = the shortcut marker `0x0200_0000`. (Handing `rungameid` the
/// bare 32-bit appid does not launch a shortcut — it must be this composed id.)
pub(crate) fn shortcut_gameid(appid: u32) -> u64 {
((appid as u64) << 32) | 0x0200_0000
}
/// The `steam_ui` launch values (D4) — which Steam UI a launcher entry opens. A closed two-value
/// enum, validated on the way IN (the reconcile payload) as well as on the way out, so an entry can
/// never carry a third value that silently resolves to nothing at launch time.
pub(crate) fn valid_steam_ui(value: &str) -> bool {
matches!(value, "bigpicture" | "desktop")
}
/// Map a `heroic` LaunchSpec value (`<runner>:<appName>`) to the Heroic launch command, run nested in
/// gamescope. The host owns this mapping; the client only ever sends the id. CAVEAT: Heroic is a
/// single-instance Electron app — in a fresh per-session gamescope it boots, launches the game (which
/// renders into that gamescope) and stays hidden via `--no-gui`; but if a Heroic GUI is ALREADY
/// running on the box, the spawned process forwards the URI and exits, which would tear the session
/// down. The validated path is the fresh-session case; needs live confirmation on a box with Heroic.
#[cfg(target_os = "linux")]
pub(crate) fn heroic_command(value: &str) -> Option<String> {
let (runner, app) = value.split_once(':')?;
if !matches!(runner, "legendary" | "gog" | "nile") {
return None;
}
// appName charset (Epic alnum, GOG digits, Amazon alnum) — keep the URI a single safe token.
if app.is_empty()
|| !app
.bytes()
.all(|b| b.is_ascii_alphanumeric() || matches!(b, b'.' | b'_' | b'-'))
{
return None;
}
let prefix = heroic_launch_prefix()?;
// No quotes: gamescope spawns the app by `split_whitespace()`, and the URI has no spaces (appName
// is validated above) so it stays a single argv token; `&` is fine (exec'd, not shell-parsed).
Some(format!(
"{prefix} --no-gui heroic://launch?appName={app}&runner={runner}"
))
}
/// How to invoke Heroic: the native `heroic` binary if on `PATH`, else the Flatpak app if its data
/// root is present. `None` ⇒ Heroic not found, so no launch command.
#[cfg(target_os = "linux")]
fn heroic_launch_prefix() -> Option<String> {
let on_path = std::env::var_os("PATH")
.is_some_and(|paths| std::env::split_paths(&paths).any(|d| d.join("heroic").is_file()));
if on_path {
return Some("heroic".into());
}
let flatpak = std::env::var_os("HOME")
.map(PathBuf::from)
.is_some_and(|h| h.join(".var/app/com.heroicgameslauncher.hgl").is_dir());
flatpak.then(|| "flatpak run com.heroicgameslauncher.hgl".into())
}
/// Map an `epic` LaunchSpec value to the Epic Games Launcher URI. The value is either the full
/// `<namespace>:<catalogItemId>:<appName>` triple (what the manifests carry) or a bare `appName`;
/// every part is charset-checked so the URI stays one safe argv token.
#[cfg(windows)]
pub(crate) fn epic_launch_uri(value: &str) -> Option<String> {
let ok = |s: &str| {
!s.is_empty()
&& s.bytes()
.all(|b| b.is_ascii_alphanumeric() || matches!(b, b'.' | b'_' | b'-'))
};
let inner = match value.split(':').collect::<Vec<_>>().as_slice() {
[ns, cat, app] if ok(ns) && ok(cat) && ok(app) => format!("{ns}%3A{cat}%3A{app}"),
[app] if ok(app) => (*app).to_string(),
_ => return None,
};
Some(format!(
"com.epicgames.launcher://apps/{inner}?action=launch&silent=true"
))
}
/// Map a `gog` LaunchSpec value — the tab-separated `exe \t args \t workdir` spawn triple the scanner
/// derived from `goggame-<id>.info` — to a `(command line, working dir)`. GOG games are spawned
/// directly (no Galaxy), so the exe is quoted and the arguments ride verbatim.
#[cfg(windows)]
pub(crate) fn gog_spawn(value: &str) -> Option<(String, Option<PathBuf>)> {
let mut parts = value.split('\t');
let exe = parts.next().filter(|s| !s.is_empty())?;
let args = parts.next().unwrap_or("");
let workdir = parts.next().filter(|s| !s.is_empty()).map(PathBuf::from);
let cmdline = if args.trim().is_empty() {
format!("\"{exe}\"")
} else {
format!("\"{exe}\" {args}")
};
Some((cmdline, workdir))
}
/// Launch a GameStream `apps.json` command (operator-typed, trusted — never client-set) into the
/// interactive Windows user session, AFTER capture is up (the host is SYSTEM). The Linux paths go
/// through the compositor-aware [`launch_session_command`] instead.
@@ -497,101 +360,6 @@ mod tests {
}
}
/// The `steam_ui` launcher kind (D4): a closed two-value enum, mapped to the Steam client's own
/// UI on each OS. Nothing from the entry is interpolated — the value only SELECTS between two
/// host-owned literals — so there is no injection surface at all here.
#[test]
fn steam_ui_is_a_closed_two_value_enum() {
assert!(valid_steam_ui("bigpicture"));
assert!(valid_steam_ui("desktop"));
assert!(!valid_steam_ui("gamepadui"));
assert!(!valid_steam_ui(""));
assert!(!valid_steam_ui("bigpicture; rm -rf ~"));
}
#[cfg(not(windows))]
#[test]
fn steam_ui_resolves_to_the_client_ui_on_linux() {
let ui = |v: &str| {
command_for(&LaunchSpec {
kind: "steam_ui".into(),
value: v.into(),
})
};
// Big Picture is the SteamOS game-mode shape; nested in gamescope this is what `--steam`
// integration is built around.
assert_eq!(ui("bigpicture").as_deref(), Some("steam -gamepadui"));
assert_eq!(ui("desktop").as_deref(), Some("steam"));
assert_eq!(ui("nonsense"), None);
assert_eq!(ui(""), None);
}
#[cfg(windows)]
#[test]
fn steam_ui_resolves_to_the_client_ui_on_windows() {
let ui = |v: &str| {
windows_launch_for(&LaunchSpec {
kind: "steam_ui".into(),
value: v.into(),
})
};
let (bp, wd) = ui("bigpicture").expect("bigpicture recipe");
assert!(bp.contains("steam://open/bigpicture"), "line was {bp:?}");
assert!(wd.is_none());
let (desk, _) = ui("desktop").expect("desktop recipe");
assert!(desk.contains("steam://open/main"), "line was {desk:?}");
assert!(ui("nonsense").is_none());
assert!(ui("").is_none());
}
#[test]
fn steam_appid_validation_accepts_appids_and_shortcut_gameids() {
assert!(valid_steam_appid("570"));
// The 64-bit shortcut game id shares the `steam_appid` kind — `rungameid` takes either.
assert!(valid_steam_appid(
&shortcut_gameid(2_456_789_012).to_string()
));
assert!(!valid_steam_appid(""));
assert!(!valid_steam_appid("570; rm -rf ~"));
assert!(!valid_steam_appid("-1"));
}
/// Moved here with `shortcut_gameid` (WP1.1): the composed id is launch vocabulary, not
/// enumeration — the scanner only supplies the 32-bit appid it read out of `shortcuts.vdf`.
#[test]
fn shortcut_gameid_composes_appid_and_marker() {
let id = shortcut_gameid(0x8000_0000);
assert_eq!(id >> 32, 0x8000_0000, "high dword is the shortcut appid");
assert_eq!(id & 0xFFFF_FFFF, 0x0200_0000, "low dword is the marker");
}
#[cfg(windows)]
#[test]
fn epic_launch_uri_triple_bare_and_guard() {
assert_eq!(
epic_launch_uri("fn:abc:Fortnite").as_deref(),
Some("com.epicgames.launcher://apps/fn%3Aabc%3AFortnite?action=launch&silent=true")
);
assert_eq!(
epic_launch_uri("Fortnite").as_deref(),
Some("com.epicgames.launcher://apps/Fortnite?action=launch&silent=true")
);
assert!(epic_launch_uri("bad part:x:y").is_none()); // a space → rejected
assert!(epic_launch_uri("").is_none());
}
#[cfg(windows)]
#[test]
fn gog_spawn_parses_and_guards() {
let (cmd, wd) = gog_spawn("C:\\Games\\W3\\witcher3.exe\t--skip\tC:\\Games\\W3").unwrap();
assert_eq!(cmd, "\"C:\\Games\\W3\\witcher3.exe\" --skip");
assert_eq!(wd, Some(std::path::PathBuf::from("C:\\Games\\W3")));
let (cmd2, wd2) = gog_spawn("C:\\g.exe").unwrap();
assert_eq!(cmd2, "\"C:\\g.exe\"");
assert!(wd2.is_none());
assert!(gog_spawn("").is_none());
}
#[cfg(windows)]
#[test]
fn windows_launch_for_maps_and_guards() {
@@ -84,7 +84,6 @@ fn lutris_games(db: &Path) -> rusqlite::Result<Vec<GameEntry>> {
for (id, slug, name, directory) in rows.flatten() {
games.push(GameEntry {
provider: None,
role: GameRole::Game,
meta: GameMeta::pc(),
id: format!("lutris:{id}"),
store: "lutris".into(),
+14 -103
View File
@@ -12,41 +12,19 @@
use super::*;
/// One **game source** on this host, with its enable state — the unit the console renders a toggle
/// for. A source is either a scanner compiled into this build or a plugin that reconciles entries in
/// (WP2.6); the console treats them identically, which is what makes the extraction invisible.
/// One installed-store scanner this host build supports, with its enable state — the unit the
/// console renders a toggle for. The list is platform-gated at compile time (the scanners are),
/// so the console never shows a toggle that cannot do anything on this host.
#[derive(Clone, Debug, Serialize, ToSchema)]
pub struct ScannerInfo {
/// Stable source id — the same string this source's entries carry in their `store` field. For a
/// plugin source it is also its provider id and its store claim: one string, by construction, so
/// a user's disabled state survives a built-in scanner being replaced by its plugin.
/// Stable scanner id — the same string the scanner's entries carry in their `store` field.
#[schema(example = "steam")]
pub id: String,
/// Human-facing name for the console toggle.
#[schema(example = "Steam")]
pub label: String,
/// Whether this host runs the source (default true).
/// Whether this host runs the scanner (default true).
pub enabled: bool,
/// Where the source comes from: `builtin` (a scanner in this host build) or `plugin`.
#[schema(example = "builtin")]
pub origin: SourceOrigin,
/// The provider id backing a `plugin` source — absent for a built-in scanner.
#[serde(skip_serializing_if = "Option::is_none")]
pub provider: Option<String>,
/// How many entries this source currently contributes. `None` for a built-in scanner, whose
/// count would mean walking every launcher's files just to render a toggle.
#[serde(skip_serializing_if = "Option::is_none")]
pub entries: Option<usize>,
}
/// Where a [`ScannerInfo`] comes from.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, ToSchema)]
#[serde(rename_all = "lowercase")]
pub enum SourceOrigin {
/// A scanner compiled into this host build.
Builtin,
/// A plugin reconciling entries over the provider API.
Plugin,
}
/// The scanners compiled into THIS host build: (id, label). Steam is cross-platform; the rest are
@@ -109,93 +87,26 @@ pub(crate) fn disabled_scanners() -> HashSet<String> {
load_settings().disabled.into_iter().collect()
}
/// Every game source on this host with its current enable state (WP2.6):
///
/// 1. the built-in scanners this build compiled in, **minus** any whose store a plugin has claimed
/// (the plugin replaces it, so showing both would offer two toggles for one thing);
/// 2. the claimed stores themselves, as plugin sources;
/// 3. any other provider that has entries — the *emergent* case (rom-manager, playnite), which has
/// never had a toggle before and gets one for free here.
///
/// Built-ins keep their fixed definition order (stable for the console); plugin sources follow,
/// sorted by id.
/// The scanners available on this platform with their current enable state, in the fixed
/// definition order (stable for the console).
pub fn list_scanners() -> Vec<ScannerInfo> {
let off = disabled_scanners();
let claims = crate::library::claimed_stores();
let entries = crate::library::load_custom();
let mut out: Vec<ScannerInfo> = scanner_defs()
scanner_defs()
.into_iter()
.filter(|(id, _)| !claims.contains_key(*id))
.map(|(id, label)| ScannerInfo {
id: id.to_string(),
label: label.to_string(),
enabled: !off.contains(id),
origin: SourceOrigin::Builtin,
provider: None,
entries: None,
})
.collect();
// A claimed store shows under the SCANNER's label where we know one, so the row a user has been
// toggling for releases doesn't rename itself out from under them mid-migration.
let label_for = |id: &str| {
scanner_defs()
.into_iter()
.find(|(sid, _)| *sid == id)
.map(|(_, label)| label.to_string())
.unwrap_or_else(|| id.to_string())
};
let mut plugin_ids: Vec<(String, String)> = claims
.iter()
.map(|(store, provider)| (store.clone(), provider.clone()))
.collect();
// Emergent providers: any provider with entries that isn't already listed via a claim.
for e in &entries {
let Some(provider) = e.provider.as_deref() else {
continue;
};
if e.store.is_none() && !plugin_ids.iter().any(|(id, _)| id == provider) {
plugin_ids.push((provider.to_string(), provider.to_string()));
}
}
plugin_ids.sort();
plugin_ids.dedup();
out.extend(plugin_ids.into_iter().map(|(id, provider)| {
let count = entries
.iter()
.filter(|e| crate::library::source_id_for(e) == Some(id.as_str()))
.count();
ScannerInfo {
label: label_for(&id),
enabled: !off.contains(&id),
origin: SourceOrigin::Plugin,
provider: Some(provider),
entries: Some(count),
id,
}
}));
out
.collect()
}
/// Whether `id` names a source that exists on this host right now — a compiled-in scanner, a claimed
/// store, or a provider with entries. The toggle accepts exactly these (an unknown id still 404s).
fn is_known_source(id: &str) -> bool {
scanner_defs().iter().any(|(sid, _)| *sid == id) || list_scanners().iter().any(|s| s.id == id)
}
/// Enable/disable one source. `None` when `id` names no source on this host (the mgmt layer maps
/// that to 404 — the console only ever sees this host's own list). Persists and emits
/// `library.changed` (source = the id) only when the state actually changed, so a repeated PUT is a
/// cheap no-op.
///
/// The **same** `library-scanners.json` disabled-set backs built-in and plugin sources alike, and
/// the ids match by construction — so a user who disabled `steam` before the migration still has it
/// disabled after the steam plugin claims the store, with nothing to carry over.
/// Enable/disable one scanner. `None` when `id` names no scanner available on this platform (the
/// mgmt layer maps that to 404 — the console only ever sees this host's own list). Persists and
/// emits `library.changed` (source = the scanner id) only when the state actually changed, so a
/// repeated PUT is a cheap no-op.
pub fn set_scanner_enabled(id: &str, enabled: bool) -> Result<Option<Vec<ScannerInfo>>> {
if !is_known_source(id) {
if !scanner_defs().iter().any(|(sid, _)| *sid == id) {
return Ok(None);
}
let mut settings = load_settings();
+12 -5
View File
@@ -29,7 +29,6 @@ impl LibraryProvider for SteamProvider {
.filter(|app| !is_steam_tool(app.appid, &app.name))
.map(|app| GameEntry {
provider: None,
role: GameRole::Game,
meta: GameMeta::pc(),
id: format!("steam:{}", app.appid),
store: "steam".into(),
@@ -384,7 +383,6 @@ fn shortcut_entry(sc: Shortcut) -> Option<GameEntry> {
}
Some(GameEntry {
provider: None,
role: GameRole::Game,
meta: GameMeta::pc(),
id: format!("steam:{}", sc.appid),
store: "steam".into(),
@@ -428,8 +426,12 @@ fn shortcuts_files() -> Vec<PathBuf> {
files
}
// `shortcut_gameid` (the 64-bit `rungameid` composition) moved to `launch.rs` (WP1.1) — it is launch
// vocabulary; this module only reads the 32-bit appid out of `shortcuts.vdf`.
/// The 64-bit game id `steam://rungameid/` needs to launch a non-Steam shortcut: high dword = the
/// 32-bit shortcut appid, low dword = the shortcut marker `0x0200_0000`. (Handing `rungameid` the
/// bare 32-bit appid does not launch a shortcut — it must be this composed id.)
fn shortcut_gameid(appid: u32) -> u64 {
((appid as u64) << 32) | 0x0200_0000
}
/// The 32-bit appid Steam derives for a shortcut from its target+name — `crc32(exe + name)` with the
/// high bit set. Only used when `shortcuts.vdf` omits the stored `appid` (very old Steam); modern
@@ -760,7 +762,12 @@ mod tests {
assert!(launch.value.bytes().all(|b| b.is_ascii_digit()));
}
// `shortcut_gameid_composes_appid_and_marker` moved with the function to `launch.rs` (WP1.1).
#[test]
fn shortcut_gameid_composes_appid_and_marker() {
let id = shortcut_gameid(0x8000_0000);
assert_eq!(id >> 32, 0x8000_0000); // high dword is the appid
assert_eq!(id & 0xFFFF_FFFF, 0x0200_0000); // low dword is the shortcut marker
}
#[test]
fn crc32_matches_the_known_check_value_and_derives_a_high_bit_appid() {
@@ -70,7 +70,6 @@ fn xbox_games() -> Vec<GameEntry> {
let art = cached_art(&id).unwrap_or_default();
games.push(GameEntry {
provider: None,
role: GameRole::Game,
meta: GameMeta::pc(),
id,
store: "xbox".into(),
-4
View File
@@ -618,10 +618,6 @@ fn real_main() -> Result<()> {
// hold it, driving the real *WindowsManager end to end. `--index N`, `--seconds N`.
#[cfg(target_os = "windows")]
Some("dualsense-windows-test") => devtest::dualsense_windows_test(&args),
// Windows: pad-audio endpoint provisioning (`ensure`/`status`) + the pnputil removal
// escape hatch (`remove`). `--index N` selects the pad slot (default 0).
#[cfg(target_os = "windows")]
Some("pad-endpoint") => devtest::pad_endpoint(&args),
// Capture→encode→file pipeline spike (dev tool).
Some("spike") => spike::run(parse_spike(&args[1..])?),
// Native punktfunk/1 host (QUIC control plane + UDP data plane).
+23 -70
View File
@@ -185,11 +185,6 @@ pub(crate) async fn update_custom_game(
StatusCode::CONFLICT,
&format!("entry is owned by provider `{p}` — update it through its reconcile"),
),
// Store claims are a reconcile-only concern — the manual CRUD never requests one.
Ok(MutateOutcome::StoreClaimed { .. }) => api_error(
StatusCode::INTERNAL_SERVER_ERROR,
"unexpected claim outcome",
),
Err(e) => api_error(StatusCode::INTERNAL_SERVER_ERROR, &e.to_string()),
}
}
@@ -221,11 +216,6 @@ pub(crate) async fn delete_custom_game(Path(id): Path<String>) -> Response {
"entry is owned by provider `{p}` — remove it there, or DELETE the provider set"
),
),
// Store claims are a reconcile-only concern — the manual CRUD never requests one.
Ok(MutateOutcome::StoreClaimed { .. }) => api_error(
StatusCode::INTERNAL_SERVER_ERROR,
"unexpected claim outcome",
),
Err(e) => api_error(StatusCode::INTERNAL_SERVER_ERROR, &e.to_string()),
}
}
@@ -237,13 +227,6 @@ pub(crate) struct ProviderRemoved {
removed: usize,
}
/// Query for `reconcileProviderEntries` — the optional store claim (D2).
#[derive(Deserialize)]
pub(crate) struct ReconcileQuery {
/// Claim this store for the provider, so its entries take the store's own identity.
store: Option<String>,
}
/// Replace a provider's library entries (declarative reconcile)
///
/// Atomically replaces the full entry set owned by `{provider}` (RFC §8): the payload is the
@@ -251,67 +234,39 @@ pub(crate) struct ReconcileQuery {
/// surviving title's host id stable across reconciles, drops orphans, and never touches manual
/// entries or other providers'. An empty array removes everything the provider owns. Emits
/// `library.changed` with the provider as `source`.
///
/// `?store=` additionally **claims** that store for the provider: its entries then surface with
/// deterministic `<store>:<external_id>` ids and the store's own badge, instead of opaque
/// `custom:<id>` ones — which is what lets a library plugin reproduce the entries an in-host scanner
/// used to produce, right down to the GameStream app ids and client-side art caches. One provider
/// per store; a second claimant gets 409. While a claim is held the matching built-in scanner is
/// suppressed, so the two never double-list. The claim is released by `DELETE`, not by an empty
/// reconcile (a store can legitimately have zero installed titles).
#[utoipa::path(
put,
path = "/library/provider/{provider}",
tag = "library",
operation_id = "reconcileProviderEntries",
params(
("provider" = String, Path, description = "The provider id ([a-z0-9._-], `manual` reserved)"),
("store" = Option<String>, Query, description = "Claim this store for the provider ([a-z0-9_-], `custom`/`manual` reserved)"),
),
params(("provider" = String, Path, description = "The provider id ([a-z0-9._-], `manual` reserved)")),
request_body = Vec<crate::library::ProviderEntryInput>,
responses(
(status = OK, description = "The provider's resulting entries (host ids assigned/kept)", body = [crate::library::CustomEntry]),
(status = BAD_REQUEST, description = "Invalid provider id, store id, or payload", body = ApiError),
(status = BAD_REQUEST, description = "Invalid provider id or payload", body = ApiError),
(status = UNAUTHORIZED, description = "Missing or invalid bearer token", body = ApiError),
(status = CONFLICT, description = "That store is already claimed by another provider", body = ApiError),
(status = INTERNAL_SERVER_ERROR, description = "Could not persist the catalog", body = ApiError),
)
)]
pub(crate) async fn reconcile_provider_entries(
Path(provider): Path<String>,
Query(q): Query<ReconcileQuery>,
ApiJson(inputs): ApiJson<Vec<crate::library::ProviderEntryInput>>,
) -> Response {
if let Err(e) = crate::library::validate_provider_name(&provider) {
return api_error(StatusCode::BAD_REQUEST, &e);
}
let store = q.store.filter(|s| !s.is_empty());
if let Some(store) = &store {
if let Err(e) = crate::library::validate_store_claim(store) {
return api_error(StatusCode::BAD_REQUEST, &e);
}
}
if let Err(e) = crate::library::validate_provider_payload(&inputs) {
return api_error(StatusCode::BAD_REQUEST, &e);
}
match crate::library::reconcile_provider(&provider, store.as_deref(), inputs) {
Ok(crate::library::MutateOutcome::Done(entries)) => {
match crate::library::reconcile_provider(&provider, inputs) {
Ok(entries) => {
tracing::info!(
provider,
store = store.as_deref().unwrap_or("-"),
count = entries.len(),
"library provider reconciled"
);
Json(entries).into_response()
}
Ok(crate::library::MutateOutcome::StoreClaimed { store, provider }) => api_error(
StatusCode::CONFLICT,
&format!("store `{store}` is already claimed by provider `{provider}`"),
),
Ok(_) => api_error(
StatusCode::INTERNAL_SERVER_ERROR,
"unexpected reconcile outcome",
),
Err(e) => api_error(StatusCode::INTERNAL_SERVER_ERROR, &e.to_string()),
}
}
@@ -351,12 +306,11 @@ pub(crate) async fn delete_provider_entries(Path(provider): Path<String>) -> Res
/// Fetch one cover-art image for a library entry
///
/// Resolves `kind` (`portrait` | `hero` | `logo` | `header`) for the given library id and streams
/// the image bytes. Any id stored in the host's catalog (manual entries, provider-synced entries,
/// and a library plugin's claimed-store entries) serves its local art file. A Steam title falls back
/// to the in-host scanner's resolver: the host's own local Steam cache first (exact — it's what the
/// user's Steam client already shows for it), the public Steam CDN's flat URL convention second
/// (newer titles' CDN assets can live at a per-asset-hash path the host can't predict, in which case
/// this 404s and the client falls through to its next art candidate).
/// the image bytes. For a Steam title, the host's own local Steam cache is tried first (exact —
/// it's what the user's Steam client already shows for it), the public Steam CDN's flat URL
/// convention as a fallback (newer titles' CDN assets can live at a per-asset-hash path the host
/// can't predict, in which case this 404s and the client falls through to its next art candidate).
/// Only Steam ids are backed today; any other store 404s.
#[utoipa::path(
get,
path = "/library/art/{id}/{kind}",
@@ -376,20 +330,7 @@ pub(crate) async fn get_library_art(Path((id, kind)): Path<(String, String)>) ->
let Some(kind) = crate::library::ArtKind::parse(&kind) else {
return api_error(StatusCode::NOT_FOUND, "unknown art kind");
};
// `library.json` FIRST, for ANY id (WP1.2). Stored entries — manual, provider-synced, and (once
// store claims land) a scanner plugin's `steam:570` — all serve their local art file from here,
// so the proxy never has to know which store an id belongs to. Steam ids aren't stored today, so
// this misses and the legacy branch below still answers them.
let stored = {
let id = id.clone();
tokio::task::spawn_blocking(move || crate::library::library_local_art_bytes(&id, kind))
.await
};
if let Ok(Some((bytes, ctype))) = stored {
return ([(header::CONTENT_TYPE, ctype)], bytes).into_response();
}
// Legacy in-host Steam scanner: local Steam cache, then the flat CDN URL. Retired with the
// scanner itself once the steam plugin claims the store (M6).
// Steam: CDN / local-cache proxy (id `steam:<appid>`).
if let Some(appid) = id
.strip_prefix("steam:")
.and_then(|s| s.parse::<u32>().ok())
@@ -403,5 +344,17 @@ pub(crate) async fn get_library_art(Path((id, kind)): Path<(String, String)>) ->
_ => api_error(StatusCode::NOT_FOUND, "no art of that kind for this title"),
};
}
api_error(StatusCode::NOT_FOUND, "no art of that kind for this title")
// Custom/provider entry (id `custom:<id>`): serve its stored LOCAL art file — e.g. the Playnite
// plugin's covers, reconciled as on-host paths rather than inlined bytes.
if let Some(cid) = id.strip_prefix("custom:").map(str::to_owned) {
return match tokio::task::spawn_blocking(move || {
crate::library::custom_local_art_bytes(&cid, kind)
})
.await
{
Ok(Some((bytes, ctype))) => ([(header::CONTENT_TYPE, ctype)], bytes).into_response(),
_ => api_error(StatusCode::NOT_FOUND, "no art of that kind for this title"),
};
}
api_error(StatusCode::NOT_FOUND, "no art proxy for this store")
}
+6 -71
View File
@@ -64,14 +64,6 @@ pub(crate) struct PluginRegistration {
/// entry only (e.g. a future runner-management listing) and grows no nav entry.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub ui: Option<PluginUi>,
/// What KIND of plugin this is (`^[a-z][a-z0-9-]{0,31}$`), top-level rather than under `ui`
/// because it describes the plugin, not its surface. The console knows one value today —
/// `library` — which it filters **out of the nav**: six installed scanner plugins would otherwise
/// flood the sidebar, and their real entry point is the Game sources surface (design D5). A
/// library plugin that genuinely wants its own page (rom-manager, which is much more than a
/// scanner) simply omits the category.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub category: Option<String>,
}
/// One log line produced by the runner or a plugin inside it (`POST /plugins/logs`).
@@ -112,9 +104,6 @@ pub(crate) struct PluginSummary {
pub version: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
pub ui: Option<PluginUiPublic>,
/// The plugin's kind — see [`PluginRegistration::category`].
#[serde(skip_serializing_if = "Option::is_none")]
pub category: Option<String>,
}
/// `GET /plugins/{id}/ui-credential` — the console proxy's server-side lookup (bearer + loopback).
@@ -140,19 +129,14 @@ struct Stored {
title: String,
version: Option<String>,
ui: Option<StoredUi>,
category: Option<String>,
expires_at: Instant,
}
impl Stored {
/// Do the operator-visible fields match (ignoring the lease clock)? A pure lease renewal leaves
/// these unchanged and emits no event; a restart (new secret) or a re-scan (new title/icon/
/// category) does.
fn public_eq(&self, v: &Valid) -> bool {
self.title == v.title
&& self.version == v.version
&& self.ui == v.ui
&& self.category == v.category
/// these unchanged and emits no event; a restart (new secret) or a re-scan (new title/icon) does.
fn public_eq(&self, title: &str, version: &Option<String>, ui: &Option<StoredUi>) -> bool {
self.title == title && self.version == *version && self.ui == *ui
}
}
@@ -166,7 +150,6 @@ struct Valid {
title: String,
version: Option<String>,
ui: Option<StoredUi>,
category: Option<String>,
}
impl PluginRegistry {
@@ -184,7 +167,7 @@ impl PluginRegistry {
let mut map = self.inner.write().unwrap_or_else(|e| e.into_inner());
let changed = match map.get(id) {
// An *expired* prior entry counts as a change (it had stopped listing).
Some(prev) => !prev.is_live() || !prev.public_eq(&v),
Some(prev) => !prev.is_live() || !prev.public_eq(&v.title, &v.version, &v.ui),
None => true,
};
map.insert(
@@ -193,7 +176,6 @@ impl PluginRegistry {
title: v.title,
version: v.version,
ui: v.ui,
category: v.category,
expires_at,
},
);
@@ -225,7 +207,6 @@ impl PluginRegistry {
port: u.port,
icon: u.icon.clone(),
}),
category: s.category.clone(),
})
.collect();
live.sort_by(|a, b| a.title.cmp(&b.title).then_with(|| a.id.cmp(&b.id)));
@@ -352,31 +333,7 @@ fn validate(reg: PluginRegistration) -> Result<Valid, String> {
Some(u) => Some(validate_ui(u)?),
None => None,
};
// Categories are grouping keys the console switches on — a closed charset, but deliberately not
// a closed VOCABULARY: an unknown category is stored and simply matches no console rule, so a
// newer plugin registering against an older host degrades to "shows in the nav", never to a
// failed registration.
let category = match reg.category {
Some(c) => {
let ok = (1..=32).contains(&c.len())
&& c.starts_with(|ch: char| ch.is_ascii_lowercase())
&& c.bytes()
.all(|b| b.is_ascii_lowercase() || b.is_ascii_digit() || b == b'-');
if !ok {
return Err(
"category must be 132 chars of [a-z0-9-], starting with a letter".into(),
);
}
Some(c)
}
None => None,
};
Ok(Valid {
title,
version,
ui,
category,
})
Ok(Valid { title, version, ui })
}
fn validate_ui(u: PluginUi) -> Result<StoredUi, String> {
@@ -601,7 +558,6 @@ mod tests {
secret: secret.into(),
icon: Some("gamepad-2".into()),
}),
category: None,
}
}
@@ -628,30 +584,10 @@ mod tests {
title: "Ro\u{7}m\n".into(),
version: None,
ui: None,
category: None,
})
.unwrap();
assert_eq!(v.title, "Rom");
// Category charset (WP2.7): the console's one known value passes; the shapes that would
// break a grouping key don't. An UNKNOWN-but-well-formed category is accepted on purpose —
// a newer plugin must not fail to register against an older host.
let lib = |c: &str| PluginRegistration {
title: "X".into(),
version: None,
ui: None,
category: Some(c.into()),
};
assert_eq!(
validate(lib("library")).unwrap().category.as_deref(),
Some("library")
);
assert!(validate(lib("some-future-kind")).is_ok());
assert!(validate(lib("")).is_err());
assert!(validate(lib("Library")).is_err()); // no uppercase
assert!(validate(lib("9lives")).is_err()); // must start with a letter
assert!(validate(lib("lib_rary")).is_err()); // no underscore
assert!(validate(lib(&"a".repeat(33))).is_err()); // too long
// privileged port rejected
// privileged port rejected
assert!(validate(reg("x", 80, SECRET)).is_err());
// short secret rejected
assert!(validate(reg("x", 49321, "tooshort")).is_err());
@@ -705,7 +641,6 @@ mod tests {
title: "Headless".into(),
version: None,
ui: None,
category: None,
})
.unwrap(),
);
-10
View File
@@ -108,14 +108,6 @@ pub(crate) struct CatalogEntry {
/// A revocation covering the catalogued version — do not offer this without shouting.
#[serde(skip_serializing_if = "Option::is_none")]
pub blocked: Option<String>,
/// What kind of plugin this is — the console filters Browse by these, and the Game sources
/// surface's "Add a source" rail shows exactly the `library` ones (design D5/D6).
pub categories: Vec<String>,
/// Whether the launcher this plugin scans looks **installed on this host** (design D8), from the
/// index's own existence probes. `null` = the entry declares no probes for this platform, which
/// the console renders as "unknown" rather than "not installed".
#[serde(skip_serializing_if = "Option::is_none")]
pub detected: Option<bool>,
}
#[derive(Serialize, ToSchema)]
@@ -285,8 +277,6 @@ fn build_catalog(force: bool) -> CatalogResponse {
update_available: installed_version.as_deref().is_some_and(|v| v != e.version),
installed_version,
blocked: store::advisory_for(&e.pkg, Some(&e.version)).map(|a| a.reason),
categories: e.categories.clone(),
detected: e.detected(),
});
}
}
+1 -20
View File
@@ -62,12 +62,6 @@ use pairing::pair_ceremony;
mod audio;
use audio::audio_thread;
/// Per-pad DualSense audio (the 0xD1 plane): loopback capture of the pre-provisioned pad
/// endpoints → per-kind silence gate → stereo Opus → `PAD_AUDIO_MAGIC` datagrams. The input
/// thread spawns/reaps one streamer per arriving pad (`input`); the Welcome advertises the cap
/// via `pad_audio::host_cap` (`handshake`).
mod pad_audio;
/// The native input plane (plan §W1); the session setup spawns `input_thread` and feeds it a
/// channel of `ClientInput`. The `Pads` router + rumble live there too.
mod input;
@@ -351,14 +345,6 @@ pub(crate) async fn serve(
// binds its capture device) and self-heals when the backend dies (PipeWire restart, Windows
// endpoint churn).
let mic_service = crate::audio::MicPump::start();
// Windows, env-gated (PUNKTFUNK_PAD_AUDIO / _SLOTS): pre-provision the per-pad "DualSense
// speaker" render endpoints once per host lifetime — idempotent devnode + stamp work on a
// dedicated COM thread, results published for sessions to query by pad index
// (crate::audio::pad_endpoint::endpoint_for). If any stamp is stored-but-not-served, the
// worker performs ONE AudioEndpointBuilder+Audiosrv restart now, before any session exists.
// Failures log once and leave the feature off: pads still work, just without pad audio.
#[cfg(target_os = "windows")]
crate::audio::pad_endpoint::provision_at_startup();
// Host-lifetime worker that fires debounced TV-session restores (the managed gamescope path
// restores the box's autologin gaming session on idle, not per-disconnect — see
// `vdisplay::restore_managed_session`). Held for serve()'s lifetime; dropping it stops it.
@@ -1217,14 +1203,9 @@ async fn serve_session(
let input_handle = {
let conn = conn.clone();
let gamepad = welcome.gamepad;
// Pad audio (0xD1) negotiated: the Welcome advertised the cap (Windows + provisioned
// endpoints + the client asked — handshake reads `pad_audio::host_cap`). Read back off
// the Welcome rather than recomputed, so the input thread's spawns cannot disagree
// with what the client was told.
let pad_audio_on = welcome.host_caps & punktfunk_core::quic::HOST_CAP_PAD_AUDIO != 0;
std::thread::Builder::new()
.name("punktfunk1-input".into())
.spawn(move || input_thread(input_rx, conn, inj_tx, gamepad, pad_audio_on))
.spawn(move || input_thread(input_rx, conn, inj_tx, gamepad))
.context("spawn input thread")?
};
// One reader for ALL client→host datagrams, demuxed by magic byte (two read_datagram loops
@@ -640,16 +640,6 @@ pub(super) async fn negotiate(
punktfunk_core::quic::HOST_CAP_AUDIO_RED
} else {
0
}
// Per-pad DualSense audio (0xD1 + HidOutput::AudioCtl): granted only when the
// client asked AND this host can capture it — Windows with the feature enabled
// and at least one pad endpoint provisioned at startup. A capable client then
// marks its pads' renderers on their arrivals; the input thread streams toward
// exactly those pads (`super::pad_audio`).
| if super::pad_audio::host_cap(hello.client_caps) {
punktfunk_core::quic::HOST_CAP_PAD_AUDIO
} else {
0
},
// The negotiated session AEAD (resolved above) + its 32-byte key toward a ChaCha
// client; toward everyone else cipher 0 keeps the Welcome byte-identical to the
+4 -143
View File
@@ -515,100 +515,6 @@ impl Pads {
}
}
/// Per-pad 0xD1 streamers (`super::pad_audio`), keyed by pad index like every per-pad table
/// here (bounded by [`MAX_WIRE_PADS`]; only slots 0..4 can ever have a provisioned endpoint —
/// `spawn` refuses the rest). Spawned when a negotiated session's DualSense-family arrival
/// declares renderer bits, reaped on remove / re-declare / session teardown.
struct PadAudioSlots {
/// `(kinds, handle)` per running pad — `kinds` is the arrival's audio-caps mask, kept so
/// an identical re-arrival (they are re-sent against datagram loss) is a no-op.
slots: [Option<(u8, pad_audio::PadAudioHandle)>; MAX_WIRE_PADS],
/// Kind-change restarts spent per pad this session (R3). The trigger is a client-sent
/// arrival, so without a ceiling the client decides how many WASAPI captures the host opens.
restarts: [u8; MAX_WIRE_PADS],
}
/// R3: how many times one pad may change its declared audio kinds before the host stops
/// obliging. A real controller declares once at open and never again; the re-sent arrivals are
/// identical and take the no-op path above, so this is only reached by a client that keeps
/// changing its mind.
const MAX_PAD_AUDIO_RESTARTS: u8 = 8;
impl PadAudioSlots {
fn new() -> PadAudioSlots {
PadAudioSlots {
slots: std::array::from_fn(|_| None),
restarts: [0; MAX_WIRE_PADS],
}
}
/// Idempotent spawn: same kinds → keep the running streamer; changed kinds → restart with
/// the new mask; not running → spawn (a slot without an endpoint stays empty — bounded
/// retries, since arrivals are only re-sent a few times per slot open).
fn ensure(&mut self, conn: &quinn::Connection, pad: u8, kinds: u8) {
let idx = pad as usize;
if idx >= MAX_WIRE_PADS {
return;
}
if let Some((have, _)) = &self.slots[idx] {
if *have == kinds {
return; // identical re-arrival — keep the running streamer
}
// R3: the restart trigger is a CLIENT-sent arrival, so the count is client-driven.
// Nothing bounded it: a client alternating its declared kinds could make the host
// tear down and re-spawn a WASAPI loopback capture indefinitely, each cycle paying a
// thread spawn and an endpoint activation. Cheap to bound, and a pad that has already
// changed its mind this many times in one session is not doing anything legitimate.
if self.restarts[idx] >= MAX_PAD_AUDIO_RESTARTS {
tracing::warn!(
pad = idx,
"pad-audio kinds changed again after {MAX_PAD_AUDIO_RESTARTS} restarts — \
ignoring; the streamer keeps its current kinds for this session"
);
return;
}
self.restarts[idx] += 1;
tracing::info!(
pad = idx,
restarts = self.restarts[idx],
"pad-audio kinds changed — restarting the streamer"
);
self.stop(idx);
}
let stop = Arc::new(AtomicBool::new(false));
if let Some(h) = pad_audio::spawn(conn.clone(), pad, kinds, stop) {
self.slots[idx] = Some((kinds, h));
}
}
/// Stop + reap one pad's streamer. The join rides a detached reaper thread: a quiet pad's
/// capturer can sit out its ~5 s recv timeout, and this thread must keep its ≤4 ms
/// feedback cadence (games block on GET_REPORT handshakes) — the reaper still joins, just
/// not here. A failed reaper spawn falls back to the handle's own drop (signal + join).
fn stop(&mut self, idx: usize) {
if let Some((_, h)) = self.slots.get_mut(idx).and_then(|s| s.take()) {
h.signal();
let _ = std::thread::Builder::new()
.name("punktfunk1-padreap".into())
.spawn(move || h.stop());
}
}
/// Session teardown: flag every streamer FIRST so they wind down concurrently, then join —
/// the worst case is ONE quiet-endpoint recv timeout (~5 s), well inside the session's
/// 10 s side-thread join grace, not one per pad.
fn stop_all(&mut self) {
for s in self.slots.iter().flatten() {
s.1.signal();
}
for s in &mut self.slots {
if let Some((_, h)) = s.take() {
h.stop();
}
}
}
}
/// One client→host input item, both planes on ONE channel so the input thread wakes the
/// moment either arrives (a second rich channel drained after the 4 ms recv timeout cost
/// every pure-gyro motion sample up to 4 ms of quantization).
@@ -777,13 +683,8 @@ pub(super) fn input_thread(
conn: quinn::Connection,
inj_tx: std::sync::mpsc::Sender<InputEvent>,
gamepad: GamepadPref,
pad_audio_on: bool,
) {
let mut pads = Pads::new(gamepad);
// Per-pad 0xD1 audio streamers, live only when the Welcome granted the cap (`pad_audio_on`
// — read back off the negotiated host_caps). Spawned on DualSense-family arrivals that
// declare renderer bits, reaped on remove/teardown below.
let mut pad_streams = PadAudioSlots::new();
// Motion-cadence observability (debug level): inter-arrival percentiles per 5 s window,
// the measurement a "gyro feels floaty" report needs. Bounded: 5 s at even a 1 kHz pad
// is 5000 u32s.
@@ -953,53 +854,16 @@ pub(super) fn input_thread(
&mut rumble_seen[idx],
&mut rumble_stop_burst[idx],
);
// The unplugged pad's 0xD1 streamer goes with it (seq-gated like the
// rest of this arm, so a reordered stale removal can't kill the
// stream of a re-plugged pad). A re-plug re-arrives and re-spawns.
pad_streams.stop(idx);
}
}
InputKind::GamepadArrival => {
// Per-pad controller kind declaration (mixed types): route this pad's future
// frames to a backend of the declared kind. `code` = the GamepadPref wire
// byte, `flags` = pad index in the LOW BYTE — bits 8/9 carry the pad's
// audio-render caps (haptics/speaker) from a pad-audio-capable client, so
// the index MUST come from `decode_gamepad_arrival`, never the whole word.
// Applied before the pad's first frame (the client sends it on slot open),
// so the device is built as the right type from the start. The audio caps
// are surfaced here for the 0xD1 capture path (which emits pad audio only
// toward pads that declared a renderer).
let (pad, audio_caps) = punktfunk_core::input::decode_gamepad_arrival(ev.flags);
let idx = pad as usize;
// frames to a backend of the declared kind. `code` = the GamepadPref wire byte,
// `flags` = pad index. Applied before the pad's first frame (the client sends it
// on slot open), so the device is built as the right type from the start.
let idx = ev.flags as usize;
let kind = GamepadPref::from_u8(ev.code as u8);
if audio_caps != 0 {
tracing::debug!(
pad = idx,
haptics = audio_caps & 0x01 != 0,
speaker = audio_caps & 0x02 != 0,
"pad-audio render caps declared (arrival flags bits 8/9)"
);
}
pads.set_kind(idx, kind);
// Pad audio (0xD1): stream toward DualSense-family pads that declared a
// renderer, only on a session that negotiated the cap. Idempotent across
// the arrival re-sends (same kinds keeps the running streamer); a
// re-declare without bits — or as a kind with no pad audio — stops it.
if pad_audio_on {
let want = if matches!(
kind,
GamepadPref::DualSense | GamepadPref::DualSenseEdge
) {
audio_caps
} else {
0
};
if want != 0 {
pad_streams.ensure(&conn, pad, want);
} else {
pad_streams.stop(idx);
}
}
}
_ => {
// Track press/release so a mid-press disconnect can be undone below.
@@ -1155,9 +1019,6 @@ pub(super) fn input_thread(
flags: 0,
});
}
// Reap the per-pad 0xD1 streamers with the session (after the instant release sends above
// — this can block on a quiet pad's capturer timeout, see PadAudioSlots::stop_all).
pad_streams.stop_all();
}
#[cfg(test)]
@@ -1,662 +0,0 @@
//! Per-pad DualSense audio (the 0xD1 pad-audio plane): WASAPI loopback of a pre-provisioned pad
//! endpoint ([`crate::audio::pad_endpoint`]) → 4-ch de-interleave into the speaker (front) and
//! voice-coil haptics (back) pairs → per-kind silence gate → stereo Opus (48 kHz, CBR, LowDelay)
//! → [`PAD_AUDIO_MAGIC`](punktfunk_core::quic::PAD_AUDIO_MAGIC) datagrams. One thread per
//! arriving pad, spawned/reaped by the input thread ([`super::input`]) as arrivals declare
//! renderers and pads leave. Modeled on the session audio thread ([`super::audio`]): the same
//! reopen-with-backoff on capture death, the same monotonic-seq-kept-across-reopens discipline,
//! the same power-of-two encode-warn throttle.
use super::*;
/// `kinds` bit for the haptics stream (bit N = wire kind N — the same packing the arrival's
/// audio-caps bits use, see [`punktfunk_core::input::decode_gamepad_arrival`]).
#[cfg(any(target_os = "windows", test))]
pub(super) const KIND_BIT_HAPTICS: u8 = 1 << punktfunk_core::quic::PAD_AUDIO_KIND_HAPTICS;
/// `kinds` bit for the speaker stream.
#[cfg(any(target_os = "windows", test))]
pub(super) const KIND_BIT_SPEAKER: u8 = 1 << punktfunk_core::quic::PAD_AUDIO_KIND_SPEAKER;
/// Haptics frames are 5 ms (the session-audio cadence — haptics are felt latency); speaker
/// frames are 10 ms (speaker content tolerates the buffering for the coding efficiency). Both
/// are the wire contract's cadences (`punktfunk_core::quic::PAD_AUDIO_KIND_*`).
#[cfg(any(target_os = "windows", test))]
const HAPTICS_FRAME_MS: u32 = 5;
#[cfg(any(target_os = "windows", test))]
const SPEAKER_FRAME_MS: u32 = 10;
/// Samples per frame (per channel) at 48 kHz: 240 / 480.
#[cfg(any(target_os = "windows", test))]
const HAPTICS_FRAME_SAMPLES: usize =
crate::audio::SAMPLE_RATE as usize * HAPTICS_FRAME_MS as usize / 1000;
#[cfg(any(target_os = "windows", test))]
const SPEAKER_FRAME_SAMPLES: usize =
crate::audio::SAMPLE_RATE as usize * SPEAKER_FRAME_MS as usize / 1000;
/// The capture's channel count — the pad endpoint is stamped quad (FL FR BL BR: front pair =
/// speaker, back pair = voice coils). Mirrors `pad_endpoint::PAD_CHANNELS` (Windows-gated, so
/// the pure splitter logic keeps its own copy).
#[cfg(any(target_os = "windows", test))]
const CAP_CHANNELS: usize = 4;
/// Peak (absolute sample) at or above which a frame counts as signal — the gate OPENS on that
/// very frame (haptics are felt latency; the first active frame must ship). ≈ 60 dBFS.
#[cfg(any(target_os = "windows", test))]
const GATE_OPEN_PEAK: f32 = 1e-3;
/// How long the gate keeps sending after the last signal frame before it CLOSES (hangover):
/// long enough that a decaying haptic tail (and the client decoder's own tail) is never
/// clipped, short enough that an idle pad costs nothing in steady state.
#[cfg(any(target_os = "windows", test))]
const GATE_HANGOVER_MS: u32 = 250;
/// Per-kind Opus bitrate — a stereo voice-coil / pad-speaker pair needs far less than the
/// session plane's 128 kbps; 64 kbps CBR keeps every frame comfortably under one MTU.
#[cfg(target_os = "windows")]
const PAD_AUDIO_BITRATE: i32 = 64_000;
/// The per-kind silence gate — the steady-state-cost feature: an idle pad endpoint (games
/// rarely render pad audio) must cost ZERO encodes and ZERO datagrams, not a permanent 200 Hz
/// stream of coded silence. Opens the instant a frame carries signal ([`GATE_OPEN_PEAK`]);
/// closes only after [`GATE_HANGOVER_MS`] of continuous sub-threshold frames. Pure logic,
/// unit-tested below.
#[cfg(any(target_os = "windows", test))]
struct SilenceGate {
/// Consecutive sub-threshold frames that close the gate ([`GATE_HANGOVER_MS`] ÷ frame ms).
hangover_frames: u32,
/// Consecutive sub-threshold frames seen so far while open.
quiet: u32,
/// Starts closed: a pad no game ever renders into never opens (and never sends).
open: bool,
}
#[cfg(any(target_os = "windows", test))]
impl SilenceGate {
fn new(frame_ms: u32) -> SilenceGate {
SilenceGate {
hangover_frames: (GATE_HANGOVER_MS / frame_ms).max(1),
quiet: 0,
open: false,
}
}
/// Feed one frame; `true` = encode + send it. Signal opens the gate on THIS frame; the
/// frame that completes the hangover closes it and is itself suppressed (the client
/// already has ~250 ms of ramped-out silence by then).
fn feed(&mut self, frame: &[f32]) -> bool {
if frame.iter().any(|s| s.abs() >= GATE_OPEN_PEAK) {
self.open = true;
self.quiet = 0;
} else if self.open {
self.quiet += 1;
if self.quiet >= self.hangover_frames {
self.open = false;
self.quiet = 0;
}
}
self.open
}
}
/// One kind's send-admission + seq bookkeeping (pure logic — the capture thread wraps it with
/// the encoder and the datagram send). `seq` is monotonic per (pad, kind) and NEVER advances
/// while the gate is closed: frozen-seq = deliberate silence — the client tells silence from
/// loss by seq continuity (the mic-mute discipline, pf-client-core/src/audio.rs). It is also
/// kept across capture reopens (the session audio thread's discipline, audio.rs): the client
/// sees a gap, not a restart.
#[cfg(any(target_os = "windows", test))]
struct LaneCtl {
gate: SilenceGate,
seq: u32,
}
#[cfg(any(target_os = "windows", test))]
impl LaneCtl {
fn new(frame_ms: u32) -> LaneCtl {
LaneCtl {
gate: SilenceGate::new(frame_ms),
seq: 0,
}
}
/// Admit one frame: `Some(seq)` = encode + send it with this seq (advanced for the next);
/// `None` = gated — do not send, do not advance. An encode failure AFTER admission leaves a
/// one-frame seq gap, which the client conceals exactly like datagram loss.
fn admit(&mut self, frame: &[f32]) -> Option<u32> {
if !self.gate.feed(frame) {
return None;
}
let seq = self.seq;
self.seq = self.seq.wrapping_add(1);
Some(seq)
}
}
/// De-interleave one 4-ch block (FL FR BL BR) into its stereo pairs: `(front, back)` — front =
/// speaker (channels 0/1), back = voice-coil haptics (channels 2/3). A ragged tail (not a
/// multiple of 4 — the capturer only ever delivers whole frames) is dropped, never smeared
/// across channels.
#[cfg(any(target_os = "windows", test))]
fn split_quad(block: &[f32]) -> (Vec<f32>, Vec<f32>) {
let mut front = Vec::with_capacity(block.len() / 2);
let mut back = Vec::with_capacity(block.len() / 2);
for s in block.chunks_exact(CAP_CHANNELS) {
front.extend_from_slice(&s[..2]);
back.extend_from_slice(&s[2..4]);
}
(front, back)
}
/// Accumulates interleaved 4-ch capture and cuts it into the wire contract's per-kind stereo
/// frames — haptics every 5 ms from the back pair, speaker every 10 ms from the front pair —
/// emitting ONLY the kinds enabled in `kinds` (a disabled kind is never even split out, so it
/// can never reach an encoder). Pure logic, unit-tested; the capture thread wraps it.
#[cfg(any(target_os = "windows", test))]
struct PadFramer {
kinds: u8,
/// Raw interleaved 4-ch accumulation, drained in 5 ms blocks.
acc: Vec<f32>,
/// Front-pair stereo accumulation toward the next 10 ms speaker frame.
front: Vec<f32>,
}
#[cfg(any(target_os = "windows", test))]
impl PadFramer {
fn new(kinds: u8) -> PadFramer {
PadFramer {
kinds,
acc: Vec::with_capacity(HAPTICS_FRAME_SAMPLES * CAP_CHANNELS * 4),
front: Vec::new(),
}
}
/// Feed one capture chunk; `emit(kind, stereo_frame)` fires for each completed frame
/// (haptics first — it is the latency-critical pair).
fn feed(&mut self, chunk: &[f32], mut emit: impl FnMut(u8, &[f32])) {
self.acc.extend_from_slice(chunk);
let block_len = HAPTICS_FRAME_SAMPLES * CAP_CHANNELS;
while self.acc.len() >= block_len {
let block: Vec<f32> = self.acc.drain(..block_len).collect();
let (front, back) = split_quad(&block);
if self.kinds & KIND_BIT_HAPTICS != 0 {
emit(punktfunk_core::quic::PAD_AUDIO_KIND_HAPTICS, &back);
}
if self.kinds & KIND_BIT_SPEAKER != 0 {
self.front.extend_from_slice(&front);
let frame_len = SPEAKER_FRAME_SAMPLES * 2;
while self.front.len() >= frame_len {
let frame: Vec<f32> = self.front.drain(..frame_len).collect();
emit(punktfunk_core::quic::PAD_AUDIO_KIND_SPEAKER, &frame);
}
}
}
}
/// Drop the partial frames straddling a capture gap (reopen). The seq/gate state is NOT
/// here — [`LaneCtl`] deliberately survives reopens, so the client sees a gap, not a
/// restart.
fn clear(&mut self) {
self.acc.clear();
self.front.clear();
}
}
/// A running per-pad streamer. [`stop`](PadAudioHandle::stop) (or drop) flags the thread and
/// joins it; [`signal`](PadAudioHandle::signal) only flags — the input thread's teardown flags
/// every pad first so the joins overlap instead of serializing the capturer's worst-case ~5 s
/// quiet-endpoint recv timeout.
pub(super) struct PadAudioHandle {
stop: Arc<AtomicBool>,
join: Option<std::thread::JoinHandle<()>>,
}
impl PadAudioHandle {
/// Flag the streamer to wind down without waiting for it.
pub(super) fn signal(&self) {
self.stop.store(true, Ordering::SeqCst);
}
/// Stop + reap. Bounded by the capturer's ~5 s quiet-endpoint recv timeout in the worst
/// case — the mid-session reap paths run this on a detached reaper thread for that reason
/// (`input.rs::PadAudioSlots::stop`); session teardown affords it inline (the 10 s
/// side-thread join grace covers it).
pub(super) fn stop(mut self) {
self.reap();
}
fn reap(&mut self) {
self.signal();
if let Some(join) = self.join.take() {
let _ = join.join();
}
}
}
/// A handle dropped without `stop()` (reaper-spawn failure) still winds its thread down.
impl Drop for PadAudioHandle {
fn drop(&mut self) {
self.reap();
}
}
/// Whether this session's Welcome should advertise
/// [`HOST_CAP_PAD_AUDIO`](punktfunk_core::quic::HOST_CAP_PAD_AUDIO): the client asked
/// ([`CLIENT_CAP_PAD_AUDIO`](punktfunk_core::quic::CLIENT_CAP_PAD_AUDIO)), this is a Windows
/// host with the feature on (`PUNKTFUNK_PAD_AUDIO` != "0"), and startup provisioning published
/// at least one endpoint (`pad_endpoint::provision_at_startup`). Still-running provisioning
/// reads as "none yet": a session racing host startup simply negotiates without pad audio and
/// picks it up on its next connect.
pub(super) fn host_cap(client_caps: u8) -> bool {
let asked = client_caps & punktfunk_core::quic::CLIENT_CAP_PAD_AUDIO != 0;
#[cfg(target_os = "windows")]
{
// R5: a startup attempt that failed transiently leaves nothing latched, so retry here —
// this is the first moment in a session's life that anyone asks whether pad audio exists.
if asked {
crate::audio::pad_endpoint::ensure_provisioned();
}
asked
&& std::env::var_os("PUNKTFUNK_PAD_AUDIO").is_none_or(|v| v != "0")
&& crate::audio::pad_endpoint::provisioned_endpoints()
.is_some_and(|eps| !eps.is_empty())
}
#[cfg(not(target_os = "windows"))]
{
// Only the Windows virtual DualSense exposes pad audio endpoints today.
let _ = asked;
false
}
}
/// Start the per-pad streamer toward `conn` for `pad`, streaming the kinds in `kinds` (bit 0 =
/// haptics, bit 1 = speaker — the arrival's audio-caps packing). `stop` is this handle's own
/// flag (fresh per spawn — pad streamers stop individually, not with the session). `None` when
/// the slot has no provisioned endpoint (provisioning failed or still running, or the slot is
/// past `PUNKTFUNK_PAD_AUDIO_SLOTS` — only 0..4 can ever have one) or the thread cannot spawn;
/// the pad itself keeps working either way, just without audio.
#[cfg(target_os = "windows")]
pub(super) fn spawn(
conn: quinn::Connection,
pad: u8,
kinds: u8,
stop: Arc<AtomicBool>,
) -> Option<PadAudioHandle> {
if kinds & (KIND_BIT_HAPTICS | KIND_BIT_SPEAKER) == 0 {
return None;
}
let Some(ep) = crate::audio::pad_endpoint::endpoint_for(pad) else {
tracing::debug!(
pad,
"pad-audio arrival for a slot without a provisioned endpoint — not streaming"
);
return None;
};
if ep.endpoint_id.is_empty() {
// The devnode-without-endpoint shape (`find`) — never in the provisioned set, but
// cheap to refuse rather than spin the open/backoff loop on an empty id.
return None;
}
if ep.needs_aeb_kick {
// R4: this flag was computed on every path and consulted nowhere past startup. It means
// the endpoint's stamps are STORED but not SERVED — the audio stack never picked up the
// DualSense identity — and startup's one restart did not fix it. Opening anyway is worse
// than refusing: `AUTOCONVERTPCM` makes a wrong-format endpoint initialize *successfully*,
// so the stream runs, the logs look healthy, and the haptics/speaker pair is mis-routed
// with nothing to point at. Decline, and say which reboot-shaped problem it is.
tracing::warn!(
pad,
endpoint = %ep.endpoint_id,
"pad endpoint stamps are stored but not served — the audio stack has not adopted the \
DualSense identity (a reboot, or a manual AudioEndpointBuilder+Audiosrv restart, \
clears it). Not streaming: the endpoint would open and mis-route."
);
return None;
}
let stop_t = stop.clone();
match std::thread::Builder::new()
.name(format!("punktfunk1-pad{pad}"))
.spawn(move || pad_audio_thread(conn, pad, kinds, ep.endpoint_id, stop_t))
{
Ok(join) => Some(PadAudioHandle {
stop,
join: Some(join),
}),
Err(e) => {
tracing::warn!(pad, error = %e, "pad-audio thread spawn failed — pad streams without audio");
None
}
}
}
/// Stub — pad endpoints exist only behind the Windows virtual DualSense; other hosts run pads
/// without the audio side (and never advertise the cap, see [`host_cap`]).
#[cfg(not(target_os = "windows"))]
pub(super) fn spawn(
_conn: quinn::Connection,
_pad: u8,
_kinds: u8,
_stop: Arc<AtomicBool>,
) -> Option<PadAudioHandle> {
None
}
/// One enabled kind's encoder lane: admission/seq control + its stereo Opus encoder + the
/// power-of-two warn throttle (a stuck encoder would otherwise fail ~200 times a second).
#[cfg(target_os = "windows")]
struct Lane {
kind: u8,
ctl: LaneCtl,
enc: opus::Encoder,
encode_errs: u64,
}
/// Build one stereo encoder per enabled kind: 48 kHz LowDelay hard-CBR like the session audio
/// plane ([`super::audio`]), at the pad plane's 64 kbps.
#[cfg(target_os = "windows")]
fn build_lanes(kinds: u8) -> Result<Vec<Lane>, opus::Error> {
let mut lanes = Vec::new();
for (bit, kind, frame_ms) in [
(
KIND_BIT_HAPTICS,
punktfunk_core::quic::PAD_AUDIO_KIND_HAPTICS,
HAPTICS_FRAME_MS,
),
(
KIND_BIT_SPEAKER,
punktfunk_core::quic::PAD_AUDIO_KIND_SPEAKER,
SPEAKER_FRAME_MS,
),
] {
if kinds & bit == 0 {
continue;
}
let mut enc = opus::Encoder::new(
crate::audio::SAMPLE_RATE,
opus::Channels::Stereo,
opus::Application::LowDelay,
)?;
enc.set_bitrate(opus::Bitrate::Bits(PAD_AUDIO_BITRATE)).ok();
enc.set_vbr(false).ok();
lanes.push(Lane {
kind,
ctl: LaneCtl::new(frame_ms),
enc,
encode_errs: 0,
});
}
Ok(lanes)
}
/// The per-pad streaming thread: loopback capture → framer → per-kind gate/encode → 0xD1
/// datagrams. Capture death reopens with the session-audio backoff ([`INJECTOR_REOPEN_BACKOFF`],
/// encoders + seq kept); a send error ends the thread (the connection — the session — is gone).
#[cfg(target_os = "windows")]
fn pad_audio_thread(
conn: quinn::Connection,
pad: u8,
kinds: u8,
endpoint_id: String,
stop: Arc<AtomicBool>,
) {
use crate::audio::AudioCapturer as _;
let mut lanes = match build_lanes(kinds) {
Ok(l) => l,
Err(e) => {
tracing::warn!(pad, error = %e, "pad-audio opus encoder init failed — pad continues without audio");
return;
}
};
if lanes.is_empty() {
return; // spawn() refuses kinds == 0 — belt and braces
}
let mut framer = PadFramer::new(kinds);
// One Opus frame per datagram; 64 kbps CBR at ≤10 ms is ~80 bytes — sized with the session
// plane's slack.
let mut opus_buf = vec![0u8; 1500];
// Reopen-with-backoff (the audio.rs discipline): a capture death (endpoint invalidated,
// audio-engine restart) reopens instead of muting the pad for the rest of the session. The
// first open ALSO rides this loop, so an open lost to endpoint churn starts late, not never.
let mut capturer: Option<crate::audio::pad_endpoint::PadLoopbackCapturer> = None;
let mut last_failed: Option<std::time::Instant> = None;
tracing::info!(
pad,
haptics = kinds & KIND_BIT_HAPTICS != 0,
speaker = kinds & KIND_BIT_SPEAKER != 0,
"pad audio streaming (0xD1, Opus 48 kHz, silence-gated)"
);
'session: while !stop.load(Ordering::SeqCst) {
if capturer.is_none() {
if last_failed.is_some_and(|t| t.elapsed() < INJECTOR_REOPEN_BACKOFF) {
std::thread::sleep(std::time::Duration::from_millis(200));
continue;
}
match crate::audio::pad_endpoint::PadLoopbackCapturer::open(&endpoint_id) {
Ok(c) => {
if last_failed.take().is_some() {
tracing::info!(pad, "pad-audio capture reopened");
}
capturer = Some(c);
framer.clear(); // drop the partial frames straddling the gap
}
Err(e) => {
tracing::debug!(pad, error = %format!("{e:#}"), "pad-audio open failed — will retry");
last_failed = Some(std::time::Instant::now());
std::thread::sleep(std::time::Duration::from_millis(200));
continue;
}
}
}
// An empty chunk is a QUIET endpoint (the capturer's idle timeout), not a death — keep
// it; only a genuine Err (capture thread ended) drops the capturer for reopen.
let chunk = match capturer.as_mut().unwrap().next_chunk() {
Ok(c) => c,
Err(e) => {
tracing::warn!(pad, error = %format!("{e:#}"), "pad-audio capture lost — reopening");
capturer = None;
last_failed = Some(std::time::Instant::now());
continue;
}
};
let mut session_gone = false;
framer.feed(&chunk, |kind, frame| {
if session_gone {
return;
}
let Some(lane) = lanes.iter_mut().find(|l| l.kind == kind) else {
return; // framer emits only enabled kinds — unreachable, but never panic here
};
// Gated = deliberate silence: no datagram AND a frozen seq (the client tells
// silence from loss by seq continuity).
let Some(seq) = lane.ctl.admit(frame) else {
return;
};
let pts_ns = now_ns();
match lane.enc.encode_float(frame, &mut opus_buf) {
Ok(n) => {
let d = punktfunk_core::quic::encode_pad_audio_datagram(
pad,
kind,
seq,
pts_ns,
&opus_buf[..n],
);
if conn.send_datagram(d.into()).is_err() {
session_gone = true; // connection gone — the session is over
}
}
Err(e) => {
lane.encode_errs += 1;
if lane.encode_errs.is_power_of_two() {
tracing::warn!(
pad,
kind,
error = %e,
count = lane.encode_errs,
"pad-audio opus encode failed — dropping frame"
);
}
}
}
});
if session_gone {
break 'session;
}
}
// Dropping the capturer stops its WASAPI thread. Nothing to park: pad capture is per-pad,
// per-session by design (unlike the session audio slot there is no cross-session reuse).
}
#[cfg(test)]
mod tests {
use super::*;
use punktfunk_core::quic::{PAD_AUDIO_KIND_HAPTICS, PAD_AUDIO_KIND_SPEAKER};
/// A stereo frame of `n` samples at a constant level.
fn frame(level: f32, n: usize) -> Vec<f32> {
vec![level; n * 2]
}
#[test]
fn gate_opens_immediately_and_closes_after_hangover() {
let mut g = SilenceGate::new(HAPTICS_FRAME_MS);
// 250 ms of 5 ms frames.
assert_eq!(g.hangover_frames, 50);
// Closed from birth: an idle pad never sends.
assert!(!g.feed(&frame(0.0, HAPTICS_FRAME_SAMPLES)));
// A peak at exactly the threshold opens on THIS frame (haptics are felt latency).
assert!(g.feed(&frame(GATE_OPEN_PEAK, HAPTICS_FRAME_SAMPLES)));
// 49 quiet frames ride the hangover; the 50th completes 250 ms and is suppressed.
for _ in 0..49 {
assert!(g.feed(&frame(0.0, HAPTICS_FRAME_SAMPLES)));
}
assert!(!g.feed(&frame(0.0, HAPTICS_FRAME_SAMPLES)));
// ... and stays closed.
assert!(!g.feed(&frame(0.0, HAPTICS_FRAME_SAMPLES)));
// Sub-threshold wiggle does not reopen; real signal does (negative peaks count).
assert!(!g.feed(&frame(9e-4, HAPTICS_FRAME_SAMPLES)));
assert!(g.feed(&frame(-0.5, HAPTICS_FRAME_SAMPLES)));
// A loud frame mid-hangover rearms the full 250 ms.
for _ in 0..49 {
assert!(g.feed(&frame(0.0, HAPTICS_FRAME_SAMPLES)));
}
assert!(g.feed(&frame(0.02, HAPTICS_FRAME_SAMPLES)));
for _ in 0..49 {
assert!(g.feed(&frame(0.0, HAPTICS_FRAME_SAMPLES)));
}
assert!(!g.feed(&frame(0.0, HAPTICS_FRAME_SAMPLES)));
}
#[test]
fn gate_hangover_scales_with_frame_ms() {
let mut g = SilenceGate::new(SPEAKER_FRAME_MS);
assert_eq!(g.hangover_frames, 25); // 250 ms of 10 ms frames
assert!(g.feed(&frame(0.1, SPEAKER_FRAME_SAMPLES)));
for _ in 0..24 {
assert!(g.feed(&frame(0.0, SPEAKER_FRAME_SAMPLES)));
}
assert!(!g.feed(&frame(0.0, SPEAKER_FRAME_SAMPLES)));
}
#[test]
fn seq_freezes_while_gated_and_survives_reopen() {
let mut lane = LaneCtl::new(HAPTICS_FRAME_MS);
// Two audible frames: seq 0, 1.
assert_eq!(lane.admit(&frame(0.5, HAPTICS_FRAME_SAMPLES)), Some(0));
assert_eq!(lane.admit(&frame(0.5, HAPTICS_FRAME_SAMPLES)), Some(1));
// The hangover is still sent (seq advances), then the gate closes and seq FREEZES —
// deliberate silence the client tells from loss by continuity.
for i in 0..49u32 {
assert_eq!(lane.admit(&frame(0.0, HAPTICS_FRAME_SAMPLES)), Some(2 + i));
}
for _ in 0..500 {
assert_eq!(lane.admit(&frame(0.0, HAPTICS_FRAME_SAMPLES)), None);
}
// A capture reopen resets ONLY the framer (PadFramer::clear) — LaneCtl is deliberately
// untouched, so the next audible frame CONTINUES the sequence (gap, not restart).
assert_eq!(lane.admit(&frame(0.9, HAPTICS_FRAME_SAMPLES)), Some(51));
}
#[test]
fn splitter_exact_pairs() {
// Interleave [FL FR BL BR] × 2 frames with distinct values everywhere.
let quad = [0.0, 1.0, 2.0, 3.0, 10.0, 11.0, 12.0, 13.0];
let (front, back) = split_quad(&quad);
assert_eq!(front, [0.0, 1.0, 10.0, 11.0]);
assert_eq!(back, [2.0, 3.0, 12.0, 13.0]);
// A ragged tail (never produced by the capturer) is dropped, not smeared.
let (front, back) = split_quad(&quad[..7]);
assert_eq!((front.len(), back.len()), (2, 2));
}
#[test]
fn framer_cuts_the_wire_cadence() {
let mut f = PadFramer::new(KIND_BIT_HAPTICS | KIND_BIT_SPEAKER);
let mut got: Vec<(u8, usize, f32)> = Vec::new();
// 10 ms of capture (480 samples), fed in ragged chunks: exactly two 5 ms haptics
// frames from the back pair, then one 10 ms speaker frame from the front pair.
let mut quad = Vec::new();
for _ in 0..2 * HAPTICS_FRAME_SAMPLES {
quad.extend_from_slice(&[0.25, 0.25, -0.5, -0.5]);
}
for chunk in quad.chunks(101) {
f.feed(chunk, |kind, frame| got.push((kind, frame.len(), frame[0])));
}
assert_eq!(
got,
vec![
(PAD_AUDIO_KIND_HAPTICS, 2 * HAPTICS_FRAME_SAMPLES, -0.5),
(PAD_AUDIO_KIND_HAPTICS, 2 * HAPTICS_FRAME_SAMPLES, -0.5),
(PAD_AUDIO_KIND_SPEAKER, 2 * SPEAKER_FRAME_SAMPLES, 0.25),
]
);
}
#[test]
fn framer_masks_disabled_kinds() {
// 20 ms of all-ones capture: 4 potential haptics frames, 2 potential speaker frames.
let quad = vec![1.0f32; 4 * HAPTICS_FRAME_SAMPLES * CAP_CHANNELS];
let mut kinds_seen = Vec::new();
// Haptics-only: the front pair is never split out, let alone encoded.
let mut f = PadFramer::new(KIND_BIT_HAPTICS);
f.feed(&quad, |kind, _| kinds_seen.push(kind));
assert_eq!(kinds_seen, vec![PAD_AUDIO_KIND_HAPTICS; 4]);
// Speaker-only: no haptics frames.
let mut f = PadFramer::new(KIND_BIT_SPEAKER);
kinds_seen.clear();
f.feed(&quad, |kind, _| kinds_seen.push(kind));
assert_eq!(kinds_seen, vec![PAD_AUDIO_KIND_SPEAKER; 2]);
// kinds = 0 is never spawned, but the framer must still be total: nothing comes out.
let mut f = PadFramer::new(0);
kinds_seen.clear();
f.feed(&quad, |kind, _| kinds_seen.push(kind));
assert!(kinds_seen.is_empty());
}
#[test]
fn framer_clear_drops_partials_only() {
let mut f = PadFramer::new(KIND_BIT_HAPTICS | KIND_BIT_SPEAKER);
let mut emitted = 0;
// 100 samples: no frame boundary reached yet.
f.feed(&vec![0.1; 100 * CAP_CHANNELS], |_, _| emitted += 1);
assert_eq!(emitted, 0);
f.clear();
// After the gap: exactly one haptics frame from 240 fresh samples — the 100 stale
// samples are gone (they would skew every later frame boundary).
f.feed(
&vec![0.2; HAPTICS_FRAME_SAMPLES * CAP_CHANNELS],
|kind, frame| {
emitted += 1;
assert_eq!(
(kind, frame.len()),
(PAD_AUDIO_KIND_HAPTICS, 2 * HAPTICS_FRAME_SAMPLES)
);
},
);
assert_eq!(emitted, 1);
}
#[test]
fn host_cap_requires_the_client_bit() {
// Without CLIENT_CAP_PAD_AUDIO the answer is no on EVERY platform (on Windows the
// env + provisioning legs are environment-dependent — not unit-tested here).
assert!(!host_cap(0));
assert!(!host_cap(punktfunk_core::quic::CLIENT_CAP_CURSOR));
}
}
+43 -32
View File
@@ -441,27 +441,26 @@ fn idd_adaptive_enabled() -> bool {
/// Seal one access unit and send it with MICROBURST pacing (the shared
/// [`send_pacing`](crate::send_pacing) policy, native parameterization): the first `burst_cap`
/// bytes go out immediately (one absorbed burst the NIC / socket tx-buffer can swallow), and
/// only the OVERFLOW beyond that is spread across the time it needs at `pace_rate_bps` in
/// ADAPTIVE chunks — 16 packets at today's rates, coarsening to at most 64 (the GSO-segment
/// cap) once the rate would otherwise skip every sub-floor sleep, so ≥1 Gbps frames still pace
/// instead of collapsing into an unpaced blast (plan Phase 1.2). `burst_cap` `None` = auto:
/// `max(128 KB, this AU's wire bytes / 4)`, so the burst stays a bounded fraction of a
/// high-rate frame instead of swallowing it whole (plan Phase 1.3); `Some` =
/// PUNKTFUNK_PACE_BURST_KB pinned an absolute cap. So a normal-bitrate frame (≤ cap) leaves in
/// one immediate burst at ~0 added latency, while a genuine IDR / sustained-high-bitrate frame
/// (≫ cap) still spreads — keeping the freeze fix exactly where it's needed (an unpaced
/// line-rate burst overruns the kernel tx buffer → EAGAIN drop → under infinite GOP, a freeze
/// until the next keyframe).
/// only the OVERFLOW beyond that is spread across `min(~90% of the time to deadline, the time
/// the overflow needs at pace_rate_bps)` in ADAPTIVE chunks — 16 packets at today's rates,
/// coarsening to at most 64 (the GSO-segment cap) once the rate would otherwise skip every
/// sub-floor sleep, so ≥1 Gbps frames still pace instead of collapsing into an unpaced blast
/// (plan Phase 1.2). `burst_cap` `None` = auto: `max(128 KB, this AU's wire bytes / 4)`, so
/// the burst stays a bounded fraction of a high-rate frame instead of swallowing it whole
/// (plan Phase 1.3); `Some` = PUNKTFUNK_PACE_BURST_KB pinned an absolute cap. So a
/// normal-bitrate frame (≤ cap) leaves in one immediate burst at ~0 added latency, while a
/// genuine IDR / sustained-high-bitrate frame (≫ cap) still spreads — keeping the freeze fix
/// exactly where it's needed (an unpaced line-rate burst overruns the kernel tx buffer →
/// EAGAIN drop → under infinite GOP, a freeze until the next keyframe). With no slack
/// (encode ≈ interval) the budget collapses to 0 and even the overflow goes out immediately,
/// so this is never slower than unpaced.
///
/// `pace_rate_bps` (latency plan T1.2; resume-safe form, stall program T2): the caller passes
/// ~3× the live encoder bitrate — a rate the link is proven to carry sustained — and the
/// overflow's wire time at that rate IS the pace budget ([`crate::send_pacing::native_budget`],
/// [`crate::send_pacing::MAX_PACE_SPREAD`]-bounded). The frame deadline no longer under-cuts
/// the spread: for a steady-state frame the rate term was the smaller one anyway (tail gone in
/// a fraction of the interval), and for an oversized frame (stall-resume scene delta, cold
/// IDR) the old deadline clamp was exactly the line-rate blast → tx-overrun → freeze path this
/// module exists to prevent. `0` = uncapped legacy deadline-only spread
/// (PUNKTFUNK_PACE_FACTOR=0, and the fallback when the bitrate isn't known yet).
/// `pace_rate_bps` (latency plan T1.2) bounds the spread from above: the deadline term alone
/// smears a big frame's tail across the whole remaining interval (~15 ms at 60 fps) even when
/// the link could drain it in 23 ms. The caller passes ~3× the live encoder bitrate — a rate
/// the link is proven to carry sustained, so the bounded excursion keeps the anti-freeze
/// property while the tail leaves as soon as the link plausibly allows. `0` = uncapped
/// (legacy smoothness-only spread, and the fallback when the bitrate isn't known yet).
#[allow(clippy::too_many_arguments)]
fn paced_submit(
session: &mut Session,
@@ -499,22 +498,34 @@ fn pace_sealed(
chunk: crate::send_pacing::ChunkPolicy::Adaptive { base: 16, max: 64 },
sleep_floor: std::time::Duration::from_micros(500),
};
// T1.2 rate cap, resume-safe form (stall program T2): the overflow's wire time at
// `pace_rate_bps` IS the budget — the deadline no longer under-cuts it, so an oversized
// frame (a stall-resume scene delta, a cold IDR) paces at the proven 3× rate instead of
// collapsing into a line-rate blast that overruns the socket buffer and loses the very
// frame that ends a freeze. See `send_pacing::native_budget` for the full argument.
// T1.2 rate cap: the overflow's wire time at `pace_rate_bps`. Only the bytes past the
// burst pace at all, so only they bound the budget.
let overflow_bytes = wire_bytes.saturating_sub(burst_bytes) as u64;
let budget = crate::send_pacing::native_budget(deadline, pace_rate_bps, overflow_bytes);
let cap = if pace_rate_bps > 0 && overflow_bytes > 0 {
std::time::Duration::from_nanos(
(overflow_bytes * 8).saturating_mul(1_000_000_000) / pace_rate_bps,
)
} else {
std::time::Duration::MAX
};
// Time the socket handoff per chunk and fold it into the session's SealPerf split — the
// sleeps between chunks stay excluded, so sock_ns is pure send_gso/sendmmsg time.
let mut sock_ns = 0u64;
let result = crate::send_pacing::pace_frame(&refs, budget, &cfg, |chunk| {
let t0 = std::time::Instant::now();
let r = session.send_sealed(chunk).map(|_| ());
sock_ns += t0.elapsed().as_nanos() as u64;
r
});
let result = crate::send_pacing::pace_frame(
&refs,
crate::send_pacing::PaceBudget::UntilDeadline {
deadline,
fraction: 0.9,
cap,
},
&cfg,
|chunk| {
let t0 = std::time::Instant::now();
let r = session.send_sealed(chunk).map(|_| ());
sock_ns += t0.elapsed().as_nanos() as u64;
r
},
);
drop(refs); // release the borrow of `wires` so it can return to the seal pool
session.reclaim_wires(wires);
session.note_sock_ns(sock_ns);
+2 -82
View File
@@ -55,7 +55,7 @@ pub(crate) enum ChunkPolicy {
}
/// The time the paced (post-burst) packets spread across.
#[derive(Clone, Copy, Debug, PartialEq)]
#[derive(Clone, Copy, Debug)]
pub(crate) enum PaceBudget {
/// `min((deadline now-after-burst) × fraction, cap)`, collapsing to 0 with no slack
/// (native: fraction 0.9). `cap` bounds the spread to the time the overflow actually needs
@@ -68,53 +68,10 @@ pub(crate) enum PaceBudget {
fraction: f32,
cap: Duration,
},
/// A precomputed fixed budget (GameStream: ¾ of the frame interval; native: the rate-cap
/// spread from [`native_budget`]).
/// A precomputed fixed budget (GameStream: ¾ of the frame interval).
Fixed(Duration),
}
/// Absolute ceiling on one frame's paced spread (native plane): a pathological frame must not
/// park the send thread for longer than this, whatever the rate math says. At the ceiling the
/// tail is late but delivered whole — still strictly better than the blast-loss → freeze →
/// recovery-IDR round trip it replaces.
pub(crate) const MAX_PACE_SPREAD: Duration = Duration::from_millis(100);
/// The native plane's pace budget for one frame (pure — unit-tested): with the T1.2 rate cap
/// active, the paced overflow spreads across exactly the time it needs at the pace rate
/// (`cap`, bounded by [`MAX_PACE_SPREAD`]) and is NEVER under-cut by the frame deadline.
///
/// The old schedule took `min(0.9 × time-to-deadline, cap)`. For a steady-state frame the cap
/// is the smaller term and nothing changes. But for an OVERSIZED frame — a stall-resume scene
/// delta after seconds of frozen composition, a cold IDR — the overflow needs SEVERAL frame
/// intervals at the pace rate, and the deadline term clamped that into the remainder of ONE:
/// an instantaneous many-×-stream-rate blast that overruns the socket tx-buffer and loses the
/// very frame that would have ended the freeze (field fingerprint: WSAENOBUFS 10055 +
/// `loss_ppm` spikes at capture-stall edges, then a recovery-IDR round trip per retry). The
/// pace rate is ~3× a rate the link demonstrably carries, so holding it past the deadline is
/// safe by the same argument that introduced the cap — the deadline stays a *target*, not a
/// license to blast.
///
/// `pace_rate_bps == 0` (PUNKTFUNK_PACE_FACTOR=0) or an overflow-free frame keeps the legacy
/// deadline-only spread.
pub(crate) fn native_budget(
deadline: Instant,
pace_rate_bps: u64,
overflow_bytes: u64,
) -> PaceBudget {
if pace_rate_bps > 0 && overflow_bytes > 0 {
let cap = Duration::from_nanos(
(overflow_bytes * 8).saturating_mul(1_000_000_000) / pace_rate_bps,
);
PaceBudget::Fixed(cap.min(MAX_PACE_SPREAD))
} else {
PaceBudget::UntilDeadline {
deadline,
fraction: 0.9,
cap: Duration::MAX,
}
}
}
/// Per-plane pacing parameters. See the module doc for the two canonical values.
#[derive(Clone, Copy, Debug)]
pub(crate) struct PaceCfg {
@@ -641,43 +598,6 @@ mod tests {
);
}
/// [`native_budget`]: with the rate cap active the budget is the overflow's wire time at
/// the pace rate — a FIXED spread the deadline can no longer under-cut — bounded by
/// [`MAX_PACE_SPREAD`]; rate 0 / no overflow keep the legacy deadline-only schedule.
#[test]
fn native_budget_is_rate_bound_never_deadline_cut() {
// The stall-resume case the fix exists for: a 3 MB overflow at 3×240 Mbps needs
// ~33 ms — an IMMINENT deadline (the old min() made this a blast) must not shrink it.
let deadline = Instant::now() + Duration::from_millis(4); // 240 fps interval
let b = native_budget(deadline, 720_000_000, 3_000_000);
assert_eq!(b, PaceBudget::Fixed(Duration::from_nanos(33_333_333)));
// A steady-state frame: overflow 90 KB at 3×240 Mbps = 1 ms — identical to what the
// old min(slack, cap) chose (cap was the smaller term), so nothing regresses.
let b = native_budget(deadline, 720_000_000, 90_000);
assert_eq!(b, PaceBudget::Fixed(Duration::from_micros(1_000)));
// A crater-rate resume (ABR backed off to 20 Mbps, pace 60 Mbps): the raw rate math
// says 400 ms for 3 MB — the absolute ceiling bounds the send thread's stall.
let b = native_budget(deadline, 60_000_000, 3_000_000);
assert_eq!(b, PaceBudget::Fixed(MAX_PACE_SPREAD));
// Rate cap off (PUNKTFUNK_PACE_FACTOR=0): the legacy deadline-only spread, uncapped.
let b = native_budget(deadline, 0, 3_000_000);
assert!(matches!(
b,
PaceBudget::UntilDeadline {
fraction,
cap: Duration::MAX,
..
} if fraction == 0.9
));
// No overflow (the whole frame bursts): budget is never consulted — legacy shape.
let b = native_budget(deadline, 720_000_000, 0);
assert!(matches!(b, PaceBudget::UntilDeadline { .. }));
}
/// `inject_video_drop` is a no-op when the knob is off (the default test env).
#[test]
fn drop_injection_off_by_default() {
-211
View File
@@ -97,31 +97,6 @@ pub(crate) struct Entry {
/// Host platforms this plugin works on (`linux`/`windows`/`macos`). Empty ⇒ all.
#[serde(default)]
pub platforms: Vec<String>,
/// What kinds of plugin this is (`[a-z][a-z0-9-]{0,31}`, ≤4). The console filters Browse by
/// these, and the Game sources surface's "Add a source" rail lists exactly the entries carrying
/// `library` (design D5/D6). Additive: an older host ignores the field, a newer one just sees no
/// categories on an older index.
#[serde(default)]
pub categories: Vec<String>,
/// Optional per-platform "is this launcher installed here?" probes (design D8).
#[serde(default, skip_serializing_if = "Option::is_none")]
pub detect: Option<DetectProbes>,
}
/// Existence probes that let the console badge a catalog row "detected on this host" **without the
/// host re-growing per-store knowledge** — the whole point of extracting the scanners. Store
/// knowledge lives in the updatable, signed index; the host stays generic and only evaluates.
///
/// Deliberately anaemic: a probe is a path or an `HKLM\…` registry key, checked for EXISTENCE only.
/// No reads, no content matching, no globbing beyond a single `*` segment. The index is
/// operator-trusted but remotely updatable, so a probe must never be able to exfiltrate anything or
/// cost more than a stat.
#[derive(Debug, Clone, Default, Deserialize, Serialize)]
pub(crate) struct DetectProbes {
#[serde(default)]
pub linux: Vec<String>,
#[serde(default)]
pub windows: Vec<String>,
}
#[derive(Debug, Clone, Deserialize, Serialize)]
@@ -253,40 +228,9 @@ impl Entry {
self.platforms
.retain(|p| matches!(p.as_str(), "linux" | "windows" | "macos"));
self.platforms.truncate(4);
// Categories and probes are cosmetic/advisory: a malformed one is dropped, never fatal to
// the entry — a plugin must stay installable even if a future index writes a category this
// host build has never heard of.
self.categories.retain(|c| valid_category(c));
self.categories.truncate(4);
if let Some(d) = &mut self.detect {
d.linux.retain(|p| valid_probe(p));
d.windows.retain(|p| valid_probe(p));
d.linux.truncate(MAX_PROBES);
d.windows.truncate(MAX_PROBES);
if d.linux.is_empty() && d.windows.is_empty() {
self.detect = None;
}
}
Ok(())
}
/// Does this entry's platform probe match on the running host? `None` = the entry declares no
/// probes for this platform, i.e. "unknown", which the console renders differently from "no".
pub(crate) fn detected(&self) -> Option<bool> {
let probes = self.detect.as_ref()?;
let list = if cfg!(windows) {
&probes.windows
} else if cfg!(target_os = "linux") {
&probes.linux
} else {
return None;
};
if list.is_empty() {
return None;
}
Some(list.iter().any(|p| probe_matches(p)))
}
/// Is this entry installable on the running host? Returns the operator-facing reason when not.
pub(crate) fn incompatible_reason(&self) -> Option<String> {
if !self.platforms.is_empty() && !self.platforms.iter().any(|p| p == HOST_PLATFORM) {
@@ -428,94 +372,6 @@ fn is_https(url: &str) -> bool {
url.starts_with("https://") && url.len() > "https://".len()
}
/// A plugin category (design D5): same shape the registration API accepts, so a plugin's declared
/// category and its catalog row can never disagree about spelling.
fn valid_category(c: &str) -> bool {
(1..=32).contains(&c.len())
&& c.starts_with(|ch: char| ch.is_ascii_lowercase())
&& c.bytes()
.all(|b| b.is_ascii_lowercase() || b.is_ascii_digit() || b == b'-')
}
/// How many probes one platform may declare — a handful of well-chosen paths covers any launcher,
/// and the cap bounds the stat cost of rendering the catalog.
const MAX_PROBES: usize = 8;
/// Is this a probe the host will evaluate? An **absolute** filesystem path with at most one `*`
/// segment, or an `HKLM\…` registry key. Everything else is dropped.
///
/// The restrictions are the security model (D8). Absolute: a relative path would resolve against
/// whatever the host's cwd happens to be. One `*` segment: bounded fan-out, so a probe can't walk a
/// tree. `HKLM` only: `HKCU` is unreadable as LocalService anyway, and pointing the host at an
/// arbitrary hive is not something a remote index should be able to ask for.
fn valid_probe(p: &str) -> bool {
if p.is_empty() || p.len() > 260 {
return false;
}
if let Some(key) = p.strip_prefix("HKLM\\") {
return !key.is_empty()
&& !key.contains("..")
&& key.bytes().all(|b| {
b.is_ascii_alphanumeric() || matches!(b, b'\\' | b' ' | b'-' | b'_' | b'.')
});
}
let b = p.as_bytes();
let absolute = p.starts_with('/') || (b.len() >= 3 && b[1] == b':' && b[2] == b'\\');
// No traversal, and at most ONE wildcard segment (`~` is not expanded — the host runs as a
// service account whose home means nothing to a user's launcher install).
absolute && !p.contains("..") && p.matches('*').count() <= 1
}
/// Evaluate one probe: does the path (or registry key) exist? Existence only — never a read.
fn probe_matches(p: &str) -> bool {
#[cfg(windows)]
if let Some(key) = p.strip_prefix("HKLM\\") {
use std::os::windows::process::CommandExt;
// `reg.exe query` rather than a registry crate: dependency-free, and it is exactly what a
// library plugin will use for the same job under LocalService.
const CREATE_NO_WINDOW: u32 = 0x0800_0000;
return std::process::Command::new("reg.exe")
.args(["query", &format!("HKLM\\{key}")])
.creation_flags(CREATE_NO_WINDOW)
.stdout(std::process::Stdio::null())
.stderr(std::process::Stdio::null())
.status()
.map(|s| s.success())
.unwrap_or(false);
}
#[cfg(not(windows))]
if p.starts_with("HKLM\\") {
return false; // a Windows probe on a POSIX host is simply not a match
}
match p.split_once('*') {
None => std::path::Path::new(p).exists(),
// One wildcard: list the parent of the wildcard segment and match the fixed prefix/suffix
// around it. Bounded to a single directory read.
Some((before, after)) => {
let (dir, prefix) = match before.rfind(['/', '\\']) {
Some(i) => (&before[..=i], &before[i + 1..]),
None => return false, // a wildcard with no directory to anchor it
};
let (suffix, rest) = match after.find(['/', '\\']) {
Some(i) => (&after[..i], &after[i..]),
None => (after, ""),
};
let Ok(read) = std::fs::read_dir(dir) else {
return false;
};
read.flatten().any(|e| {
let name = e.file_name();
let name = name.to_string_lossy();
name.starts_with(prefix)
&& name.ends_with(suffix)
&& name.len() >= prefix.len() + suffix.len()
&& (rest.is_empty()
|| e.path().join(rest.trim_start_matches(['/', '\\'])).exists())
})
}
}
}
#[cfg(test)]
mod tests {
use super::*;
@@ -545,73 +401,6 @@ mod tests {
assert!(Index::parse(b"not json").is_err());
}
/// WP2.8 is additive on purpose — SCHEMA stays 1. An index written by a newer curator must load
/// on an older host (unknown fields ignored) and vice versa (absent fields default), or the
/// signed-index rollout would need a flag day.
#[test]
fn categories_and_probes_are_additive_and_sanitized() {
// An entry with NEITHER field — every index in the wild today.
let e = &Index::parse(&doc(GOOD)).unwrap().plugins[0];
assert!(e.categories.is_empty());
assert!(e.detect.is_none());
assert_eq!(e.detected(), None, "no probes ⇒ unknown, not `false`");
// With both, including rows that must be dropped rather than fail the entry.
let rich = GOOD.trim_end_matches('}').to_string()
+ r#","categories":["library","Bad Cat","x","y","z","w"],
"detect":{"linux":["/usr/bin/steam","relative/path","/etc/../etc/passwd"],
"windows":["HKLM\\SOFTWARE\\Valve\\Steam","HKCU\\SOFTWARE\\Valve"]}}"#;
let e = &Index::parse(&doc(&rich)).unwrap().plugins[0];
assert_eq!(
e.categories,
["library", "x", "y", "z"],
"malformed dropped, capped at 4"
);
let d = e.detect.as_ref().expect("probes kept");
assert_eq!(d.linux, ["/usr/bin/steam"], "relative + traversal dropped");
assert_eq!(
d.windows,
["HKLM\\SOFTWARE\\Valve\\Steam"],
"HKCU is not evaluable as LocalService — dropped"
);
}
#[test]
fn probe_shapes_are_bounded() {
assert!(valid_probe("/usr/bin/steam"));
assert!(
valid_probe("/home/*/.steam"),
"one wildcard segment is fine"
);
assert!(valid_probe(r"C:\Program Files (x86)\Steam\steam.exe"));
assert!(valid_probe(r"HKLM\SOFTWARE\WOW6432Node\Valve\Steam"));
// Rejected: relative, traversal, more than one wildcard, other hives, absurd length.
assert!(!valid_probe("steam"));
assert!(!valid_probe("/usr/../etc/passwd"));
assert!(!valid_probe("/home/*/games/*/steam"));
assert!(!valid_probe(r"HKCU\SOFTWARE\Valve"));
assert!(!valid_probe(""));
assert!(!valid_probe(&"/x".repeat(200)));
}
/// The evaluator does existence checks only, against real paths, and never reads a byte.
#[test]
fn probes_evaluate_against_the_filesystem() {
let dir = std::env::temp_dir().join(format!("pf-probe-{}", std::process::id()));
let nested = dir.join("SteamLibrary-42");
std::fs::create_dir_all(nested.join("steamapps")).unwrap();
let d = dir.to_string_lossy().into_owned();
assert!(probe_matches(&format!("{d}/SteamLibrary-42")));
assert!(!probe_matches(&format!("{d}/nope")));
// One wildcard segment, with and without a trailing fixed component.
assert!(probe_matches(&format!("{d}/SteamLibrary-*")));
assert!(probe_matches(&format!("{d}/SteamLibrary-*/steamapps")));
assert!(!probe_matches(&format!("{d}/SteamLibrary-*/nope")));
assert!(!probe_matches(&format!("{d}/Other-*")));
let _ = std::fs::remove_dir_all(&dir);
}
#[test]
fn drops_invalid_entries_but_keeps_the_rest() {
let bad_unscoped = GOOD.replace("@punktfunk/plugin-rom-manager", "punktfunk-plugin-x");
+6 -12
View File
@@ -108,16 +108,10 @@ the full path: `& "$env:ProgramFiles\punktfunk\punktfunk-host.exe" plugins add p
Open the [web console](/docs/web-console) and the plugin's page appears in the nav automatically —
that's the whole install.
The runner is **on by default** on a new install — your game sources are plugins, so a host without
it would show an empty library. (On a host that predates this, it stays however you left it; turn it
on with `punktfunk-host plugins enable`, which you only need once.) The runner discovers plugins
when it starts, so one installed later needs a restart to come up
(`systemctl --user restart punktfunk-scripting`, or `Restart` the `PunktfunkScripting` task) — the
console does that restart for you as part of installing.
Don't want it? It is a normal service you can switch off: `systemctl --user mask punktfunk-scripting`
on Linux, or disable the `PunktfunkScripting` scheduled task on Windows. Your host keeps streaming;
you just lose plugin-provided game sources and any automation.
The runner is **opt-in**: `plugins add` installs, `plugins enable` turns it on. You only need
`enable` once. The runner discovers plugins when it starts, so one installed later needs a restart
to come up (`systemctl --user restart punktfunk-scripting`, or `Restart` the `PunktfunkScripting`
task) — the console does that restart for you as part of installing.
A plugin installed from the CLI shows up in the console as **Installed via CLI**: the console knows
what is installed, but not who vouched for it. Install the same plugin from the store's Browse tab
@@ -307,8 +301,8 @@ host's, on one timeline, with the same search and download. Each is tagged `plug
plugin's own name for lines it logged itself, `plugin:runner` for the supervisor's (starting a
plugin, restarting a crashed one, refusing an unsafe file).
An empty Plugins view almost always means the runner isn't running — it is a separate service. Check
with `punktfunk-host plugins status`.
An empty Plugins view almost always means the runner isn't running — it is a separate service, and
opt-in on Linux. Check with `punktfunk-host plugins status`.
<Callout>
Nothing is lost if the host is down: the runner keeps buffering and sends the backlog when the host
+3 -158
View File
@@ -70,13 +70,7 @@
// says what it says — so v15 is the floor that *guarantees* them: at or above it the surface is
// present, below it an embedder must probe for the symbol. Purely a version statement; no code
// changed with this bump, and no wire change, so [`WIRE_VERSION`] is unchanged.
// v16: added the pad-audio client surface — `punktfunk_connection_next_pad_audio` (the 0xD1
// per-gamepad DualSense haptics/speaker plane) + `punktfunk_connection_set_pad_audio_caps` and
// the `PUNKTFUNK_CLIENT_CAP_PAD_AUDIO` / `PUNKTFUNK_HOST_CAP_PAD_AUDIO` mirrors. Additive and
// capability-gated end to end: the wire grows a new datagram tag (0xD1) an old client never
// receives (double-gated caps), a new 0xCD kind (0x06, dropped as unknown by old clients) and
// arrival flag bits 8/9 sent only toward a capable host, so [`WIRE_VERSION`] is unchanged.
#define PUNKTFUNK_ABI_VERSION 16
#define PUNKTFUNK_ABI_VERSION 15
// The punktfunk/1 **wire** version — what `Hello`/`Welcome` carry and hosts equality-check.
// Deliberately its own constant: [`ABI_VERSION`] tracks the embeddable **C surface**
@@ -100,13 +94,6 @@
// little-endian `u16`s with `effect_len = 6`. Clients without trackpad coils drop it.
#define PUNKTFUNK_HIDOUT_TRACKPAD_HAPTIC 4
// `PunktfunkHidOutput::kind` — the audio-control region of a DS5 output report (pad-audio
// routing/volumes; the audio SAMPLES arrive via [`punktfunk_connection_next_pad_audio`]).
// `which` = the condensed audio flags (bit0 = haptics-select, bits1..4 = the report's
// audio-valid flags); `effect[0..6]` = bytes 5..=10 of the report verbatim
// (headphone/speaker/mic volumes + routing) with `effect_len = 6`. Forwarded change-only.
#define PUNKTFUNK_HIDOUT_AUDIO_CTL 5
// Capacity of `PunktfunkHidOutput::effect` (the DualSense trigger parameter block).
#define PUNKTFUNK_HID_EFFECT_MAX 11
@@ -291,28 +278,6 @@
// design/pen-tablet-input.md.)
#define PUNKTFUNK_HOST_CAP_PEN 16
// Host-capability bit in [`punktfunk_connection_host_caps`]: the host can capture per-gamepad
// audio (DualSense voice-coil haptics + speaker) and emit it on the 0xD1 plane toward pads
// declared capable via [`punktfunk_connection_set_pad_audio_caps`]. Set only when the client
// asked via [`PUNKTFUNK_CLIENT_CAP_PAD_AUDIO`]. (Mirrors `quic::HOST_CAP_PAD_AUDIO`.)
#define PUNKTFUNK_HOST_CAP_PAD_AUDIO 64
// Pad-audio `kind` ([`punktfunk_connection_next_pad_audio`]): the BACK channel pair — DualSense
// voice-coil haptics, 5 ms Opus frames. (Mirrors `quic::PAD_AUDIO_KIND_HAPTICS`.)
#define PUNKTFUNK_PAD_AUDIO_KIND_HAPTICS 0
// Pad-audio `kind`: the FRONT channel pair — the controller's built-in speaker, 10 ms Opus
// frames. (Mirrors `quic::PAD_AUDIO_KIND_SPEAKER`.)
#define PUNKTFUNK_PAD_AUDIO_KIND_SPEAKER 1
// [`punktfunk_connection_set_pad_audio_caps`] `audio_caps` bit: the pad renders the HAPTICS
// stream (a real DualSense's voice coils).
#define PUNKTFUNK_PAD_AUDIO_CAP_HAPTICS 1
// [`punktfunk_connection_set_pad_audio_caps`] `audio_caps` bit: the pad renders the SPEAKER
// stream.
#define PUNKTFUNK_PAD_AUDIO_CAP_SPEAKER 2
// [`punktfunk_connect_ex9`] `client_caps` bit: render the host cursor locally (the cursor
// channel, `design/remote-desktop-sweep.md` M2).
#define PUNKTFUNK_CLIENT_CAP_CURSOR 1
@@ -323,13 +288,6 @@
// forward-compatible.
#define PUNKTFUNK_CLIENT_CAP_PHASE_LOCK 2
// [`punktfunk_connect_ex9`] `client_caps` bit: the client understands the pad-audio plane
// (0xD1 — per-gamepad DualSense voice-coil haptics + speaker). The embedder MUST then drain
// [`punktfunk_connection_next_pad_audio`] and declare each capable pad via
// [`punktfunk_connection_set_pad_audio_caps`]; the host emits pad audio only when it answers
// with [`PUNKTFUNK_HOST_CAP_PAD_AUDIO`]. (Mirrors `quic::CLIENT_CAP_PAD_AUDIO`.)
#define PUNKTFUNK_CLIENT_CAP_PAD_AUDIO 8
// `*ttl_ms` sentinel written by [`punktfunk_connection_next_rumble2`] for a legacy (v1) rumble
// datagram — an old host that sent no self-termination lease. The client then falls back to its
// own staleness heuristic for that update instead of a host-supplied deadline.
@@ -409,19 +367,6 @@
// Fixed serialized size of an [`InputEvent`] on the wire (tag + fields).
#define PUNKTFUNK_INPUT_WIRE_LEN (((((1 + 1) + 4) + 4) + 4) + 4)
// [`InputKind::GamepadArrival`] `flags` bit: this pad renders pad-audio HAPTICS — it is (or
// forwards to) a real DualSense whose voice-coil actuators can play the
// [`PAD_AUDIO_KIND_HAPTICS`](crate::quic::PAD_AUDIO_KIND_HAPTICS) stream. Rides above the pad
// index byte; sent only toward a [`HOST_CAP_PAD_AUDIO`](crate::quic::HOST_CAP_PAD_AUDIO) host
// (an older host reads the whole `flags` word as the index, so unexpected high bits would make
// it drop the declaration).
#define ARRIVAL_FLAG_PAD_AUDIO_HAPTICS (1 << 8)
// [`InputKind::GamepadArrival`] `flags` bit: this pad renders pad-audio SPEAKER — the
// [`PAD_AUDIO_KIND_SPEAKER`](crate::quic::PAD_AUDIO_KIND_SPEAKER) stream. Same wire discipline
// as [`ARRIVAL_FLAG_PAD_AUDIO_HAPTICS`].
#define ARRIVAL_FLAG_PAD_AUDIO_SPEAKER (1 << 9)
// The number of gamepads addressable on the wire (`flags` pad index 0..15). Shared by the
// client's snapshot fold and the host's per-pad accumulators.
#define PUNKTFUNK_MAX_PADS 16
@@ -730,18 +675,6 @@
#define PUNKTFUNK_CLIENT_CAP_AUDIO_RED 4
#endif
#if defined(PUNKTFUNK_FEATURE_QUIC)
// [`Hello::client_caps`] bit: the client understands the pad-audio plane
// ([`PAD_AUDIO_MAGIC`](super::datagram::PAD_AUDIO_MAGIC), `0xD1`) — per-gamepad DualSense
// voice-coil haptics + speaker Opus frames, plus the [`HidOutput::AudioCtl`]
// (super::datagram::HidOutput) routing/volume events. Active only when the host answers with
// [`HOST_CAP_PAD_AUDIO`] AND the pad's arrival declared a renderer for the kind
// ([`crate::input::ARRIVAL_FLAG_PAD_AUDIO_HAPTICS`]/`_SPEAKER`) — the capable-and-agreed
// precedent, per pad; toward an older or incapable host nothing changes. `0x08` — `0x01` is [`CLIENT_CAP_CURSOR`],
// `0x02` is [`CLIENT_CAP_PHASE_LOCK`], `0x04` is [`CLIENT_CAP_AUDIO_RED`].
#define CLIENT_CAP_PAD_AUDIO 8
#endif
#if defined(PUNKTFUNK_FEATURE_QUIC)
// [`Welcome::host_caps`] bit: the host CAN forward the cursor out-of-band (it captures cursor
// metadata separately from the frame — the Linux portal `SPA_META_Cursor` path; NOT gamescope,
@@ -781,19 +714,6 @@
#define PUNKTFUNK_HOST_CAP_AUDIO_RED 32
#endif
#if defined(PUNKTFUNK_FEATURE_QUIC)
// [`Welcome::host_caps`] bit: the host can capture pad audio — its virtual DualSense exposes
// the pad's audio endpoints (voice-coil haptics + speaker), so a game's per-pad audio can be
// captured and shipped on the [`PAD_AUDIO_MAGIC`](super::datagram::PAD_AUDIO_MAGIC) plane.
// Set only when the client asked via [`CLIENT_CAP_PAD_AUDIO`]; when both bits agree, a
// capable client marks its pads' render capabilities on their arrivals
// ([`crate::input::ARRIVAL_FLAG_PAD_AUDIO_HAPTICS`]/`_SPEAKER`) and the host emits `0xD1`
// toward exactly those pads. `0x40` — `0x20` is [`HOST_CAP_AUDIO_RED`], `0x10` is
// [`HOST_CAP_PEN`], `0x08` is [`HOST_CAP_CURSOR`], `0x04` is [`HOST_CAP_TEXT_INPUT`],
// `0x01`/`0x02` are gamepad-state / clipboard.
#define HOST_CAP_PAD_AUDIO 64
#endif
#if defined(PUNKTFUNK_FEATURE_QUIC)
// [`Hello::video_codecs`] bit: the client can decode H.264 / AVC. The GPU-less **software**
// encode path (openh264) emits H.264, so a client that wants to stream from a software host MUST
@@ -1091,9 +1011,7 @@
// audio = [`AUDIO_MAGIC`] (0xC9, host→client), rumble = [`RUMBLE_MAGIC`] (0xCA, host→client),
// mic = [`MIC_MAGIC`] (0xCB, client→host), rich-input = [`RICH_INPUT_MAGIC`] (0xCC, client→host),
// HID-output = [`HIDOUT_MAGIC`] (0xCD, host→client), HDR metadata = [`HDR_META_MAGIC`]
// (0xCE, host→client), host timing = [`HOST_TIMING_MAGIC`] (0xCF, host→client), cursor state =
// [`CURSOR_STATE_MAGIC`] (0xD0, host→client), pad audio = [`PAD_AUDIO_MAGIC`] (0xD1,
// host→client).
// (0xCE, host→client).
#define PUNKTFUNK_AUDIO_MAGIC 201
#endif
@@ -1244,31 +1162,6 @@
#define PUNKTFUNK_CURSOR_RELATIVE_HINT 2
#endif
#if defined(PUNKTFUNK_FEATURE_QUIC)
// Pad-audio datagram tag, host → client: per-gamepad audio a game routed
// to the host's virtual DualSense — voice-coil haptics and the built-in speaker — for the client
// to render on the matching real controller. Next tag after [`CURSOR_STATE_MAGIC`]. The
// per-pad AUDIO plane (Opus frames, the [`AUDIO_MAGIC`]/[`MIC_MAGIC`] shape plus pad + kind);
// the routing/volume CONTROL side rides [`HidOutput::AudioCtl`]. Emitted only when the session
// negotiated it ([`CLIENT_CAP_PAD_AUDIO`](super::caps::CLIENT_CAP_PAD_AUDIO) ∧
// [`HOST_CAP_PAD_AUDIO`](super::caps::HOST_CAP_PAD_AUDIO)) and the pad's arrival declared a
// renderer for the kind ([`crate::input::ARRIVAL_FLAG_PAD_AUDIO_HAPTICS`]/`_SPEAKER`).
// Best-effort like every audio datagram: a lost frame is a concealed gap, never state.
#define PAD_AUDIO_MAGIC 209
#endif
#if defined(PUNKTFUNK_FEATURE_QUIC)
// [`PadAudioFrame::kind`]: the BACK channel pair — the DualSense voice-coil actuators (audio
// haptics). 5 ms Opus frames, matching the [`AUDIO_MAGIC`] cadence: haptics are felt latency.
#define PAD_AUDIO_KIND_HAPTICS 0
#endif
#if defined(PUNKTFUNK_FEATURE_QUIC)
// [`PadAudioFrame::kind`]: the FRONT channel pair — the controller's built-in speaker. 10 ms
// Opus frames (speaker content tolerates the extra buffering for the better coding efficiency).
#define PAD_AUDIO_KIND_SPEAKER 1
#endif
#if defined(PUNKTFUNK_FEATURE_QUIC)
// QUIC application error code a punktfunk/1 client closes the control connection with on a
// **deliberate quit** (a user "stop", not a network drop). The host reads it off the connection's
@@ -1583,11 +1476,7 @@ enum PunktfunkInputKind
PUNKTFUNK_INPUT_KIND_GAMEPAD_REMOVE = 13,
// Declares which controller KIND a pad presents so a session can MIX types (pad 0 a
// DualSense, pad 1 an Xbox pad). `code` = the [`GamepadPref`](crate::config::GamepadPref)
// wire byte, `flags` = pad index in the low byte plus the pad's render capabilities in bits
// 8/9 ([`ARRIVAL_FLAG_PAD_AUDIO_HAPTICS`]/[`ARRIVAL_FLAG_PAD_AUDIO_SPEAKER`] — sent only
// toward a [`HOST_CAP_PAD_AUDIO`](crate::quic::HOST_CAP_PAD_AUDIO) host, so an older host
// keeps reading the whole word as the index; hosts decode via [`decode_gamepad_arrival`]).
// Sent when the client opens a pad slot — before that pad's
// wire byte, `flags` = pad index. Sent when the client opens a pad slot — before that pad's
// first input — and re-sent a few times against datagram loss (like [`GamepadRemove`]). The
// host resolves the kind to a buildable backend and routes that pad's virtual device to it; a
// pad the client never declares (an older client, or a fully-lost declaration) falls back to
@@ -2515,50 +2404,6 @@ PunktfunkStatus punktfunk_connection_next_audio_pcm(PunktfunkConnection *c,
uint32_t timeout_ms);
#endif
#if defined(PUNKTFUNK_FEATURE_QUIC)
// Pull the next pad-audio frame (0xD1) — one Opus frame of DualSense voice-coil haptics
// (`kind` = [`PUNKTFUNK_PAD_AUDIO_KIND_HAPTICS`], 5 ms) or built-in-speaker audio
// ([`PUNKTFUNK_PAD_AUDIO_KIND_SPEAKER`], 10 ms) for gamepad `*out_pad` — waiting up to
// `timeout_ms`. The payload is COPIED into `buf` (no borrow-until-next-call slot); the return
// value is its length in bytes, `0` = nothing this poll (timeout — or a DTX/oversized frame,
// both of which an embedder treats the same way), `-1` = the session ended (or an invalid
// handle/buffer). All pads/kinds share one queue — fan out by `*out_pad`/`*out_kind` to
// per-actuator Opus decoders. A frame larger than `buf_len` is dropped like the timeout case
// (the plane is lossy by design; any real Opus frame fits a 1500-byte buffer). Only a session
// connected with [`PUNKTFUNK_CLIENT_CAP_PAD_AUDIO`] against a
// [`PUNKTFUNK_HOST_CAP_PAD_AUDIO`] host — with the pad declared via
// [`punktfunk_connection_set_pad_audio_caps`] — ever receives any. Drain from a dedicated
// thread (one puller, may run alongside the other planes' pullers).
//
// # Safety
// `c` is a valid connection handle; the `out_*` pointers are writable (NULLs are skipped);
// `buf` is writable for `buf_len` bytes.
int32_t punktfunk_connection_next_pad_audio(PunktfunkConnection *c,
uint8_t *out_pad,
uint8_t *out_kind,
uint32_t *out_seq,
uint64_t *out_pts_ns,
uint8_t *buf,
uintptr_t buf_len,
uint32_t timeout_ms);
#endif
#if defined(PUNKTFUNK_FEATURE_QUIC)
// Declare wire pad `pad`'s pad-audio render capabilities (`audio_caps`: OR of
// [`PUNKTFUNK_PAD_AUDIO_CAP_HAPTICS`] / [`PUNKTFUNK_PAD_AUDIO_CAP_SPEAKER`]) — how a client
// tells the host WHICH pads can actually play the 0xD1 streams. Call at controller attach,
// BEFORE the pad's arrival event is sent (the [`punktfunk_connection_set_rumble_quirks`]
// timing): the core folds the bits into the arrival's flags (bits 8/9), and only toward a
// [`PUNKTFUNK_HOST_CAP_PAD_AUDIO`] host — never calling this leaves the wire bytes exactly as
// before. Latest-wins per pad; unknown bits are masked off.
//
// # Safety
// `c` is a valid connection handle. Callable from any thread.
PunktfunkStatus punktfunk_connection_set_pad_audio_caps(PunktfunkConnection *c,
uint8_t pad,
uint8_t audio_caps);
#endif
#if defined(PUNKTFUNK_FEATURE_QUIC)
// Pull the next rumble (force-feedback) update, waiting up to `timeout_ms`. Amplitudes
// are 0..0xFFFF (`low` = low-frequency motor, `high` = high-frequency), `(0, 0)` = stop.
-17
View File
@@ -98,23 +98,6 @@ if [ -n "$GAMESCOPE" ]; then
install -Dm0755 "$GAMESCOPE" "$STAGE/usr/bin/punktfunk-gamescope"
fi
# Enable the plugin/script runner for every user, by baking its `[Install] WantedBy=default.target`
# symlink straight into the image.
#
# A sysext carries only /usr, and RPM scriptlets never run from one — so the `systemctl --global
# enable` the .rpm/.deb do at install time has no equivalent here, and without this the runner would
# ship present-but-off on exactly the platform (Bazzite / Fedora Atomic) where an operator is least
# likely to go hunting for it. The game-library scanners are plugins now (design D9), so an
# unenabled runner means an empty library.
#
# Opt-out is unchanged and still wins: `systemctl --user mask punktfunk-scripting` in the user's own
# ~/.config/systemd/user takes precedence over anything under /usr.
if [ -f "$STAGE/usr/lib/systemd/user/punktfunk-scripting.service" ]; then
install -d "$STAGE/usr/lib/systemd/user/default.target.wants"
ln -sf ../punktfunk-scripting.service \
"$STAGE/usr/lib/systemd/user/default.target.wants/punktfunk-scripting.service"
fi
# Self-update: the helper rides inside the image.
install -Dm0755 "$HERE/punktfunk-sysext.sh" "$STAGE/usr/bin/punktfunk-sysext"
+7 -23
View File
@@ -114,36 +114,20 @@ Description: punktfunk plugin/script runner (Effect SDK on bun)
capped-jittered restart; SIGTERM shuts the whole tree down structurally so plugin finalizers run).
Bundles its own bun runtime (no system nodejs/bun dependency).
.
ON BY DEFAULT: the systemd --user unit is enabled for every user (systemctl --global). The runner is
inert until you add scripts or plugins, and the game-library scanners now ship AS plugins — so a
host without the runner has an empty library and no obvious reason why. A plugin auto-wires to the
host's mgmt token + identity cert on the same box — no env editing.
Opt out per user with: systemctl --user mask punktfunk-scripting
OPT-IN: the systemd --user unit is installed but not auto-enabled (the runner is inert until you add
scripts or plugins). A plugin auto-wires to the host's mgmt token + identity cert on the same box —
no env editing. Enable it with: systemctl --user enable --now punktfunk-scripting
EOF
cat > "$STAGE/DEBIAN/postinst" <<'EOF'
#!/bin/sh
set -e
if [ "$1" = "configure" ]; then
# `--global`, not `--user`: a maintainer script has no user session to act on, and this is the
# only mechanism that makes a `--user` unit on-by-default for everyone (it symlinks into
# /etc/systemd/user/…wants/). The library's scanners are plugins now, so the runner is a default
# component rather than an add-on (design D9) — but installing it stays opt-OUT, and the opt-out
# is `systemctl --user mask punktfunk-scripting`, since a plain `--user disable` cannot remove a
# global symlink.
#
# Only on FIRST configure ($2 empty): re-running it on every upgrade would silently undo the
# mask of anyone who turned it off.
if [ -z "$2" ] && command -v systemctl >/dev/null 2>&1; then
systemctl --global enable punktfunk-scripting.service >/dev/null 2>&1 || true
fi
echo "punktfunk-scripting installed and enabled for all users."
echo "It runs your automation — game-library sources, scripts in"
echo "punktfunk-scripting installed. It runs your automation — add scripts to"
echo " ~/.config/punktfunk/scripts/ (loose .ts/.js files)"
echo "and plugins under ~/.config/punktfunk/plugins/."
echo "It starts with your next login; start it now with:"
echo " systemctl --user start punktfunk-scripting"
echo "Don't want it? systemctl --user mask punktfunk-scripting"
echo "or install plugins into ~/.config/punktfunk/plugins/ (bun add punktfunk-plugin-<name>),"
echo "then enable the runner for your user:"
echo " systemctl --user enable --now punktfunk-scripting"
fi
exit 0
EOF
+6 -19
View File
@@ -191,10 +191,9 @@ The plugin/script runner for a punktfunk streaming host: it discovers loose scri
~/.config/punktfunk/scripts and installed punktfunk-plugin-* packages under ~/.config/punktfunk/
plugins, and supervises each as an Effect fiber (capped-jittered restart; SIGTERM shuts the whole
tree down structurally so plugin finalizers run). A plugin auto-wires to the host's mgmt token +
identity cert on the same box no env editing. Bundles its own bun runtime. ON BY DEFAULT: the
systemd --user unit is enabled for every user (systemctl --global). The game-library scanners ship
as plugins, so a host without the runner has an empty library. Opt out per user with
`systemctl --user mask punktfunk-scripting`.
identity cert on the same box no env editing. Bundles its own bun runtime. OPT-IN: the systemd
--user unit ships disabled (the runner is inert until you add scripts/plugins). Enable with
`systemctl --user enable --now punktfunk-scripting`.
%endif
%prep
@@ -591,22 +590,10 @@ echo "Then open https://<host-ip>:47992"
%if %{with scripting}
%post scripting
# `--global`, not `--user`: a scriptlet has no user session to act on, and this is the only
# mechanism that makes a `--user` unit on-by-default for everyone (it symlinks into
# /etc/systemd/user/…wants/). The game-library scanners are plugins now, so the runner is a default
# component rather than an add-on (design D9); it stays opt-OUT via
# `systemctl --user mask punktfunk-scripting`, since a plain `--user disable` cannot remove a global
# symlink. $1 == 1 is a first INSTALL — on an upgrade ($1 > 1) this must not undo an operator's mask.
if [ "$1" -eq 1 ] && command -v systemctl >/dev/null 2>&1; then
systemctl --global enable punktfunk-scripting.service >/dev/null 2>&1 || :
fi
echo "punktfunk-scripting installed and enabled for all users."
echo "It runs your automation game-library sources, scripts in"
echo "punktfunk-scripting installed. It runs your automation add scripts to"
echo " ~/.config/punktfunk/scripts/ (loose .ts/.js files)"
echo "and plugins under ~/.config/punktfunk/plugins/."
echo "It starts with your next login; start it now with:"
echo " systemctl --user start punktfunk-scripting"
echo "Don't want it? systemctl --user mask punktfunk-scripting"
echo "or install plugins into ~/.config/punktfunk/plugins/ (bun add punktfunk-plugin-<name>),"
echo "then enable the runner: systemctl --user enable --now punktfunk-scripting"
%endif
%changelog
+3 -56
View File
@@ -329,8 +329,9 @@ Filename: "{app}\punktfunk-host.exe"; Parameters: "web setup {code:WebSetupParam
; converges tasks an older installer registered as SYSTEM.
; Best-effort (-ErrorAction SilentlyContinue): a task hiccup never fails the whole install. No braces
; in the command, so no Inno {{ }} escaping needed.
Filename: "powershell.exe"; Parameters: "{code:ScriptingRegisterParams}"; \
StatusMsg: "Registering the Punktfunk script runner..."; Flags: runhidden waituntilterminated
Filename: "powershell.exe"; \
Parameters: "-NoProfile -ExecutionPolicy Bypass -Command ""$a=New-ScheduledTaskAction -Execute '{app}\scripting\scripting-run.cmd'; $t=New-ScheduledTaskTrigger -AtStartup; $p=New-ScheduledTaskPrincipal -UserId 'LocalService' -LogonType ServiceAccount; $s=New-ScheduledTaskSettingsSet -RestartCount 999 -RestartInterval (New-TimeSpan -Minutes 1) -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries; Register-ScheduledTask -TaskName PunktfunkScripting -Action $a -Trigger $t -Principal $p -Settings $s -Force -ErrorAction SilentlyContinue | Out-Null; Disable-ScheduledTask -TaskName PunktfunkScripting -ErrorAction SilentlyContinue | Out-Null"""; \
StatusMsg: "Registering the Punktfunk script runner (disabled; opt-in)..."; Flags: runhidden waituntilterminated
#endif
#if defined(WithWeb) || defined(WithScripting)
; Put back what StopBunRuntimes disabled to unlock bun.exe. Deliberately the LAST [Run] entry that
@@ -618,12 +619,6 @@ end;
it disabled would switch it off for everyone who had it on. }
var
WebTaskWasEnabled, ScriptingTaskWasEnabled: Boolean;
{ Did PunktfunkScripting exist AT ALL before this install (enabled or not)? That is what
distinguishes a FRESH scripting install — where the runner is now registered enabled by default
(design D9: the library moves into plugins, and a flagship surface cannot depend on an opt-in
subsystem, or a fresh box would come up with an empty library) — from an UPGRADE, where the
operator's own choice is the only thing that may decide it. }
ScriptingTaskExisted: Boolean;
{ Escape a value for embedding in a single-quoted PowerShell literal ('' is PS's escaped quote).
The install dir is user-chosen, so it can legitimately contain an apostrophe. }
@@ -648,22 +643,6 @@ begin
Result := ResultCode = 1;
end;
{ Is the task registered at all, whatever its state? Distinct from TaskEnabled: an operator who
deliberately DISABLED the runner must keep it disabled across an upgrade, which is indistinguishable
from a fresh install if you only ask "was it enabled". }
function TaskExists(TaskName: String): Boolean;
var
ResultCode: Integer;
begin
Result := False;
if Exec('powershell.exe',
'-NoProfile -ExecutionPolicy Bypass -Command "' +
'$t=Get-ScheduledTask -TaskName ''' + PsLiteral(TaskName) + ''' -ErrorAction SilentlyContinue; ' +
'if($t){exit 1}; exit 0"',
'', SW_HIDE, ewWaitUntilTerminated, ResultCode) then
Result := ResultCode = 1;
end;
{ Free the bundled bun.exe (and the console's own files) BEFORE the copy. Windows will not delete a
running image, so a surviving bun means "DeleteFile failed; code 5" on bun\bun.exe - the modal a
user hit updating to 0.22.1.
@@ -685,9 +664,6 @@ var
begin
WebTaskWasEnabled := TaskEnabled('PunktfunkWeb');
ScriptingTaskWasEnabled := TaskEnabled('PunktfunkScripting');
{ Probed BEFORE the Disable below, which would otherwise make every upgrade look like a fresh
install to the registration entry. }
ScriptingTaskExisted := TaskExists('PunktfunkScripting');
Exec('powershell.exe',
'-NoProfile -ExecutionPolicy Bypass -Command "' +
'$ErrorActionPreference=''SilentlyContinue''; ' +
@@ -713,35 +689,6 @@ end;
DELETED the legacy task (the console runs under the host service now), so Enable-ScheduledTask
hits nothing and no-ops under SilentlyContinue. If the user cancels mid-install, though,
DeinitializeSetup runs this same restore and puts the old (task-owned) world back intact. }
{ Register PunktfunkScripting, and decide whether it comes up ENABLED.
`Register-ScheduledTask` registers enabled, so the state is decided by what follows:
* FRESH install (the task did not exist) -> leave it enabled and start it now, so the runner is
live without waiting for a reboot. Since the library's scanners become plugins (design D9),
shipping this opt-in would mean a fresh box comes up with an empty library and no obvious
reason why.
* UPGRADE (the task existed) -> disable here and let RestoreTasksParams put the operator's own
state back. That order is deliberate: this entry cannot know what they chose, and defaulting
to "on" here would silently switch the runner on for everyone who had turned it off.
It remains opt-OUT: `punktfunk-host plugins disable`, or the task's own Disable, still wins and
survives every later upgrade through exactly this path. }
function ScriptingRegisterParams(Param: String): String;
begin
Result := '-NoProfile -ExecutionPolicy Bypass -Command "' +
'$ErrorActionPreference=''SilentlyContinue''; ' +
'$a=New-ScheduledTaskAction -Execute ''' +
PsLiteral(ExpandConstant('{app}\scripting\scripting-run.cmd')) + '''; ' +
'$t=New-ScheduledTaskTrigger -AtStartup; ' +
'$p=New-ScheduledTaskPrincipal -UserId ''LocalService'' -LogonType ServiceAccount; ' +
'$s=New-ScheduledTaskSettingsSet -RestartCount 999 -RestartInterval (New-TimeSpan -Minutes 1) ' +
'-AllowStartIfOnBatteries -DontStopIfGoingOnBatteries; ' +
'Register-ScheduledTask -TaskName PunktfunkScripting -Action $a -Trigger $t -Principal $p ' +
'-Settings $s -Force | Out-Null; ';
if ScriptingTaskExisted then
Result := Result + 'Disable-ScheduledTask -TaskName PunktfunkScripting | Out-Null"'
else
Result := Result + 'Start-ScheduledTask -TaskName PunktfunkScripting | Out-Null"';
end;
function RestoreTasksParams(Param: String): String;
begin
Result := '-NoProfile -ExecutionPolicy Bypass -Command "$ErrorActionPreference=''SilentlyContinue''; ';
-35
View File
@@ -53,41 +53,6 @@ export default definePluginKit({
| `loggingLayer` | runner-journal line format |
| `@punktfunk/plugin-kit/react` | browser glue: `createPluginRouter` (path→hash→fallback deep-link restore + `pf-ui:navigate`), `resolvePluginBase`, `useIsEmbedded`, `ResultGate`, `sseAtom` |
| `@punktfunk/plugin-kit/theme.css` | the console's violet identity for plugin UIs (import first in your Tailwind entry) |
| `@punktfunk/plugin-kit/library` | everything a **game-library scanner** plugin needs — see below |
## Library-scanner plugins (`@punktfunk/plugin-kit/library`)
The six first-party scanners (steam, lutris, heroic, epic, gog, xbox) each live in **their own
repo**, like every other punktfunk plugin. Nothing is lost by that split because everything they
share is published here rather than sitting adjacent to them:
| Export | What it saves you writing |
| --- | --- |
| `defineLibraryPlugin` | the whole plugin except the scan: store claim, sync engine (poll + fs-watch + debounce), launcher entries, `__config`, `category: "library"` registration, and the `detect` / `scan` / `parity` / `uninstall` CLI verbs |
| `parsers/*` | text VDF + `.acf`, binary `shortcuts.vdf` (with the CRC-32 appid and the 64-bit `rungameid` composition), read-only SQLite, `reg.exe`, capped readers, a confined path join, Steam root/library discovery, art location helpers, an anti-SSRF fetch |
| `diffParity` + the `parity` verb | the acceptance gate below |
A first-party scanner is therefore **its parsers and a `scan` function** — a few hundred lines.
### The parity gate
Ported unit tests pin the parsers; they do not prove the plugin reproduces the scanner it replaces.
A plugin that parses perfectly and emits `steam:440.0` instead of `steam:440` breaks every Moonlight
pin on the host, and no parser test notices. So, on a box with that launcher installed:
```sh
# 1. while the host is still using its BUILT-IN scanner:
punktfunk-plugin-steam parity --snapshot before.json
# 2. offline — runs this plugin's own scan and diffs:
punktfunk-plugin-steam parity --compare before.json
```
`--compare` exits non-zero on any difference, so it works as a release gate. It compares ids,
titles, launch recipes, roles and metadata exactly; **art by presence, not value** (the
representation legitimately changes — a host-relative proxy path or inlined `data:` URL becomes a
`file://` path or a CDN URL), so spot-check a few covers by eye once. Launcher entries the plugin
adds are reported separately rather than failing the run; an ordinary title the scanner never had
still fails.
## Telling the host how to recognize a running title (`detect`)
+9 -16
View File
@@ -21,15 +21,12 @@
],
},
},
"overrides": {
"undici": "^8.9.0",
},
"packages": {
"@effect/openapi-generator": ["@effect/openapi-generator@4.0.0-beta.98", "", { "dependencies": { "swagger2openapi": "^7.0.8" }, "peerDependencies": { "@effect/platform-node": "^4.0.0-beta.98", "effect": "^4.0.0-beta.98" }, "bin": { "openapigen": "dist/bin.js" } }, "sha512-7bqawr/HqJWqQ8H/bHyzBlLPA3LIIm3Y+cGYlIxnC/QVK795QpiEXb7uxTnP7V7w49V0sBtTerv4/9ZjsMffLQ=="],
"@effect/platform-node": ["@effect/platform-node@4.0.0-beta.98", "", { "dependencies": { "@effect/platform-node-shared": "^4.0.0-beta.98", "mime": "^4.1.0", "undici": "^8.7.0" }, "peerDependencies": { "effect": "^4.0.0-beta.98", "ioredis": "^5.7.0" } }, "sha512-IQu1TiLXQEDSGkDBllyYjVadf+UqdjptryqX4mmktVTTbGDq7X4uVxe7cSgXuqZvyfG6kagTzwj2lfynxOaKQg=="],
"@effect/platform-node-shared": ["@effect/platform-node-shared@4.0.0-beta.103", "", { "dependencies": { "@types/ws": "^8.18.1", "ws": "^8.21.0" }, "peerDependencies": { "effect": "^4.0.0-beta.103" } }, "sha512-0aCZMBid5ifqmY55TkfCDLaGTIM8qu3bNFUW7qL9vh/7jFOkaIAMX2MA8muG4deqW17XWxawddWu4v0fK+UW3g=="],
"@effect/platform-node-shared": ["@effect/platform-node-shared@4.0.0-beta.99", "", { "dependencies": { "@types/ws": "^8.18.1", "ws": "^8.21.0" }, "peerDependencies": { "effect": "^4.0.0-beta.99" } }, "sha512-POBAowafsAAb3bH1x1rJlWnv32yMAazFgEuRW5LhkW/JJA5VGoEk9OnuoUkIH1OW6K/X6IrdNpqcO+5e9lPQJA=="],
"@exodus/schemasafe": ["@exodus/schemasafe@1.3.0", "", {}, "sha512-5Aap/GaRupgNx/feGBwLLTVv8OQFfv3pq2lPRzPg9R+IOBnDgghTGW7l7EuVXOvg5cc/xSAlRW8rBrjIC3Nvqw=="],
@@ -47,15 +44,15 @@
"@msgpackr-extract/msgpackr-extract-win32-x64": ["@msgpackr-extract/msgpackr-extract-win32-x64@3.0.4", "", { "os": "win32", "cpu": "x64" }, "sha512-CmCXPQrkbwExx3j946/PtHWHbYJiCRBRDl4BlkRQcJB/YOwQxJRTpoo7aTsortjgoJ1x7opzTSxn7C+ASSLVjQ=="],
"@punktfunk/host": ["@punktfunk/host@file:../sdk", { "devDependencies": { "@effect/openapi-generator": "4.0.0-beta.98", "@effect/platform-node": "4.0.0-beta.98", "@types/bun": "^1.3.0", "bun2nix": "2.1.2", "effect": "^4.0.0-beta.98", "typescript": "^5.9.3" }, "optionalDependencies": { "undici": "^7.0.0" }, "peerDependencies": { "effect": "^4.0.0-beta.98" }, "bin": { "punktfunk-scripting": "./dist/runner-cli.js" } }],
"@punktfunk/host": ["@punktfunk/host@file:../sdk", { "devDependencies": { "@effect/openapi-generator": "4.0.0-beta.98", "@effect/platform-node": "4.0.0-beta.98", "@types/bun": "^1.3.0", "effect": "^4.0.0-beta.98", "typescript": "^5.9.3" }, "optionalDependencies": { "undici": "^7.0.0" }, "peerDependencies": { "effect": "^4.0.0-beta.98" }, "bin": { "punktfunk-scripting": "./dist/runner-cli.js" } }],
"@standard-schema/spec": ["@standard-schema/spec@1.1.0", "", {}, "sha512-l2aFy5jALhniG5HgqrD6jXLi/rUWrKvqN/qJx6yoJsgKhblVd+iqqU4RCXavm/jPityDo5TCvKMnpjKnOriy0w=="],
"@types/bun": ["@types/bun@1.3.14", "", { "dependencies": { "bun-types": "1.3.14" } }, "sha512-h1hFqFVcvAvD9j9K7ZW7vd82aSA+rTdznZa+5bwvCwqSB1jmmfLcbIWhOLx1/+boy/xmjgCs/OMUL8hRJSmnPw=="],
"@types/node": ["@types/node@26.1.2", "", { "dependencies": { "undici-types": "~8.3.0" } }, "sha512-Vu4a5UFA9rIIFJ7rB/Vaafh9lrCQszopTCx6KjFboXTGQbPNasehVR5TEiithSDGyd1DEiUByggTZsg8jukeIg=="],
"@types/node": ["@types/node@26.1.1", "", { "dependencies": { "undici-types": "~8.3.0" } }, "sha512-nxAkRSVkN1Y0JC1W8ky/fTfkGsMmcrRsbx+3XoZE+rMOX71kLYTV7fLXpqud1GpbpP5TuffXFqfX7fH2GgZREw=="],
"@types/react": ["@types/react@19.2.18", "", { "dependencies": { "csstype": "^3.2.2" } }, "sha512-AnzbBERsrLKtk2XSfTbYRLjQPdy116Sty4q+T+Bp3IC4l6jNBvreVPAHmpq9qhXQM7CXZPjLVmGMw9sy+hxQ3w=="],
"@types/react": ["@types/react@19.2.17", "", { "dependencies": { "csstype": "^3.2.2" } }, "sha512-MXfmqaVPEVgkBT/aY0aGCkRWWtByiYQXo3xdQ8r5RzuFrPiRn8Gar2tQdXSUQ2GKV3bkXckek89V8wQBY2Q/Aw=="],
"@types/ws": ["@types/ws@8.18.1", "", { "dependencies": { "@types/node": "*" } }, "sha512-ThVF6DCVhA8kUGy+aazFQ4kXQ7E1Ty7A3ypFOe0IcJV8O/M511G99AW24irKrW56Wt44yG9+ij8FaqoBGkuBXg=="],
@@ -65,8 +62,6 @@
"bun-types": ["bun-types@1.3.14", "", { "dependencies": { "@types/node": "*" } }, "sha512-4N0ig0fEomHt5R0KCFWjovxow98rIoRwKolrYdCcknNwMekCXRnWEUvgu5soYV8QXtVsrUD8B95MBOZGPvr6KQ=="],
"bun2nix": ["bun2nix@2.1.2", "", { "dependencies": { "sade": "^1.8.1" }, "bin": { "bun2nix": "index.ts" } }, "sha512-0wx6Ar5ccrz4aSD5prbShwymjDEXFh7Bucxs+YrpAMa67TnVB95Hv8FV3oaQEbtOx6QGgIAyOmap6Y3WCRqetg=="],
"call-me-maybe": ["call-me-maybe@1.0.2", "", {}, "sha512-HpX65o1Hnr9HH25ojC1YGs7HCQLq0GCOibSaWER0eNpgJ/Z1MZv2mTc7+xh6WOPxbRVcmgbv4hGU+uSQ/2xFZQ=="],
"cliui": ["cliui@8.0.1", "", { "dependencies": { "string-width": "^4.2.0", "strip-ansi": "^6.0.1", "wrap-ansi": "^7.0.0" } }, "sha512-BSeNnyus75C4//NQ9gQt1/csTXyo/8Sb+afLAkzAptFuMsod9HFokGNudZpi/oQV73hnVK+sR+5PVRMd+Dr7YQ=="],
@@ -113,11 +108,9 @@
"mime": ["mime@4.1.0", "", { "bin": { "mime": "bin/cli.js" } }, "sha512-X5ju04+cAzsojXKes0B/S4tcYtFAJ6tTMuSPBEn9CPGlrWr8Fiw7qYeLT0XyH80HSoAoqWCaz+MWKh22P7G1cw=="],
"mri": ["mri@1.2.0", "", {}, "sha512-tzzskb3bG8LvYGFF/mDTpq3jpI6Q9wc3LEmBaghu+DdCssd1FakN7Bc0hVNmEyGq1bq3RgfkCb3cmQLpNPOroA=="],
"ms": ["ms@2.1.3", "", {}, "sha512-6FlzubTLZG3J2a/NVCAleEhjzq5oxgHyaCU9yYXvcLsvoVaHJq/s5xXI6/XXP6tz7R9xAOtHnSO/tXtF3WRTlA=="],
"msgpackr": ["msgpackr@2.0.5", "", { "optionalDependencies": { "msgpackr-extract": "^3.0.4" } }, "sha512-cef05H/dSYpLpqp3sj/qyZh5vhUYCalnaLO7j1yOmpsR0y/XwLVtK7r5gn+U/F7CTEfMowcGhlUQJDLcLf7jcA=="],
"msgpackr": ["msgpackr@2.0.4", "", { "optionalDependencies": { "msgpackr-extract": "^3.0.4" } }, "sha512-o1C5KRmuRt+apqMr1HuGSqWStZoRBUpEsCsl15uM9VdAF1qHLtvMOU2En747EnTyEl6c4pzPewRMFF31s1CNbA=="],
"msgpackr-extract": ["msgpackr-extract@3.0.4", "", { "dependencies": { "node-gyp-build-optional-packages": "5.2.2" }, "optionalDependencies": { "@msgpackr-extract/msgpackr-extract-darwin-arm64": "3.0.4", "@msgpackr-extract/msgpackr-extract-darwin-x64": "3.0.4", "@msgpackr-extract/msgpackr-extract-linux-arm": "3.0.4", "@msgpackr-extract/msgpackr-extract-linux-arm64": "3.0.4", "@msgpackr-extract/msgpackr-extract-linux-x64": "3.0.4", "@msgpackr-extract/msgpackr-extract-win32-x64": "3.0.4" }, "bin": { "download-msgpackr-prebuilds": "bin/download-prebuilds.js" } }, "sha512-4kmO/MdyUIkLIvTPr8VHLil4AtoKIoniWPIEk5+CDy0xnWC84azhSFmuJ7PxZdsYtiP5kEeQsORAVIeMgxT+Hw=="],
@@ -151,8 +144,6 @@
"require-directory": ["require-directory@2.1.1", "", {}, "sha512-fGxEI7+wsG9xrvdjsrlmL22OMTTiHRwAMroiEeMgq8gzoLC/PQr7RsRDSTLUg/bZAZtF+TVIkHc6/4RIKrui+Q=="],
"sade": ["sade@1.8.1", "", { "dependencies": { "mri": "^1.1.0" } }, "sha512-xal3CZX1Xlo/k4ApwCFrHVACi9fBqJ7V+mwhBsuf/1IOKbBy098Fex+Wa/5QMubw09pSZ/u8EY8PWgevJsXp1A=="],
"should": ["should@13.2.3", "", { "dependencies": { "should-equal": "^2.0.0", "should-format": "^3.0.3", "should-type": "^1.4.0", "should-type-adaptors": "^1.0.1", "should-util": "^1.0.0" } }, "sha512-ggLesLtu2xp+ZxI+ysJTmNjh2U0TsC+rQ/pfED9bUZZ4DKefP27D+7YJVVTvKsmjLpIi9jAa7itwDGkDDmt1GQ=="],
"should-equal": ["should-equal@2.0.0", "", { "dependencies": { "should-type": "^1.4.0" } }, "sha512-ZP36TMrK9euEuWQYBig9W55WPC7uo37qzAEmbjHz4gfyuXrEUgF8cUvQVO+w+d3OMfPvSRQJ22lSm8MQJ43LTA=="],
@@ -179,7 +170,7 @@
"typescript": ["typescript@5.9.3", "", { "bin": { "tsc": "bin/tsc", "tsserver": "bin/tsserver" } }, "sha512-jl1vZzPDinLr9eUt3J/t7V6FgNEw9QjvBPdysz9KfQDD41fQrC2Y4vKQdiaUpFT4bXlb1RHhLpp8wtm6M5TgSw=="],
"undici": ["undici@8.10.0", "", {}, "sha512-HvltHd7avK13QIw/oLe4qoOLyoVSoafqJ2jYOrtMRBkbYT31eiBQ8O0ehRKZiEZCMEyLFQNIADpgCWC5fALvYQ=="],
"undici": ["undici@7.28.0", "", {}, "sha512-cRZYrTDwWznlnRiPjggAGxZXanty6M8RV1ff8Wm4LWXBp7/IG8v5DnOm74DtUBp9OONpK75YlPnIjQqX0dBDtA=="],
"undici-types": ["undici-types@8.3.0", "", {}, "sha512-j375ScV60dom+YkPFIfTLcOiPxkN/buHz5GobjLhixFuANaNs3C9l4GmrWqejgXWJ7BbJcFYpTEUkS1Ge8bpZQ=="],
@@ -191,7 +182,7 @@
"wrap-ansi": ["wrap-ansi@7.0.0", "", { "dependencies": { "ansi-styles": "^4.0.0", "string-width": "^4.1.0", "strip-ansi": "^6.0.0" } }, "sha512-YVGIj2kamLSTxw6NsZjoBxfSwsn0ycdesmc4p+Q21c5zPuZ1pl+NfxVdxPtdHvmNVOQ6XSYG4AUtyt/Fi7D16Q=="],
"ws": ["ws@8.21.2", "", { "peerDependencies": { "bufferutil": "^4.0.1", "utf-8-validate": ">=5.0.2" }, "optionalPeers": ["bufferutil", "utf-8-validate"] }, "sha512-54dMVAo4WIe6SKy3vBgN+9bJZqqQ8IMRevAkOLQALhi49qkkQDQfWdAZ8KQlXiEabw88ARXXdUrlvtbKQX+aKw=="],
"ws": ["ws@8.21.1", "", { "peerDependencies": { "bufferutil": "^4.0.1", "utf-8-validate": ">=5.0.2" }, "optionalPeers": ["bufferutil", "utf-8-validate"] }, "sha512-+0NTnW77fFN/DjQi6k/Sq/Yvk4Sgajw7urW8V+asjXnRgDs9gyGkdb7EzgfhA4goXsRIZKE28fzIXBHEzhuiWw=="],
"y18n": ["y18n@5.0.8", "", {}, "sha512-0pfFzegeDWJHJIAmTLRP2DwHjdF5s7jo9tuztdQxAhINCdvS+3nGINqPd00AphqJR/0LhANUS6/+7SCb98YOfA=="],
@@ -201,6 +192,8 @@
"yargs-parser": ["yargs-parser@21.1.1", "", {}, "sha512-tVpsJW7DdjecAiFpbIB1e3qxIQsE6NoPc5/eTdrbbIC4h0LVsWhnoa3g+m2HclBIujHzsxZ4VJVA+GUuc2/LBw=="],
"@effect/platform-node/undici": ["undici@8.8.0", "", {}, "sha512-ubshXMXwF3MQIMF1y/WxZdNBnjEKeSg2wF5mcGUtU55YTw34tnVVpKRlLf7ruDXZ5344KokPVX4RBx1wJm64Bw=="],
"oas-linter/yaml": ["yaml@1.10.3", "", {}, "sha512-vIYeF1u3CjlhAFekPPAk2h/Kv4T3mAkMox5OymRiJQB0spDP10LHvt+K7G9Ny6NuuMAb25/6n1qyUjAcGNf/AA=="],
"oas-resolver/yaml": ["yaml@1.10.3", "", {}, "sha512-vIYeF1u3CjlhAFekPPAk2h/Kv4T3mAkMox5OymRiJQB0spDP10LHvt+K7G9Ny6NuuMAb25/6n1qyUjAcGNf/AA=="],
-168
View File
@@ -1,168 +0,0 @@
// A COMPLETE library-scanner plugin, and the template the six first-party ones are cut from.
//
// This is the lutris pilot (design M5/WP5.1) — the smallest of the six, and the one that exercises
// the POSIX local-art path end to end. It lives here as a worked example rather than shipped code:
// each scanner gets its OWN repo (the house pattern), and this is what you copy into a fresh one.
// `package.json`'s `files` is dist + README, so nothing here is published.
//
// The point it proves: everything below the `scan` function is store-specific parsing, and
// everything else — the store claim, the sync engine, launcher entries, `__config`, the console
// registration, the CLI verbs including the parity gate — comes from `defineLibraryPlugin`. That is
// what makes six repos cost nothing in duplication.
//
// Ported from crates/punktfunk-host/src/library/lutris.rs, with two deliberate changes:
// * art is emitted as `file://` URLs instead of inlined `data:` URLs. The host proxies the bytes,
// so the reconcile payload stays tiny — inlining covers is what blew the host's 2 MB body limit
// at 49 titles during the playnite work, and it is exactly why the POSIX art path exists (G4).
// * the `installed = 1` filter and the untrusted-slug guard are carried over verbatim. The slug
// comes from Lutris's own database and is interpolated into a path, so the guard is load-bearing.
import * as os from "node:os";
import * as path from "node:path";
import { Effect, Schema } from "effect";
import {
defineLibraryPlugin,
fileUrl,
isFile,
withReadOnlyDb,
} from "../src/library/index.js";
import type { ProviderEntry } from "../src/wire.js";
const LutrisConfig = Schema.Struct({
/**
* Where `pga.db` lives, when it isn't in one of the standard places. Annotated because the
* console's generic settings form derives its label and help text from exactly these.
*/
databasePath: Schema.optionalKey(
Schema.String.annotate({
title: "Lutris database",
description:
"Absolute path to pga.db. Leave empty to find it automatically.",
}),
),
});
/** Candidate `pga.db` locations: XDG data dir, the classic path, Flatpak. */
const databaseCandidates = (): string[] => {
const out: string[] = [];
const xdg = process.env.XDG_DATA_HOME;
if (xdg) out.push(path.join(xdg, "lutris/pga.db"));
const home = os.homedir();
if (home) {
out.push(path.join(home, ".local/share/lutris/pga.db"));
out.push(path.join(home, ".var/app/net.lutris.Lutris/data/lutris/pga.db"));
}
return out;
};
const findDatabase = (cfg: { databasePath?: string }): string | undefined =>
[...(cfg.databasePath ? [cfg.databasePath] : []), ...databaseCandidates()].find(
isFile,
);
/**
* `<kind>/<slug>.jpg` across the current, legacy-cache and Flatpak Lutris roots.
*
* The slug comes verbatim from Lutris's database and is interpolated into a path, so a separator,
* parent ref or NUL is refused otherwise a crafted slug is an arbitrary-file-read primitive, and
* the resulting path would be handed to the host's art proxy to serve (security-review 2026-07-17).
* Real Lutris slugs are `[a-z0-9-]`.
*/
const artFile = (kind: string, slug: string): string | undefined => {
if (
slug === "" ||
slug.includes("/") ||
slug.includes("\\") ||
slug.includes("..") ||
slug.includes("\0")
) {
return undefined;
}
const home = os.homedir();
if (!home) return undefined;
const roots = [
path.join(home, ".local/share/lutris"),
path.join(home, ".cache/lutris"),
path.join(home, ".var/app/net.lutris.Lutris/data/lutris"),
path.join(home, ".var/app/net.lutris.Lutris/cache/lutris"),
];
for (const root of roots) {
const p = path.join(root, kind, `${slug}.jpg`);
if (isFile(p)) return p;
}
return undefined;
};
interface GameRow {
id: number;
slug: string | null;
name: string;
directory: string | null;
}
export default defineLibraryPlugin({
// One string: plugin id, provider id, store claim, and the id of the built-in scanner this
// replaces. That identity chain is what keeps entry ids, GameStream app ids and the operator's
// existing enable/disable state intact across the migration.
name: "lutris",
configSchema: LutrisConfig,
detect: (cfg) => Effect.sync(() => findDatabase(cfg) !== undefined),
scan: (cfg) =>
Effect.sync(() => {
const db = findDatabase(cfg);
if (!db) return [];
// Read-only + immutable: a running Lutris holding the file can neither block us nor be
// disturbed by us.
const rows =
withReadOnlyDb(db, (h) =>
// `directory` is our only detect signal but is not load-bearing for the library, so
// a schema without it must not cost the whole source — the helper answers [] on a
// bad query, and the fallback keeps the titles.
h.query<GameRow>(
"SELECT id, slug, name, directory FROM games " +
"WHERE installed = 1 AND name IS NOT NULL AND name <> '' " +
"ORDER BY name COLLATE NOCASE",
),
) ?? [];
const usable =
rows.length > 0
? rows
: (withReadOnlyDb(db, (h) =>
h.query<GameRow>(
"SELECT id, slug, name, NULL AS directory FROM games " +
"WHERE installed = 1 AND name IS NOT NULL AND name <> '' " +
"ORDER BY name COLLATE NOCASE",
),
) ?? []);
return usable.map((row): ProviderEntry => {
const portrait = row.slug ? artFile("coverart", row.slug) : undefined;
const header = row.slug ? artFile("banners", row.slug) : undefined;
const dir = row.directory?.trim();
return {
// The host composes `lutris:<external_id>` — byte-identical to what the built-in
// scanner produced, which the parity gate checks.
external_id: String(row.id),
title: row.name,
launch: { kind: "lutris_id", value: String(row.id) },
art: {
...(portrait ? { portrait: fileUrl(portrait) } : {}),
...(header ? { header: fileUrl(header) } : {}),
},
// Lutris stamps no per-game env marker worth relying on, so the install dir is the
// whole recipe; a game with none (an emulator entry pointing at a bare ROM) stays
// untracked, exactly as it did in-host.
...(dir ? { detect: { install_dir: dir } } : {}),
platform: "PC",
};
});
}),
// Re-scan when Lutris writes: installing a game touches the database, and downloading art
// touches the cover directories.
watchDirs: (cfg) => {
const db = findDatabase(cfg);
return db ? [path.dirname(db)] : [];
},
});
+1 -8
View File
@@ -1,6 +1,6 @@
{
"name": "@punktfunk/plugin-kit",
"version": "0.3.0",
"version": "0.2.0",
"description": "Effect-based framework for punktfunk plugins: lifecycle runtime, config/state, sync engine, UI serving, CLI scaffold, and browser helpers.",
"type": "module",
"license": "MIT OR Apache-2.0",
@@ -29,10 +29,6 @@
"types": "./dist/wire.d.ts",
"default": "./dist/wire.js"
},
"./library": {
"types": "./dist/library/index.d.ts",
"default": "./dist/library/index.js"
},
"./theme.css": "./dist/theme.css"
},
"files": ["dist", "README.md"],
@@ -61,8 +57,5 @@
"@types/react": "^19.2.16",
"effect": "4.0.0-beta.99",
"typescript": "^5.9.3"
},
"overrides": {
"undici": "^8.9.0"
}
}
+1 -8
View File
@@ -43,13 +43,6 @@ export {
type SyncSettings,
type SyncStatus,
} from "./sync-engine.js";
export {
deriveConfigJsonSchema,
httpApiEnv,
makeConfigHandler,
serveUi,
type ServeUiConfig,
type ServeUiOptions,
} from "./ui-server.js";
export { httpApiEnv, serveUi, type ServeUiOptions } from "./ui-server.js";
export { sseRoute, type SseRouteOptions } from "./sse.js";
export { type CliCommand, runPluginCli } from "./cli.js";
-335
View File
@@ -1,335 +0,0 @@
// `defineLibraryPlugin` — the shared framework behind every library-scanner plugin (design D10).
//
// The point of this module is that a first-party scanner should be **its parsers and a scan
// function**, ~200400 lines, and nothing else. Everything a scanner needs beyond that is identical
// across all six of them and lives here: claiming the store, reconciling through the sync engine,
// appending launcher entries, serving `__config` so the console renders settings without the plugin
// shipping an SPA, registering under `category: "library"` so it stays out of the nav, and the
// standard CLI verbs.
import type { PluginDef } from "@punktfunk/host";
import * as fs from "node:fs";
import { Duration, Effect, Layer, Schema, Stream } from "effect";
import { type CliCommand, runPluginCli } from "../cli.js";
import { type ConfigService, makeConfigService } from "../config.js";
import { HostClient, PluginInfo } from "../host-client.js";
import { ProviderClient, type ProviderClientService } from "../reconcile.js";
import { definePluginKit, type PluginKitDef } from "../runtime.js";
import { makeSyncEngine } from "../sync-engine.js";
import { serveUi } from "../ui-server.js";
import type { ProviderEntry } from "../wire.js";
import {
diffParity,
formatParityReport,
fromHostEntry,
fromProviderEntry,
type HostGameEntry,
} from "./parity.js";
/** What a scan produced — the status surface and the CLI's `scan` verb both render this. */
export interface ScanReport {
readonly entries: number;
readonly launchers: number;
/** False when the launcher isn't installed here — the library is legitimately empty. */
readonly present: boolean;
}
export interface LibraryPluginDef<S extends Schema.Top> {
/**
* The plugin id. **This one string is also the provider id, the store claim, and the id of the
* built-in scanner this plugin replaces.** That identity chain is what makes the migration
* invisible: entry ids stay `<name>:<external_id>`, GameStream app ids and client art caches
* stay valid, and the operator's existing enable/disable state carries over untouched.
*/
readonly name: string;
readonly version?: string;
/**
* The store to claim (design D2). Defaults to {@link name} and should almost never differ see
* the identity note above. Pass `null` to opt out of claiming entirely, which makes this an
* ordinary unclaimed provider whose entries surface as `custom:`.
*/
readonly store?: string | null;
/** The operator-facing config schema. Drives `__config` and every callback's argument. */
readonly configSchema: S;
/**
* Is this launcher present on the host at all? Surfaces in the CLI's `detect` verb, and lets the
* plugin report "not installed" rather than silently syncing an empty library.
*/
readonly detect: (cfg: S["Type"]) => Effect.Effect<boolean>;
/** Enumerate the launcher's installed titles — the only real per-store code. */
readonly scan: (
cfg: S["Type"],
) => Effect.Effect<ReadonlyArray<ProviderEntry>>;
/**
* Entries that open the LAUNCHER itself (design D4) Steam Big Picture, Heroic, Appended to
* every reconcile, so toggling one in config takes effect on the next sync. Emit them with
* `role: "launcher"`; the kit does not stamp it for you, because a plugin may legitimately want
* an entry that opens a launcher but still lists as an ordinary game.
*/
readonly launchers?: (cfg: S["Type"]) => ReadonlyArray<ProviderEntry>;
/** Launcher data dirs to watch, so a newly installed game appears without waiting for a poll. */
readonly watchDirs?: (cfg: S["Type"]) => ReadonlyArray<string>;
/** How often to re-scan regardless of watches. Default `Duration.minutes(15)`. */
readonly pollInterval?: Duration.Duration;
/** Debounce on filesystem events. Default `Duration.seconds(3)`. */
readonly debounce?: Duration.Duration;
/** Display title (the console's sources row falls back to the scanner label). Defaults to `name`. */
readonly title?: string;
/** Extra CLI verbs beyond the standard `detect` / `scan` / `uninstall` set. */
readonly commands?: Record<string, CliCommand<never>>;
}
/** `--flag value` from an argv slice, or undefined. */
const flagValue = (
argv: ReadonlyArray<string>,
flag: string,
): string | undefined => {
const i = argv.indexOf(flag);
return i >= 0 && i + 1 < argv.length ? argv[i + 1] : undefined;
};
/** The pieces a library plugin package wires into its entry points. */
export interface LibraryPlugin {
/** The runner-discovered default export (`export default plugin.def`). */
readonly def: PluginDef;
/** The CLI entry (`await plugin.cli()` from the package's bin). */
readonly cli: (argv?: ReadonlyArray<string>) => Promise<void>;
}
export const defineLibraryPlugin = <S extends Schema.Top>(
def: LibraryPluginDef<S>,
): LibraryPlugin => {
const store = def.store === null ? undefined : (def.store ?? def.name);
const poll = def.pollInterval ?? Duration.minutes(15);
const debounce = def.debounce ?? Duration.seconds(3);
/** The config service, built fresh wherever it is needed (it only requires `PluginInfo`). */
const config: Effect.Effect<ConfigService<S>, never, PluginInfo> =
makeConfigService({ schema: def.configSchema });
/** Scan + launcher entries, in the order they should reach the host. */
const computeEntries = (
cfg: S["Type"],
): Effect.Effect<{
readonly entries: ReadonlyArray<ProviderEntry>;
readonly report: ScanReport;
}> =>
Effect.gen(function* () {
const present = yield* def.detect(cfg);
// A launcher that isn't installed contributes NOTHING — not even its launcher entries. A
// "Steam Big Picture" tile on a box without Steam would only fail to launch.
if (!present) {
return {
entries: [] as ReadonlyArray<ProviderEntry>,
report: { entries: 0, launchers: 0, present: false } as const,
};
}
const scanned = yield* def.scan(cfg);
const launchers = def.launchers?.(cfg) ?? [];
return {
entries: [...scanned, ...launchers],
report: {
entries: scanned.length,
launchers: launchers.length,
present: true,
} as const,
};
});
/**
* Push one entry set to the host under the store claim, warning **once** if the host is too old
* to honour it.
*
* This degradation is worth the code: a pre-M2 host ignores `?store=` silently, and the only
* symptom would be this plugin's titles appearing as unbadged `custom:` entries *beside* the
* built-in scanner's identical ones a confusing double-listing with no error anywhere.
* Checking the echoed entries turns that into one actionable log line.
*/
const applyEntries =
(provider: ProviderClientService, state: { warned: boolean }) =>
(entries: ReadonlyArray<ProviderEntry>): Effect.Effect<void, unknown> =>
provider.reconcile(def.name, entries, store).pipe(
Effect.tap((echoed) => {
if (!store || state.warned || echoed.length === 0) return Effect.void;
if (echoed.some((e) => e.store === store)) return Effect.void;
state.warned = true;
return Effect.logWarning(
`host is too old for store claims: this source's games will appear as custom ` +
`entries and the host's own "${store}" scanner is not suppressed, so titles ` +
`may be listed twice. Updating the host resolves it.`,
);
}),
Effect.asVoid,
);
const main = Effect.gen(function* () {
const cfgService = yield* config;
const provider = yield* ProviderClient;
const state = { warned: false };
const engine = yield* makeSyncEngine<
ScanReport,
ReadonlyArray<ProviderEntry>,
never
>({
compute: () => cfgService.load.pipe(Effect.flatMap(computeEntries)),
apply: applyEntries(provider, state),
// The host IS the state: a full-replace reconcile is idempotent, so there is nothing to
// persist between runs. Reporting no previous fingerprint means the first sync after a
// restart always pushes, which is exactly what we want (the host may have been reinstalled
// underneath us).
lastSync: { get: Effect.succeed(undefined), set: () => Effect.void },
settings: cfgService.load.pipe(
Effect.map((cfg) => def.watchDirs?.(cfg) ?? []),
// A config file that won't decode must not stop the poll loop: fall back to no watch
// dirs, keep syncing on the timer, and let the operator see the parse error in the
// settings drawer (`GET /__config` reports it).
Effect.catch(() => Effect.succeed([] as ReadonlyArray<string>)),
Effect.map((watchDirs) => ({
pollInterval: poll,
watch: true,
debounce,
watchDirs,
})),
),
});
// The UI server exists ONLY to serve `__config` (and the SDK's `__health`): no `staticDir`,
// no API. That is the whole "settings without an SPA" story (design D7, closing G8), and the
// `library` category is what keeps six installed scanners out of the console's sidebar.
yield* serveUi({
title: def.title ?? def.name,
category: "library",
config: { schema: def.configSchema, service: cfgService },
});
yield* engine.start;
// A saved settings change is exactly when a user expects the library to update — and it may
// have changed `watchDirs`, so re-read settings rather than just re-syncing.
yield* Effect.forkScoped(
Stream.runForEach(cfgService.changes, () => engine.reconfigure),
);
yield* Effect.never;
});
const kitDef: PluginKitDef<never, ProviderClient> = {
name: def.name,
...(def.version !== undefined ? { version: def.version } : {}),
layer: ProviderClient.layer,
main: main as Effect.Effect<
void,
never,
ProviderClient | HostClient | PluginInfo | never
>,
};
const standardCommands: Record<string, CliCommand<ProviderClient>> = {
detect: {
summary: "report whether this launcher is installed on the host",
// Offline on purpose: "is Steam here?" must be answerable without a running host.
offline: true,
run: () =>
Effect.gen(function* () {
const cfg = yield* (yield* config).load;
console.log((yield* def.detect(cfg)) ? "present" : "absent");
}),
},
scan: {
summary: "scan and print what WOULD be synced (--preview for the JSON entries)",
// Also offline: the point is to debug a scanner against real launcher files without
// touching the host's library.
offline: true,
run: (argv) =>
Effect.gen(function* () {
const cfg = yield* (yield* config).load;
const { entries, report } = yield* computeEntries(cfg);
if (argv.includes("--preview")) {
console.log(JSON.stringify(entries, null, 2));
} else {
console.log(
`${report.present ? "present" : "absent"}: ${report.entries} games, ` +
`${report.launchers} launcher entries`,
);
}
}),
},
parity: {
summary:
"prove this plugin reproduces the built-in scanner (--snapshot <f> | --compare <f>)",
// `--compare` is offline (it runs THIS plugin's scan); `--snapshot` needs the host. The
// dispatcher decides per invocation below, so the verb is registered as online and the
// snapshot path is the one that actually uses the client.
run: (argv) =>
Effect.gen(function* () {
const snapshot = flagValue(argv, "--snapshot");
const compare = flagValue(argv, "--compare");
if (!snapshot && !compare) {
console.error(
"usage: parity --snapshot <file> (capture the host's CURRENT library for this store)\n" +
" parity --compare <file> (diff this plugin's scan against that capture)",
);
process.exitCode = 2;
return;
}
if (snapshot) {
// The baseline: what the host reports for THIS store while its built-in scanner
// is still the thing producing it. Capture before installing the plugin.
const host = yield* HostClient;
const body = yield* host.request("GET", "/library");
const mine = (Array.isArray(body) ? (body as HostGameEntry[]) : [])
.filter((e) => e.store === (store ?? def.name))
.map(fromHostEntry)
.sort((a, b) => a.id.localeCompare(b.id));
yield* Effect.sync(() =>
fs.writeFileSync(snapshot, `${JSON.stringify(mine, null, 2)}\n`),
);
console.log(
`captured ${mine.length} "${store ?? def.name}" entries to ${snapshot}`,
);
return;
}
const baseline = yield* Effect.try({
try: () =>
JSON.parse(fs.readFileSync(compare as string, "utf8")) as ReturnType<
typeof fromHostEntry
>[],
catch: (cause) => new Error(`cannot read ${compare}: ${cause}`),
});
const cfg = yield* (yield* config).load;
const { entries } = yield* computeEntries(cfg);
const produced = entries.map((e) =>
fromProviderEntry(store ?? def.name, e),
);
const report = diffParity(baseline, produced);
console.log(formatParityReport(report));
// A non-zero exit is what makes this usable as a release gate rather than a report
// somebody skims.
if (!report.ok) process.exitCode = 1;
}),
},
uninstall: {
summary: "remove this source's games from the host and release its store claim",
run: () =>
Effect.gen(function* () {
const provider = yield* ProviderClient;
// The empty reconcile clears the entries; DELETE is what releases the CLAIM — and
// releasing is what brings the host's own built-in scanner straight back.
yield* provider.reconcile(def.name, [], undefined);
yield* provider.remove(def.name);
console.log(`${def.name}: entries removed, store claim released`);
}),
},
};
return {
def: definePluginKit(kitDef),
cli: (argv) =>
runPluginCli({
def: kitDef,
commands: {
...standardCommands,
...(def.commands ?? {}),
} as Record<string, CliCommand<ProviderClient>>,
...(argv !== undefined ? { argv } : {}),
}),
};
};
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// `@punktfunk/plugin-kit/library` — the shared framework for library-scanner plugins.
//
// A first-party scanner is its parsers plus a scan function; everything else (store claim, sync
// engine wiring, launcher entries, `__config`, nav category, CLI verbs) comes from
// `defineLibraryPlugin`. See design/library-scanner-plugins.md D10.
export {
defineLibraryPlugin,
type LibraryPlugin,
type LibraryPluginDef,
type ScanReport,
} from "./define.js";
export {
claimedLibraryId,
diffParity,
formatParityReport,
fromHostEntry,
fromProviderEntry,
type HostGameEntry,
type ParityChange,
type ParityEntry,
type ParityReport,
} from "./parity.js";
export * from "./parsers/index.js";
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// The parity harness: proof that a library plugin reproduces the in-host scanner it replaces.
//
// This is the acceptance gate for every extracted scanner (design M5). Ported unit tests are
// necessary but nowhere near sufficient — they pin the PARSERS, while what actually has to hold is
// that the whole pipeline lands the same entries, with the same ids, launch recipes and detect
// signals, on a real box with a real launcher installed. A plugin that parses perfectly and emits
// `steam:440` as `steam:440.0` breaks every Moonlight pin on the host and no parser test notices.
//
// It lives in the KIT, not in a plugin, because it is identical for all six: capture what the host
// reports while its built-in scanner is doing the work, then check the plugin produces the same set.
// (One plugin per repo is the house pattern, so anything shared has to be published, not adjacent.)
//
// Usage, per plugin, on a box with that launcher installed:
//
// punktfunk-plugin-steam parity --snapshot before.json # host still on its built-in scanner
// punktfunk-plugin-steam parity --compare before.json # offline: runs THIS plugin's scan
//
// `--compare` runs the plugin's own scan directly rather than installing it first, so a mismatch is
// visible before anything is published — and the run is repeatable while you fix it.
import type { ProviderEntry } from "../wire.js";
/** The four art slots, in the order the host's box-art ladder tries them. */
const ART_KINDS = ["portrait", "hero", "logo", "header"] as const;
type ArtKind = (typeof ART_KINDS)[number];
/** One entry, reduced to the facts parity is about. */
export interface ParityEntry {
/** The store-qualified library id — the field everything downstream is keyed on. */
readonly id: string;
readonly title: string;
/** `<kind>:<value>`, or null when the entry has no launch recipe. */
readonly launch: string | null;
/** `"game"` or `"launcher"`. */
readonly role: string;
/**
* Which art kinds are PRESENT, not their values. The representation legitimately changes on
* extraction (a scanner's `data:` URL or host-relative proxy path becomes a `file://` path or a
* CDN URL), so comparing values would fail every time for no reason. Presence is the invariant
* that matters: a title that had a poster must still have one.
*/
readonly art: Readonly<Record<ArtKind, boolean>>;
/** Flat descriptive metadata (platform, genres, …) — compared verbatim. */
readonly meta: Readonly<Record<string, unknown>>;
}
/** What the host reports for one entry in `GET /library`. */
export interface HostGameEntry {
id: string;
store: string;
title: string;
role?: string;
launch?: { kind: string; value: string } | null;
art?: Partial<Record<ArtKind, string | null>>;
[extra: string]: unknown;
}
/** Keys on a host entry that are structure, not descriptive metadata. */
const NON_META = new Set([
"id",
"store",
"title",
"role",
"launch",
"art",
"provider",
"external_id",
"prep",
"detect",
]);
const artPresence = (
art: Partial<Record<ArtKind, string | null>> | undefined,
): Record<ArtKind, boolean> => {
const out = {} as Record<ArtKind, boolean>;
for (const k of ART_KINDS) out[k] = Boolean(art?.[k]);
return out;
};
const pickMeta = (src: Record<string, unknown>): Record<string, unknown> => {
const out: Record<string, unknown> = {};
for (const [k, v] of Object.entries(src)) {
// Absent and empty are the same thing here: the host omits empty lists and null fields, and a
// plugin that sends `genres: []` has not changed anything.
if (NON_META.has(k) || v == null) continue;
if (Array.isArray(v) && v.length === 0) continue;
out[k] = v;
}
return out;
};
/** The library id the host assigns a claimed entry — the deterministic `<store>:<external_id>`. */
export const claimedLibraryId = (store: string, externalId: string): string =>
`${store}:${externalId}`;
/** Reduce what the host reported (the BEFORE side) to a comparable entry. */
export const fromHostEntry = (e: HostGameEntry): ParityEntry => ({
id: e.id,
title: e.title,
launch: e.launch ? `${e.launch.kind}:${e.launch.value}` : null,
role: e.role ?? "game",
art: artPresence(e.art),
meta: pickMeta(e as Record<string, unknown>),
});
/** Reduce what this plugin produced (the AFTER side) to a comparable entry. */
export const fromProviderEntry = (
store: string,
e: ProviderEntry,
): ParityEntry => {
const rec = e as unknown as Record<string, unknown>;
return {
id: claimedLibraryId(store, e.external_id),
title: e.title,
launch: e.launch ? `${e.launch.kind}:${e.launch.value}` : null,
role: (e as { role?: string }).role ?? "game",
art: artPresence(
e.art as Partial<Record<ArtKind, string | null>> | undefined,
),
meta: pickMeta(rec),
};
};
/** One field that differs between the two sides. */
export interface ParityChange {
readonly id: string;
readonly field: string;
readonly before: unknown;
readonly after: unknown;
}
export interface ParityReport {
/** In the baseline, absent from what the plugin produced — the plugin LOST a title. */
readonly missing: ParityEntry[];
/** Produced by the plugin, absent from the baseline — the plugin invented a title. */
readonly extra: ParityEntry[];
/** Same id, different facts. */
readonly changed: ParityChange[];
/** Entries present on both sides and identical. */
readonly matched: number;
/**
* Launcher entries the plugin adds (design D4). Never a failure: the built-in scanner had no
* concept of them, so they are expected to be `extra` and are reported separately so a real
* regression isn't buried under them.
*/
readonly launchersAdded: ParityEntry[];
readonly ok: boolean;
}
/**
* Diff a baseline (what the host reported while its built-in scanner ran) against what this plugin
* produced. `ok` is true only when nothing is missing, nothing unexpected is extra, and no compared
* field changed.
*/
export const diffParity = (
baseline: ReadonlyArray<ParityEntry>,
produced: ReadonlyArray<ParityEntry>,
): ParityReport => {
const byId = new Map(baseline.map((e) => [e.id, e]));
const producedIds = new Set(produced.map((e) => e.id));
const changed: ParityChange[] = [];
const extra: ParityEntry[] = [];
const launchersAdded: ParityEntry[] = [];
let matched = 0;
for (const after of produced) {
const before = byId.get(after.id);
if (!before) {
// A launcher entry has no counterpart by construction — the scanner never emitted one.
(after.role === "launcher" ? launchersAdded : extra).push(after);
continue;
}
const diffs = compareEntry(before, after);
if (diffs.length === 0) matched++;
else changed.push(...diffs);
}
const missing = baseline.filter((e) => !producedIds.has(e.id));
return {
missing,
extra,
changed,
matched,
launchersAdded,
ok: missing.length === 0 && extra.length === 0 && changed.length === 0,
};
};
const compareEntry = (
before: ParityEntry,
after: ParityEntry,
): ParityChange[] => {
const out: ParityChange[] = [];
const note = (field: string, b: unknown, a: unknown) =>
out.push({ id: before.id, field, before: b, after: a });
if (before.title !== after.title) note("title", before.title, after.title);
if (before.launch !== after.launch)
note("launch", before.launch, after.launch);
if (before.role !== after.role) note("role", before.role, after.role);
for (const k of ART_KINDS) {
// Only a LOST art kind is a regression. Gaining one is an improvement (the plugin can reach
// art the host never resolved), and failing a run over it would just train people to ignore
// the harness.
if (before.art[k] && !after.art[k]) note(`art.${k}`, true, false);
}
const keys = new Set([
...Object.keys(before.meta),
...Object.keys(after.meta),
]);
for (const k of keys) {
const b = before.meta[k];
const a = after.meta[k];
if (JSON.stringify(b) !== JSON.stringify(a)) note(`meta.${k}`, b, a);
}
return out;
};
/** Render a report for a terminal. Empty-ish when everything matched. */
export const formatParityReport = (r: ParityReport): string => {
const lines: string[] = [];
lines.push(
r.ok
? `parity OK — ${r.matched} entries identical`
: `parity FAILED — ${r.matched} identical, ${r.missing.length} missing, ${r.extra.length} unexpected, ${r.changed.length} changed`,
);
for (const e of r.missing) lines.push(` missing: ${e.id} ${e.title}`);
for (const e of r.extra) lines.push(` extra: ${e.id} ${e.title}`);
for (const c of r.changed) {
lines.push(
` changed: ${c.id} ${c.field}: ${JSON.stringify(c.before)} -> ${JSON.stringify(c.after)}`,
);
}
if (r.launchersAdded.length > 0) {
lines.push(
` (+${r.launchersAdded.length} launcher ${r.launchersAdded.length === 1 ? "entry" : "entries"}, expected: ${r.launchersAdded
.map((e) => e.id)
.join(", ")})`,
);
}
// Art REPRESENTATION always changes on extraction (a host-relative proxy path or an inlined
// `data:` URL becomes a `file://` path or a CDN URL). Presence is what this harness checks, so
// say plainly that the bytes still want a human's eyes once.
if (r.ok) {
lines.push(
" note: art is compared by presence, not value — spot-check a few covers render.",
);
}
return lines.join("\n");
};
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// Where a title's cover art lives: Steam's local caches, its per-account `grid/` overrides, and the
// public CDN. Ported from the host scanner's art resolution (steam.rs).
//
// After extraction a plugin emits art VALUES and the host serves them: a `file://` URL for anything
// on disk (the documented local-art contract — the host proxies the bytes), or an absolute CDN URL
// the client fetches itself. `data:` URLs remain legal but are small-logo-only: inlining covers is
// what blew the host's 2 MB body limit at 49 titles during the playnite work.
import * as path from "node:path";
import { isFile, listDir } from "./fs.js";
/** The four art slots the library model carries. */
export type ArtKind = "portrait" | "hero" | "logo" | "header";
export const ART_KINDS: readonly ArtKind[] = [
"portrait",
"hero",
"logo",
"header",
];
/** A `file://` URL for a local path — the shape the host's art proxy understands. */
export const fileUrl = (p: string): string => {
// Percent-encode, but keep the separators: the host converts this back to a path and expects the
// structure intact. Windows drive paths become `file:///C:/…`.
const abs = path.resolve(p);
const posix = abs.replace(/\\/g, "/");
const encoded = posix
.split("/")
.map((seg) => encodeURIComponent(seg))
.join("/");
return posix.startsWith("/") ? `file://${encoded}` : `file:///${encoded}`;
};
/**
* The legacy flat CDN URL for a Steam appid's art kind. Correct for the many titles Valve hasn't
* re-hashed; newer ones serve from an unpredictable per-asset-hash path, where this 404s and the
* client falls through to its next candidate. That degradation is intentional and pre-existing.
*/
export const steamCdnUrl = (appid: number, kind: ArtKind): string | undefined => {
// A non-Steam shortcut's appid has the high bit set and is never a real store appid — the CDN
// would only 404, so don't emit a URL that is guaranteed to fail.
if ((appid & 0x8000_0000) !== 0) return undefined;
const file =
kind === "portrait"
? "library_600x900.jpg"
: kind === "hero"
? "library_hero.jpg"
: kind === "logo"
? "logo.png"
: "header.jpg";
return `https://cdn.cloudflare.steamstatic.com/steam/apps/${appid}/${file}`;
};
/** Filenames Steam's local `librarycache` uses per kind, in preference order (2x is sharper). */
const localFilenames = (kind: ArtKind): string[] =>
kind === "portrait"
? ["library_600x900_2x.jpg", "library_600x900.jpg"]
: kind === "hero"
? ["library_hero.jpg"]
: kind === "logo"
? ["logo.png"]
: // Steam's local cache names the header asset differently from the store CDN's
// `header.jpg` — this trips everyone once.
["library_header.jpg"];
/**
* This kind's file under one Steam root's `appcache/librarycache/<appid>/<hash>/`, or `undefined`.
* Steam reuses one hash dir per asset version, so there is normally exactly one candidate.
*/
export const findLocalArtFile = (
root: string,
appid: number,
kind: ArtKind,
): string | undefined => {
const base = path.join(root, "appcache", "librarycache", String(appid));
for (const hash of listDir(base)) {
for (const name of localFilenames(kind)) {
const p = path.join(base, hash, name);
if (isFile(p)) return p;
}
}
// Older Steam wrote the files directly under `librarycache/` with the appid in the name.
for (const name of localFilenames(kind)) {
const flat = path.join(root, "appcache", "librarycache", `${appid}_${name}`);
if (isFile(flat)) return flat;
}
return undefined;
};
/**
* The `grid/` basenames Steam names each art kind under for an appid: portrait `<A>p`, hero
* `<A>_hero`, logo `<A>_logo`, wide capsule `<A>` each as `.png` then `.jpg`.
*
* These overrides are the **only** art a non-Steam shortcut ever has.
*/
export const gridFilenames = (appid: number, kind: ArtKind): string[] => {
const base =
kind === "portrait"
? `${appid}p`
: kind === "hero"
? `${appid}_hero`
: kind === "logo"
? `${appid}_logo`
: `${appid}`;
return [`${base}.png`, `${base}.jpg`];
};
/** This kind's user override under a `userdata/<id>/config/grid/` dir, or `undefined`. */
export const findGridArtFile = (
configDir: string,
appid: number,
kind: ArtKind,
): string | undefined => {
const grid = path.join(configDir, "grid");
for (const name of gridFilenames(appid, kind)) {
const p = path.join(grid, name);
if (isFile(p)) return p;
}
return undefined;
};
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// Bounded filesystem reads and path confinement — the posture the in-host scanners established,
// ported so a library plugin inherits it instead of re-deriving it.
//
// The rules here exist because a plugin reads files it does not own: a launcher's manifests, a
// catalog cache, a `goggame-*.info` a user could have edited. None of that is hostile in the normal
// case, and all of it is untrusted in the case that matters.
import * as fs from "node:fs";
import * as path from "node:path";
/** A launcher manifest / `.acf` / `.info`: text, small. Matches `epic.rs`'s posture. */
export const MAX_MANIFEST_BYTES = 1024 * 1024;
/** A binary catalog cache (Epic's `catcache.bin`, a `shortcuts.vdf`): larger, still bounded. */
export const MAX_CACHE_BYTES = 32 * 1024 * 1024;
/**
* Read a file as UTF-8, refusing anything over `max`. `undefined` on any error, a non-regular file,
* or an over-cap file a plugin scanning a directory must never die on one odd entry.
*
* The size is checked by `stat` BEFORE the read, so an enormous file costs a stat, not the memory.
*/
export const readTextCapped = (
file: string,
max = MAX_MANIFEST_BYTES,
): string | undefined => {
try {
const st = fs.statSync(file);
if (!st.isFile() || st.size === 0 || st.size > max) return undefined;
return fs.readFileSync(file, "utf8");
} catch {
return undefined;
}
};
/** Read a file as bytes, refusing anything over `max`. Same posture as {@link readTextCapped}. */
export const readBytesCapped = (
file: string,
max = MAX_CACHE_BYTES,
): Uint8Array | undefined => {
try {
const st = fs.statSync(file);
if (!st.isFile() || st.size === 0 || st.size > max) return undefined;
return new Uint8Array(fs.readFileSync(file));
} catch {
return undefined;
}
};
/** Read + `JSON.parse` a capped text file. `undefined` on any read or parse failure. */
export const readJsonCapped = <T = unknown>(
file: string,
max = MAX_MANIFEST_BYTES,
): T | undefined => {
const text = readTextCapped(file, max);
if (text === undefined) return undefined;
try {
return JSON.parse(text) as T;
} catch {
return undefined;
}
};
/** List a directory's entry names, or `[]` if it isn't readable. */
export const listDir = (dir: string): string[] => {
try {
return fs.readdirSync(dir);
} catch {
return [];
}
};
/** Does this path exist as a directory? */
export const isDir = (p: string): boolean => {
try {
return fs.statSync(p).isDirectory();
} catch {
return false;
}
};
/** Does this path exist as a regular, non-empty file? */
export const isFile = (p: string): boolean => {
try {
const st = fs.statSync(p);
return st.isFile() && st.size > 0;
} catch {
return false;
}
};
/**
* Join `rel` onto `base` **only if it cannot escape** the port of the host's `confined_join`
* (gog.rs), which exists because a crafted `goggame-<id>.info` could otherwise point a play task's
* exe at an arbitrary program (security-review 2026-07-17).
*
* Refuses any relative path carrying a drive prefix (`C:`), a root (`/` or `\`), or a `..`
* component each of which `path.join` would let REPLACE or climb out of `base`. `undefined`
* out of bounds, and the caller must refuse the launch rather than fall back to something plausible.
*/
export const confinedJoin = (base: string, rel: string): string | undefined => {
if (rel === "") return undefined;
// Normalize separators so a Windows-shaped relative path is checked on any platform (a plugin
// may parse a Windows manifest while its tests run on Linux).
const parts = rel.split(/[\\/]/);
if (parts[0] === "" ) return undefined; // rooted
if (/^[A-Za-z]:$/.test(parts[0])) return undefined; // drive prefix
if (parts.some((p) => p === "..")) return undefined; // traversal
const joined = path.join(base, ...parts.filter((p) => p !== "" && p !== "."));
// Belt and braces: the component check above is the real guard, but a symlink-free string check
// costs nothing and catches anything the split missed.
const rootWithSep = base.endsWith(path.sep) ? base : base + path.sep;
return joined === base || joined.startsWith(rootWithSep) ? joined : undefined;
};
-94
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@@ -1,94 +0,0 @@
// The one outbound-HTTP helper a library plugin should use, carrying the host's `fetch_image`
// posture verbatim (art.rs): http(s) only, **no redirects**, a size cap, and a short timeout.
//
// The no-redirect rule is the important one and it is not paranoia: a scanner fetches URLs it read
// out of a launcher's cache — data the plugin did not author. A `3xx` chased automatically is an
// SSRF pivot from a process running on the operator's box (`http://169.254.169.254/…`, an internal
// service). The host learned this in the 2026-07-17 security review; a plugin fetching the same
// class of URL inherits the same rule. A rare legitimately-redirecting CDN just yields no art.
import { HostRequestError } from "../../errors.js";
import { Effect } from "effect";
export interface FetchLimits {
/** Hard cap on the response body. Default 8 MiB — a cover never approaches it. */
readonly maxBytes?: number;
/** Wall-clock timeout in ms. Default 10 000. */
readonly timeoutMs?: number;
}
const DEFAULT_MAX = 8 * 1024 * 1024;
const DEFAULT_TIMEOUT = 10_000;
export interface FetchedBytes {
readonly bytes: Uint8Array;
readonly contentType: string;
}
/**
* GET an `http(s)` URL under the posture above. Fails with {@link HostRequestError} on any non-2xx,
* a redirect, an over-cap body, a timeout, or a non-http(s) scheme.
*
* Most scanners never need this: they emit CDN URLs and let the CLIENT fetch them, which is both
* faster and keeps the host out of the loop. Reach for it only when a store's art requires an API
* lookup the client cannot do (GOG's product API, Microsoft's display catalog).
*/
export const fetchBytes = (
url: string,
limits: FetchLimits = {},
): Effect.Effect<FetchedBytes, HostRequestError> =>
Effect.tryPromise({
try: async (): Promise<FetchedBytes> => {
if (!/^https?:\/\//i.test(url)) {
throw new Error("only http(s) URLs may be fetched");
}
const maxBytes = limits.maxBytes ?? DEFAULT_MAX;
const signal = AbortSignal.timeout(limits.timeoutMs ?? DEFAULT_TIMEOUT);
// `redirect: "manual"` rather than "error": we want to SEE the 3xx and report it as a
// refusal, not have fetch throw something opaque.
const res = await fetch(url, { redirect: "manual", signal });
if (res.status >= 300 && res.status < 400) {
throw new Error(`refusing to follow a ${res.status} redirect`);
}
if (!res.ok) throw new Error(`HTTP ${res.status}`);
// Trust Content-Length when it is there (cheap rejection), but still bound the read: a
// hostile server can lie about it or omit it entirely.
const declared = Number(res.headers.get("content-length"));
if (Number.isFinite(declared) && declared > maxBytes) {
throw new Error(`body larger than ${maxBytes} bytes`);
}
const buf = new Uint8Array(await res.arrayBuffer());
if (buf.byteLength === 0) throw new Error("empty body");
if (buf.byteLength > maxBytes) {
throw new Error(`body larger than ${maxBytes} bytes`);
}
return {
bytes: buf,
contentType: res.headers.get("content-type") ?? "image/jpeg",
};
},
catch: (cause) =>
new HostRequestError({
method: "GET",
path: url,
cause,
}),
});
/** {@link fetchBytes}, JSON-decoded. Same posture; use for a store's public product API. */
export const fetchJson = <T = unknown>(
url: string,
limits: FetchLimits = {},
): Effect.Effect<T, HostRequestError> =>
fetchBytes(url, limits).pipe(
Effect.flatMap((r) =>
Effect.try({
try: () => JSON.parse(new TextDecoder().decode(r.bytes)) as T,
catch: (cause) =>
new HostRequestError({
method: "GET",
path: url,
cause,
}),
}),
),
);
-61
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@@ -1,61 +0,0 @@
// The launcher-file parsing toolkit: what the six in-host scanners hand-rolled, hoisted so a
// library plugin is its scan function and nothing else.
//
// Everything here is total — a missing launcher, a truncated file, a schema drift in a launcher
// upgrade all degrade to "no titles from this source", never to a thrown error. A scanner that dies
// on one odd file takes the user's whole library with it.
export {
ART_KINDS,
type ArtKind,
fileUrl,
findGridArtFile,
findLocalArtFile,
gridFilenames,
steamCdnUrl,
} from "./art.js";
export {
confinedJoin,
isDir,
isFile,
listDir,
MAX_CACHE_BYTES,
MAX_MANIFEST_BYTES,
readBytesCapped,
readJsonCapped,
readTextCapped,
} from "./fs.js";
export {
type FetchedBytes,
type FetchLimits,
fetchBytes,
fetchJson,
} from "./http.js";
export {
parseRegQuery,
regQueryValue,
regQueryValues,
regSubKeys,
type RegValue,
validRegKey,
} from "./registry.js";
export { openReadOnly, type ReadOnlyDb, withReadOnlyDb } from "./sqlite.js";
export {
crc32,
parseShortcuts,
type Shortcut,
shortcutAppId,
shortcutGameId,
} from "./shortcuts.js";
export {
steamLibraryDirs,
steamRoots,
steamUserConfigDirs,
} from "./steam-root.js";
export {
type AppManifest,
isSteamTool,
parseAppManifest,
vdfField,
vdfPaths,
vdfValue,
} from "./vdf.js";
@@ -1,94 +0,0 @@
// Windows registry reads by spawning `reg.exe query` — dependency-free, and (the part that
// matters) it works from the scripting runner's LocalService account.
//
// **HKLM only, by design.** The runner runs as `NT AUTHORITY\LocalService` on Windows, which has no
// user profile: HKCU is not the operator's hive there, it is LocalService's own — so a plugin that
// read HKCU would silently see an empty registry rather than the user's launcher config. Every
// launcher fact a scanner needs (Steam's InstallPath, GOG's game list) lives under HKLM
// `WOW6432Node` anyway. Asking for HKCU is a bug, so this refuses it outright.
import { spawnSync } from "node:child_process";
/** One `reg.exe query` value row. */
export interface RegValue {
readonly name: string;
/** `REG_SZ`, `REG_DWORD`, … */
readonly type: string;
readonly data: string;
}
const HKLM = "HKLM\\";
/** Is this a key path this module will touch? See the module docs on why HKLM only. */
export const validRegKey = (key: string): boolean =>
key.startsWith(HKLM) &&
key.length > HKLM.length &&
key.length <= 260 &&
!key.includes("..") &&
// `reg.exe` takes the key as one argv element (no shell), but keep the charset tame anyway so a
// malformed key can never turn into a switch.
!key.startsWith("/") &&
!/[\r\n\0"]/.test(key);
const run = (args: string[]): string | undefined => {
if (process.platform !== "win32") return undefined;
const r = spawnSync("reg.exe", args, {
encoding: "utf8",
windowsHide: true,
// A registry read is instant; a hang means something is badly wrong and a scan must not
// block on it forever.
timeout: 10_000,
maxBuffer: 4 * 1024 * 1024,
});
if (r.status !== 0 || typeof r.stdout !== "string") return undefined;
return r.stdout;
};
/**
* The values directly under one HKLM key. `[]` when the key is absent, unreadable, or this is not
* Windows a missing launcher is the normal case, never an error.
*/
export const regQueryValues = (key: string): RegValue[] => {
if (!validRegKey(key)) return [];
const out = run(["query", key]);
if (out === undefined) return [];
return parseRegQuery(out);
};
/** One named value under an HKLM key, or `undefined`. */
export const regQueryValue = (key: string, name: string): string | undefined =>
regQueryValues(key).find((v) => v.name.toLowerCase() === name.toLowerCase())
?.data;
/** The immediate SUBKEY paths under one HKLM key (GOG lists one subkey per installed game). */
export const regSubKeys = (key: string): string[] => {
if (!validRegKey(key)) return [];
const out = run(["query", key]);
if (out === undefined) return [];
const prefix = `${key.toLowerCase()}\\`;
return out
.split(/\r?\n/)
.map((l) => l.trim())
.filter((l) => l.toLowerCase().startsWith(prefix))
.filter((l) => !l.slice(key.length + 1).includes("\\"));
};
/**
* Parse `reg.exe query` output rows: ` <name> <TYPE> <data>`, separated by runs of
* whitespace. Data may itself contain spaces (a path), so only the first two columns are split off.
*
* Exported for tests the format is stable but this is exactly the kind of thing that quietly
* breaks, and a plugin's tests can pin it without a Windows box.
*/
export const parseRegQuery = (stdout: string): RegValue[] => {
const out: RegValue[] = [];
for (const raw of stdout.split(/\r?\n/)) {
// Value rows are indented; the key path header is not.
if (!/^\s/.test(raw)) continue;
const line = raw.trim();
if (line === "") continue;
const m = line.match(/^(.*?)\s{2,}(REG_[A-Z_]+)\s{2,}([\s\S]*)$/);
if (!m) continue;
out.push({ name: m[1], type: m[2], data: m[3] });
}
return out;
};
-160
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@@ -1,160 +0,0 @@
// Steam's BINARY `shortcuts.vdf` — the user's "Add a Non-Steam Game to My Library" entries.
//
// Ported from the host's in-tree scanner (crates/punktfunk-host/src/library/steam.rs), together
// with its unit tests, which are the real specification here: the format is undocumented, and the
// two id derivations below (`shortcutAppId`, `shortcutGameId`) are the difference between a
// shortcut that launches and one that silently does nothing.
//
// Format: a 1-byte type tag (`0x00` nested map, `0x01` string, `0x02` int32, `0x07` uint64), a
// NUL-terminated key, then a type-specific payload; `0x08` closes the current map. The whole file is
// one `shortcuts` map whose children (keyed "0", "1", …) are the individual shortcuts.
//
// Lenient and total by design: a truncated file or an unrecognized tag stops the walk and returns
// whatever parsed so far. A user's shortcuts file is not something to be strict about.
export interface Shortcut {
/** The 32-bit shortcut appid — always high-bit set. Keys the entry id and its `grid/` art. */
readonly appid: number;
readonly name: string;
/** The shortcut's target, as Steam stores it (quoted, possibly with trailing arguments). */
readonly exe: string;
readonly hidden: boolean;
}
/** A cursor over the buffer — the ported code's `pos` threaded explicitly. */
interface Cursor {
pos: number;
}
/** Read a NUL-terminated UTF-8 string, advancing past the terminator. `undefined` if unterminated. */
const readCStr = (buf: Uint8Array, c: Cursor): string | undefined => {
const start = c.pos;
let end = start;
while (end < buf.length && buf[end] !== 0) end++;
if (end >= buf.length) return undefined;
const s = new TextDecoder("utf-8").decode(buf.subarray(start, end));
c.pos = end + 1;
return s;
};
/** Read a little-endian int32, advancing 4 bytes. `undefined` if fewer than 4 remain. */
const readI32 = (buf: Uint8Array, c: Cursor): number | undefined => {
if (c.pos + 4 > buf.length) return undefined;
const v = new DataView(buf.buffer, buf.byteOffset + c.pos, 4).getInt32(0, true);
c.pos += 4;
return v;
};
/** Skip a nested map's contents (positioned just after its key) up to and including its `0x08`. */
const skipMap = (buf: Uint8Array, c: Cursor): boolean => {
for (;;) {
if (c.pos >= buf.length) return false;
const tag = buf[c.pos];
c.pos += 1;
if (tag === 0x08) return true;
if (readCStr(buf, c) === undefined) return false;
if (tag === 0x00) {
if (!skipMap(buf, c)) return false;
} else if (tag === 0x01) {
if (readCStr(buf, c) === undefined) return false;
} else if (tag === 0x02) {
c.pos += 4;
} else if (tag === 0x07) {
c.pos += 8;
} else {
return false;
}
}
};
/** Parse one shortcut's fields (positioned just after its index key) up to the map-closing `0x08`. */
const parseOne = (buf: Uint8Array, c: Cursor): Shortcut | undefined => {
let appid: number | undefined;
let name = "";
let exe = "";
let hidden = false;
for (;;) {
if (c.pos >= buf.length) return undefined;
const tag = buf[c.pos];
c.pos += 1;
if (tag === 0x08) break;
const key = readCStr(buf, c)?.toLowerCase();
if (key === undefined) return undefined;
if (tag === 0x00) {
if (!skipMap(buf, c)) return undefined; // nested map (e.g. `tags`) — not needed
} else if (tag === 0x01) {
const val = readCStr(buf, c);
if (val === undefined) return undefined;
if (key === "appname") name = val;
else if (key === "exe") exe = val;
} else if (tag === 0x02) {
const val = readI32(buf, c);
if (val === undefined) return undefined;
if (key === "appid") appid = val >>> 0;
else if (key === "ishidden") hidden = val !== 0;
} else if (tag === 0x07) {
c.pos += 8; // uint64 — skip
} else {
return undefined; // unknown tag: payload size unknown, can't continue safely
}
}
if (name.trim() === "") return undefined; // nothing worth showing
// Prefer the stored appid; fall back to Steam's derivation when it's absent (0 / missing).
const id = appid && appid !== 0 ? appid : shortcutAppId(exe, name);
return { appid: id, name, exe, hidden };
};
/** Parse a binary `shortcuts.vdf` into its shortcuts. Never throws. */
export const parseShortcuts = (buf: Uint8Array): Shortcut[] => {
const out: Shortcut[] = [];
const c: Cursor = { pos: 0 };
// Enter the top-level map (`<0x00> "shortcuts" <NUL>`); tolerate any key name.
if (buf[0] !== 0x00) return out;
c.pos = 1;
if (readCStr(buf, c) === undefined) return out;
while (c.pos < buf.length) {
const tag = buf[c.pos];
c.pos += 1;
if (tag !== 0x00) break; // `0x08` (end of shortcuts) or anything unexpected
if (readCStr(buf, c) === undefined) break; // the index key ("0", "1", …)
const sc = parseOne(buf, c);
if (!sc) break;
out.push(sc);
}
return out;
};
/** Standard reflected (IEEE) CRC-32 — what Steam hashes a shortcut's `exe + name` with. */
export const crc32 = (data: Uint8Array): number => {
let crc = 0xffff_ffff;
for (const byte of data) {
crc ^= byte;
for (let i = 0; i < 8; i++) {
const mask = -(crc & 1);
crc = (crc >>> 1) ^ (0xedb8_8320 & mask);
}
}
return (~crc) >>> 0;
};
/**
* The 32-bit appid Steam derives for a shortcut from its target+name `crc32(exe + name)` with the
* high bit set. Only used when `shortcuts.vdf` omits the stored `appid` (very old Steam); modern
* Steam writes it and the stored value is preferred.
*
* The high bit is load-bearing downstream: it is how a shortcut is told apart from a real store
* appid, which is what makes the CDN art fetch skippable for shortcuts (they only ever have `grid/`
* overrides).
*/
export const shortcutAppId = (exe: string, name: string): number =>
(crc32(new TextEncoder().encode(exe + name)) | 0x8000_0000) >>> 0;
/**
* The 64-bit game id `steam://rungameid/` needs in order to launch a non-Steam shortcut: high dword
* = the 32-bit shortcut appid, low dword = the shortcut marker `0x02000000`.
*
* Handing `rungameid` the bare 32-bit appid does NOT launch a shortcut it must be this composed
* id. Returned as a decimal string because it exceeds 2^53 and would lose precision as a `number`.
*/
export const shortcutGameId = (appid: number): string =>
((BigInt(appid >>> 0) << 32n) | 0x0200_0000n).toString();
-68
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@@ -1,68 +0,0 @@
// Read-only SQLite over `bun:sqlite` — for launcher databases a plugin must never disturb.
//
// Lutris' `pga.db` is the motivating case: it belongs to a running application, and a scanner that
// opened it read-write could take a write lock, create `-wal`/`-shm` sidecars next to it, or (worst
// case) be blamed for a corrupted library. `immutable=1` promises the file will not change while
// open, which makes Bun skip locking entirely — the strictest possible "look, don't touch".
import { Database } from "bun:sqlite";
import { isFile } from "./fs.js";
export interface ReadOnlyDb {
/** Run a query and return its rows. Returns `[]` rather than throwing on a bad query. */
readonly query: <T = Record<string, unknown>>(
sql: string,
...params: unknown[]
) => T[];
readonly close: () => void;
}
/**
* Open a launcher database read-only and immutably. `undefined` if the file is absent or not a
* database the normal "this launcher isn't installed" case, not an error.
*
* Always `close()` when done (or use {@link withReadOnlyDb}, which does it for you).
*/
export const openReadOnly = (file: string): ReadOnlyDb | undefined => {
if (!isFile(file)) return undefined;
let db: Database;
try {
// `readonly` alone still takes locks and can spawn WAL sidecars; `immutable=1` is what makes
// this a pure read. It is safe here precisely because a scan is a point-in-time snapshot —
// if the launcher writes mid-scan we simply pick it up on the next sync.
db = new Database(`file:${encodeURI(file)}?immutable=1`, { readonly: true });
} catch {
return undefined;
}
return {
query: <T = Record<string, unknown>>(sql: string, ...params: unknown[]) => {
try {
return db.query(sql).all(...(params as never[])) as T[];
} catch {
// A schema drift (a renamed column in a launcher upgrade) must degrade to "no
// titles from this source", never take the whole plugin down.
return [] as T[];
}
},
close: () => {
try {
db.close();
} catch {
/* already closed */
}
},
};
};
/** Open, use, and always close. Returns `undefined` when the database isn't there. */
export const withReadOnlyDb = <T>(
file: string,
use: (db: ReadOnlyDb) => T,
): T | undefined => {
const db = openReadOnly(file);
if (!db) return undefined;
try {
return use(db);
} finally {
db.close();
}
};
@@ -1,104 +0,0 @@
// Where Steam lives on this host, and which `steamapps` dirs hold installed titles.
//
// Ported from the host scanner (steam.rs `steam_roots` / `steam_library_dirs`) with one deliberate
// addition and one deliberate exclusion, both about the Windows runner's account:
//
// * ADDED: HKLM `WOW6432Node\Valve\Steam\InstallPath`, so a non-default Steam install dir is
// found. The host scanner never covered this (it relied on an explorer.exe protocol fallback at
// launch time), but a plugin that can't find the root finds no games at all.
// * EXCLUDED: HKCU `Software\Valve\Steam`. The runner is LocalService, whose HKCU is its own empty
// hive, not the operator's — reading it would look like "Steam isn't installed".
import * as os from "node:os";
import * as path from "node:path";
import { isDir, listDir, readTextCapped } from "./fs.js";
import { regQueryValue } from "./registry.js";
import { vdfPaths } from "./vdf.js";
/** Canonicalize-ish: resolve and drop a trailing separator so dedup is reliable. */
const norm = (p: string): string => path.resolve(p);
/**
* Candidate Steam roots that actually exist (have a `steamapps` dir), deduped.
*
* A "root" is the Steam install itself `userdata/`, `appcache/` and the first `steamapps/` live
* under it. Extra library folders on other drives are NOT roots; see {@link steamLibraryDirs}.
*/
export const steamRoots = (): string[] => {
const candidates: string[] = [];
if (process.platform === "win32") {
for (const v of ["ProgramFiles(x86)", "ProgramFiles", "ProgramW6432"]) {
const pf = process.env[v];
if (pf) candidates.push(path.join(pf, "Steam"));
}
// The registry install path — covers a Steam installed somewhere other than Program Files.
for (const key of [
"HKLM\\SOFTWARE\\WOW6432Node\\Valve\\Steam",
"HKLM\\SOFTWARE\\Valve\\Steam",
]) {
const p = regQueryValue(key, "InstallPath");
if (p) candidates.push(p);
}
} else {
const home = os.homedir();
if (home) {
candidates.push(
path.join(home, ".local/share/Steam"),
path.join(home, ".steam/steam"),
path.join(home, ".steam/root"),
// Flatpak Steam
path.join(home, ".var/app/com.valvesoftware.Steam/.local/share/Steam"),
);
}
}
const seen = new Set<string>();
const roots: string[] = [];
for (const c of candidates) {
const n = norm(c);
if (!seen.has(n) && isDir(path.join(n, "steamapps"))) {
seen.add(n);
roots.push(n);
}
}
return roots;
};
/**
* Every `steamapps` dir holding installed titles: each root's own, plus the extra library folders
* listed in its `libraryfolders.vdf` (Steam installs to other drives).
*/
export const steamLibraryDirs = (roots = steamRoots()): string[] => {
const seen = new Set<string>();
const dirs: string[] = [];
const push = (p: string) => {
const n = norm(p);
if (!seen.has(n) && isDir(n)) {
seen.add(n);
dirs.push(n);
}
};
for (const root of roots) {
const steamapps = path.join(root, "steamapps");
const text = readTextCapped(path.join(steamapps, "libraryfolders.vdf"));
if (text !== undefined) {
for (const p of vdfPaths(text)) push(path.join(p, "steamapps"));
}
push(steamapps);
}
return dirs;
};
/**
* Every `userdata/<accountId>/config` dir across all roots one per Steam account that has signed
* in on this host. `shortcuts.vdf` and the `grid/` art overrides live here.
*/
export const steamUserConfigDirs = (roots = steamRoots()): string[] => {
const out: string[] = [];
for (const root of roots) {
const userdata = path.join(root, "userdata");
for (const acct of listDir(userdata)) {
const cfg = path.join(userdata, acct, "config");
if (isDir(cfg)) out.push(cfg);
}
}
return out;
};

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