e707a962b6a371903ed4f77d12dc1546bcfcb142
101 Commits
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e707a962b6 |
fix(security): anti-replay, 0600 client key, open redirect, supply-chain
Address findings from a repo security review:
- core: add a sliding-window anti-replay filter over the AEAD-authenticated
sequence in Session (poll_input/poll_frame), closing the input-replay gap the
data plane previously left to the LAN/VPN trust assumption. 4096-deep window,
unit-tested; the encrypted loopback suite confirms no false drops.
- clients: write the mTLS client private key 0600 and lock the config dir 0700
on Unix (it was world-readable at the umask default), re-locking existing
stores on load. pf-client-core::trust plus the probe's own identity writer.
Windows keeps the %APPDATA% ACL; Android/Apple already wrap the key.
- web: fix a post-login open redirect — resolve `next` via URL and require it to
stay same-origin, rejecting `/\evil.com` and tab/encoding variants the old
`!startsWith("//")` guard missed. Also fixes the dead safeNextPath helper.
- ci: SHA-256-pin the BtbN FFmpeg DLLs bundled into the signed Windows installer
(were fetched from the rolling `latest` tag unverified); fails closed on a
re-roll, matching the VB-CABLE gate.
- ci: fail-open fork-guard on the Windows/Apple host-mode PR build jobs that
share runner labels with the signing jobs. Definitive fix stays server-side
(Gitea outside-collaborator approval / isolated PR runners) — see the notes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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ef39050dbc |
docs: repo-wide housekeeping — sync README & docs with the code as shipped
windows-drivers / probe-and-proto (push) Successful in 47s
ci / web (push) Successful in 58s
apple / swift (push) Successful in 1m13s
decky / build-publish (push) Successful in 16s
ci / docs-site (push) Successful in 1m19s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 12s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 9s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 8s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 43s
windows-drivers / driver-build (push) Successful in 1m45s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 55s
ci / bench (push) Successful in 7m18s
flatpak / build-publish (push) Successful in 6m18s
docker / deploy-docs (push) Successful in 25s
windows-host / package (push) Successful in 8m31s
release / apple (push) Successful in 11m41s
android / android (push) Successful in 13m4s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m57s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 2m16s
arch / build-publish (push) Successful in 16m24s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 1m6s
deb / build-publish (push) Successful in 17m54s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m27s
ci / rust (push) Successful in 18m23s
apple / screenshots (push) Successful in 5m58s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 20m24s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 18m43s
Six parallel audits swept the root docs, docs-site, every per-directory README, and the packaging docs; every claim below was verified against the source before editing. - README: Layout gains the six missing crates (pf-client-core, pf-presenter, pf-console-ui, pf-ffvk, pf-driver-proto, punktfunk-tray), clients/session, api/ and ci/; Linux/Windows client rows reflect the shell + Vulkan-session split and the Vulkan Video -> VAAPI/D3D11VA -> software decode chains; the "every client over a C ABI" claim is corrected (Rust clients link the core directly); tiered stats overlay + console shell noted; Apple row mentions AV1. - CONTRIBUTING: drop the dead CLAUDE.md link (deliberately untracked); point at the README's build/invariants sections. SECURITY: 0.9.0. - host-cli/pairing: --allow-pairing/--require-pairing are no-op legacy names — pairing is required by default, --allow-tofu is the real flag; document --data-port and --idle-timeout-ms. - configuration: document PUNKTFUNK_RECOVER_SESSION_CMD (session-crash recovery hook), PUNKTFUNK_MDNS, PUNKTFUNK_DATA_PORT. - virtual-displays/gnome: GNOME per-client scaling shipped (host- persisted) — flip the ❌ to ✅ and describe how it works. - stats: new "Detail levels" section (Off/Compact/Normal/Detailed + per-platform cycle gestures); retire the GTK hand-off note. - clients/install-client/status/roadmap: decode chains, Windows client validation narrowed to HDR-only pending, adaptive bitrate, console shell, Apple AV1, Windows host vendor list. - Sub-READMEs: clients/linux rewritten for the re-architecture; session Windows decode rung + d3d11va knob; Windows tiered overlay; Android minSdk 28; decky file table; host zerocopy/ path; scripts port 47992 and steamos-host.md; pf-dualsense source path. - packaging: canary version bases are tag-derived (<next-minor> via pf-version.sh/.ps1), codecs-extra not ffmpeg-full, document the pinned offline-Skia tarball + SKIA_BINARIES_URL and vulkan-headers. - Convert 15 dangling design/*.md links to the punktfunk-planning prose convention (those docs live in the private planning repo). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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47d22b6082 |
fix(host): admit exactly ONE parked knock per Approve — stop crashing gnome-shell, and self-heal dead sessions
ci / docs-site (push) Successful in 55s
ci / web (push) Successful in 1m11s
apple / swift (push) Successful in 1m12s
decky / build-publish (push) Successful in 17s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 13s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 8s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 7s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 6s
ci / bench (push) Successful in 7m3s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6m57s
windows-host / package (push) Successful in 8m20s
arch / build-publish (push) Successful in 11m48s
deb / build-publish (push) Successful in 12m57s
apple / screenshots (push) Successful in 5m42s
android / android (push) Successful in 17m23s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 19m32s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 17m28s
ci / rust (push) Successful in 25m57s
docker / deploy-docs (push) Failing after 5m44s
A retrying unpaired client parks one QUIC connection per knock, but the delegated-approval waiters were keyed on fingerprint alone — one console Approve resolved ALL of them. Observed live (2026-07-10): an iPad knocked 3x, one Approve admitted three full sessions, three Mutter virtual monitors were created within ~200us plus an ApplyMonitorsConfig, and gnome-shell SIGSEGV'd inside meta_monitor_manager_rebuild — dropping the box to the GDM greeter, unreachable until reboot (GDM auto-login runs once per boot) while the lingering host spammed "RemoteDesktop ... not activatable" libei errors. Four fixes, outermost symptom inward: - Knock generations (native_pairing): note_pending returns a per-knock generation; a re-knock bumps it and wakes the previous waiter, which resolves the new PairingDecision::Superseded (connection closes; the console list is unchanged). An approval records WHICH generation it admitted, so a stale waiter polling only after the pending entry is cleared still loses the tie — exactly one admission, no matter the interleaving. - TOPOLOGY_LOCK (vdisplay/mutter): every Mutter monitor mutation (pre-snapshot -> RecordVirtual -> ApplyMonitorsConfig, and the teardown Stop) is serialized process-wide. Concurrent rebuilds are what segfault the shell (second on-glass crash of this class — the teardown race is already documented in-file), and serialization also keeps wait_virtual_connector's snapshot diff from attributing a sibling's connector. Create timeout 20s -> 45s for lock queueing. - Session-env hygiene (vdisplay): when detection finds NOTHING live, clear the previous connect's XDG_CURRENT_DESKTOP/WAYLAND_DISPLAY retarget. A stale GNOME value kept mutter::is_available() true after the crash, routing explicit-backend connects into the dead session (create timeouts + libei error loops) instead of the crisp "no live graphical session" handshake error. - Opt-in recovery hook (config + punktfunk1): PUNKTFUNK_RECOVER_SESSION_CMD fires (detached via sh -c, debounced to one launch/min) when a client connects while no graphical session is live — e.g. `sudo -n systemctl restart gdm` re-runs auto-login and the client's retry lands in the recovered desktop. The handshake error tells the client to retry. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5d9f1ccb6d |
feat(host): --no-mdns/PUNKTFUNK_MDNS gate + punktfunk1-host --pairing-pin — docker-testing enablers
ci / docs-site (push) Successful in 54s
ci / web (push) Successful in 57s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
apple / swift (push) Successful in 1m6s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
decky / build-publish (push) Successful in 24s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 46s
ci / bench (push) Successful in 6m13s
apple / screenshots (push) Successful in 5m33s
windows-host / package (push) Successful in 9m42s
docker / deploy-docs (push) Successful in 5m59s
android / android (push) Successful in 13m48s
arch / build-publish (push) Successful in 13m59s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 12m52s
deb / build-publish (push) Successful in 15m5s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 15m7s
ci / rust (push) Successful in 18m35s
mDNS advertisement (native _punktfunk._udp AND GameStream _nvstream) can now be disabled with --no-mdns on serve/punktfunk1-host or PUNKTFUNK_MDNS=0 (the PUNKTFUNK_ZEROCOPY off-grammar) — for multicast-dead environments (bridged Docker, CI netns) where the advert reaches nobody or fails outright and aborts the GameStream plane; clients dial a manually-added host instead (mDNS-blind host-add works since the 0.8.4 dial-first fix). Unit tests no longer advertise on the LAN (mdns: false). punktfunk1-host gains --pairing-pin <PIN> (the already-plumbed fixed-PIN test seam, now CLI-exposed; empty refused like --mgmt-token) so a CI harness runs a deterministic SPAKE2 ceremony instead of scraping the logged PIN. Verified live: --no-mdns + PUNKTFUNK_MDNS=0 skip the advert, --pairing-pin arms with the fixed PIN, and a punktfunk1-host --source synthetic + punktfunk-probe loopback run passes verification (60/60 frames, 0 mismatch). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d6647b9183 |
feat(clients/windows): port the Vulkan session client to Windows — session-always
The punktfunk-session Vulkan client (clients/linux-session, now clients/session) builds and runs on Windows; the WinUI shell spawns it for every stream. Verified live: 10-bit HEVC via Vulkan Video on both AMD (iGPU) and NVIDIA, 5120x1440 at 130 fps / 8 ms end-to-end on the RTX 4090. - pf-ffvk: Windows bindgen branch (FFMPEG_DIR + PF_FFVK_VULKAN_INCLUDE, no pkg-config); provisioning fetches Vulkan-Headers (pinned v1.4.309). - pf-client-core: builds on Windows — WASAPI audio (audio_wasapi.rs, cfg-swapped via #[path], same surface as the PipeWire twin), VAAPI/dmabuf gated inline (chain = vulkan -> software), trust reads the WinUI shell's %APPDATA% stores (parity tests pin both serialized shapes), Settings gains adapter/hdr_enabled (serde-defaulted; Linux stores unaffected). - pf-presenter: builds on Windows — dmabuf module Linux-gated; SDL keyboard grab while captured (Alt+Tab/Win reach the host); pick_device ranks discrete over integrated (device 0 was the iGPU on hybrid boxes — the silent footgun) and honors PUNKTFUNK_VK_ADAPTER (the Settings GPU pick, exported by the session). - run loop: block in one SDL wait woken by input AND decoded frames (a per- session forwarder pushes a FrameWake user event) instead of a 1 ms poll — measured 111%% -> 5%% of a core (NVIDIA), 86%% -> 3.5%% (AMD), stats unchanged. The pump's decode-fence wait became once-per-window sampling (no per-frame pipeline stall; the stat now shows true backlog). - pf-console-ui: builds on Windows (skia-safe msvc prebuilts); font lookup falls through fontconfig aliases to concrete DirectWrite families (Consolas/Segoe UI) — browse/coverflow works, verified against a live host. - WinUI shell: session-always via new src/spawn.rs (GTK spawn.rs port — CREATE_NO_WINDOW, stdout contract, kill handle); the Stream screen is a status card (chips + stage lines from the child's stats). The legacy in-process D3D11VA path stays behind Settings "Streaming engine" / PUNKTFUNK_BUILTIN_ STREAM=1 as the A/B baseline until Phase 8 deletes it. SessionParams.video_caps makes the HDR toggle real. - clients/linux-session renamed to clients/session (builds for both OSes). - CI/MSIX: both workflows build/test both bins with widened path filters; the MSIX ships punktfunk-session.exe. ARM64 session builds --no-default-features (rust-skia has no aarch64-pc-windows-msvc prebuilts; flip when it does). A/B on this box (5120x1440 HEVC vs home-worker-5): NVIDIA Vulkan 130 fps / 8 ms e2e / 1.6 ms decode — clearly better than the built-in path. The AMD iGPU VCN saturates at ~52 fps where its own D3D11VA does ~70 — Adrenalin Vulkan decode is slower on APU silicon; discrete RDNA validation gates Phase 8. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6bbd2a9ed6 |
feat(windows): add deploy-all.ps1 wrapper; fix web console health check
deploy-all.ps1 chains deploy-host.ps1 + build-web.ps1 so a full redeploy is one command; stops before the web step if the host build/start fails. build-web.ps1's post-restart check was probing http:// while web-run.cmd serves HTTPS-only, so it always reported a false failure - probe https via curl.exe (no -SkipCertificateCheck on the Windows PowerShell 5.1 this runs under) with a short retry loop for the task's cold start instead. |
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b8fd652cb8 |
fix(packaging): autoload vhci-hcd and open its attach files for the usbip Deck pad
Steam Input only adopts the virtual Steam Deck controller when it arrives as a real USB device (raw_gadget or usbip/vhci transports); the UHID fallback has no USB interface and Steam ignores it. On a stock host neither precondition for usbip held: vhci-hcd isn't loaded, and its sysfs attach/detach files are root-only while the host runs as a user service — so every session silently fell back to UHID and 'no controller appears on the host' (live-debugged 2026-07-08: client events all arrived, the pad existed, Steam just refused it). Ship both preconditions with the host packages: * modules-load.d/punktfunk.conf loads vhci-hcd at boot (rpm/deb/arch; Bazzite gets it via the RPM payload + a modprobe in the sysext post-merge hook) * a udev rule in 60-punktfunk.rules grants the input group write on vhci_hcd's attach/detach whenever the device appears Verified end-to-end on a live host: usbip in-process attach, hid-steam binds all three interfaces, 'Steam Deck' + motion evdev appear, and Steam adopts the pad (client-mode grab + its own virtual X360 emission). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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349d16382e |
fix(stats): decode stage measures GPU completion; Alt+Enter fullscreen alias
The Vulkan path's receive_frame returns at SUBMISSION (~0.1 ms) — the hardware decodes asynchronously, so the decode stat was truthful but measured the wrong boundary. The pump now ships the frame to the presenter FIRST, then waits the frame's timeline fence (vkWaitSemaphores resolved through the shared device's proc chain) and stamps received→decode-COMPLETE — true NVDEC time at zero pipeline cost, since the presenter's own GPU wait is what actually gates sampling. Software/ VAAPI keep their synchronous stamps. Also: Alt+Enter joins F11 as the fullscreen toggle (some keyboards' Fn layer sends a media key for plain F11 — observed on glass as 'F11 only works with shift'); the shell's shortcuts panel lists both. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9814368c8c |
feat(host): enable GPU zero-copy by default on all backends
Now that the per-capture worker subprocess makes an NVENC EGL/CUDA driver fault survivable (design/zerocopy-worker-isolation.md), the reason the NVENC zero-copy path stayed opt-in is gone. zerocopy::enabled() now defaults ON for both GPU backends (was ON VAAPI / OFF NVENC). Fallbacks are intact: VAAPI's one-shot CPU auto-downgrade (VAAPI-gated, never trips for NVENC) and NVENC's per-capture fallback + worker-death latch. Reframe the shipped host.env examples and setup guides to rely on the default rather than force PUNKTFUNK_ZEROCOPY=1 (an explicit =1 skips the VAAPI auto-downgrade). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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f87a43f42d |
feat(web): harden login gate — throttle, scoped TLS, token-derived seal key
Remediates the two web-console residuals from the 2026-07-05 posture audit: - Brute-force throttle (loginThrottle.ts): per-IP exponential backoff after 5 free attempts, plus a global floor for spread-out floods, keyed on the socket peer IP (not spoofable X-Forwarded-For) with a size-capped map. The constant-time compare already stopped the timing leak; this bounds guess *volume* against a by-design LAN-exposed console. - Session seal key now derives from the high-entropy mgmt token instead of the low-entropy login password, so a captured cookie is no longer an offline password oracle. Falls back to the password only when no token is configured (dev/local). Rotating the token now invalidates sessions. - Replace the process-wide NODE_TLS_REJECT_UNAUTHORIZED=0 with per-request Bun TLS scoped to the loopback proxy hop; a non-loopback mgmt URL now verifies normally. Dropped the env var from the systemd unit, Steam Deck installer, Windows run scripts, env examples, and web README. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a2df43e766 |
docs(display-management): Stage 8 consolidation — docs page, README, CLAUDE.md, host.env
Bring the user-facing + project docs in line with the shipped, on-glass-validated state (Stages 0-5 §6A + keep-alive hardening + gaming-rig) ahead of a merge decision: - docs-site/virtual-displays.md: drop the now-false "stored but not yet enforced / following release" caveats — conflict handling, per-client identity + KDE scaling round-trip, and §6A multi-monitor layout are all live; gaming-rig/forever ships (freed via Release); document the reconnect-always-resumes + deliberate-quit-skips-linger behavior and the PUNKTFUNK_IDLE_TIMEOUT_MS knob. KDE persistent scaling → ✅ today (validated); Windows primary → shipped; Sway exclusive stays "following release". - README: a "displays you configure, not just create" differentiator bullet. - CLAUDE.md: the display-management invariant now reflects Stages 0-5 shipped (all axes enforced, forever/Pinned, hardened reconnect) instead of "Stage 0 shipped". - host.env.example: document PUNKTFUNK_IDLE_TIMEOUT_MS + that display policy lives in the console. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e459109818 |
ci(release): derive canary version from git tags (single source of truth)
Every release workflow hardcoded a canary base version (0.5.0 in
Apple/Android/rpm/flatpak/deb, 0.3 in windows-msix/windows-host/decky) that
had to be hand-bumped on each stable release and wasn't. With stable at
v0.6.0, every canary was a version *behind* stable — e.g. the Apple canary
showed up on TestFlight as 0.5.0 while 0.6.0 was already published.
Add scripts/ci/pf-version.{sh,ps1} (bash + pwsh twin) as the single source of
truth: stable = the vX.Y.Z tag; canary = latest stable tag with minor+1,
patch 0 (v0.6.0 -> 0.7.0), so canary is always exactly one minor ahead of the
newest release with zero maintenance. Falls back to the workspace Cargo.toml
version when no tag is fetchable. All workflows now eval/call it and format
their own channel suffix off $PF_BASE; only the canary branch changed, stable
branches and per-channel suffixes are untouched. channels.md drops the old
manual "bump the canary base" release step.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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83460cd2c0 |
feat(clients): unified stats vocabulary across every client + Moonlight comparison docs
One stat model everywhere (design/stats-unification.md): four measurement points (capture/received/decoded/displayed), three stages that tile the interval exactly, and a HUD that shows the addition explicitly — end-to-end 14.2 ms p50 · 19.8 p95 · capture→on-glass = host+network 9.8 + decode 2.1 + display 2.3 replacing each client's ad-hoc mix of overlapping absolutes (the Apple HUD's three arrow lines that looked sequential but weren't), mean-vs-median decode times (Windows/Linux), missing same-host-clock flags (Windows/Linux), and three different names for the same capture→received measurement (probe's "reassembled", Apple/Android's "client", Windows/Linux's post-decode "lat"). Per client: Apple threads receivedNs through the VT decode via the frame refcon bit pattern so the decode stage exists at all (stage-1 fallback honestly degrades to a capture→received headline); Windows carries FrameTimes through the existing frame channel to the render thread and adds e2e p50/p95 post-Present; Linux stamps received at AU pop and rides decoded_ns on DecodedFrame to the paintable-set site; Android pairs receipt stamps with MediaCodec output buffers via the codec's pts round-trip (JNI stats array 14→16 doubles, indexes 0-13 unchanged). fps now uniformly counts received AUs; lost/(received+lost) per window, hidden at zero. docs-site gains "Understanding the Stats Overlay": what each line means, why the equation only approximately sums (percentiles), and a line-by-line Moonlight/Sunshine matrix — including that Moonlight has no end-to-end number and its "network latency" is an ENet control RTT, so punktfunk's headline must not be compared against any single Moonlight line. Verified here: linux client + probe + core check/clippy/fmt green, android native cargo-ndk arm64 check green. Pending: Windows CI + on-glass, swift test on the mac, on-device Android. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ea8e996989 |
fix(windows): IDD-push audit highs — keyed-mutex timeout, two per-frame leaks, IDD_PUSH knob, pooled-device threading
Five verified findings from the IDD-push/pf-vdisplay deep audit: - Keyed-mutex acquire (BOTH endpoints): AcquireSync returns WAIT_TIMEOUT (0x102) / WAIT_ABANDONED (0x80) as SUCCESS-severity HRESULTs, which the windows-rs Result wrapper erases — a busy slot read as "acquired", so driver and host could race the same ring texture (torn frames) and the designed busy-skip backpressure was dead code. Both sides now classify the raw vtable HRESULT; WAIT_ABANDONED counts as acquired (ownership transfers — refusing it would wedge the slot forever). - Host SDR hot path leaked one ID3D11VideoProcessorInputView per converted frame: the D3D11_VIDEO_PROCESSOR_STREAM ManuallyDrop field suppressed the release after VideoProcessorBlt. Released by hand now, success or not. - Driver leaked IddCx's per-acquire surface reference (from_raw_borrowed on a TRANSFERRED reference — the MS sample Attach/Reset's it): the swap-chain surface set survived swap-chain destruction, the likely true root cause of the ~50 MB-per-reconnect VRAM loss that device pooling only mitigated. Now adopted via from_raw (publisher or not) and dropped pre-Finished. - PUNKTFUNK_IDD_PUSH removed: capture is unconditionally IDD-push, but the vdisplay manager still gated the lingering-monitor preempt (and render pin) on the knob, whose default was OFF — dev/CLI runs reused a lingering monitor whose IddCx swap-chain is dead (black reconnect). The preempt and the render-GPU pin are now unconditional; host.env comments no longer promise the removed DDA/WGC fallback. - Driver D3D device: dropped D3D11_CREATE_DEVICE_SINGLETHREADED (unsound since DEVICE_POOL shares one device across processors) and the pooled immediate context is now SetMultithreadProtected — two concurrent monitors' workers otherwise race an unlocked context (UB in the UMD). No wire-contract change (pf-driver-proto untouched); the driver fixes take effect on the next pf-vdisplay redeploy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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aa6f2380b9 |
fix(scripts/windows): keep deploy-host.ps1 pure ASCII (em-dash -> hyphen)
Two comment em-dashes I added tripped the installer-run ASCII guard (PS 5.1 mis-parses non-ASCII on non-UTF-8 locales). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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09afe48b17 |
fix(scripts/windows): deploy-host.ps1 builds all-vendor when an FFmpeg tree exists
The dev deploy built --features nvenc only, so a web-console GPU preference pointing at an AMD/Intel adapter made every session die at encoder open (NV_ENC_ERR_NO_ENCODE_DEVICE) — the exact "can't connect" just hit on the RTX box's Ryzen iGPU. The script now enables amf-qsv when FFMPEG_DIR (machine env, process env, or C:\Users\Public\ffmpeg) has a dev tree, and copies the FFmpeg runtime DLLs next to the exe after a successful build. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ebada804b6 |
feat(tray): system-tray status icon for the host (Windows + Linux)
New crates/punktfunk-tray — a small per-user companion showing the host service state at a glance (running / stopped / starting / degraded / failed + the live session in the tooltip) with one-click actions: open web console, approve a pending pairing request, start/stop/restart, open logs. No more digging through logs to learn whether the service came back after a reboot or an update. Status is service-manager-FIRST (SCM / systemd user unit — a port squatter can never fake Running), then the new loopback-only unauthenticated GET /api/v1/local/summary (counts/booleans only; the mgmt token and cert.pem are SYSTEM/Admins-DACL'd on Windows, so a non-elevated tray cannot bearer-auth). Windows: windows_subsystem binary (a console exe in the Run key would flash a terminal at sign-in), Shell_NotifyIcon + hidden window, per-session single instance, TaskbarCreated re-add, --quit for the uninstaller; service actions elevate per click via ShellExecuteW "runas" onto the new `punktfunk-host service restart` (stop → wait Stopped → start). Linux: ksni/StatusNotifierItem over zbus, systemctl --user actions (no polkit), /etc/xdg/autostart entry whose --autostart self-gates to actual host users. Icons: scripts/gen-tray-icons.py (pure stdlib) renders the brand lens + status dot into committed .ico/hicolor assets; deb/rpm/arch ship binary+autostart+icons. Live-validated: Linux on the headless KDE session (SNI registration, state transitions, menu-driven start, dbusmenu layout); Windows on the RTX box (session-1 launch with no NIM_ADD failure, single instance, --quit, restart round-trip, summary loopback-200/LAN-401). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4482c97bd3 |
fix(encode/windows): resolve NVENC at runtime — AMD/Intel hosts no longer crash at start
The nvenc build linked nvEncodeAPI64.dll's entry points at load time, so a --features nvenc binary hard-crashed on any box without the NVIDIA driver (AMD/Intel). Entry points now come from a runtime LoadLibrary table (encode/windows/nvenc.rs load_api); a missing DLL just falls through the encoder auto-detect to AMF/QSV/software. The generated import lib and all its plumbing (gen-nvenc-importlib.ps1, nvenc.def, PUNKTFUNK_NVENC_LIB_DIR, setup-build-env wiring) are gone. Live-validated on the RTX 4090 box (NVENC session, 7000+ frames). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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af74c9ca67 |
feat(web,host/windows): move the web console off :3000 to :47992
windows-host / package (push) Has been cancelled
flatpak / build-publish (push) Has been cancelled
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Has been cancelled
web-screenshots / screenshots (push) Has been cancelled
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
release / apple (push) Has been cancelled
linux-client-screenshots / screenshots (push) Has been cancelled
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Has been cancelled
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Has been cancelled
decky / build-publish (push) Has been cancelled
deb / build-publish (push) Has been cancelled
android / android (push) Has been cancelled
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Has been cancelled
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Has been cancelled
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Has been cancelled
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Has been cancelled
docker / deploy-docs (push) Has been cancelled
android-screenshots / screenshots (push) Has been cancelled
Port 3000 collides with half the dev-server ecosystem; 47992 sits next to the mgmt API (47990) in the punktfunk port family. Updates the run scripts, systemd/scheduled-task units, Dockerfile, Windows firewall rule + installer, packaging, and every doc that referenced :3000. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6de4128298 |
feat(host/windows,packaging): installer overhaul - branding, VB-CABLE, GameStream choice, driver uninstall
- Modern branded wizard: WizardStyle=modern dynamic windows11 (Inno >= 6.6,
plain-modern fallback for older compilers; CI provisioning upgrades a
pre-6.6 Inno). Brand-mark wizard side panels + header tiles (100-200% DPI)
and a multi-size punktfunk.ico (SetupIconFile + Apps & Features), generated
AND committed by branding/gen-branding.ps1 from the canonical brand geometry.
Gotcha encoded in the script: ISCC rejects all-PNG icons, so entries <= 64px
are classic DIBs (PNG only at 128/256), and the ICO is load-verified.
- VB-CABLE actually ships now: windows-host.yml never set VBCABLE_DIR, so every
published installer silently omitted the virtual mic (broken mic passthrough
in the field). CI provisions the pinned, SHA-256-verified official Pack45
(provision-windows-punktfunk-extras.ps1) and the pack now FAILS on a
supplied-but-invalid dir instead of shipping mic-less again. Attribution per
VB-Audio's bundling grant surfaced in the visible wizard task text (vendor,
vb-cable.com, donationware) on top of the licenses notice.
- GameStream (Moonlight) compat is a wizard task (checked by default) ->
service install --gamestream=on|off writes PUNKTFUNK_HOST_CMD=
serve[ --gamestream] into host.env. Only the two canonical values are ever
rewritten - a hand-customized command line survives upgrades. Silent
installs: /MERGETASKS="!gamestream".
- Driver uninstall (field report: our virtual-device drivers survived
uninstall): new `driver uninstall [--gamepad]` removes the pf-vdisplay
device node(s) + the pf-vdisplay/pf-dualsense/pf-xusb driver-store packages,
wired into [UninstallRun] after service uninstall. Locale-safe by
construction: devices matched on unlocalized VALUES (never pnputil's
localized labels), packages found by INF content scan - validated against a
German-locale box ("Instanz-ID:" parse; 7/7 punktfunk INFs matched, no
foreign hits). VB-CABLE is deliberately left installed (shared third-party
component with its own uninstaller).
Installer compile, cargo check/clippy/fmt, and the ASCII locale gate are green;
the wizard look + uninstall flow still need one on-glass pass on a disposable
box (this box runs the live host).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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6e41356919 |
feat(protocol,clients): codec preference negotiation + Linux client decodes per Welcome (Phase 2a)
Adds a client-selectable **preferred codec** and wires the core + ABI + probe + Linux client to
negotiate and decode it. (Windows/Apple/Android follow in 2b.)
**Core:**
- `Hello.preferred_codec` (a single CODEC_* bit, 0 = auto) — a soft hint appended after
`video_codecs`. `resolve_codec(client, host, preferred)` now honors the preference when the host
can also emit it, else falls back to precedence (HEVC > AV1 > H.264). Roundtrip + preference tests.
- `NativeClient::connect` takes `video_codecs` + `preferred_codec`; `NativeClient.codec` exposes the
resolved `Welcome.codec`.
- ABI: `punktfunk_connect_ex7` (adds the two codec params; `ex6` delegates to it advertising
HEVC-only) + `punktfunk_connection_codec` getter + `PUNKTFUNK_CODEC_{H264,HEVC,AV1}` constants
(drift-guarded against the wire values). Header regenerated.
**Host:** passes `hello.preferred_codec` into `resolve_codec`.
**probe:** `--codec h264|hevc|av1|auto` sets the preference (still advertises it can decode all
three); the dump extension already follows the resolved codec.
**Linux client:** advertises the codecs FFmpeg can actually decode (`decodable_codecs()`), threads
the user's `codec` setting as the preference, and builds the decoder — both the software and VAAPI
paths, plus the mid-session VAAPI→software demotion — from the negotiated `Welcome.codec` instead of
hardcoding HEVC. New "Video codec" dropdown in Preferences (Automatic/HEVC/H.264/AV1).
Live-validated on the dev box: probe `--codec hevc` against a software (H.264-only) host resolves to
H.264 (graceful soft-preference fallback), no failure. clippy + core (57) + host (133) tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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546b178ecc | feat(apple): gamepad ui | ||
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9eebadff2a |
feat(windows-ci): self-provisioning toolchain for the shared unom/infra runner
The Windows CI runner (home-windows-runner-1, vmid 210) is now provisioned/owned by unom/infra and can be rebuilt or joined by additional windows-amd64-labeled runners at any time - a manually-dispatched provisioning workflow has no way to target a specific runner instance, so it could land on an already-provisioned box instead of the one that needed it. Replace windows-drivers-provision.yml / windows-punktfunk-provision.yml with scripts/ci/ensure-windows-toolchain.ps1, a shared idempotent pre-flight (WDK/cargo-wdk, FFmpeg, Inno Setup, ARM64 rustup target) that every Windows workflow now runs at job start - a fast no-op once already provisioned, so any runner self-heals on first real use. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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ae51276a03 |
feat(web): consolidate paired devices, self-contained sections, docs + lint
Web console - Pairing/Library/Stats refactored into self-contained subsections that each own their own queries + mutations; a shared slot-based layout (view.tsx) is filled by the live page (containers) and Storybook (pure cards + fixtures) so the layout can't drift. - All paired devices in one list on Pairing with a protocol column (punktfunk/1 + Moonlight), routing each unpair to the right endpoint; the redundant Clients page is removed. - Library: overview grid split from the add/edit form into separate files. - Login screen links out to the docs. Docs - "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows) plus a new "Forgot your Password?" troubleshooting page, linked from the login screen. - Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the Bun entry, launchers, systemd units, and packaging. Tooling - Biome now respects .gitignore (stops linting generated code), config migrated to 2.5.1; all lint issues fixed cleanly. Also includes this branch's in-progress host, Apple client, packaging, and CI changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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a05c08b1b0 |
feat(clients): in-app OSS / third-party-license screens
Surface THIRD-PARTY-NOTICES.txt in every GUI client (the desktop packages already
ship it as a file; this adds the on-glass screen):
- Linux: Preferences -> About -> Third-party licenses (adw::AboutDialog with the app
license + Legal sections; include_str! the root notices).
- Apple: macOS About tab / iOS+tvOS Acknowledgements link; notices bundled as
PunktfunkKit SPM resources, read via Bundle.module (the Xcode app links the SPM
product, so they ride along - no .pbxproj edit).
- Android: Settings -> About -> Open-source licenses (reads the bundled asset).
- (Windows landed earlier in
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f7a9549cd1 |
chore(licensing): LGPL FFmpeg swap, third-party notices, attribution hygiene
The MIT OR Apache-2.0 SOURCE license is clean (audit found no copied copyleft); the
gaps were all binary-distribution (Layer-2). This makes the shipped artifacts honest:
- Windows host + client: bundled FFmpeg BtbN gpl-shared -> lgpl-shared (AMF/QSV/decode
unaffected; the GPL-only x264/x265 were never used), and ship the FFmpeg LGPL notice
+ license text in the installer + MSIX (licenses/).
- THIRD-PARTY-NOTICES.txt generated + bundled into installer/MSIX/deb/rpm. Offline
generator (scripts/gen-third-party-notices.{py,sh}) + cargo-about config (about.toml/
.hbs) with a permissive-only accepted-license allow-list as a copyleft regression gate.
- Reword the win32u GPU-preference hook comments to reflect independent reimplementation
(no Apollo/Sunshine GPL-3.0 source copied).
- README dual-license + inbound=outbound contributor clause + non-affiliation trademark
disclaimer; new CONTRIBUTING.md.
- LICENSE files into the standalone driver + vk-layer workspaces; deb copyright holder
aligned to "unom and the punktfunk contributors".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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7612238a59 |
feat(audio): end-to-end 5.1/7.1 surround across the native path + all clients
Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client (previously stereo-only): - core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome `audio_channels` negotiation via the trailing-byte back-compat pattern (old peers fall back to stereo); C-ABI `punktfunk_connect_ex6`, `punktfunk_connection_audio_channels`, and in-core multistream decode `punktfunk_connection_next_audio_pcm` for embedders without a multistream Opus decoder. Real-libopus channel-identity round-trip test. - host: native audio thread captures + Opus-(multi)stream-encodes at the negotiated count (with a cross-session cached-capturer channel-mismatch fix); GameStream surround unified onto the safe `opus::MSEncoder`, dropping `audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround; WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask. - clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via `opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM → AVAudioEngine with an explicit wire-order channel layout; each gains a Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless validator. Verified on Linux: core/host/linux/probe test suites + the Android Rust (cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple builds, all on-glass checks, and the live native loopback are pending (CI / a free box). Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so cannot be committed separately from the surround changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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0d83c74c4d |
feat(windows-installer): move driver + web install into the host exe (ASCII root fix)
Port the three install-time PowerShell *files* (install-pf-vdisplay.ps1, install-gamepad-drivers.ps1, web-setup.ps1) into punktfunk-host.exe subcommands: `driver install [--gamepad] --dir <stage>` and `web setup --app-dir <app> [--password-file <f>]` (windows/install.rs). Why: PowerShell 5.1 reads a BOM-less .ps1 FILE in the machine ANSI codepage, so a stray non-ASCII byte mis-decodes and aborts on a non-English box - exactly how the pf-vdisplay driver install silently failed. A compiled subcommand drives the same external tools (certutil/pnputil/nefconc/schtasks/netsh/icacls) as fixed string literals, with no file-codepage surface. (The .iss's INLINE -Command PowerShell is a command-line string, not a file read, so it's unaffected and stays.) - windows/install.rs: faithful port - cert trust, gated nefconc node create + pnputil for pf-vdisplay; pnputil per-inf for gamepads; web-password ACL, the PunktfunkWeb task (generated UTF-16 XML), firewall rule, start. Best-effort (a hiccup warns, never aborts). - punktfunk-host.iss [Run]: call the exe instead of `powershell -File`; drop the web-setup.ps1 staging + WebSetup define; WebSetupParams emits --app-dir/--password-file. - pack-host-installer.ps1: stop copying the three install scripts into the stages. - delete the three .ps1 files. The `mod install;` + dispatch arms in main.rs landed in the preceding docs commit (swept up by a concurrent commit); this commit adds the module + installer wiring. CI-compile-validated via windows-host; the install path is on-glass-validated on the next canary install (the test box is offline). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b2acebdf58 |
chore(windows): clean up build/packaging - drop vendored driver binaries + the LLVM-21 pin
Now that the drivers build from source in CI, remove the dead checked-in binaries and
the toolchain cruft they left behind:
- Delete packaging/windows/{pf-vdisplay,gamepad-drivers}/ (the prebuilt .dll/.inf/.cat/.cer).
pack-host-installer.ps1 builds + signs all three drivers from the drivers/ workspace and
nothing reads the vendored dirs anymore; stage-pf-vdisplay.ps1's -VendorDir is now a
mandatory build-output path, not a vendored default.
- Drop the LLVM-21 pin. The vendored bindgen 0.71->0.72 bump (the shipping pack already
builds green on the runner-default clang 22) retired the bindgen-0.71 layout-test overflow
that needed LLVM 21.1.2, so windows-drivers.yml + provision-windows-wdk.ps1 no longer
install/point at C:\llvm-21 (~898 MB off a fresh provision) - both driver builds now use one
toolchain (clang 22 + bindgen 0.72).
- pack -SkipBuild on the gamepad build (build-pf-vdisplay.ps1 already builds the whole
workspace), build-web.ps1 reaps a stale node too, deploy-dev.ps1 nefconc path + comments.
- Reword the vendored-driver references (build scripts, .iss, READMEs, the vite web-bundle
comment) to the build-from-source reality.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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546b8e2e29 |
fix(windows-installer): build pf-vdisplay from source in CI; ASCII scripts; upgrade-safe web console
The pf-vdisplay virtual-display driver shipped as a checked-in PREBUILT binary
that went stale - two field failures on a fresh install (live-repro'd on a
German-locale Dell laptop):
* Bug A (every box): a repo-wide rename edited the vendored pf_vdisplay.inf
but never re-signed pf_vdisplay.cat, so the catalog stopped covering the INF
-> `pnputil /add-driver` fails SPAPI_E_FILE_HASH_NOT_IN_CATALOG -> driver
never installs -> every session dies "pf-vdisplay driver interface not
found".
* the prebuilt binary also predated IOCTL_SET_RENDER_ADAPTER (added to the
driver source after the vendor freeze) that the host needs to pin the IDD
render GPU on hybrid/Optimus boxes.
Fix: build the driver FROM SOURCE every release (build-pf-vdisplay.ps1, wired
into pack-host-installer.ps1) so .dll/.inf/.cat are always in lockstep and
current driver features ship. The runner's clang 22 made the driver's pinned
bindgen 0.71 emit opaque structs (157 layout-assert errors), so bump the
vendored wdk-sys/wdk-build bindgen 0.71 -> 0.72 (+ lock). The build self-signs
the driver per build (installer trusts the bundled .cer); a stable
DRIVER_CERT_PFX_B64 secret can override.
* Bug B (non-English boxes): the installer runs install-pf-vdisplay.ps1 etc.
via powershell.exe (5.1), which reads a BOM-less script in the ANSI codepage
- an em-dash's trailing 0x94 byte becomes a curly quote on German
Windows-1252 and the script aborts "unterminated string", so the driver
never installed (the gamepad script survived only because it was already
ASCII). Scrub every installer-run .ps1/.cmd to ASCII + add a CI gate that
fails on any non-ASCII so it can't regress.
* Bug C (upgrades): nothing stopped the OLD web console before re-registering
its task, so a stale server kept :3000 (the new one restart-looped on
EADDRINUSE) and served a broken old bundle (500 on /login). Stop + reap it
(runtime-agnostic, by the :3000 listener owner) in web-setup.ps1 and in the
.iss before the file copy + on uninstall.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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0925f1aaa1 |
fix: complete the docs/→design/ and openapi→api/ rename references
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in
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c2ee47cc3b |
refactor(windows-host): delete the SudoVDA backend — pf-vdisplay is the sole vdisplay (Goal 2)
Goal 2 ("drop every trace of SudoVDA") is done. The SudoVDA driver is no longer
shipped (only pf-vdisplay; the old vdisplay-driver tree was deleted in
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02742955b4 |
feat(windows-host): IDD-push is the default capture path for fresh installs (P1)
Make the validated IDD-push zero-copy path the default for a fresh install, without penalising dev / non-pf-driver runs: - The shipped default config now enables it. Both seed sites set `PUNKTFUNK_VDISPLAY=pf` + `PUNKTFUNK_IDD_PUSH=1`: the hardcoded default the service writes on `service install` (`ensure_default_host_env`) AND the `host.env.example` template the installer bundles. A fresh install therefore runs the validated path (the installer also bundles the pf-vdisplay driver); it falls back to DDA if the driver can't attach. - `idd_push` is now **value-aware** instead of a bare presence flag, so an operator can turn it OFF with `PUNKTFUNK_IDD_PUSH=0` in host.env — a `var_os` presence check read `=0` as "on". Unset still ⇒ off (the code default is unchanged, so existing host.env files and dev/CI runs are unaffected; only the shipped default config opts in). Also scrubbed the stale "SudoVDA" wording in host.env.example. Linux cargo clippy -p punktfunk-host -D warnings clean; the service.rs default string is Windows-only (CI-gated). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4ad084ab50 |
ci(windows-drivers): LLVM via portable tar.xz + self-provision driver-build
The LLVM NSIS .exe /S silent install HANGS in the headless SYSTEM CI session (stuck >15min after download, blocking the single runner). Switch to the portable clang+llvm-21.1.2-x86_64-pc-windows-msvc.tar.xz (curl + Win11 tar -xf, strip 1) — deterministic, no installer. And make driver-build run the provision script itself (idempotent) so it self-provisions LLVM and never races a separate provision run. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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dc2dc1ddcc |
ci(windows-drivers): provision LLVM 21.1.2 for wdk-sys bindgen
wdk-sys bindgen layout tests overflow (E0080 on threadlocaleinfostruct etc.) with the runner default LLVM (a ToT/22-dev build). windows-drivers-rs maintainers confirm released LLVM 21.1.2 builds clean (discussion #591). Install it to C:\\llvm-21 (dedicated path; client LLVM untouched); the driver-build job will set LIBCLANG_PATH there. Idempotent. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1a04627bc1 |
ci(windows-drivers): fix WDK verification paths (WDK installed fine)
The first provision run installed the WDK (iddcx headers + stampinf appeared) + cargo-wdk, but the verification threw on two wrong checks: UMDF wdf.h lives at Include\wdf\umdf\<ver>\ (not under the SDK-version dir), and inf2cat is x86-only (the search filtered \x64\). Rewrite verification to enumerate the real layout (wdf\umdf versions, km dir, iddcx versions, tool paths) and fail only on the build-essential pieces (wdf.h + km + iddcx + cargo-wdk). Skip-check now keys off iddcx presence (the reliable "WDK installed" signal), so a re-run skips the install. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3120b8c32a |
ci(windows-drivers): provision WDK + cargo-wdk on the runner (rewrite M0)
The windows-amd64 runner has the base Windows SDK + MSVC + LLVM + Rust but NOT the WDK (probed: km=False, no um/iddcx, no inf2cat/stampinf/devgen) or cargo-wdk, so the all-Rust UMDF drivers can't build there yet. Adds an idempotent provisioning script (scripts/ci/provision-windows-wdk.ps1: download wdksetup 26100 -> /q /norestart, cargo install --locked cargo-wdk, then verify km/wdf + iddcx headers + inf2cat/stampinf + cargo-wdk) and a workflow_dispatch/push workflow that runs it on the persistent runner (one-time; install persists). cargo-wdk (not cargo-make) is windows-drivers-rs's current build+package tool (cargo build -> stampinf/inf2cat/signtool). Driver builds must pin Version_Number=10.0.26100.0 (the runner also has 10.0.28000.0, which lacks km/crt). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a659dcc88b |
fix(web): bundle deps into the server (noExternals) — kill the 47k-file install
The Windows installer ballooned to 154 MB and installed forever because the node-server
bundle externalized the WHOLE @unom/ui dependency tree (payload, lexical, date-fns,
prismjs…) to .output/server/node_modules — 47,567 files / 730 MB copied into Program
Files. Set Nitro `noExternals: true` so every dependency is bundled + tree-shaken into the
server output: .output drops to ~75 files / 10 MB, and the bare external imports
(srvx, seroval…) bun couldn't resolve at runtime are gone — so the console runs on bun
(no node, no node_modules), which is the issue we previously worked around with node.
Windows installer now ships bun.exe + the ~75-file .output (was node.exe + a node_modules
forest) and runs `bun .output\server\index.mjs`:
- windows-host.yml: fetch a pinned portable bun (build tool AND shipped runtime); drop the
node fetch + the .output/server install; smoke-boot under the bundled bun.
- pack-host-installer.ps1 / punktfunk-host.iss: -NodeExe -> -BunExe; stage {app}\bun\bun.exe.
- web-run.cmd / build-web.ps1: run/restart on bun; docs updated.
Net win everywhere: the Linux .deb shrinks (node still runs the self-contained output), and
the docker web image — which already ran `bun run .output/server/index.mjs` with only
.output copied — is fixed (the externals had no node_modules to resolve at runtime).
Validated locally: noExternals build = 75 files / 10 MB; node AND bun both serve /login
(200) + static assets (200) + gate /api (401).
(A true single binary via `bun build --compile` is blocked for now: Nitro serves public
assets from an import.meta-relative path `--compile` doesn't embed (/$bunfs/public); the
75-file payload is the clean result.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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6ee1a4c847 |
feat(windows-host): bundle + auto-run the web console in the installer
The Windows host installer shipped only the host exe + SudoVDA driver + FFmpeg, so a
fresh install had no web management console — required for basically every user (status,
paired devices, the PIN pairing flow). The console was only ever set up by hand on the
dev box (build-web.ps1 + a hand-made PunktfunkWeb task whose web-run.cmd wasn't even
committed). Bundle it into the same installer, mirroring the proven Linux punktfunk-web
deploy.
- windows-host.yml builds the Nitro node-server console (bun, deb.yml's shape) + fetches
a pinned portable Node, smoke-boots it under node (/login == 200) to gate the build, and
hands web/.output + node.exe to the pack script.
- pack-host-installer.ps1 gains -WebDir/-NodeExe and stages the .output tree, node, and
the two new scripts into the non-WOW64-redirected build area.
- punktfunk-host.iss lays the payload into {app}\web\.output + {app}\node\node.exe, adds
a wizard page for the console login password pre-filled with a crypto-random default
(shown on the finish page; kept on upgrade), and runs web-setup.ps1.
- web-setup.ps1 writes the ACL'd %ProgramData%\punktfunk\web-password (Administrators +
SYSTEM), registers the PunktfunkWeb scheduled task (boot, SYSTEM, restart-on-failure ->
web-run.cmd -> node on :3000), opens inbound TCP 3000, and starts it. web-run.cmd
sources the host's mgmt-token + the password and runs the bundled node.
- The console proxies the host's loopback mgmt API with the host's own
%ProgramData%\punktfunk\mgmt-token (no host-code change). Uninstall removes the task +
firewall rule.
Validated locally: bun build -> node-server bundle, node boot serves /login (200) and
gates /api (401). The Windows-only bits (ISCC compile, scheduled task, password page,
firewall) validate on the Windows runner CI + on-glass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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9e0cf50002 |
fix(windows): deploy-host reads build env from Machine scope
Reads PUNKTFUNK_NVENC_LIB_DIR/LIBCLANG_PATH/CMAKE_POLICY_VERSION_MINIMUM directly from Machine scope into the process, so the build is correct even when the SSH/parent shell predates setup-build-env.ps1 (env is inherited at spawn). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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5bc1359130 |
chore(windows): persistent build env + one-call host/web deploy scripts
scripts/windows/: setup-build-env.ps1 persists the NVENC build env (Machine scope: PUNKTFUNK_NVENC_LIB_DIR, LIBCLANG_PATH, CMAKE_POLICY_VERSION_MINIMUM -- no FFMPEG_DIR, the nvenc build doesn't link libavcodec). deploy-host.ps1 rebuilds --release --features nvenc and restarts the PunktfunkHost service with .bak rollback on build/start failure. build-web.ps1 rebuilds the Nitro web console (bun build, node runtime) and restarts the PunktfunkWeb task. README documents the flow -- a redeploy is now a single script call. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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5852238665 |
feat(windows): AMD (AMF) + Intel (QSV) hardware encode on the Windows host
The Windows host was NVIDIA-only (NVENC) with an openh264 software fallback. Add
AMD AMF and Intel QSV via libavcodec — the Windows analogue of the Linux VAAPI
backend — so one installer serves all three GPU vendors.
- encode/ffmpeg_win.rs: new WinVendor{Amf,Qsv} encoder. System-memory NV12/P010
readback (default, robust) + opt-in zero-copy D3D11 (PUNKTFUNK_ZEROCOPY: shares
the capturer's ID3D11Device; AMF takes AV_PIX_FMT_D3D11, QSV derives a QSV frames
ctx and maps) with a system fallback for the format-group mismatch the capturer's
video-processor fallback can produce. HDR Main10 (P010 + BT.2020/PQ VUI; an
Rgb10a2->P010 swscale covers the shader fallback).
- encode.rs: Codec::amf_name/qsv_name; open_video + windows_resolved_backend()
resolve PUNKTFUNK_ENCODER=auto|nvenc|amf|qsv|sw via a DXGI adapter VendorId probe.
- capture/dxgi.rs: gpu_mode mirrors the resolved backend (D3D11 NV12/P010 for AMF/QSV).
- gamestream/serverinfo.rs: GPU-aware codec advertisement (windows_codec_support;
AV1 gated to RDNA3+/Arc, like the VAAPI path).
- Cargo.toml: amf-qsv feature (optional ffmpeg-next in the windows target block).
- CI/installer: windows-host.yml sets FFMPEG_DIR + builds --features nvenc,amf-qsv;
the Inno installer bundles the FFmpeg DLLs; host.env default nvenc -> auto.
CI-green target; AMF/QSV not yet on-glass validated (no AMD/Intel Windows box in the
lab) — NVENC stays live-validated. An adversarial-review pass caught + fixed real
FFI bugs (AV_PIX_FMT_P010 is a macro -> P010LE; windows-rs 0.62 GetImmediateContext/
GetDesc1 return Result; AV_HWFRAME_MAP_* is a bindgen enum with no BitOr).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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6d370f7ed9 |
ci(release): split canary/stable tracks + unified Gitea Releases
A push to main publishes canary builds to canary channels (fast iteration,
unchanged); a single vX.Y.Z tag releases every platform at one version to the
stable channels and attaches all artifacts (.deb/.rpm/.msix/.apk/.aab/.dmg +
flatpak/decky/host-installer) to one Gitea Release. Collapses the
host-v*/win-v*/host-win-v* tag namespaces into v* — the channel split makes the
version-shadow bug structurally impossible (canary and stable are separate repos,
never a shared version line).
- scripts/ci/gitea-release.{sh,ps1}: one idempotent release helper
(create-or-fetch + delete-before-upload), replacing 3 copy-pasted inline blocks
and fixing their latent 409-on-reupload bug; prerelease flag auto-derived from
the tag (an -rc tag won't shadow "Latest")
- channels: apt canary/stable distributions; rpm *-canary/base groups; flatpak
canary/stable OSTree branches + a 2nd .Canary.flatpakref; generic-registry
canary/ vs latest/ aliases; Play internal/alpha; Apple TestFlight vs notarized DMG
- android versionName threaded through gradle (versionCode stays run_number);
Apple canary = TestFlight-only (no DMG/tvOS); canary base bumped to 0.3.0
- docs: new docs-site channels.md (subscribe table + cut-a-release runbook +
box migration), refreshed ci.md workflow table + packaging READMEs
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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5dbe3b00cc |
feat(steamdeck): --no-gamestream installer flag for a secure native-only SteamOS host
Completes the GameStream-opt-in posture (
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0de648f106 |
feat(host): GameStream/Moonlight compat is now opt-in (--gamestream) — secure native-only by default
Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP (#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5, a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing + per-direction AEAD nonces) has neither. So flip the default to secure-by-default: - `serve` → native punktfunk/1 plane + management API ONLY (no GameStream surface). - `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias. - The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified GameStream+native host is `serve --gamestream`. `gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native plane + mgmt + native-pairing handle always run. To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare `serve` default (new/manual use) is secure. Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README, …): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9675022618 |
fix(steamdeck): run the web console with node, not bun (Nitro node-server preset)
The management console is a Nitro `node-server` build (per web/vite.config.ts) — it must be run with `node`, not `bun`. Run under bun it 500s on every page render with "Cannot find package 'srvx'": bun mis-resolves Nitro's externalized server deps from the nested SSR chunk at request time. (This was pre-existing — the old manual pfweb.sh ran it with bun too.) - Provision `nodejs` in the pf2 distrobox; run the web service with `node .output/server/index.mjs`. - Use `enable` + `restart` (not `enable --now`) so re-running the installer actually applies unit-file changes instead of no-opping against the running service. Verified on the Deck: web `/login` now returns 200 (was 500), "Listening on http://0.0.0.0:3000", no srvx error. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e235177bf8 |
feat(steamdeck): one-command host install + docs (build-on-device)
SteamOS is immutable read-only Arch, and the Deck is AMD (VAAPI) — so none of the checked-in packaging (arch/sysext is NVENC-first + client-oriented, deb/rpm are soname-mismatched) actually installs a working host on a Steam Deck. The proven path (distrobox-built native binary + systemd-run units) was 100% manual. Make it one command. - scripts/steamdeck/install.sh — idempotent installer: ensure the pf2 Debian-trixie distrobox + toolchain → build host (+web console) → write config (generated web login password) → raise UDP buffers to 32 MB + udev + input group (sudo, skipped gracefully if unavailable) → install + start punktfunk-host / punktfunk-web systemd USER services with linger. Flags: --open (accept unpaired clients), --no-web, --src=DIR. Builds on-device so a rebuild always matches the running SteamOS (no prebuilt-binary fragility across OS updates); VAAPI on the Deck's AMD GPU. - scripts/steamdeck/update.sh — rebuild from current source + restart (config/pairings persist). - scripts/steamdeck/README.md — deep reference (why on-device, what's installed, gotchas). - docs-site: new "Steam Deck (Host)" guide + sidebar entry; install.md splits Arch from the Steam Deck host path; packaging/arch/README points Deck-host users here and corrects the stale "NVENC-only" note (VAAPI host encode landed). Live-validated on the Deck: installer runs clean, both services come up, host listens (QUIC :9777 + mgmt :47990), web serves (302→login); on a client connect it takes over the Game-Mode gamescope session at the client's mode, captures via PipeWire, and VAAPI-encodes (hevc_vaapi) — full pipeline confirmed in the host journal. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f48c739a9c |
fix build
improve iOS & iPadOS UI |
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67d58bfde3 |
feat(windows-client): cross-compile + ship ARM64 (aarch64) off the x64 runner
windows.yml + windows-msix.yml gain an x86_64/aarch64 target matrix. ARM64 is cross-compiled on the one x64 Windows runner — the x64 MSVC toolset ships the ARM64 cross compiler, aarch64-pc-windows-msvc is tier-2 with host tools, and SDL3/libopus (build-from-source) cross-compile cleanly. The only arch-specific external dep is FFmpeg's import libs: the matrix points FFMPEG_DIR at a per-arch tree (x64 C:\Users\Public\ffmpeg, arm64 C:\Users\Public\ffmpeg-arm64, both FFmpeg 7.x / avcodec-61). Per-arch short CARGO_TARGET_DIR avoids a shared target dir; fmt + test run only for x64 (aarch64 can't execute on the x64 host). pack-msix.ps1 gains -Arch x64|arm64 (stamps the manifest ProcessorArchitecture, arch-suffixes the .msix/.cer); windows-msix.yml matrixes both arches and publishes ..._x64.msix / ..._arm64.msix. setup-windows-runner.ps1 provisions the rustup target + the ARM64 FFmpeg tree (idempotent). Verified live on the runner (home-windows-1): debug+release cross-build green, clippy -D warnings green, and MSIX pack produces a valid arm64 package (manifest arch=arm64; bundled exe/SDL3/avcodec/reactor-bootstrap all PE machine 0xAA64). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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693eedd314 |
ci(runner): cap the act_runner cache + 30-min prune (fix recurring disk-full)
The hourly docker-prune could never reclaim the real disk filler: the act_runner cache server's blob store (cache.dir:"" -> /root/.cache/actcache/cache) lives in the long-running runner container's WRITABLE LAYER, which docker prune can't see. It grew to ~66 GB and filled the 125 GB disk on its own. - New docker-prune.sh holds the logic (inline ExecStart= broke under systemd's own $-expansion, which emptied $SZ/$(...) before sh ran them — silently no-oping the burst guard). The unit now just calls the script. - Caps the actcache: clears the blobs once they exceed ~20 GB (act_runner repopulates; keys are content-hashed, so only stale entries drop). - Burst guard lowered 85%->80% and now also clears the actcache. - Timer hourly -> every 30 min; image/cache `until` 12h -> 6h. Live: cleared 66 GB on home-runner-1 (93% -> 20%), deployed + verified. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |