Commit Graph

708 Commits

Author SHA1 Message Date
enricobuehler c0e4a6e690 fix(host/gamestream): correct the rsa-Marvin (S7) rationale + cap pairing signatures
Red-team found the .cargo/audit.toml justification for RUSTSEC-2023-0071 was
materially wrong: it claimed "Marvin targets decryption, so the vulnerable path
isn't exercised" — but the advisory is a variable-time modexp of the secret
exponent, which RSA *signing* (signing_key.sign) also runs. The accept is still
correct, for the RIGHT reasons (no decryption/padding oracle; the signed
serversecret is host-random not attacker-chosen; signing is operator-PIN-gated;
GameStream is off by default and the native QUIC plane uses rustls, not rsa;
Moonlight mandates RSA-2048 so the GameStream key can't move off it). Rewrite
the rationale accordingly.

Also shut the timing-sample amplifier the review surfaced: the pairing session
was never marked after phase 3, so a peer past phase 1 could loop phase2/phase3
to harvest many RSA signing-time samples. Sign exactly once per ceremony
(reject a repeated serverchallengeresp).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 19:17:37 +00:00
enricobuehler a4d81641ea fix(host/pairing): close native-pairing DoS findings #9 + #13 (red-team follow-up)
The accepts for #9 (PIN-window burn) and #13 (knock-queue flood) rested on a
circular premise — each cited the other as the safe fallback — and a re-review
showed one LAN attacker could defeat BOTH, denying all onboarding. Close them:

- #13 per-source-IP cap on the pending-knock queue (MAX_PENDING_PER_IP) so one
  host can't fill/evict the 32-slot queue (QUIC validates the source address);
  and eviction now NEVER drops a live *parked* knock (a held-open connection
  awaiting operator approval), so a cert-rotating flood can't evict the genuine
  device being onboarded. This makes the delegated-approval path genuinely
  flood-resistant — restoring the validity of #9's "use delegated approval on
  hostile LANs" fallback.

- #9 fingerprint-bindable PIN window: `NativePairing::arm_for(ttl, Some(fp))`
  binds the window to one operator-selected device; `pin_for_attempt` returns
  `BoundToOther` for any other fingerprint, which the QUIC pair path rejects
  WITHOUT consuming the window — so an unpaired peer can neither pair nor BURN a
  window armed for a specific device (it can't forge the bound fingerprint). The
  mgmt `POST /native/pair/arm` gains an optional `fingerprint` (from a pending
  knock); unbound arming keeps the legacy any-device behavior (trusted-LAN).
  (Web-console "pair this pending device with a PIN" UX is a follow-up; the
  flood-resistant knock path above is the immediate hostile-LAN onboarding path.)

+ regression tests (armed_pin_is_fingerprint_bindable,
  pending_per_ip_cap_and_parked_protection); api/openapi.json regenerated.
110 host tests + clippy + fmt green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 19:17:37 +00:00
enricobuehler 42d7f7ab2a fix(host/security): scope Windows shared-section SDDL to SYSTEM+LocalService (close #5)
The gamepad host<->UMDF-driver shared sections (Global\pfds-shm-*, pfxusb-shm-*)
and the IDD-push frame ring/event (Global\pfvd-*) were created with
`D:(A;;GA;;;WD)` — GENERIC_ALL to **Everyone** — on the assumption the driver's
WUDFHost ran under a restricted token needing broad access. So any local
unprivileged user could OpenFileMapping the section to inject controller input,
tamper the trusted HID channel, or read captured screen frames
(security-review 2026-06-28 #5).

On-box validation (RTX box, 2026-06-29) disproved the restricted-token premise:
the WUDFHost token is NT AUTHORITY\LocalService (S-1-5-19), SYSTEM integrity,
with ZERO restricted SIDs. So the section only needs SYSTEM (the host creates +
writes it) and LocalService (the driver opens it). Scope both SDDL sites to
`D:(A;;GA;;;SY)(A;;GA;;;LS)`; rename the now-misnamed `permissive_sa` ->
`shared_object_sa`; correct the stale "restricted-token / Everyone" docs.

Validated live: a full DualSense + 1280x720x60 session — 6943 frames received,
HID output round-tripped, device status OK (pf_dualsense + pf_vdisplay WUDFHosts
both LocalService open the scoped sections fine), while OpenFileMapping from a
non-SYSTEM admin session now returns ACCESS_DENIED (was a granted handle under
WD). Host-only change (the SDDL is set when the host CREATES the section);
drivers unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 19:17:37 +00:00
enricobuehler a8ed3c92e2 chore(apple): rename app display name to "Punktfunk"
CFBundleDisplayName was "Punktfunkempfänger" across all targets/configs; the
in-app title is already "Punktfunk", so make the home-screen name match. Built
iOS app resolves CFBundleDisplayName = "Punktfunk".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 20:34:16 +02:00
enricobuehler 8c6c9705f4 feat(apple): stage-2 default + pixel-perfect, decode robustness, UI/rumble polish
Stream reliability
- Default to the stage-2 presenter (VTDecompressionSession + CAMetalLayer): it detects
  and recovers a wedged decoder, where stage-1's AVSampleBufferDisplayLayer freezes hard
  on a lost HEVC reference frame with no app-side recovery (confirmed Apple limitation).
  Stage 1 is now a DEBUG-only presenter toggle, plus the automatic no-Metal fallback.
- Stage-2 pixel-perfect: render the drawable at the decoded size (shader stays 1:1 =
  identity) and let the layer's contentsGravity scale via the system compositor — the
  same path stage-1's videoGravity used — instead of scaling in-shader.
- Loss recovery in both pumps is now a persistent awaitingIDR want, retried until an IDR
  actually lands, so a keyframe request swallowed by the throttle can't strand a frozen
  frame; 100 ms keyframe throttle to match the Android path.
- Fix "Publishing changes from within view updates": defer the HostStore writes out of
  the .onChange(of: model.phase) callback.
- Move AVAudioSession setActive/setCategory off the main thread (async on a shared serial
  queue) to stop the UI-stall warning.

Controllers
- Rumble: capped-exponential backoff when the gamecontrollerd.haptics XPC breaks (-4811)
  so a transient server interruption self-heals instead of cascading; playsHapticsOnly so
  a controller engine doesn't join the always-active streaming audio session.
- Host cards: iPad pointer "magnet" hover effect; iPhone press scale + light haptic.

UI / design
- Ship Geist (SIL OFL 1.1) as the app font (bundled OTFs + registration), with the
  license surfaced in Acknowledgements.
- Restructure iOS/iPadOS Settings into a category NavigationSplitView; resolution wheel
  with custom-resolution entry; 10-bit HDR toggle in Display.
- Industrial host-card redesign (left-aligned, bold, brand monogram tiles).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 20:26:10 +02:00
enricobuehler a93f84cadf fix(windows-host): IDD activation — resolve-first, force-EXTEND only as fallback
force_extend_topology() was added before the resolve loop to de-clone a fresh IDD on
integrated-screen boxes (laptops), but its bare SDC_TOPOLOGY_EXTEND preset is
ACCESS_DENIED from the Session-0 service context on a HEADLESS box and broke the IDD
auto-activation there: resolve_gdi_name stayed None -> "not an active display path" ->
black screen. That regressed the headless/primary platform (live RTX box).

Revert to the proven c7ef0e4 flow: resolve FIRST (Windows auto-activates the IDD as its
own extended path), and force-EXTEND only as the FALLBACK when resolve returns None (the
integrated-screen clone case, observed live to leave resolve None). The success path is
byte-identical to c7ef0e4 (resolve -> set_active_mode -> isolate_displays_ccd).

Validated live: the headless RTX box streams again (probe: frames flow, driver attaches
to the ring, host/driver render LUIDs match).

Reviewed multi-agent + adversarial: no regression on the validated headless path or the
observed Optimus-laptop clone path (a cloned IddCx target resolves to None there, so the
is_none() fallback fires + de-clones). Known theoretical caveat, documented inline and
unobserved for IddCx but untested across GPU/driver/OS: a CCD clone that manifests as a
shared-source ACTIVE path would resolve to Some and bypass the is_none() gate. Follow-up:
widen the gate (a target_is_cloned helper) once an integrated-screen box is available to
validate.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 16:15:48 +02:00
enricobuehler 77c244b208 fix(apple): render Acknowledgements notices in lazy chunks
THIRD-PARTY-NOTICES.txt is ~885 KB / 16k lines; rendering it in a single
SwiftUI Text overshot the text-rendering height limit — it laid out for ages
and drew blank below the cutoff (only the small punktfunk licenses above it
showed). Split the notices into ~80 line-chunks (<=200 lines / <=18 KB each,
computed once as Licenses.thirdPartyNoticesChunks) and render them in a
top-level LazyVStack so only on-screen chunks lay out and no chunk is tall
enough to clip. Chunking is lossless — rejoining the chunks reproduces the
original byte-for-byte, so no notice text is dropped.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 12:34:19 +02:00
enricobuehler eed1404faf fix(apple): stop the iOS/iPadOS Add Host sheet from scrolling
The add-host content is a SwiftUI Form (backed by a scrollable list), so it
bounced/scrolled inside the fixed .height(320) detent even though the three
rows + action button fit exactly. Lock it with .scrollDisabled(true) on iOS
(covers iPadOS); macOS (fixed-size panel) and tvOS (custom rows, no Form) are
untouched.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 12:12:08 +02:00
enricobuehler 7a6ce2ae0b fix(ci): archive Apple release builds with Automatic signing
The in-app OSS license screens (a05c08b) added a `resources:` array to the
PunktfunkKit SwiftPM target, which makes SwiftPM emit a resource-bundle target
(PunktfunkKit_PunktfunkKit). A resource bundle is a product type that cannot
carry a provisioning profile, so the explicit PROVISIONING_PROFILE_SPECIFIER
each release.yml archive step set — global on macOS, sdk-scoped on iOS/tvOS —
now lands on it and fails the archive ("does not support provisioning profiles")
on all three platforms. (Before that commit there was no resource bundle, so the
profile was harmless.)

Switch all three archive steps to CODE_SIGN_STYLE=Automatic (development):
Automatic signing assigns a profile only to the app target and leaves the
resource bundle (and the macOS-host SwiftPM macro plugins) alone, and bakes the
sandbox entitlements in. No -allowProvisioningUpdates, so it stays offline and
never cloud-signs (the App-Manager ASC key can't). DISTRIBUTION signing is
unchanged — still manual, in the -exportArchive step (which maps the profile to
io.unom.punktfunk only). Drops the now-unneeded manual signing xcconfigs.

Requires the runner to have a development provisioning profile for
io.unom.punktfunk on each platform (now installed for macOS/iOS/tvOS).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 12:12:08 +02:00
enricobuehler 9ac305a831 fix(mgmt): regenerate api/openapi.json for 0.3.0
The OpenAPI 'info.version' tracks CARGO_PKG_VERSION; the 0.3.0 bump made the
checked-in spec stale (the openapi_document_is_complete_and_checked_in test).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 07:54:30 +00:00
enricobuehler 3a778d60a9 chore(release): bump workspace version to 0.3.0
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Has been cancelled
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Has been cancelled
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Has been cancelled
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Has been cancelled
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Has been cancelled
windows-host / package (push) Has been cancelled
web-screenshots / screenshots (push) Has been cancelled
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
release / apple (push) Has been cancelled
linux-client-screenshots / screenshots (push) Has been cancelled
flatpak / build-publish (push) Has been cancelled
deb / build-publish (push) Has been cancelled
android / android (push) Has been cancelled
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Has been cancelled
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Has been cancelled
docker / deploy-docs (push) Has been cancelled
decky / build-publish (push) Has been cancelled
android-screenshots / screenshots (push) Has been cancelled
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
v0.3.0
2026-06-29 06:52:43 +00:00
enricobuehler a05c08b1b0 feat(clients): in-app OSS / third-party-license screens
Surface THIRD-PARTY-NOTICES.txt in every GUI client (the desktop packages already
ship it as a file; this adds the on-glass screen):

- Linux: Preferences -> About -> Third-party licenses (adw::AboutDialog with the app
  license + Legal sections; include_str! the root notices).
- Apple: macOS About tab / iOS+tvOS Acknowledgements link; notices bundled as
  PunktfunkKit SPM resources, read via Bundle.module (the Xcode app links the SPM
  product, so they ride along - no .pbxproj edit).
- Android: Settings -> About -> Open-source licenses (reads the bundled asset).
- (Windows landed earlier in 624387e: Settings -> About -> Third-party licenses.)

gen-third-party-notices.sh now copies the generated file into the Apple Resources/
and Android assets/ trees so the in-tree copies never drift.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:52:43 +00:00
enricobuehler 624387ea82 feat(pairing): seamless no-PIN delegated approval (host parks the knock, clients add "Request access")
Web-console "Approve" (delegated pairing, roadmap §8b-1) was unreachable: every
client routed a fresh pair=required host straight to the SPAKE2 PIN ceremony, so
no "knock" was ever recorded; and an unpaired connect was rejected+closed with no
way to resume after approval. The backend + console were complete but had no
client-side trigger and no post-approval admit path.

Host (native_pairing.rs, punktfunk1.rs): an unpaired identified knock is now
PARKED instead of rejected — it releases its NVENC session permit, awaits an
operator decision (NativePairing::wait_for_decision, woken by a Notify on
approve/deny), and on approval re-acquires a slot and admits the SAME connection
with no reconnect. QUIC keep-alive (4s/8s) holds the parked connection warm. The
pairing gate moves out of the HANDSHAKE_TIMEOUT-bounded handshake future;
approve_pending is reordered read-then-add and wait_for_decision double-checks
is_paired to close a "neither pending nor paired" race. New PENDING_APPROVAL_WAIT
(180s). Tests: delegated_approval_admits_after_knock now approves mid-park (no
reconnect) + new wait_for_decision_approve_deny_timeout unit test (108 host tests
green).

Clients (Linux/Apple/Windows/Android): a fresh pair=required host now offers
"Request access" alongside the PIN ceremony — a plain identified connect with a
~185s handshake budget and a cancelable "waiting for approval" UI; on success the
host is saved as paired, and cancel returns the UI immediately while a late-
resolving connect is torn down silently via a per-attempt flag. Apple reuses the
existing C-ABI timeout_ms (no ABI change); Windows adds SessionParams.connect_timeout
+ a RequestAccess screen; Android adds a timeoutMs arg to the nativeConnect JNI
seam (both sides + both callers). Linux built + clippy + fmt clean; Apple/Windows/
Android pending their CI/on-device compiles.

SPAKE2 ceremony reviewed end-to-end against the spake2 0.4 contract — correct, no
changes needed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:41:09 +00:00
enricobuehler 59e04aec99 chore(deps): drop unmaintained rustls-pemfile; axum-server 0.7 -> 0.8
axum-server was used only for the plain-HTTP nvhttp listener, but we enabled
its tls-rustls feature (HTTPS is hand-rolled over tokio-rustls) — and that
feature was what pulled the unmaintained rustls-pemfile (RUSTSEC-2025-0134).
Drop the feature, bump axum-server to 0.8 (0.8 also no longer pulls it), and
move our own PEM parsing in gamestream/tls.rs to rustls-pki-types' PemObject
(the same path punktfunk-core/quic.rs already uses), removing our direct
rustls-pemfile dep too.

Net: rustls-pemfile fully gone; dependency graph trimmed 547 -> 529 crates
(the tls-rustls feature also dragged in prettyplease + a wasm-tooling chain).
cargo audit now reports only audiopus_sys + paste (transitive, latest, no
successor). 108 host tests + clippy + fmt green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:32:58 +00:00
enricobuehler fc8fb008cb fix(deps): bump memmap2 0.9.10 -> 0.9.11 (RUSTSEC-2026-0186, unsound)
memmap2 0.9.10 has an unchecked-pointer-offset unsoundness; 0.9.11 is the
patched release (pulled transitively via xkbcommon in the host). cargo audit
now reports only the 3 deliberately-visible `unmaintained` warnings
(audiopus_sys / paste / rustls-pemfile — all latest, transitive, warn-only,
do not fail CI per .cargo/audit.toml).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:20:55 +00:00
enricobuehler f7a9549cd1 chore(licensing): LGPL FFmpeg swap, third-party notices, attribution hygiene
The MIT OR Apache-2.0 SOURCE license is clean (audit found no copied copyleft); the
gaps were all binary-distribution (Layer-2). This makes the shipped artifacts honest:

- Windows host + client: bundled FFmpeg BtbN gpl-shared -> lgpl-shared (AMF/QSV/decode
  unaffected; the GPL-only x264/x265 were never used), and ship the FFmpeg LGPL notice
  + license text in the installer + MSIX (licenses/).
- THIRD-PARTY-NOTICES.txt generated + bundled into installer/MSIX/deb/rpm. Offline
  generator (scripts/gen-third-party-notices.{py,sh}) + cargo-about config (about.toml/
  .hbs) with a permissive-only accepted-license allow-list as a copyleft regression gate.
- Reword the win32u GPU-preference hook comments to reflect independent reimplementation
  (no Apollo/Sunshine GPL-3.0 source copied).
- README dual-license + inbound=outbound contributor clause + non-affiliation trademark
  disclaimer; new CONTRIBUTING.md.
- LICENSE files into the standalone driver + vk-layer workspaces; deb copyright holder
  aligned to "unom and the punktfunk contributors".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:20:38 +00:00
enricobuehler 278018574d fix(deps): bump quinn-proto 0.11.14 -> 0.11.15 (RUSTSEC-2026-0185)
The 0.11.15 bump for S1 (pre-auth out-of-order STREAM reassembly memory
exhaustion on the default QUIC listener) was reverted before the original
fix commit, so Cargo.lock on main still pinned the vulnerable 0.11.14 and
the new cargo-audit CI gate failed. Re-apply and lock it in.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:05:10 +00:00
enricobuehler d8f13dc15d style(host): rustfmt the security-fix wrapping (cargo fmt --all --check)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 05:19:22 +00:00
enricobuehler c1ce231dbf fix(host/security): Windows DACL hardening — close audit #2, #3, #8, #11
Windows local-privilege findings from design/security-review-2026-06-28.md.
These are #[cfg(windows)] paths (verify in CI / on the box; this Linux dev
VM can't compile MSVC). They follow the existing write_secret_file/icacls
patterns; the cross-platform parts are cargo check/clippy/test green.

- #2 [HIGH]: route the mgmt bearer token write through the shared
  write_secret_file so it gets the SAME Windows DACL (SYSTEM/Administrators)
  as the host key — it was cfg(unix)-only and left Users-readable, leaking
  full mgmt admin authority to any local user.
- #3 [HIGH]: create_private_dir now applies a restrictive DACL to the
  %ProgramData%\punktfunk config directory (re-owns to Administrators to
  defeat a pre-creation, strips inheritance, SYSTEM/Admins/OWNER full +
  Users read-only) so a local user can't plant host.env/apps.json that the
  SYSTEM service trusts (env/arg-injection LPE). host.env is now written
  DACL-locked via write_secret_file; the config + logs dirs go through
  create_private_dir.
- #8 [LOW]: write the web-console password file empty, icacls-lock it, THEN
  write the secret — closes the brief write-then-icacls TOCTOU window.
- #11 [LOW]: the SYSTEM logs dir is DACL-locked (Users read-only, no
  create), so a local user can't pre-plant host.log as a reparse/hardlink to
  redirect SYSTEM's writes (subsumed by the #3 dir lockdown).

Deferred: #5 (host<->UMDF gamepad/IDD shared-section Everyone:GENERIC_ALL).
The section SDDL is intentionally permissive because the UMDF driver opens
it under a restricted token of unknown SID/integrity; scoping it blind would
likely break the live-validated gamepad/IDD pipeline, so it needs on-box
validation first. Tracked in the report.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 22:14:19 +00:00
enricobuehler 46b82d4eee fix(host/security): close audit findings S1,#1,#4,#10,#12,#7,#6,S2-S6 (Linux/cross-platform)
Remediations from design/security-review-2026-06-28.md verified on Linux
(cargo check/clippy/test green; Windows-gated paths verify in CI):

- S1 [HIGH]: bump quinn-proto 0.11.14 -> 0.11.15 (RUSTSEC-2026-0185,
  pre-auth out-of-order STREAM reassembly memory exhaustion on the
  always-on default QUIC listener).
- #1 [HIGH]: remove the unauthenticated nvhttp `GET /pin` endpoint; the
  GameStream PIN is delivered ONLY via the bearer-gated mgmt API, so a
  network client can no longer submit its own displayed PIN and self-pair.
- #4 [HIGH->MED]: gate the unauthenticated RTSP/UDP media plane on a paired
  `/launch` and bind it to the launching client's source IP (threaded
  through the HTTPS handler), so an unpaired peer can neither start capture
  on an idle host nor ride a paired client's active launch.
- #12: bound concurrent parked pairing waiters (MAX_PARKED_WAITERS) so a
  pre-auth peer can't pin unbounded 300s handshakes. +regression test.
- #10: throttle the per-packet ENet control GCM-decrypt-failed warn
  (exponential backoff) so a junk flood can't spam the log.
- #7 [MED->LOW]: serialize all process-global env mutation on the
  session-setup path under a new vdisplay::ENV_LOCK (apply_session_env /
  apply_input_env / the launch-cmd set_var / the gamescope env read), so
  concurrent native sessions can't race set_var/getenv (data-race UB ->
  host-wide DoS). Full per-session SessionContext threading remains a
  follow-up for cross-session value confusion.
- #6 [MED]: move the gamescope EIS socket relay from world-writable /tmp to
  $XDG_RUNTIME_DIR (per-user 0700) and reject a symlinked relay file, so a
  local user can't intercept (keylog) or deny the remote session's input.
- S2: a malformed client Opus mic frame now drops that frame instead of
  tearing down the shared host-lifetime virtual mic (cross-session DoS).
- S3: track held buttons/keys in capped HashSets (was unbounded Vec with
  O(n) scans) so a paired client can't grow per-session input state.
- S5: reject fps==0/absurd at the open_video chokepoint (covers Hello,
  ANNOUNCE, Reconfigure) so the encoder time_base/pts math can't div-by-0.
- S6: bound the shared mic mpsc (drop-newest when full).
- S4: cap Epic launcher-cache reads (catcache.bin/.item) so a planted giant
  can't OOM the host during library enumeration.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 22:06:24 +00:00
enricobuehler 6a9a1c40d1 fix(ci/apple): set CMAKE_POLICY_VERSION_MINIMUM=3.5 for the vendored libopus
With cmake now found, Homebrew's CMake 4 refuses the vendored libopus's
`cmake_minimum_required(VERSION <3.5)` ("Compatibility with CMake < 3.5 has been
removed"). Export CMAKE_POLICY_VERSION_MINIMUM=3.5 (the same knob the Windows
build uses) so the cmake crate's child cmake configures the audiopus_sys libopus.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 21:49:27 +00:00
enricobuehler bcc5ec57f0 fix(ci/apple): locate Homebrew explicitly for the cmake install
The self-hosted macOS runner runs steps with `bash --noprofile --norc`, so
Homebrew's bin dir is not on PATH — the previous `brew install cmake` died with
`brew: command not found` (exit 127). Find brew at its known prefix, install cmake
only if missing, and export the brew bin dir to $GITHUB_PATH so the subsequent
xcframework build (audiopus_sys → vendored libopus) actually finds `cmake`.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 21:47:05 +00:00
enricobuehler d631d5219d fix(ci): unbreak the Apple + Windows-client builds after the surround-audio merge
The 5.1/7.1 surround commit (7612238) added in-core Opus, which broke two CI jobs
that the merge didn't touch:

  * Windows MSIX client: clients/windows/src/main.rs's headless `SessionParams`
    initializer was missing the new `audio_channels` field (the GUI path sets it
    from settings). Default the CLI/test path to stereo (2), matching trust.rs.
  * Apple xcframework (apple.yml + release.yml): in-core Opus decode pulls
    `audiopus_sys`, which builds a vendored *static* libopus via CMake when
    pkg-config finds no system Opus — keeping the xcframework self-contained (no
    runtime libopus.dylib on end-user Macs/devices). The self-hosted macOS runner
    lacked `cmake`; install it self-healing before every xcframework build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 21:44:44 +00:00
enricobuehler 070658d611 fix(host): clear clippy doc_lazy_continuation in the 4:4:4 docs
A line-wrap put `+`/`*`-style markers at the start of two doc lines, which
clippy (Windows host job, rust 1.96) reads as markdown list items whose
unindented follow-on lines trip `doc_lazy_continuation` under `-D warnings`:

  - encode/windows/nvenc.rs `chroma_444` field doc (the failing Windows-host
    clippy job): "+ chromaFormatIDC = 3" → "and chromaFormatIDC = 3".
  - encode/linux/vaapi.rs `probe_can_encode_444` doc: "+ validate" → "and
    validate" (last line, didn't fire yet, but fragile — fixed pre-emptively).

Pure doc rewording, no behaviour change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 21:38:07 +00:00
enricobuehler 7612238a59 feat(audio): end-to-end 5.1/7.1 surround across the native path + all clients
Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client
(previously stereo-only):

- core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream
  mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome
  `audio_channels` negotiation via the trailing-byte back-compat pattern (old
  peers fall back to stereo); C-ABI `punktfunk_connect_ex6`,
  `punktfunk_connection_audio_channels`, and in-core multistream decode
  `punktfunk_connection_next_audio_pcm` for embedders without a multistream
  Opus decoder. Real-libopus channel-identity round-trip test.
- host: native audio thread captures + Opus-(multi)stream-encodes at the
  negotiated count (with a cross-session cached-capturer channel-mismatch fix);
  GameStream surround unified onto the safe `opus::MSEncoder`, dropping
  `audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround;
  WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask.
- clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via
  `opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM →
  AVAudioEngine with an explicit wire-order channel layout; each gains a
  Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless
  validator.

Verified on Linux: core/host/linux/probe test suites + the Android Rust
(cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple
builds, all on-glass checks, and the live native loopback are pending (CI / a
free box).

Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it
shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so
cannot be committed separately from the surround changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 21:11:05 +00:00
enricobuehler 30b9bf3a6f feat(client/android): CI screenshot capture via Roborazzi
Play-listing/marketing screenshots of the Compose client rendered on the host JVM
by Roborazzi (Robolectric Native Graphics) — no emulator, GPU, KVM, host, or JNI
core. Five scenes render the REAL composables with embedded mock state under a
forced brand palette (Material You has no wallpaper to seed from on the JVM):
hosts grid, settings, TOFU + PIN dialogs, and the live stats HUD. Validated 5/5
locally.

- New JVM unit-test source set (app/src/test) + Roborazzi/Robolectric test deps;
  @Config(sdk=36) is mandatory (no android-all jar for compileSdk 37) and the
  animation clock is paused so a text-bearing scene reaches idle.
- kit: `-PskipRustBuild` skips the cargo-ndk native build so the JVM-only test job
  needs no Rust/NDK; normal APK/AAR builds are unchanged.
- Widen BrandDark / StatsOverlay to internal so the tests can use them.
- Standalone best-effort tag-gated workflow; PNGs upload as a 30-day artifact.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 15:05:54 +00:00
enricobuehler bd8a978902 feat(client/linux): CI screenshot capture
Host-free UI screenshots of the GTK4/libadwaita client under a virtual X display
(clients/linux/tools/screenshots.sh) — Xvfb + software GL (llvmpipe) + a root-window
grab, one app launch per scene. PUNKTFUNK_SHOT_SCENE routes build_ui to render one
mock-populated REAL view (hosts grid / settings dialog / TOFU + PIN dialogs) and
print PF_SHOT_READY once it has settled; the saved-hosts grid is driven by a seeded
client-known-hosts.json. NON_UNIQUE in shot mode so back-to-back launches don't
collide. The stream scene is deferred — its page needs a live NativeClient.

Gated to stable release tags in a standalone best-effort workflow that builds the
client in the rust-ci image and captures under Xvfb; PNGs upload as a 30-day
artifact, not committed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 15:05:38 +00:00
enricobuehler 3628ea7547 feat(web): CI screenshot capture for the mgmt console
Marketing/store screenshots of the console, captured from the built Storybook
with headless Chromium (web/tools/screenshots.mjs) — every Pages/* + Shell/*
story rendered at 1440x900@2x. The page stories render from fixtures, so no live
mgmt API, login, or GPU is needed (the web analogue of apple.yml's screenshots
job). Gated to stable release tags in a standalone best-effort workflow; PNGs
upload as a 30-day artifact, not committed.

- Add Stats + Pairing stories (the two pages that lacked them) with stats/pairing
  fixtures typed against the generated models.
- Extract a pure PairingView (index.tsx -> view.tsx), matching the
  Dashboard/Clients/Stats split, so the page renders host-free from mock state
  instead of racing its polling queries. Container wiring is behaviour-identical.
- Playwright driver + a chromium-capable tag-gated job.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 15:05:27 +00:00
enricobuehler 8402f1ed4d refactor(docs): use shared @unom/app-ui/footer component
The docs footer was a hand-maintained mirror of the marketing site's. Both now
render the same @unom/app-ui/footer component, so they stay in sync. The shared
view themes itself through @unom/style tokens (which the docs already map onto
their Fumadocs surfaces), and a resolveHref hook rebases root-relative links
onto the marketing-site origin. Footer types now come from the library too.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 14:34:45 +00:00
enricobuehler 9faa3f319a feat(decky): self-update without the store + Gaming-Mode launch polish, and ship the Steam Deck docs
Plugin self-update (no Decky store): CI publishes a per-channel manifest.json
({version, immutable per-version artifact, sha256}) beside the zip and bakes
update.json {channel, manifest} into the plugin. main.py `check_update` reads the
installed version from package.json (the value Decky reports — not plugin.json),
fetches the channel manifest, and the frontend shows an "Update to vX" button that
drives Decky Loader's own install RPC (root downloads + SHA-256-verifies + hot-reloads).
CI now stamps a plain-numeric semver (0.3.<run> canary / X.Y.Z stable) into
package.json — a -ciN suffix would mis-order under compare-versions.

Linux client: `--fullscreen` (plus SteamDeck/gamescope env fallback) enters GTK
fullscreen on stream start so Gaming-Mode chrome is hidden; native-mode resolution
falls back to the display's first monitor when the window isn't mapped yet (was
dropping to the 1080p floor — wrong on the Deck's 1280×800); add a confirmed
"Remove saved host" action (KnownHosts::remove_by_fp).

Docs: new docs/steam-deck.md (Decky install/pair/stream/self-update/troubleshooting),
wired into meta.json nav, and cross-linked from clients/install-client/channels. This
is the page docs.punktfunk.unom.io/docs/steam-deck — the website's download link
pointed at it before it existed; committing it makes that link resolve.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 13:03:44 +00:00
enricobuehler 9077d786b9 fix(host/audio): drive the Linux virtual mic with RT_PROCESS (was silent)
windows-host / package (push) Has been cancelled
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
decky / build-publish (push) Has been cancelled
deb / build-publish (push) Has been cancelled
android / android (push) Has been cancelled
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Has been cancelled
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Has been cancelled
release / apple (push) Has been cancelled
flatpak / build-publish (push) Has been cancelled
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Has been cancelled
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Has been cancelled
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Has been cancelled
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Has been cancelled
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Has been cancelled
docker / deploy-docs (push) Has been cancelled
The punktfunk-mic PipeWire source connected without RT_PROCESS, so it ran as an
async/main-loop node. In the host's busy multi-stream graph (desktop audio + video
capture + the session) it never acquired a driver, stayed suspended, and its
process() callback never fired — every recorder reading the remote mic heard pure
silence (the long-standing "Linux host mic broken"). Connect the mic stream with
RT_PROCESS so it is a synchronous node that joins its consumer's driver group and
is actually driven.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
v0.2.1
2026-06-28 12:46:06 +00:00
enricobuehler 6409bdb062 feat(host/gamestream): follow Desktop<->Game session switches
The GameStream/Moonlight video plane is a separate encode loop that lacked the
session-following the native punktfunk/1 plane has, so a mid-stream Desktop<->Game
switch killed the stream ("video stream failed") instead of following it.

* Normalize the session env like the native plane: extract open_gs_virtual_source,
  which detects the LIVE compositor + apply_session_env/apply_input_env (gamescope
  ATTACH default -> resize-on-attach to the box's own game-mode session at the
  client mode; KWin/Mutter retargeting). GameStream previously ran a bare detect()
  against raw process env, so in game mode it bare-spawned a COMPETING gamescope
  instead of attaching to the box's session.

* In-place capture-loss rebuild: replace the `?` that ended the stream with a
  bounded rebuild (re-detect the live compositor via the same factory, build the
  new source BEFORE dropping the old, reopen the encoder, force an IDR) — keeping
  the send thread + packetizer + socket + RTP clock. A same-resolution
  Desktop<->Game toggle is now FOLLOWED with no Moonlight reconnect.

Protocol limit (unchanged): a mid-stream RESOLUTION change is impossible on
GameStream (WxH locked at ANNOUNCE; no Reconfigure) — a session toggle keeps the
negotiated mode, so this isn't hit. The portal/synthetic source passes no rebuild
closure (propagates as before).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 12:22:12 +00:00
enricobuehler b41448b8ea docs: refresh Windows host page for new users; drop stale Status/NVIDIA-only/SudoVDA
Rewrite the Windows host docs page for first-time setup, on par with the
other host guides: remove the standout "Status:" banner, restructure into
Requirements / Install (web console + pairing + configure) / How it works /
Notes & limits.

Bring the content up to date with the shipping host:
- encode is all-vendor (NVENC/AMF/QSV + software fallback), not NVIDIA-only
- virtual display is punktfunk's own pf-vdisplay IDD (SudoVDA removed)
- gamepads need no prerequisite — UMDF drivers bundled; ViGEmBus is gone
- add HDR10 + Vulkan-game HDR layer coverage

Fix the same stale claims where other pages cross-reference the Windows host
(requirements, running-as-a-service, install, roadmap, status).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 11:22:50 +00:00
enricobuehler d9465ad5b6 feat(host/gamescope): headless game mode that follows the box + matches the client
Make Steam game mode work on a display-less streaming host and stream it at the
client's resolution:

* Ship /etc/gamescope-session-plus/sessions.d/steam (packaging/bazzite/
  gamescope-headless-session, installed by the RPM + Arch PKGBUILD): fall back to
  gamescope's headless backend when no display is connected, so "Switch to Game
  Mode" boots offscreen instead of crashing on the missing panel (and 5-striking
  back to desktop). No-op on display-attached boxes; only sets unset values so
  the host's per-client mode still wins.

* Default Bazzite/SteamOS to ATTACH (PUNKTFUNK_GAMESCOPE_ATTACH=1 in host.env):
  the box owns its session (Desktop<->Game, persistent), the host follows +
  captures it and never tears it down — so switching is rock-solid and a
  disconnect leaves the box in its mode (reconnect returns there).

* Resize-on-attach (gamescope.rs): on connect, ensure the box's own game-mode
  session runs at the CLIENT's resolution — reuse it when already matching (fast
  path, no restart), else reconfigure + restart the box's own autologin
  gamescope-session-plus@<client> at the client mode (cooperative: no competing
  unit, so no autologin-respawn fight). Detect the live gamescope's -W/-H via
  argv[0] in /proc (its /proc/<pid>/exe is unreadable for that process).

Validated live on a headless bazzite-deck-nvidia box: game mode boots headless +
stable (0 strikes); the host attaches + streams video/audio/EIS input; a
5120x1440 client reuses the matching session and streams at 5120x1440.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 11:09:45 +00:00
enricobuehler f32de6ab6f fix(host/capture): hold the session through a slow compositor switch
A Bazzite/SteamOS Gaming↔Desktop switch tears the old compositor down and can
take 15s+ to bring the new one up — longer than the capture-loss rebuild's
~10s window, so the session failed mid-switch ("disconnect — session failed")
and forced the client to cold-reconnect. Retry the rebuild within a 40s budget
instead of giving up after one round, and re-detect the live compositor on
each attempt so the stream follows the box to whatever session comes up (a new
instance of the same compositor, or a different one — the kind-change case).
The QUIC keepalive runs on its own thread, so the client stays connected
(frozen on the last frame) and the stream resumes when the new output appears,
with no reconnect.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 09:31:47 +00:00
enricobuehler 6c45b5b1eb fix(host/capture): recover from compositor loss instead of freezing
When the compositor is torn down mid-stream (a Gaming↔Desktop switch removes
the virtual output), its PipeWire stream leaves Streaming for Paused rather
than disconnecting. try_latest treated that as Ok(None) ("static desktop —
repeat the last frame"), so the stream froze on the last frame forever and
neither recovery path fired: the capture-loss rebuild keys on Err, and the
session watcher keys on a session-KIND change (a desktop→desktop new KWin
instance is the same kind).

Track the PipeWire stream state via state_changed (a `streaming` flag) and,
in try_latest, surface a sustained non-Streaming state (1.5s grace for a
transient renegotiation blip) as a capture-loss Err — which the encode loop
already handles by rebuilding the pipeline in place. A static desktop stays
Streaming, so no false trigger. Complements the now-default session watcher.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 09:00:35 +00:00
enricobuehler 74e5678178 feat(host/session-watch): default Gaming↔Desktop follow on for Bazzite/SteamOS
The mid-stream session watcher (rebuild the backend in place when the box
flips Gaming↔Desktop) was opt-in via PUNKTFUNK_SESSION_WATCH, so it never
ran on a stock Bazzite/SteamOS box — switching modes froze the stream on the
now-dead compositor. Default it ON when os-release ID/ID_LIKE is
bazzite/steamos (the platforms that flip sessions); still off on plain
desktops. Also parse the env properly so PUNKTFUNK_SESSION_WATCH=0 actually
disables it (was: any value, including "0", enabled it).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 08:43:27 +00:00
enricobuehler 9a487576ef fix(host/input): route KWin auto-detect to the fake_input backend
apply_input_env() hard-pinned PUNKTFUNK_INPUT_BACKEND=libei for KWin, and
default_backend() reads that env first — so the auto-detecting host (the
normal `serve` service) ignored the new KwinFakeInput backend and fell back
to the RemoteDesktop portal path that needs a user to approve. Route KWin to
"kwin" (org_kde_kwin_fake_input); GNOME/Mutter stay on libei (no fake_input
there).

Validated live on a Bazzite KDE box via the auto-detect path:
backend=KwinFakeInput, "KWin fake_input ready (no portal)", input events
forwarded with no errors.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 11:52:02 +00:00
enricobuehler 428b2901f6 feat(android/touch): trackpad-relative cursor (default), with a direct-touch toggle
One-finger touch was absolute "direct pointing" — the host cursor jumped to the
finger and was recomputed from each touch-start, so you couldn't precisely reach a
target. Now a relative trackpad: the cursor stays put on touch-down and moves by the
finger delta (host MouseMove via nativeSendPointerMove, already supported — no
protocol change), with mild pointer acceleration and sub-pixel remainder
accumulation so slow precise moves aren't lost to Int truncation. Swipe, lift, and
re-swipe to walk it across; tap = left-click at the cursor's current position.
Two-finger scroll / right-click, three-finger HUD toggle, and tap-then-hold-drag are
preserved unchanged; finger-id re-anchoring keeps multi-touch transitions jump-free.

Added Settings → Pointer → "Trackpad mode" (default on); turning it off restores the
old direct-pointing path verbatim.

:app:compileDebugKotlin green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 11:34:03 +00:00
enricobuehler 24e566b201 fix(android/audio): kill the AAudio crackle (RT-safe ring + deeper buffer + XRun sizing)
The jitter ring was a port of the Linux client's, but Linux runs on PipeWire
(adaptive resampling masks host↔DAC drift + a shallow buffer); AAudio hands us a
raw realtime callback and we own the buffer, so the same code crackled only on
Android. Three converging causes, all fixed:

- Heap free on the realtime audio thread every quantum (Android's Scudo free() has
  unbounded tail latency → XRun → click). Decoded buffers are now recycled back to
  the producer via a free-list instead of freed on the audio thread; the ring is
  pre-reserved so extend() never reallocates there.
- The ring collapsed to ~15 ms on the tiny LowLatency burst and re-primed (a fresh
  silence) on every single empty callback. Now ~40 ms prime / ~150 ms hard cap,
  decoupled from the burst size, with de-prime hysteresis (re-prime only after a
  sustained drain).
- AAudio's anti-glitch knobs were unused: prime the HW buffer above its 2-burst
  default and grow it on getXRunCount(). The post-open log now reports
  perf/sharing/buffer so a fall to a resampled legacy path is visible.

Steady-state audio latency ~15 → ~40 ms (within lip-sync tolerance; matches the
Moonlight/Sunshine operating point). cargo-ndk build both ABIs + fmt + clippy green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 11:33:51 +00:00
enricobuehler d0e071034a feat(host/input): headless KDE input via org_kde_kwin_fake_input
Desktop-mode (KWin) streaming had no input: the path was libei via the
RemoteDesktop portal, which (a) isn't reachable from the host service env
and (b) requires a human to approve "Allow remote control?" — a
non-starter on a headless box. KWin's own headless RDP server (krdpserver)
solves this with org_kde_kwin_fake_input, authorized by the exact same
.desktop X-KDE-Wayland-Interfaces grant we already ship
(org_kde_kwin_fake_input is listed alongside zkde_screencast_unstable_v1).

Add a fake_input injector: vendor the protocol XML, bind the global as an
ordinary Wayland client, authenticate (auto-accepted for an
interface-authorized client — no dialog), and translate pointer (rel/abs),
button, scroll, keyboard (raw evdev keycodes resolved by KWin's own keymap)
and touch. Select it for KWin (compositor=="kwin" or XDG_CURRENT_DESKTOP
KDE); GNOME stays on libei (it has neither fake_input nor the wlr
protocols). PUNKTFUNK_INPUT_BACKEND=kwin forces it.

cargo check + clippy + fmt green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 11:26:04 +00:00
enricobuehler 1c70eeb978 fix(host/kwin): authorize Desktop-mode streaming via a shipped .desktop
Streaming the KDE *Desktop* (KWin) session failed on a real interactive
Plasma session with "KWin does not expose zkde_screencast_unstable_v1":
KWin treats the screencast/virtual-output and fake_input globals as
restricted and advertises them only to a client whose installed .desktop
lists them under X-KDE-Wayland-Interfaces (matched by /proc/<pid>/exe ->
Exec, and cached per-executable on first connect). The host shipped no
.desktop, so it was permanently denied; it only ever worked on the
headless dev box via KWIN_WAYLAND_NO_PERMISSION_CHECKS=1.

Ship packaging/linux/io.unom.Punktfunk.Host.desktop (least-privilege:
only the host, only zkde_screencast_unstable_v1 + org_kde_kwin_fake_input)
and install it from the RPM/.deb/Arch host packaging so it is present
before the host first connects. Drop the blunt session-wide
NO_PERMISSION_CHECKS hack from kde-desktop-setup.sh (it now only seeds the
RemoteDesktop input grant) and fix the now-misleading kwin.rs docs/errors.

Validated live on a Bazzite Kinoite box (KWin 6.6.4): probe-compositor +
spike --source kwin-virtual succeed against a KWin running WITHOUT the
permission bypass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 11:15:39 +00:00
enricobuehler 5f423718a5 fix(audio/windows): stop the client mic echoing back through the loopback
The Windows virtual mic fakes a capture endpoint by writing the client's
uplinked PCM into a virtual device's *render* endpoint, while the
desktop-audio plane loopback-captures the *default render* endpoint — with
no mutual exclusion between the two. WASAPI loopback captures the mixed
output of an endpoint (everything any app renders to it, including our mic
writes), so when both resolve to the same device — VB-CABLE used for both,
or the auto-installed Steam Streaming Microphone being the default render on
a headless box — the injected mic is captured straight back into the
host->client audio stream: an infinite echo.

find_device() now resolves the loopback's endpoint id (default render) and
skips any candidate matching it, scanning on to the next non-loopback match,
so the mic can never land on the device the loopback reads. The auto-install
path now provisions the full Steam pair (Streaming Microphone + Streaming
Speakers) so a bare host gets two distinct devices instead of one shared
one. Errors distinguish "no device" from "only candidate is the loopback
device". Linux was already immune (its mic is a dedicated Audio/Source node,
structurally separate from the monitored sink).

Windows-only (#[cfg(windows)]); rustfmt-clean, compile-checked in
windows-host CI, needs on-glass validation on the RTX box. Does not force
the system default playback onto Steam Streaming Speakers (IPolicyConfig) —
not required to break the echo.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 23:51:46 +00:00
enricobuehler a47040e49d style(windows): rustfmt install.rs to unbreak cargo fmt --all --check
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Has been cancelled
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Has been cancelled
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
release / apple (push) Has been cancelled
flatpak / build-publish (push) Has been cancelled
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Has been cancelled
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Has been cancelled
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Has been cancelled
deb / build-publish (push) Has been cancelled
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Has been cancelled
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Has been cancelled
docker / deploy-docs (push) Has been cancelled
decky / build-publish (push) Has been cancelled
android / android (push) Has been cancelled
windows-host / package (push) Has been cancelled
The pnputil /add-driver call in windows/install.rs was committed unwrapped;
`cargo fmt --all --check` (which checks cfg(windows) files too) flagged it and
failed the `rust` CI job at the Format step, skipping clippy/build/test. Apply
rustfmt — no behavior change. Clears the way to cut the v0.2.0 release from
green main.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
v0.2.0
2026-06-26 23:19:12 +00:00
enricobuehler 599c2aa0ee fix(readme): make the logo readable on light + dark themes
The wordmark was light violet only — low-contrast on a light README
background. Swap to a single theme-adaptive SVG: an internal
`prefers-color-scheme` media query paints it deep violet (the brand-mark
palette) on light backgrounds and the original light violet on dark, so it
reads on both GitHub/Gitea themes with no markup change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 16:54:03 +00:00
enricobuehler 6917fd6672 docs(windows): README - install via punktfunk-host.exe driver install / web setup (not .ps1)
Option A removed install-pf-vdisplay.ps1 / install-gamepad-drivers.ps1 / web-setup.ps1;
the installer now calls the exe subcommands. Drop the stale table rows + reword the
install-flow + 'thin installer' notes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 16:46:05 +00:00
enricobuehler a141145e44 docs(readme): add logo banner + refresh Windows-host status
- Add the centered punktfunk wordmark banner at the top (assets/punktfunk-logo.svg,
  the same logo + layout the marketing site's README uses).
- Refresh the now-stale Windows-host facts: all-vendor (NVENC + AMF/QSV), its own
  all-Rust pf-vdisplay IddCx virtual display (was SudoVDA), bundled UMDF virtual-gamepad
  drivers (ViGEmBus gone), HDR incl. Vulkan-game HDR; x64-only, no longer NVIDIA-only.
- Note punktfunk-host covers Linux + Windows; point design/ at its new README index.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 16:45:29 +00:00
enricobuehler 0d83c74c4d feat(windows-installer): move driver + web install into the host exe (ASCII root fix)
Port the three install-time PowerShell *files* (install-pf-vdisplay.ps1,
install-gamepad-drivers.ps1, web-setup.ps1) into punktfunk-host.exe subcommands:
`driver install [--gamepad] --dir <stage>` and `web setup --app-dir <app>
[--password-file <f>]` (windows/install.rs).

Why: PowerShell 5.1 reads a BOM-less .ps1 FILE in the machine ANSI codepage, so a
stray non-ASCII byte mis-decodes and aborts on a non-English box - exactly how the
pf-vdisplay driver install silently failed. A compiled subcommand drives the same
external tools (certutil/pnputil/nefconc/schtasks/netsh/icacls) as fixed string
literals, with no file-codepage surface. (The .iss's INLINE -Command PowerShell is a
command-line string, not a file read, so it's unaffected and stays.)

- windows/install.rs: faithful port - cert trust, gated nefconc node create + pnputil
  for pf-vdisplay; pnputil per-inf for gamepads; web-password ACL, the PunktfunkWeb task
  (generated UTF-16 XML), firewall rule, start. Best-effort (a hiccup warns, never aborts).
- punktfunk-host.iss [Run]: call the exe instead of `powershell -File`; drop the
  web-setup.ps1 staging + WebSetup define; WebSetupParams emits --app-dir/--password-file.
- pack-host-installer.ps1: stop copying the three install scripts into the stages.
- delete the three .ps1 files.

The `mod install;` + dispatch arms in main.rs landed in the preceding docs commit
(swept up by a concurrent commit); this commit adds the module + installer wiring.
CI-compile-validated via windows-host; the install path is on-glass-validated on the
next canary install (the test box is offline).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 16:43:18 +00:00
enricobuehler d492c2147d docs(design): trim shipped plans, consolidate cluster, add index
Much of design/ described work that has since shipped. Trim each doc to
its durable rationale + still-open items (the code is the source of truth
for shipped detail; git history holds the full originals).

- Shipped plans -> status stubs: stats-capture, gamestream-host-plan,
  apple-stage2-presenter, windows-service.
- Trimmed completed-out / open-kept: implementation-plan, hdr-pipeline,
  host-latency, gpu-contention (fixed stale status table), game-library,
  linux-setup (fixed m0->spike + stale zero-copy claim),
  session-aware-host-followups, windows-client-bootstrap,
  windows-dualsense-{scoping,game-detection}, windows-virtual-display,
  security-review (per-finding status table; #12 still open),
  apollo-comparison (shipped backlog collapsed to one-liners).
- Windows-host cluster consolidated: windows-host.md -> redirect into
  windows-host-rewrite.md (whose stale scorecard is corrected -- goal1 is
  merged, M4 done); windows-secure-desktop.md archived (now a fallback
  behind IDD-push primary).
- Kept evergreen: ci.md, gamescope-multiuser.md, windows-build-and-packaging.md.
- New design/README.md: per-doc status table + consolidated open-items
  roll-up so nothing is tracked in only one buried doc.
- Repoint 5 code comments to the archived secure-desktop doc path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 16:39:06 +00:00
enricobuehler 9fe355d1b8 docs(windows): add design/windows-build-and-packaging.md + refresh packaging README
A single repo-internal source of truth for the Windows build/packaging: what ships, the
all-Rust driver workspace built FROM SOURCE in CI (+ the anti-stale rationale), the
toolchain (clang 22 + bindgen 0.72, no LLVM pin), the Inno installer, the web console
bundle, the CI workflows, signing, and the dev loop. (design/, not the docs-site.)

packaging/windows/README.md: drop the deleted vendored-driver dir + its "Vendored driver"
callout, add the build-* / install-gamepad / clear-force-integrity rows, point at the new
design doc.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 16:22:40 +00:00