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0c9461242c | ||
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256aa5f7f2 | ||
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2562663fc6 |
@@ -447,14 +447,6 @@ extension SettingsView {
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/// (always on macOS; an attached keyboard/mouse on iPad). Absent on tvOS (no such input path).
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/// (always on macOS; an attached keyboard/mouse on iPad). Absent on tvOS (no such input path).
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@ViewBuilder var inputSection: some View {
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@ViewBuilder var inputSection: some View {
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Section("Keyboard & mouse") {
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Section("Keyboard & mouse") {
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#if os(macOS)
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described(mouseModeDescription) {
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Picker("Mouse input", selection: $mouseMode) {
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Text("Capture (games)").tag(MouseInputMode.capture.rawValue)
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Text("Desktop (absolute)").tag(MouseInputMode.desktop.rawValue)
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}
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}
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#endif
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described((ModifierLayout(rawValue: modifierLayout) ?? .mac).detail) {
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described((ModifierLayout(rawValue: modifierLayout) ?? .mac).detail) {
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Picker("Modifier keys", selection: $modifierLayout) {
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Picker("Modifier keys", selection: $modifierLayout) {
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ForEach(ModifierLayout.allCases, id: \.self) { layout in
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ForEach(ModifierLayout.allCases, id: \.self) { layout in
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@@ -467,20 +459,6 @@ extension SettingsView {
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}
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}
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}
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}
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}
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}
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#if os(macOS)
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/// The SELECTED mouse model explained — dynamic, like the touch-mode caption.
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private var mouseModeDescription: String {
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switch MouseInputMode(rawValue: mouseMode) ?? .capture {
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case .capture:
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return "The pointer locks to the stream and sends relative motion — best for "
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+ "games. ⌃⌥⇧M switches live; applies from the next capture otherwise."
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case .desktop:
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return "The pointer moves freely in and out of the stream and sends absolute "
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+ "positions — best for remote desktop work. Unavailable on gamescope hosts."
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}
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}
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#endif
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#endif
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#endif
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// MARK: - Audio
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// MARK: - Audio
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@@ -89,7 +89,6 @@ struct SettingsView: View {
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@State var customMode = false
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@State var customMode = false
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#endif
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#endif
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#if os(macOS)
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#if os(macOS)
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@AppStorage(DefaultsKey.mouseMode) var mouseMode = MouseInputMode.capture.rawValue
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@AppStorage(DefaultsKey.speakerUID) var speakerUID = ""
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@AppStorage(DefaultsKey.speakerUID) var speakerUID = ""
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@AppStorage(DefaultsKey.micUID) var micUID = ""
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@AppStorage(DefaultsKey.micUID) var micUID = ""
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@AppStorage(DefaultsKey.micChannel) var micChannel = 0
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@AppStorage(DefaultsKey.micChannel) var micChannel = 0
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@@ -110,11 +110,11 @@ public final class InputCapture {
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/// event itself is swallowed). Main queue.
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/// event itself is swallowed). Main queue.
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public var onToggleCapture: (() -> Void)?
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public var onToggleCapture: (() -> Void)?
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/// Fired on ⌃⌥⇧M (the mouse-model flip, capture ⇄ desktop — cross-client parity with the
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/// Fired on ⌘⇧C (the client-side-cursor toggle — flips between the captured/disassociated
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/// SDL clients' Ctrl+Alt+Shift+M; detected here, like ⌘⎋, so it works regardless of the
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/// relative path and the visible-cursor absolute path; detected here, like ⌘⎋, so it works
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/// current capture state and the event itself is swallowed). macOS only; the
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/// regardless of the current capture state and the event itself is swallowed). macOS only;
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/// absolute-vs-relative forwarding lives entirely in StreamLayerView. Main queue.
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/// the absolute-vs-relative forwarding lives entirely in StreamLayerView. Main queue.
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public var onToggleMouseMode: (() -> Void)?
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public var onToggleCursor: (() -> Void)?
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/// The cross-client combos (Windows/Linux parity: Ctrl+Alt+Shift+Q/D/S), fired from the macOS
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/// The cross-client combos (Windows/Linux parity: Ctrl+Alt+Shift+Q/D/S), fired from the macOS
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/// keyDown monitor only WHILE FORWARDING — that's the state in which the app's menu (which
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/// keyDown monitor only WHILE FORWARDING — that's the state in which the app's menu (which
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@@ -245,14 +245,13 @@ public final class InputCapture {
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self.onToggleCapture?()
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self.onToggleCapture?()
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return nil
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return nil
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}
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}
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// ⌃⌥⇧M flips the mouse model (capture ⇄ desktop — the SDL clients' identical
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// ⌘⇧C toggles the client-side cursor (visible-cursor absolute path vs the
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// chord). Detected in both capture states, like ⌘⎋, so the model can be set
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// captured relative path). keyCode 8 = kVK_ANSI_C; layout-independent so it
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// before engaging. keyCode 46 = kVK_ANSI_M; layout-independent. Suppress the M
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// fires the same on any keyboard. Suppress the C (latched like ⌘⎋'s Esc) so it
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// (latched like ⌘⎋'s Esc) so it doesn't type into the host, and swallow the
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// doesn't type into the host, and swallow the event so it doesn't beep.
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// event so it doesn't beep.
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if event.keyCode == 8 /* C */, flags == [.command, .shift] {
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if event.keyCode == 46 /* M */, flags == [.control, .option, .shift] {
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self.suppressedVK = 0x43 // VK_C — the same physical C is en route via GC
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self.suppressedVK = 0x4D // VK_M — the same physical M is en route via GC
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self.onToggleCursor?()
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self.onToggleMouseMode?()
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return nil
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return nil
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}
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}
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// The cross-client combos (Ctrl+Alt+Shift+Q/D/S — the same set every other
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// The cross-client combos (Ctrl+Alt+Shift+Q/D/S — the same set every other
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@@ -1,12 +0,0 @@
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/// How a physical mouse drives the host — the cross-client mouse model (the SDL clients'
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/// `MouseMode` / `Settings::mouse_mode`, design/remote-desktop-sweep.md M1). Stored stringly
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/// under `DefaultsKey.mouseMode`.
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public enum MouseInputMode: String, CaseIterable, Sendable {
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/// Pointer capture (disassociated, hidden cursor, relative deltas) — the game model,
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/// and the default: the only cursor you see is the host's.
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case capture
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/// Absolute pointer, uncaptured: the cursor enters and leaves the stream freely and
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/// motion is forwarded as absolute positions through the letterbox. The remote desktop
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/// model. Requires a host injector with absolute support (not gamescope).
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case desktop
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}
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@@ -38,11 +38,10 @@ private let streamInputDebug =
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/// dragged deltas become the relative motion StreamLayerView forwards), and hide it.
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/// dragged deltas become the relative motion StreamLayerView forwards), and hide it.
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/// hide/unhide and associate are balanced via `captured`.
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/// hide/unhide and associate are balanced via `captured`.
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///
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///
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/// In the DESKTOP mouse model (absolute pointer, remote-desktop-sweep M1) this is a no-op:
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/// In CLIENT-SIDE-CURSOR mode (gamescope, whose capture carries no host cursor) this is a
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/// the pointer stays free (entering and leaving the stream at will) and StreamLayerView
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/// no-op: the local cursor stays visible and free, and StreamLayerView forwards ABSOLUTE
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/// forwards ABSOLUTE positions instead; the local cursor is hidden only while over the view
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/// positions instead — the visible system cursor IS the on-screen cursor. `disassociate`
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/// (cursor rects). `disassociate` selects between the two; `release()` only undoes what
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/// selects between the two; `release()` only undoes what `capture` actually did.
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/// `capture` actually did.
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private final class CursorCapture {
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private final class CursorCapture {
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private var captured = false
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private var captured = false
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/// Whether the engaged capture actually disassociated+hid (false in cursor-visible mode),
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/// Whether the engaged capture actually disassociated+hid (false in cursor-visible mode),
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@@ -208,17 +207,14 @@ public final class StreamLayerView: NSView {
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/// forwarded). Main-thread only.
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/// forwarded). Main-thread only.
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public private(set) var captured = false
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public private(set) var captured = false
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/// Desktop (absolute) mouse model — remote-desktop-sweep M1: when true the pointer is
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/// Client-side-cursor mode: when true the local system cursor stays VISIBLE over the
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/// never disassociated (it enters and leaves the stream freely) and the mouse monitor
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/// stream and the mouse monitor forwards ABSOLUTE positions (the visible cursor is the
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/// forwards ABSOLUTE positions through the letterbox; the local cursor is hidden only
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/// on-screen cursor — gamescope draws none, so no double cursor); when false the existing
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/// while over this view (cursor rects — the host's composited cursor, tracking our
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/// captured/disassociated relative path runs unchanged. Initialized at session start from
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/// sends, is the one you see) and reappears the moment it leaves. When false the
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/// the `cursorMode` setting + the host's resolved compositor, toggled live by ⌘⇧C. A live
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/// captured/disassociated relative path runs unchanged. Initialized at session start
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/// flip re-engages capture in the new mode so disassociation + the abs/rel choice swap
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/// from the `mouseMode` setting gated by the host's resolved compositor (gamescope's
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/// atomically. Main-thread only.
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/// EIS is relative-only — absolute sends would be dropped, so it pins to capture);
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private var cursorVisible = false
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/// flipped live by ⌃⌥⇧M. A live flip re-engages capture in the new model so
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/// disassociation + the abs/rel choice swap atomically. Main-thread only.
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private var desktopMouse = false
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/// One-shot auto-engage request (stream start, trust confirmed) — attempted as soon
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/// One-shot auto-engage request (stream start, trust confirmed) — attempted as soon
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/// as the view is in a window with real bounds, then dropped, so it can never fire
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/// as the view is in a window with real bounds, then dropped, so it can never fire
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/// surprisingly later (e.g. on a resize).
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/// surprisingly later (e.g. on a resize).
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@@ -444,9 +440,9 @@ public final class StreamLayerView: NSView {
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// If the cursor grab is refused (e.g. the reactivating click arrives before the app is
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// If the cursor grab is refused (e.g. the reactivating click arrives before the app is
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// frontmost), stay released so the NEXT click retries — never latch captured=true over
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// frontmost), stay released so the NEXT click retries — never latch captured=true over
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// a free cursor, which would make mouseDown's `!captured` guard reject every later click.
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// a free cursor, which would make mouseDown's `!captured` guard reject every later click.
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// In the desktop mouse model there is no grab (the pointer stays free) — capture
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// In client-side-cursor mode there is no grab (the cursor stays visible) — capture
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// always engages and the monitor forwards absolute positions instead.
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// always engages and the monitor forwards absolute positions instead.
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guard cursorCapture.capture(in: self, disassociate: !desktopMouse) else { return }
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guard cursorCapture.capture(in: self, disassociate: !cursorVisible) else { return }
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inputCapture?.setForwarding(true, suppressClick: fromClick)
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inputCapture?.setForwarding(true, suppressClick: fromClick)
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// Install AFTER the warp + setForwarding: the engage warp generates no forwarded
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// Install AFTER the warp + setForwarding: the engage warp generates no forwarded
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// delta (the monitor isn't up yet), and the engage click's suppression latch is
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// delta (the monitor isn't up yet), and the engage click's suppression latch is
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@@ -454,7 +450,6 @@ public final class StreamLayerView: NSView {
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installMouseMonitor()
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installMouseMonitor()
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captured = true
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captured = true
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window?.makeFirstResponder(self)
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window?.makeFirstResponder(self)
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window?.invalidateCursorRects(for: self) // desktop model: hide-over-view engages
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notifyCaptureChange(true)
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notifyCaptureChange(true)
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}
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}
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@@ -464,28 +459,9 @@ public final class StreamLayerView: NSView {
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cursorCapture.release()
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cursorCapture.release()
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inputCapture?.setForwarding(false)
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inputCapture?.setForwarding(false)
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captured = false
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captured = false
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window?.invalidateCursorRects(for: self)
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notifyCaptureChange(false)
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notifyCaptureChange(false)
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}
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}
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/// A fully transparent cursor for the desktop mouse model's hide-over-view rect —
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/// an empty 1×1 image draws nothing.
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private static let invisibleCursor = NSCursor(
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image: NSImage(size: NSSize(width: 1, height: 1)), hotSpot: .zero)
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/// Desktop mouse model: the local cursor is hidden while over the stream (the host's
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/// composited cursor, tracking our absolute sends, is the one you see) and reappears
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/// the moment it leaves the view — AppKit applies/removes the rect's cursor for us,
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/// so there is no hide/unhide balancing to get wrong. Capture model instead hides
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/// globally via `CursorCapture` (the pointer can't leave the view there).
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override public func resetCursorRects() {
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if captured && desktopMouse {
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addCursorRect(bounds, cursor: Self.invisibleCursor)
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} else {
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super.resetCursorRects()
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}
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}
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/// A single local monitor for motion + buttons, installed only while captured. A local
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/// A single local monitor for motion + buttons, installed only while captured. A local
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/// monitor is more robust than view overrides for relative motion: it sidesteps the
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/// monitor is more robust than view overrides for relative motion: it sidesteps the
|
||||||
/// `window.acceptsMouseMovedEvents`/tracking-area/responder-chain requirements, and
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/// `window.acceptsMouseMovedEvents`/tracking-area/responder-chain requirements, and
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@@ -497,12 +473,12 @@ public final class StreamLayerView: NSView {
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|||||||
/// via IOHID. Events are returned (not swallowed): the cursor is frozen, so they're
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/// via IOHID. Events are returned (not swallowed): the cursor is frozen, so they're
|
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/// inert locally.
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/// inert locally.
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///
|
///
|
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/// In the desktop mouse model the cursor is NOT frozen, so bare `.mouseMoved` events are
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/// In client-side-cursor mode the cursor is NOT frozen, so bare `.mouseMoved` events are
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/// only generated while `window.acceptsMouseMovedEvents` is true — we enable it here and
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/// only generated while `window.acceptsMouseMovedEvents` is true — we enable it here and
|
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/// restore it on removal so absolute hover-motion keeps flowing without a click held.
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/// restore it on removal so absolute hover-motion keeps flowing without a click held.
|
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private func installMouseMonitor() {
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private func installMouseMonitor() {
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guard mouseEventMonitor == nil else { return }
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guard mouseEventMonitor == nil else { return }
|
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if desktopMouse {
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if cursorVisible {
|
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savedAcceptsMouseMoved = window?.acceptsMouseMovedEvents
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savedAcceptsMouseMoved = window?.acceptsMouseMovedEvents
|
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window?.acceptsMouseMovedEvents = true
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window?.acceptsMouseMovedEvents = true
|
||||||
}
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}
|
||||||
@@ -514,8 +490,8 @@ public final class StreamLayerView: NSView {
|
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guard let self, self.captured, let ic = self.inputCapture else { return event }
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guard let self, self.captured, let ic = self.inputCapture else { return event }
|
||||||
switch event.type {
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switch event.type {
|
||||||
case .mouseMoved, .leftMouseDragged, .rightMouseDragged, .otherMouseDragged:
|
case .mouseMoved, .leftMouseDragged, .rightMouseDragged, .otherMouseDragged:
|
||||||
if self.desktopMouse {
|
if self.cursorVisible {
|
||||||
// Desktop mouse model: forward the ABSOLUTE position (mapped through the
|
// Client-side cursor: forward the ABSOLUTE position (mapped through the
|
||||||
// aspect-fit letterbox into host pixels), the same path the iPad pointer
|
// aspect-fit letterbox into host pixels), the same path the iPad pointer
|
||||||
// fallback uses. Events in the letterbox bars are dropped (nil host point).
|
// fallback uses. Events in the letterbox bars are dropped (nil host point).
|
||||||
if let p = self.hostPoint(from: event) {
|
if let p = self.hostPoint(from: event) {
|
||||||
@@ -633,27 +609,14 @@ public final class StreamLayerView: NSView {
|
|||||||
// be a cursor trap with dead input.
|
// be a cursor trap with dead input.
|
||||||
self?.releaseCapture()
|
self?.releaseCapture()
|
||||||
}
|
}
|
||||||
// ⌃⌥⇧M flips the mouse model (capture ⇄ desktop) live — the SDL clients' identical
|
// ⌘⇧C flips the client-side cursor live. Only the key window's stream owns it (same
|
||||||
// chord. Only the key window's stream owns it (same guard as the ⌘⎋ capture toggle).
|
// guard as the ⌘⎋ capture toggle). Re-engage capture in the new mode so disassociation
|
||||||
// Re-engage capture in the new model so disassociation and the absolute/relative
|
// and the absolute/relative forwarding choice swap atomically — releaseCapture restores
|
||||||
// forwarding choice swap atomically — releaseCapture restores the old model's grab
|
// the old mode's grab (if any), engageCapture installs the new one.
|
||||||
// (if any), engageCapture installs the new one. On a gamescope host the chord is a
|
// ⌘⇧C would flip the client-side cursor live — NEUTERED while the feature is disabled
|
||||||
// no-op: its EIS grants only a relative pointer, so the desktop model's absolute
|
// (see the cursorVisible resolution below): toggling it on under gamescope's relative-only
|
||||||
// sends would be silently dropped (pointer stuck = "all input dead").
|
// input traps the pointer. Restore this body when absolute/synthetic-cursor support lands.
|
||||||
capture.onToggleMouseMode = { [weak self] in
|
capture.onToggleCursor = {}
|
||||||
guard let self, self.window?.isKeyWindow == true,
|
|
||||||
let conn = self.connection else { return }
|
|
||||||
guard conn.resolvedCompositor != .gamescope else {
|
|
||||||
streamInputLog.info("mouse-mode chord ignored: gamescope host is relative-only")
|
|
||||||
return
|
|
||||||
}
|
|
||||||
let wasCaptured = self.captured
|
|
||||||
if wasCaptured { self.releaseCapture() }
|
|
||||||
self.desktopMouse.toggle()
|
|
||||||
if wasCaptured { self.engageCapture(fromClick: false) }
|
|
||||||
self.window?.invalidateCursorRects(for: self)
|
|
||||||
streamInputLog.info("mouse mode: \(self.desktopMouse ? "desktop" : "capture", privacy: .public)")
|
|
||||||
}
|
|
||||||
// The cross-client combos (⌃⌥⇧Q/D/S — Ctrl+Alt+Shift on the other clients), delivered by
|
// The cross-client combos (⌃⌥⇧Q/D/S — Ctrl+Alt+Shift on the other clients), delivered by
|
||||||
// the monitor only while captured; the same key-window ownership rule as ⌘⎋ throughout.
|
// the monitor only while captured; the same key-window ownership rule as ⌘⎋ throughout.
|
||||||
capture.onReleaseCapture = { [weak self] in
|
capture.onReleaseCapture = { [weak self] in
|
||||||
@@ -680,18 +643,15 @@ public final class StreamLayerView: NSView {
|
|||||||
capture.start()
|
capture.start()
|
||||||
inputCapture = capture
|
inputCapture = capture
|
||||||
|
|
||||||
// Desktop (absolute) mouse model — resolved at session start from the mouseMode
|
// Client-side cursor is TEMPORARILY DISABLED. It positions the host cursor with ABSOLUTE
|
||||||
// setting, gated by the host's compositor: gamescope's input socket (EIS) grants
|
// events, but gamescope's input socket (EIS) grants only a relative pointer, so those are
|
||||||
// only a relative pointer, so absolute sends would be silently dropped there
|
// silently dropped — the pointer never moves and clicks/scroll land on the stuck position
|
||||||
// (pointer stuck = "all input dead") — pinned to capture. ⌃⌥⇧M flips it live.
|
// (looks like "all input dead"). gamescope is exactly the compositor Auto enabled it for.
|
||||||
let mode = MouseInputMode(
|
// Forced off until per-compositor gating (KWin/GNOME/Sway have absolute) or a synthetic-
|
||||||
rawValue: UserDefaults.standard.string(forKey: DefaultsKey.mouseMode) ?? ""
|
// cursor-over-relative path lands; the resolution logic below is kept for that. See the
|
||||||
) ?? .capture
|
// ⌘⇧C handler (also neutered) and the cursorMode setting (hidden).
|
||||||
let absOK = connection.resolvedCompositor != .gamescope
|
cursorVisible = false
|
||||||
desktopMouse = mode == .desktop && absOK
|
_ = connection.resolvedCompositor // (was: Auto → gamescope; kept to document intent)
|
||||||
if mode == .desktop && !absOK {
|
|
||||||
streamInputLog.info("desktop mouse mode unavailable on a gamescope host (relative-only) — using capture")
|
|
||||||
}
|
|
||||||
|
|
||||||
// Presenter choice + lifecycle live in SessionPresenter (shared with iOS/tvOS): stage-2
|
// Presenter choice + lifecycle live in SessionPresenter (shared with iOS/tvOS): stage-2
|
||||||
// (explicit VTDecompressionSession decode + a CAMetalLayer/display-link present) by
|
// (explicit VTDecompressionSession decode + a CAMetalLayer/display-link present) by
|
||||||
|
|||||||
@@ -94,11 +94,8 @@ public enum DefaultsKey {
|
|||||||
/// stays 4:2:0). Sharper text/UI at the cost of more bandwidth.
|
/// stays 4:2:0). Sharper text/UI at the cost of more bandwidth.
|
||||||
public static let enable444 = "punktfunk.enable444"
|
public static let enable444 = "punktfunk.enable444"
|
||||||
public static let hosts = "punktfunk.hosts"
|
public static let hosts = "punktfunk.hosts"
|
||||||
/// Physical-mouse model (macOS): "capture" (pointer lock + relative, the default) or
|
/// Client-side cursor mode: "auto" (shown only in gamescope sessions), "always", "never".
|
||||||
/// "desktop" (uncaptured absolute pointer) — the cross-client `mouse_mode`. Replaces the
|
public static let cursorMode = "punktfunk.cursorMode"
|
||||||
/// never-shipped "punktfunk.cursorMode" (auto/always/never client-side-cursor setting,
|
|
||||||
/// which was hidden while disabled and had no readers).
|
|
||||||
public static let mouseMode = "punktfunk.mouseMode"
|
|
||||||
/// Invert the scroll-wheel / two-finger-scroll direction sent to the host (both axes). Off by
|
/// Invert the scroll-wheel / two-finger-scroll direction sent to the host (both axes). Off by
|
||||||
/// default: the local (natural-scrolling) sign passes through untouched. When on, the sign is
|
/// default: the local (natural-scrolling) sign passes through untouched. When on, the sign is
|
||||||
/// negated at the single scroll sink (`InputCapture.sendScroll`), so it flips consistently across
|
/// negated at the single scroll sink (`InputCapture.sendScroll`), so it flips consistently across
|
||||||
|
|||||||
@@ -69,14 +69,6 @@ const TOUCH_MODE_CAPTIONS: &[&str] = &[
|
|||||||
"The cursor jumps to your finger — a tap clicks there",
|
"The cursor jumps to your finger — a tap clicks there",
|
||||||
"Real multi-touch reaches the host — for touch-native apps",
|
"Real multi-touch reaches the host — for touch-native apps",
|
||||||
];
|
];
|
||||||
/// Physical-mouse model values (persisted) + labels + dynamic captions — same idiom as
|
|
||||||
/// the touch rows. Ctrl+Alt+Shift+M flips the model live in-stream.
|
|
||||||
const MOUSE_MODES: &[&str] = &["capture", "desktop"];
|
|
||||||
const MOUSE_MODE_LABELS: &[&str] = &["Capture (games)", "Desktop (absolute)"];
|
|
||||||
const MOUSE_MODE_CAPTIONS: &[&str] = &[
|
|
||||||
"Pointer locks to the stream — relative motion, best for games",
|
|
||||||
"Pointer moves freely in and out — best for remote desktop work",
|
|
||||||
];
|
|
||||||
|
|
||||||
/// punktfunk's own license (MIT OR Apache-2.0), shown on the About dialog's Legal page.
|
/// punktfunk's own license (MIT OR Apache-2.0), shown on the About dialog's Legal page.
|
||||||
const APP_LICENSE: &str = concat!(
|
const APP_LICENSE: &str = concat!(
|
||||||
@@ -550,20 +542,6 @@ pub fn show(
|
|||||||
set_row_subtitle(&w, TOUCH_MODE_CAPTIONS[i]);
|
set_row_subtitle(&w, TOUCH_MODE_CAPTIONS[i]);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
let mouse_row = ChoiceRow::new(
|
|
||||||
&dialog,
|
|
||||||
inline,
|
|
||||||
"Mouse input",
|
|
||||||
MOUSE_MODE_CAPTIONS[0],
|
|
||||||
MOUSE_MODE_LABELS,
|
|
||||||
);
|
|
||||||
{
|
|
||||||
let w = mouse_row.widget().clone();
|
|
||||||
mouse_row.connect_changed(move |i| {
|
|
||||||
let i = (i as usize).min(MOUSE_MODE_CAPTIONS.len() - 1);
|
|
||||||
set_row_subtitle(&w, MOUSE_MODE_CAPTIONS[i]);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
let inhibit_row = adw::SwitchRow::builder()
|
let inhibit_row = adw::SwitchRow::builder()
|
||||||
.title("Capture system shortcuts")
|
.title("Capture system shortcuts")
|
||||||
.subtitle("Forward Alt+Tab, Super, … to the host while input is captured")
|
.subtitle("Forward Alt+Tab, Super, … to the host while input is captured")
|
||||||
@@ -740,12 +718,6 @@ pub fn show(
|
|||||||
touch_row.set_selected(touch_i as u32);
|
touch_row.set_selected(touch_i as u32);
|
||||||
// set_selected never fires the changed hook, so seed the dynamic caption directly.
|
// set_selected never fires the changed hook, so seed the dynamic caption directly.
|
||||||
set_row_subtitle(touch_row.widget(), TOUCH_MODE_CAPTIONS[touch_i]);
|
set_row_subtitle(touch_row.widget(), TOUCH_MODE_CAPTIONS[touch_i]);
|
||||||
let mouse_i = MOUSE_MODES
|
|
||||||
.iter()
|
|
||||||
.position(|&m| m == s.mouse_mode)
|
|
||||||
.unwrap_or(0);
|
|
||||||
mouse_row.set_selected(mouse_i as u32);
|
|
||||||
set_row_subtitle(mouse_row.widget(), MOUSE_MODE_CAPTIONS[mouse_i]);
|
|
||||||
let comp_i = COMPOSITORS
|
let comp_i = COMPOSITORS
|
||||||
.iter()
|
.iter()
|
||||||
.position(|&c| c == s.compositor)
|
.position(|&c| c == s.compositor)
|
||||||
@@ -816,7 +788,6 @@ pub fn show(
|
|||||||
touch_group.add(touch_row.widget());
|
touch_group.add(touch_row.widget());
|
||||||
// Group titles are Pango markup — the ampersand must be an entity.
|
// Group titles are Pango markup — the ampersand must be an entity.
|
||||||
let kbm_group = group("Keyboard & mouse", "");
|
let kbm_group = group("Keyboard & mouse", "");
|
||||||
kbm_group.add(mouse_row.widget());
|
|
||||||
kbm_group.add(&inhibit_row);
|
kbm_group.add(&inhibit_row);
|
||||||
kbm_group.add(&invert_row);
|
kbm_group.add(&invert_row);
|
||||||
input.add(&touch_group);
|
input.add(&touch_group);
|
||||||
@@ -896,8 +867,6 @@ pub fn show(
|
|||||||
}
|
}
|
||||||
s.touch_mode =
|
s.touch_mode =
|
||||||
TOUCH_MODES[(touch_row.selected() as usize).min(TOUCH_MODES.len() - 1)].to_string();
|
TOUCH_MODES[(touch_row.selected() as usize).min(TOUCH_MODES.len() - 1)].to_string();
|
||||||
s.mouse_mode =
|
|
||||||
MOUSE_MODES[(mouse_row.selected() as usize).min(MOUSE_MODES.len() - 1)].to_string();
|
|
||||||
s.forward_pad = chosen_pin.borrow().clone();
|
s.forward_pad = chosen_pin.borrow().clone();
|
||||||
s.compositor = COMPOSITORS[(compositor_row.selected() as usize).min(COMPOSITORS.len() - 1)]
|
s.compositor = COMPOSITORS[(compositor_row.selected() as usize).min(COMPOSITORS.len() - 1)]
|
||||||
.to_string();
|
.to_string();
|
||||||
|
|||||||
@@ -158,7 +158,6 @@ pub fn run(target: Option<&str>) -> u8 {
|
|||||||
v => v,
|
v => v,
|
||||||
},
|
},
|
||||||
touch_mode: settings_at_start.touch_mode(),
|
touch_mode: settings_at_start.touch_mode(),
|
||||||
mouse_mode: settings_at_start.mouse_mode(),
|
|
||||||
invert_scroll: settings_at_start.invert_scroll,
|
invert_scroll: settings_at_start.invert_scroll,
|
||||||
json_status,
|
json_status,
|
||||||
on_connected: Some(Box::new(move |fingerprint: [u8; 32]| {
|
on_connected: Some(Box::new(move |fingerprint: [u8; 32]| {
|
||||||
|
|||||||
@@ -429,7 +429,6 @@ mod session_main {
|
|||||||
v => v,
|
v => v,
|
||||||
},
|
},
|
||||||
touch_mode: settings.touch_mode(),
|
touch_mode: settings.touch_mode(),
|
||||||
mouse_mode: settings.mouse_mode(),
|
|
||||||
invert_scroll: settings.invert_scroll,
|
invert_scroll: settings.invert_scroll,
|
||||||
json_status: true,
|
json_status: true,
|
||||||
on_connected: Some(Box::new(|fingerprint: [u8; 32]| {
|
on_connected: Some(Box::new(|fingerprint: [u8; 32]| {
|
||||||
|
|||||||
@@ -90,13 +90,6 @@ const TOUCH_MODES: &[(&str, &str)] = &[
|
|||||||
("pointer", "Direct pointer"),
|
("pointer", "Direct pointer"),
|
||||||
("touch", "Touch passthrough"),
|
("touch", "Touch passthrough"),
|
||||||
];
|
];
|
||||||
/// Physical-mouse presets: `(stored value, display label)` — capture (pointer lock,
|
|
||||||
/// relative, for games) vs desktop (uncaptured absolute pointer, for remote desktop
|
|
||||||
/// work). Ctrl+Alt+Shift+M flips the model live in-stream.
|
|
||||||
const MOUSE_MODES: &[(&str, &str)] = &[
|
|
||||||
("capture", "Capture (games)"),
|
|
||||||
("desktop", "Desktop (absolute)"),
|
|
||||||
];
|
|
||||||
/// Host compositor presets: `(stored value, display label)`. Advisory — the host falls back to
|
/// Host compositor presets: `(stored value, display label)`. Advisory — the host falls back to
|
||||||
/// auto-detect when the choice is unavailable. Only meaningful against a Linux host.
|
/// auto-detect when the choice is unavailable. Only meaningful against a Linux host.
|
||||||
const COMPOSITORS: &[(&str, &str)] = &[
|
const COMPOSITORS: &[(&str, &str)] = &[
|
||||||
@@ -401,10 +394,6 @@ pub(crate) fn settings_page(
|
|||||||
let touch_combo = setting_combo(ctx, "Touch input", touch_names, touch_i, |s, i| {
|
let touch_combo = setting_combo(ctx, "Touch input", touch_names, touch_i, |s, i| {
|
||||||
s.touch_mode = TOUCH_MODES[i].0.to_string();
|
s.touch_mode = TOUCH_MODES[i].0.to_string();
|
||||||
});
|
});
|
||||||
let (mouse_names, mouse_i) = presets(MOUSE_MODES, |v| *v == s.mouse_mode);
|
|
||||||
let mouse_combo = setting_combo(ctx, "Mouse input", mouse_names, mouse_i, |s, i| {
|
|
||||||
s.mouse_mode = MOUSE_MODES[i].0.to_string();
|
|
||||||
});
|
|
||||||
let invert_scroll_toggle =
|
let invert_scroll_toggle =
|
||||||
setting_toggle(ctx, "Invert scroll direction", s.invert_scroll, |s, on| {
|
setting_toggle(ctx, "Invert scroll direction", s.invert_scroll, |s, on| {
|
||||||
s.invert_scroll = on
|
s.invert_scroll = on
|
||||||
@@ -553,13 +542,6 @@ pub(crate) fn settings_page(
|
|||||||
out.extend(group(
|
out.extend(group(
|
||||||
Some("Keyboard & mouse"),
|
Some("Keyboard & mouse"),
|
||||||
vec![
|
vec![
|
||||||
described(
|
|
||||||
mouse_combo,
|
|
||||||
"Capture locks the pointer to the stream and sends relative motion — \
|
|
||||||
best for games. Desktop leaves the pointer free to enter and leave \
|
|
||||||
the stream and sends absolute positions — best for remote desktop \
|
|
||||||
work. Ctrl+Alt+Shift+M switches live.",
|
|
||||||
),
|
|
||||||
described(
|
described(
|
||||||
shortcuts_toggle,
|
shortcuts_toggle,
|
||||||
"Alt+Tab, the Windows key and friends reach the host while the stream \
|
"Alt+Tab, the Windows key and friends reach the host while the stream \
|
||||||
|
|||||||
@@ -876,10 +876,16 @@ impl Worker {
|
|||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
let pref = self
|
let pref = match self.pad_info(id) {
|
||||||
.pad_info(id)
|
// Steam Input's virtual pad standing in front of the Deck's built-in controls (the
|
||||||
.map(|p| p.pref)
|
// only-pad-forwarded case, [`Self::forwarded_ids`]): declare the DECK kind, not the
|
||||||
.unwrap_or(GamepadPref::Xbox360);
|
// wrapper's Xbox 360 identity. [`Self::auto_pref`] already resolves the SESSION
|
||||||
|
// default this way, but a current host honors the per-pad arrival over the session
|
||||||
|
// default — so without this the host builds an X-Box 360 pad on a real Deck.
|
||||||
|
Some(p) if p.steam_virtual && is_steam_deck() => GamepadPref::SteamDeck,
|
||||||
|
Some(p) => p.pref,
|
||||||
|
None => GamepadPref::Xbox360,
|
||||||
|
};
|
||||||
match self.subsystem.open(sdl3::sys::joystick::SDL_JoystickID(id)) {
|
match self.subsystem.open(sdl3::sys::joystick::SDL_JoystickID(id)) {
|
||||||
Ok(pad) => {
|
Ok(pad) => {
|
||||||
let mut slot = Slot::new(id, index, pref, pad);
|
let mut slot = Slot::new(id, index, pref, pad);
|
||||||
|
|||||||
@@ -325,6 +325,11 @@ pub fn connect_reject_message(reason: punktfunk_core::reject::RejectReason) -> S
|
|||||||
"Client and host versions don't match — update both to the same release.".into()
|
"Client and host versions don't match — update both to the same release.".into()
|
||||||
}
|
}
|
||||||
R::Busy => "The host is busy with another session.".into(),
|
R::Busy => "The host is busy with another session.".into(),
|
||||||
|
R::SetupFailed => {
|
||||||
|
"The host accepted the connection but couldn't start the stream — the host's log \
|
||||||
|
(web console → Log) has the cause."
|
||||||
|
.into()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -456,48 +461,6 @@ impl TouchMode {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// How a physical mouse drives the host — the desktop-sweep mouse model
|
|
||||||
/// (design/remote-desktop-sweep.md M1). Stored stringly in [`Settings::mouse_mode`] so the
|
|
||||||
/// file stays readable; parsed with [`MouseMode::from_name`].
|
|
||||||
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
|
||||||
pub enum MouseMode {
|
|
||||||
/// Pointer lock (relative deltas, hidden cursor) — the game model, and the default:
|
|
||||||
/// the only cursor you see is the host's.
|
|
||||||
Capture,
|
|
||||||
/// Absolute pointer, uncaptured: the cursor enters and leaves the stream freely and
|
|
||||||
/// motion goes on the wire as absolute positions through the letterbox. The remote
|
|
||||||
/// desktop model. Requires a host injector with absolute support (not gamescope).
|
|
||||||
Desktop,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MouseMode {
|
|
||||||
/// Cycle/picker order (also the settings pickers' option order).
|
|
||||||
pub const ALL: [MouseMode; 2] = [MouseMode::Capture, MouseMode::Desktop];
|
|
||||||
|
|
||||||
/// Parse the persisted name, defaulting to `Capture` for unset/unknown values.
|
|
||||||
pub fn from_name(s: &str) -> MouseMode {
|
|
||||||
match s {
|
|
||||||
"desktop" => MouseMode::Desktop,
|
|
||||||
_ => MouseMode::Capture,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// The persisted name (the inverse of [`from_name`](Self::from_name)).
|
|
||||||
pub fn as_name(self) -> &'static str {
|
|
||||||
match self {
|
|
||||||
MouseMode::Capture => "capture",
|
|
||||||
MouseMode::Desktop => "desktop",
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn label(self) -> &'static str {
|
|
||||||
match self {
|
|
||||||
MouseMode::Capture => "Capture (games)",
|
|
||||||
MouseMode::Desktop => "Desktop (absolute)",
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// App settings, persisted as JSON. Stringly-typed gamepad/compositor prefs so the file
|
/// App settings, persisted as JSON. Stringly-typed gamepad/compositor prefs so the file
|
||||||
/// stays readable; parsed with `*Pref::from_name` at connect time.
|
/// stays readable; parsed with `*Pref::from_name` at connect time.
|
||||||
#[derive(Clone, Serialize, Deserialize)]
|
#[derive(Clone, Serialize, Deserialize)]
|
||||||
@@ -532,12 +495,6 @@ pub struct Settings {
|
|||||||
/// stores load as trackpad.
|
/// stores load as trackpad.
|
||||||
#[serde(default = "default_touch_mode")]
|
#[serde(default = "default_touch_mode")]
|
||||||
pub touch_mode: String,
|
pub touch_mode: String,
|
||||||
/// How a physical mouse drives the host: a [`MouseMode`] name — `"capture"` (default,
|
|
||||||
/// pointer lock + relative) or `"desktop"` (uncaptured absolute pointer). Read at
|
|
||||||
/// connect via [`Settings::mouse_mode`]. `default` so pre-existing stores load as
|
|
||||||
/// capture — today's behavior.
|
|
||||||
#[serde(default = "default_mouse_mode")]
|
|
||||||
pub mouse_mode: String,
|
|
||||||
/// Grab compositor shortcuts (Alt+Tab, Super…) while input is captured.
|
/// Grab compositor shortcuts (Alt+Tab, Super…) while input is captured.
|
||||||
pub inhibit_shortcuts: bool,
|
pub inhibit_shortcuts: bool,
|
||||||
/// Stream the default microphone to the host's virtual mic source.
|
/// Stream the default microphone to the host's virtual mic source.
|
||||||
@@ -625,10 +582,6 @@ fn default_touch_mode() -> String {
|
|||||||
"trackpad".into()
|
"trackpad".into()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn default_mouse_mode() -> String {
|
|
||||||
"capture".into()
|
|
||||||
}
|
|
||||||
|
|
||||||
fn default_true() -> bool {
|
fn default_true() -> bool {
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
@@ -656,10 +609,6 @@ impl Settings {
|
|||||||
TouchMode::from_name(&self.touch_mode)
|
TouchMode::from_name(&self.touch_mode)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn mouse_mode(&self) -> MouseMode {
|
|
||||||
MouseMode::from_name(&self.mouse_mode)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// The `codec` setting as a `quic::CODEC_*` preference bit (`0` = auto).
|
/// The `codec` setting as a `quic::CODEC_*` preference bit (`0` = auto).
|
||||||
pub fn preferred_codec(&self) -> u8 {
|
pub fn preferred_codec(&self) -> u8 {
|
||||||
match self.codec.as_str() {
|
match self.codec.as_str() {
|
||||||
@@ -687,7 +636,6 @@ impl Default for Settings {
|
|||||||
forward_pad: String::new(),
|
forward_pad: String::new(),
|
||||||
compositor: "auto".into(),
|
compositor: "auto".into(),
|
||||||
touch_mode: "trackpad".into(),
|
touch_mode: "trackpad".into(),
|
||||||
mouse_mode: "capture".into(),
|
|
||||||
inhibit_shortcuts: true,
|
inhibit_shortcuts: true,
|
||||||
mic_enabled: false,
|
mic_enabled: false,
|
||||||
audio_channels: 2,
|
audio_channels: 2,
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ use crate::screens::{Ctx, Outbox};
|
|||||||
use crate::theme::{Fonts, DIM, W};
|
use crate::theme::{Fonts, DIM, W};
|
||||||
use crate::widgets::{ListMsg, MenuList, RowSpec};
|
use crate::widgets::{ListMsg, MenuList, RowSpec};
|
||||||
use pf_client_core::gamepad::{MenuEvent, MenuPulse};
|
use pf_client_core::gamepad::{MenuEvent, MenuPulse};
|
||||||
use pf_client_core::trust::{MouseMode, StatsVerbosity, TouchMode};
|
use pf_client_core::trust::{StatsVerbosity, TouchMode};
|
||||||
use skia_safe::{Canvas, Rect};
|
use skia_safe::{Canvas, Rect};
|
||||||
|
|
||||||
/// Stable row identity — adjust/activate dispatch by id so nothing acts on a stale
|
/// Stable row identity — adjust/activate dispatch by id so nothing acts on a stale
|
||||||
@@ -29,11 +29,10 @@ enum RowId {
|
|||||||
Pad,
|
Pad,
|
||||||
PadType,
|
PadType,
|
||||||
Touch,
|
Touch,
|
||||||
Mouse,
|
|
||||||
Stats,
|
Stats,
|
||||||
}
|
}
|
||||||
|
|
||||||
const ROWS: [RowId; 14] = [
|
const ROWS: [RowId; 13] = [
|
||||||
RowId::Resolution,
|
RowId::Resolution,
|
||||||
RowId::Refresh,
|
RowId::Refresh,
|
||||||
RowId::Bitrate,
|
RowId::Bitrate,
|
||||||
@@ -46,7 +45,6 @@ const ROWS: [RowId; 14] = [
|
|||||||
RowId::Pad,
|
RowId::Pad,
|
||||||
RowId::PadType,
|
RowId::PadType,
|
||||||
RowId::Touch,
|
RowId::Touch,
|
||||||
RowId::Mouse,
|
|
||||||
RowId::Stats,
|
RowId::Stats,
|
||||||
];
|
];
|
||||||
|
|
||||||
@@ -253,7 +251,6 @@ fn row_spec(id: RowId, ctx: &Ctx) -> RowSpec {
|
|||||||
"Touch mode",
|
"Touch mode",
|
||||||
s.touch_mode().label().into(),
|
s.touch_mode().label().into(),
|
||||||
),
|
),
|
||||||
RowId::Mouse => (None, "Mouse mode", s.mouse_mode().label().into()),
|
|
||||||
RowId::Stats => (
|
RowId::Stats => (
|
||||||
Some("Interface"),
|
Some("Interface"),
|
||||||
"Statistics overlay",
|
"Statistics overlay",
|
||||||
@@ -295,11 +292,6 @@ fn detail(id: RowId) -> &'static str {
|
|||||||
"How the touchscreen drives the host: Trackpad (relative cursor), \
|
"How the touchscreen drives the host: Trackpad (relative cursor), \
|
||||||
Direct pointer (cursor jumps to your finger), or Touch passthrough (raw contacts)."
|
Direct pointer (cursor jumps to your finger), or Touch passthrough (raw contacts)."
|
||||||
}
|
}
|
||||||
RowId::Mouse => {
|
|
||||||
"How a physical mouse drives the host: Capture locks the pointer (relative, \
|
|
||||||
for games), Desktop leaves it free and sends absolute positions. \
|
|
||||||
Ctrl+Alt+Shift+M switches live while streaming."
|
|
||||||
}
|
|
||||||
RowId::Stats => {
|
RowId::Stats => {
|
||||||
"How much the overlay shows: Compact (one line) → Normal → Detailed. \
|
"How much the overlay shows: Compact (one line) → Normal → Detailed. \
|
||||||
Ctrl+Alt+Shift+S cycles it live while streaming."
|
Ctrl+Alt+Shift+S cycles it live while streaming."
|
||||||
@@ -375,11 +367,6 @@ fn adjust(id: RowId, delta: i32, wrap: bool, ctx: &mut Ctx) -> bool {
|
|||||||
step_option(cur, TouchMode::ALL.len(), delta, wrap)
|
step_option(cur, TouchMode::ALL.len(), delta, wrap)
|
||||||
.map(|i| s.touch_mode = TouchMode::ALL[i].as_name().to_string())
|
.map(|i| s.touch_mode = TouchMode::ALL[i].as_name().to_string())
|
||||||
}
|
}
|
||||||
RowId::Mouse => {
|
|
||||||
let cur = MouseMode::ALL.iter().position(|m| *m == s.mouse_mode());
|
|
||||||
step_option(cur, MouseMode::ALL.len(), delta, wrap)
|
|
||||||
.map(|i| s.mouse_mode = MouseMode::ALL[i].as_name().to_string())
|
|
||||||
}
|
|
||||||
RowId::Stats => {
|
RowId::Stats => {
|
||||||
let cur = StatsVerbosity::ALL
|
let cur = StatsVerbosity::ALL
|
||||||
.iter()
|
.iter()
|
||||||
@@ -523,33 +510,6 @@ mod tests {
|
|||||||
assert_eq!(ctx.settings.touch_mode, "trackpad");
|
assert_eq!(ctx.settings.touch_mode, "trackpad");
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn mouse_mode_steps_and_wraps() {
|
|
||||||
let (mut settings, pads) = ctx_parts();
|
|
||||||
assert_eq!(settings.mouse_mode, "capture");
|
|
||||||
let library = crate::library::LibraryShared::default();
|
|
||||||
let mut ctx = Ctx {
|
|
||||||
hosts: &[],
|
|
||||||
library: &library,
|
|
||||||
settings: &mut settings,
|
|
||||||
pads: &pads,
|
|
||||||
deck: false,
|
|
||||||
device_name: "t",
|
|
||||||
t: 0.0,
|
|
||||||
};
|
|
||||||
// Capture → Desktop, then a step past the end is a boundary.
|
|
||||||
assert!(
|
|
||||||
!adjust(RowId::Mouse, -1, false, &mut ctx),
|
|
||||||
"already first = thud"
|
|
||||||
);
|
|
||||||
assert!(adjust(RowId::Mouse, 1, false, &mut ctx));
|
|
||||||
assert_eq!(ctx.settings.mouse_mode, "desktop");
|
|
||||||
assert!(!adjust(RowId::Mouse, 1, false, &mut ctx), "last = thud");
|
|
||||||
// A wraps back to the first.
|
|
||||||
assert!(adjust(RowId::Mouse, 1, true, &mut ctx));
|
|
||||||
assert_eq!(ctx.settings.mouse_mode, "capture");
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn unknown_value_snaps_to_first() {
|
fn unknown_value_snaps_to_first() {
|
||||||
let (mut settings, pads) = ctx_parts();
|
let (mut settings, pads) = ctx_parts();
|
||||||
|
|||||||
@@ -109,7 +109,7 @@ async fn session_main(mut rx: UnboundedReceiver<InputEvent>, source: EiSource) {
|
|||||||
// Keep `_rd`/`_session` bound for the whole loop — dropping the portal session closes the
|
// Keep `_rd`/`_session` bound for the whole loop — dropping the portal session closes the
|
||||||
// EIS connection. Bound the setup so a headless approval dialog (un-bypassed grant) can't
|
// EIS connection. Bound the setup so a headless approval dialog (un-bypassed grant) can't
|
||||||
// hang the worker forever.
|
// hang the worker forever.
|
||||||
let (_keepalive, context, mut events) = match tokio::time::timeout(
|
let (_keepalive, context, mut events, output_hint) = match tokio::time::timeout(
|
||||||
Duration::from_secs(30),
|
Duration::from_secs(30),
|
||||||
connect(source),
|
connect(source),
|
||||||
)
|
)
|
||||||
@@ -130,6 +130,7 @@ async fn session_main(mut rx: UnboundedReceiver<InputEvent>, source: EiSource) {
|
|||||||
tracing::info!("libei: EIS connected — awaiting devices");
|
tracing::info!("libei: EIS connected — awaiting devices");
|
||||||
|
|
||||||
let mut state = EiState::new();
|
let mut state = EiState::new();
|
||||||
|
state.output_hint = output_hint;
|
||||||
// Watchdog: a healthy EIS server adds + resumes an input device within a beat of the handshake.
|
// Watchdog: a healthy EIS server adds + resumes an input device within a beat of the handshake.
|
||||||
// If none has resumed by this deadline, the connection is dead-on-arrival (stale/half-ready
|
// If none has resumed by this deadline, the connection is dead-on-arrival (stale/half-ready
|
||||||
// gamescope socket the handshake passed but no real server is behind) — exit so the next
|
// gamescope socket the handshake passed but no real server is behind) — exit so the next
|
||||||
@@ -177,20 +178,28 @@ type Connected = (
|
|||||||
Box<dyn Send>,
|
Box<dyn Send>,
|
||||||
ei::Context,
|
ei::Context,
|
||||||
reis::tokio::EiConvertEventStream,
|
reis::tokio::EiConvertEventStream,
|
||||||
|
// The compositor's output size ("WxH" relay-file hint) — the scale target for absolute
|
||||||
|
// coordinates when the EIS advertises only a degenerate region (gamescope). `None` for
|
||||||
|
// the portal/Mutter paths, whose regions are real.
|
||||||
|
Option<(u32, u32)>,
|
||||||
);
|
);
|
||||||
|
|
||||||
/// Reach an EIS server per `source` and run the EI sender handshake.
|
/// Reach an EIS server per `source` and run the EI sender handshake.
|
||||||
async fn connect(source: EiSource) -> Result<Connected> {
|
async fn connect(source: EiSource) -> Result<Connected> {
|
||||||
let (keepalive, stream): (Box<dyn Send>, UnixStream) = match source {
|
let (keepalive, stream, output_hint): (Box<dyn Send>, UnixStream, Option<(u32, u32)>) =
|
||||||
|
match source {
|
||||||
EiSource::Portal => {
|
EiSource::Portal => {
|
||||||
let (rd, session, fd) = connect_portal().await?;
|
let (rd, session, fd) = connect_portal().await?;
|
||||||
(Box::new((rd, session)), UnixStream::from(fd))
|
(Box::new((rd, session)), UnixStream::from(fd), None)
|
||||||
}
|
}
|
||||||
EiSource::MutterEis => {
|
EiSource::MutterEis => {
|
||||||
let (keepalive, fd) = connect_mutter().await?;
|
let (keepalive, fd) = connect_mutter().await?;
|
||||||
(keepalive, UnixStream::from(fd))
|
(keepalive, UnixStream::from(fd), None)
|
||||||
|
}
|
||||||
|
EiSource::SocketPathFile(file) => {
|
||||||
|
let (stream, hint) = connect_socket_file(&file).await?;
|
||||||
|
(Box::new(()), stream, hint)
|
||||||
}
|
}
|
||||||
EiSource::SocketPathFile(file) => (Box::new(()), connect_socket_file(&file).await?),
|
|
||||||
};
|
};
|
||||||
let context = ei::Context::new(stream).map_err(|e| anyhow!("reis EI context: {e}"))?;
|
let context = ei::Context::new(stream).map_err(|e| anyhow!("reis EI context: {e}"))?;
|
||||||
// Bound the handshake. `UnixStream::connect` to a socket *file* succeeds the moment the path
|
// Bound the handshake. `UnixStream::connect` to a socket *file* succeeds the moment the path
|
||||||
@@ -206,7 +215,7 @@ async fn connect(source: EiSource) -> Result<Connected> {
|
|||||||
anyhow!("EI handshake timed out (EIS server not responding — stale/half-ready socket?)")
|
anyhow!("EI handshake timed out (EIS server not responding — stale/half-ready socket?)")
|
||||||
})?
|
})?
|
||||||
.map_err(|e| anyhow!("EI handshake: {e}"))?;
|
.map_err(|e| anyhow!("EI handshake: {e}"))?;
|
||||||
Ok((keepalive, context, events))
|
Ok((keepalive, context, events, output_hint))
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Open a RemoteDesktop portal session (pointer + keyboard) and obtain the EIS socket fd.
|
/// Open a RemoteDesktop portal session (pointer + keyboard) and obtain the EIS socket fd.
|
||||||
@@ -294,8 +303,10 @@ async fn connect_mutter() -> Result<(Box<dyn Send>, std::os::fd::OwnedFd)> {
|
|||||||
|
|
||||||
/// Poll `file` for the EIS socket path (the gamescope backend relays `LIBEI_SOCKET` there once
|
/// Poll `file` for the EIS socket path (the gamescope backend relays `LIBEI_SOCKET` there once
|
||||||
/// the nested app launches), then connect. A bare name is resolved against `XDG_RUNTIME_DIR`,
|
/// the nested app launches), then connect. A bare name is resolved against `XDG_RUNTIME_DIR`,
|
||||||
/// mirroring libei's own `LIBEI_SOCKET` semantics.
|
/// mirroring libei's own `LIBEI_SOCKET` semantics. Line 2 of the relay file, when present,
|
||||||
async fn connect_socket_file(file: &std::path::Path) -> Result<UnixStream> {
|
/// carries the compositor's output size as `WxH` — returned as the absolute-coordinate scale
|
||||||
|
/// hint (gamescope's EIS region is degenerate, so the geometry can't come from the protocol).
|
||||||
|
async fn connect_socket_file(file: &std::path::Path) -> Result<(UnixStream, Option<(u32, u32)>)> {
|
||||||
// The relay file is rewritten each session with the CURRENT gamescope's `LIBEI_SOCKET`, and the
|
// The relay file is rewritten each session with the CURRENT gamescope's `LIBEI_SOCKET`, and the
|
||||||
// socket may not be `listen()`ing the instant its name appears — or the file may briefly still
|
// socket may not be `listen()`ing the instant its name appears — or the file may briefly still
|
||||||
// hold a prior, now-dead session's name (the host-lifetime injector reconnecting between
|
// hold a prior, now-dead session's name (the host-lifetime injector reconnecting between
|
||||||
@@ -319,7 +330,12 @@ async fn connect_socket_file(file: &std::path::Path) -> Result<UnixStream> {
|
|||||||
));
|
));
|
||||||
}
|
}
|
||||||
if let Ok(s) = std::fs::read_to_string(file) {
|
if let Ok(s) = std::fs::read_to_string(file) {
|
||||||
let name = s.trim();
|
let mut file_lines = s.lines();
|
||||||
|
let name = file_lines.next().unwrap_or("").trim();
|
||||||
|
let hint = file_lines.next().and_then(|l| {
|
||||||
|
let (w, h) = l.trim().split_once('x')?;
|
||||||
|
Some((w.parse::<u32>().ok()?, h.parse::<u32>().ok()?))
|
||||||
|
});
|
||||||
if !name.is_empty() {
|
if !name.is_empty() {
|
||||||
let full = if name.starts_with('/') {
|
let full = if name.starts_with('/') {
|
||||||
std::path::PathBuf::from(name)
|
std::path::PathBuf::from(name)
|
||||||
@@ -334,7 +350,7 @@ async fn connect_socket_file(file: &std::path::Path) -> Result<UnixStream> {
|
|||||||
logged = name.to_string();
|
logged = name.to_string();
|
||||||
}
|
}
|
||||||
match UnixStream::connect(&full) {
|
match UnixStream::connect(&full) {
|
||||||
Ok(stream) => return Ok(stream),
|
Ok(stream) => return Ok((stream, hint)),
|
||||||
// Refused = socket file exists but no listener yet (or a dead session);
|
// Refused = socket file exists but no listener yet (or a dead session);
|
||||||
// NotFound = path not created yet. Both heal once the live gamescope's EIS is
|
// NotFound = path not created yet. Both heal once the live gamescope's EIS is
|
||||||
// up — retry. Anything else (e.g. permission) is a real failure.
|
// up — retry. Anything else (e.g. permission) is a real failure.
|
||||||
@@ -386,6 +402,22 @@ struct EiState {
|
|||||||
held_keys: Vec<u32>,
|
held_keys: Vec<u32>,
|
||||||
held_buttons: Vec<u32>,
|
held_buttons: Vec<u32>,
|
||||||
held_touches: Vec<u32>,
|
held_touches: Vec<u32>,
|
||||||
|
/// The touch id currently degraded to the absolute pointer ([`EiState::degrade_touch`]) —
|
||||||
|
/// the "primary finger" while the EIS has no touchscreen device. `None` between touches.
|
||||||
|
degraded_touch: Option<u32>,
|
||||||
|
/// The compositor's output size (relay-file "WxH" hint) — scale target for absolute
|
||||||
|
/// coordinates when the device's region is degenerate/absent (gamescope). Without it the
|
||||||
|
/// fallback is raw client pixels, correct only when the stream runs at the output's size.
|
||||||
|
output_hint: Option<(u32, u32)>,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Is this EIS region a plausible OUTPUT geometry — something to map normalized coordinates
|
||||||
|
/// into? gamescope advertises a degenerate `(0,0,INT32_MAX,INT32_MAX)` "everything" region on
|
||||||
|
/// its virtual input device, meaning "absolute coordinates are raw"; normalizing into it
|
||||||
|
/// explodes a center tap to x≈1e9, which the compositor clamps to the far corner. 16384
|
||||||
|
/// comfortably covers real multi-monitor layouts while rejecting the sentinel.
|
||||||
|
fn sane_region(r: &reis::event::Region) -> bool {
|
||||||
|
r.width > 0 && r.height > 0 && r.width <= 16_384 && r.height <= 16_384
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Stable small index per [`InputKind`] for the `seen_kinds` bitmask.
|
/// Stable small index per [`InputKind`] for the `seen_kinds` bitmask.
|
||||||
@@ -422,6 +454,8 @@ impl EiState {
|
|||||||
held_keys: Vec::new(),
|
held_keys: Vec::new(),
|
||||||
held_buttons: Vec::new(),
|
held_buttons: Vec::new(),
|
||||||
held_touches: Vec::new(),
|
held_touches: Vec::new(),
|
||||||
|
degraded_touch: None,
|
||||||
|
output_hint: None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -430,6 +464,10 @@ impl EiState {
|
|||||||
/// normal [`EiState::inject`] path so the compositor sees proper key-up / button-up /
|
/// normal [`EiState::inject`] path so the compositor sees proper key-up / button-up /
|
||||||
/// touch-up frames before the devices disappear.
|
/// touch-up frames before the devices disappear.
|
||||||
fn release_all(&mut self, ctx: &ei::Context) {
|
fn release_all(&mut self, ctx: &ei::Context) {
|
||||||
|
// A degraded touch is held as a synthesized left button (in `held_buttons`), so the
|
||||||
|
// loop below releases it — but the primary-finger latch must clear too, or the NEXT
|
||||||
|
// session's first TouchDown reads as a second finger and is ignored.
|
||||||
|
self.degraded_touch = None;
|
||||||
let (keys, buttons, touches) = (
|
let (keys, buttons, touches) = (
|
||||||
std::mem::take(&mut self.held_keys),
|
std::mem::take(&mut self.held_keys),
|
||||||
std::mem::take(&mut self.held_buttons),
|
std::mem::take(&mut self.held_buttons),
|
||||||
@@ -506,6 +544,8 @@ impl EiState {
|
|||||||
keyboard = dev.has_capability(DeviceCapability::Keyboard),
|
keyboard = dev.has_capability(DeviceCapability::Keyboard),
|
||||||
button = dev.has_capability(DeviceCapability::Button),
|
button = dev.has_capability(DeviceCapability::Button),
|
||||||
scroll = dev.has_capability(DeviceCapability::Scroll),
|
scroll = dev.has_capability(DeviceCapability::Scroll),
|
||||||
|
regions = dev.regions().len(),
|
||||||
|
region0 = ?dev.regions().first().map(|r| (r.x, r.y, r.width, r.height)),
|
||||||
"libei: device RESUMED (now emittable)"
|
"libei: device RESUMED (now emittable)"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@@ -537,8 +577,85 @@ impl EiState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Degrade touch to a single-finger ABSOLUTE POINTER on compositors whose EIS never
|
||||||
|
/// creates a touchscreen device (gamescope's "Gamescope Virtual Input" advertises
|
||||||
|
/// pointer/pointer_abs/button but no touch — observed live; headless KWin the same).
|
||||||
|
/// Down = abs-move + left press, move = abs-move, up = left release — synthesized through
|
||||||
|
/// the normal [`EiState::inject`] Mouse* paths so region mapping, held-state tracking and
|
||||||
|
/// [`EiState::release_all`] all apply. Only the FIRST finger drives the pointer; later
|
||||||
|
/// fingers are ignored (a pointer has no second contact — a pinch degrades to a drag).
|
||||||
|
fn degrade_touch(&mut self, ev: &InputEvent, ctx: &ei::Context) {
|
||||||
|
const GS_BUTTON_LEFT: u32 = 1;
|
||||||
|
match ev.kind {
|
||||||
|
InputKind::TouchDown => {
|
||||||
|
if self.degraded_touch.is_some() {
|
||||||
|
return; // secondary finger — single-pointer degradation
|
||||||
|
}
|
||||||
|
self.degraded_touch = Some(ev.code);
|
||||||
|
static NOTED: std::sync::atomic::AtomicBool =
|
||||||
|
std::sync::atomic::AtomicBool::new(false);
|
||||||
|
if !NOTED.swap(true, std::sync::atomic::Ordering::Relaxed) {
|
||||||
|
tracing::info!(
|
||||||
|
"compositor's EIS has no touchscreen device — degrading touch to a \
|
||||||
|
single-finger absolute pointer (tap = left click; multi-touch \
|
||||||
|
gestures unavailable)"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
self.inject(
|
||||||
|
&InputEvent {
|
||||||
|
kind: InputKind::MouseMoveAbs,
|
||||||
|
..*ev
|
||||||
|
},
|
||||||
|
ctx,
|
||||||
|
);
|
||||||
|
self.inject(
|
||||||
|
&InputEvent {
|
||||||
|
kind: InputKind::MouseButtonDown,
|
||||||
|
code: GS_BUTTON_LEFT,
|
||||||
|
..*ev
|
||||||
|
},
|
||||||
|
ctx,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
InputKind::TouchMove if self.degraded_touch == Some(ev.code) => {
|
||||||
|
self.inject(
|
||||||
|
&InputEvent {
|
||||||
|
kind: InputKind::MouseMoveAbs,
|
||||||
|
..*ev
|
||||||
|
},
|
||||||
|
ctx,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
InputKind::TouchUp if self.degraded_touch == Some(ev.code) => {
|
||||||
|
self.degraded_touch = None;
|
||||||
|
self.inject(
|
||||||
|
&InputEvent {
|
||||||
|
kind: InputKind::MouseButtonUp,
|
||||||
|
code: GS_BUTTON_LEFT,
|
||||||
|
..*ev
|
||||||
|
},
|
||||||
|
ctx,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Translate and emit one client input event, committing it as a single `frame`.
|
/// Translate and emit one client input event, committing it as a single `frame`.
|
||||||
fn inject(&mut self, ev: &InputEvent, ctx: &ei::Context) {
|
fn inject(&mut self, ev: &InputEvent, ctx: &ei::Context) {
|
||||||
|
// No ei_touchscreen device but an absolute pointer exists → degrade rather than drop
|
||||||
|
// (the game-mode "touch simply does not work" trap). Checked per event, not latched:
|
||||||
|
// a touchscreen device appearing later (compositor restart, capability change) takes
|
||||||
|
// over seamlessly on the next touch.
|
||||||
|
if matches!(
|
||||||
|
ev.kind,
|
||||||
|
InputKind::TouchDown | InputKind::TouchMove | InputKind::TouchUp
|
||||||
|
) && self.device_for(DeviceCapability::Touch).is_none()
|
||||||
|
&& self.device_for(DeviceCapability::PointerAbsolute).is_some()
|
||||||
|
{
|
||||||
|
self.degrade_touch(ev, ctx);
|
||||||
|
return;
|
||||||
|
}
|
||||||
let cap = match ev.kind {
|
let cap = match ev.kind {
|
||||||
InputKind::MouseMove => DeviceCapability::Pointer,
|
InputKind::MouseMove => DeviceCapability::Pointer,
|
||||||
InputKind::MouseMoveAbs => DeviceCapability::PointerAbsolute,
|
InputKind::MouseMoveAbs => DeviceCapability::PointerAbsolute,
|
||||||
@@ -605,16 +722,31 @@ impl EiState {
|
|||||||
InputKind::MouseMoveAbs => {
|
InputKind::MouseMoveAbs => {
|
||||||
let w = ((ev.flags >> 16) & 0xffff) as f32;
|
let w = ((ev.flags >> 16) & 0xffff) as f32;
|
||||||
let h = (ev.flags & 0xffff) as f32;
|
let h = (ev.flags & 0xffff) as f32;
|
||||||
match (
|
match slot.interface::<ei::PointerAbsolute>() {
|
||||||
slot.interface::<ei::PointerAbsolute>(),
|
Some(p) if w > 0.0 && h > 0.0 => {
|
||||||
slot.regions().first(),
|
// Map the normalized client position into the device's first region —
|
||||||
) {
|
// but only when the region looks like a real output geometry.
|
||||||
(Some(p), Some(region)) if w > 0.0 && h > 0.0 => {
|
// gamescope's "Gamescope Virtual Input" advertises a degenerate
|
||||||
// Map the normalized client position into the device's first region.
|
// (0,0,INT32_MAX,INT32_MAX) region meaning "coordinates are raw":
|
||||||
|
// normalizing into it explodes a center tap to x≈1e9, which gamescope
|
||||||
|
// clamps to the far corner (the observed cursor-parked-at-1279,799).
|
||||||
|
// There the managed session runs at the client's mode, so client
|
||||||
|
// pixels ARE output pixels: emit them raw.
|
||||||
let nx = (ev.x as f32 / w).clamp(0.0, 1.0);
|
let nx = (ev.x as f32 / w).clamp(0.0, 1.0);
|
||||||
let ny = (ev.y as f32 / h).clamp(0.0, 1.0);
|
let ny = (ev.y as f32 / h).clamp(0.0, 1.0);
|
||||||
let x = region.x as f32 + nx * region.width as f32;
|
let (x, y) = match slot.regions().first().filter(|r| sane_region(r)) {
|
||||||
let y = region.y as f32 + ny * region.height as f32;
|
Some(region) => (
|
||||||
|
region.x as f32 + nx * region.width as f32,
|
||||||
|
region.y as f32 + ny * region.height as f32,
|
||||||
|
),
|
||||||
|
// Degenerate/absent region: scale into the relay-file output hint
|
||||||
|
// (correct even when the client streams at a different resolution
|
||||||
|
// than the session runs); raw client pixels as the last resort.
|
||||||
|
None => match self.output_hint {
|
||||||
|
Some((ow, oh)) => (nx * ow as f32, ny * oh as f32),
|
||||||
|
None => (ev.x as f32, ev.y as f32),
|
||||||
|
},
|
||||||
|
};
|
||||||
p.motion_absolute(x, y);
|
p.motion_absolute(x, y);
|
||||||
}
|
}
|
||||||
_ => emitted = false,
|
_ => emitted = false,
|
||||||
@@ -680,12 +812,21 @@ impl EiState {
|
|||||||
InputKind::TouchDown | InputKind::TouchMove => {
|
InputKind::TouchDown | InputKind::TouchMove => {
|
||||||
let w = ((ev.flags >> 16) & 0xffff) as f32;
|
let w = ((ev.flags >> 16) & 0xffff) as f32;
|
||||||
let h = (ev.flags & 0xffff) as f32;
|
let h = (ev.flags & 0xffff) as f32;
|
||||||
match (slot.interface::<ei::Touchscreen>(), slot.regions().first()) {
|
match slot.interface::<ei::Touchscreen>() {
|
||||||
(Some(t), Some(region)) if w > 0.0 && h > 0.0 => {
|
Some(t) if w > 0.0 && h > 0.0 => {
|
||||||
let nx = (ev.x as f32 / w).clamp(0.0, 1.0);
|
let nx = (ev.x as f32 / w).clamp(0.0, 1.0);
|
||||||
let ny = (ev.y as f32 / h).clamp(0.0, 1.0);
|
let ny = (ev.y as f32 / h).clamp(0.0, 1.0);
|
||||||
let x = region.x as f32 + nx * region.width as f32;
|
// Same degenerate-region fallback ladder as MouseMoveAbs.
|
||||||
let y = region.y as f32 + ny * region.height as f32;
|
let (x, y) = match slot.regions().first().filter(|r| sane_region(r)) {
|
||||||
|
Some(region) => (
|
||||||
|
region.x as f32 + nx * region.width as f32,
|
||||||
|
region.y as f32 + ny * region.height as f32,
|
||||||
|
),
|
||||||
|
None => match self.output_hint {
|
||||||
|
Some((ow, oh)) => (nx * ow as f32, ny * oh as f32),
|
||||||
|
None => (ev.x as f32, ev.y as f32),
|
||||||
|
},
|
||||||
|
};
|
||||||
if ev.kind == InputKind::TouchDown {
|
if ev.kind == InputKind::TouchDown {
|
||||||
t.down(ev.code, x, y);
|
t.down(ev.code, x, y);
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -14,17 +14,10 @@
|
|||||||
//! Keys are SDL scancodes → VK via `keymap_sdl`, layout-independent. Motion deltas are
|
//! Keys are SDL scancodes → VK via `keymap_sdl`, layout-independent. Motion deltas are
|
||||||
//! COALESCED: one summed `MouseMove` per loop iteration (a 1000 Hz mouse would
|
//! COALESCED: one summed `MouseMove` per loop iteration (a 1000 Hz mouse would
|
||||||
//! otherwise send a datagram per event).
|
//! otherwise send a datagram per event).
|
||||||
//!
|
|
||||||
//! The DESKTOP mouse model (design/remote-desktop-sweep.md M1) reuses this same engage/
|
|
||||||
//! release state but never locks the pointer: the local cursor moves freely (hidden over
|
|
||||||
//! the window — the host's composited cursor is the one you see) and motion goes on the
|
|
||||||
//! wire as absolute positions through the letterbox (`MouseMoveAbs`, latest-wins per loop
|
|
||||||
//! iteration). Requires a host injector with absolute support — gamescope's EIS is
|
|
||||||
//! relative-only, so sessions there are pinned to capture ([`Capture::new`] `abs_ok`).
|
|
||||||
|
|
||||||
use crate::keymap_sdl;
|
use crate::keymap_sdl;
|
||||||
use crate::touch::{Abs, Act, Gestures};
|
use crate::touch::{Abs, Act, Gestures};
|
||||||
use pf_client_core::trust::{MouseMode, TouchMode};
|
use pf_client_core::trust::TouchMode;
|
||||||
use punktfunk_core::client::NativeClient;
|
use punktfunk_core::client::NativeClient;
|
||||||
use punktfunk_core::input::{InputEvent, InputKind};
|
use punktfunk_core::input::{InputEvent, InputKind};
|
||||||
use std::collections::{HashMap, HashSet};
|
use std::collections::{HashMap, HashSet};
|
||||||
@@ -48,13 +41,6 @@ pub struct Capture {
|
|||||||
held_buttons: HashSet<u32>,
|
held_buttons: HashSet<u32>,
|
||||||
/// Relative motion not yet on the wire, summed per loop iteration.
|
/// Relative motion not yet on the wire, summed per loop iteration.
|
||||||
pending_rel: (i32, i32),
|
pending_rel: (i32, i32),
|
||||||
/// Desktop-model position not yet on the wire, latest-wins per loop iteration.
|
|
||||||
pending_abs: Option<Abs>,
|
|
||||||
/// The desktop (absolute, uncaptured) mouse model is active. Flipped live by the
|
|
||||||
/// Ctrl+Alt+Shift+M chord; never true unless `abs_ok`.
|
|
||||||
desktop: bool,
|
|
||||||
/// The host injector accepts `MouseMoveAbs` (any compositor but gamescope).
|
|
||||||
abs_ok: bool,
|
|
||||||
/// Fractional wheel remainder per axis (x, y) in 120-unit WHEEL_DELTA space —
|
/// Fractional wheel remainder per axis (x, y) in 120-unit WHEEL_DELTA space —
|
||||||
/// precision surfaces deliver sub-unit deltas; truncating each event drops the tail.
|
/// precision surfaces deliver sub-unit deltas; truncating each event drops the tail.
|
||||||
scroll_acc: (f64, f64),
|
scroll_acc: (f64, f64),
|
||||||
@@ -84,14 +70,10 @@ fn send(connector: &NativeClient, kind: InputKind, code: u32, x: i32, y: i32, fl
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Capture {
|
impl Capture {
|
||||||
/// `abs_ok` = the host injector accepts absolute pointer events; without it the
|
|
||||||
/// desktop model is unavailable and `mouse_mode` silently resolves to capture.
|
|
||||||
pub fn new(
|
pub fn new(
|
||||||
connector: Arc<NativeClient>,
|
connector: Arc<NativeClient>,
|
||||||
touch_mode: TouchMode,
|
touch_mode: TouchMode,
|
||||||
invert_scroll: bool,
|
invert_scroll: bool,
|
||||||
mouse_mode: MouseMode,
|
|
||||||
abs_ok: bool,
|
|
||||||
) -> Capture {
|
) -> Capture {
|
||||||
Capture {
|
Capture {
|
||||||
connector,
|
connector,
|
||||||
@@ -100,9 +82,6 @@ impl Capture {
|
|||||||
held_keys: HashSet::new(),
|
held_keys: HashSet::new(),
|
||||||
held_buttons: HashSet::new(),
|
held_buttons: HashSet::new(),
|
||||||
pending_rel: (0, 0),
|
pending_rel: (0, 0),
|
||||||
pending_abs: None,
|
|
||||||
desktop: abs_ok && mouse_mode == MouseMode::Desktop,
|
|
||||||
abs_ok,
|
|
||||||
scroll_acc: (0.0, 0.0),
|
scroll_acc: (0.0, 0.0),
|
||||||
touch_slots: HashMap::new(),
|
touch_slots: HashMap::new(),
|
||||||
touch_mode,
|
touch_mode,
|
||||||
@@ -115,24 +94,6 @@ impl Capture {
|
|||||||
self.captured
|
self.captured
|
||||||
}
|
}
|
||||||
|
|
||||||
/// The desktop (absolute, uncaptured) mouse model is active.
|
|
||||||
pub fn desktop(&self) -> bool {
|
|
||||||
self.desktop
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Flip capture ⇄ desktop (the Ctrl+Alt+Shift+M chord). `None` = the host can't take
|
|
||||||
/// absolute pointer events (gamescope), so the chord has nothing to offer; otherwise
|
|
||||||
/// the new desktop state. Motion gathered under the old model never crosses modes.
|
|
||||||
pub fn toggle_desktop(&mut self) -> Option<bool> {
|
|
||||||
if !self.abs_ok {
|
|
||||||
return None;
|
|
||||||
}
|
|
||||||
self.desktop = !self.desktop;
|
|
||||||
self.pending_rel = (0, 0);
|
|
||||||
self.pending_abs = None;
|
|
||||||
Some(self.desktop)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Whether a regained focus should re-engage: yes unless the user released
|
/// Whether a regained focus should re-engage: yes unless the user released
|
||||||
/// deliberately (the chord keeps its meaning across an Alt-Tab).
|
/// deliberately (the chord keeps its meaning across an Alt-Tab).
|
||||||
pub fn should_reengage(&self) -> bool {
|
pub fn should_reengage(&self) -> bool {
|
||||||
@@ -156,7 +117,6 @@ impl Capture {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
self.pending_rel = (0, 0); // never flush motion gathered while captured
|
self.pending_rel = (0, 0); // never flush motion gathered while captured
|
||||||
self.pending_abs = None;
|
|
||||||
for vk in self.held_keys.drain() {
|
for vk in self.held_keys.drain() {
|
||||||
send(&self.connector, InputKind::KeyUp, vk as u32, 0, 0, 0);
|
send(&self.connector, InputKind::KeyUp, vk as u32, 0, 0, 0);
|
||||||
}
|
}
|
||||||
@@ -172,42 +132,22 @@ impl Capture {
|
|||||||
true
|
true
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Forward the coalesced motion, if any — one datagram per loop iteration. Only one
|
/// Forward the coalesced motion delta, if any — one datagram per loop iteration.
|
||||||
/// of the two stores is ever populated (the run loop routes by [`desktop`](Self::desktop)).
|
|
||||||
pub fn flush_motion(&mut self) {
|
pub fn flush_motion(&mut self) {
|
||||||
let (dx, dy) = std::mem::take(&mut self.pending_rel);
|
let (dx, dy) = std::mem::take(&mut self.pending_rel);
|
||||||
if dx != 0 || dy != 0 {
|
if dx != 0 || dy != 0 {
|
||||||
send(&self.connector, InputKind::MouseMove, 0, dx, dy, 0);
|
send(&self.connector, InputKind::MouseMove, 0, dx, dy, 0);
|
||||||
}
|
}
|
||||||
if let Some(a) = self.pending_abs.take() {
|
|
||||||
send(
|
|
||||||
&self.connector,
|
|
||||||
InputKind::MouseMoveAbs,
|
|
||||||
0,
|
|
||||||
a.x,
|
|
||||||
a.y,
|
|
||||||
Self::touch_flags(a.w, a.h),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Relative motion (SDL relative mouse mode delivers raw deltas while locked).
|
/// Relative motion (SDL relative mouse mode delivers raw deltas while locked).
|
||||||
pub fn on_motion(&mut self, xrel: f32, yrel: f32) {
|
pub fn on_motion(&mut self, xrel: f32, yrel: f32) {
|
||||||
if self.captured && !self.desktop {
|
if self.captured {
|
||||||
self.pending_rel.0 += xrel as i32;
|
self.pending_rel.0 += xrel as i32;
|
||||||
self.pending_rel.1 += yrel as i32;
|
self.pending_rel.1 += yrel as i32;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Desktop-model motion: the cursor's position mapped into the letterboxed content
|
|
||||||
/// rect. Latest-wins — intermediate positions carry no information the final one
|
|
||||||
/// doesn't (unlike deltas, which must sum).
|
|
||||||
pub fn on_motion_abs(&mut self, abs: Abs) {
|
|
||||||
if self.captured && self.desktop {
|
|
||||||
self.pending_abs = Some(abs);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn on_key_down(&mut self, sc: sdl3::keyboard::Scancode) {
|
pub fn on_key_down(&mut self, sc: sdl3::keyboard::Scancode) {
|
||||||
if !self.captured {
|
if !self.captured {
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -20,11 +20,11 @@ use crate::vk::{FrameInput, Presenter};
|
|||||||
use anyhow::{Context as _, Result};
|
use anyhow::{Context as _, Result};
|
||||||
use pf_client_core::gamepad::GamepadService;
|
use pf_client_core::gamepad::GamepadService;
|
||||||
use pf_client_core::session::{self, SessionEvent, SessionHandle, SessionParams, Stats};
|
use pf_client_core::session::{self, SessionEvent, SessionHandle, SessionParams, Stats};
|
||||||
use pf_client_core::trust::{MouseMode, StatsVerbosity, TouchMode};
|
use pf_client_core::trust::{StatsVerbosity, TouchMode};
|
||||||
use pf_client_core::video::VulkanDecodeDevice;
|
use pf_client_core::video::VulkanDecodeDevice;
|
||||||
use pf_client_core::video::{DecodedFrame, DecodedImage};
|
use pf_client_core::video::{DecodedFrame, DecodedImage};
|
||||||
use punktfunk_core::client::NativeClient;
|
use punktfunk_core::client::NativeClient;
|
||||||
use punktfunk_core::config::{CompositorPref, Mode};
|
use punktfunk_core::config::Mode;
|
||||||
use sdl3::event::{Event, WindowEvent};
|
use sdl3::event::{Event, WindowEvent};
|
||||||
use sdl3::keyboard::Mod;
|
use sdl3::keyboard::Mod;
|
||||||
use std::sync::atomic::{AtomicBool, Ordering};
|
use std::sync::atomic::{AtomicBool, Ordering};
|
||||||
@@ -48,11 +48,6 @@ pub struct SessionOpts {
|
|||||||
/// `Pointer` (absolute cursor), or `Touch` (real multi-touch passthrough). Latched per
|
/// `Pointer` (absolute cursor), or `Touch` (real multi-touch passthrough). Latched per
|
||||||
/// session — a mouse-only client leaves this at the default and never sees a finger.
|
/// session — a mouse-only client leaves this at the default and never sees a finger.
|
||||||
pub touch_mode: TouchMode,
|
pub touch_mode: TouchMode,
|
||||||
/// Physical-mouse model: `Capture` (pointer lock + relative, the default) or `Desktop`
|
|
||||||
/// (uncaptured absolute pointer — design/remote-desktop-sweep.md M1). Ctrl+Alt+Shift+M
|
|
||||||
/// flips it live; silently resolves to capture on hosts without absolute injection
|
|
||||||
/// (gamescope).
|
|
||||||
pub mouse_mode: MouseMode,
|
|
||||||
/// Reverse the scroll direction sent to the host ([`Settings::invert_scroll`]).
|
/// Reverse the scroll direction sent to the host ([`Settings::invert_scroll`]).
|
||||||
pub invert_scroll: bool,
|
pub invert_scroll: bool,
|
||||||
/// Emit the `{"ready":true}` stdout line after the first presented frame.
|
/// Emit the `{"ready":true}` stdout line after the first presented frame.
|
||||||
@@ -495,7 +490,7 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
|
|||||||
WindowEvent::FocusLost => {
|
WindowEvent::FocusLost => {
|
||||||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||||||
if cap.release(false) {
|
if cap.release(false) {
|
||||||
apply_capture(&mut window, &mouse, false, false);
|
apply_capture(&mut window, &mouse, false);
|
||||||
tracing::info!("focus lost — input released");
|
tracing::info!("focus lost — input released");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -506,7 +501,7 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
|
|||||||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||||||
if cap.should_reengage() {
|
if cap.should_reengage() {
|
||||||
cap.engage();
|
cap.engage();
|
||||||
apply_capture(&mut window, &mouse, true, cap.desktop());
|
apply_capture(&mut window, &mouse, true);
|
||||||
tracing::info!("focus gained — input recaptured");
|
tracing::info!("focus gained — input recaptured");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -542,39 +537,20 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
|
|||||||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||||||
if cap.captured() {
|
if cap.captured() {
|
||||||
cap.release(true);
|
cap.release(true);
|
||||||
apply_capture(&mut window, &mouse, false, false);
|
apply_capture(&mut window, &mouse, false);
|
||||||
} else {
|
} else {
|
||||||
cap.engage();
|
cap.engage();
|
||||||
apply_capture(&mut window, &mouse, true, cap.desktop());
|
apply_capture(&mut window, &mouse, true);
|
||||||
}
|
}
|
||||||
tracing::info!(captured = cap.captured(), "chord: release/engage");
|
tracing::info!(captured = cap.captured(), "chord: release/engage");
|
||||||
}
|
}
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// Mouse model flip (capture ⇄ desktop) — applies immediately when
|
|
||||||
// engaged; a released stream just changes what the next engage does.
|
|
||||||
if chord && sc == Scancode::M {
|
|
||||||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
|
||||||
match cap.toggle_desktop() {
|
|
||||||
Some(desktop) => {
|
|
||||||
if cap.captured() {
|
|
||||||
apply_capture(&mut window, &mouse, true, desktop);
|
|
||||||
}
|
|
||||||
tracing::info!(desktop, "chord: mouse mode");
|
|
||||||
}
|
|
||||||
None => tracing::info!(
|
|
||||||
"chord: mouse mode — host has no absolute pointer \
|
|
||||||
(gamescope), staying captured"
|
|
||||||
),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if chord && sc == Scancode::D {
|
if chord && sc == Scancode::D {
|
||||||
if let Some(st) = &mut stream {
|
if let Some(st) = &mut stream {
|
||||||
tracing::info!("chord: disconnect");
|
tracing::info!("chord: disconnect");
|
||||||
st.request_quit();
|
st.request_quit();
|
||||||
apply_capture(&mut window, &mouse, false, false);
|
apply_capture(&mut window, &mouse, false);
|
||||||
// The pump emits Ended(None); the end path routes per mode.
|
// The pump emits Ended(None); the end path routes per mode.
|
||||||
}
|
}
|
||||||
continue;
|
continue;
|
||||||
@@ -607,42 +583,17 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
|
|||||||
cap.on_key_up(sc);
|
cap.on_key_up(sc);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Event::MouseMotion {
|
Event::MouseMotion { xrel, yrel, .. } => {
|
||||||
x, y, xrel, yrel, ..
|
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||||||
} => {
|
|
||||||
if let Some(st) = stream.as_mut() {
|
|
||||||
let video = st.last_video;
|
|
||||||
if let Some(cap) = st.capture.as_mut() {
|
|
||||||
if cap.desktop() {
|
|
||||||
// Desktop model: the cursor's window position through the
|
|
||||||
// letterbox (same mapping as a pointer-mode finger).
|
|
||||||
// Before the first decoded frame there is nothing to map
|
|
||||||
// onto — dropped, like touch.
|
|
||||||
if let Some(video) = video {
|
|
||||||
let (lw, lh) = window.size();
|
|
||||||
let nx = x / lw.max(1) as f32;
|
|
||||||
let ny = y / lh.max(1) as f32;
|
|
||||||
let (ax, ay, aw, ah) =
|
|
||||||
finger_to_content(window.size_in_pixels(), video, nx, ny);
|
|
||||||
cap.on_motion_abs(Abs {
|
|
||||||
x: ax,
|
|
||||||
y: ay,
|
|
||||||
w: aw,
|
|
||||||
h: ah,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
cap.on_motion(xrel, yrel);
|
cap.on_motion(xrel, yrel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
Event::MouseButtonDown { mouse_btn, .. } => {
|
Event::MouseButtonDown { mouse_btn, .. } => {
|
||||||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||||||
if !cap.captured() {
|
if !cap.captured() {
|
||||||
// The engaging click is suppressed toward the host.
|
// The engaging click is suppressed toward the host.
|
||||||
cap.engage();
|
cap.engage();
|
||||||
apply_capture(&mut window, &mouse, true, cap.desktop());
|
apply_capture(&mut window, &mouse, true);
|
||||||
} else {
|
} else {
|
||||||
cap.on_button_down(mouse_btn);
|
cap.on_button_down(mouse_btn);
|
||||||
}
|
}
|
||||||
@@ -763,7 +714,7 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
|
|||||||
while escape_rx.try_recv().is_ok() {
|
while escape_rx.try_recv().is_ok() {
|
||||||
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
if let Some(cap) = stream.as_mut().and_then(|s| s.capture.as_mut()) {
|
||||||
if cap.release(true) {
|
if cap.release(true) {
|
||||||
apply_capture(&mut window, &mouse, false, false);
|
apply_capture(&mut window, &mouse, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if fullscreen && !opts.fullscreen {
|
if fullscreen && !opts.fullscreen {
|
||||||
@@ -776,7 +727,7 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
|
|||||||
if let Some(st) = &mut stream {
|
if let Some(st) = &mut stream {
|
||||||
tracing::info!("controller chord: disconnect");
|
tracing::info!("controller chord: disconnect");
|
||||||
st.request_quit();
|
st.request_quit();
|
||||||
apply_capture(&mut window, &mouse, false, false);
|
apply_capture(&mut window, &mouse, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -867,26 +818,9 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
|
|||||||
.ok();
|
.ok();
|
||||||
gamepad.attach(c.clone());
|
gamepad.attach(c.clone());
|
||||||
st.clock_offset = Some(c.clock_offset_shared());
|
st.clock_offset = Some(c.clock_offset_shared());
|
||||||
// gamescope's EIS grants only a relative pointer — absolute sends
|
let mut cap = Capture::new(c.clone(), opts.touch_mode, opts.invert_scroll);
|
||||||
// would be dropped, so the desktop model is pinned off there. Auto
|
|
||||||
// (an older host that didn't say) stays allowed: Windows hosts and
|
|
||||||
// pre-Welcome-compositor Linux hosts both take absolute.
|
|
||||||
let abs_ok = c.resolved_compositor != CompositorPref::Gamescope;
|
|
||||||
if opts.mouse_mode == MouseMode::Desktop && !abs_ok {
|
|
||||||
tracing::info!(
|
|
||||||
"desktop mouse mode unavailable on a gamescope host \
|
|
||||||
(relative-only input) — using capture"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
let mut cap = Capture::new(
|
|
||||||
c.clone(),
|
|
||||||
opts.touch_mode,
|
|
||||||
opts.invert_scroll,
|
|
||||||
opts.mouse_mode,
|
|
||||||
abs_ok,
|
|
||||||
);
|
|
||||||
cap.engage(); // capture engages when the stream starts (ui_stream parity)
|
cap.engage(); // capture engages when the stream starts (ui_stream parity)
|
||||||
apply_capture(&mut window, &mouse, true, cap.desktop());
|
apply_capture(&mut window, &mouse, true);
|
||||||
st.capture = Some(cap);
|
st.capture = Some(cap);
|
||||||
st.connector = Some(c);
|
st.connector = Some(c);
|
||||||
if let Some(f) = opts.on_connected.as_mut() {
|
if let Some(f) = opts.on_connected.as_mut() {
|
||||||
@@ -936,7 +870,7 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
|
|||||||
if let Some(st) = stream.take() {
|
if let Some(st) = stream.take() {
|
||||||
st.shutdown();
|
st.shutdown();
|
||||||
}
|
}
|
||||||
apply_capture(&mut window, &mouse, false, false);
|
apply_capture(&mut window, &mouse, false);
|
||||||
if let Some(o) = overlay.as_mut() {
|
if let Some(o) = overlay.as_mut() {
|
||||||
// A user-canceled dial ends silently — no error scene.
|
// A user-canceled dial ends silently — no error scene.
|
||||||
if canceled {
|
if canceled {
|
||||||
@@ -953,7 +887,7 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
|
|||||||
if let Some(cap) = &mut st.capture {
|
if let Some(cap) = &mut st.capture {
|
||||||
cap.release(true);
|
cap.release(true);
|
||||||
}
|
}
|
||||||
apply_capture(&mut window, &mouse, false, false);
|
apply_capture(&mut window, &mouse, false);
|
||||||
match &mode {
|
match &mode {
|
||||||
ModeCtl::Single(_) => break 'main Some(Outcome::Ended(reason)),
|
ModeCtl::Single(_) => break 'main Some(Outcome::Ended(reason)),
|
||||||
ModeCtl::Browse(_) => {
|
ModeCtl::Browse(_) => {
|
||||||
@@ -1543,22 +1477,11 @@ impl ResizeIndicator {
|
|||||||
/// with a low-level keyboard hook, the same mechanism the WinUI shell's in-process
|
/// with a low-level keyboard hook, the same mechanism the WinUI shell's in-process
|
||||||
/// client used its own WH_KEYBOARD_LL hooks for. Not engaged on Linux: the compositor
|
/// client used its own WH_KEYBOARD_LL hooks for. Not engaged on Linux: the compositor
|
||||||
/// shortcut-inhibit story stays the shells' concern (Settings.inhibit_shortcuts).
|
/// shortcut-inhibit story stays the shells' concern (Settings.inhibit_shortcuts).
|
||||||
///
|
fn apply_capture(window: &mut sdl3::video::Window, mouse: &sdl3::mouse::MouseUtil, on: bool) {
|
||||||
/// The `desktop` mouse model never locks: the pointer roams (and leaves the window)
|
mouse.set_relative_mouse_mode(window, on);
|
||||||
/// freely, the local cursor is hidden over the window — the host's composited cursor,
|
|
||||||
/// tracking our absolute sends, is the one you see (until the M2 cursor channel flips
|
|
||||||
/// who draws it) — and system chords stay local (a remote desktop is something you
|
|
||||||
/// Alt-Tab away from, not into). `desktop` only matters while `on`.
|
|
||||||
fn apply_capture(
|
|
||||||
window: &mut sdl3::video::Window,
|
|
||||||
mouse: &sdl3::mouse::MouseUtil,
|
|
||||||
on: bool,
|
|
||||||
desktop: bool,
|
|
||||||
) {
|
|
||||||
mouse.set_relative_mouse_mode(window, on && !desktop);
|
|
||||||
mouse.show_cursor(!on);
|
mouse.show_cursor(!on);
|
||||||
#[cfg(windows)]
|
#[cfg(windows)]
|
||||||
window.set_keyboard_grab(on && !desktop);
|
window.set_keyboard_grab(on);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Is this SDL touch device a real touchscreen (DIRECT, window-relative coordinates)?
|
/// Is this SDL touch device a real touchscreen (DIRECT, window-relative coordinates)?
|
||||||
@@ -1676,7 +1599,7 @@ struct PresentedWindow {
|
|||||||
|
|
||||||
/// The capture hints (`ui_stream` parity — the words the user reads while released).
|
/// The capture hints (`ui_stream` parity — the words the user reads while released).
|
||||||
const HINT_KEYBOARD: &str = "Click the stream to capture input · Ctrl+Alt+Shift+Q releases · \
|
const HINT_KEYBOARD: &str = "Click the stream to capture input · Ctrl+Alt+Shift+Q releases · \
|
||||||
Ctrl+Alt+Shift+M mouse mode · Ctrl+Alt+Shift+D disconnects · Ctrl+Alt+Shift+S stats";
|
Ctrl+Alt+Shift+D disconnects · Ctrl+Alt+Shift+S stats";
|
||||||
const HINT_WITH_PAD: &str = "Click the stream to capture input · Ctrl+Alt+Shift+Q releases · \
|
const HINT_WITH_PAD: &str = "Click the stream to capture input · Ctrl+Alt+Shift+Q releases · \
|
||||||
Ctrl+Alt+Shift+D disconnects · hold L1 + R1 + Start + Select to leave";
|
Ctrl+Alt+Shift+D disconnects · hold L1 + R1 + Start + Select to leave";
|
||||||
|
|
||||||
|
|||||||
@@ -72,8 +72,8 @@ pub use session::{session_epoch, try_recover_session};
|
|||||||
#[path = "vdisplay/routing.rs"]
|
#[path = "vdisplay/routing.rs"]
|
||||||
pub(crate) mod routing;
|
pub(crate) mod routing;
|
||||||
pub use routing::{
|
pub use routing::{
|
||||||
apply_input_env, restore_managed_session, restore_takeover_on_startup, start_restore_worker,
|
apply_input_env, managed_session_available, restore_managed_session,
|
||||||
wants_dedicated_game_session,
|
restore_takeover_on_startup, start_restore_worker, wants_dedicated_game_session,
|
||||||
};
|
};
|
||||||
#[cfg(target_os = "linux")]
|
#[cfg(target_os = "linux")]
|
||||||
pub use routing::{
|
pub use routing::{
|
||||||
|
|||||||
@@ -1116,6 +1116,26 @@ pub fn schedule_restore_tv_session() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Does any DRM connector report a physically `connected` display? Scans
|
||||||
|
/// `/sys/class/drm/*/status` — only connector nodes (`card0-eDP-1`, `card0-HDMI-A-1`, …) have a
|
||||||
|
/// `status` file, so the bare `cardN` device dirs and `renderD*` nodes filter themselves out. A
|
||||||
|
/// headless box (VM, panel-less mini PC) has none — in which case a "restore to the physical
|
||||||
|
/// panel" can only fail, gamescope having no output to drive. Errors (no DRM at all, sysfs
|
||||||
|
/// unreadable) read as headless: the safe direction is keeping the working session.
|
||||||
|
fn physical_display_connected() -> bool {
|
||||||
|
connected_connector_under(std::path::Path::new("/sys/class/drm"))
|
||||||
|
}
|
||||||
|
|
||||||
|
/// [`physical_display_connected`] against an arbitrary sysfs root (the unit-testable core).
|
||||||
|
fn connected_connector_under(base: &std::path::Path) -> bool {
|
||||||
|
let Ok(entries) = std::fs::read_dir(base) else {
|
||||||
|
return false;
|
||||||
|
};
|
||||||
|
entries.flatten().any(|e| {
|
||||||
|
std::fs::read_to_string(e.path().join("status")).is_ok_and(|s| s.trim() == "connected")
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
/// Tear down our host-managed session (freeing Steam) and restart the autologin gaming session(s)
|
/// Tear down our host-managed session (freeing Steam) and restart the autologin gaming session(s)
|
||||||
/// we stopped on connect — so the TV returns to gaming mode when no one is streaming. Invoked by
|
/// we stopped on connect — so the TV returns to gaming mode when no one is streaming. Invoked by
|
||||||
/// [`start_restore_worker`] once the debounce deadline passes; takes the stopped-unit list so a
|
/// [`start_restore_worker`] once the debounce deadline passes; takes the stopped-unit list so a
|
||||||
@@ -1127,6 +1147,19 @@ fn do_restore_tv_session() {
|
|||||||
{
|
{
|
||||||
let mut took = STEAMOS_TOOK_OVER.lock().unwrap_or_else(|e| e.into_inner());
|
let mut took = STEAMOS_TOOK_OVER.lock().unwrap_or_else(|e| e.into_inner());
|
||||||
if *took {
|
if *took {
|
||||||
|
// A box with no physically connected display (a VM, a panel-less mini PC) has no
|
||||||
|
// "physical gaming session" to restore TO: removing the drop-in and restarting the
|
||||||
|
// target just crash-loops gamescope (no output to drive) and strands every later
|
||||||
|
// connect on "no usable compositor". Keep the headless session — and the takeover
|
||||||
|
// state, so a same-mode reconnect reuses it warm — instead. Checked at restore time
|
||||||
|
// (not connect time) so plugging a panel in later restores normally.
|
||||||
|
if !physical_display_connected() {
|
||||||
|
tracing::info!(
|
||||||
|
"gamescope (SteamOS): no physical display connected — keeping the headless \
|
||||||
|
session (nothing to restore to)"
|
||||||
|
);
|
||||||
|
return;
|
||||||
|
}
|
||||||
*took = false;
|
*took = false;
|
||||||
clear_takeover(); // A3: takeover undone — drop the persisted crash-restore marker
|
clear_takeover(); // A3: takeover undone — drop the persisted crash-restore marker
|
||||||
*MANAGED_SESSION.lock().unwrap_or_else(|e| e.into_inner()) = None;
|
*MANAGED_SESSION.lock().unwrap_or_else(|e| e.into_inner()) = None;
|
||||||
@@ -1226,15 +1259,31 @@ pub fn start_restore_worker() -> std::sync::Arc<()> {
|
|||||||
/// session). Shared by the attach and host-managed-session paths.
|
/// session). Shared by the attach and host-managed-session paths.
|
||||||
fn point_injector_at_eis() {
|
fn point_injector_at_eis() {
|
||||||
match find_gamescope_eis_socket() {
|
match find_gamescope_eis_socket() {
|
||||||
Some(sock) => match std::fs::write(ei_socket_file(), &sock) {
|
Some(sock) => {
|
||||||
|
// Relay format: line 1 = socket, optional line 2 = the session's CURRENT output
|
||||||
|
// size as "WxH". gamescope's EIS advertises only a degenerate INT32_MAX region, so
|
||||||
|
// the injector can't learn the output geometry from the protocol — the hint lets
|
||||||
|
// it scale normalized client positions correctly even when the client streams at
|
||||||
|
// a different resolution than the session runs (foreign attach, supersample).
|
||||||
|
let size = current_gamescope_output_size();
|
||||||
|
let body = match size {
|
||||||
|
Some((w, h)) => format!("{sock}\n{w}x{h}"),
|
||||||
|
None => sock.clone(),
|
||||||
|
};
|
||||||
|
match std::fs::write(ei_socket_file(), body) {
|
||||||
Ok(()) => {
|
Ok(()) => {
|
||||||
tracing::info!(socket = %sock, "gamescope: pointed injector at the session's EIS socket")
|
tracing::info!(
|
||||||
|
socket = %sock,
|
||||||
|
output = ?size,
|
||||||
|
"gamescope: pointed injector at the session's EIS socket"
|
||||||
|
)
|
||||||
}
|
}
|
||||||
Err(e) => tracing::warn!(
|
Err(e) => tracing::warn!(
|
||||||
error = %e,
|
error = %e,
|
||||||
"gamescope: could not write the EIS relay file — input may not reach the session"
|
"gamescope: could not write the EIS relay file — input may not reach the session"
|
||||||
),
|
),
|
||||||
},
|
}
|
||||||
|
}
|
||||||
None => tracing::warn!(
|
None => tracing::warn!(
|
||||||
"gamescope: no connectable gamescope EIS socket found — input won't reach the session"
|
"gamescope: no connectable gamescope EIS socket found — input won't reach the session"
|
||||||
),
|
),
|
||||||
@@ -1524,7 +1573,35 @@ impl Drop for GamescopeProc {
|
|||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::{cgroup_is_punktfunk_owned, is_steam_launch, shape_dedicated_command};
|
use super::{
|
||||||
|
cgroup_is_punktfunk_owned, connected_connector_under, is_steam_launch,
|
||||||
|
shape_dedicated_command,
|
||||||
|
};
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn connector_status_scan() {
|
||||||
|
let base = std::env::temp_dir().join(format!("pf-drm-scan-{}", std::process::id()));
|
||||||
|
let mk = |name: &str, status: Option<&str>| {
|
||||||
|
let dir = base.join(name);
|
||||||
|
std::fs::create_dir_all(&dir).unwrap();
|
||||||
|
if let Some(s) = status {
|
||||||
|
std::fs::write(dir.join("status"), s).unwrap();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
// Headless layout: device + render nodes only (no status files) → not connected.
|
||||||
|
mk("card0", None);
|
||||||
|
mk("renderD128", None);
|
||||||
|
assert!(!connected_connector_under(&base));
|
||||||
|
// Connectors present but nothing plugged in → still not connected.
|
||||||
|
mk("card0-HDMI-A-1", Some("disconnected\n"));
|
||||||
|
assert!(!connected_connector_under(&base));
|
||||||
|
// A live panel → connected.
|
||||||
|
mk("card0-eDP-1", Some("connected\n"));
|
||||||
|
assert!(connected_connector_under(&base));
|
||||||
|
// A missing base dir (no DRM at all) reads as headless.
|
||||||
|
assert!(!connected_connector_under(&base.join("nope")));
|
||||||
|
std::fs::remove_dir_all(&base).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn steam_launch_detection() {
|
fn steam_launch_detection() {
|
||||||
|
|||||||
@@ -207,6 +207,20 @@ pub fn cancel_pending_tv_restore() {
|
|||||||
#[cfg(not(target_os = "linux"))]
|
#[cfg(not(target_os = "linux"))]
|
||||||
pub fn cancel_pending_tv_restore() {}
|
pub fn cancel_pending_tv_restore() {}
|
||||||
|
|
||||||
|
/// Can the MANAGED gamescope path stand a session up from nothing on this box (SteamOS's
|
||||||
|
/// `gamescope-session` launcher or Bazzite's `gamescope-session-plus` present)? Lets the connect
|
||||||
|
/// path route a "no live graphical session" box to the gamescope takeover — which rebuilds the
|
||||||
|
/// session at the client's mode — instead of failing the connect. Always `false` off Linux.
|
||||||
|
#[cfg(target_os = "linux")]
|
||||||
|
pub fn managed_session_available() -> bool {
|
||||||
|
gamescope::managed_session_available()
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_os = "linux"))]
|
||||||
|
pub fn managed_session_available() -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
/// Call when a client session ends: if the host-managed gamescope path took over a box's autologin
|
/// Call when a client session ends: if the host-managed gamescope path took over a box's autologin
|
||||||
/// gaming session (stopped its single-instance Steam to stream at the client's mode), **schedule** a
|
/// gaming session (stopped its single-instance Steam to stream at the client's mode), **schedule** a
|
||||||
/// debounced restore so the TV returns to gaming mode — unless a client reconnects within the window
|
/// debounced restore so the TV returns to gaming mode — unless a client reconnects within the window
|
||||||
|
|||||||
@@ -861,7 +861,18 @@ pub unsafe fn isolate_displays_ccd(keep_target_ids: &[u32]) -> Option<SavedConfi
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if p.flags & DISPLAYCONFIG_PATH_ACTIVE != 0 {
|
if p.flags & DISPLAYCONFIG_PATH_ACTIVE != 0 {
|
||||||
p.flags &= !DISPLAYCONFIG_PATH_ACTIVE; // mark this path inactive
|
// Mark the path inactive AND unpin its modes: per the SetDisplayConfig
|
||||||
|
// contract a path being turned OFF needs BOTH mode indexes marked invalid,
|
||||||
|
// and leaving them referencing the queried mode entries gets the whole
|
||||||
|
// supplied config rejected with 0x57 ERROR_INVALID_PARAMETER on some
|
||||||
|
// driver/topology combinations (field-reported: exclusive mode left the
|
||||||
|
// physical panel lit, every retry failing 0x57). Writing the all-ones
|
||||||
|
// sentinel to the whole union is also correct under the virtual-mode-aware
|
||||||
|
// interpretation (cloneGroupId/sourceModeInfoIdx both become their 0xffff
|
||||||
|
// INVALID values).
|
||||||
|
p.flags &= !DISPLAYCONFIG_PATH_ACTIVE;
|
||||||
|
p.sourceInfo.Anonymous.modeInfoIdx = DISPLAYCONFIG_PATH_MODE_IDX_INVALID;
|
||||||
|
p.targetInfo.Anonymous.modeInfoIdx = DISPLAYCONFIG_PATH_MODE_IDX_INVALID;
|
||||||
others += 1;
|
others += 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -86,10 +86,22 @@ impl NativeClient {
|
|||||||
// A typed application close from the host (pairing not armed / armed for a
|
// A typed application close from the host (pairing not armed / armed for a
|
||||||
// different device / rate-limited / version mismatch) beats the generic
|
// different device / rate-limited / version mismatch) beats the generic
|
||||||
// transport error the aborted exchange produced — it is the actual answer.
|
// transport error the aborted exchange produced — it is the actual answer.
|
||||||
Err(e) => Err(match reject_from_close(&conn) {
|
// Same close-vs-stream-error race as the connect handshake: give the
|
||||||
|
// host's CONNECTION_CLOSE a short grace to be processed before deciding
|
||||||
|
// the error was plain transport trouble.
|
||||||
|
Err(e) => {
|
||||||
|
if conn.close_reason().is_none() {
|
||||||
|
let _ = tokio::time::timeout(
|
||||||
|
std::time::Duration::from_millis(300),
|
||||||
|
conn.closed(),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
}
|
||||||
|
Err(match reject_from_close(&conn) {
|
||||||
Some(r) => PunktfunkError::Rejected(r),
|
Some(r) => PunktfunkError::Rejected(r),
|
||||||
None => e,
|
None => e,
|
||||||
}),
|
})
|
||||||
|
}
|
||||||
ok => ok,
|
ok => ok,
|
||||||
};
|
};
|
||||||
// Always tell the host we're done so it never blocks at its read — code 0 on
|
// Always tell the host we're done so it never blocks at its read — code 0 on
|
||||||
|
|||||||
@@ -240,9 +240,22 @@ pub(super) async fn connect_and_handshake(args: &WorkerArgs) -> Result<Handshake
|
|||||||
negotiated,
|
negotiated,
|
||||||
host_caps,
|
host_caps,
|
||||||
}),
|
}),
|
||||||
Err(e) => Err(match reject_from_close(&conn) {
|
Err(e) => {
|
||||||
|
// The host's typed close can land a beat AFTER the stream error it caused: the
|
||||||
|
// stream reset/FIN and the CONNECTION_CLOSE are in flight together, and quinn can
|
||||||
|
// hand the reader its mid-frame EOF before it processes the close. Give the close a
|
||||||
|
// short grace to arrive so a host-side setup failure renders as its real reason
|
||||||
|
// ("the host could not start the stream session") instead of "control stream
|
||||||
|
// finished mid-frame". No-op when the connection already closed (or never will —
|
||||||
|
// bounded by the timeout).
|
||||||
|
if conn.close_reason().is_none() {
|
||||||
|
let _ = tokio::time::timeout(std::time::Duration::from_millis(300), conn.closed())
|
||||||
|
.await;
|
||||||
|
}
|
||||||
|
Err(match reject_from_close(&conn) {
|
||||||
Some(r) => PunktfunkError::Rejected(r),
|
Some(r) => PunktfunkError::Rejected(r),
|
||||||
None => e,
|
None => e,
|
||||||
}),
|
})
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -61,6 +61,7 @@ pub enum PunktfunkStatus {
|
|||||||
RejectedSuperseded = -26,
|
RejectedSuperseded = -26,
|
||||||
RejectedWireVersion = -27,
|
RejectedWireVersion = -27,
|
||||||
RejectedBusy = -28,
|
RejectedBusy = -28,
|
||||||
|
RejectedSetupFailed = -29,
|
||||||
Panic = -99,
|
Panic = -99,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -89,6 +90,7 @@ impl PunktfunkError {
|
|||||||
R::Superseded => PunktfunkStatus::RejectedSuperseded,
|
R::Superseded => PunktfunkStatus::RejectedSuperseded,
|
||||||
R::WireVersionMismatch => PunktfunkStatus::RejectedWireVersion,
|
R::WireVersionMismatch => PunktfunkStatus::RejectedWireVersion,
|
||||||
R::Busy => PunktfunkStatus::RejectedBusy,
|
R::Busy => PunktfunkStatus::RejectedBusy,
|
||||||
|
R::SetupFailed => PunktfunkStatus::RejectedSetupFailed,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -33,6 +33,12 @@ pub const PAIR_APPROVAL_TIMEOUT_CLOSE_CODE: u32 = 0x65;
|
|||||||
pub const PAIR_SUPERSEDED_CLOSE_CODE: u32 = 0x66;
|
pub const PAIR_SUPERSEDED_CLOSE_CODE: u32 = 0x66;
|
||||||
/// The client's wire (protocol) version does not match the host's — one side needs updating.
|
/// The client's wire (protocol) version does not match the host's — one side needs updating.
|
||||||
pub const WIRE_VERSION_CLOSE_CODE: u32 = 0x67;
|
pub const WIRE_VERSION_CLOSE_CODE: u32 = 0x67;
|
||||||
|
/// The host admitted the connection but could not stand the stream session up (compositor /
|
||||||
|
/// capture / encoder setup failed host-side). The close reason bytes carry the specific error
|
||||||
|
/// text for logs/diagnostics; clients render a stable "host-side failure" sentence. Before this
|
||||||
|
/// code, a setup failure reached the client as a bare dropped connection ("control stream
|
||||||
|
/// finished mid-frame") — indistinguishable from transport trouble.
|
||||||
|
pub const SETUP_FAILED_CLOSE_CODE: u32 = 0x68;
|
||||||
|
|
||||||
/// Why a host turned a connection away, decoded from the QUIC application close code — the
|
/// Why a host turned a connection away, decoded from the QUIC application close code — the
|
||||||
/// client-side view of [`PAIR_NOT_ARMED_CLOSE_CODE`]..[`WIRE_VERSION_CLOSE_CODE`] plus
|
/// client-side view of [`PAIR_NOT_ARMED_CLOSE_CODE`]..[`WIRE_VERSION_CLOSE_CODE`] plus
|
||||||
@@ -59,6 +65,9 @@ pub enum RejectReason {
|
|||||||
WireVersionMismatch,
|
WireVersionMismatch,
|
||||||
/// The host refused admission because a conflicting session is live.
|
/// The host refused admission because a conflicting session is live.
|
||||||
Busy,
|
Busy,
|
||||||
|
/// The host admitted the connection but failed to start the stream session (host-side
|
||||||
|
/// setup error — the host log has the specific cause).
|
||||||
|
SetupFailed,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl RejectReason {
|
impl RejectReason {
|
||||||
@@ -75,6 +84,7 @@ impl RejectReason {
|
|||||||
PAIR_SUPERSEDED_CLOSE_CODE => Self::Superseded,
|
PAIR_SUPERSEDED_CLOSE_CODE => Self::Superseded,
|
||||||
WIRE_VERSION_CLOSE_CODE => Self::WireVersionMismatch,
|
WIRE_VERSION_CLOSE_CODE => Self::WireVersionMismatch,
|
||||||
REJECT_BUSY_CLOSE_CODE => Self::Busy,
|
REJECT_BUSY_CLOSE_CODE => Self::Busy,
|
||||||
|
SETUP_FAILED_CLOSE_CODE => Self::SetupFailed,
|
||||||
_ => return None,
|
_ => return None,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@@ -91,6 +101,7 @@ impl RejectReason {
|
|||||||
Self::Superseded => PAIR_SUPERSEDED_CLOSE_CODE,
|
Self::Superseded => PAIR_SUPERSEDED_CLOSE_CODE,
|
||||||
Self::WireVersionMismatch => WIRE_VERSION_CLOSE_CODE,
|
Self::WireVersionMismatch => WIRE_VERSION_CLOSE_CODE,
|
||||||
Self::Busy => REJECT_BUSY_CLOSE_CODE,
|
Self::Busy => REJECT_BUSY_CLOSE_CODE,
|
||||||
|
Self::SetupFailed => SETUP_FAILED_CLOSE_CODE,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -107,6 +118,7 @@ impl RejectReason {
|
|||||||
Self::Superseded => "superseded",
|
Self::Superseded => "superseded",
|
||||||
Self::WireVersionMismatch => "wire-version",
|
Self::WireVersionMismatch => "wire-version",
|
||||||
Self::Busy => "busy",
|
Self::Busy => "busy",
|
||||||
|
Self::SetupFailed => "setup-failed",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -125,6 +137,7 @@ impl std::fmt::Display for RejectReason {
|
|||||||
Self::Superseded => "a newer request from this device replaced this one",
|
Self::Superseded => "a newer request from this device replaced this one",
|
||||||
Self::WireVersionMismatch => "client and host versions do not match",
|
Self::WireVersionMismatch => "client and host versions do not match",
|
||||||
Self::Busy => "the host is busy with another session",
|
Self::Busy => "the host is busy with another session",
|
||||||
|
Self::SetupFailed => "the host could not start the stream session",
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -133,7 +146,7 @@ impl std::fmt::Display for RejectReason {
|
|||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
|
||||||
const ALL: [RejectReason; 9] = [
|
const ALL: [RejectReason; 10] = [
|
||||||
RejectReason::PairingNotArmed,
|
RejectReason::PairingNotArmed,
|
||||||
RejectReason::PairingBoundToOtherDevice,
|
RejectReason::PairingBoundToOtherDevice,
|
||||||
RejectReason::PairingRateLimited,
|
RejectReason::PairingRateLimited,
|
||||||
@@ -143,6 +156,7 @@ mod tests {
|
|||||||
RejectReason::Superseded,
|
RejectReason::Superseded,
|
||||||
RejectReason::WireVersionMismatch,
|
RejectReason::WireVersionMismatch,
|
||||||
RejectReason::Busy,
|
RejectReason::Busy,
|
||||||
|
RejectReason::SetupFailed,
|
||||||
];
|
];
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -164,7 +178,7 @@ mod tests {
|
|||||||
fn foreign_codes_stay_untyped() {
|
fn foreign_codes_stay_untyped() {
|
||||||
// Bare closes, the client's own pair-done codes, and the deliberate-end codes must
|
// Bare closes, the client's own pair-done codes, and the deliberate-end codes must
|
||||||
// never read as a host rejection.
|
// never read as a host rejection.
|
||||||
for code in [0u32, 1, 0x41, 0x51, 0x52, 0x5f, 0x68, u32::MAX] {
|
for code in [0u32, 1, 0x41, 0x51, 0x52, 0x5f, 0x69, u32::MAX] {
|
||||||
assert_eq!(RejectReason::from_close_code(code), None);
|
assert_eq!(RejectReason::from_close_code(code), None);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,6 +30,36 @@ pub fn input_test() -> Result<()> {
|
|||||||
y,
|
y,
|
||||||
flags: 0,
|
flags: 0,
|
||||||
};
|
};
|
||||||
|
// `PUNKTFUNK_INPUT_TEST_ABS=WxH` (e.g. 1280x800): exercise ABSOLUTE pointer moves instead —
|
||||||
|
// steps through the corners + center of the given surface, 1s apart, so an observer
|
||||||
|
// (`DISPLAY=:0 xdotool getmouselocation`) can verify each jump. This is the degraded-touch
|
||||||
|
// path (touch → MouseMoveAbs), so it validates game-mode touch without a client.
|
||||||
|
if let Ok(dims) = std::env::var("PUNKTFUNK_INPUT_TEST_ABS") {
|
||||||
|
let (w, h) = dims
|
||||||
|
.split_once('x')
|
||||||
|
.and_then(|(w, h)| Some((w.parse::<u32>().ok()?, h.parse::<u32>().ok()?)))
|
||||||
|
.unwrap_or((1280, 800));
|
||||||
|
let flags = (w << 16) | (h & 0xffff);
|
||||||
|
let pts = [
|
||||||
|
(100, 100),
|
||||||
|
(w as i32 - 100, 100),
|
||||||
|
(w as i32 - 100, h as i32 - 100),
|
||||||
|
(100, h as i32 - 100),
|
||||||
|
(w as i32 / 2, h as i32 / 2),
|
||||||
|
];
|
||||||
|
tracing::info!(w, h, "input-test: ABS mode — corners + center, 1s apart");
|
||||||
|
for (x, y) in pts {
|
||||||
|
let mut e = ev(InputKind::MouseMoveAbs, 0, x, y);
|
||||||
|
e.flags = flags;
|
||||||
|
if let Err(err) = inj.inject(&e) {
|
||||||
|
tracing::warn!(error = %format!("{err:#}"), "input-test: abs inject failed");
|
||||||
|
}
|
||||||
|
tracing::info!(x, y, "input-test: abs move emitted");
|
||||||
|
std::thread::sleep(Duration::from_secs(1));
|
||||||
|
}
|
||||||
|
tracing::info!("input-test: done (abs)");
|
||||||
|
return Ok(());
|
||||||
|
}
|
||||||
tracing::info!(
|
tracing::info!(
|
||||||
"input-test: injecting a mouse square + 'A'/click taps for ~8s (watch wev / focused app)"
|
"input-test: injecting a mouse square + 'A'/click taps for ~8s (watch wev / focused app)"
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -60,6 +60,9 @@ pub fn start(
|
|||||||
// Same scheduling posture as the native path's capture/encode thread (Linux nice -10 /
|
// Same scheduling posture as the native path's capture/encode thread (Linux nice -10 /
|
||||||
// Windows HIGHEST + session tuning) — GameStream previously ran unboosted on Linux.
|
// Windows HIGHEST + session tuning) — GameStream previously ran unboosted on Linux.
|
||||||
crate::native::boost_thread_priority(true);
|
crate::native::boost_thread_priority(true);
|
||||||
|
// A GameStream viewer may be video-only too — hold the suspend/idle inhibitor for
|
||||||
|
// this stream's lifetime (plane parity with the native LiveSessionGuard).
|
||||||
|
let _sleep = crate::sleep_inhibit::hold();
|
||||||
tracing::info!(?cfg, "video stream starting");
|
tracing::info!(?cfg, "video stream starting");
|
||||||
// Lifecycle events + the script-facing marker file, plane parity with the native loop
|
// Lifecycle events + the script-facing marker file, plane parity with the native loop
|
||||||
// (RFC §4): `announce` emits `stream.started`/`stream.stopped` and holds the marker for
|
// (RFC §4): `announce` emits `stream.started`/`stream.stopped` and holds the marker for
|
||||||
|
|||||||
@@ -72,6 +72,7 @@ mod send_pacing;
|
|||||||
mod service;
|
mod service;
|
||||||
mod session_plan;
|
mod session_plan;
|
||||||
mod session_status;
|
mod session_status;
|
||||||
|
mod sleep_inhibit;
|
||||||
mod spike;
|
mod spike;
|
||||||
mod stats_recorder;
|
mod stats_recorder;
|
||||||
// The plugin store: signed catalogs, tiered trust, and install/uninstall jobs that run through the
|
// The plugin store: signed catalogs, tiered trust, and install/uninstall jobs that run through the
|
||||||
|
|||||||
@@ -423,6 +423,10 @@ pub(crate) async fn serve(
|
|||||||
// permit's lifetime: it's released while a knock is parked for delegated approval and
|
// permit's lifetime: it's released while a knock is parked for delegated approval and
|
||||||
// re-acquired on approval, so the hold is no longer a simple closure-scoped binding.
|
// re-acquired on approval, so the hold is no longer a simple closure-scoped binding.
|
||||||
let sem_session = sem.clone();
|
let sem_session = sem.clone();
|
||||||
|
// Kept for the error path below: `serve_session` consumes `conn`, but a setup failure
|
||||||
|
// must still close the connection with a typed reason (quinn connections are cheap
|
||||||
|
// Arc-handle clones).
|
||||||
|
let conn_err = conn.clone();
|
||||||
sessions.spawn(async move {
|
sessions.spawn(async move {
|
||||||
match serve_session(
|
match serve_session(
|
||||||
conn,
|
conn,
|
||||||
@@ -445,7 +449,23 @@ pub(crate) async fn serve(
|
|||||||
"closed before the control handshake (reachability probe)"
|
"closed before the control handshake (reachability probe)"
|
||||||
),
|
),
|
||||||
Err(e) => {
|
Err(e) => {
|
||||||
tracing::warn!(%peer, error = %format!("{e:#}"), "session ended with error")
|
// Make the failure legible to the client (the [`close_rejected`] discipline,
|
||||||
|
// extended to EVERY session error): a setup failure that just drops the
|
||||||
|
// connection reaches the client as a bare close mid-control-frame ("control
|
||||||
|
// stream finished mid-frame") — indistinguishable from transport trouble.
|
||||||
|
// Close with the typed setup-failed code, carrying the error text in the
|
||||||
|
// reason bytes for client-side logs. When a gate already closed with its own
|
||||||
|
// typed code, or the peer closed first, this close is a no-op (first wins).
|
||||||
|
let detail = format!("{e:#}");
|
||||||
|
let mut cut = detail.len().min(256);
|
||||||
|
while !detail.is_char_boundary(cut) {
|
||||||
|
cut -= 1;
|
||||||
|
}
|
||||||
|
conn_err.close(
|
||||||
|
punktfunk_core::reject::SETUP_FAILED_CLOSE_CODE.into(),
|
||||||
|
&detail.as_bytes()[..cut],
|
||||||
|
);
|
||||||
|
tracing::warn!(%peer, error = %detail, "session ended with error")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -92,8 +92,24 @@ pub(super) fn resolve_compositor(
|
|||||||
let available = crate::vdisplay::available();
|
let available = crate::vdisplay::available();
|
||||||
let chosen = match pick_compositor(pref, &available, detected) {
|
let chosen = match pick_compositor(pref, &available, detected) {
|
||||||
Some(c) => c,
|
Some(c) => c,
|
||||||
|
// No live session, but the MANAGED gamescope infra exists (SteamOS's
|
||||||
|
// `gamescope-session`, Bazzite's `gamescope-session-plus`): route to the gamescope
|
||||||
|
// backend anyway — its managed path stands the session up from nothing at the
|
||||||
|
// client's mode (drop-in takeover / session relaunch), so a dead gaming session
|
||||||
|
// self-heals on the next connect instead of bouncing every client until someone
|
||||||
|
// restarts it by hand. (The trap that motivated this: a headless SteamOS box whose
|
||||||
|
// gamescope died — every connect failed "no usable compositor" even though the
|
||||||
|
// takeover could rebuild it.) Not under an operator pin: an explicit
|
||||||
|
// `PUNKTFUNK_COMPOSITOR` keeps its exact, hand-configured meaning.
|
||||||
|
None if !overridden && crate::vdisplay::managed_session_available() => {
|
||||||
|
tracing::info!(
|
||||||
|
"no live graphical session — managed gamescope infra present; routing to \
|
||||||
|
the managed takeover to revive the session"
|
||||||
|
);
|
||||||
|
Compositor::Gamescope
|
||||||
|
}
|
||||||
None => {
|
None => {
|
||||||
// No live session — the state a compositor crash leaves behind (gnome-shell
|
// The state a compositor crash leaves behind (gnome-shell
|
||||||
// SIGSEGV → GDM greeter, whose auto-login is once-per-boot). If the operator
|
// SIGSEGV → GDM greeter, whose auto-login is once-per-boot). If the operator
|
||||||
// configured a recovery hook, fire it (debounced) and tell the client to retry:
|
// configured a recovery hook, fire it (debounced) and tell the client to retry:
|
||||||
// its next knock lands in the recovered desktop.
|
// its next knock lands in the recovered desktop.
|
||||||
|
|||||||
@@ -158,9 +158,25 @@ pub(crate) fn runner_command() -> Result<(std::path::PathBuf, Vec<String>)> {
|
|||||||
if bun.exists() && runner.exists() {
|
if bun.exists() && runner.exists() {
|
||||||
return Ok((bun, vec![runner.to_string_lossy().into_owned()]));
|
return Ok((bun, vec![runner.to_string_lossy().into_owned()]));
|
||||||
}
|
}
|
||||||
|
// Immutable-/usr distros (SteamOS): scripts/steamdeck/install.sh lays the SAME payload
|
||||||
|
// out user-scoped under ~/.local — wrapper, private bun, and bundle mirroring the deb's
|
||||||
|
// /usr layout — because a system package can't exist there.
|
||||||
|
if let Ok(home) = std::env::var("HOME") {
|
||||||
|
let home = std::path::Path::new(&home);
|
||||||
|
let wrapper = home.join(".local/bin/punktfunk-scripting");
|
||||||
|
if wrapper.exists() {
|
||||||
|
return Ok((wrapper, Vec::new()));
|
||||||
|
}
|
||||||
|
let bun = home.join(".local/lib/punktfunk-scripting/bun");
|
||||||
|
let runner = home.join(".local/share/punktfunk-scripting/runner-cli.js");
|
||||||
|
if bun.exists() && runner.exists() {
|
||||||
|
return Ok((bun, vec![runner.to_string_lossy().into_owned()]));
|
||||||
|
}
|
||||||
|
}
|
||||||
bail!(
|
bail!(
|
||||||
"the plugin runner isn't installed — install it first (Debian/Ubuntu: \
|
"the plugin runner isn't installed — install it first (Debian/Ubuntu: \
|
||||||
`sudo apt install punktfunk-scripting`)"
|
`sudo apt install punktfunk-scripting`; SteamOS: re-run \
|
||||||
|
scripts/steamdeck/install.sh)"
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -114,12 +114,18 @@ pub fn register(
|
|||||||
session: session_ref(&session),
|
session: session_ref(&session),
|
||||||
});
|
});
|
||||||
registry().lock().unwrap().push(session);
|
registry().lock().unwrap().push(session);
|
||||||
LiveSessionGuard { id }
|
LiveSessionGuard {
|
||||||
|
id,
|
||||||
|
_sleep: crate::sleep_inhibit::hold(),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Removes its session from the registry when dropped (any scope exit of the native video loop).
|
/// Removes its session from the registry when dropped (any scope exit of the native video loop).
|
||||||
pub struct LiveSessionGuard {
|
pub struct LiveSessionGuard {
|
||||||
id: u64,
|
id: u64,
|
||||||
|
/// While any native session lives, the box must not auto-suspend under a passive viewer
|
||||||
|
/// ([`crate::sleep_inhibit`]) — refcounted, released with the guard.
|
||||||
|
_sleep: crate::sleep_inhibit::StreamHold,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Drop for LiveSessionGuard {
|
impl Drop for LiveSessionGuard {
|
||||||
|
|||||||
@@ -0,0 +1,100 @@
|
|||||||
|
//! Session-scoped suspend/idle inhibition: while at least one client is streaming, the host
|
||||||
|
//! holds a logind `sleep:idle` BLOCK inhibitor so the box doesn't auto-suspend out from under a
|
||||||
|
//! passive viewer. Remote INPUT resets the compositor's idle timers, but a video-only viewer
|
||||||
|
//! sends none — observed live on a SteamOS Game-Mode host, which s2idled mid-stream-day and
|
||||||
|
//! dropped off the network (and, in a VM with GPU passthrough, never woke again). Refcounted
|
||||||
|
//! across planes (native sessions + GameStream media): the first hold acquires, the last drop
|
||||||
|
//! releases. Best-effort — no logind (containers, non-systemd boxes) logs once and streams on.
|
||||||
|
//! Off Linux this is a no-op: macOS/Windows hosts manage their own power assertions.
|
||||||
|
|
||||||
|
use std::sync::{Mutex, OnceLock};
|
||||||
|
|
||||||
|
/// RAII share of the host-wide inhibitor — hold one per live session/stream.
|
||||||
|
pub struct StreamHold(());
|
||||||
|
|
||||||
|
struct State {
|
||||||
|
count: u32,
|
||||||
|
/// The logind inhibitor pipe fd — inhibition lasts exactly as long as it stays open.
|
||||||
|
#[cfg(target_os = "linux")]
|
||||||
|
fd: Option<ashpd::zbus::zvariant::OwnedFd>,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn state() -> &'static Mutex<State> {
|
||||||
|
static S: OnceLock<Mutex<State>> = OnceLock::new();
|
||||||
|
S.get_or_init(|| {
|
||||||
|
Mutex::new(State {
|
||||||
|
count: 0,
|
||||||
|
#[cfg(target_os = "linux")]
|
||||||
|
fd: None,
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Take a share; the underlying inhibitor is acquired on the 0→1 edge.
|
||||||
|
pub fn hold() -> StreamHold {
|
||||||
|
let mut st = state().lock().unwrap_or_else(|e| e.into_inner());
|
||||||
|
st.count += 1;
|
||||||
|
#[cfg(target_os = "linux")]
|
||||||
|
if st.count == 1 && st.fd.is_none() {
|
||||||
|
st.fd = acquire();
|
||||||
|
}
|
||||||
|
StreamHold(())
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Drop for StreamHold {
|
||||||
|
fn drop(&mut self) {
|
||||||
|
let mut st = state().lock().unwrap_or_else(|e| e.into_inner());
|
||||||
|
st.count = st.count.saturating_sub(1);
|
||||||
|
#[cfg(target_os = "linux")]
|
||||||
|
if st.count == 0 && st.fd.take().is_some() {
|
||||||
|
tracing::info!("released the sleep/idle inhibitor (no live sessions)");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// One logind `Inhibit` call on a dedicated plain thread — zbus's blocking API must not run on
|
||||||
|
/// a tokio worker (its internal `block_on` panics there), and callers of [`hold`] may be either.
|
||||||
|
/// The join blocks the caller for the D-Bus round-trip (~ms), which every call site tolerates.
|
||||||
|
#[cfg(target_os = "linux")]
|
||||||
|
fn acquire() -> Option<ashpd::zbus::zvariant::OwnedFd> {
|
||||||
|
let fd = std::thread::spawn(|| -> Option<ashpd::zbus::zvariant::OwnedFd> {
|
||||||
|
use ashpd::zbus;
|
||||||
|
// zbus's blocking API is configured out by ashpd's feature set — drive the async API on
|
||||||
|
// a private current-thread runtime instead (still on this plain thread; see fn doc).
|
||||||
|
let rt = tokio::runtime::Builder::new_current_thread()
|
||||||
|
.enable_all()
|
||||||
|
.build()
|
||||||
|
.ok()?;
|
||||||
|
let attempt: zbus::Result<zbus::zvariant::OwnedFd> = rt.block_on(async {
|
||||||
|
let conn = zbus::Connection::system().await?;
|
||||||
|
let reply = conn
|
||||||
|
.call_method(
|
||||||
|
Some("org.freedesktop.login1"),
|
||||||
|
"/org/freedesktop/login1",
|
||||||
|
Some("org.freedesktop.login1.Manager"),
|
||||||
|
"Inhibit",
|
||||||
|
&("sleep:idle", "Punktfunk", "a client is streaming", "block"),
|
||||||
|
)
|
||||||
|
.await?;
|
||||||
|
reply.body().deserialize()
|
||||||
|
});
|
||||||
|
match attempt {
|
||||||
|
Ok(fd) => Some(fd),
|
||||||
|
Err(e) => {
|
||||||
|
tracing::warn!(
|
||||||
|
error = %e,
|
||||||
|
"could not take a logind sleep/idle inhibitor — the box may auto-suspend \
|
||||||
|
under a passive (video-only) viewer"
|
||||||
|
);
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.join()
|
||||||
|
.ok()
|
||||||
|
.flatten();
|
||||||
|
if fd.is_some() {
|
||||||
|
tracing::info!("holding a logind sleep/idle inhibitor while clients stream");
|
||||||
|
}
|
||||||
|
fd
|
||||||
|
}
|
||||||
@@ -70,6 +70,10 @@ These apply to the **Gaming Mode (gamescope)** path only; the desktop path is un
|
|||||||
- **gamescope 3.16.22 or newer is required.** Older versions can deadlock during capture. Bazzite's
|
- **gamescope 3.16.22 or newer is required.** Older versions can deadlock during capture. Bazzite's
|
||||||
and SteamOS's current gamescope is fine; this only bites if you've pinned an old one.
|
and SteamOS's current gamescope is fine; this only bites if you've pinned an old one.
|
||||||
- **The mouse cursor isn't included in the captured image** — a gamescope limitation for now.
|
- **The mouse cursor isn't included in the captured image** — a gamescope limitation for now.
|
||||||
|
- **Touch arrives as a single-finger pointer.** gamescope's virtual input device has no
|
||||||
|
touchscreen, so the host maps a client's touchscreen to an absolute pointer: taps click exactly
|
||||||
|
where you touch and drags work, but multi-touch gestures (pinch) aren't available in Gaming
|
||||||
|
Mode. The desktop path has full multi-touch.
|
||||||
- **HDR isn't supported on the gamescope path** — gamescope's capture output is 8-bit. SDR streams
|
- **HDR isn't supported on the gamescope path** — gamescope's capture output is 8-bit. SDR streams
|
||||||
normally.
|
normally.
|
||||||
|
|
||||||
|
|||||||
@@ -69,6 +69,10 @@ punktfunk-host plugins add playnite # or: rom-manager
|
|||||||
punktfunk-host plugins enable # turn the runner on (once)
|
punktfunk-host plugins enable # turn the runner on (once)
|
||||||
```
|
```
|
||||||
|
|
||||||
|
On **SteamOS** the [host installer](/docs/steamos-host) ships the runner automatically (user-scoped
|
||||||
|
under `~/.local` — the read-only `/usr` can't take the package). If the console reports the runner
|
||||||
|
isn't installed on an older setup, re-run `scripts/steamdeck/update.sh` once.
|
||||||
|
|
||||||
</Tab>
|
</Tab>
|
||||||
<Tab value="Windows">
|
<Tab value="Windows">
|
||||||
|
|
||||||
|
|||||||
@@ -56,14 +56,17 @@ bash ~/punktfunk/scripts/steamdeck/install.sh
|
|||||||
It is idempotent — safe to re-run. In one pass it:
|
It is idempotent — safe to re-run. In one pass it:
|
||||||
|
|
||||||
1. creates the `pf2` Debian-trixie distrobox and installs the build toolchain,
|
1. creates the `pf2` Debian-trixie distrobox and installs the build toolchain,
|
||||||
2. builds `punktfunk-host` (and the web console),
|
2. builds `punktfunk-host`, the web console, and the **plugin/script runner** (so the console's
|
||||||
|
[plugin store](/docs/plugins) works out of the box — the runner service itself stays opt-in),
|
||||||
3. writes config to `~/.config/punktfunk/` (a generated web-console login password),
|
3. writes config to `~/.config/punktfunk/` (a generated web-console login password),
|
||||||
4. raises the UDP socket buffers to 32 MB, installs the gamepad udev rule + the `vhci-hcd` autoload
|
4. raises the UDP socket buffers to 32 MB, installs the gamepad udev rule + the `vhci-hcd` autoload
|
||||||
and adds you to the `input` group (virtual gamepads / **native Steam Deck controller passthrough**),
|
and adds you to the `input` group (virtual gamepads / **native Steam Deck controller passthrough**),
|
||||||
and seeds the KDE RemoteDesktop grant for Desktop-mode input — this step **prompts for your `sudo`
|
seeds the KDE RemoteDesktop grant for Desktop-mode input, and **registers all of it on SteamOS's
|
||||||
|
atomic-update keep list** so OS updates carry it over — this step **prompts for your `sudo`
|
||||||
password** (a stock Steam Deck requires one; without it gamepad passthrough and the UDP tuning are skipped),
|
password** (a stock Steam Deck requires one; without it gamepad passthrough and the UDP tuning are skipped),
|
||||||
5. installs + starts the `punktfunk-host` and `punktfunk-web` **systemd user services** (with linger,
|
5. installs + starts the `punktfunk-host` and `punktfunk-web` **systemd user services** (with linger,
|
||||||
so they run without a login session).
|
so they run without a login session) plus a boot-time **rebuild check** that repairs the host
|
||||||
|
automatically if a SteamOS update ever breaks its library links.
|
||||||
|
|
||||||
Useful flags:
|
Useful flags:
|
||||||
|
|
||||||
@@ -144,8 +147,13 @@ bash ~/punktfunk/scripts/steamdeck/update.sh
|
|||||||
degrades to a generic Xbox 360 controller (still fully playable). If you're streaming *to* another
|
degrades to a generic Xbox 360 controller (still fully playable). If you're streaming *to* another
|
||||||
Steam Deck, also set Steam Input to **Off** for Punktfunk on that Deck — see
|
Steam Deck, also set Steam Input to **Off** for Punktfunk on that Deck — see
|
||||||
[Stream to a Steam Deck](/docs/steam-deck).
|
[Stream to a Steam Deck](/docs/steam-deck).
|
||||||
- **It survives OS updates**, but a major SteamOS bump can move library versions; if the host fails to
|
- **It survives OS updates — automatically.** SteamOS A/B updates rebuild `/etc` and can move
|
||||||
start after an update, just re-run `update.sh` to rebuild against the new base.
|
library versions; the installer defends both sides. The system tuning (gamepad udev rule,
|
||||||
|
`vhci-hcd`, UDP buffers) is registered on SteamOS's own atomic-update keep list
|
||||||
|
(`/etc/atomic-update.conf.d/`), so updates carry it over; and a boot-time check
|
||||||
|
(`punktfunk-rebuild-check`) probes the host binary and re-runs the build only if the new OS
|
||||||
|
actually broke its library links — you should never need to intervene. (Re-running `update.sh`
|
||||||
|
by hand still works and is harmless.)
|
||||||
- Deeper reference (services, container, manual steps): [`scripts/steamdeck/README.md`](https://git.unom.io/unom/punktfunk/src/branch/main/scripts/steamdeck/README.md).
|
- Deeper reference (services, container, manual steps): [`scripts/steamdeck/README.md`](https://git.unom.io/unom/punktfunk/src/branch/main/scripts/steamdeck/README.md).
|
||||||
|
|
||||||
Trouble? See [Troubleshooting](/docs/troubleshooting) and [Pairing](/docs/pairing).
|
Trouble? See [Troubleshooting](/docs/troubleshooting) and [Pairing](/docs/pairing).
|
||||||
|
|||||||
@@ -977,6 +977,13 @@
|
|||||||
// The client's wire (protocol) version does not match the host's — one side needs updating.
|
// The client's wire (protocol) version does not match the host's — one side needs updating.
|
||||||
#define WIRE_VERSION_CLOSE_CODE 103
|
#define WIRE_VERSION_CLOSE_CODE 103
|
||||||
|
|
||||||
|
// The host admitted the connection but could not stand the stream session up (compositor /
|
||||||
|
// capture / encoder setup failed host-side). The close reason bytes carry the specific error
|
||||||
|
// text for logs/diagnostics; clients render a stable "host-side failure" sentence. Before this
|
||||||
|
// code, a setup failure reached the client as a bare dropped connection ("control stream
|
||||||
|
// finished mid-frame") — indistinguishable from transport trouble.
|
||||||
|
#define SETUP_FAILED_CLOSE_CODE 104
|
||||||
|
|
||||||
// Minimum supported multiplier (renders under native, upscaled on present).
|
// Minimum supported multiplier (renders under native, upscaled on present).
|
||||||
#define MIN_SCALE 0.5
|
#define MIN_SCALE 0.5
|
||||||
|
|
||||||
@@ -1010,6 +1017,7 @@ enum PunktfunkStatus
|
|||||||
PUNKTFUNK_STATUS_REJECTED_SUPERSEDED = -26,
|
PUNKTFUNK_STATUS_REJECTED_SUPERSEDED = -26,
|
||||||
PUNKTFUNK_STATUS_REJECTED_WIRE_VERSION = -27,
|
PUNKTFUNK_STATUS_REJECTED_WIRE_VERSION = -27,
|
||||||
PUNKTFUNK_STATUS_REJECTED_BUSY = -28,
|
PUNKTFUNK_STATUS_REJECTED_BUSY = -28,
|
||||||
|
PUNKTFUNK_STATUS_REJECTED_SETUP_FAILED = -29,
|
||||||
PUNKTFUNK_STATUS_PANIC = -99,
|
PUNKTFUNK_STATUS_PANIC = -99,
|
||||||
};
|
};
|
||||||
#ifndef __cplusplus
|
#ifndef __cplusplus
|
||||||
|
|||||||
@@ -0,0 +1,17 @@
|
|||||||
|
# punktfunk — SteamOS atomic-update preserve list (drop-in for /etc/atomic-update.conf.d/).
|
||||||
|
#
|
||||||
|
# SteamOS's A/B updates rebuild /etc from scratch and carry over ONLY the files matched by
|
||||||
|
# /usr/lib/rauc/atomic-update-keep.conf plus these operator drop-ins (the drop-in dir itself is
|
||||||
|
# on Valve's keep list, so this file is self-preserving). Without it, every OS update silently
|
||||||
|
# strips the host's system integration: /dev/uhid access (virtual pads degrade to Xbox 360),
|
||||||
|
# the vhci-hcd autoload (no native Steam Deck pad), and the UDP buffer sizing (stream stutter).
|
||||||
|
# Same wildcard rules as the stock list: '*' matches within a path segment, '**' across.
|
||||||
|
|
||||||
|
## Virtual-gamepad device access (uinput/uhid/vhci for the input group)
|
||||||
|
/etc/udev/rules.d/60-punktfunk.rules
|
||||||
|
|
||||||
|
## vhci-hcd autoload (usbip transport for the native Steam Deck pad)
|
||||||
|
/etc/modules-load.d/punktfunk.conf
|
||||||
|
|
||||||
|
## UDP socket buffer sizing (32 MB, matches the deb's sysctl drop-in)
|
||||||
|
/etc/sysctl.d/99-punktfunk-net.conf
|
||||||
@@ -22,6 +22,15 @@ is only the build environment; `punktfunk-host` is launched directly, not via `d
|
|||||||
rebuild always matches the running OS. Encode is **VAAPI** on the Deck's AMD GPU (NVENC on NVIDIA),
|
rebuild always matches the running OS. Encode is **VAAPI** on the Deck's AMD GPU (NVENC on NVIDIA),
|
||||||
auto-selected by `PUNKTFUNK_ENCODER=auto`.
|
auto-selected by `PUNKTFUNK_ENCODER=auto`.
|
||||||
|
|
||||||
|
The honest trade-off: on-device building costs a slow first install (~10–15 min, ~1 GB of image +
|
||||||
|
toolchain) and adds moving parts (apt mirrors, rustup, bun) — the price of an install that can
|
||||||
|
always chase the OS. Both failure modes of that chase are automated away now:
|
||||||
|
`punktfunk-rebuild-check` rebuilds when an OS update breaks the binary's links, and the
|
||||||
|
atomic-update keep list preserves the `/etc` tuning. The eventual lighter-weight alternative is a
|
||||||
|
CI-prebuilt bundle with the volatile libraries (FFmpeg et al.) vendored under an `$ORIGIN` rpath —
|
||||||
|
OS-update-proof without a toolchain on the device — worth it once SteamOS host volume justifies
|
||||||
|
per-release artifact signing/hosting; the from-source path would stay as the dev/fallback route.
|
||||||
|
|
||||||
The web console is the one part that stays in the container at runtime: it's a Nitro **`bun`**
|
The web console is the one part that stays in the container at runtime: it's a Nitro **`bun`**
|
||||||
build (`bun` both builds **and runs** it — the bun-preset output uses `Bun.serve` with TLS,
|
build (`bun` both builds **and runs** it — the bun-preset output uses `Bun.serve` with TLS,
|
||||||
serving HTTPS (HTTP/1.1 over TLS) with the host's identity cert), so its service does
|
serving HTTPS (HTTP/1.1 over TLS) with the host's identity cert), so its service does
|
||||||
@@ -31,8 +40,9 @@ serving HTTPS (HTTP/1.1 over TLS) with the host's identity cert), so its service
|
|||||||
|
|
||||||
| Script | What it does |
|
| Script | What it does |
|
||||||
|--------|--------------|
|
|--------|--------------|
|
||||||
| `install.sh` | Idempotent installer: ensure the `pf2` distrobox + toolchain → build host (+web) → write config → tune sysctl + `input` group (sudo) → install + start `punktfunk-host` / `punktfunk-web` systemd **user** services with linger. |
|
| `install.sh` | Idempotent installer: ensure the `pf2` distrobox + toolchain → build host + web + **plugin runner** → write config → tune sysctl + udev + `vhci-hcd` + `input` group and **register it on SteamOS's atomic-update keep list** (sudo) → install + start `punktfunk-host` / `punktfunk-web` systemd **user** services with linger, plus the **rebuild check** below. |
|
||||||
| `update.sh` | Rebuild from the current source and restart the services (config + pairings persist). `--pull` does `git pull` first. |
|
| `update.sh` | Rebuild everything from the current source and restart the services (config + pairings persist). `--pull` does `git pull` first. Also retrofits anything a newer install.sh writes (runner, keep-list registration, rebuild check) onto older installs. |
|
||||||
|
| `rebuild-check.sh` | The post-OS-update self-heal (run by `punktfunk-rebuild-check.service` before the host at session start): `ldd`-probes the binary — milliseconds when healthy, a full `update.sh` rebuild only when a SteamOS update actually broke its library links. |
|
||||||
|
|
||||||
```sh
|
```sh
|
||||||
git clone https://git.unom.io/unom/punktfunk ~/punktfunk
|
git clone https://git.unom.io/unom/punktfunk ~/punktfunk
|
||||||
@@ -57,10 +67,19 @@ default `pf2`), `PUNKTFUNK_MGMT_PORT` (47990), `PUNKTFUNK_WEB_PORT` (47992).
|
|||||||
here too and persists across updates.
|
here too and persists across updates.
|
||||||
- **Services:** `~/.config/systemd/user/punktfunk-host.service` (runs `serve --gamestream --mgmt-bind
|
- **Services:** `~/.config/systemd/user/punktfunk-host.service` (runs `serve --gamestream --mgmt-bind
|
||||||
0.0.0.0:47990`, `+ --open` if chosen — `--gamestream` adds the Moonlight-compat planes so the Deck's
|
0.0.0.0:47990`, `+ --open` if chosen — `--gamestream` adds the Moonlight-compat planes so the Deck's
|
||||||
Game Mode also streams to stock Moonlight; the native `punktfunk/1` plane is always on) and
|
Game Mode also streams to stock Moonlight; the native `punktfunk/1` plane is always on),
|
||||||
`punktfunk-web.service`. Linger is enabled so they run without a login session.
|
`punktfunk-web.service`, `punktfunk-rebuild-check.service` (post-OS-update self-heal, enabled), and
|
||||||
|
`punktfunk-scripting.service` (plugin runner, **opt-in** — enable it once you use plugins/scripts).
|
||||||
|
Linger is enabled so they run without a login session.
|
||||||
|
- **Plugin runner:** the deb's payload laid out user-scoped (read-only `/usr` can't take the
|
||||||
|
package): wrapper `~/.local/bin/punktfunk-scripting`, pinned `bun` in
|
||||||
|
`~/.local/lib/punktfunk-scripting/`, bundle in `~/.local/share/punktfunk-scripting/`.
|
||||||
- **System tuning (sudo):** `/etc/sysctl.d/99-punktfunk-net.conf` (32 MB UDP buffers — the #1
|
- **System tuning (sudo):** `/etc/sysctl.d/99-punktfunk-net.conf` (32 MB UDP buffers — the #1
|
||||||
high-bitrate lever), `/etc/udev/rules.d/60-punktfunk.rules`, and `$USER` in the `input` group.
|
high-bitrate lever), `/etc/udev/rules.d/60-punktfunk.rules` (`uinput`/`uhid` access),
|
||||||
|
`/etc/modules-load.d/punktfunk.conf` (`vhci-hcd` for the native Deck pad), `$USER` in the `input`
|
||||||
|
group — and `/etc/atomic-update.conf.d/punktfunk.conf`, which registers the three files on
|
||||||
|
SteamOS's atomic-update keep list so A/B OS updates carry them over (verified: without it an
|
||||||
|
update silently strips them — pads degrade to Xbox 360, buffers drop to 208 KB).
|
||||||
|
|
||||||
## Operating
|
## Operating
|
||||||
|
|
||||||
@@ -83,5 +102,7 @@ host advertises over mDNS as `_punktfunk._udp`, so clients discover it automatic
|
|||||||
for a headless host.
|
for a headless host.
|
||||||
- **WiFi tx ceiling** ≈ 250 Mbps goodput (a Deck hardware/driver packet-rate limit, band-independent);
|
- **WiFi tx ceiling** ≈ 250 Mbps goodput (a Deck hardware/driver packet-rate limit, band-independent);
|
||||||
fine for 1080p/1440p60. A wired dock lifts it.
|
fine for 1080p/1440p60. A wired dock lifts it.
|
||||||
- **After a major SteamOS update**, if the host won't start, run `update.sh` to rebuild against the new
|
- **After a SteamOS update** nothing should be needed: the `/etc` tuning survives via the
|
||||||
base libraries.
|
atomic-update keep list, and `punktfunk-rebuild-check` rebuilds the binary automatically if the
|
||||||
|
new base actually broke its library links (first session start after the update takes the build's
|
||||||
|
few minutes in that case). A manual `update.sh` remains harmless.
|
||||||
|
|||||||
@@ -153,6 +153,35 @@ cd '$SRC/web' && bun install --frozen-lockfile && bun run build
|
|||||||
ok "web console built"
|
ok "web console built"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
# --- 2b. plugin runner (scripting) -----------------------------------------
|
||||||
|
# The console's plugin store and `punktfunk-host plugins …` shell out to the scripting runner —
|
||||||
|
# the SDK's runner CLI bundled to one self-contained JS, run on a pinned bun (it import()s the
|
||||||
|
# operator's .ts plugins; see packaging/debian/build-scripting-deb.sh). The .deb lays it out under
|
||||||
|
# /usr, which is read-only here, so ship the SAME payload user-scoped — wrapper + private bun +
|
||||||
|
# bundle under ~/.local, where the host's runner discovery looks after the /usr layouts.
|
||||||
|
log "Building the plugin runner (scripting)"
|
||||||
|
mkdir -p "$HOME/.local/bin" "$HOME/.local/lib/punktfunk-scripting" "$HOME/.local/share/punktfunk-scripting"
|
||||||
|
distrobox enter "$BOX" -- bash -lc "
|
||||||
|
set -e
|
||||||
|
export PATH=\$HOME/.bun/bin:\$PATH
|
||||||
|
cd '$SRC/sdk'
|
||||||
|
bun install --frozen-lockfile --ignore-scripts
|
||||||
|
bun build src/runner-cli.ts --target=bun --outfile \"\$HOME/.local/share/punktfunk-scripting/runner-cli.js\"
|
||||||
|
# Pin the runtime: copy the box's bun next to the bundle so a bun self-update (or a box rebuild)
|
||||||
|
# never changes what the runner executes under.
|
||||||
|
install -m0755 \"\$(command -v bun)\" \"\$HOME/.local/lib/punktfunk-scripting/bun\"
|
||||||
|
"
|
||||||
|
grep -q 'attempt=' "$HOME/.local/share/punktfunk-scripting/runner-cli.js" \
|
||||||
|
|| die "runner bundle missing the dynamic plugin import — wrong build"
|
||||||
|
cat > "$HOME/.local/bin/punktfunk-scripting" <<'WRAP'
|
||||||
|
#!/bin/sh
|
||||||
|
# Generated by scripts/steamdeck/install.sh — user-scoped punktfunk-scripting (the .deb's /usr/bin
|
||||||
|
# wrapper, relocated): the runner bundle on its private pinned bun.
|
||||||
|
exec "$HOME/.local/lib/punktfunk-scripting/bun" "$HOME/.local/share/punktfunk-scripting/runner-cli.js" "$@"
|
||||||
|
WRAP
|
||||||
|
chmod 0755 "$HOME/.local/bin/punktfunk-scripting"
|
||||||
|
ok "plugin runner: ~/.local/bin/punktfunk-scripting"
|
||||||
|
|
||||||
# --- 3. config -------------------------------------------------------------
|
# --- 3. config -------------------------------------------------------------
|
||||||
log "Configuration ($CONFIG)"
|
log "Configuration ($CONFIG)"
|
||||||
mkdir -p "$CONFIG"
|
mkdir -p "$CONFIG"
|
||||||
@@ -245,6 +274,14 @@ if [ "$SUDO_OK" = 1 ]; then
|
|||||||
NEED_RELOGIN=1
|
NEED_RELOGIN=1
|
||||||
warn "added $USER to the 'input' group (applies on next login)"
|
warn "added $USER to the 'input' group (applies on next login)"
|
||||||
fi
|
fi
|
||||||
|
# SteamOS A/B updates rebuild /etc and DROP everything not on Valve's keep list — verified
|
||||||
|
# live: an OS update stripped the udev rule + vhci autoload + UDP sysctl (gamepads silently
|
||||||
|
# degrade to Xbox 360, buffers back to 208 KB). The sanctioned fix is a preserve drop-in in
|
||||||
|
# /etc/atomic-update.conf.d/ (itself on the stock keep list, so it self-preserves).
|
||||||
|
if [ -f "$SRC/scripts/punktfunk-atomic-keep.conf" ]; then
|
||||||
|
sudo install -Dm644 "$SRC/scripts/punktfunk-atomic-keep.conf" /etc/atomic-update.conf.d/punktfunk.conf
|
||||||
|
ok "system tuning registered to survive SteamOS updates (atomic-update.conf.d)"
|
||||||
|
fi
|
||||||
else
|
else
|
||||||
warn "no usable sudo — SKIPPED system tuning. Gamepad passthrough + clean streaming need root (udev"
|
warn "no usable sudo — SKIPPED system tuning. Gamepad passthrough + clean streaming need root (udev"
|
||||||
warn "rule, 'input' group, vhci-hcd, UDP buffers) — there is no user-space way to do these."
|
warn "rule, 'input' group, vhci-hcd, UDP buffers) — there is no user-space way to do these."
|
||||||
@@ -306,6 +343,35 @@ EOF
|
|||||||
ok "punktfunk-web.service (port $WEB_PORT)"
|
ok "punktfunk-web.service (port $WEB_PORT)"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
# The runner's user unit (OPT-IN, matching the .deb: installed but NOT enabled — the runner is
|
||||||
|
# inert until you add scripts/plugins). ExecStart is rewritten from the packaged /usr wrapper to
|
||||||
|
# the user-scoped one section 2b installed.
|
||||||
|
sed 's|^ExecStart=.*|ExecStart=%h/.local/bin/punktfunk-scripting|' \
|
||||||
|
"$SRC/scripts/punktfunk-scripting.service" > "$UNITS/punktfunk-scripting.service"
|
||||||
|
ok "punktfunk-scripting.service (opt-in: systemctl --user enable --now punktfunk-scripting)"
|
||||||
|
|
||||||
|
# Post-OS-update self-heal: SteamOS A/B updates can bump library sonames the host binary links
|
||||||
|
# (FFmpeg/PipeWire/libva) — this oneshot probes the binary with ldd before punktfunk-host starts
|
||||||
|
# and re-runs update.sh only when it actually stopped loading. Milliseconds on a normal boot.
|
||||||
|
cat > "$UNITS/punktfunk-rebuild-check.service" <<EOF
|
||||||
|
# Generated by scripts/steamdeck/install.sh — rebuild the host if a SteamOS update broke its libs.
|
||||||
|
[Unit]
|
||||||
|
Description=punktfunk SteamOS post-update rebuild check
|
||||||
|
Before=punktfunk-host.service
|
||||||
|
|
||||||
|
[Service]
|
||||||
|
Type=oneshot
|
||||||
|
ExecStart=$SRC/scripts/steamdeck/rebuild-check.sh
|
||||||
|
# A cold-ish rebuild is minutes, not seconds.
|
||||||
|
TimeoutStartSec=1800
|
||||||
|
|
||||||
|
[Install]
|
||||||
|
WantedBy=default.target
|
||||||
|
EOF
|
||||||
|
chmod +x "$SRC/scripts/steamdeck/rebuild-check.sh" 2>/dev/null || true
|
||||||
|
systemctl --user enable punktfunk-rebuild-check.service 2>/dev/null || true
|
||||||
|
ok "punktfunk-rebuild-check.service (auto-rebuild after SteamOS updates)"
|
||||||
|
|
||||||
systemctl --user daemon-reload
|
systemctl --user daemon-reload
|
||||||
loginctl show-user "$USER" 2>/dev/null | grep -q 'Linger=yes' || { sudo loginctl enable-linger "$USER" 2>/dev/null && ok "enabled linger (services run without login)" || warn "could not enable linger — services stop when you log out (sudo loginctl enable-linger $USER)"; }
|
loginctl show-user "$USER" 2>/dev/null | grep -q 'Linger=yes' || { sudo loginctl enable-linger "$USER" 2>/dev/null && ok "enabled linger (services run without login)" || warn "could not enable linger — services stop when you log out (sudo loginctl enable-linger $USER)"; }
|
||||||
# enable + restart (not `enable --now`): restart picks up unit-file changes on a re-run, where
|
# enable + restart (not `enable --now`): restart picks up unit-file changes on a re-run, where
|
||||||
@@ -327,7 +393,7 @@ echo
|
|||||||
log "Done — punktfunk host is running on this Steam Deck"
|
log "Done — punktfunk host is running on this Steam Deck"
|
||||||
echo " • Host status: systemctl --user status punktfunk-host"
|
echo " • Host status: systemctl --user status punktfunk-host"
|
||||||
if [ "$WITH_WEB" = 1 ]; then
|
if [ "$WITH_WEB" = 1 ]; then
|
||||||
echo " • Web console: http://${IP:-steamdeck.local}:$WEB_PORT (login: see $CONFIG/web.env)"
|
echo " • Web console: https://${IP:-steamdeck.local}:$WEB_PORT (login: see $CONFIG/web.env)"
|
||||||
echo " • Pair a device: open the web console → Devices → arm pairing → enter the PIN on the client"
|
echo " • Pair a device: open the web console → Devices → arm pairing → enter the PIN on the client"
|
||||||
fi
|
fi
|
||||||
if [ "$OPEN" = 1 ]; then
|
if [ "$OPEN" = 1 ]; then
|
||||||
|
|||||||
Executable
+31
@@ -0,0 +1,31 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
# punktfunk — SteamOS post-OS-update self-heal (runs before punktfunk-host at session start).
|
||||||
|
#
|
||||||
|
# The host binary links SteamOS system libraries (FFmpeg, PipeWire, libva, …). A SteamOS A/B
|
||||||
|
# update that bumps a soname leaves the binary unable to load — a silently dead host until
|
||||||
|
# someone remembers to re-run update.sh. This probe is the reliability backstop:
|
||||||
|
# * healthy binary → exit in milliseconds (every normal boot);
|
||||||
|
# * loader breakage → run scripts/steamdeck/update.sh (rebuild host + web + runner against
|
||||||
|
# the new library tree, restart services). The build container, source, and cargo caches
|
||||||
|
# all live under /home, which SteamOS updates never touch — so the rebuild is warm.
|
||||||
|
#
|
||||||
|
# Root is NOT needed: the /etc system tuning survives updates via the atomic-update keep list
|
||||||
|
# (see punktfunk-atomic-keep.conf); only the binary has to chase the OS libraries.
|
||||||
|
set -euo pipefail
|
||||||
|
|
||||||
|
# systemd user units get a minimal PATH — distrobox commonly lives in ~/.local/bin.
|
||||||
|
export PATH="$HOME/.local/bin:$PATH"
|
||||||
|
SRC="${PUNKTFUNK_SRC:-$HOME/punktfunk}"
|
||||||
|
BIN="$SRC/target-steamos/release/punktfunk-host"
|
||||||
|
|
||||||
|
if [ ! -x "$BIN" ]; then
|
||||||
|
echo "punktfunk-host binary missing at $BIN — running a full rebuild" >&2
|
||||||
|
elif ! ldd "$BIN" 2>/dev/null | grep -q "not found"; then
|
||||||
|
exit 0 # every library resolves — nothing to do
|
||||||
|
else
|
||||||
|
echo "punktfunk-host no longer loads after a SteamOS update — its missing libraries:" >&2
|
||||||
|
ldd "$BIN" 2>/dev/null | grep "not found" >&2 || true
|
||||||
|
echo "rebuilding against the new OS tree (this takes a few minutes; streaming resumes after)" >&2
|
||||||
|
fi
|
||||||
|
|
||||||
|
exec bash "$SRC/scripts/steamdeck/update.sh"
|
||||||
@@ -8,6 +8,9 @@
|
|||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
log() { printf '\033[1;36m==>\033[0m %s\n' "$*"; }
|
log() { printf '\033[1;36m==>\033[0m %s\n' "$*"; }
|
||||||
ok() { printf '\033[1;32m ok\033[0m %s\n' "$*"; }
|
ok() { printf '\033[1;32m ok\033[0m %s\n' "$*"; }
|
||||||
|
# warn was USED below but never defined — under `set -e` the first warn call ("command not
|
||||||
|
# found") aborted the whole update before the service restarts.
|
||||||
|
warn() { printf '\033[1;33m !!\033[0m %s\n' "$*" >&2; }
|
||||||
die() { printf '\033[1;31merror:\033[0m %s\n' "$*" >&2; exit 1; }
|
die() { printf '\033[1;31merror:\033[0m %s\n' "$*" >&2; exit 1; }
|
||||||
|
|
||||||
SRC="${PUNKTFUNK_SRC:-$HOME/punktfunk}"
|
SRC="${PUNKTFUNK_SRC:-$HOME/punktfunk}"
|
||||||
@@ -30,6 +33,48 @@ if [ "$WEB" = 1 ]; then
|
|||||||
ok "web rebuilt"
|
ok "web rebuilt"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
|
# Plugin runner (scripting): rebuild the user-scoped runner payload (install.sh §2b) — also
|
||||||
|
# RETROFITS it onto older installs that predate it (the "plugin runner isn't installed" console
|
||||||
|
# state on SteamOS).
|
||||||
|
log "Rebuilding plugin runner (scripting)"
|
||||||
|
mkdir -p "$HOME/.local/bin" "$HOME/.local/lib/punktfunk-scripting" "$HOME/.local/share/punktfunk-scripting"
|
||||||
|
distrobox enter "$BOX" -- bash -lc "set -e; export PATH=\$HOME/.bun/bin:\$PATH; cd '$SRC/sdk' && bun install --frozen-lockfile --ignore-scripts && bun build src/runner-cli.ts --target=bun --outfile \"\$HOME/.local/share/punktfunk-scripting/runner-cli.js\" && install -m0755 \"\$(command -v bun)\" \"\$HOME/.local/lib/punktfunk-scripting/bun\""
|
||||||
|
grep -q 'attempt=' "$HOME/.local/share/punktfunk-scripting/runner-cli.js" \
|
||||||
|
|| die "runner bundle missing the dynamic plugin import — wrong build"
|
||||||
|
cat > "$HOME/.local/bin/punktfunk-scripting" <<'WRAP'
|
||||||
|
#!/bin/sh
|
||||||
|
# Generated by scripts/steamdeck/update.sh — user-scoped punktfunk-scripting (see install.sh §2b).
|
||||||
|
exec "$HOME/.local/lib/punktfunk-scripting/bun" "$HOME/.local/share/punktfunk-scripting/runner-cli.js" "$@"
|
||||||
|
WRAP
|
||||||
|
chmod 0755 "$HOME/.local/bin/punktfunk-scripting"
|
||||||
|
sed 's|^ExecStart=.*|ExecStart=%h/.local/bin/punktfunk-scripting|' \
|
||||||
|
"$SRC/scripts/punktfunk-scripting.service" > "$HOME/.config/systemd/user/punktfunk-scripting.service"
|
||||||
|
systemctl --user daemon-reload
|
||||||
|
ok "plugin runner rebuilt (opt-in service: systemctl --user enable --now punktfunk-scripting)"
|
||||||
|
|
||||||
|
# Retrofit the post-OS-update rebuild check (install.sh §5) onto older installs: probes the host
|
||||||
|
# binary with ldd at session start and re-runs this script when a SteamOS update broke its links.
|
||||||
|
if [ ! -f "$HOME/.config/systemd/user/punktfunk-rebuild-check.service" ]; then
|
||||||
|
cat > "$HOME/.config/systemd/user/punktfunk-rebuild-check.service" <<EOF
|
||||||
|
# Generated by scripts/steamdeck/update.sh — rebuild the host if a SteamOS update broke its libs.
|
||||||
|
[Unit]
|
||||||
|
Description=punktfunk SteamOS post-update rebuild check
|
||||||
|
Before=punktfunk-host.service
|
||||||
|
|
||||||
|
[Service]
|
||||||
|
Type=oneshot
|
||||||
|
ExecStart=$SRC/scripts/steamdeck/rebuild-check.sh
|
||||||
|
TimeoutStartSec=1800
|
||||||
|
|
||||||
|
[Install]
|
||||||
|
WantedBy=default.target
|
||||||
|
EOF
|
||||||
|
chmod +x "$SRC/scripts/steamdeck/rebuild-check.sh" 2>/dev/null || true
|
||||||
|
systemctl --user daemon-reload
|
||||||
|
systemctl --user enable punktfunk-rebuild-check.service 2>/dev/null || true
|
||||||
|
ok "punktfunk-rebuild-check.service installed (auto-rebuild after SteamOS updates)"
|
||||||
|
fi
|
||||||
|
|
||||||
# Retrofit config that install.sh now writes but older installs predate (both idempotent):
|
# Retrofit config that install.sh now writes but older installs predate (both idempotent):
|
||||||
# RADV_PERFTEST — Van Gogh RADV still gates VK_KHR_video_encode_* behind it; without it the
|
# RADV_PERFTEST — Van Gogh RADV still gates VK_KHR_video_encode_* behind it; without it the
|
||||||
# Vulkan backend can't open and sessions silently fall back to libav VAAPI. The KWin .desktop —
|
# Vulkan backend can't open and sessions silently fall back to libav VAAPI. The KWin .desktop —
|
||||||
@@ -77,6 +122,13 @@ if [ "$SUDO_OK" = 1 ]; then
|
|||||||
sudo usermod -aG input "$USER"
|
sudo usermod -aG input "$USER"
|
||||||
warn "added $USER to the 'input' group — REBOOT (or log out/in) for it to apply"
|
warn "added $USER to the 'input' group — REBOOT (or log out/in) for it to apply"
|
||||||
fi
|
fi
|
||||||
|
# Register the tuning on Valve's atomic-update preserve list (see install.sh §4): without
|
||||||
|
# this, every SteamOS A/B update strips the three files above again (verified live —
|
||||||
|
# gamepads silently degrade to Xbox 360, UDP buffers back to 208 KB).
|
||||||
|
if [ -f "$SRC/scripts/punktfunk-atomic-keep.conf" ]; then
|
||||||
|
sudo install -Dm644 "$SRC/scripts/punktfunk-atomic-keep.conf" /etc/atomic-update.conf.d/punktfunk.conf
|
||||||
|
ok "system tuning registered to survive SteamOS updates (atomic-update.conf.d)"
|
||||||
|
fi
|
||||||
else
|
else
|
||||||
warn "no usable sudo — SKIPPED gamepad/udev/vhci/UDP tuning (all root-only; no user-space alternative)."
|
warn "no usable sudo — SKIPPED gamepad/udev/vhci/UDP tuning (all root-only; no user-space alternative)."
|
||||||
warn "A stock SteamOS 'deck' account has NO password — set one with 'passwd', then re-run. Gamepads stay"
|
warn "A stock SteamOS 'deck' account has NO password — set one with 'passwd', then re-run. Gamepads stay"
|
||||||
@@ -94,8 +146,12 @@ if [ ! -s "$GRANT_DST" ] && [ -s "$GRANT_SRC" ]; then
|
|||||||
fi
|
fi
|
||||||
|
|
||||||
log "Restarting services"
|
log "Restarting services"
|
||||||
systemctl --user restart punktfunk-host.service
|
# --no-block: when this script runs INSIDE punktfunk-rebuild-check.service (ordered
|
||||||
ok "punktfunk-host restarted"
|
# Before=punktfunk-host), a blocking restart would deadlock — the restart job waits for the
|
||||||
if [ "$WEB" = 1 ]; then systemctl --user restart punktfunk-web.service; ok "punktfunk-web restarted"; fi
|
# check unit, which waits for this script, which waits for the restart. Enqueue and move on;
|
||||||
|
# systemd starts the service the moment the ordering allows.
|
||||||
|
systemctl --user restart --no-block punktfunk-host.service
|
||||||
|
ok "punktfunk-host restart queued"
|
||||||
|
if [ "$WEB" = 1 ]; then systemctl --user restart --no-block punktfunk-web.service; ok "punktfunk-web restart queued"; fi
|
||||||
echo
|
echo
|
||||||
log "Updated. Status: systemctl --user status punktfunk-host"
|
log "Updated. Status: systemctl --user status punktfunk-host"
|
||||||
|
|||||||
Reference in New Issue
Block a user