8f1c34c6bfa3d3e12da15fda11ab4e30de088806
831
Commits
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bfed711921 |
Merge remote-tracking branch 'origin/main' into audio/latency-overhaul
ci / bun-nix (pull_request) Successful in 33s
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apple / swift (pull_request) Successful in 1m33s
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android / android (pull_request) Successful in 7m53s
ci / rust (pull_request) Successful in 12m23s
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12a5318397 |
fix(audio): place audio with the picture instead of wherever the ring settles
The host stamps `pts_ns` on every audio datagram and the client decoded it
into `AudioPacket` — and then never read it. Video's `pts_ns` is used end to
end (the presenter computes a true glass-to-glass `displayed + clock_offset −
pts`), so audio free-ran at whatever depth its jitter ring happened to reach,
video was presented on an independent path, and nothing ever compared them.
The A/V offset was an accident of buffer depths: it moved whenever the ring
ratcheted under underrun pressure, and it got WORSE every time video got
faster, because a quicker decoder lowers the video leg and leaves audio's
exactly where it was. That is what a field report on the Steam Deck heard as
"the audio delay is way too high", and it is why shaving milliseconds off the
audio budget had not helped.
Video is the master. In a game streamer the video leg is the input-feel budget
and must never be inflated to satisfy the audio clock, while audio tolerates
small crossfaded corrections that are inaudible — and `crossfade_drop` already
applies them. So audio moves:
audio_e2e = (now + buffered_ahead + clock_offset) − pts_ns
av_offset = audio_e2e − video_e2e (> 0 ⇒ audio behind the picture)
`AvSync` smooths that with an EWMA, ignores what sits inside a deadband no
listener can detect, refuses the implausible outright rather than clamping it
(a wall-clock step must not steer the ring), and proposes a depth.
Continuity outranks sync, always. `JitterPolicy::set_sync_target` only ever
takes a REQUEST, clamped between the existing underrun-driven floor and the
hard cap. A link whose jitter genuinely needs more buffer than the picture is
away keeps its buffer and the residual is reported — sync can never starve the
ring into dropouts. `None` is the default and reproduces the previous behaviour
exactly, so the four client rings can adopt this one at a time without
diverging.
Two upstream defects found on the way, both prerequisites:
* The host stamped `pts_ns` at ENCODE time, inside the loop draining an
already-accumulated chunk, so every frame of a chunk carried near-identical
timestamps describing when we got round to encoding. Harmless while nothing
consumed it; a sync loop regulating against it would regulate against a
fiction. It now comes off the capture clock.
* The host did not pace. One capture callback hands over a whole quantum — 5 ms
when the graph honours our ask, 21.3 ms on a VM, where stock PipeWire raises
`min-quantum` to 1024 — and the loop drained all of it into back-to-back
`send_datagram` calls. The wire carried a 4-5 frame burst then ~21 ms of
nothing, and a ring can only absorb that by standing a burst period deep.
Frames now leave on the audio clock, which costs no average latency.
And the reason none of this was visible: `buffer_ms`/`target_ms` existed only
as a `tracing::debug!` line, absent from `Stats`. On a Deck the client runs
under Steam's `reaper` with stdout on a pipe nobody can read, so the one number
identifying a deep ring was unobtainable on the device reporting the latency.
The HUD now carries `audio buffer N ms · a/v ±N ms` — both, because a deep ring
on a jittery link is correct and only the offset separates that from audio held
late. The host also reports its negotiated quantum against the one it asked
for, per capture open rather than once per process.
Verified: 364 core + 40 presenter tests on Linux, clippy -D warnings clean on
punktfunk-{core,host} + pf-{client-core,presenter}, fmt clean. New tests pin
the safety invariant (sync cannot pull the target below the continuity floor on
any preset), that `None` leaves the policy bit-identical, and that a device
quantum exceeding the hard cap does not panic `Ord::clamp` inside a realtime
callback.
Android and Apple keep today's behaviour (the `None` default) until their
presenters publish a video figure to align against; design/audio-latency-
overhaul.md carries the plan.
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5a4305c072 |
merge: bring current main into the gyro correctness branch
main moved ~60 commits while this branch was in progress, and one of them matters here: PR #88 (the phone-gyro mirror) landed, touching the same motion path. One conflicted file, `GamepadCapture.swift`, in three places — all of them the two changes meeting rather than disagreeing: - **Slot fields.** #88 added `motionSent` + `lastAccel` for its flush-parks-motion fix; this branch removed `lastMotionNs` with the 4 ms drop-throttle. Kept both decisions: the parking state stays, the throttle field goes. - **forwardMotion's head.** #88 added the mirror stand-down (`pad 0` yields while the phone speaks for it); this branch deleted the throttle guard. Kept the stand-down, dropped the guard. - **The send.** This branch converts into the DualSense report frame; #88 records what went out so `flush` can replay it beside a zero gyro. Both, with the recording placed AFTER the conversion — `flush` replays `lastAccel`, so it has to be the vector that actually went on the wire, or a still pad's gravity gets parked in the wrong axis. The two features compose exactly, which is worth stating because it is not luck: this branch gates motion capture on `hasRotationRate`, and #88 engages the phone mirror when `hasRotationRate != true`. They are complements — a pad either drives its own gyro or the phone mirrors for it, never both and never neither. Everything else auto-merged. Note `DeviceGyroRemapTests` is `#if os(iOS)`, so the macOS suite reports the same 215 as before the merge rather than gaining #88's six — checked, not assumed. Gates re-run against the merged tree rather than trusting either side's: Linux fmt + build + `clippy --locked --all-targets -D warnings` + punktfunk-core and pf-inject suites; Apple 215 tests and the iOS-triple typecheck; Android kit + app compile and tests. All green. |
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8551e88fcb |
merge: bring current main into the audio-substrate branch
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Two conflicts, both unions of independent removals/fixes: main fixed the same three install.rs SAFETY comments this branch fixed (main's phrasing kept), and the runner provisioning drops BOTH env lines — main removed PF_FFVK_VULKAN_INCLUDE (pf-ffvk is gone since the FFmpeg replacement), this branch removed VBCABLE_DIR (the retirement). |
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ebc2f1cf92 |
feat(host/audio): the minted microphone returns to tier-0 — pitch-true
ci / web (pull_request) Successful in 1m30s
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apple / screenshots (pull_request) Skipped
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ci / rust (pull_request) Canceled after 7m47s
The revert un-reverts, on measurement: with the per-direction stamp sets (render = the pad-proven PCM16-device/float-mix stereo split, capture = device-format only), micpitch reads 440 Hz in as 440 Hz out at exact peak. The octave-low voice was the driver DEFAULT endpoints disagreeing (stereo render vs mono capture), never a raw-crossing design. The user called the wrong verdict — the pad program 4ch success was the counter-evidence that reopened the case. |
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52cd42e911 |
fix(host/audio): capture endpoints get the device format only
Live bisect on a fresh endpoint: the mix/host format keys are RENDER-engine properties — stamped onto a capture endpoint they broke its shared-mode graph (IsFormatSupported reported 2ch/48k OK while Initialize failed 0x88890008 on a once-stamped fresh endpoint; unstamped it opened fine, S3). The capture now gets ONLY the device-format key — the knob mmsys.cpl itself writes — declaring the stereo the pins actually accept. |
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8c274d6256 |
fix(host/devtest): the probe asks stereo — its mono ask WAS the unopenable endpoint
Measured resolution of the 0x88890008 mystery: IsFormatSupported said the capture accepts 2ch/48k shared while Initialize kept failing — because the probe itself had switched to a MONO ask for frequency counting, and this stack does not bridge channel counts on capture even under autoconvert. Every unopenable-endpoint verdict after that switch was the instrument, not the endpoint. Stereo ask restored; crossings counted on channel 0. |
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16e506f943 |
feat(host/devtest): audio-probe micpins — the driver-capability map
Exclusive+shared IsFormatSupported across {1,2}ch x {16,32}bit x
{44.1,48,96}kHz on both minted mic pins. Interrogates the DRIVER,
bypassing every endpoint-store stamping question: what the pins truly
accept decides whether the mic leg has any coherent configuration, and
whether an exclusive-mode mono open is an escape hatch. (The pad program
made its own breakthrough with exactly this instrument on the sibling
SSS driver.)
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2eed9823e5 |
fix(host/audio): the mic pair gets the pad-proven coherent stereo stamp set
The user challenged the format-locked-pins verdict, and the pad program is the counter-evidence: it hit the SAME 0x88890008 unopenable-endpoint signature and cured it with a COHERENT stamp set, after which the same driver family served 4ch happily. This branch previous attempts were contaminated twice over — a float device-format (the pad bisect proved the split must be PCM16 device / float mix+host) and no AudioEndpointBuilder restart (Restart-Service Audiosrv never touches its dependency, so endpoint configs were never rebuilt). Both mic endpoints now get one identical coherent stereo set; the octave-low hypothesis shifts from "raw crossing by design" to "the two endpoint stores disagreed (stereo render default vs mono capture default)". |
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cc53b3d6b0 |
fix(host/audio): unwire the minted microphone — the driver mic path is unusable
Final pitch-probe verdict on the SSM driver pair: the render pin is stereo-only, the capture pin mono-only (stamping either differently makes the endpoint unopenable), and the crossing between them is a RAW byte pass — so voice fed through the render endpoint reads back an octave low and no format stamp can fix it. S3 peak-based PASS = false pass; per the design doc revert clause the mic falls back to the name ladder (a virtual cable), pending the user re-decision. The SPEAKERS substrate keeps tier-0 (no driver crossing — a plain engine loopback tap, measured clean). minted_ids() publishes speakers only; the mic endpoints stay minted and recorded (provisioned()) for the micpitch probe and a possible future non-render transport, and their format stamps now pin each side to its pin one true format — healing the endpoints this branch earlier mis-stamped. |
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5922cbe325 |
fix(host/audio): the minted mic pair declares stereo on BOTH sides
Second measurement round: the driver render pin is STEREO-ONLY — the mono render stamp turned the endpoint unopenable (0x88890008 on every open, the incoherent-stamp signature the pad program documented). Since the crossing is raw, the coherent choice inverts: the CAPTURE side now declares the stereo float stream that actually crosses (fixing the octave-low voice), and the render has its stereo float default stamped explicitly — pinning the pair AND healing any endpoint a previous build left mono-stamped. |
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ed98814145 |
fix(host/audio): the minted microphone renders MONO — voice was an octave low
Measured with the new pitch probe: 440 Hz into the minted mic render came back as 220 Hz off its capture side. The driver forwards the render stream RAW into its mono capture, so a stereo-declared render (the driver-default we inherited) turns every stereo frame into two mono samples — half speed, octave down, exactly the field report. The mic render now gets a coherent MONO 48 kHz format set stamped alongside its name (PCM16 device format + float mix/host formats), making the engine downmix before the driver crossing. The mic pump keeps pushing stereo; shared-mode autoconvert handles the rest. |
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0cf76af0c2 |
feat(host/devtest): audio-probe measures pitch, not just peaks
Field report through the minted microphone: voice plays back an octave low. Peaks are pitch-blind — S3 passed while a potential half-rate link hid in the numbers (288k samples fits both the honest and the half-speed story). Every probe measurement now estimates the dominant frequency by zero crossings over the signal span, and `audio-probe micpitch` runs the decisive experiment against the LIVE minted pair: 440 Hz in, frequency out — ~440 = pair innocent, ~220 = the stereo render stream is forwarded raw into the mono capture. |
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7993386900 |
feat(host/audio): the minted endpoints get their names — 'Punktfunk Speakers/Microphone'
Field-measured necessity, not cosmetics: unstamped, the minted instances read 'Lautsprecher (2- Steam Streaming Microphone)' and even the box's owner picked the wrong device out of the Sound settings zoo (as did the S1 probe's name match before it). The provider now stamps device-desc + device-name through the pad program's proven machinery — write_stamps/ stamps_served, extracted from the pad-only stamp functions — with the same store-first/registry-fallback routes and settle/re-pass discipline. Names only: a wider stamp set makes AudioEndpointBuilder re-mint the endpoint under a new GUID (measured on pads). Stamping is best-effort (SYSTEM ACL route); the wiring never depends on names — identity stays the recorded id. |
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ce5047f3ad |
fix(host/pads): the Windows driver stops halving motion and stops serving torn reports
G6 + G15 of the gyro program. G6 — the UMDF gamepad driver's input path. Its timer ran at 8 ms and completed one pended READ_REPORT per tick, so a game could observe at most ~125 Hz while clients stream motion at ~250 Hz: every other sample was overwritten in the slot before anything read it, and the ones that survived carried up to 8 ms of extra latency. For gyro, a dropped sample is not a dropped frame — it is rotation that never reaches the game. The timer now ticks at 2 ms (about a real DualShock 4's Bluetooth cadence). Only the cheap half runs on every tick: read the input slot, complete one pended read. The channel handshake and the health marks stay on their historical ~8 ms, because they cost more, nothing wants them faster, and `driver_heartbeat`'s documented "+1 per ~8 ms tick" is what the host reads as liveness. The same slot is a single unqueued buffer that both sides touch without a lock, so a driver read landing mid-copy handed the game a report that was half the previous frame and half the next. For a button that is a one-tick glitch; for motion it is a spike in angular velocity, which an integrator turns into aim movement. `PadShm` gains an `input_gen` seqlock (v2.3, carved from reserved space inside the v2 legacy region): the host takes it odd, fences, writes the 64 bytes, and stores it even; the driver samples it either side of its read and retries once. The old code's own comment called this out as a known residual — it is now closed rather than documented. Version posture matches the ring's, with one simplification: no capability stamp is needed, because an old host never writes the field and a constant 0 is indistinguishable from "no write in flight", so a new driver against an old host behaves exactly as it does today, and an old driver ignores the field entirely. The Steam Deck write path had neither the seqlock nor even the trailing Release its DualSense sibling carried; all three Windows backends now publish through one `publish_input`. G15 — motion-cadence observability. The host already computed the measurement a "gyro feels floaty" report needs (client inter-arrival percentiles), but kept ONE global accumulator, so two motion-capable pads in a session interleaved into each other's gaps and produced a number describing neither. It also sat at `debug` behind a `tracing::enabled!` check, so a field log arrived with nothing in it and the only way to get the measurement was to ask for a re-run. Now per-pad and always on, summarized at `info` when the session ends — the moment a field report is being written. It costs one subtraction and one array increment per sample: percentiles come from a fixed log2 histogram instead of a growing sorted Vec, so there is no allocation, no per-window sort, and no way for a client streaming as fast as the link allows to make the instrument expensive. Percentiles are reported as bucket upper bounds (`_le`), which is a factor-of-two answer to a question whose answers are orders of magnitude apart. Gaps of 500 ms or more are counted as stalls rather than folded into the percentiles — an interruption is not a cadence, and averaging it in would report a healthy feed as a terrible one. Gates. Windows CI runner .133, the drivers workspace on the real WDK: cargo build, clippy -D warnings (which enforces the unsafe-audit lints), and fmt — all green, against a source whose SHA-256 matches this commit's. Linux CI image: fmt, build, clippy --all-targets -D warnings over pf-inject / punktfunk-core / punktfunk-probe / pf-client-core / pf-driver-proto / punktfunk-host, and the test suites including the 5 new motion-cadence tests — all green. Not measured on glass. G6's stated gate is a sensor-rate reading (SDL testcontroller or Steam's calibration screen) that matches the client's send rate; that is still owed, and a driver change only a compile has seen deserves it before anyone trusts the number. |
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507ea58da8 |
fix(host/audio): the silent-sink check recognizes the minted Speakers
Observed in the first real session on the substrate: the loopback ran on the minted 'Punktfunk Speakers' (silent on the host by construction), but have_silent name-matches only the Streaming Microphone — so the capture open logged 'desktop audio will also play on the host' (false) and re-attempted the Steam-pair install it doesn't need. The minted sink is recognized by id; its name honestly says Speakers, which the name rule must keep refusing for FOREIGN instances. |
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99a59fb5c7 |
fix(host/audio): the mic pump's first resolve waits for the minted endpoints
Measured on the target box: the pump wired 2 s before the provisioning worker latched, took the cable as its write target, and the next wiring pass would then have paired the default recording with the minted microphone — which nothing writes into: dead mic-air until a pump reopen. resolve_target now provisions synchronously (instant once latched; the opt-out env is honoured), so the pump's held device and the plan's verdict can never disagree. |
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3870cdd1da |
feat(host/mgmt): the audio wiring verdict joins /status
RuntimeStatus gains an 'audio' object (Windows hosts): readiness (full/audio_only/mic_only/none), the friendly names carrying each role, and the three degradation flags (mic_withheld, last_resort, narrowing) — the verdicts that previously lived only in tracing logs. Snapshot of the last wiring pass (the mic pump wires at host start and on every reopen); a status poll never triggers COM work or IPolicyConfig writes. |
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79c72fa64d |
fix(host/audio): capture endpoints carry the {0.0.1.…} id prefix
The capture-direction lookup built its endpoint id with the RENDER prefix
{0.0.0.00000000}., but WASAPI's enumeration returns capture ids as
{0.0.1.00000000}.{guid} — so the minted microphone's capture side never
string-matched the enumeration and the wiring plan paired no recording
device (audio-probe plan on the target box: mic_capture = '-'). Measured;
IMMDeviceEnumerator::GetDevice tolerated the wrong prefix, which is why
the S3 spike's direct open still passed.
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64655c5275 |
fix(host/devtest): audio-probe plan provisions synchronously
A fresh CLI process has no startup worker to have finished, so the plan devtest raced its own background provisioning thread and printed the name ladder instead of tier-0. ensure_blocking() re-resolves existing marker devnodes in milliseconds before the wiring pass runs. |
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4a621de6b1 |
chore(packaging): retire VB-Cable — audio's substrate is Steam's drivers
The other half of the audio-substrate decision (spikes S2+S3 green, minted
endpoints landed in the previous commit): stop bundling a third-party
kernel driver the host no longer needs.
installer the VB-CABLE task, payload, silent-install run and the
donationware notice are gone; a suppressible notice tells
a Steam-less box that audio needs Steam INSTALLED (never
running) and that installing it later just works. A cable
from an older install is still deliberately not removed.
packer + CI -VbCableDir/VBCABLE_DIR, the staged-payload check and the
runner provisioning download are gone; SBOM drops the
redistributed-driver component.
winget the VB-Audio bundling-grant agreement becomes the honest
Steam requirement (surfaced on the unattended path where
no wizard is on screen).
docs windows-host/uninstall/security/echo say what actually
ships: no kernel-mode driver of our own, endpoints minted
from Valve's vendor-signed drivers, VB-CABLE mentioned
only as the historical fallback that keeps working.
host wording the mic-open guidance and module headers lead with Steam;
the NAME ladder itself is untouched — demoting 'cable
input' was considered and rejected (on a box where minting
transiently fails, the SSM would outrank an installed
cable, steal the silent sink, and make audio host-audible).
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0b160a4e22 |
feat(host/audio): minted Punktfunk endpoints become the wiring plan's tier-0
The audio-substrate program's Phase 2 (spikes S2+S3 measured green on the
target box): the host mints its OWN instances of Valve's streaming-audio
drivers and wires by IDENTITY instead of borrowing Steam's primaries —
minted.rs the provider: one devnode per role ('Punktfunk Speakers'
from SteamStreamingSpeakers.inf, 'Punktfunk Microphone'
from SteamStreamingMicrophone.inf), marker-matched across
restarts (PunktfunkAudioRole in Device Parameters — names
are NOT identity, a minted instance is name-identical to
the primaries), provisioned on a startup worker like pad
audio, retried with a 60 s cool-down from wiring passes,
defaults restored when a fresh endpoint grabs them.
wiring_plan MintedIds tier-0: the mic takes its minted device outright
(capture side paired by the provider's id — a name search
cannot tell it from the primary), the loopback prefers the
minted sink at the head of the silent tier, an operator
override still beats everything, a narrowing minted sink
demotes below real hardware, and stale ids fall back to
the ladder unchanged. Plus AudioReadiness — the
full/audio-only/mic-only/nothing classification, logged
with every plan change (§C4's seed).
audio-probe 'mint' runs the provider synchronously; 'plan' prints one
real wiring pass + readiness — the field-triage command.
Without Steam's drivers nothing changes: provisioning degrades to absent
ids and the plan keeps the name-based ladder (primaries → cable → real
hardware) exactly as before.
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bbbcf321e5 |
Merge origin/main into worktree-native-decode-m0
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main moved 93 commits while this branch ran. Two conflicts, both where main's new
work sat next to M10's excision:
packaging/flatpak/io.unom.Punktfunk.yml — main added the vendored gamescope WSI
layer (the only route to HDR on a Deck) and, before it, a vulkan-headers module.
Took both: this branch predates them and deletes neither. But the headers module's
stated consumer was pf-ffvk's bindgen over FFmpeg's hwcontext_vulkan.h, and M10
deleted pf-ffvk — so it now reads as dead weight to the next person. It is not:
the WSI layer IS a Vulkan layer, compiles against those headers, and builds after
it, so module order is the dependency. Rewrote the rationale to say so, including
why dropping it would be expensive to discover — flatpak.yml has no pull_request:
trigger, so a manifest break reaches main invisibly and a tag then ships no Linux
flatpak. Also recorded that the native decoder needs nothing from there: pf-vkdecode
reaches Vulkan through ash, which is pure Rust bindings, no bindgen, no C headers.
crates/pf-console-ui/src/screens/settings.rs — main restructured the gamepad
settings into TABS, which removed the per-row section headers; this branch had left
Some("Video") untouched from the merge base and added the pre-M10 decoder migration
next to it. Git could not tell those apart. Took main's structure (no header, its
deliberate change) with this branch's migration layered on: a stored `vulkan`,
`vaapi` or `d3d11va` names no preset in the tabbed list and would render as "—",
then silently rewrite the user's preference on the next save.
Gates on the merged tree, Linux container: fmt clean; cargo check --workspace
--all-targets clean; clippy --workspace --all-targets -D warnings clean; tests
green across pf-vkdecode (187), pf-client-core (163), pf-console-ui (58) and
punktfunk-host (447 of 448 — the one failure is the pre-existing
gamestream::stream::tests::sender_delivers_batches, a UDP-loopback EINTR under
qemu that fails identically on a pristine HEAD).
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03ee3e55d7 |
feat(host/devtest): audio-probe — the audio-substrate spike measurements
The S1-S3 spikes from windows-audio-endpoints-and-vbcable.md as one
runnable devtest (no game, no client, ssh-drivable):
audio-probe ssm S3, the decision gate: mint a SECOND devnode of
Valve's Steam Streaming Microphone driver and
prove the pair end to end (tone into its render
endpoint must come back out of its capture
endpoint). Pass = a punktfunk-owned virtual mic
needs no VB-Cable wherever Steam is installed.
audio-probe sink S2: mint a Speakers instance, park the DEFAULT
playback on it, tone through the default device,
WASAPI-loopback the instance - the desktop-audio
capture path minus the game.
audio-probe sss-primary S1: the primary Speakers' known-silent loopback,
re-measured, with mix format + steam.exe state.
audio-probe cleanup remove every probe-minted devnode (marker value
in Device Parameters, never name-guessing).
pad_endpoint grows the first slice of the design's §C1 shared minting
surface: create_media_devnode(desc, hwid, mark), bind_driver(hwid, inf),
find_capture_endpoint_for_devnode — the pad provisioner now calls the
same functions. The probe restores whatever default devices the minting
disturbed before it exits.
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152047051c |
fix(host/windows): three SID unsafe blocks get their safety proofs
install.rs (landed 2026-08-05 with the security-review remediation, while the Windows CI runner was down) fails windows-host.yml's clippy gate: #![deny(clippy::undocumented_unsafe_blocks)] wants the SAFETY comment on the line preceding EACH unsafe block, and three blocks didn't have one — two sat behind a comment anchored to the enclosing closure/neighbouring statement, and EqualSid had none at all. Comments only; no behavior change. |
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3608de25ed |
Merge pull request 'fix(ci): runner hygiene stops eating its own jobs' (#84) from worktree-ci-runner-hygiene into main
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docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 10s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 10s
deb / build-publish (push) Successful in 3m53s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 15s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 16s
deb / build-publish-host (push) Successful in 4m3s
docker / builders-arm64cross (push) Successful in 10s
android / android (push) Successful in 6m31s
apple / screenshots (push) Successful in 5m45s
windows-host / package (push) Failing after 7m11s
windows-host / canary-manifest (push) Skipped
windows-host / winget-source (push) Skipped
arch / build-publish (push) Successful in 8m0s
ci / rust (push) Successful in 10m1s
docker / deploy-docs (push) Successful in 28s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 18m14s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 20m33s
Reviewed-on: #84 |
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ef8214415f |
fix(host/audio): game audio outranks the mic on cable-less boxes
The wiring plan reserved the mic target unconditionally first, so on a box without VB-Cable the mic took the Steam Streaming Microphone — the only working client-only loopback sink — and desktop audio fell to the known-silent Speakers last resort: a headless Steam-only host streamed SILENCE (the 2026-08 field case), and the installer's 'optional (mic passthrough)' wording never warned anyone. The mic may now hold the Streaming Microphone only while the loopback still gets a preferred (non-last-resort) pick without it — another silent sink or real hardware. Otherwise the loopback takes the endpoint and the mic falls to a lesser candidate or is honestly withheld (Wiring::mic_withheld), with the open error naming the trade and the remedy. An operator PUNKTFUNK_MIC_DEVICE override is exempt: an explicit choice may still strand the loopback on the last resort. Also: the Steam-pair auto-install latch is now once per INF-state instead of once per process — an attempt made while Steam was absent re-arms when its driver INFs later appear (files are invisible to the endpoint-set fingerprint, so nothing else would ever retry), and a withheld mic skips the pointless reinstall (the pair exists; the plan gave it to the loopback). |
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75dfab1d35 |
fix(host): a reconnecting session inherits its launch instead of starting it again
apple / swift (pull_request) Successful in 1m33s
apple / screenshots (pull_request) Skipped
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 2m48s
ci / web (pull_request) Successful in 2m34s
android / android (pull_request) Successful in 5m51s
ci / docs-site (pull_request) Successful in 1m48s
ci / rust (pull_request) Canceled after 6m55s
ci / rust-arm64 (pull_request) Canceled after 6m35s
windows / build (x86_64-pc-windows-msvc) (pull_request) Canceled after 3m6s
Two defects, found while tracing M8's codec-fallback reconnect and recorded
verbatim in
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138a1f1b2f |
fix(host/windows): the staging-dir SID checks document their unsafe blocks
ci / web (pull_request) Successful in 1m9s
ci / docs-site (pull_request) Successful in 1m13s
apple / swift (pull_request) Successful in 1m34s
ci / bun-nix (pull_request) Successful in 22s
apple / screenshots (pull_request) Skipped
ci / rust-arm64 (pull_request) Successful in 4m4s
android / android (pull_request) Successful in 4m28s
ci / rust (pull_request) Successful in 9m12s
clippy's undocumented_unsafe_blocks (deny) flagged the three blocks that
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2366c4fe31 |
feat(pf-encode,host): price the HEVC sub-frame trade so arbitration can cover it
The named next step after WP3's first increment. That increment deliberately REFUSED to arbitrate HEVC-with-sub-frame -- the fleet default, and the reported field case -- because engaging split there gives up sub-frame readback, whose whole value is that the send overlaps the encode. An encoder measuring only encode time would see split as ~2x faster, take it, and make end-to-end latency worse while reporting a win. This supplies the missing number. The real comparison is encode_1eng + send_of_last_slice against encode_2eng + send_of_whole_AU, so the challenger owes roughly spread x (slices-1)/slices. Split across the two sides that can each see half: - Host: new `Encoder::set_send_spread_us` (defaulted, forwarded by TrackedEncoder -- same trap class as set_wire_chunking, and unforwarded it would fail SILENTLY IN THE SAFE DIRECTION, which is the hardest kind to notice). The send thread is the only place a paced send is observed and the encode loop the only place the encoder can be touched, so it goes over an AtomicU32 like encoder_ceiling_kbps, EWMA-smoothed 3:1 per completed AU: one content spike must not flip a verdict that then gets cached. - Encoder: turns the raw spread into the handicap, because only it knows `slices`. SplitArbiter::with_handicap charges it to the challenger before the comparison. A unit test runs identical encode numbers with a cheap and an expensive send and asserts the verdict REVERSES -- with an expensive send the arm that looks twice as fast is a loss end to end, and the incumbent must hold. That is precisely the regression an encode-only arbiter ships. Gate now opens for HEVC+sub-frame only when a spread has actually been reported (and slices >= 2); with no hint it still refuses, so behaviour is unchanged until the host feeds it. Two mechanics this needed: - apply_split_mode became a PAIR flip (split + sub-frame), routed through resolve_split_subframe and restoring from `subframe_opened_with` so a session that never had sub-frame can never gain it. It also recomputes `subframe_chunks`, which reconfigure_bitrate does NOT -- spike S1c's finding; leave it stale and supports_chunked_poll keeps saying yes while numSlices never advances, so poll_chunk busy-polls its whole budget every AU. - The arbiter is now fed from BOTH completion points. A sub-frame session finishes through poll_chunk, so the incumbent arm of an HEVC experiment would otherwise never deliver a sample -- only the challenger, with sub-frame dropped, comes through poll. Verified .21: clippy -D warnings clean for pf-encode AND punktfunk-host with nvenc, 63 unit tests (1 new), 23/23 NVENC on-hardware green. Verified .133: Windows clippy -D warnings clean, zero dead_code. fmt clean. |
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e9da37aaf6 |
feat(host/gamelease): a launcher tile's session stops depending on invisible state
ci / web (pull_request) Failing after 2s
ci / rust-arm64 (pull_request) Failing after 3s
ci / bun-nix (pull_request) Successful in 1m15s
apple / swift (pull_request) Successful in 1m35s
apple / screenshots (pull_request) Skipped
ci / docs-site (pull_request) Successful in 2m16s
android / android (pull_request) Successful in 4m56s
ci / rust (pull_request) Successful in 9m1s
A launcher entry (design D4) has no "the game exited" moment to detect, but the lease was
still deciding its lifetime from whatever happened to be true at launch — and the two
outcomes disagree:
launcher NOT already running the spawned child stays alive -> `Child` lease
-> quitting the launcher ends the session
launcher ALREADY running the command forwards to the live instance and exits
inside SHIM_WINDOW, with no detect signals behind it
-> `Untracked` -> the session persists
Same tile, two lifetimes, chosen by something the user cannot see. Steam is the case that
settles which one is right: Big Picture is a *mode* of an already-running Steam client, not
a process — and on a Deck or SteamOS host Steam is always running — so no process signal can
express "the launcher's window closed". Heroic has the same shape for a different reason
(single-instance Electron: a second invocation forwards and exits).
So a launcher entry is now `LeaseKind::Untracked` unconditionally. The check sits AHEAD of
`nested`/`child`/`spec`, and that ordering is the fix rather than an implementation detail:
a launcher the host just started leaves a live child behind, and tracking that child is
precisely the inconsistency being removed.
`Untracked` already meant the right things downstream, so nothing else had to change: no
watcher thread, `terminate()` is a no-op ("nothing to end" — closing a session must not kill
the user's Steam), and no `GameExited` event, so a client does not bounce back to its library
when the launcher closes.
Threaded as `LaunchTarget::launcher` -> `LeaseRequest::launcher` from the entry's `role`.
Three call sites, one of which was the actual trap: the GameStream path does not build its
lease from a `LaunchTarget` at all, it goes through a `GsApp` intermediate that silently
dropped the field. An operator-typed `apps.json` command has no library entry behind it and
is never a launcher tile, so it passes `false` explicitly.
The test pins BOTH cases from the table above, plus the same request without the flag still
being `Matched` — so the assertions are the flag's doing and not an artifact of the fixture.
Gates: punktfunk-host 439 passed / 0 failed on .21 (+1).
Not covered here: nothing publishes launcher tiles until the plugins are released, so there
was no live exposure to fix — this is the semantics being made deliberate before the first
tile is ever clicked.
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166e158afe |
feat(host/library): an xbox launch kind a de-privileged plugin can publish
apple / swift (pull_request) Successful in 1m27s
apple / screenshots (pull_request) Skipped
ci / rust-arm64 (pull_request) Successful in 1m22s
android / android (pull_request) Successful in 3m9s
ci / docs-site (pull_request) Successful in 1m9s
ci / web (pull_request) Successful in 3m20s
ci / rust (pull_request) Failing after 9m9s
The xbox scanner resolves each package's PackageFamilyName by enumerating %ProgramData%\Microsoft\Windows\AppRepository\Packages. Probed on .173 (design doc S1), that directory is: NT AUTHORITY\LocalService UnauthorizedAccessException <- the plugin runner LocalSystem count=348 <- the host service So an extracted xbox plugin cannot build an AUMID, and `aumid` — which takes a complete `<PFN>!<AppId>` — is unpublishable by one. The design doc offered two fallbacks: entries without `aumid` (they would list but not launch), or a one-shot elevated PFN resolve at install time. This is neither. The plugin sends `<Identity>!<AppId>`, both read straight out of MicrosoftGame.config — which IS readable de-privileged — and the host resolves the publisher hash at LAUNCH time, where it already owns command construction. That keeps D1 intact (the plugin supplies a validated value, the host builds the command), it is the same shape as the `playnite` kind, and resolving late means a package update that changes the publisher hash cannot leave a stale unlaunchable tile behind — which the install-time cache would have. `xbox_pfn` therefore moves from the scan path to the launch path rather than being deleted, and its doc records the privilege asymmetry so the next reader doesn't re-derive it. The charset guard is factored out (`aumid_part` / `valid_aumid`) and shared with the `aumid` kind. On `aumid` it was belt-and-braces — every value was host-derived. On `xbox` it is load-bearing: the Identity arrives over the wire from a plugin, and it is interpolated into a `shell:AppsFolder\…` argument. Validated inbound at reconcile too, so a malformed value is a 400 the plugin author can act on rather than a tile that fails on click. Gates: punktfunk-host 438 passed / 0 failed on .21, and 55/0 for the library tests on .173 (where these arms actually compile). Both counts +1 for the new guard test. |
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6ae2ea6708 | Merge remote-tracking branch 'origin/main' into worktree-library-clients | ||
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dd20a17edb |
test(host/library): the art tests build a file:// URL Windows can read
`local_art_bytes_is_confined_and_image_only` and `posix_local_art_is_classified_and_proxied`
built their `file://` values as `format!("file://{path}")`. On Windows that yields
`file://C:\covers\cover.png`, whose authority is `C:` — a UNC reference, not a local
file — so the read half failed on the box and the host suite was red there.
The parser is right and the tests were wrong: `@punktfunk/plugin-kit/library`'s `fileUrl`
emits `file:///C:/covers/cover.png` (three slashes, forward separators) and
`file_url_to_path` documents exactly that. A shared `file_url` helper now builds the value
the way the kit does, so both tests exercise the real plugin contract on both platforms
rather than a shape no plugin ever sends.
Found while gating the Playnite launch kinds on .173 — Linux CI never compiles these arms,
so the failure had gone unnoticed. Test-only: no product code changes.
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8ff2c2e1c6 |
feat(host/library): Playnite can publish again, and gets a fullscreen tile
The Playnite plugin emits `kind: "command"` for every game (a `start "" "playnite://…"`
shell line). The 2026-08-05 review made `command` operator-only, and `privileged_field`
refuses a PROVIDER reconcile carrying one — so on this branch the published
`@punktfunk/plugin-playnite@0.3.0` cannot publish anything at all. Not a launcher tile:
not one game. That is a regression against a shipped plugin, and it is the same hole
`launcher_ui` was created to close, one kind further along.
Two kinds, both host-owned so D1 holds — the plugin supplies a validated VALUE and
never a command line:
playnite valued by the game's GUID; resolves to
explorer.exe "playnite://playnite/start/<guid>", the same
protocol-via-a-concrete-EXE shape the `epic` kind uses. GUID-validated
on the way in (so a bad value is a 400 the plugin author can act on)
and again at launch.
launcher_ui now accepts "playnite" on Windows, resolving to
Playnite.FullscreenApp.exe with Playnite's own install dir as the
working directory.
Fullscreen, not Desktop, is the whole point of a couch tile — and it is also why this
one cannot ride the URI the games use: probed on .173, Playnite's registered
`playnite://` handler is bound to Playnite.DesktopApp.exe, so no URI opens fullscreen
mode. The exe is spawned directly, with the install dir read from Playnite's own
uninstall entry (HKCU, then HKLM for a machine-wide install), falling back to
%LOCALAPPDATA%\Playnite.
`valid_launcher_ui("playnite")` is answered by RESOLUTION rather than by a static list:
a host without Playnite installed refuses the entry instead of publishing a tile that
does nothing when a user clicks it. That is the same instinct that left Epic, GOG
Galaxy and the Xbox app off the list — each still needs its own verified activation,
and a guess would ship exactly that dead tile.
Gates: punktfunk-host 436 passed / 0 failed on .21 (the Linux arms), and the Windows
arms compiled and their library tests run on .173.
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883c317872 |
feat(clients/library): a launcher tile looks like one, on every client
The host has been able to describe a launcher entry since M2 — `role: "launcher"`,
the `steam_ui` and `launcher_ui` kinds — and the web console has grouped them into
their own rail since M4. No other client ever looked. `pf-client-core` decoded
`role` into an `is_launcher()` helper with zero call sites, and the shared console
model dropped the field entirely on its way to the renderer.
So a launcher tile arrived everywhere else as an ordinary game with no cover art:
indistinguishable from a title whose poster failed to load, sorted into the middle
of the alphabet, and captioned "Play".
One contract, implemented in each client's own idiom:
* launchers never interleave with titles — they lead, and each group keeps the
host's title order
* grid surfaces get a labelled section; a coverflow keeps its single carousel and
names the group the cursor is in, changing as it crosses the boundary. A second
focus rail would mean a new up/down nav model in three renderers for two or
three tiles
* an art-less launcher gets an accent face naming its launcher, not a title
monogram on the neutral one — "opens Steam", not "a cover that didn't load"
* anything that is not `"launcher"` is a game, and a host that omits the field
renders exactly as before (design D4's intended degradation)
* launching is unchanged: the client sends an id, the host resolves the recipe
The grouping is enforced once per client stack rather than per screen. In the
console UI it is an invariant of `LibraryShared::set_games`, so the cursor
arithmetic, the art pump and every future consumer inherit it; on Apple and Android
it is applied where the library is fetched/parsed.
Fixed in passing: the Apple and Android store badges were hard-coded
`isCustom ? "Custom" : "Steam"`, so every Lutris, GOG, Heroic, Epic and Xbox title
was labelled "Steam". Both now carry the same store table the Rust clients use.
The CLI's `--library` gains a fourth column (`game`/`launcher`), appended rather
than folded into an existing one so anything reading the first three is untouched.
Gates: punktfunk-host 436 passed / 0 failed and pf-console-ui 49 passed / 0 failed
on .21 (three new tests), workspace clippy -D warnings and cargo fmt --check clean
there; `swift build` of the full PunktfunkClient and `:app:compileDebugKotlin` clean
on macOS; `cargo check` + `clippy -D warnings` for the Windows client on .173.
Still unproven on hardware: no launcher tile has been clicked on a real host — that
needs the plugins published, which needs this branch's base merged first.
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76e8bd1b98 |
fix(host/gamelease): a game that exited stops counting as running
When a launched game's processes are all gone, the watcher asks one last out-of-band question before ending the session: does the launcher still think the game is up? On Windows that reads Steam's per-app `Running` registry flag. It was only ever meant to be a tie-breaker for a scan that momentarily can't see the game — a launcher re-execing, an engine relaunching itself into a new pid. It had no bound. Honouring the flag reset the confirm window every pass, so a flag Steam left set — it does that whenever it doesn't cleanly observe the exit: it crashed, it was closed first, the game re-parented — pinned the lease in `running` for the life of the host. The console kept showing the game, `session_on_game_exit` never fired, and the only way to get the stream back was a manual "End". Reported from the field on Windows 0.24.0. `steam_running_hint` also believes the FIRST hive that says so, so a stale flag in any loaded profile was enough. The absence timer now keeps running instead of being reset, and that is what bounds it: past `VETO_LIMIT` (30 s) with nothing of the game on the box, the launcher's opinion is stale rather than early and the session ends anyway, logged at WARN so it is visible. Ending a moment early is the cheaper failure — the stream drops while the game lives, the user reconnects, and nothing is ever killed. Ending never was the bug. The rule is now a pure `exit_confirmed(gone_for, hint_running)` with a test. The watch loop polls a live process table and can't be unit-tested, which is exactly how an unbounded veto shipped unnoticed. |
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6f07bd94d3 |
feat(library): launcher tiles a plugin can actually publish
ci / docs-site (pull_request) Successful in 1m14s
apple / swift (pull_request) Successful in 1m28s
apple / screenshots (pull_request) Skipped
ci / web (pull_request) Successful in 1m37s
ci / rust-arm64 (pull_request) Successful in 2m28s
android / android (pull_request) Successful in 4m10s
ci / rust (pull_request) Successful in 6m11s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 6m56s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 4m35s
Design D4 promised entries that open the LAUNCHER — Steam Big Picture, Heroic,
Lutris — and the plumbing for it landed in M2/M4: the `role` field, the
`steam_ui` kind, the console's Launchers rail. But nothing could flow through it
for anything except Steam.
D4 said the other launchers would ride the `command` kind. The 2026-08-05 review
then made `launch.kind = "command"` operator-only (it is handed to a shell), so a
plugin publishing one is refused with a 403. The two changes are individually
right and jointly leave a hole: `steam_ui` was the only launcher kind a plugin
could publish, so a Heroic or Lutris tile was unreachable.
New `launcher_ui` kind, valued by store id. One kind rather than one per store
because every launcher except Steam has exactly a single UI to open; Steam keeps
its own kind because it genuinely has two. D1 is preserved — the plugin names a
launcher, the host builds the command, and no shell string crosses the wire:
heroic -> the same native-or-Flatpak resolution the `heroic` game kind uses,
minus --no-gui and minus the URI, so the window itself opens
lutris -> bare `lutris`, which opens the window (the URI form is `lutris_id`)
Platform-gated to what this host can actually resolve, and validated INBOUND: a
value naming a launcher this OS cannot open is a 400 the plugin author can act
on, not a tile that silently does nothing when a user clicks it. Windows
launchers (Epic, GOG Galaxy, Xbox app) are deliberately absent — each needs its
own verified activation and a guess would ship exactly that dead tile.
Also closes a WP4.3 item I under-delivered and did not flag: the console's
add/edit form had no way to mark an entry as a launcher, so even hand-adding one
was impossible. It now has the checkbox — and `formFrom` round-trips it, without
which editing a launcher entry would silently demote it to a game, which is the
precise bug that file's own comment warns about.
Gates on .21: punktfunk-host 435 passed / 0 failed (two new), workspace clippy
-D warnings clean, cargo fmt --all --check clean, OpenAPI drift green. Console:
orval + paraglide regen, tsc clean, check-i18n at 604 messages for en + de.
Still unproven on hardware: no launcher tile has been clicked on a real host.
The steam plugin (the first to emit one) is not built yet.
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d2085879da |
Merge main: plugin art rides THROUGH the H-2 confinement, not around it
ci / web (pull_request) Successful in 58s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 1m10s
ci / docs-site (pull_request) Successful in 1m14s
apple / swift (pull_request) Successful in 1m19s
apple / screenshots (pull_request) Skipped
android / android (pull_request) Successful in 3m1s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 2m0s
ci / rust-arm64 (pull_request) Successful in 3m45s
ci / rust (pull_request) Successful in 9m22s
PR #58 hardened the art proxy in the same three files this branch rewrote, and the two changes pull in opposite directions: #58 narrowed what the host will read from disk, while WP1.2 widened what counts as a local art path so an extracted scanner's covers can be served at all. Resolved so the widening goes through the gate rather than beside it. Kept from #58, unchanged: art_path_is_confined (UNC refusal, canonicalize-or- refuse, config-dir exclusion, roots check), the image-extension whitelist, sniff_image_type, validate_art_paths as write-time validation, the AuthLane privileged-field check on every entry in a reconcile payload, and the launch redaction in GET /library. Three reconciliations: * `local_art_bytes` converts a `file://` value to a path BEFORE calling art_path_is_servable, so the confinement check and the read see the same path. Ordering is the point: percent-decoding happens before canonicalization, so a `%2e%2e` escape cannot hide from the traversal check. Pinned by a test. * `art_roots()` gains $HOME on POSIX. This is the one that would have bitten silently: the list was empty on non-Windows, which was correct while is_local_art_path was Windows-shaped (Playnite is Windows-only, so nothing on a POSIX host was ever classified as local art and the confinement had nothing to confine). Once WP1.2 classifies POSIX paths as local, an empty root list is not "secure by default" — it serves NO plugin art on Linux, which is every cover the lutris and steam plugins emit. $HOME is the exact analogue of the Windows users base #58 already ships, and covers Steam's librarycache and grid overrides, Lutris's coverart/banners (both copies), Heroic's caches and all the Flatpak variants. It is not the load-bearing control: a value still needs an image extension, must canonicalize to a real regular file inside a root and outside the config dir, and must CONTAIN image bytes. * The two tests that both wanted to mutate PUNKTFUNK_LIBRARY_ART_ROOTS became one. Cargo runs tests as parallel threads of a single process, so two tests setting the same env var race. The `file://` and confinement assertions moved into #58's existing confined test; what remains of the WP1.2 test is the pure classification/rewrite half, which touches neither env nor filesystem. Also: `steam_ui` was missing from the list of host-resolved launch kinds in privileged_field's doc comment and in the 403 a plugin sees. Prose only — the check is a denylist (prep, launch.kind = "command"), so steam_ui was never actually refused — but a plugin author reading that error would have concluded otherwise. Gates on .21: punktfunk-host 433 passed / 0 failed (including #58's H-2 tests and the new file:// ones), full workspace tests clean, workspace clippy -D warnings clean, cargo fmt --all --check clean, OpenAPI drift test green. |
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0d94ef0dbe |
fix(host/mgmt): the field gate returns the refusal, not an error carrying it
apple / swift (pull_request) Successful in 1m26s
apple / screenshots (pull_request) Skipped
ci / web (pull_request) Successful in 1m49s
ci / docs-site (pull_request) Successful in 2m17s
ci / rust-arm64 (pull_request) Successful in 2m43s
android / android (pull_request) Successful in 3m3s
ci / rust (pull_request) Successful in 8m31s
`check_entry_fields` returned `Result<(), Response>`, which trips `clippy::result_large_err` under CI's `-D warnings`: an axum `Response` is 128 bytes and it was riding in the `Err` variant. `Option<Response>` is the shape this always wanted. There is no error value to propagate here — the "error" IS the response the handler sends back — so `None` means "the payload may proceed" and `Some(r)` is the refusal to return. The call sites read the same, one word different. Caught by CI, not by me: I ran `cargo check` and not `cargo clippy -D warnings`. |
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defdfbdb58 |
fix(security): plugin UIs get their own origin
ci / web (pull_request) Successful in 1m2s
apple / swift (pull_request) Successful in 1m33s
apple / screenshots (pull_request) Skipped
ci / rust-arm64 (pull_request) Successful in 2m4s
ci / docs-site (pull_request) Successful in 2m13s
android / android (pull_request) Successful in 3m16s
ci / rust (pull_request) Failing after 3m36s
Closes H-3 of the 2026-08-05 review, the last of its six highs. A plugin's
interface was reverse-proxied onto the console's own origin and framed with
`allow-same-origin`, so plugin JS ran as first-party code on that origin: one
`fetch('/api/**', {credentials:'same-origin'})` and the BFF attached the
operator's ADMIN bearer. That reached everything `plugin_may_access` withholds
— arm pairing, read the host PIN, approve a device, read `/hooks`. The "open
in new tab" link was the same escalation with no iframe involved at all.
The fix is not a sandbox attribute, and it is worth writing down why, because
the obvious change is the one that does not work. Dropping `allow-same-origin`
gives the frame an OPAQUE origin; its subresource requests are then cross-site;
the `SameSite=Lax` session cookie stops being sent; every plugin asset 302s to
/login and the frame is blank. Nothing about the new-tab link is helped either.
So the origin moves instead. A second listener on its own port (default
PORT + 1) serves plugin UIs and nothing else:
different ORIGIN — scheme+host+PORT — so the same-origin policy separates the
plugin from the console: it cannot read the console's DOM,
its cross-origin fetch of /api/** is unreadable (no CORS)
and cannot mutate (Sec-Fetch-Site sees same-site).
same SITE — cookie scope ignores the port and SameSite is computed on
the site, so the session cookie still reaches the plugin
listener and plugin pages keep working.
Enforcement is two refusals and both are load-bearing: the console origin
refuses /plugin-ui/**, and the plugin origin refuses everything ELSE — above
all /api/**, which would otherwise hand the admin bearer right back to plugin
JS that is now same-origin with that listener. Both are unconditional: if the
plugin port cannot be bound, plugin UIs are DISABLED and the console says so,
rather than falling back to the arrangement this exists to remove.
Two consequences that would otherwise bite in the field:
The port has to be open. Done for the Windows netsh rule, the firewalld
service and the ufw profile.
A browser stores a self-signed-certificate exception per ORIGIN, including
the port — and a certificate interstitial can never be shown inside an
iframe, so the frame would just sit blank with nothing on screen explaining
why. A `no-cors` probe distinguishes it (a TLS failure rejects; any HTTP
answer, even 401, resolves) and the console renders a card linking the
operator to open the port once in a real tab.
Also here: the health probe moved server-side to the console origin (it used
to rely on being same-origin with the plugin), the postMessage listener now
verifies `event.origin` — a real check rather than a tautology — and
plugin-kit's `postMessage(..., "*")` is documented as load-bearing, since
narrowing it to `location.origin` would now target the plugin's own origin and
silently drop every message.
Verified against a running console with a fake mgmt API and a fake plugin:
console /plugin-ui/** → 404; plugin-origin /api/v1/hooks, /, /login,
/_auth/logout → 404; plugin page loads 200 through its own origin;
unauthenticated plugin origin → 401 (not a redirect to a /login it does not
serve); a forged x-pf-listener header changes nothing on either listener; the
plugin's own Clear-Site-Data / Access-Control-Allow-Origin / Set-Cookie are
dropped by the proxy allowlist; the plugin origin's CSP names the console as
its only frame-ancestors source; and with the port squatted, ui-config reports
`unavailable`, the console still refuses /plugin-ui/**, and the console itself
keeps working.
Still wants on-glass confirmation in a real browser — the cookie and framing
behaviour is reasoned from spec, not observed.
cargo fmt --all --check clean; cargo check -p punktfunk-host --all-targets
green on Windows; web console builds and typechecks.
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8103958169 |
fix(security): the plugin lane stops being a way in
Acts on the 2026-08-05 host security review. 36 of its 38 findings; the two exceptions are recorded below and in the review doc. The review's headline is that `plugin_may_access` was the one authorization gate in the system that was allow-by-default — a hand-maintained denylist of route prefixes, where every sibling gate is deny-by-default. Its own doc comment names the two capabilities it exists to withhold, and both were reachable one route over, because ~1450 commits of new routes were added and the list was never one of the things anyone remembered to update. So the gate is now an allowlist, and a test walks the live route table and fails the build for any route that has not been deliberately classified for both non-admin lanes. That test is the actual fix: it is what stops the next route from arriving pre-authorized. Route reachability and field authority turned out to be different questions. A provider plugin has to be able to reconcile its own library entries — that is what a scanner plugin IS — but `prep` and a `command` launch inside that payload are handed to `/bin/sh -c` as the host user, and every execution site documents them as operator-typed. Requests now carry the lane that authorized them, and those two fields are refused to everyone but the operator's own token. The art proxy read any absolute path off disk in the host process, which on Windows is LocalSystem, from a path the plugin lane could write and then read back — so it yielded `mgmt-token`, which is full admin. It now serves only real images (extension AND magic bytes, so a renamed secret fails), only from inside an allowed root, only after canonicalization, and never over UNC; and a path it would refuse to serve can no longer be persisted in the first place. On Windows, the config-dir hardening was skipped exactly when it was needed — it ran only in the branch that CREATES host.env, so the case it was written for (a local user pre-created the directory and planted one) was the one case it never ran in. It is now unconditional and first, an existing host.env is re-owned, and the inheritable OWNER RIGHTS ACE that kept an attacker's files theirs after the directory was re-owned is gone. The identity and token readers were hardening the directory only on the path that GENERATED a new secret, so a planted cert/key or token was adopted verbatim and permanently; they harden before the first read now. `ensure_admin_only_source` is implemented. The 2026-07-05 audit recorded it as FIXED and it was in no commit in this repository's history — the local EoP it described was live, and it is the payload half of the config-dir chain above. Also: the three input planes are bounded and lossy like the mic plane on the same loop already was; Android's library client no longer accepts any publicly-trusted certificate for the pinned host; the usbip vhci nodes get their own group instead of riding on `input`, which every packaging scriptlet tells users to join; a registry URL can no longer inject a TOML table into bunfig.toml; the pairing cooldown is charged before the arming state is read, so armed/disarmed is no longer a free oracle; and the whole Low tier, of which the two worth naming are a clipboard MIME NUL that panicked the host on one control message, and an unauthenticated global logout that let any LAN peer sign the operator out on a loop. NOT fixed, deliberately: H-3 (plugin UIs framed allow-same-origin). Dropping allow-same-origin does not work: the document's origin goes opaque, its subresource requests are then cross-site, the SameSite=Lax session cookie is not sent, and every plugin asset 302s to /login. The "open in new tab" link is the same escalation with no iframe at all, so the sandbox attribute is not where this gets fixed either. It needs a second listener — a distinct origin that is still the same site — which changes the console's deploy model and wants on-glass validation. The mechanism and the dead end are written down at the iframe. H-6 registry authentication, whose other half lives in unom/infra. The in-repo halves are done: workflow_dispatch inputs no longer interpolate into run: blocks (one of them in the step holding UPDATE_MANIFEST_KEY), and the syft installer is pinned to its tag instead of main. Digest pinning is left until the registry is authenticated, because a tag — content-keyed or not — can simply be overwritten while anonymous pushes are accepted. M-5 is half done: the oracle is closed, but binding the arming window needs the console to learn the fingerprint first, which is a knock-then-bind flow rather than an edit. Verified: cargo fmt --all --check clean; cargo check --all-targets green on Linux and on Windows (confirmed non-vacuous — a planted type error in windows/install.rs fails the build); scripts/xcheck.sh windows check green; cargo test -p punktfunk-host --bins 416 passed, the single failure being gamestream::stream::tests::sender_delivers_batches, the known qemu-environmental UDP-loopback flake that fails identically on clean main in the same container; cargo test -p pf-clipboard 13 passed; web console typechecks. |
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3d4a659959 |
feat(host,sdk,kit): store claims, launcher entries, and plugin sources on the wire
M2 of design/library-scanner-plugins-implementation-plan.md. Everything a
library scanner plugin needs is now expressible over the API; all additive.
WP2.1/2.2 — store claims (D2). library.json gains a v2 shape ({entries, claims})
that loads the v1 bare array unchanged and is written on the first mutation.
PUT /library/provider/{p}?store=<s> claims a store for a provider: its entries
then surface with deterministic <store>:<external_id> ids and the store's own
badge instead of opaque custom:<id> ones. That identity is the whole point —
entry ids, GameStream FNV app ids, client art caches and Moonlight pins all
survive a title moving from an in-host scanner to a plugin. One provider per
store (409 otherwise); DELETE releases; an empty reconcile does NOT (a store can
legitimately have zero titles). While a claim is held, all_games() skips the
matching built-in scanner, so the two never double-list during the bridge.
WP2.3 — DetectHint gains steam_appid and env_marker, the two store-derived
signals the host used to read for itself. Without them a steam plugin's lease
tracking would drop from reaper-exact to dir-prefix, and Heroic-under-Proton
would lose the only signal that works. Malformed markers are dropped, not
honoured — this feeds a path that can end processes.
WP2.4/2.5 — role: game|launcher on the entry shapes (serde-default, skipped when
default), and a steam_ui launch kind valued bigpicture|desktop that opens the
Steam client itself. Validated inbound as well as at launch.
WP2.6 — GET/PUT /library/scanners generalizes to SOURCES: built-in scanners
minus claimed ones, plus claimed stores, plus any provider with entries. The
same library-scanners.json disabled-set backs all of them and the ids match by
construction, so a user's disabled state carries over verbatim through the whole
migration. A disabled plugin source has its entries filtered at read time,
exactly like a disabled scanner.
WP2.7/2.8 — plugin registration gains a category field (the console keeps
library plugins out of the nav); index entries gain categories and per-platform
detect probes, evaluated existence-only into CatalogEntry.detected so the host
never re-grows per-store knowledge. Index SCHEMA stays 1 — additive.
WP2.9 — OpenAPI + SDK regenerated on Linux; kit wire widened (LaunchSpec.kind is
now a plain string documented against the host's vocabulary — closes G3), and
ProviderClient.reconcile takes an optional store and returns the host's echoed
entries so a caller can detect a pre-M2 host silently ignoring the claim.
Also fixes a bug the S3 spike turned up: is_steam_launch gated on a steam:// URI,
so a steam_ui launcher entry would have skipped BOTH gamescope's --steam mode and
the B1 single-instance free — on a box autologged into game mode, the nested
second Steam would see the first and exit, crashing the spawn. It now tests the
first token.
Gates on .21: workspace tests green (punktfunk-host 425 passed), workspace
clippy -D warnings clean, cargo fmt --all --check clean, OpenAPI drift test
green. plugin-kit: tsc clean, 20 tests pass.
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a418d2852a |
refactor(host/library): launch helpers into launch.rs, art proxy resolves any id
M1 of design/library-scanner-plugins-implementation-plan.md — behavior-frozen groundwork for lifting the six scanners out into plugins. WP1.1: heroic_command/heroic_launch_prefix, epic_launch_uri, gog_spawn, valid_steam_appid and shortcut_gameid move into library/launch.rs with their unit tests. The scanner modules beside it now do enumeration only, so they can be deleted wholesale later without taking launch logic with them (D1). WP1.2: is_local_art_path accepts file:// (the plugin contract) and POSIX absolute paths, excluding the two /-leading shapes the host itself emits (its own /api/ proxy path and protocol-relative CDN URLs). local_art_bytes percent-decodes and converts a file:// value first. The art proxy and fetch_box_art resolve ANY id against library.json before the legacy steam: branch, so a plugin's entries serve art without the host knowing its store. No API change; no user-visible change. |
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e5416646f9 |
fix(host/send): a stall-resume frame paces at the proven rate instead of blasting
Stall program T2 (amplification kill), the resume-burst half. The native pace budget was min(0.9 × time-to-deadline, overflow at ~3× stream rate) — for steady-state frames the rate term is smaller and decides, but for an OVERSIZED frame (a capture-stall resume carrying seconds of scene delta, a cold IDR) the deadline term clamped a multi-interval overflow into the remainder of ONE: an instantaneous many-×-stream-rate blast that overruns the socket tx-buffer and loses the very frame that would have ended the freeze. Field fingerprint across three RDNA4 standby-sink cases: WSAENOBUFS(10055) + loss_ppm spikes at stall edges, then a recovery-IDR round trip per retry while the client shows 'current bitrate 0.1'. The budget is now the overflow's wire time at the pace rate itself (send_pacing::native_budget, pure + unit-tested), bounded by an absolute 100 ms ceiling so a pathological frame can't park the send thread; the deadline stays a target, never a license to blast. Steady-state frames produce byte-identical schedules (the rate term already decided); PUNKTFUNK_PACE_FACTOR=0 keeps the legacy deadline-only spread; the GameStream plane's Moonlight-pinned schedule is untouched. Gates: host clippy --all-targets -D warnings + 9 send_pacing tests green (linux/amd64 container), fmt clean. |
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d27e62f7c9 |
fix(pad-audio): close the twelve findings the sweep left open on this branch
apple / swift (pull_request) Successful in 1m31s
apple / screenshots (pull_request) Skipped
windows / build (aarch64-pc-windows-msvc) (pull_request) Failing after 41s
ci / web (pull_request) Successful in 1m59s
ci / docs-site (pull_request) Successful in 1m59s
ci / rust-arm64 (pull_request) Successful in 4m5s
windows / build (x86_64-pc-windows-msvc) (pull_request) Failing after 2m37s
android / android (pull_request) Successful in 4m16s
ci / rust (pull_request) Failing after 10m50s
Everything the 2026-08-03 haptics sweep filed against the pad-audio branch (P2 + P3). Four of them are the difference between a feature that works and one that fails silently. **B6 — nothing ever un-muted the coils.** Every rumble report asserts `HAPTICS_SELECT`, which is SDL's "disable audio haptics" bit: the firmware mutes the very voice coils the 0xD1 stream drives. No code anywhere cleared it again, so ONE rumble left tier-A haptics silent for the rest of that pad's life — no error, nothing in a log, and the host happily streaming into a muted actuator. `DsDevice.ds5AudioHapticsReport` is the documented undo (flag0 with both bits clear); written EP0-direct when the stream starts and again after a rumble stop while a stream is live, because the stop report re-mutes on its way past. **B10 — the desktop mix could reach a controller's coils.** Pad endpoints were filtered out inside `plan()` only. The watchdog, Follow mode and the parked default all go through `judge_default`, which classifies by NAME — and a pad endpoint is deliberately stamped "DualSense Wireless Controller" so games treat it as the pad's speaker. No name rule could ever catch one. It now refuses them by identity. **B27 — an out-of-range pad aliased onto a real slot.** The 0xCD plane's pad is the only u16 index and every consumer narrowed it with `as u8` on an assumption nothing enforced, so wire pad 256 steered pad 0's speaker volumes. Rejected at the decoder, which makes the narrowings lossless by construction. An existing test had pinned the bug in place, asserting that wire pad 513 round-trips; corrected, plus a test for the 256→0 alias specifically. **B7 — caps that arrived late were never announced.** The renderer commits the tier-A trade only once its sink opens, which is well past the arrival burst's two 100 ms ticks, and `set_pad_audio_caps` only stored an atomic. The client believed it had pad audio while the host emitted nothing. The input task now compares the live registry against what the last arrival actually carried and re-arms the burst itself — no new plumbing, and no extra traffic when nothing changed. The rest: `needs_aeb_kick` is finally ACTED on (R4) — a stored-but-not-served endpoint is declined rather than opened, because `AUTOCONVERTPCM` makes it succeed and mis-route; a failed provisioning no longer latches `PROVISIONED` for the process lifetime (R5), and `host_cap` retries, so a host that started while the audio stack was busy recovers at the next connect instead of the next reboot; the loopback init timeout reaps its thread instead of detaching one per ~2 s reopen (R6); kind-change restarts are bounded (R3) since the trigger is a client-sent arrival; the devtest uses the endpoint's real channel mask (B11) instead of letting wasapi derive 0x0F against the endpoint's 0x33; the render loop asks `is_session_ended()` rather than spinning at nice -16 (R12); short writes are counted and reported instead of dropping the tail in silence (R13); and a frame addressed to another pad is dropped before it can seed the gap tracker from a foreign sequence space (R14). Verified: punktfunk-host clippy -D warnings **0 on a real Windows box**; Linux/amd64 clippy 0 with **589 tests** (pf-client-core 114, pf-inject 101, punktfunk-client-android 20, punktfunk-core 345+1+8); Android :kit: tests + :app: compile green; fmt clean. Six punktfunk-host tests fail on that Windows box. FIVE fail identically on a tree with no pad-audio code at all (QUIC `Rejected(SetupFailed)` — the box's network environment); the sixth passes 3/3 in isolation and only failed under the parallel run, on a locally-bound ephemeral port. Neither is this change. Still owed: on-glass. This is a hardware feature and none of it has been on a real DualSense since the merge. |
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0a72959ef7 |
Merge main into feat/android-pad-audio
86 commits of main, including the whole M1-M12 haptics sweep. Twelve conflicting files; three of them were more than textual. **The capability bits collided.** Both branches allocated the SAME wire bits for DIFFERENT features: `client_caps 0x04` and `host_caps 0x20` are redundant desktop audio on main and pad audio here. Merged naively, a peer would negotiate one and get the other. Pad audio moves to the next free bits — `CLIENT_CAP_PAD_AUDIO = 0x08`, `HOST_CAP_PAD_AUDIO = 0x40` — and the `abi.rs` mirrors move with them (their compile-time equality assertions caught the mismatch, which is exactly what they are for). **Both branches also claimed ABI v15.** Main's shipped (the rumble-policy floor), so the pad-audio surface becomes **v16**. **`native/input.rs` would have reintroduced a fixed bug.** This branch resets `rumble_seq[idx]` on pad removal; M1 established that the client's reorder gate is per-connection with no reset path, so restarting the host counter strands every later envelope until it climbs back. Took main's seq-preserving `clear_pad_feedback` and kept only the branch's `pad_streams.stop(idx)`. The rest: `wiring_plan::plan` now delegates to main's `plan_with_formats`, so the pad-endpoint filter moved into that body and the predicate behind it is factored out as `is_pad_render` (also what B10 needs); `Ds5Feedback::AUDIO` derives from main's `REPORT_ID_LEN` like its siblings; `AudioCtl` joins the explicitly-listed unhandled variants so the guard-false case is covered rather than swept up by a `_`; `include/punktfunk_core.h` regenerated rather than hand-merged. |
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b31495bea5 |
fix(host): a leftover Sunshine folder is not a conflict, and a crashed host gives the screen back
ci / rust (pull_request) Successful in 9m53s
ci / rust-arm64 (pull_request) Successful in 1m24s
apple / screenshots (pull_request) Skipped
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ci / docs-site (pull_request) Successful in 1m12s
android / android (pull_request) Successful in 2m56s
ci / web (pull_request) Successful in 2m0s
Three things a field report (Discord, upgrade from 0.1x) turned up, all on the
Windows host.
1. "It thinks I have Sunshine/Apollo running." It didn't — they were uninstalled.
Both uninstallers leave their config/log directory in Program Files behind, and
`detect.rs` counted a bare directory, or a service registered at ANY start type
(including `disabled`), as a live conflict. The installer's own probe was
narrowed to "service start type <= 2" after exactly this cried wolf on a
`winget install`, and the tray dropped its always-on warning for the same reason
in
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9f1f23eb40 |
Merge pull request 'feat(wire): mid-session shard-payload renegotiation — the black screen heals in seconds, jumbo behind an opt-in' (#41) from worktree-shard-payload-reneg into main
release / apple (push) Canceled after 2m53s
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Reviewed-on: #41 |
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34ad3cc611 |
feat(host/wire): mid-session shard-payload renegotiation, driven by the MTU verdict
Phases 1-2 of design/shard-payload-reneg.md, on top of the Phase 0
per-frame geometry. The leg-1 watcher stops merely diagnosing the
constrained path and heals the CURRENT session; the same machinery,
inverted, takes a proven jumbo LAN up to ~8.9 KB shards.
- Messages: MSG_SHARD_PAYLOAD_CHANGED (0x08, host→client, {shard_payload
u16}) and MSG_SHARD_PAYLOAD_ACK (0x09, the echo). Asymmetric by
design: a shrink re-keys the packetizer at the next AU immediately
after sending (per-frame pinning makes ordering irrelevant; the ack is
telemetry), a grow emits nothing above the old size until the ack —
the ack is the gate even though client buffers are statically sized.
- Client: one dispatch arm in the shared pump control task (all client
families) — validate against the advertised receive bounds, ack;
out-of-bounds requests get SILENCE, not an ack, so a buggy host can
never read a granted grow out of garbage.
- Host driver: the wire_mtu watcher grows a ShardReneg arm — on a
below-ceiling verdict it still records the learned budget (session 2
starts right) and now also shrinks session 1 at the ~3-10 s verdict
mark; with the jumbo opt-in (PUNKTFUNK_JUMBO=1, or PUNKTFUNK_WIRE_MTU
> 1500 — one knob, derived) it sends the ack-gated grow after a
settled-at-sealed-jumbo proof and then stays alive as the revert
guard: quinn's blackhole detection lowering current_mtu shrinks the
wire back through the same path. The QUIC MTUD probe ceiling rises
from 1472 to the sealed jumbo size with the opt-in (per-ENDPOINT: a
few extra failed probes toward non-jumbo peers, zero cost otherwise).
- Apply point: Session::set_shard_payload drained in the send loop next
to the adaptive-FEC target, gated on no open streamed AU (a streamed
frame's shard-aligned tiling derives from the size it began with).
- Renegotiation is gated OFF for PyroWave sessions: their clients parse
chunk-aligned AUs in windows of the Welcome value pinned at session
start (read once over the C ABI), so a mid-stream re-key would corrupt
the parse — those sessions keep the leg-1 next-session clamp. This
also settles the plan's open question on the two wire_chunk consumers:
both are PyroWave-only, so the gate covers them entirely.
- Legacy peers are inert both ways: no Hello advertisement → the host
never constructs the driver; an old host never sends the message.
core: 296/296 --features quic + clippy -D warnings (macOS), fmt; the
regenerated header carries the new message ids (drift gate).
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