Commit Graph

272 Commits

Author SHA1 Message Date
enricobuehler 13d1aa5738 feat(clients/android): OnFrameRendered display stage — HUD headline becomes capture→displayed
The long-deferred Android display stage (design/stats-unification.md; plan 4.1 of
design/client-parity-and-network-resilience.md): AMediaCodec_setOnFrameRenderedCallback
(API 26, under the minSdk-28 floor ⇒ hard-linked via ndk-sys) reports SurfaceFlinger's
per-frame render timestamp, giving the HUD the spec's `display` = decoded→displayed term
and the directly-measured capture→displayed end-to-end headline on both decode loops.
Falls back per spec to the v1 capture→decoded endpoint on any window without render
callbacks (the platform may drop them under load), and to it permanently if registration
is refused.

- The render timestamp arrives on CLOCK_MONOTONIC; it's re-based onto CLOCK_REALTIME
  against monotonic-now at callback time, which also cancels the (batchable) callback
  delivery lag.
- The `ndk` crate exposes neither the callback nor the codec pointer needed to bind it
  raw, so the workspace pins `ndk` 0.9.0 to a vendored copy (clients/android/native/
  vendor/ndk) whose ONLY change makes MediaCodec::as_ptr public — the "as_ptr patch".
  Workspace-excluded so host builds never compile it; drop when upstream exposes either.
- nativeVideoStats grows to 26 doubles (22–25: dispValid, displayP50, e2eDispP50/P95;
  0–21 unchanged for older readers); StatsOverlay moves headline endpoint + equation
  together so the equation always tiles the headline interval.

Verified: host cargo check/test/clippy, aarch64-linux-android check/clippy, Kotlin
app+kit+tests compile, roborazzi HUD render shows the full 4-term equation. Device
verification rides plan 4.2's phone A/B.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 11:35:16 +02:00
enricobuehler f508d3213f polish(clients/windows): name the session exe "Punktfunk Session" in its version info
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UAC prompts, Task Manager and Properties→Details show FileDescription; without one the exe
appeared as its raw filename.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 10:57:41 +02:00
enricobuehler d0fa8bd3ee fix(clients): pin mDNS discovery to IPv4 on every client
Host machines' OS mDNS responders answer AAAA for hostname.local even though the punktfunk
stack binds IPv4 sockets exclusively, so a v6-resolved address rendered a host card whose
connect always failed. Apple's Network.framework prefers IPv6 (RFC 6724) — force the resolve
connection to v4; pf-client-core (Linux/Windows/Deck shells) now picks get_addresses_v4()
instead of an arbitrary first address. Android already did exactly this, for the same reason.
Lift all three when the stack actually speaks IPv6 (per-family shard sizing is the gating
item — the IPv6 header costs 20 bytes of the MTU budget shard_payload is maximal against).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 10:57:41 +02:00
enricobuehler 180ac3aa61 feat(console): full gamepad shell — hosts, PIN pairing, settings, OSK, screen transitions
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The Skia console UI grows from the single library coverflow into a complete
couch shell (Apple gamepad-UI parity), so a Deck/gamescope session is
self-sufficient end to end:

- Home: host carousel (saved + discovered + Add Host tile) with presence
  pips, paired locks, wake & connect; A/Y/X/B per the Apple launcher.
- In-console SPAKE2 PIN pairing (previously needed the Decky plugin or a
  desktop), add-host with a controller keyboard, couch settings over the
  shared Settings store, wake-on-LAN overlay with retry, cancelable dials.
- Shell chrome: screen stack with push/pop entrance/exit choreography
  (slide + fade + recede; aurora↔form backdrop crossfade), per-pad button
  glyphs (PS shapes vs ABXY, keycaps with no pad), menu haptics, toasts,
  embedded Geist typography, in-stream start banner.
- Steam Deck: our OSK never draws — fields start SDL text input (the new
  Overlay::text_input_active hook) and Steam's keyboard types; a hint chip
  points at STEAM + X. Other Linux gets the full gamepad keyboard tray.
- punktfunk-session: bare --browse opens Home; --browse host opens that
  host's library with Home behind it (Decky launches keep working, B now
  pops instead of quitting). Service threads run discovery, 10 s probes,
  pairing, wake loops, fetches, and known-hosts persistence.
- Presenter contract: Launch actions carry the host, CancelConnect never
  engages a won race, pad kind/list ride FrameCtx, menu events flow while
  dialing so B can cancel.

Every screen renders to PNG on CPU raster for review
(PF_CONSOLE_DUMP=<dir> cargo test -p pf-console-ui -- --ignored dump).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 08:46:49 +02:00
enricobuehler c3fa6c1514 feat(clients/apple): AV1 decode support — OBU plumbing, hardware-gated advertisement
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The Apple client was HEVC/H.264-only: the receive path spoke Annex-B NALs
exclusively, so AV1 was never advertised and the codec picker hid it. Add
the OBU flavor of the same plumbing (AV1.swift, sibling of AnnexB.swift):
a zero-copy OBU walker, a full spec-5.5.1 sequence-header parser, an av1C
CMVideoFormatDescription with colorimetry extensions (so isHDRFormat and
the presenter stay codec-agnostic), and an ISOBMFF 'av01' sample repack
(temporal delimiter stripped, everything size-fielded, one copy per AU).

VideoCodec gains .av1 (wire 0x04); both pumps and VideoDecoder route
through dispatching formatDescription(fromKeyframe:)/sampleBuffer(au:) —
keyframe gating keys on the in-band sequence header exactly as the NAL
codecs key on in-band parameter sets, so loss recovery and mid-session
reconfigure work unchanged. AV1 sessions require a hardware decoder
(VideoToolbox has no software AV1; same fail-fast policy as 4:4:4), and
both the Hello advertisement and the Settings picker are gated on
VTIsHardwareDecodeSupported — AV1 only appears on devices that can
actually decode it (M3-class Macs, A17 Pro-class iPhones; no Apple TV).

Tests: real SVT-AV1 blobs (generation recipe in the file) cover the walk,
the parse against an independent reference, av1C bytes, delta-TU gating,
repack byte-exactness, and — on AV1 hardware — a real
VTDecompressionSession decode through VideoDecoder. Host precedence stays
HEVC > AV1 > H.264, so AV1 engages only when explicitly picked.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 01:22:56 +02:00
enricobuehler bf9be59f0b feat(clients/windows): rename the Help button to Shortcuts
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"Shortcuts" says what the page actually is — the in-stream keyboard/controller
reference — and the keyboard glyph reads better than the generic help icon
(user feedback from the live-test round). Page title follows.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 01:07:03 +02:00
enricobuehler a3332aedae fix(clients/apple): return to windowed after a stream error, not just an active disconnect
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A session error tears down the same as a deliberate disconnect (connection
→ nil flips FullscreenController's `active` off), but ALSO sets
`errorMessage`, raising the "Connection failed" alert. On macOS that alert
is a window sheet, and AppKit drops `-toggleFullScreen:` while a sheet is
attached — so the exit was swallowed and the window stayed fullscreen on
the home screen (an active disconnect sets no error, so it never stuck).

Defer the alert while a forced-fullscreen exit is pending: no sheet
attaches during the exit, the window returns to windowed, then the alert
presents over it. Not gated when fullscreen is the user's own manual
choice (opt-out setting), where nothing is auto-exiting.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 00:47:15 +02:00
enricobuehler 069fcdfca6 feat(clients/apple): user-configurable Allow VRR (macOS + iOS)
Add an "Allow VRR" toggle (Settings → Display; default on, non-tvOS) that
hands the presenter's display link a wide frame-rate RANGE — preferred =
the stream rate — so a ProMotion / adaptive-sync display can vary its
physical refresh to match the stream. `SessionPresenter.syncFrameRate`
now runs on macOS too: on it requests min 24 / max display / preferred
stream Hz; off restores the prior behavior (macOS free-runs at the native
rate, iOS keeps its 30 Hz floor). A no-op on fixed-refresh displays.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 00:47:15 +02:00
enricobuehler f58d91ba19 polish(clients/apple): tighten settings copy, fix stale ⌃⌥⇧S shortcut
The Statistics footer still advertised the old ⌘⇧S toggle after the
cross-client shortcut migration — corrected to ⌃⌥⇧S (StreamCommands).
Split the Audio footer into a platform-aware string (the "System default
follows device changes" note only applies to macOS, where the device
pickers live). Trim the overloaded Video-quality, Controllers, gamepad-UI,
touch/pointer, presenter and library footers to the load-bearing facts.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 00:47:15 +02:00
enricobuehler f4850625bd feat(clients/windows): game library page + session window placement + help polish
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UX polish batch 2 (plan workstreams D/E5/E6):

- D: a mouse/keyboard game library page over pf-client-core::library (the GTK
  ui_library.rs counterpart): responsive 2-6 column poster grid (2:3 portraits,
  store badge, monogram placeholder while art streams in), loading / error+retry
  / empty / grid states, tap-to-play via a normal spawn carrying --launch id.
  Poster bytes land in a disk cache (%LOCALAPPDATA%\punktfunk\art-cache) so the
  Image widget loads file:/// URIs (reactor has no from-bytes source) and
  revisits render instantly. Reached from a paired host's "Browse library..."
  menu item behind the new "Show game library (experimental)" Settings toggle
  (the shared library_enabled field, Apple/GTK parity). A Shared::library_gen
  generation guard keeps a superseded fetch from publishing (speed-test pattern).

- E5: the session window opens at the shell's own top-left (--window-pos, new
  SessionOpts::window_pos) instead of centered on the primary display - streams
  land on the monitor the shell is on, and the hide/restore handoff reads as one
  window changing content. Fullscreen follows that display.

- E6: the Help shortcuts add Alt+Enter and the controller escape chord
  (LB+RB+Start+Back, hold to disconnect).

Also: rustfmt normalization of the merged probe helper.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 00:43:46 +02:00
enricobuehler f5f186b691 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	clients/windows/src/app/mod.rs
2026-07-09 00:28:38 +02:00
enricobuehler 573b2af334 feat(clients/windows): single-window handoff, shared settings store, console-UI surfacing
UX polish batch 1 (clients/windows/ui-polish-plan.md, workstreams W0/A1/B/C/E):

- W0: the shell's duplicated trust/settings structs are gone — src/trust.rs
  re-exports pf-client-core's, so the shell and the spawned session binary share
  ONE Settings shape over client-windows-settings.json. Fixes real bugs: the
  shell's saves no longer drop session-side fields; the stats-overlay toggle
  (show_hud -> show_stats, serde alias migrates old files) and the forwarded-
  controller pick now actually reach the spawned session. The "Streaming engine"
  Settings combo is gone (PUNKTFUNK_BUILTIN_STREAM=1 stays as the dev A/B knob).

- Forwarded-controller pinning by stable key (vid:pid:name, pf-client-core's
  format): persisted as forward_pad, applied by the shell's own service at
  startup AND by the session binary in session_params (both OSes — the session
  never applied the pin before).

- A1 single window: the shell hides itself when the spawned session window
  presents its first frame ({"ready":true}) and restores + foregrounds on the
  child's exit — exactly one visible Punktfunk window at any time. Restore runs
  before the request-access cancel gate so a Ready/Cancel race can't strand the
  shell hidden.

- C console UI: punktfunk-session --browse gains --json-status (ready when the
  library window presents; error line on a failed start), and the shell
  surfaces it — "Open console UI" on paired hosts' menus, plus a controller-
  detected hint card targeting the most recent paired host (x64 only; aarch64
  ships no skia ui feature). Browse spawns hide/restore the shell like streams.

- B responsive: minimum window size (420x360); the hosts header collapses to
  icon-only buttons below 700 px; the session status card shrinks instead of
  clipping (max_width); busy pages, help actions, licenses and long labels wrap.

- E polish: session exe gets the app icon (winresource + WM_SETICON via the new
  pf-presenter win32.rs); both exes share an explicit AppUserModelID on
  unpackaged runs (packaged identity wins) so the windows group as one taskbar
  app across the visibility handoff; "Start streams fullscreen" toggle passes
  --fullscreen (GTK parity); connects stamp KnownHost::last_used; the connect
  target is stashed for every route so "Connecting to X" always names the host.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 00:25:02 +02:00
enricobuehler 01428ced58 feat(clients): reachability-probed presence + shareable Decky host management
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Add a bounded, trust-agnostic, mDNS-INDEPENDENT QUIC reachability probe and
surface it everywhere saved-host presence is shown, so a host reached over a
routed network (Tailscale/VPN/multicast-filtering LAN) no longer reads Offline
just because it isn't advertising — the display-side companion to the 0.8.4
dial-first connect fix.

Core:
- punktfunk-core: NativeClient::probe (bounded handshake; a real host answers even
  on trust mismatch, a wrong/closed/TCP-only port fails) + punktfunk_probe C ABI
  (ABI_VERSION 3->4, header regenerated).
- pf-client-core: trust::probe_reachable_many (parallel per-host sweep).

Presence pips now read `advertising OR probed-reachable`, refreshed by a ~10-12s
background sweep off the UI thread:
- Linux (relm4): ui_hosts probed map + HostsMsg::Probed sweep.
- Windows (windows-reactor): pf-probe worker -> HostsProps.probed.
- Apple (SwiftUI): HostStore.refreshReachability, driven by HomeView + GamepadHomeView .task.
- Android (Compose): nativeProbe JNI seam + periodic LaunchedEffect (LNP-gated),
  online dot added to the touch HostCard.
- Decky already probes via --list-hosts --probe.

Decky client: make the flatpak client's known-hosts store the single source of
truth via new headless CLI modes (--list-hosts / --add-host / --set-host /
--forget-host / --reset / --reachable). The plugin can now add a host by address,
edit/forget hosts, reset all state (keeping the client identity), and shows
probe-backed online pips — state is shared with the desktop client, not duplicated.

Also lands in-progress Android 17 LNP groundwork (targetSdk 37 +
ACCESS_LOCAL_NETWORK runtime flow, permission dialogs) that was already present in
the working tree.

Verified: cargo check + clippy clean (punktfunk-core, pf-client-core, linux,
android native); android assembleDebug BUILD SUCCESSFUL; decky typecheck + rollup
build clean; probe true/false-positive behaviour exercised against a live host.
Windows and Apple were not compiled locally (no MSVC/Xcode on this Linux box).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 00:14:56 +02:00
enricobuehler 6198da3daf feat(clients/apple): cross-client shortcuts + start banner, opt-in V-Sync, presenter rework
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Align the macOS/iPad Stream menu on the cross-client Ctrl+Alt+Shift set
the Windows and Linux clients reserve — Release Mouse (⌃⌥⇧Q), Disconnect
(⌃⌥⇧D), HUD toggle (⌃⌥⇧S) — with ⌘⎋ kept as the macOS/iPad capture
toggle, and surface them on a 6-second banner at stream start.

Add an opt-in V-Sync present mode (punktfunk.vsync, default OFF =
lowest-latency immediate present; PUNKTFUNK_PRESENT_MODE overrides for
A/B), with the presenter reworked to a frame-arrival-triggered render
thread across Stage2Pipeline / MetalVideoPresenter / SessionPresenter,
plus the windowed title-bar safe-area handling.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 00:12:02 +02:00
enricobuehler c511462536 feat(clients/apple): enable Game Mode across Apple platforms
Opt macOS and iOS into system Game Mode (GCSupportsGameMode=YES) and
unify the App Store category to Games across macOS/iOS/tvOS (tvOS omits
the key — no Game Mode there). Game Mode engages automatically when the
stream is native-fullscreen (already the default), giving GPU/CPU
priority and doubling controller/AirPods Bluetooth polling for lower
input/audio latency — parity with the Android client's appCategory=game.

Verified: macOS/iOS/tvOS Debug builds succeed and the produced bundle
Info.plists carry the expected keys.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 00:11:54 +02:00
enricobuehler d6647b9183 feat(clients/windows): port the Vulkan session client to Windows — session-always
The punktfunk-session Vulkan client (clients/linux-session, now clients/session)
builds and runs on Windows; the WinUI shell spawns it for every stream. Verified
live: 10-bit HEVC via Vulkan Video on both AMD (iGPU) and NVIDIA, 5120x1440 at
130 fps / 8 ms end-to-end on the RTX 4090.

- pf-ffvk: Windows bindgen branch (FFMPEG_DIR + PF_FFVK_VULKAN_INCLUDE, no
  pkg-config); provisioning fetches Vulkan-Headers (pinned v1.4.309).
- pf-client-core: builds on Windows — WASAPI audio (audio_wasapi.rs, cfg-swapped
  via #[path], same surface as the PipeWire twin), VAAPI/dmabuf gated inline
  (chain = vulkan -> software), trust reads the WinUI shell's %APPDATA% stores
  (parity tests pin both serialized shapes), Settings gains adapter/hdr_enabled
  (serde-defaulted; Linux stores unaffected).
- pf-presenter: builds on Windows — dmabuf module Linux-gated; SDL keyboard grab
  while captured (Alt+Tab/Win reach the host); pick_device ranks discrete over
  integrated (device 0 was the iGPU on hybrid boxes — the silent footgun) and
  honors PUNKTFUNK_VK_ADAPTER (the Settings GPU pick, exported by the session).
- run loop: block in one SDL wait woken by input AND decoded frames (a per-
  session forwarder pushes a FrameWake user event) instead of a 1 ms poll —
  measured 111%% -> 5%% of a core (NVIDIA), 86%% -> 3.5%% (AMD), stats unchanged.
  The pump's decode-fence wait became once-per-window sampling (no per-frame
  pipeline stall; the stat now shows true backlog).
- pf-console-ui: builds on Windows (skia-safe msvc prebuilts); font lookup falls
  through fontconfig aliases to concrete DirectWrite families (Consolas/Segoe UI)
  — browse/coverflow works, verified against a live host.
- WinUI shell: session-always via new src/spawn.rs (GTK spawn.rs port —
  CREATE_NO_WINDOW, stdout contract, kill handle); the Stream screen is a status
  card (chips + stage lines from the child's stats). The legacy in-process
  D3D11VA path stays behind Settings "Streaming engine" / PUNKTFUNK_BUILTIN_
  STREAM=1 as the A/B baseline until Phase 8 deletes it. SessionParams.video_caps
  makes the HDR toggle real.
- clients/linux-session renamed to clients/session (builds for both OSes).
- CI/MSIX: both workflows build/test both bins with widened path filters; the
  MSIX ships punktfunk-session.exe. ARM64 session builds --no-default-features
  (rust-skia has no aarch64-pc-windows-msvc prebuilts; flip when it does).

A/B on this box (5120x1440 HEVC vs home-worker-5): NVIDIA Vulkan 130 fps / 8 ms
e2e / 1.6 ms decode — clearly better than the built-in path. The AMD iGPU VCN
saturates at ~52 fps where its own D3D11VA does ~70 — Adrenalin Vulkan decode is
slower on APU silicon; discrete RDNA validation gates Phase 8.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 23:21:36 +02:00
enricobuehler 838a1239cf feat(codec): make client codec selection real — GPU-aware native advertisement
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The clients' codec pickers sent a preference the host threw away:
host_wire_caps() hardcoded HEVC for every GPU backend, so the native
path never emitted H.264/AV1 regardless of what the user chose.

Host: advertise what the backend actually encodes, mirroring the
GameStream serverinfo logic — software openh264 emits H.264; probed
backends (Linux VAAPI, Windows AMF/QSV) advertise their per-GPU
CodecSupport via the new wire_mask(); NVENC keeps the
Moonlight-validated H.264|HEVC|AV1 static superset; an empty probe
falls back to the superset so auto clients still resolve HEVC. Gate
10-bit to HEVC (like the 4:4:4 gate) now that a client can steer the
codec — Main10 is the only 10-bit encode path. Fix the web-console
stats label hardcoded to "hevc" (new Codec::label(), shared with the
GameStream register_session mapping).

Android: replace the hardcoded H264|HEVC Hello advertisement with a
videoCodecs param fed by VideoDecoders.decodableCodecBits() (AV1 bit
only when a real hardware video/av01 decoder exists — the decode loop
was already mime-driven); offer AV1 in the codec picker on capable
devices.

Decky: add the missing "Video codec" dropdown (auto/hevc/h264/av1) to
the plugin settings, round-tripping the same codec key the flatpak
client reads.

Apple: unchanged by design (AnnexB.swift is NAL-only, AV1 is never
advertised); refresh the stale "hosts don't emit AV1 on the native
path yet" comments here and host-side.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 16:45:37 +02:00
enricobuehler 0290bf7285 fix(clients/windows): hide the local cursor while captured
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set_locked() hid the OS cursor with a one-shot ShowCursor(false), but the
WinUI content island answers WM_SETCURSOR and re-asserts the arrow on every
pointer move, so the cursor reappeared the instant the mouse moved while the
pointer lock was engaged. A low-level mouse hook never sees WM_SETCURSOR, so
it couldn't suppress it.

Subclass the WinUI window and all its descendants (the video is a composition
SwapChainPanel, so the pointer actually sits over WinUI's internal input-site
child, which is the window that receives WM_SETCURSOR) and, while the lock
wants the cursor hidden, answer WM_SETCURSOR ourselves with SetCursor(None)
and return TRUE — halting WinUI's arrow re-assertion. ShowCursor(false) stays
as the coarse first-frame hide. The subclass is removed on teardown so the
reused app window (host list) is left pristine.

Adds the Win32_UI_Shell feature for the subclassing APIs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-08 16:45:20 +02:00
enricobuehler ab6790ef6c fix(clients): dial-first reconnect — don't gate the connect on mDNS presence
A saved host that stopped advertising on mDNS but has a learned Wake-on-LAN
MAC was routed into a wake-and-WAIT-for-mDNS flow instead of being dialed. For
a host reached over a routed network (Tailscale/VPN/another subnet) mDNS never
sees it, so the wait could never succeed and reconnects were impossible — the
host log showed no connection attempt at all. The tile's Offline pip and this
connect gate shared the same LAN-only `advertises`/`liveAdvert` predicate, so a
perfectly reachable host read as unreachable. The first connect worked only
because the MAC hadn't been learned yet (a direct dial); once learned, every
reconnect wedged in the waker.

All four full clients carried this pattern (deliberate mirrors of the Apple
`HostWaker`). Each now DIALS FIRST: fire the magic packet up front
(fire-and-forget — harmless if the host is awake, and a genuinely-asleep box is
booting while the dial times out) and attempt the connection unconditionally.
Only a FAILED dial falls into the visible "Waking…" wait, whose redial carries
no fallback so it can't loop. A fingerprint-mismatch/trust-rejection failure
means the host ANSWERED, so it never takes the wake path.

- apple: SessionModel.connect gains `onUnreachable`; startSession dials first.
- linux (relm4): AppMsg::WakeConnect wakes+dials; a per-request wake_fallback
  is armed and consumed in SessionExited, matched by fingerprint/address.
- windows: initiate_waking + ConnectOpts.wake_on_fail; the worker's Failed arm
  escalates to wake_and_connect only on a non-trust failure.
- android: doConnectDirect gains onFailure; doConnect wakes+dials first.

Decky was already correct (always launches `--connect`; WoL fire-and-forget).
Explicit "Wake host" menu actions are unchanged — waiting on mDNS is right when
the user explicitly asked to wake a box.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 14:17:01 +02:00
enricobuehler 4c9c7e606e feat(android): tiered stats HUD + windowed lost/skipped/FEC counters
Stats overlay verbosity tiers (Off/Compact/Normal/Detailed, 3-finger tap
cycles live, old Boolean pref migrated) and the unified-spec line-4
reliability counters: lost/FEC windowed from the connector's cumulative
totals, skipped from the client's own newest-wins drops. Adds the
fec_recovered_shards accessor to NativeClient, mirrored from the
data-plane pump like frames_dropped.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 12:29:56 +02:00
enricobuehler b12c7d3deb style(windows): satisfy rustfmt on the uninstall() teardown comments
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rustfmt 1.9.0 aligns standalone // lines out to the column of a preceding
trailing comment, so the two-line fullscreen note placed right after
`set_captured(...); // ...` failed `cargo fmt --check`. Make the first note a
leading comment so no standalone comment follows a trailing one.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-08 11:24:42 +02:00
enricobuehler 8a4b0c7bae feat(windows): surface shortcuts on a Help screen; exit fullscreen when the stream stops
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The in-stream keyboard shortcuts were only reachable deep in Settings > Input.
Move them to a dedicated Help screen reached from a Help button on the host
list (mirrors the Licenses screen — a hook-free page routed from root), and drop
the reference card out of Settings so there's one home for it.

Fullscreen (F11) was a window-style toggle that stream stop never undid, so
disconnecting while fullscreen left the GUI borderless-fullscreen. Split
toggle_fullscreen into is_fullscreen/enter_fullscreen/exit_fullscreen sharing a
module-level SAVED_PLACEMENT, and have input::uninstall() call exit_fullscreen()
on teardown. exit_fullscreen is a no-op when nothing was saved, so it's safe on
every stream stop and idempotent with F11 — fullscreen is now streaming-only.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-08 11:17:19 +02:00
enricobuehler 8bef4e27f9 fix(client-linux): opt into RADV Vulkan Video decode at session start
Mesa gates RADV's video-decode support — the VK_KHR_video_decode_* device
extensions AND the decode-capable queue family — behind
RADV_PERFTEST=video_decode (Steam Deck / VANGOGH included). Without it the
presenter's device advertises no decode queue, Decoder::new's auto chain
skips Vulkan Video, and the session silently lands on VAAPI.

punktfunk-session now appends the token to RADV_PERFTEST before the driver
loads (all streams run through this binary, so every launch path and package
is covered). RADV-only knob: other drivers ignore it, and a Mesa where
decode is already default just no-ops. Verified on the Deck: decode_qf=2,
H264/H265/AV1 caps, first frame path="vulkan-video", 90 fps at 1.9 ms decode.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 10:49:51 +02:00
enricobuehler b664ae373d fix(screenshots): give PF_SHOT_READY headroom for the cold first scene
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The linux-client-screenshots job red-lit on a single scene — the first one
(`hosts`) — with "client never signalled PF_SHOT_READY", while the other six
captured fine (~1-2s each). Root cause: the first client launch pays a large
one-time cold-start under software rendering (llvmpipe GL-shader + fontconfig
cache build, plus first-run client-identity generation into the shared scratch
HOME), ~25s on the CI runner; the relm4 shell rebuilt in 0.8.3 tipped it just
over the 20s PF_SHOT_READY cap. Every scene rendered correctly — the cap was
simply too tight for cold start. Raise it to ~60s (warm scenes still break out
in ~1-2s, so the happy path is unchanged). Best-effort job; it never blocked the
release, but now it goes green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-08 08:30:58 +02:00
enricobuehler 062a54e3a5 style: cargo fmt --all (rustfmt 1.96.0 drift across the re-arch branch)
`cargo fmt --all --check` (ci.yml) was red on main: the client re-architecture
commits and origin's windows-shortcut commit landed with rustfmt violations
(e.g. a 104-char .with_context line in hyprland.rs, an unsorted mod block in
vdisplay.rs, the input.rs `{`-placement CI flagged). Reformat the tree so the
fmt gate passes; no functional changes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 23:33:40 +02:00
enricobuehler b2451e6aea fix(flatpak): ship punktfunk-session so Decky streaming survives the two-binary split
The re-architected Linux client is now two binaries: the punktfunk-client shell
execs its sibling punktfunk-session (ash/Vulkan presenter + Skia console UI) for
--connect/--browse. The Decky plugin's stream and browse paths launch the shell
with exactly those flags, but the flatpak built and installed only the shell, so
streaming and the gamepad library from the Deck failed at exec with
"punktfunk-session: No such file" (pair/wake/library still worked — the shell
handles them in-process).

Build and install both binaries. The session binary pulls in Skia (skia-safe),
whose build script downloads a prebuilt libskia — dead in the offline sandbox —
so point skia-bindings at a pinned, vendored archive via SKIA_BINARIES_URL=file://
(read directly, no curl); the tarball rides along as a sha256-pinned flatpak
source. Widen the flatpak CI path filters to the session binary's crates
(linux-session, pf-presenter, pf-console-ui, pf-client-core) and fix the moved
library.rs path in the Decky error-classifier comment.

All other plugin↔client contracts (flags, pairing/library output, config files,
env vars, exit codes, the 47990 mgmt port) already match — no changes needed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 23:14:08 +02:00
enricobuehler 8926d82a80 fix(shell): concentric hover-highlight radius on host cards
The FlowBoxChild draws the hover/selection highlight AROUND the card
(it wraps it with its own padding ring), so its default corner radius
ran visibly tighter than the card's 12px inside it. The host grids now
scope a 15px radius onto their children — card radius + the ring — so
the highlight's corners run concentric with the card's.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:14:08 +02:00
enricobuehler 4543a3f529 feat(video): HDR10/P010 end to end (phase 6)
The client now advertises VIDEO_CAP_10BIT|HDR and carries the result all
the way to glass:

- csc_rows is bit-depth exact (10-bit limited code points differ from
  8-bit by ~half a code) and folds in the P010/X6 MSB-packing factor;
  new 10-bit white/black tests.
- The CSC shader grows a params block: mode 0 passes the transfer
  through (SDR as-is, or PQ onto an HDR10 swapchain); mode 1 tonemaps
  PQ→SDR in-shader (ST.2084 EOTF, 203-nit reference white exposure,
  BT.2020→709, soft maxRGB rolloff, sRGB encode) for desktops without
  an HDR surface. PUNKTFUNK_TONEMAP_PEAK tunes the rolloff.
- The presenter probes VK_EXT_swapchain_colorspace + an HDR10/ST.2084
  10-bit surface format and flips modes in-band with the stream's PQ
  signaling: fence-quiesce, then CSC pass + video image (10-bit
  A2B10G10R10 intermediate — PQ in 8 bits bands) + overlay pipe +
  swapchain rebuild through the deferred-destroy rules.
- P010 decodes through all three paths: Vulkan Video (X6 multiplanar
  pool, R10X6 plane views), VAAPI dmabuf (R16/RG1616 plane imports),
  software (swscale as before).
- session pump advertises the caps; the host still gates Main10 behind
  its PUNKTFUNK_10BIT policy.

Probed on glass hardware: the KDE/NVIDIA surface exposes
A2B10G10R10+HDR10_ST2084, so true PQ passthrough is available there.
Known v1 gaps: software-decode PQ shows untonemapped (8-bit RGBA
carries the transfer baked); the SDR overlay composites unscaled onto
an HDR10 surface (dim OSD); no vkSetHdrMetadataEXT yet.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:14:08 +02:00
enricobuehler 349d16382e fix(stats): decode stage measures GPU completion; Alt+Enter fullscreen alias
The Vulkan path's receive_frame returns at SUBMISSION (~0.1 ms) — the
hardware decodes asynchronously, so the decode stat was truthful but
measured the wrong boundary. The pump now ships the frame to the
presenter FIRST, then waits the frame's timeline fence (vkWaitSemaphores
resolved through the shared device's proc chain) and stamps
received→decode-COMPLETE — true NVDEC time at zero pipeline cost, since
the presenter's own GPU wait is what actually gates sampling. Software/
VAAPI keep their synchronous stamps.

Also: Alt+Enter joins F11 as the fullscreen toggle (some keyboards' Fn
layer sends a media key for plain F11 — observed on glass as
'F11 only works with shift'); the shell's shortcuts panel lists both.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:14:08 +02:00
enricobuehler c78ddc40cb feat(video): Vulkan Video decode on the presenter's device (NVIDIA hw decode)
FFmpeg's Vulkan Video decoder now runs on the PRESENTER's own VkDevice —
the decoded VkImage feeds the existing CICP CSC pass directly: zero
copy, no interop, and NVIDIA gets hardware decode for the first time
(its VAAPI is unusable by design). One decode architecture for every
vendor going forward; VAAPI-dmabuf and software remain the fallbacks
(auto: vulkan → vaapi → software; PUNKTFUNK_DECODER=vulkan pins it).

Presenter: instance 1.3; probes VK_KHR_video_queue/decode_queue + codec
extensions, a VIDEO_DECODE queue family (+ its codec caps via
QueueFamilyVideoPropertiesKHR), and the samplerYcbcrConversion/
timelineSemaphore/synchronization2 features — all enabled at device
creation when present, exported as a VulkanDecodeDevice handle bundle.

Decoder: AVVulkanDeviceContext built over those handles via pf-ffvk
(features chain, extension lists, deprecated queue indices + the qf[]
map); get_format supplies OUR frames context with MUTABLE_FORMAT so the
presenter's per-plane views are legal; output is DecodedImage::VkFrame
carrying AVVkFrame/frames-ctx pointers plus the lock fns.

Present: R8+R8G8 plane views over the multiplanar image, the live sync
state read under the AVVulkanFramesContext lock, a timeline-semaphore
wait(sem_value)/signal(sem_value+1) folded into the submit, layout/
queue-family/sem_value written back per FFmpeg's contract, and the frame
guard parked in the retire queue until the fence. CSC pass + video
framebuffer are now unconditional (NVIDIA has no dmabuf-import path).

Verified on the RTX 5070 Ti: device creates with decode_qf=3,
caps=DECODE_H264|H265|AV1|VP9; swapchain unaffected. Live stream
validation next.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:14:08 +02:00
enricobuehler cbcd7a5c40 refactor(client): relm4 desktop shell; delete legacy presenter + coverflow (phase 5)
The GTK client becomes a relm4 component tree: AppModel owns the window,
trust gate (rules 1-3), and the spawned session child's lifecycle as
typed messages; the hosts page is a child component with a
FactoryVecDeque of host cards — the HostsCallbacks Rc<dyn Fn> bag, the
busy Cell, and the Rc<RefCell<HostsUi>> cross-page pokes are gone.
Trust/settings/library dialogs stay plain GTK, invoked from update with
a ComponentSender.

Deleted with the in-process presenter: ui_stream.rs, video_gl.rs,
ui_gamepad_library.rs, launch.rs, the khronos-egl dep, and the
PUNKTFUNK_LEGACY_PRESENTER hatch. Every stream (and the console library)
now runs in punktfunk-session; the shell spawns it for card connects and
exec's it for --connect/--browse so the Decky wrapper keeps working. The
request-access flow gains --connect-timeout + a CancelHandle that kills
the child. Screenshot scenes re-pointed onto the components (verified:
hosts + library self-capture; the dialog scenes present correctly and
capture under a GL renderer); the gamepad-library scene is gone with the
page.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 23:14:08 +02:00
enricobuehler be09f9f345 feat(session): console game library — Skia coverflow + SkSL aurora, --browse (phase 4b)
The run loop grows a browse mode: the console library idles between
streams in ONE window (no gamescope handoff), overlay actions launch
sessions via run_browse's callback, session end returns to the library.
The Overlay contract gains menu routing (MenuEvent → haptic pulse),
action draining, and session-phase edges.

pf-console-ui ports the GTK launcher wholesale: the coverflow's springs,
cursor arithmetic and recede/tilt constants move verbatim with their
tests (plus new projection tests — focused-card centering, the inner-
edge-recedes corridor); paint order is draw order (the gtk::Fixed
restack hack is gone); the aurora renders as an SkSL runtime shader at
full rate on every box (the 30 Hz CPU-upscale path and its frozen-on-
Deck fallback are deleted — the generated SkSL is compile-tested);
titles/scenes shape through textlayout (CJK-safe). Poster art streams
in as encoded bytes through the shared model and decodes renderer-side.

The session binary wires --browse host[:port] [--mgmt PORT]: KnownHosts
lookup (unpaired renders the pair-first scene), library + art fetch on
threads, PUNKTFUNK_FAKE_LIBRARY dev hook, and a session_params helper
shared with --connect. The minimal build refuses --browse cleanly.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:13:16 +02:00
enricobuehler 021a2261f6 feat(session): Skia console UI — overlay contract + stats OSD/capture HUD (phase 4a)
The §6.1 presenter↔console-UI contract lands: pf-presenter exposes its
device (SharedDevice) and composites at most one premultiplied-alpha
quad per frame (new overlay.frag + LOAD render pass over the swapchain;
zero cost while the overlay returns None). pf-console-ui implements it
with skia-safe on the shared VkDevice: DirectContext via the ash
dispatch chain, a ring of two offscreen render targets (one-frame-in-
flight safe), damage-driven redraws — the OSD re-renders at 1 Hz, the
hint on capture toggles, nothing per-frame. Skia never touches the
swapchain. The session binary carries it behind the default ui feature:
4.9 MB stripped without, 10 MB with (measured).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:13:16 +02:00
enricobuehler 433a23da7a test(presenter): PUNKTFUNK_HW_FAULT=import demotion hook (phase 2 acceptance)
Faults every dmabuf import so the failure-streak → force_software →
software-decode recovery is exercisable on healthy hardware — the plan's
§8 phase-2 acceptance requires demoting via a deliberately faulted
import rather than waiting for a broken driver.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:13:16 +02:00
enricobuehler a3d3d4738c feat(client): shell hands desktop connects to punktfunk-session (phase 3)
start_session_with routes desktop windowed connects to the spawned
Vulkan session binary (--connect --fp, --launch, --fullscreen from the
stream setting); spawn.rs bridges its stdout contract into the shell —
spinner until {"ready":true}, banner from the error/ended JSON line,
exit 3 + trust_rejected routed to the re-pair PIN ceremony, TOFU pins
the advert fingerprint only once the child proves it on a real connect.
The in-process GTK presenter stays for PUNKTFUNK_LEGACY_PRESENTER=1,
Gaming-Mode/--fullscreen and --browse launches (no second toplevel under
gamescope until phase 4 moves the console UI), the request-access flow,
and any spawn failure (silent fallback).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:13:16 +02:00
enricobuehler a02d0a2e9f feat(presenter): VAAPI dmabuf → Vulkan zero-copy import + CSC pass (phase 2)
The decoder's NV12 dmabuf imports per-plane (R8 + GR88, explicit DRM
format modifier, dedicated dup'd-fd import, FOREIGN→graphics acquire)
and a fullscreen-triangle render pass converts it into the presenter's
video image with the CICP-driven coefficients ported from video_gl.rs
(same tests, plus a rows-vs-matrix agreement check). SPIR-V is committed
(shaders/build.sh regenerates) so builds and CI need no toolchain. The
import extension set is probed at device creation; unsupported boxes and
3-failure streaks demote the decoder to software via the existing
force_software contract. The session binary now honors the Settings
decoder preference instead of forcing software.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:13:16 +02:00
enricobuehler 89d45f2a55 feat(client): Vulkan session binary — SDL3 + ash presenter MVP (phase 1)
punktfunk-session streams one --connect session in an SDL3 window: ash
swapchain with a transfer-only letterboxed blit of the software-decode
path (no graphics pipeline until the phase-2 dmabuf/CSC pass), the
ui_stream input-capture state machine on SDL events (scancode→VK table
cross-checked against the evdev one), gamepads via a new caller-pumped
GamepadService mode (SDL video owns the main thread here), and the
shell↔session stdout contract: {"ready":true}, per-window stats:
lines, JSON error + exit codes 0/2/3/4. Strict trust — no pin, no
connect. Design: punktfunk-planning linux-client-rearchitecture.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:13:16 +02:00
enricobuehler 0ab97b597c refactor(client): extract UI-agnostic plumbing into pf-client-core (phase 0)
Session pump, FFmpeg decode, PipeWire audio, SDL3 gamepads, keymap, trust
store, mDNS discovery, library client and Wake-on-LAN move verbatim from
clients/linux into crates/pf-client-core, shared with the upcoming Vulkan
session binary (punktfunk-planning: linux-client-rearchitecture.md).
The GTK client re-exports them at the crate root so every existing
crate::-path keeps resolving; its manifest drops the moved-only deps.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:13:16 +02:00
enricobuehler bf07700c74 feat(clients): windows shortcut parity (Ctrl+Alt+Shift+S, F11) + surface stream shortcuts
apple / swift (push) Successful in 1m7s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m39s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m19s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 54s
android / android (push) Successful in 4m45s
windows / build (x86_64-pc-windows-msvc) (push) Failing after 57s
arch / build-publish (push) Successful in 5m31s
ci / rust (push) Failing after 1m11s
ci / web (push) Successful in 56s
ci / docs-site (push) Successful in 1m0s
apple / screenshots (push) Successful in 5m56s
ci / bench (push) Successful in 5m17s
deb / build-publish (push) Successful in 4m53s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
decky / build-publish (push) Successful in 26s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m35s
flatpak / build-publish (push) Successful in 4m42s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Failing after 8m48s
docker / deploy-docs (push) Successful in 21s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Failing after 7m54s
Windows was missing two of the four stream shortcuts the GTK client has:
Ctrl+Alt+Shift+S (toggle the stats overlay live) and F11 (toggle fullscreen).
Add both to the low-level keyboard hook — S flips a HUD_VISIBLE atomic seeded
from Settings::show_hud at install (Settings is the default, the key overrides
it for the session, matching GTK), F11 drives a borderless-fullscreen toggle on
the window HWND and re-locks the pointer geometry for the new client rect. Both
are consumed locally, never sent on the wire.

Surface the full key set in two places, on both clients:
- in the UI: a read-only "In-stream keyboard shortcuts" reference card in the
  Windows Settings > Input section (the counterpart of the GTK Shortcuts
  window), plus the expanded HUD hint; the Linux keyboard hint gains F11.
- at stream start: a bottom-centre banner listing the shortcuts for the first
  few seconds of every session, independent of the HUD setting. Linux gets the
  matching start-flash of its capture hint (capture engages on map and hid it,
  so the keys were never shown until the first release).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 22:55:45 +02:00
enricobuehler 04302075b5 feat(android): promote the low-latency pipeline to default
apple / swift (push) Successful in 1m6s
android / android (push) Successful in 4m58s
arch / build-publish (push) Successful in 5m59s
ci / web (push) Successful in 51s
ci / rust (push) Successful in 2m29s
ci / docs-site (push) Successful in 1m0s
windows-host / package (push) Successful in 8m15s
release / apple (push) Successful in 8m19s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m24s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m17s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 54s
ci / bench (push) Successful in 5m14s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m1s
deb / build-publish (push) Successful in 5m0s
decky / build-publish (push) Successful in 15s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 54s
apple / screenshots (push) Successful in 5m49s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m23s
flatpak / build-publish (push) Successful in 4m39s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Failing after 8m48s
docker / deploy-docs (push) Successful in 19s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Failing after 8m12s
The async decode loop (burst-feed + present-newest-per-vsync, the Apple client's
discipline) plus the per-SoC tuning was gated behind an experimental,
default-off toggle after the 5dc24a0 overhaul regressed on some phones. That
regression was the receive-side latency ratchet the async loop fed — a standing
queue that only grew — now fixed in the shared core (FrameChannel jumps to live
instead of accumulating it), so the fast pipeline is the default again.

Default the master toggle on via a fresh pref key (low_latency_mode_v2),
mirroring the migration da376b31 used to flip it off: a new key re-defaults every
install — including ones persisted off under the old key — to on, so the
promotion reaches users who had saved settings, not just fresh installs. Both
stale keys are abandoned unread. Toggle-off still restores the original
synchronous decode pipeline byte-for-byte as a per-device escape hatch.

Drop "(experimental)" from the settings labels and fix the now-stale default-off
wording in the native + Kotlin docs. No decode-path routing change — run_async is
reached simply because the toggle now defaults on.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 16:18:40 +00:00
enricobuehler 7effdb4030 docs(decky): use the unom.io/pf-decky short link for install-from-URL
The full git.unom.io package URL is painful to read/type on a Steam
Deck's on-screen keyboard; unom.io/pf-decky now redirects to it
(added in unom/infra's Caddyfile). Canary/pinned links stay long-form
since only /latest gets a short link.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-07 11:57:51 +00:00
enricobuehler 17685ff73b build(android): debug APKs ship release-profile rust
Cargo's debug profile is not "slower" for this library — it is unusable, and
it invalidated every on-device performance test to date: RustCrypto's AES-GCM
compiles to generic-array iterator closures with per-byte precondition checks
instead of ARMv8 hardware AES. Profiled live on a phone (simpleperf, 62k
samples): ~800 µs of user CPU per 1.4 KB packet — the receive pump pinned
above a full core yet only draining ~1,400 pkt/s of a 1,775 pkt/s (20 Mbps)
stream, 2.3 MB standing in the kernel socket buffer, the latency-bound flush
firing every 2 s forever. With release rust in the same debug APK: pump at
~12 % of a core, socket queue zero, no flushes, 2800x1260@120 streaming clean.

preDebugBuild now depends on cargoNdkRelease; `-PrustDebug` opts back into a
debug-profile native build for sessions that actually step through Rust.
Kotlin debuggability is unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 08:07:42 +02:00
enricobuehler 08ab2b6bee fix(android): declare WAKE_LOCK — the stream's Wi-Fi locks never actually engaged
WifiLock.acquire() enforces the WAKE_LOCK permission, which the manifest never
declared — every acquisition since the first Wi-Fi lock shipped threw
SecurityException, silently swallowed by a bare runCatching. The phone's own
accounting proved it (dumpsys wifi: high_perf/low_latency active_time_ms = 0
across weeks of streams): every on-device session ran with Wi-Fi power save
fully active, whatever the code intended. Verified live after the fix: both
locks registered in WifiLockManager, mPowerSaveDisableRequests=2, ping RTT to
the streaming phone 3.8 ms avg. A failed acquire now logs loudly — this class
of failure must never be invisible again.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 08:07:42 +02:00
enricobuehler b271d0c816 fix(android): hold BOTH Wi-Fi locks while streaming — HIGH_PERF alone is a no-op
The baseline stream held only WIFI_MODE_FULL_HIGH_PERF, which is deprecated
AND non-functional on recent Android — so with the low-latency toggle off (the
default) Wi-Fi power save stayed fully active: downlink delivery clumped at
beacon intervals (a few hundred ms of latency mush, sawtoothing bitrate) and
the AP's power-save buffer periodically overflowed, killing whole frames every
few seconds (the host log's alternating loss_ppm=0/50000). Now every stream
holds FULL_LOW_LATENCY (API 29+, the only effective power-save disable;
foreground + screen-on, which a stream always is) AND FULL_HIGH_PERF (covers
older releases) — the same pair Moonlight holds. The experimental toggle no
longer selects the lock mode.

Also: declare tracing's "log" feature explicitly in the native crate (core
transport warnings → logcat must not hinge on quinn's default features), and
align the low-latency toggle's copy with its actual scope.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 07:35:08 +02:00
enricobuehler 83b7c7adf5 feat(android): console UI — per-controller glyphs, dialog scrolling, animated forms
- Hint-bar glyphs now wear the driving controller's family (kit
  Gamepad.styleFor by USB vendor id → MainActivity.lastPadStyle, kept live by
  real input like lastPadIsGamepad): PlayStation pads get Canvas-drawn
  cross/circle/square/triangle shapes in the classic colours, Nintendo pads
  monochrome lettering, Xbox/Valve/unknown the coloured letter discs. Hint
  chars stay semantic (KEYCODE_BUTTON names); only the rendering changes.
- The Options legend renders the pad's real Select-family button
  (SelectButtonGlyph): Xbox View windows, PlayStation Create capsule,
  Nintendo minus — instead of a bare capsule outline.
- GamepadDialog: body + action stack scroll together (title pinned) with
  BringIntoViewRequester keeping the focused button visible — a 5-action host
  options dialog compressed/clipped its last button in short landscape
  windows because the pinned stack could not scroll.
- Console form polish: shared animateConsoleFocus (bg/border cross-fade +
  spring scale) across settings rows / add-host fields / action rows;
  ConsoleSwitch (spring knob, tinting track) replaces On/Off text on toggle
  rows; choice values slide in the direction they were stepped
  (AnimatedContent + SizeTransform) with chevrons that fade in place; the
  focused row's detail unfolds via AnimatedVisibility; dialog buttons and
  keyboard keycaps cross-fade (keycaps at 90 ms for hold-to-repeat).
- Console settings gain the "Low-latency mode" (Video) and "Auto-wake on
  connect" (Interface) rows, round-tripping with the touch settings.
- Screenshot scene: StatsOverlay call updated to the 18-double layout + the
  new decoderLabel parameter (fixes the android-screenshots CI compile).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 07:35:08 +02:00
enricobuehler 912d7de2e6 style(linux): rustfmt drift from the last two commits
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-07 00:22:46 +02:00
enricobuehler e788d0de84 feat(client-linux): log the release/disconnect keyboard chords
The Ctrl+Alt+Shift+Q/D handlers had no tracing, so a report of "the
disconnect shortcut doesn't work" was unverifiable from logs alone —
live tracing (added temporarily, then trimmed to these two lines)
showed the chord, `disconnect_quit()`, and the session teardown all
firing correctly and instantly every time; the confusion traced back
to the (now-fixed) FlowBox click crash having kept everyone from ever
reaching a live session to test the shortcut with in the first place.

Keep the two low-noise, deliberate-action log lines for the next time
this comes up; drop the per-keystroke debug trace used to diagnose it,
which would otherwise fire on every key during a stream.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-07 00:21:26 +02:00
enricobuehler 53c8eefa99 fix(client-linux): break the FlowBox activation signal cycle — stack overflow on every host-card click
`child-activated` (fired by a pointer click) was bridged to `child.activate()`
so each card's own connect handler (wired on the child's `activate` signal)
would run. But `child.activate()` runs `GtkFlowBoxChild`'s default handler,
which re-emits `child-activated` on the FlowBox — bouncing straight back into
the same closure. Unguarded, that ping-pong recursed forever, overflowing the
stack on every single host-card click or Enter-key activation (confirmed live
via coredump/gdb: 43k+ stack frames of gobject signal emission, and the
`fatal runtime error: stack overflow, aborting` in the crash log).

A re-entrancy flag breaks the cycle after the one real activation. Added a
regression test that wires the identical FlowBox/FlowBoxChild signal cycle
against a real display and asserts it returns instead of recursing — it
reproduces the exact stack overflow against the old code.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-06 23:59:04 +02:00
enricobuehler da376b3122 fix(android): gate the latency overhaul behind an experimental toggle, default off
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Has been cancelled
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The 5dc24a0 low-latency overhaul regressed badly on some phones. Every piece
of it — decoder ranking, per-SoC vendor keys, the async decode loop, pipeline
thread boosts, the ADPF max-performance bias, game-tagged AAudio, DSCP marking,
the Wi-Fi low-latency lock, HDMI ALLM and the forced TV mode switch — now rides
the "Low-latency mode (experimental)" toggle, default OFF. Off restores the
pre-overhaul pipeline byte-for-byte: the sync poll loop, the platform-default
decoder, and the original format keys (standard low-latency + blind Qualcomm
twin + priority=0 + operating-rate=MAX together).

- New pref key (low_latency_mode_experimental): the old key shipped default-ON,
  so any install that ever saved settings persisted true — flipping the default
  under the old key would leave exactly the regressed devices stuck on.
- DSCP is applied at socket creation, so the toggle reaches the transport via
  NativeBridge.nativeSetLowLatencyMode → transport::set_dscp_default, called in
  the connect choke point before nativeConnect; the core DSCP default reverts
  to off everywhere.
- nativeStartAudio(handle, lowLatencyMode) gates AAudio usage=Game.
- VideoDecoders.pickDecoder now skips `.secure` decoder twins and decoders that
  require FEATURE_SecurePlayback: they need a secure surface, and a secure twin
  could out-score its plain sibling (only it advertising FEATURE_LowLatency),
  which black-screens a clear stream.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 20:18:59 +02:00
enricobuehler 35e16303e6 Merge remote-tracking branch 'origin/main' 2026-07-06 20:02:48 +02:00