Commit Graph

580 Commits

Author SHA1 Message Date
enricobuehler fe9921cc1c fix(dist): kill the version-shadow + add build provenance (P0)
apple / swift (push) Successful in 53s
android / android (push) Failing after 2m8s
ci / web (push) Successful in 36s
ci / docs-site (push) Successful in 39s
ci / bench (push) Successful in 1m38s
ci / rust (push) Successful in 4m59s
decky / build-publish (push) Successful in 16s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
flatpak / build-publish (push) Failing after 2s
deb / build-publish (push) Failing after 2m58s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
docker / deploy-docs (push) Successful in 17s
The stale code a default install/upgrade got was a TAG LEAK: deb.yml/rpm.yml shared
`tags: ['v*']` with the Apple-client release.yml, so the v0.1.0/v0.1.1 tags cut to ship
the macOS app ALSO published host packages versioned 0.1.1 — which outranks every rolling
0.0.1~ciN / 0.0.1-0.ciN build in both registries (dpkg/rpm version compares confirm), so
`apt install`/`rpm-ostree install` silently fetched ~99-commits-stale code while the READMEs
claimed auto-tracking. Two fixes:

- Decouple host publishing from Apple `v*` tags: deb.yml/rpm.yml now trigger on `host-v*`
  only, so a client tag can never poison the host channel again.
- Bump the rolling base 0.0.1 -> 0.2.0 (deb `0.2.0~ciN`, rpm `0.2.0-0.ciN`): sits ABOVE the
  stray 0.1.1 yet BELOW a future 0.2.0 tag, and still climbs monotonically by run number — so
  `apt upgrade`/`rpm-ostree upgrade` genuinely move forward. Spec default + build scripts +
  PKGBUILD pkgver bumped to match.

Build provenance (so a stale/shadowed host is detectable): build.rs stamps PUNKTFUNK_BUILD_VERSION
(set by CI = the full package version, e.g. 0.2.0~ci120.g802e98d; falls back to the crate version
for a plain `cargo build`) into the binary via rustc-env. Surfaced in `punktfunk-host --version`,
the startup log, and the mgmt /health + /host `version` field (was a hardcoded CARGO_PKG_VERSION).
Deliberately env-driven, not git-derived — the RPM builds from a git-archive tarball with no .git.
Version computed BEFORE the build in deb.yml; the spec %build exports it from %{version}-%{release}
(and gains --locked for reproducibility parity with the .deb path). Validated: plain build reports
0.0.1, env-stamped build reports 0.2.0~ci999.gdeadbee.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 10:30:21 +00:00
enricobuehler b0df291ffe feat(android): pairing/identity — persistent identity, TOFU pinning, SPAKE2 PIN ceremony
apple / swift (push) Successful in 55s
ci / rust (push) Failing after 1m11s
ci / web (push) Successful in 28s
ci / docs-site (push) Successful in 33s
ci / bench (push) Successful in 1m45s
android / android (push) Failing after 1m55s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
flatpak / build-publish (push) Failing after 2s
deb / build-publish (push) Failing after 2m43s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 5m15s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 5m9s
docker / deploy-docs (push) Successful in 18s
M4 Android stage 1 (trust). The client now presents a persistent self-signed identity on
every connect, pins host certs trust-on-first-use, and runs the SPAKE2 PIN pairing
ceremony — parity with the Apple/Linux clients. The Rust connector already exposed this;
this wires it through the JNI + a Keystore-backed Kotlin store + the connect UI.

- crates/punktfunk-android: nativeGenerateIdentity (mint), nativeConnect gains
  certPem/keyPem/pinHex (identity + TOFU/pinned), nativeHostFingerprint, nativePair
  (SPAKE2). hex32/parse_hex32 helpers.
- kit/security: IdentityStore (AndroidKeyStore AES-256-GCM-wrapped PEM blob; StrongBox
  with TEE fallback; four-state load so a decrypt failure never shadow-mints), PinStore
  (host-id -> fp-hex in SharedPreferences). obtainIdentity mints once on genuine first run.
- app: ConnectScreen loads/mints the identity, looks up the stored pin, and gates connect
  on a trust decision — TOFU prompt (first connect), fingerprint-changed warning, PIN dialog.
- AndroidManifest: allowBackup=false (Keystore keys don't restore; a restored device
  re-mints rather than carrying a dead blob).

Verified live (emulator -> home-worker-2, synthetic m3-host):
- identity: host logs the presented client fingerprint; stable across an app restart.
- TOFU: first-connect prompt -> Trust -> pins the observed host fp -> pinned reconnect
  skips the prompt.
- SPAKE2: PIN ceremony -> "pairing complete — client trusted" -> auto-connect under
  --require-pairing; wrong PIN / host down -> "Pairing failed".

Known follow-up: trust is keyed by mDNS instance id for discovered hosts but by
"host:port" for manually-typed ones, so pairing via one path isn't recognized by the other.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 12:29:04 +02:00
enricobuehler 802e98d3a3 feat(packaging): bundle the web console into the RPM / Arch / bootc host packages
ci / rust (push) Successful in 1m13s
android / android (push) Failing after 1m42s
ci / web (push) Successful in 27s
ci / bench (push) Successful in 1m50s
decky / build-publish (push) Successful in 11s
deb / build-publish (push) Failing after 2m38s
apple / swift (push) Successful in 54s
ci / docs-site (push) Successful in 32s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 2m57s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
flatpak / build-publish (push) Failing after 2s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m33s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 5m20s
docker / deploy-docs (push) Successful in 17s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 5m11s
The punktfunk-web management console (pairing + status) shipped only via apt. Extend it
to the other HOST packaging methods, mirroring the Debian punktfunk-web .deb (flatpak is
the client, correctly excluded):

- rpm/punktfunk.spec: new noarch `punktfunk-web` subpackage (the .output bundle + a
  /usr/bin/punktfunk-web-server node launcher + both systemd --user units + web-init.sh +
  web.env.example), gated behind `%bcond_with web`. OFF by default because building the
  Nitro/Node SSR bundle needs `bun`, which a plain rpmbuild / COPR mock chroot lacks. Host
  package weak-Recommends punktfunk-web.
- ci/fedora-rpm.Dockerfile: install bun (+ unzip) so the CI builder can build the console.
- rpm.yml: build `PF_WITH_WEB=1` (Prep bootstraps bun to stay green pre-image-rebuild); the
  publish loop already globs the new noarch rpm into the registry. build-rpm.sh: `--with web`
  when PF_WITH_WEB=1.
- bootc/Containerfile: install from the Gitea RPM registry (which carries punktfunk-web)
  instead of COPR — `dnf5 install punktfunk punktfunk-web`.
- arch/PKGBUILD: opt-in `punktfunk-web` split member (PF_WITH_WEB=1 appends it + bun) so a
  default makepkg still builds host+client with no JS tooling — matching the spec's bcond.
- docs: packaging/README, rpm/README, copr/README (the no-bun caveat), bazzite/README
  (Path B rewritten COPR→Gitea registry), arch/README — enable + journal-password steps.

Reviewed across methods by an adversarial multi-agent pass (rpm/ci/arch/bootc/consistency
lenses, each blocking finding 3x-verified); fixed the two it confirmed real — the Arch
bun-mandatory regression (now opt-in) and the stale COPR wording in bazzite Path B.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 09:56:58 +00:00
enricobuehler 3167c936c0 feat(android): mDNS host discovery (NsdManager) in the connect screen
apple / swift (push) Successful in 53s
ci / rust (push) Successful in 1m12s
android / android (push) Failing after 1m42s
ci / web (push) Successful in 29s
ci / docs-site (push) Successful in 31s
ci / bench (push) Successful in 1m44s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
flatpak / build-publish (push) Failing after 1s
deb / build-publish (push) Failing after 2m45s
docker / deploy-docs (push) Successful in 5s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m49s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 5m0s
M4 Android stage 1 (discovery). Kotlin-only — browse _punktfunk._udp and present a
tappable host list above the manual Host/Port fields.

- clients/android/kit: HostDiscovery — NsdManager browse + resolve (registerServiceInfoCallback
  on API 34+ for reliable TXT, legacy resolveService on 31-33), MulticastLock while running, and
  a pure parseTxt(proto/fp/pair/id). Exposes the live host set via an onChange callback (NSD
  callbacks land on the main thread). DiscoveredHost(name, host, port, fingerprint?, pairingRequired).
  + a JVM unit test of parseTxt.
- clients/android/app: ConnectScreen renders discovered hosts (tap -> fill host/port + connect);
  discovery scoped to the screen (start on enter, stop on connect/leave). Manifest adds
  CHANGE_WIFI_MULTICAST_STATE + ACCESS_WIFI_STATE (NEARBY_WIFI_DEVICES already declared). Trust
  stays TOFU (pin=None); fp shown advisory; pairingRequired shown (SPAKE2 PIN wiring is later).

Verified: parseTxt unit test (5/5 green); on the emulator a loopback NsdManager.registerService of
a fake _punktfunk._udp host was discovered + resolved + TXT-parsed and rendered as a card
(name/host:port/TOFU/fp) -- the full browse->resolve->parse->UI path. Real cross-LAN discovery
needs a physical device on the host LAN (the emulator's SLIRP NAT drops mDNS multicast).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 11:32:09 +02:00
enricobuehler a7c5d4256c docs(windows-host): NVENC live-validated on RTX 4090 + real-GPU box notes
apple / swift (push) Successful in 54s
android / android (push) Failing after 1m51s
ci / rust (push) Successful in 1m22s
ci / web (push) Successful in 28s
ci / docs-site (push) Successful in 31s
ci / bench (push) Successful in 1m46s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
flatpak / build-publish (push) Failing after 2s
deb / build-publish (push) Failing after 2m56s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 5m5s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m49s
docker / deploy-docs (push) Successful in 6s
Mark DXGI capture + NVENC as live-validated (720p60/1080p60), record the
real-GPU test box (192.168.1.174), the Session-0→Session-1 Interactive
scheduled-task launch, the VM-built-exe-runs-with-driver-DLL trick, and
the SudoVDA-output-under-the-rendering-GPU gotcha. Refresh remaining gaps
(SendInput in-session, ViGEm input/rumble, Moonlight-on-GPU, static-frame
pacing).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 09:19:20 +00:00
enricobuehler 7654b20b2a fix(host/windows): NVENC capture on real GPU + HOME-less config dir
apple / swift (push) Successful in 54s
android / android (push) Failing after 1m44s
ci / rust (push) Successful in 1m18s
ci / web (push) Successful in 28s
ci / docs-site (push) Successful in 31s
ci / bench (push) Successful in 1m50s
decky / build-publish (push) Successful in 10s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 3s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 5s
flatpak / build-publish (push) Failing after 2s
deb / build-publish (push) Failing after 2m56s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 5m4s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m48s
docker / deploy-docs (push) Successful in 17s
Validated live on an RTX 4090 (Windows 11) host streaming to the Rust
reference client over the LAN: SudoVDA virtual display → DXGI Desktop
Duplication (D3D11 zero-copy) → NVENC HEVC → punktfunk/1. 720p60 and
1080p60 both clean (181 / 177 frames, 0 mismatched, p50 1.6 / 3.45 ms
cross-machine), coexisting with Apollo. Two real-hardware bugs the
GPU-less VM couldn't surface:

- DXGI capturer: the SudoVDA virtual monitor's DXGI output is enumerated
  under the GPU that *renders* it (the 4090, LUID 0x15df6), NOT under the
  SudoVDA "adapter" LUID SudoVDA reports (0x23276). Restricting the output
  search to that LUID found nothing → "adapter has no output named
  \\.\DISPLAYn". Now search ALL adapters for the GDI name, bind the D3D11
  device to whichever adapter exposes it (NVENC then shares that device),
  with a settle-retry (the output appears a beat after display creation)
  and topology logging.

- native_pairing / apps: keyed config paths off raw $HOME, which a Windows
  service/scheduled-task context doesn't set → "HOME unset" hard-fail at
  m3-host startup. Route both through gamestream::config_dir(), which falls
  back to %APPDATA% on Windows (cert/paired/apps now under AppData\Roaming).

clippy -D warnings + build green on x86_64-pc-windows-msvc (default and
--features nvenc) and Linux (78/78 tests).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 09:18:15 +00:00
enricobuehler bf65d264fd ci: bound runner disk + bust the disk-full-corrupted cargo target cache
apple / swift (push) Successful in 54s
ci / bench (push) Successful in 1m35s
ci / rust (push) Successful in 6m49s
android / android (push) Failing after 4m5s
ci / web (push) Successful in 26s
ci / docs-site (push) Successful in 26s
decky / build-publish (push) Successful in 29s
deb / build-publish (push) Failing after 2m33s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 16s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 2m40s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m32s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m17s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 21s
flatpak / build-publish (push) Failing after 4s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 5m27s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 5m28s
docker / deploy-docs (push) Successful in 20s
The self-hosted runner filled its disk (95%, builds failing on ENOSPC): every CI
push builds a sha-<commit>-tagged Docker image per pipeline, and since those tags
are never dangling a plain `docker image prune` skips them — they piled up to 589
images / ~85 GB plus 18 GB of build cache. Two parts:

- scripts/ci/docker-prune.{service,timer}: a host-level systemd timer (every 6h,
  Persistent) that prunes images/build-cache/containers older than 24h — in-use
  images stay protected. Checked in (the runner is hand-provisioned and shared
  across orgs) and already installed live; reclaimed 89 GB -> 39 GB (95% -> 42%).

- ci.yml / deb.yml: bump the `cargo-target-<rustc>-*` cache key to `-v2-`. The
  disk-full build let actions/cache save a truncated target/ (a dep's .rmeta went
  missing -> "error[E0463]: can't find crate for pem_rfc7468" while compiling der).
  A suffix bump is useless here — restore-keys would fall back to the poisoned
  prefix — so the prefix is versioned to force one clean rebuild. cargo-home is
  untouched (sources were intact; the failure was a missing build artifact).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 09:10:56 +00:00
enricobuehler df005e2963 feat(packaging/web): bundle the web console into the apt install (punktfunk-web)
android / android (push) Failing after 22s
deb / build-publish (push) Failing after 0s
decky / build-publish (push) Failing after 0s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Failing after 1s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Failing after 0s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Failing after 1s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Failing after 0s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Failing after 0s
flatpak / build-publish (push) Failing after 1s
docker / deploy-docs (push) Has been skipped
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 0s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 0s
apple / swift (push) Successful in 53s
ci / web (push) Successful in 28s
ci / docs-site (push) Successful in 34s
ci / bench (push) Successful in 1m32s
ci / rust (push) Failing after 53s
Every user needs the console for pairing, so ship it via apt, auto-wired to the
host — no manual bun/env setup. New punktfunk-web .deb (Architecture: all,
Depends: nodejs >= 20 — runs the node-server build under apt-native node, no
bundled bun):

- packaging/debian/build-web-deb.sh: stages web/.output (server + public) + a
  /usr/bin/punktfunk-web-server wrapper (node) + the systemd --user units + the
  web.env template + docs. Refuses a bun bundle (Bun.serve) as a wrong-preset guard.
- scripts/punktfunk-web.service: --user unit on :3000, EnvironmentFile sources the
  host's ~/.config/punktfunk/mgmt-token (the shared bearer) + the generated
  web-password; sets PUNKTFUNK_MGMT_URL=https://127.0.0.1:47990 +
  NODE_TLS_REJECT_UNAUTHORIZED=0 (loopback self-signed cert). Restart=on-failure
  rides out the host-writes-token-first ordering.
- scripts/punktfunk-web-init.service + web-init.sh: --user one-shot that generates
  the login password (a .deb postinst runs as root → wrong $HOME) and surfaces it
  to the journal.
- build-deb.sh: punktfunk-host now Recommends punktfunk-web (apt pulls it by
  default; headless boxes opt out with --no-install-recommends).
- deb.yml: build the web console + smoke-boot it under node (gate the .deb on a
  real /login 200) + build-web-deb.sh; the publish loop globs it automatically.
- web/{.env.example,web.env.example}: document the auto-wiring vs a manual deploy.

End state: `apt install punktfunk-host` pulls punktfunk-web; enable both --user
services; the console logs in (password from the journal) and proxies the host's
HTTPS mgmt API with the shared token — zero hand-edited env. Local .deb build +
node smoke-boot verified.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 08:50:40 +00:00
enricobuehler b2a335122e build(web): node-server preset (apt-native runtime, no bun dependency)
decky / build-publish (push) Failing after 0s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Failing after 1s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Failing after 0s
android / android (push) Failing after 20s
ci / web (push) Failing after 12s
ci / docs-site (push) Failing after 0s
ci / bench (push) Failing after 1s
deb / build-publish (push) Failing after 0s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Failing after 0s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Failing after 1s
docker / deploy-docs (push) Has been skipped
flatpak / build-publish (push) Failing after 1s
ci / rust (push) Failing after 2m24s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Failing after 0s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 0s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 1s
apple / swift (push) Successful in 54s
Switch the Nitro build preset from `bun` to `node-server` so the built
.output/server is a standalone HTTP server runnable by apt-native `node`
(validated: `node .output/server/index.mjs` → Listening, /login 200 on node
v25.9.0). This lets the upcoming punktfunk-web .deb depend on `nodejs (>= 20)`
instead of vendoring the bun binary. CI still BUILDS with bun; only the runtime
target changes, and bun still runs a node-server build, so existing
`bun run .output/server/index.mjs` deployments keep working. `vite dev` is
unaffected. Prereq for bundling the web console into the apt install.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 08:45:29 +00:00
enricobuehler b2e5878711 feat(host/mgmt): HTTPS + token auth by default (no loopback no-auth fallback)
android / android (push) Failing after 21s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Failing after 0s
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The mgmt API already always serves HTTPS (the host identity cert), but on a
loopback bind with no token it ran unauthenticated — any local process could
drive it. Make auth required ALWAYS:

- new mgmt_token::load_or_generate(): token precedence is --mgmt-token > env
  PUNKTFUNK_MGMT_TOKEN > persisted ~/.config/punktfunk/mgmt-token > freshly
  generated 32-byte hex, persisted 0600 in KEY=VALUE form (so the bundled web
  console can source it directly as a systemd EnvironmentFile — one source of
  truth). config_dir() made pub(crate).
- parse_serve() resolves the token via load_or_generate() when unset, so a bare
  `serve` Just Works with auth on and no operator step.
- mgmt::run() drops the loopback no-token exemption and requires a token;
  require_auth()'s unauthenticated fallback now returns 401. The paired-cert
  (mTLS) branch is unchanged — Apple client + library auth unaffected.
- web /api proxy: 503 (legible) instead of forwarding an empty bearer.
- tests: test_app/test_app_native default a token, send() auto-attaches the
  bearer; blank-token test asserts the new "no token" refusal. 80 pass.
- docs: mgmt module doc + host.env.example reflect always-on auth + auto-gen.

Compiles, clippy/fmt clean, openapi no drift. Part B (bundle the web console into
apt, auto-wired to this token) follows.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 08:42:28 +00:00
enricobuehler 104639bcc1 feat(android): DualSense host->client feedback — rumble + lightbar/LEDs/triggers
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M4 Android stage 1 (DualSense feedback, host->client). Two Kotlin poll threads drain the
connector's rumble (0xCA) + HID-output (0xCD) planes via blocking native pulls and render
in Kotlin (Option B — no JNI upcalls, Android APIs stay in Kotlin).

- crates/punktfunk-android: feedback.rs — nativeNextRumble (returns (low<<16)|high, or -1)
  + nativeNextHidout (writes [kind][fields] into a caller's direct ByteBuffer). Ungated; no
  new Cargo deps (next_rumble/next_hidout are on the quic feature already).
- clients/android: GamepadFeedback.kt — rumble -> VibratorManager (two-motor amplitude),
  HID Led -> lightbar + PlayerLeds -> player LED via LightsManager (API 33+), adaptive
  triggers parsed + logged (no public Android API); resolves the connected pad, emulator ->
  logged no-op. Started/stopped in the StreamScreen lifecycle (stop + join before nativeClose).

Verified live (emulator -> synthetic host, PUNKTFUNK_TEST_FEEDBACK=1): client received +
decoded the full burst -- rumble low=16384 high=32768, Led r=10 g=20 b=30, PlayerLeds bits=4
player=1, Trigger which=1 mode=0x21 -- matching the host hook exactly. Rendering is a logged
no-op on the emulator (no controller); real haptics/lightbar/player-LED need a physical pad.
Deferred (need a physical DualSense + device enumeration): client->host rich input
(touchpad/motion send_rich_input) and DualSense controller-type negotiation.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 10:30:32 +02:00
enricobuehler 1e871854cd feat(android): gamepad forwarding — buttons + sticks/triggers/dpad → send_input
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M4 Android stage 1 (gamepad). One controller forwarded as pad 0; mirrors the
Linux/Apple gamepad mapping (byte-identical GamepadButton/GamepadAxis events).

- crates/punktfunk-android: 2 JNI fns (nativeSendGamepadButton/Axis) building the
  GamepadButton/GamepadAxis InputEvents (flags = pad index 0).
- clients/android: Gamepad.kt — BTN_*/AXIS_* wire constants, KEYCODE_*->BTN_* map, and
  an AxisMapper (joystick MotionEvent -> sticks +-32767 +y-up / triggers 0..255 /
  HAT->BTN_DPAD_* with on-change gating + release-all reset). MainActivity routes
  gamepad-source KeyEvents in dispatchKeyEvent (DPAD only when from a gamepad, so
  keyboard arrows still map to VK) and adds dispatchGenericMotionEvent for joystick axes.

Verified live (emulator -> gamescope host, `adb input gamepad keyevent`): host created
the virtual X-Box 360 uinput pad (index=0) and received the gamepad datagrams (input=22).
Axes can't be adb-injected (joystick MotionEvents) -- build/clippy + code-review this
increment; live stick/trigger test deferred to a physical controller. Deferred: device
enumeration/selection, controller-type negotiation, DualSense rich input.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 10:06:57 +02:00
enricobuehler 2bca89c555 feat(host/windows): Steam library auto-discovery on Windows
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The Steam `LibraryProvider` keyed off `$HOME` + Linux paths, so the game
library was empty on Windows. Add Windows discovery: the default Steam
install dirs under Program Files (`ProgramFiles(x86)`/`ProgramFiles`/
`ProgramW6432`), with games on other drives picked up via each root's
`libraryfolders.vdf` — whose Windows values are backslash-escaped, so
unescape `\\` → `\`. The existing root-scan/dedup logic is shared via a
new `steam_roots_existing` helper. The custom store (mgmt JSON CRUD) was
already cross-platform; only Steam auto-discovery was Linux-only.

Not yet covered: a non-default Steam install dir (the registry
`Valve\Steam\InstallPath`). Degrades gracefully — no Steam → empty list.
clippy -D warnings + library tests green on Windows and Linux.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:59:21 +00:00
enricobuehler 66f579461f feat(host/windows): GameStream (Moonlight) audio on Windows — stereo
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`serve` gave Moonlight clients no audio on Windows: the GameStream audio
stream thread was Linux-only (a non-Linux stub errored). Widen the
stereo path to Windows — the encode/RTP/AES-CBC/hand-rolled-RS(4,2)-FEC
logic is platform-neutral and already live-validated byte-identical on
Linux, and it now runs over the WASAPI capturer + the (already
cross-platform) `opus` crate. The cfg gates go from `linux` to
`any(linux, windows)`; only the surround path stays Linux-only because
its libopus *multistream* encoder needs `audiopus_sys` (a Linux dep) —
on Windows a surround request fails cleanly with a "use stereo" error.

Linux stays byte-identical (the `SessionEncoder::Surround` variant and
its match arm keep `#[cfg(linux)]`, so Linux compiles exactly as before).
Verified: clippy -D warnings + host test suite green on both
x86_64-pc-windows-msvc (73/73) and Linux (78/78).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:56:11 +00:00
enricobuehler 95c4058582 fix(web): default mgmt proxy to the HTTPS self-signed mgmt API
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The mgmt API serves HTTPS with the host's self-signed identity cert and requires
mTLS-or-bearer auth (the mTLS work), but the web console's proxy still defaulted to
`http://127.0.0.1:47990` — so a deployment copying .env.example got a plain-HTTP
request to an HTTPS port (→ 502 Bad Gateway, observed live on the Bazzite box).

- .env.example + server/util/auth.ts + vite.config.ts: default PUNKTFUNK_MGMT_URL to
  https://127.0.0.1:47990.
- vite dev proxy: `secure: false` (the host cert is self-signed).
- Document that the deployment needs PUNKTFUNK_MGMT_TOKEN (matching the host's) and
  NODE_TLS_REJECT_UNAUTHORIZED=0 — the web server's only outbound TLS is the loopback
  hop to the host's own self-signed cert, so disabling verify there is scoped + safe.

The running Bazzite box is already fixed live (web.env → https + token + cert-skip,
verified: login 200, /api/v1/status 200). This makes fresh deployments correct.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:50:41 +00:00
enricobuehler ff1cc6c6d9 feat(android): input forwarding — keyboard + touch trackpad → send_input
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M4 Android stage 1 (input). Kotlin captures input and forwards it over JNI to
NativeClient::send_input (the connector is linked as a Rust crate).

- crates/punktfunk-android: 4 JNI send fns (pointer move / button / scroll / key)
  building InputEvent with the GameStream wire codes — ungated, &self on the Sync
  connector (safe from the UI thread).
- clients/android: Keymap.kt (Android KEYCODE_* -> Windows VK, the host's wire
  contract, mirroring the Linux/Apple tables); Activity-level dispatchKeyEvent forwards
  hardware keys to the active session (above the Compose focus system, so it's reliable);
  a Compose touch-trackpad overlay -- 1-finger drag -> relative move, tap -> left click,
  2-finger drag -> scroll.

Verified live (emulator -> gamescope host on the LAN box, synthetic `adb input`): host
received 31 input datagrams (input=31) and libei injected KeyDown/KeyUp, MouseButtonDown/Up
and MouseMove all emitted=true. Physical-mouse pointer capture + gamepad are next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 09:49:27 +02:00
enricobuehler e3de19b52e test(host): make two host tests portable to Windows
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The Windows host test suite hit two pre-existing portability failures
(the autonomous Windows bring-up never ran `cargo test` on the VM):

- `vdisplay::detect_active_session_*` asserted a non-empty XDG runtime
  dir — a Linux concept with no Windows equivalent. Gate just that
  assertion to Linux (keep the call so the fn stays used → no dead_code).
- `mgmt::openapi_document_is_complete_and_checked_in` did a byte compare
  against the checked-in spec, which git may check out CRLF on Windows
  while serde_json emits LF. Compare content with `\r` stripped.

Host suite now 73/73 on x86_64-pc-windows-msvc; Linux unchanged (78 ok).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:49:01 +00:00
enricobuehler 9c61b03101 feat(host/windows): ViGEm rumble back-channel + Windows clippy clean
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Wire the host→client rumble path on Windows, the analogue of the Linux
uinput EV_FF read loop: a game's force-feedback on the virtual Xbox 360
pad is delivered by ViGEm's notification API (`request_notification` →
`spawn_thread`, gated by the crate's `unstable_xtarget_notification`
feature). A per-pad background thread stores the latest motor levels;
`pump_rumble` relays changes to the client on the universal 0xCA plane
(motors scaled 0..255 → 0..65535). Dropping the target aborts the
notification, so the thread exits with the session. Live verification
still needs a physical pad.

Also fix the Windows backends' clippy debt — these modules are cfg-
excluded from Linux CI, so `clippy -D warnings` never saw them, and the
VM's rustc 1.96 clippy is stricter on shared code than the CI image:
- dxgi: manual checked division → checked_div().map_or
- sendinput: `x = x | y` → `x |= y`
- sudovda: `.then(|| ptr)` → `.then_some(ptr)`
- m3 pick_compositor: drop the needless early return (match form)
- m3 resolve_compositor: Windows arm is a tail expr, not `return`

All Windows backends now build + clippy clean (default and --features
nvenc); Linux unaffected (fmt/clippy/check green).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:43:40 +00:00
enricobuehler 7d5dbd47b7 fix(host/dualsense): heartbeat virtual DualSense so it isn't dropped when idle
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"Controller disconnected every few seconds" (Forza Horizon, held steady): the
virtual UHID DualSense emitted HID report 0x01 ONLY on state change, but a real
DualSense streams it continuously (~250 Hz). When the player holds the
wheel/throttle steady the client sends no wire events, so the host wrote nothing
and /dev/uhid went silent for seconds — the kernel hid-playstation driver / Proton
/ SDL treat that as an unplugged controller. (The uinput X-Box pad is immune:
evdev holds last-known state with no periodic-report requirement.)

Add DualSenseManager::heartbeat(max_gap): re-emit each live pad's CURRENT report
when it's been silent for max_gap (idempotent — a stale-but-correct frame, never a
phantom input; write_state bumps seq+timestamp). write() resets the per-pad timer,
so an actively-used pad emits no extra reports — the heartbeat only fills genuine
silence. PadBackend::heartbeat() drives it at an 8 ms gap (~125 Hz) for DualSense
(no-op for X-Box), called every input-thread tick (the loop already runs ≤4 ms).

GET_REPORT feature replies + the pad lifecycle were ruled out by the investigation
(pad is created once, never torn down mid-session). Compiles, clippy/fmt clean, 78
host tests pass. Verify on the box: held-idle DualSense stays present in evtest /
no SDL CONTROLLERDEVICEREMOVED; Forza no longer toasts "controller disconnected".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:37:49 +00:00
enricobuehler 01305c67a7 fix(apple/gamepad): resolve DualSense type reliably at connect (no Auto race)
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The DualSense intermittently showed up as an Xbox 360 pad on the host: the
client's `.auto` gamepad-type resolution read `GamepadManager.active`, which is
populated only by the async `.GCControllerDidConnect` notification (or the
init-time snapshot). At connect time `active` could still be nil with a DualSense
attached, so the client sent `.auto` and the host's pick_gamepad mapped that to
Xbox 360. Confirmed live: same box, two connects minutes apart logged
`gamepad="xbox360"` (auto) vs `honoring client gamepad request gamepad="dualsense"`.

resolveType() now calls rebuild() first to re-read GCController.controllers()
synchronously before reading `active`, closing the race for the common case
(controller attached before connecting).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:31:39 +00:00
enricobuehler b8a1b7e469 feat(host/windows): host→client Opus audio — vendored libopus on MSVC
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The `m3` audio_thread (desktop capture → Opus 48 kHz stereo 5 ms CBR →
AUDIO_MAGIC datagrams) now runs on Windows, fed by the WASAPI loopback
capturer. The `opus` crate vendors libopus via `audiopus_sys` + cmake
(no system lib / vcpkg), so it builds on MSVC — moved into a
`cfg(any(linux, windows))` deps table and widened the audio_thread cfg
to match (the stub now only covers other targets, e.g. macOS).

Build note: CMake 4 rejects libopus's old `cmake_minimum_required`;
set `CMAKE_POLICY_VERSION_MINIMUM=3.5` when building the host on Windows.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:30:00 +00:00
enricobuehler 8c8d576e52 feat(android): host→client audio — Opus → AAudio (LowLatency)
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M4 Android stage 1 (audio). An audio thread pulls Opus packets from the connector
(next_audio), decodes to interleaved f32 stereo, and feeds AAudio via its realtime
data callback through a jitter ring ported from the Linux client (prime ~3 quanta,
drop-oldest cap, re-prime on drain). All in Rust on native threads — symmetric with
the video decode path.

- crates/punktfunk-android: audio.rs (Opus decode + jitter ring + AAudio callback);
  SessionHandle gains an audio slot; nativeStartAudio/nativeStopAudio JNI; Drop stops it.
  Android-only deps: opus 0.3 (libopus via cmake, static) + ndk "audio" (AAudio) — pure
  C/NDK, no libc++_shared to bundle.
- clients/android: NativeBridge start/stop audio, called in the SurfaceView lifecycle.
- kit/build.gradle.kts: cargo-ndk env for the libopus cmake build (NDK root, Ninja,
  LIBOPUS_STATIC/NO_PKG) + --platform 31 (libaaudio is API 26+).

Verified live (emulator -> gamescope host on the LAN box): AAudio opened 48k/stereo/f32;
a 440 Hz tone played into the host capture sink reached the client decoded -- opus ~200/s,
pcm_frames climbing in lockstep, peak=0.089 (real content, not silence), with video
streaming concurrently. Some underruns under emulator jitter (verify on hardware).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 09:25:24 +02:00
enricobuehler 38cce754bd docs: mark session-aware follow-ups #2 (switch input) + #3 (vout primary) resolved
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Both landed in 3363576 and validated live on the Bazzite F44 box: a Gaming→Desktop
mid-stream switch shows `settled desktop portal env … compositor=kwin` →
`portal granted devices` → `device RESUMED` (input lands, no reconnect), and
`KWin: streamed output set as the sole desktop also_disabled=["HDMI-A-1"]` (panels
on the streamed screen). Remaining: #1 (F44 gamescope teardown GPU leak) + the
lower-priority polish.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 07:12:29 +00:00
enricobuehler 336357643c feat(host): KWin virtual output primary + settle portal env on switch
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Two parked follow-ups from the session-aware host work:

#3 — KWin/Mutter virtual output not set primary. The auto-detected desktop path
*is* "stream this desktop", but the per-session virtual output wasn't promoted to
primary, so KDE/GNOME panels + windows stayed on an unstreamed real output and the
streamed screen showed only wallpaper. apply_session_env now defaults
PUNKTFUNK_KWIN_VIRTUAL_PRIMARY / PUNKTFUNK_MUTTER_VIRTUAL_PRIMARY on for the
auto path (explicit config still wins), so the streamed output becomes the sole
desktop.

#2 — input flaky after a mid-stream Gaming->Desktop switch. The xdg portal
(D-Bus-activated) and the systemd --user env still pointed at the old session, so
the host's RemoteDesktop portal opened against a half-stale env: it accepted
events but they didn't reach the compositor until a reconnect. New
vdisplay::settle_desktop_portal() pushes the live session env into the
systemd/D-Bus activation environment and (for KWin) restarts the portal so it
re-reads it, mirroring a fresh desktop login (and the existing wlroots portal
restart). Called from the mid-stream switch rebuild slot before the injector
reopens. GNOME uses Mutter's direct EIS, so it only gets the env push.

Compiles, clippy/fmt clean, 78 host tests pass. Live validation on the Bazzite
box next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 06:49:53 +00:00
enricobuehler 2448a33698 style(host/windows): rustfmt the Windows backends
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:50:16 +00:00
enricobuehler 5cf7b561b5 docs(windows-host): gamepad done; audio/rumble/GPU-validation remaining
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:48:23 +00:00
enricobuehler 8cba886c17 feat(host/windows): ViGEm virtual gamepad backend
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Windows GamepadManager via vigem-client (ViGEmBus) — the uinput-xpad analogue: one virtual Xbox 360 controller per client pad index, created lazily on first State. GameStream/Moonlight already uses the XInput conventions (low-16 button bits, sticks -32768..32767 +Y up, triggers 0..255), so the GamepadFrame->XGamepad mapping is 1:1. Replaces the non-Linux GamepadManager stub (same new/handle/pump_rumble API the m3 PadBackend drives, so no m3 change). Graceful when ViGEmBus is absent (gamepad disabled, session continues). Compiles clean on Windows + Linux; live-test needs the ViGEmBus driver + a physical pad. Rumble back-channel is a TODO (ViGEm notification API).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:46:51 +00:00
enricobuehler 1a9a733f02 docs(windows-host): all backends landed; NVENC build/run + dev-loop notes
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:40:52 +00:00
enricobuehler 69ba6ec45d feat(host/windows): NVENC D3D11 hardware encoder (--features nvenc)
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Zero-copy capture->encode on the GPU via the raw NVENC API (nvidia_video_codec_sdk sys + ENCODE_API; the safe wrapper is CUDA-only). Opens an NV_ENC_DEVICE_TYPE_DIRECTX session on the SAME ID3D11Device as the DXGI capturer (carried on the new FramePayload::D3d11), registers a pool of BGRA textures once, CopyResources each captured texture in and encode_picture; CBR/ULL, infinite GOP, P-only, forced-IDR for RFI. The DXGI capturer gains a D3D11 zero-copy output (selected, like the encoder, by PUNKTFUNK_ENCODER=nvenc) so capture+encode share textures.

OFF by default (the nvenc feature pulls the NVENC SDK + cudarc): the default Windows host links without it (openh264 path). cudarc builds toolkit-less via the SDK ci-check feature (dynamic-loading). At link time --features nvenc needs nvencodeapi.lib (NVENC SDK, or an import lib generated from the driver's nvEncodeAPI64.dll) on PUNKTFUNK_NVENC_LIB_DIR. Both default and --features nvenc builds validated to compile+link GPU-less on the VM (import lib generated from the driver DLL). Runtime needs a real NVIDIA GPU.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:39:46 +00:00
enricobuehler 04b76ebfc7 feat(host/windows): run serve/m3-host on Windows (config paths + compositor)
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The punktfunk/1 control plane already compiled on Windows; these wire the last gaps so the host actually runs: config_dir falls back to %APPDATA% (HOME\.config when set), paired_path uses it, hostname from COMPUTERNAME, and resolve_compositor short-circuits the Linux session-detection on Windows (SudoVDA is the single backend; vdisplay::open ignores the compositor arg). Validated live on the VM: m3-host creates its identity, binds the QUIC endpoint (fingerprint logged), advertises mDNS (_punktfunk._udp, host from COMPUTERNAME), and accepts sessions. GPU-less validations green: m0 synthetic->openh264->core FEC loopback (120/120, 0 mismatches) and the m3 c_abi_connection_roundtrip control-plane test. Full session capture (SudoVDA->DXGI) + NVENC remain GPU-gated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:15:51 +00:00
enricobuehler 9c2499fd45 feat(host/windows): DXGI Desktop Duplication capture backend
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Windows Capturer via DXGI Desktop Duplication: create a D3D11 device on the SudoVDA adapter (by LUID), find the matching output (by GDI name), DuplicateOutput, and per AcquireNextFrame copy the desktop into a CPU-readable staging texture -> tightly-packed BGRA (FramePayload::Cpu, feeds the openh264 software encoder GPU-lessly). Handles WAIT_TIMEOUT (reuse last frame) and ACCESS_LOST (re-duplicate). Adds FramePayload::D3d11(D3d11Frame) for the future NVENC zero-copy path, and a VirtualOutput.win_capture identity (adapter LUID + GDI name) carried out of the SudoVDA backend. Pure helpers (pack_luid/gdi_name_matches/depad_bgra) unit-tested on the VM; the live duplication path needs a real GPU + an activated SudoVDA monitor. Compiles clean on Windows + Linux.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:06:21 +00:00
enricobuehler 45e5157091 feat(host/windows): WASAPI loopback audio capture
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Windows AudioCapturer via the wasapi crate (0.23): loopback the default render endpoint (Render device + Direction::Capture + shared mode => STREAMFLAGS_LOOPBACK) at 48 kHz stereo f32 with autoconvert, feeding the existing Opus path with no resampling. Dedicated COM-MTA thread owns the !Send WASAPI objects; interleaved f32 chunks leave over a bounded lossy channel; RAII Drop stops + joins. Bring-up handshake reports a missing endpoint as Err so a session continues without audio. open_audio_capture Windows factory arm + module. Init chain validated live on the VM (open succeeds; next_chunk waits on a silent system). Virtual mic deferred (no Windows virtual-audio endpoint). m3 audio_thread wiring + opus hoist land with the integration task.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 00:57:19 +00:00
enricobuehler cbbeaa5c29 feat(host/windows): openh264 software H.264 encoder (GPU-less path)
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Windows Encoder impl via the openh264 crate (statically-bundled, BSD-2): low-latency screen-content config (Baseline/no-B-frames, bitrate RC, BT.709 limited, near-infinite GOP + forced-IDR recovery via request_keyframe), packed CPU pixels (BGRx/BGRA/RGB/RGBA/RGBx/BGR) -> I420 -> AnnexB with in-band SPS/PPS each IDR. Synchronous: submit encodes immediately, poll hands back the one AU, flush is a no-op. Windows open_video factory selects it (PUNKTFUNK_ENCODER=software|nvenc|auto; NVENC arm lands later), H.264-only with a clear error otherwise, SW bitrate ceiling. Unit-tested live on the VM: synthetic BGRx -> AnnexB IDR + SPS NAL. Unblocks the GPU-less capture->encode->FEC->send pipeline. Compiles clean on Windows + Linux.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 00:43:19 +00:00
enricobuehler cce2eb60f6 feat(host/windows): SendInput input-injection backend
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Windows InputInjector via SendInput (Win32 KeyboardAndMouse), mirroring the wlroots backend: absolute mouse (MOUSEEVENTF_VIRTUALDESK normalized to the virtual desktop), relative mouse, scancode keyboard (MapVirtualKeyExW + extended-key flagging), scroll (no sign flip — Windows wheel matches GameStream), buttons. Client already sends Windows VK codes (no keycode table). Reattaches the thread to the input desktop (OpenInputDesktop/SetThreadDesktop) to survive UAC/lock switches. New Backend::SendInput, the Windows auto-default in default_backend(), open() arm, windows-crate features. Compiles clean on Windows + Linux. Live injection validates with the in-session host run (SendInput is desktop-isolated from an SSH network logon).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 00:34:40 +00:00
enricobuehler 2264474c68 Merge remote-tracking branch 'origin/main'
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2026-06-15 00:05:58 +00:00
enricobuehler 26741feada feat(host/windows): SudoVDA virtual-display backend (control path)
Windows VirtualDisplay backend driving SudoVDA (the Apollo IDD) via its DeviceIoControl IOCTL protocol: open by interface GUID, ADD at the client's exact WxH@Hz (mode baked into the IOCTL, no EDID seeding), mandatory watchdog ping thread, QueryDisplayConfig name resolution, RAII Drop -> REMOVE. Wired behind the existing VirtualDisplay trait (open()/probe() Windows arms). Validated live on the GPU-less VM (standalone + via the trait, env-gated test): version 0.2.1, ADD 1920x1080@60 -> target, watchdog hold, REMOVE. Monitor activation into a WDDM path (-> capturable \\.\DisplayN) needs a real GPU and is deferred with capture/NVENC. docs/windows-host.md updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 00:05:40 +00:00
enricobuehler de7b8ac282 feat(android): video decode pipeline — NDK AMediaCodec → SurfaceView
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M4 Android stage 1 (video). Pull HEVC access units from the connector and render
them to the SurfaceView entirely in Rust (NDK AMediaCodec → ANativeWindow) — no
per-frame JNI, honoring the native-thread hot-path invariant.

- crates/punktfunk-android: decode.rs (one-in/one-out AMediaCodec loop; in-band
  VPS/SPS/PPS so no out-of-band csd; dims from NativeClient::mode). SessionHandle
  now holds an Arc<NativeClient> + the decode thread; nativeStartVideo/nativeStopVideo.
- clients/android: connect screen (host/port) + full-screen SurfaceView stream
  screen — surfaceCreated -> nativeStartVideo, leaving -> stop + close.

Verified live (Android emulator -> m3-host on the LAN box, ABI v2): QUIC handshake,
8-round clock-skew sync, HEVC decoder configured at 1280x720, and the data plane
delivered + fed all 299 access units (the punktfunk/1 NAT hole-punch worked through
the emulator's SLIRP). Real-pixel render is pending a non-synthetic source:
`m3-host --source synthetic` emits dummy transport payloads (not HEVC), so the
decoder correctly produces nothing; `--source virtual` (a compositor on the host)
is needed to verify decode-to-screen.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 02:03:48 +02:00
enricobuehler 9775794ba5 docs: known limitations + follow-ups for the session-aware host
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Capture the deliberately-parked items after live-validating the session-aware
backend selector on the Bazzite F44 box (Desktop KDE + Gaming both at the
client's resolution, warm reuse, Feature B mid-stream switch both directions).

Top follow-ups: (1) F44 gamescope teardown corrupts the GPU context (try SIGKILL
teardown, else keep the managed session warm); (2) mid-stream-switch input is
flaky until a reconnect (portal opens before the systemd/D-Bus activation env
settles — fix: import-environment on switch); (3) the KWin virtual output isn't
set primary. Plus polish: input-loss window on switch, the recovered NVENC
invalid-param log, the 4090 HEVC ~800Mbps cap, restore-guard/keep-warm
interaction, and promoting Feature B from opt-in to default.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 23:56:59 +00:00
enricobuehler 8534959021 fix(ci/flatpak): cargo-sources generator needs python3-tomlkit, not toml
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flatpak-cargo-generator.py (master) imports `tomlkit` + `aiohttp`; the workflow
installed `python3-toml`, so the "Generate offline cargo sources" step would fail
with ModuleNotFoundError. Install python3-tomlkit instead, and correct the same
note in build-flatpak.sh.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:47:09 +02:00
enricobuehler 8956bc14de feat(packaging/flatpak,decky): Steam Deck client flatpak + plugin deploy + CI
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Ship the punktfunk Linux client to the Steam Deck as a Flatpak — the only viable
SteamOS install path, since /usr is read-only and lacks libadwaita/SDL3 — and
publish both it and the Decky plugin through Gitea. Built and validated live on a
Steam Deck (SteamOS 3.7): bundle installs user-scope, all libs resolve, libavcodec
resolves to the codecs-extra HEVC build, devices=all for DualSense hidraw.

packaging/flatpak (new):
- io.unom.Punktfunk.yml on GNOME 50 / freedesktop-sdk 25.08. rust-stable//25.08
  (rustc 1.96 — the GTK4 chain needs >=1.92; the EOL GNOME-48/24.08 rust-stable at
  1.89 could not build it) + llvm20 (libclang for bindgen in ffmpeg-sys-next/sdl3-sys).
  HEVC libavcodec comes from the runtime's auto codecs-extra extension point (no
  app-side codec declaration). Bundled SDL3 3.4.10 (matches sdl3-sys 0.6.6+SDL-3.4.10).
  finish-args: wayland/fallback-x11, --device=all (GPU/VAAPI + evdev + hidraw — flatpak
  cannot bind /dev/hidrawN char devices via --filesystem), pulseaudio, network,
  ~/.config/punktfunk.
- metainfo.xml, desktop, square SVG icon, build-flatpak.sh (offline cargo-sources;
  on-Deck org.flatpak.Builder or CI), README.

clients/decky:
- add LICENSE (MIT), fix package.json license (BSD-3-Clause -> Apache-2.0 OR MIT),
  add scripts/{package.sh,deploy.sh} (the plugins dir is root-owned: stage to /tmp,
  sudo install, restart plugin_loader), align the launcher fallback to the real
  flatpak app id io.unom.Punktfunk, rewrite the install section.

.gitea/workflows:
- flatpak.yml: privileged Fedora container builds the bundle and publishes to the
  Gitea generic registry (+ release attachment on tags).
- decky.yml: pnpm build -> store-layout zip -> registry (stable latest/ URL for
  Decky "install from URL").

docs: packaging/README + packaging/flatpak/README.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:43:35 +02:00
enricobuehler 79217eb93d feat(android): scaffold the native Android client (Rust-heavy JNI bridge)
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Rust-heavy client model (like punktfunk-client-linux): a new cdylib crate
crates/punktfunk-android links punktfunk-core and exposes the JNI seam;
Kotlin (clients/android) owns only the Android-framework surface. Kotlin can't
import the C header the way Swift can, so the bridge is written in Rust to reuse
the Linux client's orchestration rather than re-port it.

- crates/punktfunk-android: JNI bridge — abiVersion/coreVersion native-link
  proof + session connect/close handle; plane pumps stubbed for M4 stage 1.
- clients/android: Gradle project — :app (Compose) + :kit (Android library with
  a cargo-ndk Exec task -> jniLibs). AGP 9.2 / Gradle 9.4.1 / Kotlin 2.3.21 /
  Compose BOM 2026.05.01 / compileSdk 37 / targetSdk 36 / minSdk 31, shipping
  arm64-v8a + x86_64. Phone + TV (leanback) installable. README rewritten.
- .gitea/workflows/android.yml: CI mirroring apple.yml on a Linux runner.
- punktfunk-core: switch rcgen to the ring backend so the whole quic tree is
  aws-lc-free (smaller client .so, cmake-free cross-compile; a win for all targets).

Validated on this box: :app:assembleDebug -> APK with both ABIs; emulator
first-light renders the bridge linked (core ABI v2) with logcat confirmation;
clippy -D warnings + cargo fmt clean; core tests green on the ring backend.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:38:35 +02:00
enricobuehler c9e90d4a59 docs(windows-host): host-first plan + SudoVDA protocol + no-GPU strategy
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Rewrite the scoping doc into a concrete implementation plan: locked decisions (host-first, SudoVDA virtual display, pure-Rust windows-rs+Reactor client linking core directly, FFmpeg/D3D11VA decode), the SudoVDA IOCTL control protocol, the no-GPU dev strategy, the Windows-specific structural issues (interactive session, clock epoch, no IDD audio), and the phased plan. Step 0 (compile on MSVC) marked done.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 23:30:24 +00:00
enricobuehler 5fddaac6af fix(host): compile punktfunk-host on windows (x86_64-pc-windows-msvc)
Gate the Linux-only bits so the host crate builds on MSVC (it already built on Linux + macOS): drm_sync/dmabuf_fence use DRM ioctls + libc (a linux-only target dep) and have no non-Linux callers; VirtualOutput.remote_fd is a PipeWire concept. The full dep tree (aws-lc-rs, quinn, rusty_enet, axum) builds clean on MSVC and the binary runs (openapi emits the spec) — only these 3 cfg-gates were needed. First step of the Windows host port (docs/windows-host.md).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 23:30:24 +00:00
enricobuehler f869b434ba fix(host): input follows session per-connect + restore-guard on desktop switch
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Two fixes from live Bazzite testing of the managed-Gaming + mid-stream work:

1. Input now FOLLOWS the active session. The host-lifetime injector was pinned to
   the first backend it opened and only reopened on an inject FAILURE — but with
   Feature A keeping the managed gamescope warm, its EIS socket stays alive, so a
   switch to the KDE desktop + reconnect kept injecting into the idle gamescope
   (input silently dead on KDE). injector_service_thread now compares the
   resolved input backend (default_backend() ← PUNKTFUNK_INPUT_BACKEND, set per
   connect by apply_input_env, and on a mid-stream switch) each event and reopens
   when it changes. Fixes input on a Gaming->Desktop reconnect AND Feature B's
   mid-stream input re-route, with no plumbing.

2. Debounced TV-restore no longer yanks you back to gaming. do_restore_tv_session
   now checks detect_active_session(): if a desktop session is active (the user
   switched), it tears down the idle managed gamescope but does NOT restart the
   gaming autologin. Observed live: the restore fired and restarted
   gamescope-session-plus@ogui-steam while the client was already on the KDE
   desktop.

Also: document PUNKTFUNK_SESSION_WATCH (Feature B opt-in) in the Bazzite host.env
and correct the managed-default description. Compiles, clippy/fmt clean, 78 tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 23:14:36 +00:00
enricobuehler c5ee9871ec style(host/gamescope): wrap long PENDING_RESTORE assignment (rustfmt)
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The schedule_restore_tv_session assignment exceeded 100 cols; rustfmt wraps it.
The fix was made post-commit but only m3.rs was staged for 95a820b, so CI's
fmt --check failed on the committed unwrapped line. Stage the wrap.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 22:50:31 +00:00
enricobuehler 95a820b68a feat(host/m3): mid-stream session-switch watcher (Feature B, opt-in)
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Feature B: while streaming, follow a Gaming<->Desktop switch on the box without
a reconnect. A ~1s watcher thread (session_watcher_loop) self-baselines on the
live ActiveKind and, when it changes and stays changed for a 3s debounce (the
old/new compositors coexist briefly during a switch), sends a SessionSwitch to
the encode loop. The loop's new rebuild slot — taking precedence over a queued
mode change — retargets the process env (apply_session_env/apply_input_env) and
rebuilds the WHOLE backend in place at the SAME client mode (vdisplay::open +
build_pipeline_with_retry), reusing the proven mode-switch rebuild path: the
Session + send thread (QUIC control + UDP data plane + side planes) stay up, the
client sees a brief freeze then an IDR. Old pipeline kept on a rebuild failure
(transient vs permanent classified via is_permanent_build_error). Input
re-routes via the host-lifetime injector's lazy reopen against the new
PUNKTFUNK_INPUT_BACKEND.

Opt-in via PUNKTFUNK_SESSION_WATCH (off by default; never under an explicit
PUNKTFUNK_COMPOSITOR pin), so it lands inert and is promoted to default only
after live validation on a real Bazzite Gaming<->KDE flip. The watcher snapshots
the SessionEnv so only the encode thread writes process env.

Compiles, clippy/fmt clean, 78 host tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 22:42:13 +00:00
enricobuehler c25706b355 feat(host/gamescope): managed-default Gaming with debounced TV-restore
Feature A: in Gaming Mode, default to a host-managed gamescope at the CLIENT's
mode (tear the TV's autologin down on connect) instead of attaching to the
running TV session — so the client receives ITS resolution (capture == encode ==
client mode, fixing the InitializeEncoder size mismatch the attach path hit),
not the TV's 4K.

Reliability is the debounce: restore_managed_session() now SCHEDULES the TV
restore RESTORE_DEBOUNCE (5s) after the last disconnect via a host-lifetime
worker, instead of restoring immediately per-disconnect. A reconnect inside the
window cancels the pending restore and reuses the still-warm managed session
(create_managed_session clears PENDING_RESTORE at the top) — so a quick reconnect
(e.g. a controller hiccup) never triggers a gamescope stop/relaunch, which is the
per-connect churn that leaked NVIDIA GPU context on F44 (the black-screen
reconnect).

- vdisplay/gamescope.rs: PENDING_RESTORE + RESTORE_DEBOUNCE; schedule_restore_tv_session
  (debounced), do_restore_tv_session (the actual restore, worker-driven),
  start_restore_worker (100ms tick, RAII keepalive handle). create_managed_session
  cancels the pending restore + reuse path unchanged.
- vdisplay.rs: apply_input_env flips gamescope to managed-DEFAULT; PUNKTFUNK_GAMESCOPE_ATTACH
  (or an explicit _NODE) opts back to attach for couch-on-TV; _MANAGED forces managed.
  restore_managed_session schedules; new start_restore_worker wrapper.
- m3.rs serve(): hold the restore worker for the host lifetime.
- bazzite host.env: document managed-default + the ATTACH opt-out.

Compiles, clippy-clean, 78 host tests pass. F44 single stop/start leak to be
verified live on the box.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 22:34:33 +00:00
enricobuehler 66c2bee183 feat(packaging/bazzite): one-shot KDE Desktop-mode setup for the host
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The session-aware selector drives a KWin virtual output at the client's
resolution when the Bazzite box is in KDE Desktop Mode — validated live. But a
normal KDE login withholds two things the headless host needs:
  1. KWIN_WAYLAND_NO_PERMISSION_CHECKS=1 — so KWin exposes the privileged
     zkde_screencast virtual-output protocol to an external client.
  2. the kde-authorized RemoteDesktop grant — so libei input auto-approves
     instead of popping a dialog a headless host can't answer.

Add packaging/bazzite/kde-desktop-setup.sh (idempotent, no root): writes the
environment.d KWIN drop-in and seeds the grant DB (shipped at
/usr/share/punktfunk/headless/kde-authorized) into ~/.local/share/flatpak/db/,
restarting the portal chain. Ship it via the RPM at
/usr/share/punktfunk/bazzite/ and document it in the Bazzite README (new §6.5).
Gaming Mode needs none of this (auto-attach).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 22:26:21 +00:00
enricobuehler 6f77574876 feat(host/vdisplay): per-connect active-session backend selection
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Bazzite/SteamOS boxes flip between Steam Gaming Mode (gamescope) and a
KDE/GNOME desktop. The host statically read PUNKTFUNK_COMPOSITOR /
XDG_CURRENT_DESKTOP once, so switching to Desktop Mode failed the stream, and
the gamescope managed-session path stopped+relaunched the autologin per connect
— leaking GPU context on F44 (reconnect → black screen).

Replace the static read with a runtime probe of the live session and route each
connect to the right backend, churn-free:

- vdisplay::detect_active_session() probes /proc for the running compositor of
  our uid (gamescope|kwin_wayland|gnome-shell|sway, desktop outranks a leftover
  gamescope) + scans the runtime dir for the live wayland-* socket. Returns an
  ActiveKind + the SessionEnv (WAYLAND_DISPLAY/XDG_RUNTIME_DIR/DBUS/
  XDG_CURRENT_DESKTOP) that targets it.
- apply_session_env() writes that into the process env per connect (host serves
  one session at a time), so every backend (capture + input) opens against the
  live session; apply_input_env() points input at the matching backend and
  selects gamescope ATTACH (no managed restart) unless PUNKTFUNK_GAMESCOPE_MANAGED.
- resolve_compositor() (native path) auto-detects + applies; explicit
  PUNKTFUNK_COMPOSITOR still wins (legacy/CI/forcing). detect() is now
  active-aware for the GameStream/mgmt callers too.
- Bazzite host.env drops the static gamescope force; documents auto-detection
  + the optional overrides.

Result: Desktop Mode → KWin/Mutter virtual output at the client's mode
(churn-free, the reliable path); Gaming Mode → attach to the running gamescope
(no SIGSEGV/GPU leak on reconnect). Compiles + clippy-clean; 78 host tests pass.
Live validation on the Bazzite box pending (box offline).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 21:41:51 +00:00
enricobuehler 0bc60ebc44 fix(host/gamescope): free Steam from the autologin TV session while streaming
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On a Bazzite host that autologins into gaming mode on a physical display (the F44
default: gamescope-session-plus@ogui-steam on the TV), Steam — single-instance — is
held by that session, which renders to the TV's native mode. The host-managed session
then can't start its own Steam, so it captured the TV's 4K output instead of the
client's mode (stretched). On F43 the box wasn't in gaming mode, so the host's Steam
was the only one.

Fix: on connect, the host-managed gamescope path stops any running autologin
`gamescope-session-plus@*` unit (frees Steam) before launching its own session at the
client's mode; on client disconnect (`restore_tv_session`, called from serve_session
teardown) it stops our session and restarts the autologin one, so the TV returns to
gaming mode by default when no one is streaming. Stopping the `--user` unit sticks
(Relogin only fires on the full logind session ending — verified live), so no sddm
config change is needed. Cost: a Steam cold-start per connect, given single-instance.

No-op on non-Bazzite / headless boxes (nothing to stop → nothing to restore).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 19:38:58 +00:00