ef736cb9d77b4ae4f00611ee781d9be935257da0
143 Commits
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ef736cb9d7 |
refactor(core/W7): split transport/udp.rs into udp/ facade + per-OS backends
Turn transport/udp.rs into a udp/ directory module: the cross-platform core
(UdpTransport, is_transient_io, spawn_data_punch, the Transport trait impl) stays
in mod.rs; the platform batched-I/O backends move to udp/{linux,windows,apple}.rs.
The trait impl is kept whole -- its per-OS send_batch/send_gso/recv_batch methods
become cfg-gated one-line delegators to pub(super) free fns that take &UdpTransport
(byte-identical bodies, self -> t). transport/mod.rs is unchanged (re-exports still
resolve; udp/mod.rs re-exports windows::send_uso_all). No behavior change.
Module gates: linux = any(linux, android) (Android uses sendmmsg/recvmmsg via its
bionic binding); windows = windows (USO); apple = all(unix, not(any(linux,android)))
(recvmsg_x on Darwin, recv-loop on BSD). GSO stays linux-only.
Verified on all four target families from clean HEAD snapshots: Linux clippy
(quic + no-default, -D warnings) + full test; Windows clippy (both) + test --lib
(156); macOS check (apple recvmsg_x path); aarch64-linux-android check (android_mmsg).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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93c8dc4712 |
refactor(core/W7): split packet.rs into packet/ facade + submodules
Turn the 1446-line packet.rs into a packet/ directory module (mod.rs facade + header/packetize/reassemble/tests) behind glob re-exports, so every crate::packet::X path stays byte-stable. Pure move: the header consts + PacketHeader -> header.rs; Packetizer -> packetize.rs; the Reassembler cluster (kept WHOLE -- disjoint-borrow hot path) + loss-window consts -> reassemble.rs; the inline #[cfg(test)] block -> tests.rs. Sole visibility change: LOSS_WINDOW_NS -> pub(super) (a test imports it). No behavior change. Verified on both platforms from a clean HEAD snapshot: Linux clippy (--features quic and --no-default-features, --all-targets -D warnings) + full cargo test; Windows clippy (both feature sets) + cargo test --lib (156 pass). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6824c1cc0c |
feat(core): Automatic bitrate climbs only through validated territory — utilization gate + proven-throughput cap
The controller's target is only a promise: on calm content the encoder emits a fraction of it, every window looks clean while proving nothing, and the climb drifts the target into rates the decoder has never seen. The first motion spike is then the first real test — it fails, and the decoder is overloaded for the two-window backoff latency (the reported settle-calm-then-spike stutter). Three changes, all client-side (no wire/ABI impact, old hosts unaffected): - Climb gate: a clean window authorizes a climb only when its ACTUAL delivered throughput reached 3/4 of the current target — the target was genuinely tested. Calm windows still bank clean credit; the first loaded window after a clean run climbs immediately. - Proven-throughput cap: climbs step at most x1.5 past the session's high-water mark of delivered-and-digested (decode-latency-flat) throughput, so slow start becomes a bounded experiment instead of a blind doubling. High-water never decays: calm periods keep a validated target, so returning motion gets the full rate instantly; shrinking capacity (thermals) stays the reactive decode signal's job. - Severe decode excursion: a >45 ms-over-baseline decode spike backs off after ONE window instead of two — the overload is already on screen. The pump feeds the window's wire-byte throughput; the byte baseline is rebased when the startup capacity probe completes so FLAG_PROBE filler can't poison the proven mark with the link rate. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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47587827ec |
refactor(host/W6.0): hoist GamepadEvent/GamepadFrame to punktfunk_core::input
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First de-coupling for the host crate carve (plan §W6.0 / §2.4): the GameStream (Moonlight-plane) decoded controller types were defined in gamestream/gamepad.rs — the "junk drawer" — yet consumed 18× by the platform-neutral input injectors AND by the Moonlight decode path. Once inject becomes pf-inject, reaching them via crate::gamestream would be an illegal upward edge. Move the two types to core::input (below both planes; inject already depends on core) and repoint every consumer. Also consolidate the duplicated MAX_PADS onto the existing core::input::MAX_PADS. The gamestream BTN_* const aliases stay for now (separate follow-up); decode()/rumble/tests remain in the Moonlight plane, now importing the types from core. Verified: Linux (home-worker-5) clippy -p punktfunk-core -p punktfunk-host --all-targets -D warnings + gamepad tests green; Windows (192.168.1.158) clippy -p punktfunk-host --features nvenc,amf-qsv --all-targets green (the inject/windows/* consumers compile). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ecfa71212d |
chore: consolidate all in-progress parallel-session WIP
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Wholesale commit of every uncommitted change across the tree, at the user's explicit request — host refactor-campaign W1 (native.rs facade + native/ dir, library/ + mgmt/ splits), Android, core. These streams were mid-flight and not individually built/tested together; this supersedes the per-session HOLD markers. Consolidating so everything lands on main in one pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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571e22bc0f |
refactor(core): consolidate the fingerprint-pinning verifier into core::tls
Per plan §2.5: the security-critical rustls fingerprint-pinning ServerCertVerifier was hand-rolled three times — quic/endpoint.rs (PinVerify), pf-client-core library.rs, punktfunk-tray status.rs — drifting copies on a trust boundary. Add one canonical punktfunk_core::tls::PinVerify (+ cert_fingerprint) behind a light `tls` feature (rustls + sha2 only, no QUIC runtime); `quic` now depends on it, and quic::endpoint re-exports cert_fingerprint so that path stays byte-stable (gamestream + pf-client-core reach it there). - core::tls::PinVerify: new(pin) for the HTTP clients, with_observed(pin, slot) for the QUIC TOFU connect. Behavior-identical to all three originals (pin-check + real CertificateVerify signature verification; only hashes the leaf when a pin or observed slot needs it). Two focused unit tests anchor the boundary. - quic/endpoint.rs: drop the private PinVerify, wire client_pinned through tls::PinVerify::with_observed. - pf-client-core library.rs + tray status.rs: use the shared verifier; tray also routes load_pin through core cert_fingerprint and drops its direct sha2 dep, gaining only the light core `tls` feature (still no host dep, no QUIC runtime). Verified on Linux (home-worker-5): clippy 0/0 for core(quic), core(tls), pf-client-core, tray, host(nvenc,vulkan-encode,pyrowave); core 153 lib tests + loopback 7/7 (pinned handshake) + c_abi round-trip green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1f519d44f9 |
docs(core): backfill //! module docs on quic/{io,endpoint,pake}
The last three //!-less modules in the tree (plan §2.5 / §3.2):
- io: length-prefixed control-message framing (read_msg/write_msg)
- endpoint: QUIC endpoint construction + transport tuning + the TOFU
cert-pinning verifier (PinVerify)
- pake: SPAKE2 pairing key exchange
Docs only — no code, type, or wire-format change (cbindgen header byte-identical).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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11045a0f70 |
chore: consolidate parallel-session WIP (HOLD — do not push)
Local snapshot of intermingled in-flight work, committed to unblock the encode
refactor (a clean ffmpeg_win.rs for the vbv-dedup follow-on). These hunks span
the same files and can't be cleanly split here; the commit bundles three
distinct workstreams that each belong in their own PR:
- logging rework (~43 files: level re-tiering, structured fields, `?e`,
hot-path flood latches)
- conflicting-host detection (detect.rs + detect/{linux,windows}.rs + wiring
in main.rs/mgmt.rs/Cargo.toml/docs/packaging)
- standby-sink DWM-stall attribution (windows/display_events.rs + capture/
vdisplay wiring)
NOT verified as a combination. NOT to be pushed until the refactor is done and
these are re-verified and reorganized into their proper per-workstream PRs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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01266ff18d |
feat(gamepad): SC2 Puck-dongle passthrough with the native 28DE:1304 topology
Community-contributed round 5 of the Steam Controller 2 passthrough, reviewed + verified. A Puck-captured pad now presents the dongle's real seven-interface identity (CDC pair, four controller HID slots, management HID) instead of relabelling its reports as a wired 1302 — Steam's Puck feature dances (wireless_transport / esb/bond / 0xB4 slot status) get capture-shaped answers, and the wired identity's canned replies are corrected to the real captures (attribute count, string-attr framing, 0xF2 firmware info, bcdDevice nibble encoding). - new wire pref 10 = SteamController2Puck (Hello/Welcome byte; older peers degrade to Auto), selected by the Android capture link when the transport is a dongle, or by VID/PID in the degraded InputDevice path - TRITON_RDESC is now the captured numbered descriptor (mouse/keyboard lizard collections + per-id vendor reports); unnumbered framing made hidraw mangle feature report 2 and Steam eventually closed the device - interrupt-IN now queues sparse reports (battery/RSSI/wireless edges) instead of keeping latest-only, so a 250 Hz state packet can no longer erase them before the USB/IP poll observes them; EP0 SET_REPORT is split by wValue report type (OUTPUT parsed for rumble vs FEATURE) - vendored usbip-sim: config attributes/max-power, IAD prefix + BOS descriptor support, correct BCD minor.patch encoding (Deck's 0x0300/ 0x0200 values are nibble-zero, so its bytes are unchanged), and full-speed interrupt pacing in ms (was 8 kHz from the HS formula) - Triton feedback is serviced at 1 kHz while an SC2 backend exists so Steam's trackpad haptic writes reach the client unbatched Verified: clippy -D warnings + 319 host tests green on Linux, core wire tests green, Android kit/app compile + unit tests green. On-glass Puck retest owed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ff38933312 |
feat(core,apple,session): report decode latency from the Apple + Windows/Linux clients too
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Extends
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56f9c8c4b4 |
feat(core,android): Automatic bitrate caps at the client decode limit, not the link ceiling
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The Automatic bitrate controller only reacted to network signals (loss, capture→received OWD, FEC-unrecoverable frames, jump-to-live flush), so on a fast LAN feeding a slower mobile HW decoder it slow-started straight to the link-probe ceiling and parked there — backlogging frames inside the decoder, where those signals never register, and choking it. Reported on a Snapdragon 8 Gen 1: Automatic pinned ~500 Mbps with unusable latency. Feed the client's decode-stage latency (received→decoded) into the controller as a first-class signal, symmetric with the existing OWD one: a rise over its rolling-min baseline ends the slow-start climb and, sustained over two windows, backs the rate ×0.7 down to the real decode limit — so Automatic settles where the decoder keeps up. - core/abr: on_window gains decode_mean_us; a decode_means rolling-min baseline + DECODE_RISE_US (15 ms) fold a decode rise into the bad-window logic. - core/client: per-frame report_decode_us accumulator, drained to a window mean by the data-plane pump; wants_decode_latency() gate (Automatic, non-PyroWave) lets embedders skip the measurement where it's ignored. Re-target log prints the driving signals. - android/decode: report the decode stage on both the sync and async decode paths, HUD-independent, measured from the AU leaving next_frame (so codec-input backpressure is included) and excluding the vsync present wait. Apple/Windows report_decode_us calls to follow. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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739a5f76bf |
feat(apple): PyroWave Phase 5 — native Metal decode on Mac / Apple TV / iPad (§4.7)
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The Apple client now decodes PyroWave natively on the presenter's own MTLDevice —
no MoltenVK, no upstream C++ in the app. Completes and wires up the decoder whose
early working-tree snapshot rode along in
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2621b6e6b1 |
feat(core,host,android): Steam Controller 2 as-is passthrough to Linux hosts
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The 2026 Steam Controller (Valve "Ibex" / SDL "Triton") captured on an Android client is passed through AS-IS: the host presents a virtual pad with the real wired identity (28DE:1302) and mirrors the physical pad's raw HID reports, so Steam on the host drives it over hidraw exactly like the real thing — trackpads, gyro, paddles, and its rumble/settings writes flow back onto the physical controller. Protocol ground truth: SDL's Valve-maintained SDL_hidapi_steam_triton.c + steam/controller_structs.h. Core: - GamepadPref::SteamController2 (wire byte 9; names steamcontroller2/ sc2/ibex) + PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2 in the C ABI. - Raw HID planes: RichInput::HidReport (0xCC/0x04, client→host input reports verbatim, Copy fixed-64 body) and HidOutput::HidRaw (0xCD/0x05, host→client feature/output writes for replay). Best-effort is sound by the device protocol's own design (rumble re-sent every ~40 ms, settings every ~3 s — losses self-heal); HidRaw bypasses hidout dedup for exactly that reason. Host (Linux): - triton_proto.rs + steam_controller2.rs: Triton2Manager UHID backend — no kernel driver binds the PID (hidraw only; Steam Input is the consumer), raw mirroring with a typed-fallback 0x42 synthesizer until the first raw report, SET_REPORT ack + raw forward, canned GET_REPORT serial reply, rumble also parsed onto the universal 0xCA plane (phone mirror). Rides the uhid + 28DE-conflict degrades; UHID promotion by Steam is flagged in the creation log (usbip transport is the known follow-up if Steam ignores Interface:-1 devices for Triton too). Android: - Sc2UsbLink (wired/Puck: vendor-interface claim detaches the OS driver, interrupt read loop, lizard-off on the watchdog cadence, raw replay via interrupt-OUT / SET_REPORT with hidapi report-id framing) and Sc2BleLink (Valve vendor GATT service, notify subscribe machine, 0x45 re-framing, HIGH connection priority). - Sc2Capture orchestrator: raw plane + typed mirror (exit chord + host degrade paths keep working) on a GamepadRouter external slot; raw return path via GamepadFeedback.onHidRaw. - nativeSendPadHidReport JNI (direct ByteBuffer, no per-report copy), hidout raw decode, usb-host/BLUETOOTH_CONNECT manifest bits, opt-out settings toggle, StreamScreen engagement incl. the USB permission flow. Verified: core 149 + host 312 tests green on Linux (.21), on-box uhid smoke creates/mirrors/tears down the virtual 28DE:1302, C ABI harness round-trips, Android compileDebugKotlin green. On-glass with the real controller owed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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705a8baddf |
feat(core,host,client): PyroWave datagram-aligned packets + partial-frame delivery (Phase 4, §4.4)
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PyroWave AUs now packetize on the negotiated shard payload, so a lost datagram
costs a few wavelet blocks of localized blur rather than a whole frame — and the
client can render an aged-out lossy frame instead of freezing until the next one.
Host (opt-in, PyroWave only):
- The encoder packetizes at the shard payload behind a 4-byte window prefix
(used-len u16 + kind u16). Whole packets pack into WIN_PACKED windows; a packet
too large for one shard (PyroWave 32x32 blocks are atomic and can exceed a
shard) rides a WIN_FRAG_FIRST/CONT/LAST chain. `set_wire_chunking()` joins the
Encoder trait (forwarded through TrackedEncoder — the silent-no-op trap);
EncodedFrame.chunk_aligned marks the AU.
- virtual_stream tags the AU with USER_FLAG_CHUNK_ALIGNED and re-applies chunking
after every encoder (re)build, the adaptive-bitrate rebuild included.
Core:
- USER_FLAG_CHUNK_ALIGNED (0x40) wire bit. Reassembler opt-in
(set_deliver_partial): a chunk-aligned frame that ages out with holes is handed
over as Frame{complete:false} — received shards at their exact offsets, missing
ranges zero-filled — instead of being dropped. Partials age out on a tight 30ms
fuse (PARTIAL_WINDOW_NS) instead of the 120ms loss window: each frame is
independently decodable, so an ancient partial has no value in a live stream.
Newest-wins. A partial still counts as dropped for loss reporting.
Client (PyroWave decode):
- The session opts in when codec == PyroWave. The decoder walks the AU
window-by-window, skipping zero (missing) windows and reassembling FRAG chains,
then decodes whatever survived. A newest-decoded-index guard drops partials the
pump has already moved past (no time-travel present).
Also fixes a redundant-closure clippy nit in the PyroWave planar-present path.
Validated on an RTX 5070 Ti under 2% netem loss with FEC pinned off: 60fps
sustained entirely via partials, e2e 43ms p50 (146ms before the fuse) vs 23ms
lossless, no keyframe-recovery chatter. Tests green: core 149, host 310 + the
GPU-gated encoder smoke (framed-window walk + FRAG reassembly + upstream
round-trip), client 26; clippy clean on the pyrowave feature combos.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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1fc9ef0050 |
feat(core,host,clients): typed pairing rejections — every client says WHY, not "not accepted"
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A host's pairing-gate rejections (not armed / bound to another device /
rate-limited / identity required / denied / approval timeout / superseded /
wire-version mismatch) used to drop the connection with a bare code-0 close,
and every client collapsed that — plus plain unreachability — into one
"wrong PIN / not accepted" message. A dead network path, a disarmed host,
and an operator denial were indistinguishable, which is exactly the
misdiagnosis behind the recent Android pairing support thread.
- core: new ungated `reject` module — shared close-code block 0x60–0x67
(+ 0x42 busy promoted from the host), `RejectReason`, and
`PunktfunkError::Rejected`; `pair()`/`connect()` decode the host's
ApplicationClosed code into `Rejected` instead of a generic Io error.
C ABI v7: status block −20…−28 and `punktfunk_connect_ex8` (`status_out`
reports the failure cause; NULL-return alone can't). Wire unchanged —
old peers see exactly the old bare close.
- host: every gate rejection `conn.close()`s with its typed code (and the
human reason as close bytes) before erroring out of the session task.
- pf-client-core: shared `pair_error_message`/`connect_reject_message`
wording consumed by the Windows + Linux + console-UI + CLI surfaces; a
connect failure now renders the host's stated reason.
- android: `nativeTakeLastError()` JNI token + `ConnectErrors.kt` — a
network timeout is no longer reported as "wrong PIN, or the host isn't
armed", and a typed rejection skips the wake-and-wait fallback (the host
is demonstrably awake).
- apple: `HostRejection` + `.rejected`; the pair sheet and session alerts
show the stated reason; connect moves to `ex8`.
Completes the cross-client half of the hunks that rode along in
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12148243bd |
feat: PyroWave Phase 3 — pinned rate, all-intra silencing, opt-in UI, notices, docs
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plan §4.6 + Phase 3 productization: - Pinned bitrate: an Automatic client (bitrate 0) on a PyroWave session resolves to the codec's ~1.6 bpp operating point for the mode (≈200 Mbps at 1080p60) instead of the 20 Mbps H.26x default; explicit rates are honored. Mid-stream SetBitrate retargets are refused with the pinned rate acked (guards old/foreign clients), and the client-side AIMD controller + startup capacity probe stay off for the codec — no rate descent into wavelet mush, no climb probe whose VBV reasoning doesn't apply to hard per-frame CBR. Unit-tested. - All-intra silencing: the data plane drops drained keyframe/RFI requests on PyroWave sessions (the next frame IS the recovery), so the forced-IDR cooldown, RFI attempt, and storm coalescing never run. - Opt-in UI: 'PyroWave (wired LAN)' joins the console's Video-codec cycler; trust::Settings maps it to CODEC_PYROWAVE. Safe everywhere by the negotiation contract — an un-advertised preference falls back through the ladder. - FEC: decision recorded — adaptive FEC (10% start, loss-report driven) stays as-is for the MVP opaque-AU mode; the FEC≈0 policy belongs to the Phase-4 datagram-aligned mode. - THIRD-PARTY-NOTICES: the generator now lists third-party trees vendored inside first-party crates (pyrowave, Granite subset, volk, Vulkan-Headers) with their full license texts; file regenerated. - docs-site: 'PyroWave (wired-LAN codec)' page — what it is, the bandwidth table, how to enable it, current limits. Validated on .21: 309 host + 148 core + 26 client tests green, console-ui clean, both feature configs. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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719b1ef403 |
fix(core): let CODEC_PYROWAVE survive the Welcome decode whitelist
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Found by the first live session on .21: the host negotiated PyroWave and put codec=8 on the wire, but Welcome::decode's codec whitelist (H264/AV1, else HEVC — the corrupt-byte guard) folded it to HEVC, so the client opened an FFmpeg HEVC decoder against wavelet AUs. Roundtrip test now pins the pyrowave byte (and that a genuinely unknown future bit still folds to the HEVC default). With the fix the Phase-2 exit session runs END TO END on .21 (host + session client on one box, host capturing the GNOME virtual display, client presenting into a headless weston): negotiated codec=PyroWave (adv 0x0f) → PyroWave encoder (CPU-capture path — this box's Mutter+NVIDIA rejects the LINEAR-dmabuf offer) → wire → PyroWave decoder on the presenter's device → planar CSC. Static desktop: stable 60 fps, e2e 2.1-4.1 ms p50 (p95 <= 6 ms), decode 0.2-0.6 ms, vs HEVC/NVENC-direct baseline 2.1 ms — parity at idle. Full-window motion: 60 fps at ~80 Mb/s all-intra (HEVC ~7), decode still sub-ms, zero decode errors or keyframe-request chatter across every run. Deeper motion/loss characterization needs a dmabuf-accepting host box (this one is capped by the CPU capture path). Also retires the stale "no shipping client decodes this" wording in the host encoder/dispatch logs — the negotiation exists now. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e71cb9b7bd |
feat(core,host): CODEC_PYROWAVE negotiation — opt-in only, host dispatch wired
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Phase 2a+2c of design/pyrowave-codec-plan.md. Core: CODEC_PYROWAVE = 0x08 on Hello::video_codecs/Welcome::codec. Deliberately absent from resolve_codec's precedence ladder (plan §3 — a 100-400 Mbps codec must never win a negotiation by mere mutual support): reachable exclusively through the client's explicit preferred_codec. Invariant tests cover never-auto-selected (even as the only shared codec), preferred-path selection, and graceful fallback. ABI mirror PUNKTFUNK_CODEC_PYROWAVE + lockstep assert for the Apple/Android embedders. Host: Codec::PyroWave variant threaded through the wire mappings; a negotiated PyroWave session routes straight to the backend ahead of the PUNKTFUNK_ENCODER pref dispatch (which stays a lab override). The advertisement bit rides host_wire_caps only when the capture side would actually deliver ingestible frames — linux_zero_copy_is_vaapi(), i.e. AMD/Intel auto or an explicit operator pref on NVIDIA; per-session raw-dmabuf OutputFormat plumbing is recorded as the Phase-3 item. The libavcodec name helpers are dispatch-guarded unreachable; the web console gains ApiCodec::PyroWave (api/openapi.json regenerated). Validated on .21: 308 host tests green with and without the feature, 145 core tests green with quic, clippy clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9d67dc18aa |
perf(core): two-lane AES-GCM seal for large frames + send-thread stage split
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Phase 0.4 host half: PUNKTFUNK_PERF now splits the send thread per window into fec/seal/sock (SealPerf via Session::take_seal_perf; the paced video path folds its chunk-send time in through note_sock_ns), logged with per-packet ns in the send loop's perf line. Measured on .21 at 2.5 Gbps offered: fec ~100 ns/pkt (Phase 1.4 landed), seal ~1000 ns/pkt = 21.5% of a core, sock ~1400 ns/pkt — the Phase 1.5 gate (seal > ~15% of the thread at 2 Gbps) trips. Phase 1.5: seal_frame_inner is now write-then-seal — packetize writes every packet's plaintext at its final wire offset, then a frame of >= 256 wire packets (~300 KB) splits the AES-GCM pass across two lanes: a persistent punktfunk-seal2 worker (lazy-spawned, rendezvous channels, no per-frame spawn, zero steady-state allocs via a reused hand-off Vec) seals the back half under nonces seq_base+i while the send thread seals the front. Nonce order is deterministic per shard index, so the wire is byte-identical to the sequential pass — pinned by the wire-equivalence test, now including a 469-packet frame plus an assertion that the lane actually spawned. Small frames and the probe's ~17-packet AUs stay single-lane; PUNKTFUNK_SEAL_LANES=1 forces single-lane. Validated: 84 core tests + workspace suites + clippy -D warnings on .21. Halves the seal wall-clock on big frames — headroom for the 10G pair's ~4.8 Gbps ceiling (seal alone would be ~47% of a core there) and PyroWave 4K rates. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f4f6c5556f |
perf(core): FEC encoder reuse — cached codecs + pooled parity, no per-block setup
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Phase 1.4 (throughput-beyond-1gbps.md): the send path built a fresh erasure codec and allocated fresh parity Vecs for every FEC block. New trait method ErasureCoder::encode_into generates parity into caller-pooled buffers; the packetizer keeps one parity pool that grows once to the session's high-water recovery count. - gf16: one cached reed_solomon_simd::ReedSolomonEncoder per coder, re-shaped per block via reset() (reuses its working space) — the old encode() convenience call paid engine CPU-feature detection, FFT planning, and work-buffer allocation per block. - gf8: last-used (k, m) Cauchy codec cached, so the generator-matrix build drops out of steady-state frames; parity buffers shaped without re-zeroing (encode_sep's first-input pass overwrites every row). The GameStream VideoPacketizer now owns a persistent coder so the cache survives frames. - encode() delegates to encode_into — one code path, and the nanors byte-exact parity vector keeps pinning Moonlight wire compatibility. Validated: 145 core + 308 host tests + clippy -D warnings on .21, loss-harness recovery curve identical, pipeline bench +0.6-2.4% thrpt (all configs, p<0.05; the loopback bench is encoder-dominated so the alloc savings mostly land outside it). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5a384fe788 |
feat(host): pace-aware send chunking — high-rate frames pace honestly instead of blasting
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Phase 1.2: the native plane's pace chunks are rate-adaptive — 16 packets at today's rates, coarsening until the per-chunk interval clears the 500 µs sleep floor, capped at 64 (the GSO segment limit). Decouples the syscall batch from the pace step, so a ≥1 Gbps frame's overflow keeps real sleeps between chunks (and costs 4× fewer syscalls) instead of collapsing into an unpaced blast. Phase 1.3: the auto microburst cap scales with the frame — max(128 KB, the AU's wire bytes / 4) — so high-rate frames burst a bounded quarter and pace the rest; PUNKTFUNK_PACE_BURST_KB now pins an absolute override. GameStream plane untouched (its schedule stays pinned by the deterministic tests, now also asserting budget-independence). Linux GSO latch-off warns once (was silent; USO already warned). Linux GSO default stays OPT-IN: the post-1.2/1.3 A/B on the 2.5GbE-hop pair (.21 → M3 Ultra) reproduced the regression bit-for-bit — 2452 Mbps sendmmsg vs 1909 GSO peak, 0.4% loss at 1500 where sendmmsg is clean. The super-buffer trains lose on the constrained hop in the transport path itself (per-AU probe sends, no video pacer involved), so the block is fabric evidence, not pacing readiness. Control sweep on this build matched the sendmmsg baseline exactly (2452); loss-harness recovery curve identical; workspace clippy + tests green on .21. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a2433d77cf |
fix(core): reordering no longer reads as packet loss — net late shards out of the loss estimate
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Reversed/reordered delivery lets a FEC block reconstruct EARLY (data + recovery >= k), counting still-in-flight shards into fec_recovered_shards; window_loss_ppm then reported pure reordering as loss, inflating LossReports — which size adaptive FEC and, since the Automatic overhaul, feed the ABR controller (one severe window ends slow start FOR GOOD, so a reorder burst could permanently kneecap a session's climb). Early reconstruct stays (it's the latency-right choice); the accounting now nets it out. The reassembler counts a new fec_late_shards stat when a parity-restored data shard ARRIVES after all — matched exactly: the completed/abandoned-frame memory (ReassemblyWindow::completed, now a map) remembers which shards each terminal frame reconstructed, and a late arrival must match one (removed on hit), so wire duplicates of delivered shards and stragglers of failed blocks count nothing. In-flight blocks dedup via have_data. window_loss_ppm takes the late delta and estimates from (recovered - late), saturating across window boundaries; both callers (client core + probe) pass it. The e2e reorder tests now assert the NET equals the true kill count in both delivery orders, dup included (previously documented as a known inflation). Not mirrored into the C-ABI PunktfunkStats — the loss windows run in-core on every platform. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9bf72cdfb5 |
fix(host): forward reconfigure_bitrate through TrackedEncoder + probe --rebitrate validator
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The gpu-session TrackedEncoder wrapper delegates every Encoder method by hand, so the new reconfigure_bitrate fell through to the trait's false default and EVERY bitrate change silently took the rebuild+IDR path — the live .21 A/B caught it (host log said 'rebuilt', never 'in place'). Also: - punktfunk-probe --rebitrate KBPS:SECS — headless mid-stream SetBitrate validator (cursor-wiggles so a damage-driven idle desktop keeps publishing frames through the switch). Live-verified on .21: one NVENC session open, then 'encoder bitrate reconfigured in place (adaptive bitrate — no IDR)' at 20→60 Mbps. - on-hardware nvenc_cuda reconfigure smoke test (20→60→10 Mbps in place, zero IDRs — green on the RTX 5070 Ti). - BitrateChanged doc no longer claims the switch costs an IDR. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9b7fc127ef |
feat(core): Automatic bitrate scales to measured link capacity — probe ceiling + slow start
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The ABR ceiling was the negotiated start rate, so an 'Automatic' session was permanently boxed at the 20 Mbps default no matter the link — the most user-visible cap left after the transport work lifted the client receive ceiling to ~4.8 Gbps wire. - Startup link-capacity probe: ~2 s into an Automatic session the pump fires one speed-test burst (2 Gbps target, 800 ms) over the existing ProbeRequest machinery; delivered wire throughput x0.7 (FEC + variance headroom) becomes the controller's climb ceiling via set_ceiling(). Old hosts decline (all-zero reply) or never answer (a 6 s timeout clears the stuck probe state so LossReports resume) — the ceiling then stays negotiated, exactly the old behavior. PUNKTFUNK_ABR_PROBE=0 opts out. - Slow start: until the first congestion signal, every cooled clean window DOUBLES the rate toward the ceiling (20 Mbps -> 640 Mbps in ~10 s) instead of +6% per ~10 s (which would have taken ~10 minutes). Any congestion signal ends it for good; classic AIMD takes over. - Faster, severity-aware AIMD: a SEVERE window (unrecoverable frame, jump-to-live flush, or >=6% loss) backs off x0.7 immediately instead of waiting two windows; ordinary congestion (2-6% loss, OWD rise) keeps the two-window fuse. Additive climbs need 6 clean windows (~4.5 s, was ~10 s); the change cooldown drops 3 s -> 1.5 s. - PUNKTFUNK_VBV_FRAMES now also scales the direct-NVENC VBV (Windows + Linux, previously hardwired to 1 frame) — parity with AMF/VAAPI/QSV. Each accepted step still costs an encoder rebuild + IDR on the host; in-place rate reconfigure (NvEncReconfigureEncoder / AMF dynamic properties / Vulkan per-frame RC) is the planned follow-up that makes stepping free. Controller tests rewritten to the new policy (severity classes, slow-start climb, ceiling semantics; 144 green). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1a559e8d5e |
feat(core): scale the receive path to the new multi-Gbps ceiling
- REPLAY_WINDOW 32768 -> 131072: the anti-replay bitmap covered the 120 ms loss window only to ~2 Gbps; the client now delivers ~4.8 Gbps wire, where a late-but-valid Wi-Fi-retried datagram would have been dropped as 'older than the window' — false loss. 16 KiB/session covers ~12 Gbps. - RECV_BATCH 32 -> 128: syscall rate stays ~3.4k/s at 430k pkt/s and each pump iteration drains the kernel buffer deeper (ring 64->256 KB, client sessions only). flush_backlog's iteration cap rescaled to keep its ~190 MB guard equivalent. - PUNKTFUNK_GSO gate is now value-aware: '=0' used to ENABLE GSO on Linux (presence check) while disabling Windows USO. GSO stays OPT-IN, deliberately: A/B'd twice today — it cuts send-thread CPU ~30% but its 16-packet line-rate trains cost delivered throughput on a constrained fabric (2.5GbE-hop pair: peak 2453 -> 1908 Mbps and 0.4% loss at a rate sendmmsg carries clean). Flipping the default belongs with pace-aware chunk spacing (plan Phase 1.2/1.3). docs-site row corrected to match. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ed0ce5dc6d |
feat(core): zero-copy pooled reassembly — shards land at their final AU offset
Rewrite the client Reassembler around one whole-frame buffer per frame: frame_bytes rides in every header and packetize geometry is deterministic (every non-final block is exactly max_data_per_block data shards), so a data shard's final AU offset is computable on arrival — copy it there once, straight from the decrypt ring. New ErasureCoder::reconstruct_into decodes ONLY the missing shards directly into the frame buffer's holes (gf16 native; gf8 legacy shim); received recovery shards ride pooled shard-sized buffers. The completed buffer IS Frame::data. Deletes the per-shard to_vec + per-block concat + final AU concat (~178k allocs and a double copy of every byte per second at 2 Gbps — the pump wall the 2026-07-14 sweeps measured at 98.9% of an M3 Ultra core). Reassembly now costs ~0.4 µs/packet in-stream. The eager buffer changes the hostile-header exposure, so two new firewalls: derived-geometry validation (a header lying about its data_shards/block_count vs its own frame_bytes is dropped before it can scribble across another shard's range) and an in-flight allocation budget (IN_FLIGHT_BUF_FACTOR × max_frame_bytes) so a window of tiny first-shards can't commit gigabytes. Behavior parity pinned by the existing suite (all green unchanged) plus new end-to-end roundtrips through the real Packetizer (multi-block + partial tail, loss within budget, reversed delivery, duplicates, empty frame, unrecoverable block ages out, budget enforcement). loss-harness recovery curve identical; pipeline bench: gf8/1MB +42%, gf16 neutral (host-encode dominated). Known pre-existing quirk kept as-is: reversed delivery reconstructs early (data+recovery ≥ k) and counts late-not-lost shards into fec_recovered_shards. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0058f624a2 |
feat(core): receive-path stage timing + frame-jitter observability (PUNKTFUNK_PERF)
Session::poll_frame accumulates per-stage ns (recv_batch syscall, AES-GCM open, Reassembler::push incl. FEC) into a PumpPerf drained via take_pump_perf(); the client pump logs the split plus completed-AU inter-arrival jitter (p50/p95/max + late count) every report window. Gated on PUNKTFUNK_PERF — one branch per stage when off. Smoothness previously had no metric at all (jump-to-live counters fire seconds late), and the receive core had no attribution. First live use pinned the 1.57 Gbps client wall on software AES-GCM (7 µs/pkt) vs 0.4 µs reassembly — see punktfunk-planning/design/throughput-beyond-1gbps.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d8e8529cd7 |
feat(gamepad): Windows Steam Deck backend — Steam-Input-promoted UMDF virtual Deck
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The N4 GO verdict, productized. GamepadPref::SteamDeck on a Windows host now builds a real virtual Deck instead of folding to DualSense: games get native Deck glyphs + both trackpads + gyro + all four back grips through Steam Input's own remapping. - steam_deck_windows.rs: DeckWinPad/DeckWinProto/SteamDeckWindowsManager over the sealed shm channel, sharing the whole Linux Deck codec (steam_proto now compiles on Windows too — it was already pure). The SwDevice identity carries usb_mi: Some(2): the &MI_02 hardware-id token hidclass mirrors into the HID child and Steam parses as the wired controller interface — the promotion gate. - Driver: DEVTYPE_STEAMDECK (3) graduates from the spike — SET_FEATURE 0xEB rumble / 0x8F haptic pulses are republished to the host through the output slot (report-id-0 prefixed, so parse_steam_output sees the Linux wire shape), and the 0xAE/GET_STRING serial + 0x83 unit id are per-pad (read from the section's pad_index; PFDK<unit-id> matches steam_proto::deck_serial). - Router: SteamDeck arms in the Windows Pads paths; pick_gamepad flips SteamDeck-if-windows -> SteamDeck (the DualSense fold retires); dualsense-windows-test grows --deck. ON-GLASS VALIDATED on .173 (rebuilt signed driver 9.9.0714.12xx installed, Steam live): the manager-created pad (index 1) enumerates with per-pad serial PFDK50460001, Steam logs Interface: 2 -> '!! Steam controller device opened' -> 'Steam Controller reserving XInput slot 0' -> PollState 2 (actively polling our cycling input frames) -> mapping activated; clean teardown on exit. Rumble round-trip through a real game remains an on-glass debt (nothing sent 0xEB during the idle hold). Known gap vs Linux: no physical-Steam-controller conflict degrade on Windows yet (degrade_steam_on_conflict is Linux-only — /sys scan); a Windows equivalent needs SetupDi enumeration and is deferred. Verified: .21 clippy -D warnings + 304/0 tests + fmt --all; .133 clippy -D warnings + the WDK driver-workspace check. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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8c854e0a19 |
feat(gamepad): classic Steam Controller backend — Linux UHID via hid-steam (N3)
The reserved GamepadPref::SteamController = 5 slot goes live: the same hid-steam driver under the wired-SC identity (28DE:1102, ID_CONTROLLER_STATE), UHID-only in v1 (no captured SC USB interface layout, so no Steam-Input promotion — the pre-usbip Deck state; acceptable for discontinued hardware). Layout pinned against the kernel's ID_CONTROLLER_STATE table: 24-bit buttons at 8..11 (low bits shared with the Deck; grips at 9.7/10.0 = the Deck's L5/R5 positions; right-pad click 10.2; joystick click 10.6), u8 triggers at 11/12, the joystick/left-pad MULTIPLEX at 16..20 (a left-pad contact shadows the stick, like real hardware's lpad_touched flag), right pad at 20..24. Mapping: wire left stick -> SC stick; wire right stick -> right-pad coords + touched bit (the SC's camera surface — the second-stick loss is inherent); PADDLE1/2 -> the two grips (natively, masked out of the fold input); PADDLE3/4 + MISC1 -> the remap policy. The SC parser has NO gamepad_mode gate, so no mode-entry pulse. SteamDeckPad grew a SteamModel (open_model); ScProto/SteamCtrlManager; pick_gamepad flips SteamController -> itself on Linux (replacing the Xbox360 fold); SDL picker splits Valve PIDs (Deck 1205 stays SteamDeck, SC 1102/1142 now declare SteamController). Verified: .21 clippy -D warnings + 304/0 tests + on-box UHID smoke (hid-steam binds 1102, BTN_A + right-pad ABS_RX land on evdev, no mode pulse); .133 clippy -D warnings green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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45bde370e2 |
feat(gamepad): GamepadPref wire bytes for DualSense Edge (7) + Switch Pro (8)
Phase 0 of gamepad-new-types: the two new kinds exist on the wire (enum, to_u8/from_u8/from_name/as_str, C-ABI constants + header), and pick_gamepad folds them to the closest EXISTING backend until their own backends land — DualSenseEdge -> DualSense (keeps the rich planes; only the paddles go through the fold policy), SwitchPro -> Xbox360. Wire round-trip pinned 0..=8 + unknown->Auto; fold table extended. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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cdb43f00fe |
style: rustfmt the freeze-until-reanchor client wiring
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cargo fmt --all --check flagged the reanchor gate wiring (decode.rs / session.rs / abi.rs / reanchor.rs): wrapped signatures + comparisons, and two multi-line comments that followed a trailing-comment line were restructured to their own lines so rustfmt keeps them at normal indentation instead of deep-aligning them. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8a18e130a2 |
feat(client): freeze-until-reanchor loss recovery on Android + Apple via shared core gate
After unrecoverable loss the host keeps sending delta frames that reference a picture the client never received; hardware decoders conceal these as gray/ garbage with a success status. Linux already withheld them and held the last good frame until a proven clean re-anchor — this brings that behavior to the Android and Apple clients. Extract the Linux pump's freeze state machine into a shared `ReanchorGate` in punktfunk-core (reanchor.rs, 18 tests) exposed over the C ABI (ABI v6, additive — no wire change) for the Swift clients. Migrate the Linux/Deck pump (pf-client-core) onto it as the parity proof (no-op refactor). Then wire: - Android (decode.rs, both sync + async loops): arm on the frame-index gap, a pts-keyed flag map carries the wire flags to the output-buffer release, fold the gate per drained output, gate.poll replaces the dropped-climb block. - Apple Stage2Pipeline (default): arm on a gap (new noteFrameIndexGap), withhold at the ring-submit seam (CAMetalLayer holds its last drawable), poll framesDropped, fold VT decode errors through the no-output streak. - Apple StreamPump (stage-1): fold at enqueue, withhold via kCMSampleAttachmentKey_DoNotDisplay so the layer keeps decoding (reference chain intact) but holds the last displayed frame. - Apple VideoDecoder: thread the AU's wire flags to the async decode callback via a retained FrameContext refcon (replaces the receivedNs bit-pattern scalar). Lifts only on a proven re-anchor (IDR / RFI anchor / 2nd recovery mark) with a 500 ms backstop so a lost re-anchor can never freeze forever. Apple: swift build clean, 123/123 tests pass (incl. VideoToolboxRoundTripTests). On-glass loss-injection validation still owed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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76be4c3e12 |
feat(gamepad): multi-controller support on the native plane
Host was already built for 16 pads; the blocker was every client hard-coding pad 0. This lands the host-side + reference-client contract: - input.rs: new wire kinds GamepadArrival=14 (declares a pad's type: code=GamepadPref byte, flags=pad) and GamepadRemove=13 (flags=seq<<24|pad, shares the snapshot seq space via encode/decode_gamepad_remove). - pf-client-core/gamepad.rs: reworked from a single `open` pad to a slots: Vec<Slot> model — every forwarded controller gets a stable lowest-free wire index held for its lifetime, per-slot held/axis/touch/ rumble state, GamepadArrival on open + GamepadRemove on close, and feedback routed back per wire index. Automatic forwards all real pads; a pin forces single-player. - punktfunk1.rs: replaced the single-session PadBackend enum with a Pads router — per-pad kinds[]/owner[] arrays, lazily-created per-kind managers, pure route_decision keeping a live device in its manager across a kind change (no ghost/dup). Input thread seq-gates GamepadRemove (clears the pad_mask bit, resets rumble) and applies GamepadArrival kinds. - inject linux/windows backends: add the two new no-op InputKind arms. Native/session + default-Windows clients (both spawn punktfunk-session) inherit this. 57 core + 33 client-core + 272 host tests green; clippy clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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fdda7144ed |
fix(encode): harden loss-recovery correctness across host encoders (F1–F7)
Phases 1–4 of design/encoder-recovery-hardening.md — make the shipped RFI/ freeze-until-reanchor recovery honest and rebuild-safe across every backend. F1 — frame-index domain desync: the encode loop now owns a session-lifetime `au_seq`; `Encoder::submit_indexed(au_seq + inflight)` pins NVENC inputTimeStamp and AMF LTR slots to the WIRE frame index, so `invalidate_ref_frames` compares client frame numbers in the same domain and survives adaptive-bitrate rebuilds (an internal counter desynced on the first rebuild → RFI silently dead / an AMF force-ref onto a never-decoded frame). `FrameMsg.frame_index` → `Session::seal_frame_at`; GameStream gets the same via `VideoPacketizer:: packetize(.., Some(idx))`. F2 — Windows NVENC left the client frozen ~1s per loss: NVENC RFI was transparent (no anchor tag) while the session glue armed the 750ms IDR cooldown, so the freeze only lifted on the ~1s keyframe re-ask. NVENC now mirrors AMF — `pending_anchor` tags the first post-invalidate AU (the clean re-anchor P-frame) `recovery_anchor`, incl. the covering-range dedupe re-arm; the client lifts at ~RTT. F3 — speed-test probe filler burned video frame indexes: moved to its own index space (`Packetizer::alloc_probe_index` + `Session::submit_probe_frame`) with a second client reassembly window routed on FLAG_PROBE, gated on the new VIDEO_CAP_PROBE_SEQ Hello bit (mid-session probes declined for older clients). F4 — RFI range sanity cap: forward gaps wider than `packet::RFI_MAX_RANGE` (256) resync via keyframe instead of an out-of-range RFI, host- and client-side (client huge-gap → keyframe in `RfiRecovery::observe` + the pf-client-core pump). F5 — reset() parity: Windows NVENC (teardown + lazy re-init), Linux VAAPI (drop-inner), Linux NVENC (reopen from stored OpenArgs) now give the stall watchdog a heal lever instead of ending the session. F6 — sw.rs `pending: VecDeque` (was `Option`), killing the silent AU drop at capturer pipeline depth > 1. F7 — doc sweep on the RFI/anchor comments. Verified: punktfunk-core lib tests (macOS + Linux), full punktfunk-host suite on Linux (RTX 5070 Ti), Windows compile. Owed: the on-glass client matrix (F2 freeze A/B, AMF LTR spike across a bitrate rebuild). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2271f67202 |
style: rustfmt the recovery + resize changes (Windows CI fmt check)
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The `cargo fmt --check` step on the x86_64-pc-windows-msvc job was failing: the mid-stream loss-recovery and resize-overlay commits landed with unformatted wraps across pf-presenter, pf-client-core, punktfunk-core, pf-console-ui, and a few host files. Applied `cargo fmt`, and hand-relocated two trailing comments in session.rs (a decoded-frame note and the wrap-counter note) to their own lines so rustfmt no longer column-aligns the following comment block to a deep indent. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7cea893db5 |
feat(recovery): wire LTR-RFI loss recovery into every client
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Centralize the client-side loss-range detector in punktfunk-core so every embedder shares one implementation instead of re-deriving the wrapping frame-index arithmetic: - NativeClient::note_frame_index(frame_index) folds each received AU (in receive order) through RfiRecovery::observe, firing a throttled RFI request for the exact lost span [first_missing, frame_index-1] on a forward gap. A host that can RFI (AMD LTR / NVENC) re-references a known-good frame instead of paying a 20-40x IDR spike; the frames_dropped-driven keyframe path stays the backstop for when the recovery frame itself is lost. - Export request_rfi + note_frame_index over the C ABI (Apple client). - Call it from the Android (hw+sw pumps), Apple (StreamPump + Stage2Pipeline via PunktfunkConnection.noteFrameIndex), and Windows in-process pumps. Linux/Deck inherit it through pf-client-core's session pump. - Split the decision into a pure RfiRecovery::observe(frame_index, now) and add 8 unit tests: arming, contiguous runs, exact lost-range, single-frame drop, the 100ms throttle (burst-suppress then re-open), reorder stragglers, and u32 wraparound (contiguous + gap-range). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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e55ff1bb28 |
feat(recovery): clean mid-stream loss recovery — freeze-until-reanchor + AMD LTR-RFI
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Removes the "gray frames with motion" artifact on Vulkan-Video clients and lets AMD/NVENC hosts re-anchor after loss WITHOUT a 20-40x IDR spike. Client (pf-client-core): after a reference loss the hardware decoder conceals the missing-reference deltas (on RADV, a gray plate with new motion painted over) and returns Ok. The pump now freezes on the last good picture until a clean re-anchor instead of showing the concealment — lifting on a real IDR, an intra-refresh recovery mark (2nd wave boundary), or an LTR-RFI recovery anchor (1st). The frame_index gap is the early, precise loss signal and drives an RFI request. Host recovery signals (inert unless the backend supports them): - USER_FLAG_RECOVERY_POINT — intra-refresh wave boundary (NVENC constrained GDR). - USER_FLAG_RECOVERY_ANCHOR — AMD LTR reference-frame-invalidation recovery frame. AMD LTR-RFI (encode/windows/amf.rs) — the AMD twin of NVENC RFI. AMF's AVC/HEVC API has no constrained-intra property (intra-refresh cannot heal; PSNR-proven), so the only clean-recovery lever is user LTR: mark frames as long-term references, and on loss force the next frame to re-reference the newest known-good one — a clean P-frame, not an IDR. Two rotating LTR slots, ~0.5s mark cadence, on by default for AVC/HEVC (PUNKTFUNK_NO_AMF_LTR disables). invalidate_ref_frames picks the newest LTR before the loss; a range older than the live slots falls back to a keyframe. Protocol (punktfunk-core): RfiRequest control message + NativeClient::request_rfi(). Host: RfiRequest dispatch -> invalidate_ref_frames (IDR fallback); an RFI success anchors the keyframe cooldown so the client's frames_dropped echo of the same loss is coalesced away rather than emitting a redundant IDR. Spike: synthetic NV12 GPU source for headless AMF encoder testing. Validated: core rfi_request_roundtrip; pf-client-core 31 unit tests (incl. an_rfi_anchor_lifts_immediately); punktfunk-host builds + 271 tests on Linux; punktfunk-host builds clean on Windows; real AMD iGPU spike (invalidate at frame 90 forced re-reference to LTR frame 60 — 180 frames, keyframes=1, no recovery IDR). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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73c911cae4 |
feat(rumble): host-authoritative self-terminating envelopes (0xCA v2)
Rumble was level-triggered, unbounded state on a lossy channel: a non-zero level meant "buzz until further notice", healed only by the host re-sending state every 500 ms, and every client guessed when the host had died with its own magic timeout (SDL 1.5 s, Apple 1.6 s, Android up to 60 s). A lost stop, a reordered start, or a dead host could drone the motor for seconds. Make "stuck rumble" inexpressible on the wire. The 0xCA datagram grows a length-tolerant tail — [u8 seq][u16 ttl_ms] — so it self-terminates: the host authorizes a level for at most ttl_ms and renews it (~120 ms) while it holds, letting an abandoned one lapse client-side. seq is a per-pad wrapping reorder gate (reusing GamepadSnapshot::seq_newer) so a reordered stale start can't re-light a stopped motor. Decoders read the first 7 bytes as a plain level and ignore the tail, so no wire-version bump: an old client renders a new host's levels, and a new client falls back to its prior staleness heuristic against an old host (ttl = None). All four generation pairings render correctly. - core: encode_rumble_datagram_v2 / decode_rumble_envelope (datagram.rs); the client demux applies the seq gate then forwards (pad, low, high, Option<ttl>); next_rumble is unchanged (drops ttl), next_rumble_ttl keeps it; ABI adds punktfunk_connection_next_rumble2 + PUNKTFUNK_RUMBLE_NO_TTL, ABI_VERSION 4->5 (WIRE_VERSION unchanged — the tail is backward-compatible). - host (punktfunk1.rs): the flat 500 ms refresh becomes a renewal loop that bumps seq + stamps a fresh TTL on active pads and drains a short post-stop zero burst, then goes quiet. Hatches: PUNKTFUNK_RUMBLE_ENVELOPE=0 (legacy v1 + flat refresh, a bisect switch), PUNKTFUNK_RUMBLE_TTL_MS (clamped [150, 5000]). - renderers honor the TTL as their playback duration/deadline and keep their old heuristic only for a legacy (ttl=None) update: pf-client-core (the Deck haptic keep-alive is now deadline-bounded so it can't sustain a host-stopped rumble), clients/windows (SDL duration), android (JNI packs the lease out-of-band in bit 48 so any u16 ttl is unambiguous; Kotlin createOneShot(ttl)), apple (RumbleRenderer.envelopeDeadline + nextRumble2; sessionStaleSeconds demoted to the legacy fallback). - tests: codec round-trip + tail tolerance + seq-gate reorder (Rust); the probe asserts the v2 tail arrived under PUNKTFUNK_TEST_FEEDBACK; the Apple loopback asserts ttlMs round-trips end to end; RumbleTuning lease-decision cases. The host-side idle-timeout from the previous commit is defense in depth on the game side; this is the guarantee on the client side. Design: punktfunk-planning/design/rumble-envelope-plan.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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35d97ae6ac |
feat(windows): parallel virtual displays — proto v3 ring binding, manager slot map, group topology (W0–W3)
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design/windows-parallel-virtual-displays.md (display-management Stage 7 / §6.6): N simultaneously-live pf-vdisplay monitors, one sealed ring each, every idd-push-security invariant preserved per-ring. - proto v3: SharedHeader._pad → target_id — the ring NAMES its monitor, host-stamped before the magic; the driver publisher refuses a cross-bound ring via the shared, unit-tested frame::check_attach (new DRV_STATUS_BIND_FAIL — the gamepad pad_index validation applied to frames, invariant #10); the host's wait_for_attach surfaces the refusal loudly and self-checks its own stamp. - manager: the one-monitor MgrState becomes a slot map keyed by the client's identity slot (0 = anonymous/GameStream); per-slot reconnect + dead-WUDFHost preempts, slot-scoped begin_idd_setup (a different identity is an admission question, never a preempt), ONE device-level watchdog pinger, per-slot /display/state + /display/release. - group topology: isolate_displays_ccd takes the managed target SET (a sibling slot is never deactivated); SavedConfig + the DDC/PnP axes move to the group record (first-in captures, last-out restores); desktop layout via CCD source origins from the pure layout::arrange (auto-row default, manual pins win), re-applied on create + reconfigure. - admission: the Windows separate→reject override now sits behind the PUNKTFUNK_WIN_SEPARATE=1 validation hatch (the wedge it guarded is structurally gone — a second identity gets its own monitor + ring; default flips in W5 after soak); max_displays and NVENC session-unit budgets decline an unaffordable display AT admission; kick_dwm_compose is process-globally throttled and per-display — cursor jump + 35 ms dwell (a sub-tick jump composes nothing; DWM reads dirties from current state at the next vsync tick). On-glass on the RTX box: V1/V2/V4/V5/V6/V9 green — two paired clients on two monitors streaming ~60 fps each with zero mismatches and zero bind failures, churn-hammer clean (no 0x80070490), per-ring mode-change recreate leaves the sibling untouched, typed budget rejection, fault-injected cross-bind refused loudly with the sibling undisturbed. V7: WUDFHost-kill shared fate is clean; in-process device recovery is a known follow-up (the retired-never-closed control handles block the adapter cycle — reset-pf-vdisplay.ps1 recovers). DWM composes two IDD monitors concurrently at 60 fps — the plan's load-bearing unknown, answered yes. Also carries the client-HDR EDID forwarding that shared this working tree (Hello::display_hdr → AddRequest luminance tail → the monitor's CTA-861.3 HDR block, PUNKTFUNK_CLIENT_PEAK_NITS hatch) and the Deck client fixes (40 ms rumble keep-alive with 1-LSB jitter, HDR self-diagnosing presenter warn, flatpak HDR env). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3078528b28 |
feat(video): 4:4:4 defaults — the host allows it, the client chooses it
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Capability now lives on the host, choice on the client. PUNKTFUNK_444 flips to DEFAULT ON with an explicit-off grammar (0/false/off/no — the old presence-only flag() would have read =0 as on); every existing gate still applies (client advertisement, HEVC, full-chroma capture, encode probe, Windows HDR-display downgrade), so an unset host merely stops refusing. The Apple client's "Full chroma (4:4:4)" toggle flips to DEFAULT OFF: full chroma is a per-session trade — a clear win for desktop/text, but at a fixed bitrate game content spends those bits better at 4:2:0, and the encode/decode pixel rate rises. Persisted user choices survive both flips. Live-verified on the CachyOS VM: host with no env negotiates chroma_format_idc=3 for a 4:4:4-advertising client; PUNKTFUNK_444=0 resolves 4:2:0. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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db49904c6d |
fix(core): un-break win64 clippy — RawSocket is already u64, the cast is same-type
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CI's Windows clippy (-D warnings) rejects `raw as u64` in the qWAVE flow guard: std's RawSocket is u64 on Windows, so the cast is a no-op (clippy::unnecessary_cast). Verified with the CI's exact invocation (cargo clippy -p punktfunk-host --features nvenc,amf-qsv -- -D warnings) on the RTX box. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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baa04d2d24 |
style: cargo fmt over the networking-audit changes
rustfmt pass over the files the deferred-plan items touched (pinned toolchain 1.96.0); no semantic change. cargo fmt --all --check now clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ddb93c533c |
fix(core,android): networking-audit small follow-ups — bounds, oversized AUs, probe flag
Networking-audit deferred plan §6: - 6.1 client reassembler ceiling derived from the negotiated rate: Welcome::session_config (client role) now sets max_frame_bytes to clamp(4 × bitrate_kbps×125 / refresh_hz, 8 MiB, 64 MiB) instead of the blanket 64 MiB p1_defaults bound — the hostile-header memory ceiling was ~10× larger than any real access unit. Local only (the host never reassembles video; the wire is self-describing); a bitrate-0 (older) host keeps the old bound. Unit-tested floor/derived/host/old-host cases. - 6.2 ProbeState.active is cleared when the host's ProbeResult lands, so the pump stops mirroring receive counters once the burst is over. - 6.3 Android: an AU larger than the codec input buffer is DROPPED with a recovery-keyframe request and a counter, on both the sync (feed) and async (feed_ready) paths — a truncated AU is corrupt input the decoder chews on silently, poisoning the reference chain until the next IDR. The async path recycles the never-queued input slot; the sync path returns the dequeued slot with zero valid bytes. - 6.4 bounded uplink channels: mic_tx at 64 (~320 ms of 5 ms frames; overflow sheds the fresh frame with a debug log — a tokio mpsc can't shed from the head, and past 320 ms of backlog the mic is broken either way; the bound is about memory) and ctrl_tx at 32 (sparse requests; a full queue means a wedged control task, reported as Closed). input_tx stays unbounded per the plan: keyboard/mouse events must never silently drop, and gamepad state is snapshot-healed. - 6.5 (wire version byte says P1 while streaming Gf16): record-only, resolves with the P2 packet revision. include/punktfunk_core.h: cbindgen re-emitted in the new module order after the quic/ split (item 3) — no semantic change beyond the reorder. cargo ndk check (arm64-v8a), workspace clippy, core+host tests green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9afcbcd307 |
feat(transport): Windows DSCP via qWAVE flows — PUNKTFUNK_DSCP now real on the wire there
Networking-audit deferred plan §4 (the qos.rs follow-up). On Windows set_tos_v4 succeeds but the stack strips the mark without a qWAVE flow, so PUNKTFUNK_DSCP=1 was a silent wire no-op there. Now (Apollo/Sunshine's approach): QOSCreateHandle once per process; QOSAddSocketToFlow per connected media socket — video → QOSTrafficTypeAudioVideo, audio → QOSTrafficTypeVoice (QOS_NON_ADAPTIVE_FLOW) — then best-effort QOSSetFlow(QOSSetOutgoingDSCPValue, 40/48) to pin the exact CS5/CS6 the other platforms mark. The pin lands for elevated processes (the host runs as the SYSTEM service — exactly where the video egress is) or under the "allow non-admin DSCP" policy; otherwise the traffic-type default marking stands (still WMM-useful). Gating + contract unchanged: opt-in via dscp_enabled(), every step debug-logs and continues. set_media_qos now returns an RAII QosFlow guard (QOSRemoveSocketFromFlow on drop) that must outlive the socket's traffic: stored in UdpTransport (declared before the socket, so drop order removes the flow first) and held for the stream's scope by the GameStream video/audio senders — whose tagging moved after connect(), since qWAVE derives the flow's 5-tuple from the connected socket (behavior-neutral on Linux). Off-Windows the guard is inert and never constructed. Validated: cargo check -p punktfunk-core --target x86_64-pc-windows-msvc green (the full host can't cross-check from Linux — aws-lc-sys needs MSVC tooling; it builds on-box via deploy-host.ps1). Remaining on the next Windows pass per plan: deploy to the RTX box and pktmon/Wireshark the client side — DSCP ≠ 0 on video egress with PUNKTFUNK_DSCP=1, 0 without. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e9b2eacf87 |
refactor(core): split quic.rs (3.2k lines) into src/quic/ — pure move
Networking-audit deferred plan §3. One file per concern, zero logic edits:
quic/mod.rs MAGIC/CTL_MAGIC + re-exports (every crate::quic::X path
compiles unchanged across host + all clients)
quic/msgs.rs Hello/Welcome/Start, typed control msgs + type bytes,
resolve_codec, ColorInfo, window_loss_ppm, pairing msgs
quic/pake.rs the SPAKE2 pairing exchange
quic/datagram.rs 0xC9–0xCF plane codecs (audio/rumble/mic/rich-input/
hidout/HdrMeta/HostTiming)
quic/io.rs length-prefixed stream IO
quic/clock.rs clock_offset_ns estimator, clock_sync, ClockResync
quic/endpoint.rs quinn config, ALPN, pinning verifiers, keep-alive
quic/tests.rs the cross-cutting test module, unchanged
Mechanical deltas only: the nested `pub mod` wrappers became files (one
dedent), submodules import what they previously inherited from the parent
scope, and the three RichInput kind tags are pub(super) for the tests
(same-module before). Verified line-multiset-identical after normalizing
indentation. cargo check --workspace, core tests (quic), clippy, and
cargo ndk check all green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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d4467a44e2 |
feat(core): mid-stream clock re-sync — live offset survives wall-clock steps and drift
Networking-audit deferred plan §2. The host↔client offset was measured once at connect; an NTP step or slow drift silently corrupted the clock-based jump-to-live signal, the ABR one-way-delay signal, and every latency stat — 4a3b1ae2's disarm backstop stopped the IDR storm but lost the detector for the session. Now the client re-estimates mid-stream and recovers it. - quic: ClockResync — the connect-time 8-round probe/echo estimate as a select!-driven state machine (rounds matched by echoed t1, stale batches ignored), plus accept_resync (batch min-RTT ≤ max(2 ms, 1.5× connect RTT) so a congested window can never bias the offset). No wire change: the host has always answered ClockProbe at any time on the control stream. - client: the offset lives in an Arc<AtomicI64> seeded at connect; the control task re-probes every 60 s and immediately after the pump's FIRST no-op clock flush (the "clock stepped under me" signal, sent on the next report tick). On apply: store, reset stale_frames/noop_clock_flushes, re-arm the clock detector if a step had disarmed it. The disarm heuristic stays as the final backstop. Public NativeClient::clock_offset_ns keeps the connect-time value (ABI untouched); new clock_offset_now_ns() / clock_offset_shared() expose the live value. - consumers migrated to the live offset: pf-client-core session stats, the pf-presenter e2e stamp, Windows session/render, Android feeder/drain/ DisplayTracker (the tracker holds the shared handle, not the client, so the leaked render-callback refcount can't pin the session). - probe: --clock-resync runs a second full handshake mid-connection and asserts a sane, consistent estimate. Live against the local canary host: offsets 8646/2139 ns, disagreement 6 µs, 8/8 rounds — OK. Unit tests cover the round collection, stale-echo rejection, batch restart, min-RTT selection, and the acceptance guard. cargo ndk check green. Remaining manual validation: `sudo date -s "+2 sec"` on a live streaming client → expect one no-op flush, a re-sync, re-armed detector, no IDR pulse. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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68a863866a |
perf(core): packetize straight into the wire pool — zero-alloc host send path
Stage B of the zero-copy host packetize path (networking-audit deferred plan §1): Packetizer::packetize_each yields (header, shard) pairs in exact wire order; Session::seal_frame writes seq(8) ‖ header(40) ‖ shard ‖ tag scratch directly into the pooled wire buffer and seals [8..] in place. The per-packet intermediate Vec (header ++ body) and its extra memcpy are gone — with Stage A, every data byte is now copied once (frame → wire) instead of three times, and the ~2 transient allocs/packet on the send thread are zero after pool warmup (~180k allocs/s at 1 Gbps rates). packetize() stays as a thin wrapper over packetize_each — the reference implementation used by tests and the loss harness. - wire-equivalence test: pooled path vs wrapper path byte-identical across multi-block/partial-tail/exact-multiple/empty frames, fec 0%/50%, both schemes, crypto on/off - loss-harness sweep: recovery rates identical to the pre-item-1 baseline - bench pipeline (end-to-end incl. client half) vs pre-item-1 baseline, stages A+B cumulative: gf16/64K -3.6%, gf16/1M -3.2%; gf8 cases are Cauchy-math-bound and unchanged within noise - cargo ndk check (arm64-v8a) green Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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cdbdc078d6 |
perf(core): ref-based FEC encode — packetize shards reference the frame in place
Stage A of the zero-copy host packetize path (networking-audit deferred plan §1): ErasureCoder::encode now takes &[&[u8]], so Packetizer::packetize builds each block's data shards as slices straight into the frame buffer instead of allocating + copying a Vec per data shard. Only the frame's final (possibly partial) shard is staged in a reusable zero-padded scratch; blocks are consecutive shard ranges, so every other shard is a full payload-sized slice. - gf8: encode_sep() over the same Cauchy codec — parity byte-identical to nanors/Moonlight (nanors_exact_parity_vectors unchanged and green) - gf16: reed_solomon_simd::encode is already generic over AsRef<[u8]> - loss-harness sweep: recovery rates identical before/after - bench pipeline (end-to-end, host+client): gf8/64K -3.0%, gf16/64K -2.2%, gf16/1M -3.4%, gf8/1M -0.7% Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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204577c7ce |
style(core): dedupe Hello::decode trailing-field offset math
The four trailing single-byte fields (video_caps, audio_channels, video_codecs, preferred_codec) each recomputed the name/launch offset chain from scratch — four copies of the same three-line walk, each a chance to diverge when the next trailing field lands. Compute name_len/launch_off/tail once and index from there; name/launch decode from the same bindings. Wire behaviour pinned by the existing roundtrip + back-compat tests (all green). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6fbab53d56 |
feat(audio): libopus packet-loss concealment on the client audio plane
The 0xC9 audio datagrams ride the lossy plane with no FEC, and no client ever consulted the per-packet sequence: a lost 5 ms Opus packet played out as a hard gap in the ring — an audible click/pop on every drop, i.e. constantly on the Wi-Fi links where video loss is already being FEC-absorbed. Now a shared `AudioGapTracker` (punktfunk-core::audio — pure data, wrap-safe, unit-tested incl. u32 wraparound / reorder / duplicate cases) tells the decoder how many packets went missing immediately before each received one, and both native clients (pf-client-core PipeWire path, Android AAudio path) synthesize that many frames of libopus packet-loss concealment first: `decode` with empty input (the opus crate maps it to a NULL data pointer = PLC), sized by the last real frame's sample count. Interpolated fade instead of a click. Bounds: a gap is capped at 10 packets (50 ms) — libopus PLC fades to silence after a few frames anyway, so past the cap the rings' existing underrun/re-prime path takes over. Reorders and duplicates conceal nothing (the plane has no reorder buffer; playing a late packet where it lands is the existing behaviour). In-band Opus FEC (LBRR) is deliberately NOT used: the host sends 5 ms frames and LBRR needs ≥10 ms frames to carry anything. The cap is a crate-private const so cbindgen keeps it out of the C ABI header. Host cargo tests + clippy green; android crate verified via cargo ndk check. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |