The baseline stream held only WIFI_MODE_FULL_HIGH_PERF, which is deprecated
AND non-functional on recent Android — so with the low-latency toggle off (the
default) Wi-Fi power save stayed fully active: downlink delivery clumped at
beacon intervals (a few hundred ms of latency mush, sawtoothing bitrate) and
the AP's power-save buffer periodically overflowed, killing whole frames every
few seconds (the host log's alternating loss_ppm=0/50000). Now every stream
holds FULL_LOW_LATENCY (API 29+, the only effective power-save disable;
foreground + screen-on, which a stream always is) AND FULL_HIGH_PERF (covers
older releases) — the same pair Moonlight holds. The experimental toggle no
longer selects the lock mode.
Also: declare tracing's "log" feature explicitly in the native crate (core
transport warnings → logcat must not hinge on quinn's default features), and
align the low-latency toggle's copy with its actual scope.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Hint-bar glyphs now wear the driving controller's family (kit
Gamepad.styleFor by USB vendor id → MainActivity.lastPadStyle, kept live by
real input like lastPadIsGamepad): PlayStation pads get Canvas-drawn
cross/circle/square/triangle shapes in the classic colours, Nintendo pads
monochrome lettering, Xbox/Valve/unknown the coloured letter discs. Hint
chars stay semantic (KEYCODE_BUTTON names); only the rendering changes.
- The Options legend renders the pad's real Select-family button
(SelectButtonGlyph): Xbox View windows, PlayStation Create capsule,
Nintendo minus — instead of a bare capsule outline.
- GamepadDialog: body + action stack scroll together (title pinned) with
BringIntoViewRequester keeping the focused button visible — a 5-action host
options dialog compressed/clipped its last button in short landscape
windows because the pinned stack could not scroll.
- Console form polish: shared animateConsoleFocus (bg/border cross-fade +
spring scale) across settings rows / add-host fields / action rows;
ConsoleSwitch (spring knob, tinting track) replaces On/Off text on toggle
rows; choice values slide in the direction they were stepped
(AnimatedContent + SizeTransform) with chevrons that fade in place; the
focused row's detail unfolds via AnimatedVisibility; dialog buttons and
keyboard keycaps cross-fade (keycaps at 90 ms for hold-to-repeat).
- Console settings gain the "Low-latency mode" (Video) and "Auto-wake on
connect" (Interface) rows, round-tripping with the touch settings.
- Screenshot scene: StatsOverlay call updated to the 18-double layout + the
new decoderLabel parameter (fixes the android-screenshots CI compile).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Root-caused live on a phone at 100 Mbps (stream stuck seconds behind, then
oscillating): a stack of transport defects, each amplifying the next.
- MTU-safe shards: shard_payload 1452 overshot the IPv4/1500 budget (the old
math forgot the 40 B header + 24 B crypto ride inside the UDP payload and
counted IP+UDP as 8 B) — the kernel silently split EVERY video datagram into
two IP fragments, doubling per-datagram loss on Wi-Fi. New
config::mtu1500_shard_payload() = 1408 (1472 sealed = the exact ceiling),
negotiated in the Welcome, pinned by a unit test.
- Android batched I/O: recv/send batching was cfg(linux); Android is
target_os="android" and silently fell back to a syscall per datagram. The
libc crate binds neither recvmmsg/sendmmsg nor mmsghdr for Android, so a
local bionic extern binding provides them (API 21+, floor is 28); cbindgen
excludes them from the C header. The pump/runtime threads also get the
Apple-QoS analogue on Android: nice −8 (below the decode thread's −10).
- Latency-bounded receive: packets are consumed strictly in order at exactly
the arrival rate, so a standing queue (Wi-Fi stall, power-save clumping)
NEVER drains — observed as a stream permanently 6-7 s behind with both 32 MB
socket buffers full. The pump now flushes the entire backlog
(Session::flush_backlog: discard ring + kernel queue at memcpy speed, reset
the reassembler) and requests a keyframe when frames keep completing > 400 ms
behind the skew-corrected capture clock (30 consecutive, 2 s cooldown,
logged).
- Time-based loss window: the reassembler declared an incomplete frame lost a
fixed 4 INDICES behind the newest — 33 ms at 120 fps, inside normal Wi-Fi
retry/reorder timescales, so merely-late frames were pruned every few
seconds, each costing a recovery-IDR burst + an inflated loss report.
Now 120 ms of capture time (LOSS_WINDOW_NS), same fuse at every refresh
rate, with a 64-index hard cap bounding memory against hostile pts.
- Adaptive-FEC hysteresis: the controller was memoryless — one clean 750 ms
report dropped FEC from 8 % straight back to the 1 % floor, so periodic burst
loss (Wi-Fi scan / BT coexistence beats) always hit an unprotected stream and
ping-ponged 1↔8 % with a frozen frame per cycle (observed in the host log as
alternating loss_ppm=0/50000). Attack stays instant; decay is now one point
per clean report.
Verified: full core suite (incl. new flush + time-window tests) on macOS +
Linux, host release build, arm64 cargo-ndk build, and a 30 s wired probe run
at 2800x1260@120 — 3559/3559 frames, zero loss, capture→received p50 5.3 ms
(host 5.1 + network 0.3).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Ctrl+Alt+Shift+Q/D handlers had no tracing, so a report of "the
disconnect shortcut doesn't work" was unverifiable from logs alone —
live tracing (added temporarily, then trimmed to these two lines)
showed the chord, `disconnect_quit()`, and the session teardown all
firing correctly and instantly every time; the confusion traced back
to the (now-fixed) FlowBox click crash having kept everyone from ever
reaching a live session to test the shortcut with in the first place.
Keep the two low-noise, deliberate-action log lines for the next time
this comes up; drop the per-keystroke debug trace used to diagnose it,
which would otherwise fire on every key during a stream.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
`child-activated` (fired by a pointer click) was bridged to `child.activate()`
so each card's own connect handler (wired on the child's `activate` signal)
would run. But `child.activate()` runs `GtkFlowBoxChild`'s default handler,
which re-emits `child-activated` on the FlowBox — bouncing straight back into
the same closure. Unguarded, that ping-pong recursed forever, overflowing the
stack on every single host-card click or Enter-key activation (confirmed live
via coredump/gdb: 43k+ stack frames of gobject signal emission, and the
`fatal runtime error: stack overflow, aborting` in the crash log).
A re-entrancy flag breaks the cycle after the one real activation. Added a
regression test that wires the identical FlowBox/FlowBoxChild signal cycle
against a real display and asserts it returns instead of recursing — it
reproduces the exact stack overflow against the old code.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The 5dc24a0 low-latency overhaul regressed badly on some phones. Every piece
of it — decoder ranking, per-SoC vendor keys, the async decode loop, pipeline
thread boosts, the ADPF max-performance bias, game-tagged AAudio, DSCP marking,
the Wi-Fi low-latency lock, HDMI ALLM and the forced TV mode switch — now rides
the "Low-latency mode (experimental)" toggle, default OFF. Off restores the
pre-overhaul pipeline byte-for-byte: the sync poll loop, the platform-default
decoder, and the original format keys (standard low-latency + blind Qualcomm
twin + priority=0 + operating-rate=MAX together).
- New pref key (low_latency_mode_experimental): the old key shipped default-ON,
so any install that ever saved settings persisted true — flipping the default
under the old key would leave exactly the regressed devices stuck on.
- DSCP is applied at socket creation, so the toggle reaches the transport via
NativeBridge.nativeSetLowLatencyMode → transport::set_dscp_default, called in
the connect choke point before nativeConnect; the core DSCP default reverts
to off everywhere.
- nativeStartAudio(handle, lowLatencyMode) gates AAudio usage=Game.
- VideoDecoders.pickDecoder now skips `.secure` decoder twins and decoders that
require FEATURE_SecurePlayback: they need a secure surface, and a secure twin
could out-score its plain sibling (only it advertising FEATURE_LowLatency),
which black-screens a clear stream.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
An mDNS discovery miss was forcing connects through the Wake-on-LAN wait
even for a host that's already up; add a Settings toggle ("Auto-wake on
connect") that skips the mDNS-liveness gate and dials straight through
when off.
Also default the console UI's button glyphs by form factor instead of
always starting in TV-remote style: a phone/tablet only ever enters the
console UI via a real controller, so it should show gamepad glyphs from
the first frame, not a remote's select/back glyphs. TV keeps the remote
default.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The 0.8.1 version bump (6c1e6ad) bumped Cargo.toml but not the generated
OpenAPI doc, leaving info.version stale at 0.8.0. Regenerated — version
string only, no API surface change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The native AMF encoder (6f47aba) landed unformatted, failing CI's Format
step (and short-circuiting Clippy/Build/Test). Reformatted amf.rs with the
pinned rustfmt 1.96.0 — no functional change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
`build_ui` (the GTK `activate` handler) started a fresh SDL3 gamepad
worker thread on every reactivation of the already-running singleton
(another --connect, the launcher clicked twice, ...). sdl3 only lets
the first thread ever to call sdl3::init() hold "main thread" status,
so every later activation's worker thread failed permanently with
"Cannot initialize `Sdl` from a thread other than the main thread",
silently disabling controller support for the rest of the process.
Start the GamepadService once in run() and clone it into build_ui
instead of starting a new one per activation.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Modifier keys arrive only as flagsChanged, and the direction was recovered
by diffing the device-dependent L/R bits (NX_DEVICE*KEYMASK) alone. Those
bits are undocumented and some keyboards omit them (only the class bit,
e.g. NX_CONTROLMASK, is set), so the diff saw no transition and the key
never reached the host — no Ctrl shortcuts. SDL/Moonlight key off the
event's keyCode for exactly this reason; do the same: keyCode names the
changed key, the class bit says up, the device bits (when present) pick
the side, and a tracked-held-state flip covers keyboards without them.
PUNKTFUNK_INPUT_DEBUG=1 now also logs every flagsChanged (keyCode + raw
flags) so a field report is diagnosable from client logs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
apply_session_env unconditionally forced PUNKTFUNK_FORCE_SHM=1 for every
GNOME/Mutter session, added 2026-06-14 after a same-day stale-frame bug hunt
found Mutter has no implicit dmabuf fence on NVIDIA. That override silently
contradicted the documented "zero-copy is on by default for all Linux GPU
backends" behavior and left Mutter+NVIDIA hosts on the slower CPU/SHM path
unconditionally, with no way to opt back in.
Live retesting (192.168.1.21, RTX 5070 Ti, real client with cursor
movement/window drag/typing — the historical trigger) shows no visible
staleness with the override removed. Drop the automatic force; PUNKTFUNK_FORCE_SHM
stays as a manual escape hatch for anyone who does hit flashing/stale frames
on a Mutter+NVIDIA host.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Direct-SDK AMF encoder (encode/windows/amf.rs), the AMD analogue of the
direct-NVENC path, replacing the libavcodec *_amf dispatch. C-vtable FFI
pinned to AMF headers v1.4.36, runtime-loaded from the driver's amfrt64.dll
(no build feature, no new dependency) exactly as NVENC loads its DLL.
- AVC/HEVC (SDR NV12 + 10-bit HDR P010) and AV1 (RDNA3+, probed); a bounded
poll retires the libavcodec ~2-frame output hold; native in-place reset().
- Intra-refresh wave (PUNKTFUNK_INTRA_REFRESH), in-band HDR mastering/CLL
metadata (*InHDRMetadata -> HEVC SEI / AV1 OBU), and a native codec probe
feeding the GameStream advertisement (windows_backend_is_ffmpeg ->
windows_backend_is_probed).
- AMD dispatch / advertisement / 4:4:4 are native-only; the libavcodec AMF
fallback and the PUNKTFUNK_AMF_FFMPEG hatch are removed. FFmpeg serves QSV
only (its AMF path retained solely as the latency A/B comparator).
- Overload back-pressure: submit bounds in-flight surfaces below the input
ring, draining finished AUs (buffered for poll, FIFO-preserved) to free a
slot and retry on AMF_INPUT_FULL instead of tearing the encoder down and
forcing an IDR; this also closes a latent ring-overwrite corruption seen
under load on-glass.
Validated on the lab Ryzen iGPU (AMF runtime 1.4.37): HEVC/AVC across a
native reset, HEVC Main10 mastering+CLL SEIs byte-verified, intra-refresh
accepted, a backpressure burst FIFO-clean, and end-to-end via the macOS
client. Measured §5.2 latency A/B: native encode_us p50 ~5 ms (0.31 frame
periods) vs libavcodec ~17 ms (1.01). 4:4:4 stays unsupported (VCN hardware
limit). Live-gated tests skip cleanly on non-AMD boxes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Like the Linux client, the Windows client had WOL send + MAC storage + a Wake
action + fire-and-forget auto-wake, but no poll-until-up + IP re-key. Add the
polished flow (mirrors Apple HostWaker + the request_access screen pattern):
- connect::wake_and_connect — send the magic packet, show a cancelable
Screen::Waking busy page, poll discovery::browse() until the host reappears
(re-sending every 6 s, 90 s budget), then dial; re-key the saved host
(KnownHosts::upsert) if it woke on a new IP.
- Screen::Waking + waking_page, routed in app/mod.rs (mirrors RequestAccess).
- the saved-host tile routes an offline-with-MAC tap to wake_and_connect;
MENU_WAKE stays a pure send-only button.
Reviewed against the request_access reference — DiscoveredHost/KnownHost/Target
types, the widgets, .call()/.lock(), and the initiate signature all match;
compile-verified by Windows CI (no local Windows toolchain).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Linux client already had WOL send + MAC storage + a Wake action + auto-wake-
on-connect, but the auto-wake just fired a packet and did one dial to the stored
address — so a host that woke on a new DHCP lease failed, and there was no
"waiting" feedback. Add the polished flow (mirrors Apple/Android HostWaker):
- ui_trust::wake_and_connect — send the magic packet, poll mDNS until the host
reappears (re-sending every 6 s, 90 s budget) behind a cancelable "Waking…"
dialog, then connect; if it woke on a new IP, re-key the saved host first.
- trust::rekey_addr — no-churn addr/port update keyed by fingerprint.
- the hosts page routes an offline saved-host-with-MAC tap to on_wake_connect
(the new flow) instead of fire-and-forget wake + immediate dial.
Builds + clippy + fmt clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The core's deliberate-quit close (NativeClient::disconnect_quit → QUIT_CLOSE_CODE,
host skips the keep-alive linger) was implemented but never called by any client.
Wire it to each client's explicit user-disconnect action — NOT to a network drop /
host-ended / app-background (those keep the linger for a reconnect):
- core: new C-ABI punktfunk_connection_disconnect_quit(c) for the ABI clients
- Linux (direct-core): Ctrl+Alt+Shift+D + the controller escape chord
- Windows (direct-core): Ctrl+Alt+Shift+D
- Apple (C-ABI): PunktfunkConnection.disconnectQuit() + a `deliberate` flag on
SessionModel.disconnect() (sessionEnded passes false → keeps the linger)
- Android (JNI): new nativeDisconnectQuit export, called from the back gesture +
the Select+Start+L1+R1 chord (not the host-gone watchdog)
- probe already did this via --quit (77871d6)
Verified: core + Linux client + Android (cargo-ndk + gradle) build clean;
Windows/Apple compile-checked by CI.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
`cargo fmt --all --check` (a CI gate) failed on main: config.rs (the new
`zerocopy: val(...).map { !matches!(...) }` from 76bc7fe) and punktfunk1.rs
(the `reset_stalled_encoder` conditions from 167d590) were left unwrapped by
the pinned rustfmt. Pure reformat, no semantic change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The library browser was browse-only — the A button (and a tap) did nothing.
Wire it to connect + boot straight into the selected title: thread a `launch`
id (the store-qualified library id `steam:<appid>` / `custom:<id>`) through
nativeConnect → NativeClient's Hello.launch (was hardcoded None), add a shared
connectToHost() the ConnectScreen and the library launcher both use, and have
LibraryScreen dial the host with launch=game.id on A / tap — with a launching
overlay + an "A Launch" hint. Verified: native compiles (cargo-ndk arm64),
app+kit Kotlin compiles (gradle, 3 ABIs).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
On-glass A/B on the Ryzen 7000 iGPU (1080p120 HDR P010, hevc_amf,
PUNKTFUNK_PERF stage split): the system-memory readback costs the encode
thread 2.7-2.9 ms p50 (6.6 ms p99) per frame in submit; the zero-copy D3D11
pool path does the same work in 0.26 ms p50 (0.5 ms p99) — and on an iGPU the
readback also burns the shared memory bandwidth the game needs. The docs-site
already promised "on by default ... D3D11 on Windows" since the Linux flip
(9814368 was Linux-only); the Windows code now delivers it.
PUNKTFUNK_ZEROCOPY becomes a tri-state override: unset defers to a per-vendor
default in zerocopy_enabled(vendor) — ON for AMF (validated above; open
failures still fall back to system-memory readback), OFF for QSV until it is
validated on Intel glass (the fallback only catches *setup* errors; a QSV
derive that opens but maps wrong would corrupt silently, so probe-never-assume
applies). Explicit values force either way: 0|false|off|no = readback,
anything else = zero-copy, so the old presence-style =1 keeps working.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Field reports: Windows AMD/Intel streams freeze after ~3-5 min regardless of
desktop activity. Root cause: the libavcodec AMF/QSV poll is non-blocking
(EAGAIN -> Ok(None)), and the encode loop's drain treated None as benign
without popping `inflight` — a wedged driver (QueryOutput stops producing)
meant frames kept being submitted, inflight grew unboundedly, no AU ever
reached the send thread, and nothing logged: a silent permanent freeze. The
input-side twin: once libavcodec's one-frame buffer fills, avcodec_send_frame
EAGAINs and the submit `?` killed the whole session.
Add `Encoder::reset()` (in-place encoder rebuild; implemented for AMF/QSV by
dropping the wedged libavcodec encoder so the next submit re-opens it on the
current device, forced IDR) and an encode-stall watchdog in the stream loop:
trip on a poll error, on no AU within max(2 s, 8 frame intervals) while frames
are owed, or on an owed backlog worth more than the window's frames (the
slow-leak latency-runaway form). Recovery is a bounded (5 consecutive, cleared
by any delivered AU) in-place rebuild + forced IDR — a logged ~one-second
hiccup instead of a dead stream; exhaustion or a reset-less backend still
fails the session with a clear error. Submit failures route through the same
bounded recovery. The three existing pipeline-rebuild paths (session switch,
mode switch, capture loss) now also clear the stale in-flight records that
pointed at the dropped encoder.
Backends whose poll blocks (direct NVENC sync, software) can't false-trip:
they never return Ok(None) mid-stream and drain inflight below depth each
tick. Validated: clippy -D warnings (nvenc,amf-qsv), 191 host tests, synthetic
E2E 300/300 frames, and an on-glass AMD iGPU session (1080p120 HDR hevc_amf).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
cur_node_id (the capture 5-tuple's node id, added for the Linux dedicated-
game-exit check) is read only under #[cfg(target_os = "linux")], so on the
Windows nvenc/amf-qsv build it was assigned but never read — failing
`clippy -D warnings`. Read it on non-Linux platforms (the `let _ = &launch`
idiom already used in this file).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Release 0.8.1: game-mode + dedicated game sessions, zero-copy GPU import
process-isolation (and zero-copy on by default on all backends), user-defined
custom display presets, and a physical-monitor refresh-preservation fix.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Now that the per-capture worker subprocess makes an NVENC EGL/CUDA driver
fault survivable (design/zerocopy-worker-isolation.md), the reason the NVENC
zero-copy path stayed opt-in is gone. zerocopy::enabled() now defaults ON for
both GPU backends (was ON VAAPI / OFF NVENC). Fallbacks are intact: VAAPI's
one-shot CPU auto-downgrade (VAAPI-gated, never trips for NVENC) and NVENC's
per-capture fallback + worker-death latch.
Reframe the shipped host.env examples and setup guides to rely on the default
rather than force PUNKTFUNK_ZEROCOPY=1 (an explicit =1 skips the VAAPI
auto-downgrade).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Connecting reset an existing physical monitor's refresh (e.g. 120->60 Hz)
because the topology code read the physical's mode AFTER the virtual output
perturbed the compositor layout — by which point it had already been
downgraded. Read/preserve each physical's mode from a pre-connect snapshot.
- Mutter: build_primary_keeping_physicals takes the pre-virtual snapshot and
preserves each physical's real mode (pick_keep_mode, unit-tested)
- KWin: capture each output's mode when disabling for exclusive, re-assert it
on re-enable (a bare enable defaulted to ~60 Hz)
- Windows: skip the refresh-resetting SDC_TOPOLOGY_EXTEND when a physical is
already active
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Save named bundles of the display-management policy (the six behavior axes
plus the game-session axis) as custom presets, alongside the built-ins. A
custom preset is data — stored in <config>/display-presets.json — not a Preset
enum variant, so DisplayPolicy::effective() stays pure and the built-in set is
untouched; applying one writes a Custom policy via the existing PUT
/display/settings.
- policy.rs: CustomPreset/CustomPresetInput + load/add/update/delete store
- mgmt.rs: GET/POST /display/presets + PUT/DELETE /display/presets/{id},
surfaced on GET /display/settings
- web console: custom-preset cards with save-as / edit / delete + i18n
- regenerated api/openapi.json; docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The tiled EGL/GL→CUDA import crashed the whole host (SIGSEGV inside
libnvidia-eglcore via cuGraphicsMapResources) when the compositor
invalidated an imported dmabuf mid-map — reproduced on the Bazzite F44
Game→Desktop switch (design/zerocopy-hardening-handoff.md). A driver
SIGSEGV is uncatchable in-process, so the whole EglImporter (tiled
EGL/GL→CUDA and LINEAR Vulkan→CUDA) now runs in a per-capture
`zerocopy-worker` subprocess: dmabuf fds go over a SEQPACKET socketpair
(SCM_RIGHTS, sent once per buffer keyed by dmabuf st_ino; NeedFd resend
self-heals cache desync), frames come back as CUDA-IPC pooled device
buffers (still zero-copy, +one socket RTT/frame). Worker death poisons
the capturer so the existing capture-loss rebuild runs — the host
survives; 3 consecutive deaths latch the GPU import off (CPU/SHM path).
PUNKTFUNK_ZEROCOPY_INPROC=1 keeps the old in-process import for
debugging/A-B.
Also fixed along the way: a failed *tiled* import no longer falls
through to the CPU mmap de-pad (which scrambled tiled bytes; LINEAR
keeps the fallback); Nv12Blit dropped its GL textures while still
CUDA-registered (unregister now runs first); GlBlit had no Drop at all
(GL objects leaked per size change); VkBridge's per-fd src cache is now
invalidated on renegotiation/eviction instead of never.
Design: design/zerocopy-worker-isolation.md. Unit tests: 14 new
(protocol fd-passing, worker dispatch, client handshake/death/NeedFd,
death latch). On-glass validated on the RTX 5070 Ti/GNOME box (.21):
the worker path streams at p50 1.30 ms (NV12, 1800 frames 0-mismatched,
parity with the in-process path), and a kill -9 of the worker
mid-stream is survived by the host and recovered — poison -> capture
lost, rebuilding pipeline in place -> a fresh worker in ~185 ms ->
streaming resumes (2385 frames, 0 mismatched). A real KWin
compositor-crash repro is still pending (a worker kill -9 is strictly
harsher, so it corroborates).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Pin android-actions/setup-android, appleboy/scp-action, and
appleboy/ssh-action to commit SHAs (version kept in a trailing comment).
These run in jobs holding the Android signing keystore, Play
service-account, and deploy SSH key, so a moved tag on a third-party
action could exfiltrate them.
- Add a bun-audit job to audit.yml over web/bun.lock — the console holds
the login gate, session sealing, and mgmt token, so its deps matter too
— and trigger the workflow on web/bun.lock changes alongside Cargo.lock.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Remediates the two web-console residuals from the 2026-07-05 posture audit:
- Brute-force throttle (loginThrottle.ts): per-IP exponential backoff
after 5 free attempts, plus a global floor for spread-out floods, keyed
on the socket peer IP (not spoofable X-Forwarded-For) with a size-capped
map. The constant-time compare already stopped the timing leak; this
bounds guess *volume* against a by-design LAN-exposed console.
- Session seal key now derives from the high-entropy mgmt token instead of
the low-entropy login password, so a captured cookie is no longer an
offline password oracle. Falls back to the password only when no token
is configured (dev/local). Rotating the token now invalidates sessions.
- Replace the process-wide NODE_TLS_REJECT_UNAUTHORIZED=0 with per-request
Bun TLS scoped to the loopback proxy hop; a non-loopback mgmt URL now
verifies normally. Dropped the env var from the systemd unit, Steam Deck
installer, Windows run scripts, env examples, and web README.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The DXGI Desktop Duplication + WGC relay paths were removed; sealed
IDD-push (finished frames pushed straight into the host's own IddCx
driver, no screen-scraping) is now the sole Windows capture path. Fix the
stale "DXGI/WGC capture" claims in the root and punktfunk-host READMEs,
which also contradicted the push-based IDD description already present in
the root README.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Close the latency gap on the Android client with per-SoC decoder tuning, an
event-driven decode loop, and full system integration.
- Decoder selection: rank MediaCodecList decoders in Kotlin (hardware/vendor
preferred, software avoided, FEATURE_LowLatency probed) and create the chosen
one by name. Per-SoC low-latency keys gated on the codec-name prefix: Qualcomm
picture-order + low-latency, Exynos (also Google Tensor), Amlogic, HiSilicon;
MediaTek vdec-lowlatency set unconditionally. operating-rate = MAX (Qualcomm)
vs priority = 0 (else) are mutually exclusive. NVIDIA/Rockchip/Realtek have no
vendor key — covered by ranking + the standard low-latency key.
- Async decode loop: AMediaCodec async-notify replaces the poll loop, presenting a
decoded frame the instant it is ready instead of waiting out a poll interval.
Behind USE_ASYNC_DECODE with the synchronous loop kept for A/B during bring-up.
- System integration: Wi-Fi FULL_LOW_LATENCY lock and HDMI ALLM
(setPreferMinimalPostProcessing) for the stream's lifetime; game_mode_config.xml
opting out of OEM downscaling / FPS overrides.
- Pipeline: boost the data-plane pump + audio thread priorities, AAudio usage=Game,
DSCP marking on by default on Android, ADPF setPreferPowerEfficiency(false),
and setFrameRateWithChangeStrategy(ALWAYS) to force the HDMI mode switch on TV.
- lowLatencyMode master toggle (default on) as the escape hatch; the stats HUD now
shows the resolved decoder name.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Split the docs' single distro×desktop axis (ubuntu-gnome / ubuntu-kde / fedora-kde) into two,
which deduplicates the shared mechanics and scales to distros that run several desktops (Arch):
- Install the host — per distro/OS (ubuntu, fedora, arch, bazzite, steamos-host, windows-host):
GPU driver + package + input group, then a canonical "Configure your desktop" funnel.
- Configure your desktop — per compositor (kde, gnome, gamescope, sway): host.env, compositor
quirks, the headless session, and starting the host.
New shared web-console page (enable · login password · arm pairing) removes the console/password
block that was copy-pasted across all seven host pages. Merged ubuntu-gnome + ubuntu-kde into
ubuntu; renamed fedora-kde to fedora; kept bazzite and steamos-host as dedicated appliance guides
(trimmed of duplication). Moved the KWin headless session, the GNOME EGL/lock traps, and the
gamescope attach/managed model out of the distro pages onto their compositor pages.
Fixed while restructuring: distro-specific paths on kde (kde-desktop-setup.sh is Fedora/Bazzite-only;
the .deb ships host.env.kde under /usr/share/punktfunk-host), the interactive "start the host" step
that was lost in the merge, sway over-claiming Hyprland, and a pre-existing broken anchor in
how-it-works.
Removal of the three old pages was captured by the preceding commit b28ddfc (a concurrent commit
swept up the staged git-rm); the net docs tree is correct. Fumadocs build + internal link/anchor
check green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Console polish on the Virtual displays card + shell:
- Topology help now leads with the streamed display's role (Extend/Primary/Exclusive) instead of
the confusing physical-monitor-only framing; notes the headless case. Identity help spells out the
actual behavior (stable per-client identity → the desktop reapplies that client's scaling/resolution
on reconnect) + what Shared / Per-client / Per-client+resolution each do.
- Cap description/help width at max-w-prose so long help text isn't a full-viewport line on large screens.
- Mobile bottom nav: 8 flat tabs were too cramped → 4 pinned tabs + a "More" tab whose sheet holds the
rest (Performance/Logs/Pairing/Settings), "More" highlighted when the active route is in the overflow.
- More breathing room under the "Preset" heading.
web tsc + biome + vite build green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The [workspace.package] version (inherited by every crate via version.workspace)
is the release being cut; refresh the 9 workspace entries in Cargo.lock to match
(CI builds --locked). Canary derives from the tag (scripts/ci/pf-version.sh), so
cutting v0.8.0 auto-advances canary to 0.9.0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
rust-toolchain.toml pinned the floating "stable" channel, so the CI image baked whatever
stable existed at image-build time. When the image is rebuilt onto a newer stable,
rustfmt's rules shift and `cargo fmt --all --check` fails on files nobody touched — the
recurring format-drift that keeps red-lighting CI.
Pin channel = "1.96.0" (== today's stable: rustc ac68faa20, rustfmt 1.9.0-stable), the
exact build CI already runs, so this is a no-op now but locks formatting for good: local
dev, the Linux CI image, and the Windows runner all use rustup and honor this file, so
they converge on one rustfmt. Formatting now only changes in a deliberate bump-this-pin-
and-reformat commit. ci.yml cache comment updated to match.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The CI image's rustfmt reformats these files (multi-line assert!/tracing! macros,
match-arm and struct-variant wrapping) — pre-existing drift that the Format job caught.
Reformat to match. Pure formatting; no logic change. main.rs also gets a blank line
before a standalone comment so rustfmt stops mis-indenting it as a trailing-comment
continuation.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The >60 Hz virtual-monitor path (RecordVirtual "modes" with the client's exact WxH@Hz)
was gated behind PUNKTFUNK_MUTTER_VIRTUAL_REFRESH, default OFF, after a high-refresh
virtual CRTC SIGSEGV'd gnome-shell on session teardown. That crash was since fixed by
stopping the screencast before any monitor reconfig, so the gate is dead weight — and a
silent footgun: every non-headless GNOME client was capped at Mutter's PipeWire-derived
60 Hz unless they knew the hidden flag.
Make it the default: the custom-mode path now runs whenever mode.refresh_hz > 60 (≤60 Hz
stays byte-identical to before — Mutter's 60 Hz default is already correct), and the
virtual_refresh_enabled() env read is removed. Docs updated (configuration.md env table,
vrr-plan.md reference).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The branch's Windows-host code never ran through the fleet Windows clippy (kept off CI); the merge
to main exposed it. Fix the 4 -D warnings failures in cfg(windows) code:
- manager.rs: 3 unsafe blocks (isolate_displays_ccd / force_extend_topology / set_virtual_primary_ccd)
had one "both arms" SAFETY comment on the `match` line — clippy::undocumented_unsafe_blocks wants it
immediately before each block. Split into per-block SAFETY comments.
- win_display.rs: `.then(|| …)` on a POD u32 union read → `.then_some(…)` (eager is fine, discarded
when false) for clippy::unnecessary_lazy_evaluations.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The reconnect-preempt (e8531a9, preempt_same_identity) reads the process-global admission table
and signals same-identity live sessions. The three in-process-host tests each bind a fixed loopback
port and share that ONE table, so running them concurrently let one test's connection preempt +
close another's live session — an intermittent `next_au: Closed` in c_abi_connection_roundtrip
(surfaced under full-workspace load; a lucky pass hid it at e8531a9). Serialize them on a
poison-tolerant lock. Test-isolation only — in production a host is one process with unique client
certs, so same-identity preempt is correct. Full workspace `cargo test` now green (18 suites, 3× clean).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- HostWaker + WakeOverlay: after sending the Wake-on-LAN packet, wait until the host
is really back (resend + mDNS poll, timeout, cancel/retry) before connecting.
macOS-only in practice — WoL stays gated off on iOS/tvOS pending the multicast
entitlement.
- Add/Edit host sheet gains a Wake-on-LAN MAC field, prefilled from the stored MAC
or the live mDNS advert; parseMacs validates aa:bb:cc:dd:ee:ff.
- Gamepad chrome/home and glass-style polish.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bring the Android client to parity with Apple's gamepad experience and finish
Wake-on-LAN.
- Console/gamepad home: host carousel, aurora chrome, mTLS game-library coverflow,
and an input-aware legend that switches between gamepad face buttons and a
TV-remote select-ring + arrows based on the last-used input.
- Wake-on-LAN: the fire-and-forget send is upgraded to wait-until-up
(WakeController/WakeOverlay: resend + mDNS poll, 90s timeout, cancel/retry,
fingerprint-matched so a host that cold-boots onto a new DHCP IP still connects),
plus host edit (touch dialog + console form) with an auto-filled MAC.
- Android TV: brand banner (android:banner), density-aware console scaling, D-pad/
remote nav (Up = Settings, Down or the pad Select button = host Options),
emergency stream-exit chord, and 120Hz console refresh.
- Touch UI: settings split into subpages with a tablet NavigationRail, axis-aware
tab animation (horizontal on phones, vertical on the tablet rail), animated
settings navigation, and a licenses screen with a back button + the real
workspace version (read from Cargo.toml).
- Vector Lock/controller icons (no emoji); bundled Geist font.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The old `..._and_forever_rejected` asserted a 400 for keep_alive=forever; now that it's accepted,
that PUT succeeded and WROTE gaming-rig into the process-global prefs, racing other tests. Rewrite
read-only: assert the surface (5 presets, effective, enforced axes) and read gaming-rig=forever off
the preset list — no write. Acceptance is covered on-glass (.116) + the pure policy tests.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Stage 8 polish. `GET /api/v1/local/summary` (the tray's loopback-only unauthenticated status
source) gains `kept_displays` — the count of lingering/pinned virtual displays (held with no live
session), over the already-validated `registry::snapshot()`. The tray shows it in the idle tooltip
("idle · 1 display kept"), so a user knows a display — and, under exclusive topology, their physical
monitors — is being held (e.g. a gaming-rig `forever` pin). Release stays via the console: a
state-changing release can't be an unauthenticated endpoint, and the non-elevated Windows tray
can't read the SYSTEM-DACL'd mgmt token, so a tray release button isn't cleanly cross-platform.
`#[serde(default)]` on the tray side keeps it compatible with an older host. Tray tests green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bring the user-facing + project docs in line with the shipped, on-glass-validated state (Stages
0-5 §6A + keep-alive hardening + gaming-rig) ahead of a merge decision:
- docs-site/virtual-displays.md: drop the now-false "stored but not yet enforced / following
release" caveats — conflict handling, per-client identity + KDE scaling round-trip, and §6A
multi-monitor layout are all live; gaming-rig/forever ships (freed via Release); document the
reconnect-always-resumes + deliberate-quit-skips-linger behavior and the PUNKTFUNK_IDLE_TIMEOUT_MS
knob. KDE persistent scaling → ✅ today (validated); Windows primary → shipped; Sway exclusive
stays "following release".
- README: a "displays you configure, not just create" differentiator bullet.
- CLAUDE.md: the display-management invariant now reflects Stages 0-5 shipped (all axes enforced,
forever/Pinned, hardened reconnect) instead of "Stage 0 shipped".
- host.env.example: document PUNKTFUNK_IDLE_TIMEOUT_MS + that display policy lives in the console.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>