ac3dc4323f0f3e972969efc29be3361669e08d23
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ac3dc4323f |
fix(native/session): make the stop flag enforceable so a session can't outlive its client
Native sessions could survive long after the client was gone, in two
independent ways.
HOST: `stop` was only advisory. The one thing that ends a session is the
stream thread returning — every teardown (conn.close, the joins, and the
RAII drops of the session permit, admission entry and stream marker)
sits after that await, and nothing forced the issue. The encode loop
checks `stop` between iterations, so any unbounded call INSIDE one never
reaches the check, and one stuck syscall became a permanent zombie: it
held its semaphore slot (four of those and the host stops accepting
QUIC entirely), its admission entry (a later client gets "host busy"
forever), and not even the console's Stop button could clear it — that
button sets this same flag.
* Bound the wait: once the session has been told to stop, the thread
gets STREAM_STOP_GRACE (90 s, well past the 40 s capture-rebuild
budget) to return, then teardown runs anyway. The thread is detached,
not killed — Rust can't cancel a blocking thread — so it keeps its
capturer/encoder until the stuck call returns, but the session's slot
and admission entry come back and the host keeps serving. It logs at
ERROR as the host wedge it is.
* Bound the audio/input joins too — the last unbounded await in
teardown.
* Take the session permit AFTER the QUIC handshake instead of before
`accept()`, so a host at its concurrency cap still accepts and the
waiting client sees a live path instead of a silent dial timeout.
* Bound the compositor helpers that caused the wedge in the first
place: new pf-vdisplay `proc::{status_within, output_within}` kill a
child that outlives its budget. `kscreen-doctor` is a Wayland client
of the very compositor it configures, so against a wedged KWin it
never returned; same for systemctl/dbus against a stuck session bus.
CLIENTS: the connection was never closed, so the host was right to keep
the session — it still had a live, keep-alive-answering peer.
* Android: backgrounding did no teardown at all, and Android doesn't
suspend the process, so the worker kept answering keep-alives until
the OS reclaimed it (on a TV box, never). End the session on ON_STOP,
via the existing onDispose path; a plain close, not a quit, so the
host lingers the display for a fast return.
* Apple: the .background arm was iOS-only AND gated on an opt-in that
defaults off, so backgrounding did nothing — while the `audio`
background mode kept the app (and its connection) alive indefinitely.
Act unconditionally, and cover tvOS.
* Core: `conn.close()` only queues the frame, and run_pump is the body
of a block_on whose runtime is dropped the instant it returns, so the
driver could never put it on the wire — a deliberate quit reached the
host as silence (8 s idle timeout, no quit code, and the linger meant
for an unwanted disconnect). Carry the endpoint out of the handshake
and flush with wait_idle(), the same discipline the pairing and probe
paths already use.
Linux check/clippy/tests green: 262 host, 71 pf-vdisplay (incl. new
bounded-process tests), 231 core.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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41fa25c440 |
fix(gamestream/session): end the session when the client disconnects or vanishes
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GameStream sessions outlived their client: the only complete teardowns were the explicit ones (RTSP TEARDOWN, nvhttp /cancel, mgmt DELETE /session), and the only automatic detector was a media-UDP send error — which needs an ICMP port-unreachable, so a true vanish (Wi-Fi drop, sleep, power off, crash) left video+audio encoding into the void forever, and even a plain Moonlight quit (which sends neither TEARDOWN nor /cancel) leaked the session. The stale state then cascaded: a lingering launch 503-blocked a different client under mode_conflict=reject, and streaming=true made a reconnect's PLAY take its "stream already running" branch — no new threads, old threads still aimed at the dead endpoint, the reconnect got no media. ENet already detects all of this — the control peer's reliable-ping timeout (or clean disconnect) fires Event::Disconnect within ~5-30 s — but the handler only reset input state. Wire the real teardown into it: * AppState::end_session — THE compat-plane session teardown: stops both media threads (their flags), clears launch + negotiated stream config; idempotent. /cancel and mgmt stop_session now share it. * control.rs Disconnect → end_session. Gated on the TRACKED session peer, and Connect only tracks a peer from the /launch owner's IP (the same source-IP bind the RTSP/media plane uses), so an unauthenticated LAN peer connect+disconnect can't end a live session, and a fast reconnect's stale-peer timeout can't kill its successor. * Client-unreachable UDP send errors now end the whole session via an OnSessionLost callback (built at PLAY) instead of stopping only the plane that noticed — audio no longer keeps streaming after video detects the dead client, and vice versa. Linux check/clippy/tests green (53 gamestream tests incl. the new end_session regression test). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3a33a69401 |
fix(kwin): select the custom mode KWin actually built, not the one we asked for
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A KDE host streaming to a phone-shaped client fell back to 60 Hz even though the 120 Hz mode was sitting right there in KDE's display list, one manual click away. KWin generates every custom mode's timing with libxcvt, whose first step is `hdisplay_rnd = hdisplay - (hdisplay % 8)`. A 2868x1320@120 request (iPhone 16 Pro Max) therefore becomes 2864x1320@119.92 — 4 px narrower, fractional refresh. We then asked kscreen-doctor for `mode.2868x1320@120`; its `findMode` matches a mode's id or its own `WxH@qRound(Hz)` name, so that string matched nothing, the select silently no-op'd, the output stayed on its sacrificial birth mode, and `size_applied` came back false → "KWin rejected the custom mode" → 60 Hz. Widths like 1920/2560/3840 are all multiples of 8, which is why only clients with phone-shaped panels ever hit this. Resolve the mode out of the output's OWN list instead and address it by kscreen mode id: exact height, width at most one cell narrower than asked, refresh within 1 Hz (which excludes the native 60 Hz entry). `set_custom_refresh` now returns the whole achieved mode, and `create` reports that as the output's `preferred_mode` — so the capturer's renegotiation gate waits for the size KWin will actually deliver and the encoder opens against it, rather than starving on the requested one. Also skip `addCustomMode` when a usable mode is already installed: kscreen-doctor APPENDS to the list and KWin persists it per output name, so the old code grew the user's display list by one entry per connect. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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24a24734eb |
fix(inject/windows): follow the input desktop for pen + touch injection
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Same field report as the display-write fix, other half of the symptom: with a
UAC consent prompt up — one the user could SEE in the stream, because capture
already renders the secure desktop (
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b5fa878bc6 |
fix(pf-win-display): follow the input desktop so a UAC prompt can't refuse display writes
Field-reported 2026-07-23: a consent prompt left up on an unattended host made
the box unreachable. Every connect black-screened and failed after ~60 s, and
the host had to be reached over SSH to clear the prompt.
Windows refuses ChangeDisplaySettingsEx/SetDisplayConfig issued from a thread
that is not on the desktop currently receiving input. While UAC (or the lock /
logon screen) is up that desktop is Winlogon, and the host — which the service
launches explicitly onto WinSta0\Default — got DISP_CHANGE_FAILED /
ERROR_ACCESS_DENIED for every write. A session starting in that window could
never set its virtual display's mode, so the capturer sized its ring to a stale
mode, every composed frame was dropped for a size mismatch, and bring-up burned
8 retries before giving up.
Measured on glass (RTX box, SYSTEM host in console session 2, real consent
prompt up, virtual display active):
INPUT desktop = Winlogon
UNBOUND CDS_TEST -> -1 (DISP_CHANGE_FAILED)
UNBOUND SDC_VALIDATE -> 0x5 (ERROR_ACCESS_DENIED)
BOUND CDS_TEST -> 0 (DISP_CHANGE_SUCCESSFUL)
BOUND SDC_VALIDATE -> 0x0 (ERROR_SUCCESS)
New input_desktop.rs mirrors pf-inject's sendinput.rs retry model: issue the
write, and only when it fails the way a wrong-desktop write fails, rebind this
thread to the current input desktop and retry once. A working write is never
touched, so the normal path is unchanged. The retry predicate stays narrow
(ERROR_ACCESS_DENIED only) so the unrelated 0x57 exclusive-mode topology bug is
not re-issued and mis-attributed. Unlike sendinput's dedicated injector thread,
the binding here is SCOPED — a shared display-write thread left on a Winlogon
desktop that is later destroyed would fail every subsequent write, which is the
wedge this removes.
Applied to all eight SetDisplayConfig sites and both ChangeDisplaySettingsExW
calls in set_active_mode. The isolate site now decides its supplied config once,
outside the write, so a retry re-issues the identical config rather than logging
its escalation twice.
A save is logged, because a silent one is indistinguishable in a field log from
a write that never needed saving — which made the first on-glass verification of
this change inconclusive.
Both ACCESS_DENIED diagnostics now ask which cause applies instead of naming
only the disconnected-RDP one: that phrasing sent this investigation chasing a
phantom RDP session on a host that was already service-launched in the console
session, while a consent prompt was the actual cause.
Verified on glass: connect with a consent prompt up now reaches first frame in
3.0 s (was a black screen then "Connection failed" after ~60 s), with six
"retried bound to it and it applied desktop=Winlogon" lines and rc=0x0
throughout.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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4b2d2d1e14 |
fix(gamescope/cursor): follow gamescope's own cursor verdict — the corner-parked pointer
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gamescope hides its pointer by WARPING the X pointer to the root's bottom-right corner pixel; it does not swap in a transparent X cursor, so XFixesGetCursorImage keeps handing back the last opaque arrow. The XFixes source picked its display by "whichever pointer moved", and a parked pointer never moves again — so it froze on the parked Xwayland and composited that arrow at (w-1, h-1): a sliver of cursor welded to the corner of the stream for the rest of the session while the real pointer went undrawn. Reported on-glass in every game (a game grabs the pointer, so the hide is permanent): "part of cursor shows up on bottom right ... isn't where it really is". Follow GAMESCOPE_CURSOR_VISIBLE_FEEDBACK instead — gamescope publishes it on every nested Xwayland root: 1 on the server whose pointer it is drawing, 0 on the others and 0 on all of them once the pointer is hidden. It answers both questions correctly for a STATIC pointer, which motion cannot: which Xwayland owns it, and whether to draw it at all. Read at connect, re-read on its root PropertyNotify (event drain now discriminates CursorNotify vs PropertyNotify) with a 250 ms resync as the self-heal. A pointer gamescope draws nowhere is published visible:false, not dropped — the encode loop overwrites the frame's overlay from this slot and strips invisible ones, so a None would leave the last visible overlay standing on repeat frames. Honouring the atom also gives the stream gamescope's own idle auto-hide, which this source never had. The pointer-motion heuristic stays as the fallback for a gamescope that publishes no verdict (logged at session start via cursor_feedback=false), so nothing regresses to a cursorless stream. Measured on a live 1920x1080 Steam Gaming Mode session (RTX 5070 Ti, gamescope c31743d+, --xwayland-count 2 --hide-cursor-delay 3000): idle 3 s => pointer (1919,1079) + feedback 0; real evdev motion => pointer live + feedback 1. End-to-end against that session the source now publishes visible=false while parked and tracks the live pointer within one 250 ms sample of motion. cargo clippy -p pf-capture --lib -D warnings and the 5 new pick_active tests are green at cargo 1.96.1 (CI parity); cargo fmt --all --check clean. |
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bc5f6a3881 |
fix(apple/session): keep the display awake for the length of a session
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A stream is not user activity to the OS, and controller input does not feed the HID idle timer on any Apple platform — so a gamepad-only session reliably idles the panel out from under the user mid-play. A keyboard/mouse capture session masks the bug because those events are real local HID. The Android client has held FLAG_KEEP_SCREEN_ON while streaming all along; the Apple clients held nothing. DisplaySleepGuard is acquired in beginStreaming and released at the top of disconnect, so it is scoped to the session — every teardown path (user quit, sessionEnded, the backgrounded keep-alive timeout) funnels through disconnect. iOS/iPadOS/tvOS: UIApplication.isIdleTimerDisabled. App-wide and ignored while backgrounded, which is what the audio-only keep-alive wants. macOS: ProcessInfo.beginActivity(.userInitiated, .idleDisplaySleepDisabled), the Foundation wrapper over IOKit power assertions. That defers display sleep but NOT the screen saver, which runs off the HID idle timer independently — so a 30 s IOPMAssertionDeclareUserActivity heartbeat runs alongside it. Intended side effect: an idle-lock that follows the screen saver is deferred for the session too. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6617275387 |
docs(env): stop teaching the compositor pin + uid-1000 anchors in starters
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Field triage (Nobara, Discord): the kde.md starter host.env told desktop users to set PUNKTFUNK_COMPOSITOR=kwin, which PINS the backend — detect() short-circuits and the capture-loss rebuild never re-detects — so a mid-stream switch to Game Mode killed the stream instead of following it. A follow-up hardcoded XDG_RUNTIME_DIR=/run/user/1000 anchor broke PipeWire for any non-1000 uid (pw audio connect: Creation failed). Revamp across every starter/example/reference: - Desktop starters (kde/gnome/hyprland/sway) shrink to PUNKTFUNK_VIDEO_SOURCE=virtual + an explicit warning that pinning disables session-following; forcing a backend is CI/appliance-only. - host.env.example: rewritten around auto-detection; anchors demoted to a commented ssh/cron-only block with the uid trap spelled out; the gamescope ATTACH/MANAGED knobs documented (previously missing); case-sensitivity called out. - packaging/bazzite/host.env + README: drop the uid-1000 anchors (a systemctl --user service inherits/derives them); README's stale PUNKTFUNK_COMPOSITOR=gamescope-era template synced to the real one. - packaging/kde/host.env: loud APPLIANCE-ONLY header (it pins on purpose). - configuration.md: session-anchors section inverted to "leave unset", compositor row states the pin consequence, case-sensitivity note. - troubleshooting.md: new "session fails right after editing host.env" section (case, wrong-uid anchors, stale pin, restart-to-apply). - gamescope.md/bazzite.md: attach/managed descriptions match current behavior (managed is the infra-detected default; attach re-modes a box-owned session to the client's resolution). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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bda015b101 |
docs(release): rewrite v0.19.0 notes for end users + set end-user notes voice
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Release notes were written for the people who build Punktfunk, not the people who use it — dense with protocol/ABI/type names that confused even technical readers. Rewrite v0.19.0 in a benefit-first, plain-language voice (New/Improved/Fixed) with all internal terms removed from the body and every protocol/ABI/embedder detail moved to a single bottom "Under the hood" section. docs/releases/README.md now codifies this voice as the format spec for all future notes. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ec219763a6 |
fix(ci/release): make _release_notes_path POSIX-sh safe (deb/decky attach runs under dash)
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The v0.19.0 deb + decky release-attach steps source gitea-release.sh under `sh` (dash) and
died with "Bad substitution" at _release_notes_path's `${BASH_SOURCE[0]:-$0}` — a bash array
subscript dash rejects. So those legs never attached their assets to the release (the bash
legs — apple, android, rpm — were fine, which is why the body still seeded and the DMG/.ipa
attached). CI always sources this from the repo root, so resolve the notes as
docs/releases/<tag>.md relative to CWD and drop $BASH_SOURCE entirely. Verified under dash.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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0dce1cd116 |
chore(release): bump workspace version to 0.19.0
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Headline: the whole pen/tablet input stack (P0–P5) — a pressure-sensitive stylus plane across core wire, Linux, GameStream/Moonlight, Windows, iPad Pencil and Android. Plus touch-injection fixes, cursor-DPI scaling, three Windows-host display/cursor fixes, a gamepad same-PID conflict fix, and the Android mouse/keyboard (TV) regressions. Release notes authored in-repo at docs/releases/v0.19.0.md (first release on the new flow; CI seeds the release body from it). cargo update --workspace syncs the lock (versions only). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c3c0115a82 |
fix(core/abi): bump ABI_VERSION to 13 for punktfunk_connection_send_pen
The pen P0 work added a new embeddable C entry point (punktfunk_connection_send_pen) but left ABI_VERSION at 12 — the value 0.18.0 shipped. Per the project's convention (0.18.0 bumped to 12 for the additive cursor channel), additive C-surface growth bumps the ABI so embedders can gate on the new symbol. Regenerated include/punktfunk_core.h via cbindgen (cargo build -p punktfunk-core); WIRE_VERSION is unchanged (pen is capability-gated on HOST_CAP_PEN). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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00c8c12a0f |
feat(ci/apple): export the iOS .ipa to the release + run artifacts
The iOS leg archives with development signing and re-signs for App Store distribution at
export time, but the existing export uses destination=upload (straight to TestFlight) and
leaves no .ipa on disk. Add an export step that re-exports the SAME archive with
destination=export to produce an App Store distribution-signed .ipa, then:
* attach it as the `punktfunk-ios-ipa` run artifact on every build (upload-artifact@v3,
since Gitea's backend rejects @v4), and
* attach it to the unified Gitea release on vX.Y.Z tags (alongside the DMG), via the
shared ensure_release/upsert_asset helpers.
Same gate as the archive; warn+skip (never fails the best-effort iOS leg) if the archive is
absent. Note: an App Store-signed .ipa installs only via TestFlight/App Store, not by direct
sideload — it is a release/archival artifact.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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988b5742ec |
fix(gamestream): tolerate NaN pressureOrDistance — VoidLink's finger touches were dropped whole
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The hex dumps from the on-glass session show textbook SS_TOUCH packets with pressureOrDistance = 0x7fc00000 (NaN): VoidLink encodes 'unknown finger pressure' as NaN (iPad fingers have no force sensor), and the anti-forgery finiteness gate rejected the entire packet — silently disabling the touch plane while pen (real Pencil force, always finite) worked. Coordinates keep the strict gate (they feed injector scaling); pressureOrDistance now sanitizes non-finite to 0.0, the spec's own 'unknown', which the pen path already maps to full-scale ink on contact. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f938174d86 |
debug(gamestream): hex-dump the first few undecodable pointer packets
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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40611cd54d |
debug(gamestream): surface the pointer plane's silent failure modes
An on-glass 'touch does nothing' currently leaves NO trace: log the first SS_TOUCH per session at info (proves the client sends + we decode), and warn when a packet carrying a pointer magic fails the body parse (layout mismatch) instead of vanishing into the unknown-magic drop. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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98b97d7d76 |
fix(android/input): stop mouse back/forward leaking to nav + IME popping on hardware typing
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Two Android TV M&K regressions from the
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51792536d1 |
fix(pf-win-display): escalate CCD isolate to a keep-only supplied config on 0x57
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Field bug (Steam Deck client, exclusive topology): every isolate retry failed
SetDisplayConfig 0x57 with the physical panel left lit, while iPhone sessions
worked — their virtual monitor's connected-set already had a sole-display
topology persisted, so Windows deactivated the physical on hotplug and the
isolate was a no-op re-commit (deactivated 0). The Deck's monitor identity had
no such entry, forcing the live-deactivate path: supplying the doomed path
(inactive, modes unpinned) plus its orphaned mode entries is rejected 0x57 by
some driver/OS validation combos, so the retry loop could never converge — the
prior mode-index unpin (
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bf2c4456bb |
fix(inject/windows): compact wire touch ids into slots — Moonlight native touch injected nothing
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On-glass report (iPad Moonlight vs the Windows host): pen inked, native touch did nothing. Cause: POINTER_INFO.pointerId was the client's raw wire id — Moonlight sends arbitrary large pointerIds, and synthetic-pointer injection rejects them (Apollo compacts ids into dense slots for exactly this reason); the failure was logged at trace, i.e. invisibly. Wire ids now map to the lowest free slot for the contact's lifetime, and the FIRST injection failure of a device logs at WARN (pen too) so an inert input plane is never silent again. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c0f792ee8d |
feat(android): pen P5 — stylus capture onto the pen plane
The Android leg of design/pen-tablet-input.md §7: against a HOST_CAP_PEN host, stylus/eraser pointers split out of BOTH touch models (passthrough + gesture) into StylusStream — state-full samples with pressure, AXIS_TILT, azimuth from AXIS_ORIENTATION (Android's 0 = away-from-user IS wire north), AXIS_DISTANCE hover, both stylus barrel buttons, the eraser tool, and historical (coalesced) samples batched oldest-first. Kotlin heartbeats ≤100ms per the wire contract. JNI: nativeHostSupportsPen + nativeSendPen (flat 10-float stride, sentinels <0). No barrel-roll axis exists on Android — roll stays unknown here. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c8aa3ed48b |
feat(apple/ios): pen P4 — Apple Pencil (Pro) capture onto the stylus plane
The flagship leg of design/pen-tablet-input.md §7: against a HOST_CAP_PEN host the Pencil splits out of the finger path (independent of touch-input mode) into PencilStream — state-full samples with force→pressure, altitude→polar tilt, azimuth (+90° to the wire's north-clockwise convention), Pencil Pro rollAngle→ barrel roll (17.5+), coalesced touches batched ≤8/send for full 240Hz fidelity, and Pencil hover (zOffset>0 distinguishes it from trackpad hover) as in-range samples with distance. Squeeze holds barrel 1, double-tap clicks barrel 2 (the Pencil has no hardware buttons/eraser — these are how host apps get those affordances). Implements the ≤100ms heartbeat wire contract (80ms timer) so a stationary held stroke survives the host's 200ms dead-client failsafe. Toward a pen-less host nothing changes (Pencil stays a finger). Also fixes hostSupportsCursor testing the STALE 0x04 bit — HOST_CAP_CURSOR moved to 0x08 when TEXT_INPUT claimed 0x04; the old test would mistake a text-input host (e.g. Windows) for a cursor grant and double-render the pointer. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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15d09a8c10 |
feat(ci/release): author release notes in-repo + announce stable releases to Discord
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Release notes now live in the repo at docs/releases/vX.Y.Z.md, authored during the version bump (before the tag). ensure_release (gitea-release.sh + .ps1 twin) seeds the Gitea release body from that file in the create POST, so the release is born WITH its notes instead of being created empty and PATCHed afterward. canary/rc have no file -> empty body, unchanged. New manual `announce` workflow (workflow_dispatch, tag input) re-syncs the notes file over the live release and posts a violet embed (title, notes lead-in, release-page link) to the Discord #releases channel via the DISCORD_RELEASE_WEBHOOK secret. Stable-only: a -rc tag is refused unless allow_prerelease=true. Pressing "go" is the quality gate, so a half-built or failed release is never announced. docs/releases/README.md documents the ritual; TEMPLATE.md is the skeleton. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6cbc3eec8b |
fix(sdl/cursor): scale the forwarded pointer to the video fit
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Parity with the Apple client (
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45c9799aa6 |
feat(inject/windows): pen P3 — PT_PEN + PT_TOUCH synthetic pointer injection
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The Windows leg of design/pen-tablet-input.md §6, following Apollo's recipe: a per-session PT_PEN device (pressure rescaled 0..1024, polar tilt→tiltX/Y, barrel roll on rotation — Windows Ink renders Pencil Pro roll natively, barrel button, eraser via INVERTED/ERASER flags, hover) with a 40ms refresh thread against the ~100ms synthetic-pointer staleness auto-lift, plus a PT_TOUCH device closing the historical SendInput wire-touch no-op (full active-contact frames, per-id DOWN/UP edges, self-healing lost-DOWN synthesis). pen_supported now probes PT_PEN creation on Windows (1809+), which lights up HOST_CAP_PEN and the GameStream featureFlags there — Moonlight iPad + Pencil can ink on a Windows host. Frame grouping mirrors the Linux uinput backend. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b192825869 |
feat(gamestream): pen P2 — SS_PEN/SS_TOUCH ingest, featureFlags advertised on capable hosts
The Moonlight leg of design/pen-tablet-input.md §4: DESCRIBE now advertises SS_FF_PEN_TOUCH_EVENTS wherever pen injection exists (Linux+uinput, same gate as HOST_CAP_PEN — elsewhere the flag stays 0 and Moonlight keeps client-side mouse emulation exactly as today). SS_PEN packets merge over last-known state into state-full PenSamples (BUTTON_ONLY per spec carries no position; unknown contact pressure 0.0 inks at full scale; UP keeps proximity only for clients that demonstrated hover) and drive the same PenTracker→VirtualPen chain as the native plane — Moonlight iOS + Apple Pencil now exercises the full injection path end to end. SS_TOUCH forwards as wire touch on a synthetic 65535² surface with CANCEL_ALL replayed per tracked contact. No stroke timeout on this plane: ENet is ordered/reliable and Moonlight doesn't heartbeat a stationary pen. Packet layouts pinned against moonlight-common-c Input.h/Limelight.h upstream. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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aca5aa9993 |
feat(host+inject): pen P1 — per-session uinput virtual tablet, HOST_CAP_PEN live
The Linux injection leg of design/pen-tablet-input.md: 0xCC/0x05 pen batches now route through the per-session PenTracker into a lazily-created 'Punktfunk Pen' uinput tablet (BTN_TOOL_PEN/RUBBER, pressure, tilt-from-polar, ABS_Z barrel roll, hover distance, INPUT_PROP_DIRECT) — compositors pick it up via libinput and hand apps zwp_tablet_v2 with full fidelity. The host now advertises HOST_CAP_PEN when /dev/uinput is accessible (PUNKTFUNK_PEN=0 kill-switch); transitions group into SYN frames so proximity-enter carries its position. Stroke failsafe: clients heartbeat ≤100ms while in range (documented wire contract — capture APIs are silent for a stationary pen); 200ms of silence force-releases. 'punktfunk-host pen-test' draws a pressure-ramped sine stroke through the real tracker→uinput chain, no client needed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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248e1cbf08 |
fix(pf-vdisplay/driver): report cursor_excluded adapter-wide — the declare's exclusion is not per-target
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Field report (iPad via GameStream, 2026-07-23): cursor missing from the stream. The session's fresh target 257 reported cursor_excluded=false (DECLARED_TARGETS is keyed per target and only 259 had declared), so the host skipped forced-composite — but DWM's pointer exclusion after an IddCx hardware-cursor declare reaches EVERY later monitor of the adapter, not just the declaring target (proven on-glass: declare on 259 under WUDFHost 2192, then 257's frames streamed pointer-free with CURSOR_SHOWING set and SM_MOUSEPRESENT true). GameStream/Moonlight clients cannot draw a forwarded cursor, so those sessions were silently cursor-less. ADD replies now report any-declare-this-WUDFHost-life (the state's real scope — it dies with the adapter reset, same as before); per-target ids stay only as the dbglog audit trail. Channel-less sessions on a declared adapter then hit the existing forced-composite gate (GDI poller + blend) and carry the pointer in-video. Host code unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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35c2c1450e |
fix(apple/cursor): scale the forwarded pointer to the video fit
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The Mac client drew the host-forwarded cursor bitmap at its native pixel size (pixel-as-points), so the on-screen pointer tracked the HOST's display scaling: a 4K/high-DPI virtual display renders a 96 px pointer, which then appeared huge on the client — and on retina every pointer was already 2x-inflated and upscaled-blurry, since the backing scale was ignored. Cache the shape raw and rebuild the NSCursor at the live video-fit factor (fit.width / mode.width — the same AVMakeRect fit the input mapping uses) on each apply, re-fitting on resize / retina moves. The pointer now renders at its true size relative to the streamed desktop at any host scaling: crisp and 1:1 with the video at 100%, and proportional (not ballooning) when the host sits at 200-300% — including a deliberately raised scale. iOS/tvOS (UIPointerInteraction) and Android (no forwarded-bitmap path) render the pointer differently and need no change; the SDL/Linux client has the same native-size issue and will follow. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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326d6e17c8 |
fix(windows/capture): stand the IddCx hardware cursor down while the secure desktop is up
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0.18.0 regression: UAC consent and Winlogon (lock/logon) stopped appearing in streams. The cursor channel's IddCx hardware-cursor declare — re-issued by the driver on every swap-chain assign — keeps the path out of the OS's software-cursor mode, which is the only mode the secure desktop renders through; DWM then never presents UAC/Winlogon into our swap-chain and the stream repeats the last normal-desktop frame for the whole interaction. The GDI cursor poller now classifies the input desktop on its reattach cadence (UOI_NAME != Default = secure, 250 ms cadence instead of 2 s), and the capturer edge-triggers the existing-but-unused proto-v6 IOCTL_SET_CURSOR_FORWARD flip: OFF at secure entry (the driver stops its per-assign re-declare; the host facade forces the same-mode re-commit that actualises the software-cursor default, under the vdisplay manager lock via the new force_recommit()), back ON at dismissal for channel sessions. Channel-session open resets the driver's persisted desired state to ON so a session that died mid-secure-desktop can't leave the next one adopting UNdeclared (the §8.6 cross-session composite trap); orderly teardown does the same. The flip closure is built for every Windows session — a channel-less session can reuse a driver monitor whose earlier-session cursor worker still re-declares, and NOT_FOUND from never-declared targets is ignored. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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588a7077e8 |
fix(host/gamepad): only degrade a virtual Steam pad on a same-PID conflict
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The Steam-conflict gate matched any physical Valve `28DE` HID device, so a
Steam Machine with a physical Steam Controller 2 (`28DE:1302`) plugged in
degraded a client's requested virtual Steam Deck (`28DE:1205`) to a DualSense
— the reporter's controller passthrough came up as the wrong pad.
Steam Input drives *distinct* Steam controllers side by side; only two
*identical* `28DE` devices confuse it (the Deck-as-host case: built-in
`28DE:1205` + a second virtual Deck, observed live on Bazzite). Narrow the
gate to key on the exact VID+PID instead of the `28DE` vendor alone:
- `steam_backend_product()` maps each virtual Steam backend to the PID it
enumerates as (Deck 1205, classic SC 1102, SC2 1302, SC2 Puck 1304).
- `physical_steam_controller_present()` -> `physical_steam_product_present(pid)`
matches `:28DE:{PID}`, keeping the FVPF-serial / `vhci_hcd` / `/virtual/`
exclusions so our own virtual pads never count.
- `degrade_steam_on_conflict` degrades only on a same-PID duplicate and logs
the conflicting identity. `PUNKTFUNK_STEAM_FORCE=1` override unchanged.
A physical SC2 no longer blocks a virtual Deck (and vice versa); a genuine
same-identity duplicate (physical Deck + virtual Deck, or physical SC2 +
SC2 passthrough) still degrades. Adds a unit test for the PID mapping.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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4714235fe6 |
feat(core): stylus wire P0 — state-full RICH_PEN batches, PenTracker, HOST_CAP_PEN
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The pen plane from design/pen-tablet-input.md, protocol side only (the P1 uinput tablet injector will consume it): 0xCC kind 0x05 carries batches of state-full PenSamples (pressure, polar tilt + azimuth, barrel roll, hover distance, eraser tool, barrel buttons); PenTracker diffs samples into injector transitions so a lost datagram self-heals; HOST_CAP_PEN (0x10) gates sending and stays unadvertised until a real backend exists. C ABI: PunktfunkPenSample + punktfunk_connection_send_pen, documented in docs/embedding-the-c-abi.md §8. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1a6deeb781 |
feat(host/library): scan the user's non-Steam shortcuts into the game library
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Steam's "Add a Non-Steam Game to My Library" entries carry no `appmanifest`, so `scan_manifests` can't see them and they never appear in the streamed library. Read each Steam account's binary `userdata/<id>/config/shortcuts.vdf` directly (a binary KeyValues parse) to surface the user's own custom entries, plus their grid artwork from `userdata/<id>/config/grid`. Best-effort: an unreadable or absent shortcuts.vdf contributes nothing, and hidden shortcuts / duplicate appids are dropped. Verified: clippy -D warnings + compile green on Linux. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8c9baf3214 |
fix(decky): recreate the library shortcut when its cached appId is stale
The visible "Punktfunk" shortcut's Steam appId is cached in SteamUI localStorage, which lives in Steam's CEF profile — so it survives a plugin uninstall/reinstall. Deleting the shortcut left the key dangling; on the next mount ensure*Shortcut recalled the dead appId, took the reuse branch, and ran SetShortcut* against a non-existent id (silent no-ops). AddShortcut was never reached, so the entry never came back. The same stale-reuse also made the hidden stream shortcut RunGame a dead gameid. Verify the remembered appId still maps to a live shortcut via appStore.GetAppOverviewByAppID before reusing it; a confident miss falls through to AddShortcut. When appStore is unavailable, assume it exists so a false negative can't spawn a duplicate library entry. Also add a "Recreate library shortcut" recovery button to the QAM About section (recreateShortcuts): drops any dead cached keys and re-ensures. Covers deleting the shortcut without reinstalling, where no mount fires the self-heal. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d83eeedde4 |
ci(flatpak): drop the use-vc TCP-DNS hack — the runner-side cache made it the failure
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Every flatpak Tooling failure on 2026-07-22 (4 runs, incl. two AFTER the runner fleet got its local dnsmasq cache) died in flatpak remote-add with an instant 'Could not resolve hostname' ×10 while dnf in the SAME container resolved fine. The one thing only this leg does is force glibc onto TCP DNS (use-vc) — a 2026-07-11 mitigation for the embedded resolver dropping UDP under fleet load. With job containers now resolving against the on-box dnsmasq cache (daemon.json dns → docker0), UDP is reliable again and the TCP path through the same chain is the flaky one under concurrency. Remove the hack; keep the nss-resolve drop and retry.sh as the backstop. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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786f6ad28f |
fix(pf-driver-proto): catch the layout tests up with the cursor-channel proto bump
The cursor-channel sweep grew AddReply by the cursor_excluded u32 tail (24 bytes, legacy prefix 20) and bumped PROTOCOL_VERSION to 6, but left two lib tests behind: the AddReply byte-layout roundtrip still built the legacy initializer (a compile error that turned the rust CI leg red on main), and the version-coherence assertion still pinned v5 (hidden behind that compile error). Cover the new tail bytes + the legacy-size constant, and widen the compat-window note to v4–v6 (floor stays 3). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1e9957d97b |
chore(web): clear the 2026-07-22 JS advisory wave — overrides + lock re-resolve
bun-audit went red mid-day on a fresh advisory wave (13 findings across two snapshots of a moving DB): node-tar DoS trio+1 (critical), sharp/libvips CVEs, fast-uri host confusion, undici ×7, brace-expansion/linkify-it/js-yaml/postcss DoS-class, immutable, dompurify. All transitive pins in the management-console tree; none ship in the streaming stack. Every fix version is in-range for its consumers, so: pin overrides for the single-major packages (tar/dompurify/linkify-it/sharp/fast-uri/immutable/ undici/postcss/js-yaml — bun ignores range-scoped override keys, so plain keys) and a full lockfile re-resolve, which also lifts brace-expansion 2.1.1→2.1.2 in place while its 5.x line (minimatch@10) stays untouched. : No vulnerabilities found. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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92f38ec3dd |
chore(cleanup): drop TEMP cursor probes + clear KWin-leg clippy debt
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The KWin/Phase-A/B commits were built but never clippy-checked (that distrobox had no clippy component), so they left TEMP on-glass probes and lint debt in the tree. With clippy now runnable (fedora rust 1.96.1 = CI parity): - drop the `fec424ee`/`8cff30d5` TEMP probes: the `update_cursor_meta` SPA_META diagnostic logs (also un-detaches the `// SAFETY:` comment from its `unsafe` block → fixes `undocumented_unsafe_blocks`) and the KWin composite-arm probe in the encode loop. - `#[allow(clippy::too_many_arguments)]` on `spawn_pipewire` (8 params since the KWin leg added `expect_exact_dims`; mirrors `from_virtual_output`). clippy `-p pf-capture -p pf-vdisplay -p punktfunk-host --locked --features nvenc,vulkan-encode -- -D warnings` is now green. (--all-targets additionally trips a pre-existing env mismatch: the fedora libspa binding lacks `SPA_VIDEO_TRANSFER_SMPTE2084`, referenced only by a `#[cfg(test)]` guard-test — not a code issue; CI's pinned pipewire has it.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7058647264 |
fix(vdisplay/capture): channel-less sessions composite the pointer on a sticky-declared target
A declared IddCx hardware cursor is IRREVOCABLE for its OS target's life (§8.6), and the sticky exclusion survives monitor REMOVE→ADD because each client gets a STABLE target id — so once any desktop-mode session declared, every later pure-capture session on that target streamed a cursor-less desktop: DWM excluded the pointer, no channel forwarded it, no blend drew it (the exact no-regression gap §8.6's per-session cap gate cannot see). Driver: track every successful SetupHardwareCursor per target (DECLARED_TARGETS — scoped to the WUDFHost's life, exactly the sticky state's scope) and report it in a new AddReply::cursor_excluded tail field (dual-size discipline, both skews degrade cleanly; no proto bump). Host: the flag rides AddedMonitor → Monitor → WinCaptureTarget; a session WITHOUT the cursor channel on a flagged target forces composite mode in the IDD-push capturer — GDI poller + blend for the session's life, pinned on (set_cursor_forward cannot clear it: with no client drawing, un-compositing would erase the pointer entirely). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d5ae8dcc3e |
feat(capture): gamescope cursor via XFixes shape + QueryPointer position (Phase C)
gamescope excludes its pointer from the PipeWire node it feeds us and can't embed one either (`set_hw_cursor` is inert), so every gamescope stream was cursorless. Read the pointer from gamescope's nested Xwayland instead — XFixesGetCursorImage for shape/hotspot/visibility, core QueryPointer for position — and publish a CursorOverlay into the capturer's existing `cursor_live` slot, so the encoder blend composites it into the video exactly like the SPA_META_Cursor path. - pf-capture/src/linux/xfixes_cursor.rs (new): the XFixes reader. Connects to EVERY nested Xwayland (Gaming Mode runs one per --xwayland-count) and follows the focused one each tick (the display whose pointer moves), reading that display's own cursor shape. Un-premultiplies ARGB -> straight RGBA. Drop stops the thread. - Capturer::attach_gamescope_cursor + the PortalCapturer override spawn it into the same `cursor_live` slot; pf_vdisplay::gamescope_xwayland_cursor_targets discovers the (DISPLAY, XAUTHORITY) pairs via the GAMESCOPE_WAYLAND_DISPLAY scan. - host: SessionPlan.gamescope_cursor (set from the compositor at both resolve sites AND on a mid-stream Desktop->Gaming switch); the blend gate now builds the encoder blend for gamescope; a sibling composite arm attaches capturer.cursor() per tick for capture-mode clients (no channel needed). native NV12 is disabled for these sessions — that encode path can't blend the cursor (it assumes gamescope embeds the pointer), so we capture RGB and route to the proven CUDA VkSlotBlend / compute-CSC blend. - the pipewire thread no longer clobbers `cursor_live` with None on a buffer that carries no SPA_META_Cursor (gamescope) — that raced the XFixes writer and strobed the composited pointer on/off. On-glass (home-bazzite-2, RTX 5070 Ti, Gaming Mode): cursor visible + steady in Big Picture and CS2 menus, follows focus between the two Xwaylands, hidden in-game. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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925130d1f9 |
feat(vdisplay): compositor-embedded pointer for sessions without the cursor channel (Phase B)
Since the cursor-channel work, every Linux virtual output was created in metadata pointer mode — making ALL sessions depend on host-side cursor compositing, including the ones that can never use the channel (Moonlight/ GameStream, legacy clients, capture-mode starts). Those sessions paid the blend bring-up per session and, whenever a visible cursor was composited, the loss of NVENC's stream-ordered submit — for a strictly worse cursor than the compositor's own. Mirror the Windows no-regression gate: the already-wired per-session set_hw_cursor(cursor_forward) now drives the Linux backends too. A cursor-channel session gets metadata (shapes forwarded, composite flip blends host-side — today's validated path, unchanged); every other session gets the pointer compositor-EMBEDDED at creation (KWin zkde pointer=2, Mutter cursor-mode=1, wlroots/hyprland portal CursorMode::Embedded — their pre-channel default; the portal pair also gains the Metadata arm for channel sessions, wired but untested on-glass). SessionPlan.cursor_blend narrows to cursor-forward sessions and rides into the direct-SDK NVENC open, which skips the Vulkan slot-blend bring-up entirely when off — embedded sessions ring on plain CUDA surfaces and pay zero cursor cost, per-session or per-frame. The keep-alive registry's reuse key grows the created pointer mode (new VirtualDisplay::hw_cursor getter): a kept embedded display has no cursor metadata for a channel session to forward, and a kept metadata display would leave a channel-less session with no pointer in its frames. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d2c46eaf3c |
feat(encode/nvenc): SPIR-V cursor blend over Vulkan-allocated input slots — retire the PTX kernels
A vendored PTX blob is JIT'd against the driver's ISA ceiling, so the cursor-blend module silently dies on drivers older than the generating toolkit (CUDA_ERROR_UNSUPPORTED_PTX_VERSION/INVALID_PTX, 222/218 — the KWin leg's invisible composite cursor on driver 595/CUDA 13.2 vs a CUDA 13.3 blob). SPIR-V has no such coupling, and the in-tree precedent already exists twice (vulkan_video's CSC blend, VkBridge's exportable OPAQUE_FD → cuImportExternalMemory bridge). New pf_zerocopy::vkslot::VkSlotBlend: the direct-SDK NVENC encoder now allocates its input ring as exportable Vulkan buffers CUDA-imports (same contiguous InputSurface layouts, pitch = row bytes rounded to 256), and the cursor composite is a compute dispatch over the cursor's rectangle (cursor_blend.comp, vendored .spv; spec-constant selects ARGB/NV12/YUV444; BT.709 limited, matching the retired .cu). The surface SSBO is uint[] with every invocation owning whole words — no 8-bit-storage device dependency. Cursor-bearing frames force the existing CPU-synced submit path so the CUDA copy → Vulkan dispatch (fence-waited) → NVENC encode ordering is CPU-established; cursorless frames keep the stream-ordered fast path untouched. Any bring-up/alloc/registration failure falls back wholesale to plain pitched CUDA surfaces (never a mixed or short ring): sessions always encode, composite mode just loses the cursor, warned once. cursor_blend.cu / cursor_blend.ptx and the CursorBlend PTX loader are deleted. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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33121ece4d |
chore(kwin-composite): TEMP blend-path probes — DROP BEFORE MERGE
Rate-limited journal logging bracketing the silent segment of the Linux composite path: what overlay (if any) the encode loop's composite arm hands the encoder, and whether the NVENC cursor-blend kernel launches and with what geometry. On-glass (KWin leg) the blend module loads yet the composite cursor stays invisible — these two probes attribute it to no-overlay / stripped-en-route / kernel-draws-nothing. The module-loaded INFO line is permanent (success must be as attributable as failure); everything else in this commit is temporary. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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af87549052 |
fix(linux/vdisplay): KWin virtual outputs stream above 60 Hz via sacrificial-birth renegotiation
KWin's ScreenCastStream builds its PipeWire format offer — including the maxFramerate cap it actively throttles delivery to — ONCE at stream creation, when the virtual output sits at its hardcoded birth 60 Hz. A kscreen custom-mode change afterwards updates the OUTPUT (readback says 240) but never the offer, so every consumer negotiates max=60 and the stream delivers 60 (pw-dump-verified on KWin 6.6.4). The only path that rebuilds the offer is the stream's own resize handling: a source SIZE change while recording re-runs buildFormats — picking up the output's current refresh — and renegotiates the live stream. So above 60 Hz, birth the output at a sacrificial height (+16), then install + select the real WxH@hz custom mode: the first frame recorded after the consumer connects triggers KWin's resize path, which renegotiates the live stream to WxH@hz. The capturer holds (requeues) buffers until the negotiated size matches — new expect_exact_dims plumbing VirtualOutput → registry (fresh creates only) → open_virtual_output → a self-disarming gate in the process callback — bounded by a 3 s deadline that accepts the producer's dims rather than wedging the session into the first-frame retry loop. set_custom_refresh reads back the full active mode; a size reject (pre-6.6 KWin) recreates plain at the real size @60. Every kscreen operation now addresses the output by its NUMERIC id, resolved by matching the managed name-prefix AND the just-created birth size (newest id wins): a mode-switch supersede reuses the per-slot output NAME (deliberately, for KWin's per-name config persistence) while the superseded sibling is still alive, and name addressing hit the FIRST match = the OLD output — on-glass that resized the live session's display out from under it (wrong-res/black), read the old output back as 'mode applied', and set the old output primary while the replacement starved at its birth mode. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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09113c9899 |
fix(encode/nvenc): cursor-blend PTX must carry a driver-portable ISA version
The vendored cursor_blend.ptx was regenerated with the CUDA 13.3 toolkit, which stamps '.version 9.3' — and a driver whose JIT predates that ISA refuses the whole module with CUDA_ERROR_UNSUPPORTED_PTX_VERSION (222), silently killing host-side cursor compositing (on-glass: composite-mode cursor invisible on driver 595.58, KWin leg). The kernels use only baseline arithmetic, so hand-lower the version directive to 8.0 (CUDA 12.0), which every supported Turing+ driver JITs. Both files now warn that an nvcc regeneration re-stamps the version and must be re-lowered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4436c7fb61 |
fix(host/stream): composite mode re-blends the LIVE cursor on repeat ticks
The frame-attached overlay is the pointer position at the last damage frame; repeats re-encoding a static desktop froze the blended cursor between redraws — on-glass the composite-mode cursor stuttered while window drags (constant damage) were smooth. Refresh the repeat's overlay from Capturer::cursor each tick so pointer-only motion re-blends at tick rate — the bandwidth the pre-channel embedded mode already paid. Linux only: the Windows capturer composites internally and its frames must never carry an overlay a blend path would double-draw. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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088004cac4 |
feat(linux/capture): serve the LIVE cursor overlay through Capturer::cursor
The forwarder read only frame.cursor — the overlay attached to the LAST EMITTED frame. Mutter's pointer-only buffers update the capture-side cursor state but are skipped as frames, so between damage frames the forwarder re-sent a stale snapshot: on-glass the client cursor appeared exactly when clicking or crossing hover targets (damage) and froze/vanished otherwise — the same pointer-only-motion gap the Windows IddCx channel fills, which is why the encode tick already prefers the capturer's LIVE cursor. Publish the overlay from every dequeued buffer (frames or not) into a shared slot and implement the Capturer::cursor hook on PortalCapturer. Host-composite mode on Linux still updates the blended pointer only on damage frames (no re-encode of a static desktop on cursor motion) — the regen-on-cursor-change the Windows path has is a follow-up. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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63d83217ef |
fix(linux/capture): a stale id-0 cursor meta is 'no information', not 'hidden'
Mutter only rewrites a buffer's SPA_META_Cursor region when the cursor changed; recycled buffers between damage frames carry a stale id-0 meta. Treating id 0 as a hidden pointer flickered the client cursor off between hovers on-glass — per the SPA contract id 0 is 'invalid/no cursor info', so keep the last-known state (OBS's consumer does the same). A genuinely hidden pointer stops producing updates; the M3 relative-mode hint keeps its Windows CURSOR_SUPPRESSED source. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9db4841ce4 |
fix(linux/capture): cursor meta size range must cover Mutter's fixed 384x384 offer
Mutter offers SPA_META_Cursor with a FIXED size pod — SPA_POD_Int(CURSOR_META_SIZE(384, 384)) in meta-screen-cast-stream-src.c — while our request capped the range at meta_size(256, 256). The intersection is empty, so the Meta param silently failed to negotiate and no buffer ever carried the meta region: the entire Linux cursor pipeline (forward AND blend) was blind on GNOME, proven by an on-glass probe counting 32k+ buffers with zero metas. KWin's offer fits inside 256², which is why the same consumer code passed there. Raise the max to 1024² headroom (the negotiated allocation follows the producer's value, not our max) and align the bitmap parse guard. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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151adc4bcc |
chore(m2b): TEMP cursor-meta probe — DROP BEFORE MERGE
Rate-limited journal logging of SPA_META_Cursor arrival/absence, reported id/position/bitmap offset, and bitmap acceptance — the Linux cursor pipeline is otherwise blind end-to-end during Mutter RecordVirtual metadata bring-up on .21. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0619af391e |
fix(linux/inject): map absolute pointer/touch into the streamed output's region
The libei absolute device advertises one region per logical monitor, and both MouseMoveAbs and touch mapped into regions().first() — whichever output the compositor announced first. Next to a physical monitor (on-glass: GNOME with a dummy HDMI beside the virtual primary) that put the pointer and every click on the WRONG output: the seat cursor never entered the streamed monitor, so neither embedded nor metadata cursor capture could ever see it, and the cursor channel had nothing to forward. Pick the region whose logical size matches the streamed mode (the wire flags already carry it); fall back to first() for the single-monitor case. Region geometry now rides the device-RESUMED log line for diagnosability; matching the screencast mapping_id instead of the size is the follow-up for same-sized-monitor ambiguity. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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afe120bf34 |
fix(linux/vdisplay): kwin virtual output ships the cursor as metadata too
Same trap as the Mutter backend: zkde_screencast pointer mode 2 (embedded) never delivers SPA_META_Cursor, starving both the cursor channel and the encoder blend. Mode 4 (metadata) feeds both. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c29186bd1a |
fix(host+vdisplay): a mode-switch replacement display inherits the group topology
The resize rebuild creates the new virtual display BEFORE retiring the old
one (create-before-drop), so the registry saw a live same-backend sibling —
its own dying predecessor — and told the backend it was not first in group.
Mutter then skipped the Primary/Exclusive apply ("joining an existing
display group — extending") and the retiring owner took the topology with
it: every resize silently demoted the virtual output to an extended,
shell-less desktop. Thread the superseded pool gen through acquire so the
replacement establishes topology, and stop counting kept (Lingering/Pinned)
entries as demoting siblings — no session owns them, so there is no live
desktop to clobber.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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315ffaf144 |
fix(linux/vdisplay): mutter virtual monitor ships the cursor as SPA_META_Cursor
RecordVirtual was created with cursor-mode EMBEDDED, which never delivers cursor metadata — the cursor channel had nothing to forward (client-drawn cursor invisible) and the always-built encoder blend had nothing to composite (host-drawn cursor invisible too). Metadata mode feeds both: non-forwarding sessions get the blended pointer (same pixels Mutter would have embedded), forwarding sessions strip the overlay and send shape/state. The capturer already negotiates the meta on every stream (meta_param). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c63ac48c9c |
fix(windows/capture): actually QUERY the HDR SDR-white scale — the refresh block was silently dropped
faad4b57 shipped the field, shader scale, and plumbing but the scripted edit inserting the sdr_white_level_scale() refresh in the scratch-rebuild arm matched nothing and silently no-op'd (no assert) — sdr_white_scale stayed at its 1.0 init, i.e. 80 nits, i.e. exactly the old dark cursor. Now queried on every scratch rebuild, with an info log of queried/applied so an HDR session shows what it uses. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cecc059830 |
fix(windows/capture): 250 Hz cursor poll + HDR white-scale observability
- The polled position is also the composite-blend position: at 16 ms a 240 fps session reused a stale position for ~4 consecutive frames and the composited pointer visibly stuttered against the video. 4 ms out-paces every session rate; a tick is one GetCursorInfo syscall. - Log the queried DISPLAYCONFIG_SDR_WHITE_LEVEL scale on each blend- scratch rebuild so an HDR session shows what is actually applied (the virtual display's own SDR-brightness setting is the suspect when the cursor still reads dark). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d31d41b6b8 |
fix(windows/capture): match the HDR-composited cursor to the target's SDR white level
sRGB→linear alone lands cursor-white at 80 nits (scRGB 1.0) while DWM composes the surrounding SDR desktop at the user's SDR-brightness setting (~200+ nits by default) — the cursor read visibly dark on HDR. Scale by DISPLAYCONFIG_SDR_WHITE_LEVEL (new win_display::sdr_white_level_scale, queried on blend-scratch rebuilds — the CCD query stays off the per-frame path). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6e37da8b4e |
fix(windows/capture): clippy unnecessary_lazy_evaluations in scratch build
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0af280a793 |
feat(windows/capture): host-side cursor compositing for the capture model — the deterministic fix
Root cause, proven on-glass across five driver builds: a declared IddCx hardware cursor is IRREVOCABLE. There is no un-declare DDI, the empty-caps re-setup is rejected INVALID_PARAMETER, and after a successful same-mode re-commit with the driver's re-declare provably suppressed (sticky per-target flag, zero re-setups logged) DWM still never composites the software cursor back into the monitor's frames. Every DWM-based composite flip is therefore unfixable. The composite (capture) model is now implemented in OUR pipeline: - the driver keeps its hardware cursor declared for the session's whole life (the state that works) — frames stay pointer-free always; - in composite mode try_consume routes the conversion through a blend scratch: slot copy + one alpha-blended quad of the GDI poller's shape at its polled position (CursorBlendPass — fullscreen-triangle VS with viewport placement, straight-alpha PS, sRGB→linear for FP16/HDR rings), covering all four convert paths (NV12, 4:4:4 copy, P010, PyroWave) GPU-side under the slot's keyed mutex; - pointer-only motion produces no driver publish (declared hw cursor), so try_consume REGENERATES from the last slot whenever the polled cursor state changes — the cursor moves on a static desktop at tick rate, without faking freshness for the stall/death watchdogs; - set_cursor_forward becomes purely host-internal state; the SET_CURSOR_FORWARD IOCTL machinery is no longer used by the host (driver keeps it, dormant) and its sender plumbing is removed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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89cfef429e |
fix(windows/vdisplay): cursor-render state sticky per TARGET across monitor generations
On-glass: 're-setup on swap-chain assign -> 0x0' fired AFTER 'enable=0 stored' — duplicate/successor monitor entries (re-arrival churn) kept their default-true flag and re-declared the hardware cursor right after the composite flip's re-commit, undoing it. The desired state now lives in a per-target static (CURSOR_FORWARD_DESIRED): every arrival inherits it (no generation can resurrect a declare the session turned off), and the flip stamps EVERY live entry matching the target, declaring against whichever has the live worker. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b50e4767de |
fix(windows/cursor-flip): flag + forced same-mode re-commit — the working un-declare
The empty-caps un-declare is REJECTED by IddCx (STATUS_INVALID_PARAMETER, on-glass driver 9.9.0722.1407) — there is no un-declare DDI. The composite flip now works with the only lever the OS gives us: every mode COMMIT reverts the path to the software cursor, and the driver skips its per-commit re-declare while cursor_forward_on is off. So: - driver: disable stores the flag only (no DDI call); enable still declares immediately against the live worker's event. - host capturer: after a successful disable flip, force a same-mode re-commit (win_display::force_mode_reenumeration) — DWM composites the pointer from the very next commit; the swap-chain flap is the class the driver's preserved-publisher machinery already rides out. - state now survives re-arrivals end-to-end: the capturer caches the APPLIED state (cleared on every channel (re)delivery, which re-created driver entries need — their flag defaults to declared), and the stream loop re-applies every tick instead of edge-gating (steady-state cost: one Option compare). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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79d30fde64 |
fix(windows/capture): unsafe block for the extracted dup_into_public call
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6a8df2ba97 |
fix(windows/cursor-flip): survive driver-side monitor re-arrival — flag-based flip + channel re-delivery
On-glass (.173, match-window session): every window-size convergence re-creates the driver-side monitor (re-arrival resize / sibling-session slot churn), destroying the cursor worker the channel was delivered to — the flip then died NOT_FOUND (no entry with target_id ∧ worker) and the declared state was lost entirely. Driver: set_cursor_forward becomes STATE, not an edge on one monitor generation — find by target_id ∧ hw_cursor, store cursor_forward_on even without a live worker (it steers the next delivery/re-setup); declare/un-declare only when a worker exists. Channel delivery honors the flag: setup_and_spawn(declare=false) adopts + spawns WITHOUT declaring (composite mode), so a later enable-flip declares against the worker's event. Host: retain the SET_CURSOR_CHANNEL sender; extract deliver_cursor_channel and RE-deliver the surviving section on every ring recreate and — with one retry — when a flip IOCTL fails (the re-arrived entry gets a fresh worker, declared per its flag). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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030a779391 |
feat(windows/vdisplay): the driver leg of the mid-stream cursor-render flip
Belongs to 493f4fae (which shipped only the crates/ side — this packaging/ half was left unstaged, so the deployed driver silently lacked the IOCTL and every flip died NOT_FOUND at dispatch): IOCTL_SET_CURSOR_FORWARD dispatch + monitor::set_cursor_forward (cursor_forward_on flag, resetup gate) + cursor_worker:: unsetup_hardware_cursor (empty-caps un-declare experiment). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d86073dc6a |
feat(apple/cursor): send the mid-stream cursor-render flip — ABI v12
PunktfunkConnection.setCursorRender(clientDraws:) over the new punktfunk_connection_set_cursor_render export, driven by one edge-detected reconciler in StreamView (clientDraws = captured && desktopMouse) called from every transition — the ⌃⌥⇧M chord, engage/release, and session start. Capture model and released now get the host-composited pointer back in the video (full fidelity); the desktop model keeps the local NSCursor path. xcframework rebuilt v12. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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92761813a9 |
feat(core+host+driver+client): mid-stream cursor-render flip — host composites in the capture model
The cursor channel excluded the host pointer from the video for the whole session, but the client only draws it under the DESKTOP mouse model — flipping ⌃⌥⇧M to capture mid-stream left the session pointer-blind (user-found). The fix makes render ownership LIVE state: - wire: CursorRenderMode 0x51 (client→host, control stream) — client_draws: true = desktop model (host excludes + forwards), false = capture model / released (host composites, full fidelity — DWM on Windows incl. real XOR inversion, encoder blend on Linux). Sessions start client_draws=true (the pre-message behavior). - host: control task stores the flag; the encode loop edge-detects it — forwarding + frame.cursor strip while the client draws, quiet forwarder + overlay-into-blend while composited. SessionPlan now grants blend CAPABILITY wherever the capture has a pointer (dropping the !cursor_forward gate) so the composite side needs no encoder rebuild; per-tick frame.cursor decides what is drawn. - Windows: Capturer::set_cursor_forward → retained IOCTL_SET_CURSOR_FORWARD sender (proto v6) → driver (un)declares the IddCx hardware cursor on the LIVE monitor. Un-declare re-issues the setup with EMPTY caps (candidate mechanism — the DDI has no documented un-setup); resetup-on-commit is skipped while off, so a mode commit's software-cursor default is the fallback path. Failure against a pre-v6 driver logs and keeps declared-at-ADD behavior. - SDL client: one edge-detected reconciler at the cursor pump site — desktop-active = client draws; capture model or released = host composites. Covers the chord, the M3 auto-flip, and engage/release. - C ABI v12: punktfunk_connection_set_cursor_render (additive; wire version unchanged — pre-§8 hosts ignore the unknown message type). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0420be9fa5 |
fix(apple/cursor): reset per-session cursor-channel state in stop()
cursorChannelActive/hostCursors/cursorState stayed latched across sessions — a next session against a host WITHOUT the cursor cap would wear the previous session's stale shapes via resetCursorRects. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f2082f8b57 |
fix(windows/capture): drop redundant unsafe at the poller-spawn CCD call (inside open_on's unsafe region)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9162e7b451 |
fix(windows/vdisplay): drop now-unused INFINITE import (poll-loop wait)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e59634a578 |
feat(windows/capture): GDI cursor-shape poller — masked/monochrome cursors for the cursor channel
The M2c redesign (design/remote-desktop-sweep.md §8): the IddCx hardware- cursor query is alpha-only by design — IDDCX_CURSOR_SHAPE_TYPE has no monochrome value, the OS pre-converts monochrome to masked-color, and masked-color delivery is dead code on modern builds (proven on-glass at every ColorXorCursorSupport level). The driver keeps its hardware cursor declared (XOR FULL) purely so DWM excludes every cursor type from the IDD frame; the SHAPE now comes from a GDI poller in the capture host — which runs as SYSTEM inside the interactive session, so no helper process is needed. CursorPoller (idd_push/cursor_poll.rs, the RustDesk/WebRTC/OBS pattern): ~60 Hz GetCursorInfo on a dedicated thread; rasterise via CopyIcon→GetIconInfo→GetDIBits only when the HCURSOR value changes; monochrome via the WebRTC truth table with invert pixels as opaque black plus a white outline; AND-mask alpha for alpha-less color cursors; CURSOR_SUPPRESSED = hidden; per-output visibility via the target's desktop rect; per-monitor-V2 DPI awareness thread-scoped; input-desktop reattach on failure + 2 s cadence (GetCursorInfo on a stale desktop succeeds with stale data). Spawned iff the cursor channel was delivered; a live poller is the sole overlay source (no serial-namespace mixing) — the driver shm read remains as fallback if the poller dies. Not chosen: DXGI Desktop Duplication GetFramePointerShape — PointerPosition.Visible goes stale under injected-only input on current Win11 (Sunshine #5293, exactly our topology), it burns one of the session's four duplication slots, and IDD-output metadata has conflicting field reports. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d2cc770938 |
fix(windows/vdisplay): QueryHardwareCursor3 + per-mode-commit cursor re-setup — M2c findings
Durable results of the M2c on-glass bring-up (.173, 2026-07-22): - The base IddCxMonitorQueryHardwareCursor DDI slot is stubbed to STATUS_NOT_SUPPORTED on WDK 26100 — add the ...QueryHardwareCursor3 wrapper (wdk-iddcx) and drain it instead; v3 X/Y are only meaningful when PositionValid, so a position-invalid tick keeps the prior position. - Hardware-cursor setup is per-mode-commit: the OS silently reverts to a software cursor on every mode commit, so re-issue the setup on each swap-chain assignment (monitor::resetup_cursor, called from assign_swap_chain) or the query fails NOT_SUPPORTED forever. - One caps definition for initial setup and re-setup, resting at XOR FULL: the query delivers ONLY alpha shapes in every configuration (all three ColorXorCursorSupport levels, event-driven and 30 Hz polled) — masked/monochrome cursors never arrive. FULL keeps the frame cursor-free for ALL cursor types; the full-fidelity shape comes from the session-side cursor source in the host (design/remote-desktop-sweep.md §8). - Poll the query at ~30 Hz instead of pure event-wait: masked cursors never fire the data event, and the seqlock's position/visibility should stay fresh regardless. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2bbcbc81c6 |
fix(apple/cursor): disable M3 visibility-based auto-flip — it broke desktop drags
On-glass (Mac ↔ Windows M2c host): the host cursor's VISIBILITY is not a usable 'a game grabbed the mouse' signal — Windows hides the pointer for ordinary desktop activity (clicking, typing). The per-frame forwarder turned those transients into relative_hint=true, so the client flipped desktop→capture→desktop, which (a) warped the cursor to view-centre and (b) flushed held buttons via releaseAll — a spurious mouse-up ~200 ms into every press that broke window dragging/resizing. Disable the auto-flip; the mouse model stays user-driven (⌃⌥⇧M). The hint still rides the wire, unused, for a future M3 that keys off a REAL pointer-lock signal (host-side ClipCursor/raw-input detection) instead of visibility. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a99ef7f940 |
fix(windows): hw_cursor_capable must not assume an initialised display manager
The FIRST session's Welcome runs before any backend construction (vdisplay::open happens at display prep, after the Welcome), so the capability probe's vdm() expect panicked the very first handshake of a fresh service — the client saw a dead connect and auto-wake kicked in. init() is idempotent and the driver facade is a unit struct, so the probe now initialises the manager itself. Found on-glass (.173, first Mac-client connect), fix deployed there. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ec8ca9a535 |
feat(apple): cursor channel on the Mac client — ABI v11 + NSCursor rendering
The Mac client now exercises the full cursor channel against capable hosts: desktop-mode sessions advertise CLIENT_CAP_CURSOR, the host stops compositing the pointer, and StreamView draws the forwarded shapes as the real NSCursor — plus the M3 host-driven model flip. - ABI v11: punktfunk_connect_ex9 (adds client_caps; ex7/ex8 pass 0 — Android untouched), PunktfunkCursorShape/State + the two next_cursor_* poll fns (audio-style borrow contract), and PUNKTFUNK_CLIENT_CAP_CURSOR. Fixed in passing: the first insertion split next_host_timing's cfg/no_mangle attributes off the fn, which silently dropped the symbol from the header AND dylib — caught by the Swift build, reattached with its docs. - PunktfunkConnection: clientCaps connect param, hostSupportsCursor, CursorShapeEvent/CursorStateEvent + nextCursorShape/nextCursorState (one cursor thread drains both planes; cursorLock joins the close() ladder). - SessionModel: desktop-mode sessions (DefaultsKey.mouseMode) connect with the cursor cap on macOS. - StreamView: shape cache (serial → NSCursor, straight-alpha RGBA via CGImage), resetCursorRects wears the HOST shape while the desktop model is engaged (hidden host pointer ⇒ invisible), latest-wins state pump, and the M3 auto-flip — edge-triggered on relative_hint, ⌃⌥⇧M sets an override latch cleared by the next host edge, leaving relative warps the pointer to the host position via the inverse letterbox mapping (CGWarpMouseCursorPosition, CursorCapture's coordinate convention). Verified: swift build + full test suites green (xcframework rebuilt at ABI v11, signed); core 218 tests + clippy -D warnings on Linux (.21). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3a34440a6b |
feat(windows): IddCx hardware-cursor channel — remote-desktop sweep M2c
Brings the cursor channel to Windows hosts. The pf-vdisplay driver declares an IddCx hardware cursor for sessions that negotiated cursor-forward — DWM then EXCLUDES the pointer from the IDD frame and delivers shape/position out-of-band, into the same CursorOverlay → forwarder → wire → client pipeline the Linux portal path uses. - pf-driver-proto v5 (additive, host floor stays 3): AddRequest's spare tail becomes hw_cursor (same size/offsets); IOCTL_SET_CURSOR_CHANNEL delivers a host-created CursorShm section (64-byte seqlock header + 256² shape buffer, layout pinned + tested). No event crosses the boundary — the host polls at encode-tick pace. - driver: wdk-iddcx grows the two cursor DDI wrappers; a per-monitor cursor worker (event wait → QueryHardwareCursor → seqlock publish) starts only when BOTH the ADD asked and the channel arrived, so a failed delivery leaves DWM compositing as today. Shape bytes ship raw (BGRA/masked + pitch); the host converts. - host: the section rides the existing sealed-channel broker (least- privilege dup, remote reap on failure); IddPushCapturer::cursor() seqlock-reads → CursorOverlay (BGRA→RGBA, masked-color approximation, desktop→frame origin shift, per-shape conversion cache). New Capturer::cursor() trait hook — the encode loop prefers it over the frame-attached overlay because hardware-cursor moves produce NO new frame on a static desktop. hw_cursor survives the re-arrival resize (carried on the manager's Monitor). - negotiation: cursor_forward grows the Windows arm (client cap ∧ driver proto ≥ 5, probed once via the control device); SessionPlan carries cursor_forward → OutputFormat.hw_cursor. - drive-by: wdk-probe's two pre-existing same-type casts (clippy) and pf-vdisplay's stale spike-test refs (crate::win_display moved to pf-win-display; tracing-subscriber was never a dep) repaired. Verified: proto tests on Mac AND MSVC (15/15 incl. the CursorShm layout pin); clippy -D warnings for proto/frame/capture/vdisplay/host on Linux (.21) and native Windows (.173); the DRIVER workspace clippy -D warnings green against the real WDK 10.0.26100 bindgen (DDI names, enum variants and IDARG layouts all bind). On-box driver deploy + on-glass validation follow. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c3cbffe662 |
feat(host+client): host-driven mouse-model flip — remote-desktop sweep M3
The full Parsec model: launching a game from a desktop session flips the client into captured relative automatically, and back — no chords. - Capture overlay now distinguishes 'hidden' from 'no cursor yet': CursorOverlay grows a visible flag, overlay() returns Some whenever a bitmap is known (the encode loop strips invisible overlays after forwarding so no blend path ever draws one; the CPU composite guarded on visibility already). - Host forwarder maps it onto the reserved wire bit: visible ⇒ VISIBLE, hidden-but-known ⇒ RELATIVE_HINT (an app grabbed/hid the pointer), never any hint before the first bitmap — a cold start can't flip a desktop session into capture. - Presenter: edge-triggered auto-flip on hint changes via the new Capture::set_desktop (chord semantics untouched); a manual ⌃⌥⇧M sets an override latch that holds until the HOST's intent next changes, so the hint never fights the user. Leaving relative warps the local cursor to the host's last pointer position through the new content_to_window inverse-letterbox mapping (unit-tested against finger_to_content) — the hand-back is seamless. Verified on .21: fmt + clippy -D warnings + tests (presenter 20 incl. the inverse-mapping roundtrip, host 245). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4a01bc4463 |
feat(core+host+client): cursor channel — remote-desktop sweep M2a+M2b
The host cursor stops riding the video and becomes a real OS cursor on the client (the Parsec/RDP model): pointer feel no longer pays the capture→encode→network→decode→present round trip. Wire (M2a): - Hello grows a client_caps trailing byte (CLIENT_CAP_CURSOR) after the fixed display_hdr block — presence disambiguated by remaining length, which caps the post-HDR tail at 27 bytes (documented); Welcome answers HOST_CAP_CURSOR (capable-and-asked, the 444/clipboard precedent). - CursorShape (0x50, control stream): serial + dims + hotspot + straight RGBA, ≤120px/side so the u16 frame always fits (128² would overshoot); client caches by serial — re-showing a known shape costs 14 bytes, not a bitmap (RDP pointer-cache for free). - CursorState (0xD0 datagram): serial + visible/relative_hint flags + position, sent once per encode-loop tick — latest-wins, self-healing under loss, no refresh timer. relative_hint is reserved for M3. - Client core: two new planes (control-task + datagram-task arms) → next_cursor_shape/next_cursor_state; connect() grows client_caps (C ABI passes 0 until the v11 cursor poll fns exist). Host (M2b, Linux portal only): - handshake::cursor_forward is THE predicate (client asked ∧ Linux ∧ compositor ≠ gamescope) — Welcome bit and session wiring both read it. - SessionPlan.cursor_blend goes false for a forwarding session; the encode loop ticks a CursorForwarder every iteration: shape-serial diff → control-task bridge (mirrors probe_result), state datagram → conn. - CursorOverlay/capture CursorState carry the hotspot through (nearest-neighbor downscale backstop for XL cursors, unit-tested). Presenter: - CursorChannel drains both planes per loop iteration; shapes become SDL color cursors (from_surface + hotspot), applied while the desktop mouse model is engaged; visibility follows the host; capture/released hands back the system cursor. Sessions advertise the cap when they START in desktop mode. Verified on .21: fmt + clippy -D warnings (7 crates) + tests green (core 218 incl. new wire roundtrips, host 245 incl. e2e + forwarder downscale tests). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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97d20e1f0a |
feat(apple/input): desktop (absolute) mouse mode on macOS — remote-desktop sweep M1
Folds the parked client-side-cursor machinery (cursorMode auto/always/ never, hidden while disabled) into the cross-client mouse model: MouseInputMode capture|desktop under DefaultsKey.mouseMode, picked in Settings ▸ Keyboard & mouse (macOS), resolved at session start and gated off on gamescope hosts (relative-only EIS). Desktop model = the un-neutered absolute path with the SDL cursor policy: pointer never disassociated (enters/leaves the stream freely), monitor forwards letterboxed absolute positions, and the local cursor hides only while over the view via an invisible-cursor rect (the host's composited cursor is the one you see; AppKit manages the rect, so no hide/unhide balancing). ⌘⇧C becomes ⌃⌥⇧M — the same chord as the SDL clients — flipping the model live with an atomic release/re-engage. Verified: swift build + full test suites green (macOS arm64). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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df04880273 |
feat(client/input): desktop (absolute) mouse mode — remote-desktop sweep M1
New physical-mouse model beside capture: Desktop leaves the pointer uncaptured and sends absolute positions through the letterbox (MouseMoveAbs — every host injector already consumes it). Capture stays the default and the game model. - pf-client-core: MouseMode (capture|desktop) persisted in Settings, default capture so existing stores are unchanged. - pf-presenter: Capture grows a desktop model — latest-wins pending abs position coalesced per loop iteration (same 1000 Hz discipline as relative), flushed before clicks/keys/wheel so they land where the cursor is; Ctrl+Alt+Shift+M flips the model live; local cursor stays hidden over the window (the host's composited cursor is the one you see until the M2 cursor channel); Windows keyboard grab only engages for capture (a desktop stream is something you Alt-Tab away from). - gamescope gating: its EIS is relative-only, so desktop mode is pinned off there (resolved_compositor), with a log note. - Settings surfaces: GTK row (dynamic caption), WinUI combo, console-UI row + step test, capture-hint line. Verified: fmt + clippy -D warnings + tests (33/40/19) on Linux .21; clippy -D warnings for all five crates incl. punktfunk-client-windows native on .173. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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73fee86337 |
chore(release): bump workspace version to 0.18.0
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The 0.17.2 placeholder underestimated this cycle: Android mouse & keyboard (physical mouse + capture, TV remote-as-pointer, IME text, clipboard), the new committed-text input plane (InputKind::TextInput / HOST_CAP_TEXT_INPUT), and the ChaCha20-Poly1305 session cipher are feature work — a minor, not a patch. Wire/driver/C-ABI markers all unchanged (2 / 4 / 10): every addition is negotiated or ignored by older peers. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b5ed486243 |
ci(android): survive fleet-load download truncation in the SDK setup
The android leg failed twice on 2026-07-22 with sdkmanager's "Error on ZipFile unknown archive" — once in our NDK/build-tools step, once inside setup-android's default package set. Root cause is the shared runner fleet dropping packets under parallel-job load (the same class retry.sh documents for the flatpak leg): sdkmanager unzips while streaming, so a truncated stream reads as a corrupt archive. A solo re-download on the same runner verified clean. - setup-android: install only platform-tools — the action's default legacy `tools` package drags in the ~250 MB emulator this job never uses, which was the largest and flakiest download in the whole leg. - NDK/build-tools/CMake: wrap sdkmanager in retry.sh (4 attempts, linear backoff) — a failed attempt leaves no partial package, so re-invoking is safe. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0e7f6d85d6 |
feat(gamestream): signal HDR mode to the client via the 0x010e control message
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punktfunk negotiates HDR correctly (the stream is BT.2020 PQ 10-bit) but never told the client to switch its display into HDR picture mode, so HDR streams stayed in SDR on the TV. Sunshine sends an async control-stream message (IDX_HDR_MODE, type 0x010e, carrying SS_HDR_METADATA) shortly after the stream starts; Moonlight only flips the TV into HDR on that cue. We sent exactly one host→client control message (rumble 0x010B) and never this one. (aurora-tv PR #53 worked around it client-side by inferring HDR from the negotiated format; this fixes it host-side so stock Moonlight clients switch too.) Once the control stream is live and the session negotiated HDR, send a one-shot 0x010e message (enable + 26-byte SS_HDR_METADATA from generic HDR10 defaults), latched per connection and re-armed on Disconnect. The rumble sequence counter is unified into a single monotonic `host_seq` shared by both message types — the GCM nonce derives from `seq`, so a separate per-type counter would reuse (key, nonce) pairs in the host direction. The BT.2020 PQ VUI already rides the bitstream (the encoder derives it from the P010 capture format), so this is purely the missing "switch now" signal; no encoder change needed. Wire layout locked by unit tests. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2dddf0fefc |
fix(gamestream): accept legacy X.509 v2 Moonlight client certs in mTLS pairing
rustls-webpki 0.103 accepts only X.509 v3 certs and returns `UnsupportedCertVersion` for anything older, aborting the mTLS handshake at the `CertificateVerify` step before it ever checks the signature. The moonlight-embedded client family (moonlight-embedded, aurora-tv, …) still mint self-signed **v2** certs with no keyUsage extension, so pairing fails against punktfunk while it works against Sunshine — whose OpenSSL verify callback never inspects the cert version. (aurora-tv PR #53 worked around this client-side by switching to v3 + keyUsage; this fixes it host-side for stock clients too.) The cert's X.509 version and extensions carry no security weight here: the client cert is self-signed and pinned by SHA-256 (`peer_is_paired`), and the PIN pairing ceremony is the real proof of identity. The property that DOES matter — that the peer holds the private key for the cert it presented — is still enforced: when webpki rejects the cert we re-run exactly that `CertificateVerify` check with a version-agnostic parser (x509-parser SPKI + the same `rsa` verify `pairing::verify256` uses). This is a full cryptographic check, never a bypass: a bad signature still fails, and non-RSA / unsupported schemes fall through to webpki's original error. Matches Sunshine's leniency without loosening the pinned trust model. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c90343c22f |
feat(android): shared clipboard (text) — device↔host sync while streaming
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The desktop clients' clipboard protocol, adopted on Android (text-only v1): opt-in ClipControl at stream start when the host advertises HOST_CAP_CLIPBOARD and the new "Shared clipboard" setting (default on) allows. Device → host: local copies (primary-clip listener + a probe at start) are announced as lazy format-list offers; the text crosses only when the host actually pastes (FetchRequest → served from the live clipboard). Host → device: a host copy's offer is fetched eagerly and lands in the system clipboard (Android has no practical lazy-paste provider), with an echo guard so the resulting clip-changed callback doesn't bounce it back as a new offer. Native side: session/clipboard.rs JNI shims over NativeClient's clip_* surface; events cross to Kotlin as compact strings from a blocking nativeNextClip poll on a dedicated thread (the nativeNextRumble pattern), joined before the session handle is freed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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abe6228b42 |
feat(core+host+android): committed-text input plane (IME path) — InputKind::TextInput
The VK key-event vocabulary cannot express text an input method COMMITS (autocorrect, gesture typing, non-Latin scripts, emoji). Add a first-class text event and negotiate it: - punktfunk-core: InputKind::TextInput (= 15) carries one Unicode scalar per event in `code`; HOST_CAP_TEXT_INPUT (0x04) in Welcome::host_caps. - Host advertises the cap only where the session's inject backend can type text: Windows SendInput (KEYEVENTF_UNICODE, surrogate-pair aware) and the Linux wlroots backend — a dedicated second zwp_virtual_keyboard whose xkb keymap grows Unicode keysyms on demand (the wtype model), so keymap re-uploads never disturb the main device's layout/modifier state. The KWin-fake-input/libei/gamescope backends can only press layout keycodes, so those sessions don't set the bit and clients keep the VK fallback. - GameStream plane: Moonlight's UTF-8 text packet (MAGIC_UTF8, previously recognized-and-dropped) now decodes to the same TextInput events. - Android: KeyCaptureView picks a real editable InputConnection when the host has the cap — the IME runs its full machinery, mirrored to the host live via common-prefix diffs of the composition (backspaces + new suffix), with setComposingRegion adopting committed text so autocorrect-revert flows diff instead of retyping; newline→Enter, deleteSurroundingText→Backspace/Delete. Older hosts keep the TYPE_NULL raw-key path unchanged. - keymap: media VKs (0xB0-0xB3) → evdev so the Android media keys land on Linux hosts too. Verified: punktfunk-core + host gamestream + pf-inject tests green on Linux (Ubuntu box), clippy clean; Android app+native builds. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ddb72edcba |
feat(android): physical mouse + TV remote-as-pointer + keyboard hardening
Phase A — hardware mouse: new MouseForwarder routes every SOURCE_MOUSE event
while streaming. Uncaptured (default): hover/drag positions forward as absolute
cursor moves, wheel with fractional accumulation (high-res wheels), all five
buttons incl. back/forward as X1/X2; the local cursor is hidden over the stream
(TYPE_NULL pointer icon) so the host's composited cursor is the visible one.
Captured ("Capture pointer for games" setting, or Ctrl+Alt+Shift+Q live): the
OS pointer is grabbed via requestPointerCapture on the (repurposed) key-capture
view and raw relative deltas forward as mouse-look; held buttons are tracked
and flushed on capture loss/teardown, and the engaging click is swallowed
(desktop parity). Mouse clicks are intercepted before Compose so they can never
be misread as trackpad taps; a mouse back-button's FALLBACK BACK is dropped so
it can't yank the user out of the stream.
Phase B — keyboard: media/consumer keys (play/pause/next/prev/stop) now map to
their VKs instead of falling to the system; TV-remote SELECT maps to Enter.
Phase D — Android TV: RemotePointer turns a D-pad-only remote into a pointer
(Siri-remote analogue): hold SELECT ~0.8s toggles, D-pad glides the host cursor
with ramped acceleration (Choreographer-paced, diagonal-normalized), SELECT
taps click, play/pause right-clicks, holding it toggles the on-screen keyboard,
BACK leaves pointer mode; an overlay hint teaches the vocabulary.
Settings: "Capture pointer for games" + "Invert scroll direction" (applies
to the wheel and two-finger touch scrolling).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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5e088af7ed |
fix(pf-win-display): unpin mode indexes on paths the CCD isolate deactivates
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Field report: with Exclusive Topology, the physical monitor sometimes stayed lit — every isolate attempt re-committed and failed SetDisplayConfig with 0x57 ERROR_INVALID_PARAMETER. Clearing DISPLAYCONFIG_PATH_ACTIVE alone leaves the deactivated path's source/target modeInfoIdx pinned to the queried mode entries, and per the SetDisplayConfig contract a path being turned off must have BOTH mode indexes set to DISPLAYCONFIG_PATH_MODE_IDX_INVALID; some driver/topology combinations (notably when the doomed path shares a source with the kept virtual path) reject the supplied config outright, so the retry loop could never converge. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b7a00137eb |
feat(host): hold a logind sleep/idle inhibitor while clients stream
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Remote INPUT resets the compositor's idle timers, but a passive (video-only) viewer sends none — observed live: a SteamOS Game-Mode host s2idled mid-day and dropped off the network (in a VM with GPU passthrough it never woke again). Refcounted across planes: the native LiveSessionGuard and the GameStream video worker each hold a share; first hold takes the logind sleep:idle block inhibitor on a dedicated plain thread (zbus blocking must not run on a tokio worker), last drop releases. Best-effort: no logind → warn once and stream on. No-op off Linux (macOS/Windows manage their own assertions). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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acce43ebbf |
feat(steamdeck): self-healing reliability — post-OS-update rebuild check + script/docs polish
- rebuild-check.sh + punktfunk-rebuild-check.service (enabled, ordered Before=punktfunk-host): ldd-probes the host binary at session start — milliseconds when healthy, a full update.sh rebuild only when a SteamOS update actually broke its library links. update.sh restarts go --no-block so the check → update.sh → restart chain can't deadlock against the unit ordering. update.sh retrofits the unit. - installer summary: web console is https (the unit serves TLS). - docs: steamos-host.md (runner in the build step, keep-list + auto rebuild = updates survive hands-free), gamescope.md (Gaming Mode touch = single-finger pointer, exact taps, no multi-touch), plugins.mdx (SteamOS runner note), scripts/steamdeck/README.md (rebuild-check, runner payload, keep list, honest packaging trade-off + the CI-prebuilt future direction). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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35923080fb |
fix(host/linux): scale degenerate-region absolute coords by the session's real output size
The raw-client-pixels fallback is exact only while the managed session runs at the client's mode. When they diverge — foreign-gamescope attach at its own resolution, supersample/under-render, transitions — raw pixels drift or land out of range. The EIS relay file now carries the session's current output size as a second "WxH" line (from current_gamescope_output_size()); the injector scales normalized client positions into it, keeping raw pixels only as the last resort. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0c9461242c |
fix(host/linux): don't normalize absolute coords into gamescope's degenerate INT32_MAX EIS region
The previous commit's no-region fallback never fired: gamescope DOES advertise a region — (0,0,INT32_MAX,INT32_MAX), meaning "coordinates are raw". Mapping normalized positions into it explodes a center tap to x≈1e9, clamped by gamescope to the far corner — the cursor pinned at (1279,799) and every degraded-touch tap landing there. Treat a region as an output geometry only when plausibly sized (≤16384 px); otherwise emit raw client pixels. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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cc6b37fef0 |
fix(host/linux): emit absolute pointer/touch on region-less EIS devices + abs input-test probe
gamescope's "Gamescope Virtual Input" advertises pointer_abs but no region, so every MouseMoveAbs (and the degraded-touch moves built on it) was silently dropped (emitted=false) — clicks then landed at a stale cursor position. With no region, the managed session runs at the client's mode, so client pixels are output pixels: emit them raw. Also: log region count/dims at device-resume, and add PUNKTFUNK_INPUT_TEST_ABS=WxH to `input-test` (corners + center, 1s apart) so the degraded-touch path is verifiable with xdotool alone. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1927077cbe |
fix(host/linux): degrade touch to absolute pointer when the EIS has no touchscreen device
gamescope's EIS ("Gamescope Virtual Input") advertises pointer/
pointer_abs/button but never a touchscreen — so in Game Mode every
remote TouchDown/Move/Up was dropped on the floor (Desktop Mode works
via KwinFakeInput, which does touch). Headless KWin's libei has the
same gap. Instead of dropping: degrade to a single-finger absolute
pointer — down = abs-move + left press, move = abs-move, up = release —
synthesized through the normal Mouse* inject paths so region mapping,
held-state tracking, and release_all apply. First finger drives the
pointer; later fingers are ignored (a pinch degrades to a drag). A
touchscreen device appearing later takes over on the next touch —
checked per event, never latched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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068da456f5 |
fix(steamdeck): survive SteamOS A/B updates — register system tuning on the atomic-update keep list
Verified live on a SteamOS 3.8.14→3.8.16 update: the A/B partset switch rebuilds /etc and drops everything not on Valve's keep list — the udev rule (uhid access: virtual pads silently degrade to Xbox 360), the vhci-hcd autoload (native Deck pad transport), and the UDP buffer sysctl (back to 208 KB → stutter). Valve's sanctioned extension point is a drop-in under /etc/atomic-update.conf.d/ — itself on the stock keep list, so it self-preserves. install.sh §4 and update.sh now register scripts/punktfunk-atomic-keep.conf there. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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256aa5f7f2 |
fix(steamdeck): install the plugin runner + harden Deck pad typing + repair update.sh
- scripts/steamdeck/install.sh (§2b) + update.sh: build and install the scripting runner user-scoped (~/.local wrapper + pinned bun + bundle) — SteamOS's read-only /usr can't take the .deb layout, so the console's plugin store reported "the plugin runner isn't installed" on every SteamOS host. update.sh retrofits it onto existing installs. - plugins.rs runner discovery: check the ~/.local layout after the /usr ones; mention the SteamOS path in the not-installed error. - update.sh: define warn() — it was used but never defined, so under `set -e` the first warn aborted the update before services restarted. - pf-client-core gamepad: a Steam Input virtual pad forwarded on a real Deck (the only-pad case) now declares the DECK kind in its per-pad arrival instead of the wrapper's Xbox 360 identity — the session-level auto_pref already resolved SteamDeck, but the arrival overrides it on current hosts. - reject tests: cover SetupFailed; move the foreign-code probe off 0x68. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2562663fc6 |
fix(host/linux): survive and self-heal dead gamescope sessions on headless SteamOS boxes
Three fixes for the "most connects simply fail" trap on a SteamOS host with no physical display (VM testbox, panel-less mini PC): - restore path: skip the restore-to-physical-panel when no DRM connector reports a connected display — removing the headless drop-in and restarting gamescope-session.target on such a box just crash-loops gamescope and strands every later connect on "no usable compositor". Keep the headless session (and the takeover state) instead. - connect path: when no live graphical session exists but the MANAGED gamescope infra is present (SteamOS gamescope-session / Bazzite session-plus), route to the gamescope takeover — which rebuilds the session at the client's mode — instead of failing the connect. - error delivery: a session-setup failure used to just drop the QUIC connection, reaching the client as "control stream finished mid-frame" (indistinguishable from transport trouble). Close with a typed setup-failed code (0x68, RejectedSetupFailed = -29) carrying the error text, and give the client handshake/pairing error paths a short grace for the CONNECTION_CLOSE to beat the stream error it caused. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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87e7c82cbc |
chore(release): bump workspace version to 0.17.2
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b2e3d1b540 |
fix(steamdeck/install): add cmake dep + acquire sudo in preflight
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pyrowave-sys's build.rs runs cmake to build the vendored PyroWave C library, but cmake wasn't in the distrobox apt list — so `cargo build -p punktfunk-host` dies on every SteamOS host with "is cmake not installed?". Add it. Also move sudo acquisition from step 4 (after the ~15-min build) into preflight and keep the timestamp warm across the build. Before, a non-interactive run (`ssh host 'bash install.sh'`) silently skipped the UDP-buffer/udev/vhci-hcd/ input-group tuning AND enable-linger — a "successful" host with no gamepad passthrough, lossy streaming, and no headless persistence (dies on logout). Now sudo is prompted once up front (authorize and walk away), and a no-TTY / no-password run fails loudly before the build instead of silently at the end. Validated end-to-end on SteamOS 3.8 in a VM with Radeon 780M passthrough: full host + web build, all planes listening, VAAPI render node, headless auto-start via linger. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d36bec6e9d |
feat(core+host): negotiate ChaCha20-Poly1305 as the session cipher for soft-AES clients
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Lifts the ~100 Mbps decrypt ceiling on clients without hardware AES — the armv7 soft-AES targets (webOS TVs), where AES-128-GCM resolves to fixsliced software AES + software GHASH (~50-100 cpb) while ChaCha20-Poly1305's ARX construction runs ~10-17 cpb portable, a 4-7x lift that PyroWave-on-TV needs (design/chacha20-session-cipher.md). Phase 1 (core crypto, no wire change): SessionKey merges cipher choice and key material (invalid combinations unrepresentable, zeroize + redacted-Debug discipline kept); SessionCrypto dispatches both aead-0.5 ciphers per call — the salt||seq nonce scheme, per-direction salts, seq-as-AAD and replay window carry over verbatim (same 96-bit nonce / 16-byte tag, const-asserted). Config.key becomes SessionKey; validate's zero-key rejection follows the active variant. The C ABI keeps its fixed 16-byte key mapped to AES — no ABI_VERSION bump. Phase 2 (negotiation): VIDEO_CAP_CHACHA20 (0x40) — support-plus-request in one bit, the VIDEO_CAP_444 precedent. Welcome grows cipher@68 + key_chacha@69..101, emitted only when non-zero so an AES session's Welcome stays byte-identical to the pre-cipher form; decode is fail-closed (short key or unknown id -> Err, never a silent AES fallback). No WIRE_VERSION bump; downgrade resistance inherited from the pinned-TLS control channel. Phase 3 (host): grant only when the client advertised the bit and the PUNKTFUNK_CHACHA20 kill-switch (default on, documented) allows; fresh 32-byte per-session key from the same RNG discipline, legacy key field stays independently random; resolved cipher logged at session start. Verification: seal/open suites parameterized over both ciphers + a cross-cipher tamper case; Welcome roundtrip/truncation/fail-closed tests; ChaCha lossy-loopback soak (loss/replay is cipher-independent); bench gains _chacha20 series (AES ids unchanged for CI history) — host-side sealing line-rate-trivial on both x86 (~640 MiB/s) and Apple Silicon (~535 MiB/s). punktfunk-probe drives the interop matrix via PUNKTFUNK_CLIENT_CHACHA20=1 and logs the negotiated cipher. Phase 4 (pf-webos pin bump + unconditional cap bit) follows the next core release. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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abc54a7d13 |
fix(decky): actually ship shortcut artwork + Steam Input layout in the published plugin
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The CI workflow assembled the store zip by hand and silently drifted from
scripts/package.sh when
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309e37f1e1 |
fix(host/linux): scope the GPU clock pin to live client sessions
The PUNKTFUNK_PIN_CLOCKS clock pin (AMD power_dpm_force_performance_level=high / NVIDIA nvmlDeviceSetGpuLockedClocks) was armed once at host start and released only at host exit, so the box's clocks stayed pinned the whole time the host ran — even with no client connected. Move the pin behind a box-wide refcount (gpuclocks::session_pin()) shared across both streaming planes (native + GameStream): it arms on the first live client and releases on the last disconnect. on_host_start() now only installs the process-scoped NVIDIA P2-cap application profile. No behavior change when PUNKTFUNK_PIN_CLOCKS is unset. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |