Commit Graph

1243 Commits

Author SHA1 Message Date
enricobuehler 9127c3465f feat(client,host): PyroWave Apple Metal decoder + per-mode bitrate pin
- clients/apple: native Metal wavelet decoder + compute shaders (Phase 5),
  decoding PyroWave without embedding MoltenVK.
- pf-client-core: plumb user_flags/completeness through Decoder::decode_frame
  so the PyroWave backend parses chunk-aligned + partial AUs; gate the param's
  unused-warning to exactly the non-pyrowave builds (fixes -D warnings on the
  featureless Linux client build).
- punktfunk-host: on a mid-stream mode switch, re-resolve the "Automatic"
  PyroWave bitrate for the new mode's ~1.6 bpp operating point (explicit rates
  and H.26x ABR stay put); reject sub-128px PyroWave modes before the encoder
  rebuild instead of after the ack.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 11:47:42 +02:00
enricobuehler 2621b6e6b1 feat(core,host,android): Steam Controller 2 as-is passthrough to Linux hosts
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The 2026 Steam Controller (Valve "Ibex" / SDL "Triton") captured on an
Android client is passed through AS-IS: the host presents a virtual pad
with the real wired identity (28DE:1302) and mirrors the physical pad's
raw HID reports, so Steam on the host drives it over hidraw exactly like
the real thing — trackpads, gyro, paddles, and its rumble/settings writes
flow back onto the physical controller. Protocol ground truth: SDL's
Valve-maintained SDL_hidapi_steam_triton.c + steam/controller_structs.h.

Core:
- GamepadPref::SteamController2 (wire byte 9; names steamcontroller2/
  sc2/ibex) + PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2 in the C ABI.
- Raw HID planes: RichInput::HidReport (0xCC/0x04, client→host input
  reports verbatim, Copy fixed-64 body) and HidOutput::HidRaw (0xCD/0x05,
  host→client feature/output writes for replay). Best-effort is sound by
  the device protocol's own design (rumble re-sent every ~40 ms, settings
  every ~3 s — losses self-heal); HidRaw bypasses hidout dedup for
  exactly that reason.

Host (Linux):
- triton_proto.rs + steam_controller2.rs: Triton2Manager UHID backend —
  no kernel driver binds the PID (hidraw only; Steam Input is the
  consumer), raw mirroring with a typed-fallback 0x42 synthesizer until
  the first raw report, SET_REPORT ack + raw forward, canned GET_REPORT
  serial reply, rumble also parsed onto the universal 0xCA plane (phone
  mirror). Rides the uhid + 28DE-conflict degrades; UHID promotion by
  Steam is flagged in the creation log (usbip transport is the known
  follow-up if Steam ignores Interface:-1 devices for Triton too).

Android:
- Sc2UsbLink (wired/Puck: vendor-interface claim detaches the OS driver,
  interrupt read loop, lizard-off on the watchdog cadence, raw replay via
  interrupt-OUT / SET_REPORT with hidapi report-id framing) and Sc2BleLink
  (Valve vendor GATT service, notify subscribe machine, 0x45 re-framing,
  HIGH connection priority).
- Sc2Capture orchestrator: raw plane + typed mirror (exit chord + host
  degrade paths keep working) on a GamepadRouter external slot; raw
  return path via GamepadFeedback.onHidRaw.
- nativeSendPadHidReport JNI (direct ByteBuffer, no per-report copy),
  hidout raw decode, usb-host/BLUETOOTH_CONNECT manifest bits, opt-out
  settings toggle, StreamScreen engagement incl. the USB permission flow.

Verified: core 149 + host 312 tests green on Linux (.21), on-box uhid
smoke creates/mirrors/tears down the virtual 28DE:1302, C ABI harness
round-trips, Android compileDebugKotlin green. On-glass with the real
controller owed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 11:22:16 +02:00
enricobuehler 705a8baddf feat(core,host,client): PyroWave datagram-aligned packets + partial-frame delivery (Phase 4, §4.4)
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PyroWave AUs now packetize on the negotiated shard payload, so a lost datagram
costs a few wavelet blocks of localized blur rather than a whole frame — and the
client can render an aged-out lossy frame instead of freezing until the next one.

Host (opt-in, PyroWave only):
- The encoder packetizes at the shard payload behind a 4-byte window prefix
  (used-len u16 + kind u16). Whole packets pack into WIN_PACKED windows; a packet
  too large for one shard (PyroWave 32x32 blocks are atomic and can exceed a
  shard) rides a WIN_FRAG_FIRST/CONT/LAST chain. `set_wire_chunking()` joins the
  Encoder trait (forwarded through TrackedEncoder — the silent-no-op trap);
  EncodedFrame.chunk_aligned marks the AU.
- virtual_stream tags the AU with USER_FLAG_CHUNK_ALIGNED and re-applies chunking
  after every encoder (re)build, the adaptive-bitrate rebuild included.

Core:
- USER_FLAG_CHUNK_ALIGNED (0x40) wire bit. Reassembler opt-in
  (set_deliver_partial): a chunk-aligned frame that ages out with holes is handed
  over as Frame{complete:false} — received shards at their exact offsets, missing
  ranges zero-filled — instead of being dropped. Partials age out on a tight 30ms
  fuse (PARTIAL_WINDOW_NS) instead of the 120ms loss window: each frame is
  independently decodable, so an ancient partial has no value in a live stream.
  Newest-wins. A partial still counts as dropped for loss reporting.

Client (PyroWave decode):
- The session opts in when codec == PyroWave. The decoder walks the AU
  window-by-window, skipping zero (missing) windows and reassembling FRAG chains,
  then decodes whatever survived. A newest-decoded-index guard drops partials the
  pump has already moved past (no time-travel present).

Also fixes a redundant-closure clippy nit in the PyroWave planar-present path.

Validated on an RTX 5070 Ti under 2% netem loss with FEC pinned off: 60fps
sustained entirely via partials, e2e 43ms p50 (146ms before the fuse) vs 23ms
lossless, no keyframe-recovery chatter. Tests green: core 149, host 310 + the
GPU-gated encoder smoke (framed-window walk + FRAG reassembly + upstream
round-trip), client 26; clippy clean on the pyrowave feature combos.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 11:14:24 +02:00
enricobuehler 1fc9ef0050 feat(core,host,clients): typed pairing rejections — every client says WHY, not "not accepted"
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A host's pairing-gate rejections (not armed / bound to another device /
rate-limited / identity required / denied / approval timeout / superseded /
wire-version mismatch) used to drop the connection with a bare code-0 close,
and every client collapsed that — plus plain unreachability — into one
"wrong PIN / not accepted" message. A dead network path, a disarmed host,
and an operator denial were indistinguishable, which is exactly the
misdiagnosis behind the recent Android pairing support thread.

- core: new ungated `reject` module — shared close-code block 0x60–0x67
  (+ 0x42 busy promoted from the host), `RejectReason`, and
  `PunktfunkError::Rejected`; `pair()`/`connect()` decode the host's
  ApplicationClosed code into `Rejected` instead of a generic Io error.
  C ABI v7: status block −20…−28 and `punktfunk_connect_ex8` (`status_out`
  reports the failure cause; NULL-return alone can't). Wire unchanged —
  old peers see exactly the old bare close.
- host: every gate rejection `conn.close()`s with its typed code (and the
  human reason as close bytes) before erroring out of the session task.
- pf-client-core: shared `pair_error_message`/`connect_reject_message`
  wording consumed by the Windows + Linux + console-UI + CLI surfaces; a
  connect failure now renders the host's stated reason.
- android: `nativeTakeLastError()` JNI token + `ConnectErrors.kt` — a
  network timeout is no longer reported as "wrong PIN, or the host isn't
  armed", and a typed rejection skips the wake-and-wait fallback (the host
  is demonstrably awake).
- apple: `HostRejection` + `.rejected`; the pair sheet and session alerts
  show the stated reason; connect moves to `ex8`.

Completes the cross-client half of the hunks that rode along in 12148243
(client.rs / trust.rs / punktfunk1.rs) — main did not build without this.

Validated: workspace clippy -D warnings + full test suite green on .21
(EXIT=0, 309 host / 148 core suites); macOS core 147+c_abi green; swift
build green; Android Kotlin + native crate green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 09:58:43 +02:00
enricobuehler 12148243bd feat: PyroWave Phase 3 — pinned rate, all-intra silencing, opt-in UI, notices, docs
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plan §4.6 + Phase 3 productization:

- Pinned bitrate: an Automatic client (bitrate 0) on a PyroWave session
  resolves to the codec's ~1.6 bpp operating point for the mode (≈200
  Mbps at 1080p60) instead of the 20 Mbps H.26x default; explicit rates
  are honored. Mid-stream SetBitrate retargets are refused with the
  pinned rate acked (guards old/foreign clients), and the client-side
  AIMD controller + startup capacity probe stay off for the codec — no
  rate descent into wavelet mush, no climb probe whose VBV reasoning
  doesn't apply to hard per-frame CBR. Unit-tested.

- All-intra silencing: the data plane drops drained keyframe/RFI
  requests on PyroWave sessions (the next frame IS the recovery), so
  the forced-IDR cooldown, RFI attempt, and storm coalescing never run.

- Opt-in UI: 'PyroWave (wired LAN)' joins the console's Video-codec
  cycler; trust::Settings maps it to CODEC_PYROWAVE. Safe everywhere by
  the negotiation contract — an un-advertised preference falls back
  through the ladder.

- FEC: decision recorded — adaptive FEC (10% start, loss-report driven)
  stays as-is for the MVP opaque-AU mode; the FEC≈0 policy belongs to
  the Phase-4 datagram-aligned mode.

- THIRD-PARTY-NOTICES: the generator now lists third-party trees
  vendored inside first-party crates (pyrowave, Granite subset, volk,
  Vulkan-Headers) with their full license texts; file regenerated.

- docs-site: 'PyroWave (wired-LAN codec)' page — what it is, the
  bandwidth table, how to enable it, current limits.

Validated on .21: 309 host + 148 core + 26 client tests green,
console-ui clean, both feature configs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 09:45:49 +02:00
enricobuehler 8dc5d672e2 feat(host): PyroWave capture advertises the Vulkan device's dmabuf modifiers
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The pyrowave passthrough rode VAAPI's LINEAR-only modifier policy, which
starves it on Mutter+NVIDIA (tiled-only allocations → the compositor
declines the offer → CPU capture fallback). The encoder imports through
VK_EXT_image_drm_format_modifier, not libva, so the capture now extends
the advertisement with every single-memory-plane modifier the PyroWave
device samples from (probed via DrmFormatModifierPropertiesListEXT with
the same device selection as the encoder).

Live on .21 (Mutter+NVIDIA, RTX 5070 Ti): 7 modifiers advertised, the
compositor negotiated block-linear (216172782120099861), no CPU
downgrade, and the encoder's per-buffer import cache populated exactly
as designed (8 PipeWire pool buffers imported once, silent reuse after).
Zero-copy session numbers: static 60 fps, e2e 2.9-3.0 ms p50 (p95 3.4),
host stage 1.6 ms; full-window motion 60 fps at ~80 Mb/s all-intra,
decode ~1 ms. Also neutralizes the VAAPI-specific wording in the
passthrough hand-off log.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 09:30:59 +02:00
enricobuehler 719b1ef403 fix(core): let CODEC_PYROWAVE survive the Welcome decode whitelist
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Found by the first live session on .21: the host negotiated PyroWave
and put codec=8 on the wire, but Welcome::decode's codec whitelist
(H264/AV1, else HEVC — the corrupt-byte guard) folded it to HEVC, so
the client opened an FFmpeg HEVC decoder against wavelet AUs. Roundtrip
test now pins the pyrowave byte (and that a genuinely unknown future
bit still folds to the HEVC default).

With the fix the Phase-2 exit session runs END TO END on .21
(host + session client on one box, host capturing the GNOME virtual
display, client presenting into a headless weston):
  negotiated codec=PyroWave (adv 0x0f) → PyroWave encoder (CPU-capture
  path — this box's Mutter+NVIDIA rejects the LINEAR-dmabuf offer) →
  wire → PyroWave decoder on the presenter's device → planar CSC.
  Static desktop: stable 60 fps, e2e 2.1-4.1 ms p50 (p95 <= 6 ms),
  decode 0.2-0.6 ms, vs HEVC/NVENC-direct baseline 2.1 ms — parity at
  idle. Full-window motion: 60 fps at ~80 Mb/s all-intra (HEVC ~7),
  decode still sub-ms, zero decode errors or keyframe-request chatter
  across every run. Deeper motion/loss characterization needs a
  dmabuf-accepting host box (this one is capped by the CPU capture
  path).

Also retires the stale "no shipping client decodes this" wording in
the host encoder/dispatch logs — the negotiation exists now.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 09:09:39 +02:00
enricobuehler eb8a659319 fix(client): unused 'decoder label under default features + box the PyroWave backend variant
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ci.yml's -D warnings clippy (default features) flagged the labeled block
whose only break lives behind the pyrowave cfg — restructured as cfg'd
let-bindings, no label. Also boxed Backend::PyroWave (the decoder's
pinned create-info hold + plane ring dwarfed the other variants —
clippy::large_enum_variant under the feature).

Both configs strict-clippy clean on .21; 26 tests green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 02:18:45 +02:00
enricobuehler fa4df1de9e feat(client): PyroWave session wiring — advertisement, opt-in, decoder selection (Phase 2b, part 3)
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The pump now advertises decodable_codecs_for(presenter device) — the
CODEC_PYROWAVE bit rides only when the device passed the compute-feature
probe — and PUNKTFUNK_PREFER_PYROWAVE=1 is the Phase-2 lab opt-in that
names the codec in preferred_codec (the only route resolve_codec will
take it, plan §3; a Settings toggle is Phase-3 productization). A
negotiated PyroWave session builds Decoder::new_pyrowave on the
presenter's device instead of an FFmpeg decoder. clients/session grows
the `pyrowave` feature forwarding both crate features.

With this the Phase-2 client chain is code-complete:
Hello bit → preference → Welcome::codec → pyrowave decode on the
presenter device → planar CSC → present. On-glass .21 run +
latency-probe/loss-harness numbers vs HEVC remain owed (plan Phase-2
exit criteria).

Validated on .21: session client + all crates compile with and without
the features, clippy clean, 26 + 308 tests green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:48:36 +02:00
enricobuehler ef862454b0 chore(core): regenerate the C ABI header + lockfile for PUNKTFUNK_CODEC_PYROWAVE
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ci.yml's header-freshness gate caught the stale include/punktfunk_core.h
(the ABI constant landed without the regenerated header); the lockfile
records pf-client-core's new optional deps (ash, pyrowave-sys).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:44:29 +02:00
enricobuehler f77eec1299 feat(client): PyroWave planar present path + Linux NVENC match-arm fix (Phase 2b, part 2)
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The arch package job (--features nvenc) tripped the same class of
Codec::PyroWave non-exhaustive matches as windows-host had, in
nvenc_cuda.rs (6 sites) — dispatch-guarded unreachable!() arms, plus
the vk_util-extraction leftover unused imports in vulkan_video.rs.
All Linux host feature combos (none / pyrowave / nvenc,vulkan-encode /
all three) now compile clean on .21.

Presenter: planar_csc.frag (+ committed .spv) — the 3-plane variant of
nv12_csc.frag (separate Cb/Cr R8 planes, same push-constant CSC-row
contract, siting correction self-disables at full-res chroma).
CscPass grows a shared builder + new_planar()/bind_planes_planar()
(GENERAL-layout descriptors — pyrowave planes stay GENERAL); the Vk
presenter builds the planar pass when the device passed the pyrowave
probe, FrameInput::PyroWave rides present_frame (no acquire barrier
needed: the decoder fence-completed and barriered the planes on the
same queue), and run.rs presents it with no demote rung (only device
loss ends the session).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:42:15 +02:00
enricobuehler 575975687c feat(client): PyroWave decode backend on the presenter's device (Phase 2b, part 1)
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The presenter's device creation now probes + enables the PyroWave
compute feature set alongside the Vulkan Video probe (shaderInt16,
storageBuffer8BitAccess, subgroup size control — gated on support,
harmless when unused) and exports the facts through VulkanDecodeDevice
(pyrowave_decode capability + feature bools + apiVersion + the queue-
family shape).

pf-client-core (feature `pyrowave`, Linux): video_pyrowave.rs — the
decoder runs pyrowave compute on the PRESENTER's own VkDevice, zero
interop (plan §4.5): pinned content-equivalent create-info
reconstruction satisfies pyrowave 0.4.0's lifetime rule without
refactoring the presenter's creation; queue access rides the existing
device-wide QueueLock (the FFmpeg/Skia contract); decode records into
our command buffer, fence-synchronous (sub-ms), into a 4-deep ring of
3xR8 plane sets (decode REQUIRES storage usage + identity swizzles, so
the encoder's RG8 trick doesn't apply). Backend::PyroWave +
DecodedImage::PyroWave + Decoder::new_pyrowave + decodable_codecs_for
(advertisement gated on the device probe) wired through the decode
dispatch; no demote ladder (nothing else decodes it — fallback is
session renegotiation, plan §4.6).

Still to come for a live session: the presenter's planar-CSC render
path for the new variant, pump/shell opt-in (preferred_codec) wiring,
and the on-glass .21 run.

Validated on .21: pf-client-core + pf-presenter compile with and
without the feature, clippy clean, 26 client-core tests green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:33:38 +02:00
enricobuehler 49ba1cd11b fix(host): cover Codec::PyroWave in the Windows NVENC/AMF match arms
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The nine non-exhaustive matches windows-host CI tripped on (run 9917) —
all inside encoder objects a PyroWave session can never open (the
open_video dispatch routes PyroWave to its own backend on Linux and
bails on Windows), so the arms are dispatch-guarded unreachable!().
Verified: cargo check -p punktfunk-host --features nvenc,amf-qsv
--release green on the windows-amd64 runner.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:20:56 +02:00
enricobuehler e71cb9b7bd feat(core,host): CODEC_PYROWAVE negotiation — opt-in only, host dispatch wired
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Phase 2a+2c of design/pyrowave-codec-plan.md.

Core: CODEC_PYROWAVE = 0x08 on Hello::video_codecs/Welcome::codec.
Deliberately absent from resolve_codec's precedence ladder (plan §3 —
a 100-400 Mbps codec must never win a negotiation by mere mutual
support): reachable exclusively through the client's explicit
preferred_codec. Invariant tests cover never-auto-selected (even as the
only shared codec), preferred-path selection, and graceful fallback.
ABI mirror PUNKTFUNK_CODEC_PYROWAVE + lockstep assert for the
Apple/Android embedders.

Host: Codec::PyroWave variant threaded through the wire mappings; a
negotiated PyroWave session routes straight to the backend ahead of the
PUNKTFUNK_ENCODER pref dispatch (which stays a lab override). The
advertisement bit rides host_wire_caps only when the capture side would
actually deliver ingestible frames — linux_zero_copy_is_vaapi(), i.e.
AMD/Intel auto or an explicit operator pref on NVIDIA; per-session
raw-dmabuf OutputFormat plumbing is recorded as the Phase-3 item. The
libavcodec name helpers are dispatch-guarded unreachable; the web
console gains ApiCodec::PyroWave (api/openapi.json regenerated).

Validated on .21: 308 host tests green with and without the feature,
145 core tests green with quic, clippy clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:14:04 +02:00
enricobuehler 9724fb4a4e fix(pyrowave-sys): link user32 on Windows (Granite breadcrumbs MessageBoxA)
MSVC leg of the Phase-0 build gate verified on the windows-amd64 runner
(.133): full vendored C++ set compiles under MSVC, static link resolves,
API-version pin test green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:02:19 +02:00
enricobuehler 767f028bdf feat(host): PyroWave encoder — Phase 1 of the LAN low-latency codec plan
PyroWaveEncoder behind --features pyrowave + an explicit
PUNKTFUNK_ENCODER=pyrowave (loud EXPERIMENTAL warning: no client can
decode the stream until CODEC_PYROWAVE negotiation lands, plan Phase 2).

Design (plan §4.3): a private ash Vulkan-1.3 device shared with pyrowave
via pyrowave_create_device — DeviceHold pins the instance/device
create-infos the 0.4.0 API requires alive for the device's lifetime.
Capture dmabufs pass straight through on ANY vendor
(linux_zero_copy_is_vaapi → true for pyrowave; NVIDIA dmabuf→Vulkan
import validated by upstream's interop test on .21) with the same
per-buffer import cache as the Vulkan Video backend; the shared
rgb2yuv.comp BT.709-limited CSC writes R8+RG8 images pyrowave samples
directly (R/G view swizzles synthesize Cb/Cr — no NV12 copy). Encode
records into OUR command buffer (pyrowave_device_set_command_buffer), so
ingest + CSC + encode are one submission with a sub-ms fence wait; the
AU is exactly one pyrowave packet, keyframe=true on every frame.
reconfigure_bitrate is a free in-place budget change (Phase 3 pins the
session rate); reset() recreates only the pyrowave encoder object.

Shared ash leaf helpers (dmabuf import, image/memory utils) extracted
from vulkan_video.rs into encode/linux/vk_util.rs — vulkan-encode
builds unchanged.

Validated on .21 (RTX 5070 Ti): pyrowave_smoke green — encodes CPU
fills through the full open→CSC→GPU-encode→packetize path, decodes
every AU with upstream's own decoder, checks BT.709 plane means ±3;
rate retarget + rebuild covered. clippy clean, 308 host tests green
with the feature on.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 00:58:02 +02:00
enricobuehler 4c3b11445c feat(host): vendor PyroWave + minimal Granite subset as crates/pyrowave-sys
Phase 0 of design/pyrowave-codec-plan.md — the opt-in wired-LAN ultra-low-
latency codec. Vendored at upstream 509e4f88 (API 0.4.0, Granite 44362775,
volk + vulkan-headers pins in PUNKTFUNK-VENDOR.txt), pruned to the 6.6 MB
the standalone no-renderer build needs; scripts/vendor-pyrowave.sh
reproduces the tree (a pin bump is protocol-affecting, plan §4.2).

build.rs drives the wrapper CMakeLists (static archives incl. a static
C-API lib upstream only ships shared) + bindgen over pyrowave.h; Linux and
Windows only, empty stub elsewhere (Apple gets a native Metal port, §4.7).
Offline-safe by construction: no network, no system lib, vendored Vulkan
headers — same model as the opus dep (flatpak builder has no network).

Phase-0 validation on .21 (RTX 5070 Ti, driver 610.43.03):
- upstream pyrowave-c-test + interop test (incl. dmabuf/DRM-modifier
  Vulkan<->Vulkan) pass, from the pristine AND the pruned tree
- GPU kernel times at ~1.6 bpp noise: encode/decode 0.090/0.042 ms @800p,
  0.146/0.067 @1080p, 0.226/0.103 @1440p, 0.477/0.201 @4K — order of
  magnitude under NVENC's 1-2 ms retrieve, CBR lands within ~100 B of
  target
- cargo test -p pyrowave-sys green (static link + API-version pin check)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 00:35:10 +02:00
enricobuehler 1b73361372 chore(apple): declare non-exempt encryption in Info.plist (export compliance)
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ITSAppUsesNonExemptEncryption = true — the app's AES-GCM session crypto is
non-exempt under the App Store Connect encryption questionnaire (category
chosen; French ANSSI declaration in progress). First of the six targets;
the remaining Info.plists follow with the rest of the compliance work.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
v0.11.0
2026-07-15 00:12:51 +02:00
enricobuehler d2b4e3d71c fix(host): warn loudly when a CUDA session runs a build without direct-SDK NVENC
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The nvenc feature is off by default, and a Linux host built without
--features punktfunk-host/nvenc silently compiles the direct-SDK path out:
a CUDA session degrades to libav hevc_nvenc — no RFI loss recovery, an
encoder rebuild + IDR on every adaptive-bitrate step, and the libav bitrate
clamp — with nothing in the logs saying why. This bit the Linux packagers
once (fixed in e89b2f60) and an ad-hoc host deploy again on 2026-07-14,
where the on-glass Automatic-climb session showed rebuild-per-step behavior
that read as a pipeline gap (it wasn't: the Portal/PipeWire path delivers
EGL-imported CUDA NV12 frames and goes direct whenever the feature is in
the build). One WARN per process, skipped under an explicit
PUNKTFUNK_NVENC_DIRECT=0.

Validated on .21 (GNOME/Mutter Portal capture, feature build): probe session
logs `Linux direct-SDK NVENC`, and probe --rebitrate lands as `encoder
bitrate reconfigured in place (adaptive bitrate — no IDR)`.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 00:03:26 +02:00
enricobuehler 0bca67f73e fix(client): Linux auto decoder prefers Vulkan Video on ALL AMD, not just VanGogh
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VAAPI-first on desktop RADV (46b7ffc0) was a regression: Vulkan Video decode
outperforms VAAPI on AMD (on-glass verdict). Vulkan-first is safe there since
the same commit's failure-streak demotion lands on VAAPI, not software — a
broken Mesa Vulkan path still ends up on the working driver.

Auto's order is now: Vulkan first on NVIDIA (no usable VAAPI) + all AMD
(perf; VanGogh additionally chroma-fringes over VAAPI); VAAPI first stays on
Intel/unknown (ANV's Vulkan Video is the least-proven Mesa path). Policy test
updated; 26 pf-client-core tests + clippy green on Linux.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 23:51:54 +02:00
enricobuehler 9d67dc18aa perf(core): two-lane AES-GCM seal for large frames + send-thread stage split
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Phase 0.4 host half: PUNKTFUNK_PERF now splits the send thread per window into
fec/seal/sock (SealPerf via Session::take_seal_perf; the paced video path folds
its chunk-send time in through note_sock_ns), logged with per-packet ns in the
send loop's perf line. Measured on .21 at 2.5 Gbps offered: fec ~100 ns/pkt
(Phase 1.4 landed), seal ~1000 ns/pkt = 21.5% of a core, sock ~1400 ns/pkt —
the Phase 1.5 gate (seal > ~15% of the thread at 2 Gbps) trips.

Phase 1.5: seal_frame_inner is now write-then-seal — packetize writes every
packet's plaintext at its final wire offset, then a frame of >= 256 wire
packets (~300 KB) splits the AES-GCM pass across two lanes: a persistent
punktfunk-seal2 worker (lazy-spawned, rendezvous channels, no per-frame spawn,
zero steady-state allocs via a reused hand-off Vec) seals the back half under
nonces seq_base+i while the send thread seals the front. Nonce order is
deterministic per shard index, so the wire is byte-identical to the sequential
pass — pinned by the wire-equivalence test, now including a 469-packet frame
plus an assertion that the lane actually spawned. Small frames and the probe's
~17-packet AUs stay single-lane; PUNKTFUNK_SEAL_LANES=1 forces single-lane.

Validated: 84 core tests + workspace suites + clippy -D warnings on .21.
Halves the seal wall-clock on big frames — headroom for the 10G pair's ~4.8
Gbps ceiling (seal alone would be ~47% of a core there) and PyroWave 4K rates.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 23:47:33 +02:00
enricobuehler b349724fe9 chore(release): bump workspace version to 0.11.0
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Bumps [workspace.package] version 0.10.1 -> 0.11.0 (14 workspace crates) and
syncs Cargo.lock (versions-only). Apple MARKETING_VERSION / Android versionName
are set from the release tag by CI, so no client manifest changes; the nested
Windows-driver workspace keeps its independent 0.0.1 version.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 23:38:30 +02:00
enricobuehler 32e5594a9a fix(drivers): per-pad MAC + USB serial in pf-dualsense — SDL/Steam dedup by serial
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Windows counterpart of 5c7e0afa's Linux per-pad pairing MAC: every virtual
DualSense / Edge / DualShock 4 presented ONE hardcoded serial, so SDL/Steam
(which dedup controllers by serial) could merge a second pad into the first.

* GET_FEATURE pairing replies (DS/Edge 0x09, DS4 0x12) now carry the pad
  index the host stamps into the sealed section in the MAC's low octet.
* GET_STRING serial strings (HidD_GetSerialNumberString — what SDL actually
  reads on Windows) get the same per-pad low octet, agreeing with the
  feature MAC. The Edge's 0x09 reply moves onto its serial-string base
  (0x75 = DS base + 1), fixing the pre-existing feature-vs-string mismatch.
* The Deck identity already did this per-pad; its two inline index reads
  now share the new `pad_index()` helper.

Pad 0 keeps today's serial values for DS / DS4 / Deck (no identity churn
for existing single-pad setups).

Verified on the windows-amd64 runner: cargo build + clippy -D warnings
(pf-umdf-util / pf-xusb / pf-dualsense) + fmt clean on the pinned 1.96.0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 23:31:40 +02:00
enricobuehler f4f6c5556f perf(core): FEC encoder reuse — cached codecs + pooled parity, no per-block setup
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Phase 1.4 (throughput-beyond-1gbps.md): the send path built a fresh erasure
codec and allocated fresh parity Vecs for every FEC block. New trait method
ErasureCoder::encode_into generates parity into caller-pooled buffers; the
packetizer keeps one parity pool that grows once to the session's high-water
recovery count.

- gf16: one cached reed_solomon_simd::ReedSolomonEncoder per coder, re-shaped
  per block via reset() (reuses its working space) — the old encode()
  convenience call paid engine CPU-feature detection, FFT planning, and
  work-buffer allocation per block.
- gf8: last-used (k, m) Cauchy codec cached, so the generator-matrix build
  drops out of steady-state frames; parity buffers shaped without re-zeroing
  (encode_sep's first-input pass overwrites every row). The GameStream
  VideoPacketizer now owns a persistent coder so the cache survives frames.
- encode() delegates to encode_into — one code path, and the nanors byte-exact
  parity vector keeps pinning Moonlight wire compatibility.

Validated: 145 core + 308 host tests + clippy -D warnings on .21, loss-harness
recovery curve identical, pipeline bench +0.6-2.4% thrpt (all configs, p<0.05;
the loopback bench is encoder-dominated so the alloc savings mostly land
outside it).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 23:19:21 +02:00
enricobuehler 5c7e0afa99 fix(host): Linux virtual-pad feedback access — hidraw udev rules, per-pad DS MAC, SET_REPORT acks
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Root-cause fixes for "rumble + adaptive triggers never work with Linux hosts"
(the capture code itself was proven good on-hardware — see the new tests):

* 60-punktfunk.rules now grants the `input` group the VIRTUAL pads' hidraw
  nodes (DS/Edge/DS4/Switch/Deck/SC). Steam/SDL drive DualSense adaptive
  triggers, lightbar, and player LEDs exclusively over hidraw — and Steam
  without hidraw demotes a PlayStation pad to a generic evdev device, losing
  its rumble handling too. Coverage no longer depends on the distro's
  steam-devices rules + logind's active-seat uaccess ACL (which a headless/
  dedicated streaming session never gets). Verified live: nodes now come up
  root:input 0660.

* Per-pad MAC in the DualSense (0x09) and DS4 (0x12) pairing feature replies:
  hid-playstation adopts the MAC as the HID uniq and SDL/Steam dedup
  controllers by that serial — identical MACs made a second virtual pad read
  as the first one re-connecting over another transport.

* DualSense/DS4 UHID backends now ack UHID_SET_REPORT (err=0) instead of
  ignoring it, so a SET_REPORT writer no longer blocks on the kernel's 5 s
  timeout.

* New #[ignore] on-box tests play the GAME's role against a real kernel and
  pin the full feedback surface (all green on real hw): DualSense evdev-FF +
  raw hidraw output report (rumble/lightbar/LEDs/both trigger blocks verbatim,
  per-pad uniq), uinput X-Box FF upload→pump→stop-on-erase, and usbip Deck
  0xEB rumble via the controller interface (idle interfaces ACK silently,
  like real hardware).

Windows note: the UMDF driver keeps its own pairing blob copies — the shared-
MAC dedup hazard exists there too and needs a driver-side follow-up.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 21:47:13 +02:00
enricobuehler 5a384fe788 feat(host): pace-aware send chunking — high-rate frames pace honestly instead of blasting
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Phase 1.2: the native plane's pace chunks are rate-adaptive — 16 packets at
today's rates, coarsening until the per-chunk interval clears the 500 µs sleep
floor, capped at 64 (the GSO segment limit). Decouples the syscall batch from
the pace step, so a ≥1 Gbps frame's overflow keeps real sleeps between chunks
(and costs 4× fewer syscalls) instead of collapsing into an unpaced blast.

Phase 1.3: the auto microburst cap scales with the frame — max(128 KB, the
AU's wire bytes / 4) — so high-rate frames burst a bounded quarter and pace
the rest; PUNKTFUNK_PACE_BURST_KB now pins an absolute override.

GameStream plane untouched (its schedule stays pinned by the deterministic
tests, now also asserting budget-independence). Linux GSO latch-off warns
once (was silent; USO already warned).

Linux GSO default stays OPT-IN: the post-1.2/1.3 A/B on the 2.5GbE-hop pair
(.21 → M3 Ultra) reproduced the regression bit-for-bit — 2452 Mbps sendmmsg
vs 1909 GSO peak, 0.4% loss at 1500 where sendmmsg is clean. The super-buffer
trains lose on the constrained hop in the transport path itself (per-AU
probe sends, no video pacer involved), so the block is fabric evidence, not
pacing readiness. Control sweep on this build matched the sendmmsg baseline
exactly (2452); loss-harness recovery curve identical; workspace clippy +
tests green on .21.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 21:38:06 +02:00
enricobuehler a2433d77cf fix(core): reordering no longer reads as packet loss — net late shards out of the loss estimate
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Reversed/reordered delivery lets a FEC block reconstruct EARLY
(data + recovery >= k), counting still-in-flight shards into
fec_recovered_shards; window_loss_ppm then reported pure reordering as
loss, inflating LossReports — which size adaptive FEC and, since the
Automatic overhaul, feed the ABR controller (one severe window ends slow
start FOR GOOD, so a reorder burst could permanently kneecap a session's
climb).

Early reconstruct stays (it's the latency-right choice); the accounting
now nets it out. The reassembler counts a new fec_late_shards stat when a
parity-restored data shard ARRIVES after all — matched exactly: the
completed/abandoned-frame memory (ReassemblyWindow::completed, now a map)
remembers which shards each terminal frame reconstructed, and a late
arrival must match one (removed on hit), so wire duplicates of delivered
shards and stragglers of failed blocks count nothing. In-flight blocks
dedup via have_data. window_loss_ppm takes the late delta and estimates
from (recovered - late), saturating across window boundaries; both
callers (client core + probe) pass it.

The e2e reorder tests now assert the NET equals the true kill count in
both delivery orders, dup included (previously documented as a known
inflation). Not mirrored into the C-ABI PunktfunkStats — the loss windows
run in-core on every platform.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 20:59:17 +02:00
enricobuehler a87b279c2b test(host): Windows on-hardware NVENC reconfigure smoke — 20→60→10 Mbps in place, zero IDRs
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The Windows twin of nvenc_cuda_reconfigure_no_idr, green on the .173 RTX
box (release profile — the dev-profile test binary trips a pre-existing
LNK2019 on the sdk crate's unused safe EncodeAPI statics, which release
LTO strips).

Chasing this also uncovered why the live A/B kept rebuilding: the
PunktfunkHost service runs C:\Users\Public\punktfunk-native's exe, not
the Developer clone deploy-host.ps1 had been rebuilding.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 20:20:29 +02:00
enricobuehler 9bf72cdfb5 fix(host): forward reconfigure_bitrate through TrackedEncoder + probe --rebitrate validator
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The gpu-session TrackedEncoder wrapper delegates every Encoder method by
hand, so the new reconfigure_bitrate fell through to the trait's false
default and EVERY bitrate change silently took the rebuild+IDR path — the
live .21 A/B caught it (host log said 'rebuilt', never 'in place').

Also:
- punktfunk-probe --rebitrate KBPS:SECS — headless mid-stream SetBitrate
  validator (cursor-wiggles so a damage-driven idle desktop keeps
  publishing frames through the switch). Live-verified on .21: one NVENC
  session open, then 'encoder bitrate reconfigured in place (adaptive
  bitrate — no IDR)' at 20→60 Mbps.
- on-hardware nvenc_cuda reconfigure smoke test (20→60→10 Mbps in place,
  zero IDRs — green on the RTX 5070 Ti).
- BitrateChanged doc no longer claims the switch costs an IDR.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 20:06:56 +02:00
enricobuehler a1af916e38 feat(host): in-place encoder rate reconfigure — ABR steps no longer cost an IDR
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Every adaptive-bitrate step used to tear the encoder down and rebuild it,
opening on a full IDR (a 20-40x frame-size spike, in-flight AU forfeit and
an IDR-cooldown anchor) — exactly when the Automatic controller is climbing.
Encoder::reconfigure_bitrate(bps) retargets the LIVE encoder instead
(default false, so libavcodec/software paths keep the rebuild fallback,
which also still owns the bitrate clamping):

- Linux + Windows direct NVENC: nvEncReconfigureEncoder (added to the
  hand-rolled runtime EncodeApi tables) with resetEncoder=0 / forceIDR=0;
  the same init/config is re-authored via the new shared build_config/
  build_init_params with only avg/max bitrate + VBV (PUNKTFUNK_VBV_FRAMES)
  moved. On-hardware test: 20→60→10 Mbps in place, zero IDRs (RTX 5070 Ti).
- Native AMF: TargetBitrate/PeakBitrate/VBVBufferSize are dynamic
  properties — SetProperty on the live component, no Terminate/re-Init.
- Vulkan Video (HEVC + AV1): stage the rate and emit an
  ENCODE_RATE_CONTROL control command on the next recorded frame (begin
  keeps declaring the session's current state, as the spec requires).

The session glue tries the in-place retarget first and skips the rebuild/
inflight-clear/IDR-cooldown bookkeeping when it succeeds — the reference
chain and the wire-index prediction survive, so RFI keeps working across
rate steps.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 19:53:18 +02:00
enricobuehler 46b7ffc001 fix(client): Linux auto decoder tries VAAPI before FFmpeg-Vulkan on desktop Mesa
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Mesa now exposes Vulkan Video decode queues by default (and the session
binary opts RADV in for the Deck's sake), which silently moved every desktop
AMD/Intel box onto FFmpeg-Vulkan-on-Mesa under `auto` — user-reported
(CachyOS/KDE) to judder or error-streak into the software demotion while an
explicit VAAPI pick streams perfectly. Auto's hardware order is now
device-aware (`VulkanDecodeDevice::prefer_vulkan_over_vaapi`, fed
vendor id + device name by the presenter): Vulkan-first stays only where it
is the established right answer — NVIDIA (no usable VAAPI) and the Deck's
VanGogh (VAAPI dmabuf import chroma-fringes) — and everything else gets the
battle-tested zero-copy VAAPI first, with Vulkan as its fallback.

A mid-session Vulkan failure streak now also demotes to VAAPI before
software, so a broken Mesa Vulkan path can never strand a box with a
perfectly good VAAPI driver on CPU decode.

The GTK shell's decoder setting gains the missing "Vulkan Video" option
(values now mirror the console UI's auto/vulkan/vaapi/software) and drops
its pre-Vulkan "Automatic (VAAPI → software)" label.

Verified on the RTX 5070 Ti box (loopback session, auto → "Vulkan Video
hardware decode active", 60 fps); policy locked by unit test; clippy -D
warnings + pf-client-core/pf-presenter tests green on Linux.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 19:41:37 +02:00
enricobuehler 9b7fc127ef feat(core): Automatic bitrate scales to measured link capacity — probe ceiling + slow start
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The ABR ceiling was the negotiated start rate, so an 'Automatic' session
was permanently boxed at the 20 Mbps default no matter the link — the
most user-visible cap left after the transport work lifted the client
receive ceiling to ~4.8 Gbps wire.

- Startup link-capacity probe: ~2 s into an Automatic session the pump
  fires one speed-test burst (2 Gbps target, 800 ms) over the existing
  ProbeRequest machinery; delivered wire throughput x0.7 (FEC + variance
  headroom) becomes the controller's climb ceiling via set_ceiling().
  Old hosts decline (all-zero reply) or never answer (a 6 s timeout
  clears the stuck probe state so LossReports resume) — the ceiling then
  stays negotiated, exactly the old behavior. PUNKTFUNK_ABR_PROBE=0
  opts out.
- Slow start: until the first congestion signal, every cooled clean
  window DOUBLES the rate toward the ceiling (20 Mbps -> 640 Mbps in
  ~10 s) instead of +6% per ~10 s (which would have taken ~10 minutes).
  Any congestion signal ends it for good; classic AIMD takes over.
- Faster, severity-aware AIMD: a SEVERE window (unrecoverable frame,
  jump-to-live flush, or >=6% loss) backs off x0.7 immediately instead
  of waiting two windows; ordinary congestion (2-6% loss, OWD rise)
  keeps the two-window fuse. Additive climbs need 6 clean windows
  (~4.5 s, was ~10 s); the change cooldown drops 3 s -> 1.5 s.
- PUNKTFUNK_VBV_FRAMES now also scales the direct-NVENC VBV (Windows +
  Linux, previously hardwired to 1 frame) — parity with AMF/VAAPI/QSV.

Each accepted step still costs an encoder rebuild + IDR on the host;
in-place rate reconfigure (NvEncReconfigureEncoder / AMF dynamic
properties / Vulkan per-frame RC) is the planned follow-up that makes
stepping free. Controller tests rewritten to the new policy (severity
classes, slow-start climb, ceiling semantics; 144 green).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 19:28:11 +02:00
enricobuehler 1a559e8d5e feat(core): scale the receive path to the new multi-Gbps ceiling
- REPLAY_WINDOW 32768 -> 131072: the anti-replay bitmap covered the
  120 ms loss window only to ~2 Gbps; the client now delivers ~4.8 Gbps
  wire, where a late-but-valid Wi-Fi-retried datagram would have been
  dropped as 'older than the window' — false loss. 16 KiB/session
  covers ~12 Gbps.
- RECV_BATCH 32 -> 128: syscall rate stays ~3.4k/s at 430k pkt/s and
  each pump iteration drains the kernel buffer deeper (ring 64->256 KB,
  client sessions only). flush_backlog's iteration cap rescaled to keep
  its ~190 MB guard equivalent.
- PUNKTFUNK_GSO gate is now value-aware: '=0' used to ENABLE GSO on
  Linux (presence check) while disabling Windows USO. GSO stays OPT-IN,
  deliberately: A/B'd twice today — it cuts send-thread CPU ~30% but
  its 16-packet line-rate trains cost delivered throughput on a
  constrained fabric (2.5GbE-hop pair: peak 2453 -> 1908 Mbps and 0.4%
  loss at a rate sendmmsg carries clean). Flipping the default belongs
  with pace-aware chunk spacing (plan Phase 1.2/1.3). docs-site row
  corrected to match.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 19:22:40 +02:00
enricobuehler 160914c48b perf(build): enable ARMv8 hardware AES-GCM — every aarch64 client ran software crypto
RustCrypto aes 0.8.x and polyval 0.6.x gate their ARMv8 AES / PMULL
paths behind --cfg aes_armv8 / --cfg polyval_armv8 on aarch64 (x86_64
runtime-detects AES-NI with no flag, which is why hosts never showed
it). Without the cfgs every Apple and Android client decrypted the
media plane in SOFTWARE: 240 MiB/s/core measured on an M3 Ultra —
7 µs per 1.4 KB datagram, single-handedly capping receive throughput
at ~1.57 Gbps wire on both host pairs.

Workspace .cargo/config.toml sets both cfgs for
cfg(target_arch = "aarch64"); detection stays runtime (cpufeatures)
with a safe soft fallback. open_in_place: 240 MiB/s -> 2.42 GiB/s
(10.3x). Live sweep .173 -> M3 Ultra over 10GbE: ceiling 1572 ->
4830 Mbps wire, zero loss through a 3.5 Gbps target; the .21 pair now
saturates its physical 2.4 Gbps fabric exactly.

No in-tree build path sets RUSTFLAGS (xcframework + gradle checked),
so the config reaches all client builds; a lane that sets RUSTFLAGS
overrides config rustflags entirely and must carry the cfgs itself
(noted in the file). Shipping Apple/Android binaries stay on software
crypto until rebuilt.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 19:08:35 +02:00
enricobuehler ed0ce5dc6d feat(core): zero-copy pooled reassembly — shards land at their final AU offset
Rewrite the client Reassembler around one whole-frame buffer per frame:
frame_bytes rides in every header and packetize geometry is
deterministic (every non-final block is exactly max_data_per_block data
shards), so a data shard's final AU offset is computable on arrival —
copy it there once, straight from the decrypt ring. New
ErasureCoder::reconstruct_into decodes ONLY the missing shards directly
into the frame buffer's holes (gf16 native; gf8 legacy shim); received
recovery shards ride pooled shard-sized buffers. The completed buffer
IS Frame::data.

Deletes the per-shard to_vec + per-block concat + final AU concat
(~178k allocs and a double copy of every byte per second at 2 Gbps —
the pump wall the 2026-07-14 sweeps measured at 98.9% of an M3 Ultra
core). Reassembly now costs ~0.4 µs/packet in-stream.

The eager buffer changes the hostile-header exposure, so two new
firewalls: derived-geometry validation (a header lying about its
data_shards/block_count vs its own frame_bytes is dropped before it can
scribble across another shard's range) and an in-flight allocation
budget (IN_FLIGHT_BUF_FACTOR × max_frame_bytes) so a window of tiny
first-shards can't commit gigabytes.

Behavior parity pinned by the existing suite (all green unchanged) plus
new end-to-end roundtrips through the real Packetizer (multi-block +
partial tail, loss within budget, reversed delivery, duplicates, empty
frame, unrecoverable block ages out, budget enforcement). loss-harness
recovery curve identical; pipeline bench: gf8/1MB +42%, gf16 neutral
(host-encode dominated). Known pre-existing quirk kept as-is: reversed
delivery reconstructs early (data+recovery ≥ k) and counts late-not-lost
shards into fec_recovered_shards.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 19:08:15 +02:00
enricobuehler f2fa7828d6 fix(probe,scripts): make speed-test sweeps work headless and tell the truth
Three bugs found running the owed throughput sweeps (all three conspired
to make yesterday's 'transport does 1G+' numbers fabrications):

- the probe never advertised VIDEO_CAP_PROBE_SEQ, so every host DECLINED
  its speed tests; the zeroed decline reply divided a settle-window
  sliver by 1 ms and printed plausible-looking garbage. Advertise the
  cap (the shared-core reassembler windows probe-space frames) and
  detect the all-zero decline explicitly.
- an idle virtual desktop publishes no frames on damage-driven capture
  (Windows IDD-push), so the pipeline build timed out before the burst
  could run. The probe now injects a ±2 px cursor wiggle over the wire
  during --speed-test warmup — injected host-side into the right
  session, works headless everywhere.
- throughput-sweep.py: tracing emits ANSI color into pipes, which broke
  the key=value parser (crash on the first point); strip it, guard
  half-parsed lines, and surface host declines as a flag.

Also logs the whole-run receive stage split (PUNKTFUNK_PERF) at stream
end — the probe is the measurement tool for the client-pump wall.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 19:07:57 +02:00
enricobuehler 85513d1697 fix(host/linux): headless gamescope must not inherit a desktop DISPLAY/WAYLAND_DISPLAY
A host (re)started after a desktop login inherits the user manager's
compositor env; a stale WAYLAND_DISPLAY makes headless gamescope 3.16
exit at startup ('Failed to connect to wayland socket') before its
PipeWire node appears. Unset both on the systemd-run transient unit
(UnsetEnvironment=) and the direct spawn (env_remove) — gamescope
exports its own DISPLAY/GAMESCOPE_WAYLAND_DISPLAY to the nested app.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 19:07:41 +02:00
enricobuehler 0058f624a2 feat(core): receive-path stage timing + frame-jitter observability (PUNKTFUNK_PERF)
Session::poll_frame accumulates per-stage ns (recv_batch syscall, AES-GCM
open, Reassembler::push incl. FEC) into a PumpPerf drained via
take_pump_perf(); the client pump logs the split plus completed-AU
inter-arrival jitter (p50/p95/max + late count) every report window.
Gated on PUNKTFUNK_PERF — one branch per stage when off.

Smoothness previously had no metric at all (jump-to-live counters fire
seconds late), and the receive core had no attribution. First live use
pinned the 1.57 Gbps client wall on software AES-GCM (7 µs/pkt) vs
0.4 µs reassembly — see punktfunk-planning/design/throughput-beyond-1gbps.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 19:07:10 +02:00
enricobuehler a7a1e871e8 chore(tools): add throughput-sweep diagnostic script
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Standalone sweep to probe the ~500 Mbps throughput wall (transport vs encoder
CBR undershoot); built and validated, no runtime coupling.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 16:32:30 +02:00
enricobuehler 840e5d590e fix(host/linux): free a desktop-session Steam before a dedicated gamescope launch
B1b: a Steam running in a plain GNOME/KDE desktop session holds Steam's single
instance, so a dedicated gamescope launch's own Steam exits at birth — the
game-library launch goes to a black screen. Release the desktop instance
(free_desktop_steam) on Steam launches before creating the managed session.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 16:32:29 +02:00
enricobuehler d58524c899 feat(client): opt-in "Rumble on this phone" mirrors pad-0 rumble onto the device
iOS + Android: a new opt-in setting mirrors controller 1's rumble onto the
device's own actuator (Apple RumbleRenderer Actuator.device / CoreHaptics,
Android deviceBodyVibrator), so a motor-less clip-on pad still gives haptic
feedback through the phone/tablet it's clamped to. Default off; wired through
the gamepad settings on both platforms.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 16:32:19 +02:00
enricobuehler 6db91cbf40 feat(client): 3-finger swipe toggles the on-screen keyboard mid-stream
iOS + Android: a three-finger vertical swipe up/down summons/dismisses the
device soft keyboard while streaming (trackpad + pointer modes). Mobile scroll
is now exactly two fingers so it never collides with the 3+-finger gesture
(3+ only fell into the old `>= 2` scroll path by accident).

Android: a TYPE_NULL KeyCaptureView plus IME meta-shift wrapping feeds key
events through. iOS: UIKeyInput plus a SoftKeyMap char->VK table with a
GCKeyboard dup gate so a hardware keyboard and the soft keyboard don't
double-emit.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 16:32:01 +02:00
enricobuehler 60d4653083 feat(decky): native-touch controller layout + restructured shortcuts + artwork
Ship a Steam Input controller layout (controller_config/punktfunk.vdf) whose
always-on `ts_n` command enables native touchscreen delivery on the Deck, and
have the backend auto-install it (apply_controller_config: copy to
controller_base/templates + upsert the per-account configset entry, chown to the
user, back up first). This is what makes the Deck touchscreen reach the client
as native touch under gamescope without disabling Steam Input (impossible on the
Deck) — no manual controller setup.

Two shortcuts sharing the "Punktfunk" name (so one config key covers both): a
hidden stateful stream entry and a visible stateless entry that launches straight
into the gamepad UI. Both get full artwork (grid/gridwide/hero/logo/icon,
replaced with exported PNGs). Drop the art-generation script.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 16:31:44 +02:00
enricobuehler 927a571414 feat(console): touch-mode setting + request-access pairing + polish
Extend the gamepad/console shell (pf-console-ui) to parity with the other clients:

- Settings gain a Touchscreen → Touch mode row (Trackpad / Direct pointer /
  Touch passthrough), the one couch-relevant Settings field the screen lacked.
- The pair screen adds the no-PIN delegated-approval path: a "Request access"
  action (only when the host advertises a fingerprint to pin) opens a connect the
  host PARKS until the operator approves this device, then persists it as paired.
  A role-based row model keeps the cursor off stale indices; manual hosts stay
  PIN-only, matching the desktop shells.
- Threads request_access through OverlayAction::Launch and ConnectIntent; the
  shell shows a "Waiting for approval…" takeover, and the session binary parks on
  a 185 s budget (PendingApproval → persist-as-paired via on_connected).

Auto-wake (WoL) was already implemented end-to-end and is left as-is.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 16:31:25 +02:00
enricobuehler f3b6ccaa7f fix(gamepad/windows): Steam-accepted Deck unit serial un-mangles the controller name
Steam validates the Deck unit serial's format before accepting it. Our
"PFDK..." serial was REJECTED ("Invalid or missing unit serial number"), so
Steam substituted a hash identity and mangled the displayed name to
"Steam Deck Controllerggg" on every host tested. An 'F'-leading serial passes,
so switch to "FVPF..." — keeps the PunktFunk marker one slot in, still distinct
from a real Deck's "FVZZ..." for the Linux self-detection in
physical_steam_controller_present(). The name now shows a clean "Steam Deck
Controller" with a serial-derived handle (verified on .173).

Also fix the UMDF driver's 0xAE GET_STRING_ATTRIBUTE handler to echo the
requested attribute id faithfully instead of collapsing board-serial (0x00)
requests to unit-serial (0x01). Steam still logs a benign "Deck Controller PCB
Serial# invalid" for the board serial — it validates that against a
Valve-internal format for ANY value, including an empty one (verified) — but
that line does not mangle the name, change the handle, or block promotion.

Applied to both transports: host inject/proto/steam_proto.rs::deck_serial
(Linux gadget/usbip) and the pf-dualsense UMDF driver (Windows), which mirror
each other's serial format.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 16:31:07 +02:00
enricobuehler d8e8529cd7 feat(gamepad): Windows Steam Deck backend — Steam-Input-promoted UMDF virtual Deck
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The N4 GO verdict, productized. GamepadPref::SteamDeck on a Windows host
now builds a real virtual Deck instead of folding to DualSense: games
get native Deck glyphs + both trackpads + gyro + all four back grips
through Steam Input's own remapping.

- steam_deck_windows.rs: DeckWinPad/DeckWinProto/SteamDeckWindowsManager
  over the sealed shm channel, sharing the whole Linux Deck codec
  (steam_proto now compiles on Windows too — it was already pure). The
  SwDevice identity carries usb_mi: Some(2): the &MI_02 hardware-id
  token hidclass mirrors into the HID child and Steam parses as the
  wired controller interface — the promotion gate.
- Driver: DEVTYPE_STEAMDECK (3) graduates from the spike — SET_FEATURE
  0xEB rumble / 0x8F haptic pulses are republished to the host through
  the output slot (report-id-0 prefixed, so parse_steam_output sees the
  Linux wire shape), and the 0xAE/GET_STRING serial + 0x83 unit id are
  per-pad (read from the section's pad_index; PFDK<unit-id> matches
  steam_proto::deck_serial).
- Router: SteamDeck arms in the Windows Pads paths; pick_gamepad flips
  SteamDeck-if-windows -> SteamDeck (the DualSense fold retires);
  dualsense-windows-test grows --deck.

ON-GLASS VALIDATED on .173 (rebuilt signed driver 9.9.0714.12xx
installed, Steam live): the manager-created pad (index 1) enumerates
with per-pad serial PFDK50460001, Steam logs Interface: 2 ->
'!! Steam controller device opened' -> 'Steam Controller reserving
XInput slot 0' -> PollState 2 (actively polling our cycling input
frames) -> mapping activated; clean teardown on exit. Rumble round-trip
through a real game remains an on-glass debt (nothing sent 0xEB during
the idle hold).

Known gap vs Linux: no physical-Steam-controller conflict degrade on
Windows yet (degrade_steam_on_conflict is Linux-only — /sys scan); a
Windows equivalent needs SetupDi enumeration and is deferred.

Verified: .21 clippy -D warnings + 304/0 tests + fmt --all; .133 clippy
-D warnings + the WDK driver-workspace check.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 12:36:26 +02:00
enricobuehler 4201851c7f fix(fmt) + feat(gamepad): CI-matching rustfmt everywhere, enforced by repo git hooks; N4 spike flips to GO via MI_02
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Three things that belong together:

1. rustfmt the gamepad-new-types host files ci.yml's `cargo fmt --all
   --check` gate flags (the .21/.133 verify recipes ran clippy+tests
   but never fmt — the same class of miss as 69f30f30).

2. Enforce it at the source: scripts/git-hooks/{pre-commit,pre-push}
   run the exact CI fmt gates (main workspace + the shipped-driver
   crates of the UMDF workspace); CONTRIBUTING documents the one-time
   `git config core.hooksPath scripts/git-hooks`. pre-push is the
   enforcement point (plumbing commits bypass pre-commit).

3. N4 follow-up — the spike verdict FLIPS TO GO: SwDeviceProfile grows
   `usb_mi`, synthesizing `&MI_02` into the Deck spike's USB hardware
   ids. hidclass mirrors the parent's USB tokens into the HID child's
   hardware ids, and hidapi/SDL/Steam parse `MI_` as bInterfaceNumber
   (defaulting to 0 when absent — the exact gate the first run hit:
   Steam wants the Deck controller on interface 2). Re-run live on
   .173: Steam logs `Interface: 2`, then `!! Steam controller device
   opened`, `Steam Controller reserving XInput slot 0`, and activates
   a mapping — full Steam Input promotion of the software-devnode
   Deck, no driver change needed. The PS identities pass
   `usb_mi: None` (real single-interface devices carry no MI_ token).
   A proper Windows-Deck backend phase is now justified; planned
   separately.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 12:20:33 +02:00
enricobuehler eb4bca11c5 feat(android): Switch 2 Pro Controller + Joy-Con 2 pair declare SwitchPro
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057E:2069 (Pro Controller 2) and 057E:2068 (Joy-Con 2 pair) are the
same full pad surface as the OG Pro and ride the same virtual
hid-nintendo pad. Mirrors SDL, which folds both to its public
NINTENDO_SWITCH_PRO type (the SDL clients bundle 3.4.10, whose switch2
hidapi driver already covers them end to end incl. gyro + GL/GR
paddles-as-paddle-buttons). :kit Kotlin compile green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 12:06:22 +02:00
enricobuehler 69f30f30b6 style(pf-dualsense): rustfmt the N4-spike additions (CI fmt gate)
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 11:55:47 +02:00
enricobuehler f7356d0820 Merge branch 'fix/android-tv-implied-features': Play TV compatibility
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RECORD_AUDIO / Wi-Fi-state permissions implied hard microphone + wifi
requirements, filtering mic-less TVs (reported: Philips OLED707) and
ethernet-only boxes as "not compatible" on Play; both are optional at
runtime and now declared required=false (aapt2-verified).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 11:54:06 +02:00