Files
punktfunk/crates/punktfunk-core
enricobuehler 35d97ae6ac
windows-drivers / probe-and-proto (push) Successful in 41s
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feat(windows): parallel virtual displays — proto v3 ring binding, manager slot map, group topology (W0–W3)
design/windows-parallel-virtual-displays.md (display-management Stage 7 / §6.6): N
simultaneously-live pf-vdisplay monitors, one sealed ring each, every idd-push-security
invariant preserved per-ring.

- proto v3: SharedHeader._pad → target_id — the ring NAMES its monitor, host-stamped
  before the magic; the driver publisher refuses a cross-bound ring via the shared,
  unit-tested frame::check_attach (new DRV_STATUS_BIND_FAIL — the gamepad pad_index
  validation applied to frames, invariant #10); the host's wait_for_attach surfaces the
  refusal loudly and self-checks its own stamp.
- manager: the one-monitor MgrState becomes a slot map keyed by the client's identity
  slot (0 = anonymous/GameStream); per-slot reconnect + dead-WUDFHost preempts,
  slot-scoped begin_idd_setup (a different identity is an admission question, never a
  preempt), ONE device-level watchdog pinger, per-slot /display/state + /display/release.
- group topology: isolate_displays_ccd takes the managed target SET (a sibling slot is
  never deactivated); SavedConfig + the DDC/PnP axes move to the group record (first-in
  captures, last-out restores); desktop layout via CCD source origins from the pure
  layout::arrange (auto-row default, manual pins win), re-applied on create + reconfigure.
- admission: the Windows separate→reject override now sits behind the
  PUNKTFUNK_WIN_SEPARATE=1 validation hatch (the wedge it guarded is structurally gone —
  a second identity gets its own monitor + ring; default flips in W5 after soak);
  max_displays and NVENC session-unit budgets decline an unaffordable display AT
  admission; kick_dwm_compose is process-globally throttled and per-display — cursor
  jump + 35 ms dwell (a sub-tick jump composes nothing; DWM reads dirties from current
  state at the next vsync tick).

On-glass on the RTX box: V1/V2/V4/V5/V6/V9 green — two paired clients on two monitors
streaming ~60 fps each with zero mismatches and zero bind failures, churn-hammer clean
(no 0x80070490), per-ring mode-change recreate leaves the sibling untouched, typed
budget rejection, fault-injected cross-bind refused loudly with the sibling undisturbed.
V7: WUDFHost-kill shared fate is clean; in-process device recovery is a known follow-up
(the retired-never-closed control handles block the adapter cycle — reset-pf-vdisplay.ps1
recovers). DWM composes two IDD monitors concurrently at 60 fps — the plan's
load-bearing unknown, answered yes.

Also carries the client-HDR EDID forwarding that shared this working tree
(Hello::display_hdr → AddRequest luminance tail → the monitor's CTA-861.3 HDR block,
PUNKTFUNK_CLIENT_PEAK_NITS hatch) and the Deck client fixes (40 ms rumble keep-alive
with 1-LSB jitter, HDR self-diagnosing presenter warn, flatpak HDR env).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 01:06:44 +02:00
..

punktfunk-core

The shared protocol core — the one place where punktfunk's transport, forward error correction, and crypto live. It's linked into the host and every native client, so there's exactly one implementation of the wire format everywhere.

Written in Rust with no async on the per-frame path (native threads only). It exposes both a normal Rust API and a stable, versioned C ABI, so the Swift and Kotlin clients — and any C embedder — link the same code as the Rust ones.

What's in here

  • Transport & session (session.rs, transport/, packet.rs) — the punktfunk/1 data plane over raw UDP: packetization, reassembly (with attacker-bounded limits), pacing, and socket tuning.
  • FEC (fec/) — the wall-breaker. Two codes:
    • GF(2⁸) classic ReedSolomon with the Cauchy generator matrix — byte-identical to the nanors library Moonlight uses, so our parity is decodable by a stock Moonlight client.
    • GF(2¹⁶) Leopard-RS (SIMD, O(n log n)) — up to 65535 shards/block, which removes the ~1 Gbps FEC ceiling. punktfunk/1 negotiates this one.
  • Crypto (crypto.rs) — AES-128-GCM session encryption with per-direction nonce salts and sequence-as-AAD; SPAKE2 PIN pairing lives behind the quic feature.
  • QUIC control plane (quic.rs, client.rs, feature quic) — the Hello/Welcome/Start handshake, cert pinning/TOFU, reverse audio, and the embeddable NativeClient connector. This is the only place tokio/quinn are allowed; the feature is off by default so the core stays runtime-free.
  • C ABI (abi.rs) — the versioned surface (punktfunk_abi_version(), PunktfunkConfig carrying its own struct_size) that generates include/punktfunk_core.h via cbindgen at build time.

Build outputs

The crate builds three ways at once (crate-type = ["lib", "cdylib", "staticlib"]):

Output Used by
lib (rlib) the host, probe, and tools link it as a normal Rust crate
cdylib (.so/.dylib) the Swift / Kotlin clients via the C ABI
staticlib (.a) the C test harness and static embedding

Test

cargo test -p punktfunk-core                 # unit + proptest + loopback
cargo run  -p loss-harness                   # FEC loss-resilience sweep (no network needed)
bash crates/punktfunk-core/tests/c/run.sh    # standalone C-ABI link + round-trip proof

Design invariants (do not regress)

  • One core, linked everywhere — protocol/FEC/crypto live only here, behind the stable C ABI.
  • No async on the hot path — the per-frame pipeline is native threads only; quic (tokio/quinn) is control-plane only, feature-gated, off by default.
  • Security hardening stays intact — the reassembler bounds attacker-controlled fields before allocating; AES-GCM keeps per-direction nonce salts + seq-as-AAD; the ABI checks struct_size. Regression tests exist — keep them green.
  • punktfunk-host — the streaming host built on this core
  • Clients — the apps that link this core over the C ABI (or directly, in Rust)
  • punktfunk-planning: implementation-plan.md (internal planning repo) — why GF(2¹⁶) FEC, the latency budget, and the architecture thesis