9afcbcd307ef2efb7d8f01afe050dfad3b237d46
285 Commits
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d4467a44e2 |
feat(core): mid-stream clock re-sync — live offset survives wall-clock steps and drift
Networking-audit deferred plan §2. The host↔client offset was measured once at connect; an NTP step or slow drift silently corrupted the clock-based jump-to-live signal, the ABR one-way-delay signal, and every latency stat — 4a3b1ae2's disarm backstop stopped the IDR storm but lost the detector for the session. Now the client re-estimates mid-stream and recovers it. - quic: ClockResync — the connect-time 8-round probe/echo estimate as a select!-driven state machine (rounds matched by echoed t1, stale batches ignored), plus accept_resync (batch min-RTT ≤ max(2 ms, 1.5× connect RTT) so a congested window can never bias the offset). No wire change: the host has always answered ClockProbe at any time on the control stream. - client: the offset lives in an Arc<AtomicI64> seeded at connect; the control task re-probes every 60 s and immediately after the pump's FIRST no-op clock flush (the "clock stepped under me" signal, sent on the next report tick). On apply: store, reset stale_frames/noop_clock_flushes, re-arm the clock detector if a step had disarmed it. The disarm heuristic stays as the final backstop. Public NativeClient::clock_offset_ns keeps the connect-time value (ABI untouched); new clock_offset_now_ns() / clock_offset_shared() expose the live value. - consumers migrated to the live offset: pf-client-core session stats, the pf-presenter e2e stamp, Windows session/render, Android feeder/drain/ DisplayTracker (the tracker holds the shared handle, not the client, so the leaked render-callback refcount can't pin the session). - probe: --clock-resync runs a second full handshake mid-connection and asserts a sane, consistent estimate. Live against the local canary host: offsets 8646/2139 ns, disagreement 6 µs, 8/8 rounds — OK. Unit tests cover the round collection, stale-echo rejection, batch restart, min-RTT selection, and the acceptance guard. cargo ndk check green. Remaining manual validation: `sudo date -s "+2 sec"` on a live streaming client → expect one no-op flush, a re-sync, re-armed detector, no IDR pulse. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6fbab53d56 |
feat(audio): libopus packet-loss concealment on the client audio plane
The 0xC9 audio datagrams ride the lossy plane with no FEC, and no client ever consulted the per-packet sequence: a lost 5 ms Opus packet played out as a hard gap in the ring — an audible click/pop on every drop, i.e. constantly on the Wi-Fi links where video loss is already being FEC-absorbed. Now a shared `AudioGapTracker` (punktfunk-core::audio — pure data, wrap-safe, unit-tested incl. u32 wraparound / reorder / duplicate cases) tells the decoder how many packets went missing immediately before each received one, and both native clients (pf-client-core PipeWire path, Android AAudio path) synthesize that many frames of libopus packet-loss concealment first: `decode` with empty input (the opus crate maps it to a NULL data pointer = PLC), sized by the last real frame's sample count. Interpolated fade instead of a click. Bounds: a gap is capped at 10 packets (50 ms) — libopus PLC fades to silence after a few frames anyway, so past the cap the rings' existing underrun/re-prime path takes over. Reorders and duplicates conceal nothing (the plane has no reorder buffer; playing a late packet where it lands is the existing behaviour). In-band Opus FEC (LBRR) is deliberately NOT used: the host sends 5 ms frames and LBRR needs ≥10 ms frames to carry anything. The cap is a crate-private const so cbindgen keeps it out of the C ABI header. Host cargo tests + clippy green; android crate verified via cargo ndk check. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f5e5297a2a |
style: cargo fmt — settle comment/assert layout the last two fixes left unformatted
`cargo fmt --all --check` on main flags decode.rs (android dlsym fix), probe/main.rs (0600 key fix), and session.rs (anti-replay tests). The probe one is restructured rather than machine-formatted: rustfmt wanted the key- permissions comment gutter-aligned to the trailing `// the certificate is public` comment, so fold both into one block comment above the write instead. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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8fa12167af |
fix(android): client loads again on Android < 13 — dlsym the API-33 render callback
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0.9.0's HUD display stage hard-linked AMediaCodec_setOnFrameRenderedCallback via
ndk-sys believing it API 26; the symbol is API 33 ("Available since Android T").
A cdylib links fine with the dangling import, so it only exploded at
System.loadLibrary on every pre-13 device: UnsatisfiedLinkError, then every
NativeBridge touch throws NoClassDefFoundError — surfacing as "Identity
unavailable: io.unom.punktfunk.kit.NativeBridge", a dead pair button, and no
discovery (reported on a Y700 / Android 12; 13+ devices unaffected).
- decode::install_render_callback now dlsym-resolves the entry point from
libmediandk.so, mirroring try_set_frame_rate; on API < 33 the HUD simply has
no display stage (the pre-0.9.0 behaviour) and the .so loads.
- New scripts/ci/check-android-jni-imports.sh, wired as checkJniImports* gradle
tasks the APK build depends on: fails the build if libpunktfunk_android.so
imports any symbol absent from the NDK's API-28 stubs — `--platform 28` never
enforced this (cdylib links permit undefined symbols), despite the old
comment's claim. Verified: 3 ABIs clean at the 28 floor, and the check flags
the known API-28 symbols when pointed at a 27 floor.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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21be4fc620 |
feat(apple): morph + scale-up the stats overlay, inset it to the device corner
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- Remove the "releases mouse/keyboard" shortcut hint from the stats overlay (kept the capture hint). The release shortcut still lives on the Stream menu and, on macOS, the start-of-stream banner. - Animate the overlay: one shared glass card now wraps the tier content, so a verbosity change MORPHS the card's frame/shape in place instead of cross-fading a fresh card; the enter/exit transition is a scale-up from the HUD's own corner. Driven by .animation(.smooth, value: statsVerbosity). - iOS: give the card a corner radius concentric with the physical display (displayCornerRadius - inset, continuous curve) so it no longer cuts into the very rounded device corner. Reads _displayCornerRadius via KVC with a safe fallback (note: private API — App Store consideration). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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e707a962b6 |
fix(security): anti-replay, 0600 client key, open redirect, supply-chain
Address findings from a repo security review:
- core: add a sliding-window anti-replay filter over the AEAD-authenticated
sequence in Session (poll_input/poll_frame), closing the input-replay gap the
data plane previously left to the LAN/VPN trust assumption. 4096-deep window,
unit-tested; the encrypted loopback suite confirms no false drops.
- clients: write the mTLS client private key 0600 and lock the config dir 0700
on Unix (it was world-readable at the umask default), re-locking existing
stores on load. pf-client-core::trust plus the probe's own identity writer.
Windows keeps the %APPDATA% ACL; Android/Apple already wrap the key.
- web: fix a post-login open redirect — resolve `next` via URL and require it to
stay same-origin, rejecting `/\evil.com` and tab/encoding variants the old
`!startsWith("//")` guard missed. Also fixes the dead safeNextPath helper.
- ci: SHA-256-pin the BtbN FFmpeg DLLs bundled into the signed Windows installer
(were fetched from the rolling `latest` tag unverified); fails closed on a
re-roll, matching the VB-CABLE gate.
- ci: fail-open fork-guard on the Windows/Apple host-mode PR build jobs that
share runner labels with the signing jobs. Definitive fix stays server-side
(Gitea outside-collaborator approval / isolated PR runners) — see the notes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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ef39050dbc |
docs: repo-wide housekeeping — sync README & docs with the code as shipped
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Six parallel audits swept the root docs, docs-site, every per-directory README, and the packaging docs; every claim below was verified against the source before editing. - README: Layout gains the six missing crates (pf-client-core, pf-presenter, pf-console-ui, pf-ffvk, pf-driver-proto, punktfunk-tray), clients/session, api/ and ci/; Linux/Windows client rows reflect the shell + Vulkan-session split and the Vulkan Video -> VAAPI/D3D11VA -> software decode chains; the "every client over a C ABI" claim is corrected (Rust clients link the core directly); tiered stats overlay + console shell noted; Apple row mentions AV1. - CONTRIBUTING: drop the dead CLAUDE.md link (deliberately untracked); point at the README's build/invariants sections. SECURITY: 0.9.0. - host-cli/pairing: --allow-pairing/--require-pairing are no-op legacy names — pairing is required by default, --allow-tofu is the real flag; document --data-port and --idle-timeout-ms. - configuration: document PUNKTFUNK_RECOVER_SESSION_CMD (session-crash recovery hook), PUNKTFUNK_MDNS, PUNKTFUNK_DATA_PORT. - virtual-displays/gnome: GNOME per-client scaling shipped (host- persisted) — flip the ❌ to ✅ and describe how it works. - stats: new "Detail levels" section (Off/Compact/Normal/Detailed + per-platform cycle gestures); retire the GTK hand-off note. - clients/install-client/status/roadmap: decode chains, Windows client validation narrowed to HDR-only pending, adaptive bitrate, console shell, Apple AV1, Windows host vendor list. - Sub-READMEs: clients/linux rewritten for the re-architecture; session Windows decode rung + d3d11va knob; Windows tiered overlay; Android minSdk 28; decky file table; host zerocopy/ path; scripts port 47992 and steamos-host.md; pf-dualsense source path. - packaging: canary version bases are tag-derived (<next-minor> via pf-version.sh/.ps1), codecs-extra not ffmpeg-full, document the pinned offline-Skia tarball + SKIA_BINARIES_URL and vulkan-headers. - Convert 15 dangling design/*.md links to the punktfunk-planning prose convention (those docs live in the private planning repo). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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08694b4026 |
feat(apple): stage-3 presenter — glass-gated present pacing as a live A/B
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Stage-2's present-on-arrival saturates CAMetalLayer's FIFO image queue whenever the stream rate runs at the panel's refresh (iOS always vsync-latches; the macOS 26 compositor latch-paces our out-of-band presents the same way): one early burst fills the queue to maximumDrawableCount and — arrivals then matching latches one-for-one — it never drains. That sticky depth is the measured 29-30 ms display stage on the 120 Hz ProMotion devices, and the full-queue regime is where host<->panel clock drift turns into the reported fixed-interval repeats/drops. The 240 Hz Studio never saturates, which is why it never showed either symptom. Stage-3 is the same pipeline with a PresentGate: at most ONE presented-but-undisplayed drawable in flight; the drawable's presented handler reopens the gate and re-signals the render thread, so the next present always takes the freshest newest-wins ring frame — the hidden queue latency becomes explicit, correct frame drops. A 100 ms stale fallback force-opens a gate whose handler never fires (the "presents aren't damage" hazard class) so a pathological system degrades visibly instead of freezing; the PUNKTFUNK_PRESENT_DEBUG `forced` counter exposes it (0 on healthy systems). Selection: the Settings > Display presenter picker now ships in release builds (stage 2 default / stage 3 experimental; the freeze-prone stage-1 diagnostic stays DEBUG-only), resolved per session with a PUNKTFUNK_PRESENTER=stage1|stage2|stage3 env override for CLI A/B. The pf-present debug line gains gated/forced/inflightMax — inflightMax is the direct image-queue-depth measurement for the A/B. Live-verified both ways against a real host at 1080p120: stage-3 holds 120/120 fps with inflightMax=1, forced=0, glass deltas p50 8.33 ms; stage-2 is behaviorally unchanged (120/120 fps, inflightMax=2 even on the wired 240 Hz setup — the saturation signal in miniature). Unit tests cover the gate (one-in-flight, stale force-open, idempotent release) and the presenter resolution (env override, release stage-1 gating); macOS tests green, iOS/tvOS xcodebuild clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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38b9f310e2 |
feat(clients): tiered stats overlay everywhere — Compact/Normal/Detailed on every platform
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Ship the Android client's 3-tier stats-overlay semantics in every other client (design/stats-unification.md vocabulary): Off → Compact (one line: fps · e2e ms · Mb/s + loss flag) → Normal (mode + e2e p50/p95 + loss counters) → Detailed (decoder path, HDR tag, per-stage latency equation). Apple: new StatsVerbosity in PunktfunkKit persisted under punktfunk.statsVerbosity (migrates the legacy hudEnabled bool: explicit off → Off, else Normal). The existing three-finger tap (TouchMouse, trackpad/pointer modes only — touch passthrough untouched) now cycles the tiers instead of toggling, matching Android; ⌃⌥⇧S (menu + captured-state monitor) cycles the same ladder. Tiered StreamHUDView (compact glass pill / headline HUD / full equation HUD); the iOS corner disconnect also shows in Compact (the pill carries no button). Tier pickers on iOS, macOS, tvOS and the gamepad settings UI. Session stack (Linux + Windows + Deck share punktfunk-session): shared pf_client_core::trust::StatsVerbosity; Settings grows stats_verbosity with a show_stats fallback, and writes keep the legacy bool in sync so pre-tier binaries reading the same JSON agree on off vs on. Ctrl+Alt+Shift+S cycles the tier and re-renders the OSD immediately from the last stats window; the stdout stats: line always carries the full Detailed text so the shell status card and scripts keep a stable shape; --stats bumps Off → Normal without demoting a richer tier. Tier pickers in the GTK dialog, the WinUI settings page and the console-UI settings row; shortcut copy updated (GTK shortcuts window, Windows help, session README). The Windows legacy builtin path keeps its bool HUD. Tests: tier migration/round-trip in trust.rs, tiered stats_text output in pf-presenter. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7b25868a19 |
fix(input): rock-solid held gamepad state — Android device pinning + seq'd snapshots
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Two causes behind one field report (a held trigger jittering mid-game, Android client → Windows host): Android folded joystick ACTION_MOVEs from EVERY device into one axis state. A controller's joystick-classified sibling node (DualSense/DS4 motion sensors) or a second/drifting pad reports every pad axis as 0, so a held trigger flapped value→0→value on each event interleave. The mapper now qualifies the source DEVICE (its source classes must include GAMEPAD — a joystick event's own source is always plain JOYSTICK), pins to one deviceId until that device disconnects, and merges LTRIGGER/BRAKE (and RTRIGGER/GAS) with max, the same fold as the Controllers probe. Underneath, gamepad input rode per-transition events over unreliable, unordered QUIC datagrams — no sequence numbers, sharing the 4 KiB oldest-first-shed send buffer — so one dropped or reordered event corrupted held pad state until the NEXT change. Gamepad state now travels the way rumble already does: idempotent state, refreshed. InputKind::GamepadState packs the whole pad + a wrapping u8 seq into the existing 18-byte layout; the host advertises HOST_CAP_GAMEPAD_STATE (Welcome trailing byte, offset 67) and applies snapshots through a per-pad stale-seq gate, skipping frame emits for unchanged refreshes; the client folds embedder events into snapshots inside NativeClient's input task (send on change + 100 ms refresh of touched pads), so the SDL clients (Linux/Windows/session), Android, and Apple (C ABI) are all covered with zero capture-code changes. Either end older ⇒ the legacy per-transition path runs unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c86da1a1ff |
chore(android): silence the two vendored-ndk warnings on every native build
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ci / bench (push) Successful in 6m46s
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android / android (push) Successful in 12m38s
arch / build-publish (push) Successful in 14m7s
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docker / deploy-docs (push) Successful in 9s
ci / rust (push) Successful in 22m50s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 13m7s
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The vendored ndk 0.9.0 warned twice per Android build: an unnecessary `std::ptr::` qualification in input_queue.rs (the crate opts into unused_qualifications) and an unused `Result` import in media_format.rs — unused only because its sole consumers are #[cfg(feature = "api-level-29")] methods our default-feature build compiles out, so the import is now gated the same way (both feature configurations stay warning-free). Vendor-patch inventory in the workspace Cargo.toml updated to stay honest. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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03a2fabff1 |
feat(clients/android): custom resolutions in both settings UIs
The Settings model always carried arbitrary width/height (0 = native) end to end — only the two UIs' preset lists gated it. Mirror the Apple client's pattern: the touch Resolution dropdown gains a "Custom…" row revealing numeric W×H fields (seeded from the current effective size, coerced even on commit, capped at 8192 — the host's encode.rs stays the validation authority), and the gamepad screen surfaces a stored custom size as a leading "Custom · W × H" choice instead of silently snapping it to Native — a pad can keep a custom size, it just can't type one. Custom-ness is detected from the stored size itself (no persisted flag), so it can never disagree with what's saved. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3952672873 |
fix(clients/android): 3-finger stats tap — re-anchor the scroll centroid on pointer-count changes
The two-or-more-finger scroll path measured its centroid across a VARYING pointer count: real fingers never land (or lift) in the same input frame, so the 2→3 transition moved the centroid far past SCROLL_DIV, emitted a phantom wheel tick to the host, and set `moved` — which disqualified the not-moved tap classification and made the advertised 3-finger stats-cycle tap unreachable on real hardware (two-finger right-click survived only because its anchor never crossed a count change). Re-anchor whenever the finger count changes; genuine two-finger scrolling is measured between same-count frames exactly as before. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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13d1aa5738 |
feat(clients/android): OnFrameRendered display stage — HUD headline becomes capture→displayed
The long-deferred Android display stage (design/stats-unification.md; plan 4.1 of design/client-parity-and-network-resilience.md): AMediaCodec_setOnFrameRenderedCallback (API 26, under the minSdk-28 floor ⇒ hard-linked via ndk-sys) reports SurfaceFlinger's per-frame render timestamp, giving the HUD the spec's `display` = decoded→displayed term and the directly-measured capture→displayed end-to-end headline on both decode loops. Falls back per spec to the v1 capture→decoded endpoint on any window without render callbacks (the platform may drop them under load), and to it permanently if registration is refused. - The render timestamp arrives on CLOCK_MONOTONIC; it's re-based onto CLOCK_REALTIME against monotonic-now at callback time, which also cancels the (batchable) callback delivery lag. - The `ndk` crate exposes neither the callback nor the codec pointer needed to bind it raw, so the workspace pins `ndk` 0.9.0 to a vendored copy (clients/android/native/ vendor/ndk) whose ONLY change makes MediaCodec::as_ptr public — the "as_ptr patch". Workspace-excluded so host builds never compile it; drop when upstream exposes either. - nativeVideoStats grows to 26 doubles (22–25: dispValid, displayP50, e2eDispP50/P95; 0–21 unchanged for older readers); StatsOverlay moves headline endpoint + equation together so the equation always tiles the headline interval. Verified: host cargo check/test/clippy, aarch64-linux-android check/clippy, Kotlin app+kit+tests compile, roborazzi HUD render shows the full 4-term equation. Device verification rides plan 4.2's phone A/B. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f508d3213f |
polish(clients/windows): name the session exe "Punktfunk Session" in its version info
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UAC prompts, Task Manager and Properties→Details show FileDescription; without one the exe appeared as its raw filename. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d0fa8bd3ee |
fix(clients): pin mDNS discovery to IPv4 on every client
Host machines' OS mDNS responders answer AAAA for hostname.local even though the punktfunk stack binds IPv4 sockets exclusively, so a v6-resolved address rendered a host card whose connect always failed. Apple's Network.framework prefers IPv6 (RFC 6724) — force the resolve connection to v4; pf-client-core (Linux/Windows/Deck shells) now picks get_addresses_v4() instead of an arbitrary first address. Android already did exactly this, for the same reason. Lift all three when the stack actually speaks IPv6 (per-family shard sizing is the gating item — the IPv6 header costs 20 bytes of the MTU budget shard_payload is maximal against). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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180ac3aa61 |
feat(console): full gamepad shell — hosts, PIN pairing, settings, OSK, screen transitions
apple / swift (push) Successful in 1m6s
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decky / build-publish (push) Successful in 25s
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The Skia console UI grows from the single library coverflow into a complete couch shell (Apple gamepad-UI parity), so a Deck/gamescope session is self-sufficient end to end: - Home: host carousel (saved + discovered + Add Host tile) with presence pips, paired locks, wake & connect; A/Y/X/B per the Apple launcher. - In-console SPAKE2 PIN pairing (previously needed the Decky plugin or a desktop), add-host with a controller keyboard, couch settings over the shared Settings store, wake-on-LAN overlay with retry, cancelable dials. - Shell chrome: screen stack with push/pop entrance/exit choreography (slide + fade + recede; aurora↔form backdrop crossfade), per-pad button glyphs (PS shapes vs ABXY, keycaps with no pad), menu haptics, toasts, embedded Geist typography, in-stream start banner. - Steam Deck: our OSK never draws — fields start SDL text input (the new Overlay::text_input_active hook) and Steam's keyboard types; a hint chip points at STEAM + X. Other Linux gets the full gamepad keyboard tray. - punktfunk-session: bare --browse opens Home; --browse host opens that host's library with Home behind it (Decky launches keep working, B now pops instead of quitting). Service threads run discovery, 10 s probes, pairing, wake loops, fetches, and known-hosts persistence. - Presenter contract: Launch actions carry the host, CancelConnect never engages a won race, pad kind/list ride FrameCtx, menu events flow while dialing so B can cancel. Every screen renders to PNG on CPU raster for review (PF_CONSOLE_DUMP=<dir> cargo test -p pf-console-ui -- --ignored dump). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c3fa6c1514 |
feat(clients/apple): AV1 decode support — OBU plumbing, hardware-gated advertisement
apple / swift (push) Successful in 1m15s
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The Apple client was HEVC/H.264-only: the receive path spoke Annex-B NALs exclusively, so AV1 was never advertised and the codec picker hid it. Add the OBU flavor of the same plumbing (AV1.swift, sibling of AnnexB.swift): a zero-copy OBU walker, a full spec-5.5.1 sequence-header parser, an av1C CMVideoFormatDescription with colorimetry extensions (so isHDRFormat and the presenter stay codec-agnostic), and an ISOBMFF 'av01' sample repack (temporal delimiter stripped, everything size-fielded, one copy per AU). VideoCodec gains .av1 (wire 0x04); both pumps and VideoDecoder route through dispatching formatDescription(fromKeyframe:)/sampleBuffer(au:) — keyframe gating keys on the in-band sequence header exactly as the NAL codecs key on in-band parameter sets, so loss recovery and mid-session reconfigure work unchanged. AV1 sessions require a hardware decoder (VideoToolbox has no software AV1; same fail-fast policy as 4:4:4), and both the Hello advertisement and the Settings picker are gated on VTIsHardwareDecodeSupported — AV1 only appears on devices that can actually decode it (M3-class Macs, A17 Pro-class iPhones; no Apple TV). Tests: real SVT-AV1 blobs (generation recipe in the file) cover the walk, the parse against an independent reference, av1C bytes, delta-TU gating, repack byte-exactness, and — on AV1 hardware — a real VTDecompressionSession decode through VideoDecoder. Host precedence stays HEVC > AV1 > H.264, so AV1 engages only when explicitly picked. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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bf9be59f0b |
feat(clients/windows): rename the Help button to Shortcuts
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"Shortcuts" says what the page actually is — the in-stream keyboard/controller reference — and the keyboard glyph reads better than the generic help icon (user feedback from the live-test round). Page title follows. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a3332aedae |
fix(clients/apple): return to windowed after a stream error, not just an active disconnect
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A session error tears down the same as a deliberate disconnect (connection → nil flips FullscreenController's `active` off), but ALSO sets `errorMessage`, raising the "Connection failed" alert. On macOS that alert is a window sheet, and AppKit drops `-toggleFullScreen:` while a sheet is attached — so the exit was swallowed and the window stayed fullscreen on the home screen (an active disconnect sets no error, so it never stuck). Defer the alert while a forced-fullscreen exit is pending: no sheet attaches during the exit, the window returns to windowed, then the alert presents over it. Not gated when fullscreen is the user's own manual choice (opt-out setting), where nothing is auto-exiting. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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069fcdfca6 |
feat(clients/apple): user-configurable Allow VRR (macOS + iOS)
Add an "Allow VRR" toggle (Settings → Display; default on, non-tvOS) that hands the presenter's display link a wide frame-rate RANGE — preferred = the stream rate — so a ProMotion / adaptive-sync display can vary its physical refresh to match the stream. `SessionPresenter.syncFrameRate` now runs on macOS too: on it requests min 24 / max display / preferred stream Hz; off restores the prior behavior (macOS free-runs at the native rate, iOS keeps its 30 Hz floor). A no-op on fixed-refresh displays. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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f58d91ba19 |
polish(clients/apple): tighten settings copy, fix stale ⌃⌥⇧S shortcut
The Statistics footer still advertised the old ⌘⇧S toggle after the cross-client shortcut migration — corrected to ⌃⌥⇧S (StreamCommands). Split the Audio footer into a platform-aware string (the "System default follows device changes" note only applies to macOS, where the device pickers live). Trim the overloaded Video-quality, Controllers, gamepad-UI, touch/pointer, presenter and library footers to the load-bearing facts. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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f4850625bd |
feat(clients/windows): game library page + session window placement + help polish
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UX polish batch 2 (plan workstreams D/E5/E6): - D: a mouse/keyboard game library page over pf-client-core::library (the GTK ui_library.rs counterpart): responsive 2-6 column poster grid (2:3 portraits, store badge, monogram placeholder while art streams in), loading / error+retry / empty / grid states, tap-to-play via a normal spawn carrying --launch id. Poster bytes land in a disk cache (%LOCALAPPDATA%\punktfunk\art-cache) so the Image widget loads file:/// URIs (reactor has no from-bytes source) and revisits render instantly. Reached from a paired host's "Browse library..." menu item behind the new "Show game library (experimental)" Settings toggle (the shared library_enabled field, Apple/GTK parity). A Shared::library_gen generation guard keeps a superseded fetch from publishing (speed-test pattern). - E5: the session window opens at the shell's own top-left (--window-pos, new SessionOpts::window_pos) instead of centered on the primary display - streams land on the monitor the shell is on, and the hide/restore handoff reads as one window changing content. Fullscreen follows that display. - E6: the Help shortcuts add Alt+Enter and the controller escape chord (LB+RB+Start+Back, hold to disconnect). Also: rustfmt normalization of the merged probe helper. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f5f186b691 |
Merge remote-tracking branch 'origin/main'
# Conflicts: # clients/windows/src/app/mod.rs |
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573b2af334 |
feat(clients/windows): single-window handoff, shared settings store, console-UI surfacing
UX polish batch 1 (clients/windows/ui-polish-plan.md, workstreams W0/A1/B/C/E):
- W0: the shell's duplicated trust/settings structs are gone — src/trust.rs
re-exports pf-client-core's, so the shell and the spawned session binary share
ONE Settings shape over client-windows-settings.json. Fixes real bugs: the
shell's saves no longer drop session-side fields; the stats-overlay toggle
(show_hud -> show_stats, serde alias migrates old files) and the forwarded-
controller pick now actually reach the spawned session. The "Streaming engine"
Settings combo is gone (PUNKTFUNK_BUILTIN_STREAM=1 stays as the dev A/B knob).
- Forwarded-controller pinning by stable key (vid:pid:name, pf-client-core's
format): persisted as forward_pad, applied by the shell's own service at
startup AND by the session binary in session_params (both OSes — the session
never applied the pin before).
- A1 single window: the shell hides itself when the spawned session window
presents its first frame ({"ready":true}) and restores + foregrounds on the
child's exit — exactly one visible Punktfunk window at any time. Restore runs
before the request-access cancel gate so a Ready/Cancel race can't strand the
shell hidden.
- C console UI: punktfunk-session --browse gains --json-status (ready when the
library window presents; error line on a failed start), and the shell
surfaces it — "Open console UI" on paired hosts' menus, plus a controller-
detected hint card targeting the most recent paired host (x64 only; aarch64
ships no skia ui feature). Browse spawns hide/restore the shell like streams.
- B responsive: minimum window size (420x360); the hosts header collapses to
icon-only buttons below 700 px; the session status card shrinks instead of
clipping (max_width); busy pages, help actions, licenses and long labels wrap.
- E polish: session exe gets the app icon (winresource + WM_SETICON via the new
pf-presenter win32.rs); both exes share an explicit AppUserModelID on
unpackaged runs (packaged identity wins) so the windows group as one taskbar
app across the visibility handoff; "Start streams fullscreen" toggle passes
--fullscreen (GTK parity); connects stamp KnownHost::last_used; the connect
target is stashed for every route so "Connecting to X" always names the host.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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01428ced58 |
feat(clients): reachability-probed presence + shareable Decky host management
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Add a bounded, trust-agnostic, mDNS-INDEPENDENT QUIC reachability probe and surface it everywhere saved-host presence is shown, so a host reached over a routed network (Tailscale/VPN/multicast-filtering LAN) no longer reads Offline just because it isn't advertising — the display-side companion to the 0.8.4 dial-first connect fix. Core: - punktfunk-core: NativeClient::probe (bounded handshake; a real host answers even on trust mismatch, a wrong/closed/TCP-only port fails) + punktfunk_probe C ABI (ABI_VERSION 3->4, header regenerated). - pf-client-core: trust::probe_reachable_many (parallel per-host sweep). Presence pips now read `advertising OR probed-reachable`, refreshed by a ~10-12s background sweep off the UI thread: - Linux (relm4): ui_hosts probed map + HostsMsg::Probed sweep. - Windows (windows-reactor): pf-probe worker -> HostsProps.probed. - Apple (SwiftUI): HostStore.refreshReachability, driven by HomeView + GamepadHomeView .task. - Android (Compose): nativeProbe JNI seam + periodic LaunchedEffect (LNP-gated), online dot added to the touch HostCard. - Decky already probes via --list-hosts --probe. Decky client: make the flatpak client's known-hosts store the single source of truth via new headless CLI modes (--list-hosts / --add-host / --set-host / --forget-host / --reset / --reachable). The plugin can now add a host by address, edit/forget hosts, reset all state (keeping the client identity), and shows probe-backed online pips — state is shared with the desktop client, not duplicated. Also lands in-progress Android 17 LNP groundwork (targetSdk 37 + ACCESS_LOCAL_NETWORK runtime flow, permission dialogs) that was already present in the working tree. Verified: cargo check + clippy clean (punktfunk-core, pf-client-core, linux, android native); android assembleDebug BUILD SUCCESSFUL; decky typecheck + rollup build clean; probe true/false-positive behaviour exercised against a live host. Windows and Apple were not compiled locally (no MSVC/Xcode on this Linux box). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6198da3daf |
feat(clients/apple): cross-client shortcuts + start banner, opt-in V-Sync, presenter rework
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Align the macOS/iPad Stream menu on the cross-client Ctrl+Alt+Shift set the Windows and Linux clients reserve — Release Mouse (⌃⌥⇧Q), Disconnect (⌃⌥⇧D), HUD toggle (⌃⌥⇧S) — with ⌘⎋ kept as the macOS/iPad capture toggle, and surface them on a 6-second banner at stream start. Add an opt-in V-Sync present mode (punktfunk.vsync, default OFF = lowest-latency immediate present; PUNKTFUNK_PRESENT_MODE overrides for A/B), with the presenter reworked to a frame-arrival-triggered render thread across Stage2Pipeline / MetalVideoPresenter / SessionPresenter, plus the windowed title-bar safe-area handling. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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c511462536 |
feat(clients/apple): enable Game Mode across Apple platforms
Opt macOS and iOS into system Game Mode (GCSupportsGameMode=YES) and unify the App Store category to Games across macOS/iOS/tvOS (tvOS omits the key — no Game Mode there). Game Mode engages automatically when the stream is native-fullscreen (already the default), giving GPU/CPU priority and doubling controller/AirPods Bluetooth polling for lower input/audio latency — parity with the Android client's appCategory=game. Verified: macOS/iOS/tvOS Debug builds succeed and the produced bundle Info.plists carry the expected keys. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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d6647b9183 |
feat(clients/windows): port the Vulkan session client to Windows — session-always
The punktfunk-session Vulkan client (clients/linux-session, now clients/session) builds and runs on Windows; the WinUI shell spawns it for every stream. Verified live: 10-bit HEVC via Vulkan Video on both AMD (iGPU) and NVIDIA, 5120x1440 at 130 fps / 8 ms end-to-end on the RTX 4090. - pf-ffvk: Windows bindgen branch (FFMPEG_DIR + PF_FFVK_VULKAN_INCLUDE, no pkg-config); provisioning fetches Vulkan-Headers (pinned v1.4.309). - pf-client-core: builds on Windows — WASAPI audio (audio_wasapi.rs, cfg-swapped via #[path], same surface as the PipeWire twin), VAAPI/dmabuf gated inline (chain = vulkan -> software), trust reads the WinUI shell's %APPDATA% stores (parity tests pin both serialized shapes), Settings gains adapter/hdr_enabled (serde-defaulted; Linux stores unaffected). - pf-presenter: builds on Windows — dmabuf module Linux-gated; SDL keyboard grab while captured (Alt+Tab/Win reach the host); pick_device ranks discrete over integrated (device 0 was the iGPU on hybrid boxes — the silent footgun) and honors PUNKTFUNK_VK_ADAPTER (the Settings GPU pick, exported by the session). - run loop: block in one SDL wait woken by input AND decoded frames (a per- session forwarder pushes a FrameWake user event) instead of a 1 ms poll — measured 111%% -> 5%% of a core (NVIDIA), 86%% -> 3.5%% (AMD), stats unchanged. The pump's decode-fence wait became once-per-window sampling (no per-frame pipeline stall; the stat now shows true backlog). - pf-console-ui: builds on Windows (skia-safe msvc prebuilts); font lookup falls through fontconfig aliases to concrete DirectWrite families (Consolas/Segoe UI) — browse/coverflow works, verified against a live host. - WinUI shell: session-always via new src/spawn.rs (GTK spawn.rs port — CREATE_NO_WINDOW, stdout contract, kill handle); the Stream screen is a status card (chips + stage lines from the child's stats). The legacy in-process D3D11VA path stays behind Settings "Streaming engine" / PUNKTFUNK_BUILTIN_ STREAM=1 as the A/B baseline until Phase 8 deletes it. SessionParams.video_caps makes the HDR toggle real. - clients/linux-session renamed to clients/session (builds for both OSes). - CI/MSIX: both workflows build/test both bins with widened path filters; the MSIX ships punktfunk-session.exe. ARM64 session builds --no-default-features (rust-skia has no aarch64-pc-windows-msvc prebuilts; flip when it does). A/B on this box (5120x1440 HEVC vs home-worker-5): NVIDIA Vulkan 130 fps / 8 ms e2e / 1.6 ms decode — clearly better than the built-in path. The AMD iGPU VCN saturates at ~52 fps where its own D3D11VA does ~70 — Adrenalin Vulkan decode is slower on APU silicon; discrete RDNA validation gates Phase 8. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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838a1239cf |
feat(codec): make client codec selection real — GPU-aware native advertisement
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The clients' codec pickers sent a preference the host threw away: host_wire_caps() hardcoded HEVC for every GPU backend, so the native path never emitted H.264/AV1 regardless of what the user chose. Host: advertise what the backend actually encodes, mirroring the GameStream serverinfo logic — software openh264 emits H.264; probed backends (Linux VAAPI, Windows AMF/QSV) advertise their per-GPU CodecSupport via the new wire_mask(); NVENC keeps the Moonlight-validated H.264|HEVC|AV1 static superset; an empty probe falls back to the superset so auto clients still resolve HEVC. Gate 10-bit to HEVC (like the 4:4:4 gate) now that a client can steer the codec — Main10 is the only 10-bit encode path. Fix the web-console stats label hardcoded to "hevc" (new Codec::label(), shared with the GameStream register_session mapping). Android: replace the hardcoded H264|HEVC Hello advertisement with a videoCodecs param fed by VideoDecoders.decodableCodecBits() (AV1 bit only when a real hardware video/av01 decoder exists — the decode loop was already mime-driven); offer AV1 in the codec picker on capable devices. Decky: add the missing "Video codec" dropdown (auto/hevc/h264/av1) to the plugin settings, round-tripping the same codec key the flatpak client reads. Apple: unchanged by design (AnnexB.swift is NAL-only, AV1 is never advertised); refresh the stale "hosts don't emit AV1 on the native path yet" comments here and host-side. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0290bf7285 |
fix(clients/windows): hide the local cursor while captured
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set_locked() hid the OS cursor with a one-shot ShowCursor(false), but the WinUI content island answers WM_SETCURSOR and re-asserts the arrow on every pointer move, so the cursor reappeared the instant the mouse moved while the pointer lock was engaged. A low-level mouse hook never sees WM_SETCURSOR, so it couldn't suppress it. Subclass the WinUI window and all its descendants (the video is a composition SwapChainPanel, so the pointer actually sits over WinUI's internal input-site child, which is the window that receives WM_SETCURSOR) and, while the lock wants the cursor hidden, answer WM_SETCURSOR ourselves with SetCursor(None) and return TRUE — halting WinUI's arrow re-assertion. ShowCursor(false) stays as the coarse first-frame hide. The subclass is removed on teardown so the reused app window (host list) is left pristine. Adds the Win32_UI_Shell feature for the subclassing APIs. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ab6790ef6c |
fix(clients): dial-first reconnect — don't gate the connect on mDNS presence
A saved host that stopped advertising on mDNS but has a learned Wake-on-LAN MAC was routed into a wake-and-WAIT-for-mDNS flow instead of being dialed. For a host reached over a routed network (Tailscale/VPN/another subnet) mDNS never sees it, so the wait could never succeed and reconnects were impossible — the host log showed no connection attempt at all. The tile's Offline pip and this connect gate shared the same LAN-only `advertises`/`liveAdvert` predicate, so a perfectly reachable host read as unreachable. The first connect worked only because the MAC hadn't been learned yet (a direct dial); once learned, every reconnect wedged in the waker. All four full clients carried this pattern (deliberate mirrors of the Apple `HostWaker`). Each now DIALS FIRST: fire the magic packet up front (fire-and-forget — harmless if the host is awake, and a genuinely-asleep box is booting while the dial times out) and attempt the connection unconditionally. Only a FAILED dial falls into the visible "Waking…" wait, whose redial carries no fallback so it can't loop. A fingerprint-mismatch/trust-rejection failure means the host ANSWERED, so it never takes the wake path. - apple: SessionModel.connect gains `onUnreachable`; startSession dials first. - linux (relm4): AppMsg::WakeConnect wakes+dials; a per-request wake_fallback is armed and consumed in SessionExited, matched by fingerprint/address. - windows: initiate_waking + ConnectOpts.wake_on_fail; the worker's Failed arm escalates to wake_and_connect only on a non-trust failure. - android: doConnectDirect gains onFailure; doConnect wakes+dials first. Decky was already correct (always launches `--connect`; WoL fire-and-forget). Explicit "Wake host" menu actions are unchanged — waiting on mDNS is right when the user explicitly asked to wake a box. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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4c9c7e606e |
feat(android): tiered stats HUD + windowed lost/skipped/FEC counters
Stats overlay verbosity tiers (Off/Compact/Normal/Detailed, 3-finger tap cycles live, old Boolean pref migrated) and the unified-spec line-4 reliability counters: lost/FEC windowed from the connector's cumulative totals, skipped from the client's own newest-wins drops. Adds the fec_recovered_shards accessor to NativeClient, mirrored from the data-plane pump like frames_dropped. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b12c7d3deb |
style(windows): satisfy rustfmt on the uninstall() teardown comments
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rustfmt 1.9.0 aligns standalone // lines out to the column of a preceding trailing comment, so the two-line fullscreen note placed right after `set_captured(...); // ...` failed `cargo fmt --check`. Make the first note a leading comment so no standalone comment follows a trailing one. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8a4b0c7bae |
feat(windows): surface shortcuts on a Help screen; exit fullscreen when the stream stops
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The in-stream keyboard shortcuts were only reachable deep in Settings > Input. Move them to a dedicated Help screen reached from a Help button on the host list (mirrors the Licenses screen — a hook-free page routed from root), and drop the reference card out of Settings so there's one home for it. Fullscreen (F11) was a window-style toggle that stream stop never undid, so disconnecting while fullscreen left the GUI borderless-fullscreen. Split toggle_fullscreen into is_fullscreen/enter_fullscreen/exit_fullscreen sharing a module-level SAVED_PLACEMENT, and have input::uninstall() call exit_fullscreen() on teardown. exit_fullscreen is a no-op when nothing was saved, so it's safe on every stream stop and idempotent with F11 — fullscreen is now streaming-only. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8bef4e27f9 |
fix(client-linux): opt into RADV Vulkan Video decode at session start
Mesa gates RADV's video-decode support — the VK_KHR_video_decode_* device extensions AND the decode-capable queue family — behind RADV_PERFTEST=video_decode (Steam Deck / VANGOGH included). Without it the presenter's device advertises no decode queue, Decoder::new's auto chain skips Vulkan Video, and the session silently lands on VAAPI. punktfunk-session now appends the token to RADV_PERFTEST before the driver loads (all streams run through this binary, so every launch path and package is covered). RADV-only knob: other drivers ignore it, and a Mesa where decode is already default just no-ops. Verified on the Deck: decode_qf=2, H264/H265/AV1 caps, first frame path="vulkan-video", 90 fps at 1.9 ms decode. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b664ae373d |
fix(screenshots): give PF_SHOT_READY headroom for the cold first scene
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The linux-client-screenshots job red-lit on a single scene — the first one (`hosts`) — with "client never signalled PF_SHOT_READY", while the other six captured fine (~1-2s each). Root cause: the first client launch pays a large one-time cold-start under software rendering (llvmpipe GL-shader + fontconfig cache build, plus first-run client-identity generation into the shared scratch HOME), ~25s on the CI runner; the relm4 shell rebuilt in 0.8.3 tipped it just over the 20s PF_SHOT_READY cap. Every scene rendered correctly — the cap was simply too tight for cold start. Raise it to ~60s (warm scenes still break out in ~1-2s, so the happy path is unchanged). Best-effort job; it never blocked the release, but now it goes green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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062a54e3a5 |
style: cargo fmt --all (rustfmt 1.96.0 drift across the re-arch branch)
`cargo fmt --all --check` (ci.yml) was red on main: the client re-architecture
commits and origin's windows-shortcut commit landed with rustfmt violations
(e.g. a 104-char .with_context line in hyprland.rs, an unsorted mod block in
vdisplay.rs, the input.rs `{`-placement CI flagged). Reformat the tree so the
fmt gate passes; no functional changes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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b2451e6aea |
fix(flatpak): ship punktfunk-session so Decky streaming survives the two-binary split
The re-architected Linux client is now two binaries: the punktfunk-client shell execs its sibling punktfunk-session (ash/Vulkan presenter + Skia console UI) for --connect/--browse. The Decky plugin's stream and browse paths launch the shell with exactly those flags, but the flatpak built and installed only the shell, so streaming and the gamepad library from the Deck failed at exec with "punktfunk-session: No such file" (pair/wake/library still worked — the shell handles them in-process). Build and install both binaries. The session binary pulls in Skia (skia-safe), whose build script downloads a prebuilt libskia — dead in the offline sandbox — so point skia-bindings at a pinned, vendored archive via SKIA_BINARIES_URL=file:// (read directly, no curl); the tarball rides along as a sha256-pinned flatpak source. Widen the flatpak CI path filters to the session binary's crates (linux-session, pf-presenter, pf-console-ui, pf-client-core) and fix the moved library.rs path in the Decky error-classifier comment. All other plugin↔client contracts (flags, pairing/library output, config files, env vars, exit codes, the 47990 mgmt port) already match — no changes needed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8926d82a80 |
fix(shell): concentric hover-highlight radius on host cards
The FlowBoxChild draws the hover/selection highlight AROUND the card (it wraps it with its own padding ring), so its default corner radius ran visibly tighter than the card's 12px inside it. The host grids now scope a 15px radius onto their children — card radius + the ring — so the highlight's corners run concentric with the card's. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4543a3f529 |
feat(video): HDR10/P010 end to end (phase 6)
The client now advertises VIDEO_CAP_10BIT|HDR and carries the result all the way to glass: - csc_rows is bit-depth exact (10-bit limited code points differ from 8-bit by ~half a code) and folds in the P010/X6 MSB-packing factor; new 10-bit white/black tests. - The CSC shader grows a params block: mode 0 passes the transfer through (SDR as-is, or PQ onto an HDR10 swapchain); mode 1 tonemaps PQ→SDR in-shader (ST.2084 EOTF, 203-nit reference white exposure, BT.2020→709, soft maxRGB rolloff, sRGB encode) for desktops without an HDR surface. PUNKTFUNK_TONEMAP_PEAK tunes the rolloff. - The presenter probes VK_EXT_swapchain_colorspace + an HDR10/ST.2084 10-bit surface format and flips modes in-band with the stream's PQ signaling: fence-quiesce, then CSC pass + video image (10-bit A2B10G10R10 intermediate — PQ in 8 bits bands) + overlay pipe + swapchain rebuild through the deferred-destroy rules. - P010 decodes through all three paths: Vulkan Video (X6 multiplanar pool, R10X6 plane views), VAAPI dmabuf (R16/RG1616 plane imports), software (swscale as before). - session pump advertises the caps; the host still gates Main10 behind its PUNKTFUNK_10BIT policy. Probed on glass hardware: the KDE/NVIDIA surface exposes A2B10G10R10+HDR10_ST2084, so true PQ passthrough is available there. Known v1 gaps: software-decode PQ shows untonemapped (8-bit RGBA carries the transfer baked); the SDR overlay composites unscaled onto an HDR10 surface (dim OSD); no vkSetHdrMetadataEXT yet. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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349d16382e |
fix(stats): decode stage measures GPU completion; Alt+Enter fullscreen alias
The Vulkan path's receive_frame returns at SUBMISSION (~0.1 ms) — the hardware decodes asynchronously, so the decode stat was truthful but measured the wrong boundary. The pump now ships the frame to the presenter FIRST, then waits the frame's timeline fence (vkWaitSemaphores resolved through the shared device's proc chain) and stamps received→decode-COMPLETE — true NVDEC time at zero pipeline cost, since the presenter's own GPU wait is what actually gates sampling. Software/ VAAPI keep their synchronous stamps. Also: Alt+Enter joins F11 as the fullscreen toggle (some keyboards' Fn layer sends a media key for plain F11 — observed on glass as 'F11 only works with shift'); the shell's shortcuts panel lists both. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c78ddc40cb |
feat(video): Vulkan Video decode on the presenter's device (NVIDIA hw decode)
FFmpeg's Vulkan Video decoder now runs on the PRESENTER's own VkDevice — the decoded VkImage feeds the existing CICP CSC pass directly: zero copy, no interop, and NVIDIA gets hardware decode for the first time (its VAAPI is unusable by design). One decode architecture for every vendor going forward; VAAPI-dmabuf and software remain the fallbacks (auto: vulkan → vaapi → software; PUNKTFUNK_DECODER=vulkan pins it). Presenter: instance 1.3; probes VK_KHR_video_queue/decode_queue + codec extensions, a VIDEO_DECODE queue family (+ its codec caps via QueueFamilyVideoPropertiesKHR), and the samplerYcbcrConversion/ timelineSemaphore/synchronization2 features — all enabled at device creation when present, exported as a VulkanDecodeDevice handle bundle. Decoder: AVVulkanDeviceContext built over those handles via pf-ffvk (features chain, extension lists, deprecated queue indices + the qf[] map); get_format supplies OUR frames context with MUTABLE_FORMAT so the presenter's per-plane views are legal; output is DecodedImage::VkFrame carrying AVVkFrame/frames-ctx pointers plus the lock fns. Present: R8+R8G8 plane views over the multiplanar image, the live sync state read under the AVVulkanFramesContext lock, a timeline-semaphore wait(sem_value)/signal(sem_value+1) folded into the submit, layout/ queue-family/sem_value written back per FFmpeg's contract, and the frame guard parked in the retire queue until the fence. CSC pass + video framebuffer are now unconditional (NVIDIA has no dmabuf-import path). Verified on the RTX 5070 Ti: device creates with decode_qf=3, caps=DECODE_H264|H265|AV1|VP9; swapchain unaffected. Live stream validation next. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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cbcd7a5c40 |
refactor(client): relm4 desktop shell; delete legacy presenter + coverflow (phase 5)
The GTK client becomes a relm4 component tree: AppModel owns the window, trust gate (rules 1-3), and the spawned session child's lifecycle as typed messages; the hosts page is a child component with a FactoryVecDeque of host cards — the HostsCallbacks Rc<dyn Fn> bag, the busy Cell, and the Rc<RefCell<HostsUi>> cross-page pokes are gone. Trust/settings/library dialogs stay plain GTK, invoked from update with a ComponentSender. Deleted with the in-process presenter: ui_stream.rs, video_gl.rs, ui_gamepad_library.rs, launch.rs, the khronos-egl dep, and the PUNKTFUNK_LEGACY_PRESENTER hatch. Every stream (and the console library) now runs in punktfunk-session; the shell spawns it for card connects and exec's it for --connect/--browse so the Decky wrapper keeps working. The request-access flow gains --connect-timeout + a CancelHandle that kills the child. Screenshot scenes re-pointed onto the components (verified: hosts + library self-capture; the dialog scenes present correctly and capture under a GL renderer); the gamepad-library scene is gone with the page. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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be09f9f345 |
feat(session): console game library — Skia coverflow + SkSL aurora, --browse (phase 4b)
The run loop grows a browse mode: the console library idles between streams in ONE window (no gamescope handoff), overlay actions launch sessions via run_browse's callback, session end returns to the library. The Overlay contract gains menu routing (MenuEvent → haptic pulse), action draining, and session-phase edges. pf-console-ui ports the GTK launcher wholesale: the coverflow's springs, cursor arithmetic and recede/tilt constants move verbatim with their tests (plus new projection tests — focused-card centering, the inner- edge-recedes corridor); paint order is draw order (the gtk::Fixed restack hack is gone); the aurora renders as an SkSL runtime shader at full rate on every box (the 30 Hz CPU-upscale path and its frozen-on- Deck fallback are deleted — the generated SkSL is compile-tested); titles/scenes shape through textlayout (CJK-safe). Poster art streams in as encoded bytes through the shared model and decodes renderer-side. The session binary wires --browse host[:port] [--mgmt PORT]: KnownHosts lookup (unpaired renders the pair-first scene), library + art fetch on threads, PUNKTFUNK_FAKE_LIBRARY dev hook, and a session_params helper shared with --connect. The minimal build refuses --browse cleanly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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021a2261f6 |
feat(session): Skia console UI — overlay contract + stats OSD/capture HUD (phase 4a)
The §6.1 presenter↔console-UI contract lands: pf-presenter exposes its device (SharedDevice) and composites at most one premultiplied-alpha quad per frame (new overlay.frag + LOAD render pass over the swapchain; zero cost while the overlay returns None). pf-console-ui implements it with skia-safe on the shared VkDevice: DirectContext via the ash dispatch chain, a ring of two offscreen render targets (one-frame-in- flight safe), damage-driven redraws — the OSD re-renders at 1 Hz, the hint on capture toggles, nothing per-frame. Skia never touches the swapchain. The session binary carries it behind the default ui feature: 4.9 MB stripped without, 10 MB with (measured). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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433a23da7a |
test(presenter): PUNKTFUNK_HW_FAULT=import demotion hook (phase 2 acceptance)
Faults every dmabuf import so the failure-streak → force_software → software-decode recovery is exercisable on healthy hardware — the plan's §8 phase-2 acceptance requires demoting via a deliberately faulted import rather than waiting for a broken driver. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a3d3d4738c |
feat(client): shell hands desktop connects to punktfunk-session (phase 3)
start_session_with routes desktop windowed connects to the spawned
Vulkan session binary (--connect --fp, --launch, --fullscreen from the
stream setting); spawn.rs bridges its stdout contract into the shell —
spinner until {"ready":true}, banner from the error/ended JSON line,
exit 3 + trust_rejected routed to the re-pair PIN ceremony, TOFU pins
the advert fingerprint only once the child proves it on a real connect.
The in-process GTK presenter stays for PUNKTFUNK_LEGACY_PRESENTER=1,
Gaming-Mode/--fullscreen and --browse launches (no second toplevel under
gamescope until phase 4 moves the console UI), the request-access flow,
and any spawn failure (silent fallback).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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a02d0a2e9f |
feat(presenter): VAAPI dmabuf → Vulkan zero-copy import + CSC pass (phase 2)
The decoder's NV12 dmabuf imports per-plane (R8 + GR88, explicit DRM format modifier, dedicated dup'd-fd import, FOREIGN→graphics acquire) and a fullscreen-triangle render pass converts it into the presenter's video image with the CICP-driven coefficients ported from video_gl.rs (same tests, plus a rows-vs-matrix agreement check). SPIR-V is committed (shaders/build.sh regenerates) so builds and CI need no toolchain. The import extension set is probed at device creation; unsupported boxes and 3-failure streaks demote the decoder to software via the existing force_software contract. The session binary now honors the Settings decoder preference instead of forcing software. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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89d45f2a55 |
feat(client): Vulkan session binary — SDL3 + ash presenter MVP (phase 1)
punktfunk-session streams one --connect session in an SDL3 window: ash
swapchain with a transfer-only letterboxed blit of the software-decode
path (no graphics pipeline until the phase-2 dmabuf/CSC pass), the
ui_stream input-capture state machine on SDL events (scancode→VK table
cross-checked against the evdev one), gamepads via a new caller-pumped
GamepadService mode (SDL video owns the main thread here), and the
shell↔session stdout contract: {"ready":true}, per-window stats:
lines, JSON error + exit codes 0/2/3/4. Strict trust — no pin, no
connect. Design: punktfunk-planning linux-client-rearchitecture.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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