3 Commits

Author SHA1 Message Date
enricobuehler 38078fe7ee feat(linux-client): gamepad library launcher — console-style coverflow (--browse)
apple / swift (push) Successful in 1m9s
ci / rust (push) Successful in 1m54s
ci / web (push) Successful in 54s
android / android (push) Successful in 3m33s
ci / docs-site (push) Successful in 1m2s
windows-host / package (push) Successful in 6m43s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m12s
ci / bench (push) Successful in 4m47s
deb / build-publish (push) Successful in 4m36s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
decky / build-publish (push) Successful in 15s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m10s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 51s
release / apple (push) Successful in 8m30s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 48s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 53s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m15s
flatpak / build-publish (push) Successful in 4m4s
apple / screenshots (push) Successful in 5m31s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m48s
docker / deploy-docs (push) Successful in 24s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m20s
A controller-driven, chrome-less library launcher for the Steam Deck flow
(the Decky plugin's "Open library on screen" + pinned games, 8470419):
`--browse host[:port]` opens a paired host's game library as a coverflow
over a drifting aurora — A streams the focused title (the id rides the
Hello), session end returns to the launcher, B quits back to Gaming Mode.
`--connect` gains `--launch <id>` for direct-to-game starts; `--mgmt`
overrides the library port. Scope is deliberately library-only: host
selection/settings stay in the touch UI, pairing stays in the plugin (no
dialog can map under gamescope — every state renders in-page).

- gamepad.rs menu mode: the worker holds the active pad open while idle
  (WITHOUT the Valve HIDAPI drivers — Deck lizard mode survives) and
  translates it through a pure MenuNav state machine: edge-triggered
  buttons, held-state snapshot on entry/detach (the escape chord that ends
  a stream can't ghost-fire in the menu), 380/160 ms stick/dpad repeat,
  menu rumble ticks. Keyboard fallback (arrows/Enter/Esc) drives the same
  handler — fully usable with no pad, no host (PUNKTFUNK_FAKE_LIBRARY).
- Coverflow: ±38° corridor-facing tilt under per-card perspective
  (gsk rotate_3d), dense overlapping side shelves with paint-order
  restacking (gtk::Fixed draws in child order), opaque card faces + a
  darkening veil for the recede (translucency would bleed the stack
  through). The strip lives in an External-policy ScrolledWindow because
  a bare gtk::Fixed measures its TRANSFORMED children and inflates the
  page min-width past the window.
- Spring-driven motion: semi-implicit Euler in ≤8 ms substeps (a raw
  50 ms frame leaves the stiff recoil spring ringing at ω·dt ≈ 1.2 —
  regression-tested), ζ≈0.85 cursor chase + ζ≈0.55 boundary wobble;
  velocity carries across retargets so held-repeat scrolling glides.
- Shot scene `gamepad-library` (GTK animations force-disabled in shot mode
  — nav transitions froze mid-slide in headless captures); shared poster
  fetch extracted to library::spawn_art_fetch.

Verified here: 21 unit tests (MenuNav, cursor stepping, spring
convergence/stability), clippy -D warnings clean, screenshot scene
pixel-checked, --browse smoke runs (fake-library + unpaired) on the
headless session. On-Deck validation pending (virtual-pad input, lizard
mode, rumble via Steam Input, full Decky→browse→stream→launcher loop).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 21:41:43 +00:00
enricobuehler e925d00194 feat(linux): game library browser; split app.rs into cli/launch/ui_trust
- library.rs + ui_library.rs: the host's unified game library over the
  management API (the Apple LibraryClient/LibraryView ported) — mTLS with the
  paired identity, host verified by its pinned cert fingerprint (ureq + rustls,
  unified with the workspace rustls 0.23); posters load async with monogram
  placeholders, and picking a title starts a session that asks the host to
  launch it (the library id rides the Hello).
- app.rs (~800 lines lighter) splits into cli.rs (argv/headless
  pairing/--connect/screenshot scenes), launch.rs (mode resolve + session
  worker + event stream into the UI) and ui_trust.rs (TOFU / SPAKE2 PIN /
  delegated-approval dialogs); ui_hosts/ui_stream reworked around the split.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 11:24:44 +02:00
enricobuehler d6596ff81b docs: rework client/crate READMEs, add missing ones
windows-drivers / probe-and-proto (push) Successful in 24s
apple / swift (push) Successful in 1m5s
windows-drivers / driver-build (push) Successful in 1m18s
android / android (push) Successful in 4m21s
ci / rust (push) Successful in 5m3s
ci / web (push) Successful in 54s
ci / docs-site (push) Successful in 1m2s
deb / build-publish (push) Successful in 2m48s
windows-host / package (push) Successful in 7m10s
decky / build-publish (push) Successful in 24s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 6s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
ci / bench (push) Successful in 4m38s
release / apple (push) Successful in 9m1s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m13s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 51s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m10s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m42s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 1m0s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m0s
apple / screenshots (push) Successful in 5m32s
flatpak / build-publish (push) Successful in 4m59s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m7s
docker / deploy-docs (push) Successful in 25s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m49s
Rework the client READMEs to be accurate and inviting to first-time
visitors, and fill in the gaps where crates and tools had none.

- Rewrite clients/{apple,android,decky} READMEs (features-first, trim
  dense internal narrative; drop the stale "one session at a time" /
  "renegotiation not implemented" section from the Apple README).
- Add READMEs for clients/{linux,windows,probe}, which had none.
- Add crate READMEs for punktfunk-host, punktfunk-core, pf-driver-proto.
- Add brief READMEs for tools/{loss-harness,latency-probe}.
- Fix packaging/README duplicate "Option B" heading (bootc -> Option C).
- Fix docs-site/README stale docs/ -> design/ reference.
- De-stale packaging/windows/drivers/pf-dualsense README (drop "M0 spike"
  / external-checkout framing; reflect in-tree workspace + shipped +
  installer-bundled + multi-pad), keeping the driver-authoring lore.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 19:31:06 +00:00